#ue4-general

1 messages ยท Page 696 of 1

bitter iris
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how would i get the height of my current landscape to put it into wm ? @kindred viper

kindred viper
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@bitter iris Do you want me to google it for you? ๐Ÿ˜„ First result m8 ๐Ÿ™‚

bitter iris
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sorry

kindred viper
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no worries. I actually forgot. It's been ages since I did level editor work ๐Ÿ˜„

bitter iris
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ill calculate the height from ground in my ue4 project as it has to be the same

kindred viper
bitter iris
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i wonder if its time to use wayback machine on the wiki now ๐Ÿ˜„

kindred viper
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absolutely

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just for a short while. I think Epic are gonna get some fix in place soon. It's been a bit of a talking point

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gonna take a little time of course as they have to filter the entire wiki for good info

bitter iris
obsidian kettle
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is the unreal way of creating landscape bad ?

bitter iris
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if you want a good landscape you wanna be using a third party app

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unless you got a lot of time hand sculpting

obsidian kettle
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i got time but not sure about the skill xD#

kindred viper
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@obsidian kettle no not really. But it's better in World Machine or another building tool to do procedural heightmaps. Unreal is better if you want to custom sculpt bits.

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by that I mean in-engine for matching up with scenery.

bitter iris
obsidian kettle
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i see spline tool xD

bitter iris
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lol

obsidian kettle
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btw. how good is your understanding of ue communication ?

Im missing programmer logic here. I am trying to avoid chain castings``` ~~repost~~ 

struggling for a week with that now. I am stubborn xD
kindred viper
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Avoid chain casting by using Interfaces.

golden dawn
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@kindred viper what do you mean?

kindred viper
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I dunno I forgot what you asked and what I said. ๐Ÿ˜„

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@obsidian kettle https://www.youtube.com/watch?v=EM_HYqQdToE best video on Blueprint Comms. I would suggest a specific one on Interfaces too.

Announce Post: https://forums.unrealengine.com/showthread.php?101051

This Training Stream takes a look at Blueprint Communication. We find that Unreal Developers of all levels can sometimes struggle through the concepts behind moving data between objects. So in this video we'...

โ–ถ Play video
obsidian kettle
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lol, already watched !

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I think what i am missing is interfaces. I am not familiar with them. I am right now listening to videos ๐Ÿ™‚

kindred viper
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@golden dawn Just a basic first person shooter with pickups. ie. Quake 3. Icons that give you health and armour

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yeah Interfaces are the best thing since sliced bread for Unreal.

obsidian kettle
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and to the video. It is a really good video ! I just wished i had found it alot sooner xD

bitter iris
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fml why did i put 8k height too -.-

golden dawn
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idk, im much more into environments

mental oyster
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Collision boxes can perfectly conform to meshes, right?

bitter iris
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if youre using auto convex you get okay results if thats what you mean

mental oyster
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I had an idea for a realistic inventory system that would be infuriating for both development and actual gameplay

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Physical containers that you literally drop items into

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I can already hear my processor screaming at me

golden dawn
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hey I saved and closed unreal and now the project wont launch

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it keeps crashing

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Yikes

mental oyster
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F

bitter iris
golden dawn
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Bro what do

obsidian kettle
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lucid restart your computer and try again if it doesnt start... well, restart the project :3

golden dawn
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Y I k e s

obsidian kettle
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jordan, let your player dig for gold ๐Ÿ˜„

kindred viper
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@golden dawn check the error logs. There will be a message. Probably a Fatal Error. Upload the log to pastebin and link here

golden dawn
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Ok one sec, restarting pc

bitter iris
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i remember doing this 2 years ago with a quad core

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boy was it slow

kindred viper
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im still on an i7-4790k

bitter iris
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thats still to this day a monster cpu

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i have that in my 2nd pc atm

kindred viper
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yeah never had any problems with it. Got it overclocked to 4.6ghz and never get any trouble from apps

bitter iris
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niceee

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i wish ryzen was more compliant

slim horizon
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not sure which channel to direct this to, but is there a way to lock a cameras viewport to say 180 degrees in front of it? so a fixed player camera can't look behind itself?

kindred viper
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you might need to explain that a little more, but if I understand correctly, you can limit the rotation of the camera based on the forward vector of the player for example.

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or am I getting it wrong?

slim horizon
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so the player won't be moving it's just a static camera that I want to be able to be controlled to look around, but limited to a certain area

golden dawn
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where do I see error logs

slim horizon
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similar to the features for locking a cameras rotation that sketchfab introduced

kindred viper
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Saved/Logs folder

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@slim horizon yeah simply clamp the rotation and location to the limits you require.

slim horizon
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ok awesome, d'yknow whereabouts would i find the settings for this?

slim horizon
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it's not something i've touched before so a little lost that's all peepoHappy

unreal sonnet
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I wonder if you could ship a game in a Docker container to make it cross platform

kindred viper
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@golden dawn did you delete the starter content by chance?

slim horizon
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yeah i'm watching that now i thought it'd be just a setting to change and it proved me wrong haha

obsidian kettle
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it seems nothing is that easy in unreal xD

kindred viper
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Everything is easy once you know it. Until then, it's automatically difficult. ๐Ÿ˜„

golden dawn
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no

obsidian kettle
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agree

bitter iris
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game development is never easy

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thats the fun of it

golden dawn
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I diddnt delete or move anything

bitter iris
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consistently learning new things

obsidian kettle
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the fun is once you master it ! ...hopefully xD

kindred viper
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@golden dawn your path structure is all whacked. .../Documents/Unreal Projects/MyProject2/Content/Content/StarterContent/Maps/Minimal_Default.umap

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you have it in your onedrive folder too. Probably not good for security

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the path is way long so that can cause issues unless you set the MAX_PATH manually also

golden dawn
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So how do I go about fixing that

kindred viper
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move the project to a shorter path, make sure you haven;t moved folders around and that the missing files are all redirected to the right place.

mental oyster
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So, how much would my CPU want to violently murder me if I went with a physical inventory system?

obsidian kettle
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...right this would be the perfect timing to ask a time long noob question that i had for months now and couldnt get the answer through ue docs or yt.
How can you get the default character from the starter content back without creating a new project.

kindred viper
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add a content pack

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Add New... green button

golden dawn
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If I move where things are located will it still appear in the map?

kindred viper
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no like I said, your paths are all messed up. Looks like you have been moving things around which is why I asked

golden dawn
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Yikes

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I havenโ€™t moved anything, but I donโ€™t know how to fix it without moving anything

kindred viper
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Warning: Can't find file '/Game/_Unreal_Projects_MyProject_Content/3D_Asset/01_Wooden_Pallet_texcdfcda/01_Wooden_Pallet_texcdfcda_4K_inst' like this. Your folder starts with an underscore. Kind of a nono but probably still works

golden dawn
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Iโ€™m glad Iโ€™m finding this out with something small

kindred viper
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Can't find file for asset '/Game/_Unreal_Projects_MyProject_Content/3D_Asset/01_Wooden_Pallet_texcdfcda/01_Wooden_Pallet_texcdfcda_4K_inst' while loading ../../../../../../Users/Austi/OneDrive/Documents/Unreal Projects/MyProject2/Content/Content/StarterContent/Maps/Minimal_Default.umap. this says it all really

golden dawn
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Can I move the map without everything getting messed up?

bitter iris
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depends how you moved it

kindred viper
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^^

golden dawn
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I havenโ€™t yet

bitter iris
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if you moved it in File Explorer you're gunna break crap

kindred viper
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if its in editor, the editor cleans things up, but if its outside of the editor, you are borked until it gets put back

bitter iris
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trust me i made that mistake

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an boy it was a big mistake

golden dawn
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I donโ€™t know what happened, all I did was save and reload

obsidian kettle
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hah ! i went through this pain and learned my lesson. never move unreal engine folders. migrate ! xd

kindred viper
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I've accidentally moved folders in the content browser because of a crappy mouse before. Its not nice

golden dawn
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Yikes

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That might be it

bitter iris
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When i want to package an zip up etc i just migrate the map @obsidian kettle that way only the assets i want in the map are in a new project

golden dawn
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I might have to restart

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F

kindred viper
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well redirectors can help if you want to go through that learning process. But you would need to know where you went wrong, and in that case, you could just move the folders back.

obsidian kettle
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yes. unreal shows you a list of dependencies and you still choose to not take whatever you dont like

golden dawn
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Not even god knows where my files went

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Lol

bitter iris
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gotta be kidding me

obsidian kettle
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another good beginner tip. if your data is important to you, make a back up befor going changing stuffs. as newbie it can always be a pain getting status quo back

golden dawn
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Will do

kindred viper
bitter iris
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ive just been on that lol

golden dawn
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I restarted again and now the epic games launcher isnโ€™t launching. I know for a fact I diddnt do that

bitter iris
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so what i cant do 1024?

kindred viper
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@obsidian kettle Source Control = essential. Anyone tells you otherwise is a liar, and if you work with anyone who refuses to use it, sack them ๐Ÿ˜„

ionic lagoon
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quick question, how do I split one action to do two things? (I'm new to this)

bitter iris
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sequence

kindred viper
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@bitter iris no Idea. sorry

bitter iris
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its cool ill try figure it out

ionic lagoon
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Ok, so do they occur at the same time then?

obsidian kettle
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since you speaking of it. i have no real clue what it is lol I thought i will look into it after i am good enough with unreal engine. when would it be good looking into it ?

kindred viper
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no thats asyncronous that you need @ionic lagoon

golden dawn
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Marc you seem to know what youโ€™re doing. Any idea why decals would look washed out or too transparent?

kindred viper
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maybe the texture group?

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mipmaps?

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Im more of a coder than artist, so that kind of problem doesn't arise much for me

slim horizon
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following a guide on how to setup the blueprint, what could this RelativeRotation node be? Can't seem to find it

ionic lagoon
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Can you be a bit more specific Marc?

slim horizon
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have you tried enable dbuffer decals lucid?

kindred viper
ionic lagoon
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Ok thank you

obsidian kettle
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@slim horizon a variable ? for the cam

rancid lynx
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Is there a trick to mKing point lights cheaper for cpu gpu? If i spawn a pointlight at runtime, can i set it to static at runtime? Would that help?

slim horizon
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I'm assuming so? completely new to blueprints so idk

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I've just been asked to limit a cameras rotation in a scene and i'm baffled haha

obsidian kettle
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you are following a tutorial, right ?

kindred viper
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@rancid lynx that doesn't sound right to me. I presume static would be baked.

slim horizon
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following a guide but thats the only bit i can't work out what it is

mental oyster
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On a scale of 1-10, how inhumane would it be to have a PC run a game with Death Strandingโ€™s physics/balance system and physical containers for inventory

slim horizon
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i'm following a screenshot lol

rancid lynx
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Thanks. Im on the train. So i cant test it. Poop

golden dawn
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Is it safe to say my project is basically gone?

rancid lynx
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Least these japanese guys wear a mask 90% of the time

kindred viper
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@golden dawn that depends how much time you want to put into fixing it

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@rancid lynx you could probably find some whacky shader tricks to simulate it and process it on the gpu instead. Im not really sure. Its a complex beast is the lighting engine

obsidian kettle
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can i suggest you to follow a tutorial vid or so lol
Look at the left site can you see the variables ?

golden dawn
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Iโ€™ll take that as a restart time

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Lesson learned: donโ€™t touch the files

slim horizon
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it's a weirdly specific thing i'm after i can't find much on it haha

rancid lynx
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@rancid lynx you could probably find some whacky shader tricks to simulate it and process it on the gpu instead. Im not really sure. Its a complex beast is the lighting engine
@kindred viper wow. No idea how. That sounds smart though. Ill try and checkitout

slim horizon
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i've got the rest setup its just that relativerotation bit

kindred viper
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@slim horizon if your camera is in your level, you will have to get the variable for the camera from the level. If you spawn it, you can store the reference as a variable instead

slim horizon
obsidian kettle
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yeah you will need to create the variables too, not only the nodes. the light purple one is a rotate variable, the target dunno witch reference

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@slim horizon i would advise you trying to understand rudimentary. eitherway you will need it there is no shortcut (:

kindred viper
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yeah looks like you are running before you can walk there

slim horizon
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yeah I know haha, got my head mostly around unity and now this helpMePlz

obsidian kettle
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Marc, lets go back to the topic source control*. How important and when to start learning it xD
honestly i imaginated it as something that can wait :3

kindred viper
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ugh man. You will be fine @slim horizon we all start somewhere. I ran a mile before I could walk when I started ๐Ÿ˜„ I made a tool that uses satellite data to create a spline based road in real world scale. Little did I know that a 63km road might mess things up a bit ๐Ÿ˜„

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@obsidian kettle Source control should be learned before you write your first line of code if you ask me. If I were teaching classes, I would start with source control, make a simple text file, show how to edit it, then revert it back to a previous version. Then you are ready to code.

obsidian kettle
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im not a coder. visual scripting* xD

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blueprints :3

kindred viper
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visual scripting is coding. Anyone who says its not is an elitist coder that belongs in the 1990's

obsidian kettle
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nice lol
so i can call me a coder xD

kindred viper
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why not? Donald Trump calls himself the President and we all know he is a wig on a stand.

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j/k but you know

obsidian kettle
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well, the system is broken that alows that. But only because there are alot ppl like that around, I dont feel acting/behavior like them too.
Being better

kindred viper
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Trump is the visual scripter of politics. Makes some noise and lets the real coders do the work :p ๐Ÿ˜„

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In all seriousness though. Never let someone else put you down for your effort. They are jealous and want you to fail. Those people are usually dinosaurs who went stale

golden dawn
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Unreal engine makes mad sad.

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Still better than unity

obsidian kettle
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look the bright side. he proofed every dumb can be president. all you need is money and abit hate speech xD
...fast topic change. So i should look into it asap

normal burrow
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Low bar lucid

obsidian kettle
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source control

golden dawn
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Hammer gang

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Lol

kindred viper
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@obsidian kettle Some people find Git/Github an easy way into source control. But ideally you should want to be using Perforce. It's quite complex to setup at first though and scares people.

soft atlas
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I am trying to set the visibility of a widget to off when my game starts, when it starts I have a toggle to set the visibility to active for the gun (when game starts it is not usable/visable) but I'm not sure how to go about it.

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I am trying to link the toggle to visibility of the widget as well

kindred viper
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@soft atlas set it to off in the editor?

obsidian kettle
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I am already scared by hearing the name "Perforce"xD

The benefits are that your code will stay "cleaner", right ?

kindred viper
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no the benefits are that if anything messes up, you can revert it to the point before it broke

normal burrow
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Subversion:cough:

obsidian kettle
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oh, for that i have like 8 copy atm lol

soft atlas
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I'm not sure what you mean @kindred viper

obsidian kettle
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call me over prepared xD

kindred viper
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dont be afraid to use different source controls. Tortoise was another good one I used once.

obsidian kettle
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im coping in hard drives and usb sticks xD

kindred viper
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@soft atlas if you want the widget to be invisible when the game starts, just make it invisible in the editor. Then SetVisibility to true when you need it in game

normal burrow
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Your doing it the hard way nun

soft atlas
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I am trying to toggle it with the visibility of the gun

kindred viper
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I once worked on a project that was almost 100gb. The project lead didn't want to use source control. Everytime I wanted a new update to work on, I had to get 100gb of files on an external USB drive, from his house.... so we have this running joke now. Whenever something messes up, I look smug and say "Should use source control". ๐Ÿ˜„ Seriously, it pissed me off

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btw we lost 3 months work because his main hdd failed. That was fun

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@soft atlas so when you set the visbility of the gun, just set the vis of the widget too? If you want them "linked" you can simply write one function to do both and call that

obsidian kettle
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lol, yeah i will jump once my project reaches 1 gb

kindred viper
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I do it once I have my base project down. No point waiting if you ask me. In perforce, if you don't set it up immediately you have to do some custom paths to get a pre-made project in too. Which can confuse people a little.

obsidian kettle
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google drive is a bad source controll ? xD

soft atlas
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I Call the visibility of the gun in the player character but I cant figure out how to do the same for a widget

obsidian kettle
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i would be familiar with it at least. but yeah i will definitly look tmw about perforce

kindred viper
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@soft atlas well what I suggested would work. Could try that

soft atlas
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I'm not sure where to do that

slim horizon
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got it ๐Ÿ™‚ thanks for the help guys

kindred viper
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@soft atlas create a new function and just do the same thing in there as where it is now, but add the widget vis too

slim horizon
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I had to drag out from the camera node and then it'd create the target->relrotation node i wanted peepoHappy

kindred viper
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as the Fonz would say "Correctamundo"

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well that and "what do you mean why is a 42 year old man at a high school officer?"

slim horizon
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it's way more enjoyable working on blueprints compared to unity c#

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thats probs cause i'm used to substance designer

kindred viper
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yeah all this node business is pretty much the same wherever you go now. I fell straight into my rhythm with Blender material nodes because its the same as UE4 pretty much

dim bison
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Anyone know how I could use the grass tool without an actual material and like a mask. I want to be able to use it without it applying a material.

slim horizon
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i do enjoy scripting/coding whatever, exclusively for that "eureka" moment when something finally works

kindred viper
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it's all for the love of the game

slim horizon
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so what do you want underneath it if not a material?

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@dim bison

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if i'm reading it right that you're on about the placement of the grass?

dim bison
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yeah I just want to paint the foliage on top of the material I have

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but I don't want to use the foliage tool

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I'm basically asking for like a overlay/mask

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so that I can just use the grass tool without it painting another material on top of the one I have set

slim horizon
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is the one you want not a landscape material then?

dim bison
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I'm basically asking if instead of using one of my landscape materials for the output, how could I do it without one

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so it only paints the foliage in the grass landscape tool

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and not the material

slim horizon
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oh so when you're painting grass across the terrain you only want it to appear on top of matX and not matY

dim bison
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yeah so that it's basically like using the foliage tool

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I just want to paint the foliage layer on top of the material ive painted with the other layers

slim horizon
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foilage shouldnt affect any material should it?

dim bison
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No but I'm not using foliage tool i want to use the grass landscape tool

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so that I can procedurally place lots of foliage and rocks because my landscapes pretty big

golden dawn
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Iโ€™ve been trying for about an hour to save it and I give up

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Thanks for your help with it though @kindred viper. Even though I lost the project, I learned a lot

kindred viper
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ah sorry to hear that. A lesson learned is never a loss though

golden dawn
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True

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And it diddnt look half bad, so hopefully next thing I make will look even better with what I learned.

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What do you recommend for making meshes before importing to unreal?

kindred viper
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Blender

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2.8

golden dawn
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Yikes. Time to learn blender again

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Havenโ€™t touched that in like a year.

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I made the donut and thatโ€™s it

dim bison
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lol watch the new donut tutorial that he released for 2.8

obsidian kettle
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make a cube !

dim bison
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Trust me, he teaches basically everything you need to do know to get started

golden dawn
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He made a new one?

dim bison
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yeah he made a new one with like 10x more detail and he goes into liquids and glass etc

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blender 2.8+ is just insanely amazing, i couldn't possibly use anything else

golden dawn
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I can just learn by doing. Thatโ€™s how I learn everything else.

I just need pen and extrude lol

dim bison
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lol

kindred viper
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https://www.artstation.com/artwork/oO5LyB my donuts. First time with Blender. I love that software and its getting some Unreal Epic love too so its win win

ArtStation

I wanted to learn Blender so I set about doing an infamous donut tutorial. I put my own flair into it.
Modelled everything in the scene.
Neon was done with Curves.
No froth on the coffee.
Volumetric smoke giving the steam on the coffee.

golden dawn
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Importing all the materials and assets into a new project rn because unreal canโ€™t tell me what to do

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That looks way better then my donuts

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It looks like I could literally eat it

kindred viper
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yeah it has issues though. I never sorted out the particle collision problem, so there are merged and overlapping sprinkles

golden dawn
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About how long did that take you

kindred viper
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I thought it was a week but the wife said it was 4 days, she would know better than I as she had a photographic memory

golden dawn
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Good thing Iโ€™m in quarantine

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I always love learning new tools and making stuff with them, I just hate the growing pains

rich rose
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Have you guys ever come across an issue where something works well on one monitor but doesn't work well on another monitor??
Currently have a spaceship flying around using Set Physics Linear Velocity .

Works INSANELY smoothly on 1920x1080 60 hz Full Screen mode and non-fullscreen mode. but very jittery on a 2560 x 1440 144hz when it is in FULLSCREEN MODE.
never seen it before ๐Ÿค”

tender folio
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hi im new using unreal-engine, i would like to remake an old game that i used to play in my pc but with unreal graphics, im currently working as a developer in a enterprise using java... my question is, should i start using blueprints or directly use c++?

digital anchor
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start with bp, when you understand the framework move to c++

plush yew
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@tender folio I suppose you should use both of them.Mostly Blueprints in my opinion.

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C++ is done for some secondary stuff.Like adding multiplayer through Photon, or making some AntiCheat system

kindred viper
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@rich rose There is a large fps discrepency there, so it would need factoring in the same way as if you were factoring in a reduction of fps.

ancient lotus
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c++ all the way. blueprint is for prototyping mostly or very simple stuff and i do not recommend you use it much aside from widget interaction. C++ is not done for secondary stuff, blueprint is (look at the name, blueprint)

kindred viper
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@ancient lotus Thats horrible advice.

ancient lotus
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how so

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so many people use blueprint for literally everything

kindred viper
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because you are negating blueprints

ancient lotus
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pretty much since people overuse them (atleast the ones ive helped)

kindred viper
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perhaps but its all relative. Some people don't need to optimise 100%. If someone is new with UE4, blueprints is the guiding star. Thats why it seems over-used. People are learning with them. That doesn't mean they aren't supposed to use them. It's just another tool and its subject to specification as with C++

ancient lotus
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eh depends on the speed. ive seen people parse large arrays and performing stuff on them that bogs the game down in blueprint and then question why its slow

kindred viper
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thats bad design then. Can't blame blueprints for it

ancient lotus
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not blaming blueprints at all, its the choice and why i almost always encourage the use of C++ instead of blueprints if they have any prior programming experience, heck its why i made the tutorial series to try to move people away that are heavy blueprint users into c++ for their programming

tender folio
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i will start for BP, but i saw that c++ is best option for everything, in performance of course

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do you have tutorial series?? 0.o @ancient lotus

kindred viper
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@ancient lotus if it was 6 years ago I would agree. But with nativization, there is no real benefit to writing out some functions in C++ when there is a blueprint node already done

ancient lotus
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still adds some overhead eventhough it has improved, but for general programming in UE4 i still go for C++ unless it something super simple or working with UI

tender folio
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oohh

kindred viper
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I use what is quickest and most appropriate myself. C++ base for classes, with blueprint derivations for easy building. I barely see any performance cost these days. That being said, its all about that optimisation level required. If your code isn't sucking up every millisecond, why not I say. ie. Level streaming node. I was writing it in C++ for years until they added the blueprint versions. Now I use the blueprint versions. Even wrote a latent version as a node because its easier all around, for me, for others and it doesn't affect gameplay

tender folio
#

thanks so much, its just that i was looking for

#

i have no idea about c++ but i used to program with C# and java

#

so i think c++ could be good to learn

kindred viper
#

Subbed to your channel for later but I have to go. its 8.21am and I am pejoratively tired ๐Ÿ˜‰

ancient lotus
#

๐Ÿ™‚ thank you

tender folio
#

same.. subbed

ancient lotus
#

and thank you to lol

#

have a good night(or morning?) only pushing 3am here

tender folio
#

here's 09:23am

#

im from Spain

rich rose
#

@kindred viper thanks for the info! i'll def read it ๐Ÿ‘

hoary elm
#

anyone here have a place to point me to that is good for planetary gravity type of plug in or tutorial ? been trying most of the day to get this but the plug in seams to elude me how to use it and the tutorials kind of lost me. maybe there are some hidden gems i could not find some of you may know of ?

plush yew
#

Hey everyone!I want to know, how can I add custom headers(.h files) in UE4 Source Code?

#

In Visual Studio when I add these files, VS says file is skipped, and I can't link it by #include in Source Code

#

And also it requests some .generated.h file which usually creates by UHT(UnrealHeaderTool)

urban cipher
#

Does anyone have any recs for learning resources including paid from like sites like udemy? I'm not having much luck with YouTube and i'm a self/solo learner so i gotta try a different strategy..... Any format is welcome.

Or any site ya'll know where you can pay somebody to specifically tutor/teach/mentor you? (i'm NOT!! Okay with classroom learning. I work best one on one and at my pace lol)

placid arrow
#

my biggest learning resource is the engine source

plush yew
#

Oh, you have it too?

placid arrow
#

if you know C++, spend a couple of hours a week just browsing source of bits of the engine that interest you. its not the only resource youll need but it sure helped me

plush yew
#

lol I also have UE4 Source Code

placid arrow
#

yeah anyone can get it

plush yew
#

But not everyone can handle it's download/build process

placid arrow
#

also, this place is one of, if not the strongest learning resource youll find atm, especially now they killed the wiki

plush yew
#

I've downloaded it with 150kb/sec lol

placid arrow
#

if you lurk here, and give back what you get, it'll really help you too

plush yew
#

And not everyone have free 95,7 gb of free space on disk

placid arrow
#

the amount of knowledge ive learned about multiplayer, dedicated servers etc from here is great

plush yew
#

On this moment

placid arrow
#

yeah 100gb build of ue4... ugh... i dont like that

#

makes me glad i have a terabyte of hard disk space

#

on ssd

plush yew
#

I've tried on SSD

#

480 gb

#

There's a lot of problems

#

Like LNK

#

Error

#

Or even simple game build

#

I don't what's wrong but on my HDD everything's file

#

Fine*

#

Strange, right?

placid arrow
#

how are you building it

#

theres a set way of building it, where you must run a batch file first to fetch its dependencies

plush yew
#

I mean I did it all

#

In Visual Studio

#

Errors

#

On the end

young stone
#

Hello I still have this problem that the editor freezes, starts eating ram and gives this error when I compile or play.
I tried a new project, didn't seem to get this error but since it randomly appears I can't be sure

plush yew
#

What's your PC specs?

young stone
#

Gtx 1050ti

#

16gb ram

#

I3-6100

plush yew
#

Windows version?

young stone
#

10

#

64bit

plush yew
#

And full Windows version?..

young stone
#

Yes

plush yew
#

Like 1809, 1903 etc

young stone
#

Oh

#

Wait

#

1903

#

Also started getting this error

#

On launch

plush yew
#

UE4 version?

young stone
#

4.23 source

plush yew
#

Hm, disk type?

young stone
#

Hdd

plush yew
#

HDD, SSD

#

Got it

#

Well, that's strange

#

This shouldn't happen

#

Maybe you should try to install from EG Store?

#

Pre-built version

young stone
#

I have that

#

It works fine

#

And this version works fine, but the problem is with the projecr

plush yew
#

I dunno

#

Try to create new project and export content from this project to a new one?

young stone
#

Idk if it's related but I also use MSI after burner which decreases power limitation on the gpu

#

Overclocks it

plush yew
#

Don't use stuff like this

#

When you're launching UE4

young stone
#

Ye I never used to

plush yew
#

UE4 should use all of the memory possible

#

Vid memory

young stone
#

When the editor freezes the ram usage starts slowly growing to 16 gb

#

And when it reaches that the error pops up

#

Do u know anything about this problem? Cuz I couldn't find anything online

plush yew
#

And what happens in another projects?..

young stone
#

Nothint

#

Nothing*

plush yew
#

Just try to

#

Create a new one

#

And export from this project to a new one

young stone
#

Is there a simple way to do this? Cuz last time I did this I migrated the content

#

But had to copy the project settings manually

plush yew
#

Project Settings in the Config folder

#

Just move it to a new project

young stone
#

And for the other stuff just migrate it?

plush yew
#

Yup

#

And you should recompile all of the shaders

young stone
#

I also have a dedicated server set up so I guess I'll have to rebuilt it again

plush yew
#

With your PC it'll be not so long as on mine

tawdry nymph
#

hello! I learn ue4 for movie. I have a problem animating camera in sequencer, when rendering camera goes somewhere and does not move. How do I fix it?

ashen brook
#

here's a question: does anyone know if there's a console command to print out the label of the engine version a build is using? Doing some build archive archaeology here...

plush yew
#

As far as I know, nah.But it can be done through C++ and Blueprints

#

Just through C++ request for engine version and return it as output string and through Blueprints request this command.This should be placed in World BP as Custom Event and then just easily type in cs yourcustomeventname

#

=/

raven prairie
#

hi ! i have a question about cloth simulation, the clothes has to be part of the character or can be a separate mesh? do i have to use a skeleton for it or something?

midnight root
#

Usikng 4.24.3 and after saving, if I save again ( forget initially how I found out), it saves even though I did nothing..is that a known issue

fierce tulip
#

ive noticed it messing up version control, and having to submit the same files twice because between pushes it things content isnt saved... so yea

midnight root
#

fascinating, ty for verify

north ivy
#

Hi, I'm a beginner, therefore pretty new, and I don't even know if this is the right channel, but I would have liked to know if anyone else would know some tutorials about Smokes and explosions.

#

I don't find any... interesting on the internet, and most are just pack' presentations...

tawdry storm
#

googling "ue4 explosions" gave me 2 tutorials from the get go

#

then there's this excellent tutorial from our vfx expert gladpartikel on pluralsight that offers good insights on how to make realistic explosions: https://www.pluralsight.com/courses/houdini-vfx-games

Have you ever tried to create an explosive effect for a game engine, and not had a clue where to start? In this course, you'll learn how to create all the content needed to create an explosion effect in Unreal 4. Software required: Houdini 15 and up, Photoshop, and Unreal Engi...

#

might be a tad overkill for a beginner though

fierce tulip
#

@north ivy i'd try by just going trough the getting started content on realtimevfx.com

north ivy
#

Well, thank you kind sirs

quaint sluice
#

Hello, I am pretty new to unreal engine and have been trying to make a mod for a ue4 game. At the moment I am trying to make a model swap work which it does for the most part but there is a problem loading any textures. As far as I can tell there seems to be an issue with the references to the materials.

I have built a replica of the folder structure within ue4 and placed the model and the materials in the respective places. I changed the materials into instance materials and assigned them to the model.

Upon looking at it in the reference viewer it appears to be all good as its looking for the materials in the correct place. But after I cook everything, the model uasset seems to no longer contain the information about the materials. When I load into the game the model appears un-textured. I'm not exactly sure where the issue is occurring but if anyone has any ideas it'd be greatly appreciated.

next badger
plush yew
#

why does ue4 wanan build light if everything is movable? oO

#

i kno why XD

lucid magnet
#

so i've made this respawn system - which works the first time health is at 0%, but not the second time... how can i fix this?

hollow tusk
#

have you set health back to full after respawn

#

guys, how can i read a variable value mid functions, so not at begin play?

lucid magnet
#

how can i set health back to full?

#

after the event

#

the event seems to only work the first time health reaches 0%

#

but at that first respawn it does set the health to 100%

#

yep

#

just found out

#

fs

#

but thanks though

plush yew
#

Agreed, @plush yew. Pretty sure the constant cast would cause performance issues. Perform the cast at "BeginPlay", store the result of the cast as a variable called "playerReference" or something similar, and use that for your branch. If you drag off of the cast result, there should be a "Promote to Variable" option that appears in your context menu

glad stone
#

lmao... I was in foliage mode ; )

young stone
glad stone
#

try migrating the content

#

or placing it manually

#

migrating/exporting usually ensures every referenced blueprints/files are exported with it

young stone
#

I migrated

#

And now the editor crashed

#

And my screen turned black

#

Wtf is going on

#

Screen turned black, can't do anything

#

Guess that means force restarting the pc

plush yew
#

Yo, this is extremely weird

#

Also, are you have secondary disk?

#

@young stone

young stone
#

yes

#

hdd 1.8tb

#

and ssd120gb

plush yew
#

I mean

#

Wait

#

Does you have Windows on SSD?

young stone
#

yes

plush yew
#

Try to install Windows on HDD and boot from it

#

Then install all of the stuff

#

Maybe this'll help

#

I mean you shouldn't migrate UE4

young stone
#

are you kidding me?

plush yew
#

It's already installed

#

are you kidding me?
@young stone Srry but nah

#

I have both of disk types

#

And on SSD something's goin' on

fierce tulip
#

I would advice against reinstalling windows <_<

plush yew
#

Extremely bad

#

@fierce tulip Why?

#

Windows on SSD is bad

#

For UER

fierce tulip
#

because its not the source of his problem.

plush yew
#

UE4*

fierce tulip
#

bs

#

I have only ssd's and it works fine

plush yew
#

NVME ๐Ÿ˜„

gilded lichen
#

Hello, how would I make a curve for a object to follow on a timeline?

plush yew
#

Maybe reinstall fully C++ stuff?

fierce tulip
#

@gilded lichen look up "ue4 splines"

plush yew
#

Buuut it's better only for Blueprints

#

Sequence?

#

I don't honestly love sequences

#

Because I don't know how to remove this "smoothness" at the end of the Sequence

#

And I even don't know is this possible

#

So I don't love 'em

#

For some video renders of course

#

It's extremely cool

#

But not for stuff like "Moving panels"

#

And etc.

young stone
#

ok so I migrated all the content to a new project, tried compiling the pawn and the same thing happened again

#

the editor crashed

#

and same error

#

I'll try compiling a different blueprint

plush yew
#

This is just...Eh...Unexplainable...

young stone
#

ok, tried compiling character bp, works fine

#

but again compiled the tank pawn bp it crashed again

tawdry storm
#

there has to be something in your blueprint that causes some kind of memory leak waffleThink

young stone
#

what's a memory leak

tawdry storm
#

a bit of bad coding that just floods your RAM until it's full basically

#

question is how you'd manage that with blueprints as they're a safe space for the most part

plush yew
#

Hmmm, try to convert it to C++

#

And you'll find the issue

#

~

#

To do this, just click in Blueprint on "File -> Developer -> Convert to C++"

#

There's will be giant mess

#

And in case of issue, it'll say where's the error ~

#

While it'll be compiling C++

tawdry storm
#

wow I never saw this option. o.o

#

what is it's greyed out though?

plush yew
#

Yes, but it's pretty bad

#

Blueprint from 3 actions is kinda ~600 code lines lol

#

Easy actions

young stone
#

oof

plush yew
#

Like enable input and print string

#

But it actually works

#

So...

young stone
#

but I mean the game works in the editor

plush yew
#

what is it's greyed out though?
@tawdry storm Are you launching it in Blueprint?Have you installed all of the C++ stuff?

young stone
#

I can use the blueprint that is crashing without problem

plush yew
#

Hmmm

tawdry storm
#

I have not

young stone
#

but when I compile, that's it

plush yew
#

Maybe you shouldn't compile tho?

#

Just, ehh, UE4 automatically compiles all of the Blueprints using in the Level at the beginning

tawdry storm
#

well if you don't compile you can't package the project waffleThink

young stone
#

I can package the project

tawdry storm
#

oh

young stone
#

but when I press compile on the bp this error appears

plush yew
#

There's a second package way

tawdry storm
#

ohhh alright that's a big wtf then

plush yew
#

Through CMD and UnrealBuildTool

young stone
#

or if I press play after changing anything

plush yew
#

Oh

young stone
#

if this whole UE4 rebooting was quicker I could tell more

#

now I'll have to wait like 4 minutes to try smthg out

plush yew
#

Maybe you should try to create new Blueprint?

#

And migrate this stuff one-by-one

young stone
#

ok

plush yew
#

And after every change check this out

young stone
#

I've already went through this struggle once before

plush yew
#

And the solution was?..

young stone
#

when I was converting my pawn to be a vehicle

#

but there was no problem with the editor then

plush yew
#

Some UE4 bugs

#

I suppose

young stone
#

I've already went through this struggle once before
@young stone this was not a bug or a problem, I just needed the bp

#

ok the editor is booting up again, I'll try smthg

plush yew
#

But honestly I've never faced this issue

#

Even on extremely bad laptop

#

In case of you're interested

young stone
#

yeah okay so when I do anything in that blueprint, the editor just freezes

plush yew
#

Acer Aspire E15 E5-553G-18QW

young stone
#

I used to be able to package and stuff but now it had gone worse

#

maybe I'm using too many Custom events?

plush yew
#

I don't think so

midnight gate
#

@grim ore i figured it out it stops printing string after the cast node and i believe its because every time i restart the editor i have to rename my player bp because else it wont find it in the search and i wont be able to cast it

#

how do i fix it

young stone
#

cuz I've been adding them lately

plush yew
#

Maybe convert it to macros tho?

#

'em*

young stone
#

I need them for multiplayer tho

plush yew
#

Convert 'em to macros

#

You still will be able to use it

#

Just it's a bit changed

young stone
#

what I'll try now is to convert the bp to c++

#

I do this from inside the ue4 editor right?

plush yew
#

Yes

#

A bit higher

young stone
#

ye ye

plush yew
#

Also, Noah, have you compiled Chaos?

grim shale
#

Hey, Is there a way to bind the color of a button in a Widget BP Based on a bool?

midnight gate
#

HELP

young stone
#

Also, Noah, have you compiled Chaos?
@plush yew no,what's that

midnight gate
#

my nodes stops printing string after the cast node and i believe its because every time i restart the editor i have to rename my player bp because else it wont find it in the search and i wont be able to cast it

plush yew
#

You have Source Code right?

young stone
#

to what

#

I have the ue4 source build

midnight gate
#

how do i fix that my bp doesnt appear in the search until i rename it

young stone
#

if that's ur question

plush yew
#

I didn't got it, I mean, you've downloaded it from GitHub?

young stone
#

yes

plush yew
#

Oh

young stone
#

I didn't compile chaos

plush yew
#

Then I'll DM you some link about Chaos building

midnight gate
#

this bp works great

#

but my ai will not move

#

even tho print sting says "move"

slim horizon
#

in the foilage section of the landscape, if it says 4.5k for an asset does that mean 4500 instances of it?

quaint sluice
#

is there a packaging setting that affects instance materials assigned to models?

rocky radish
#

@midnight gate is the AI in the nav mesh?

midnight gate
#

OFC IT IS

#

thats obsly

heady walrus
#

Hey, I come from Unity3D and I experienced that game engine for 4 months. But I wanted to try UE4 and see how it is for making VR games.

#

How much of UE4 is coding?

midnight gate
#

it can be 0% coding if you want

#

@heady walrus

heady walrus
#

huh

#

I like coding tbh

midnight gate
#

blueprints are the simpliest form of coding ever

heady walrus
#

oh

midnight gate
#

i mean it does have c++

#

and python

heady walrus
#

it's nodes?

midnight gate
#

but blueprints are most fun to code

heady walrus
#

ohh gotcha

midnight gate
#

yes the nodes

#

its cool

sick stirrup
#

Hey everyone, it's me again!
I had hard time with baking a smooth edge on sharp edge so I checked a lot of stuff about that. I wanted to be sure that now I get it right and so I wrote it to make it clear in my mind. I wrote it like a tuto so if all the people who have knowledge about that could check it and see if I'm right, it would be really cool and helpful; https://docs.google.com/document/d/1QjEWkwaBhqsLkEPVpjHR6bMLlQGkWmMmYmO_0weVhdM/edit?usp=sharing
It's not even 2 reals pages so it's quick to check. Feel free to directly had comment there. Thanks everyone!

steady ingot
#

I have one question about drawcalls; I manage to reduce from 400 draws to 30 draws on my game only by reworking my materials and merging the meshes, but at runtime on the mobile device, the draw time just dropped from 18ms to 12ms. What else can I do to get it even lower?

fierce tulip
#

@sick stirrup might want to post that in #released instead.

peak merlin
#

guys im building a game with someone and i want to as k you do you think the map is big or not for moba 5v5 with third person shooter

limber mesa
#

is it possible to create a parallax effect in ue4

grim ore
#

@midnight gate I told you yesterday why that was not working

fierce tulip
#

@limber mesa there is a POM mat function in the material.
if its for a sidescroller/top down view, thats... another but achievable story

limber mesa
#

is it available for a 2d side scroller @fierce tulip

#

yes

sick stirrup
#

@fierce tulip okay sorry!

limber mesa
#

ill tell you if it does. thanks

fiery mortar
#

hey lads

limber mesa
#

how can i make a character to stop if their stamina is 0

#

is there a node for that

grim ore
#

there is a stop movement node, you can also check for stamina after a key is pressed and before you add movement and not add the movement

limber mesa
#

ok

#

thanks

steady ingot
#

I have one question about drawcalls; I manage to reduce from 400 draws to 30 draws on my game only by reworking my materials and merging the meshes, but at runtime on the mobile device, the draw time just dropped from 18ms to 12ms. What else can I do to get it even lower?
@steady ingot Can anyone suggest me a documentation on that?

wary birch
#

Does anyone have a good gitignore file for C++ unreal projects? The github default one wants me to add 1119 files, most of them autogenerated, but I don't know which one I should include and which one I shouldn't

grim ore
wary birch
#

It wants me to add 1119 files right now ๐Ÿ˜„

lucid magnet
limber mesa
#

hey @grim ore i added in the stop character node but is i still press and hold on a key he moves a little

grim ore
#

grab the output from the timer, the return value and save it for later in a variable. When you want it to stop you get that variable you saved and call clear and invalidate on it

still bough
#

@wary birch yes, that's why it's set up the way it is, because there are a lot of files that should be ignored

wary birch
#

I mean, I do have this gitignore, and it is asking me to add 1119 files

grim ore
#

then it sounds like you have that many files to add in your project?

#

assuming you added the gitignore already so its active

still bough
#

if you've already staged files that are then ignored with gitignore things can get a little weird

grim ore
#

we dont know what is in your project so perhaps you have that many files and dont realize it?

#

even a default compiled third person C++ template is only 165 files all in all no ignored files

still bough
#

or maybe you've packaged your game into your project directory? There's no "standard" directory for that so it's not part of the gitignore

wary birch
#

It is the game setup without starter content, 4 materials, 1 mesh, 1 blueprint, 1 C++ class, I doubt it

still bough
#

or maybe you just have that many assets, that's not that unusual

#

the one on github is a good one for base projects, so it's not that it's just wrong or insufficient in general, whatever issues you are having will be specific to your folder / project / computer / whatever

grim ore
#

welp the easiest thing to do is look at the properties for your project folder and see how many files it shows

midnight gate
#

@grim ore i forgot please remind me

wary birch
#

Okay, cmake-build-debug/ was the issue

grim ore
#

eep, thats an odd folder to have in there

wary birch
#

Where should it be?

grim ore
#

well it shouldnt be there at all

midnight gate
#

pls why do i have to rename my charcater blueprint every time i open the editor

#

is this why casting isnt working

grim ore
#

@midnight gate we dont know why you have to rename it, what is the error? You should not have to rename it.

wary birch
#

I shall just delete it?

grim ore
#

and your error with the AI is you are trying to make the character move not the AI

wary birch
#

But there are some files that I'm not sure if I should include them

grim ore
#

all you need is the Config, Content, Source, and .uproject folders

#

you should save the Saved/Config folder

#

the rest are transient and can be rebuilt

wary birch
#

Config too?

#

I mean, I have saved things like my viewport keybinds in here, because I'm using an AZERTY keyboard

grim ore
#

yes I mentioned Config, both of them, should be saved

wary birch
#

Okay, thanks you very much, I'm going to update this gitignore then

grim ore
#

its weird your cmake is in that folder tho but weirder stuff happens

wary birch
#

I'm on linux, everything can happen ๐Ÿ˜„

grim ore
#

ah that would be why yep

#

I assumed windows and that makes sense

midnight gate
#

@grim ore the only error is that i cant find it in the right click search even if i enable show all

grim ore
#

you might have to show us that issue?

fiery mortar
#

Guys how exactly can I fixated the camera on my character's head from the beginning of a animation to end? Is there any tutorial similar to this thing?

grim ore
#

You can use the Cine Camera, enable the look at tracking, and have it track the player or something on his head to be more exact if you want that. If you track just the player you can offset the look at point to his head

#

otherwise you can do a find look at rotation between the camera and the players head and adjust the rotation of the camera every frame to match that new rotation

wet brook
#

I heard there are some major API changes in 4.25. what will this effect?

wary birch
#

.gitignore, Config/, Content/, Portal.uproject, Saved/, Source/ That's all I need?

midnight gate
#

@grim ore its not visible it just doesnt show up there

grim ore
#

@wary birch you dont need the entire saved folder, backups and logs go in there and are not needed, but the Saved/Config folder should be kept

#

technically there is more if you use collections for example, they are in Saved/Collections and if you do special stuff like build rules they are in another spot but you can add those if you use them

#

@midnight gate well without an example, a screenshot or video showing the issue, I dont think we can help much. You should not have to rename an item just to get it to show up it should work between saves normally

austere scroll
#

i fixed it before but it came back... magically

fiery mortar
#

@grim ore thanks for your help man I tried something like this it didn't quite work, I am just trying to roll the camera along with the roll animation in fps

austere scroll
#

anyone know how ???? or why ???

#

HOW on earth do i fix this lighting problem
@austere scroll

grim ore
#

If you move the tree does the lighting fix itself?

austere scroll
#

its a group of treeS

#

@grim ore and no

grim ore
#

oh thats weird, its not static lighting or uv then ๐Ÿ˜ฆ

austere scroll
#

nopre

#

i tried changing the lightmap resoloution

#

@plush yew what ?

#

hhhhhhhhhh

#

it worked...

grim ore
#

well lightmap resolution only affects static built lighting and if you moved it then it would switch to dynamic

austere scroll
#

i moved them a bit and placed them back

#

it worked

#

huh

#

@grim ore thanks

abstract relic
#

Dynamic light

formal pebble
#

interesting

grim ore
#

well its going to break again if you build it

austere scroll
#

@grim ore is there a soloution

#

?

grim ore
#

@fiery mortar have you tried using the find look at rotation node or if you are using a cine camera having it set to look at the character and rotate with it?

wary birch
#

I just need Saved/Config/Linux/, right?

rare ivy
#

Hi does someone know how I can use a variable that was created in the character blueprint in a trigerbox event? (in this case I want the health to regenerate when entering the box).

grim ore
#

it cant hurt to save the entire saved/config folder, it's pretty small and other tools of the engine might write to it later

austere scroll
#

So.. no soloution

grim ore
#

there is, you need good lightmaps on the trees and good lighting setup

formal pebble
#

@rare ivy You can do cast to player...I rather use interface

wary birch
#

They are some crashreports and worldstates in here

austere scroll
#

can i find things about lightmaps on youtube ??

grim ore
#

yep you can just do linux then I just wont guarantee some other tool later wont write a config file in there and you lose it lol

rare ivy
#

@formal pebble alright thanks a lot will use an interface then ๐Ÿ‘

wary birch
#

Is the lightmap data stored in WorldState?

grim ore
#

lightmap data should be in the builddata in your content folder

#

next to the map

wary birch
#

Oh yeah

#

I see

#

What is WorldState then?

grim ore
#

looks like the state of the world outliner, what folders are open or closed

#

maybe whats hidden or visible as well, etc. so something that can be regenerated and isnt required

wild creek
#
fiery mortar
#

@grim ore this is getting complicated for me ๐Ÿ˜„ is there any way to simply rotate the camera?

wary birch
#

What is Content/Collections and Developers?

grim ore
#

@fiery mortar you can set the rotation sure, or add to the current rotation there should be nodes for it

#

@wary birch its the collections system, if you dont use them then you wont need to save it lol. same with developers, its the developers folders

wary birch
#

Okay

#

What is it used for, out of curiosity?

grim ore
#

developer folder is a folder that you can store stuff in that is "outside" of the content folder technically. Its not considered part of your project itself so its good for testing or temp stuff

#

collections are saved searches basically

mystic holly
#

can anyone help me with packaging my game?

#

it keeps freezing my pc

fierce tulip
#

hold pc near a fire.

mystic holly
#

what?

fierce tulip
#

might help unfreezing it if its cold :p

mystic holly
#

lol

#

ok

hoary elm
#

hello all how is everyone today ?

fair seal
#

not bad, how you doin'

hoary elm
#

not to bad. s little frustrated trying to get my shit working but not really to bad otherwise.

fair seal
#

getting rdy to start a new project

hoary elm
#

im finally taking he plunge to try to get better with unreal now that i have the licence for Houdini yet like most having issues starting out haha.

fair seal
#

nice, i not mess with houdini to much

#

just got new rig so getting back into everything, been prolly 2 years or so

hoary elm
#

gotta start some time right ?

fair seal
#

i got to beta ue4 so been using for years, but its nice to be back to it

hoary elm
#

my issue is that my project calls for playing on a globe or sphere like surface. much of the tutorials are half clear i find and the plug in that is made is also not exactly clear how to implement it. going to work on that till i figure it out. maybe take breaks to model my planet

#

think like a league of legends map or other moba map but on a sphere or globe plane.

fair seal
#

there def some older tuts on walking on spheres, idk about new ones, prolly have to fix a lot of code lol

hoary elm
#

ya thats the issue im facing

#

i think even the plug in that is free is out of date. so need to figure this out likely on my own with little code experience other then Houdini h script ๐Ÿ˜›

#

at least i can hope when i do figure it out will be a blueprint that wont have to revisit to often

#

brb need get bread from store. 15 min tops. i will be around trying to figure this out often for next couple of days.

fair seal
#

right on, stay safe man, wear gloves/mask

ionic lagoon
#

I'm trying to make it so I can jump out of crouch, but my character only uncrouches when I hit space.

#

Any ideas why this happens?

abstract relic
#

Connect uncrouch with jump

midnight root
#

Safe is relative ,scary isn't it tho for a price there are slightly more proactive ways to stay safer, I hear n95 is minimum,optimal is stay home if in affect area have delivered if one can afford it etal

tepid geyser
#

25 days

#

story

#

film

#

movie

#

and i will teach u all

#

how i did it

#

i hope

#

it is a good idea

#

see you in 25 days epic games, okay?#

midnight root
#

๐Ÿ™‚

tepid geyser
#

gg

#

remember

#

the game is easy

#

i am player one

#

you are player ?

midnight root
#

boss

tepid geyser
#

you are the student and the teacher

#

i am the creator

#

this is my art

#

i show it all

#

25 #'

midnight root
#

oh ya bears in windows ,m,cute IT IS

tepid geyser
#

i know u doubt

midnight root
#

in place of huts in person

tepid geyser
#

i will show it

#

if u want to play

#

just check this channel

#

in 25 days

ionic lagoon
#

@abstract relic Could you be a bit more specific?

tepid geyser
#

its easy okay

#

but i dont know how to play

#

i am an artist

#

in a cage

#

how do i make the dream?

#

the reality?

#

first clue#

#

25 days

abstract relic
tepid geyser
#

Sorry I will stop now

#

It's part of the game design process

#

Sorry for the spam

#

I test the game

#

soon

#

and we all play together

#

it is a good game

#

?

#

25 days

#

we all play

abstract relic
#

Input Action >> Set Crouch Bool >> Uncrouch >> Jump

tepid geyser
#

okay man

#

thats will be

#

ur level

#

and u are playing my game

#

gg bro

#

easy?

abstract relic
#

<@&213101288538374145>

tepid geyser
#

Sorry didnt mean to be annoying

#

I go away now

fierce tulip
#

behave.

tepid geyser
#

I thought we test the game ideas in here

#

Sorry

#

I am on a little challenge for the game

#

I have to be the character

fierce tulip
#

jesus ffin c. that row of text.

tepid geyser
#

So apologies

ionic lagoon
#

@abstract relic Yeah that doesn't work either

abstract relic
#

Set up some prints for us please. Crouch state, jump set, vector

slim horizon
#

"PackagingResults: Warning: While loading "FILE X" failed to load : Can't find file." If i deleted some files on purpose that aren't in my scene at all how do I make the packaging stop looking for them?

abstract relic
#

Delete /intermediate folder

#

๐Ÿ˜œ

normal burrow
#

Swap order of jump and unchrouch

slim horizon
#

that better not be an "press alt-f4" type of fix hightide PepeLaugh

abstract relic
#

I donโ€™t troll in this channel

normal burrow
#

It fixes the unexplained

abstract relic
#

Or at all really

#

Itโ€™s an inside joke. I get a cookie everytime deleting /intermediate works

slim horizon
#

no cookie 4 u

abstract relic
#

Darn

normal burrow
#

Dam

slim horizon
#

does it really solve that many peoples problems haha

abstract relic
#

Yes

normal burrow
#

It does

ionic lagoon
#

Hightide what do you mean by prints? I'm new to this.

normal burrow
#

5 cookies a month

abstract relic
#

Print string node Alinous

#

Itโ€™s a lovely debugging tool

ionic lagoon
#

Oh ok one sec

normal burrow
#

You deleted intermediate in the packaged folder right @slim horizon ?

#

Deleting binaries sometimes helps as well

slim horizon
#

I'm having trouble packaging the scene at all atm, i thought if i deleted some unused assets that might help

ionic lagoon
#

So what exactly does it print? Or rather how to I hook it up to print things.

normal burrow
#

You use prints to know if things are running or not

ionic lagoon
#

Yeah

#

Ok I think I got it

abstract relic
#

Ah Reece, are there any redirectors floating around? Filter >> other >> show redirector

slim horizon
#

UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 187 Packages Remain 1926 Total 2113
it works its way through this and gets stuck when it reaches "cooked packages 335" monkaHMM

hoary elm
#

back but making bfest haha

ionic lagoon
#

For some reason its jumping before uncrouching

#

even though I have to do it after

normal burrow
#

Ye swap order?

limber mesa
#

hey can someone help me out with a small problem that I'm having at the moment

normal burrow
#

Can you not jump while crouched?

slim horizon
#

10 redirectors @abstract relic monkaS

abstract relic
#

Right click >>> fix redirector

fiery mortar
#

allright lads, I made dash animation and used this blueprints and it works but after dash character comes back to where he was how can I exactly change this anybody know?

slim horizon
#

ye ye i got it, hopefully this was it

abstract relic
#

Shouldnโ€™t be causing packaging issues though

slim horizon
#

god knows

grim ore
hoary elm
#

anyone in this lively bunch know much about making characters walk on planets ?

normal burrow
#

Root needs to move for root motion ๐ŸŽต

ionic lagoon
#

Hightide Right click what?

fiery mortar
#

@grim ore matthew you are a life saver, thank you very much

slim horizon
#

Think i've fixed it, i made sure under "list of maps to include in a packaged build" to only include my main scene rather than leaving it blank (aka packaging everything)

#

it's got way further than it had before

normal burrow
#

@slim horizon finished?

slim horizon
#

yeah yeah it was all good

#

i thought discord had froze i didn't realise that was actually the last message to the channel haha

abstract relic
#

I am sadden for the lack of cookies

ionic lagoon
#

Anyone able to hop into a call to help me with this real quick

slim horizon
#

Helpful to know that deleting that folder can often fix things though, and TIL about redirectors

ionic lagoon
#

So like I can screenshare

slim horizon
#

even though it was neither of those things lol

normal burrow
#

they are good things to be aware of

abstract relic
#

General ritual we have at this point is to delete /intermediate , /saved , and /binaries before packaging

#

And let them regenerate

slim horizon
#

yeah it makes sense

normal burrow
#

ye, be sure to save off any high res screenshots/caps in saved though of course

slim horizon
#

i don't think i've ever used the built in screenshots haha

#

constant builds and lightshot screenshots just being sent to my lecturer so never really need them

grim shale
#

Hey, How do i change the angle of an image in a widget from the graph tab?

abstract relic
#

Oh you get to torture your lecturers? Good time

scarlet charm
#

Anyone know why my Character's textures from blender are not showing up in UE4? It is just a white material that gets imported with the FBX.

slim horizon
#

he asks for builds every other day lately to show i'm making progress

#

but because of COVID we've got a 2 month extension which is nice

#

silver lining to the world exploding

abstract relic
#

Alright the million dollars question Reece

#

Source control?

slim horizon
#

not touched it

abstract relic
#

Ugh

slim horizon
#

i know i know

abstract relic
slim horizon
#

I have frequent backups

abstract relic
slim horizon
normal burrow
#

for real

grim ore
#

Source Control is backups...

normal burrow
#

your doing it the hard way reece

abstract relic
#

And lecturer should be using source control too

#

Easiest way to track progress

slim horizon
#

he know's bugger all about unreal tbh

grim ore
#

@grim shale Do you mean the Render Transform -> Angle? If so its the Set Render Transform Angle node

slim horizon
#

as do i, i've barely touched it outside of lighting and terrain etc

#

i see whatcha mean though, next project i'll look into it there's no point now for a small scene

grim shale
#

@grim ore Yep, thx

grim ore
#

there is always a point for source control, its the first thing you do when you make a new project so you have a clean initialization

#

and you do it every time so that one time you where like "I dont need it" you already did it by habit and you have it

slim horizon
#

yeah totally

#

i'm close to the end with it now thankfully

normal burrow
#

perfect time to set up source control

abstract relic
#

The end is when things get set on fire

#

Tis the universal development truth

golden dawn
#

Unreal crashes and now every time I open my project it says it diddnt shut down cleanly and asks if I want to restore. No matter what I pick it says it canโ€™t restore or it just doesnโ€™t open. What do I do

quick kelp
#

You need to figure out what is it that you just added that made it crash

kindred viper
#

@golden dawn is that the second project you've broken today? ๐Ÿ˜„

quick kelp
#

For example I made an animation blueprint would crash Unreal if I opened it , and when I closed my project with its tab open, every time I open my project it would crash because it would attempt to open it when loading the project

#

So the solution I did was, go to the files of the project and manually delete the animation blueprint

#

I had to redo the animation blueprint but it saved the rest of the project

#

Try to see if you can figure out something similar @golden dawn

grim ore
#

for the future if that happens, you can get rid of your editor layout ini files or reset it to default and it would close that window. alternately move that file out of the folder so it wont auto open it then bring it back in

swift spindle
#

I wonder if there should be a setting in unreal that automatically does source control no matter what ๐Ÿ˜›

fierce tulip
#

I blame win10 for the recent increase of people complaining about crashes.

abstract relic
#

โ€œERROR NO SOURCE CONTROL FOUNDโ€ ๐Ÿ˜œ

swift spindle
#

most crash's in win 10 are actually driver issues...

#

and ppl trying to keep 10+ year old hardware going to the very end heh

fierce tulip
#

most win10 crashes are actually microsoft not testing their updates anymore <_<

median wigeon
#

^^^

#

"Lets push these updates. Sure they will be fine. They always are."

fierce tulip
#

the CEO even admitted it

#

we are the testers
and, some former employees talked/leaked about this.

median wigeon
#

Free labor haha

#

Just like games releasing releasing "Alpha's" and "Beta's" helps get a multitude of people to find bugs and hopefully squash them before release.

abstract relic
#

Remember when an update ruined usage of pen monitors and tablets? Good time

median wigeon
#

I don't remember that >.>

#

That must have sucked haha

swift spindle
#

yeah.. that was a fun one

fierce tulip
#

@abstract relic one update made win10 think my m2 ssd was a tablet, and fricked up my pc so badly.

abstract relic
#

Two weeks of no pen

median wigeon
#

oof

fierce tulip
#

every time it saved data to the m2 i would get a crash.

abstract relic
#

Pretty brazen policy considering how many livelihoods are affected.

fierce tulip
#

ikr

#

wonder why nobody ever tried a class action lawsuit or whatever its called related to it.

#

these updates can cost companies thousands if not millions of dollars

#

prolly fine lettering so people cant

candid grail
#

I'm trying to export a height map (or terrain mesh) from unreal to Houdini, does anyone know if this can be done?

limber mesa
#

hey idk if this has happened to anybody, but when i run my level in the editor my main menu button works fine, but when i launch it, and click on the button nothing happens but the main menu is still there

normal burrow
#

wut

limber mesa
#

yea thats what i said

normal burrow
#

@fierce tulip is this on the threadripper? that sounds like a nightmare lol

#

check your log billiams

limber mesa
#

i did, i got this

#

idk why its invalid

abstract relic
normal burrow
#

@limber mesa your not packaging / cooking the level that is why

#

/complete guess

golden dawn
#

I think itโ€™s the 8k textures making me crash

neon bough
#

so i want to change to the character from advanced locomotion pack, is there any easy way to merge them with my current NPC / Player characters?

fierce tulip
#

@normal burrow nah, previous rig

lucid magnet
#

ey, how can i set a rule for an input, so than i only works every lets say 5 second...?

#

it*

normal burrow
#

sounds like a windows 8 thing lol ๐Ÿšฎ

neon bough
#

@lucid magnet store the time the input was used successful, and compare it against the current time

lucid magnet
#

how can i do that? - dont know that much yet

limber mesa
#

@normal burrow how do I fix it

normal burrow
#

add the level to packaging

#

take a look at packaging settings in your project settings

limber mesa
#

Ok thanks

normal burrow
#

also, search for general documentation on packaging

#

read it, because its not real sufficient to just go with what i'm saying

limber mesa
#

Ok thx

weak fable
#

Can anyone help me make a certain mechanism in ue4 using blueprint?

lucid magnet
grim shale
#

How do i calculate the angle/rotation between two points for example between the mouse and an arrow that i want to rotate towards the mouse?

dense hatch
grim shale
#

Is there a BP node for this function?

dense hatch
#

there's a atan2 node

#

I would make a macro using that

grim shale
#

Alright

umbral hornet
#

Hello! Just a super quick, simple question! Does material landscape painting save it's changes on the map? I'm working with a group through github and need to know if they can work inside the level while I work on the painting๐Ÿ˜…

neon bough
#

iirc theres also a node to find the angle

dense hatch
#

@umbral hornet painting landscapes is on the map, yes.