#ue4-general

1 messages · Page 776 of 1

exotic thicket
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Anyway, just make sure you commit your project state, and if you delete the from windows you can always fix it from source control if UE freaks out :D

mint raptor
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I tried deleting with replacement that worked but now I can't delete the replacement

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and validation says passed

zenith mountain
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Hey I am not sure where to post this but I have a massive problem getting rect light baked through glass :

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second screenshot shows an unbaked rect light

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Glass is on two planes

cloud briar
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Hi! Can somebody help me find these blueprint nodes?

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Support HDRI Display Output, and Enable HDRI Display Output nodes

karmic cloak
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Hey guys i got a rip of a map im trying to port to a different game. it has exported as a .obj and a .map file how would i import that into ue4

alpine laurel
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there should be scratch marks on the armor if it was working

dawn gull
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Is there a way to to dedicated servers without downloading and compiling the source?

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Specifically Unreal Engine version 4.20.3

lost marlin
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anyone knows why some things are different in the built project than the editor when playing? For example, my character has vastly different jump distances

vernal thicket
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Different controllers?

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What do we use now matinees are gone for level specific cinematics?

kindred tusk
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im trying to cast to my game instance to get a reference to a variable but when i attach it to a branch it says that "Property associated with Level 1Complete could not be found

valid agate
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@thick herald Found out that, at the scenes on my project with this error, when disable in the viewport ->show->Specula. The redness disappear. Dummy question: Does that makes any sense to you, what am I missing in my lights?

midnight gate
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so your specularity is super red huh? @valid agate

valid agate
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@midnight gate Is there's any master config for this? as it affects most of my maps now.

winter gale
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Is there a way to to dedicated servers without downloading and compiling the source?
@dawn gull So far no. You need source version.

dawn gull
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Dang. The source is super big and I barely have any space left XD

midnight gate
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must be smth with your lighing

valid agate
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@midnight gate Originally I tough it was. But had downloaded the Lightroom_day from the UE Library, and after the first build this happened. Without me touching anything.

midnight gate
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hm lighroom is known as a color modifier

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it could be that it sets all your specularity to be red with some kind of color lockup

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ya got a post proces volume?

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or any kind of post process aplied

valid agate
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@midnight gate this project in particular has a Post Process Volume.

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@midnight gate anything particular setting you would suggest me to look at?

midnight gate
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try disabling the post proces and seeing if the specularity is still red

valid agate
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@midnight gate It is the post processing indeed!

midnight gate
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ah must be some lut file that makes it all red

valid agate
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thanks

midnight gate
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np

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good luck

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while ima tryna figure out how to export eveyrthing as fbx in blender

valid agate
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@midnight gate FBX is Another topic that I'm struggling at the moment.

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Have you tried FBX Converter?

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Autodesk.

kindred tusk
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im trying to cast to my game instance to get a reference to a variable but when i attach it to a branch it says that "Property associated with Level 1Complete could not be found

novel oriole
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Hey all, how would I go about getting a perpendicular vector to a wall in ue4, I've tried crossproduct, but the axis of which I need the perpendicular wall can change, thanks

midnight gate
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no thats not my problem

runic yoke
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Hi. Tried to make the hand follow the camera(to move the hand with the camera rotation), camera is attached to the “camera” socket, but it doesn’t work. What am I doing wrong?

mint raptor
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How does one not force delete an asset that has circular dependency?

midnight gate
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can i export 2 riggs on one skeletal mesh in ue4?

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can i use bones as controlers for morphs in my 3d software and will it work in ue4?

kindred tusk
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how do i reference a variable from a game instance to a level blueprint when i do it gives me an error that it could not be found

midnight gate
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game instance is your game mode i assume?

kindred tusk
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i have a vaiable that is marked as complete and i need that to be able to affect weather an actor spawns in one of the levels i have

exotic thicket
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@kindred tusk you probably need to show what your BP looks like because if you use get game instance -> cast to YourGameInstance and then try getting the value it should work

kindred tusk
exotic thicket
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so if you drag from the "As My New Gam Instance" pin, and type in get level1complete, does it show that as an option?

midnight gate
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@kindred tusk what object are you trying to refence to?

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i recomend using a data box and a save file for complex casting

kindred tusk
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no but if the get game instance isnt there it does

midnight gate
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a data box is an actor that stores all your data

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maybe its not set to that instance

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the lvel that youre casting it in

exotic thicket
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The game instance is always the same, it can't change mid-game

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I'm not sure if I understand what's going on with it though, because assuming My Game Instance has a variable in it with that name, and you have changed the game instance class in your project settings to My Game Instance, that should work

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I do exactly the same in my game and it works :P

kindred tusk
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weird

exotic thicket
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Are you sure the variable exists in the game instance you created?

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you didn't put it somewhere else?

midnight gate
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try data box

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its good

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no weird casting

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only data and saving and loading

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simple

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just gotta have it in your level

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thats it

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just as easy as that

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method i came up with when i was doing pokemon template

kindred tusk
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how do i make a data box it doesnt show up when i try to make a new actor

midnight gate
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because its a thing i named

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just name a normal new actor

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and name it data box

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thats where ya can store your variables

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just cast to it if you ever need any

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my mesh isnt really that big

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oh wow ok it imported like 90 animations

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where did that come frm

midnight gate
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ok ugh

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how can i make rigify and another secondary rigg that controls the face morphs work from blender to ue4?

open eagle
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How could I know how close my reticle is to a certain actor on screen

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Like, if I am looking at it or not

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I have a reticle/crosshair in the middle of my screen

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I want to know how close it is to a certain actor

midnight gate
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you can try get distance of 2 points theres a node for that

open eagle
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Oh wait

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Can I use world to screen and compare it to the screen location of my reticle?

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how would I get the middle of my screen

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for any given screen

midnight gate
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i dont think so

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you can try tho

open eagle
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oh wait

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hold on

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lol

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I can just get my screen resolution and divide it by 2, that would be the middle

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and compare that to the screen position of that actor

wraith wyvern
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uhh colud some one help me?

kindred tusk
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How would i start this command "EventBeginPlay" and "EventTick" Both dont work

wraith wyvern
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yeah can some one help me with my problemo

proper holly
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Do we need to enroll for apple dev program to just test the faceARsample? I am getting issue while trying to install the app in the ios device. It is asking for provisioning profile and signing certificate

kindred tusk
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@wraith wyvern what is your Problem

wraith wyvern
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hold on

fresh rampart
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Hello, Im new to Unreal and im trying to make an enemy do an attack like this -> https://youtu.be/ShJP0oyrJrg?t=12
I asked in another place and was told to look into RootMotionSources to mix an animation root motion with code, and in the docs there is even a FRootMotionSource_JumpForce which sounds promising (Even though im having trouble finding much documentation about it). Has anyone implemented something similar and how would you recommend doing it?

fresh python
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the clouds move way too fast but i dont see anywhere in the plugin settings to make them move slower

digital badger
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Anyone know why the engine is hard limited to 120fps?

exotic thicket
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I don't think it is? I've definitely had UE based games run at way past 120 :P

rocky radish
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Anyone know why the engine is hard limited to 120fps?
@digital badger you can use t.MaxFPS <fps number> if you want to remove the fps limit

storm jasper
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how i can set this character

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to player?

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when i press button play i want to move

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tihs

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this*

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character

wraith wyvern
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hey can some one help me real quick

digital badger
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@exotic thicket @rocky radish My mistake, t.MaxFPS 0 defaults to 120fps, however individually setting higher numbers allows the fps to climb higher than 120fps

rocky radish
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hey can some one help me real quick
@wraith wyvern yes?

wraith wyvern
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is there a way to put music in the main menu?>

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and have a video as the main menu background insted of a picture

rocky radish
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add an ambient sound in your level and select the sound file UwUOwO

wraith wyvern
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like the forest background

kindred tusk
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yeah i have an idea just let me set up an example

river silo
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Hey can somebody help me creating a C++ Character Movement for small planets?

wraith wyvern
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add an ambient sound in your level and select the sound file UwUOwO
@rocky radish god im dumb that makes so much sence thank you

exotic thicket
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@digital badger sounds like it might be defaulting to your monitor's refresh rate :)

rocky radish
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@rocky radish god im dumb that makes so much sence thank you
@wraith wyvern you're welcome, and don't say that, you're learning

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sounds like it might be defaulting to your monitor's refresh rate :)
@exotic thicket it doesn't defaults to refresh rate, it's 120 fps no matter what

exotic thicket
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Ah I see

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I wonder why they picked 120 :P

wraith wyvern
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yeah i have an idea just let me set up an example
@kindred tusk were you talking to me

rocky radish
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my monitor is 60hz and it's 120fps limit by default

kindred tusk
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i thougth i had an idea but it turned out to not work

wraith wyvern
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sad

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thanks tho

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Danielll do you have a idea?

plain terrace
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ive been using unreal for a few days and the only thing i know are booleans, and begin and end overlap

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lul

wraith wyvern
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uh oh

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@rocky radish i have a problem... when i dragged my audio it doesnt show as a music thingy

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its a mp3

rocky radish
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@rocky radish i have a problem... when i dragged my audio it doesnt show as a music thingy
@wraith wyvern whats the file format?

digital badger
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it needs to be a .wav

wraith wyvern
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mp3

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EGG

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thanks

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how do i convert it 👀

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can i use aduicy

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i cant spell

rocky radish
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there are tons of software for file conversions, but i think you can export the file as .wav in audacity

plain terrace
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whatever that works and doesnt give u a virus or a redirect to shady extension

wraith wyvern
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thanks

plain terrace
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vlc would also work if u have it i think

wraith wyvern
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yeah i do

digital badger
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Audacity will work 🙂

wraith wyvern
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im using this

digital badger
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But you might suffer quality loss, export it straight out of the DAW

plush yew
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I wonder if there's a way to measure light intensity at a point or a material surface or at least to tell if it's lit/unlit

wraith wyvern
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But you might suffer quality loss, export it straight out of the DAW
@digital badger i cant make music for shit so its just nature sounds

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i think it will be good

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@rocky radish sorry for all the questions but its it possable for me to have a background like the forests menu thing whats like its in the game but yeah

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do you know what i mean

rocky radish
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@rocky radish sorry for all the questions but its it possable for me to have a background like the forests menu thing whats like its in the game but yeah
@wraith wyvern that's not just an image?

plain terrace
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you can take a picture, or copy the terrain

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or have the main menu on the same level

wraith wyvern
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@wraith wyvern that's not just an image?
@rocky radish yeah no image

rocky radish
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you can make a camera in the world that possess the player and make the enviroment in that level

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and remove the background image you have

wraith wyvern
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ohh okay

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but how do i make a skybox?

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sorry for the questions im just really stuck

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do i make it like in hammer?

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a big box

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nah

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that wont work

plain terrace
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also how can i make other actors/pawns that are not the playable character recieve axis inputs. I do not want to do possesing cuz thats annoyin

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ive followed some tutorials and docs and did not find any solution

exotic thicket
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You can put input events directly into a pawn

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instead of having them in the player controller

plain terrace
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so i just smack this in a pawn, then wat. i honestly have a very empty mind at the moment

thick herald
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@plush yew yes there is, but can't recall how exactly.

jolly sage
fresh python
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@jolly sage I was wondering the same, because its impossible to change textures of synty low poly free pack

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when its all mashed together in one texture

jolly sage
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im glad im not the only one with this problem

plain terrace
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reee still i dont understand how to make this work for a pawn. Imma stop now then

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oh wait do i have to posses a pawn to move it

river silo
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Hey can somebody help me creating a C++ Character Movement for small planets?

kindred tusk
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i want to have a chain of commands start and then repeat inside of a game instacne

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Can anyone help me

fresh python
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How can I copy this to another level? Including settings, CTRL C+V not working, drag and drop into new editor window with level open not working

kindred tusk
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click on the skylight and then shift click on the volumetric sky portotype map

fresh python
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Do I have to do everything from scratch just to include it in my level? :(
Yes I did, that marks everything right? But nothing happens when I drag and drop into other world outliner

kindred tusk
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you need to select to whole thing and the ctrl+c and the go to the world that you want to add it to and then ctrl+v

wraith wyvern
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my directional light

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is fucked

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can some one help

kindred tusk
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what is wrong with it

wraith wyvern
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can you join general vc?

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i can stream m y screen

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ill be muted

kindred tusk
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ok

wraith wyvern
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and defend

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nvm

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i cant

kindred tusk
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ok

fresh python
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@kindred tusk thanks wow that actually worked! i feel dumb now. but i still cant get the blueprints + specific settings copied

wraith wyvern
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okay so eggnog

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the world goes really bright when i move one in

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and its not directional

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atall

kindred tusk
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@fresh python no need to feel dumb im not super good with unreal either

wraith wyvern
kindred tusk
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have you tried re building the lights

plain terrace
wraith wyvern
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have you tried re building the lights
@kindred tusk how?

plain terrace
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the button that says "build"

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to the left of "play"

wraith wyvern
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waiy

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wait

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i think it works

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its just super bright

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How do i make a Static camera

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for my menu

kindred tusk
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like a camera that doesnt move

eternal urchin
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set camera in level

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if ui is open show camera

wraith wyvern
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like a camera that doesnt move
@kindred tusk yeah

kindred tusk
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the way that i have done it in the past is to turn your player toward where you want to have the static view and then disable movement

wraith wyvern
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?

eternal urchin
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or just change gamemode character @wraith wyvern ?

wraith wyvern
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this is for my menu

eternal urchin
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is the menu in a level of its own?

wraith wyvern
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yeah

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god damn it

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i cant see my cursor now

eternal urchin
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the add it to level bleuprint

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or the character you have set in the game mode

kindred tusk
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to see your couser you need to set the mouse couser to on by typing show mouse couser with context sensetive off it should show up

eternal urchin
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or the pawn you are using

wraith wyvern
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im so fucking confused

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im sorry

eternal urchin
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is, the menu in a, level , of, its own?

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first question to be asked?

wraith wyvern
eternal urchin
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goodm, then change the game mode

wraith wyvern
eternal urchin
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in the world settings

wraith wyvern
eternal urchin
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its top

wraith wyvern
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so go into the world settings

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okat

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okay

eternal urchin
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search for game mode

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yes

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change character into what ever you need it

wraith wyvern
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player controller?

eternal urchin
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deafault pawn class

wraith wyvern
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uhh

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okay

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i made it none

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how do i make the camera a pawn

eternal urchin
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you dont want the camera to be a pawn.

rigid belfry
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where can i read more about making multiplayer games?

kindred tusk
wraith wyvern
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you dont want the camera to be a pawn.
@eternal urchin then how do i make it so a;kdfm

eternal urchin
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give me a moment @wraith wyvern

wraith wyvern
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okay

cosmic panther
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How do I call a Variable from client to dedicated server, I have the variable inside of game instance and then the GameMode calling it to set it, When I do Open Level and it loads everything into my database correctly including the right GameMode. but once the dedicated server is involved it just set it to the default value of the Variable

It works on sending the variable if I click listen server and then open the map directly without the IP travel. But once I do an IP travel it just sends a 0 to my database

wraith wyvern
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ask therte

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they know

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i think

storm dome
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Hi I literally downloaded UE 4 a couple hours ago can someone tell me or link a vid as to how I would add the textures given by unreal to blocks ive placed

wraith wyvern
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okay

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mace

cosmic panther
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I asked yesterday, got no response so I figured I should ask in here @wraith wyvern

wraith wyvern
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it helped me learn

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the basics

storm dome
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Thanks

wraith wyvern
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on his channel

kindred tusk
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@storm dome if you look on youtube you can find anything that you want to make and it you have anyother questions someone will probebly help you here

wraith wyvern
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there are diffrent games he teaches you how to make @storm dome

lime gull
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Is it possible to add decals onto a sprite?

storm dome
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Okay I'll have a look through his channel now 👍

wraith wyvern
wraith wyvern
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is htat for me?

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nope

eternal urchin
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thats my menu.
now create a new character (for example) like in my content browser

wraith wyvern
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dude

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just saying

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you dont need to uplode it

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you can press print screen

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or use snipping tool

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so make a charicter

eternal urchin
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what ever. now create a new character.

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concentrait, i wanne go smoking, so keep up

wraith wyvern
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still doesnt work

eternal urchin
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go to content browser. right click.

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blueprint class ->

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character

wraith wyvern
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yeah i did that

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empty charicyer

eternal urchin
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put it into the gamemode in the world settings

wraith wyvern
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great done it

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uhh

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f ug g g g

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now it just acts like there is gravity

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and falls

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NOW IT DOESNT WORK

eternal urchin
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then give it sometrhing to stand on...

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a small 1m by 1m floor

wraith wyvern
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i do

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i know whats happaning

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the camera isnt spawning where the charicyer is

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its spawning where my camera is

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the player

eternal urchin
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add a playerstart to the level

wraith wyvern
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isnt listed in the world settings

plain terrace
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noice i finally figured out how to make a vroom vroom machine (car)

wraith wyvern
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This is getting really annoying

plain terrace
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ya can take a break and work on da map instead

eternal urchin
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did you add a playerstart?

wraith wyvern
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yeah i did

eternal urchin
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good now it should work

wraith wyvern
eternal urchin
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you have a playerstart and you gamemode is set with the character

wraith wyvern
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not were i placed it

eternal urchin
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replace playerstart (>°.°)>

wraith wyvern
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can i resize the player start

eternal urchin
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no

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why do you even want to do that?

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thats nonsense

plain terrace
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lol

wraith wyvern
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okay

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it works

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one problem

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tho

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if i click on anything other than the buttons

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the cursor goes away

eternal urchin
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levelblueprint

wraith wyvern
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im there

eternal urchin
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now let me smoke for a sek and wait

wraith wyvern
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ok

eternal urchin
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we already solved the first probl.

wraith wyvern
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yeah

wraith wyvern
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tell me when you done smoking

plain terrace
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lol

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most convincing argument tbh

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time to use the worst language for making functions: js

eternal urchin
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eventbeginplay -> create widget -> show mouse cursor

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@wraith wyvern

wraith wyvern
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there is no show mouse cursor

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for the return value

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for anything

eternal urchin
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right click. press show context sensitive

azure shore
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set show mouse cursor

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ok so can anyone help me with flying movement mode

wraith wyvern
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right click. press show context sensitive
@eternal urchin it was alreaddy ticked

azure shore
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when the player is flying he isnt affected by any moving objects

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they just go straight through

eternal urchin
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untick it

azure shore
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ok I guess I picked a bad time

rigid belfry
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what are game states?

wraith wyvern
eternal urchin
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remove everthing behind show mouse cursor

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and set the widget in construct none

brave lynx
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hello! can i leave a basic beginner question here?

wraith wyvern
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yes

brave lynx
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thank you!

wraith wyvern
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and set the widget in construct none
@eternal urchin set it to what?

eternal urchin
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main menu UI. or what ever your main menu widget name is

brave lynx
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this is where i am. right now. i try to connect the variable "DisableCamNav" (boolean) with this condition here, following an older tutorial. however its an array it seems (?) i cannot connect it.

wraith wyvern
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error @eternal urchin

brave lynx
eternal urchin
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remove everthing behind show mouse cursor

wraith wyvern
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what does that even mean

eternal urchin
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remove the nodes behind it. just delet them

wraith wyvern
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do you mean After it

eternal urchin
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now create a playercontroller

wraith wyvern
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okay

eternal urchin
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connet to cursor

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and widget

wraith wyvern
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get player controllor?

brave lynx
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i think its an issue related to working with an outdated tutorial, because, i also had a different situation with an array here.

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wasnt part of the tutorial either

eternal urchin
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@brave lynx you need to change the variable

brave lynx
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just was created automatically

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okay thank you.

eternal urchin
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its set to array

brave lynx
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strange. i thought i have boolean set there in details

eternal urchin
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it is a bool. but its also an array

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behind the dropdown @brave lynx

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@wraith wyvern and connect it to mouse cursor

brave lynx
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okay thank you

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i just found it! nice

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great thanks again! 🙂

eternal urchin
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np

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@wraith wyvern did yiu connect it?

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..

wraith wyvern
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sorry

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brb

eternal urchin
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Just connect it and you are done...

wraith wyvern
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connect what sorry?

eternal urchin
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ffs. connect player controller to mouse cursor

wraith wyvern
eternal urchin
#

yes

wraith wyvern
#

dfsht dfhgsdfgh sdfgdfasg

eternal urchin
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compile

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and save

wraith wyvern
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it doesnt show my fucking menu now

eternal urchin
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COMPILE!

wraith wyvern
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I DID

eternal urchin
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and?

wraith wyvern
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it doesnt show my fucking menu now
@wraith wyvern

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i think i know how to fix this

eternal urchin
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add a "add to viewport" behind the create widget

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forgot that

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now its working

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atleast it should

wraith wyvern
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YES

eternal urchin
#

good

wraith wyvern
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it works

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thanks

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i just need grass and trees and shit now

eternal urchin
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do me a favor go to this discord and do the walkthou of the #getting started channel

wraith wyvern
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uhh

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why?

rigid belfry
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i dont think thats allowed

wraith wyvern
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yeagh

eternal urchin
#

because you have no clue what you are doing you should start learning the engine first.

#

its a lerning path from epic games. to learn the engine

rigid belfry
#

#old-rules

• No Discord Server or other community group invites or links, unless determined by <@&213101288538374145> to be relevant and useful to developers.

rocky radish
#

• No Discord Server or other community group invites or links, unless determined by <@&213101288538374145> to be relevant and useful to developers. Contact a <@&213101288538374145> via DM for approval.

snow crown
#

hi

#

yes

rocky radish
#

oh i didnt see you already sent that righy lol

eternal urchin
#

jajajaja. no the less.
do the tutorials

wraith wyvern
#

oh hi danielll

rocky radish
#

oh hi danielll
@wraith wyvern sorry for not helping you before, i was helping some people in bp chat. Hi!

wraith wyvern
#

can you tell me how to add grass?? as in

snow crown
#

as was correctly quoted, @eternal urchin please don't link discord servers here

wraith wyvern
#

3d grass

snow crown
#

thanks have a nice day

rocky radish
#

can you tell me how to add grass?? as in
@wraith wyvern foliage tool

wraith wyvern
#

that makes sence

#

im dumb dumb

rigid belfry
#

anyway, anybody knows what "PlayerState" and "GameState" are? whats their definition and their use case?

wraith wyvern
#

thanks

rocky radish
#

you're welcome

wraith wyvern
#

uhhh

#

Danielll

rocky radish
#

yes?

wraith wyvern
#

is there foliage in the starter content?

#

like grass

eternal urchin
rigid belfry
#

actually, yes

wraith wyvern
rocky radish
#

is there foliage in the starter content?
@wraith wyvern there's a plant asset (only a single one though)

rigid belfry
#

its not that bad either

#

you can check how they made the material too

wraith wyvern
#

oh sweet

#

do you guys know what folder

#

it is?

eternal urchin
#

nwm

rocky radish
rigid belfry
#

you can search in the toolbar

rocky radish
#

do you guys know what folder
@wraith wyvern props folder

rigid belfry
#

@rocky radish i knew about that but i wanted to see if others had anything more they wanted to say

wraith wyvern
#

thannks

rocky radish
#

thannks
@wraith wyvern you're welcome

#

@rocky radish i knew about that but i wanted to see if others had anything more they wanted to say
@rigid belfry oh, my mistake then, sorry

rigid belfry
#

i have worked with the engine for well over a year now and i havent seen playerstate and gamestate ever mentioned

eternal urchin
#

its for mostly mmo @rigid belfry

rocky radish
#

i have worked with the engine for well over a year now and i havent seen playerstate and gamestate ever mentioned
@rigid belfry they're mostly for multiplayer games in general

eternal urchin
#

dedicated server and such

rocky radish
#

not necessarily mmo's, but multiplayer games in general usually use these two

wraith wyvern
#

its not letting me drop it

rigid belfry
#

maybe i havent encountered them because i have never done any multiplayer

rocky radish
#

maybe i havent encountered them because i have never done any multiplayer
@rigid belfry they're kinda useless in singleplayer anyways

wraith wyvern
rigid belfry
#

i am just starting to do online stuff so i wanted to make sure i knew what i was getting into

rocky radish
#

@wraith wyvern you need to drop a mesh in there, not a material

rigid belfry
#

@wraith wyvern theres a foliage quickstart guide you can read

rocky radish
#

or a foliage asset

wraith wyvern
#

ypu

#

im a idiot

#

sorry

rocky radish
eternal urchin
#

...do the tutorials...

rocky radish
#

im a idiot
@wraith wyvern you're learning, don't say that about yourself

wraith wyvern
#

thanks danielll i dident know i had to drag the prop insted of the material until you told me 😅

slate vessel
#

is there a way to get a report of what specific textures are hogging streaming memory?

eternal urchin
#

none the less. im looking for a node that shows me if a actor is loaded or not

#

any clue?

rocky radish
#

thanks danielll i dident know i had to drag the prop insted of the material until you told me 😅
@wraith wyvern 😄

slate vessel
#

thanks

rocky radish
#

thanks
@slate vessel np

wraith wyvern
#

any one got free tree modles?

kindred tusk
#

what do you mean

#

oh wait nvm

#

Tree models

wraith wyvern
#

sorry i suck at spelling

kindred tusk
#

its ok

#

you should check the free for the month section on the Unreal Market

wraith wyvern
#

i have done

#

no trees or stuff

wanton lotus
#

Sort by lowest price first

clever sequoia
#

Hey guys,
I am a cinema 4d user and I am searching for a "realtime" bridge to ue4. I know, that there is the cv-c4d to ue4 plugin, but it is not available for the newer ue4 versions. I hope that anybody can help me to find a bridge! Btw. I also know that you can import the c4d files directly, but it is extremely complex to delete all files and import them again.
Greetings Jonny

wraith wyvern
#

i alreaddy looked for trees on the market

#

there is nothing free

wraith wyvern
#

ooo!

#

this is some good stuff!

#

thank you!

kindred tusk
#

yeah i love the epic market they give so much away for free or very cheap

wanton lotus
#

No prob, but that is just a small example. There are over 400 free assets with a bunch of them being 3D models of all kinds.

plain terrace
kindred tusk
#

dude thats just canabis

wraith wyvern
#

No prob, but that is just a small example. There are over 400 free assets with a bunch of them being 3D models of all kinds.
@wanton lotus are they free to use like 100% or do i have to like mention them in the game

wanton lotus
#

100% free if found on the ue marketplace and used within the unreal engine.

rocky radish
#

@wanton lotus are they free to use like 100% or do i have to like mention them in the game
@wraith wyvern free assets on marketplace are completely free for use, no need to mention (idk about the ones made by epic games though)

wanton lotus
#

If you find the content somewhere else, they will specifically mention what their license needs.

wraith wyvern
#

sweet!

wanton lotus
#

Ones made by epic games state that they must stay within the unreal editor. So as long as you don't plan to take the assets and then build your game using unity or something, then all is good.

kindred tusk
#

does anyone know how to start a chain of commands in a game instance

rocky radish
#

does anyone know how to start a chain of commands in a game instance
@kindred tusk wdym?

wanton lotus
#

Async?

kindred tusk
#

i have a chain of nodes that i need to start on starting the game

#

both event begin play and event tick dont work in game instance

wraith wyvern
#

Huh

#

the stuff i got

#

isnt in my market libary

rocky radish
#

event init @kindred tusk

#

isnt in my market libary
@wraith wyvern restarting the epic launcher maybe will work

wraith wyvern
#

i did that

plain terrace
#

yeah it aint

#

i know the solution

night bridge
#

How was I so stupid to not know that UE4 has this thing where you can destroy stuff

plain terrace
#

search "temperate Vegetation: Spruce Forest" or another product

kindred tusk
#

thank you so much i have been sitting here wondering how to do that for about 2 hours now

plain terrace
#

and then it will show

#

and then click on "project nature"

#

to see all of them

wraith wyvern
#

oh

#

i think i did it

#

yup i did

#

BRUH

#

THERE IS SOME TREES

rocky radish
#

thank you so much i have been sitting here wondering how to do that for about 2 hours now
@kindred tusk you're welcome

#

THERE IS SOME TREES
@wraith wyvern tbh i thought that it'd be bigger lol

wraith wyvern
#

can i indivisually place them

rocky radish
#

can i indivisually place them
@wraith wyvern yes

wraith wyvern
#

great

wanton lotus
wraith wyvern
#

EGG

#

whats money

azure shore
#

hey does anyone here know how to let the player move upwards but without using fly mode, aside from jumping

rocky radish
#

hey does anyone here know how to let the player move upwards but without using fly mode, aside from jumping
@azure shore launch the player maybe?

azure shore
#

Ive been p;laying with that a bit but it seems that it just stacks up and gets faster and faster

#

well theres the override but thats not great

#

oh launch makes the player think hes falling too

#

ok launch wont work

#

GOD ue4 really lets you down with such SIMPLE things sometimes

wraith wyvern
#

guys if im ever rich

#

ill buy you all each

#

1 tree

wanton lotus
#

Only the best tree will do

wraith wyvern
#

it will be £98 each

plain terrace
#

lol

azure shore
#

god this is a nightmare

wraith wyvern
#

god this is a nightmare
@azure shore fine you get a rock insted of a tree

#

happy now?

azure shore
#

bruh

rocky radish
#

lol

azure shore
#

Im trying to make some stupid fuckin wall walking but unreal engine makes it as hard as possible for you

wanton lotus
#

@azure shore you will want to look into some of the directional gravity plugins.

azure shore
#

I tried with custom gravity it didnt even help

#

plugins are either a thousand quid or too hard to implement into existing projects

wanton lotus
#

freebie one

#

I've actually messed around with that one before. It is on a per actor basis so should fit your needs.

azure shore
#

thanks I guess I can look at it

wraith wyvern
#

well fuck

#

the trees were too cool

#

for my pc

#

my unreal engine is frozon

#

frozen

wheat hare
#

Crap man

#

Feels bad

night bridge
#

Guys

#

So

#

I now know how to make a gun shoot and stuff

#

But lets say I equip a Rocket

#

And I shoot a rocket at a building

#

How do I make it so that there is a huge explosion and that there is massive damage to the building

rocky radish
#

How do I make it so that there is a huge explosion and that there is massive damage to the building
@night bridge you mean destroying the building?

wanton lotus
rocky radish
#

you can either use chaos (as Slashin8r said, but requires building the engine from source) or use apex destruction system if you want (doens't require building from source)

azure shore
#

chaos looks awesome but I have no idea where to even start with it if I wanted to

wanton lotus
#

It is also possible to setup your own destruction system using procedural meshes and slicing patterns.

azure shore
#

apex is good but kinda limited

night bridge
wanton lotus
#

The "starting out" page

#

The overview

night bridge
#

Because I know how to apply destruction to the object

brave lynx
#

hello!

  1. i followed this tutorial: https://www.youtube.com/watch?v=MpKXKr9alqY
  2. I got this issue: "Blueprint Runtime Error: "Accessed None". Blueprint: CACameraPawnController Function: Movement Speed Calculation Graph: MovementSpeedCalculation Node: Return Node"
  3. i watched the slackers video: https://www.youtube.com/watch?v=7uDQnQty0-4
  4. i tried to repair my CameraPawnReference being not filled, but i could not. It is the value the engine doesnt fill. i attach a screenshot.

In this episode we create our camera pawn which we will use to view and move around in the world with. We also set up some basic functionality in our begin play node as well as setup our forward and backwards movement of our camera. We create a couple macros as well as a cus...

▶ Play video

In this series of videos I show you how to fix some of the more common errors found when developing games in UE4. If you have an error that you want explained, please leave a comment below.

This is the solution to the error of "Blueprint Runtime Error: "Accessed None trying t...

▶ Play video
night bridge
#

But I dont want to walk into it and destroy it

#

But like shoot a rocket or grenade at it

#

And make an explosion

#

And destroy it

wraith wyvern
#

how do i remove

#

the forage effect

brave lynx
#

so my "get camerapawn" doesnt work it seems but i dont know how to fix this; because i cannot choose the camera pawn mesh or anything, and in the camerapawn i also cannot set up anything as mentioned in the unreal slackers fix video there.

rigid belfry
#

is there a way to download the multiplayer shootout project?

#

also is there any other way to read about starting a multiplayer project beside starting a 20 episode series on youtube where each video is 40 mins long?

#

i'd rather read than watch tutorials

wraith wyvern
rigid belfry
#

no

wraith wyvern
#

rip

rigid belfry
#

first scene?

wraith wyvern
#

yup

rigid belfry
#

then thats pretty good

wraith wyvern
rocky radish
#

rip

rigid belfry
#

@wraith wyvern https://www.youtube.com/watch?v=WPimiBP8d6o
watch this YouTube video

What have I learned after making 100+ Level Designs in Unity? Let's talk about it!

Check out Game Creator here! http://bit.ly/GameCreatorSykoo

♥ Support Sykoo on Patreon: https://patreon.com/SykooSam

·········································································...

▶ Play video
plain terrace
#

Lol

wraith wyvern
#

why isnt the paint tool working

night bridge
#

@wanton lotus I still dont understand how to do it

rigid belfry
#

the paint tool is used to paint textures on a landscape

tight prawn
#

is there a way to scale texture files inside UE ?

#

I want to reduce the size of a texture

rigid belfry
#

@tight prawn the UV channel

wraith wyvern
#

the paint tool is used to paint textures on a landscape
@rigid belfry i know im trying to place dirt

tight prawn
#

no, not via code or anything

#

the actual file resolution

rocky radish
#

@rigid belfry i know im trying to place dirt
@wraith wyvern do you have a landscape material?

plain terrace
#

If ya don’t know, ya don’t have it

wraith wyvern
#

? @rocky radish

plain terrace
#

So he doesn’t have one

wanton lotus
#

@night bridge I'm definitely no expert on the matter, just was pointing you in the direction that could achieve your goal.

rocky radish
#

? @rocky radish
@wraith wyvern do you have the landscape material with the layers for you to paint?

wraith wyvern
#

i have a material

#

on the paint

night bridge
#

But like I need a specific tutorial

wraith wyvern
craggy wraith
night bridge
#

On how to shoot a projectile and when the projectile hits I want it to explode and destroy the thing

rigid belfry
#

@wraith wyvern no idea what you're doing, but this is how you paint materials on a landscape

craggy wraith
#

@wraith wyvern you want to use the layer blend node to paint multiple textures on your landscape and that picture i posted is the most simple set up for it

wraith wyvern
#

@rigid belfry how do i change the texture?

sinful plume
#

Hi guys, I have a question about adding a key stroke to trigger particles. What's the best channel for this?

wanton lotus
#

@night bridge How you go about that all depends on how you want it to be destroyed. Let's say it is a brick wall. Instead of being a single wall, it could be made up of individual bricks, ready to be destroyed. Or, you can have a single wall, and procedurally destroy it by cutting it up into smaller pieces.

rigid belfry
wraith wyvern
#

look

#

no thingy

rigid belfry
#

dude

#

follow

#

the damn

#

quickstart

#

😄

#

we cant guide through clicking each button

night bridge
#

@wanton lotus I read something about diffferent parts of the object

#

For example you want it to break into 10 pieces

#

Then it breaks into 10 pieces

#

Something like that

rigid belfry
#

@night bridge what are you doing?

night bridge
#

Im trying to find a tutorial that shows how to do it so that when a projectile hits an object an explosion happens with a sound and the object gets destroyed

wanton lotus
#

@night bridge that would be procedural destruction, so you would look into using APEX, Chaos or procedural meshes with slicing.

night bridge
#

And that the pieces fly into the direction to where the rocket it

wanton lotus
rigid belfry
#

the projectile or the object that collided?

#

also i think you dont need chaos for that

wraith wyvern
#

@rigid belfry bruuhhuhuhuhhuhhuhhhhhhhhuhhu

rigid belfry
#

ue4 should have a built in mesh destruction system

wraith wyvern
#

the option isnt there

wanton lotus
#

You don't need chaos, but it is an option for it.

wraith wyvern
wanton lotus
#

The built in one is called the apex destruction system.

rigid belfry
wanton lotus
wraith wyvern
brave lynx
#

okay so no ideas why? thx anyways

wanton lotus
brave lynx
#

ah thank you!

alpine laurel
#

why is my main menu ui blurry for about 10 seconds after starting the game (in editor and application)

#

its only the buttons. the images are fine

wanton lotus
#

@alpine laurel can you show before/after screenshots or a short video of the problem. Preferably in the #umg channel so other ui experts can see it.

alpine laurel
#

sure

rigid belfry
#

@wraith wyvern did you find it?

wraith wyvern
#

n o

#

preview

rigid belfry
#

what is that you cant find?

wraith wyvern
#

for somereason

rigid belfry
#

preview means that the lighting needs to be built again

wanton lotus
#

^

wraith wyvern
#

Zoinks

#

thanks

wanton lotus
#

It is guessing what the shadows should look like without knowing for certain, hehe.

rigid belfry
#

can you post ONE screenshot of your whole engine?

#

you cant find the landscape button?

wraith wyvern
#

Give me a minute

craggy wraith
#

shift + 3 is a short cut for landscape tool

#

if that helps

wraith wyvern
#

i gotta go

rigid belfry
wise dirge
#

whats the difference between "Merge Actors" and "Convert Actors into Static Mesh"?

spice cliff
#

hey, i need some help, i want to make my own function called 'is moving' its like 'is falling' but its used to find out if the player is moving, how could i do that??

#

@ me if you know what i can do, thanks

wheat hare
#

monitor your location and see if it changes lol

#

if it changes, set a bit high

rigid belfry
#

i think theres already a function for that

wheat hare
#

hook a variable to it

plain terrace
wheat hare
#

cool

#

I don't have any players yet, I'm still working with my objects

plain terrace
#

I thought there was already a function for that

#

I wanted first person mode so I just use the template and deleted the gun and now there’s an error every time I play but it works 👌

wheat hare
#

I was going to buy a player when I'm done

spice cliff
#

@plain terrace i wanted to know cuz the 'is moving on the ground' does not work as it should be, call me stupid but, it does not work the same as 'is falling' or 'is crouching'

rigid belfry
#

yes it does

#

it works as intended

spice cliff
#

well im not getting the same reading dont know why

#

:/

plain terrace
#

Maybe ur pointing to the wrong object I dunno I haven’t used it so I don’t know how it works

#

Have u tried finding an example of it?

rigid belfry
#

also, while it says "moving on ground" it actually means "is on ground"

spice cliff
#

@plain terrace well i tried using print strings to show the current state

rigid belfry
#

btw, if you just wanna check if player is moving, you can get the velocity

spice cliff
#

@rigid belfry well if you put it that way, yes is does work but whats with the "moving" part

#

oh ok

rigid belfry
#

you can do get velocity and then get the vector lenght

#

it should spit out a float velocity

spice cliff
#

oh ok

rigid belfry
#

btw you shouldnt run in on tick

#

also if you really wanted to check if moving, you can set a variable to true while Movement input pressed, and set it to false when released...

spice cliff
#

ah ok

#

how would i do that

rigid belfry
#

what?

#

change a variable?

spice cliff
#

how would you lay out setting the variable for movment

whole quarry
#

oh wait, thats not just variables..

rigid belfry
spice cliff
#

oh yh that makes sence

#

but, since 'is moving on the ground' is just 'are you on ground' how could i do a 'is moving' for when I'm actually moving? sorry if im repeating myself

rigid belfry
#

are you pissing me?

#

holding down W = moving. releasing W = not moving.

spice cliff
#

ok, sorry, im being stupid, thakns for your help

rigid belfry
#

i dont think you're being stupid

#

you just gotta focus

sterile venture
#

why is my cpu 100% and my gpu 0%

#

i7 7700k and a gtx 1080ti

#

raytraceing is 10 fps and without it is looking bad 😦

plain terrace
#

First send me the gtx1080

#

And then it will work fine

sterile venture
#

If u give me the rtx 2080 super 🙂

spice cliff
#

@rigid belfry well your not wrong there, thanks

earnest violet
#

My landscape Heightmap has suddenly got low res textures and I haven't chaned anything. I have built everything and the landscape is now lo res material. Does anyone know what's causing this please? THX! 🙂

#

I got a 2080 super! Well powerful!

jolly sage
#

does anyone know how to make your character go through windows

wise dirge
#

@jolly sage do you mean the collision is blocking you? if so set the collision to "use complex as simple"

open wadi
#

I'm studying a project here and I notice in some of the widgets, they don't have a canvas panel, such as seen here. Is this OK? Is the Canvas Panel asset in the hierarchy not necessary? What is its purpose?

#

I ask because every time I create a new widget of my own, the canvas panel is present by default in the hierarchy.

jolly sage
#

@wise dirge ahh sorry im new to unreal where can I find the collision settings again

wise dirge
#

click or open you asset and then on the right. you might have to scroll down a bit or just search for "collision" @jolly sage

grim ore
#

@open wadi Canvas is just the default as you need a default something, also canvas is the only one that is positional so having something else like a box would confuse people. You can adjust it to be whatever you want. And yes its ok to have something else, for example you would have a button as the root if your widget was just a custom button you were making.

open wadi
#

Perfect @grim ore, thank you much.

rain pecan
#

anybody got some tips for what's a good first thing to mess with for designing 3d spaces in ue4?

#

trying to get past a "block" so to speak so just messing with some tutorials atm

#

might look around the marketplace to see what assets might be good to mess with

kindred viper
#

depends what kind of 3d spaces really. There are some great sci-fi packs on the marketplace for janking together some scenes. You can find kitbash everywhere (including the main kitbash site). Just throw it in and see what sticks. If you have a design in mind, perhaps simply blocking it out is a start, then working on each individual section to bring it out of blocking stage.

distant totem
#

i had no idea about the UMG root, here I have dozens of canvas panels overlapping from different small widgets

earnest violet
#

My landscape Heightmap has suddenly got low res textures and I haven't chaned anything. I have built everything and the landscape is now lo res material. Does anyone know what's causing this please? THX!

rain pecan
#

I'll have to peek around, I'm trying some landscape stuff now

#

since the brushes sound fun to mess with

#

I'm thinking of making something simple to mess around with

dim plover
#

Canvas Panels get pretty expensive, don't they?

rain pecan
#

my ideal is I wanna be ready to do a gamejam

plain terrace
#

i wanna make a game where you drive for 10-15 minutes to go order a pizza

#

obviously theres gonna be a bit more to it

#

but thats the first thing im gonna work on

rain pecan
#

how do I get the modes bit to appear? I can place actors but unsure how to get these to show.

#

(also sorry, unsure of best place to ask)

#

probably in one of the programming chats I'm guessing senkoponder ?

jolly sage
#

how do i download my character from unreal to use on mixamo

rain pecan
#

hrm all I see are 2 grayed out modes (I'm on 4.25.1, tutorial I'm on is old though)

distant totem
#

since your following an old tutorial you could go into editor settings and tick enable legacy ui for modes tab

rain pecan
#

Ah I see, so they just changed how it was and I can enable legacy too

#

I'll have to get that a bash, thanks @distant totem !

#

yeah enabling legacy helped a lot, everything matches now

#

I'm so glad they fixed the weird shadow lighting bugs the older versions had

#

everything looks so much nicer

open wadi
#

Question: What is the purpose of marking a given palette asset, such a size box or overlay, as a variable? How can that be leveraged?

#

Is it used to be able to dynamically modify a given palette element within the project?

mint raptor
idle hearth
#

Hi

#

How to create sand Strom in unreal

mint raptor
#

@idle hearth Ask in #visual-fx or #niagara depending on if you want to use Cascade or Niagara for particle effects.

#

or if anyone can help me understand better memreport results

open wadi
#

I have a question - I have some assets from another UE4 project I want to import into my current project. When I copy / paste the uassets and attempt to open them, the engine crashes. What's the best way to import said assets?

mint raptor
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@open wadi Right click on asset and migrate it to your new project by selecting the content folder in said project when it asks you to pick the location to migrate to

open wadi
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Ahh, there's a migrate option?

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Will give that a shot @mint raptor, thank you much.

mint raptor
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np

open wadi
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When I highlight the folders in question in the old project, and I right click, the menu I get does not have a migrate option.

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The options are Show in Explorer, Set Favorites, Set Color, Save All, Resave All, Delete, Fix Up Redirections in Folder, Reference Viewer, Size Map, Audit Assets, Shader Cook Statistics, Validate Assets in Folder, and Connect to Source Control

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Seperate question: What is the recommended source control provider?

mint raptor
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@open wadi Sorry this has to be done inside Unreal

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Not in your OS

open wadi
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Right, that's within the content browser in Unreal.

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I'm in the old project that has the assets I want in the new project, I highlighted the folders that contain the assets, and those are the only options I saw.

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Do I have to do it one asset at a time?

mint raptor
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You may need to select the folder one by one or if the entire content folder then just the content folder

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You can only do one folder at at time it seems

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not multiple folder

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single assets or single folder

open wadi
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Yes, I see it now, thank you @mint raptor

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What's the difference between export and bulk export?

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3
"Hi Marcos,

I took a look through our other JIRAs and asked some of our developers about it, and it seems that both .COPY and .T3D are legacy UE3 options. We don't have a specific plan to remove them, yet, but the expectation is that Blueprints shouldn't be able to be exported.

There are a couple of other options for moving Blueprints that may help, however. First, the Migrate feature will allow you to simply move the Blueprint and any relevant assets from one project to another. If you don't have access to both projects on the same machine, you could instead copy the graphs in a Blueprint and paste it into a text document. This becomes a little more complex once you involve multiple functions, as the Blueprint and each function needs to be created in the receiving project before you can copy the graphs over, but it's an option.

Additionally, .uassets can be moved to and opened in a separate project directly as long as all references are moved with it (with the same file structure). This is basically what the Migrate feature does.

Hope that helps! Right now, there's no easy way to use T3D files in the manner you suggested."

subtle hatch
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is there a way to limit the max velocity of the character movement component?

open wadi
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Looks like, for BPs, you might need to leverage Migrate

distant totem
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to import a .uasset file, you have to use windows explorer to drop it into the content folder somewhere, but if you want to transfer something like a blueprint, using migrate will transfer all dependencies

open wadi
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@distant totem I'm getting that, thank you.

mint raptor
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@subtle hatch You can always clamp the velocity of the Character Movement Component every tick

open wadi
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That's the issue, when I simply copy a blueprint to a new project manually, and try to open it, the engine crashes, I'm sure due to lack of dependencies.

mint raptor
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@open wadi Is migrate not working for you?

open wadi
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@mint raptor No migrate works, I tried export first and it created a .COPY file which apparently is leftover from UE3.

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So I was a little confused for a moment.

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I appreciate the help.

subtle hatch
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@mint raptor yeah, was wondering if there was already a option in the default movement component options so i dont add something that was not needed.

mint raptor
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@subtle hatch From the quick peak I saw there is no setting to set to clamp velocity on the character movement component natively

subtle hatch
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@mint raptor Alright, Thanks for the help.

mint raptor
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np

open wadi
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What's everyone's preferred SouceControl provider?

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What's the favorite around here?

tawny python
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If anyone's experienced with world blend landscape materials, dm please. Having some trouble figuring this out

distant totem
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perforce without a doubt, or do you mean server hosting?

fierce forge
prisma plank
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how to isolate some indoor from fog? Have a whole scene with fog, but want to isolate some interior. With blueprints?

dim arch
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@fierce forge disable shadows on the surface the material is applied to

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@prisma plank you need to create a volume around the building and disable the fog when the player steps inside

prisma plank
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@dim arch what kind of volume? there is scene not players

dim arch
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what do you mean

prisma plank
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how to disable fog when in?

dim arch
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I have no idea what you mean

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"there is scene not players" doesnt make sense

prisma plank
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ok then how to disable when enter players?

dim arch
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get a reference to the fog actor and the collision box

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(in a blueprint)

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CollisionBox:OnEventOverlap->cast to player->fade/disable fog

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CollisionBox:OnEventEndOverlap->cast to player->fade/enable fog

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the easiest way is to make a collision box, convert it to BP, add an actor object reference, set it to editable, pick the fog in the editor

prisma plank
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will try now

fierce forge
dim arch
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you're in the wrong editor

fierce forge
dim arch
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your widgetBP is applied to an object in the world

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you need to disable shadows on that

fierce forge
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i don't have a real widget for it , so ?

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it's just a material

dim arch
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whats is casting the shadow?

fierce forge
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?

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a widget from the bp

dim arch
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widgets dont cast shadows

fierce forge
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but it's just a material

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on the widget from bp

dim arch
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can you take a screenshot of the BP

fierce forge
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wait a sec

dim arch
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emm

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can you screenshot the full window

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Ok, I just tried it, apparently they will cast shadows from a directional light but not a point light

prisma plank
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@dim arch cast to player and fade fog- not see in bp..

dim arch
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@fierce forge

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This is how you setup your widget, you set the material to Widget3DPassThrough_Translucent

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then, you add your WidgetBP in the "Widget Class" option. You need to create a widgetBP and set the image there

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Basically, the material you have applied to Element0 shouldnt be there, it should be applied to a texture object inside a widgetBP, and you need to set that widgetBP to your WidgetComponent in the Blueprint

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once you do that you will have one which doesnt cast shadows

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@prisma plank that isnt the name of the function, you need to get the fog actor and set its density using a timeline or something, there's not automatic function for it

fierce forge
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the widget class also have shadows

dim arch
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this also works with transparency type set to masked

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it wont work if you set the widgetcomponent material directly, you need to add a widgetBP with a UI material

fierce forge
dim arch
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what material is set in the widget component?

fierce forge
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it's just a progress bar

dim arch
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you're using passthroughmask

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use passthrough transluscent

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I guess the mask material casts shadows, transluscent doesnt

fierce forge
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what's the name of the material ?

dim arch
fierce forge
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i don't have it

dim arch
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wut

fierce forge
dim arch
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which version of the engine are you on?

fierce forge
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4.25

dim arch
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make sure show engine content is checked

fierce forge
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it is

dim arch
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it's a material insttance, not material

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do you have a filter on?

fierce forge
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anyway how i can make my material to be like this ?

dim arch
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just make a material, set its domain to UI and blending to transluscent

fierce forge
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how i can add opacity mask to a translucent material ?

dim arch
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you cant

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it uses opacity

fierce forge
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but i need mask

dim arch
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its the same thing

fierce forge
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no

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i need opacity mask

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for deleting the black put from ue4 on the image

dim arch
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You have two choices

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set the blend mode to transluscent and feed the alpha into opacity

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you have no shadows, and a transparent object

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set it to makes and feed the alpha into opacity mask

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you have shadows, and 0/1 transparency

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I am pretty sure opacity/opacity mask are almost identical for UI materials as they have no normal/specular pass

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one just has on/off and the other has opacity blending

plush yew
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hello im new to unreal engine and did a couple of things for trying but i like to know how to start a dungeon crawler game

tender flume
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Uhhhh. not sure if thats a good idea

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you'll be overwhelmed if you can handle it

plush yew
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i wanted to make a game

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i have a log in menu

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but doesnt have the background function

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i wanted to make a dungeon crawler game but i cant find good tutorials

exotic cave
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That's not because there aren't good tutorials out there 😉

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But you can't do it in a night.

waxen raven
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There are packs