#ue4-general

1 messages · Page 655 of 1

floral arrow
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hmm hopefully that doesnt happen to me

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thats weird hopefully they hotfix it

wet brook
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I have just learned of treeit

floral arrow
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@wet brook speed tree is good

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as well

wet brook
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Speed tree is good

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But not free

forest tree
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A bit pricey though

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For a hobbiest

floral arrow
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yeah

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i know that 4.24 supports speed trees more with ray tracing

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at least ray traced shadows on speed trees

wet brook
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It's 20$ a month if you make under 100k

forest tree
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Right

wet brook
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But treeit is completely free

honest vale
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speedtree is dirt cheap

wet brook
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But not free

honest vale
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nothing is free

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even hammers cost money

wet brook
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Treeit is free

honest vale
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and nails

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treeit is... bad the last time I tried it

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does it do billboards nowadays?

wet brook
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Well I don't want to pay 20$ a month for trees

floral arrow
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how does speedtree handle assets again cant you just make a ton of trees and save assets and not repay subscription till you need it again

honest vale
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yes

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using the program requires a subscription

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it makes you log in on startup

floral arrow
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treeit worth a try i guess if it works for you then thats good

plush yew
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someone doing endless runner?

thick herald
unreal sable
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What channel is best to use when asking for help?

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I would like a rundown of why changing ZOrder on "Add to viewport" suddenly makes my buttons work/not work on some HUD.
I have ranging from 1 to 7.

thick herald
odd wyvern
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I got the saving part done

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but how do I get it to ignore the default player start on second run

upbeat trench
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If save game detected then dont load default start and use save game player location

odd wyvern
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so event begin play-> does save game exist->branhc

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?

upbeat trench
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I would probably query for both the save game and the location, in the off chance you create a save game before you save a location to it

upbeat trench
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Just as an FYI this isnt really the help channel

plush yew
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flight simulator 2020 would be so freaking cool if it had 3rd person movement, Just like star citizen where you can leave the cockpit and move around the plane, also a Co-op would be great me and my buddy, also challenges like thunder and sand storm. Also allowing the player to get inside airports and outside and sleep and rest and change clothes inside Airport Hotels.

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@plush yew

celest creek
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Hey all, what are the options for getting a latlong render out of UE4?

plush yew
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@plush yew are you 12 years old ?

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you sound like it

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im 21

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you wanna see my hairy dick ?

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<.<

celest creek
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@plush yew I love that feature in Star Citizen.. but it took them a lot of work to make that work. I'd say in an offline game it'd be not as hard mind you.

plush yew
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without hair ok

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@celest creek yeah or a co op with only 1 person to actually render what you do

upbeat trench
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How is any of this Unreal Engine?

plush yew
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fs2020 is made by ue4

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dah

floral arrow
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@upbeat trench there actually are some really knowledgeable people in here sometimes

delicate needle
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Does anyone know of a situation where a lightmap (interior condo project) can be baked to look good, and then at a later time the light maps look reduced in quality. I was working on this project, remember the light maps looking better, but now they look "dirty" all around. Not sure if there is some kind of compression, or something strange, or I'm just losing my mind.

upbeat trench
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I honestly dont care about knowledge only that its related to the topic of the channel. We have #lounge for general chat

delicate needle
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I do have "texture streaming" off, thats always been off.

floral arrow
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@upbeat trench people talk in here the most generally

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tends to be about unreal engine more often than not

unreal sable
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I've got a simple question.
What's common practise when it comes to making bool variables? (naming conventions, category placement for example)
Currently i use "bool"category.
With "IsUnitMoving", but when i followed some c++ tutorials a year ago they used "isUnitMoving" lower case first.

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I've heard bools have different conventions from other variables.

upbeat trench
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Honestly there is no standard, Epics BPs have question marks at the end of bools

digital anchor
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bMyVariableName

unreal sable
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Ahh yea i think i heard about that one

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Is it more of a C++ vs blueprint thing though?
like bMyVariableName makes sense in c++ since you don't have icons and need readability.
Blueprints have red icons though.

upbeat trench
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It does help in a few instances in C++ but in all honestly Hungarian notations been out for awhile now or we'd preface more than just one type

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Epic use it for their API stuff though, the U, F, A etc

serene birch
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I can somewhat admit it there because you REALLY want to know if something you manipulate is a UObject or some basic class 🙂

unreal sable
upbeat trench
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Whatever works for you really as long as its consistent

unreal sable
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Alright, thanks 🙂

manic pawn
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no don't use those

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that's completely different from unreals

upbeat trench
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Feels like going back to grade 1 lol

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Stop eating the crayons @manic pawn

celest creek
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@unreal sable UE4 standards are 'UpperCase' as opposed to 'camelCase'. I don't know why, and it really doesn't matter. General coding standards follow camelCase

plush yew
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if any1 did cloth simulation here dm me plesae and thanks

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❤️

plush yew
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How to know what instanced mesh im clicking

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My instanced mesh has many cubes and i want to know what im clicking

next badger
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@plush yew no, you can't

plush yew
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Well thats how minecraft works

next badger
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ISM/HISM can only return component hit

plush yew
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and all block games

tawdry storm
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that's a big logical leap

next badger
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i;m just telling you those have no such capability

plush yew
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well how to do it so

next badger
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use something else, like runtime mesh component

plush yew
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last time i had it so that every block was blueprint, but that lag was terrible

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what is runtime mesh component

abstract relic
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If you want to make a voxel game, use voxels. As I assume that’s why you made that comparison 😜

tawdry storm
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but couldn't you get the closest instanced mesh to a location or something?

grim ore
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the hism can tell you which instance is hit when you get a hit result on the parent

plush yew
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is there way to use it as click too

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maybe you like gate that opens when i click and then use that hit thing or something

grim ore
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well you would do something like getting the hit result under the cursor when you click and then acting based on that

next badger
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@grim ore hism hit event has that info?

grim ore
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the Hit Item is the index of the item you hit in a hism object

next badger
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reallly

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that's cool

plush yew
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🤨

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@grim ore

grim ore
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nope you need to use real code for this

abstract relic
delicate needle
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Is there any issue that could happen that would cause previously good looking lightmaps to load and look lower res. I "think" this has happened to me. Several items in my project which I remember looking better now look dirty (interior condo high detail trim, etc).

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I should note that "texture streaming" is off, which has in the past caused low res lightmaps to pop-in and out

next badger
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@grim ore cool, it works!

tawdry storm
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that's a very interesting sample scene

abstract relic
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Everyone has their experimental project

next badger
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yeah, i basically testing all my random stuff here

tawdry storm
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I mean yeah, but you see them too rarely

next badger
tawdry storm
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it's like watching into someones soul

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are you working on death stranding?

next badger
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ahah...nope, but i had some of it in my last jam

plush yew
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@grim ore how to now remove that actor that i just clicked

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it knows now what i click

next badger
plush yew
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instanced mesh*

next badger
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you can hit by trace

tawdry storm
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that's a sexy scan effect

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how did you do the wireframe?

plush yew
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i got

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A question

tawdry storm
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we might got answers 🙂

next badger
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@tawdry storm it's based on depth, and it seems like it's not smoothed in engine

plush yew
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I don't know how to search for this

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do you know the effect that plays on the ammo of far cry 5

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to catch your eye?

tawdry storm
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do you maybe have a pic, a video or a gif of that?

plush yew
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@next badger

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doesnt work

tawdry storm
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@next badger interesting. it's a little bit pixelated, yeah

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@plush yew do you have more than one chunk in your szene?

plush yew
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yes

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64 x 64 chunks

tawdry storm
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well there you go, you just grab the first one

plush yew
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hold on I am uploading a commit on github and my internet is slo

tawdry storm
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on your hit you'll have to get the actor aswell

plush yew
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Blueprint to actor?

tawdry storm
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on the hit event it has "hit actor" use that and use a 'cast to X' where X is the blueprint name of the blueprint that has the stone block variable in it

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then use that as the input for the target input

plush yew
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@tawdry storm

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character blueprint this is

next badger
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@plush yew you mean on pickups?

tawdry storm
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does that work? @plush yew

plush yew
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it doesnt send error but it doesnt remove what i want

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Any1 know how to do combo attacks using Play montage on notify begin?

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It works now

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I didnt remember that it was stone VOXEL

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not stone block

next badger
tawdry storm
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well there you go. now make UE4 minecraft and get rich

next badger
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isnt minecraft free?

plush yew
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xdd

abstract relic
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Well if you just keep adding 0s, you’ll be fine

tawdry storm
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minecraft is the game with the most sales, so it's definitely not free 😄

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or at least it's very high up there

abstract relic
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Classic Minecraft is now free

plush yew
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@next badger no it's that weird effect on top of the unpicked ammo

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hold on im making a gif

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any way i can make the save button marketplace etc.. smaller?

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like they taking so much place

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@tawdry storm

abstract relic
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That’s just a highlighting material

plush yew
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couldn't find words about it man

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lmao

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thanks

frigid needle
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@plush yew do a quick google search for UE4 toolbar icon size. There’s a short video with the instructions

normal burrow
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thats also fc5

plush yew
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all the far cry games I played had it

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and I said specifically far cry 5

normal burrow
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ah missed it

next badger
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@plush yew open ue4 properties and type "small" in search box

plush yew
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How to have noise and make instanced meshes where is "dark"

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3D

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@next badger thanks it worked

abstract relic
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I would probably use an additive material

normal burrow
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that kind of glimmer effect could be done with stencils and a post process too, but not sure what fc5 uses. there are a lot of approaches that would work yeah

plush yew
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or is there even 3d noise

next badger
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i think in fc5 it's some additive vector rotation specular

normal burrow
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i'd bet its stencil camera space normal dot product against moving vector type thing

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but really a lot of ways to pull it off

next badger
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if i had fc5 i'd try to renderdoc it =)))

normal burrow
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now super mario 64 lighting this is another thing worthy to mention

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it is always camera space

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the sun rotates with you

grave nebula
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How irresponsible. Reverse engineering a game. You should never ever do it.

next badger
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@normal burrow looking at super mario 64...there are no shadows ...

normal burrow
next badger
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oooh...i see

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i think that's default lighting technique from back of the opengl appearance era, at least that was first thing in open gl lighting to learn

normal burrow
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i worked on a sm64 renderer, yeah they don't multiply glLightParameterfv by view

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just lights triangles as if top corner of screen points to the center of it

next badger
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i've just noticed...all spherical objects there are sprites

normal burrow
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the trees in that game a single triangle of one 32x64 textures repeating with mirror horizontally

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like any hardware feature at all, fully in use lol

abstract relic
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The joys of limitation. Forces you to get creative

normal burrow
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exactly, extremely novel

next badger
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I like Michael Ashworth's videos cause of that

plush yew
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why is that annoying CameraActor spawned into the world as default. it does not do anything it seems. the DefaultPawn does not have a Camera component but i know CameraManager use the position of the default pawn as viewtarget

next badger
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gamemode settings maybe...not sure

plush yew
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is the gamemode spawning that cameraActor. Probably, but why? 😄

next badger
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cause no cameras in scene?

plush yew
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any way to make the animation play faster?

next badger
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play rate

cosmic veldt
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Hey guys is there a way to get navmesh borders? I'm trying to create a cover system like the one in the cryengine

plush yew
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@next badger thats going to be in details? cuz i searched for it

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and i tried to press right click on rred thing below as well

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didnt find play rate 😄

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am i missing it?

azure shore
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do axis constraints not work properly? my games on a 2d perspective so I lock one of the axis but it still somehow falls off the floor sometimes

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the player I mean

plush yew
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Rate scale oh found it

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thanks mate

next badger
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@plush yew sorry, yep, rate scale

plush yew
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Am trying to do the Do once thing

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but as i do it, it happen again

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is there a way to reset it?

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like if i did another thing then reset it

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How to know if im hovering same instanced mesh

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/Having mouse over it

gilded lichen
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Hello, what is the best way to learn what the different nodes do and gain the knowledge of the nodes?

plush yew
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@gilded lichen use engine

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thats best way

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and search internet and ask questions

gilded lichen
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As I've used the engine for about 3 years now, through college and uni, but when I create something I always get the feeling that I could of do it better but I dont know how.

plush yew
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You send code here and ask people what you could do better

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And perfect code doesnt exist

gilded lichen
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ok, thanks

plush yew
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@grim ore

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How to know if im still doing mouse over event to same instanced static mesh

lime gull
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Can someone give a rough explanation of what functions in widgets should be used for?

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Idk when I should be making them

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Id like to believe I can use them for most of this

plush yew
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I have never used those

lime gull
plush yew
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Only when i want button or something to do something when i click/hover them

lime gull
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As you can see I have quite a bit more than that haha

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and I still need to do a LOT more

plush yew
lime gull
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But id like to not completely fill this uop

plush yew
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here is you some real spaghetti

lime gull
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hahahaha

plush yew
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my favorite

lime gull
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OH GOD

plush yew
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i cant even show all

lime gull
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HAHAHAHA

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That exactly what I wanna prevent

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Its sort of beautiful in a way

lament saddle
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Aaaaaaaaaaaaaaaaaaaaaa

lime gull
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Im still in awe

lament saddle
lime gull
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some of those are quite neat

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Now this is something else aint it

normal burrow
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super computer

lime gull
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I can even fathom why you would need this

plush yew
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@normal burrow how to know if im still hovering same instanced mesh

normal burrow
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you check the index

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on the hit result

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hit component & index == unique instance

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i'm of course making a lot of assumptions on what you mean by hovering

plush yew
normal burrow
plush yew
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inventory

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Any ideas to make it simpler

lament saddle
upbeat trench
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you could try using less lines

plush yew
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Better questions would be "how to make inventory"

normal burrow
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there are not enough pixels for me to understand what is going on there altter

upbeat trench
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By the looks it should be using arrays, but yeah cant be sure cuz 480p

plush yew
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how to make inventory was my question

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not how to fix it

normal burrow
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wouldn't say your doing it wrong by just looking at that altter. but if you want alternatives there are probably many videos on youtube

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advice would be to avoid making data entry super customizable with inheritance and stuff from outset

plush yew
normal burrow
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you're probably gonna rework it multiple times

lime gull
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DUDE

normal burrow
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my eyes

lime gull
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OH MY GAD

plush yew
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yes adding new block to that inventory is HELL

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i have just broke this inventory system

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all time

lime gull
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I can imagine

upbeat trench
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which is why I recommend arrays

normal burrow
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data table even

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this looks like every item in the game has a slew of lines

plush yew
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what is data table

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every item is just number and actor

normal burrow
plush yew
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teach me data table

lime gull
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This makes me worried cause I want an inventory system

normal burrow
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@grim ore can teach better than me

plush yew
#

Sounds like problem solver

lime gull
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Hey P@t do you mind if i ask a quick question and get your opinion?

plush yew
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Can i create game engine inside unreal engine and sell that engine

normal burrow
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short answer is no

plush yew
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long answer?

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no

normal burrow
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maybe if you can have it work accross other engines than the one

upbeat trench
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just no

normal burrow
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but you can't sell unreal engine

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would have to be separable

plush yew
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can i create game that is like engine but games are inside game

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like Dreams

normal burrow
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try it

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there aren't real standards on that sort of thing.

lime gull
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Okay so I'm trying to make a battle system as you may or may not know, and I would like to have multiple enemies (as one would) but I'm not sure how I could do that. Everything is handled in a widget and variables are stored in a game mode. So would Functions work for that sort of thing? ( Heres what i have so far in terms of bp

digital anchor
#

you absolutely can, just follow normal packaging and dont include editor code

plush yew
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UNITY SUCKS

grave nebula
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I really like those graphs. They seem to be reflection of myself and my work.

normal burrow
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how so?

plush yew
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unity is full trash

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So old

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I didnt understand a shit

normal burrow
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yeah was asking death, i agree on unity being a trap

plush yew
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unity is pay to create

lime gull
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oops

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uh that is a trailer to Ori and the blind forest

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which was made in unity

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and it looks stunning

grave nebula
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I am a frequent guest on Blueprintsfromhell, Pat.

normal burrow
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Its a hard answer for a question lightsaber, think of a way it could work and it probably will be fine

tawdry storm
#

what the fuck did I stumble in to?

lime gull
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I had a slight idea and Im gonna hope to god it doesnt end up like that whole bullet spawning 5 times ordeal

tawdry storm
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are we sharing blueprints?

upbeat trench
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Is there a Blueprintsfromheaven? Cuz mine would be there ✝️

lime gull
#

Pretty much seirei

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thats how it seems

tawdry storm
grave nebula
#

I can't compete with some Houdini guys with respect to awesomeness of their graphs 😦

plush yew
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@normal burrow how to add noise to world generation

normal burrow
plush yew
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thats noise ?

tawdry storm
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wait @grave nebula is also working in houdini? is there anything you can't do? D:

lime gull
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Deathrey is god

tawdry storm
grave nebula
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@tawdry storm I am familiar with it, but never used it in a pipeline, so no.

plush yew
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Can full community create own game

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Everybody mostly gets access to github

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and creates gmae

lime gull
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Why are delays not allowed in functions? That puts a sock in my plan >:|

normal burrow
#

functions aren't graphs

plush yew
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@lime gull use macro

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@normal burrow HOW TO USE FK NOISE

lime gull
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Macro.. uh oh

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here I go

normal burrow
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the way functions work is more or less to return something

tawdry storm
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btw @grave nebula may I ask what you actually do for work?

normal burrow
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a function that doesn't return something shuold almost always be in the event graph

lime gull
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aah okay

upbeat trench
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latent functions only allowed on the event graph

plush yew
#

cOmunity sucks, nobody tells me how to noise world

grave nebula
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@tawdry storm I convert liquid into distance

tawdry storm
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not quite the answer that I hoped for, but maybe the one I deserved

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@normal burrow but if you want to do the same thing multiple times wouldn't it be better to do it in a function?

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or at least a macro

normal burrow
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custom events are better for non-returns

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you can still call parent implementation on those as well if you wanted to override

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functions are meant to be a request for information, opinion is based on the way they've set things up for native -> blueprint overrides

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they need to respond immediately afaik

tawdry storm
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well I mostly use them to condense code down into a single not that's reusable

normal burrow
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yeah function libraries are good for this

lime gull
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I don't mean to butt in, but for an inventory system, should the variables be saved within the game instance?

normal burrow
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macros are my favorite but lots of people dislike them

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and there has been some kind of issue with macro libraries or something

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but i've not had real problems with them personally

tawdry storm
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well I like macros because of their multiple exec inputs and outputs, but I dislike that they don't have local variables

normal burrow
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they do actually have local variables

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its just unlike functions

tawdry storm
plush yew
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Any thoughts why Print hello is not working?>

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The montage is playing

abstract relic
#

Where’s that quadruple break macro pat? 😜

tawdry storm
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that sounds dangerous

abstract relic
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apparently it works

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and I don't like that fact

normal burrow
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yeah ikr ? haha

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quadruple break macro br_big_brain

tawdry storm
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is that a reverse loop, p@t?

grave nebula
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What is this graph sorcery?

normal burrow
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yeah seirei reverse for

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didn't test strung it together quickly

upbeat trench
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is it a reverse loop or inverse loop?

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cuz its not the same if I reverse the array then loop it is it 😛

normal burrow
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goes from last to first

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calls second exec with each ref to array item

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could expose the integer too

upbeat trench
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yeah its so you can remove elements if you want

normal burrow
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yep

upbeat trench
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which you couldnt do if its reversed but iterated in the same order

normal burrow
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have to be careful removing more than the one item of course but, macro risk hah

plush yew
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is there a way i can link my notify name to something i call a specific notify?

normal burrow
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true

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would reverse iterator be politically correct?

upbeat trench
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I guess if you say reverse loop its correct cuz the loop is the one doing things in reverse

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but if you reversed the array and put it through a reverse loop youre looping in the correct order with the ability to remove items still

normal burrow
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what about arrays of indices

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👻

brave lark
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@fringe crest the lighting completely changes the colors though. Example and orange rock is white now

upbeat trench
#

associative array of indices, then randomise it and loop

normal burrow
#

then make a sort node for blueprints

upbeat trench
#

supafast

plush yew
#

What is meaning of life

normal burrow
#

delete tha missing indices!

plush yew
#

If universe will die out, why are we doing stuff here

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it doesnt matter

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And none of aliens will ever know that we were here

upbeat trench
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arrays will still exist even if the universe doesnt

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quikmath

thick herald
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Everything matters, unless you are traveling at C, then you are energy.

fallow tusk
#

When adding a level in through levels panel, does this transform bit even do anything?

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I've never seemed to be able to get it to work, and now I have a good use for it.

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I'd use the runtime level instance node, but I need to soft reference an object in the level.

plush yew
#

How i can check if left mosue button was pressed?

tawdry storm
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@fallow tusk I actually used this just this week, so yes, it works.

fallow tusk
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@tawdry storm is there some trick to using it?

tawdry storm
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if there is, then I accidentally did that.
basically I just added the level from the levels window and then opened this little dialogue to move it

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hitting viewport edit even gives you a nice little gizmo

plush yew
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how i can do it if i press mouse button Attacks Counter it adds +1 to the attack counter

tawdry storm
#

Get AttacksCounter + 1 and plug that into the Set node

fallow tusk
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alright I'm trying the viewport edit, I do see the gizmo

#

and I see the highlights of the level being moved, but anything within the level seems to stay in place 🤔

tawdry storm
#

that's really weird

sweet relic
#

@plush yew or use ++ node

tawdry storm
#

... yeah just use the increment node, might be better

fallow tusk
#

@tawdry storm so you did Add Existing in the outliner, then hit summon level details, and changed it there right?

plush yew
#

am testing ++

tawdry storm
#

but the output of the + would have to go in the input of the Set node if you do it like this

#

++ is simpler though

#

@fallow tusk pretty much

fallow tusk
#

darn alright, thanks.

#

If I use the rama load instance way the transform changes correctly too... super weird.

plush yew
#

@sweet relic

#

its only printing 1

#

am i doing it wrong?

tawdry storm
#

yes

#

you're setting it to 0 and then you add 1 to it

#

every time

#

use 'Get AttackCounter'

plush yew
#

oh 😄

#

Seirei is going to kill me or something :DDD

#

Thanks mate

tawdry storm
#

why would I?

#

😦

upbeat tendon
#

i am trying to write a more elegant teleporter, i have an actor for the teleporter, a collision sphere, i put a break point on the collision code it only seem to execute on the client

#

i thought that the server would simulate the collision too?

pallid talon
#

Question - Has anyone had any issues with Pixel Streaming where running the project and going to "Localhost" in a browser results in, "Not Found" ? Yes, I have Pixel Streaming enabled, I also have these Parameters set in the Editor - -AudioMixer -PixelStreamingIP=localhost -PixelStreamingPort=8888, and I've opened the ports 80 and 8888. Any suggestions?

#

@grim ore What do you think?

plush yew
#

saving my project folder files that count as i backup for my project right?

upbeat tendon
#

oh weird, problem solved

grim ore
#

@pallid talon if a web browser is showing it as not found its the connection between the node.js web server and the browser. does it show listening on port 80 when you run the run.bat?

plush yew
#

@grim ore how i can make a backup for my project 😄

pallid talon
grim ore
#

yep your code is bad, something in there is causing the node.js server to crash

#

it gives you the line you have to fix it if you changed it

pallid talon
#

I didn't modify it.

#

This is 100% default.

grim ore
#

oh yeah its failing trying to bind to the local address

#

do you have something else running on that port? maybe just restart the Pc

pallid talon
#

Hmm....

#

I'll try a restart. I have no idea if something is using that port right now. Would it be port 8888 or 80 I need to examine? Also, I checked in "Services" and Im not sure how to identify if I need to stop anything here.

grim ore
#

it says 80

pallid talon
#

Hmm, know a quick way I can check before I restart?

grim ore
#

you shouldnt have to do anything it should just work but its complaining something is stopping it from using that port on your local machine to listen

pallid talon
#

I'd like to know what it is, so I can kill the process.

rigid dove
#

It says permission denied, not address in use. It's because you need elevated privileges to bind to ports < 1024 on *n?x systems.

grim ore
#

@plush yew you could just copy the entire folder somewhere else and then it's a backup. other than that look into source control

pallid talon
#

yeah, just read that... Hmm..

#

Any clue on how to elevate permissions on that?

rigid dove
#

I'm not familiar with what Cirrus is, or what kind of environment node.js is running in here, but if it's being run from Windows, you might just need admin privileges for it

pallid talon
#

port.

#

Ahh...

rigid dove
#

Any reason you can't bind to a higher port? Is this an API that needs to run on port 80, or a game server type thing?

pallid talon
#

Yeah, I ran, run.bat as Admin and it still didn't work. I guess I need to consult with IT?

rigid dove
#

Oh I see now. PixelStreaming listener

pallid talon
#

By the way, @grim ore It's really cool you're on here helping people out. Not sure how much you make but you deserve 10x more!

#

@rigid dove Yes, Pixel Streaming..

grim ore
#

you can pop into the cirrus.js file and about 20 lines down change the var httpPort = 80; to something like 8080 instead and connect to localhost:8080. It might get around your issue

pallid talon
#

Ok, will try that. Also... I ran " netstat -aon | findstr 80" and it says:

#

Does that mean 80 is open?

grim ore
#

yes but your node cant bind to it to listen for traffic, probably due to the admin issue that was mentioned. If you change that line to 8080 and it runs without crashing then you know its an admin issue

pallid talon
#

Roger, thanks buddy!

#

Will try now.

grim ore
#

I tested and it does work fine on 8080 with that change here

rigid dove
#

Yeah finding the same thing, change your port. Or figure out where to adjust the properties for whatever is launching the node.js binary to run as admin

pallid talon
#

@grim ore @rigid dove That was it guys... That was correct!

#

Thank you

rigid dove
#

Sweet

brave salmon
#
[Callstack] 0x000007fecb1c2100 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:455]
[Callstack] 0x000007fec8a90597 UE4Editor-Engine.dll!FShadowMap2D::GetTexture() [d:\build\++ue4\sync\engine\source\runtime\engine\private\shadowmap.cpp:540]

any ideas why does default map crash?

runic fern
#
 DXGI_ERROR_INVALID_CALL

Anyone Got this Error Before ?

#

its crashing when im trying to launch the game in new window

obtuse root
#

hi guys, is it ok to use a NAND boolean between 2 a begin and end anim notify?

kindred viper
#

@runic fern only ever had that from driver problems.

next badger
#

@runic fern call stack is needed

#

in several occasions it's resizing issue

#

@brave salmon have you tried to verify ue4?

brave salmon
#

it's just one map and in a dedicated server mode... everything works PIE

next badger
#

dedicated server is not bundled with Rocket build afaik

#

means you compiled it?

brave salmon
#

LoadTest -server
jusy trying to launch an editor server

maiden swift
#

Hm... there's a new branch on GitHub called 4.25-plus. 👀

plush yew
#

aight,i have a question

#

if i have a structure

#

and it has a int value in

#

and i do a set by ref

#

will it pass the value to the structure

#

I did everything with the 1st way

pallid talon
#

Question - When Pixel Streaming, with multiple connections, what is the best way to reduce the latency issue? It appears to lag when more connections are made. Perhaps mirror the output to another device?

#

Setup AWS?

swift hearth
#

Anyone know of a good tutorial on how to make a progress bar (in this case a haalth bar) that works sort of like the health bar from kingdom hearts? Something that's not linear and has a dynamic shape. I'm surprised at how difficult it is to find a video on this 🤔

abstract relic
#

So all you need to do with dynamic shapes is create a grayscale mask.

#

Then make a mat dynamic in the widget to update the material in realtime

gilded plinth
#

Hey peeps, not sure what channel is best to ask this, but is it possible for me to have a plane with a material which plays back a video ignore my level lighting but still play back at the video contrast?

#

So far my video on the plane plays back great, but i'm needing to light it

upbeat tendon
#

oh damn 16000 shaders to compile

#

come on laptop

sweet relic
#

@gilded plinth set the material lighting mode to 'Unlit'?

swift hearth
#

@abstract relic Thanks, I'll give that a try later

tiny sonnet
#

@normal burrow u know my error, well, I had to track down a single fucking level, in a single fucking asset that i didnt use, that was inside of a FUCKING PARAGON ASSET. I wasted 20 fucking hours because epic games screwed up.

#

im kinda pissed

normal burrow
#

all good now, time for celebration when you find such things

glossy kayak
abstract relic
#

Just in time for the weekend. Throw a mean party in celebration

#

Spam implies multiples

#

For a quick aside? Sure. I alway work on the weekends. You learn quickly to remove that stick up one’s arse.

normal burrow
#

strong opinion, delete, asinine comment, delete

loud knoll
#

@glossy kayak Do you have UDP enabled in the plugins?

jolly steppe
#

I had someone at one of my jobs who swore he was Jesus, lol

fierce tulip
#

passes along some chillpills

normal burrow
#

much needed luos

glossy kayak
#

@loud knoll where i can check this?

abstract relic
#

Eh, let it drop. Stress does that to a person. Just remember to look at the bright side of life. You only have one after all😉

loud knoll
#

@glossy kayak go into your plugins settings and scroll down the U's

thick herald
#

Except for Buddhists

abstract relic
#

Even then. That’s one life. Out of many

loud knoll
jolly steppe
#

One day I'll get better at programming.......

#

.....one day

glossy kayak
loud knoll
#

@glossy kayak So was it on or off? are you going to restart to turn it on?

glossy kayak
#

@loud knoll It had turn on ) I'll restart ue4 on the safe side )

loud knoll
#

yeah I would double check that you have all the network plugins you need on they have a lot you dont need but are for specific networks

gilded plinth
#

@sweet relic thnx that worked. i forgot i had to plug the texture into emissive

glossy kayak
#

@loud knoll ty for ur help. I'll try

plush yew
#

Is there a way i can stop my character from moving

#

when i do an attack

#

like disable movement

#

@plush yew You can consider An animation notify state on your attack animation

#

at the beginning Of your attack animation you notify to disable movement, And at the end you notify the opposite

#

for more info you can study the action RPG template free from marketplace, they do similar things there, I vaguely recall 😄

#

@plush yew thanks for the tip mate

#

found a way

#

Do you know how to do a dash btw :D?

#

@plush yew am the wrost in using this git thing 😄

#

Am checking atm

#

any idea how i can do like this dash right here?

sly hare
#

The insane amount of detail required for such wonderful functions need to be brought up by the gods of this discord.

#

For we a mere peasants.

#

XD

tiny sonnet
fierce tulip
#

odd that it first shows /.../.../ and suddenly goes \\

normal burrow
#

its cutting out the text yeah

fierce tulip
#

well it has forward and backward slashes

normal burrow
#

that too yeah

tiny sonnet
#

sooo what should i do...

normal burrow
#

you know i just realized someone else had that same issue a bit ago bivze

tiny sonnet
#

i didnt cook or build....

normal burrow
#

Delete binaries and intermediate in the packaged folder

tiny sonnet
#

and then?

normal burrow
#

then package again

tiny sonnet
#

should i delete the exe file?

normal burrow
#

would get red of anything that will come back yeah

tiny sonnet
#

i was doing development, should i do shipping

normal burrow
#

keep it on dev

#

i'm betting it'll work

tiny sonnet
#

whats the difference

#

should i build?

normal burrow
#

yeah

tiny sonnet
#

did he manage to fix it

tidal bluff
#

Has anyone run into an issue where you AO maps just stops working?

tidal bluff
wooden leaf
#

Guys, how can I setup an item that has to be unlocked. 1st before they can craft it. and I'm still looking for a crafting system.

tidal bluff
tiny sonnet
#

@wooden leaf there are many crafting system tutorials on youtube

wooden leaf
#

Well then I must be searching for the wrong thing then. can you give me an idea on what to search for.

tiny sonnet
#

my pc frozen bcz im packaging rn

plush yew
#

i am using this to dash

#

everthing is going well but if i jump and dash

#

it dash like crazy crazy far away from it suppose to

grim ore
#

if you lower that amount, the launch velocity, and then try it when jumping is it better? If so you could just check if you are jumping (is falling from the character movement component) and make it give less launch velocity

plush yew
#

Yup its worked

#

thanks mathewW

#

❤️

grim ore
#

I would have to guess it's the friction on the ground causing it to move less with that value when on the ground

plush yew
#

Yup i thought it would be something like that

wooden leaf
#

I need a slot inventory and crafting system. I looked again and fount that most of them are way too old. Any one have an idea of something newer

sly hare
#

No IDEA MY BRO!

#

Sorry.

plush yew
#

Is anyone else having issues with the UI flickering black when in DX12 mode? I've had it ever since 4.22, and makes RTX effectively unusable. No issues in completed DX12 games, using an RTX 2060 and a R5 2600.

tiny sonnet
#

@normal burrow i ran it and i got the same error

gilded plinth
#

Evening all, if anyone has a sec for a quick tip: how can I completely deactivate an actor blueprint in my level? As in, not only do I not want to see it, which is easy (set not visible) but how do i stop it from calling all its functions etc?

#

i don't want to delete it because this is just for testing and comparison

tiny sonnet
#

uhh

normal burrow
#

hmmm bivze

#

is it the same exit code?

lament saddle
#

@gilded plinth I'd love to know the expert method. My jury-rig is I set an actor tag called Delete_me and I have my game mode destroy all tagged actors & run garbage collection at beginplay.

plush yew
#

@gilded plinth You could try using a "gate". Just route all your execs through it, and close the gate when you want to disable it.

tiny sonnet
#

@normal burrow yes

#

@normal burrow i repakaged it

#

do i have to cook before pakaging?

normal burrow
#

don't think so

tiny sonnet
#

what is unreal pak?

normal burrow
#

did it package successfully?

tiny sonnet
#

yh

#

it ended with archiving... then it said success

normal burrow
#

a log of startup would help

#

inside the saved/logs folder of packaged build

tiny sonnet
#

i just got off pc, i was going insane

normal burrow
#

haha ok

tiny sonnet
#

you mind if i give it to you tmrw?

normal burrow
#

sure

tiny sonnet
#

i rly want to get over with this

floral arrow
#

doncha love troubleshooting

bitter siren
#

I'm losing my mind... can someone help me?

#

Anyone have experience adding media files (videos) in UE4?

tiny sonnet
#

like as widgets?

#

or in the beginning

#

also, i assume you have been on ue4 for a while. how do u still have a mind??

bitter siren
#

Yeah like in widgets... although thats not the source of the problem

#

The real problem is the url which points to the media source is absolute and I can't for the life of me figure out how to change it to relative

#

Well, the media source is actually relative, but the media player URL is absolute and so the video won't load

sacred sluice
#

Can you colab on UE4?

bitter siren
#

yes if you use something like git

sacred sluice
#

So 2 people cant be working together?

bitter siren
#

yes they can if you use something like git

#

or any versioning control software

#

I think UE4 prefers people use perforce

sacred sluice
#

Could you call me and explain that more?

bitter siren
#

I can't talk right now sorry I'm trying to figure out a problem that is driving me absolutely nuts

#

But hold on

sacred sluice
#

thanks

bitter siren
#

Look into that

#

Warning: collaborating is not an easy thing to set up in a few minutes

#

It will likely take many hours for you and your partner to work together on the same project

sacred sluice
#

I see.

odd hornet
#

I'm having a problem that feels like it's very basic, where should I ask for help with that?

bitter siren
#

Ask it here and maybe I can help

odd hornet
#

Alright. Whenever I'm trying to load a custom texture on a BSP's surface in UE4, it just reverts to the default texture.

#

I can load it on models just fine, but BSPs refuse it. :(

bitter siren
#

How do you apply it to BSP's?

#

You drag and drop the material?

odd hornet
#

Yeah

bitter siren
#

Got a vid showing your process?

#

What is the BSP shape

odd hornet
#

the BSP is just a flat ground. It's a rectangle + subtracted BSP to make a little road looking thing.

bitter siren
#

Hmm

#

Yeah that should be simple

odd hornet
#

I do not have a way of recording video. :((

bitter siren
#

Can you screenshot your material?

odd hornet
#

In the editor, or what?

bitter siren
#

yeah

#

is your material just like a sample texture node hooked up to a basic opaque material?

odd hornet
sacred sluice
#

Anyone have a good video that shows how to package the game up so I can send it out to friends?

odd hornet
#

The starter content materials are fine, just not this. :(

bitter siren
#

go to the parent material and look at the material editor @odd hornet

odd hornet
#

alright, now what

bitter siren
#

Look at the material properties

#

So click the giant material node that has things like opacity, base color, etc.

#

look on the left side panel

#

try checking "used with geometry cache"

sacred sluice
#

hmmm

odd hornet
#

Alright, done that

bitter siren
#

@odd hornet save and apply the material then try applying it to the BSP's again

#

If that doesn't solve it then I'm not sure what to do sorry 😦

#

Other than restarting the editor sometimes that fixes weird things

#

@sacred sluice is that not what you meant

sacred sluice
#

UATHelper: Packaging (Windows (64-bit)): ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.
PackagingResults: Error: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.@bitter siren

#

guess i need to download that

bitter siren
#

"As mentioned in the output, you need to install/update .NET Framework. You can do this by running Microsoft Visual Studio Installer, then click on "Modify" next to installed version of Visual Studio, switch tab to Individual Components and check latest version of .NET SDK."

#

Yeah guess so

#

I need to go to bed

#

Later gents

odd hornet
#

Nighty night

sacred sluice
#

see ya

odd hornet
#

Also, yeah, that's not worked. :(

plush yew
#

Hello there. Can someone explain please why I cant see anything executing in my character bp when for example press some key.

#

The action happpens in game but i cant see anything in the bp

gilded plinth
#

@lament saddle @plush yew thnx for the tips, surprised to hear it's not that straight forward haha

floral arrow
#

@sacred sluice yeah you can collab together with perforce server or git. but its annoying to set up

#

when ive worked with someone else before we just used a dropbox and shared the project file

#

and merged once we were done doing what we were doing

sacred sluice
#

@floral arrow I decided not to worry about it

#

Just packaging it up and sending it to him sso he can see what I have

normal burrow
#

No version control with Dropbox though right?

floral arrow
#

nah but its basically a backup being on dropbox

#

if youre doing a game or something with multiple people on a team version control is necessary but i didnt find it to be needed with just one other person

grim ore
#

@plush yew when running make sure you have the instance to debug selected in the debug filter in the top of the blueprint. That will be the one that it will show when running if you want to see the execution

plush yew
#

ahhemm what?

#

how to do that?

#

ok so its on

#

but it shows somethiong

#

but none of my inputs

#

and im sure they do what they have to do

#

it shows event tick

sacred sluice
#

how do I package this for a friend to use my game?

#

the launch option in the top?

floral arrow
#

do you want him to be able to work on the game too or just want to package it for him

sacred sluice
#

let him download and play

floral arrow
snow crown
#

@odd hornet dont post like that again

odd hornet
#

t'was merely a jest

snow crown
#

ya, and it wasnt funny

floral arrow
abstract relic
plush yew
#

hmm

#

i dont have a clue why its so hard to implement montages

#

4 hours studying animation montages and 0 result

#

bp is without errors

#

but nothing happens xD

proud verge
#

😭 Hi guys, do you know if Epic´s Mega Grants is over? I applied almost 3 months ago (26/11/2019)... but Epic Games haven´t even played my in-game footage, not even once.... 😦

abstract relic
#

It's not an event

normal burrow
#

Believe the program is ongoing yeah

sly hare
#

"UATHelper: Packaging (Windows (64-bit)): ERROR: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.
PackagingResults: Error: Could not find NetFxSDK install dir; this will prevent SwarmInterface from installing. Install a version of .NET Framework SDK at 4.6.0 or higher.
UATHelper: Packaging (Windows (64-bit)): Took 1.438999s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Watson\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+GameENGINE+UE_4.24\UBT-AUTOSETTINGS-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error"

#

What is "NetFxSDK"?

proud verge
#

🥶 I hope, Epic Mega Grants at least, write an email back.... i guess ,if Epic didn´t like it, at least writing a review about, some feedback about why not helping me, is good practice to improve, but my project is awsome and its way better now, 3 months later

sly hare
#

XD

#

@proud verge Gorablast

#

What project?

normal burrow
#

Do you have vs installed diablo

sly hare
#

Visual Studio?

normal burrow
#

Yup

proud verge
#

Nope, im talking about a video game project

sly hare
normal burrow
#

Yep diablo run the installer app

sly hare
#

@normal burrow I have that.

normal burrow
#

Then modify install

#

And inside that window go to “individual components” tab at top

#

Then look for anything marked netfxsdk

plush yew
#

does anyone know how to move the gun in the first person project?

#

its like locked, and idk where to ask about this

proud verge
#

🙂 I´m working on a videogame project, that i have worked with UE for the past 2 years, almost done, so i applied alsmot 3 months ago to Epic Mega Grants (26/11/2019), sent an ingame footage... but the video has not even been played once since i sent it....

normal burrow
#

Have you received any follow up email?

proud verge
#

Nothing... zip

#

just an auto repply the same day

#

😢

abstract relic
#

They're not obliged to do anything. Take it to #lounge

sly hare
#

YOU BE LIKE GIVE ME A GRANT!

#

XD

proud verge
#

Ok, whats loung for?

#

lounge*

abstract relic
proud verge
#

Sorry my spelling but even my keyboard needs that contribution LOL....

lofty imp
#

does anyone know about water in a multiplayer game?
im trying to make an ocean like sea of thieves or blazing sails

agile spruce
#

Does anyone use Git with UE4?

abstract relic
#

Look into Gerstner Waves. It will be quite a journey. You have been warned

lofty imp
#

thanks

agile spruce
#

Answer: You can't. Epic hasn't built in the push support into their git integration

#

😐

plush yew
#

how to have many objects as target

carmine garnet
#

i want to parents a pawn sensing thing to the head of my charecter put i cant move it

#

why

#

its just stuck at the top of the capsule

jolly steppe
#

Those are suppose to be ripples, lmao

gentle agate
#

Is it because I'm using Capsule?

cursive dirge
#

I don't see anything wrong in that clip

gentle agate
#

😮 I was hoping colliding with it wouldn't push him over. I think its cause its using capsule for collision box as its rolling from that point. Gonna poke with things to figure it out

lapis vine
#

Cute 🤩

normal burrow
#

Doesn’t look like it’s falling over I think is the problem

jolly steppe
#

oh yeah I see it

#

didn't catch it at first cause of the camera angle

#

@gentle agate you could try locking the rotation? but idk if that's the best solution

#

it's under physics in your blueprint when you click on the capsule component.

gentle agate
#

o thats cool. Ye ticked them all and it works now i can collide without cow tipping

jolly steppe
#

nice! I just don't know if That will interfere if you actually want it to rotate at some point.

gentle agate
#

Me either. Ill jot it down as a note I shouldn't forget I played with

#

As i would hope that if i give it ai it can still move and rotate to face its direction

proper hatch
#

I'm exporting FBX from UE to C4D. Why some textures appears in the materials while other don't? Is it a naming convention?

#

Anyway I can get as much materials linked to the FBX in C4D or Blender?

honest vale
#

you could just import the textures yourself

#

and assemble the material in UE 4

jolly steppe
#

I have the same issue

#

that's what I do though.

#

you'll most likely end up changing materials anyway.

proper hatch
#

What's frustrating is that some normal maps and some Albedos show up in the C4D material.

#

Anyone tried that with Blender?

honest vale
#

why even do the materials twice?

#

just slap the diffuse on while modeling and then just create the material in UE 4

proper hatch
#

I'm talking from UE to C4D export. Are we talking about the same thing?

honest vale
#

oh that way

#

😄

#

I was assuming c4d to ue 4

#

goes to get more coffee

proper hatch
#

yeah I'm wondering if anyone tried a successful export from UE to Blender

earnest scaffold
#

I would like to do a torus world in combine the view of two camera into one

#

How we can do that ? I don't fond on google

fierce forge
#

why the client/clients have a glitch animations from this values ?

#

but at server is perfect

plush yew
#

how to get location of instance

#

instance that im clicking

carmine garnet
#

ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

glossy kayak
#

Anybody, help with this, please. I can't find info about this error in internet... T_T

plush yew
#

HOW TO GET FK INSTANCE LOCATION

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SPECIFIC

plush yew
#

imselling 10 mouth protections for 10 euro!

#

@gentle agate is this you?

gentle agate
#

I am me? I'm not selling anything?

plush yew
#

@gentle agate nono. only the 2nd line is to you. regarding the wobbly bobbly cuties

#

😮 is your soul in this wobbly body?

#

so adorable

gentle agate
#

Yes the slime is me. I'm just beginning and didn't want to follow humanoid tutorials so I messed up alot 😛

#

Not a 3d artist at all. But slimes have a nice simplicity to them

tender flume
#

Question.

#

If I dont have a specular map, whats the closest to it?

#

Can I use a metallic map instead?

dry shuttle
#

Hello all good morning or afternoon. Quick question, does anyone know how to make sure an asset in my project is not currently being used? I would like to get rid of some of the assets as I am not currently using all of a pack, I use a little from one or another and dont need the other assets and would like to get rid of them/

tender flume
#

Nvm, figured out thanks

fierce tulip
#

@gentle agate that blob is kawaiiii

dark rune
#

my cursor in my game is mobile and is not locked in place. How do I make a crosshair follow it on screen?

thorny perch
#

the deepr I get, the more I love UE4 😄

#

just getting to love the material node-editor

#

sketching ideas with simple primitives first, then I create the final models, next is the ceiling light rig

abstract relic
#

#work-in-progress

blissful trail
#

any way to maybe increase frames ? lowering graphics doesn't do anything

#

im trying to get 30fps with 4 different things open

honest vale
#

it's your CPU that's holding you back most likely

thorny perch
#

@abstract relic just a general praise of UE4 😄

#

super new to it, loves it simplicty when one needs it and the complexity when getting there 🙂

rain venture
#

can I make my own custom graphic settings that doesn't increase gpu usage too much?

#

screen percentage and framerate are the biggest issues in unreal engine

#

I already found a solution for frame rate

#

but for screen percentage

loud knoll
#

yes, you can turn off rendering features

rain venture
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still trying to figure out

#

I'm mostly talking about the in-game settings

loud knoll
#

yeah you can set those and not give the player an option to change them

rain venture
#

how many commands does the screen resolution has?

loud knoll
#

you might want to do a search about this subject I think I went through a tutorial its a lot of information you can change a lot of things, you also need to think about a strategy if you are planning on selling the product. You dont want to limit your game to your machines limitations or maybe you do,

rain venture
#

I think there was a document where it was showing all the console commands for graphics

loud knoll
#

do a search for graphic settings unreal engine 4

rain venture
#

found it!

loud knoll
#

yeah try to think about it from your perspective of developing the product and the "customer"

#

you can do what ever you want, just put yourself in the customers shoes and decide what is best for them you know your game better then anyone else.

rain venture
#

alright

loud knoll
#

when I was using a 580GTX a few years ago I knew I was going to run out of video horse power, then I got 1080GTX but I had plan to fill one cup and then expand to that next level of graphics. If you set the hardware to the current or future console specs you know that most gamers can run those games that are PC gamers, if you are doing a mobile game you have to spec your game toward the most common used hardware out in the wild. Which might cause some limitations but you want to make that choice for them so your product is being seen at the highest level quality possible.

plush yew
#

is it really possible to see code of all games?

fierce tulip
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no

plush yew
#

so why do some games allow that?

#

for example you can see gta code

fierce tulip
#

barely any game allows it

#

i think your question is wrong

#

basically no game alles access to source code

plush yew
#

new flight sim - code is also readable

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and it uses python inside the cpp base wtf

fierce tulip
#

there is a difference between access to source code, and having aspects of it open for mods.

plush yew
#

somehow some games can be opened

plush yew
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so they can get access?

fierce tulip
#

read

plush yew
#

@yourcrush

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@plush yew crush

clever sequoia
#

Where can I ask a question? 😄

fierce tulip
#

the channel thats most related to your question :)

clever sequoia
#

It is about the standard movement in the editor.

fierce tulip
#

this one might work

clever sequoia
#

Ok, I want to disable the LMB Drag and the RMB Drag movement... How to do this?

fierce tulip
clever sequoia
#

I am C4D user, and I only want to move the canera with Alt-Mouse! 😄

#

I cant find any setting to disable it?!

azure shore
#

hey, why do unlit materials still appear to be lit slightly? just a sec Ill show a screenshot

lilac sparrow
#

ue4 game

fierce tulip
#

@lilac sparrow this is not a channel to just post random ue4 games

lilac sparrow
#

oh okey sory

fierce tulip
#

think it already got posted in released a few days back as well

azure shore
#

it should look how it is in unlit, because I set the material mode to unlit

lilac sparrow
#

on which channel did he broadcast?

fierce tulip
#

@azure shore to quote Raildex
"The Lit Mode has Post Processing and Tonemapping Applied, thats why even unlit materials look different between lit and unlit"

azure shore
#

ah, so how can I take them off?

fierce tulip
#

@lilac sparrow as I said, he posted in #released

#

edit the engine source, custom passes.. Iunno, outside of my paygrade

azure shore
#

oh...

#

so I should just put up with it then

plush yew
#

Hi,how can I load a new level when colliding with an object?

azure shore
#

isnt there just some load level node

#

one unlit material

#

5k shaders makes sense

#

guess Ill be waiting till next week

fierce tulip
#

if that material is used a lot, that makes sense

azure shore
#

nah theres three cube brushes in the whole map

clever sequoia
#

Another question:
I modelled a sword in Blender and now I want to bring it with the materials into UE. Everytime I am doing this with datasmith or fbx the glass textures are completele false and the blender noise texture (procedural) are also gone?! How to fix it or how to inmport blender assets with materials into UE4?

fierce tulip
#

you can import textures used, but not materials afaik

tender flume
#

It's Luos.

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The one that made those great assets

shell jetty
#

god like luos? @tender flume like that VFX asset master?

clever sequoia
#

Oh. Thats too bad!

shell jetty
#

well the thing is early stages still

clever sequoia
#

I have also the sword in Corona C4D... Is this possible?

half scroll
tender flume
#

He's one of the best.

fierce tulip
#

dont really agree, but thanks

plush yew
#

@azure shore might be color grading

tiny sonnet
#

i keep getting this error

azure shore
#

well, is there a way to just keep the game in unlit mode entirely?

tiny sonnet
#

remove lights

azure shore
#

I did

#

but look what I said earlier

plush yew
#

@azure shore emission output maybe

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on 1

azure shore
#

thats the problem

plush yew
#

i found some workaround for it the other day

#

because my sprites looked all color graded

#

or it it tonemapped?

#

I'll try to set something up

serene birch
#

unlit means you write HDR color

thick herald
#

Having trouble linking to Github, I click connect it says redirection but loops back to the connected accounts page without doing anything. Anyone experienced this or know what might be causing it? I've disabled all blockers etc in the browser.

serene birch
#

screen isn't in HDR though

#

so you NEED the tonemapper to convert HDR to displayable colors

#

you can set a custom Tonemapper if you want now though without having to recompile the engine

#

tonemapper job is to convert HDR to SDR (or to a lower grade HDR screen)

plush yew
#

showflag.tonemapper 0 seems to work and also

r.TonemapperGamma 0
r.TonemapperFilm 0
r.Tonemapper.Quality 0
#

and also on the postprocess volume you might disable auto exposure by setting min and max to 1 and maybe even bloom, depending on what you need

serene birch
#

I think you want exposure at 0 rather than 1 for a neutral effect

plush yew
#

erm

#

min and max brightness of 1 does nothing

serene birch
#

if it's in EV100 notation 😛

plush yew
#

but maybe 0 does even less

#

I think there was also a way where you could set the film settings to certain values to disable it but I might be wrong

serene birch
#

better write a custom tonemapper for that, the shader will be far simpler than trying to tweak the math/values of the current one

azure shore
#

thanks

hidden aurora
#

Making a dedicated server is way too hard lol

azure shore
#

ok Im not sure which was the actual solution

floral arrow
#

is it possible to copy foliage from one level to the next. im copying an island i made that has grass on it to a new level but the grass doesnt copy over. everything else does though

normal burrow
#

Hm unless someone else knows better, maybe you could use world comp to move it into the new level

plush yew
#

@normal burrow