#ue4-general
1 messages · Page 910 of 1
thats something send to unreal does. you can grab the whole rig back to blender, need to set up some nodes for proper bone building and u can animate in blender
but not sure if it also sends the anim
im good with blender, real good. but even i am going to use control rig in ue4 instead of animating in blender where i know how stuff works
I tried bringing in the animation and copying the frames, but it was all screwed up.
send to unreal
So I downloaded some assets from the marketplace and did ad to project but I don’t see the assets in my content browser how do I find the stuff?
When I press ad to project again it says the assets are there already but Idk how to find them
Maybe not. I'll look at that and the send to unreal add-on.
Hey guys, Happy New Year! I have widget (its a terminal so there's lots of text on the screen) and in game the text looks blurry. The text looks fine when I set anti aliasing to low (on scalability settings) but obviously that is not optimal for a gameplay. Is there any way I can fix that, or disabling the antialiasing effect just on the widget? Thanks in advance!
I have a question, I really want ragdolls on death but the thing is they always look so bouncy and unrealistic, and I want it to look more stiff and impactful when they ragdoll
how would this be done?
when i set camera target i'm not getting full screen
i got black on left and right
Are modular pickups (e.g. weapons) a good usecase for blueprint interface?
@frozen pond in the cameras detail panel under camera options you'll see constraint aspect ratio turn that off
guys
How to make a widget dissaprear after 5 seconds
text
Do you ever google anything? Like not to be rude, but the stuff you consistently ask is easily googleable
:(
@plush yew ty
If that was missing..
Or if you checked off the box for actor ticks.
Send a message on construction, make sure you're using the right one.
Yeah worth a look.
Yeah I figured that, just maybe wrong player controller but more likely tick box lol.
Attach to process from vs?
Sorry know nothing there
Post processing or bad lighting. Both have good tutorials on... YouTube.
Try it.
me?
Lol yeah you're asking at every step. You need to learn how to search things.
It's really easy and plenty available.
Give me a link
Nope. You need practice looking stuff up.
So that you may learn to solve your own problems as much as possible.
You should add a trigger box component and when the trigger box touches the player it plays the animation
yeah
ok
Hold on wait
Wait
But i need a camera animation
Its a camera shake I think
yeah ok
ao
So
Let me add that thing
Ok
Trigger box
wait
I think there is a function directly in the engine
Where do i need to add it
Try explicitly setting to true.
Add the triggerbox as a component on the enemy
ok
in
Also make sure the function exists etc.
in AI Blueprint?
yes
i already have AI
No go in the viewport when you can see the enemy mesh
And click on the top left
I would check camera settings. I believe there is a shake directly but I hate it so never use it lol.
You'll have to walk this guy through every step man. Starting to feel like a troll for sure.
If you find the truth mean, maybe listen to how to change it.
Truth is neither mean nor nice.
Ok now I don’t know this really well but I think you should add event begin overlap in the game BP , cast to the enemy and add a branch with is overlapping actor? And if it’s true play animation / play camera shake and destroy actor
ok
wait
so
i'm in Enemy Blueprint
what do i do now
Add a triggerbox
oh add a box trigger
yeah
When you have it go to event graph and do this
i only find box collision
ooh in viewport
wait
Ye
is it good?
what
@plush yew
is it good?
.
It needs to be attached to the enemy
ok
wait
how do i attach it
drag the box into enemy?
Huhh actually I don’t remember I think you should add it as a parent
uh
Pointer...
Wish I knew enough to help with that...
I'm guessing it wants an argument passed on for beginplay or tick
Probably a deltatime.
I'd know it in C++ but...
then how can i make it?
With the power of YouTube tutorials XD.
i did
but i don't find
@plush yew you said you had UE4 for just about 4 months now you should know by now how to navigate and know how to parent stuff to an actor/blueprint class not only that you need to learn how to find things yourself do some research we told you
3*
ik blueprint class
also you dont need youtube theres this powerfull thing called google
Go to the Unreal Engine channel.
I DID
It has the basics.
i did
if this is basic
then tell me how to do
Yeah I didn't want to confuse him with all the possibilities.
@plush yew did you actually read anything or did you just watch youtube
I told you
I did
I read everything
and i also watched every tutorial on yt
about jumpscares
But it's not how i want
This is why block exists.
He's asked a ton the last few days.
Bruh I told you
i added a trigger box
and then
i would just use collisions and make it when the character overlaps it, it plays an animation
How do I do ai, how do I animate, how do I stop a loop, how...
Not on the floor add a box to the character, remove collision and add on actor begin overlap
where
Tell me every step. That's not a good way to learn. My take.
In the enemy viewport, click on add component
Buy a course. $10
In the enemy viewport, click on add component
@plush yew
Ok wait
ive told him that before
Done
what component
Ok then do what I told you before
i don't find trigger box
Scroll down and you’ll find green bars
I only find collision
Click on begin overlap
yeahh
Add a box collision, disable collision and add the overlap component.
ok wait
Btw you should do this by urself to learn
thank you
If you don’t know where everything is I wouldn’t start programming
ok i added a box collision
If he had watched tutorials like he claims, he wouldn't need basics on trigger volumes etc.
They definitely covered those.
ok
And add the overlap event
haha when i first started i did end up rushing everything
done
That is a capsule component and should be bigger
ok
yeahh, i just watched how to navigate everything then learn step by step what every node meant etc
@plush yew what do i do now
well most nodes anyway
@plush yew
With the greatest of respect @plush yew most of your questions are very basic, the official Learning Hub is a great place to learn the basics, which you are clearly struggling with - https://www.unrealengine.com/en-US/onlinelearning-courses while people here enjoy helping out from time to time, this is not the place to get step by step instructions all of the time, with very basic stuff.
idc
Game design is very hard.
@plush yew what do i do now
@plush yew
I'm about 3 or 4 years in and let me tell you, it gets exponentially harder for a long time.
.
what
yes it is im still learning that i mostly code and graphic design
Yeah I've gone through basic coding, then had to take c++ full course, then multiplayer...which is a nightmare and now it turns out I needed to learn modeling too.
And the math...
Physics and procedural generation and shaders...
God multiplayer is huhh
haha yeahhh being an indie dev takes up a lot of time
Idk
I really like this server, this server is for helping but no one is helping me
The learning hub covers all the basics, as well as more advanced topics. I highly recommend starting there. Asking here all the time for basic stuff which can be answered by searching the internet isn't really fair. People here are not your personal tutors.
yea anyways
Bruh I told you 3 times what you have to do but ur not doing it even if you should do it by urself
Not counting ai and animation lol.
@plush yew what do i do now
@plush yew
i cant animate anything
i am sorta use to ai tho
Fnafgamer ask ProvokeXero he will help you
It's not that hard with blender. Wish I had gone there a long time ago.
I did
Because that's my biggest bottleneck now.
Turns out art is slow and animation takes time lol.
yeahhh i never knew about blender till a couple years ago
this server is useless for me because no one is helping me
Cascaduer is a great animation program 🙂
Are you serious rn?
Yes
😄
.....
We are trying to get you help.
I see
By making you go away before we get mean XD.
Certain types of people demand everything be spelt out for them.
Sorry but I think you can’t ask for help about coding if you don’t know how to add a component
Don't make me start procedurally generating insults.
smart
What was the term someone used once? "Help Vampires."
Nice one, but these guys suck more than any vampires I've seen in any game.
Might have to cut them down to attention seekers.
help vampire
A term used most frequently by chat room programmers for blood suckers who aren't interested in the functions or inner workings of a solution but rather the end result. They normally mask themselves in chat rooms pretending to ask for "help."
helpmeplzzzz: Hai guyz, can u make me a dropdwn script? idk javascript and I dont like teh 1s online!!!!!
ExpertJsProgrammer: @helpmeplzzzz Stop being a help vampire and go learn JavaScript.
by jeremyfifty9 August 11, 2013```
Wise beyond his time jeremyfifty9 was
Blocking is easy
As a rule, I don't block. Makes for a more interesting day.
Blocking makes for a more peaceful day
Agreed. I feel block is overused to avoid disagreeable topics. Though trolls begging for attention are debatable.
And blocking means you only ever see one side of a conversation..
screw that block anyone who disagrees with you. This is 2021 not Victorian London. If someone is an ass, call them an ass and forget them in the desert :p
Then you never learn. They may disagree because they know more.
You cant learn from an ass except how to take shit
The server would be come a ghost town with everyone blocking people whom they disagreed with 😄
I have only had to block maybe 4 people since this server started. It's really good compered to other places
You can't learn if you don't listen. Often people have good reasons for their beliefs, as much as you do. Misled sure..
this server is pretty crap compared to any source of info 😛
only when you help own :p
On premise I disagree. Do it, block me XD. Kidding.
I've had one person block me because I pointed out he was asking stuff in the wrong channel
I'm not going to lose any sleep though 😄
I had John oF Turbulence decide he was gonna insult me for no reason. Also someone was being an Unreal Snob and went too far with the snobbery. But mostly people are here to help and learn
this servers not really a place for info more of if your ever stuff or you need help fixing an error etc but again theres always google
stuck*
I couldn't imagine Unreal without this place now. The Facebook group is cool and all, but this is where all the cool people are :p
If you have specific problems that aren't easily found by google/AnswerHub etc then this place is absolutely fine.
yeah
yeah thats what I thought because I haven't seen Karol since
nah this place is only usefull if ur completely clueless what term u have to put in the searchbar
Strange he should keep that up for like 5 years tho
He's been about, but FNgamer guys is different methinks. style of grammar is different
@obsidian nimbus Often the more difficult issues can't get solved because those able to fix them are asleep or busy or earning real money :p
sooo who's this Karol guy
Nope, solving particular problems are often not covered generally speaking.
General issues, yes. Specific ones? Not so much as they are less common
if ur that deep in ur on ur own anyways
if ur gonna ask a question u gotta know the basics of ue4
That's why asking here can often shed some light on the problem, maybe someone can give you different directions to look into
true but consider the skill level keeps going up. The basics are gonna be nothing soon
I think asking a question involves knowledge of terminology anywhere you go.
That is half the battle, actually knowing what it is you're asking for
stackoverflow is the best place ever for technical stuff. You always get some boffin who needs to tell you exactly why it is. With textbook replies.
The downside is coding is always unique as there are so many ways to get to any solution. Or maybe not always but premise...
I was helping someone last night with 5 ways to do the same thing#
Exactly, you have to understand how the program interprets, then you'll see many ways and ideally look for the most optimal for the task.
haha thats what i had to do with the FNAF gamer guy
would be nice if all that negativity was being left behind in 2020 <_<
Nope, I can't live without it bro. ;).
Amazing work BTW, saw the material function videos recently iirc.
Im making a negativity converter. I call it, jokes.
It would be nice, however we are discussing the pro's and con's of different aspects of help
We don't joke about stuff anymore, someone might get offended.
not with my jokes. They ain't good enough
may the next apocalypse be less booring
Spoon feeding someone help doesn't help them, it only encourages them not to research things themselves and ask to be spoon fed more
I think he more meant on what the channel can do but I could be wrong.
that pixel game next in line to be free looks kinda dope
google drive
the space one? yeah it looks good
quick question, is scaling landscape generated from height map safe? I've doubled the size of mine and now im getting weird, rough geometry in random places
im not sure if thats because theres not enough memory in my graphics card to handle the bigger landscape, so the problem will "go away" on better computers, or is it related to something else
That was what I meant by explicit.
But you still need the function, I'd copy it from AActor base.
See I'd actually just do a do once print message or something to test.
I don't know rider but maybe test just a bp class.
Hate rolling back myself, but that's what git is for. Weirdly I've manage to learn with minimal source control. And a lot of pain because of that lol.
Don't recommend that route at all.
I'd bet someone can.
Check your header file.
See if there is a missing semicolon or something
That you've declared as bool etc.
Kind of weird seeing that like that
the syntax looks right offhand.
maybe it's missing arguments?
gamemode isn't set to tick by default apparently
from a quick internet search with no reading
AGameMode::Tick Note that Tick is disabled by default, and you will need to check PrimaryActorTick. bCanEverTick is set to true to enable it.
Okay so that's probably saying you're getting a null pointer somewhere on loading?
A bad initializing value on new game is my thought. No promises.
Make sure everything exists before you clear. Odds are you'll find the trap if that's it.
If(!thisdumbthing)...
Yeah no clue on that.
Maybe an engine default or accidentally change of something higher up.
But the tick is easier to work with when not crashing. Pointer issues can cause memory leaks, which can give a ton of random problems.
That's weird
.
I then I again
Not like i; i<i;i++
Though using it to define itself..
Like not sure the format of for loop but...
That's ugly in a loop but beyond me.
Ah
So why does it go i;i;?
I understand one evaluating to 0 or 1 being yes or no.
O or not 0 more accurate.
Yeah until middle evaluates out.
Ah got you, I have seen that syntax suggested or used.
is there a limit on how big coordinates can be? 🤔
i mean the integer, float, double sizes must have a end somewhere right?
Yeah they do
And that is the source of the term stack overflow
You can get your computer/compiler specific pretty easy.
Makes sense. What stops the loop?
Just the first invalid?
so what is the highest i can use in unreal?
Depends on your system but you almost never really want that answer.
i just wanna know xd
I'd just look up integer limits in Unreal or something. I'm sure there will be a guide on how to know.
if i do x: 2,147,483,648 will it break unreal or something?
It's probably a fairly standard number. And if you go one over you'll get the negative next without a clamp.
Um odds are it'll be outside of the kill limit. I know there is a world distance limiter but it's way out.
I believe, and don't quote me as exact, but I believe there is a preset built in where it just stops working as a preventative measure.
One way to find out for sure... new project... set actor location... goodbye
ye xd
the limit of the world where actors get destroyed if past?
I suggest applying force, attaching a camera and ragdoll physics for a show.
Like a ludicrous force.
Maybe print location as you go every second lol.
Does anyone know of any good tools to make a transform tool in game?
i.e. for certain objects you can click them and a widget pops up to let you move them or rotate them 🤔
You should be able to feed parameters in.
I'd use the widget with some form of confirmation (and sanity check) to send the signal via an event.
I mean use a user interface
Just have the object driven by it's parameters and beware those user critters, they're nuts.
I'm having issues with 4.26 buoyancy - Cant get the character to have buoyancy, has anyone set up a character to be buoyant in the new water yet?
Hi quick question if I to app data and delete my DerivedDataCache will I brake my Unreal project or is it a junk space???
you'll have to recompile all your shaders and rebuild any cpp but you'll be fine
One message removed from a suspended account.
@plush yew thats basically a constructor break
when you initialize a variable in a header
its basically running in the constructor before your written constructor
like an initialization list
the yellow arrow in rider shows exactly where the code breaks
but aye, that doesn't mean thats where the breakpoint is
yay ides
theres a button on the left i think that lists all breakpoints
so you don't have to hunt for them
or it might be under view
iunno anymore
How do I stop my Scene Capture Component 2D from rotating? I have it so it stays at the same point in height but when I rotate (because of my gravity system) it gets all messed up and isn't at the top of the world anymore
guys how do i mobile aim without using virtual joystick only swipe screen aim?
greetings,
im running into this error with my matrial
[SM5] Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FLocalVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters.PrimitiveId).Member instead of Primitive.Member.
can someone explain how to replace "Primitive.Member." with "GetPrimitiveData(Parameters.PrimitiveId).Member"
One message removed from a suspended account.
Check the logs
Is there a max number of rows a Data table can have?
One message removed from a suspended account.
How do I get all of these as an array in Level blueprint or player pawn blue print? These are all Paper sprite actors and it doesn't let me select "Tile" for get all actors of class
Is the best way to get started with UE4 to just do it? Right now I am following the documentation from the very beginning and going tab by tab reading while I play with the software.
for the TopDownCharacter, anyone have any suggestions for swapping between 2 cameras, or rather changing the transform upon hitting a trigger volume. Basically I want to bring the camera in tighter when in tunnels.
Sorry an artist here trying to make a quick demo so not used to camera swap. Also if wrong chat let me know.
BP or cpp?
BP
You could ask in #blueprint, but in short you could get away with a custom actor that has a box trigger/collision set to overlap. begin/end overlap events would be useful, but you could save off the current camera settings before changing them
that isn't the best ever solution, but you're an artist
yeah this is personal fun project for me, nothing shippable. Thanks, I've tried different methods with the begin/end that don't seem to help. I'll ask over there. cheers @worn granite
The easiest way is probably to use two different cameras, and then there is a node to smoothly transition between them you can use as needed, i forget what it is called but it is very smooth. I use it for switching between cameras 30km away at different angles and it still looks good.
"set view target with blend" is the node
Nevermind I figured it out. I was being dumb and didn't realize I could add a sprite component to an actor
Does someone know how to make a dll that changes weapon ids Ingame
If you want money tell me how much
what game @swift sundial
Fortnite
for "cast ray traced shadows" in materials, is that dependent on the project having RT enabled or is it a basic on/off, no matter the project settings?
if u do this to him ill pay u anything u need
this means the world to us
@swift sundial I know how to do it, but you can't afford it.
and also <@&213101288538374145> @plush yew @swift sundial
hi
wym so its free?
soliciting in game hacks Roy
yeah
roy can help us?
no, this isn't a server for asking for fortnite hacks
No we are prob getting banned bruh
Roy will help you, sure, by a certain definition
we arent
we are asking for a dll to change weapon ids
Bruh
:triangular_flag_on_post: Stormzy#1000 received strike 1. As a result, they were muted for 10 minutes.
:triangular_flag_on_post: Rythm#0562 received strike 1. As a result, they were muted for 10 minutes.
this is not the place for that
the nature of injecting a dll into a program that isn't designed for it is automatically a hack
you should probably make a distinction since a lot of singleplayer game modding fits that definition :p
I imagine that is why it isn't codified in the rules
oh, yeah i suppose it isn't
How can i add a trigger box to my AI and when the player touches the trigger box, switch the camera and then AI to play an animation
If you guys understand what i mean
I want to animate this ring to move up and down. How would I accomplish this? Matinee? I could do it programaticly, I just want to make sure there isn't some easy way to do it by setting keyframes or something
Ok
in general we don't support trainers either, which would be a similar idea (injecting a dll or something into program memory). This is a space for creation 'the right way'. Personally I have no problem modding games (even evil modding if there is no right way to do so), but this is just not the server for it
game-specific discords would be best for modding
Matinee shouldn't be used for anything these days. Sequencer replaces it.
That said, sequencer is a bit much for just that. You should look at using a timeline instead: https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/UserGuide/Timelines/index.html
Thank you.
yeahh Roy... I've thought a few times that this disc could use a modding support channel for implementing modding systems and the like, but i guess ue4 itself doesn't tend to make very modifiable games by default so sadly it probably wouldnt be active enough to justify it...
yeah
there is a lot of specialized knowledge needed for good discussion on game specific modding
and we just simply don't have the bandwidth or the subject experts to support that for every game
really for any game
but, there are discords for those communities
and I recommend seeking them out if that interests you (I'm in quite a few modding discords for different games, having started some of them myself!)
Oh i meant like straight up a channel for development of modding support in games, not the modding itself
Ok but how can i make it?
Umm
Okay
Ok wait
i have the same problem
how did you know
f
ok
so i need to add trigger box in the viewport
right?
yeah
yeah
yes
ok thanks
@plush yew
which one
@plush yew do i need to add a collision box?
@plush yew ok but i don't want to add a simulate psyhics
in this tutorial that guy is adding simulate psyhics
and i don't need that
i think you gave me the wrong tutorial
i want to switch camera when the player is touching the trigger box
from the AI
switch*
ok
but idk what node i need
for switching cameras
it's not
look
watch *
Hello guys I have a quick question. I would like to start making some nice levels for my game. I wonder if I really have to go through blender to make the levels or I can actually make a high detail level with the engine?
yeah i get
the basic idea
idk what nodes i need for that
...
...
no one is helping me
..
so yeah umm does anyone know ? 😄
I got a timeline set up, the onlly issue is if the parent is tilted, its not moving up and down on the z axis anymore, instead its moving up and down the z axis of the parent. Should i use setWorldLocation?
I want it to move up and down relative to the world when canLaunch is true
how many ways are there to repeat a LINE TRACE every frame ? Timelines or Tick events ? are those the only two options ? is there a best way ,or are they about the same ?
yea, no, yea
Couple of things - first, you don't want to run the timeline every tick. Instead, run it in BeginPlay and set it to loop.
Second, SetWorldLocation should get you what you want, just remember to add the actor's position to your movement - otherwise you'll find that component floating probably near 0,0,0.
@arctic horizon Thank you.
there's no way to search through textures to see if they are seamless right?
@vale geode im sorry know one said anything but yes you can only to a degree, you can use quixel bridge for some nice asstes or free asstes on the marketplace, if you want something simple and you use the starter content that will only go so far
there are plenty of places to get assets tho
oh ok I should be able to at least get something simple done
Or just when the websites SAY they are lol - https://www.texturecan.com/
this is a pretty nice one
😦
should i learn c++ or bpvs?
bps
no one is helping me
Repeatedly begging for support or sending unsolicited DMs asking for help is considered harassment and may result in an infraction or a permanent ban
I want to make a light flicker. I could use Event Tick but I'm wondering if there's a better way
idk lol I'm just here to get help
alright I'll look into the docs and see what I can find
@plush yew I would spend 10 minutes scrolling up, and find 10 questions people asked that WERE ANSWERED - and see if you can find the trend
but in case you are avoiding ticks because ticks have bad reputation, dont worry, one light will consume as much as a hundred ticks
alright thanks
Well, if there aren't any, then you aren't the only one not getting help - so don't take it personal, no one here owes you anything, everyone time someone helps, they are donating their own time, even me taking the time to type this sentence, is about a min of my life I won't get back
but there is a trend to asking questions that attract answers
.
Yeah because i need help and no one is helping me
i don't even find tutorials on youtube
Why are they supposed to? where is that written anywhere?
Literally the channel is called Slackers lol, and this general one says discussion
man I don't even watch tutorials for creating games
but I've been here for years, I'm telling you, you have the wrong attitude about seeking help
If I don't understand it, I'm not watching it
I already have a game
lmao
people will gladly help for money
i don't give money for help
I'm not crying
C++ will give a wider breadth but take longer, bps are based on it.
idk man I can taste the tears

Oh damn nevermind, older message left up.
lol
anyone with the math skills able to tell me how, mathematically, to narrow the gap between a gradient?
what is it exactly you need help with?
This server
I'm not sure I understand the question fully but I should know the answer lol
good luck getting help
narrowing the point between switching from 0..1 instead of having it done over a longer stretch
I kind of thought you might be looking to cap the ends or something.
nah
you multiply it
Hey quick question, did GameContentDir(); become ProjectContentDir();
I mean using exponent I'm sure is somehow supposed to work with it but I'm having no such luck
hmm multiply at least does something, I'll see what I can do with it, thanks
For some reason, the point light shines through a wall that has cast shadows on
If I use a spot light, it works but not with point light
The shadow resolution scale value on my point light isn't having an effect. is there a setting I need to adjust for make it actually work?
two point light questions nice
is anyone here familiar with agones / kubernetes?
You UV lightmap is off @naive kindle
anybody had the issue where the launcher won't show the latest version of unreal engine that's installed after setting up an unreal from source?
where is the make AAA game button
When is the next round of free for the month assets rolling around?
i leave for 3 days
and this server blows up with activity and funny as heck* conversations xD
what the heck happened lmao
also that FNAFgamer "kid, person thing", jeez makes me feel bad for ever asking you guys questions when im stuck when people like that just waltz in spread their brain damage inducing appreciation for all of the assistance you lovely folk share with people like us on your own time no less ;-;
We all have brain damage from coding, a bit is understandable. Every bit wears thin.
@plush yew we were waiting for you to leave. You put a downer on us 😄
🙈
@plush yew you can ask away anything just dont let us do the work for you like FNAFGamer, not trying to be rude but it started getting repetitive, we constantly told him where to find what he was looking for etc but he basically wanted us to do it for him if that makes sense?
im going to be honest i know where he's coming from even though its still work like with the scale and scope of my game which i have honestly toned down after talking to you guys about vertical slice stuff i can see why you just want someone to just spoon feed you everything, tutorials are hard to find the more unique and wonkier your game gets and if you have the attention span of a goldfish you just want to pester people until your game somehow is made
yeah i know but he didnt want to learn mostly thinking of the aftermath and trying to push that to happen
i personally like learning and growing so i focus on questions of is said concept possible and if so which direction do i go to to learn said thing, like a prime example is i wanted to know how to do custom character creation in my game you guys said, morph targets, modular stuff, shape keys and with these terms ive off and gone done most of it myself and even learnt blender after doing the famous donut guru tutorial >O> and made 7 race models with proper topology for morph targetting
yeah he wont last long in game design he probably heard there's deep monehs in making a game and forgot its an art form and only beautiful art gets bought so he's going with that method of achieving failure fast ._.
yeah, im not sure he knows theres way more in makings a game and if your an indie game developer it takes up weeks of time, and im letting everyone know here the reason i may be targeting him and im sorry for it he spam messages me for help i would block him but i feel bad and dont want to make him lose hope
by the way its not like normal help stuff he basically wants me to do it for him
i noticed when i was reading through he was asking for play by plays
👀
yeah, we did tell him to do it himself cause he wont learn anything here i mean he can but he want us to take him step by step, thats when we started saying we dont think he knew the engine he just went straight in, haha sorry for bad grammer its lateeeee
its okay i dont mind its going to be another sleepless night for me too
but yeah he also said some silly stuff like watching all youtube tutorials followed by i cant find any tutorials xD
ok off topic but!
is buying blueprints with mass features a good idea if you know how to tear apart said blueprints and bend them however you want
and if so i think i might need a list of all unreal engine nodes so i can learn how they put it together xD
ive never bought blueprints soooo
ah well i have a crud ton given to me for free
over the months was wondering if their useful
and if so i gotta know how they were built at the least x-x
i mean it seems like a good idea but...
exactly that
it seems like a good idea
but idk ;-;
haha yeahhhh, theres always you could try it with like something cheap
like i have advance locomotion
and just saw today on youtube how cool it is
and imj just sitting here like why am i making stuff that already exists ._.
makes me feel a little stupid like i should use blueprints that fit my games build and tweak them and than make actual stuff that is super unique to my game concept
i mean you could its always up to you if it doesnt go well you can always remove it
random but the weird part of me developing is how young i am, everyone here is like 20 or 18 etc
waaaait
hold on
how old are you
XD
i is 16, and turning 17 on april 1st so i aint no kid no more
holy shit
and youre this good at this
haha not good im pretty stupid
Most people are a lot older than that, lol
yup i know
im actually surprised
legitimately
good on you
not even joking keep it up
haha yeah, thank you
you could lead in this industry when youre learning it during your developmental years
like your brain doesnt really finnese and mold until at least 24 - 28 ish
so you could legitimately go super crazy far if this is something you stick with for the next few years
yeah, even tho im trying as hard as i can till my brain explodes i do end up giving up most of the time cause mainly ocd but ehhhhh
I'm a beginner and have a level design problem, would anyone mind seeing if they could help with a question about lighting?
the sad thing tho is i keep trying and am not moving forward at all well fells that way haha edited -_-
if you have a question, just ask, and if someone knows they'll answer. There's also #level-design
honestly
i thought you were like some elden ring long bearded sage
since you seem to have the answers to all of my questions with ease
@orchid minnow whats the issue?
haha im not that smart
i learnt a little landscaping so i might be able to help
dont sell yourself short youre very smart :>
but im not, i know i can learn more and more and more im not smart yet well not like everyone here these peoples brains i dont get it
also look at this bootiful add-on
Well, as the saying goes, "If you love something, set it free"...So I did. Please enjoy the biggest update yet :)
Store Page - https://www.unrealengine.com/marketplace/advanced-locomotion-system-v1
Discord - https://discord.gg/wYYMHFu
ok your not wrong some of the people are like
beyond me so far beyond me and i hope to get that smart with this engine one day but its a step by step thing
ha yessss, they are aliens and thats that the iq of like 500
;O;
but like with add-ons like this
which i just have sitting there in my library it makes me wonder why am i making something this complicated when its right there
i might be wrong but wouldnt using something as clean as this and changing parts of it be smart >_>
yeah i know what you mean, i like to work for it makes it so i can tweak it and stuffs
I'll post it in level design
Nothing wrong with using other people's code, as long as you understand it and it meets your needs.. but if it doesn't meet your needs and you don't understand it, definitely can be a negative in that case
yeah thats why i was wondering if its a bad idea to use stuff like this since i have a ton of addons just sitting there o.o
ah
so case by case basis
plus know how to manipulate it o-o
The main thing is to not RELY on that being the only way.
If you KNOW you can do the same thing if you need to, then its fine to use it.. because if worst comes to worst you can redo it for yourself
yeah
I've seen TONS of people sit around waiting for others to "fix" code for them, rather than take responsibility for it themselves.. hell, I've done it myself many years ago
So yeah, nothing wrong with using it, but never have the mindset that it isn't your responsibility to develop your game. If some feature isn't right, its YOUR problem and not the other persons.
I see comments on marketplace assets with exactly that attitude "when will you add feature X", totally the wrong way to think of it
haha i dont buy anything from the marketplace soo
i mean i use to when i first started but later on i started making my own stuff
Well, you get a bunch of stuff in the monthly drops too
Its more about attitude to what you're creating. Its so easy to sit around and wait for someone else to "fix" something that almost serves your needs. Easy way to get out of taking responsibility for your own games. But a really bad habit.
im still learning the engine so im trying to amass as much as i can about concepts in particular to the game im making
Like expecting Epic to add a feature that you feel you absolutely MUST have in your game.
but i dont feel right using something i cant build or fix if it doesnt work as intended
hence why i havent touched any of my addons
haha yeah been there but i hated taking other peoples work i like making it myself
i dont understand how those blueprint nodes work so it scares me to use something from it and have no idea what to do when it breaks ._.
Its a very big trap and loads of people fall into it 🙂
yeah i feel more comfortable using something i made than something someone rigged for me just seems like an easier way to handle your game long term x3
yeah, i enjoy making my own things but what sucks is i cant 3d model i mean i try all the time i learn everything i can but can never actually make something i never know where to start, i mean ive made some things but always ended up deleting them sooo thats why i started to get into graphic design and art also mostly program sooo
I'm going to try that one 🙂
maybe you think their not good enough? o.o
yeahhh
bad bad wizard
dont sell yourself short
other people have these amazing things
nope
there's the problem right there
compare yourself to what you did yesterday
and set a long term goal to achieve
some model in which you want to get to and focus on your little improvements towards said model
@winter gale Nice tips on twitter, much appreciated.
The thing about making games, is that for the most part, all the info is out there on how to do it.. just have to put in the effort to find it.
Thank you! 🙂
Its a very "open" industry to be honest.. compared to some I've worked in
thank you but i kind of cant, each time i do either my impatient's comes in or i end up messing up and freak out haha not in that way more like frustration if you know what i mean
yeah i get it x3
i dont like my current skillset either but i know if i keep tinkering on it that it will improve and ill reach the goal ive set for myself C:
yeah, to be honest never thought of that
think about it like
grinding in an rpg game
but here my profile image on here i have, i made for myself with different versions i spent a long time working on it but after like a day already hate it
your not able to use kaioken and do a goku
but overtime
youll become super sand lesbian 3 >O>
use that one as a base
haha awesome
and just improve on it
overtime
add more polygons
define the shape a bit more
i mean i can sent you like all the stuffs i made for this little character
etc etc
HI
I have problem , how i can fix it
alrighty also i make it a lot pixelated cause for some reason i like it that way soo
is there a way to store variables when the game is initialized by the server
let's say I package the project, everytime I start the project, the calculations I have are being made again and again, what if I want to have a server initializing the calculations, and then the client retrieves data from the server
can i do that in unreal engine, or do I need something else
hello, i was dragging a tab around, the tab closed and reopened while i was dragging it, and now this is stuck to my mouse:
does anyone know how to fix it? it's really annoying
oh i reopened ue and now its gone lol
I've a couple questions on 4.26 gpu lightmass. I noticed it gives very different results compared tp cpu bake. Much brighter and filled out light than the old way. Is that normal? Second I have some some movable objects in my static scene and gpu lightmass bake doesn't seem to take that into consideration. The volumetric lightmap doesn't get baked at all. Is that in the works or perhaps I'm missing something?
here's a couple pics to see difference
gpu bake
cpu bake
Does anyone want to work on my game with me? I am a beginner but not a total noob. Im working on a "Sholin soccer" type game
*shaolin
also, please read the #old-rules and check #instructions
Read them for what? Sorry.
For where to post that or what?
well, #old-rules to not suddenly get a strike i'd read the rules.
and #instructions on how to use the (right) sections to find people who can work with you.
Trying to package my project
getting this PackagingResults: Error: System.ArgumentException: An item with the same key has already been added.
It was a plugin issue I had to remove
so lads, i have question about something that probably every person that started making games went through
all my ideas are for big games, how do i make them more "doable" for a single person
everytime i think of something it always has to have milions of items and stuff
Umm guys after I build(Turn my UEProject to .EXE), it doesnt open my game. Can someone please help me
I'm experiencing a strange issue where when I set a branch to variable it no longer fires on input. If I delete the variable (set at tick) it does fire
I have a cloned setup for a different weapon (completely different input/variables) which works
Alpha grass texture or geometric lowpoly grass , is better for performance?
combination of both
Do u mean grass texture on some flatish intersecting planes ?
Or a combination of that and real geometric grasses
I was wondering if alpha is expensive
masked/translucency is expensive (there are ways to improve that trough some configurations) but nowadays generally if we use grass/shrub textures for terrain, we do put them on meshes that cut out any masked part of the textures.
Hi. Who knows how to change the pivot of a model in a bluprint?
dlss support when
You can download a DLSS build of the engine already
Don't you need to be on Nvidia's love list?
You do need to register for it yes
last I checked they had a vetting process
I have no idea how hard it is to get approved for it, but you can always try.
nuh, I'm too noob to even suggest it
I wouldn't count on it. Epic are notorious for not hitting their self imposed deadlines. UE4.26 took three months longer to get out than their timeline and that was just an incremental change with no specific feature set 😄
lol
ye because tim was busy with holidays and driving expensvie ars
-.-'''
expensive cars @wary wave @craggy grove
you can edit you know lol
not if you post something seperately after first text
like here
arrow up not working
too lazy for mouse right click
much easier and faster this way
lol
ehm
what yall think of this
I think it's amusing
sorry for the noice turns out my mic was on
although, camera too close
fish whot
I think the FOV setting needs some attention
I HAVE JUST BEEN GOOGLING UNREAL ENGINE BEND SCREEN EFFECT
lol
yeah if you don't know what to google you're doomed
you can get FOV to do a similar thing, but it won't look good.
anyway, the edges are bent in the video and I find it personally not fun
but it's just my opinion
no that is what i wanted that effect is what i wanted
maybe if you zoom out a bit it'd be less bothering
cool 😄
I think I have level design anxiety
I know I need to design a space but can't get myself to start lol
@hot beacon make it photorealistic
what
Firstly Happy New Year to you all. Has anyone had any issues with the built in subtitles system? I have read the documentation and I just cant seem to get it working. I have enabled it, Added the text within the wave file and selected a font. Does anyone know what I am missing?
Hey guys anyone know how to fix this
I remember seeing paid advertisements for a UE4 asset that merges multiple meshes into a single mesh. Does anyone know what this was and does it also pack the textures into a single texture? Or is there one that does do that?
mighta been this
£90 to merge a model... probably won't be getting that
why not just do it in a 3d package?
I think I will! Do you know of a good way to pack textures automatically? I tried to do it in Maya before and all the plugins were old and broken
Does Blender have a free plugin?
@craggy grove is there any package that can do that?
Is there a way to do Procedural Mesh calculations on the GPU?
I'm making procedural planets and it's super slow and runs on my CPU
any of you guys can recomand a good book about unreal engine ?
it's unlikely there is such a thing
books exist, but they're usually commissioned by bottom-tier publishers for the lowest cost
and they rapidly become outdated anyway
what about blueprints ? @wary wave that stuff also get outdated ?
the engine is updated several times a year, which means blueprint changes as well
a book written 4 years ago will likely be largely correct still, but also contain a lot of misleading information
but in any case, I wouldn't trust such a book anyway, since aforementioned bottom-tier publishers paying peanuts will have books written by the only people who would volunteer for such a thing
@wary wave anyhing you can recommand then other then books ?
the Unreal Learning portal should have some decent beginner information
hello just started learning unreal engine and found this discord server so hi :)
I already know c++ and started learning a bit of opengl
is the "modes" panel that they told about in the learning portal the same as "place actors"? i mean the interface looks similar and the logo is the same, just the name that's different
ok
I was thinking of something the other day. You know how we always need to move widgets to use any interface of any program basically?
Well what if we used something like AR when finger tracking technology gets better so that you can have a big interface around you that floats in the air.
Or just buy more monitors maybe....
but this sounds so cool idk
there are a few different ways - the runtime mesh component (may need to be downloaded from the marketplace?) is a good starting point
Would this be able to do something like Packing UV's?
it can do whatever you program it to do
Having issues with this blueprint. When the camera is looking more straight down, the offset is very close to the pawn, when camera is looking horizontal it is wher eit should be. As the camera is rotated more on the x/y axis the returned offset gets smaller. What step am I missing?
@wary wave yeah that learning portal is all over the place. i don't know where to start. to much choise
okey, anyone has a idea how to blend a texture on a notify
been researching this long enough now
tried notify state, but lerp inside the notify tick is legit broken.
anyone maybe has some usefull resources on that
for example, wrinkle textures, i know they are done in ue4, how are they animated?
Is there a way to enable and disable the windDirectionalSource actor?
The heirarchical LOD system will merge meshes for you and atlas them
Does anyone have a link to a hotbar scrolling tutorial similar to how you choose items from your hotbar in Minecraft. I’ve been searching for a few hours and haven’t been able to find what I’m looking for so I feel like I may not be wording it correctly
I have a function that randomly selects a hotbar slot and highlights it but that’s the extent of having a hotbar slot selected
Is there a status on Epic Games Launcher for being in UE. "Playing Unreal Editor"?
Yes
Is that a thing
Go to game activity and hit add and it should show up
Ohhh I was thinking in discord lol my bad
In Epic Launcher though
I don’t believe so
Just says user is online if they are in UE?
Yeah I believe so
why are my toolbar and viewport barred like this?
also i can't use them
it's alright i got it
there was some kind of ghost window i needed to drop but wasn't showing up
Anyone know why the holeLocation in the material isn't updating when I change the position of the cup in the blueprint?
Ah, I think its because I'm changing the position of the cup after construction?
anyone know when I enable a plugin (NiagaraSimulationStages) from the master branch where I would see a difference? theres supposed to be some demos but I cant find them
Hi after deleting my DerivedDataCache when opening my project my pc froze at 95%, My project is big so I waited a while (10h) and nothing changed. Is there a way to get it working or should I move to new project and make it from there again ?????
Try and copy it to a new project and see if the issue persists
deleting derived should not break your project. something else might be up
Does somebody know of a great course I could use to start learning unreal engine?
I'm currently looking at some courses on the Learn Portal but I'm not sure this is the best way.
I know c++ and am interested in scripting as well
pls ping me with answers
@zinc oracle check pinned message in this channel
hightide's message?
yuz
lol that title
you are in for a good ride though, his stuff is top notch
ty for the help
ill check these out
it's a bit overwhelming but i hope that in a week ill have a general idea of what to learn
Hey guys how's it going? just wondering if there is a feature in Unreal similar to Unity's Addressables/Asset bundles. What I want to do is avoid rebuilding the game every time I would like to update a soundfile or an animation, in the game and just swap the assets out, from a server or something.
yo there was something here that read the tutorial with a really nice voice and i closed it by accident and dont know how to reopen it.
how long is 3d pathfinding supposed to take?
because since unreal engine doesnt have 3d navigation i tried to make one myself but it takes 5 seconds to scan a 20x20x20 grid
Does anyone know where I can find the demo "car demo", "card demo" or "cart demo"? I'm looking at a video where the uploader keeps referring to this. I think "card demo" would make sense, seeing as the asset he's talking about is a grass billboard/"card" mesh.
Hello , i 'm trying to set the new 4.26 ocean , but when i uncheck "affect landscape" the ocean disappear
Help please
Does the WTF series go over using mouse wheel to scroll through and select hotbar items?
yes, lets reask the same question and @ me.
please dont
i dont know, and im not a google.
Okay thank you
is it possible to give bones to objects that you place on your character
like pockets and bags
because i want to create something like this attacvhed to belt straps
but have no idea where to start
i know gun holsters in video games like the division seem to be able to do it
where the strap doesnt move evenn though the clothing moves and they can take their gun in and out of the holster with animations to match it
i know i can just animate whats being taken out and in of the pouch of course, but how would one go about adding the pouch in a form where its flap can open and close when the actor goes to stick their hand into the pouch for said objects or items
dont really want a tutorial or step by step reply on how to do it as that would be annoying
just the terms or such i should look for to figure it out myself
@plush yew i think you need to parent the object to a bone like (neck) etc i havent done it in a while so im know help but you can look up how to parent it to a socket
you might have to duplicate a bone or something i mean thats how i would do it
wait so you can just stick stuff like pouches onto places on character
like randomly place the pouch on the character tush or bicep etc?
so i could create the belt straps seperately
anyone? please
and lock the pouches to the belts when worn
and stick said pouches onto said sockets when belts are worn in said places
@plush yew you keep figuring out how to do everything im making
and ill fluffing hire you forever D:<
stick you in greatest game maker dungeon and feed you monehs
well parent the object like a sword or a pouch to a bone and it should work for you
oooooh
i get it
it will match the animations you use etc
um
like how games will just stick swords onto the back and it floats there
yeah
they parent it to a bone like neck or spine
can i than adjust the placement o.o
yup
can i make it so said pouches
dont exist
unless a certain piece of gear is equipped
yes
and change said socket to fit the placement of said pouch for that piece of gear
fuck
it was right there in my face
why didnt i think of that Dx
okie saving this this is veryy important
ha yeah, also you will need to add a component i forgot what it was called but in it you can select a bone you want to parent it to and drag and drop your object to that said component thingy
how i can create gradient in color picker?
i can find it i just wanted a basic idea of wher ethe heck am i going xD
thanksies so much ❤️
@autumn grail im sorry no one has answered you, im not sure how to help with that question but if you need help with landscapes in #level-design they might help you there maybe in here as well but most of them are busy
wait
nvm
i dont know how to do that
x-x
hold on!
@plush yew when you say bone
you mean like mesh bone right
like the kind models have
the skeletal mesh
ah
wot if i give clothing skeletonal meshes >O>
you can i think when you export the object and you double click on it in the content browser theres a thing you can use to give it a cloth kind of physics
i mena
the idea is something like this
I just found an ole project I start way back 4.19, wondering if migrating to a 4.26 project will work or should I open it in 4.26 (creating a copy) first do you think?
but i want to be able to open pouches and such and pull stuff out of it lol
i feel like making animated pouches isnt to hard
@chilly gale just open a copy, though blueprints might not play nice.