#ue4-general

1 messages Β· Page 767 of 1

rigid belfry
#

but i can also be wrong

vernal dock
#

yeah im gonna give up and just learn unity for iphone games...fuck it

#

im so annoyed cause i know ue4 pretty well

rigid belfry
plush yew
#

ummm I dont have shit ton of money but if that helps me get results like that ... I can make shit tonn money

rigid belfry
#

hold on, the motherboard is wrong

plush yew
#

i do walk throughs with 3ds max n its takes way too long

rigid belfry
#

those guys are legends

#

yeah dude youre gonna be rich

plush yew
#

damn .... all iwanted to know was 2070 and 2080 have similar bench marks but will the rtx cores help more in UE4

rigid belfry
lethal venture
#

Hey, where can I see my outputs?

white relic
#

Is there a way to attach an actor or something to the spawn location of this emitter, to do something like increase the wind in the grass and or change the material of the landscape?

#

........any tutorials you'd recommend XD ...I've been at this..uhm..3 weeks now? That's all the experience I have

fringe belfry
#

hi im new

white relic
#

ohhh i see

#

I can do this I can do this

#

😐

lusty osprey
#

can someone help me im getting this error:

#

Assertion failed: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp] [Line: 45]

hoary silo
#

I get the same error too, but it randomly happens for me, and I have no idea why it happens

white relic
#

create a blueprint that changes the material instance of your grass
@plush yew Hmm. So I can change the wind parameters for example of the grass...but it does it globally. Is there math I can do that only changes based on a radius...I'm assuming I need to add something the material function of the wind in order to do that now...

#

I essentially want to accomplish a couple things; Change the wind from strongest to weakest from the center of the tornado (which is a niagara system) ...change the material of the landscape...

hybrid light
#

i need help

#

how can i make it so
i can block using W and D inputs at the same time
i want to remove that sideway

#

if anyone provide me with an example Bp Pic

#

that would be very much appreciated

lusty osprey
#

I get the same error too, but it randomly happens for me, and I have no idea why it happens
@hoary silo some people say that if u reinstall ur drives it fixes but i didnt do that yet

forest ingot
#

it happens randomly every 1-50 minutes, don't have to have any level loaded or anything

#

I verified my files and it ran fine for a day but after i closed the engine and reopened it's doing it again

#

can't verify my files everytime I wanna run

hybrid light
#

anyone

#

help

mild belfry
#

Just wanted to be sure, is there any risk of getting my project stolen (data mining etc.) if i share a build of my game ?

sleek solar
#

It is possible to modify packs and enable/unlock console, so yeah there is always a risk πŸ˜„

mild belfry
#

@sleek solar ok, then i wont share with people i dont trust. Gonna share videos rather than builds

#

Thanks for the answer

sleek solar
#

Honestly if you are not making some AAA online shooter, you should not worry

#

it's not possible to decompile the code, all people can do is rip some assets and open levels with console

mild belfry
#

got it

quiet swallow
#

@rigid belfry No but im gonna take a look at it now

vivid hawk
#

does quixel bridge not work for anyone else here?

hoary silo
#

@lusty osprey that would make sense because it is a graphics card related issue

vocal flume
#

Does anyone know if animdynamics is supported in mobile? I have a small piece of clothing that needs to be simulated.. I don’t know how to setup animdynamics. Just read about it and trying to learn. I don’t want to be disappointed after I spend 2 weeks on this to find out it won’t work on mobile. Guys? Anyone?

hybrid light
#

anyone help

plush yew
#

No @mild belfry

soft fiber
#

Does the Unreal Marketplace button work for you? It seems to do nothing for me?

plush yew
#

@hybrid light are you building upon default 3rd person project?

#

@forest zodiac visual studio will install regardless of the option you choose..

#

Just checkin the game development with c++ checkbox and install

forest zodiac
#

i meant the custom options

#

oh

#

which sdk do i install

plush yew
#

Does the Unreal Marketplace button work for you? It seems to do nothing for me?
@soft fiber see your vault

forest zodiac
plush yew
#

Depends upon you.. i recommend the latest one..

forest zodiac
#

ok

soft fiber
#

@soft fiber Vault?

forest zodiac
#

do i need the desktop development option checkmarked or no

plush yew
#

@soft fiber Vault?
@soft fiber google epic marketplace vault

#

do i need the desktop development option checkmarked or no
@forest zodiac eh... no..

#

Later you may need .net sdk many unreal plugins require dotnet

forest zodiac
#

where do i get that

#

is it that

plush yew
#

Microsoft

#

No no not that

forest zodiac
plush yew
#

For visual studio setup just checkin the gamedev with c++ option

#

You can download. Net later

forest zodiac
#

ok

#

everything good?

plush yew
#

Yes

#

Good

#

Kudos

forest zodiac
#

ok, thanks man. i appreciate it : )

plush yew
#

πŸ‘ πŸ‘

#

Does the Unreal Marketplace button work for you? It seems to do nothing for me?
@soft fiber did you get your stuff at the vault?

chrome summit
#

Does anybody now how can i add footstep sounds? note that my character has no animation so i can not add it that way

plush yew
#

So I accidentally pressed Launch in the editor. I'm trying to update my git repository and it's adding all these new files I've never seen before. They're all in a Build directory. Can I just delete that directory or is it gonna screw some stuff up?
@plush yew use git ignore

#

Does anybody now how can i add footstep sounds? note that my character has no animation so i can not add it that way
@chrome summit script to play footstep sound in your character's blueprint

soft fiber
#

@plush yew Yes, I didn't realize the vault was just the hub/launcher. It redirects to the marketplace, but only if the launcher is open, which is kind of weird. Thanks

plush yew
#

Cool

signal minnow
#

can i use VS2019 to build UE4?

#

like what

exotic plover
#

Can someone here help me with allocating Virtual Memory?? I'm doing this for game development.

I have 2 Drives C: & D: and i am reading i can set my initial virtual memory to 1.5x and my maximum memory to 3x the size of my RAM (32GB). My question is do i need to "Halve" the allocation RAM per drive or can i set both Drives with the same allocation amount??

#

I appreciate all the help i can get πŸ™‚

#

I looked online for information about allocation to 2 different drives and found nothing useful.

sullen wraith
#

Is it just me, or is %95 of the time spent on unreal, spent using breakpoints to find where everything goes wrong πŸ˜‚ and %5 adding new useful code.

exotic plover
#

Depends what kind of code your implementing. I'd say you you shouldn't spend 95%on breakpoints but at least your getting some good debugging practice. A skill i need to develop more

#

can anyone help please?

uneven fractal
#

depends how big the codebase is too

#

you spend alot more time fixing things if there are more things that can break

dire ether
#

Is it just me, or is %95 of the time spent on unreal, spent using breakpoints to find where everything goes wrong πŸ˜‚ and %5 adding new useful code.
@sullen wraith 95% of my time was dealing with compile errors anytime I added a new C++ class or modified a macro. 🀣

tiny sonnet
#

@sullen wraith its just you... its normally 99%

#

is there an alternative to move in an animation without rootmotion, while player input is blocked? Im on multiplayer, so i have root motion montage only, is making anims like that into montages a bad idea? plz @ me

soft fiber
#

How come when I step outside the post process volume the effects aren't disabled? If there is only one volume, is it global to the scene?

open eagle
#

Search for "infinite extent"

#

If you have it enabled, it will make the post process limitless

soft fiber
#

@open eagle Ya, I just found that. I watched the epic tutorial and they didn't mention that setting.

weak perch
white relic
#

Could someone do me a favor

#

I dont know how to 3d model..can someone make me a basic tornado mesh...lol

weak perch
#

I can for a small price πŸ˜‰

#

whats it for?

#

actually I think thats against the rules lol pm if you want but otherwise dw

#

probs better than what mine would be too ^ lol

white relic
#

coffee addict
@plush yew You are a life saver you know that?

weak perch
#

no hes not 😠

white relic
#

O_O

weak perch
#

xd

white relic
#

O___________O

#

I CAME IN LIKE A WRECKINGGG BALL

flint rover
#

Hey i imported a Proj from 3dmax to unreal but it imported everything alone like the floor is an item the each wall is a separate item

#

?

#

Thanks will try that πŸ˜„

#

Hahahaha

#

I usually use sketchup but when i import from it the collisions dose not work properly

#

i think 6-10k

#

i tried that, i couldn't walk through the doors

lime gull
#

How can I continulously give an input into a branch until it goes through?

flint rover
#

well am not sure a i am new in Ue4

#

i used unity before i didn't have to go through collisions it automatically did them for me

#

ok i will try that

lime gull
flint rover
#

Ok thanks man πŸ˜„

lime gull
#

I want the branch to keep getting tested until it goes through

#

Idk if this works, maybe i set something up wrong but its not working

flint rover
#

Collisions are working now but there is not textures at all

lime gull
#

I used a Tick and it works fine

flint rover
#

the textures imported but they are all blank

plush yew
#

hello, I'm new to unreal engine 4. So i made a low polygonal character with blender and turned it into .tbx file but every time i import it the skeleton is always distorted and off, giving me an error report and i cant use my blender animations. Suggestions/Help?

soft fiber
#

@flint rover You have to set use complex collision as simple under collision.

flint rover
#

Yupe @plush yew Told me thanks πŸ˜„

soft fiber
#

ok, cool

plush yew
#

funny thats the one im looking at rn

#

thx

flint rover
#

Hey guys

#

am trying to make a door/wall that slide down when a object is pressed

#

i couldn't find any videos on YouTube

vernal thicket
#

@flint rover is Matinee still a thing on the new editor?

plush yew
#

Do you guys think it's easier to make animations in blender or in unreal

#

Ig 3D animation isn't my thing

#

Well yeah I am

#

Okay

vernal thicket
#

Is there a way to set up a box trigger inside an actor for the player? I tried to put begin and end overlap into a gate but it doesnt do anything

#

It seems like the box is overlapping fine but it's not receieving the Input key?

#

Well it's receiving the overlap and passing it to the gate but the Interaction key isn't even registering?

#

In Debug I can see pressing the key literally does nothing

#

Uhh.. it's my whole project? now the key isnt working on anything, fuckin ue4 xd

#

HERE WE GO AGAIN

civic saddle
#

my teammate figured out he doesn't have to leave unreal ever again

stray notch
#

My eyes really hurt

cold nova
#

Interesting, never saw this kind of behavior before

#

I also have a question

plush yew
#

Is there a work around to the generate project file ? For Mac OS for 4.25.1

cold nova
#

Do anyone know why visual studio debugger cannot access this class definition?

#

encountered this problem when I was messing around with custom plugin

#

but if I create a local variable now the debugger is able to resolve the class definition of this toolmenu thingy

#

it seems like I cannot access the member of any references or pointers

vernal thicket
#

Anyone had an issue where a simple begin overlap is happening twice or more times when walking into a box collision?

fiery mortar
#

hey lads why is it when I make AI follow the player, walking animation doesn't trigger?

floral knoll
analog vessel
#

Wow!

vernal thicket
#

Im so confused, anybody had an issue where a box collision is colliding twice with the player? once around the edges and once in the middle? All I have is the scene component and box collision

#

Its definitely not an issue with the box collision, must be the character coz it happens across levels

alpine laurel
#

if you have a big main menu would it be cleaner to make multiple widgets and open them with "onclick" event?

vernal thicket
#

I figured it out, I recently added an attachment to a weapon my character is holding, for some reason Generate overlap events was checked on the static mesh, that's what was causing the issue

#

That's a valuable piece of knowledge to have tbf lol

#

what a waste of 2 hours xD

alpine laurel
#

rip

vernal thicket
#

game design; 10% designing a game 90% bugs

#

Took me probably 2 minutes to get the attachement and place it, 2 hours to figure out why it broke my game xD

alpine laurel
#

fr though

rapid viper
#

Im very new to Unreal, and I ran into a weird lighting issue
im making an enviroment for a short film shot and I decided to install Vray plugin, I believe it broke something something lighting related in my project and I cant fix it
my Ambiant Occlusion and my Global Illumination will not work in post process or cameras (with the priority set to the top)

I also tried bringing the level into a clean project with the Migrate tool to fix the issue, and everything but the level will open in the new project, I cant import or get the .umap file to open in any way
a solution to any of those would be very helpful!

azure gazelle
#

Do anyone know why visual studio debugger cannot access this class definition?
@cold nova Itβ€˜s probably optimized away.. Add OptimizeCode= CodeOptimization.Never to the plugins/modules Build.cs. Just removed before final build or use #if

gilded igloo
#

think its more of a question for the #cpp channel

azure gazelle
runic fern
#

its same but will ask there

gilded igloo
#

Hey guys, anyone knows how can I install nvidia fleX library for ue, anyone knows how to?

cold nova
#

@azure gazelle Thanks, I just figured this out with some help from the #cpp channel, it turns out it is not compiler optimization. It is a problem with older versions of VS2019

#

I was at VS2019 Ver.16.2.4, upgrading to Ver.16.6.2 fixes the issue

#

I did think about compiler optimization so I built the editor with "Debug Editor". Just curious, if I use "Debug Editor", is it the same as OptimizeCode= CodeOptimization.Never?

flint rover
#

Hey guys how do i fix this "No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times."

azure gazelle
#

I did think about compiler optimization so I built the editor with "Debug Editor". Just curious, if I use "Debug Editor", is it the same as OptimizeCode= CodeOptimization.Never?
@cold nova More or less, but CodeOptimization.Never only targets that module.

cold nova
#

got it, thanks!

analog vessel
#

Hi guys!

I wonder if it is possible to add more triangles/polygon count to a default cube or box brush in Unreal? I am trying to build a brick wall system for a castle using megascans, but when I tessellate the megascan material upon the default cube, it looks odd, since the default Unreal cube (and box brush) has very few polygons.

vernal thicket
#

@analog vessel Doesn't adjusting the scale on the faces of the brush do that?

analog vessel
#

Hi josh! hmm, im not sure where to click to do that. I do see a remesh button here however

#

But it is greyed out though

#

this might be the way to increase triangles to the shape, just need to figure out why it is unclickable

vernal thicket
#

If you click a face and go to the details panel and scroll down to Surface Properties - Scale

#

You can increase the scale of the face to wahtever you want

#

It'll only affect a single face

analog vessel
#

Thx for your help @vernal thicket I could not find that setting, however to do a remesh on the regular cube, that seemed to work, and wasent greyed out

vernal thicket
#

Oh i'm glad you figured it out, for clarification I was talking about the box brush under geometry

pure thunder
#

can someone help me snap out of the confusion?

#

I recently started trying to make a game in UE4, trying to look how it works and getting a bit used to game development

#

but I think my vocabulary is not in sync with UE4

#
Character (or actor)
    an entity in the game, such as a virtual human being

Player
    a participant in the game, which owns any number (0 or more) of Characters
    this could be an owner of units in an RTS (Real Time Strategy) or the controller of a character in an FPS (First Person Shooter)
    a player can be an AI (Artificial Intelligence) player

Client
    a physical device running an instance of the game
    with a User Interface to read user input (from a keyboard, mouse, controller, etc) to invoke Player actions
    Player actions can be invoked via RPCs (Remote Procedure Calls) or by setting a replicated variable
    this would keep all clients' games synchronized

Dedicated Server
    a physical device running an instance of the game
    without a User Interface
    messages from Clients are received by the Dedicated Server (then validated) and then broadcast to all the other clients
    
    bonus:
    if the validation failed, the Client which sent the message would be disconnected for security reasons
    (a failed validation would be caused when a Client sends a message requesting to do an action that is impossible according to the server's game instance
     if the Client considered it a valid action, that device probably uses cheats)
#

these are terms (and their definitions) I was familiar with coming from a modding community from an old game

#

but I think UE4 is doing stuff differently because I am a bit confused looking at guides and tutorials

#

especially for multiplayer support

#

one thing I am not really sure of what it is is a "PlayerController"

#

if someone can validate the following terms, I would appreciate it a lot (Character, Player, Client, Dedicated Server, PlayerController)

exotic thicket
#

A character is typically a pawn which has a character movement component on it

#

The other definitions seem reasonable

#

There is terminology and explanations for actors, pawns, playercontrollers and such in the UE docs

frank oar
#

where could I get some free sound effects that I can use in a possibly commercial project ?

#

I need something that sounds like a celabratory jungle, like the YAY sound you here in FNAF

#

I will look

#

thank you @plush yew

oblique tangle
#

Yo, can someone help me out with spawning varying lengths in a particle mesh system? First one is mine, and I'm trying to replicate the second picture where there are varying lengths and positions at which they spawn, cheers!

pure thunder
#

thanks zomg and subeki-scotty

hybrid light
#

@cinder pasture Yeah i did build upon it

brisk nimbus
#

Not sure where this question belongs, but IΒ΄m trying to figure out how to best organise my project for unreal. Its a fully cg animated shortfilm.
There will be a bunch of different shots.
Since most of them use a different environment per shot, I thought IΒ΄d organise my project in levels per shot/environment. The shots/levels will probably share very few assets: The hero character rig and probably some master materials.
My main concerns are:

  1. Filesize. If the whole shortfilm is contained in one file, file size will grow siginficantly. Using version control on an online server might get pretty expensive and its just a passion project...
  2. Compile time. I donΒ΄t know how unreal compiles shaders for a project. Does it compile all shaders for each map separately, or ALL shaders for ALL levels?
  3. Shared settings. If its better to split up the project in several projects per shot (to save filesize when collaborating etc)...how do I ensure various visual settings stay consistent throughout the whole film?
  4. Another idea is using sublevels to separate the different areas in a collaborative project. So for example: I could have someone working on the scene assembly, someone on the animation and someone on shaders at the same time, without having issues with version control.
    Would that work, or what could go wrong with that idea?
vale bone
#

hi, possibly a dumb question but is there a way for the engine to remember the position of multiple standalone screens? I'm working on a multiplayer game and it's very time consuming to reposition the screens each time i do a test run

quiet swallow
#

Nice takes 20 min to create a project and then when it opens it crashes 8 times in a row then gives my pc a Black screen so I have to reboot the whole pc, oh yeah I can never use full screen. How unstable is the latest version jesus

exotic thicket
#

Yeah sometimes I wonder how can UE be so freaking unstable

#

If I experience crashing pretty regularly even in my small project, how bad is it in a big game project?

manic pawn
#

in a big game project you'll have someone experienced who can take care of the crashes so it's no issue

exotic thicket
#

You have to fix UE bugs because Epic didn't bother? :P

quiet swallow
#

and someone with a 20k$ to load the project in to a server and stream to more regular pc's

#

like cloud gaming but for unreal engine I guess

#

ok well good to know that you can not start a project with the movie preset in the latest version

somber quail
#

@quiet swallow What specs is your PC?

#

Movie preset?

quiet swallow
#

enough to run ue4 but i5, 1050ti and 12gb ddr4

somber quail
#

12gb is a bit of a weird amount for ram

quiet swallow
#

well I have a prebuilt laptop so ye

#

and yes the cooling is fine and it does not take all my resources to run eu4 it's just that the engine is unstable

#

might go back one version since it seems much better

somber quail
#

Laptop? Dual GPU?

quiet swallow
#

ye

somber quail
#

There's your problem

#

Dual GPUs cause all sorts of issues

#

Have you disabled automatic switching?

quiet swallow
#

nope, where do you do that

#

I have tried so much so anything that might help would be amazing

#

also the bios is limited because of warranty so they hide settings xd

somber quail
#

I'm not sure, my laptop has been gathering dust for 4 years. What make is it?

quiet swallow
#

MSI gv62 7RE

#

I think

somber quail
#

check Nvidia control panel 3D Settings

quiet swallow
#

Can't access it because of intel integrated graphics having full control over my display so I always get the error of try to connect your display to your Nvidia gpu so that's also really annoying

#

oh nvm now it works for some reason

#

it usually does not work

sweet heron
#

Hello ! what is the best channel for newbie questions ?

somber quail
#

@sweet heron the one that best suits the topic of your question

quiet swallow
somber quail
void kraken
#

Can someone help me explain why some of these materials don't load on Mobile version

quiet swallow
#

still crashes when using full screen

#

also it works just like it did before really

somber quail
#

Are your drivers up to date?

quiet swallow
#

yes

somber quail
#

@void kraken probably because you're using features that aren't supported on mobile.

void kraken
#

ahhh

#

@somber quail how do I know what features are not supported on mobile?

tender flume
#

as long as the 840M user here is surviving on UE4

#

everyones good.

#

i hope theres more lower/mid end users

quiet swallow
#

I mean I can use windowed mode fine but when I'm in full screen and hover over any text it just glitches out the program and then proceeds to crash and games preset works fine but not the film preset and the others I have not tested

somber quail
tender flume
#

try reinstalling yet @quiet swallow?

quiet swallow
#

yes

tender flume
#

to another drive?

quiet swallow
#

I have had it on my ssd and hdd

#

same problem on both

tender flume
#

let me see if im able to load a project in fullscreen

#

i dont think people load projects in fullscreen though

#

thats where the editor comes in

#

give me a moment as the toaster starts to boot up the project

quiet swallow
#

I can't have that in full screen mode

#

everything else works fine

#

ish

unreal sable
#

Are these functions linked to frame tick or delta time?
-Timer By Function Name
-Wait Node

tender flume
#

okay works

#

@quiet swallow reinstall your drivers maybe

#

the 840M here is able to click on things in fullscreen

civic crown
#

Timers are framerate independent, as in you don't need to use delta time with them. Not sure about wait nodes (unless you mean delay nodes in which case they're also independent)

quiet swallow
#

I have tried that..

#

I mean it's not to big of a problem

unreal sable
#

@civic crown Cool thanks, that's the answer i was looking for. I was worried i'd have to rewrite a lot of stuff now πŸ˜„

tender flume
#

it's related to driver or either the settings on that application

#

might be utilising Intel HD instead of the graphic card

#

you never know

void kraken
spare kernel
#

anyone know a good anaylytics solution ?

alpine laurel
spare kernel
#

Halo?

#

o_0

#

pretty sure that is already a game lol

#

anyway you cant put the image inside the horizontal box

#

and expect it to work

#

the horizontal box needs to go on top of the image

frozen pond
#

how i can fix my hairs physic?

#

edit physic asset of character ?

quiet swallow
#

anywhere you can find good free alpha heightmap brushes?

alpine laurel
#

pretty sure that is already a game lol
@spare kernel yeah i play it all the time. Recreating it on UE4

spare kernel
#

wouldn't use the name Halo tho

alpine laurel
#

not gonna

spare kernel
#

πŸ˜„

alpine laurel
#

recreating the base game then modify from there

spare kernel
#

but you need to put the horizontal box over the image

alpine laurel
#

already talked with microsoft about all this. im good to go

spare kernel
#

not image inside horizontal box

rigid spruce
#

is there a solution to choose default monitor in a multi monitor setup? 🧐

fallen marten
#

@void kraken just open the material and see what node has a red line in it

#

@frozen pond looks like it's not just hair that needs attention. Singlet is disappearing inside the skin too

void kraken
#

@fallen marten Don't see red line in any of those

#

except for where it's using red channel

fallen marten
#

Add a color to the red channel. Try fudge the input to allow it to compile

frozen pond
#

@fallen marten you mean near brests? yeah, learning weigh paiting

fallen marten
#

I'd skin weight the hair to some extra bones

#

Then simulate physics on it

#

Also by doing that, you can tweak the physics asset constraints to get good hair movement

quiet swallow
#

Going to create heightmaps that will hopefully help me sculpt terrain faster and make it more realistic using them in the alpha brush

#

If you could only get heightmaps from mars bruh that would be nice

stiff hawk
#

is there a way to execute two console commands in the developer console in just one line?
i want to execute two commands in the editor from with in cmd
so by using -ExecCmds basically...
the two console commands are (for testing) help and quit_editor
i saw something like help;quit_editor but that apperently didnt work

frozen pond
#

what should i change to make my hairs (cloth painted) not move so much ?

drifting ocean
#

FBX importer really needs a cancel command, I don't know how many times I've forgotten "Export selected" in Blender and ended up with a million things I don't want in the engine

steel osprey
#

I keep getting β€˜testA_BuildData.uasset failed to save’ any help?

shrewd shuttle
#

anyone figure out how to get a ps4 controller working with ue4?

tender flume
#

you need it to be configured for controller

rigid belfry
#

thinking about using heightmaps for this. anyone knows a good read on that?

#

i am also gonna experiment a little on shaders, specifically stylized or toon shaders. training of the day is to set up a believable boss fight enviroment. tomorrow maybe i'll work on some niagara effects?

shadow violet
shrewd shuttle
#

@tender flume yeah that is what im trying to figure out

celest creek
#

Heya, is there a way to re-activate a projectile movement once β€˜onComponentStopped’ has been fired (which stops its physics)? Think someone throws a rock, goes to pick it up, then throws it again.

prisma plank
#

hey guys) there will be 2nd wave of corona.. read news of Beijing )

covert pollen
distant bane
#

Hello. I wrote about a problem few days ago. Client asked me to build the mobile game i was working on for HTML5. At the moment there is no possible way with 4.25 cause github extension is for 4.24 so i need to downgrade. The biggest problem is when i open it in 4.23 (last version of ue4 that supports html5) i can open everything except assets created by me. Marketplace assets have no problem. Also maps are huge problem. So anyone can help me how can i work around this? Especially i need the blueprints and materials to be saved. Textures and meshes i can reimport

ashen orbit
#

Hello guys, I made a game that has multiplayer functionality. When i test it locally it works well, but whenever i use Steam lobbies can be detected by all clients. But whenever someone joins the game they get a black screen and sometimes even get thrown back into the main menu

#

In the logs Steam gives out a lot of errors like: ```
[2020.06.13-14.24.09:510][478]LogOnlineSession: STEAM: Search result 0: LobbyId=Lobby[0x18600000B3BD75E], LobbyId.IsValid()=true, CSteamID(LobbyId).IsLobby()=true
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Unknown or unsupported data type from Steam key data currentmembers 2
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Failed to parse setting from key currentmembers value 2
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Unknown or unsupported data type from Steam key data guid f742ebe1-d691-4844-ac97-4f91a8fe9692
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Failed to parse setting from key guid value f742ebe1-d691-4844-ac97-4f91a8fe9692
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Unknown or unsupported data type from Steam key data name Prezivljavanje balkan (crazyguys7070)
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Failed to parse setting from key name value Prezivljavanje balkan (crazyguys7070)
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Unknown or unsupported data type from Steam key data prefabdbversion E3C26D06F07B6AB14EC25F4823E9A30D6B4ED0450527C1E768739D96C9F061AE
[2020.06.13-14.24.09:510][478]LogOnlineSession: Warning: STEAM: Failed to parse setting from key prefabdbversion value E3C26D06F07B6AB14EC25F4823E9A30D6B4ED0450527C1E768739D96C9F061AE

azure gazelle
#

@distant bane You could try to migrate it. But I donβ€˜t think it will work. BP Nodes could possibly be copied.
But there is no good way to downgrade.

#

(Coping bp node networks is textbased) as long as their signature didnβ€˜t change it should work.

distant bane
#

mmm what about all the variables references ?

#

its just too much. This project is from 4 months ago

#

constant work

azure gazelle
#

@distant bane Yeah.. it would be a huge amount of work. The migrate option is your best shot I guess. But other than that.. I donβ€˜t know a way that could work.

distant bane
#

the other way is hope someone will make the extension on git for 4.25 or my project goes down together with my client. Thank you, i hope it will work, otherwise no chance i make it in time

solemn orbit
#

hey

#

i have a question

#

i am having a problem and i dont know how to fix it

#

when i import a WAV sound file into ue4 its sounds really weird

#

and the mp3 file is how it sounds in ue4

alpine laurel
#

is there a reason that whenever i start a level it shows the mouse y default and i have to click to be able to play the game

solemn orbit
#

when you start it in the engine or when you start it when your game is build or launched? @alpine laurel

#

because in the engine i think this is normal i have that too

alpine laurel
#

in the editor, on launch and on shipped version @solemn orbit

solemn orbit
#

hmm i think thats normal

alpine laurel
#

not normally

#

whenever i launch to a new level it makes me click before i can do anything. This is a new issue for me

unborn matrix
#

Hello yes I need a mega grant pls

That is all

alpine laurel
#

good luck with that bud

unborn matrix
#

Imma just keep making awesome stuff :)

#

If I can get all 5 top spots on /r/UnrealEngine

#

It's like Exodia

tender flume
#

@shrewd shuttle theres alot for that on it in YouTube

hybrid light
#

am still looking for help

#

from yesterday

#

how can i block using W and D input

#

since my character does this side walk

#

a bp pic would be very much helpful

#

this is mine btw

wary heart
#

Anyone know if it's possible to use Sync Groups between 2 different animation blueprints to have 2 characters in sync together? ex: rider and mount

hoary silo
#

I meant to plug in the axis value of Move Right Event into the first Axis Value in "Input Action Move Right"

hybrid light
#

@hoary silo Thank you very much 😁

hoary silo
#

np

hybrid light
#

πŸ‘

granite magnet
#

How can I disable an object in the hierarchy? Couldn't figure it out πŸ˜…

hoary silo
#

@granite magnet wdym

granite magnet
hoary silo
#

deactivate it meaning make it no longer visible?

granite magnet
#

yes without deleting it from the scene

hoary silo
#

there is an open eye icon next to the object

#

click that and it will make it not visible

granite magnet
#

that everything like the scripts etc. attached to that object is ignored

hoary silo
#

oh

#

im not sure if thats possible

#

why are you trying to do that?

#

@granite magnet

granite magnet
#

well if I have an object with a script attached that is not working yet, I would like to deactivate that object to still play the game

#

well if that doesn't work it's fine πŸ˜„

vernal thicket
#

Timer by function name better on performance than event tick?

worldly stump
#

how do u get current pawn from the character

plush yew
#

I'm having trouble importing a model

hoary silo
worldly stump
#

but that doesn't work with multiplayer

#

cuz the index is different

hoary silo
#

Are you doing online multiplayer or local?

worldly stump
#

online mult

hoary silo
#

Then the index doesnt matter

#

im making a multiplayer game too

worldly stump
#

that index doesn't work tho

#

it breaks when i test it in PIE

hoary silo
#

huh

#

what happens?

white relic
#

How do you make a mesh affected by wind ...

#

lol

open gorge
hoary silo
#

@open gorge WFT??

open gorge
#

I have no idea

hoary silo
#

I've never seen that before

open gorge
#

i'm on 4.25.1

#

updated drivers

#

restarted PC

#

i'm scared

hoary silo
#

try hitting shift f11?

open gorge
#

it doesn't occur in 4.24.3

hoary silo
#

i guess just reinstall the engine

open gorge
#

what does shift f11 do?

#

that seems to have fixed it

#

well temp

#

ok, so it appears to be just this project

#

how fun

edgy pecan
#

Has anyone every tried starting a VR project in unreal and having the camera just be on constant spin mode?

open gorge
#

do you have a controller plugged in?

#

does moving your VR headset stop the spinning?

trim silo
#

Hey anyone good with materials and masks here? It's probably superrsimple but i'm stuck alittle

edgy pecan
#

Nope, put on the headset and almost instantly had to take it off -- love vr, but uncontrollable slow spinning just makes me sick

#

It's just weird because it's in the editor as well as the game

trim silo
#

My issue with VR was that my conntroller was awkward and it was spinning stuff with analog

#

check the controllers

edgy pecan
#

Unreal 4.21 if that helps...

#

I'll try.

trim silo
#

i had PS4 controller plugged in to my pc

#

and it was causing issues

#

becasue UE4 editor supportts controllers

#

might be an issue

open gorge
#

check if you have a controller plugged in

#

and make sure it's not being pressed in a direction, even slightly

#

I had that happen a few months ago, drove me batty

trim silo
#

Guys i have made a materials with spinning rift like this

#

I want to make the outlines gllow

#

any ideas?

#

how to make the outline of the mask glow

edgy pecan
#

@open gorge That would make sense if the game was playing, but this is literally when it is in the editor

#

Without pressing play

open gorge
#

yeah it can move in editor too

edgy pecan
#

The room just starts spinning

open gorge
#

check your controllers

trim silo
#

controllers work in editor too

edgy pecan
#

I press play, it stops spinning (although doesn't load on the headset, so I can't play it) -- I press eject to go to editor controls and the camera points up and starts spinning. Moving the headset has no effect

#

neither do the controllers.

open gorge
#

unplug them

edgy pecan
#

... My controllers?

trim silo
#

yeah

edgy pecan
#

... I mean I can take the batteries out.

placid locust
#

Hi guys, how can I set default scalability settings for my packaged game?

edgy pecan
#

But Oculus controllers aren't plugged in

#

Controllers all unplugged

trim silo
#

Why are you spawning character halfway through the floor

#

Put player start on the ground

#

Maybe this will fix

#

because at the moment it seems like the player is spawning halfway through tthe floor

open gorge
#

you have no other input devices plugged in other than your mouse and kb?

edgy pecan
#

Literally not me

trim silo
#

Did you try with playerstart?

edgy pecan
#

I've done absolutely 0 work on this -- I launched unreal engine, opened a new project, selected vr, and then loaded it

trim silo
#

It looks like it'sspawning character where the camera is

edgy pecan
#

I can't edit it because the spinning happens with the editor, too

trim silo
#

unplug heatset or turn it off

#

edit the level with mouse

edgy pecan
#

None of the normal controls work in editor mode, I can't click and WASD keys around

trim silo
#

put player start in

#

if that doesn't work then i dunno ;/

edgy pecan
#

I guess my only other option is to try a different version of unreal :/

open gorge
#

unplug your VR headset

edgy pecan
#

mf that worked

#

That's just... that's dumb. How am I supposed to edit a vr game without a vr headset plugged in.

open gorge
#

you may just need to recenter it

#

it appears to just always trend upwards

#

I don't work with VR though, I don't know the ins and outs

trim silo
#

recalibrate place it on desk facing forward

open gorge
#

^

#

ty, i meant recalibrate

trim silo
#

not sure if that is done automatically when you open unreal

#

but try it

open gorge
#

I don't think it is

trim silo
#

or run software

#

depends on VR

edgy pecan
#

I've worked with VR for a couple of years, but exclusively in Unity. I thought I'd try something different...

trim silo
#

steamVR

edgy pecan
#

SteamVR was running the whole time

trim silo
#

Yeah so recalibrate headset using steam VR

#

because it seems to always want to face upwards

edgy pecan
#

Thanks!

granite magnet
#

Hey! I have a small problem: I've added a capsule collider component to my gameobject but it won't collide. I've set it as the root of my Pawn but it still does not collide with other objects.

#

(trying to make a first person controller btw)

open gorge
#

did you enable collision for the capsule @granite magnet

granite magnet
#

uhm I've just added it and changed nothing. Do I first need to activate it manually?

open gorge
#

you need to setup collision options in the details panel

granite magnet
open gorge
#

Try changing it to BlockAll

granite magnet
#

ah! alright thank you πŸ˜„ now it works

open gorge
#

^^

runic yoke
#

Hello. I have a huge performance drop with rtx. With RTX on I have 15-35 FPS, but with rtx off I have 150-160 FPS. Is something wrong there or is it ok? My GPU-RTX 2080 max-Q

granite magnet
#

another Issue that I have.. I've added that to my blueprint code to rotate the camera with my mouse but it's not working

#

have I forgot something..?
or is the "code" itself wrong

heady quarry
#

Did you set the controls in the project settings?

granite magnet
#

yeah

heady quarry
#

The nodes look correct so I'm not sure. Sorry.

#

Are the nodes in the level blueprint or the character blueprint?

granite magnet
#

in the character blueprint

heady quarry
#

Yeah sorry. I have no idea what wrong.

granite magnet
heady quarry
granite magnet
#

alright I got it

#

I needed to check these two

#

πŸ˜„

#

now it works

heady quarry
#

Oh ok.

alpine laurel
#

is anyone else having the issue with the editor constantly freezing when you build?

heady quarry
#

Yeah.

alpine laurel
#

every time i try and build it becomes unresponsive so I have to ctrl + alt + del it

#

then lose all my work

#

i mean i have 64 gb ram, 1050 ti, and a clock to 4.7 ghz cpu. this should not be happening

heady quarry
#

It usually works after I reset it about 3 or 4 times.

alpine laurel
#

same

#

known issue or are we just lucky?

heady quarry
#

I looked it up and It seems to be crashing for others, but for different reasons.

cyan pasture
#

Hey guys, does someone knows why, the lighting on android package is seems to be blown out?.. on preview mobile mode looks ok.. but on the actuall package it's all white.

nocturne dock
#

why is everything so weird?

#

wasn't like that last time i left it

steep ferry
#

yo guys how do i send a working for job

novel hawk
#

does anyone know if there is anyway to move the mouse cursor with gamepad thumbsticks when certain wisgets are open (like inventory)

nocturne dock
#

my engine is broken, can't move anything and everything appears as flat planes (light sources and gamespawns)

#

i restarted it and it looks okay now

#

idk what was that

steep ferry
#

Yeah I did

#

thanks for answer tho!

vocal topaz
#

hey

#

i am making a unreal high-poly game with my team and we need poly water character etc. free and credits

#

if youre good high-poly creator or know a source please dm me ill give credits.

hidden knoll
#

So I accidentally did something and now my character doesn't move, I put a print string out of the input axis move right, and it prints it like it's an event tick, does anyone know how to fix this?

#

I'm pretty sure it's constantly trying to move in all directions.

#

Now it's not printing the string but my character still doesn't move

#

Sow how do I fix it @plush yew ?

#

My character isn't moving at all

#

The only thing that I did, was change a Move Component To object from the character Capsule Component to a different character component, but then I changed it back so I have no idea what the heck is going on

#

Now it's not even reading that there is axis input

#

Okay

#

It is a 2d Sidescroller, and I did a bunch of debugging and it is accepting axis input, and there is flow out of the Add Movement Input, so I think I accidentally set something on my character that won't move

plush yew
#

Can someone help me with my 3D model

hidden knoll
#

@plush yew What part do you need help with?

plush yew
#

Let's talk in messaging

hidden knoll
#

Yes I finally figured out that dang bug, I deleted the character out of the world, but kept the asset and put it back at a different spot so maybe it was clipping into the floor lol

cloud meadow
#

Hey guys, with 4.25 the modes panel seems to be gone. Anyone know why that is the case and what replaced it?

#

Ah... I see now. There's a new button in the top toolbar that opens them separately.

untold pilot
#

I tried to bake the light

white relic
#

I have followed this tutorial to a T. I have checked and checked and double checked and restarted and quadruple checked ..and it is exactly as it is here..and it does not work. Has something been changed since this demonstration? I need my 'tornado' to paint the ground in its path. The ONLY difference is I am using the NIAGARA system. He explains in the video just use the niagara particle system instead of cascade should not be any difference. Is there a box I need to check somewhere...I have b een playing around with it for hours and pulling my hair out https://www.youtube.com/watch?v=67z5u8ZcEcw

Epic's Chris Murphy explores how Unreal Engine's Blueprint allows developers to create high-end effects that impact many areas of the game environment without necessarily requiring in-depth knowledge in each discipline.

By leveraging Blueprint as a tool to connect particle s...

β–Ά Play video
tiny sonnet
#

this is a general question, but is the gamemodes job only to hold all the other things like the gamestate and the player controler, or does it serve another purpose? If so, what is an example of something you would put inside the gamemode blueprint

azure gazelle
#

@tiny sonnet The Game Mode is meant to be the place where you check and enforce your games rules (Win-/Loose-Conditions). Thatβ€˜s why in a replicated (network) environment it only exists on the server.

tiny sonnet
#

@azure gazelle so what if your making an endless mmo, would there be any purpose unless you have matchmaking?

azure gazelle
#

@tiny sonnet Thatβ€˜s specific xD
Not sure epic games intended the game framework to be mmo compatible. Youβ€˜d probably build your own core game logic / framework in that case.

whole quarry
#

There are multiple mmo's made with ue4

tiny sonnet
#

yeah

whole quarry
#

Just forget about the default onlinesubsystems

tiny sonnet
#

i just dont understand the functionality of a gamemode unless you have matchmaking

whole quarry
#

The gamemode is where you also set the default classes

#

Like pawn, player controller and HUD

tiny sonnet
#

thats it right?

whole quarry
#

It retains some of use :P

azure gazelle
#

@whole quarry Yeah, and altough I donβ€˜t know any of those developers I highly doubt they just went with the default Game Framework. Maybe parts, but not in a way you would build a normal game.

whole quarry
#

Tho i think that for a MMO kind of game, the Game Instance gets more importance than the gamemode

tiny sonnet
#

game instance wut?

#

i dont need persistent data?

#

im mainly using game state and the player controller

whole quarry
#

But consider that ue4 main focus was FPS, then generalized more for more genres so everyone can start with it out of the box

#

Game instance is persistant througout the entire game session

azure gazelle
#

An mmo is on an entirely different scope. I donβ€˜t think it makes much sense thinking about game framework classes in that context.

tiny sonnet
#

i realize

#

more of an endless survival game, with mp

untold pilot
azure gazelle
#

One thing you could do with game modes is in itβ€˜s name.. You could create different game modes running in the same Map with only minimal or no changes to the map itself.
By switching one class you could change the entire goal of the game.

tiny sonnet
#

thats useful to know!

whole quarry
#

Gamemode should be server side tho

azure gazelle
#

@whole quarry well it always is in a networked game.

whole quarry
#

Other than local preset defaults, local gamemode has no point :P

#

Also, the client should only request, never decide, so the only thing the client does is listen and display and then some asking

tiny sonnet
#

i get all that, just didnt understand teh functionality of the gamemode

#

but i think i get it now. thank u

untold pilot
#

@untold pilot most likely busted (overlapping, non-existent) light maps or preview baked quality or autosmooth bug in blender.
@plush yew Thank You

jade rivet
#

lol

#

how can anyone afford to use Maya

#

its STUPID expensive

#

$205 a month

#

get the fuk outta here

pliant rose
#

night users, anyone online with knowledge of blueprints? need some advise, want to Private Chat

#

Mankind needs you

white relic
#

lol
@jade rivet The problem is as much as these programs are needed..they're highly specialty programs that overall very very very very very few people in the world will ever need or use. So in order to be profitable it has to be stupidly expensive

jade rivet
#

all i hear is the waves breaking against the hull of my freedom ship

#

sailing maya sweetly into my palms

#

mmmmm the 5 finger discount

azure gazelle
#

@jade rivet Try Blender then.

jade rivet
#

its too late

#

it is already mine

#

for freeeee

tiny sonnet
#

pirating is wrong if thats what u did

azure gazelle
#

@jade rivet I sure hope people will get your game for free too xD

tiny sonnet
#

the education edition is free for 3 years

jade rivet
#

pirating is wrong* lol

tiny sonnet
#

@jade rivet so you admit to pirating?

jade rivet
#

i wasnt going to buy it anyways, and its not exactly a physical object missing frm a store shelf

#

i admit to nothing

#

im just sharing a point of view

azure gazelle
#

@jade rivet it is if you try to earn money. Student licenses are free, maya lt is cheap and solid for indie dev

jade rivet
#

im just saying hypothetically its not "wrong" if someone wasnt going to buy it anyways

tiny sonnet
#

^

jade rivet
#

student license doesnt allow u to profit off the models

#

so theres zero difference

azure gazelle
#

@jade rivet No.. that is the point! You expect others to give you their knowledge and years of work for free so you can profit.

jade rivet
#

i expect to have access to an artistic tool so i can contribute to a community

#

a tool that is infinitely replicated with no physical loss

#

its not a physical object that goes missing or has a set limit to how many can have it

tiny sonnet
#

a tool that people worked on for many years, and you expect them not to be paid?

jade rivet
#

again, its not money missin from there pocket

#

i and many cannot afford the cost anyways

tiny sonnet
#

then dont use it?

jade rivet
#

i would have NEVER bought it anyhow

white relic
#

Anyone know how to enable chaos destruction?

snow crown
#

simmer down folks

jade rivet
#

but i am using it

#

its great so far

white relic
#

I enabled the plugin but dont see it anywhere

jade rivet
#

i can see why its so exspensive

#

good stuff ❀️

snow crown
#

this isn't a topic that needs to be fought about

tiny sonnet
#

so you bought it?

jade rivet
#

nah i used the student trick

snow crown
#

yes, maya costs money

jade rivet
#

even tho im not a student

#

was easy

snow crown
#

yes, there are ways to get it for free and some of them aren't ethical

white relic
#

😐

snow crown
#

no need to get into a fight about it

jade rivet
#

cost like 5$ for a fake student id

#

so in a way i did pay!

#

hurray for everyone ❀️

snow crown
#

@jade rivet i wouldn't brag about it

#

or encourage piracy here

jade rivet
#

im just rustling there feathers

#

their*

snow crown
#

i am aware

#

and i am telling you to stop

tiny sonnet
#

@snow crown so your saying piracy is fine.. great to know that ue4 moderators are advocating piracy, imma stop buying ue4 marketplace assets, and games from the epic games store and just go to the piratebay from now on! thanks for the heads up

azure gazelle
#

Not really a fight^^ just trying to explain to him why it doesnβ€˜t make sense to pirate if you expect others to buy your product and pay for it^^

#

@tiny sonnet he didnβ€˜t.

snow crown
#

i in no way said piracy was fine

#

i said it's not worth fighting about it here

tiny sonnet
#

great

jade rivet
#

it is great!

snow crown
#

dont encourage piracy

jade rivet
#

i didnt pirate

#

i bought a student id

#

just sharing alternative methods ❀️

snow crown
#

do not do that here

#

we ban for that

jade rivet
#

for buying a student id?

snow crown
#

no, for acquiring software through less than legal means

jade rivet
#

i just registered for a very cheap 3rd party software program

#

so i am technically registered as a student

#

and i get a student number/email

#

theres nothing illegal about that

snow crown
#

and you are technically comitting fraud

jade rivet
#

software education*

#

im enrolled in a 3rd party software course*

#

sorry mispell

#

alright, i can see how this grey area doesnt sit well so ill stop talking

azure gazelle
#

Even so.. student licenses can not be used for profit (and you really hinted you didnβ€˜t care about that).

jade rivet
#

all good i understand

#

im gonna go play in Maya now, sorry for the rustling!

tiny sonnet
#

if your not a student at a university or school, your committing fraud, AND admitting to it. but do wut u want

jade rivet
#

i admit to nothing

#

everything i stated was merely for humor and satire

azure gazelle
#

Well have fun learning it πŸ™‚ And remember MayaLT is great for indi devs that want to be able to sell their games but canβ€˜t afford maya πŸ˜‰

jade rivet
#

yo tidii ur the real mvp

#

im gonna try that

#

hahahahha the open uni comes with student credentials

#

this is amazing!

tiny sonnet
#

im doing those harvard courses lol, dont think they count

#

quarantine is boring as fck

snow crown
#

this is a better method of getting student access than purchasing fake student ids

jade rivet
#

omg it works

#

open uni for maya

#

lol

#

tidii u are amazing

#

im going to spread this amazing knowledge

#

@plush yew i found a guide that says u can make models in student then just port them over to blender and profit

#

lol

#

they restrict profitiability with it

#

so u have to port to blender to "clean it"

#

as far as im reading here

#

i like using maya cuz it "feels" expensive

#

yea ill look into that fingerprint issue later

azure gazelle
#

@jade rivet @light lintel The EULA still does not allowed that. It might not be trackable anymore and you could get away with, but you could still get a lawsuit if autodesk realises.

lusty osprey
#

can someone help im really struggling with this error [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp] [Line: 383]

azure gazelle
#

@jade rivet then use blender because ubisoft switches to blender πŸ™‚

jade rivet
#

i found a fingerprint scrub tutorial

#

but thank u!

#

@azure gazelle

azure gazelle
#

In the end itβ€˜s more about skill then software.. it always is.

still hemlock
#

Does anyone know how to add a time of day with the sky atmosphere component?

inner cloak
#

@jade rivet can you paste link to that fingerprint scrub tutorial ?

jade rivet
#

ill dm u

snow crown
#

don't

still hemlock
#

Thankyou

jade rivet
#

this is a joke btw^

inner cloak
#

oh .. lol

jade rivet
#

if u dont have a registry u cant use it

snow crown
#

@jade rivet stop, this is your last warning

inner cloak
#

i have CC, it all depends on the package you pick

jade rivet
#

ok

snow crown
#

you are toeing the line and that is not appreciated

alpine laurel
#

i have 2 textures for th ground of my model. One is dirt with transparent gaps scattered around it and the other is grass. I want them to overlap in a material so the grass will be covering the transparent areas.

#

how do i do that?

frozen pond
#

question about skeleton: if i have skeleton mesh (human, got them already in unreal) and i make version with addional bones (wings in my case), will it fit or i need to add new skeleton ?

still hemlock
#

Okay

inner cloak
#

with CC3 you can create any character .. even monsters .. but some features need to be purchased from the market .. for example .. Vampire tooth ..etc

frozen pond
#

i dont have cc3, i do it in daz3d + blender

#

i was thinking about CC3 but i can't afford it atm

inner cloak
#

@frozen pond i was responding to @light lintel

frozen pond
#

ah sry xD

inner cloak
#

np

solemn orbit
#

hey

#

i have a question

#

is there a way i can turn the complex collision into a collision?

#

so this mesh has a collision?

#

how did make what

#

no

#

i selected all assets and made it in to one

#

no i fall through it

#

when i check complex collision

azure gazelle
#

@solemn orbit you could set the collision type in the mesh. Complex as simple. But thatβ€˜s not really great performance wise.

solemn orbit
#

@solemn orbit You mean this?
@plush yew i will try that

#

yes i know

#

i want that so the complex collision IS the collision

#

go check your collision settings
@light lintel where are these?

plush yew
#

I'm exporting a mesh in blender, for some reason it's flipped upside down in unreal

azure gazelle
#

@solemn orbit look at ponkkis screenshot.

#

@plush yew Blender and UE4 use different coordinate systems. Either change it during import or during export

plush yew
#

nevermind. I forgot that when a mesh is imported, it keeps the current properties

cloud meadow
#

Hey guys, just getting started, set up some walls from the starter content and applied a material and they don't line up - is there a setting or some trick I should know about for getting these to line up?

lofty wave
#

yep

cloud meadow
#

Yeah, it's just default mesh & material from starter content

#

but I imagine there are tiling settings somewhere, I will take a look thank you

lofty wave
#

Or cheat a little bit by scaling one of the meshes by -1 on the right axis

#

Question: Is there a way to cast to the level blueprint?

#

Yeah I found that aswell but it didnt help much

#

Im trying to trigger an event in my level BP through an Actor

#

Ok I'll try to elaborate @plush yew
I want a custom Event (in the level Blueprint) to be triggered when a certain Actor is rendered for the first time

inner cloak
#

hey guys, i am currently doing a tutorial and i have like imported an fbx object mesh only, then created material and assigned it to my sphere. I get back scene and try to move the ball and only the origin is moving .. how can i move the sphere ?

lofty wave
#

I already got the WasRecentlyRendered part

#

I just dont know how to call an event in the level bp through an actor

#

Thanks I'll try

alpine laurel
#

how do you stop light from coming through your 3d models

#

yeah ive done that but it still comes through

lofty wave
#

Is the light source static?

#

@alpine laurel

#

Click on the light source

alpine laurel
#

yes

lofty wave
#

Well then either build your light or make it stationary

alpine laurel
#

thanks

plush yew
#

with powers of two grid I can match the lenght and width of everything to powers of 2, like textures. But with lenght and width in multiples of 10, how do I avoid textures being stretched?

mint umbra
#

Does any Epic Marketplace assets contain a nice library of growable vegetables? I.e carrots WITH the greens, or potato flowers etc?

plush yew
#

every material has specular by default?

plush yew
#

For program ps4 controller I need to use blueprint or c++ ?

dark stag
#

anyone here ever deal with Xsens stuff?

white relic
#

fyi, "fingerprint scrubbing" of fbx and photoshop files doesn't work.
@plush yew btw. I still haven't figured out how to paint the terrain using the niagara emitter attached to an actor. I followed an awesome tutorial doing exactly what I need to do but it doesn't work. I went over it again and again and again and again and again for hours and it never works..so I have no idea what I am doing wrong

#

This is what I followed..it's literally exactly what I need to do but it will not work at all. I made sure I was masking it properly and the terrain was the right size and all that is 100% working ..but it refuses to paint the terrain

#

I am just not experienced enough

#

I spent my whole day working on it

#

the only difference is he is using cascade

#

I am using niagara

#

but he even says in the video though....

#

that it doesnt make a difference..jsut select niagara..which I did

#

and everything compiles

#

so I am pulling my hair out. I made sure everything was named properly no spaces or miss spellings.....

#

I downloaded different version of unreal..tried a new map ..just nothn...

#

ugh

cedar wave
#

Is there a setting somewhere where I have new tabs open up in the same tabset as the engine? They always pop-out.

sleek spear
#

where is the best place to ask for a feature for unreal engine?

plush yew
#

I need help importing a model

soft fiber
#

@sleek spear Church... lol

plush yew
soft fiber
#

@white relic The concept of the distance blend is very interesting.

plush yew
#

Is anyone available?

inner cloak
#

Says single root bone supported only .. that's what i would look for

#

that being said, i'm not an expert at it

bitter iris
#

ue4 vector calculations are dumb af

inner cloak
#

i imported an fbx sphere and when i try to move it only the axes move ,, its like the mesh will not move at all .. how can i fix it ?

prisma plank
#

here somebody have fan project and search for mate?

white relic
#

I finally got the tornado to change the landscape... ..and then suddenly isnt working anymore

#

Well i give up..this method is broken

inner cloak
#

Can someone tell me why when i import an fbx i can't do anything with the model ?

floral knoll
#

how would one add roman numerals to ue4???

marsh forge
#

hi guys

#

why when i import material from other project to my project

#

the material is missing link to the texture

#

is there any way to relink the material to the correct texture. Some of the materials are complex to know which texture to put in.

sudden ferry
#

my log window doesnt appear in 4.25.1 on launch, how can i make it be enabled on startup by default?

honest rune
#

Shouldn't the compiler be throwing an error if I use a forward declared type in a UE4 container property? Like:

class USomeClass;

UPROPERTY()
TArray<USomeClass*> SomeClassInstances;

The compiler should yell at me for this shouldn't it?

#

Because I swear this used to be something I couldn't do but its compiling fine for me, which seems odd.

vernal thicket
#

@floral knoll Do you mean for the widget?

floral knoll
#

like how would I make a function that would convert an integer into a roman numeral

vernal thicket
#

Can't say I've ever heard of it being attempted tbh lol

honest rune
#

you'd have to do some math for each segment

vernal thicket
#

The roman numeral would be visual on here

#

what's the purpose?

rapid iris
#

Kklewi i would make a 'case' statement. If this digit has this number map it to this roman numal. Then make it a loop, if there will be multi digits

honest rune
#

thats about as pretty as it gets lol There's no language "culture" for roman numerals

#

you'd just need to convert that solution to UE4-slang. Like, use a TMap for your lookup table and obviously UE4 string types

hidden knoll
#

I ACCIDENTALLY DELETED MY PROJECTS

#

Someone please help I am freaking out

honest rune
#

@hidden knoll do you have backup configured for restoring?

hidden knoll
#

I don't know

honest rune
#

check the recycle bin?

rapid iris
#

Is this the place to ask newbie questions about distribution of your UE4 packages? I think i have the correct terminology...

hidden knoll
#

I copied the AppData to a different drive and deleted the one in the main drive

honest rune
#

check your recycle bin

hidden knoll
#

I emptied it

#

I freaking hate myself now

honest rune
#

lol gone

vernal thicket
#

Damn

honest rune
#

you can try a program like Recuva to recover them but you will wanna do it like now before you do stuff that overwrites the sectors

#

Recuva is free

vernal thicket
#

You could also try system restore? check fora restore point closest to you deleting the files?

floral knoll
#

thanks for all of the answers

honest rune
#

I'll PM you if you like with the link

#

I don't think we're allowed to link other software here

vernal thicket
#

Yo phantom

honest rune
#

si?

hidden knoll
#

Sure

vernal thicket
#

if i've got a branch > character movement > velocity > vector length > (> 0), why aint this workin?

hidden knoll
#

@honest rune Do you have a link to recover software??

honest rune
#

yep sent it. sorry I had direct messages disabled

#

@vernal thicket ?

vernal thicket
#

here look

#

this dont work for some reason

#

For detecting if the character is moving

#

It just returns false regardless

#

So according to that when the character is moving, it's still not moving?

honest rune
#

I don't do much in BP to be honest. Thats in the characters event graph yeah?

vernal thicket
#

yeah

honest rune
#

you need to hook up the switch

vernal thicket
#

I know the Character Movement returns a velocity because that's how the Anim speed is calculated

honest rune
#

there's no execution flow connecting to the switch

vernal thicket
#

Well i've disconnected it for a clean screenshot

honest rune
#

oh ahah

#

yeah no idea then

vernal thicket
#

I can't figure it out, I wouldn't even know where to begin lmao

floral knoll
vernal thicket
#

I've tried that xD

#

It took me long enough to find that bit of blueprint

oblique tangle
#

yo can someone help me out? keep getting a compilation error with a pp cmot float 3 custom node

floral knoll
#

image?

oblique tangle
floral knoll
#

have no clue I'll take a closer look though

vernal thicket
#

According to print string it does work o.o

oblique tangle
#

yeah idek wtf is wrong

#

its to do with the scenetexturelookup identifier but like

floral knoll
#

idk

hidden knoll
#

So that program didn't restore the files, but I did make a copy of the app data file, so I don't know how to open the engine using the copied file ;_;

#

YES I GOT IT BACK YES YES YES YES

#

OH MY HECK SORRY DEVS FOR THE CAPS I AM SO HAPPY

#

That was so smart of me to make a copy I am so glad I did

#

All I wanted was for my editor to stop crashing

civic saddle
#

Unreal docs have dark mode πŸ‘€

storm terrace
#

I'm using Rider for Unreal Engine and when I click it starts the indent where I click NOT where the indent should. Do any of you know the setting to fix this?

#

notice in the picture, I clicked where the cursor is and it didn't start right under "Super" like Visual-Studio would do.

#

also

#

if the cursor is at the end of a line and I press "down arrow" it doesn't backspace under super, it indents to under where you pressed the "down arrow".

#

any fix for the unreal-engine ide?

storm terrace
#

that is my solution

#

for "Rider for Unreal Engine" but I think works for other jetbrain products

uneven fractal
#

hmm thats an intresting restriction

#

you can't add the "add component" node in a components graph even if the target is an actor

azure gazelle
#

@storm terrace Rider for UE is still in beta, so if you canβ€˜t find a setting and restart didnβ€˜t work, Iβ€˜d suggest to contact jetbrains about it. I didnβ€˜t get to use it yet, but a friend uses it and didnβ€˜t mention such behaviour (he also used vs before), so Iβ€˜m not sure thatβ€˜s intended behaviour.

bold lynx
#

question

#

how do i update the number on widget with a c++ class object?

#

currently it only shows the default number

keen kiln
#

anything that moves is frozen in editor unless i am actively moving around in the viewport.. How do i fix this issue?

marsh forge
#

guys when i copied the material from other projects, the material misses the texture link. Is there anyway i could bind the link back ?

#

some materials are complex to know which texture to assign manually.

uneven fractal
#

gotta fix it manually

frank oar
#

I remember seeing a demo video of a vr world being rendered only in front of the player (and everything out of sight being culled until the are looking in that direction again)

Is this an automatic feature or something I need to look into ?

Sorry, still new to this!

azure gazelle
#

@frank oar Hereβ€˜s a great guide by intel on general optimization questions: https://software.intel.com/content/www/us/en/develop/articles/unreal-engine-4-optimization-tutorial-part-1.html

Section two should have info regarding occlusion culling (thatβ€˜s the thing you described).

frank oar
#

Thank you @azure gazelle !

austere scroll
#

i've seen people make amazing things in their first 4 months , i've started working in unreal 6-7 months ago and my game kinda look garbage .
what is the right/productive way to learn ue4 and make a game at the same time
sorry if this is the wrong chat

plush yew
#

how do I save a pose once I've moved my character model into position?

unreal sable
#

@austere scroll
This is just my opinion:
Think of the game and what you need to do to make it playable in the least amount of time.
Set priorities basicly.

lucid socket
#

@austere scroll usually it has more to do with the creator than the use of the tool. This isn't a jab at you. I am personally terrible at art direction myself. But it is often about lighting, color use, proportions, etc.

plush yew
#

keyframe button is greyed out for me?!?

lucid socket
#

A bit like pixel art right, some people can make really good stuff in just 16px by 16px. I can barely do anything good with the same space.

austere scroll
#

@lucid socket @unreal sable thanks i'll work into that

azure gazelle
#

@austere scroll Not many people actually have the time, interest and skill to learn both, programming and art to create an entire great game alone. Actually thatβ€˜s pretty rare^^ Just focus on what you like the most and collaborate with others

unreal sable
#

@austere scroll
Another tip i can give, add sound effects.
It's really easy and fast to find a sound effect on something like zapsplat.com, add it to the game and the game will seem a lot better without doing any effort.

lucid socket
#

@austere scroll do you have a screenshot or video?

austere scroll
#

of the game ?

#

@lucid socket

lucid socket
#

Yes.

azure gazelle
#

If you are interested in lighting and environment stuff -> search for unreal engine lighting academy. Best Resource in my opinion for this kind of work.
And lighting is pretty important in games. Almost as important as it is in movies.

austere scroll
#

@lucid socket

lucid socket
#

Texturing isn't very uniform.

austere scroll
#

nope

lucid socket
#

Color usage isnt great.

austere scroll
#

what do you mean by color usage ?

lucid socket
#

Your color palette is all over the place. Nothing seems to fit together.

plush yew
#

can someone link me a guide on how to make a very simple idle animation from scratch?
I have the rigged asset

lucid socket
#

Grass on the landscape is bright, but the grass foliage is dark.

#

The trees don't match the detail density of the gun.

#

To be frank, it looks like a bunch of market place assets stuck together.

#

If that's the case, market place assets are great as fillers or prototypes; but to try to build a whole game out of them... It is hard to get them to fit together.

austere scroll
#

uhm

#

ok

plush yew
#

For program ps4 controller I need to use blueprint or c++ ?

maiden sundial
#

Both is possible

plush yew
#

Ok thanks

#

can you make an animation from scratch in unreal or do I need to do it in blender?

maiden sundial
#

Theoretically you can create a animation from scratch if you got your skeleton/mesh.
But i think UE wasn't really made for animation making

plush yew
#

ahh ok fair enoug

tawdry mesa
#

Hello. I have been looking how to save "presets" for PostProcess volumes for levels. By now, i see it as "you can not". Can I ? I can copy/paste some config to a new level, yes. But how can I save nice favorites, instances, presets, call it whatever? Thank You.

azure reef
#

Hello guys! I've finished a game for Android and now suddenly it's crashing when starting the game on the device. Can somebody help me to understand what it's the problem? Thank you!

thick herald
#

@tawdry mesa I suspect you'll need to create that functionality yourself.

#

I know Pheenx has created such a system for the game he is working on, and it is probably going to be released in the Marketplace.

tawdry mesa
#

@thick herald , thanks. Funny that for years that has not been asked? Or heard. Same about single asset(s) favorites in Editor.

thick herald
#

There are many things in UE4 that are strange, from an end users point of view imo. πŸ˜„

tight shell
#

It seems since 4.25 movement speed is tied to fps. Any info on how to get around that?

rigid belfry
#

also, how do i draw gizmos in unreal? i wanna draw a small sphere and have this widget only pop up on player enter trigger

tawdry mesa
#

i prefer when nothing artificial is above enemies heads πŸ™‚

rigid belfry
#

i think i agree with you

#

lets scrap this version

#

what do you prefer if i may ask?

turbid wave
#

are you able to login in to unreal fest online ?

#

it doesnt work for me

tawdry mesa
#

i have flying enemy ai fighters, and i have (optional) healthbars, but those are sliding along the top edge of screen, accordingly to enemy's postion, but - on top of screen

rigid belfry
#

i am thinking about this, and at first i though to have the healthbar be displayed on the middle top part of the screen

#

problem with that is, i dont think you'll ever fight just 1 guy, so how would i do this? should i display 3-4 healthbars all on the top part of the screen? of course not

#

but then, if i dont show it, how would a player know wether the enemy is about to die or not

#

i think i'll just scrap the name alltogheter, make the progress bar drastically small

#

and eventually have an actual healthbar + name + eventual buffs/debuffs be displayed on the top middle screen, for any boss fight

tawdry mesa
#

also (i might experiemnt with this) might try to display bar at all for just some in your sight cone or something

cloud bay
#

Hey guys! I'm having the problem that I cannot see a Debug Trace after I eject from the player. I checked all the Show Options with my dev partner who doesn't have the problem. Any ideas?

inner cloak
#

Can someone tell me why when i import an fbx i can't do anything with the model ? (4.24.3)

#

@cloud bay have you tried to reinstall UE4 ? .. also does your dev partner use same version ?