#ue4-general

1 messages Β· Page 585 of 1

fierce forge
#

not

sharp crest
#

he is saying his launcher crashes

fierce forge
#

i will make a video

sharp crest
#

ye maybe then we will understand lol

abstract relic
#

You can keep repeating. You’ll get the same answer

fierce forge
#

i can put the video here ?

fierce tulip
#

upload to youtube or elsewhere please

#

unless its 5mb or so

fierce forge
#

it's 1 mb

#

@fierce tulip

sharp crest
#

ye just upload why not

#

they can disable permission I think so if it's not disabled ShrugColors

fierce tulip
#

can upload. "unless its 5mb"
1mb is << 5 mb. so go ahead.

sharp crest
#

why less than 5mb thinkDerp

fierce forge
sharp crest
#

oh it crashes during the loading

fierce forge
#

yes

fierce tulip
#

because not many people will bother with loading files :p

abstract relic
#

Same answer

sharp crest
#

ye u need to find the log

fierce forge
#

where ?

abstract relic
#

Lol

sharp crest
#

no idea lol try googling it

abstract relic
#

I’m done

sharp crest
#

probably engine folder somewhere

#

maybe engine/saved/logs

fierce forge
#

i searched on google but nothing

sharp crest
#

UnrealEngine-4.X\Engine\Saved\Logs

cloud cobalt
#

Try using the "Verify" option on the engine in launcher.

sharp crest
#

he said he reinstalled

fierce forge
#

@cloud cobalt i did this 10 minutes ago

cloud cobalt
#

Okay, did the engine ever run before ?

fierce forge
#

yes

cloud cobalt
#

Remove Intermediate in your project folder

#

And retry

#

If you have other UE4 projects, like the Content Examples, try loading that

#

To check if it's engine or project related

minor flint
#

hey, i'm new here. I read a article saying unreal engine 4 can technically make a game without any programming knowledge. (i assume this was a white lie and you use plug scripts and edit them, but thats aside the point)
is it true? i'm looking to dabble in making something in VR as a hobby, using whatever is the easiest engine for hobby.

fierce forge
#

@sharp crest i don't have saved in UnrealEngine-4.X\Engine\

sharp crest
#

mm maybe thats source built only

cloud cobalt
#

You can ignore that guy tbh

sharp crest
#

rude but ok

cloud cobalt
#

@minor flint It's true that you can do a simple singleplayer game without code

#

You'll need visual scripting instead with nodes

#

Which is programming too, just a more approachable type

fierce forge
#

i finded logs

cloud cobalt
#

Remove the Intermediate folder and try again.

fierce forge
#

but there are just unrealmultiuser crashes

#

intermediate ?

cloud cobalt
#

The folder, called Intermediate

fierce forge
#

ok

#

is it big

#

4.40 gb

cloud cobalt
#

Doesn't matter

fierce forge
#

i hope it will work

minor flint
#

i imagine visual scripting is something i think it's called rpg maker uses? or is it something diffrent.
i'm not code-less, but my skills are extremely rogue, and definatly not suited to making things in a engine. or atleast not enough things.

fierce forge
#

😦

#

not working

sharp crest
#

@minor flint just try it
it's like programming u just dont need to remember syntax
logic is the same

cloud cobalt
#

@fierce forge Install the Content Examples project and try loading that

#

@minor flint You can google "UE4 Blueprint" to get an idea

fierce forge
#

man , the entire ue4 is not working at me

#

not just a project

sharp crest
#

did u try maybe a different ue4 version?

fierce forge
#

yes

sharp crest
#

rip

cloud cobalt
#

Install the Content Examples project and try loading that

fierce forge
#

ok

cloud cobalt
#

Again, to understand if your project has a problem, or your engine.

fierce forge
#

engine

#

@cloud cobalt

sharp crest
#

I can see his point, maybe one of the projects is causing the launcher to break

#

maybe try asking on Answerhub

cloud cobalt
#

How do you know ?

fierce forge
#

if a project have a problem , i can't open ue4 to create a new project ?

#

can't

cloud cobalt
#

Just install Content Examples from the learn tab of the launcher

sharp crest
#

try installing a project and see if it loads

cloud cobalt
#

So that you do not need to create anything

fierce tulip
#

i'd probably repair the engine version you are using, andthen try a clean project.

glacial storm
#

hi guys

sharp crest
#

he tried verify and reinstall

cloud cobalt
#

He did repair already.

plain snow
#

dam i still cant figure out my problem lol

sharp crest
#

hey Uin

glacial storm
#

Who makes game skills vfx?

fierce forge
#

r.i.p 😦

glacial storm
#

im une4 newbie.

#

😦

cloud cobalt
#

@fierce forge So did you install the Content Examples project ?

fierce forge
#

from ?

cloud cobalt
#

I told you

sharp crest
#

go to epic launcher then ue4 then learn then content examples

cloud cobalt
#

Please read my messages and try seriously if you want a solution

glacial storm
#

i seem this video

#

and when I contacted this instructor site
he company said that only the chinese could do it?

sharp crest
#

what

#

lol

#

there are lots of particles on the marketplace if u dont want to make urself

glacial storm
#

and i find another project

sharp crest
#

the company said that only the chinese could do it
quote of the day 10/10

glacial storm
#

ive only used C4D in 3D, so I dont know what to start with

fierce forge
#

ok , i'm creating the content examples project

glacial storm
#

I want to take that course im so 😦

#

does'game kill vfx know which is more popular, ue4 or unity?

plush yew
#

Hi ! im trying to make a structure and put that as basic stats to my character, bud i think im pretty noob at that :p , is there something i did do wrong or is there a simple node that can make this happen ? so i can make my first attributes ingame to finely make skills that comsume the attributes and even got stronger if my attributes are higher ?

sharp crest
#

@plush yew you can connect any of those ints to a 'set by ref' node

#

or connect the struct var itself to a 'set members' node

lone tapir
#

Does anyone know how I can play an Image Sequence (a sequence of PNG images) using the Media Framework on android? πŸ€” πŸ€” πŸ€” I could only run on .mp4 videos!

cloud cobalt
#

Convert it to mp4

fierce tulip
fierce forge
#

@cloud cobalt i installed content examples

sharp crest
#

then try to open it

fierce forge
#

i'm in loading

sharp crest
#

go to the folder it installed at and press the exe

#

ok wait then and see if it loads up

fierce forge
#

same

#

😦

sharp crest
#

@glacial storm I suggest maybe looking on youtube and google before paying for courses, there is lots of free education online

#

@fierce forge did u load the project itself and not the engine?

fierce forge
#

yes

sharp crest
#

Idk then

#

try asking on Answerhub

lone tapir
#

@cloud cobalt I converted, but .mp4 files do not come with alpha! So I converted my alphas to .mp4 but I can't play both videos simultaneously! The color video starts and soon after the alpha video starts playing a few seconds later. πŸ˜•

glacial storm
#

Thx!!

plush yew
#

thanks @sharp crest

near notch
#

Greetings people. I hope some one can help me out with this issue. Project background: I am creating a character BP which can switch between various animals. I am changing the size op capsule for each one. Problem: The character can gets pushed when it comes in contact with the AI. The AI also gets pushed sometimes when it comes in contact with the character although with not as much force. I have not fiddled with the physics settings and neither am I applying any force or impulse. Cheers.

plush yew
#

Does anyone know why My Health Value stucks on 105 ? on print string it says 105..105..105..105 i want it to be 110 115 120

sharp crest
#

@near notch I'm having the same issue, please let me know if you manage to fix it and how πŸ˜…

#

@plush yew you are setting the health to 100 and then adding one
every time

plush yew
#

yup

sharp crest
#

so it should print 101

#

lol

plush yew
#

i know i changed the value to 5

#

best if it was +2 procent Health Each second

patent ibex
#

did anyone try hosting UGS on linux?

plush yew
#

structures are a whole other level of thinking with this xD

sharp crest
#

for character stats I have
begin play: set default stats (or from save)
event tick with delay .1 cuz I'm lazy to do timers: add +1 with clamp node and max being the max stat

plush yew
#

thanks

#

so hard lol

sharp crest
#

just gotta get the hang of it πŸ˜…

plush yew
#

yeah lol xD im thinking if i need an current xp and a max xp and xp needed for level up i will need a decent formula to how much xp u need to level up and then after i will need to change the max value with it

#

dam xD

#

not a single guide that explain this into simple steps

#

wel ima going to sleep, learning everyday more then 6 houres , going to play some borderlands xD

#

good day to you all and tbjbu thanks for your help

sharp crest
#

there are lots of xp tutorials online I think

#

alright have fun

plush yew
#

feel free to add me and mentor me xD lol

sharp crest
#

πŸ˜… I'm usually here when bored so u will see me a lot

normal burrow
#

@fierce forge you know where the .uproject file is but don’t see the Saved folder right next to it?

next badger
#

who used Epic Leaderboard here? there are no Update node anymore.

minor flint
#

so how many layers are there to fucking install unreal engine

#

because it seems alot like
go to use UE4 -> make a account with our store
go to use UE4 -> download the fucking epic games launcher???

#

what other surprises are in store for me

#

i just want to make a unreal engine 4 folder i put it in, but i guess i can't?

#

?????

manic pawn
#

what a surprise: you use the epic launcher to get software from epic

minor flint
#

you wouldn't with most other reasonable software

serene birch
#

well he can also download the source and compile himself the editor

cloud cobalt
#

UE4 is software meant for creating blockbuster games with a team of 100, so it is not like most other software

#

You'll also discover that it will use 100GB on your hard drive and demands the most high-end hardware on the market, so do brace for that too

minor flint
#

okay, what do i name my folders and where do i put them. i want UE4 on my D drive, and only UE4 on my D drive. will the epic games store not play nice with multiple drives

serene birch
#

you select the install path

grave nebula
#

Take it easy, you have whole life ahead. You will figure it out eventually.

minor flint
#

well, i have a gtx1080 and recently upgraded to a good CPU (i think? no idea, i can run emulaitors upscaled to 4K res no problem)

serene birch
#

you'll need to set a couple paths in UE4 itself too else it'll put some caches in your C drive

cloud cobalt
#

If disk space is a problem you are in the wrong business

serene birch
#

you can slim down a lot of the UE4 engine download with the install options in the EGS launcher btw

minor flint
#

disk space isn't a problem. i want to sort things to reasonable locations

serene birch
#

like if you don't intend to do Android development, don't install that part

grim ore
#

this is why everyone should have 1 drive and just dump everthing into the c:\stuff folder πŸ™‚

cloud cobalt
#

Hell I have like 5GB of stuff in appdata

#

Not to mention the 300GB of projects

minor flint
#

mathew, i hope you say that in jest

cloud cobalt
#

Or the 50GB engines

minor flint
#

having only 1 drive, is so incredibly fucking horrible long term

serene birch
#

the projects are what eats the most disk space sneakily πŸ˜„

grim ore
#

eh why not have it all in one folder. windows can find what I want when I search

minor flint
#

because then you literally lose everything when you reformat, or your disk dies

grim ore
#

I only lose what I dont backup

cloud cobalt
#

Use RAID, never reformat

#

And use backups & source control

minor flint
#

i was thinking of getting raid

grim ore
#

I reformat my machine every 3 months so I never lose what I don't want to lose

minor flint
#

wtf

serene birch
#

RAID mirror for simple HDD failure, backups for user mistakes and bigger failures

minor flint
#

how can you even operate your pc reasonably deleteing everything every 3 months

serene birch
#

RIAD 6 to extend disk space πŸ˜›

#

(I wish we could use ZFS on Windows)

grim ore
#

why would it be an issue to reinstall software every 3 months?

minor flint
#

it takes like atleast a month or two just to reinstall all the essencial programs one uses day to day as a heavy user

cloud cobalt
#

Anyway this is more #lounge stuff guys

minor flint
#

DLL errores literally endlessly

#

save files being delted constantly

#

like oh my god

grim ore
#

It's the holidays, all the mods are on vacation or in turkey comas. Riot in #ue4-general πŸŽ†

#

I guess to back on topic for the channel 4.24 release next week or the week after? what do we think

cloud cobalt
#

Betting January

normal burrow
#

Lol matheww

serene birch
#

I could see up to January too

grim ore
#

I am 99.999994325% sure it will be december

normal burrow
serene birch
#

or trying to sync a little 4.24 with Mixer 2020

normal burrow
#

Def December if not Jan

manic pawn
#

what if: this evening

normal burrow
#

Previews can hit 8

minor flint
#

so where can i install the epic games store to. is it gonna be a cancer and slowly install a bunch of shit i don't want.

normal burrow
#

One a week

grim ore
#

they can but the goal is this year and that gives them next week or the week after if it's going to happen

minor flint
#

i'm also kind of sure i already have it installed somewhere for fortnite...

normal burrow
#

I don’t think thanksgiving will be 4,24 zeb

grim ore
#

just hit the windows key and type Epic, see what comes up in the start menu

near notch
#

Hello folks. I hope some one can help me out with this issue. Project background: I am creating a character BP which can switch between various animals. I am changing the size op capsule for each one. Problem: The character can gets pushed when it comes in contact with the AI. The AI also gets pushed sometimes when it comes in contact with the character although with not as much force. I have not fiddled with the physics settings and neither am I applying any force or impulse. Cheers.

grim ore
#

yeah the epic office is closed until monday so definitely not this week. next week is "We'll be back next week with a high level look at the upcoming Unreal Engine 4.24 features!" so it might be next week but I would lean towards a delay and the week after

normal burrow
#

January

#

Maybe Christmas

#

Lots of holidays coming up. Would not blame them for holding off

grim ore
#

@near notch you are seeing de penetration. When the 2 colliders are inside eachother they will get pushed apart. you are changing the capsule size and causing penetration which then the physics engine tries to correct

wispy plume
#

hey, i have a question. Any one has a idea how to make a player slow down when they leave the track. Im making a racing game

#

Do i have to make a box collision for all the track

#

or is there a smarter way

grim ore
#

line trace down, get surface material/physics material, if not road then adjust speed?

wispy plume
#

so tick trace down?

grim ore
#

can do that from all 4 tires independently if you want to make sure its all the way back on

minor flint
#

oh, making it so they only speed on the road seems smarter then slowing down on not road

#

alot more not road then there is road

grim ore
#

@wispy plume yeah you can tick trace down and just check the surface hit

wispy plume
#

hmm, so line trace down get surface material, if road speed up

near notch
#

@grim ore Any workarounds for this? It happens even if I change it before colliding with anyone. Also, big fan of your content!

wispy plume
#

hmmm can i use tag for this traces?

#

becaause im planning to use different materials for the roads

grim ore
#

@near notch my guess is you are causing the AI to get too close to the target which is causing the issue. You might need to adjust the AI stop radius based on the targets capsule size. even then you are going to have an issue with the "square" animals like an elephant as the capsule is now more round than tall so they are going to try and go under it

#

look into using the physics materials for the surface types, you can check against that.

wispy plume
#

well, i guess ill fiddle with traces for a while. Thanks for the help @minor flint @grim ore

thick herald
#

2.556 weeks til 4.24 - that's my guess... who's running the book? πŸ˜„

grim ore
#

I dunno that puts it at right before christmas break which seems a bit too close.

#

Im guessing the 3rd or the 10th

near notch
#

@grim ore Thank you! I will have a look into it, will try making the capsule taller.

grim ore
#

@near notch yep. Unfortunately non humanoids and the default character class are.... not fun 😦

thick herald
#

Have you played with the preview at all, the landscape layer system looks to be incredibly interesting

near notch
#

Yup. Experiencing that first hand now.

grim ore
#

I've played with most of the .24 features yep. The landscape layer one is nice and the blueprint landscape actors one is powerful but super confusing to a non artist like me lol

#

but atleast they give us an example to play with πŸ™‚

minor flint
#

so, is everything in epic games installed to the epic games folder, including all of unreal. Presumably in their own sub folders

#

or does it fragment

thick herald
#

It makes a lot of sense after seeing the video on it. Non destructive landscape editing will help speed up design etc. Looking forward to playing with it.

grim ore
#

you can choose any install folder for any of the software you install from the epic games launcher, this includes each engine install. Downloaded marketplace content will go next to the launcher in it's own folder unless you change that

minor flint
#

okay. taking my chances with it then.

#

whats hololens2

lone tapir
#

Does anyone know how I can make two videos play simultaneously? Because I have a .mp4 video that is my color and another .mp4 that has my alpha! So on the material I plugged both in and BP level I put to play both players! But the end result is two videos out of sync ... Could someone give me a light at the end of the tunnel to solve this? Thanks a lot for your help!

minor flint
#

i don't know. but you could cheese it by stitching them together

#

into 1 video

#

like, side by side

#

example if its a 1000x1000 video, and theres to of them, make it a 2000x1000video

#

theres obviously a better way out there, but this seems easy enough for your purposes

lone tapir
#

@minor flint Good idea, the only problem is that this video is in Stereo (side by side)! So I can't put Alpha together with the video. I'm having to do it with a video instead of an image sequence because I couldn't run a png sequence in Oculus Quest!

cloud cobalt
#

@lone tapir Easier way here is to just color key your alpha instead.

serene birch
#

maybe use a chromakey for tranparency

cloud cobalt
#

^

minor flint
#

oh hey your a VR person

serene birch
#

green screen!

#

they use it in real life situations so it should be ok for you πŸ˜›

cloud cobalt
#

Better yet, recreate the video in UE4

#

I don't see anything complex here

#

Just animate that on UI

kindred viper
#

I managed an alpha video once for a UI because I couldn't be arsed rebuilding it from a stock video of the UI :p

lone tapir
#

@cloud cobalt Your ideas are good, I will try Chroma Key first! But I don't know how to recreate a 3D Stereo 180 (SBS) video on Unreal.. πŸ€”

cloud cobalt
#

Put the sprites on meshes and animate them

#

No idea if UE4 even supports 3D video ?

kindred viper
#

dont think so. They only just got 3d textures

#

but its possible

cloud cobalt
#

I mean I'm sure there's a clever material hack to unpack the video

lone tapir
neat forge
#

I just worked on something for like 2 hours and the editor crashed and nothing saved even though I clicked save multiple times and have had dozens of auto saves?

#

Is there a way to get that stuff back?

grim ore
#

weird for sure, so none of the files are there and no work was saved?

sharp crest
#

Saved/AutoSaves

neat forge
#

Yeah, I went into the auto saves and moved the folder to the content but it still didnt restore it

sharp crest
#

U need to pick specific files

#

Rename to their original

#

And replace

remote fulcrum
#

question

#

anyone found a fix to the unreal engine 4.23.1 play rate track not having an effect on renders?

#

any sped up or slown down pieces of a render with the play rate track are still at normal speed when you render

minor flint
#

im trying to make unethical snap moment decisions on buying a VR headset for UE4 dev, can someone link me a video showing off how 'simple' it is to make things in EU4

kindred viper
#

well the simple stuff is simple. The hard stuff is hard, and there is some in between. I mean, its as complex as you want to get

grim ore
#

there is an included template to allow you to pick up objects and teleport around in VR. beyond that there is alot of work making an actual game.

kindred viper
#

yeah its one of those tasks that you think "ahh its as easy as a normal game" and then you get stuck in some VR limitation or something that means you have to go find info that can be scarce

grim ore
#

lol if you want to get technical the robo recall mod kit is available for free to pick apart and use so there is that but uh... if you are new to UE4 then VR is going to be not simple to start with

pulsar kraken
#

@grim ore What do you recommend for database connections inside your game? MongoDB preferred... and is it secure in unreal?

kindred viper
#

nothing is secure in Unreal. It's an open source engine.

grim ore
#

I don't have any recommendations as I haven't used anything more than va rest and socket.io for network communications. secure is relative and it's C++ in the back end so you can always just integrate something else

pulsar kraken
#

Marc.. just stop. lol

kindred viper
#

what?

grim ore
#

the one time I did networking it was just using the rest api calls to my node.js server running mongo and it was good enough for what I was doing.

pulsar kraken
#

sounds like that may be the better option

#

varest seems the way to go

kindred viper
#

there is an SQLlite setup in the engine, you can also add ODBC if you like.

pulsar kraken
#

how did you secure your API key @grim ore

grim ore
#

yep yep it just depends on your needs. something in real time is gonna be a pain but just stuff like account lookup its easy enough

#

I didnt, it wasnt for a production it was just for fun

#

i mean regardless of what you do you still have to send the key over the network so

pulsar kraken
#

yup

kindred viper
#

@pulsar kraken if I expand on the security statement, imagine you are wanting to hack something with UE4. You have debug symbols in the engine, you have debug tools available to read memory, and there is a scene for hacking UE4. So I don't trust it at all. In fact, SQL Injections in UE4 are probably easier than a browser these days

#

thats cool. You understand my lack of trust then πŸ˜‰

pulsar kraken
#

yes

#

security over obscurity πŸ˜‰

kindred viper
#

yeah thats works I guess. I did attempt some security by offloading it out via VaREST into my server but I dont trust it still.

pulsar kraken
#

yeah its hard to trust.. https is going to be the best way obviously

#

That is the cavoite here as ... users build the engine and generate debug symbols making it very easy to get what they want to manipulate.. Just have to server side the things that matter the most and create detection mechanisms around manipulated variables that matter.

plush marsh
#

anybody knows why I'm getting this on new blank c++ project compile dbsbuild: error: (4e631ed1-8d1a-4041-84d5-cef51c195bfc,55): template path is not valid : invalid Folder : D:\UE4Vault\UE_4.22\Engine\Programs\UnrealBuildTool\SndbsTemplates ( 2) VS has same components that I have at home and it works home. Right now I'm trying install everything on a new machine at work and it keeps failing

pulsar kraken
#

Obviously for performance sometimes you have to make sacrifices then protect that area of code.

#

is the folder there @plush marsh

plush marsh
#

yep

#

ah

#

noppeeeee

pulsar kraken
#

all good.

plush marsh
#

not SndbsTempalates

#

why I don't have it ?

#

SndbsTemplates

pulsar kraken
#

try googling the error -> stack overflow. Not sure if you have created a item template path

plush marsh
#

Ok, thanks for pointing me on this

lone tapir
#

@cloud cobalt I generated a green channel video at 255, and exported it to .mp4! However it did not work very well, even changing Chroma Color and Alpha Cutoff this image result is the best I could. πŸ˜•

#

Well, now I'm out of ideas! I've tried everything I researched: I tried using the HAP codec, it works perfectly on PC but when I create the ".APK" fatal error happens. I tried to create the video in AVI with Alpha but I was unsuccessful to run in Oculus Quest maybe the file is too heavy to play in real time. I tried to create a sequence of PNG images to run the quest but unsuccessfully! I tried using Chroma Key but it failed! Does anyone have any other ideas? πŸ€”

strong mesa
#

When i remove an item from the array the item is removed but the index is still valid

#

How do i remove the index too

grim ore
#

how are you removing it?

#

If you are using the Remove Index Blueprint node for an array in Blueprints it should resize the array after it removes it. The index of course would still be valid if the count is still high enough to be valid but the data will be different if the item that moved into that spot is different.

strong mesa
#

I just use Remove index node and i don't replace it

#

but then when i use add it adds the new item after that empty index

#

so now i have an empty index in the middle

#

and it's ruining the rest of the code

grim ore
#

weird, check your length before and after the remove

#

it works fine here

strong mesa
#

i do print the array index and it counts the items as if they where the same

grim ore
#

index or length?

strong mesa
#

index

grim ore
#

are you removing something in the middle of a loop?

strong mesa
#

even length gives me 3 items

#

The removing code is isolated

grim ore
#

well that code there will just print out your 3 items so nothing wrong with that

strong mesa
#

I swear i find the most hard limits in this engine

#

but after they are removed it doesn't cut off the removed index

grim ore
#

show that code then?

strong mesa
#

they remain there

#

it happens from another actor, nontheless it's the same

loud valve
#

Hey Guys, Question: I want to create "Gibs" or Broken pieces when blown up/broken by player. How do we do this? Is there a UE Feature or Marketplace plugin for that?

grim ore
#

are you sure it's actually removing it then?

strong mesa
#

yeah

#

because the code before it fires

#

and i can't access it anymore

grim ore
#

shrug without the code can't tell then

strong mesa
#

also when i print the names of all indexes it gives none

grim ore
#

well good luck, might just need to step thru it all

strong mesa
#

i've been stepping through everything xD

grim ore
#

I can say that the remove index node is intended to remove the item it is told to remove at that index and then resize the array by making a new one and moving the ones after it up into those positions then sets the original array to this new array. Chances are the code issue if what you are seeing is not that is not with that node

#

in that example above I would put a print string before the remove index and after and have it print out the length of that array that you are giving it. Then see if it prints out the same values or different. If it prints out the same then it is not finding the item to remove

#

also why use the find, why not just use remove item if you are just finding the item to remove anyways?

strong mesa
#

Because it could remove any duplicates from the array and i don't want that

grim ore
#

how can you guarantee find is getting the correct one then?

#

unless I guess you are ok with it just removing the first instance of it

vernal thicket
#

How we all doing

grim ore
#

23 minutes away from doing good πŸ™‚

vernal thicket
#

:D when the fun stops, stop

strong mesa
#

because it uses references not instances

vernal thicket
#

Sheriff what you trying to remove from index?

strong mesa
#

i'm just trying to remove index

#

the removing code just stopped working too πŸ˜‚ πŸ˜‚

vernal thicket
#

What's the goal?

#

I'll see if I can find some info for you

strong mesa
#

Apparantly i was being stupid

#

...

#

.. again !

vernal thicket
#

Have you tried disconnecting the find node, and typing in the integer of the index you're trying to remove?

strong mesa
#

I'll tell you, just don't make fun of me

#

I had a macro and it had tow routes and i only connected the true route and forgot to connect the second route

#

and so it stopped executing at the macro

vernal thicket
#

I once spent like 4 hours looking for an issue in one of my inv systems, and it was literally just the fact I didn't check boolean to true lol

strong mesa
#

lols

#

good thing my system has Bools automated

vernal thicket
#

For a channel with as many people on it as this does it's like a ghost town in here

abstract relic
#

It’s get fat day for the Americans

normal burrow
#

national get fat day

thick herald
#

feels a great disturbance in the force, as if a million turkeys cried out at once

normal burrow
#

national get fat day is quite cruel to turkeys as opposed to regular get fat days

strong mesa
#

so does a for each loop with break return complete if it never broke !

frozen pond
#

so i got destructible mesh, it destruct as it should, but how to get destruction progress so i can trigger something when is destructed in > 50% ?

minor flint
#

So, if i wanted to use UE4 with blueprints to make stuff, what tutorial corse should i buy. i'm well aware using other engines, that google is a great tool, but their 90% off it seems, and it would maybe be more effective then searching everything myself

abstract relic
#

There isn’t such thing as destruction progress. It’s just real-time physics doing it’s thing

frozen pond
#

any other idea how to get "progress" ?

#

or what condition use to trigger event ?

abstract relic
#

If you’re looking to get the absolute basic. There are some free courses by epic themselves https://www.unrealengine.com/en-US/onlinelearning

Learn common workflows in a series of easy-to-follow, modular videos. Browse courses by topic, author, or industry, check your understanding with built-in course assessments, and earn skill badges as you complete courses.

frozen pond
#

not absolute basic lol, i need idea how to use that destructible mesh

abstract relic
#

Not referring to you

frozen pond
#

ah k

#

sorry ^_^

minor flint
#
Udemy

Learn Blueprints and create your own games (eng subtitles)

#

i maybe prefer yours sense it has tests and stuff

#

but, im just trying to focus on black friday sale stuff

abstract relic
#

Ah going to tell you a secret

#

In udemy, everything is always 95% off. Regardless of the day

#

More like, β€œSale ends in a day! Then the sale is back up and that also ends in a day!”

#

Rinse and repeat

frozen pond
normal burrow
#

lol udemy

unreal matrix
#

Hi, I was hoping somebody might be able to help me out with a problem I'm having regarding Touch Input on mobile devices. I'm setting the render translation of a widget image to the location of a touch input, but it's off by a factor on different devices. e.g. On iPad I can multiply the touch XY Coordinates by 0.71 and the touch image lines up perfectly, but on the iPhone I'm working with, I would need to multiply the touch XY Coordinates by 1.3 to make them line up. I'm using the "Input Touch" node to get touch input, and the touch location. Has anybody encountered a similar problem?

#

Oh, I probably should have posted this in the Blueprint or UMG channels, my bad

plush yew
#

What's the best way to spoof movement input on a player character? I need to force them to move in a direction and in the past I just disabled player movement input and triggered the add movement input node on loop for the duration of the action

normal burrow
#

probably a better way to do it than to spoof input

plush yew
#

yeah, I'm not sure how I want to do it but I'm pretty sure my old method isn't optimal

normal burrow
#

may be something in the movement component but i'm not sure. I know you can manually launch it in the air but not positive about just general locomotion inputs

plush yew
#

Right now I need to do it for a dodge mechanic but I'm hoping to repurpose my implementation for things like knockbacks and shoves

#

Yeah I'm avoiding physics for this, but if I wasn't launch character would be great

normal burrow
#

avoiding character movement component?

harsh tiger
#

Is it possible for a mobile user to import a image from their phone into the game?

plush yew
#

No I 'm digging around in there right now though

harsh tiger
#

I’ve seen a plugin but it looked like a pc only thing

normal burrow
#

character movement component was what i was referring to

#

not a simulated body or anything (can't really use physics on a cmc)

plush yew
#

Oh I thought you meant the launch node

#

yeah my mistake lol

normal burrow
#

maybe i'm just confused what you meant by physics is all

plush yew
#

Oh there's a "launch character" node that a lot of people use for jumping

#

and people typically recommend that for dodging or knockbacks or anything like that. I mean with knockbacks it'd make sense if you go airborne but I need a little more control over my dodges

normal burrow
#

using c++?

plush yew
#

another problem with these tutorials is that they're using a whole dodge roll animation set which they typically use alongside root motion

#

I'm trying to do all of this in BP, unfortunately

normal burrow
#

just asking because i'm unfamiliar with whats exposed to bp or not

frozen pond
#

how to check how many trues are in bool array ?

normal burrow
#

any or all?

frozen pond
#

all true in array

#

return int lol

plush yew
#

maybe a for each loop that increments an int?

ornate ice
#

Hey

#

Is there a way to access a Child Actor variables?

#

I have a ChildActor object that holds arrow components inside

#

how can I access the arrows

plush yew
#

cast to child actor

normal burrow
ornate ice
#

@plush yew there is no cast\

plush yew
#

what BP are you trying to access your child from

ornate ice
plush yew
#

ohhhhhhhhhhhhhhhhhhhhh

ornate ice
plush yew
#

you should be able to just drag that highlighted item into your BP

ornate ice
#

ignore the errors

#

I have it

#

but I cannot access the arrows

#

this is the actor inside

#

I want to get to the LeftArrow

plush yew
#

and dragging off of the climbing arrow node doesn't let you get left arrow? Because if not then I'm not sure what to do outside of making sure everything is compiled

ornate ice
#

yeah no

#

😦

#

this looks like the only way

#

horrible

plush yew
#

yeah that looks really annoying

ornate ice
#

they should be usable from the climbing arrows

#

:S

strong mesa
#

I need a reverse for loop ASAP
I'll pay in Big Macs

plush yew
#

in BP?

strong mesa
#

yeah

plush yew
#

reverse for loop is a node

strong mesa
#

nah

#

that's a for each loop

#

i also need a reverse for loop with break

#

no Onions

plush yew
#

oh with break

#

my bad

#

also

#

"for loop" not for each

#

yeah damn

strong mesa
#

yup

tidal totem
#

Hey everyone, I am new to unreal and am stuck on something that I am sure is very simple. I attached a script to an actor, which created an instance of it. But when I delete it, the instance is still technically stored somewhere as opposed to being completely deleted (I can't name it the same thing). How can I delete that instance entirely from the project?

near notch
#

@tidal totem So you can't delete the the blueprint from the project hierarchy?

tidal totem
#

Well I deleted is as I removed it from the actor heirarchy, but when I try and rename the new instance, which is a script, the same thing as I originally had, it says I can't name it that since an instance already exists

#

So it makes me add a number at the end

#

the number isn't a big issue. I just don't want to have a bunch of unnecessary instances just lying around somewhere, if that is what is happeneing

#

I wasn't too sure if this is one of those "memory management" issues that c++ is known for.

kindred viper
#

maybe sticking around in temp files

near notch
#

@tidal totem @kindred viper True. I recall having something similar a long time ago. It was resolved after I deleted the saved folder and intermediate. I won't recommend this if you have a big project or complex project though.Also create a backup if you want to try it out. Unless someone suggests better method.

abstract relic
#

Restarting the project will usually do the trick for that. It’s just hanging out as a temp file as other said.

vital cosmos
#

what happened to BaseEngine.ini

#

cant find it

tidal totem
#

kk i'll try that, thanks guys!

kindred viper
#

@vital cosmos it should be in the Engine/Config folder iirc

vital cosmos
#

wheres engine @kindred viper

kindred viper
vital cosmos
#

oh is it not in the project

kindred viper
#

no its an engine default to make the DefaultEngine.ini from for new projects

vital cosmos
#

ah kk ty

lone tapir
#

Guys, does anyone know how to run a sequence of images on the Android media player? πŸ€” πŸ€” πŸ€”

kindred viper
#

you could make a Flipbook

abstract relic
#

Make it an mp4

lone tapir
#

@kindred viper @abstract relic I tried, but each image of mine has 2048x2048 my PNG with the flip images got 400mb! Do you have more experience have a better way of packaging this?

kindred viper
#

video. Its probably gonna give you the best compression/quality/filesize ratio

sage silo
#

small question, I bought certain pack and I do not see it in project. physically, directories and .uasset files are present in Content dir and seem to have correct size. What I can do with that?

lime gull
#

Is there a way i xan save how far I am into a song, and then play that back later?

lone tapir
#

@kindred viper Right! But how can I shoot play two videos simultaneously?

lime gull
#

Like : Its playing a theme, you enter a battle, it changes the song, and then you leave battle and it plays back where it was

fervent sigil
#

Is there a way to add a plugin from source directory to a project?

#

(without copying it to Plugins directory, even though I'm just assuming it would work)

gleaming creek
#

@strong mesa It's easy to make a reverse for-each loop, just make a for loop node, double-click on it to open its source, copy everything, then paste it into your own macro library

#

Then rewire it a little bit to go backwards

autumn grail
#

Hello i'm back because my problem is not solved yet , when i use world composition and i right click on the level i havent the option Charge streaming method

#

I m not the only one i that case

gleaming creek
#

(Should just be replacing the + node with a - one and the <= node with a >= one)

stuck musk
#

How to "not resize button to text size inside of button"?

ancient lotus
#

@stuck musk wrap button in size box?

stuck musk
#

Yes, that helped.

#

Sorry for no response.

#

Actually having another problem. I want to for eg. sphere follow mouse in 3d world.

#

I cast a hit from mouse position to my terrain, and in result position I want to have sphere

#

But idk how to do this inside controller BP

#

Imagine it like big arrow following my mouse but in 3d space

#

I think I've got it

sharp crest
#

dont worry guys

#

I know u did

#

but I'm alive

plush yew
#

hi

vivid narwhal
#

Hate how the launcher locks your account if you get your password wrong only twice

sharp crest
#

never happened to me usually I only get it wrong once

#

lol

#

I have like 2 accounts one for my ue4 shit and second for my fortnite

#

so I always get confused on which password to use

#

funny enough the fortnite one is the one with the 2FA, it's much more expensive than my ue4 marketplace items lul

nimble moat
sharp crest
#

lol

#

make it animated too

#

so it drops to 1 fps

#

might as well hdsmiley

nimble moat
#

ill make it a challenge to

vivid narwhal
#

About to apply for a phd wish me luck

sharp crest
#

Idk what phd is but gl

#

I don't believe in applying to things

vivid narwhal
#

Doctorate

sharp crest
#

I heard of that

#

But don't know what it is

#

ye I dont go outside other for my boyfriend

vivid narwhal
#

So I can be Dr. Universe

sharp crest
#

mmmm

#

sounds cool

#

I bet u didnt know that!

vivid narwhal
#

Thumbnail?

scarlet birch
#

Can anyone suggest a method for getting the locations from the fractured chunks from the destructible mesh of a destructible mesh component? The only method I've found is from 4.8 and it will take me a while to go through it and get it working for this. I'd also welcome knowledgeable suggestions for other methods to approach this. My goal is to spawn a particle at the locations of some of the chunks.

vivid narwhal
#

Tryng to butcher someone else's blueprints is just a reminder that most people are smarter than you

scarlet birch
#

Is that supposed to be in reply to my question?

vivid narwhal
#

Nope sorry

#

I was talking to myself

#

I have no idea how chunks work sadly

scarlet birch
#

I think I figured it out.

#

I think I need to get the DestuctibleActor from the component and get the chunk transforms from it.

vivid narwhal
#

Well I harvested the animations I need now just to work out a different way of implementing them

#

Can someone show me how to calcuate "direction" in the anim blueprint? Can't find it anywhere when I google

strong mesa
#

search for calculate direction node

vivid narwhal
#

ahh had context off

#

I mean on

#

needed it off

strong mesa
normal burrow
#

why is everyone using get length squared for speed? lol

kindred viper
#

one bad tutorial can leave hundreds in the shit

vivid narwhal
#

That's the official documentation I think

scarlet birch
#

There's a mountain of bad advice accumulating

lapis vine
#

So, you get speed on square πŸ€”

normal burrow
#

yea whenever i see that calculate direction function, its always on top of a length squared

#

usually, connected to a float "Speed" shrug

lapis vine
#

lol, a design pattern

vivid narwhal
#

Anyone online who's knowledgeable in Animation?

normal burrow
#

Kinda

vivid narwhal
#

so I have a bunch of animations of my character rolling in place, I'm just stuck trying to work out how to get them to actually move. Using root motion really messes up the whole character

radiant fox
#

im very confused on why this isn't working... I want something to happen if the float is equal to a certain value, but it ain't working chief

normal burrow
#

Is warmth exactly one?

vivid narwhal
#

stick a print string on cast failed and on branch false that should narrow down 2 possibilities

radiant fox
#

wait i mightve fixed it

normal burrow
#

Unsure what happens to the capsule during root btw jack

vivid narwhal
#

using a montage instead of just animation seems to have fixed it

#

naturally ran into a brand new problem. God I hate animation, I wanna go back to working on AI

#

if I use "default slot" on the anim slot it just moves without doing any roll animation, but if I use "upper body" naturally it just rolls the upper body and not the legs

kindred viper
#

thats reminds me of something, but I have to post it in Lounge :p

tired bramble
#

Morning guys
i was working on project for several weeks,
but i decided to change Player pawn
so i used cast to "old player" several times in my project
what is best practice to switch all casts to "new player"?

nimble moat
#

manually

tired bramble
#

even with rename the same however both players have the same structure ,variable ,etc

#

?

vivid narwhal
#

I can legally fail one of my students for submitting messy, uncommented blueprints right

swift spindle
#

yes

#

rule one.. if working with others... other people need to be able to understand it

storm juniper
#

Hey, do anyone here happen to know how to control the mesh and move it back and forth horizontally?

#

I tried the inputHorizontalaxis function and it didn't work

vivid narwhal
#

You just want to move a mesh back and forth?

storm juniper
#

Yeah, controlled by the Left and Right arrow keys

#

I know it's basic but I'm kind of new to unreal engine so ... help required

versed spear
#

Messy code makes better team members. Better debugging skills.

vivid narwhal
#

right, 8 hours of game dev over now it's time to get back to uni work

fallen marten
#

Hey guys πŸ™‚does anyone know why the epic launcher won't get past the preparing launcher screen? It worked perfectly last week and now I can't log in to use my asset packs (now I finally actually want to use one)

#

Tried a re-install and same thing happens

#

Google hasn't been able to solve this problem today

fallen marten
#

If someone can DM me a fix, i sure would appreciate it

blissful trail
#

is there a fix for this ?

fallen marten
#

Make sure the door actor is set to replicate, as well as any properties or variables

blissful trail
echo kernel
#

So I was trying to make a music system and I messed up, and it's an absolute nightmare of sounds! (I fixed it now but it was a funny messup) The low quality distorted music makes it worse. (the songs used are Toast and PIG by system of a down)

glacial lantern
#

Is there anyway I can force the top event to come first. I'm trying to check if it's a headshot but the event "any damage" does it's thing before the headshot check

ripe saffron
#

don't know where you call AnyDamage from, but you could just call it from the end of your component hit chain

glacial lantern
#

Any damage comes from the projectile we fire

ripe saffron
#

don't call it from there then?

glacial lantern
#

We'd have to change up a fair bit then annoyingly

ripe saffron
#

well not sure what your logic is but you could set a boolean that doesnt let the event fire unless head shot is true...then call it again

glacial lantern
#

I can try that

#

I was just hoping there would be a node that could delay another thing from firing until it has it's answer

ripe saffron
#

not sure about that but that's the point of chaining events ... one can call the next and so on

#

but a boolean should do the trick anyway

glacial lantern
#

If you hit a headshot then the shot after you hit the headshot will instead do headshot damage

ripe saffron
#

damage is set from the projectile?

glacial lantern
ripe saffron
#

looks like you can drag off your cast to get damage and then you dont need that event

glacial lantern
#

Problem is since we're gonna have grenades and I don't seem to be able to chain casts, I can only make 1 "On component hit"

#

per hitbox

ripe saffron
#

you should probably look into parent classes

fallen marten
#

Ok I'm assuming no-one else has had the problem I'm having?

stark briar
#

Someone knows why Unreal don't wanna work with new 1050Ti drivers?

plush thicket
#

@fallen marten try deleting the "Manifests" folder, it should be in "C:\ProgramData\Epic\EpicGamesLauncher\Data"

#

but it's a hidden folder, so make sure you have hidden folders turned on to visible

#

delete only the items with the ".item" extension in the "Manifests" folder

#

generally, any ".item" files that have a value of 0 on "InstallSize" will cause the launcher to get stuck

#

--

#

@stark briar wdym?

#

You mean the engine itself or the editor?

stark briar
#

Editor crashing without charger

plush thicket
#

are your GPU drivers all up to date?

stark briar
#

Yep

plush thicket
#

it's not overclocked either?

stark briar
#

But

#

When i delete them, it's working fine

plush thicket
#

when you delete what

stark briar
#

Drivers

plush thicket
#

that's strange

stark briar
#

yep

plush thicket
#

drivers are usually buggy like that sometimes

stark briar
#

No. not realy

plush thicket
#

if you can, just use the driver that works for now, and wait for another driver after that

#

since the last one works

stark briar
#

I think, editor working fine, cause it works on CPU, when i uninstal drivers

#

None of drivers works fine for now

#

That's the problem

plush thicket
#

what's the crash log when it crashes?

#

we don't know what's going on unless you have that info

stark briar
#

Dooo i waaaaana knoooow

#

W8 minute

#

Is that what you need?

plush thicket
#

yup now I know

cloud cobalt
#

Basically your driver crashes

stark briar
#

Yeeeeey

plush thicket
#

your GPU is getting too hot and it force closes UE4

#

that's the problem here

stark briar
#

What we can do?

cloud cobalt
#

that's very unlikely

plush thicket
cloud cobalt
#

Probably the driver just sucks or isn't up to date

plush thicket
#

no, it's very likely

stark briar
#

thx

cloud cobalt
#

"device lost" means the driver bailed, so it can be anything from hardware to driver

plush thicket
cloud cobalt
#

Usually it's just an old driver

plush thicket
#

yes, and the driver can bail when the GPU gets hot

#

@cloud cobalt his drivers are all up to date

#

GPU's have a threshold

#

just like motherboards, when there's an overload, they just kinda quit

cloud cobalt
#

lmao

#

Okay I'm out, good luck here

plush thicket
#

I've had a similar problem before

stark briar
#

So i need msi afterburn?

plush thicket
#

@stark briar lmk if this fixes your issue

#

just any program that can automate fans to spin faster / slower depending on load of your GPU

cloud cobalt
#

If you didn't overclock your GPU with Afterburner, this is not your problem

plush thicket
#

there's other solutions too

#

read the Steam thread I posted

cloud cobalt
#

Look - this error can be caused by literally everything

#

Anyway

plush thicket
#

are you using a laptop?

#

@stark briar

#

read this

#

this could also be your issue

#

this is the official patch note for it

#

exact Error hex code and everything

cloud cobalt
#

And it was fixed more than two years ago

stark briar
#

Right?

plush thicket
#

@stark briar what version of UE4 are you using

merry gazelle
stark briar
#

@plush thicket 23

plush thicket
#

@merry gazelle wdym

#

there is one

cloud cobalt
#

regedit-ing your driver settings, what could go wrong

merry gazelle
#

@plush thicket I'm looking for a speaker asset pack I bought, but it doesnt show if I search "speaker"

plush thicket
#

what's the name of the speaker asset

merry gazelle
#

that's the point lol, I don't have a clue

#

if I knew I would search the specific name

plush thicket
#

maybe it was a really forgettable name

#

lmao

merry gazelle
#

yeah, a lot of the packs have bad names tbh. Just being able to filter Blueprints, Meshes, Animations, etc would make life so much easier

plush thicket
#

i agree

lapis vine
#

Never heard ppl complain about the Launcher. They need to know.

merry gazelle
#

maybe sarcasm lol? People have been complaining about it for years, that's why some sellers have left the marketplace

lapis vine
#

Yeah... I'm even willing to go for paid asset manager. Just need somebody to step in. Its a mess.

true finch
#

Are there any cool ray tracing project examples for UE that I can download?

gaunt tide
#

I mean I’m just glad quixel and epic games teamed up.

fresh laurel
#

Hi, I am new here. I would like to get more information about unreal-engine with Xamarin. Is this the right place?

merry gazelle
#

run into another issue. I remember seeing a fisheye lens camera asset in the store. I can't find it, searched "fisheye" "fish eye" even "fish" ha. If a dev randomly needed this lens effect that seller just lost a sale

red crane
#

Is there any way to restore lost blueprints?

cloud cobalt
#

Version control

red crane
#

what do you mean?

cloud cobalt
#

I mean if you use version control software, you can always revert every single change to any file over years of work

#

So that's the way people restore stuff when they've broken it

red crane
#

@cloud cobalt where can I find that?

#

I searched for it and nothing came up

#

sorry for being dumb :)

fresh laurel
#

Hi, I am new here. I would like to get more information about unreal-engine with Xamarin. Is this the right place? Anyone can help ?

vernal thicket
#

Where do ya'll get your character models from?

cloud cobalt
#

@red crane Look up Perforce or Git

#

Won't help you now though

#

Just something to use next time to avoid losing stuff

red crane
#

oh fuck

#

ok

vernal thicket
gaunt tide
#

I feel that. It hasnt popped up in awhile but my current plague is my tiled landscape not wanting to assign more than 1 tile to a stream layer at a time.

fallen marten
#

@plush thicket thanks for the reply man - fingers crossed it fixes the issue

gaunt tide
#

Even when I select all the layers to add them to layer streaming it only adds 1

#

I dont think Ill be able to spawn all 961 tiles for a 64km^2 landscape to add them to level streaming will I?

#

@grim ore

#

Im assuming it would be a good idea to make 1 streaming layer. Add alot of foliage to see if I hit the pool limit and if not use that as a basis for the rest of my stream layers so I dont go over the limit?

spare steeple
#

@red crane check your Saved/Backup folder

gaunt tide
#

Dang my player falls through the map. RIP

#

Dang Ue4 weak. Crashed again.

#

@spare steeple So before I imported my tiled landscape in the default third person template map I could control my player. Now I have no controls after spawning onto my tiled landscape

opal spindle
regal mulch
#

No, most likely also won't as this has been put under NDA

opal spindle
#

I see, thanks

regal mulch
#

Sorry!

rancid lynx
#

how do i get the velocity of a motion controller? all items attached to the player pawn always report 0,0,0 velocity.

opal spindle
#

Been having trouble finding any kind of traffic simualtor in UE4

plush yew
#

Hey, I'm getting this new problem where out of the blue I'm getting crashes saying "World Memory Leaks" every time I'm trying to load a level in UE4 editor. I can't open any other level than the editor default even when I've opened them multiple other times today.

#

Any insight what could be causing this?

gaunt tide
worn peak
#

hey guys

red crane
#

yt tutorials

arctic narwhal
#

Hey i just recently joined this Discord. I am 16 years old and currently programming in other languages(Java,C#) in school. Game Developing was always something every gamer wanted to do at some point in life...I think everybody knows that. Well, I want to get started srsly but i don't know where. Could anyone maybe link a good task for absolute beginners/starters(although i am working with java in school atm). I would love to get to know this Engine

worn peak
#

unreal doesnt have a internal code editor ?

#

there says 'required visual studio' if I want to use programming through c++ instead blueprints

arctic narwhal
#

I think it's not internal. at least i saw yt tutorials where an extra VCS window popped up

worn peak
#

:/

#

I will have to use other program if I will use text programming so ?

arctic narwhal
#

Don't ask me lol. i have no idea haha

worn peak
#

If I use blueprints instead I dont have to use third-part programs, right ?

arctic narwhal
#

yeah

worn peak
#

okay

#

lets go with bluprints so

#

thanks πŸ™‚

arctic narwhal
#

Let your journey begin

worn peak
#

btw

arctic narwhal
#

ye?

worn peak
#

do you know some good ytb channel to explain the basics, interface, those things

abstract relic
#

You’re going on an adventure

worn peak
#

-.-'

#

So, the oficial one its actually good ?

arctic narwhal
#

I think it's the best xD

rancid lynx
#

youtube search """"ue4 wtf is""""" this guy has amazing 5minute tutorials that explain almost all the tools in unreal4 . he literally taught me 75 percent of what i know about VR dev

fierce tulip
#

lol

rancid lynx
#

but those are not day 1 open the editor tutorials. those are week 2, after you try to do something like "jump"

marsh swallow
#

tbh the official UE4 101 videos 1-3 are pretty good for your basic stuff

rancid lynx
#

i agree. best 20 minute videos for new people.

#

how do i get the velocity of a motion controller? all items attached to the player pawn always report 0,0,0 velocity.

#

i can get the velocity after i throw the item. but while its attached to the player pawn using motion controls, everything reports 0,0,0 while attached to the HMD actor

abstract relic
#

Perhaps try vector length

rancid lynx
#

i dont know anything about that. ill search now. thanks.

zealous cloak
#

does someone made a working camera in a game?

#

i dont mean a photo mode

abstract relic
#

Eh, something to fudge velocity at least

fierce tulip
#

@zealous cloak the camera's work quite like realistic ones

zealous cloak
#

making a screenshot of a the camera viewport?

#

do rather simple, when you wanna have it basic?

fierce tulip
#

*photocamera

#

no thats something different

zealous cloak
#

i don:t need any features since it is an ancient camera

gaunt tide
#

How would I go about delaying player spawning so as to prevent them from falling through my tiled landscape when it is loading. There is only a split second between the player spawning and falling through and the landscape loading.

rancid lynx
#

disable their physics . then on begin play, use a delay .2 and reenable physics

#

begin play - delay .2 - set simulation ON

gaunt tide
#

Ahh that’s the one. Someone said gravity in the forums and I was like there isn’t that option

#

Specifically

rancid lynx
#

gravity is a few tick boxes lower than the physics simulation button. that would probably work also

gaunt tide
#

So for the level set simulate physics off and on level loading set simulation ON.

rancid lynx
#

open the player blueprint. youll find the players simulat physics there. uncheck that. then inside the players blueprint also, create a "begin play" node, which leads to "delay .2" and then to a "set physics simulation" on

gaunt tide
#

Yeah it looks like it was already off to begin with

zealous cloak
#

@fierce tulip sry for pinging, but i was searching for photomode and unreal and i only got results for the normal camera ;/

fierce tulip
#

nvidia ansel

gaunt raptor
#

do i need to tick something to get and effect to show up when i render out my seqeunce ?

zealous cloak
#

is there any other way around ansel?

#

or is a photocamera basically a screenshot with a new viewport

fierce tulip
#

it just used a regular viewport but can have additional options, like ansel or some of the MP-screenshot have.

ornate surge
#

Fast question

#

Is this interesting for a computer engineer who wants to develop games in unreal?

fierce tulip
#

some good stuff there. though the prices mentioned related to the udemy courses are total bs, and are about 20,- instead of the few hundreds they mention

true finch
#

The multiplayer course is quite nice

gaunt tide
#

@rancid lynx So I went through multiple layers of the player BP and Simulate Physics is turned off for every single one, maybe the physics settings is somewhere else like in the third persongame mode template?

#

Yeah idk than because physics are being simulated but no where is a Simulate physics box checked

ornate ice
#

can Anim Montage be played on a loop like the ones on the state machine?

#

if I want to play right shimmy animation when moving right on a ledge

#

I want to make it independent of the animation blueprint

#

is it possible?

lone tapir
#

Hello everyone, does anyone know How to stop a media player asset from playing? πŸ€”

true finch
#

You can call close or pause

shell gull
#

You guys got any idea why when i try to record in a level sequencer one of my particle systems just won't spawn in the recording?

fierce tulip
#

its been a long time, but for some reason some do not want to activate for some reason

#

had to put them into a blueprint that activates em

#

(few years ago)

shell gull
#

Well it worked for a single recording and then stopped xD

#

so you think its just kinda bugged?

fierce tulip
#

its been a while since I used the sequencer, but it did made me pull out some hairs.

ornate ice
#

hey guys anyone of you know if there is a way like to composite the Animation Blueprint

#

like if I had a climbing system that has several stuff in it, is there a way to have those animations independent from the player anim graph

dark rune
true finch
#

You can drag the actor into a scene and then select the camera

#

There will appear a little preview window with the camera view

dark rune
#

ah ok thx

shell gull
#

@fierce tulip I've just discovered that even when i just play the level/simulate it just will randomly not work sometimes 🀣

uncut echo
#

Can anyone explain why this is happening?

fierce tulip
#

looks like the materials have the old image, but where ported wrong or a mat function or whatever broke and now they all show the generic material.

uncut echo
fierce tulip
#

you either moved em and killed the redirectors, or moved them trough explorer and well.. killed the redirectors in a different way

cloud cobalt
#

Killed the references, really

lone tapir
#

Does anyone know how I can play a sequence of .png images within oculus quest? If you can I pay you some money to help me. unreal

grim ore
#

do material 2d flipbooks not work?

gaunt tide
#

So even with my character bp stating no physics are being simulated, my player is still falling through the map and dying due to the map not loading fast enough

grim ore
#

don't spawn in the player by default. Change the default pawn in the game mode to none. In your level BP or wherever you manage you level loading wait until it's loaded then spawn in the player manually

gaunt tide
#

Yeah ig that’ll work. For the world setting is it more efficient to set the mode, pawn, controller, etc to already established presets or write it manually for each level?

grim ore
#

depends on what you need, preset is better as you change it once and any levels can change that use it. If you do it manually per level you might need to change them all or forget some. Basically setting a variable for the game mode is more efficient then doing it by hand for each level

gaunt tide
#

Okay, ty Mathew!

nimble moat
#

anyone need any 3d models making lol

worn peak
#

err

#

its commom to have screen freeze like every 5min

lone tapir
#

@grim ore Well, how could I do this? They are short sequences of 100 to 300 frames, but each frame has 2048x2048

grim ore
#

@worn peak it should not be

#

have you look at the paper2d flipbooks @lone tapir ?

lone tapir
#

@grim ore Thks for the help! I tried, but I'm not sure if I understood how it works, because my final .png with all images in 2048x2048 got 100mb

pale forge
#

Hello everyone... Is there a viable workflow for getting UE4 Character animations, into Blender... make some tweeks... and then get it back into UE4? I can import the character, and the animation, but not together. They are always separated...

normal burrow
#

It’s more of a blender question spammer

visual pawn
#

Unreal good for a 2D pixel art game? πŸ€”

normal burrow
#

When you import animations the animations are actions

#

Use the action editor to switch current animation

#

Read general guidelines on this stuff

pale forge
#

@normal burrow Ok Thanks

solemn lava
#

Hello im new to unreal engine and need help installing unreal after trying to install I get this message

wary wave
#

exactly what it says, the path is too long

gaunt tide
#

Thats crazy. My path length is almost double that :/

#

Wierd he is getting that error

normal burrow
#

wonder what the longest path is inside the install dir

gaunt tide
#

What is a reasonable light mass importance volume size? I think I will need alot of them for my tiled landscape but I am unsure

normal burrow
#

dunno if its the right thing to do, but i'll block out importance volumes

#

having one big importance volume kinda missed the point?

serene birch
#

the path length limit is not just for the root folder πŸ˜›

normal burrow
#

yea thats why i was curious stof lol

gaunt tide
#

The volume would be 64km^2 so it would probably take a a day or two to build the lighting

sharp crest
gaunt tide
#

I read an article on creating an empty copy of the level. Making the lighting than adding the lighting to my built level but they didnt really go into detail on it

#

Except the hud is only present on one. πŸ’©

#

And I cant control them

dawn plover
gaunt tide
sharp crest
#

whats this get player controller index?

#

if it's singleplayer then just leave that as default @gaunt tide

gaunt tide
#

It is going to be a multiplayer or single player game

sharp crest
#

how r u getting the index?
maybe just use a reference?

#

whats exactly not working?

#

the possess?

fierce tulip
#

@dawn plover just use the ue4 version mentioned in that course and you are golden.,

gaunt tide
#

Yeah possess isnt working. Everything else works like a charm

sharp crest
#

try get player controller without index and see if that works?

#

with the default number 0 I think

#

Idk personally I never used the get player controller pretty sure thats only for singleplayer lol

gaunt tide
#

Yeah I followed this off a multiplayer tutorial

sharp crest
#

o god tutorials

#

why do u think they are making tutorials

#

cuz they cant make games

#

jk lul

#

well try without index and see if it works

gaunt tide
#

The index is based off max player count which is currently 4

sharp crest
#

try just one player online

#

and set the value to default

#

disconnect the index from the get player controller

#

also print it to see it gives u something and not null

#

just basic debugging

gaunt tide
#

Yeah it just "hello" 4 times

#

When spawning

sharp crest
#

print the player controller string

gaunt tide
#

Duh my bad lol

sharp crest
#

it's running from the server right?

gaunt tide
#

yeah only executes on server

sharp crest
#

btw instead of that player index shit, if you want to do this for all logged in players, then I would just do a getallactorsofclass playercontroller

runic iron
#

isn't getallactorsofclass super expensive though ?

sharp crest
#

mm

#

not sure about that, maybe @runic iron

#

maybe there is some var in game state of logged in players

#

Idk

#

first google result hdsmiley

gaunt tide
#

Ill be honest Idk where I broke the player controls

sharp crest
#

@gaunt tide did u try to print

gaunt tide
#

Yeah got nothing

sharp crest
#

and see if the player controller you are possessing is valid

#

then try what I suggested

#

and dont use that node anymore

gaunt tide
#

I removed the index node as well and still same issue so

sharp crest
#

do that then from player state do get player controller or something like that

#

Idk how that node works exactly in multiplayer so I cant help u if u r using it

gaunt tide
#

Wait one second.

sharp crest
#

I removed the index node as well and still same issue so
if it's not printing anything with no connected index var then clearly that node sucks as I said

gaunt tide
#

Exactly so either way it isnt working lol

sharp crest
#

yes so just change the way u r gettign the player controller

dawn plover
#

@fierce tulip alright, cheers

sharp crest
#

@dawn plover what about my cheer

runic iron
#

@sharp crest Didn't check the actual question lol, just reacted to getallactorsfromclass. Afaik it's something to really avoid cause iirc it reads the class from all actors on the level so it's a waste for a big levels with lights, meshes and stuff

sharp crest
#

hm ok interesting thx for the info

gaunt tide
#

Yeah this level is 64km^2 and already crashes Ue4 most of the time is I play the level directly

sharp crest
#

lol

#

if it crashes then thats a diff issue

gaunt tide
#

But if I go through and play from my main menu and hit "singleplayer" it works fine

sharp crest
#

what works fine

gaunt tide
#

here one second'

#

8km^2 empty area of the map

sharp crest
#

I dont get what u r trying to show

gaunt tide
#

Nevermind. Ima take a break. lol

sharp crest
#

lol alright

gaunt tide
#

Idk when the last time I slept was and im getting lost tbh

sharp crest
#

6am?

gaunt tide
#

Uhhh

#

I think I woke up yesterday at like 10am or so?

sharp crest
#

wow

#

incredible

#

I wake up at 2pm go to sleep at 4 am

gaunt tide
#

Been trying to figure alot of this stuff out

dawn plover
#

@gaunt tide just to establish a baseline, what do you think is the current year? πŸ˜„

gaunt tide
#

Uh Ive been forgetting what day of the week it is but year i think 2019

dawn plover
#

@sharp crest that was my last one, out of cheer points

sharp crest
#

@dawn plover

gaunt tide
#

Been trying to get something presentable for kickstart or whatever other platform I decide to use to advertise the game. Im also giving myself 30days max so Im cramming lol

sharp crest
#

Success takes time

#

I suggest change that to 3 years

dawn plover
#

I think he meant 30 days for the kickstarter πŸ˜‰

sharp crest
#

too short too

gaunt tide
#

I would change it to 3yrs but im already 1yr into this

sharp crest
#

o rip

gaunt tide
#

Well actually. I worked on it for awhile than got a job and was working 70-90 hours a week so developement stopped.

sharp crest
#

day jobs suck

gaunt tide
#

Yeah they do. Now that Im unemployed I figured Id start back at it again

dawn plover
#

what do you like to achieve with the kickstarter? the hire of team members?

gaunt tide
#

Yeah that was going to be the goal to hire some extra help

sharp crest
#

I don't believe in kickstarter