#ue4-general

1 messages · Page 630 of 1

polar hawk
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absolutely

wintry otter
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I don't know anything and yet i knew that

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😄

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woohoo

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can I use....can I use the gifs as textures?

polar hawk
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sure

wintry otter
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will they move?

polar hawk
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as long as I don't have to sue you for slander or something

wintry otter
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or will that cause too much...uh...concnetration on them

polar hawk
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because then I'll sue you for slander or something

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they'll move once you learn enough unreal

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:p

wintry otter
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cpu processing power*

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I think

lapis vine
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I thing usda won't recommend such intake.

abstract relic
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Wasn’t expecting this

polar hawk
#

can't bring up bananas on the internet

wintry otter
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My creativity will know no bounds with inspiration from Allar and technical resources from you, High Tide

normal burrow
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How long were you waiting for this topic haha

polar hawk
#

I don't expect anything

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ever

abstract relic
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He was ready for it too

polar hawk
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especially here

normal burrow
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Just many reserves of incase

polar hawk
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my toolbox

normal burrow
wintry otter
#

I could in theory, use a program to take 2D stills of your gifs and face to reconstruct a crude 3D model of your face and make you the head of the banana-man hybrid

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which would be blue

abstract relic
polar hawk
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also lol that voxel has the explosion gif edit

wintry otter
#

difference between pixel and voxel?

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I udnerstand voxel has more....resolution scaling or something?

abstract relic
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Voxel is volume based

polar hawk
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voxels are imaginary pixels

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imagine a pixel in cube form

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but the dimensions are imaginary

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and made up

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imagine imaginary things

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those are voxels

lapis vine
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Sounds illegal.

normal burrow
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Pixel in cube form eh?

wintry otter
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i can't

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i just can't

polar hawk
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be sure to obey country export laws

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voxel tech with unreal may be illegal in certain countries

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specifically any country barred from accepting the eula

wintry otter
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no more meme jokes plz, need to understand before go crazy

polar hawk
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AM I A JOKE TO YOU

wintry otter
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I'm sponging everything in at once

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yes

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banana man

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u are a joke

abstract relic
#

Also fun to poke voxel man @silver crown
Ignore this ping, imma just plug your plugin

polar hawk
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whelp

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i wish this was lounge

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because

silver crown
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I should hire you at this point @abstract relic

wintry otter
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lol use an actual plug reaction

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hello phy

silver crown
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Hello

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How are you doing in this fine evening

lapis vine
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Summoning succeeded.

polar hawk
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they're low on their nanas

abstract relic
polar hawk
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that plugin is absolutely terrible

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it only does voxels

silver crown
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Yeah doesn't make coffee

polar hawk
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god

silver crown
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So useless

wintry otter
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the video looks amazing

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but I still have no idea

normal burrow
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voxel coffee dreams

wintry otter
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okay wait

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I have some idea

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if voxel is volume

polar hawk
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imaginary cube pixel

wintry otter
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and pixel is just 2d

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then

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okay

silver crown
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Ideas of what?

polar hawk
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love and pain

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mostly pain

wintry otter
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bananain

polar hawk
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but see, they're fucking imaginary cube pixels

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dfljkgdjkfgd

silver crown
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You know in French pain is 🥖

abstract relic
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Everything is a lie when it comes to dealing with computers. Especially rendering

silver crown
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Quite literally

normal burrow
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It’s all triangles

wintry otter
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one day I'll understand the jokes

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and be on you guys's level

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triangles

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so volume

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and triangles

polar hawk
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did someone say baguette

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hon hon hon

silver crown
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lmao

abstract relic
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Here’s how you can tell when you’re ready Bps: which way is up?

normal burrow
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Z

silver crown
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Is it

normal burrow
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Always

polar hawk
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well

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always... in unreal

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but never anywhere else

abstract relic
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It’s like kicking the hornets nest

silver crown
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Ya know the other day I had to make a paper cube to wrap my mind around the unreal basis

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Useful af

polar hawk
normal burrow
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For real map file, z is up

wintry otter
normal burrow
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Who map in XZ

silver crown
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Why not

polar hawk
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don't go too far

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never dig straight down

silver crown
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Say you have a thermonuclear bomb

wintry otter
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oh god

silver crown
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Then you can't use Unreal per the EULA

wintry otter
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I take it back, I like the banana now

polar hawk
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oh I just picked up a dozen on sale

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I have repeatedly attempted to get permission to use ue4 for my nuclear reactor

wintry otter
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Or

normal burrow
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No bell phy no bell

abstract relic
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Same reason you’d enable physic stimulation on a landscape

silver crown
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No bell?

wintry otter
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I could 3D model Allar's head and use my banana as a texture for his skin flesh

polar hawk
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I do need a new head

silver crown
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I'm sure Allar photoscanned himself at this point

wintry otter
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watcjh him do that nod gif

polar hawk
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I got my head skin scanned by quixel but nothing came of it

normal burrow
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No slander though

silver crown
wintry otter
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what is slander to him at this point

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He gave us a pic of ....hismelf? inside a banana

silver crown
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But ye voxels are cool

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and it's free so go download it

polar hawk
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im not kidding

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I could use a new head

wintry otter
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oh wow

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it's too smooth

polar hawk
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yeee

wintry otter
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Like I could bite it and taste ice cream smooth

normal burrow
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It reminds me of oblivion

wintry otter
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but better

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poor man's detroit become human

silver crown
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Why are you Hero of the Peole Allar

polar hawk
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because a video producer at epic made a typo on an official epic live stream I was a part of

wintry otter
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Do I ahve to open up unreal engine to download it?

silver crown
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lmao

wintry otter
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did everyone jeer at him and point it out?

normal burrow
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You assume

polar hawk
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within 5 seconds of my first time being on epic's livestream it was immediately spammed by chat

normal burrow
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Savage

abstract relic
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You’re the resident meme

polar hawk
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then someone at epic made it my forum role

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and then it got used as the name for my role somewhere else and

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yeah

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<_<

silver crown
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heh

normal burrow
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I barely noticed the typo

silver crown
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Never did before

polar hawk
silver crown
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It's a tricky typo

wintry otter
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you shold find the source vid and cut out and loop the chat spamming the typo to send to him at random intervals

normal burrow
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Get out of my house right?

polar hawk
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I've already got enough people clipping my twitch channel and I don't even have that many viewers

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And get out of my house

silver crown
wintry otter
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I'm not....I'm not in

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I'm still in my house

normal burrow
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You’ve got much to learn

polar hawk
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I told people at the end of one of my marketplace plugin product videos to get out of my house :p

silver crown
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wtf lmao

wintry otter
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oh lol

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I bet they laughed for days later after that one

polar hawk
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no

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they did not

silver crown
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lol

wintry otter
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did you give them free gifs of your face tho, as party pleasers?

polar hawk
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I don't give nothing to no one

wintry otter
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so you do give something to someone

polar hawk
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what

normal burrow
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Even Stevens

wintry otter
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okay everyone

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I'm opening unreal engine for the first time wihs me luck

polar hawk
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@everyone

wintry otter
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typo'd so I could be in teh group

silver crown
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Damn Luos

wintry otter
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dont at eveyrone

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don't want them to hate me

polar hawk
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@everyone

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Allar--

silver crown
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Allar &= ~Allar;

polar hawk
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I still think we should bring back karma bot

wintry otter
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my steamvr keeps wanting to open

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ugh

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Do I do third or first person

polar hawk
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in vr?

wintry otter
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just in general

polar hawk
wintry otter
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to learn*

polar hawk
silver crown
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What's learning

wintry otter
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to learn with my seeing eyes

abstract relic
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I’m a fan of 3rd person

wintry otter
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thank god High Tide coming in with the suggestion

abstract relic
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More of a opinion 😜

polar hawk
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you should remake flatland

wintry otter
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I could technically change that at any time right?

abstract relic
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Yep

wintry otter
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what?

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@polar hawk what is flatland

polar hawk
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make the game from the perspective of a creature in a 3d world but that creature can only perceive 2d

wintry otter
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and are you asking me to do something impossible at my current skilll level

silver crown
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What is skill

polar hawk
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not me

wintry otter
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no stop

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lol

polar hawk
wintry otter
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coo.,!!!

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Also it otld me to use blank so imma use blank

polar hawk
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oh no

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thats pro mode

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you've gone too far

wintry otter
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but it also told me to select some "Graphical Target: Selecting Scalable 3D or 2D will disable some post processing effects. Set this to Maximum Quality.
Starter Content: You can enable this option to include Starter Content. For the sake of simplicity, set this to No Starter Content."

polar hawk
#

oh no

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thats european extreme mode

wintry otter
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bananana

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Blame High Tide

polar hawk
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I don't know that tutorial

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but I should because

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lots of people been recommending it lately

abstract relic
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Got it from Luos

polar hawk
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ayy

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thats the problem with not learning

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you don't know how to learn

normal burrow
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Should be teachened

silver crown
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Learning is overrated

abstract relic
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Go home. You’re sleepless drunk

wintry otter
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I like that I'm learning from you all, specifically. It gives me confidence.

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Especially in this moment.

normal burrow
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All of us right?

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We’re all sleepless drunk?

wintry otter
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After that exchange. Yes, especially you.

silver crown
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I hope you're not learning from me rn heh

abstract relic
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Glad you haven’t gone insane yet

wintry otter
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I don't even know if I can comprehend your cosmic wisdom phy

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So far I've made a blank project with no starter material

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and at maxiumum settings

abstract relic
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Voxelized wisdom

silver crown
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Sleepless wisdom

normal burrow
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Wisdom

silver crown
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🖖

normal burrow
silver crown
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🐬

polar hawk
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its like the docker logo

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but not

wintry otter
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WAIT

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location for my project to be stored

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I ahve two drives

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a C drive and a D drive

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the D drive has unreal in it

silver crown
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Use C:/Windows/System32

wintry otter
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so I should put it there

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no no

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you .ie

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lie

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phy

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phylie

silver crown
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More fun this way

normal burrow
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Backslash you heathen

polar hawk
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first map a network drive

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if not use OneDrive

silver crown
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\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

wintry otter
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I hate you all

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but not really

polar hawk
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if you don't have OneDrive, windows has a built in installer

waxen narwhal
#

Hey, I created a really simple app with unreal engine. After let's say 2 minutes of doing nothing ingame the process goes "inactive" in task manager and I can't do anything but restarting it. Any ideas what could cause this behavior?

wintry otter
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wait dreamless, i'm figuring out my entire life here

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jk jk

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i can wait

polar hawk
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that sounds odd

abstract relic
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Not something you need to worry about. Unless it’s a shitty drive. Location between the engine and project doesn’t matter

wintry otter
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so i sohlud'nt put it in unreal engine?

silver crown
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Could try running it in DebugGame

polar hawk
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you should put it in engine\binaries\win64

silver crown
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With VS attached

abstract relic
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Definitely don’t put it inside the engine itself

polar hawk
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its faster if it is within the engine

silver crown
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Pro tip

polar hawk
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the closer the engine the faster it can talk to the engine

silver crown
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Name your project Test

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It's very important

wintry otter
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i dont know who to beleive anymore

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@normal burrow

normal burrow
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High tide

wintry otter
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@abstract relic

silver crown
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If you don't name it Test you won't have a collision with an engine module name

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so won't have fun

abstract relic
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Random pat ping +1: 2

wintry otter
#

you are the worst darth vader reincarnation

normal burrow
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Random HighTide ping +1:3

polar hawk
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sometimes I work out of recycle bin

silver crown
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@abstract relic

polar hawk
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that way when I decide my work is trash I don't have to do anyhting

tardy yew
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@normal burrow where are you located?

silver crown
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It's even funnier on Linux

wintry otter
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lol

silver crown
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You can just use /tmp

wintry otter
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okay okay

#

so I should save it in D just not in unreal engine D

abstract relic
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Remember. This isn’t #lounge . As fun as this is

polar hawk
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today I literally spun up an ubuntu docker container so I can work on a git repo and have it disappear after terminal close

tardy yew
#

Love this crazy collection of ue folk

polar hawk
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everywhere is lounge

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at 11:25pm

silver crown
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heh I have ubuntu on windows only to run a one line shell script

wintry otter
#

Hi Mike from California

polar hawk
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hi

wintry otter
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IM GONNA JUST SAVE IT IN D

normal burrow
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I’m from the USA

wintry otter
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FUCK IT I:LL DO IT LIVE

normal burrow
#

Northern area

polar hawk
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I'm Mike from California :\

tardy yew
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Cali in the house!

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Work in SF myself

silver crown
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😬

normal burrow
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@waxen narwhal log file

silver crown
#

I wouldn't expect much from the log if it hangs though think

polar hawk
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VS -> pause all threads

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cry because nothing will make sense

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abort

silver crown
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Or will it

abstract relic
#

It never makes sense. Let’s be honest

wintry otter
#

uproject files are not associated with this project, would you like to associate them now?

polar hawk
#

i mean

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is your project worth associating with

normal burrow
#

Cry for health really

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But yeah I dunno what to expect in the log

wintry otter
#

I feel like I'm casper the ghost and you're my uncles

silver crown
#

Pausing in VS seems to be the safer bet

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Unless it's a deadlock

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Then it won't make sense

normal burrow
#

@waxen narwhal do you know how to walk stacks?

wintry otter
polar hawk
#

DUNREALPROJECTS

silver crown
#

Hey look you have one drive

wintry otter
#

i don't use it

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for nothing

silver crown
#

Is this a new computer

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All the taskbar icons are the default ones

abstract relic
#

And you’re on the east coast

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Go to bed

silver crown
#

heh

normal burrow
#

Phy is east coast?

silver crown
#

I try to not record videos past midnight

dim plover
#

East Coast America?

silver crown
#

I'm west

desert knot
#

ye

silver crown
#

the other guy is east

abstract relic
#

You’re over there again phy?

silver crown
#

Yeah

abstract relic
wintry otter
#

Toolbar: Contains a variety of different functions. The one you will use the most is Play.

normal burrow
#

Sweet

silver crown
#

The one you will definitely never use is Marketplace

wintry otter
#

also yes and what do you mean by default taskbar icons

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I've lareayd hit that fucker once

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luckily i could quickly exit out of it

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unlike in windows 8.1

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where it kept wanting to stay around like a summer fling

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"What’s the point in having a turntable with nothing to display? Download this model of a banana. Inside are two files: Banana_Model.fbx and Banana_Texture.jpg. Alternatively, you could use your own model but why would you when you have this badass banana?"

#

did everyone just mute me

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lol

abstract relic
#

We sleep

waxen narwhal
#

@normal burrow i will take a look at it once iam back from class thanks for the help 👌

wintry otter
#

hello @waxen narwhal

waxen narwhal
#

Hello @wintry otter 👋

wintry otter
#

@waxen narwhal I'm just now learning unreal for the first time and I'm so excited lol

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Also I love DinFxx

wintry otter
#

"Even though the banana is looking amazing, it would look even better spinning on a turntable. Creating one is easy using Blueprints." lmao

wintry otter
#

@plush yew I'm sorry, I don't know how to help you...yet.

sudden agate
#

you need an object you want to call the function on

plush yew
#

Hey, anyone know what exact specs I'd need to have a rig that can work flawlessly with Unreal Engine?

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Given considerations for compilation, and inputs suggesting that AMD Ryzen is now better than Intel Core i9, along with GPU considerations.

polar hawk
#

flawlessly with unreal engine?

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that is a bit of an extreme goal

plush yew
#

Or simply 80% of the time.
edit: under a budget constraint, of course.

#

Btw Allar, thanks for that Style Guide. I almost follow it religiously.

wintry otter
#

oohhhh

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Allar!!

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@polar hawk

polar hawk
#

what

wintry otter
polar hawk
#

good job

lapis vine
#

Nice! Why is blue?

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Should be Potassium color.

wintry otter
#

i have a silly question

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I keep saving things to my downloads, but they do not show up in my downloads folder

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it's from google chrome

plush yew
#

Go to settings and change the setting for showing the dialogue

wintry otter
#

okay

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it's so weird

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it shows up in a recent tab in my main folder

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but i cannot find it any other way

mint jolt
#

Hi guys ! I'm trying to figure out why my Substance Painter textures are darker in UE4, does anyone has a clue ?

sudden agate
#

metallic needs reflections

lapis vine
#

Color is combo of material + light + formulas, one is off - all is off.

cloud cobalt
#

"Darker" is a complex problem

#

Check that the albedo is SRGB

junior hound
#

im completely new to unreal engine or any programming languages, does anyone know any great starting tutorials

brave widget
jovial wraith
#

Depends if you want to learn an actual language (c++,c#) or go with bp

lapis vine
#

Also scroll up, less than several hours ago there were tons of links posted.

cloud cobalt
#

Blueprint is an actual language, too

rancid lynx
#

As much as pig latin is i guess

#

Sua uchma sua igpe atinle sue ne.

cloud cobalt
#

Except Blueprint is a crucial tool to use in UE4, and pig latin often isn't

junior hound
#

should i start by learning bp and mabye c#/c++ later

cloud cobalt
#

You should absolutely start by learning Blueprint

#

UE4 doesn't support C#, and C++ is not something you will learn just like that

tame delta
#

What's the most accessible way to add custom shortcuts? I got some editor scripting actions I'd like to bind to a key if at all possible. I'd rather not have to use C++ just to set up shortcuts, but I will if I have to

#

Surprisingly I can't find any information on that online

wintry otter
#

@polar hawk @normal burrow @abstract relic thanks, going to do #2 tomorrow.

grave osprey
#

....

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What is that ?

wintry otter
#

a banana spinning on a turntable 😄

#

a metallic banana spinning on a green turntable, on rough, pink ground.

#

**

mint jolt
#

@sudden agate @lapis vine @cloud cobalt Thank you for your answers, albedo is SRGB, SRGB is unchecked in OcclusionMetallicRoughness. I guess the lightning is the problem, I currently have a basic dynamic Light source. Do you think adding an HDRI cubemap would help the colors to appears correctly like in the 3D view of the material editor ?

waxen granite
#

Anyone know why the light cones are not visible on any of the lights?

cloud cobalt
#

@mint jolt Is the albedo also exported as SRGB in Substance ?

sudden agate
#

light isnt visible unless it hits something

wintry otter
#

@grave osprey do you like it?

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It's my first project

mint jolt
sudden agate
#

you need to check your textureset in Substance

wintry otter
#

@sudden agate your avatar looks like a villager from the game Black & White

cloud cobalt
#

@scarlet socket I never used Substance, but "RGB" is SRGB, right ? Not linear RGB ;

mint jolt
cloud cobalt
#

Weird

mint jolt
#

@cloud cobalt I think it's a matter of lighting, I only have one the default directionnal light enable in UE4

serene birch
#

it's pretty typical that it's just the UE4 map lighting environment isn't the same as the Substance lighting

#

does your material/plank/model look better at least in the UE4 material/model editor subwindow?

mint jolt
#

Yes it was nicely represented in the UE4 material editor

serene birch
#

then you just need to work on your UE4 map lighting environment

#

stuff like sun direction or skylight power relative to the sun

mint jolt
#

Exactly I've already some better result, thank you !

serene birch
#

substance and the UE4 model viewer mode just use by default a single rather bright skylight/environment

#

it kind of reproduces an environment where light comes from every direction somewhat uniformly

mint jolt
#

Ok I understand, I'm gonna study that more in depth thank you

shy jetty
#

Are there any marketplace products that could replicate systems like Eon Altar, where multiplayer is controlled by player phones on the TV. The phones are used for inventory /menus/ character management/ instead of the menus popping up on the TV screen, they appear on each players phone? If not, is that something feasible with a combination of assets , or would it all be custom built and where could I read about more of this? I've only ever seen 1 game do it :

exotic thicket
#

That sounds kinda interesting but also extremely gimmicky and you're basically forcing yourself to do device support testing for all sorts of mobile phones for a feature which really has little reason to even be that complicated 🤔

#

I think effectively you would have to have an app on the phone, which is in some fashion linked to the player's device (online over the network probably)

brave widget
#

The games I've seen that tried to do mobile phone companion apps had at least 2 common issues. Half the time they didn't work. And it was such a pain and counter-intuitive that they hardly, if ever, were used.

exotic thicket
#

Yeah I think I would try it once just because it's like "oh really it can do that?" and probably just opt in to use a normal inventory after that lol

#

I definitely remember Rockstar's GTA companion app being incredibly broken

brave widget
#

Agreed, like, the idea is intriguing and sounds cool, but in practice is usually implemented poorly and full of issues

serene birch
#

there is a way to make it "work"

brave widget
#

Yeah, GTA and RDR2 were a pain. It was quicker just to do it all in game.

serene birch
#

make your own game an http server serving html/wasm

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keep the phone part as simple as possible too

exotic thicket
#

Yeah I thought of that Stof but would a console for example allow you to listen on some random port for that?

brave widget
#

Its like the phone that projects the screen on your arm. Extremely cool idea. But it didn't work well 😂

serene birch
#

yeah well I was thinking mostly in PC terms here 😛

#

console is a pain for sure

#

you probably are looking at console manufacturers adding the support themselves first

shy jetty
#

Would this pixel streaming article that is mentioned on unreal site achieve any of this?

winter gale
shy jetty
#

@serene birch it would be ran on pc for this project

serene birch
#

there's mostly two issues I see

shy jetty
#

So would it be like those jackbox party games, where you can link a bunch of phones in to play?

serene birch
#

getting the "control app" on the phone

#

and making it so that the phone can contact your game

#

using some http/wasm/js serving on the game side is a way to get the control app on the phone, but you then need to write it in html/wasm/js

#

making it so that the phone can contact your game on the other hand gets tricky

#

if the phone is on the same LAN as your PC it's ok

#

but many users will just have their phone not on wifi at all

#

probably why most of those tries you see are "dodgy" : they actually have the phone talk to the game through a third party public internet facing server you now need to maintain/support

shy jetty
#

Even with this "new" pixel stream tech?

serene birch
#

on the other hand it doesn't require you to add an HTTP server process in your game 😄

#

dunno, maybe

shy jetty
#

Interesting. Long road of failure lies ahead of me it sounds like lol

serene birch
#

this page doesn't mention UE4 streaming custom images to each phone

brave widget
#

Pixel streaming is for beaming the entire game view to another device. I don't think (afaik) that it can do "portions" for a secondary device.

serene birch
#

so it looks like it's just the main framebuffer that is sent

#

having the main game do X renderings might have big performance impacts

tame delta
#

Hello! I'm constantly working on an unreasonable high amount of actors (CAD imports, don't ask :P) and was wondering how to separate them for finer editing, merging...etc.
The only lead I got right now is perhaps putting clusters (machines) or them in different world, but I don't know if this fits my need: I still need to see all of them at the same time, I essentially just want to clean up the world outliner (which gets a bit funky with deep hierarchies) for occasional editing https://i.imgur.com/DYVUxMV.png

brave widget
#

I think the only solution atm Cafe, is folders sadly. I really wish there was a super mega elite (😂) way to organize the Outliner, cause like you said, its a pain. I'm not sure what they could do to make it more organized either 😖

serene birch
#

"template actors" I guess

#

actors that are a "subscene" you reuse?

tame delta
#

@brave widget Ah 😕 my issue with folders is that they tend to open themselves without any reason.

@serene birch "Template actors"? If you mean the empty Actors organizing the hierarchy yeah, it's all constructed from the assembly tree (from SolidWorks/Catia/any CAD soft)

#

subscenes sound like they could be a solution, still strugglign to know the difference betwen worlds, levels, maps...etc though

brave widget
#

This is very true Cafe, that is annoying. You can shift click the arrow to force them all to collapse, but thats still kind of annoying when you want some to stay expanded 😖

serene birch
#

probably expands when you select one sub element in the main view

#

some way to "lock" a folder

#

and make then the whole folder subelements impossible to select alone?

#

selecting one would select the whole set/moving all together etc...

tame delta
#

@brave widget Oh, well thanks for that tip anyway, didn't know shift-clicking closed them recursively!

Locking folders could be pretty good yeah, but selecting one sub element unfolds the whole thing as you said

#

Yeah that'd be nice solution, group them (like in vector design software for example)

brave widget
#

Np 🙂

#

Wish I had a better solution for ya though 😦

shy jetty
#

Thanks for the answers guys. Looks like I will be looking at companion apps, something like jackbox party games and the like, since it will be local coop , etc.

brave widget
#

@shy jetty, local coop you say? The good news there is you can stick to a private network VS the open internet. Should help slightly but still have multitude of network designs and mobile devices to consider 😖

tame delta
#

@shy jetty Jackbox has a very solid implementation imo (having a lot of fun with it with friends lately) but keep in mind it's fully centralized. The game instance simply communicates with a server's backend that it turns communicates with each client

brave gate
#

@shy jetty for what's work
second-screen design used in Eon Altar was excellent and mechanics implemented very well
it's game itself was super-generic fantasy: generic story, dialogs, characters, level design and art
so we would be able pull off a proper game using such concept, I'm definitely buying this game 😉

shy jetty
#

@brave gate yeah the way they implemented the actual phone mechanics is really amazing. But the actual game ... very generic lol

brave widget
#

As well, Gravehowl, don't let us discourage you, if you got an iddea, go for it. Just hopefully some issues we've raised will help you think about how to overcome them along with any others that pop up 🙂 👍

red flame
#

Hey guys! A bit at a loss here and could really use some help!

I'm looking for a way to render any object (including characters) in a way that looks normal from a specific perspective but incredibly thin when you deviate from that perspective.

So after the regular transform was applied, I'd like to apply a separate scale and then rotate the result.
In Unity this works fine by stacking Game Objects which are rendered one after another, but unreal renders the final result by stepping through all values rather than actually rendering a child and then applying the parent object transform.

serene birch
#

btw, did you know about THE game with second screen mechanics?

shy jetty
#

Which one?

serene birch
#

it WAS pretty fun, if incredibly constraining to have the setup to play it

tame delta
#

@serene birch FF Crystal Chronicles though 🤔

serene birch
#

nah, it was kind of just a menu

tame delta
#

Exact same issue with having all friends bring their GBAs and cables

serene birch
#

boring support of multiscreen

tame delta
#

Well yeah to be fair you sort of just had to have a second screen

#

little purpose

serene birch
#

right, we basically played only those two games with those cables 🙂

#

in Zelda 4 swords, the second screens have real gameplay impact

tame delta
#

Wind Waker too for the little brother to be able to contribute 👍

#

(unless you were the little brother in which case sorry)

plush yew
#

hiiii

high nebula
#

Hey guys. My name is Keith. I am one half of an indie studio in the UK working on our first VR game for Oculus Quest using UE4.

brave salmon
humble oyster
#

Hey someone help

#

I put a different gun in the hands of the FPS character but when I save it, it brings up an error about it and when I play it I can’t move or see the gun or arms

#

Please someone

cloud cobalt
#

So what's the error ?

humble oyster
#

I have to go to school in like 20 mins and I wanna finish this one little thing

#

One or more blueprints has an unresolved compile error

cloud cobalt
#

This is not a hotline here, people are here for fun. Provide information about your issue, see if you can motivate someone to help

humble oyster
cloud cobalt
#

Try doing a regular screenshot from the PC, including the full error. And check the graph since you have an error 🙂

humble oyster
#

How do you group

cloud cobalt
#

How do you what ?

humble oyster
#

Group

#

Like I wanna group the mesh and gun together

#

I’m quite new to unreal

#

I downloaded it like a month ago but I’m still struggling with it

cloud cobalt
#

What do you mean by group ? Attach ?

humble oyster
#

Well yea

cloud cobalt
#

You should look into some tutorials, you'll spend years learning UE, not months

humble oyster
#

What you think I’ve been doing

#

There not many tutorial of the things I need

cloud cobalt
#

Try doing simpler things first, then. Gamedev is hard.

humble oyster
#

What simpler things

plush yew
#

Posting again for visibility
Hey, anyone know what exact specs I'd need to have a rig that can work amicably with Unreal Engine?
Given considerations for compilation, and inputs suggesting that AMD Ryzen is now better than Intel Core i9, along with GPU considerations.
Within budget, of course.

exotic thicket
#

If you can run modern games you can probably run UE too :)

dim plover
#

A 3700x can probably get you pretty far.

heady moon
#

lol

mint jolt
#

Does someone know if it's possible to "ungroup a blueprint" ? I've group some meshs into a blueprint at some point to do my blocking

cosmic panther
#

Right click again, and expand node @mint jolt

mint jolt
#

@cosmic panther Thank you for your help, this is the blueprint, I want it to get his previous form (a group of objects)

cosmic panther
#

What happend? @mint jolt

grim ore
#

If you merged the actors, then you should have still had the originals in the scene. If you grouped them (which it doesnt look like) then you can right click and ungroup them. IF you created a blueprint from them (which is my guess) then you cannot change them back. Before you had Static Mesh Actors in the world that had Static Meshes on them for your blocks. Now you have a blueprint with Static Mesh Components with Static Meshes on them all inside the 1 BP. You can edit the BP of course but you can't reverse what you did except redoing every part in the world by hand or making maybe some utility widget to do it @mint jolt and it looks like someone did a plugin for it a looong time ago 😦 https://forums.unrealengine.com/community/community-content-tools-and-tutorials/108637-simple-static-mesh-converter-bp-static-mesh-component-to-real-static-mesh

mint jolt
#

Woah @grim ore thank you ! I'm gonna look to this more in depth. I wish there was a magic button somewhere but apparently it isn't :/

#

@cosmic panther I combine some static meshes in a blueprint

grim ore
#

it sounds like a fun utility widget to create

#

I just don't think there is an easy way to copy a static mesh components properties to a static mesh actor without brute forcing them one at a time lol

tawdry storm
#

can you explain what you mean by "each individual square"? are you talking about the pixels in the texture?

#

or do you have a screenshot?

bitter iris
#

does 4.23 not like 2 directional lights or something lol?

tawdry storm
#

sounds like either the texture resolution is too low or the UV's are wrong @ebon linden

hexed dock
#

thanks for the sound help, @p@t. Now if there was only a way to get it to beep AFTER it starts running...

#

that's @normal burrow

serene birch
#

looks like the texture is configured in "nearest" sampling and not with some bilinear filtering

#

but this doesn't happen randomly, it's not the default

tawdry storm
#

yeah a screenshot would be helpful

loud spindle
#

Anyone have any knowledge regarding the exporting of alembic files for use in the new groom feature in UE4.24? I can import grooms fine, I just wanted to know how to write properties to the .abc groom file the hair tip scale and hair root scale attributes in the groom interface.

bitter iris
#

anyone got an idea?

steep spire
#

Morning everyone

calm widget
#

Only that mesh clipping like that? What is it, spline?

bitter iris
#

no all meshes even landscape

#

wait hang on now its only spline :/

#

so yeah only spline i guess, yesterday it was all meshes

calm widget
#

@steep spire Morning!

#

Hm that is strange

#

Where do you set the clipping?

bitter iris
#

project settings near clipping

#

yesterday it was all meshes, but now its only the spline

steep spire
#

Anyone in here ever mess with the AR stuff in unreal? I have an idea and I think unreal could do it. Would involve tracking a hockey puck on a white floor to create a "whack a mole" type game

grim ore
#

@mint jolt It's ugly but it works for the basics https://i.imgur.com/od0cbnm.png Uses the new Editor Scripting Utility Widgets and the Editor Scripting Utilities plugin has to be enabled but you can click on a blueprint in the world and click the button in the widget and it will go thru each static mesh component, create a static mesh actor in the world for it, and set the mesh/material/transform to match.

tawdry storm
#

Ooohhh

calm widget
#

That looks like a material issue?

tawdry storm
#

it's the landscape LOD

bitter iris
#

what in the materials would mess the clip up?

#

never seen this before

tawdry storm
#

once you get close enough it goes into full detail and is more bumpy than before, that's why it clips

bitter iris
#

ah

#

shall i reimport? it was an upgrade from 4.22.3 to 4.23

tawdry storm
#

not sure if reimporting will do anything

#

you'd just have to find a way to smooth the terrain under the road a bit more

bitter iris
#

okay ill have a mess around with it thanks

#

more to add to the to do list 😄

calm widget
#

But the default tessellation of the terrain doesn't really displace it does it? I mean there are the extreme cases like this one

steep spire
#

Any of you recommend a specific place to learn UR4? I'm diving in without any formal programing training, but have a 3d background with video stuff so I know enough to get myself in trouble

bitter iris
#

So i removed the material

#

no more clipping

#

so im gunna have to take a look into the material

calm widget
#

Are you talking about the landscape now right?

bitter iris
#

no

#

the road on the spline

tawdry storm
#

oh

#

is there a world position offset on the material?

calm widget
#

Right, so it was displacement?

#

Or that probably

bitter iris
#

Not sure what it is, I bought the brushify country roads as i like how the roads are done

tawdry storm
#

just open the material and show us the material node

bitter iris
#

there the nodes inside the material

tawdry storm
#

ah can you try unhooking the pixel depth offset?

#

that's really the only one that should cause clipping if it's the material

bitter iris
#

ill unhook an try

#

yeah it was pixel depth

calm widget
#

Opacity mask could also but i don't see why you'd hook it up like that

tawdry storm
#

yeah but that's just a simple texture, that shouldn't change depending on how close you get

#

unless a mipmap is fucked

calm widget
#

Yeah, just pointing it out

bitter iris
#

ill probably bring it up with joe incase he isnt aware

#

cheers for the help guys appreciate it

tight gale
#

lol guys my freind just opened a repice of garlic bread and then said bye i brokeup

calm widget
calm widget
#

How would i begin finding out what is causing hiccups my project? GPU Profiling or something?

grim ore
#

lots of profiling or randomly deleting stuff or blank scene and adding back in stuff till it plummets

#

stat unit is a good start just to see if its cpu or gpu related

calm widget
#

Yeah blank scene is good, also might mentioning that it happens both in PIE and in editor, and sometimes it doesn't do it at all, very inconsistent

grim ore
#

yeah then just turning on profiling when it is doing it to capture a log and then using the session front end to analyze it is a start

tight gale
#

mann i wish that there chould have been a meme chat

grim ore
#

technically if it's not constant it's possible it's your machine doing something as well in the background

calm widget
#

Yeah was thinking that, i do have a lot of stuff open most of the time but it's always been fine until recently. Anyways thanks i'll look into profiling. What's the learning curve on that?

tight gale
#

@calm widget @grim ore guys you even seeing my chat

calm widget
#

Yes

cosmic panther
#

I have a question. Is there a way, To have grass materials not go through static meshes?

tight gale
#

i dont think so

calm widget
#

Well

tight gale
#

you might have to get a 3d bbackground

calm widget
#

You could perhaps use some distance to nearest surface and maybe mask it out?

grim ore
#

@calm widget learning curve is sharp after the basics. Starting is easy but actually going thru all the info in a usefulness is work

calm widget
#

Alright, thanks : )

brave widget
#

Dynamic grass systems might have a clue with grass interacting with the player. Not sure if that could be setup with standard static meshes, and if so, its likely not very performant 🤔

calm widget
#

Not really sure what you're going for @cosmic panther But if it's interactive grass i could help you out

cosmic panther
#

I already have interactive grass with pawn and wind. But, when i go and paint my grass it goes through static meshes, like sidewalk and stuff like that

#

@calm widget

brave widget
#

DSA, build your lighting and it should fix it

calm widget
#

Maybe some depth fade then? @cosmic panther Perhaps custom scene depth so you can chose which objects or something, just thinking out loud

cosmic panther
#

Ill just leave it how i have it. Thanks @calm widget

plush yew
#

i have an emitter that should be emitting smoke continuously. Instead it's just going puff-puff-puff with like a 1sec interval and emitting a few particles at a time. What am I doing wrong

#

I set the max draw count to super high value in case it was that

#

it wasnt

left citrus
#

When rendering from the sequencer, I'm using the "Delay Every Frame" to let some of the artefacts which come with the RTX features to clean themselves up (adding some delay per frame improves quality massively).

The only problem is, the engine seems to just simulate some extra frames in order to create this delay. This means particle systems, timelines, materials with time values used, anything reliant on delta time, plays for each of the delay frames, but is only rendered after the delay. The effect of which is, everything looks like it's playing way faster than it should.

#

is there a fix for this coming soon?

#

I know we asked for this feature to be added last patch, but it's currently a bit borked

trim granite
#

@ebon linden I don't see a normal, no. I do see a high specular value, no roughness variation and obvious tiling.

#

what it is you are trying to do?

brittle gulch
#

Hi there, isn't HISM supposed to reduce the number of draw calls? I have two almost exact same scene, with the only difference that the first map has all the building panels instanced in 4 actos with a HISM component.
And the second map uses individual static meshes.
In the first map I have around 460 draw calls, and in the second one only 50! 😮
I really don't understand what's going on...

midnight gate
#

help i cant start game cuz save broke

#

the system i have works by checking if you have your save if not it opens lvl1

#

but as soon as i add the second branch it breaks

#

and my naming is correct

#

it worked before idk what happend

dark stag
#

anyone ever get spout working in 2.4?

#

4.24.

#

heh

midnight gate
#

help i dont understand whats wrong

exotic thicket
#

Try using a breakpoint or adding some print nodes Gloria, that might help you isolate the specific node that's causing the problem

wintry otter
#

Hello. I am brand new to Unreal Engine, but would like to work with Quixel megascans. I am just now starting to download the Bridge as I'm typing this. After this, though, what else should I do?

midnight gate
#

I think the problem was that my save doesnt reset when i reopen unreal clicking the clear data button on my widget worked wow

#

Because after you complete the game it opens the main menu it was trying to open itself

#

And that crashed it

#

@wintry otter ive just heard about the megascan advantage now ue4 is mostly for coding games with blueprints i dont know what you wanna do with it but this server will help if you ask

wintry otter
#

@midnight gate Thank you! I'm looking to build an environment, and then eventually learn how to work in VR. I'm not an artist myself, but was hoping that the megascans would help get me somehwere.

#

somewhere*

midnight gate
#

Megascans will surely help with realistic enviorments from what i see ue4 is great for enviorments but for my game i build my full maps in blender cuz ue4 just has such slow navigation tools and im too used to shortcuts so its a bit slow for enviorments but its not bad

#

It has cool object brushes and material brushes that might help you get that realism

#

But for myself i recomend stylized abstract enviorments cuz theyre just so easy to do

wintry otter
#

Nice! DIdn't know that. What do you mean by stylized abstract environments?

midnight gate
#

and they aumaticly look good

#

The game looks much better atm these are old shots

wintry otter
#

wow those looks amazing

#

did you make all those yourself?

midnight gate
#

Cuz theyre very simple

#

Yes i did

wintry otter
#

That's beautiflu

#

beautiful

midnight gate
#

In realism theres so much that can go wrong and with this semi low poly you can break so many rules

wintry otter
#

I can even infer mood from them

midnight gate
#

Well thats wonderful to hear

wintry otter
#

🙂

#

I will show you what I'm ttrying to recreate if I can find it

#

It's difficult to explain

tawdry storm
#

@ebon linden looks like your texture gets tiled a bunch of times, but itsn't made to be tilable.

#

unless I'm missing something

wintry otter
#

@midnight gate welp I can't seem to find it

midnight gate
#

Its allrit

wintry otter
#

I wish I knew someone who could sketch it up or something, because I'm horrible at describing it

#

But basically, giant cylindrical pillars, hundreds of them, which are black stone, and have a huge base flat base on each one, dark grey sky, small glowing green crystals up in the sky, and green and black ash particles around

#

but it's all one contained area, like a void

#

@midnight gate

midnight gate
#

Ya should try storyboarding it to get an idea for compozition

#

Also pls reply to my dm

plush yew
#

is there some kind of mousewheel hotkey to raise/lower the active brush size without having to adjust it in the menu?

keen pawn
#

anyone know why this wont compile

#

shaders are built

#

lighting is built

#

game is compiled

midnight gate
#

Did u click cook contemt for windows

#

It helps me with compiling problems

keen pawn
#

sorry compile is the wrong word

#

i mean the environment

#

wont render

austere herald
#

heay i have a little problem with the nDisplay.
I run the Project on nDisplay Launcher.
it creates the windows.
The windows Black and closing.
ERROR
[2020.01.21-17.12.34:642][ 0]LogDisplayClusterEngine: Detected operation mode: cluster
[2020.01.21-17.12.34:642][ 0]LogDisplayClusterModule: Initializing subsystems to cluster operation mode
[2020.01.21-17.12.34:642][ 0]LogDisplayClusterEngine: Error: No config file specified
[2020.01.21-17.12.34:642][ 0]LogDisplayClusterModule: KILL application quit requested: Cluster mode requires config file

wind lintel
#

Is UE4 difficult to learn?

austere herald
#

codeing or level desing ?? @wind lintel

wind lintel
#

Codig. Designing is difficult and needs much practice as far as I know

austere oasis
#

As everything, it depends. But I wouldn't say "difficult", it's all about time when it comes to learning something new. Do you have past experience in game developing? If so, with what? Since you want to be coding, do you want to go scripting only, or a mix of scripting, & C++? If you do, do you have past experience in C++? How much experience if so? etc.

austere herald
#

its harder as unity

midnight root
#

I can testify to that in part at least, no matter the reason Unity gives you no 'character' out of the box as UE4 does,I still don't have one worked out in my Unity project of months . Store is useless, and I'm sure a really good programmer would be childs play, but few in a given range are. UE4 gave us all a huge boost out of the gate,TY for Epic.

normal burrow
#

unity is more or less a trap for newbies though

#

i shouldn't say that, its attractive for well versed vetrans too. but it is more difficult to get something of the same calibur in it vs. unreal i'd say.

exotic thicket
#

at least as someone who's mainly just good at programming and not really in making things look good, they seem pretty similar tbh

#

kinda depends on what you're doing, I am noticing that UE gives you a lot more useful stuff out of the box (like the aforementioned character), but on the other hand, some of those things seem kind of annoying to customize if you need to do something they didn't think of

wind lintel
#

@austere oasis I´m learning C++ right now. Right now I am learning how to use Pointers. So as you can see it still takes some time.

normal burrow
#

idk, I used unity for 8 years, the deeper i got with unity the more i hate how everything works in it. shallow designs for documentation and meticulous care to keep c# from collapsing on itself every frame

haughty geyser
worldly widget
#

Hello guys! I finally found the UE4 discord 😂. I'm sure there's a lot of questions that could be answered here better than their own documentation or YouTube videos

austere oasis
#

@wind lintel, you can always develop a game alongside learning C++, could help you learn C++ faster even, as for me the fastest tool to help learn/not forget is working on something that incorporates what you're learning. You might think "I'm not ready yet, I'll just fail", but failing isn't negative, never be afraid of failing.

radiant haven
#

HELP

Strangely ther is nothing with the same name

cloud cobalt
#

Parent class maybe ?

radiant haven
#

idk

#

it was jsut there

cloud cobalt
#

Honestly idk

radiant haven
#

could you hlep me by other thing

#

s

#

I have two arms (both have input to pick up

if i press left mouse button he picks it up with the left arm, right right of course...

ember shadow
#

This is what im working on atm, what else could i add (except for more props on the fish hut)

wind lintel
#

@austere oasis what are your tipps for learning faster?

#

@ember shadow maybe a stand where fish is sold

ember shadow
#

Fish is sold inside the shop 🙂

wind lintel
#

Ah ok😊

ember shadow
#

thinking of maybe a sign on the plain bit of wall

#

or a net

#

for catching fish

fallen marten
#

@haughty geyser morphs work on numbered vertices being told where to move. As soon as you remove even one vert, the order changes and the morph fails. That's why morphs don't work when the lod switches. Try make morphs for your lod levels too

spare sun
#

would a full dfs approach be viable? For some reason my csm lighting is a lot worse. Just setting up a moving sun tbh

austere oasis
#

@wind lintel Everybody ticks differently, there's no real shortcut, boring answer but generally the more you do something the more experienced you get in it, a tip I can give is that if you get stuck banging your head against a wall, take a break and come back with a fresh mind. But the same can be said for pretty much everything in life. I guess you can also look into rubbed duck debugging.

wind lintel
#

@ember shadow maybe some fishing rods or a little rowing boat with broken planks

heady moon
#

Guys is it my pc or does unreal engine normally take a lot of time to launch??

spare sun
#

first launch will take a while

heady moon
#

Ahhh I see

#

Does unreal engine run on Linux cuz my friend has Linux

#

Does anybody know?

cloud cobalt
#

If you compile it yourself

wind lintel
#

@austere oasis but does it even pay to learn game development? I live in Germany and I don't think they're as sought after as in America

ashen brook
#

no, game development is not something you do if you want to get rich

#

but it is something you can make a living from

haughty geyser
#

@fallen marten Thank you - I know about the vertices being numbered, I just thought that setting in the autolod generation would... well... do what it says to do :D - remap the morph targets to the lod by approximating how each new vertex should be affected based on its proximity to vertices from the original mesh

ember shadow
#

@wind lintel ohhhh fishing rods is a good idea ! thanks

haughty geyser
#

Guess it's just another checkbox in the engine that does nothing

mint sequoia
cloud cobalt
#

Gamedev is definitely a very unlikely way to make a living.

#

In any country

ashen brook
#

pretty sure Japan isn't a top paying country for gamedev

mint sequoia
#

Yeah its not at all lol

ashen brook
#

but I only have anecdotes to go on

heady moon
#

Yeah just a guess

mint sequoia
#

Yeah they don't pay you well, esp. as a foreigner

#

(second hand experience only)

wind lintel
#

@ember shadow no Problem😊

heady moon
#

I'm learning gamedev to work on it as a freelancer, not looking for gamedev jobs tbh

#

And it's also cuz they're very rare

mint sequoia
#

I freelance with reasonable success, but it took years of frustration and hard work 🤷‍♂️ Its up to you if its worth that (and you may never get there, its a real possibility)

wind lintel
#

I don't want to get rich from it, but there are no real game development companies in germany as far as I know

mint sequoia
#

I live in NZ, instead I just work online

#

The exchange rate is nice 👍

ashen brook
#

I freelanced for a few years, before getting my first studio job. Now as a Lead I earn reasonably well for a good standard of living, but I could earn twice that outside of the game industry

wind lintel
#

@heady moon I'm 15 years old too

ashen brook
#

I'm 36 I think

mint sequoia
#

Just make sure you spend time outside of game dev (or the computer), when you get older it will really wear you down if you don't have external hobbies

austere oasis
#

@wind lintel I've had friends go to Germany to work as game developers, similarly I've met Germans do the opposite and go to a different country to work as a game developer. As mentioned, it's not something you want to do if you want to get rich('regular' programming jobs generally pay much, much better for example), but you can make a living off it absolutely, the EU is also very generous when it comes to working inside the Schengen-area so that is a positive if you're willing to move to a different country in the EU.

wind lintel
#

@mint sequoia yeah for sure

ashen brook
#

I'm German too, working in Hamburg

mint sequoia
#

Actually a bit surprised Germany isn't bigger where game dev and film is concerned, seems like the right place for it

wind lintel
#

I'm surprised how much Germans are here😂

mint sequoia
#

Its a big place, don't be that surprised 😛

ashen brook
#

Hamburg is one of the major gamedev hubs in Germany

mint sequoia
#

I'm surprised at how many kiwis are here! We're tiny as

wind lintel
#

@ashen brook yeah Hamburg is good. But I live near Nürnberg. There is more Embedded programming

#

I think Germany is very difficult to learn for not native people

ashen brook
#

that goes for most languages 😄

wind lintel
#

Right. I don't know many languages, but Latin is by far the most difficult I have learned

mint sequoia
#

Old english stems from old german and old french, theres still sufficient similarity that its not too bad for an english speaker to learn

#

Asian languages and hebrew on the other hand 🤯

wind lintel
#

I'm out for now. Bye🤗

ashen brook
#

For me it was Japanese, because there is just no connection or familiarity with any other language spoken here in Europe. You have to start from scratch and learn how to read and write, and so many things we do with gestures or intonation in Japanese are, instead, grammatical forms. We are used to leaning on context for meaning, they use more grammar. But they also use more context.

mint sequoia
#

I've been learning JP slowly, its sure different

#

If I actually bothered to invest the time I know enough that it wouldn't be terribly difficult from here on out

ashen brook
#

I took courses for 4 years at university, and I'm at best lowest mid level 😄

mint sequoia
#

Sounds about right

heady moon
#

hi guys im back this time im on pc

ashen brook
#

congratulations! 😛

exotic thicket
#

is that a lot? I'm 32 :p

wintry otter
#

hello I'd like help plz

austere oasis
#

Yeah what languages you find difficult generally depends on what languages you already speak. Learning kanji though I think everybody hates lol.

heady moon
#

O_O

mint sequoia
#

You'll blink and find you're 36 now too if you're not careful

#

Thats how aging works

heady moon
#

Wow.

wintry otter
#

I'm trying to download megascans from quixel

mint sequoia
#

Its a slow process only in the moment

wintry otter
#

but it keeps saying there's an error

#

and I'm not sure what I'm doing wrong

exotic thicket
#

I thought japanese was reasonably straightforward tbh... other than the writing system :P

mint sequoia
#

Japanese is actually excellently structured

#

The tight rules make it a lot easier to grasp than for a Japanese person learning English (example)

worn granite
#

I'm a bit younger and recently "broke in". My advice is to keep practicing until you are comfortable with doing things a bit against the grain and it mostly works the first time you expect it to.

In example: weapons but fully data orientated with no complete classes

#

Also go to industry events and make friends

heady moon
#

Ok thank yall

ashen brook
#

@heady moon My most useful advice would be: Above all else, learn to answer your own questions. Whenever you run into a problem, if you have someone more knowledgeable available you can just ask for an answer, then you create an external dependency. Instead, try figuring out the answer on your own - it might take longer, but it has the long term effect of teaching you how to problem-solve, which is the most critically important skill any developer should have.

heady moon
#

*thanks

mint sequoia
#

Yes, be the guy with the answers not the questions 😛

exotic thicket
#

^ this is me at my actual field of expertise and it has worked very well for me

mint sequoia
#

Break away from trying to find youtube tutorials for specific systems

#

Figure them out yourself instead

ashen brook
#

yeah just learn how the system works and make it your own

heady moon
#

Yes I did that alot with my other young programming peeps :p

#

they were the ones who asked

#

i answered them

worn granite
#

When you make functionality you've done before, you should tackle them differently while still learning

exotic thicket
#

yeah helping others is also a good way to improve because it forces you to think of problems from a different perspective

wintry otter
#

please someone help me

#

lol

ashen brook
#

also, more advice for young programmers: Don't worry about being a something-or-other - whether that's programmer, game developer, rock band singer, or whatever. Ignore all that. It's tempting to fall for the allure of status, but what's way more important is that you buckle down and do the actual work of programming, developing, singing or whatever.

worn granite
#

What's the actual error @wintry otter

ashen brook
#

In the immortal words of probably Kurt Cobain, "I'd rather be hated for what I am, than loved for what I'm not."

exotic thicket
#

except as a programmer you'll be never as cool as Kurt Cobain

#

unless you're John Carmack I guess 🤔

worn granite
#

Also unless you are a strong specialist you'll probably end up working in a niche you aren't so practiced at

wintry otter
#

@worn granite it is saying ther'es an error with connecting to a specific port?

#

I will trfy to capture it

worn granite
#

So taking pride in being a, say AI, programmer might make you feel a bit off when you end up doing more player input

wintry otter
ashen brook
#

gotta run, have a good one folks

wintry otter
#

@worn granite

heady moon
#

(yes i still didnt activate windows since this is a new pc)

exotic thicket
#

if you have windows 10 it should have an option to do that in the control panel somewhere

opal coral
#

Are physics volumes unmovable? Trying to create rising water

radiant haven
#

Well i started gamedev to finance my expensive hobby (Motorbike...)

wintry otter
#

hello could someone help me

abstract relic
#

Chill Bps. You’re getting in spam territory

wintry otter
#

sorry

#

my b

mint sequoia
#

@radiant haven Just started riding myself

#

It sure is pricy starting out

#

I don't really understand starting game dev to finance it though, I spent years learning before actually working for $

radiant haven
#

well i learn while i work

mint sequoia
#

🤷‍♂️ Fair nuf

coral shoal
#

Recently been going through errors and cleaning up any code that was causing unwarranted error spam. The biggest item i have left is just a ton of "LogParticles:Warning: Stalled gamethread waiting for particles 0.000301ms "

#

Im not sure what exactly these are, they always just list the current frametime and don't seem to be limiting our framerate. Googling shows a plethora of released games that seems to have this spam in their logs. Is it normal to just be generating hundreds of MB of log files filled with those?

vale marten
grizzled lagoon
#

Can anyone point me in the direction of the best material tutorials?

frosty bloom
#

@grizzled lagoon Wouldn't say there is something such as "Best" but if you look up UnrealCG on YouTube he got quite a lot of great stuff going on

grizzled lagoon
#

@frosty bloom thanks man

ember shadow
#

Hey! Does anyone have good tutorials for making the player touching a door and then teleporting inside ? Basically tutorials for entering a house but teleporting instead

remote ledge
#

Does anyone know where to find sport's games tutorials, because it looks quite ducking rare...:/

merry pilot
#

where can i get help with cascade editor

abstract relic
merry pilot
#

ok thank you

grim ore
#

@ember shadow There are quite a few teleport videos on UE4 but you have the basic idea already . When you touch the door/touch a trigger/overlap a trigger you can then call teleport on the player and move them somewhere in the level. If you mean loading a new level which is the inside of the house then you can use the open level to open the level that is inside the house

midnight gate
#

@ember shadow make new level and open map and add a transitions widget inbetwen

#

UNREAL ENGINE IS OWNED BY CHINA

midnight root
#

o_0

cloud cobalt
#

It's not, but okay

mint horizon
#

Is there any way to change GameServerQueryPort on a packaged game?

open eagle
#

How can I make sure everyone can see my anim montage

#

for multiplayer

rancid lynx
#

How do i get the location where a box collision occured, using overlaps.

#

I dont like generate hit events because i dont know how to control the spam or cpu use.

#

I like generate overlap events. They are my best friend.

cloud cobalt
#

"spam or cpu use" ?

rancid lynx
#

Generate hit events continuously fire if the mesh touches anything. Surely that would wreck the cpu if your game has 100 actors in the scene.

wintry otter
#

hello, I'm having issues with my quixel megascans and UE4.

#

I've been told it is a UV issue, but do not know what to do about it

grim ore
#

on the Overlap Event you have a Sweep Result output pin that can be broken apart or you can get the Location from that and that should represent the location of the overlap

rancid lynx
#

Ty. I tried printing a few of those. But i saw zeros

#

Ill look more. The collision boxes are usually attached to my motion controllers

cloud cobalt
#

@rancid lynx You can rest assured your cpu will be fine

rancid lynx
#

Ty. Ill cpu test generate hit spam on 50 meshes. Now im curious

cloud cobalt
#

You can have a shitload more than 100 physics actors in a scene

#

People did towers of many thousands of physics objects in UE3, which used the same physics engine

rancid lynx
#

With generate overlaps. Sure. But what about generate hit events also?

cloud cobalt
#

No, with hit events

#

No one uses overlaps for collision

#

Because that's what hit events are for

grim ore
#

yeah it looks like the impact point is the actual point, the location is the location of the object that hit it in the sweep (so the center of the player for example if using a player capsule) while the impact point is the poitn where the capsule and collider touch

rancid lynx
#

Tyvm

#

Ill test more. Wonderful news. My game was limited to collision only. And it works really well. Im amazed what ue4 can do with no coding

plush yew
#

im very new to unreal engine does anyone have any good tutorial videos

rancid lynx
#

Youtube search. "Wtf is" + "ue4. I learned a million things there

#

5minute videoz. Right to the point

plush yew
#

alright

rancid lynx
#

Overlap events is a great place to start :)

plush yew
#

alright

plush yew
#

thanks

#

is c# or c++ required for ue4

#

or can i rely on blueprints

cloud cobalt
#

Blueprints are fine

#

C++ supported

rancid lynx
#

You can do amazing things with no code

plush yew
#

cool

rancid lynx
#

All this was blueprint only. And im terrible

plush yew
#

cool

exotic thicket
#

I think Robo Recall is entirely Blueprint or at least so I've heard

#

(and Robo Recall is amazingly fun)

rancid lynx
#

I should play that again tomorrow. I havent played ina year

exotic thicket
#

shooty shooty gun hands

rancid lynx
#

Anyone else near Nagoya?

exotic thicket
#

kinda wanted to visit japan but I'm too damn lazy to travel 1 hour alone, let alone a 12 hour flight :P

rancid lynx
#

You can sleep on the plane. Thats lazy

exotic thicket
#

I'm terrible at sleeping unless it's on a bed so it's a bit tricky :D

plush yew
#

im currently getting all the free megascan stuff

normal burrow
#

that poor cute bat.

rancid lynx
#

Ha

foggy zodiac
#

help with the steps to add functionalty for an xbox one controller?

ember shadow
#

@grim ore thanks! Will look into that now

rancid lynx
#

Youcan skip to about 4minute mark

warped current
#

Hey guys, im having trouble trying to get one of my characters to grab a character bp class.. it grabs actors just fine but when it comes to characer bps it acts weird...

#

that's an actor grab

rancid lynx
#

Are you using attach to?

warped current
#

that's the character grab

#

those are the things that's inside the girl bp

#

and these are what's inside the actors and character bp that i'm trying nto grab

#

@rancid lynx i'm trying to attach to her hand

#

the character attaches but then immediately falls off

rancid lynx
#

It has something to do with scene maybe

warped current
#

wait is it because, characters have physics and it's grabbing the scene component

rancid lynx
#

Grab gthe component. Not the scene. Im really not sure though

#

Yea

warped current
#

ohhhhh

#

yeah that woul make sense

rancid lynx
#

That took me weeks to figure out

#

I was pissed

warped current
#

haha i was just rewatching the video

#

and i'm like... wait a minute

normal burrow
#

you also want to turn collision mode off probably

warped current
#

ohh yeah that's a good idea

rancid lynx
#

Also. If you grab the collision box. It can detatch from a mesh

#

So make sure you grab the right thing

warped current
#

so i would need to grab the mesh

rancid lynx
#

Or child the mesh to the box collision

warped current
#

ohhh

#

okay

rancid lynx
#

If box is child. It doesnt force parent

warped current
#

so would i get all overlapping components instead of overlapping actors?

rancid lynx
#

The mesh collision will work also. Probably best

#

Thats what i do. Yes

#

Actors is scene. But you can also make actors with no scene