#ue4-general

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grim juniper
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Preview in shadows means those shadows are currently setup to be baked. Since they've either not been baked yet or there was a change that broke the baked lighting they're showing a dynamic shadow preview.

dawn kelp
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Found the little arrow

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It hid so well

whole quarry
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@sharp cloud like it says in your top left corner of your viewport: LIGHTING NEEDS TO BE REBUILD

sharp cloud
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Oh I see. Cheers.

frozen pond
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Looking for tutorial how i can make particle effect in cascade/niagara that spawn on my pawn and moving into selected actor in map

dawn kelp
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Is there a Way to change the mesh of an actor in the level? For example, I have a tree as an actor (Harvestable). And I want it to change its mesh

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Constructor script right?

whole quarry
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Either custom event or a function

dawn kelp
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I meant in design time

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I think constructor is the right place. Worked. Thanks

plush yew
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hey

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does unreal have somthing like unity particle system

woeful bobcat
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RIOT - Civil Unrest. Anyone play this game?

barren flume
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I was wondering how I could have it so you can move a ragdoll with your character instead of going right through it

covert pollen
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make a collision channel for it and set to block it

plush yew
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this is ablueprint ihave setup formouseinput in anfps controller thanks. how do imodify the sensitivity to beslower?

covert pollen
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so probably modify the inputyawscale on the controller

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or plug in your own modifier maybe

barren flume
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Any possible way to use same anim blueprint on different mesh

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it has the same skeleton

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I don't really want to constantly retarget

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for each character

covert pollen
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it should be selectable if its the same skeleton

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as the blueprint targets a skeleton not a mesh

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if you have two seperate skeletons for them this wont work though, even if they're technically the same, in which case you need to right click the skeletal mesh and click 'assign skeleton' to make it use the same one

barren flume
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yeah it has own skeleton

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i'll try that

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then i just select the skeleton the animation blueprint is assigned to?

covert pollen
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yeah if it has the same bone structure etc

barren flume
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yeah

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what do I do next?

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it finished

covert pollen
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just click accept, and then afterwards you should be able to select the blueprint on that mesh

barren flume
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nevermind got it

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thank you

covert pollen
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np

barren flume
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made things so much easier

covert pollen
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yeah i found all that out the hard way too ๐Ÿ˜„

plush yew
covert pollen
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for instance, connecting the nodes would help though ๐Ÿ˜„

shut minnow
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Anyone work with Datasmith before?

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specifically with blender to ue4?

thick herald
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I often get emails for other people as they either don't know their own email or it's been entered incorrectly. I've been invited to judge music festivals, concerts, art, been asked give speeches at various venues and had the odd military email. Most of the time I politely reply telling them of the error. Then there is the shop emails... I have now decided that if someone gives my email and sets up an account... well... more fool them ๐Ÿ˜„

plush yew
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OMG howdoesidoit

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im new btw ๐Ÿ™‚

tired lynx
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day 2 of the credentials verification error. ya boi just wants to do some renders smh ๐Ÿ˜’

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like i probably donโ€™t have 70% of the information present. actually just silly

barren flume
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like i'd know when i made my epic games account

tired lynx
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yeah. i know things that i will have had verification emails for, because i can just do a search. everything else though? absolutely not. ๐Ÿ™„

whole quarry
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are you sure its not phising?

solemn orbit
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hello

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i have a problem

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when i try to launch my game i get this error : Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp] [Line: 512] LongPackageNameToFilename failed to convert '/GameplayHelper/Blueprints/'. Path does not map to any roots.

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and yes i disabled the plugin GamePlayHelper
yes i removed the gameplayhelper folder from my plugin folder
yes i removed it through the epic games launcher

wheat hare
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You deleted something that's still referenced

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Oh you got the basics, sorry

plush yew
solemn orbit
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the thing is i didn*t even used this plugin

plush yew
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whyisnotmultiplying?

whole quarry
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because you did not connect the white wires

wheat hare
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I have read some on the topic of creating a final build, and many people migrate their levels into a new project instead of trying to clean up the one they developed in.

severe lodge
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@Thomas Rafty ๐˜๐˜ข๐˜ค๐˜ฌ๐˜ฆ๐˜ณ๐˜ฎ๐˜ข๐˜ฏ#723 false plugged

plush yew
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??/?

solemn orbit
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I have read some on the topic of creating a final build, and many people migrate their levels into a new project instead of trying to clean up the one they developed in.
@wheat hare how can i copy my files that i only use in my project to a other project

whole quarry
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use words @plush yew

severe lodge
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Thomas why are you spamming the same picture over and over again

plush yew
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Iaddedlines

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to the new picuture

severe lodge
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Maybe you should compile xD

wheat hare
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@solemn orbit follow a tutorial when you do it and back up first, but essentially you need to create a new project and use migrate to copy your levels from one to the other, then rebuild everything there which takes less time than it sounds

plush yew
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oh oikay XD

severe lodge
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Thomas do you know how ue4 works?

wheat hare
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In this way, you only have the assets you used in the project.

solemn orbit
wheat hare
solemn orbit
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but my question still is how to fix this problem with gameplayhelper (a plugin i didn't use)

wheat hare
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It seems if you aren't using it in your level then it will not be referenced in your new project.

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There's no need to fix the reference since if you're not using it, it won't be there.

solemn orbit
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but my engine crashes when i try to launch

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but why when i don't use t he plugin

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i installed it and removed it after 3 minutes

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because i didn't liked it

wheat hare
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Clutter is an eternal problem across multiple programming, engineering, and design concepts.

solemn orbit
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i just installed the plugin again, i will just not use it

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okay wow

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now i get this error

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LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'C:\Users\lilma\OneDrive\Dokumente\Unreal Projects\ProjectGame\Binaries\Win64\ProjectGame.target'. Check that this target has been built.

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my game is called project game

dawn kelp
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Is there a way to show the UV map of an object? I would like to edit the texture but I don't know where the UVs are

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It's an FBX imported into unreal. And the texture (since its low poly) is a palette of colors

whole quarry
plush yew
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Guys does things that are not being used in the current level scene still lower fps?

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So if i have like 10gb of actual content but i don't use any of it will that affect fps?

whole quarry
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with current level scene you mean the current loaded map?

plush yew
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yes

whole quarry
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well... why would it if they aren't loaded?

dawn kelp
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open the mesh in UE4 and press the UV button in the top bar
@whole quarry Damn, how could I miss that. I searched in that screen. Thanks man

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Where does unreal re-import stuff?

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Does it save the actuall location of my texture ?
What happens if i delete it

whole quarry
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same place as where they were

dawn kelp
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Oh I see

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And If its not there anymore? ๐Ÿ˜„

whole quarry
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when you import something, its created a uasset for it

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when you reimport it, it searches the location where the original something was

dawn kelp
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Ah okey. But it creates a copy of it right?

whole quarry
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when you import something, its created a uasset for it
^

dawn kelp
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I understand

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But the uasset contains the information of the texture right?

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In addition to the path

whole quarry
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no, the textures are in the material

dawn kelp
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So deleting the old file will not touch the uasset, I just can't re-import it

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Thanks

whole quarry
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the mesh uses a material

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mesh > material > textures

dawn kelp
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This thing. Has all the information of the texture (pixels, width etc). Like a copy.
And it has a path to the original. If i delete the original, is that texture still in there?

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Or is that uasset thing really only the path and some meta information to the real texture?

whole quarry
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isnt that a texture?

dawn kelp
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Yes

whole quarry
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so again, when you import something to ue4, the engine makes a uasset for it

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the uasset contains, in your words, a copy of the 'something'

dawn kelp
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Thanks. That's all I wanted to hear ๐Ÿ™‚

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So it's save to delete the other texture outside the unreal engine thing.

whole quarry
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deleting the original stuff is a bad practice

dawn kelp
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Was just for understanding purposes.

whole quarry
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you never know if you will need it again

dawn kelp
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Yes, thanks.

whole quarry
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or needs to be editted at some point

dawn kelp
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In my case, I wanted to move it. That should also "delete" it

whole quarry
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best is to have a sources folder next to your project folder

dawn kelp
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Yep that's what I wanted to create

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Thanks for your help

hollow fjord
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I try to apply a material to a landscape and it crashes my engine saying that im out of video ram?? I own a 2070ti? How? anyone have a fix?

real vector
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Hello everyone. My question is about TwinMotion. I'd like to create a some kind of shack for hobby. Should I use UE or TM for this? Which one is better for this purpose?

terse hornet
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Hello, is it possible to use the default 3rd person camera provided in the UE '3rd person' preset project, in my own personal project?

wooden bane
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Hey guys. Iโ€™ve never used unreal before. Iโ€™m looking for some video tutorials where I can bring in a character, light it, shade it and render stills

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Iโ€™m looking through the official YouTube but not finding much

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Any thoughts

balmy rose
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hey guys, is there any full guidance how to create own photogrammitry - the way from which camera into the engine ?

real vector
wooden bane
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Thanks

hallow compass
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Does anyone use World Creator?

brave mesa
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i think this is pretty stupid from me, but im a complete beginner, i have great ideas, but am at the beginning of everything... i got my model in ue4 and put it on a capsule, added physics, but my capsule keeps falling over.... im so ashamed of myself... any advice?

hallow compass
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Typical Unreal, I have been stuck on something for 3 weeks and not 1 person has the answer hahahaha

brave mesa
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maybe general is not the right place to ask? no idea

whole quarry
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Does anyone use World Creator?
@hallow compass

Typical Unreal, I have been stuck on something for 3 weeks and not 1 person has the answer hahahaha
@hallow compass

?

wanton lotus
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@hallow compass maybe try World Creator's discord....

whole quarry
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Or google

wanton lotus
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^

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That is how I found their discord, hehe

whole quarry
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Asking the actual question also helps a lot, not many enjoy playing questionaire

brave mesa
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i asked a question ๐Ÿ˜„

hallow compass
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Its to do with Unreal as well as World Creator. I have tried their discord, I have tried a few different ones and I have tried Unreal Engine facebook and everything lol

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@whole quarry I have wrote it many times even in this server. I just get blanked

wanton lotus
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@brave mesa does your character need physics enabled?

brave mesa
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i need to jump and run around, i wanna make a dark souls like system as a bunny character

whole quarry
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@hallow compass dont expect people to search your question in the history >.>

brave mesa
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and need collision with everything

wanton lotus
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You can do all that without physics enabled. The animations take care of that for you.

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Collision will still occur as well.

brave mesa
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but when i disable physics on the capsule, and spawn,i fall throu the ground

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so i need to disable physics in gamesettings too?

wanton lotus
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Create new project using third person template. Then edit the mesh of the third person character with your new mesh or copy the settings from that character to your current one.

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Enabling physics is essentially turning your character into a ragdoll.

hallow compass
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@whole quarry I am not expecting anything at all. I was stating a point that I have been stuck for 3 weeks with no help and wouldn't expect to get any

whole quarry
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Aha, well, good luck with that then

wanton lotus
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@hallow compass it looks like you are asking for a comparison of products. Even if you intend to use the end result of these products in ue4, you should go to their respective discords to ask about the quality of their products.

brave mesa
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ah, okay thanks... how do i copy settings from one game into the other?

wanton lotus
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@brave mesa in your current project, you could just import the third person template.

hallow compass
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@wanton lotus no no. I already have the product. The product is fine it's when I get the thing in Unreal where the issue arises. Trust me I have been on their discord and every other discord you can think of lol

wanton lotus
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@hallow compass then just ask the specific question. If it is level-design related, you will find better people suited to answer it in #level-design

late osprey
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Hey yall hope you're gret

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So I'm hving a bit of trouble with unreal version 4.16 for linux

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It loads and opens well but the viewport is black

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Any idea what the problem is?

wheat hare
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You have not opened anything?

atomic forge
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How do I get rid of this black stuff when using the sky atmosphere?

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Is the solution to just have an insanely large world?

hushed peak
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Hello guys I'm new

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I

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am trying to decide between UE and Unity

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I am beginner

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Dont know jack about coding or anything in general

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What do you recommend?

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Yeah that's what someone elsetold me.

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Well then

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guess I'll be using UE

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Is cpp hard to learn?

frigid herald
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this

hushed peak
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How hard is it to learn

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I have time and dedication so idk

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oof

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well thats

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depressing

frigid herald
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I have time and dedication so idk

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:)

hushed peak
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Oh nice

frigid herald
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personally i think you might have less trouble with blueprint than with C# in unity.

hushed peak
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\

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Fair enough

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Also

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Does UE allow heightmaps?

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I have a nice terrain software

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Which exports into heightmaps

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And I can import it anywhere basically if they allow heightmaps

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Are you all self taught?

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Or did you take some courses

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Is it always a huge update with each version?

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ok

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So by UE5 will I need to re learn everything

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?*

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Okay cool.

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Wow I'm

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excited

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Will UE run smoothly on my laptop?

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It has a GTX 1660 Ti

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i7 9th gen

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It's brand new arrived last week

dire sentinel
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anyone know why I can't change material of a static mesh? I drag and drop a material or a material instance on the material slot (which is already occupied) on a folage mesh from quixel and it does nothing :/

hushed peak
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Idk about the series

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It's probably the most recent

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Holy crap its 10 GB

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the UE ^

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Yeah it's H series

dire sentinel
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i did

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nothing

grim ore
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@hushed peak I have the 9750h with 1660ti full and it works fine for UE4 for almost all tasks. Memory is going to be a limitation for larger stuff.

hushed peak
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Oh nice what laptop do you have?

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I have the Lenovo Legion Y740

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And I have loads of memory

grim ore
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well you cant have loads but as long as you have 16 you should be good, msi gf65 is what I have in the office now

hushed peak
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memory as in available space in the laptop right

grim ore
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memory as in memory, ram, system memory.

hushed peak
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I have 16 RAM

grim ore
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chances are its 16gb but it could be 8

hushed peak
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1 TB Hard drive and 512 SSD

grim ore
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yeah you should be fine. I use infiltrator to test with and it gets ~80fps in full screen which is a good framerate

hushed peak
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Nice

grim ore
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and the lenovo Y series tends to be highly recommended

hushed peak
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Thanks a lot guys really helped me

runic fern
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Hello Guys im getting this issue when trying to join to dedicated server

[2020.05.31-17.48.55:309][ 85]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = OutdatedClient, ErrorString = The match you are trying to join is running an incompatible version of the game.  Please try upgrading your game version., Driver = PendingNetDriver IpNetDriver_0
[2020.05.31-17.48.55:310][ 85]LogNet: Warning: Network Failure: PendingNetDriver[OutdatedClient]: The match you are trying to join is running an incompatible version of the game.  Please try upgrading your game version.
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the client just returning to Mainmenu not joining

bitter iris
dawn plover
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Not sure if this is the right channel, but I'm trying to import assets I downloaded from Quixel Bridge, without the plugin. I copied the entire folder to my project content folder, it recognized it and asked if I want to import those new files, and I clicked yes.

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But then it opens a dialog asking what kind of datatable I want it to be.

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What do I do?

spring arch
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I think you can skip or chose anything there

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It tries to import file that is used for something else and just placed in folder with assets

drowsy turtle
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How to make kill message aka a message which shows to every players and it says "Player1 killed Player2".

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I couldn't find anything on google

spring arch
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@drowsy turtle You need to use Widgets and some variables that contains players names. Widgets is like User interface

grim ore
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did you copy the assets into your content folder directly? if so that was bad. you want to add them to the content browser thru the add button or drag and drop. You do not want to put them directly into your content folder on the drive

drowsy turtle
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but it seems to don't work

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when i'm killing another player he dies but the message doesnt send

grim ore
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mouse over the icon on the any damage, what does it say for the event type? does it say server only?

drowsy turtle
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server only

dawn plover
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@spring arch thanks; @grim ore ahhh I see, it did end up importing the assets, but the textures are not applied, if I import it the correct way, would this means that I can simply drag and drop (the rock in my case) with all materials set up and ready to go?

grim ore
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@dawn plover no that would not be the case as just the raw assets would not include the material. Are the files in .uasset format or the raw format (.png/tga/etc.) in the bridge directory? I assume the raw assets

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the only way to get the "correct" setup as far as I know is to use bridge as it does it all for you using the master material

spring arch
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@drowsy turtle can you show where the print string node is located? If its after destroy actor node maybe its not activating because actor is destroyed. You can try and put it before that Destroy node.

dawn plover
drowsy turtle
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@spring arch check the screenshots i've send some minutes ago

spring arch
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I cant see the print string node there maybe its too small?

drowsy turtle
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oh wait

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i've sended same screenshots

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anyway it's at the ened

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of the script

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end*

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but

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i dont think it will change anything if i will put it at the end or before destroy actor

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cuz it seems like "cast to firstpersoncharacter" is not working properly

spring arch
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When I have problems like that I put print string with default text hello in it just to see if that line is actually executing

drowsy turtle
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its not executing

spring arch
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Ok so maybe you need to find the place in your chain where it all stops working

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You also can place print string in cast failed output of the cast node

drowsy turtle
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it stops working on "cast to FPC"

grim ore
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@dawn plover I meant using the bridge plugin in UE4 to import it, that will create the materials for you

spring arch
grim ore
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Icon.. Lightning Bolt.. read description...

spring arch
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@drowsy turtle can you show that node? Where are you getting your FPC reference

drowsy turtle
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wait

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i think it works now

spring arch
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Ok ๐Ÿ˜€

drowsy turtle
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yup it does

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thx

dawn plover
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@grim ore ah I see, thanks

eternal mountain
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I haven't been able to figure it out and google hasn't helped any

vivid spindle
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Hi all, could someone show me how i can change my projects runtime unit scale? id like to change the UU from 1cm to 1m, but for this to actually take an effect on calculations for Audio attenuation etc etc

covert pollen
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do virtual textures not work if the texture is not equal power of 2? I'm just getting constant crashes

whole quarry
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@vivid spindle why would you want to do that?

vivid spindle
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@whole quarry i am modding audio in a game where everything is measured in metres but the UU is set to CM unfortunately - the game worlds are very large with large weapons so i want to be able to RTPC farther out

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doesnt feel right currently as a 100 tonne robot firing massive lasers ans rockets would not be 100% mute at 1Km

whole quarry
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it seems like it cant be changed

vivid spindle
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a shame

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as technically a 102DB sound wave of the right frequency would still be 36dB at 2000m

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given the perfect conditions

frozen pond
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is niagara still in beta or its safe to learn ?

dire sentinel
brave mesa
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Looking for People who wanna build a Game together, its a small game, should be done Pretty fast, we will try to sell it on android when its done PM for Info.

sleek solar
heady moon
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is there any noticeable change from ue4.24.3 to ue4.25.0 other than bug fixes?

lofty wave
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Is it just me or does VR in UE look kinda... weird...?

lusty pumice
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noob question. how do I create that thing in material instance where I can turn on something or turn it off, for instance a texture?

lofty wave
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A boolean?

lusty pumice
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well that might be it not sure

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gonna check it out

lofty wave
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I cant remember it exactly but I think it was a dynamic boolean

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Or a parameter boolean

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Something like that

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And be sure to combine it with a switch!

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@lusty pumice

lusty pumice
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I hope I can find some tutorial about it

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it sounds complicated

lofty wave
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Its really not

lusty pumice
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not sure what switch do you mean

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and where do I find that

lofty wave
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Its a node

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But Im not sure if it was called switch

lusty pumice
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okay gonna see what I can do

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hopefully gonna figure it out

heady moon
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do you mean bVisible?

lofty wave
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I think they just mean a boolean that can be changed individual for every instance

heady moon
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oh

lusty pumice
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one second

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i want these things

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where I can tick on or off

lofty wave
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So I guess I was right

lusty pumice
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this is for megascans so I dont know how to make it myself

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wait so what is it again?

lofty wave
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Just search for the node "boolean" in your material

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And make it a parameter

lusty pumice
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and whre do u plug the node?

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multiply it with your texture or?

lofty wave
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Into the switch

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If I remember right

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The switch kinda is the branch equivalent but for materials

lusty pumice
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yea the ticks are there when making parameters

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but doing that switch thing is good for grouping stuff

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the ticks don't do anything actually they keep their settings from the master material

lofty wave
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But you should be able to change them for every instance

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Right?

lusty pumice
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the thing is they are ticked off but doesn't mean normal map for instance is not applied

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so basically all materials work even when it's ticked off @lofty wave

lofty wave
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Did you plug the normal map into the switch aswell?

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Or replace normal map with whatever you use

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Could you send an image of what it looks like?

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@lusty pumice

spiral island
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I have a main menu gamemode and a gamemode for the actual game. How can I set values on the game gamemode from the menu?

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they are in different levels

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basically i need to pass 4 ints

runic fern
lusty pumice
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@lofty wave I didn't use switch but I found youtube tutorial on how to create it, it's called switch parameter

reef pine
#

I cant install discord pc help me please

lofty wave
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I cant install discord pc help me please
@reef pine
This is a ue server

eternal rain
#

I want to keep player movements in the centers of 400x400 grid squares. Is this best accompished by:
putting blocking volumes around my edges and corners?
Changing the player actor to use some kind of spring arm or add some kind of check for proximity to walls?

wild cobalt
#

Not really sure where this question falls under for the channels. So I will ask here. I have a team of 2 and we need to use a shared source control. We are having trouble getting perforce setup. The next option we are looking at is Github since it is free to teams now. Can people please share Pros and Cons to Github, Perforce, SVN and any other free options they know of

EDIT: I am an idiot and missed the source control channel. Either way if you can share any advice let me know

heady moon
#

what's the size of unreal engine 4.25?

wintry silo
#

ok how do we get the timer to start ticking.

tired lynx
#

@heady moon 11gb's

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out of curiosity as anyone else's epic games launcher real laggy? the ui feels super choppy for me.

heady moon
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@tired lynx oh that's not alot, good. thanks

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and the ui is a bit laggy for me too tbh

tired lynx
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@heady moon np!

heady moon
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i felt some slowness

tired lynx
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yeah a quick google search shows this to be a pretty universal problem

heady moon
#

yeah it doesn't go with restarting the launcher

tired lynx
#

any way to launch unreal outside of the launcher?

#

wanna use it as little as possible

heady moon
#

if you're on windows 10 you can simply search for unreal engine and launch it

#

and then you can pin it

#

in your taskbar

#

i always do that lol

tired lynx
#

i genuinely thought there wasn't an accessible .exe shortcut because for whatever reason every time i would search 'unreal en' in the start menu it would only come up with the epic games store. just typed in the full 'unreal engine' and it actually appeared lmao ๐Ÿคฆโ€โ™‚๏ธ

thank you

full kestrel
#

Is there a way to pass a reference into a gamemode through the editor?

#

example being a public blueprint variable or a editanywhere c++ property

honest rune
#

what's the voodoo required for getting UE4 to import a custom collision mesh for a static mesh made in blender?

#

I've named it exactly as required, prefixing UCX_ and no luck. UE43 import completely ignores that the custom collision exists

rigid belfry
glossy lynx
#

Here's a question how it's possible to have multiple keyboard throwing different inputs?
What I mean by this is for example I want to make 2nd keyboard throwing it's own output instead of copying the 1st keyboard in general

#

Kind of want to work with the concept of two keyboard and two mouse game.

#

each simulating it's own input/output

hushed peak
#

How do I build on Unreal?

#

Do I model it on Blender and export it or does it provide good building tools?

grim juniper
#

Blender, but there is an experimental modeling mode in the plugins

hushed peak
#

Oof guess I have to learn blender too :sigh:

heady moon
#

Since I'm sure most of you use visual assist, does it have high cpu usage?

#

The extension

plush yew
#

hi

#

hi

bitter iris
dusky crest
#

@rigid belfry change the Lightmap size

silver crown
#

@bitter iris That's fine

#

check that's under GameThread instead

bitter iris
#

ill check it out

#

looks like its linked to constructs/preconstructs

#

thanks phy, ill look further into it

lofty wave
#

Is it normal that UE looks so weird in VR?

#

I dont really know how to describe it

#

Its just...

#

fishy...?

hushed peak
#

this is so confusing when you open it

small pewter
#

Anyone knows how is it going with quixel textures on other Engines please ? Beucause I want to use it on Source, but I don't want to do something against the rules of Epic Games please. My question is if it's not possible to use it on other engines, is it possible to buy these textures to use it on other engines ?

bitter iris
#

You can buy points on quixel and use them in other engines if thats what you mean

#

You can't however use a ue4 licence to obtain quixel things free then use on unity for example

small pewter
#

Thanks

storm terrace
#

any of you know what the issue is here?

#

what I must do to solve this?

#

can't test-play game

#

It turned out that I accidentally deleted color from one of my brush boxes.
Fortunatly, ctrl-Z fixed it for me

hearty cosmos
#

Hey guys, is it possible to add a 2060RTX with a 1080Ti to enable ray tracing?

#

or should I just sell my 1080ti and buy a 2080rtx

bitter iris
#

seems to be self, that starts it an umg create an constructs, not sure

#

@plush yew for interfaces when playing? or in ue4 editor in general

#

ahh np

alpine laurel
plush yew
#

Please, someone can explain me the difference between :

distant totem
#

@plush yew

  1. Retarget animation will take a single animation, like third person jump, and open the retarget window to choose another compatible skeleton. This would need some setup, like going into the skeleton of both of the characters, and ensuring their rigs are compatible or hooked up to the epic humanoid rig.

  2. Will retarget and dupe the entire animation blueprint, and every animation associated with it. You could retarget animbp for a Paragon character, to the standard third person animpbp.

  3. As stated in 1, skeletons need to be compatible with each other, so this option would let you retarget a skeleton to the epic humanoid rig for example

plush yew
#

@distant totem You are awesome ! Thanks !

plush yew
#

It's weird because in the tutos that I watch on Youtube about retargeting in UE4, it's almost everytime with the nยฐ1 (retarget animation), a very few times it's on the nยฐ2 (retarget the entire animation blueprint) but I can't never ever find a tuto with the use of the retargeting of a skeleton (nยฐ3). Is it kinda useless ? What this type of retarget do exactly ? ๐Ÿค”

tacit harbor
#

hi

plush yew
#

Does it "adjust" the skeleton on another skeleton, that's it ??

tacit harbor
#

anyone know why when i execute consule command r.PostProcessAAQuality 0 it doesnt work

#

cant seem to switch Anti aliasing

open wadi
#

What does the BPI prefix represent? Blueprint what?

#

BPI_

plush yew
#

@plush yew Haha ! Precisely, the skeleton that I'm trying to retarget does have IK ! ๐Ÿ˜

#

I would replace the mannequin skeleton of the Advanced Locomotion System

#

I've found a very good tuto on it

#

Get your CC3 characters working with ALSv4 in unreal engine 4.24. This will re-target all animations, movements, overlay systems, physics, etc.

Intro & File setup - 00:00
CC3 Auto Setup for UE4 - 00:30
CC3 Export (with AutoSetup) - 00:55
CC3 FBX import in to UE4 - 02:15
Skel...

โ–ถ Play video
#

But I don't understand some things

#

And the guy use the "Retarget to another skeleton" thing

#

Ok, I take note

open wadi
#

AIDS

plush yew
#

@plush yew Thank you for these great explanations ! ๐Ÿ˜„

open wadi
#

So no one knows what the BPI_ prefix refers to?

plush yew
#

BP Interface I think ๐Ÿค”

#

@open wadi

open wadi
#

Ok

#

Thank you @plush yew

plush yew
#

no pb ^^

#

@plush yew I'm exaclty at the step where he steals the ALS skeleton (around 4:40)

#

As far as I understand, it doesn't just copy the skeleton of the ALS, it really steal and DESTROY it because the animations of the ALS mannequin does'nt work after this operation

#

I'm not sure to really understand what it happens but... eh, ok, well ! ๐Ÿ˜„

#

but why it does'nt simply copy/duplicate the thing ? it would create sort of conflict maybe ?

#

yeah, it is... ๐Ÿ˜„

#

haha

tame chasm
#

Is rtx 2060(6gb) and 16gb ram enough for newbie indie game dev?

plush yew
#

yeah, that's the explanation that I prefer : MAGIC ! haha ! ๐Ÿ˜„

#

I see... I am content with the main principles. Yeah, UE4 FTW ! (and I don't even talk of the near future UE5, OMG... )

#

I see

#

Btw, there is something like that in the tuto that I've send, at the end

#

( many AI characters automatically retarget... impressive ! )

#

( AI characters but even others player characters in fact )

#

ok, I understand

#

very cool

#

awesome ๐Ÿ˜„

sinful wedge
#

I've been trying to play on an unfinished map in Tower Unite (unreal 4 game) by renaming the files from those maps with the names of another. This usually works perfectly fine but it seems like the devs have locked some of the newer maps as they only load for a split second before kicking me back to the main menu. Is there any way to bypass this? Not going to share what I find on the map, just curious.

#

Apologies if this isn't allowed here, just not sure where else to go for help

#

This seems like something done with .umap files that might be universal

open wadi
#

HIV the virus that causes AIDS

sinful wedge
#

there's a frame where I'm loaded into the map though

#

one guy in the community managed to get into it without any issues but he doesn't want to share how he did it

#

i'm new to this sort of stuff, is there anywhere you can direct me that might give me a bit more info on how to do that?

winged crypt
#

anyone else ever notice navmesh/paths not saving? when I reload project, I have to rebuild them every time

mint wave
#

When thinking about performance outside of applying general practices is there a tool or report that lays out the performance hit of different aspects of a game? Code, BP, Meshes, Animations, Particles etc?

mint wave
#

"Lower is better" ๐Ÿ™‚

alpine laurel
#

is there a way to make part of a model 1 way? character can walk into but not out

floral arrow
#

damn thats dope

#

cool how unreal scales with the 3990x

#

1/4 the time of another cpu that only has 1/2 the cores, pretty crazy

maiden kindle
#

Are there any known breaking issues in 4.25.0?

hidden oyster
#

can anyone enlighten me on why my TileMaps have this white tint overlayed on it? It's present in all viewports and ingame too.

drowsy zinc
#

is the brick backround on you background layer?

#

and if so, does it change to normal when you click on the background layer?

hidden oyster
#

yea

#

No clicking on any layer changes the whiteness

#

thanks for response btw

drowsy zinc
#

does i look like that in the level?

hidden oyster
#

yeah it does ๐Ÿคข

drowsy zinc
#

and np, I'm not super familiar with the 2d stuff in UE4 but I did learn bit in school

#

are the images set to raw or rgb?

hidden oyster
#

i understand paper2d isnt the most stable thing but i dont wanna go back to unity right now hehe

drowsy zinc
#

nah I never had thi issue when I was messing around with 2d so you should be able to figure it out

#

no need to back step to unity

hidden oyster
drowsy zinc
#

I mean, it looks like there's also a point light in there. Which could be shining a light against the image causing it to show brighter?

hidden oyster
#

ooo maybe, one sec

#

Yes there is a point light in my scene but deleting it made no difference

drowsy zinc
#

hmm

hidden oyster
#

I was following the Paper2D intro stream

#

Yeah big hmm's

severe meteor
#

quick question... where's the log file saved from a shipping build?

hidden oyster
#

the tutorial made me mess around with these engine settings, could it not be relevant anymore in 4.25?

#

I changed min screen radius for lights to 0

drowsy zinc
#

@hidden oyster does your sprite sheet have transparency? And if so, is it possible the image itself is slightly less opaque? It's happened to me before where leaves were transparent and I couldn't figure out why and all I did was dupe the layer in photoshop, use a blend layer of white behind the same image and save that out as a png.

hidden oyster
#

Okay i'll check but I dont think so

drowsy zinc
#

I don't think that would make your images look like they were slightly transparent.

hidden oyster
#

i converted a png to a tga so maybe?

plush yew
#

How i can remove the Favorites thing

drowsy zinc
#

@hidden oyster okay what happens if you select outside of the level where you've placed he tilemap

hidden oyster
#

@drowsy zinc nothing! I thought it might be that too. I found a blog post about a yellow selection tint that gets stuck but that wasnt it

drowsy zinc
#

Yeah I remember people in class having that exact issue and there was a simple fix for it but at least we know it's not that

hidden oyster
#

Hehe yeah. just reimporting the texture one sec

drowsy zinc
#

I think it could possibly have something to do with tonemapping.

hidden oyster
drowsy zinc
#

can you enabe sRGB in the texture editor?

hidden oyster
#

@drowsy zinc that was it.

#

Thank you!

#

โค๏ธ โค๏ธ โค๏ธ

drowsy zinc
#

I figured yeah, sorry I mentioned earlier but I wasn't very clear.

hidden oyster
#

Sorry im still new, it gets overwhelming

drowsy zinc
#

RAW and sRGB are the bane of my existence sometimes.

#

me to man. Super new.

hidden oyster
#

Hehe that was driving me insane

drowsy zinc
#

haha same though!

hidden oyster
#

it took me long enough to get the pixel art showing right

drowsy zinc
#

I find often with Unreal that unless it's mega complex, there's always a simple solution that takes a second eye

hidden oyster
#

Aha thats good advice, thx

drowsy zinc
rigid belfry
#

why are my shadows looking like that? everything in this scene is static

honest vale
#

because the lightmap resolution on the wall is low

rigid belfry
#

its set to 512

honest vale
#

and then post a screenshot

rigid belfry
honest vale
#

the light fixture is on the left?

#

looks odd I'll give you that ๐Ÿ˜„

#

did you build that with production settings?

rigid belfry
#

i have but when i change the lightmap res on all objects, it takes either ages or the engine crashes

#

@honest vale also excuse me but english is not my native language. what would a light fixture be?

honest vale
#

it means the lamp + shade combo

#

I would lower the resolutions so that the shades are blue across the walls for starters

#

because the lightmap you currently have looks really low res

#

would probably be faster to debug it with lower wall lightmap resolutions since light building wouldn't take that much time then

acoustic ether
#

Hey, I am unsure where to post my question. I am coming from C4D and other 3D suites to Unreal to use it for only animation and rendering, would this be a good channel to post on for that?

honest vale
#

or just here if it's a general thing

acoustic ether
#

Got you. Thanks man!

#

In short, I am looking for a way to randomly add shake to a light/object that will play in the viewport/when i hit play in sequencer. Everything I find online explains how to do it after the play button is hit, which I don't use since I am just animating/rendering.

chrome cedar
#

has anyone ever had this before? this weird box prevents me from moving my camera and I have no idea how to make it go away. I can still click on assets in the outliner though

dim arch
#

yep its a resize window bug, you need to restart the editor

chrome cedar
#

ah damn :/ but ty for the feedback! ๐Ÿ™‚

dim arch
#

no problem, it happens now and then

chrome cedar
#

alright

severe lodge
#

Is it possible to create a heightmap out of quixel mixer?

mint wave
#

Why is it that after creating and opening a GameMode BP or PlayerController BP and editing it, then closing it and when I try to reopen it its 100% blank?

restive vale
#

Anyone here has worked with Epic Online Services? Is there any way to use it via Blueprint? I would like to manage my in app purchases with their services but I don't know if their platform is still in an early stage

rigid belfry
#

@honest vale hey sorry if i am bothering you, but i just wanted to let you know that even when increasing the lightmap res, the shadows still look incredibly low res. in the screenshot both objects have a resolution of 512 yet it does not make any difference

honest vale
#

could be due to lightmap compression

#

also shadows will look blurry if your light source's radius isn't a point.
Edit: In other words if your light source is large then the shadow will be blurry

midnight gate
#

HOW IS EVERYONE TODAY :3

mint wave
#

Is it best practice to use a single UMG widget for your main menu / options / video / sound and just hide everything or better to create multiple UMG's for each one?

radiant haven
rigid belfry
radiant haven
#

@rigid belfry Build, Lightning, eventually cause its preview, look at your scaling settings

hard ruin
#

HOW IS EVERYONE TODAY :3
@midnight gate I hope this doesnt sound feminist or any other ist thing I ask out of curiosity, are you female?

#

this is why women should run the world

#

men are good, good for labour

#

women should make decisions

#

one reason, they have empathy

#

anyways #offTopic

rigid belfry
#

what the fuck

hard ruin
#

haha

midnight gate
#

yes i am a female

#

and no women should not run the world

#

nor men

#

it should be run by people not by genders

#

@hard ruin

#

it shounlt matter whats betwen ya legs but whats in your brain

#

are you a female yourself?

hard ruin
#

well, I think you would agree the difference in human genders, essentially: Men dominate, Women nurture. the objective of 21st century government should be to provide an infrastructure in the country that will enable equal opportunity for anyone living in the country to thrive and achieve, without prejudice

#

I'm male, the worst kind, full of testosterone, obsessed with wealth..

#

cant help it, hate seeing other men richer then me, probably the reason Im workaholic

thick herald
midnight gate
#

eveyone does have an equal apportunity and everyone thrives nowadays its your fault for being obsessed with wealth not the testosterones plus if you really dislike it you can always switch gender nowadays

#

yes thanks moad

hard ruin
#

agree with @thick herald

tired lynx
digital anchor
tired lynx
#

Huh, wild. I skimmed the rules but didn't notice the feedback part. They should really put 'feedback' in the title of that rule honestly.

plush yew
#

I am not able to run ue4

#

It shows the error d3d lost

#

what to do

#

I have 8gb ram

#

inter i3

#

display card : Intel(R) HD Graphics

#

what to do

#

?

#

Please help

midnight gate
#

how can i get the collisions?

#

the red things are collision speheres

#

they are making it hard for me to edit the level

#

@plush yew d3d error is related to your direct x software

#

try to update it to the latest direct12 and 11

plush yew
#

Okay

midnight gate
#

if not your hardware doesnt support the latest direct x

#

i have similar issues sometimes

#

but if you dont go too heavy on the engine and press buttons carefuly and dont switch thought difrent windwos such as browser discord photoshop it should work

#

also might be that you are running some 3d software like blender or substance

plush yew
#

I am opening ue4 editor for the first time

midnight gate
#

every time i open blender ue4 imeadietly crashes

plush yew
#

Got it

#

is my hardware fine for ue4 editor

#

?

#

and @midnight gate I have DirectX 12

midnight gate
#

try to use direct 11 instead

plush yew
#

Okay

midnight gate
#

with hardware i meant like your graphic card etc or whatever

#

my laptop model is around 5 years old so i have some direct x issues sometimes

#

i cant run most of unity 3d games cuz of it

plush yew
#

Got it

rocky radish
#

Got it
@plush yew did dx11 fix your issue?

plush yew
#

trying right now

#

no

#

it did not

rocky radish
#

are you sure that your gpu supports dx11 or dx12?

midnight gate
#

mine sure doesnt but ue4 works half of the time :3 its a bit annoying to use it with all the crashing but it works

rocky radish
#

mine sure doesnt but ue4 works half of the time :3 its a bit annoying to use it with all the crashing but it works
@midnight gate new ue4 versions only support dx11 and above (at least for me these are the only options other than vulkan)

#

so you're gonna have a bad time trying to use ue4 with a pc that doesn't support these

plush yew
#

I can't do it

#

I can't degrade my directx to 11

#

@rocky radish @midnight gate

#

What to do

rocky radish
#

I can't degrade my directx to 11
@plush yew in the engine?

plush yew
#

I am not able to open the engine

#

It shows a fatal error before opening it[d3d lost]

#

@rocky radish

#

I just upgraded my ram from 4gb to 8gb today

#

for ue4

#

Did not help

rocky radish
#

the problem is not the ram

plush yew
#

how to fix it? @plush yew

midnight gate
#

@rocky radish ye but i dont think my hardwre suports d3d11

rocky radish
#

Lorash has a good sugestion on what could be the problem (driver issues)

#

I think you downgrade to dx10 by using -d3d10 on the command line when you launch ue4
@plush yew don't you need older versions of ue4 to use dx10?

#

in the project settings in 4.25 its not a thing

#

i thought it released in 2013 lol

#

it amazes me how games still use an 11 years old api

#

i know, just saying because it's old

serene birch
#

windows is still used and is even older ๐Ÿ˜›

#

I've actually launched an old Windows 3.1 game semi recently XD

#

in a VM

rocky radish
#

and i can launch pong in emulators too

serene birch
#

oh I wasn't commenting on the capabilities of launching those but how I actually did use such an old app recently ๐Ÿ˜„

rocky radish
#

lol

digital rover
#

If we use a web server and mysql to save player data that changes frequently is it good decision?

#

it's like once every minute

#

100k

#

100 thousand

#

okay, what about thousands of http request for the web server at the same time?

#

or hundreds of request

#

I'll guess some kind of multiplayer games that can load offline players data (without changing servers) use sql database and http requests. Am I true or are there any other techniques. I guess dedicated servers cannot keep 100K players at same instance

#

does unreal has a better solution for this other than VaRest jason request?

#

thank you for the help

bitter iris
#

is there alternatives to using constructs? Getting a large frame hit

lilac wedge
#

Anyone have 2 mins to chat about multiplayer? Ive got a few questions and my replication isnt working! Ive watched a few youtube tutorials and still have no clue on a lot of thing

digital rover
#

@lilac wedge why dont u mention the problem

lilac wedge
#

I mean my blueprints are quite complicated ish and sharing my screen and explaning will save soo much time

#

instead of 50 messages going back and forth

forest tree
#

I'm having a strange issue. I am TInterping the mesh component of this character back to 0,0,0 (relative). Initially, it wants to move to a weird position (see how it initially goes to our right), only when I click on the character again in the viewport does it move to the actual position I want (end of gif).

It seems to initially ignore the parent's world position

#

Anyone got a clue what this could be? ๐Ÿค”

#

I noticed that the position it's initially trying to go to is worldlocation 0,0,0

#

The weird part is that the transform on the mesh says the following when it goes to that weird position first:

sleek spear
#

can niagara particles be affected by the player? like being pushed around by the player movement for example?

loud eagle
#

How better is UE's rendering engine with no raytracing compared to Blender Eevee? Is it still noticeably better? How do they compare

grim ore
#

I know this is an odd one but can anyone give me an easy to reproduce crash in the engine in .25? something I could wire up in BP or write in code that would guarantee a quick and easy crash in the editor?

mint raptor
#

@grim ore Wouldn't a null object or actor do that quite nicely?

#

Especially in an array.

grim ore
#

yeah I was thinking just make some code in C++ access a null actor, was just hoping something else obvious was broke in the editor lol. Need to capture a crash log screen

grim ore
#

lol thanks ๐Ÿ™‚

mint raptor
#

One of those should do it

grave radish
#

Does anyone know what an Epic Games Grant entails? I'm curious about them, but not sure if you can release on steam with one

midnight gate
#

@loud eagle i think blender is easier to use for the raytracing aka realistic rendering with ue it probably takes alot of setting up and ue4 is a bit more unstable than blender

grim ore
#

@grave radish Do you mean a dev grant? or mega grant? or super mega dev grant?

grave radish
#

I believe the mega grant.

sleek spear
#

@loud eagle what are you interested in, comparing eevee with unreal?

loud eagle
#

environment art

#

Isn't Unreal more reliable and produces better results than Eevee?

sleek spear
#

well, they are different. brb

loud eagle
#

that I know, yeah

#

Does Unreal feature voxel GI?

#

or is this only available for RTX

rocky radish
#

Does Unreal feature voxel GI?
@loud eagle don't think so

lament saddle
#

UE5 does alex

rocky radish
#

true

#

the VXGI branch from nvidia has voxel gi

#

you can use SSGI if you want something built in

#

but it's screen space so it'll cause some weird results

grim ore
#

@grave radish There is nothing really with a grant besides you get money. No strings, no requirements, not stipulations it just is money for you to work on your stuff

loud eagle
#

So, would you say non raytraced UE still produces better results than Eevee?

rocky radish
#

SSGI or VXGI? if SSGI then no. if VXGI then probably

loud eagle
#

okay so essentially UE with screenspace, (no RTX) isn't as good as eevee

#

damn

rocky radish
#

isn't eevee ray traced?

loud eagle
#

nope

rocky radish
#

i don't really render in blender

loud eagle
#

not yet

#

is there any way to get better results with SSGI in UE? I'm stuck with a radeon GPU this quarantine and want to get the best results possible with what I have

rocky radish
#

increase quality i guess, it has a big hit in performance though

loud eagle
#

since I'll be doing environment art, performance isn't an issue to me

whole quarry
#

Eevee isnt a game engine

timber mountain
#

is it possible to edit character controller parameters during runtime game test? it offs when i start the test.

loud eagle
#

it technically is

#

it technically is
though you can't make games with it

rocky radish
#

it technically is
@loud eagle it isn't, it is a render engine

loud eagle
#

raster render engine

rocky radish
#

so its not a game engine

whole quarry
#

Different worlds

loud eagle
#

which operates in the same way as a game engine really

#

right?

whole quarry
#

Notepad isnt a IDE, but you can code in it

loud eagle
#

yeah, it's closer to a game engine than any other renderer

#

but isn't a game engine really

rocky radish
#

just because its raster doesnt mean its a game engine

loud eagle
#

anyways

increase quality i guess, it has a big hit in performance though
@rocky radish does this produce better or fully accurate reflections?

lament saddle
loud eagle
#

aha

rocky radish
loud eagle
#

nice

grim ore
#

@timber mountain You can change instance settings at runtime, in the world outliner you can choose the actor in the world then adjust iuts details at runtime. This only changes the current running one but there is an option to apply those changes to the base blueprint if you want

lament saddle
#

AO is kind of like bootleg GI. I mean yeah, it's not interchangeable, but if you had perfect GI you wouldn't need AO.

loud eagle
#

true

#

okay, so the AO system in UE is already much better

#

that's good to know ๐Ÿ˜›

rocky radish
#

AO is kind of like bootleg GI. I mean yeah, it's not interchangeable, but if you had perfect GI you wouldn't need AO.
@lament saddle interesting

loud eagle
#

Eevee uses screenspace AO only

lament saddle
#

assuming your meshes are static anyway. There are some limitations to distance fields; can't use them on skinned meshes, spline meshes, and otherwise deformed stuff.

rocky radish
#

@loud eagle but do you only want to compare GI or other stuff too?

loud eagle
#

everything really

#

feature-wise

timber mountain
#

@grim ore thanks. but there aren't all of options in details panel. i want to edit blueprint character controller attributes in runtime.

sleek spear
#

@rocky radish actually, blender has a game engine built in

rocky radish
#

@rocky radish actually, blender has a game engine built in
@sleek spear yes, i know, but eevee isn't a game engine is what i'm saying

timber mountain
#

because i have to run the test after one change

#

its boring.

grim ore
#

@timber mountain which one do you want to change?

#

thre is no character controller, there is a character, there are components on it, there is a player controller

timber mountain
sleek spear
#

@loud eagle the best thing you could do, is try both, since both are free. they are different, i wouldnt say one is better than the other, depends on the project, sometimes somethings looks bad in one software and nice in the other.

timber mountain
#

they be off after run test

loud eagle
#

@sleek spear that's true. I just wish there was a specific list of features UE has that Eevee does not

grim ore
#

@timber mountain did you try clicking on the component in the actor in the world?

timber mountain
#

i can't believe ue4 hasn't runtime test like Unity ๐Ÿ˜ฆ

sleek spear
#

its not about features, but since realtime rendering means to use tricks and workarounds to produce images and certain effects

rocky radish
#

@sleek spear that's true. I just wish there was a specific list of features UE has that Eevee does not
@loud eagle compare it by yourself, both are actually similar, but imo eevee has slightly better looking graphics

sleek spear
#

they both have AO for example but implemented in a different way and it looks different

#

there are pros and cons to both solutions

loud eagle
#

its not about features, but since realtime rendering means to use tricks and workarounds to produce images and certain effects
@sleek spear It kinda is, I wanted to know the technical differences in methods.

timber mountain
#

@grim ore oh thanks. i didn't attention that. ๐Ÿ˜๐ŸŒน๐ŸŒน

loud eagle
#

thing is, I'm still relatively new to UE, so wanted to know what to expect and whether this will be an upgrade, rendering-wise or not

#

I believe it is ๐Ÿ˜›

#

plus, performance is actually realtime, vs Eevee which is not

lament saddle
#

I don't know much about Eevee but UE is a smorgasbord of rendering features, and you pick & configure the stuff you want to achieve the intended look for the game. I suspect Eevee is more about approximating the look of your offline renderer for viewport purposes.

#

e.g. you can do screen-space AO, or DFAO. You can use cascaded shadow maps, distance field shadows, or both simultaneously handling stuff at different distances.

#

it's all about what your intended look demands

loud eagle
#

thank you

#

so tweakability of look was what I was looking for

#

thank you so much to you all ๐Ÿ™‚

#

we'll see us again when I post here my first project ๐Ÿ˜›

sleek spear
#

@loud eagle i solved the same dilemma you have by not choosing one but using both instead. if you have to use one, pick either, in my opinion there is no right or wrong choice. but i think you will end up using both

loud eagle
#

Yeah, I'll still use eevee, a lot!

#

mostly so I don't have to jump around in softwares for a quick preview render

drowsy turtle
#

why some of the cubes are dark while other are bright? Can i make the lightning more natural?

sleek spear
#

can anyone help with niagara? can the player character push particles around?

rocky radish
#

why some of the cubes are dark while other are bright? Can i make the lightning more natural?
@drowsy turtle what do you mean?

drowsy turtle
#

i forgot to send the scr

rocky radish
#

are these modular cubes?

#

like, individual cubes

#

or just one big cube

drowsy turtle
#

individual cubes

#

@plush yew UE4 just crashed

plush yew
#

@drowsy turtle why

lament saddle
#

it is a mystery

rocky radish
#

are your UVs overlapping @drowsy turtle ?

drowsy turtle
#

"assertion failed"

#

wdym @rocky radish

rocky radish
#

the lightmap uv's

drowsy turtle
#

uhh

#

tbh i don't know

plush yew
#

i try 4096x4096 heigh map lightning build dont give error but i try 8192x8192 light builg give this error

#

pls help me

rocky radish
#

tbh i don't know
@drowsy turtle ok, do you have an second uv for lightmap?

waxen imp
#

hi man just trying merge ALSv4 with Character Interaction, everything works fine but i have one bugs, i cannot give damage to enemy, and vice versa, any idea how to fix that?

drowsy turtle
#

you mean how much lights do i have in the level?

rocky radish
#

first of all, are the cubes that you're using the default ones from the engine or custom made ones?

drowsy turtle
#

default

rocky radish
#

try placing a lightmass importance volume where the cubes are and rebuild the lighting

#

did it work?

drowsy turtle
#

i don't know, there's so much cubes in my level so building lightning takes a lot of time

#

i think it didn't work

#

yup

#

it didnt

rocky radish
#

can't you just increase the cubes sizes and adjusting the tiling so you don't have to make a ton of cubes

drowsy turtle
rocky radish
#

but if you don't want to do that try increasing indirect lighting quality in the world settings

#

or indirect lighting smoothness

dawn venture
#

I am using ue 4.25 i want to use chaos system.. I did activate all the plugin mentioned in ue doc.. Still couldn't find anything in modes.. Need help

frozen pond
#

is niagara out ot beta? safe to learn?

lilac wedge
#

Which netmode do i use if i want to mimic a listen server and a client? There play as a listen server option but both editors show as servers?

drowsy zinc
#

Good morning (ish?) Hope everyone's doing well. I had posted an issue last night (in here) about something I've been struggling with my water material. It's pretty far up there now but I didn't wanna spam post. Anybody wanna take a crack at a suggestion?

next badger
#

@grim ore Greetings. Have You ever worked with network replication? Character movement component? ๐Ÿ™‚

honest rune
#

Is there something in the engine out-of-the-box that allows transforming single vertices of a simple mesh at runtime? I have a simple square plane (literally only 4 vertices) that I would like to translate the individual vertices vertically at runtime on several instances of it

#

its being used for a very simple tiled terrain implementation so the UV mapping does matter

#

also contains a simple convex hull imported along with it as a collision geometry (which I would also need to edit accordingly) so I figured procedural mesh would not be suitable

plush yew
#

hey does anyone know how to install Nvidia Flex?

#

I'm familiar with fluid and non-rigid body mechanics

acoustic ether
#

Hoping someone can help me with VR camera input. In this video made by Quixel they show them recording with a VR setup and they are controlling a moving camera in the scene that they are transforming locally. Any time I try this I can't influence a pre animated camera. Does anyone know how to do this? https://youtu.be/0iQJkSpOoOQ?t=2245

This in-depth tutorial goes through the entire production process for โ€˜Rebirthโ€™, a cinematic produced by Quixel using Unreal Engine 4. Beyond its visual process, Rebirth serves as a benchmark and kickstarter for virtual production workflows.

Read more about the project on Med...

โ–ถ Play video
ivory marten
#

hi

covert pollen
#

is there any way to keep the landscape mode pinned in 4.25, so i dont have to re-open it every time i restart

spring arch
#

Anybodie know how to make good triplanar mapping with correct normal maps? Cant find one that works fine.

ivory marten
#

im new to unreal engine and im trying to create a cool cartoon fps game

#

any tips on how i can get started

whole quarry
#

Fps template would be a good start point

ivory marten
#

ok

#

should i add raytracing

whole quarry
#

Why?

vale silo
#

still no word on 4.25.1 ?

whole quarry
#

Only asking words

plush yew
#

hi all, would love your input on this

ivory marten
#

uh im new to coding and unreal in general

vale silo
#

@gleaming narwhal @wicked tiger could you please hint about 4.25.1 release timeframe? End of month, sooner than that, next month?

plush yew
#

If I builds up world in unreal engine, and sort out the blueprint scripting thing what would that come under job wise ??

whole quarry
#

Start with the basics then

plush yew
#

would that be UX ??

vale silo
#

@plush yew world building blueprinter

whole quarry
#

UX is a term for the userinterface stuff

vale silo
#

UX is user experience, UI is user interface

plush yew
#

right so for what I've stated above what would you say the job title kinda for that is ??

whole quarry
#

Then google lied to me

primal furnace
#

Hey folks, would you know how to exclude certain objects from post-process?

#

Pretty sure I did it before but can't remember how, and can't find the answer anywhere..!

plush yew
#

cool that's fine, if i'm looking more a work that involes building the world, and may be sorting out blueprint scripting as well what would i look out for ??

whole quarry
#

This also suggest UI stuff

#

@plush yew just "blueprint programmer"

#

Or bp or bvs

plush yew
#

would they build the world as well

whole quarry
#

No, thats more a level designer

plush yew
#

right that's what i may have been looking for level designer

#

so technically jobs I want to be looking for are level designer & Blueprint Programmer ?

whole quarry
#

For the world a level designer, and if you want to have your project blueprint only, a bp programmer

#

But, c++ programmers with ue4 experience can do bp too

#

Any with ue4 experience tho.. bp is not that difficult

wheat hare
#

Do you folks watch any youtubers with videos specifically on 4.25?

#

I'm trying to maximize learning the features in the latest version.

#

Sequences for cinematics, and the actor sequence component is what I'm grinding right now.

sharp magnet
#

Hey so im not sure if anyone has had this problem or not

but when i open the epic games launcher it instantly closes and opens again and its stuck in this loop, preventing me from typing or clicking or anything. It even affects the task manager at times.

wheat hare
#

Uninstall and reinstall

#

That epic launcher nonsense is so friggin janky and the way they put the marketplace in there sucks, and it doesn't seem you can sort your own asset library

primal furnace
#

For some reason it created problems for me when I installed it on my SSD, but it became stable after I uninstalled and reinstalled on my hard drive..

dawn kelp
#

Hi

#

Whats best practice to make animations for stuff like machines and such? For example, for a saw blade to spin?

#

Still making bones etc for the saw or?

primal furnace
#

If you want a saw blade to spin, just add a rotating component to your blade and that's enough.

dawn kelp
#

And for other stuff? Like, idk, on-click a valve turns?

primal furnace
#

Again, that's just a rotation that can be done via blueprint. Just place the pivot at the right spot and you're good.

#

"add relative rotation"
You know blueprint right?

hidden knoll
#

@grim ore How do I use widget to widget communication?

dawn kelp
#

Know c++ and BP yes

#

Thanks

little falcon
#

I had error message: LightingResults: Warning: Instanced Foliage Actor 1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs

#

Anyone has encounter this before, find few info on google.

#

Anyone can help...?

#

I have checked my foliage mesh and set it at LOD0

rocky radish
#

I am using ue 4.25 i want to use chaos system.. I did activate all the plugin mentioned in ue doc.. Still couldn't find anything in modes.. Need help
@dawn venture did you build the engine from source?

frozen pond
#

any1 know niagara here ?

alpine laurel
#

ok im lost. how do i open the matinee sequence? im using 4.24

dawn venture
#

@rocky radish no what exactly should I need to do

rocky radish
#

ok im lost. how do i open the matinee sequence? im using 4.24
@alpine laurel it's been deprecated since 4.23

dawn venture
#

@rocky radish thank u I thought that was only for 4.23..i ll do this.

rocky radish
#

@rocky radish thank u I thought that was only for 4.23..i ll do this.
@dawn venture 4.23 and above works just fine!

#

you're welcome

#

@alpine laurel use sequencer instead

plush yew
rocky radish
#

any1 know niagara here ?
@frozen pond #niagara

#

I had error message: LightingResults: Warning: Instanced Foliage Actor 1 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs
@little falcon that means that the lighting may be incorrect in lods different than lod0 because foliages don't yet support that in static lights

little falcon
#

Is it the problem of AUTO lod?

#

i tried disabled the Lod setup in Megascan Plugin, and now it could work.

#

but if it's because Auto, does it mean i cannot not use auto Lod in foliage...?

rocky radish
#

but if it's because Auto, does it mean i cannot not use auto Lod in foliage...?
@little falcon it depends, there's nothing really stopping you from using it, just see if it makes the foliage look weird

#

but see if the error occurs if you only use a single lod

keen moss
#

is there a difference between HDRI images from HDRI haven and CGI backgrounds? One works with unreal domes as a directional light source, one does not

grim ore
#

@next badger Sorry for the late response, and no my networking experience is just the basics of the basic RPC system and none of the component specific stuff

next badger
#

@grim ore no worries about late reply, i've asked you while you been offline anyway ๐Ÿ™‚

rocky radish
#

is there a difference between HDRI images from HDRI haven and CGI backgrounds? One works with unreal domes as a directional light source, one does not
@keen moss wdym with CGI backgrounds

keen moss
#

they are another site to get HDR domes

#

when i use domes from HDRI Haven they work perfect and give me directional shadows based on the hotspot location of the sun using just a skylight

rocky radish
#

oh ok it's a site

keen moss
#

when i use other sites, they don't work

#

and i cannot figure out why

rocky radish
#

cgibackgrounds is for stock images

keen moss
#

meaning?

rocky radish
#

that its not meant to be used as a cubemap

#

its meant to be used as a reference, or a base for other kinds of stuff

#

stock is different from hdri

keen moss
#

they have a subsection for HDR domes, are those still not ment for this?

acoustic ether
#

is there a blueprint function to set which camera is used when the play button is hit?

ivory temple
#

Where or whom I could ask for help about lighting issues that I'm struggling with?

rocky radish
#

Where or whom I could ask for help about lighting issues that I'm struggling with?
@ivory temple #graphics

plush yew
#

https://www.youtube.com/watch?time_continue=53&v=tCE7AEDt5UM&feature=emb_logo is there a way to do this in unreal? It doesn't need to be physically correct, I only want it to look good

This is a simulation by APE (Articulated Physics Engine) in Unity 4.5.2 environment of a coil of rope consisted of 30 rigid body capsule segments inter-connected via 30 ball socket joints. A heavy weight was hung at the end of a mass ratio of 1:100 between a single rope segme...

โ–ถ Play video
rocky radish
#

is there a blueprint function to set which camera is used when the play button is hit?
@acoustic ether auto possess player

#

they have a subsection for HDR domes, are those still not ment for this?
@keen moss are you using the images from that section?

acoustic ether
#

@rocky radish where is that located?

rocky radish
#

in the actor properties

#

in the details pannel

#

in the level

acoustic ether
#

@rocky radish thanks! is a cine camera actor considered an actor? I am really new to this and I am only using unreal for rendering/animation. no games

rocky radish
#

@rocky radish thanks! is a cine camera actor considered an actor? I am really new to this and I am only using unreal for rendering/animation. no games
@acoustic ether let me check if it can possess a player

grim ore
#

@acoustic ether Set View Target with Blend is the node you can run that will determine which camera the Player Camera Manager is using.

rocky radish
#

@rocky radish thanks! is a cine camera actor considered an actor? I am really new to this and I am only using unreal for rendering/animation. no games
@acoustic ether oh, so you can make that into a sequencer

#

or what MathewW said

acoustic ether
#

@rocky radish Yeah I am using the sequencer but need to specify which camera I want to use when I hit play to record with VR cam. Thanks. Let me see if I can figure out what @grim ore said!

rocky radish
#

@rocky radish Yeah I am using the sequencer but need to specify which camera I want to use when I hit play to record with VR cam. Thanks. Let me see if I can figure out what @grim ore said!
@acoustic ether you can just drag and drop the camera into the sequence

acoustic ether
#

@rocky radish Yeah, but then I cant record with VR when I hit play. When I hit play it spawns something new.

keen moss
#

@rocky radish yes, ive also tried HDR images from NoEmotion that also do not work as well as HDRI Haven and what I really want to know if what is the difference

rocky radish
#

@rocky radish Yeah, but then I cant record with VR when I hit play. When I hit play it spawns something new.
@acoustic ether oh ok, sorry

#

@rocky radish yes, ive also tried HDR images from NoEmotion that also do not work as well as HDRI Haven and what I really want to know if what is the difference
@keen moss what file extension does it save the images?

acoustic ether
#

@rocky radish no worries man. thanks for the help. Been trying to figure this out for days but everytime I get further i run into another roadblock.

rocky radish
#

@rocky radish no worries man. thanks for the help. Been trying to figure this out for days but everytime I get further i run into another roadblock.
@acoustic ether you're welcome!

keen moss
#

.HDR

rocky radish
#

are the compression settings set to HDR @keen moss ?

#

in the texture

keen moss
#

in unreal?

rocky radish
#

yes

dawn kelp
rocky radish
#

How can that happen, that my unreal engine just can't detect my uassets anymore?
@dawn kelp where the assets there before? or did you just import

azure shore
#

hey just wondering, does anyone know of any tutorials on creating an in-game level editor? I cant find any anywhere

keen moss
#

@rocky radish compression settings are HDR (RGB, no sRGB)

dawn kelp
#

No
I just imported my meshes and stuff
created materials in that folder, used them in my project. Closed (save)
Worked for 1 week, and today I open, browser empty. But the uassets are in the folder (windows explorer)
@rocky radish

rocky radish
#

@rocky radish compression settings are HDR (RGB, no sRGB)
@keen moss but the issue is that you just can't select the hdri from the skylight or wherever you're trying to put it in?

dawn kelp
#

They are just not there anymore for the content browser

rocky radish
#

@dawn kelp click on the magnifying glass (sorry if i spelled that wrong) and see if they'll show up

ivory marten
#

hi im new to unreal and im trying to make an fps game can someone help me

keen moss
#

@rocky radish no, i can put the HDR into HDRIbackdrop just like the one from HDRI Haven that works, but when i do the scene goes dark and has no cast shadows, im using raytracing

azure shore
#

...Ill ask another time then

coral patio
#

Hey guys! ๐Ÿ˜„ I have a question about translucent shaders - how do I enable roughness for them, ideally metallicness as well? For example, if you want to create a band of silk and want to give it some very slight translucency but you still want it to have its distinct semi-metallic shine, what ways are there? Or another example would be glasses - you want the glass itself to be mostly translucent but not completely transparent and you also want it to shine. What ways are there? I've always wondered that but now I want to actually use it

dawn kelp
#

@dawn kelp click on the magnifying glass (sorry if i spelled that wrong) and see if they'll show up
@rocky radish Hi thanks. Where's that one?

#

OH WAIt

#

that worked

grim ore
#

select one of your meshes from that list then the eyeglass to browse to it

dawn kelp
#

Yes thanks

rocky radish
#

you're welcome

dawn kelp
#

That refreshed the content browser

#

Weird. Shows everything now (btw, it was just 2 of my folders that didn't have content ๐Ÿ™‚ )

rocky radish
#

the engine probably didn't load the content browser properly

ivory marten
#

could anyone help me?

#

well guide me

rocky radish
#

@rocky radish no, i can put the HDR into HDRIbackdrop just like the one from HDRI Haven that works, but when i do the scene goes dark and has no cast shadows, im using raytracing
@keen moss does it happen when rt is off?

#

try in another project to avoid 10000000 compiling shaders

primal furnace
#

Hey @grim ore, by any chance would you know how to exclude an object from being affected by post-process?

keen moss
#

i will check @rocky radish

primal furnace
#

Or anyone else for that matter, but I know Mr. Wadstein is the master here!

rocky radish
#

Hey @grim ore, by any chance would you know how to exclude an object from being affected by post-process?
@primal furnace have you tried custom depth?

primal furnace
#

I've looked into it but didn't make it work. But now that you're telling me, it must have something to do with it..!

#

I know I made it work before.. thanks for the tip!

grim ore
pallid sage
#

Hey there, are there any good videos out there to understand dark scenes in Unreal Engine?

primal furnace
#

Thanks both Daniell and Mathew!

rocky radish
#

you're welcome Expod

little falcon
#

@rocky radish Thank you!

rocky radish
#

@little falcon you're welcome

acoustic ether
#

@grim ore thanks man i got the camera working

little falcon
#

Did not figure out the reason, but now its working...๐Ÿ˜…

rocky radish
#

oh ok ๐Ÿ˜„

acoustic ether
#

@rocky radish do you mind if I shoot 1 more question your way man? I have my camera set up but I have one problem stopping me from doing what I am trying