#ue4-general

1 messages · Page 910 of 1

unique kraken
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well for that u have to send to unreal and rigify

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thats something send to unreal does. you can grab the whole rig back to blender, need to set up some nodes for proper bone building and u can animate in blender

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but not sure if it also sends the anim

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im good with blender, real good. but even i am going to use control rig in ue4 instead of animating in blender where i know how stuff works

soft fiber
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I tried bringing in the animation and copying the frames, but it was all screwed up.

unique kraken
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send to unreal

chilly ledge
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So I downloaded some assets from the marketplace and did ad to project but I don’t see the assets in my content browser how do I find the stuff?

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When I press ad to project again it says the assets are there already but Idk how to find them

soft fiber
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Maybe not. I'll look at that and the send to unreal add-on.

wind gate
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Hey guys, Happy New Year! I have widget (its a terminal so there's lots of text on the screen) and in game the text looks blurry. The text looks fine when I set anti aliasing to low (on scalability settings) but obviously that is not optimal for a gameplay. Is there any way I can fix that, or disabling the antialiasing effect just on the widget? Thanks in advance!

plush yew
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I have a question, I really want ragdolls on death but the thing is they always look so bouncy and unrealistic, and I want it to look more stiff and impactful when they ragdoll

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how would this be done?

frozen pond
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when i set camera target i'm not getting full screen

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i got black on left and right

merry gazelle
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Are modular pickups (e.g. weapons) a good usecase for blueprint interface?

plush yew
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@frozen pond in the cameras detail panel under camera options you'll see constraint aspect ratio turn that off

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guys

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How to make a widget dissaprear after 5 seconds

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text

cedar wave
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Do you ever google anything? Like not to be rude, but the stuff you consistently ask is easily googleable

plush yew
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:(

frozen pond
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@plush yew ty

plush yew
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@plush yew use a delay

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@frozen pond YW

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ok

waxen raven
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If that was missing..

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Or if you checked off the box for actor ticks.

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Send a message on construction, make sure you're using the right one.

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Yeah worth a look.

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Yeah I figured that, just maybe wrong player controller but more likely tick box lol.

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Attach to process from vs?

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Sorry know nothing there

plush yew
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How can i make jumpscare like this?

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in UE4

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Can anyone help me

waxen raven
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Post processing or bad lighting. Both have good tutorials on... YouTube.

plush yew
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what

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i said how can i make

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I asked

waxen raven
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You put the search term in the box with the magnifying glass.

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It'll do wonders.

plush yew
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me?

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Whhat

waxen raven
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Try it.

plush yew
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me?

waxen raven
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Lol yeah you're asking at every step. You need to learn how to search things.

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It's really easy and plenty available.

plush yew
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I searched on youtube

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And i don't find

waxen raven
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I gave you terms.

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Lighting and post processing.

plush yew
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Give me a link

waxen raven
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Nope. You need practice looking stuff up.

plush yew
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what bad lighting

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i don't have bad lighting

waxen raven
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So that you may learn to solve your own problems as much as possible.

plush yew
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what

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What post procces

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Wdym

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proccesing

plush yew
# plush yew

You should add a trigger box component and when the trigger box touches the player it plays the animation

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yeah

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ok

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Hold on wait

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Wait

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But i need a camera animation

plush yew
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yeah ok

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ao

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So

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Let me add that thing

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Ok

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Trigger box

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wait

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I think there is a function directly in the engine

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Where do i need to add it

waxen raven
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Try explicitly setting to true.

plush yew
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ok

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in

waxen raven
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Also make sure the function exists etc.

plush yew
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in AI Blueprint?

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yes

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i already have AI

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No go in the viewport when you can see the enemy mesh

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And click on the top left

waxen raven
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I would check camera settings. I believe there is a shake directly but I hate it so never use it lol.

plush yew
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wait

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so i have

waxen raven
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You'll have to walk this guy through every step man. Starting to feel like a troll for sure.

plush yew
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.....

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he is just helping me

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i'm not really good at ue4

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you're mean

waxen raven
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If you find the truth mean, maybe listen to how to change it.

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Truth is neither mean nor nice.

plush yew
# plush yew so i have

Ok now I don’t know this really well but I think you should add event begin overlap in the game BP , cast to the enemy and add a branch with is overlapping actor? And if it’s true play animation / play camera shake and destroy actor

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ok

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wait

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so

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i'm in Enemy Blueprint

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what do i do now

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Add a triggerbox

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oh add a box trigger

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yeah

plush yew
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i only find box collision

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ooh in viewport

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wait

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Ye

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is it good?

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what

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@plush yew

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is it good?

plush yew
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It needs to be attached to the enemy

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ok

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wait

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how do i attach it

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drag the box into enemy?

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Huhh actually I don’t remember I think you should add it as a parent

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uh

waxen raven
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Pointer...

plush yew
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this whole conversation is hurting my head

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why

waxen raven
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Wish I knew enough to help with that...

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I'm guessing it wants an argument passed on for beginplay or tick

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Probably a deltatime.

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I'd know it in C++ but...

plush yew
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then how can i make it?

waxen raven
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With the power of YouTube tutorials XD.

plush yew
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i did

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but i don't find

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@plush yew you said you had UE4 for just about 4 months now you should know by now how to navigate and know how to parent stuff to an actor/blueprint class not only that you need to learn how to find things yourself do some research we told you

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3*

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ik blueprint class

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also you dont need youtube theres this powerfull thing called google

waxen raven
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Go to the Unreal Engine channel.

plush yew
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I DID

waxen raven
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It has the basics.

plush yew
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if this is basic

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then tell me how to do

waxen raven
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Yeah I didn't want to confuse him with all the possibilities.

plush yew
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@plush yew did you actually read anything or did you just watch youtube

plush yew
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I did

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I read everything

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and i also watched every tutorial on yt

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about jumpscares

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But it's not how i want

waxen raven
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This is why block exists.

plush yew
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what block

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Fnaf jumpscares are really basic

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Ok

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then tell me how to do

waxen raven
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He's asked a ton the last few days.

plush yew
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Bruh I told you

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i added a trigger box

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and then

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i would just use collisions and make it when the character overlaps it, it plays an animation

waxen raven
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How do I do ai, how do I animate, how do I stop a loop, how...

plush yew
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Not on the floor add a box to the character, remove collision and add on actor begin overlap

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where

waxen raven
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Tell me every step. That's not a good way to learn. My take.

plush yew
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In the enemy viewport, click on add component

waxen raven
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Buy a course. $10

plush yew
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In the enemy viewport, click on add component
@plush yew
Ok wait

plush yew
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Done

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what component

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Ok then do what I told you before

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i don't find trigger box

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Scroll down and you’ll find green bars

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I only find collision

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Click on begin overlap

waxen raven
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Me too, even told him where to find them.

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Hence troll suspicions.

plush yew
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yeahh

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Add a box collision, disable collision and add the overlap component.

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ok wait

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Btw you should do this by urself to learn

plush yew
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If you don’t know where everything is I wouldn’t start programming

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ok i added a box collision

waxen raven
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If he had watched tutorials like he claims, he wouldn't need basics on trigger volumes etc.

plush yew
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Ok that would be the range

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ok

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Remove the collision

waxen raven
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They definitely covered those.

plush yew
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ok

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And add the overlap event

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haha when i first started i did end up rushing everything

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done

waxen raven
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Me too, but that's why you get Udemy courses or gamedev.tv imo

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Teachable etc.

plush yew
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That is a capsule component and should be bigger

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ok

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yeahh, i just watched how to navigate everything then learn step by step what every node meant etc

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@plush yew what do i do now

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well most nodes anyway

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@plush yew

thick herald
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With the greatest of respect @plush yew most of your questions are very basic, the official Learning Hub is a great place to learn the basics, which you are clearly struggling with - https://www.unrealengine.com/en-US/onlinelearning-courses while people here enjoy helping out from time to time, this is not the place to get step by step instructions all of the time, with very basic stuff.

Unreal Engine

Unreal Online Learning is a free learning platform that offers hands-on video courses and guided learning paths.

plush yew
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idc

waxen raven
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Too true, they cover all of this.

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Wish that had been there when I started.

plush yew
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It's very hars

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hard

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Who pinged me

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ME

waxen raven
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Game design is very hard.

plush yew
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@plush yew what do i do now
@plush yew

waxen raven
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I'm about 3 or 4 years in and let me tell you, it gets exponentially harder for a long time.

plush yew
waxen raven
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Yeah I've gone through basic coding, then had to take c++ full course, then multiplayer...which is a nightmare and now it turns out I needed to learn modeling too.

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And the math...

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Physics and procedural generation and shaders...

plush yew
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God multiplayer is huhh

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haha yeahhh being an indie dev takes up a lot of time

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Idk

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I really like this server, this server is for helping but no one is helping me

thick herald
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The learning hub covers all the basics, as well as more advanced topics. I highly recommend starting there. Asking here all the time for basic stuff which can be answered by searching the internet isn't really fair. People here are not your personal tutors.

plush yew
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yea anyways

plush yew
waxen raven
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Not counting ai and animation lol.

plush yew
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@plush yew what do i do now
@plush yew

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i cant animate anything

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i am sorta use to ai tho

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Fnafgamer ask ProvokeXero he will help you

waxen raven
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It's not that hard with blender. Wish I had gone there a long time ago.

plush yew
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I did

waxen raven
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Because that's my biggest bottleneck now.

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Turns out art is slow and animation takes time lol.

plush yew
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yeahhh i never knew about blender till a couple years ago

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this server is useless for me because no one is helping me

thick herald
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Cascaduer is a great animation program 🙂

plush yew
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Yes

thick herald
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😄

plush yew
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.....

waxen raven
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We are trying to get you help.

plush yew
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I see

waxen raven
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By making you go away before we get mean XD.

thick herald
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Certain types of people demand everything be spelt out for them.

plush yew
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Sorry but I think you can’t ask for help about coding if you don’t know how to add a component

waxen raven
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Don't make me start procedurally generating insults.

thick herald
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What was the term someone used once? "Help Vampires."

waxen raven
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Nice one, but these guys suck more than any vampires I've seen in any game.

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Might have to cut them down to attention seekers.

median hound
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help vampire
A term used most frequently by chat room programmers for blood suckers who aren't interested in the functions or inner workings of a solution but rather the end result. They normally mask themselves in chat rooms pretending to ask for "help."
helpmeplzzzz: Hai guyz, can u make me a dropdwn script? idk javascript and I dont like teh 1s online!!!!!
ExpertJsProgrammer: @helpmeplzzzz Stop being a help vampire and go learn JavaScript.
by jeremyfifty9 August 11, 2013```
thick herald
waxen raven
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Wise beyond his time jeremyfifty9 was

glacial pecan
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Blocking is easy

thick herald
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As a rule, I don't block. Makes for a more interesting day.

glacial pecan
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Blocking makes for a more peaceful day

waxen raven
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Agreed. I feel block is overused to avoid disagreeable topics. Though trolls begging for attention are debatable.

thick herald
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And blocking means you only ever see one side of a conversation..

kindred viper
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screw that block anyone who disagrees with you. This is 2021 not Victorian London. If someone is an ass, call them an ass and forget them in the desert :p

waxen raven
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Then you never learn. They may disagree because they know more.

kindred viper
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You cant learn from an ass except how to take shit

thick herald
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The server would be come a ghost town with everyone blocking people whom they disagreed with 😄

kindred viper
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I have only had to block maybe 4 people since this server started. It's really good compered to other places

waxen raven
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You can't learn if you don't listen. Often people have good reasons for their beliefs, as much as you do. Misled sure..

obsidian nimbus
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this server is pretty crap compared to any source of info 😛

kindred viper
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only when you help own :p

waxen raven
thick herald
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I've had one person block me because I pointed out he was asking stuff in the wrong channel

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I'm not going to lose any sleep though 😄

waxen raven
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Stopped Karen have you

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?

kindred viper
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I had John oF Turbulence decide he was gonna insult me for no reason. Also someone was being an Unreal Snob and went too far with the snobbery. But mostly people are here to help and learn

plush yew
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stuck*

kindred viper
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I couldn't imagine Unreal without this place now. The Facebook group is cool and all, but this is where all the cool people are :p

thick herald
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If you have specific problems that aren't easily found by google/AnswerHub etc then this place is absolutely fine.

plush yew
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yeah

kindred viper
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yeah thats what I thought because I haven't seen Karol since

obsidian nimbus
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nah this place is only usefull if ur completely clueless what term u have to put in the searchbar

kindred viper
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Strange he should keep that up for like 5 years tho

thick herald
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He's been about, but FNgamer guys is different methinks. style of grammar is different

kindred viper
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@obsidian nimbus Often the more difficult issues can't get solved because those able to fix them are asleep or busy or earning real money :p

plush yew
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sooo who's this Karol guy

thick herald
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General issues, yes. Specific ones? Not so much as they are less common

obsidian nimbus
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if ur that deep in ur on ur own anyways

median hound
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if ur gonna ask a question u gotta know the basics of ue4

thick herald
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That's why asking here can often shed some light on the problem, maybe someone can give you different directions to look into

kindred viper
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true but consider the skill level keeps going up. The basics are gonna be nothing soon

waxen raven
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I think asking a question involves knowledge of terminology anywhere you go.

thick herald
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That is half the battle, actually knowing what it is you're asking for

kindred viper
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stackoverflow is the best place ever for technical stuff. You always get some boffin who needs to tell you exactly why it is. With textbook replies.

waxen raven
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The downside is coding is always unique as there are so many ways to get to any solution. Or maybe not always but premise...

kindred viper
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I was helping someone last night with 5 ways to do the same thing#

waxen raven
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Exactly, you have to understand how the program interprets, then you'll see many ways and ideally look for the most optimal for the task.

plush yew
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haha thats what i had to do with the FNAF gamer guy

fierce tulip
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would be nice if all that negativity was being left behind in 2020 <_<

waxen raven
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Nope, I can't live without it bro. ;).

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Amazing work BTW, saw the material function videos recently iirc.

kindred viper
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Im making a negativity converter. I call it, jokes.

thick herald
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It would be nice, however we are discussing the pro's and con's of different aspects of help

waxen raven
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We don't joke about stuff anymore, someone might get offended.

kindred viper
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not with my jokes. They ain't good enough

obsidian nimbus
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may the next apocalypse be less booring

thick herald
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Spoon feeding someone help doesn't help them, it only encourages them not to research things themselves and ask to be spoon fed more

waxen raven
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I think he more meant on what the channel can do but I could be wrong.

thick herald
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Booring? Interesting.. we you saying we've all become boors?

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good point

obsidian nimbus
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that pixel game next in line to be free looks kinda dope

tough pagoda
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Good place for storage unreal project.

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I don't mean HDD or SSD.

obsidian nimbus
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google drive

gray kindle
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the space one? yeah it looks good

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quick question, is scaling landscape generated from height map safe? I've doubled the size of mine and now im getting weird, rough geometry in random places

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im not sure if thats because theres not enough memory in my graphics card to handle the bigger landscape, so the problem will "go away" on better computers, or is it related to something else

waxen raven
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That was what I meant by explicit.

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But you still need the function, I'd copy it from AActor base.

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See I'd actually just do a do once print message or something to test.

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I don't know rider but maybe test just a bp class.

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Hate rolling back myself, but that's what git is for. Weirdly I've manage to learn with minimal source control. And a lot of pain because of that lol.

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Don't recommend that route at all.

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I'd bet someone can.

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Check your header file.

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See if there is a missing semicolon or something

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That you've declared as bool etc.

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Kind of weird seeing that like that

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the syntax looks right offhand.

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maybe it's missing arguments?

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gamemode isn't set to tick by default apparently

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from a quick internet search with no reading

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AGameMode::Tick Note that Tick is disabled by default, and you will need to check PrimaryActorTick. bCanEverTick is set to true to enable it.

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Okay so that's probably saying you're getting a null pointer somewhere on loading?

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A bad initializing value on new game is my thought. No promises.

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Make sure everything exists before you clear. Odds are you'll find the trap if that's it.

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If(!thisdumbthing)...

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Yeah no clue on that.

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Maybe an engine default or accidentally change of something higher up.

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But the tick is easier to work with when not crashing. Pointer issues can cause memory leaks, which can give a ton of random problems.

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That's weird
.

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I then I again

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Not like i; i<i;i++

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Though using it to define itself..

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Like not sure the format of for loop but...

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That's ugly in a loop but beyond me.

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Ah

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So why does it go i;i;?

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I understand one evaluating to 0 or 1 being yes or no.

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O or not 0 more accurate.

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Yeah until middle evaluates out.

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Ah got you, I have seen that syntax suggested or used.

zinc ledge
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is there a limit on how big coordinates can be? 🤔
i mean the integer, float, double sizes must have a end somewhere right?

waxen raven
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Yeah they do

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And that is the source of the term stack overflow

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You can get your computer/compiler specific pretty easy.

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Makes sense. What stops the loop?

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Just the first invalid?

zinc ledge
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so what is the highest i can use in unreal?

waxen raven
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Depends on your system but you almost never really want that answer.

zinc ledge
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i just wanna know xd

waxen raven
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I'd just look up integer limits in Unreal or something. I'm sure there will be a guide on how to know.

zinc ledge
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if i do x: 2,147,483,648 will it break unreal or something?

waxen raven
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It's probably a fairly standard number. And if you go one over you'll get the negative next without a clamp.

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Um odds are it'll be outside of the kill limit. I know there is a world distance limiter but it's way out.

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I believe, and don't quote me as exact, but I believe there is a preset built in where it just stops working as a preventative measure.

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One way to find out for sure... new project... set actor location... goodbye

median hound
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the limit of the world where actors get destroyed if past?

waxen raven
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I suggest applying force, attaching a camera and ragdoll physics for a show.

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Like a ludicrous force.

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Maybe print location as you go every second lol.

plush yew
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Does anyone know of any good tools to make a transform tool in game?

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i.e. for certain objects you can click them and a widget pops up to let you move them or rotate them 🤔

waxen raven
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You should be able to feed parameters in.

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I'd use the widget with some form of confirmation (and sanity check) to send the signal via an event.

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I mean use a user interface

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Just have the object driven by it's parameters and beware those user critters, they're nuts.

gleaming lotus
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I'm having issues with 4.26 buoyancy - Cant get the character to have buoyancy, has anyone set up a character to be buoyant in the new water yet?

elder haven
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Hi quick question if I to app data and delete my DerivedDataCache will I brake my Unreal project or is it a junk space???

rotund scroll
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you'll have to recompile all your shaders and rebuild any cpp but you'll be fine

elder haven
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Cool

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Cause I have like 60gb in there

crude tulip
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One message removed from a suspended account.

polar hawk
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@plush yew thats basically a constructor break

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when you initialize a variable in a header

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its basically running in the constructor before your written constructor

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like an initialization list

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the yellow arrow in rider shows exactly where the code breaks

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but aye, that doesn't mean thats where the breakpoint is

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yay ides

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theres a button on the left i think that lists all breakpoints

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so you don't have to hunt for them

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or it might be under view

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iunno anymore

dawn gull
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How do I stop my Scene Capture Component 2D from rotating? I have it so it stays at the same point in height but when I rotate (because of my gravity system) it gets all messed up and isn't at the top of the world anymore

plush yew
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guys how do i mobile aim without using virtual joystick only swipe screen aim?

short trellis
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greetings,

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im running into this error with my matrial

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[SM5] Shader attempted to bind the Primitive uniform buffer even though Vertex Factory FLocalVertexFactory computes a PrimitiveId per-instance. This will break auto-instancing. Shaders should use GetPrimitiveData(Parameters.PrimitiveId).Member instead of Primitive.Member.

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can someone explain how to replace "Primitive.Member." with "GetPrimitiveData(Parameters.PrimitiveId).Member"

crude tulip
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One message removed from a suspended account.

still moat
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Check the logs

celest vapor
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Is there a max number of rows a Data table can have?

crude tulip
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One message removed from a suspended account.

solar swift
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How do I get all of these as an array in Level blueprint or player pawn blue print? These are all Paper sprite actors and it doesn't let me select "Tile" for get all actors of class

proper perch
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Is the best way to get started with UE4 to just do it? Right now I am following the documentation from the very beginning and going tab by tab reading while I play with the software.

hollow mirage
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for the TopDownCharacter, anyone have any suggestions for swapping between 2 cameras, or rather changing the transform upon hitting a trigger volume. Basically I want to bring the camera in tighter when in tunnels.

Sorry an artist here trying to make a quick demo so not used to camera swap. Also if wrong chat let me know.

hollow mirage
worn granite
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You could ask in #blueprint, but in short you could get away with a custom actor that has a box trigger/collision set to overlap. begin/end overlap events would be useful, but you could save off the current camera settings before changing them

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that isn't the best ever solution, but you're an artist

hollow mirage
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yeah this is personal fun project for me, nothing shippable. Thanks, I've tried different methods with the begin/end that don't seem to help. I'll ask over there. cheers @worn granite

coral shoal
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The easiest way is probably to use two different cameras, and then there is a node to smoothly transition between them you can use as needed, i forget what it is called but it is very smooth. I use it for switching between cameras 30km away at different angles and it still looks good.

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"set view target with blend" is the node

solar swift
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Nevermind I figured it out. I was being dumb and didn't realize I could add a sprite component to an actor

swift sundial
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Does someone know how to make a dll that changes weapon ids Ingame

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If you want money tell me how much

worn granite
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what game @swift sundial

swift sundial
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Fortnite

real patrol
#

for "cast ray traced shadows" in materials, is that dependent on the project having RT enabled or is it a basic on/off, no matter the project settings?

swift sundial
#

lol

plush yew
#

this means the world to us

worn granite
#

@swift sundial I know how to do it, but you can't afford it.

#

and also <@&213101288538374145> @plush yew @swift sundial

snow crown
#

hi

worn granite
#

soliciting in game hacks Roy

snow crown
#

yeah

plush yew
#

roy can help us?

snow crown
#

no, this isn't a server for asking for fortnite hacks

swift sundial
#

No we are prob getting banned bruh

worn granite
#

Roy will help you, sure, by a certain definition

plush yew
#

we are asking for a dll to change weapon ids

swift sundial
#

Bruh

plush yew
#

ok

#

nvm then

worn granite
#

That's circumventing the design and programming of the game

#

ergo hack

buoyant graniteBOT
#

:triangular_flag_on_post: Stormzy#1000 received strike 1. As a result, they were muted for 10 minutes.

#

:triangular_flag_on_post: Rythm#0562 received strike 1. As a result, they were muted for 10 minutes.

snow crown
#

this is not the place for that

#

the nature of injecting a dll into a program that isn't designed for it is automatically a hack

coral shoal
#

you should probably make a distinction since a lot of singleplayer game modding fits that definition :p

worn granite
#

I imagine that is why it isn't codified in the rules

coral shoal
#

oh, yeah i suppose it isn't

plush yew
#

How can i add a trigger box to my AI and when the player touches the trigger box, switch the camera and then AI to play an animation

#

If you guys understand what i mean

candid grove
#

https://prnt.sc/wf09z5

I want to animate this ring to move up and down. How would I accomplish this? Matinee? I could do it programaticly, I just want to make sure there isn't some easy way to do it by setting keyframes or something

Lightshot

Captured with Lightshot

plush yew
#

Ok

snow crown
#

game-specific discords would be best for modding

arctic horizon
candid grove
#

Thank you.

coral shoal
#

yeahh Roy... I've thought a few times that this disc could use a modding support channel for implementing modding systems and the like, but i guess ue4 itself doesn't tend to make very modifiable games by default so sadly it probably wouldnt be active enough to justify it...

snow crown
#

yeah

#

there is a lot of specialized knowledge needed for good discussion on game specific modding

#

and we just simply don't have the bandwidth or the subject experts to support that for every game

#

really for any game

#

but, there are discords for those communities

#

and I recommend seeking them out if that interests you (I'm in quite a few modding discords for different games, having started some of them myself!)

coral shoal
#

Oh i meant like straight up a channel for development of modding support in games, not the modding itself

snow crown
#

oh

#

hmmm

#

i should finish my idea for a server suggestions github issues board

plush yew
#

Ok but how can i make it?

#

Umm

#

Okay

#

Ok wait

#

i have the same problem

#

how did you know

#

f

#

ok

#

so i need to add trigger box in the viewport

#

right?

#

yeah

#

yeah

#

yes

#

ok thanks

#

@plush yew

#

which one

#

@plush yew do i need to add a collision box?

#

@plush yew ok but i don't want to add a simulate psyhics

#

in this tutorial that guy is adding simulate psyhics

#

and i don't need that

#

i think you gave me the wrong tutorial

#

i want to switch camera when the player is touching the trigger box

#

from the AI

#

switch*

#

ok

#

but idk what node i need

#

for switching cameras

#

it's not

#

look

#

watch *

vale geode
#

Hello guys I have a quick question. I would like to start making some nice levels for my game. I wonder if I really have to go through blender to make the levels or I can actually make a high detail level with the engine?

plush yew
#

yeah i get

#

the basic idea

#

idk what nodes i need for that

#

...

#

...

#

no one is helping me

#

..

vale geode
#

so yeah umm does anyone know ? 😄

candid grove
#

https://prnt.sc/wf1aik

I got a timeline set up, the onlly issue is if the parent is tilted, its not moving up and down on the z axis anymore, instead its moving up and down the z axis of the parent. Should i use setWorldLocation?

Lightshot

Captured with Lightshot

#

I want it to move up and down relative to the world when canLaunch is true

rancid lynx
#

how many ways are there to repeat a LINE TRACE every frame ? Timelines or Tick events ? are those the only two options ? is there a best way ,or are they about the same ?

digital anchor
#

yea, no, yea

arctic horizon
candid grove
#

@arctic horizon Thank you.

light thunder
#

there's no way to search through textures to see if they are seamless right?

plush yew
#

@vale geode im sorry know one said anything but yes you can only to a degree, you can use quixel bridge for some nice asstes or free asstes on the marketplace, if you want something simple and you use the starter content that will only go so far

#

there are plenty of places to get assets tho

vale geode
#

oh ok I should be able to at least get something simple done

light thunder
#

this is a pretty nice one

plush yew
#

😦

idle crystal
#

should i learn c++ or bpvs?

digital anchor
#

bps

plush yew
#

no one is helping me

digital anchor
#

Repeatedly begging for support or sending unsolicited DMs asking for help is considered harassment and may result in an infraction or a permanent ban

naive kindle
#

I want to make a light flicker. I could use Event Tick but I'm wondering if there's a better way

plush yew
#

I didin't send any dm

#

@digital anchor

naive kindle
#

not you

#

probably the FNAFGAMER guy

plush yew
#

Me?

#

i didin't send

naive kindle
#

idk lol I'm just here to get help

digital anchor
#

@naive kindle there are plenty of ways, tick, timelines, timers

naive kindle
#

alright I'll look into the docs and see what I can find

light thunder
#

@plush yew I would spend 10 minutes scrolling up, and find 10 questions people asked that WERE ANSWERED - and see if you can find the trend

digital anchor
#

but in case you are avoiding ticks because ticks have bad reputation, dont worry, one light will consume as much as a hundred ticks

plush yew
#

Where

#

show me

light thunder
#

Well, if there aren't any, then you aren't the only one not getting help - so don't take it personal, no one here owes you anything, everyone time someone helps, they are donating their own time, even me taking the time to type this sentence, is about a min of my life I won't get back

#

but there is a trend to asking questions that attract answers

plush yew
#

.

#

Yeah because i need help and no one is helping me

#

i don't even find tutorials on youtube

light thunder
#

Why are they supposed to? where is that written anywhere?

#

Literally the channel is called Slackers lol, and this general one says discussion

naive kindle
#

man I don't even watch tutorials for creating games

light thunder
#

but I've been here for years, I'm telling you, you have the wrong attitude about seeking help

naive kindle
#

If I don't understand it, I'm not watching it

plush yew
#

I already have a game

naive kindle
#

lmao

plush yew
#

.

#

?

naive kindle
#

people will gladly help for money

plush yew
#

i don't give money for help

light thunder
#

what are you 12?

#

this is like the xbox equivalent of game dev help

plush yew
#

I'm not crying

waxen raven
#

C++ will give a wider breadth but take longer, bps are based on it.

craggy grove
#

idk man I can taste the tears

naive kindle
waxen raven
#

Oh damn nevermind, older message left up.

naive kindle
#

lol

rotund scroll
#

anyone with the math skills able to tell me how, mathematically, to narrow the gap between a gradient?

craggy grove
#

what is it exactly you need help with?

plush yew
#

This server

waxen raven
#

I'm not sure I understand the question fully but I should know the answer lol

craggy grove
#

lol

#

I've gotten help here but I also asked specific questions

naive kindle
#

good luck getting help

rotund scroll
waxen raven
#

I kind of thought you might be looking to cap the ends or something.

rotund scroll
#

nah

digital anchor
#

you multiply it

waxen raven
#

That, actually seems pretty reasonable.

#

Though not evenly linear.

dry moon
#

Hey quick question, did GameContentDir(); become ProjectContentDir();

rotund scroll
#

I mean using exponent I'm sure is somehow supposed to work with it but I'm having no such luck

#

hmm multiply at least does something, I'll see what I can do with it, thanks

waxen raven
#

Yeah it was a great idea. It would definitely shorten the distances

#

Good luck man.

naive kindle
#

For some reason, the point light shines through a wall that has cast shadows on

#

If I use a spot light, it works but not with point light

civic otter
#

The shadow resolution scale value on my point light isn't having an effect. is there a setting I need to adjust for make it actually work?

naive kindle
#

two point light questions nice

haughty knot
#

is anyone here familiar with agones / kubernetes?

light thunder
#

You UV lightmap is off @naive kindle

woven sphinx
#

anybody had the issue where the launcher won't show the latest version of unreal engine that's installed after setting up an unreal from source?

craggy grove
#

where is the make AAA game button

ruby ocean
#

When is the next round of free for the month assets rolling around?

plush yew
#

i leave for 3 days

#

and this server blows up with activity and funny as heck* conversations xD

#

what the heck happened lmao

#

also that FNAFgamer "kid, person thing", jeez makes me feel bad for ever asking you guys questions when im stuck when people like that just waltz in spread their brain damage inducing appreciation for all of the assistance you lovely folk share with people like us on your own time no less ;-;

waxen raven
#

We all have brain damage from coding, a bit is understandable. Every bit wears thin.

plush yew
#

;-;

#

its ok guys we'll make it through 2020 part 2

kindred viper
#

@plush yew we were waiting for you to leave. You put a downer on us 😄

plush yew
#

🙈

plush yew
#

@plush yew you can ask away anything just dont let us do the work for you like FNAFGamer, not trying to be rude but it started getting repetitive, we constantly told him where to find what he was looking for etc but he basically wanted us to do it for him if that makes sense?

#

im going to be honest i know where he's coming from even though its still work like with the scale and scope of my game which i have honestly toned down after talking to you guys about vertical slice stuff i can see why you just want someone to just spoon feed you everything, tutorials are hard to find the more unique and wonkier your game gets and if you have the attention span of a goldfish you just want to pester people until your game somehow is made

#

yeah i know but he didnt want to learn mostly thinking of the aftermath and trying to push that to happen

#

i personally like learning and growing so i focus on questions of is said concept possible and if so which direction do i go to to learn said thing, like a prime example is i wanted to know how to do custom character creation in my game you guys said, morph targets, modular stuff, shape keys and with these terms ive off and gone done most of it myself and even learnt blender after doing the famous donut guru tutorial >O> and made 7 race models with proper topology for morph targetting

#

yeah he wont last long in game design he probably heard there's deep monehs in making a game and forgot its an art form and only beautiful art gets bought so he's going with that method of achieving failure fast ._.

#

yeah, im not sure he knows theres way more in makings a game and if your an indie game developer it takes up weeks of time, and im letting everyone know here the reason i may be targeting him and im sorry for it he spam messages me for help i would block him but i feel bad and dont want to make him lose hope

#

by the way its not like normal help stuff he basically wants me to do it for him

#

i noticed when i was reading through he was asking for play by plays

#

👀

#

yeah, we did tell him to do it himself cause he wont learn anything here i mean he can but he want us to take him step by step, thats when we started saying we dont think he knew the engine he just went straight in, haha sorry for bad grammer its lateeeee

#

its okay i dont mind its going to be another sleepless night for me too

#

but yeah he also said some silly stuff like watching all youtube tutorials followed by i cant find any tutorials xD

#

ok off topic but!

#

is buying blueprints with mass features a good idea if you know how to tear apart said blueprints and bend them however you want

#

and if so i think i might need a list of all unreal engine nodes so i can learn how they put it together xD

#

ive never bought blueprints soooo

#

ah well i have a crud ton given to me for free

#

over the months was wondering if their useful

#

and if so i gotta know how they were built at the least x-x

#

i mean it seems like a good idea but...

#

exactly that

#

it seems like a good idea

#

but idk ;-;

#

haha yeahhhh, theres always you could try it with like something cheap

#

like i have advance locomotion

#

and just saw today on youtube how cool it is

#

and imj just sitting here like why am i making stuff that already exists ._.

#

makes me feel a little stupid like i should use blueprints that fit my games build and tweak them and than make actual stuff that is super unique to my game concept

#

i mean you could its always up to you if it doesnt go well you can always remove it

#

random but the weird part of me developing is how young i am, everyone here is like 20 or 18 etc

#

waaaait

#

hold on

#

how old are you

#

XD

#

i is 16, and turning 17 on april 1st so i aint no kid no more

#

holy shit

#

and youre this good at this

#

haha not good im pretty stupid

wary wave
plush yew
#

yup i know

#

im actually surprised

#

legitimately

#

good on you

#

not even joking keep it up

#

haha yeah, thank you

#

you could lead in this industry when youre learning it during your developmental years

#

like your brain doesnt really finnese and mold until at least 24 - 28 ish

#

so you could legitimately go super crazy far if this is something you stick with for the next few years

#

yeah, even tho im trying as hard as i can till my brain explodes i do end up giving up most of the time cause mainly ocd but ehhhhh

orchid minnow
#

I'm a beginner and have a level design problem, would anyone mind seeing if they could help with a question about lighting?

plush yew
#

the sad thing tho is i keep trying and am not moving forward at all well fells that way haha edited -_-

wary wave
plush yew
#

honestly

#

i thought you were like some elden ring long bearded sage

#

since you seem to have the answers to all of my questions with ease

#

@orchid minnow whats the issue?

#

haha im not that smart

#

i learnt a little landscaping so i might be able to help

#

dont sell yourself short youre very smart :>

#

but im not, i know i can learn more and more and more im not smart yet well not like everyone here these peoples brains i dont get it

#

also look at this bootiful add-on

#

ok your not wrong some of the people are like

#

beyond me so far beyond me and i hope to get that smart with this engine one day but its a step by step thing

#

ha yessss, they are aliens and thats that the iq of like 500

#

;O;

#

but like with add-ons like this

#

which i just have sitting there in my library it makes me wonder why am i making something this complicated when its right there

#

i might be wrong but wouldnt using something as clean as this and changing parts of it be smart >_>

#

yeah i know what you mean, i like to work for it makes it so i can tweak it and stuffs

orchid minnow
#

I'll post it in level design

dire coral
#

Nothing wrong with using other people's code, as long as you understand it and it meets your needs.. but if it doesn't meet your needs and you don't understand it, definitely can be a negative in that case

plush yew
#

yeah thats why i was wondering if its a bad idea to use stuff like this since i have a ton of addons just sitting there o.o

#

ah

#

so case by case basis

#

plus know how to manipulate it o-o

dire coral
#

The main thing is to not RELY on that being the only way.

#

If you KNOW you can do the same thing if you need to, then its fine to use it.. because if worst comes to worst you can redo it for yourself

plush yew
#

yeah

dire coral
#

I've seen TONS of people sit around waiting for others to "fix" code for them, rather than take responsibility for it themselves.. hell, I've done it myself many years ago

#

So yeah, nothing wrong with using it, but never have the mindset that it isn't your responsibility to develop your game. If some feature isn't right, its YOUR problem and not the other persons.

#

I see comments on marketplace assets with exactly that attitude "when will you add feature X", totally the wrong way to think of it

plush yew
#

haha i dont buy anything from the marketplace soo

#

i mean i use to when i first started but later on i started making my own stuff

dire coral
#

Well, you get a bunch of stuff in the monthly drops too

plush yew
#

oh ok

#

Ah

#

well that makes sense

dire coral
#

Its more about attitude to what you're creating. Its so easy to sit around and wait for someone else to "fix" something that almost serves your needs. Easy way to get out of taking responsibility for your own games. But a really bad habit.

plush yew
#

im still learning the engine so im trying to amass as much as i can about concepts in particular to the game im making

dire coral
#

Like expecting Epic to add a feature that you feel you absolutely MUST have in your game.

plush yew
#

but i dont feel right using something i cant build or fix if it doesnt work as intended

#

hence why i havent touched any of my addons

#

haha yeah been there but i hated taking other peoples work i like making it myself

#

i dont understand how those blueprint nodes work so it scares me to use something from it and have no idea what to do when it breaks ._.

dire coral
#

Its a very big trap and loads of people fall into it 🙂

winter gale
plush yew
#

yeah i feel more comfortable using something i made than something someone rigged for me just seems like an easier way to handle your game long term x3

dire coral
#

Thanks Satheesh.. nice tip

#

Hahah.. that one about wire straightness... 🙂

plush yew
#

yeah, i enjoy making my own things but what sucks is i cant 3d model i mean i try all the time i learn everything i can but can never actually make something i never know where to start, i mean ive made some things but always ended up deleting them sooo thats why i started to get into graphic design and art also mostly program sooo

dire coral
#

I'm going to try that one 🙂

plush yew
#

maybe you think their not good enough? o.o

#

yeahhh

#

bad bad wizard

#

dont sell yourself short

#

other people have these amazing things

#

nope

#

there's the problem right there

#

compare yourself to what you did yesterday

#

and set a long term goal to achieve

#

some model in which you want to get to and focus on your little improvements towards said model

dire coral
#

@winter gale Nice tips on twitter, much appreciated.

#

The thing about making games, is that for the most part, all the info is out there on how to do it.. just have to put in the effort to find it.

dire coral
#

Its a very "open" industry to be honest.. compared to some I've worked in

plush yew
#

thank you but i kind of cant, each time i do either my impatient's comes in or i end up messing up and freak out haha not in that way more like frustration if you know what i mean

#

yeah i get it x3

#

i dont like my current skillset either but i know if i keep tinkering on it that it will improve and ill reach the goal ive set for myself C:

#

yeah, to be honest never thought of that

#

think about it like

#

grinding in an rpg game

#

but here my profile image on here i have, i made for myself with different versions i spent a long time working on it but after like a day already hate it

#

your not able to use kaioken and do a goku

#

but overtime

#

youll become super sand lesbian 3 >O>

#

use that one as a base

#

haha awesome

#

and just improve on it

#

overtime

#

add more polygons

#

define the shape a bit more

#

i mean i can sent you like all the stuffs i made for this little character

#

etc etc

north kayak
#

HI

plush yew
#

see what happens

#

sure if you want :>

north kayak
plush yew
#

alrighty also i make it a lot pixelated cause for some reason i like it that way soo

plush yew
#

is there a way to store variables when the game is initialized by the server

#

let's say I package the project, everytime I start the project, the calculations I have are being made again and again, what if I want to have a server initializing the calculations, and then the client retrieves data from the server

#

can i do that in unreal engine, or do I need something else

restive orchid
#

hello, i was dragging a tab around, the tab closed and reopened while i was dragging it, and now this is stuck to my mouse:

#

does anyone know how to fix it? it's really annoying

#

oh i reopened ue and now its gone lol

outer fossil
#

I've a couple questions on 4.26 gpu lightmass. I noticed it gives very different results compared tp cpu bake. Much brighter and filled out light than the old way. Is that normal? Second I have some some movable objects in my static scene and gpu lightmass bake doesn't seem to take that into consideration. The volumetric lightmap doesn't get baked at all. Is that in the works or perhaps I'm missing something?

#

here's a couple pics to see difference

digital steeple
#

Does anyone want to work on my game with me? I am a beginner but not a total noob. Im working on a "Sholin soccer" type game

fierce tulip
digital steeple
#

Read them for what? Sorry.
For where to post that or what?

fierce tulip
#

well, #old-rules to not suddenly get a strike i'd read the rules.
and #instructions on how to use the (right) sections to find people who can work with you.

lusty carbon
#

Trying to package my project

#

getting this PackagingResults: Error: System.ArgumentException: An item with the same key has already been added.

#

It was a plugin issue I had to remove

gray kindle
#

so lads, i have question about something that probably every person that started making games went through

#

all my ideas are for big games, how do i make them more "doable" for a single person

#

everytime i think of something it always has to have milions of items and stuff

plush yew
#

Umm guys after I build(Turn my UEProject to .EXE), it doesnt open my game. Can someone please help me

merry gazelle
#

I'm experiencing a strange issue where when I set a branch to variable it no longer fires on input. If I delete the variable (set at tick) it does fire

#

I have a cloned setup for a different weapon (completely different input/variables) which works

plush yew
#

I do not get it.

#

Plus I kept on restarting my PC it still won’t work

broken heath
#

Alpha grass texture or geometric lowpoly grass , is better for performance?

fierce tulip
#

combination of both

broken heath
#

Or a combination of that and real geometric grasses

#

I was wondering if alpha is expensive

fierce tulip
#

masked/translucency is expensive (there are ways to improve that trough some configurations) but nowadays generally if we use grass/shrub textures for terrain, we do put them on meshes that cut out any masked part of the textures.

slender glade
#

Hi. Who knows how to change the pivot of a model in a bluprint?

plush yew
#

ue5 in q1

craggy grove
#

dlss support when

inner vine
#

You can download a DLSS build of the engine already

craggy grove
#

Don't you need to be on Nvidia's love list?

inner vine
#

You do need to register for it yes

craggy grove
#

last I checked they had a vetting process

inner vine
#

I have no idea how hard it is to get approved for it, but you can always try.

craggy grove
#

nuh, I'm too noob to even suggest it

wary wave
# plush yew ue5 in q1

I wouldn't count on it. Epic are notorious for not hitting their self imposed deadlines. UE4.26 took three months longer to get out than their timeline and that was just an incremental change with no specific feature set 😄

craggy grove
#

lol

plush yew
#

ye because tim was busy with holidays and driving expensvie ars

#

-.-'''

#

expensive cars @wary wave @craggy grove

craggy grove
#

you can edit you know lol

plush yew
#

not if you post something seperately after first text

#

like here

#

arrow up not working

#

too lazy for mouse right click

#

much easier and faster this way

craggy grove
#

lol

plush yew
#

stop laughing or santa dead

#

do you want that?!

craggy grove
#

idc

#

I'm jewish

#

he can perish for all I care

#

first cut his penis

plush yew
#

ehm

craggy grove
#

well, just the tip

#

now you made me look like a fool

hot beacon
craggy grove
#

I think it's amusing

hot beacon
#

sorry for the noice turns out my mic was on

craggy grove
#

although, camera too close

hot beacon
#

tru

#

ill zoom it out

craggy grove
#

a bit disorienting

#

is there a fisheye effect on it?

hot beacon
#

fish whot

craggy grove
#

I think the FOV setting needs some attention

hot beacon
#

SO THATS WHAT ITS CALLED

#

I HAVE BEEN TRYING TO DO THAT EFFECT FOR AGES

craggy grove
hot beacon
#

I HAVE JUST BEEN GOOGLING UNREAL ENGINE BEND SCREEN EFFECT

craggy grove
#

lol

wary wave
#

Fish Eye effect is what you want

#

field of view is related

craggy grove
#

yeah if you don't know what to google you're doomed

#

you can get FOV to do a similar thing, but it won't look good.

#

anyway, the edges are bent in the video and I find it personally not fun

#

but it's just my opinion

hot beacon
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no that is what i wanted that effect is what i wanted

craggy grove
#

maybe if you zoom out a bit it'd be less bothering

hot beacon
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i did zoom out

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and im going to lower the bloom

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its to bright

craggy grove
#

cool 😄

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I think I have level design anxiety

#

I know I need to design a space but can't get myself to start lol

plush yew
#

@hot beacon make it photorealistic

hot beacon
#

what

high nebula
#

Firstly Happy New Year to you all. Has anyone had any issues with the built in subtitles system? I have read the documentation and I just cant seem to get it working. I have enabled it, Added the text within the wave file and selected a font. Does anyone know what I am missing?

gritty sorrel
forest holly
#

I remember seeing paid advertisements for a UE4 asset that merges multiple meshes into a single mesh. Does anyone know what this was and does it also pack the textures into a single texture? Or is there one that does do that?

forest holly
#

£90 to merge a model... probably won't be getting that

craggy grove
#

why not just do it in a 3d package?

forest holly
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I think I will! Do you know of a good way to pack textures automatically? I tried to do it in Maya before and all the plugins were old and broken

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Does Blender have a free plugin?

spare sun
#

free plugin for what

#

u texturing in blender?

next badger
#

@craggy grove is there any package that can do that?

forest holly
#

@spare sun Automated texture packing / UV packing

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This might do it

dawn gull
#

Is there a way to do Procedural Mesh calculations on the GPU?

#

I'm making procedural planets and it's super slow and runs on my CPU

warm vector
#

any of you guys can recomand a good book about unreal engine ?

wary wave
#

it's unlikely there is such a thing

#

books exist, but they're usually commissioned by bottom-tier publishers for the lowest cost

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and they rapidly become outdated anyway

warm vector
#

what about blueprints ? @wary wave that stuff also get outdated ?

wary wave
#

the engine is updated several times a year, which means blueprint changes as well

#

a book written 4 years ago will likely be largely correct still, but also contain a lot of misleading information

#

but in any case, I wouldn't trust such a book anyway, since aforementioned bottom-tier publishers paying peanuts will have books written by the only people who would volunteer for such a thing

warm vector
#

@wary wave anyhing you can recommand then other then books ?

wary wave
#

the Unreal Learning portal should have some decent beginner information

zinc oracle
#

hello just started learning unreal engine and found this discord server so hi :)

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I already know c++ and started learning a bit of opengl

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is the "modes" panel that they told about in the learning portal the same as "place actors"? i mean the interface looks similar and the logo is the same, just the name that's different

wary wave
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it's the same, yes

#

actor placement is a 'mode'

zinc oracle
#

ok ty

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btw is this a good chat to ask questions or is there a better one?

wary wave
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there are specific channels for specific subjects

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otherwise here

zinc oracle
#

ok

zinc oracle
#

I was thinking of something the other day. You know how we always need to move widgets to use any interface of any program basically?
Well what if we used something like AR when finger tracking technology gets better so that you can have a big interface around you that floats in the air.
Or just buy more monitors maybe....

#

but this sounds so cool idk

forest holly
#

Is it possible to edit meshes through blueprint?

#

I'm guessing not

wary wave
#

there are a few different ways - the runtime mesh component (may need to be downloaded from the marketplace?) is a good starting point

forest holly
#

Would this be able to do something like Packing UV's?

wary wave
#

it can do whatever you program it to do

candid grove
#

https://prnt.sc/wfdpgm

Having issues with this blueprint. When the camera is looking more straight down, the offset is very close to the pawn, when camera is looking horizontal it is wher eit should be. As the camera is rotated more on the x/y axis the returned offset gets smaller. What step am I missing?

Lightshot

Captured with Lightshot

warm vector
#

@wary wave yeah that learning portal is all over the place. i don't know where to start. to much choise

unique kraken
#

okey, anyone has a idea how to blend a texture on a notify

#

been researching this long enough now

#

tried notify state, but lerp inside the notify tick is legit broken.

#

anyone maybe has some usefull resources on that

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for example, wrinkle textures, i know they are done in ue4, how are they animated?

lusty carbon
#

Is there a way to enable and disable the windDirectionalSource actor?

dire coral
#

The heirarchical LOD system will merge meshes for you and atlas them

gaunt tide
#

Does anyone have a link to a hotbar scrolling tutorial similar to how you choose items from your hotbar in Minecraft. I’ve been searching for a few hours and haven’t been able to find what I’m looking for so I feel like I may not be wording it correctly

#

I have a function that randomly selects a hotbar slot and highlights it but that’s the extent of having a hotbar slot selected

plush yew
#

Is there a status on Epic Games Launcher for being in UE. "Playing Unreal Editor"?

gaunt tide
#

Yes

plush yew
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Is that a thing

gaunt tide
#

Go to game activity and hit add and it should show up

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Ohhh I was thinking in discord lol my bad

plush yew
#

In Epic Launcher though

gaunt tide
#

I don’t believe so

plush yew
#

Just says user is online if they are in UE?

gaunt tide
#

Yeah I believe so

zinc oracle
#

also i can't use them

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it's alright i got it

#

there was some kind of ghost window i needed to drop but wasn't showing up

candid grove
#

Ah, I think its because I'm changing the position of the cup after construction?

weary willow
#

anyone know when I enable a plugin (NiagaraSimulationStages) from the master branch where I would see a difference? theres supposed to be some demos but I cant find them

elder haven
#

Hi after deleting my DerivedDataCache when opening my project my pc froze at 95%, My project is big so I waited a while (10h) and nothing changed. Is there a way to get it working or should I move to new project and make it from there again ?????

gaunt tide
fierce tulip
#

deleting derived should not break your project. something else might be up

zinc oracle
#

Does somebody know of a great course I could use to start learning unreal engine?
I'm currently looking at some courses on the Learn Portal but I'm not sure this is the best way.
I know c++ and am interested in scripting as well
pls ping me with answers

fierce tulip
#

@zinc oracle check pinned message in this channel

zinc oracle
#

hightide's message?

fierce tulip
#

yuz

zinc oracle
fierce tulip
#

you are in for a good ride though, his stuff is top notch

zinc oracle
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ty for the help

#

ill check these out

#

it's a bit overwhelming but i hope that in a week ill have a general idea of what to learn

dapper walrus
#

Hey guys how's it going? just wondering if there is a feature in Unreal similar to Unity's Addressables/Asset bundles. What I want to do is avoid rebuilding the game every time I would like to update a soundfile or an animation, in the game and just swap the assets out, from a server or something.

zinc oracle
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yo there was something here that read the tutorial with a really nice voice and i closed it by accident and dont know how to reopen it.

neon grove
#

how long is 3d pathfinding supposed to take?
because since unreal engine doesnt have 3d navigation i tried to make one myself but it takes 5 seconds to scan a 20x20x20 grid

obsidian wasp
#

Does anyone know where I can find the demo "car demo", "card demo" or "cart demo"? I'm looking at a video where the uploader keeps referring to this. I think "card demo" would make sense, seeing as the asset he's talking about is a grass billboard/"card" mesh.

autumn grail
#

Hello , i 'm trying to set the new 4.26 ocean , but when i uncheck "affect landscape" the ocean disappear

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Help please

gaunt tide
fierce tulip
#

yes, lets reask the same question and @ me.

#

please dont

#

i dont know, and im not a google.

gaunt tide
#

Okay thank you

plush yew
#

is it possible to give bones to objects that you place on your character

#

like pockets and bags

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because i want to create something like this attacvhed to belt straps

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but have no idea where to start

#

i know gun holsters in video games like the division seem to be able to do it

#

where the strap doesnt move evenn though the clothing moves and they can take their gun in and out of the holster with animations to match it

#

i know i can just animate whats being taken out and in of the pouch of course, but how would one go about adding the pouch in a form where its flap can open and close when the actor goes to stick their hand into the pouch for said objects or items

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dont really want a tutorial or step by step reply on how to do it as that would be annoying
just the terms or such i should look for to figure it out myself

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@plush yew i think you need to parent the object to a bone like (neck) etc i havent done it in a while so im know help but you can look up how to parent it to a socket

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you might have to duplicate a bone or something i mean thats how i would do it

#

wait so you can just stick stuff like pouches onto places on character

#

like randomly place the pouch on the character tush or bicep etc?

#

so i could create the belt straps seperately

plush yew
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and lock the pouches to the belts when worn

#

and stick said pouches onto said sockets when belts are worn in said places

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@plush yew you keep figuring out how to do everything im making

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and ill fluffing hire you forever D:<

#

stick you in greatest game maker dungeon and feed you monehs

#

well parent the object like a sword or a pouch to a bone and it should work for you

#

oooooh

#

i get it

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it will match the animations you use etc

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um

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like how games will just stick swords onto the back and it floats there

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yeah

#

they parent it to a bone like neck or spine

#

can i than adjust the placement o.o

#

yup

#

can i make it so said pouches

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dont exist

#

unless a certain piece of gear is equipped

#

yes

#

and change said socket to fit the placement of said pouch for that piece of gear

#

fuck

#

it was right there in my face

#

why didnt i think of that Dx

#

okie saving this this is veryy important

#

ha yeah, also you will need to add a component i forgot what it was called but in it you can select a bone you want to parent it to and drag and drop your object to that said component thingy

frozen pond
#

how i can create gradient in color picker?

plush yew
#

i can find it i just wanted a basic idea of wher ethe heck am i going xD

#

thanksies so much ❤️

#

@autumn grail im sorry no one has answered you, im not sure how to help with that question but if you need help with landscapes in #level-design they might help you there maybe in here as well but most of them are busy

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wait

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nvm

#

i dont know how to do that

#

x-x

#

hold on!

#

@plush yew when you say bone

#

you mean like mesh bone right

#

like the kind models have

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the skeletal mesh

#

ah

#

wot if i give clothing skeletonal meshes >O>

#

you can i think when you export the object and you double click on it in the content browser theres a thing you can use to give it a cloth kind of physics

#

i mena

#

the idea is something like this

chilly gale
#

I just found an ole project I start way back 4.19, wondering if migrating to a 4.26 project will work or should I open it in 4.26 (creating a copy) first do you think?

plush yew
#

but i want to be able to open pouches and such and pull stuff out of it lol

#

i feel like making animated pouches isnt to hard

fierce tulip
#

@chilly gale just open a copy, though blueprints might not play nice.