#ue4-general

1 messages Β· Page 926 of 1

knotty heron
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you can do it in bp

weary basalt
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APlayerController::WasInputKeyJustPressed

timid spade
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holy shit im a retard

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i had context sensitive enabled

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thanks bro

knotty heron
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Can I set a resolution for the game that automatically applies when launching the game?

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I dont want any resolution options

weary basalt
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You can set the default .ini values to do that yes.

timid spade
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is there a similar function to check if its currently being held?

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nvm

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found it

weary basalt
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Thats what that function is

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Held is an abstraction of pressed over time...

timid spade
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oh

knotty heron
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I set it with the game user settings in BP but it didn't seem to work in the standalone sim

timid spade
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then what is IsInputKeyDown for?

#

same thing?

plush yew
#

What game should I make? Tower of Hell or Tower of Death?

weary basalt
#

πŸ€·β€β™‚οΈ maybe

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Read the tooltips

knotty heron
#

Does it have to be packed to change resolution?

kindred viper
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doubt it will change in pie. check standalone

knotty heron
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Yeah I did

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Its just adjusting to my screen res

timid spade
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this might be a dumb question but would i connect the target to player controller?

kindred viper
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yeah it tells you on the node what the target is expected to be

light thunder
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Anyone willing to help me figure out the cable component at all? I've watched the livestream on it but still have a few questions -
1- best practices in general? Livestream showed some cool material effects and talked about general step but something like making a downed power line fall in real-time, still not clear on how to do
2- How are "unattachments" handled. I can the object to nothing, or should I just destroy the component I was formerly attaching the cable to?

zinc shore
#

can UE do ip masking for peer to peer servers

lapis bronze
kindred viper
#

seems to expect a default material. In fact, it asserts it. However the ! in front of Material might indicate the opposite. It's a strange place for it

#

@zinc shore nothing that I know of in the default setup but you can add it. Not sure how easy that is on a windows machine though as they are pretty wide open and don't have much in terms of hiding yourself without a VPN. Linux is another story tho.

sonic quest
#

Still, OpenLand demo collection has some really great assets.

#

I think that's a limitation. I am super shocked to see no tutorial or video related to this virtually anywhere πŸ˜„
Will be doing one with the process I took.
Anyway: Updated my auto-material with mobile support & it looks great.

tired escarp
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how do i do quixel landscapes

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I wanna use quixel assets for a landscape

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and I dunno how to get the textures themselves

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not a material instance

wary wave
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if you have a material instance... you have the textures

plush yew
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How do I create an on touch event??

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nvm

ivory furnace
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Looking for someone / people who want to work together in learning to make games / actually making a game

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Just throwing this out there if anyone looking

wanton lotus
tired escarp
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@ivory furnace you can join my server

ivory furnace
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@slashin alright thanks

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@tired escarp that would be great

pulsar badge
#

I know this isnt blender support but does anyone use the archipack by anychance?

timid spade
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is there a way to check if inputaction is true?

plush yew
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You can use a bool that turns to true when the input action is used

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Set it to false when the action is released

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What exactly do you need it for @timid spade

timid spade
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perfect

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sprinting

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basically, only sprint when w is pressed

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but my current setup is restrictive in many ways

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if you change keybinds the function breaks

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it will only sprint if you only have w pressed, even if you have a or d or s pressed and then release, it wont sprint unless i hit shift again

plush yew
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so only let it sprint in one direction?

timid spade
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yes thats the idea

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but games like rust and call of duty handle it well

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if you let go of the restricted keys while still holding shift, itll sprint

plush yew
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See here is what I would do

timid spade
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but in my game, you'd have to hit sprint again while not having any restricted keys pressed if you had them pressed before

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i tried getting around it but i cant

plush yew
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Create a bool : IsSprinting

timid spade
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i do have one

plush yew
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Anytime you press a,s,d set it to false

timid spade
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do you want to see my setuo/\

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i do

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but the problem is

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if im walking normally. I hold w and s(for example) and shift. The game wont sprint and thats the intention, BUT if you let go of s and still hold shift, it wont sprint unless i hit sprint again

plush yew
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Could you show me how you have done this in BP

timid spade
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yes

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its part of my main character bp

plush yew
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I can imagine what is happening

timid spade
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1/3

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i dont think the second branch will be needed anymore

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as the third is basically the same

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i just havent removed it yet

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i lied

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its needed

plush yew
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I can think up of one solution

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Create another bool

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to store if shift is being pressed

timid spade
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i have done that

plush yew
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When the a,s,d keys are released, check if shift is being pressed and if it is set isSPrinting to true

timid spade
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should i remove the other 2 branches?

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when i try that?

plush yew
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Try that, do not delete them, just disconnect the exec pins

timid spade
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yes of course

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i will come back to you

plush yew
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Also could ya show me how you are handling your movement

timid spade
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im using the thirdperson template

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didnt change movement at all

plush yew
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I see

timid spade
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i will send it

plush yew
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but does that let you strafe?

timid spade
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yes

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did i wire this correctly?

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my player is not sprinting at all now

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wait

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im an idiot

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ok well i fixed the boolean but now it runs regardless

plush yew
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I would personally create action mappings for w,a,s,d to make this a bit easier to read.

timid spade
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so i should redo movement?

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also how come i cant add pins to nor boolean but i can add pins to or boolean

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I GOT IT TO WORK

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im gonna put this here for anyone who'd like to copy

plush yew
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Back

timid spade
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ashen ive come across a new problem

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the issue is fixed but the walk speed will still change from 400 to 700 if youre holding a, s or d and shift at the same time

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so it wont animate sprint but will still change the walk speed

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so what i did was make a boolean canChangeSpeed and i set it to true if shift if pressed and asd are not pressed otherwise it wont work

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but now the speed wont change at all

midnight root
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ugh, ( started using it more) HOW do I turn off stats streaming ?

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so annoying

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from `

thorny patrol
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Has anyone ever had issues making the camera move down when crouching? For me, it only seems to work once im in air.

plush yew
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Guys is it possible to get a component from some class and attach it to another then delete this component from the first one?

marsh gull
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can anybody tell me what the console command is to see fps and gpu calls and whatnot

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trying to figure out what's causing my game to lag

lapis bronze
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stat unitgraph
stat fps

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@marsh gull

pseudo gyro
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Hi there, I built an application with UE, I want to deploy the application with Different OSs option such as Linux, Mac, Windows etc. Can I do that? Currently, I know my application support windows 10 (64-bit) only

lapis bronze
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You can only deploy to Mac OS building on a Mac Os computer
You can deploy to Linux on a windows machine if you install the Unreal tool chain

pseudo gyro
lapis bronze
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No clue sorry :/

pseudo gyro
pseudo pulsar
plush yew
honest vale
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@pseudo pulsar are you running in exclusive full screen mode or windowed?

pseudo pulsar
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Borderless Full Screen.

honest vale
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so windowed

pseudo pulsar
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Yes.

honest vale
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I have no idea if it causes issues with the FPS, but I'd try real full screen too and see if it makes any difference

plush yew
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Hmmm I had a project that has FPS in it and its windowed but I deleted it for storage

true falcon
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Man why hadn't I thought of this sooner. I've been dying to elevate my blueprints with more functional programming, but stymied by that you can't pass delegates or lambdas. But I realized for many cases, just do some generic interfaces you can pass to functions and dad's your uncle!

#

ULINQ here I come πŸ˜„

pseudo pulsar
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@honest vale Unfortunately it doesn't. I did try a completely blank level though, and I'm seeming to get the same results. I'm gonna try a different project now to see if that gives me the same results.

wintry granite
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Sorry to interrupt but i can't find the character movement component anywhere and i need to enable crouching, can anyone help me?

plush yew
true falcon
wintry granite
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thanks, I really appreciate it

true falcon
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Just google Unreal crouching and I bet there's a billion tutorials πŸ™‚

plush yew
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Men I forgot I got 1k player bp

wintry granite
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i found tutorials but read in a comment about the component

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So i enabled it but found another issue, my blenderspace for the animations is being shown as empty so it won't change animations sets

true falcon
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go through some basic tutorials

wintry granite
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ok

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in the blendspce my samples are there but in my animgraph it's showing that the samples aren't there

clever axle
serene birch
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it probably doesn't help that you have that line repeating in the shadows that I bet is the thing UE adds when you didn't bake shadows yet

clever axle
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well it's dynamic lighting so nothing to bake there

serene birch
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do you have a skylight at all btw?

clever axle
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yes

serene birch
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well I guess your sun is too bright, did you try adding some clouds to make the scene lighting less direct? πŸ˜›

toxic owl
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anyone knows a good tutorial on a Zelda botw like climbing with blueprints?

serene birch
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or cheating with skylight power or shadows opacity

clever axle
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clouds.. hmm..

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yes.. I haven't looked much into clouds yet

vivid stratus
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Has anyone found a workaround to make the new water system work in 4K+ landscapes? thonk_hmm

serene birch
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let me be clear, I don't think your sceen looks that far fetched for an environment that is a clear sky with a strong sunlight

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so if you don't like that look, you might need to change the lighting environment itself to a more cloudy day for example

restive yarrow
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Has anyone set up multiplayer lobby where you can spawn with a selected character

dim arch
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@pseudo pulsar did you set max frame rate via t.maxfps xxx

toxic owl
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anyone knows a good tutorial on a Zelda botw like climbing with blueprints?

dim arch
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Episode one on the in-depth tutorial of recreating The Legend of Zelda: Breath of the Wild in Unreal Engine 4.

Patreon: https://www.patreon.com/cobbdev

DOWNLOAD THE RESOURCES: https://cobbdev.com/courses/breath-of-the-wild/botw-resources/

All footage of The Legend of Zelda: Breath of the Wild is owned by Nintendo.

Like and Subscribe for week...

β–Ά Play video
toxic owl
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does it have the climbing @dim arch ?

dim arch
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not sure, you can check it but recall that one

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you can add some climbing system which is on the marketplace if needed

toxic owl
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its paid 😐

regal hollow
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anyoen having a shadow issue with skylight?

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if I set it to movable it looks like shit

clever axle
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so maybe shadow bias?

dark briar
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any1 know why?

regal hollow
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@clever axle it seems that Even if I turn off all lights it's happening with the HDRI on skylight when i t's set to moveable πŸ˜„

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:S*

clever axle
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@regal hollow then I'm sorry, can't help you

regal hollow
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thanks man

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i just took a look at the documentation but can't see anything

steady fractal
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Hey everyone, can anyone recommend me a tute how to send AI to specific locations?

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I.e. player points at spot on ground with a line trace and executes "go to" action of some sort and the specified AI moves to that location?

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So I can get a reference to an AI character, but how do you change one of it's BB keys from another pawn?

regal hollow
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@clever axle It was distance field shadows

thin mantle
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Does anyone have experience with mobile 3d games or know how many poligons I can push using 4-5 drawcalls maximum?

clever axle
stable relic
dark briar
lucid grove
#

Does quantity of components on landscape affect perfomance?

dark briar
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anyone know why this is happening?

errant arrow
#

How do i enable vxgi? In the project settings i can only see ssgi

wary wave
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Unreal doesn't have VXGI

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some third party branches might have implementations, but it is not a feature of the engine

errant arrow
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Ah i see

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Is it some kind of plugin that i can install?

wary wave
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highly unlikely

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you'd need to compile it from source yourself

karmic ermine
limpid flicker
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Hello, I having a issues with No game present to join for season (GameSession), I checked everywhere in google and unreal wiki but i made through Wiki Dedicated server set up.

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I might forgot compile in unreal engine. i'll see if that fix it.

crimson panther
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I made a child blueprint, and now I want to just make that the parent and ignore the other blueprint. Is there a way to do that? I need to edit some inherent stuff and can't

fresh sleet
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Can someone tell me how to move landscape tiles from the world composition? Movement is greyed out or it snaps back when i move it in landscape mode

plush yew
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Hello guys, I have a road with spline points... do you know how I could make it adapt to the landscape?

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Without doing it manually

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hi guys

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in unreal engine

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when i click fire button (left mouse button)

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it shoots one time

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but i want to do

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while i'm pressing

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shoot every time

clever axle
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Anyone worked with these modular buildings before? I can't figure out how the roof is supposed to work

sonic quest
karmic ermine
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ah perfect, thank you

plush yew
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please help me πŸ˜„

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when i searched on it

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timer is only that thing

storm vapor
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Hey i wondering, how can i make a game like this in Unreal Engine ? https://turnfollow.itch.io/littleparty . In this game, models something like papper. And this pappers changing rotation, when camera rotation changed. I don't know, what is this style's name.

itch.io

Your daughter is having a party.

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But I would like to learn.

clever axle
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https://youtu.be/NndsCthHDDY?t=53

this is so damn cool. Did they release the Materials and such for this?

The Sky Atmosphere system has been significantly improved in Unreal Engine 4.26, including fully configurable Volumetric Clouds, Sky Atmosphere shadowing improvements, real-time dynamic GPU-based Sky Lighting that automatically reacts to time-of-day changes, and a new Environment Light Mixer panel to make adjusting all things related to the atmo...

β–Ά Play video
tough pagoda
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It's about clouds. As I know this is for CGI. Maybe I made a mistake. Please, correct me if I said bullshit.

thick herald
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Clouds, atmosphere etc are great tools. Simple to set up and to use.

thick herald
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Fine as long as you don't go crazy, as with all things πŸ™‚

tough pagoda
clever axle
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@thick herald yes.. I've been tinkering with it today and it's really cool but I can't get it anywhere near as awesome as in that presentation so I would like to get those cloud materials, the lightning stuff and so on

tough pagoda
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Why not.

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Great experience.

thick herald
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Ultra Dynamic Sky in the marketplace, is awesome btw

thick herald
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no

tough pagoda
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;'(

clever axle
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@thick herald looks good but not much better than what I already got

tough pagoda
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But free stuff as regular has not so good quality.

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If you want to get very, ultra epic mega material quality I think for you need to learn something in this way.

clever axle
tough pagoda
clever axle
#

I'm already at only 3 lux. any less and it'll just be dark

clever axle
tough pagoda
clever axle
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I had that too but I don't want it foggy lulz

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I want a relatively clear and slightly overcast day with god rays and volumetric clouds

tough pagoda
#

Well, I'm not pro as you understood already. Sorry, mate.

clever axle
#

all good, thanks for the suggestions

thick herald
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exponential height fog is better to use imo.

tough pagoda
tough pagoda
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I fixed it.

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I just made the same buttons.

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Deleted firls editable text.

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And copied and pasted the second.

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Bug I think. I'm using 4.26.0 version.

lusty carbon
tough pagoda
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Yep.

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How you think.

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Why when you renamed something.

lusty carbon
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Honestly nothing references nothing here. Im just deleting junk that's not in the level. takes ages, might aswell just keep it there next time

tough pagoda
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It's renaming also automaticly everywhere where it has ref.

lusty carbon
#

right, thanks

buoyant graniteBOT
#

:triangular_flag_on_post: sarahconnor#5376 received strike 1. As a result, they were muted for 10 minutes.

tough pagoda
#

???

fierce tulip
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sorry, missed some context there as why you where re-posting the same question

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kinda not allowed though, keep that in mind

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if everybody does that during a busy moment it could become a perpetual machine, hence the rule.

serene birch
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but someone answered

steep ferry
#

@round tangle What's your problem

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like

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what you need help with

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Explain on DM, ill try to help.

wary wave
#

someone answered, and you ignored them, and spammed that - which is what annoys people

steep ferry
#

Reinstall it then

wary wave
#

it's pretty impossible to debug "it doesn't open" though

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I would suggest checking the install directories to see if any logs are there

serene birch
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I know UE4 takes a lot of time to open

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the process stays invisible for a long time

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so you should check if the process is running or not first

distant jewel
#

I've run out of room on one of my hard drives and it's causing crashes. Can I just copy + paste to new drive? I have a feeling I can't but it's worth asking.

fierce tulip
#

projects yes, engine installs no

distant jewel
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So cut all projects and reinstall UE mapping to new drive?

exotic thicket
#

as frustrating as it probaby is, getting salty in chat isn't useful in getting help

plush yew
clever axle
#

Is there a keyboard/mouse shortcut to add a new spline?

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sometimes ctrl + click works, on some spline types it doesnt

distant jewel
#

@fierce tulip all my projects survived and UE4 is now on a new drive!

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Thanks!

knotty heron
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Can i somehow set up the gravity so that i dont move at all and just float in one spot?

serene birch
#

you probably mean to use some kind of flying movement component at that point

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I have that issue on 4.26 :/

fallen flower
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Can someone explain to me why box reflection captures look weird in Forward Shading? I posted a video in #aec-visualization .

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Any help. It's really confusing me.

tough stream
upper heart
#

Anyone have an editor utility for replacing anim notifies in animations? Converted mine to c++ and want to replace them all.

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oh there is a node for it. I'll write one myself.

vernal spoke
#

Is it possible to copy my PostProcessVolume to another project?

wanton lotus
vernal spoke
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thanks

fierce tulip
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(if the other project is the same or older version than the one you'll be pasting it in)

wanton lotus
past eagle
#

Hey guys, I've got a quick(?) Question... How might I go about making a character creation/customizer? Any good tutorials you'd recommend? I'd love to make something like this at some point

wanton lotus
midnight wren
fierce tulip
#

could be many things

wanton lotus
midnight wren
#

whats that

wanton lotus
#

It is in texture details, open up your texture and search details.

midnight wren
#

k

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in material property overrides?

fierce tulip
#

looks more like the material not set up well enough

tranquil isle
#

where can I find the unreal showcase levels? The ones for math/ animation/ lanscape etc ... they are maps where EPIC shows how everything works in engine with examples you can play in

midnight wren
#

i just exported a download texture from quixel bridge

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downloaded*

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thats all i did

tranquil isle
#

I'm such a dumb dumb @plush yew thank you!

serene birch
#

by default UE4 downscales all textures to 4k max

raw forum
#

how create delay in function?

serene birch
#

you need to make sure the texture is really in 8k resolution in the import settings for each texture

midnight wren
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how do i do that

tough stream
#

@raw forum you can't create a delay in a function because a function is an expression and expressions can't be halted or something like that :^)

tough stream
#

you could instead use a custom event, or split up the function into multiple, call the first function, delay, call the next function etc.

wanton lotus
lucid grove
tired escarp
#

Is there any way to customize the volumetric clouds

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Like I am unhappy with how they look out the box

lucid grove
tired escarp
#

They look too flat

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@lucid grove not your trees

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The base clouds in unreal

serene birch
# midnight wren how do i do that

in each texture import settings at the top you can see the final resolution used after compression and the like, and nearby there should be something like "max resolution" that is set to 4096 by default

midnight wren
#

k

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thx

serene birch
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so basically make sure first the texture is really 8k in the engine πŸ™‚

#

though 8k is pretty insane by itself

lucid grove
wanton lotus
# raw forum thank i try

Now that I just thought about it more, if you split your function into 2 parts, you can actually just use the delay node between the function calls then, haha. Although if it is more complex, as in the delay is only triggered under certain conditions within the function, then Timer is still a good way to do it, or set boolean inside function and run delay outside function if boolean true.

lucid grove
#

Maybe thats a normal behaviour, just need to know

midnight wren
#

um what is the difference between albedo and non albedo textures

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and how do I change texture resolution

lucid grove
#

Aha, probably found - its somehow connected with AA

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yeah, probably it is

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Since its can be solved with a few clicks, gonna pass it for later ha

raw forum
grim ore
wanton lotus
midnight wren
#

oh i found out why the textures is drastically enlarged in the game thats why its so blurry

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how do I make it smalled

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smaller

plush yew
#

hi guys

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hi guys

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when i shoot

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a animation will play but

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it plays forever while i'm firing

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how can i make

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one click one animation

wanton lotus
#

Set the animation to not loop

plush yew
#

@wanton lotus

wanton lotus
#

Can you show how you play the animation? Is it animBP based or do you directly play in an event graph?

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Maybe it is a montage. It all makes a difference, hehe.

plush yew
#

can it's made with animgraph ?

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-make

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my english isn't good

wanton lotus
#

So it is a state in the state machine? Then you can click the play animation node and it has details you can edit. One of them being Looping.

wanton lotus
tough stream
#

ah great πŸ˜„

plush yew
#

@wanton lotus where

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i can't find it

wanton lotus
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In your animBP, hehe

plush yew
#

oh okay

#

thank you so much

wanton lotus
midnight wren
#

ho do I make a texture smaller when I drag it on to an object in teh game

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]the*

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the*

tough stream
#

in function you can't use a delay πŸ˜‰

plush yew
#

Hello guys... noob question: if I change some small details in a skeletal mesh in blender and then import it in ue4 with the same skeleton will the animations still work?

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I already have all the animations and the skeletal mesh in blender r

grim ore
#

@midnight wren materials go on items. Textures are part of the material. The uv layout on the item determines how the texture looks including size. Look into using texture coordinate node into the uv input on the texture in the material.

tough stream
calm pollen
#

Hey i am making an endless runner game, and i am trying to add animations, one for a jump when the player swipes up, a left hop when the player swipes left, and vice versa. Does anyone know how to do it? Just @ me or Dm me if you can help it would be greatly appreciated. Thanks!

honest lily
#

yo guys

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why doesnt character appear

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in the camera

tough stream
honest lily
#

yes yes that was the problem lol

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ty tho

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i have another question

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well

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i have only that guy in my screen but when i press play it shows me this

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for some reason it automatically reposition me in other place with my character

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i dont know why

tough stream
#

you probably have a player start in your map

honest lily
#

i dont

frank oar
#

Can I remove the 'LIGHTING NEEDS TO BE BUILT'
when I press play, so I cant take some screen shots without it ?

tough stream
#

huh, i'm not sure maybe you're setting the player location at beginplay or spawning another instance of him at that location and possessing that player

lucid grove
#

Where is my mistake? With this node - all is working. Tree is bending from the middle of it.

#

But when i connect this part (to make it bend in timer) tree bending from its bottom

half bay
tough stream
frank oar
#

lol @tough stream theres just one thing in my scene that turns to crap when I build my lighting, so I mive it and it looks much better. (for a screen grab anyway XD)

zinc shore
#

can Ue spawn child windows i saw in godot 4 you can spawn child windows that display UI in your game kinda like Microsoft flight simulator

lucid grove
#

nwm, found it

spare kernel
#

looks like my ex wife..

#

i sobered up now.. its all good

plush yew
frank oar
#

thank you @plush yew but I ohnestly just wanted to take a screen shot of a clear screen. I did find a work around in the end

grim ore
#

@frank oar there should be a message under that message that tells you how, I beleive in the console "DisableAllScreenMessages"

plush yew
#

oh yeah theres that to

frank oar
#

Thank you guys!

tidal sail
#

hey, i made this so when i press E while inside the collision BOX, the game add 1 point to "colecionaveis" variable and then destroy the Collision Box
but if i put more than one boxes, the others doesn't are being destroyed after pressing E, can someone help?

#

idk if that's the right channel to ask help srry

grim ore
#

is this in the level blueprint?

tidal sail
grim ore
#

how does it know about the other boxes? you are telling it to destroy the 1 box you are referring to.

tidal sail
#

i should make this in the box blueprint?

grim ore
#

you still have to keep track of all of them somehow, or find all of them.

#

you want all of them to work the same? any box you can press E inside of and ALL of them get destroyed?

tidal sail
#

no, i wanna make a collect system, so every box i press E the player earn one point

#

and then the box he pressed E gets destroyed

grim ore
#

and destroys that one box not all of them right?

tidal sail
#

yes

grim ore
#

then yes you should be making blueprints with this logic, none of it should be in the level blueprint

autumn flame
#

Begin Overlap for that on the Character or Trigger Box ^

#

Returns the reference of the overlap, then you can cast and access variables

tidal sail
#

got it

#

but how i can refer the player BP in the box BP?

autumn flame
grim ore
#

if you have one player, its usually stored in the Player Character variable that the engine keeps for you. "Get Player Characte" can get it

ebon kelp
#

For some reason when I import my model to unreal it removes faces, I looked on internet and found the fix to reset the normals but that didn't work for me. Any one help please?

plush yew
#

Hello guys.... I attached a variable to a progress bar, the problem is that the progress bar only updates when the bar is 100% / 0%

#

Do you know why?

grim ore
#

you asked how to get the player BP, you would use the get player character to get it. If you want to know if the player is inside the box that is different. Like mentioned before you can use the on begin and on end overlap nodes to know when they are inside of a box.

autumn flame
#

Progress bar goes from 0 to 1, be sure to have normalized the value for that

plush yew
autumn flame
#

Ye

grim ore
#

not A variable, but the value of the percent property of a progress bar is a float from 0 to 1

plush yew
#

Ok I’ll try that thx

autumn flame
#

Usually you divide current value by max value

#

Like 50 / 100 = 0,5

grim ore
autumn flame
#

But you do that in the Widget BP

plush yew
#

Oh ok thx for help

autumn flame
#

Like don't modify the actual value indeed

#

Just get the %

grim ore
#

@tidal sail you might need to re think how you have this set up. All of your input, the player keys, should go thru the player or the controller and not on any items. If you are trying to see if any of these collectibles are near you, you can do a check around the player and collect those items

#

the level blueprint should be set on fire and you should never use it

tidal sail
#

i am using the level bp bc i dont know to refer to others blueprint

lucid grove
#

Every time i restart editor my spline meshes become invisible and not showing. Only Update Spline Mesh Level restores them.

#

is there a fix for that?

grim ore
#

you cant get info INTO a level blueprint which is why it's a bad idea. you need to start with the basics and learn how to use blueprints and communication

tidal sail
#

got it

#

can you show me a simple bp communication example?

grim ore
#

this code in the player will look for all actors of type BP_Collectible and then print out "I Found a Collectible" for each one

#

this is super basic but its how you can find items around the player and do stuff with them

ebon kelp
#

Thank I will try now

#

How is that option called exactly?

#

Already done no results

#

Nope didn't work :/

tidal sail
#

i am still learning

ebon kelp
#

Sorry that was a little confusing :p

#

Tried to give it another material but same thing happen

#

Haha yeah thats true

thick herald
#

So all the normals are facing the right way and it's been unwrapped properly?

ebon kelp
#

I already tried and that didnt fixed it.

thick herald
#

Something isn't right, and it sure looks like flipped normals. Try ponkkis's idea

ebon kelp
#

unlocking normal in maya is were you are talking about right?

#

Yes but it rechecked that option instantly

thick herald
#

unlocking? No that doesn't sound right.

half bay
#

i cant seem to find an answer to this: i can make a var in a widget of a type of another widget BP, but then i cannot assign that WBP to the variable

thick herald
#

reversing faces is the thing you want in Maya

#

or reverse normals

ebon kelp
#

How to revert normals in maya?

thick herald
#

Dunno.. ask google πŸ˜„

lucid grove
#

ehhhh

ebon kelp
#

Trying with reverst normals and faces now

lucid grove
#

im not sure, but looks like my point light radius not working anymore?

#

everything thats more then 1500 doesn't have any effect

ebon kelp
#

Thank you too!

tough pagoda
ebon kelp
thick herald
lucid grove
half bay
#

i can read this warning message but i cant really understand it πŸ€” any clues?

grim ore
#

WBP Sliders is a User Widget. You are trying to tell it it's a camera rotator.

half bay
lucid grove
#

Jesus Unreal, stop playing with me. One bug fixed, new appear

grim ore
#

@half bay well you might be trying to do that, but thats not what you are doing which is the warning message

half bay
#

OH SNAP you're Mathew Wadstein !

grim ore
#

well you need to get a reference to your BP_CameraRotator that exists in your world, then you can set the variable inside of it. Does this item have a reference to the BP_CameraRotator?

half bay
#

i love your tutorials!

half bay
#

it worked, thank you so much @grim ore !

#

did you stop making tutorials btw? : / last one was 11 months ago

median hound
#

so in ue4, can you simulate physics on like one bone?

grim ore
#

yes and no, yes for YT right now as I am doing them for Epic now directly for the online learning portal

half bay
#

oh awesome!

grim ore
#

I would do more for YT but it's a bit hard finding new stuff to cover

lucid grove
#

behind it all lights fading

#

What could it be?

#

I mean this "line" moves with character or camera

#

What is it? I checked all distance filters

#

cant find anything related

weary basalt
#

Does anyone know if any of the free content/learning projects have breakable armor?

lucid grove
#

It was forward rendering after all

lucid grove
honest lily
weary basalt
#

Well im not sure. Im trying to work out what the best method would be for handling destroying individual segments of armor after they take damage.

#

So like, if you get hit in the Head, your Helmet gets destroyed.

raw forum
lucid grove
weary basalt
#
  1. Is the naive approach and one that id prefer to avoid.
#
  1. sounds more like what im looking for.
#

Can you deform it so that its just invisible?

#

Im not an artist btw

lucid grove
#

I guess its better to change material opacity parts.

weary basalt
#

Yeah fair point

lucid grove
#

Morph is more about applying deformation

weary basalt
#

Didnt consider using a material approach, im guessing you would simply have a material slot for each Armor piece

fierce tulip
#

vertex colors for masking out in one material

#

or vert collapsing

grim ore
#

@honest lily do you have your player that is on the ground in the editor set to be your default possessed player? does your game mode have a default pawn?

lucid grove
#

Im not material master, i would just added several opacity masks for different situations on damage points. Like "front damaged, back damaged, horns damaged" and combined them if needed

#

so it hide damaged parts

weary basalt
lucid grove
#

Vertex colours probably even better

fierce tulip
#

you could yea, though masked out > masked texture
vert collapse wouldnt need mask material.

weary basalt
#

Which is cheaper do you think? Vert collapse?

fierce tulip
#

prolly yea

#

needs a bit of setup and fiddling, but when a part is removed there is no overdraw from masked/transparency

weary basalt
#

Ive already got a vert collapse material i found so thats easy to adapt.

#

Is there any way to identify the location of segments of armor if they are combined in a single Mesh?

fierce tulip
#

vert color or a mask me thinks

weary basalt
#

I mean, can i get a Vector value of their "location"

#

Not visually identify the location

#

Probs only way would be a skeletal mesh with a bone? Im guessing?

honest lily
#

how can i set it to default cuz im a bit new

grim ore
#

@honest lily your pawn/character in the world, if you go into the details panel, will have an option for auto possess

fierce tulip
#

https://www.youtube.com/watch?v=uQu82AmuuEk
I remember how blown away I was when the UE3 preview was showcased.

Evolution of unreal engine game graphics from 1996 to 2020 which includes Unreal Engine 1 (1996), Unreal Engine 2 (2002), Unreal Engine 3 (2007), Unreal Engine 4 (2014) and Unreal Engine 5 in 2020.

If you really like the video then please consider subscribing for more of such videos.

Intro and Outro music-- "Sappheiros - Affection" is under a ...

β–Ά Play video
#

no clue why they used a lara-image O_O

half bay
#

when were they bought by tencent though?

grim ore
#

never?

half bay
grim ore
#

thats not bought

half bay
#

eh 40%

tidal sail
tidal sail
grim ore
#

the code I put doesnt care the order it just grabs whatever is around the player and does whatever you want with it

half bay
#

apart from putting an overlay on the UMG expandable area to add images as a background, and removing the collapsable button, i found no way of customizing it further, to remove the gray background for example

am i missing something? google turned out 0 useful results 😐

tidal sail
#

i don't understand very well what blueprint i should use

grim ore
#

thats part of the learning

#

@half bay the Border Brush inside of the Style for the Expandable Area seems to let you color the background from what I can tell

half bay
polar fossil
#

hi, is there anyway to check if ue4 is rendering at 100% resolution on android? it seems kinda blurry

grim ore
#

the device profile you have set up for the phone before launching, the viewport resolution in game, and I beleive it also says the resolution or scaling % in the adb debug log

magic fern
#

I have built the engine from source and it's taking 100 gb, anyone knows why?

grim ore
#

because you built the engine from source

polar fossil
#

@grim ore thanks

plush yew
#

Guys whenever I'm about to test my "open tv" Blueprint, Unreal Engine crashes. Can someone help me??

#

following some old tutorial on saving and loading actors and running into this issue, there's no player for the game (unless you count the coin spawner as a player since it's a pawn but that pawn is just affixed to the wall or w/e), just the actors that are spawned into the world that i'd like to load if saved at a certain point

#

nvm, it seemed to work when i dragged the pin off of add and adding the for loop that way instead of dragging the pin off and into the for loop, weird

barren flume
#

Having trouble generating project files. I just get this error and not sure what I did wrong or what to do

#

I was able to get it working fine before but unfortunately when I factory reset my pc I did not backup the engine

plush yew
#

can a static mesh piece of clothing be socketed into the actor's body as clothing

barren flume
plush yew
#

really?

timid spade
#

how would i make a socket on a weapon go to exactly the center of the camera in a smooth transition

#

how would i do this exactly without paying 20$

#

i dont care about multiple sights for now

grim beacon
#

I'm trying to get the intersection between two meshes and turn it into a mesh with collision

#

In runtime

#

Anyone know how I can do that?

light thunder
#

Why does this happening during begin play when it is fine in the editor (cable component) - NOTHING is set to move so there shouldn't be any change

#

HERE is the problem - WHY TF is the cable's attachment point moving to world origin when I hit begin play? (that box is an mesh and I just set it to 0,0,0)

plush yew
#

is this basically saying that my array was empty and threw an error at me because it couldn't get anything of value inside the array?

candid grove
#

also when I try to access the player hud widget variable from cast to player controller its always set to none

#

I have been stuck ont his for 4 hours

inland gyro
#

Problem solved, thx for sup

pseudo gyro
tardy shard
#

I replaced the traditional sky sphere setup with the new sky atmosphere system -- then things got weird

tranquil falcon
#

any suggestions on how to group this geometry on import to unreal so that i don't end up with tons of actors/meshes?

next nebula
#

I've imported a simple tree from blender with a sway animation, I checked the import animations option, but when I drag my tree in, theres no swaying. Any idea what my issue is?

median hound
#

is their swaying in the animation sequence?

next nebula
#

yes

#

its really simple just 3 keyframes

#

a repitition

median hound
#

so when you drag the animation sequence into the world theres no animation

next nebula
#

when I import I only get the tree and materials...

median hound
#

why would it animate thats the mesh, u fucked up exporting or importing

sonic quest
next nebula
#

alright

#

its a problem from Blender then

#

thank you

next nebula
#

so I imported with bake animations and apply modifiers

#

and this is what came in

#

however

#

when I drag in the tree, no shaky shake

royal stirrup
#

Good morning, guys! Does anyone found a solution from that bug, then skeletal mesh from Blender after importing in Unreal have 100 scale in root?

#

it cause a problems if I try to bind something to socket. Binded mesh inherits the scale. In most of the cases it can be solved with scale set to "Absolute", but it doesn't help with Physical Constraint by a some reason. I need to bind it to socket and absolute scale doesn't do anything in this case by a some reason.

clever axle
#

anyone having success with changing the water color in 4.26?

raw olive
#

If I migrate a level that wasnt designed to be on mobile to a new project thats been setup to be for mobile how do I make the readjustments so that it works on mobile?

Do I redo the map from scratch or is there an easier way to navigate?

worldly lynx
#

ForwardSpeed = PlayerCharacter->GetVelocity().Size(); i wrote this but how can calc it in GetActorRightVector() like BP?

regal mulch
#

What part of this do you need?

#

Guess you want the amount of Velocity in right direction

analog blaze
#

Yoo Sims 5 will be done in UE

regal mulch
#

FVector::DotProduct or so. There is also an overridden operator

analog blaze
#

Fuk yee

regal mulch
#

| is the DotProduct operator

#
const FVector velocity = Actor->GetVelocity();
const FVector rightVector = Actor->GetActorRightVector();
// const float dotResult = velocity | rightVector;
const float dotResult = FVector::DotProduct(velocity, rightVector);
#

@worldly lynx

worldly lynx
#

thank you

gloomy ginkgo
#

what does the "unknown structure" error mean?

weary basalt
#

The compiler probably couldnt resolve the type, you probably forgot an #include

gloomy ginkgo
#

i am using bps

weary basalt
#

Screenshot?

gloomy ginkgo
#

here

#

I added new variable to my structure and now I am getting this error

stray tangle
#

Hello, I was wondering if I used a variable inside a blueprint and then changed the variable name will it change in blueprints too?(I mean function blueprints)

gloomy ginkgo
#

yes

#

it will change

stray tangle
gloomy ginkgo
#

πŸ‘

meager stag
#

is it possible to smooth normals on a mesh in-engine, without re-exporting it from 3D software? With something in material's normal node

austere scroll
#

Please Help i have tried 3 different tutorials on retargeting animations to a custom mesh with a custom skeleton . after every one of them the animations apply to the new mesh but deformed in some way , keep in mind the custom skeleton and mesh was also from another tutorial , so i doubt it having the mistake.

im using ue 4.26

stray tangle
#

Are the poses the same?

#

(same with ue4 default mannequin (A pose))

austere scroll
#

yes

#

i set the default mannequin pose to a tpose , similar to my character

gloomy ginkgo
#

Farsi studios?

austere scroll
#

@gloomy ginkgo yes ?

gloomy ginkgo
#

aaa nvm nvmm

#

no wait

#

what do u use to model ur characters?

austere scroll
#

blender

ornate bobcat
#

Hey guys i have a lil game dev question

gloomy ginkgo
#

this never happened to me

#

I am using blender as well

#

hmm

ancient lotus
#
austere scroll
#

@ancient lotus i'll try it out

ornate bobcat
#

So, i want to know what is the name of the effect that happens when you go out of bounds in a game and the background doesn't refresh and it repeats and make a glitchy pattern on the screen if you shake the camera

#

like this:

gloomy ginkgo
late verge
#

Hey everyone!

In what case would I use a camera shake instead of a camera animation, or vice versa? I haven't actually played with camera animations just yet, but I was wondering what the difference between the two is.

serene birch
#

typically called a "hall of mirror" effect

honest vale
#

happens when the frame buffer doesn't get cleared before a frame

#

instead it just gets drawn onto again

rancid lynx
#

when i put a thin cube , about the size of a plank, on the floor, and walk over it, both the pawn and the 10cm thick cube rocket away from each other, ive set max depen to .1, masses to only 20.... whats the problem ? how do i fix this trash physics ?

#

i fixed this last year, now i cant remember what the super secret magic single option was.

azure reef
#

Hello guys! I have a crowd of AIs but sometimes when they're colliding each other, some of them are starting to fly out the map. How can I solve this? Even my character is starting to fly sometimes when I get hit by the AI

coarse turtle
#

Do you know if ue4.26 custom water body could have underwater postprocess?

slim saffron
wary wave
#

it's probably a bounds problem on the mesh

tardy parcel
#

hey! really new to unreal engine, and im tryna just make stuff but the cubes dont align!

#

can get more pics if needed.

plush yew
#

The orange button in the top

#

Im setting up a blendspace but I can only move in idle animation

#

Please send help guys ;~;

plush yew
#

Mhm

#

Is that too blurry?

#

Ummm have you tried removing some dots? I usually put the base line with all idle, 1 dot in the middle center for walk and the top for run

#

You think the extra dots could be causing that?

#

Idk Sorry

#

Its okay I'm trying to figure this out dont know what I'm doing wrong lol

plush yew
# plush yew

look in your anim bp or your character bp instead of the blendspace make sure its hooked up currectly

#

the dots dont really matter but to keep it simple the way your doing it is for and older version i think, and it goes from left to right instead also make it go from 0 not -100

#

O.O

#

and then whatever your walk/run speed is make that the 100 you have to like 600 or whatever your speed is at

#

Oh oki ill try that

#

also if the 0 to replace the -100 doesnt work try using just a 1

#

o-o

#

Wot

#

haha it goes up like 0 is idle and 600 is running and anything inbetween is walk

#

~< blahhhhhh i hope this works

cerulean nimbus
#

Will UE5 be put into a New Repo for source? And do we have to sign up again to access it?

plush yew
#

I’ve tried many ways how to record character but the issue is that it’s not exactly accurate and there are always some offsets. For example with a moving platform, my character can just jump on it but after I recorded this the platform is higher than it’s been when I recorded that. Can anyone tell me the way to record my character and play with him the same lvl?

#

haha awesome

sterile tulip
#

guys

#

When I open my project, it is opening a default level, but I want the main level to be opened

cerulean nimbus
sterile tulip
#

I had my level saved under main level, but its opening a default one

sterile tulip
#

this is what comes up

cerulean nimbus
sterile tulip
#

There are 2 default maps, what is the difference between ,,Editor startup map,, and ,,Game default map,, ?

lusty carbon
plush yew
#

editor startup is pretty put in in your face, its when you launch unreal

cerulean nimbus
sterile tulip
#

so the above is for the editor, and the bottom one is for when pressing ,,play,, ?

cerulean nimbus
sterile tulip
#

so do I change both to main level or only the editor above one?

cerulean nimbus
#

in fact wait.

plush yew
cerulean nimbus
#

thats the level for your game.

#

When you launch a real pacaged game there is no editor

#

So the default is what gets launched, in multiplayer the client doesn't use the editor map but the default one.

honest lily
#

yo guys

#

i have a problem

#

for some reason it says me this error

lusty carbon
#

How?

honest lily
cerulean nimbus
plush yew
#

just saying so you dont end up having copyright problems

sterile tulip
#

thanks alot mate, do you know how gta handled the levels when opening a race. Do they create a new level or do they just make the racetrack spawn with spawn objects?

#

When they open a race, its the main open world, but they have additional racetrack flying in the air

wary wave
#

GTA does whatever the heck it wants to do, since it has it's own proprietary engine

cerulean nimbus
#

yeah IDK what rockstar does but there is a racing template inside the engine you can mess with if you are making a racing game.

wary wave
#

in Unreal you may want to use streaming levels

dim seal
#

Hello devs! I'm the developer of The Final Overs (VR Cricket) game and I really need your help.
As you can see in the video below, the ball crosses the bat with several inches difference, but yet it collides with the bat and the player loses a wicket (life)

I have spent hours trying to figure this out but have failed so far. I'm using complex collision for the bat

sinful bone
uneven shore
#

for unreal marketplace packages, is there a way to add one to a project instead of creating an entire project for it?

sterile tulip
#

how do I select spline points to move its position?`I have it selected but there is no moving option

fierce tulip
#

@uneven shore sadly some packs require a new project before you can migrate the content

sterile tulip
#

it just glows up but I cant move it when selected

fierce tulip
#

@sinful bone linear color and color are different things

uneven shore
sinful bone
#

that's why I put it to linear color just like the error wants me to

fierce tulip
#

(generally the difference between srgb on and off)

cerulean nimbus
#

I'm surprised there is no #chaos channel.

sinful bone
#

@fierce tulip the texture is set to sRGB off, that's why I chose linear color in the sampler node. Now, the sampler node tells me to use linear color instead of color which makes 0 sense to me?

fierce tulip
plush yew
#

oh sorry

sinful bone
#

Ah, I had to change it in the texture object as well, didn't know there was another setting.

plush yew
#

how do I post in jobs channel

#

I don't have permission

fierce tulip
#

@sinful bone if its the same for the texture in the texture object, in some cases you need to save, fix up references, save again, reload. but generally it should be fine in onego.
Also, there is no real reason for you to use texture object over just sampling those textures in the texture sample itself.

dawn gull
#

So, I have a material of some noise but is there a way to turn it into a float heightmap so I can use it with my procedural mesh component?

clever axle
sterile tulip
#

I am having issues with the spline tool

#

When I select a spline point, I dont have these 3 arrows which he has to move around a spline point

#

I got it

#

damn

fallen flower
#

Anyone know how to set Stat Unitgraph's budget?

plush yew
#

am i the only one having problems using top, bottom, lef and right view mode? from the moment I use one of these modes, the fps drops to <10, and I'm using an Nvidia 3090. Please send Help

light thunder
#

Can someone explain to me why my cable component is having it's end attach point (which is relative) that when begin play starts, it goes to world position (and sets the cable to go to 0,0,0 in the world) --- it will immediately set back to the correct location but it causes this snap loop to happen

sterile tulip
#

can you make displacement and bump textures collisive? So the bumby displacements on the texture have a collision?

wary wave
#

no

light thunder
#

Christ why can you not upload a gif onto unreal engine forums...it's like they don't want to make it easy to help

sterile tulip
#

can you upload videos?

wary wave
#

no

light thunder
#

it's actually really, really shitty

wary wave
#

but you can embed youtube links etc

light thunder
#

my video snaps are auto converted to GIF's because they are smaller than mp4's

wary wave
#

it kinda makes sense tbh, there are a stupid amount of users on the forums, so you need to limit the amount of storage space they need

light thunder
#

No, it doesn't make sense - look at how many users are here and how many things - there's no bandwidth police, I can find gifs I posted here from two years ago

wary wave
#

Discord has limits on how much users can upload

#

said limits are based on how much people are paying

light thunder
#

Still, you can upload 10 mb at a time

#

the forums give you 768 KB....with a K....from a game engine company worth 15 billion

wary wave
#

I mean, they weren't worth $15Bn when they set those forums up, hehe

#

the forums are a legacy thing that has been around for a long, long time

light thunder
#

I feel for like a very, very small sum, they could pay for an engineer to add hotlinking functionality to just display an image hosted on another website...and I'm being very generous with that

wary wave
#

the forums already support that

#

you can also embed video

light thunder
#

yeah, I wish youtube would accept gifs

vague scaffold
#

Does anyone know how to fix this error? It's like my project has gone corrupt or something..? This is the second time this has happened, after rebuilding it anew.

wary wave
#

I would hazard a guess another process has it locked

vague scaffold
#

Argh, I think you're right. There was a second copy of the same project open. Thank you!

wary wave
#

hehe, no problem

plush yew
#

Is there a way to start a new project WITHOUT certain plugins?

sterile tulip
#

When we bake the static lighting in UE4, is it baking in the bounced lighting aswell or only directional light?

wary wave
#

though it would be really nice if there weren't twenty-bajillion plugins, including conflicting ones, all enabled by default

plush yew
#

well the only ones i want disabled at first project start are oculus vr and stream vr, I have a VR headset but i dont want to see the oculus app open everytime i hit play

serene birch
#

πŸ‘

#

it's damn annoying

#

starting SteamVR like that is very buggy too

plush yew
#

How to make everything goes with the same tick time?

wary wave
#

what do you mean?

#

though I suspect the answer is "you don't"

mighty copper
#

Has anyone else been having an issue with Epic Games Launcher crashing on startup of the app?

plush yew
#

hi

#

can i play an animation in event graph ?

inland gyro
#

my expansion and location tool is gone, can someone help me? I didn't find it in my language forum

spare kernel
#

Window then properties window

vale silo
#

why is there no official 4.26.1 release yet?

vernal dock
#

hey guys can i call an interface function to an actor without casting that actor to a specific class to call the interface function on it?
like if i do an event hit...can i just test to see if it has the interface and if it does call that function on it?

#

without casting the actor

wary wave
#

you can cast to the interface

inland gyro
median hound
#

detalhes

vernal dock
#

@wary wave thank you!

wary wave
#

no worries

inland gyro
#

thx

knotty heron
#

Can I rotate a widget image on button click?

silk pumice
#

Is there any plugin for UE to make the asset placement a bit smoother? For example a dynamic grid that you could align on random surfaces or like keyboard hotkeys for object movement & rotation

wanton lotus
median hound
#

so under any reason i cant treat a static mesh as like a socket? cuz its null?

plush yew
#

Is anyone aware of the bug in 4.26 that closes a menu tab when you click on it?

grim ore
#

Sockets are on skeletal meshes attached to bones

knotty heron
#

@wanton lotus thanks man

wanton lotus
stark marsh
#

how would i make the darksiders style hack n slash combat?

royal stirrup
#

No matter what limits I'm setting - nothing is changing

worthy plaza
#

Hello, if i would learn how to see a mesh (let's say a wall) only if enlightened by a torch, what i should write on youtube for a tutorial?

robust marten
#

Hey all, I wanted to make a shop and obviously have the player sell at a lower rate than what they can buy. I tried this out but the higher the amount I sell, the more money the player would get. So like, let's say they sell a potion for 1g, but if they choose to sell a whole stack of 99 potions, instead of 99g, it becomes like 123g. Can anyone tell me what I am doing wrong?

stark marsh
#

is there some free hack n slash combat animations i can use for the defualt mannequin for now?

#

so that i can get the combat in first and then replace it with my own animations and character later?

crystal dust
#

@stark marsh

#

has a lot of free animations

#

try that

wanton lotus
#

Or just this, since I believe integer division node will auto floor, which is essentially the same as truncate.

stark marsh
#

can i rig the animations to the ue4 mannequin character?

#

oh and should i set root motion for it or not?

#

i think i should because the type of combat i want the characters move alot during their attacks

#

like spin around, flip etc

sterile tulip
#

Will UE5 have a better performance than UE4 ?

bronze mango
#

@sterile tulip yep

robust marten
fierce hedge
#

What would some common reason be for camera drag? Using 4.26.0

#

I just started the project and its in cpp

merry gazelle
#

Is it possible to import files in game? E..g. allow the player to import a sound .wav file to play in a widget

stable relic
#

Hi, is there access to the device feature level shader model from blueprint/cpp? Im pretty sure there must be something but I can't find it

robust marten
vernal dock
#

Can there be crazy lag when u are testing multiplayer on the same machine? like the virtual multiplayer in the editor?

#

im thinking the lag is just the editor and once it is online it will actually run smoothly

worn granite
#

and that's no easy task

vernal dock
#

anyone help me with my simple question?

knotty heron
#

PIE usually is way laggier than standalone for me

vernal dock
#

ok cool thanks!

#

yeah im thinking its just PIE

#

but ill find out once i use EOS πŸ˜›

knotty heron
#

good luck mane

#

Can i somehow make a widget image smoothly rotate a litte everytime i press a button?

#

Don't wanna make an animation for each little turn

daring dirge
#

Hi everyone, coul anyone help me on this: I have a rigged character with animation ( fbx) than is working pretty fine in the editor, but when I make a build ( android, for QUest2) it doesnt show up
nothing

sterile tulip
#

Is it better to delete asset packs from inside the editor or from the windows files?

#

I looked into the files but I didnt really know what I need to delete

#

then I tried deleting in the editor and it crashed xd

#

also when I press delete it just hangs up

#

I cant press anything

#

So how do I delete assets?

modest agate
#

I need help!

#

I want to make a block pushable by a projectile

#

It works but

#

it moves very little

grim ore
#

@sterile tulip if you are not using them, it is faster to delete them from your file browser. If you are using them, you should delete them from inside the editor so it can fix any connections. It will take longer in the editor as it has to check for those connections before deleting

modest agate
#

I want to make it move until it collides with a wall

grim ore
#

look at the default first person template and how it handles projectiles moving the blocks @modest agate

modest agate
#

all right, thank you

sterile tulip
#

I want to delete the asset pack ,,Meadow pack,, from megascans. But when I look into the files it is in 2 places. First in the content and secondly in the autosaves folder. Why is this thing also in the autosaves folder? @grim ore

grim ore
#

autosaves are auto saves, if you opened then it might have auto saved. you can delete those without worry

sterile tulip
#

But I didnt understand how my .uasset assets landed in the autosaves folder

grim ore
#

did you open any of them up to look at them?

sterile tulip
#

this is the pack in my autosaves folder

grim ore
#

soo... did you open any of the assets up in the editor?

sterile tulip
#

I dont really remember

grim ore
#

welp do you know what auto saves are?

sterile tulip
#

I know that unreal engine auto saves the project sometimes

#

but I dont know about the assets

#

does it autosave every asset in the project aswell or what

grim ore
#

you open assets, the engine thinks stuff has changed and you might need a backup in case something goes wrong, it make an auto save

autumn latch
grim ore
#

they are just temporary backups and are not the original assets

autumn latch
#

Is there anything that does this?

sterile tulip
#

oh

#

the autosaves are to replace with the original if something goes wrong?

grim ore
#

The auto saves are backups in case something goes wrong yep

sterile tulip
#

also I didnt know it also saves the assets aswell, I thought only the project gets saved

tough stream
autumn latch
jolly jungle
#

is fusion 360 any good for game modeling? I learned the basics of it for 3d printing and it is way more intuitive to me than something like blender. Is it a viable option or should i just suck it up and learn blender

autumn latch
sterile tulip
#

when I package a game, do I need to delete the autosaves or are they automatically not involved in the packaged file? @grim ore

#

because they take quite some space

timber vale
#

Anyone know why creating a new ue4 project in version 4.26 with no content is taking very long to compile shaders

#

Ray tracing is off

grim ore
#

@sterile tulip they are just for the editor you can delete the whole folder and no one would care

#

@timber vale it still has to compile shaders for the editor

sterile tulip
#

what if I delete assets/materials from the folder but they were used in the project?

grim ore
#

@sterile tulip from which folder? the auto saves? Those are backups. They are not in the project. the project doesnt care about those files. The project content is in the Content folder

sterile tulip
#

from the content folder

grim ore
#

if you delete items in the content folder and they were used in the project, the project might break or it just might load up and complain

#

so never delete items in your project if they are in use from outside of the editor

timber vale
#

I've used 4.26 before with other projects. Would it have compiled those shaders then?

sterile tulip
#

How long does it take to delete from inside the editor? I tried but it loaded a few minutes and then crashed my pc

grim ore
#

it might have. they could also have been removed from the cache if it's been a while. They could also be differnt if there was a dot release. they could also be for another platform or rendering type

#

deleting could takes seconds to hours depending on your machine. If its crashing its trying to load a ton maybe try deleting less at a time

sterile tulip
#

alright thank you very very much

lone juniper
#

https://youtu.be/AJkKkXfD9Dw

Hey! guys just curious, is it possible to build AR apps like these inside of UE4

#10kdesigners | Join the Community: https://bit.ly/10kdiscord

Timestamps:

00:00 Intro
00:18 AR Apps
02:10 Weird Type
03:30 BS Paint
04:30 GIPHY World
05:41 Facemoji
07:23 Measure
08:12 Word Vomit
09:10 Outro

Some of my favourite augmented reality apps that you can use to make creative AR content for Instagram, Twitter etc. | #10kdesigners

W...

β–Ά Play video
tough stream
grim ore
#

@lone juniper have you looked to see if it is possible?

lone juniper
# grim ore <@!421739752077787140> have you looked to see if it is possible?

Looked up on YouTube, mostly found tutorials on unity but unreal's got only this https://youtu.be/P3vrr2SZfSs well I should still do my research tho

A brand-new AR template is included with the release of Unreal Engine 4.19. Chance and Nick will discuss compatibility, the new unified workflow, and then they'll dive into the engine, showing off what's included in the template. They'll walk through a project, sharing how to setup and debug your own project.

NEWS
51VR Crafts Photorealistic Cit...

β–Ά Play video
grim ore
#

Unreal does support AR for both iOS and Android so yes apps like that should be possible

lone juniper
#

Interesting! I have to look into it.

autumn latch
#

It's really hard to understand :)

#

what is speed over x time?

grim ore
#

x being how long it has been since the last time you did this math

#

so this frame you have the distance and you store it. next frame is 1 second later, you get the new distance and compare it to your stored distance and now you have your speed over 1 second which is your distance you just calculated

#

note 1 second later for the frame is not correct but just using that number to make it easier to understand

median kettle
grim ore
#

is it dynamic or static?

median kettle
#

static

sterile tulip
#

How many meters are 100 verts?

#

Resolution (Verts) = 8000 x 8000x
How many km2 would that be? Or how much is 1 vert?

autumn latch