#ue4-general

1 messages Β· Page 771 of 1

dawn kelp
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Hi. How do I replace an animation in my state machine? So I dont have to redo the transitions

novel oriole
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can you create custom macros with UE4

plush yew
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@plush yew Thanks

novel oriole
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Cpp macros

dawn kelp
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Ah double clicking

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Yeah I found out thanks

novel oriole
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Alright cool

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I gotta admit, making editor tools on unity seems alot easier

plush yew
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Does anyone know any MP level designers? I am going to post a job listing on Indeed, but if you know someone qualified please let me know. I have an LLC founded, I'm looking for legitimate candidates .

novel oriole
plush yew
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Lol

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Ty guys

novel oriole
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Does Cpp have a equivalent to the dynamic type in C#4

digital badger
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auto?

novel oriole
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damnit

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all i want is a type which can be changed

midnight gate
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is should work right?>

plush yew
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hello guys again I have problem, when i enter in trigger box the widget shows up, when I end overlap I want to disapear this but it doesn't appear 😦

midnight gate
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you didnt set the refrence

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but also this isnt an optimal way to do it

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a notification widget im asuming youre doing

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that says smth is locked or smth and goes away after a few seconds

plush yew
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so?

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what I need to do?

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where to set the variable

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before or after the viewport?

midnight gate
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its best to do it inside the widget like event construct delay and remove from parent

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if its a widget that is just a tiny notification you should remove it inside the widget

lethal venture
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Hello, the FirstPersonGamemode won't load anything

midnight gate
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did you make it load things with event begin?

plush yew
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this is in the widget

lethal venture
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Yeah

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It shows like this, is it because I have another gamemode for another level where my main menu loads?

midnight gate
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i dont see anything inside your blueprint brandon

lethal venture
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It keeps loading like this

midnight gate
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@plush yew so your widget waits a bit then creates a widget and insantly removes it

lethal venture
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only for this gamemode

midnight gate
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i dont understand

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did you create it ? like is it a custum game mode?

plush yew
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no I don't want to do it so complex

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I want when I end overlap to remove the widget

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hidden visibility doesn't work 😦

rigid belfry
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hello everybody, last day i made a very basic spawner and i want to expand on it a little more. my current idea is to have the transform be an actual "SpawnPoint" actor in my scene and then have whatever i want to spawn, only spawn in a radius around it. have you guys ever done anything similiar?

plush yew
lethal venture
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I can't edit the blueprint as none of the windows don't show

midnight gate
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@plush yew hidden visiblity only hides it

plush yew
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so to set it instead of creating the widget?

midnight gate
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what you want to do is create the widget yes have good code on the overlap

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but your code on the widget is just doesnt make sense at all

plush yew
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I need to hide it or remove, doesn't matter

midnight gate
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what is not working?

plush yew
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removing

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end overlap

midnight gate
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ok then right after create widget set it

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this is how

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then its gonna know wich variable to remove

plush yew
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okay

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it works finally

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yesss

midnight gate
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good job πŸ‘

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your problem was that your variable was not set

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so it didnt knew what to remove

plush yew
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okay

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yeah

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now I want with this widget to setup the colors on the furtniture where it is

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I want for example to change the color of this cube

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but from here idk how to do it

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can you help me?

rigid belfry
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there are a lot of ways you can do that. what did you have in mind? @plush yew

plush yew
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do the cube blueprint actor?

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I did it now

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but now have no idea how I can do it when I click on the green how to change the color to green

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also these 3 colors are buttons

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I hope it won't be hard to do it but idk how to do it πŸ˜„

midnight gate
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you gotta use the material collections

plush yew
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huh?

midnight gate
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i like to use them alot in my games

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so i can help alot

plush yew
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is it hard?

midnight gate
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not really

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its just a bit of setting up

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so a material parameter collection will set material values

granite magnet
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when I delete my landscape the editor crashes.. what is wrong xD

midnight gate
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and you can set those values in blurprints

plush yew
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okay can you show me in dm or send me video?

midnight gate
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for example you click 1 and your green value will be set to 1 so your material will turn green

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yes ill find you a good video that i used to learn this

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if you need extra help dm me

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but i am a bit busy rn so yea i hope you understand

plush yew
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okay yeah I checked them quickly, I will do it now but it doesn't show how I can do it for widget

midnight gate
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just use a material instead of widget

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now can i use a map as an array?

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to store bunch of data?

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im trying to but it doesnt seem to work

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only gives me the first row

lethal venture
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When I build the game and run it the mouse don't show on the main menu any help would be great thanks.

midnight gate
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forgets about the other ones

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did you set show cursor? @lethal venture

lethal venture
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I set Input mode UI only

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thanks

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I've just came from unity so I'm new to this

midnight gate
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but you didnt set the cursor to show

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its ok youll get used to it

cedar wave
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About the only think I like Unity over UE is that they have C# ❀️

plush yew
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just use a material instead of widget
@midnight gate but I need to do it the person to choose which color to color the furtniture

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that's why I need to do it with widget

midnight gate
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@plush yew then use material

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make it click on button execute the whole set material parameter

plush yew
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?

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huh?

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I didn't understand, sorry 😦

cedar wave
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@plush yew That's pretty subjective. I don't mind C++ personally, C# is just my favorite language.

lethal venture
cedar wave
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And with Rider for Unreal - programming in UE is like a breeze now. Such a better experience than VS

midnight gate
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you just do set show mouse cursor

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it automaticly does it with a mose

lethal venture
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Okay

cedar wave
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Yeah...hot reload is still fairly buggy, lol. It is what it is though.

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Agreed

midnight gate
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can map variable value be a booealn?

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like key integer and value boolean?

rigid belfry
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alright, i changed my actor spawner a little bit, so now i get all actors of type Friend spawn point, and out of that array i get each transform, where i then add some randomness to the relative location and use that to spawn 1 actor. i then run this function with a for loop based on an integer array that i created which could also be called "ActorsToSpawn"

frank oar
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Is there any risk to moving/ re-organizing your files in your project ?
Just to tidy it up ?
I am pretty far into my project and it is getting a little unmanageable /messy.
Can I begin dragging and dropping files to organize

rigid belfry
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yeah

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there shouldnt be any big deal

frank oar
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phew... I just don't want to screw it all up

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thank you @rigid belfry

rigid belfry
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to follow up, i have these little spheres i use to see where the spawn points actually are. the collision is set to disabled and the actor is hidden in game. each spawn point will (currently) spawn 4 actors, based on that "actors to spawn" integer i was talking about. so i can drag another sphere and have more actors

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provided your actors are already set up and functioning, you could also use this to spawn in AIs, or even just random loot you want your players to collect

sullen rain
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What is error please help me...i am trying to packge my project

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this error is coming up

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last time i packged it didnt show up

dawn plover
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Can someone link me a video or tutorial for a definitive way to properly use sun and sky, especially how to build the lighting and shadows after adjusting the sun angle to my liking?

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For some weird reason my build always snaps back the sun and it shadows to default position.

exotic thicket
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Are there any particular gotchas with destroying actors? For some save/load logic I have, I'm destroying an AIController, but it seems it never actually gets destroyed πŸ€”

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(I added some code to track what's going on and indeed the AIController which I call Destroy on just... seems to ignore it)

dawn plover
static sparrow
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I think I need to repost this here. I think I fucked up

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Anyone ever made that mistake before? ^

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I can't find anything on Google or the Unreal Forums about it

fresh rampart
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is there a way to enable or flag a socket during some frames of animation? I have an animation where the character elbows and then does 2 punches. I could just do a line trace on all 3 sockets when he attacks using a notify independently if its an elbow or a punch and see what connects. But i was wondering if there is a way to enable only the elbow socket and then the notified function would check what socket is enabled and do a line trace from that one

midnight gate
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turns out

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that maps can only store 1 id

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for some weird reason

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i have a bunch of children set that all have a unique id

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but the map reads it all as 1 id

upper karma
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Hey so I'm followeing this tutorial (https://youtu.be/Z3mWSpKb3Kw?t=234 [timestamped to specific section]) and I'm wanting this helper AI to follow this helper AI right here. However in the tutorial the guy uses a gets player asset for the object value when this AI right here isnt the player. What do I do?

In this Unreal Engine Tutorial I show how to add an enemy with an AI Controller that follows the player.

It is a very simple AI but I introduce some basic AI components: The Blackboard, a Behavior Tree and the AI Controller blueprint.

See my social profiles here
G+: https://...

β–Ά Play video
viral fractal
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Isnt it quite obvious whats Missing?

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You will need a "get NPC character" node

mellow flame
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do you know how can i simulate physics of a static mesh inside the sequencer?

viral fractal
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Static ? You mean collision ?

mellow flame
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yes, basically a mesh falling and colliding

viral fractal
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Well the falling mesh wont be static

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But i think just as you usually assign collision proxy

upper karma
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You will need a "get NPC character" node
No not really, but thank you so much!

mellow flame
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if i hit play in the game the mesh is already simulating, i would just like to render the scene

upper karma
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I'm not seeing it in the get list when I search for it

surreal laurel
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I have a pretty large vector array (5000) that I need to reference about 20 values from in a different BP. What is less overhead: pulling the array directly in and grabbing the values from that, or setting 20 variables with the values I want from the source BP and pulling those variables in?

onyx halo
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hi, do you know a good free assets of trees and grass in 4k?

frozen pond
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hello boyz, you can retarget ANIMATIONS but can you retarget mesh to diffrent skeleton ?

brittle adder
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kinda

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right click the mesh -> skeleton -> assign skeleton

upper karma
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Do yall know where Get NPC Character node is?

thin hollow
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Hey can anyone help me here? I really need some help with WorldGrindMateriels... im exhausted

maiden sparrow
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i somehow managed to get raytracing working on my all amd computer with a Ryzen 3 and an rx480

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does anyone know why this works?

gloomy ginkgo
floral cliff
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owh, sorry.

upper karma
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You will need a "get NPC character" node
I'm sorry to just keep asking but do you know where that is exactly? I'm not sure I follow. I cant find it anywhere and google isnt any help @viral fractal

obtuse pendant
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Does someone have a tutorial/guide/documentation for player movement? Im looking for guides on root motion from start to finish but theyre all "just buy my 90 dollar asset lol"

maiden sparrow
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matthew palaje has a good one

upper karma
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me when i was using unity tho lol

grim ore
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@upper karma The Get Player Character node is a node you use to get the current player character in your level. You should be able to right click on your event graph in blueprints and type "Get Player Character" to get it

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it sounds like you have skipped the fundamentals of learning how blueprints work, you might want to check out some of the docs and tutorials on that

upper karma
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Oh no that's not what I'm needing tho. I'm wanting this one specific AI to follow another one, not the player.

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I', new to unreal so it probably is p obvious, I'm just not sure where to find it, I'm sorry.

rigid belfry
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is there a way to shade a material based on the its occlusion? say my camera is looking at an enemy, but the current enemy is hidden behind a box, i want in that case my material to display a different color on top of the obstructing object

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how would i even do that

grim ore
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then you have to look up how to do blueprint communication if you are trying to target the AI and not the character. We don't know how your blueprint is set up so we cant tell you how to do it. The idea is you need a reference to your 2nd AI so your first AI can follow it

upper karma
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I'll share a pic of it, one sec. Thanks for the look-up advice btw!

grim ore
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yep so you need to find some way for this 2nd AI to find the 1st AI right?

upper karma
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Yeah

grim ore
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are they the same class?

upper karma
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Yeah they are.

rigid belfry
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i also remember seeing some posts about having the player character always be visible, and have anything on top of it blur out, or something along those lines.

grim ore
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If they are the same class then it's going to be harder. Are both of the AI in the level at the same time? as in are they in the level before it starts at design time.

upper karma
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Yeah they are in the same level.

rigid belfry
grim ore
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look at tom loomans website for post processing materials, its probably the same concept but it sounds like what you want @rigid belfry

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@upper karma You can probably set up an exposed variable then and set it to the correct AI if you want. Drag off that Object Value pin to the left and let go and select Promote to Variable. Then rename it to something like OtherAI or EnemyAI or whatever. Then click the Eyeball to the right of the variable name in the details panel.

rigid belfry
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i think i have to do it inside the materials instead of tracing lines and what not. i'll try have a read on that website and watch the yt video later

grim ore
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you can then go into the world where the 2 AI are, click on the AI you want to change, in the details panel it should now show that variable name with a drop down list, and you can select the one you want it to know about from that list.

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it might be smarter to change your variable type on that variable to the class that your AI is as well to make it easier to find them and to make sure the correct item is being set

exotic thicket
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Anybody used string tables with enums? I wanted to try and give a nice "human readable" name for enum values, and now the damn enum editor just kinda broke and won't let me change any of the string table references...

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I can't even change the first value's string table ref anymore to turn it off either :P

upper karma
earnest violet
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Hey there you guys! I have a problem with pro horror hud asset pack. I am simply trying trying to remove the Exclamation notification from the compass when enemy ai is dead

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but for the love of god I must have tried about 80 different approaches over the last two days and it's being stubborn. Does anyone one know how I might achieve it please?

severe lodge
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Hey guy when i Import a Wall for Example out of megascans into ue4 it will only Show 1 side rendered and the other one is halfway invisible - anyone know whats going on and what to do? Thank you very much

earnest violet
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For some reason I am calling the objective notifier on a character that gives you the mission and this objective handling is excuted after some mission acceptence dialogue but I have the remove marker widget being excuted from the enemy ai afetr he dioes and it's not working!

strong schooner
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Hi, anyone using blender and zbrush>UE4>substance painter livelink>marmoset(normals)and substancepainter (other textures) workflow?

dapper vortex
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Some one work on vr ?

grim ore
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@upper karma yes and no. correct starting part but you skipped the part about clicking the eye to make it instance editable. Click the checkbox on the right that says Instance Editable then clear out what you ahve in the drop down. then go BACK into the world where you made the level and both of your AI exist, click on the one you want to set up this variable in, and in THAT INSTANCE of that blueprint in the world you can click on its details panel and you will have that same drop down list and you can then choose the AI that is IN THE WORLD that you want to talk about.

earnest violet
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i think maybe I might hav to cast bk to npc who gives you the mission, where create widget is and use a boolean but I'm not too sure how to go about this. Any advice you kind people can give will be gratefully appreciated! πŸ™‚

sonic pagoda
grim ore
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but I would recommend changing the variable type, right now you can see in the top right it says Object, I would change it to the class that your AI is so I guess HelperBP?

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@sonic pagoda the modes tab is gone in .25, it is now a button. You cannot switch it back.

sonic pagoda
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oh, thats good then

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thanks

bitter iris
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hey guys

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got a problem

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I'm having a memory leak with ue4 does anyone know a fix or how to tell where its coming from inside of ue4

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(gpu)

earnest violet
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Hey there you guys! I have a problem with pro horror hud asset pack. I am simply trying trying to remove the Exclamation notification from the compass when enemy ai is dead
but for the love of god I must have tried about 80 different approaches over the last two days and it's being stubborn. Does anyone one know how I might achieve it please? For some reason I am calling the objective notifier on a character that gives you the mission and this objective handling is excuted after some mission acceptence dialogue but I have the remove marker widget being excuted from the enemy ai afetr he dioes and it's not working! i think maybe I might hav to cast bk to npc who gives you the mission, where create widget is and use a boolean but I'm not too sure how to go about this. Any advice you kind people can give will be gratefully appreciated!

sonic pagoda
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how do you know its a memory leak jordan

bitter iris
earnest violet
dapper vortex
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Some one work on vr ?

earnest violet
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can anyone help me plz?

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This is driving me crazy!

rocky radish
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@earnest violet what issue are you getting from that bp?

earnest violet
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I'm trying to remove marker from compass when Ai is dead! πŸ™‚

bitter iris
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in that bp does it have anything about the ai dead?

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if so the compass/ui would be in a widget, so you could just remove from parent or visibility node

earnest violet
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I'm apply it from the end of enemy ai death event

bitter iris
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after teh death event try remove from parent and target to be the compass/market widget

hearty trench
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where can I start learning unreal engine?

lucid geyser
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Why doesn’t a spline point appear when I try to create a road?

I tried doing the CTRL + alt but it won’t create point like I see in YouTube tutorials

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@hearty trench you go to epic games .com and there are video tutorials under unreal engine section

hearty trench
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alright

lucid geyser
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@hearty trench they also have tutorials documents that teach you everything

earnest violet
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I did what you said Jordan but I had to cast to widget and now it wants an object! Do you know what that might be bro?

lucid geyser
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Except for when it come to clarifying on how to create spline points 😠

upper karma
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yes and no. correct starting part but you skipped the part about clicking the eye to make it instance editable. Click the checkbox on the right that says Instance Editable then clear out what you ahve in the drop down. then go BACK into the world where you made the level and both of your AI exist, click on the one you want to set up this variable in, and in THAT INSTANCE of that blueprint in the world you can click on its details panel and you will have that same drop down list and you can then choose the AI that is IN THE WORLD that you want to talk about.
@grim ore I'm really sorry but is it okay to ask that we jump into a quick call so you can guide me a little better? I understand what you mean, and I've checked the "instance editable" box, but it's not showing up anywhere in the details panel of Unreal. I hate to sound dumb and just keep bothering, so I really appreciate your patience with me :)

earnest violet
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Hey Jordan that did not work!

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This is literally doing my head in

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I've been trying to get this marker to dissappear for two days!!! HELP!!!!!

dapper vortex
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some one work on vr ?

earnest violet
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Hey there you guys! I have a problem with pro horror hud asset pack. I am simply trying trying to remove the Exclamation notification from the compass when enemy ai is dead
but for the love of god I must have tried about 80 different approaches over the last two days and it's being stubborn. Does anyone one know how I might achieve it please? For some reason I am calling the objective notifier on a character that gives you the mission and this objective handling is excuted after some mission acceptence dialogue but I have the remove marker widget being excuted from the enemy ai afetr he dioes and it's not working! i think maybe I might hav to cast bk to npc who gives you the mission, where create widget is and use a boolean but I'm not too sure how to go about this. Any advice you kind people can give will be gratefully appreciated!

dapper vortex
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some one work on vr ?

earnest violet
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Removing widet does NOT work either. What is a guy to do???

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This has caused me untold stress! I'm thinking actually about just stop developing with UE4 it always gives me one problem after another#

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Can anyone help? Is there another NODE other than "Remove from parent" that will actually destroy a widget?

rocky radish
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what's in your remove marker node?

earnest violet
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please elaborate??

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@ebon linden Yeah man a while ago now!

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there is no contact info 😦

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@rocky radish Just a target for hud manager and an actor to mark

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NOPE

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Only some shitty setup and migration videos on YouTube. I left this question on his youtube channel two weeks ago and still no response

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lrmmr see

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yeah I've found the email now so I guess I'll shoot him the question. Thx for the help man!

tame rose
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hey if anyone can dm me i need some help putting some cinematics on my canvas for my main menu

regal wyvern
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Hey guys can I please ask a quick question? I just installed UE4, started a project from template (1ps) and tried running the template game right away. I get random very short freezes every two seconds or so. Is it normal? I'm not sure if I should start learning it if it's lagging like this, who knows what happens later? (GTX 1050Ti, i5 7500, 8GM DDR4)

tame rose
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its not normal

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those are some pretty outdated specs

regal wyvern
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Yeah I mean I don't want to make some super demanding games, but I guess it should be enough to at least run template project without lag? Could it be because it's in editor?

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I mean other than ram and slightly slower CPU, my spec isn't that different..?

exotic thicket
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8 GB RAM could be a bit problematic, have you checked system resource usage while running the editor?

regal wyvern
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will do, sec pls

uneven wyvern
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Hi everyone, so i wanted to take some pro advices from you all, i want to make a fully functional mounting system, knowing that i want to include both my bow and melee attacks

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so how should it be done in the right way

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-attaching my horse to my char ?

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  • attaching my char to the horse
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or maybe make another actor that includes both together

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without the need of attaching an actor{horse} to another actor {char}

dapper vortex
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some one work on vr ?

lime girder
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We do! durp

dapper vortex
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ye i see

regal wyvern
tame rose
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well

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when you play in the engine

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you wont get optimal performance

exotic thicket
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that kind of stuttering is still kinda weird

tame rose
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click on the drop down arrow next to play

exotic thicket
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he's not even maxing out the CPU or anything

tame rose
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and set it to

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standalone game

regal wyvern
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ok sec pls

tame rose
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now someone help me i need to put a video in canvas

regal wyvern
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still there. I guess if it's weird I'll try to google a bit more, thanks

tame rose
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ye

white relic
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So I am havin this weird issue where render targets arent working anywhere

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opened a project from someone else and the materials are relying on render targets..and nothing

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is there some sort of checkbox somewhere ..like idk

clever flare
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I made a clock BP where the hands rotate every second. but it caps on 15 minutes. the reason for this is cause pitch counts to 90 degrees and then back down. is there a way to make it go beyond 90 instead?

proven mauve
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@clever flare I've done this before.

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Well for one, the term you can search for is Gimball Lock.

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Anyway, use an FVector, and convert to FRotator and back again.

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Oh, its the clamping, isn't it?

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Well anyway I got around clamping by using FVectors.

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FRotater is sort of a "dumb" class, and it always takes the shortest route

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Yep thats true.

frozen pond
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any1 knows blender here? i wanted to try something and exported + opened in blender -> saved -> imported from new file and got:

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sadly it crash

plush yew
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:/

frozen pond
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blenders add addional bone idk why

clever flare
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not sure what you mean. it's kind of my first BP

plush yew
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did you unselect leafy bones?

frozen pond
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yeah

plush yew
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oh than idk

frozen pond
plush yew
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oh select only mesh and armature

clever flare
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no it goes to 90 degrees and when i go further it goes back down

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when i search float theres alot

zenith herald
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hi all guys,
i've managed to decode the terrain of an old game and put it on blender through a python script
now i'd like to put that terrain on ue4. could you suggest me how?
do i have to recreate a decoder that puts it on ue4 or can i just export it from blender and use it in ue4.
it would be easy exporting the mesh but the material has a complex node-based structure (blender thing) that probably ue4 won't support.

clever flare
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that for each hand

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static mesh

frozen pond
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@plush yew thanks !

plush yew
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@frozen pond did i work?

frozen pond
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looks like, now it import without any crashes, and i can change skeleton without bones missing

plush yew
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kool

zenith herald
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meh, a static mesh? if my terrain is really huge the best thing i expect is it being loaded in chunks, does a ue4 static mesh support it?

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i guess using a terrain will bring many optimizations

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yeah as i thought

frozen pond
plush yew
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ok well

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looks ok to me

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right guys?

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:C

zenith herald
#

but you'll need to make a properly segmented heightmap texture for that
@plush yew

sure, i can make a heightmap for it
i just have to recreate the loader and make it output the heights on a heightmap texture

frozen pond
#

now i need fix weigh paints probably

#

but anyway its importing fine

zenith herald
#

i have to study it further

plush yew
#

its supposed to be a first person character but idk what im doing wrong.

#

you mean do i have the default pawn as my character?

#

in the gamemode

#

than yes

#

actually lemme check rq

wooden heath
#

Hello

plush yew
#

@plush yew thx i rlly needed that advice

#

πŸ˜‰

wooden heath
#

i am new here and i need some help with my unreal multiplayer android project game...where i can found persons can help me with some things about dedicated server for android game..thank you so much guys

#

Lorash hi! the message is for me?

#

Thank you

#

i can tell you what i need like help?

#

Ok Thank you Lorash so i need go to multiplayer section?

plush yew
#

i cant get the default player spawn (bean lookin thing with controller) to spawn in my character when i press "play"

#

i setup the gamemode and set the default pawn to mine

mint raptor
#

how does unreal handle line traces for objects that have their opacity set to 0? The editor seems to know some how run time nothing changes.

plush yew
#

yes it should be, i went to "edit" and then "project settings" and then "maps and modes" and made it my gamemode.

#

i see

#

that might be it

#

how do i get to that?

mint raptor
#

@plush yew was that directed at me?

#

@plush yew Editor seems to know. If I make half an object invisible, I can click through the half that is invisible in editor, it ignores that half, but then I can click the half that is visible. I'd like this behavior at runtime as well.

#

and when I say click through

#

I mean select objects behind it

plush yew
#

@plush yew its set to none

mint raptor
#

so basically look at their source to see how they handle editor clicks?

#

As they are probably doing what you see

#

for workability sakes

#

if you didn't mean source then?

#

trying to figure out best lingo for this search

#

almost seems like masked line traces

plush yew
#

i made the character from scratch, are there blueprints i need to have completed before being able to controll him? i setup the "W A S D" and "Mouse X and Mouse Y" but its not letting me go into his camera mode.

#

ima try that

lethal venture
#

How can I add the target part

#

okay thanks

dapper vortex
#

vr -after package camera behind my game object, but on game engine all works nice some one know what cann happend ?

lethal venture
#

I got it thanks πŸ™‚

digital badger
#

Anyone know if the header of a *.sav file contains any data that is used to read the file?

agile aurora
dapper vortex
#

after package camera behind my game object, but on game engine all works nice some one know what cann happend ? only on vr,

grim ore
#

@dapper vortex how is your game settings the camera? it sounds like it cant find the camera in the build version or however you are setting it is not running. you need to debug

dapper vortex
#

I mean bsc in engine work nice for vr/and for pc

#

when i do exe, pc work nice, but vr not

obtuse pendant
#

whoever thought of blueprints deserves a smooch on their forehead

dapper vortex
#

@grim ore what u mean settings camera ?

#

this problem only, after package on vr

grim ore
#

it sounds like your VR software is not starting up

dapper vortex
#

No no, its start , i have vr on my head i see game

#

but i see not from camera

wooden heath
#

Hello Guys : any one have idea about the google cloud server solution : (Kubernetes and Agones) ?

dapper vortex
#

this one right

grim ore
#

does the camera move when you move the HMD?

dapper vortex
#

when i move yes its move but

#

im not sure this is camera

#

bsc i have camera on orther position

#

lol

grim ore
#

you might have to show some screenshots or something else

dapper vortex
#

yes

#

can i show u on pm ?

#

or this is not possible?

#

i dont want spam here

grim ore
#

I dont read PM's, and someone else here might have an answer. If not you can try in #virtual-reality

dapper vortex
#

norma view - ok

#

vr ok too in engine

grim ore
#

any reason there are 2 cameras?

dapper vortex
#

VR

grim ore
#

also build and editor might not have the same process, how are you choosing which camera is being used?

dapper vortex
#

exe

#

there is one camera sorry this 2nd its just to trash

#

on package i never chose anything aobut camera

#

wait u mean build or package

grim ore
#

well your vehicle has 2 cameras

#

it looks like your game is choosing one at random when you play, you should remove or disable the cameras you are not using

dapper vortex
#

I will try

#

but

grim ore
#

the EDITOR and PACKAGED builds can do different things, the EDITOR might be picking one camera when you hit play and PACKAGED might be picking the other

dapper vortex
#

this two cameras

#

have same place

#

u know what i mean ?

#

no one cameras look like that like a vr screen

#

sorry for my english

grim ore
#

your vehicle shows a CHASE CAMERA on a SPRING ARM, I doubt its the same location as the other one

#

the VR picture looks like the chase camera

dapper vortex
stray tundra
#

when I use Exclusive nativization in 4.24.3 and package and then stat the game, it crashes and I get this kind of error on multiple classes
-16.55.41:991][ 0]LogStreaming: Error: Cycle Node /Game/GameModes/BP_Deathmatch

#

any idea why?

grim ore
#

@dapper vortex welp we can argue over this all you want, your game seems to pick a wrong camera and you have more than 1 camera so disable or remove the extra cameras to see if it fixes the issue

white relic
#

Anyone know how to fix this in blender? I don't want these super stretched vertices...because when applying a texture in UE4 it stretches it along the vertices. How do I break it up so it's even? Subdividing does nothing

dapper vortex
#

@grim ore yes sir

#

@grim ore lol i deleted, but haha now its work nice but i look right this is loook left

#

and i look left, vr looks right

#

lol

agile aurora
#

is there anything I can do to make the engine itself run faster

#

when I search up UE4 optimization I just get how to optimize the game

#

but the UE4 program itself is constantly taking up 90% of my CPU

white relic
#

wow

#

what cpu do you have?

plush yew
#

anyone here know how to make a harpoon mechanic?

granite magnet
#

I've downloaded a free tree pack from the store and these are the values.
Are these too many tris? Or I just don't understand how I could optmize my foliage. Im pretty new to unreal so yeah.. maybe it's that πŸ˜… but other than that is the tree maybe too high poly? Because if I move near this small "forest"

#

I'm getting very hard frame drops

kindred tusk
dapper vortex
#

@grim ore what can be wrong about this movment on vr wrong left/right

grim ore
#

the camera could be backwards?

hearty walrus
#

How do I fade objects in the way of the camera?

dapper vortex
#

@grim ore uh idk why when i left right this is go left

subtle hatch
neat forge
spare sun
#

@granite magnet try profiling, it's most likely not the amount of tris - especially if there's lods. stat commands and visualizers will help finding the bottleneck

plush yew
#

hey guys, what does a spline do?

plush yew
#

@neat forge ah okay, cuz see, I'm trying to make a sort of harpoon mechanic in a 2d platformer (think of Yoshi's tongue) and I was wondering how I'd go about it, like to get a cable to extend to an object, then attach, then pull it back towards you so you can hold it, would any of you guys maybe know how to do that? I'm really new to UE4

neat forge
#

I dont think a spline can be used for that

plush yew
#

and when I was googling it, I heard something about splines, so I thought maybe that would have something to do with it

#

ah, why not?

#

doesn't a spline attach one object to another?

#

i need help, ive been following Unreal Engine 4 Tutorial - Animation Pt.1 Character Setup by Ryan Laley and i cant get the default player spawn to spawn in my character. ive setup the gamemode and movement controls exactly but for some reason its not working. and when i manually put in my character with the camera attached 1st person (to his head) it wont use the 1st person camera.

grave spruce
#

spline mesh or bone rig can work

plush yew
#

or am I thinking of a mesh maybe?

#

@grave spruce mind giving me a hand in #blueprint ?

kindred tusk
#

Can someone help me

plush yew
#

or maybe you'd know some good tutorials on how to spline mesh?

#

@plush yew yeah, I have, but see the thing with that is that it pulls the character toward an object, whereas I wanna pull an object toward my character

#

think of Yoshi's tongue

#

oh, well how would I go about doing that?

hearty walrus
#

How do I change a boolean from another variable?

#

I'm trying to change InLevel to true when entering a room, and setting it to false when the player leaves

plush yew
#

does anyone here have experience making a first person character setup from scratch?

#

because i need someone to help me with a problem.

hearty walrus
grave spruce
#

this is part of the rig

#

do animation

#

attach it to the tongue bone
later destoy it before the egg

plush yew
#

@grave spruce attach what to the tongue bone?

grave spruce
#

skeletal bone

plush yew
#

hm, again, I'm really new, maybe I should just watch a tutorial

#

I can really only find tutorials on grappling hooks, but maybe you guys can help me later reverse engineer it into a harpoon

thick herald
#

@granite magnet that looks like it's from Project Nature? The poly count is fine, but you may want to adjust the cull distance on them. They come with well set up LODs so that is unlikely to be the issue.

grave spruce
#

gravity gun can also help you making the harpoon

plush yew
#

@grave spruce I had a feeling it could, is it also possible to make it in paper 2d?

grave spruce
regal wyvern
#

Hey guys, I posted here about an hour ago. I had problems with this weird stuttering every two seconds when running a game, and according to google there are more people having the same issue. For some reason, unchecking following option (in a templeate 1ps project) completely solves the freezing issue. Why does UDP related problem affect template project if it's not connecting to internet? Also, is this UDP option going to affect my ability to create multiplayer game eventually? I assume yes?

kindred tusk
#

Can some one please help me with getting the time function to lower by .5 every 10 seconds

plush yew
#

@grave spruce oh I think I'm starting to get it; so in Yoshi's situation, that means I'd have to add a sprite socket to the tip of his tongue for each animation frame for him to grab an enemy with, right?

stuck skiff
#

@kindred tusk use a timeline, set the desired length and values at the key moments that you are interested in

kindred tusk
#

Thank you

regal wyvern
#

Oh btw, I would like to add. Due to UDP option in question, not only template project is lagging, but whole UE4 is lagging at fixed intervals...wth :S

#

Can I report this anywhere?

granite magnet
#

alright thank you @thick herald @spare sun @subtle hatch I will check your answers out πŸ˜„

thick herald
#

You may want to make sure you have correctly set everything up too, especially if you've merged multiple Project Nature packs.

lost monolith
#

I have a question, I am trying to make a photo realistic world with quixel, but every time I import something my core i7-9700k goes to 100% turboing up to 5.0 ghz while my graphics card stays to 0%. Is there a way to take some stress of my cpu by utilising the gpu

thick herald
#

You mean Megascans? Importing assets can take a bit of time, nothing you can do about it really.

lost monolith
#

Yea I mean megascans so my graphics card is pretty useless in this case

thick herald
#

For importing, yup.

lost monolith
#

Ok, thx

lavish garden
#

wonder if UE will split off into game engine group and movie/tv group.

regal wyvern
#

There is no 'Windows' under platforms options at report a bug section? πŸ˜‚ πŸ˜‚

#

oh there is

#

I'm dumb

lavish garden
#

that's cause no one uses windows anymore, where are you? πŸ˜‰

regal wyvern
#

hahahah πŸ˜„

lavish garden
#

(just kidding)

regal wyvern
#

I'm used to opening a drop down and typing what I need, but seems in this case it's not working πŸ˜„

lost monolith
#

Sorry if I disturb again but I was wondering how to add collision to imported 3D assets from megascans, sorry for stupid question but I am very new to game dev

#

Yes

#

Thx very much

tight prawn
#

is there a console command

#

to set the location of the player in map ?

violet yoke
#

There is whey to add object(actor) to scene without use spawn from class.

tight prawn
#

console command ?

violet yoke
#

I think is impossible from command line but maybe something ass posses of controler

#

@tight prawn change transform? or to spawn?

#

@tight prawn Maybe you can create function in actor to change or transform and call this in command line

surreal laurel
#

I've been scratching my head over this for a while - I'm trying to set the values of an array so that each sequential index would be something different (in my case, each sequential index would just be it's own index number times 100, so that 1=100, 2=200, 3=300, etc.). I'd like to do with it with a loop somehow, so that all indices get set simultaneously and I wouldn't have to manually set all the array elements separately. In addition, the entire setup needs to continually refresh so that the values stay updated. What would be a good way to accomplish this? Sorry if the explanation is confusing, still learning

open wadi
#

Afternoon / evening everyone. I'm attempting to migrate from UE 4.24.3 to 4.25.1. Is it safe enough to simply open the old projects with 4.25.1 and UE will convert them?

#

Since it's a subversion upgrade I assume the projects are 99.9% compatible, none of them are particularly complex as I'm studying the engine.

quiet latch
#

25.1 has issues on win 7... wait

open wadi
#

I'm on Win 10.

#

Same issues exist on Win 10?

#

Or is it just indicative of the fact that 25.1 has issues in general?

quiet latch
#

so you're not launching anytime soon.. cuz your players may be not ^^

open wadi
#

haha.

#

Ok, I'll wait.

#

Thanks for the advice @quiet latch.

quiet latch
#

✌️

plush yew
#

can you make cool games like terraria with unreal?

shut minnow
#

Question for you guys. I have a model of a flare gun I made with hammer, trigger, barrel, and body as separate objects with actions assigned for animations. It appears based on a lot of reading online that I can either:

  1. Socket these together and animate them separately, or
  2. Merge all four in to one object and give it a skeleton, then animate the skeleton.

Is one of these approaches objectively worse than the other?

cerulean sandal
#

I would personally go with the FIRST One, but its up to you

#

First*

shut minnow
#

It seems like it's the cleaner but more time-consuming option

cerulean sandal
#

Hm

shut minnow
#

I'll give the first one a go in any case - just wanted to sanity check that I wasn't doing something crazy

#

Thanks

alpine laurel
cerulean sandal
#

Make sure the player in the Blueprint Is at 0, 0, 0

alpine laurel
#

it is

#

it just randomly decided to do that

ashen scroll
#

Turn your computer off and on

alpine laurel
#

🧠

#

yeah if only that worked

#

I just cant understand why this happened by me adding a widget to the viewport

wheat hare
#

Perhaps something in your scene is bound to the viewport

dapper vortex
#

Some one have tutorial how to import ''car'' to ue4 ? i mean i have now one but i want nicer car .

alpine laurel
#

only the image that shows at the stat of the level

#

nothing else

wheat hare
#

@dapper vortex Migrate?

dapper vortex
#

Im not sure im newbie it, i had this ready project from ue4

#

advanced car something

wheat hare
#

There's a tutorial on YouTube that's recent for the drivable cars basic pack from last month, that has a lot on how to migrate vehicles between projects and merge the player controller.

dapper vortex
#

Ok i got it

#

i think

ornate vessel
#

does anyone know a good tutorial for knockback on an enemy after a certain attack?

dapper vortex
#

uh but i just want change, dont want be drivable to enter car, i just want change model

#

lol

wheat hare
#

Import the fbx and switch it with what's there?

dapper vortex
#

ye

#

but

#

when i switch mesh

#

dont want drive

#

just stay

#

lol

#

hm?

uneven fractal
kindred tusk
#

how to i change the gun in the FPS template to only be able to fire once in a set amount of time

limpid surge
#

Anyone know how to change the units of this zoom indicator? It doesn't seem to care what units you use in your project settings, or what you set for the ruler/measurement tool:

#

I'm using 1uu=1m, but this is in 1uu=1cm

agile aurora
#

help me

#

how can I reduce this

little falcon
#

xue hua piao piao

agile aurora
#

bei fung xiao xiao

little falcon
#

lol

agile aurora
#

but srsly

#

how do I make it

#

not compile thousands of shaders

little falcon
#

you shader is way too complex?

agile aurora
#

I have no shaders

#

just imported materials

agile aurora
#

well I guess those count as shaders but

little falcon
#

How come...

agile aurora
#

some of the grasses

#

and that rock in the top corner

#

and it's completely eating away at my cpu

surreal laurel
#

hey how would I grab all values of an array and convert to a string?

agile aurora
#
string somethin = "";
for (int i = 0; i < arraySize; i++) {
  something += array[i];
}
#

supposedly

#

it's been forever since I've used strings in C++

#

not sure if they work like that

#

wait so

#

how do I adjust the affinity?

#

sorry, I'm brand new to UE4 πŸ˜…

#

and also what does the affinity affect, visuals wise?

open wadi
#

Question: Is it possible to run two different versions of UE4 simultaneously? Or does that lead to the collapse of the universe?

agile aurora
#

setting up the hive mind

open wadi
#

Yes to which part? I don't want to end up collapsing space and time.

agile aurora
#

oop

#

also

#

since I'm super new

#

could anyone direct me to a simple and short tutorial on how to place folliage?

#

I have a whole bunch of meshes and I want to just scatter them all randomly down on a surface

#

all I have is this

#

I tried copy and pasting manually but that got tiring

#

and I know there's a way to do it since I saw it in some previews/tutorials

open wadi
#

If you create a project with the settings set to Blueprint, can you later add C++?

agile aurora
#

I think so

uneven fractal
#

you merely adopted the shaders

hushed hare
#

this server really is a life saver

uneven fractal
hushed hare
#

@uneven fractal are you making voxels in blueprints?

agile aurora
#

nvm I figured it out via youtube

#

but uh

#

it looks a little

#

circular

hushed hare
#

lol

uneven fractal
#

90% of it is in blueprint but 10% of it is c++

hushed hare
#

ah

#

thats cool still

#

most voxels you see in ue are at least 50% c++

#

how well does it run?

uneven fractal
#

the chunks of the world overlap for complex reasons so this function is meant to handle situations where I want to deform voxels that multiple chunks share

hushed hare
#

o damn ur even having deforming

kindred tusk
#

Does any one know how to limit fireing speed in the FPS Template for example only being able to fire every .5 seconds

uneven fractal
#

set a bool to false whenever you fire with a .5 timer that sets it back to true

#

control if the firing occurs based on that bool

open wadi
#

If a level has a GameMode override, where is that listed in the level?

agile aurora
uneven fractal
#

world settings

open wadi
#

Trying to determine why I don't see World Settings on my right sidebar.

uneven fractal
agile aurora
open wadi
#

Details and World Outliner are empty.

uneven fractal
#

click the window button and make a world settings window

open wadi
#

@uneven fractal That did it! Thank you much.

uneven fractal
#

it's not there by default since it's rarely used

hushed hare
#

is this flicker when i teleport with rotation while moving backwards caused by the engine loading in things that were hidden because i cant see them?

#

that tiny 1 frame flicker is bothering me and idk whats causing it

agile aurora
#

is 27000 objects a lot?

uneven fractal
#

where is that shown?

agile aurora
#

very top right corner

#

it's not even using my CPU

uneven fractal
#

hmm I don't have that

#

regardless if you have .4 fps then yes you have too many objects

agile aurora
#

but

#

it's basic grass :(

uneven fractal
#

what is the grass made of?

#

actors? instanced meshes?

agile aurora
#

maybe my computer was not meant to handle these types of games

#

no idea

#

probably meshes

#

also

uneven fractal
#

your computer can run with that much grass but you don't know what your doing so...

agile aurora
#

how do I set the affinity to "low"

#

ouch

#

I mean it's true but

#

butthurt

#

lol

#

oh that makes more sense

hushed hare
#

so ive narrowed down this flicker to definitely slow rendering

#

when i freeze rendering, you can see exactly whats happening

#

how can i disable this?

#

im not sure what words to use for this but i think this is "culling"

#

how do i turn that off

#

my game doesnt need it anyways

agile aurora
#

backface culling?

hushed hare
#

no

#

its unrendering things that arent visible

agile aurora
#

ah

#

I mean

#

that's sorta backface culling

hushed hare
#

dynamic occlusion i think

agile aurora
#

also it's more not rendering them in the first place rather than "unrendering" it

#

wait shit uh oh

#

I'm running out of ram

#

not good

#

very not good

hushed hare
#

download more

#

ez

#

dammit this is a problem

#

so

#

i want to hide objects out side of the clip planes

#

but only for scene captures

#

for the player i want this culling stuff disabled

#

is it possible to turn off culling on a camera

#

im not even sure if im using the right terminology here

tiny sonnet
#

can someone tell me whats wrong with this? i tried to make it so if the user clicks out of the widget, its stop showing the mouse cursor

hushed hare
#

@tiny sonnet is your game singleplayer or multiplayer

tiny sonnet
#

multi

hushed hare
#

okay so you cant use get player controller

#

um

tiny sonnet
#

wait wut

#

i not well-versed with UMG, wut do u mean

#

im getting the owning player controller

hushed hare
#

from what i know, you need to reference the player controller as the target when you hide the cursor

#

does owning player return a controller?

tiny sonnet
#

ye

hushed hare
#

are you sure its returning true?

#

make a print node that prints the outcome of the branch

tiny sonnet
#

ok

#

ok i think i reverse the nodes lol

mossy nymph
#

go to your epic launcher, find the unreal installation, down arrow for options and install editor symbols for debugging @mossy tangle

#

then you just might have enough information to start debugging this

mossy tangle
#

Doing that now, Thank you.

honest rune
#

should people be blanking out their account IDs on screenshots like that?

#

it seems awfully specific... lol

open wadi
#

If I had a new BP game mode, and it was for the Intro level, what's the proper UE4 naming convention?

#

BP_GameMode_Intro?

mossy tangle
open wadi
#

Or is it BP_GM_Intro?

kindred tusk
#

how to i randomly spawn in an enemy and then attack you

honest rune
#

@polar hawk shameless plug, please send royalties

tiny sonnet
#

is there a difference between get controller, and get player controller?

scarlet birch
#

A controller isn't necissarily a player controller.

tiny sonnet
#

there is no way to access the player controller from the playerstate, this is the best workaround i found

radiant jasper
#

it works fine when running on pc

plush yew
#

Do you have to set the material to mobile?

radiant jasper
#

yup

#

sm5

plush yew
#

Gl

radiant jasper
#

?

plush yew
#

Will rebuilding help?

radiant jasper
#

ive tried that

plush yew
#

I haven't touch mobile in ages hence the gl bit

radiant jasper
#

but like

#

im just tryin to make the map work

plush yew
#

Is the black part use the same material?

radiant jasper
#

yea

#

in the map preview it shows correctly

#

but when i play it it doesnt work

#

would i get in trouble for @'ing everyone

restive eagle
#

you think regular users can ping thousands of users? πŸ˜„

radiant jasper
#

@everyone

#

yea

restive eagle
#

doesnt mean it works

radiant jasper
#

i mean

#

i guess we'll find out

#

@everyone

restive eagle
#

i mean its obvious

#

without even testing

radiant jasper
#

do yk how to fix problem

restive eagle
#

become an admin

#

or a mod

radiant jasper
#

no not that

#

in mobile the lighting doesnt work

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and the textures show up black

restive eagle
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it only happens on mobile?

radiant jasper
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while running in metal es31

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yes

restive eagle
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no clue then, never worked with mobile stuff

radiant jasper
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apparently no one has

restive eagle
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i think most people stick with unity when it comes to mobile

radiant jasper
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im just trying to convert my pc game to ios

restive eagle
radiant jasper
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do yk how to make it so there's no lighting

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like there's an option to show it as "unlit"

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and that works

restive eagle
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delete all light sources i guess πŸ˜„

radiant jasper
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they are

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but so it looks like it does under the "unlit" option

restive eagle
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sorry thats not my cup of tea, i have other team members who dabble in this kind of stuff

radiant jasper
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lighting?

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alright

restive eagle
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yes, i mainly work on game mechanics

radiant jasper
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but isnt lighting like a basic fundamental

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i just started unreal a week ago

restive eagle
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depends on what you call basic, sure its pretty basic to change the intensity and other options

radiant jasper
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just to make it show

restive eagle
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but there are professions that solely focus on that

radiant jasper
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so i can see things and textures arent black

restive eagle
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dunno, add a directional light if you dont have one

radiant jasper
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it stays black no matter what I add

restive eagle
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then its either problem with your material or how it is being rendered for phones

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cant tell you more

vernal thicket
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@radiant jasper what have you got the material on? Have you tried flipping it around?

radiant jasper
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the material works on pc

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and shows when unlit

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not a problem with material I think

vernal thicket
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I mean have you tried flipping whatever you've got the material on

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So if you have it on a plane rotate the plane

radiant jasper
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wdym

restive eagle
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flip it like a pancake

radiant jasper
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no i get that but why

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i cant see it from any side

restive eagle
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because if its one sided then you wouldnt see that its there

vernal thicket
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^

restive eagle
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but i guess thats not the issue here

sonic vector
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Hi everyone, I'm having a bit of an issue, and I'm wondering if anyone here had experienced this, my viewport in 4.25 is glitching out, and the UI in general is fuzzy, in a low res kind of way. I've just done a windows update and I hope that wasn't the cause lol

radiant jasper
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not me

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unreal is dog shit in other ways

vernal thicket
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Jeeze

sonic vector
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I don't understand why it has to do this when I have a deadline lol

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Unreal, for all its faults and shortcomings, has in my experience at least, worked

radiant jasper
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well ur lucky

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my textures are all black cuz lighting refuses to work

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i put in 200000 directional lighting and nothing lights up

sonic vector
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check your exposure settings maybe?

radiant jasper
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where?

sonic vector
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let me get a screenshot one sec

restive eagle
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cant imagine that will fix the issue

radiant jasper
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keep in mind this all works in the sm5 preview

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it is a problem with metal

sonic vector
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ooh

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then yeah the EV isnt the issue

eternal rain
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I'm learning to make a Pause Menu right meow and it occurred to me that if I'm making a traditional RPG with turn based menu combat, will my battles basically be a variation on Pause Menus? With the caveat that the player has to win or run away to "close the menu", and that its activated as a chance event?

sonic vector
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also it appears my issue is isolated to 4.25.

radiant jasper
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@eternal rain theyd be different levels Id think

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and there would be a button to go to the main level

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you should make a map for your combat

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you will use the widget blueprint aswell tho, for various buttons

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and other stuff

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but how do I fix metal

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@sonic vector

restive eagle
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do this

radiant jasper
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done that many times

restive eagle
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for some it fixed the issue

radiant jasper
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will try again

restive eagle
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but you are not alone with this problem

eternal rain
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I thought of different levels. One thing I want mine to do is have the enemies appear on the screen without jumping to a new scene.

restive eagle
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just check google, plenty of suggestions

quick cloak
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Guys I created blend material with megascans livelink and wanted to vertex paint my mesh with it but it wont paint

radiant jasper
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@eternal rain just create more actors and place them in the level

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or animate them in, however u wanna do it

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and that didnt fix anything btw @restive eagle

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actually now the skylight wont work anywhere

eternal rain
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that is the plan; would that be to say that combat is another level but one that overlays the menus over the existing level without hiding it?

radiant jasper
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completely separate level I think

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idk u should prob be using rpg maker for rpg's

restive eagle
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unreal cant make rpg?

radiant jasper
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no it can

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but rpg maker is better

eternal rain
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My RPG is a 3D dungeon crawler

radiant jasper
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3d?

eternal rain
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ya. Outside of combat it looks and controls kinda like an FPS

radiant jasper
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so like persona

eternal rain
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ya

radiant jasper
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ok

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yea unreal is fine for that then

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so what do i do tho

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is this an un fixable problem?

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cuz if so how tf anyone be making mobile games with unreal

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skylight just isnt working

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at all

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ok skylight works but not with metal now

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is there another unreal discord server

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this ones a bit unhelpful

restive eagle
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we are not your personal assistants lol

radiant jasper
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never said that

restive eagle
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you need to be patient

radiant jasper
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but is it not true

restive eagle
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do some research first

radiant jasper
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ive spent hrs on this lmao

restive eagle
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leave that problem aside then and do something else, after you spend couple of years using unreal you wont have these kind of issues

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i mean he only used the engine for a week and cries that no one helps him

radiant jasper
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this is a problem with unreal tho

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everything is fine until i run it with metal

restive eagle
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then report it as a bug and wait for it to be fixed

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but im pretty sure that its lack of experience and no the engines fault

radiant jasper
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then what am i doing wrong

restive eagle
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the best you can do is to write a full description on your exact issue with some pictures, maybe someone who worked on this will see and answer you

radiant jasper
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there are no tutorials for making a mobile game

restive eagle
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we have different time zones as well, maybe the person that knows your problem is sleeping now

vernal thicket
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^^ I second that tbh

#

Anyone experience in upgrading project? is it as simple as moving all current project files into a new project on the newer version?

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I need that new groom tool to save time and am currently running 4.23

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Dunno wether to move my project to 4.24 or 4.25?

restive eagle
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if you are just jumping 1 version up it should be relatively easy

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just right click on your project start file and select switch engine version. be sure to make a back-up first

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some things might break though, depending on how much the code has changed

full goblet
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how bad is working with UE4 on mac os

vernal thicket
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Ahh okay, the only thing i've got which they are gonna remove is matinees, have they removed taht yet?

restive eagle
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not exactly sure, it still might be there but it would be a good idea to redo that system

plush yew
#

Hello guys, good morning, I tried yesterday to setup when I overlap in trigger box to popup widget, you will see 3 colors about the furtniture(cube), when you click the green button I want to change the color of the furniture to green, idk how to do it, I watched videos for scalar parameter ue 4 ui widget and read the docs but it didn't help me 😦

full goblet
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how bad is UE4 on mac os

vernal thicket
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Why would it be bad?

full goblet
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isnt it more optimized for windows?

vernal thicket
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Oh, I've literally no idea?

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Try it

full goblet
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Well i dont own a mac. Im trying to gauge if it would be good for it or not

unique kraken
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first time trying ue4.25 foliage painting, anyone knows where the heck the brush size is?

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i feel really dumb bcs i srsly cant find it

restive eagle
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you mean this?

unique kraken
#

4.25

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its not there anymore

restive eagle
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oh πŸ˜„

unique kraken
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but the moment i asked i found it

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typical

restive eagle
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that happens a lot, just as you post it

unique kraken
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its easy to miss tbh lel

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hmm

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i cant use actors as foliage? thats a problem

vernal thicket
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Is there not a way to change the engine installer location? All my Epic games related stuff is on my 2nd drive yet the installer is trying to install onto my primary drive?

unique kraken
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pretty sure mine is on the 2.

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when installing doesnt it ask?

radiant jasper
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i changed it

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pretty sure it's through epic games

vernal thicket
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No it just says unable to install onto drive coz not enough space

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for some reason it wants like 36gb?

unique kraken
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i installed mw yesterday, had 100gb

vernal thicket
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Why's it so big?

unique kraken
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so a game engine just has 36, not that much

vernal thicket
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Epic games leaves shit just about everywhere

unique kraken
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36gb is honestly not that much lul

vernal thicket
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No I know but my primary drive is only like 120gb

unique kraken
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same

vernal thicket
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My secondary is where the space is

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for some reason it had created a secondary folder just for the 4.25, so i deleted that, and now i can't start the download at allD

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xD

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Becasue I cant click install it just gives me the option to 'resume'?

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ffs

plush yew
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my problem?

sullen sonnet
#

Anyone know why root motion animation doesn't work if use play animation node in character bp but montage works?

restive eagle
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@unique kraken you can place actors with foliage tool

unique kraken
#

huh

restive eagle
unique kraken
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how

restive eagle
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create this

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and open it

unique kraken
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AAAAAAAAAH

restive eagle
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you will be able to set your actor class

unique kraken
#

i would have done a ton of work for nothing

restive eagle
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thats how you usually place trees that could be cut down

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or in other words, interactive foliage

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always do some research before abandoning the idea

unique kraken
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hmm

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i cant get it to work it seems

sullen sonnet
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@restive eagle i need you again πŸ˜›

restive eagle
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just post it, i will try to take a look but no promises πŸ˜„

sullen sonnet
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i did

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Anyone know why root motion animation doesn't work if use play animation node in character bp but montage works?
@sullen sonnet

unique kraken
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it seems like it doesnt place the actors

restive eagle
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have you checked that animation to be root anim?

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@unique kraken sorry to hear that but it should be possible. maybe its an issue with 4.25

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try looking up some tutorials

sullen sonnet
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root motion is enabled

unique kraken
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hmm its now placing it but my bp doesnt look like it should hmmm

sullen sonnet
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@restive eagle

restive eagle
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this maybe

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inside your animbp

unique kraken
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ah got it working

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very nice, thx

sullen sonnet
#

that i set it for everything

restive eagle
thin hollow
#

Say, does anyone know if its possible to open .mat files with c4d or blender ? I am using umodel to export models and textures from Valorant, but most of the textures are exported as .mat files

sullen sonnet
#

yup

restive eagle
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hmm, you sure 100% that its a root anim? does your character move in the anim preview or just stands in place?

sullen sonnet
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So the root animation supposed to lift the character in air, maybe it's gravity issue ? but then again montage works @restive eagle