#ue4-general

1 messages · Page 451 of 1

surreal tundra
#

when i was googling around there were some mentions of something called open subdiv to be implemented in ue4 but i guess its not there yet?

manic pawn
#

they never finished it

surreal tundra
#

because for certain materials you can subdivide right? i just know for the megascan materials you can subdivide them inside of ue4

#

ah, okay!

manic pawn
#

tiling textures != subdividing meshes

surreal tundra
#

or maybe its a custom blueprint?

#

hmm okay

#

if you had to solve this what would you do? see if a subdivision can be baked before exporting from maya?

manic pawn
#

bake different levels of subdivision for different lods probably

surreal tundra
#

okay!

#

do you know if its possible to bake subdivisions in maya?

#

sorry, i'm not to familiar with maya

manic pawn
#

no, but the guy who sent you the model probably does

surreal tundra
#

yes, true. thank you so much!

dawn vessel
#

Anyone know of any large Marketplace asset pack that's like a huge multi-story building or anything? (That also looks good)

lusty carbon
#

I have a scene with quite a lot of meshes spawned on begin play. in 4.22 it takes a lot longer to Play Simulate the game

tawdry maple
#

hey can somebody help me

#

the actors are hitting each other and getting destroyed... how can i disable it?
And the actors are moving if i run against it... how can i disable this too.

I have an brilliant idea, but so unskileld to realise it..

zinc heron
#

What is the best way to approach presenting story text?
I have a Widget Blueprint which will show different story texts at different points in the game.
Where should I manage this Widget Blueprint? In the GameMode? PlayerController? GameState?
What if I want the same Widget Blueprint to show for multiplayers too?

rigid ibex
#

@tawdry maple I think you need to set collision presets. on the Details panel of your actors..

tawdry maple
#

@rigid ibex i tried it but doesnt work. what do i have to activate?

rigid ibex
#

i think there is a collision debug option but you'll have to look it up.

rotund scroll
#

@worn spade timelines are like very limited timers. performance wise they tick every frame while active, but because their scope is so limited it's almost no performance overhead

#

Otherwise I have no idea what you are doing

#

with the vector lerp and everything

sullen wraith
#

is there a way to disable shadows completely, i want everything to be bright, yet everything is always dark underneath

rotund scroll
rigid ibex
#

I opened a project with hundreds of "Static Mesh Actor has NULL StaticMesh property" errors, every mesh in the level is missing, except the null dot.. all the meshes are from the Starter Content but it wasn't loaded,
when I imported the SC pack and re-loaded and built the project, that didn't fix the problem. basic stuff Cube, Wall_500 etc.. is there any way to re-link these?

rotund scroll
#

literally the first link on a google search @sullen wraith

#

you can do better than this

sullen wraith
#

that's not the issue.

#

the issue is the sun.

rotund scroll
#

the sun is a skylight

#

it is still a light

fierce tulip
#

seriously the third comment in the link @rotund scroll provided.

sullen wraith
#

turns out it was a directional light in one of the blueprints 😂

fierce tulip
#

@rigid ibex it would if you didnt save anything till you reimported the starter content

#

else, no

rigid ibex
#

@fierce tulip ok I have a backup so I'll try that. to be be clear.. open the project, load SC then save and re-open?

fierce tulip
#

load SC, open project, hope it works

rigid ibex
#

wait load SC first?

fierce tulip
#

put the SC back in the project if it isnt

#

that should be the problem with Null

rotund scroll
#

@rigid ibex the order doesn't matter as long as you re open after you add it

fierce tulip
#

else its just empty static mesh actors not having their static meshes

rigid ibex
#

ok thank you! I'll try it

rigid ibex
#

@fierce tulip Awesome! that worked, there are about 100 that didn't but I can fix those.. thank you!!

plush yew
surreal tundra
#

can someone please give me a good way to make fur in ue4 that looks good

tall pendant
#

obv you need to adapt it to ue4

#

but its still an ok approach imho

frank escarp
#

@tall pendant shell fur will nuke ue4

#

like, really hard

#

shellfur is a technique for the ps2 days, where overdraw was almost nonexistant

tall pendant
#

you need to use it wisely yeah. But i can't think of a fur tech. thats better suited... i'm not a rendering coder tho hehe

surreal tundra
#

is there nothing newer than this one? this tutorial is published 7 years ago?

#

also im not really a coder so this one might be a bit tricky

tall pendant
#

i don't think the technique changed dramatically.

#

ahh well. there's a plugin on the mp you could use then

#

which is also shell based iirc

surreal tundra
#

hmm okay, i tried this "advanced fur shader" and it didn¨t work great

#

is it the "gfur" youre refering to?

#

didnt try that one but it seems really omplicated

tall pendant
#

thats the one yeah

surreal tundra
#

mmm

wary wave
#

neofur worked really well, but that just plain disappeared 😐

paper kernel
#

borrowed code, maybe?

wary wave
#

no, they got bought

#

then the plugin just stopped being updated and was withdrawn from sale overnight

#

if you had an existing license, well, you were borked

surreal tundra
#

anyone knows what i do wrong in importing fbx or exporting from maya to have my mesh have these polygonal shapes in it?

orchid marsh
#

@surreal tundra did you try checking "Compute Normals" on import?

ebon hill
#

hello, I just finished creating my kinematics with sequencer, I would like to save it in.avi, except that when I want to save, the camera doesn't work

surreal tundra
#

@orchid marsh yes this is with compute normals. it did solve some other wierd uv/mesh thing but this polygon leg appeared haha. do you have any other tips?

orchid marsh
#

@surreal tundra hmmm - maybe those polygons are marked as "hard" edged instead of "smooth" in Max/Maya/Blender (may have different names in different tools)

fringe pivot
#

Would it be possible to use a Scene Capture 2D component to generate 2D Thumbnails?
I mean, to make it capture an specific mesh rather to whatever is visible in the screen.

surreal tundra
#

@orchid marsh hmm okay. the model is made in maya, i'll see what i can find

#

thank you so much

#

@orchid marsh it worked!! now i just have the problem of the mouse being low poly, since i'm not used to working in maya i didn't manage how to subdivide it well so it looks good

#

for example the mouse's tale

orchid marsh
#

yeah maybe just add a few more edge loops to the tale.... smoothing normals wont help with silhouette - just add more geometry to the tale

surreal tundra
#

it kind of applies to the whole model more or less. so would you just do "edit mesh" and then "add division" and that should solve the problems?

#

@orchid marsh

orchid marsh
#

im more an engineer than an artist 😉 but in maya you can enable modeling toolkit and add some edge loops to the tale - this is better than subdividing whole model because it only adds polys to the tale. https://www.youtube.com/watch?v=2BS4E6sXlyI

In this tutorial, I demonstrate how to use the Insert Edge Loop tool to add an edge loop to a mesh. By using the Insert Edge Loop/Multi Cut tool and the Extr...

▶ Play video
surreal tundra
#

haha okay, thanks!

#

but if i add subdivision to the whole thing that would work aswell? just that its a bit more performance intensive?

plush yew
#

hey guys I have a weird problem and I don't know how to fix it.... I have reinstalled a fresh new windows installation on my pc but have everything unreal related on a separate drive but the moment I start the epic game launcher my engine versions or projects aren't here anymore and I can't seem to find a way to make another path for unreal in order for unreal to find the engine versions and my projects again.... any ideas ?

blazing topaz
#

Hi all ! any one know how remove reflection in sky box ?

hidden aurora
#

I dont know if i can trust that

blazing topaz
plush yew
#

@hidden aurora well I would say that yes a bottleneck could be here but in all honesty way too unreal to ever produce some.... It could maybe happen, but only to a small degree ( just my opinion)

hidden aurora
#

I have an i7 3770k and the 2060 but idk if i can trust that

viral fractal
#

Just overclock that cpu

#

Should be fine then

hidden aurora
#

Its at 3,5 ghz i think

plush yew
#

I don't think too that it will happen, maybe in really strange situation but imo you could just overclock to fix the problem if it happens

viral fractal
#

Yes, 3.5 is default

#

Those CPUs can run Up to 5ghz no problem

plush yew
#

yes exactly you overclock it to something like 3.7-3.8

hidden aurora
viral fractal
#

I would suggest to increase step by step, always check if stable, if you reached the highest stable clock Go 1 step Back, keep that

hidden aurora
#

The probelm is if buy a new cpu i would need to also buy new ram and motherboard

fringe pivot
#

You still need a motherboard with the right chipset, and a good cooling solution if you want to achieve high frequencies

hidden aurora
#

I would need to upgrade to DDR4 but money

viral fractal
#

Keep CPU and overclock

hidden aurora
#

I woould need a AIO

#

and money.

viral fractal
#

No

hidden aurora
#

I have stock cooler lmao

viral fractal
#

Big oof

#

But even that can overclock, not high though

hidden aurora
#

big ooof

#

I tried it before not recommed it

fringe pivot
#

with stock cooler and low end motherboard just use the turbo thing

#

that's all the OC you will get

viral fractal
#

I was able to put an 2600k to 4.2ghz With stock cooler

#

It was Jet engine Mode, but stable

hidden aurora
#

jet engine mode lmao

#

I overcloked to 4.2 ghz with stock cooles but the temps lmao

fringe pivot
#

well 4.2 is still low for that CPU, and also, you will greatly decrease the processor life due the high temps

hidden aurora
#

I know

#

Aios are expensive

viral fractal
#

Your not doing it right, until you can cook on your heatsink

#

I would never ever in my life waste my Money on an AiO

#

Get a decent Air cooler for less than half the cost

hidden aurora
#

Any good cooler?

fringe pivot
#

CM 212+

#

I'm still holding with a 2500K nowadays

hidden aurora
#

OG gamers

viral fractal
#

EKL Alpenföhn Brocken 2 is a great one for ~30€

#

Keeps i7 6700k @ 5.1ghz under 65° all the time

hidden aurora
#

damm

#

Do you think my motherboard is capable of overlcoking ?

viral fractal
#

Eh

#

Not really

hidden aurora
#

Are you sure

viral fractal
#

Try it

#

I dont know that board

hidden aurora
#

I have cooler stock from intel its a risk

fringe pivot
#

what mb is it @hidden aurora ?

viral fractal
#

A rather cheap one i guess, no one would buy a high end board but use Stock cooler

hidden aurora
#

It wasnt cheap

viral fractal
#

It should do fine

#

Z77 chipset, so its good

hidden aurora
#

It has switches on board but dont know what they do lmao

#
  • Industry leading Digital 20 + + Phase Power Design
  • Industry leading Digital 2 + Phase DRAM Power Design
fringe pivot
#

it will OC just fine, but stock cooler won't

hidden aurora
#

I know

#

But money is a problem bro

fringe pivot
#

the cooler I mentioned isn't expensive, and it's fucking awesome

hidden aurora
#

I almost ran out of money with the 2060

sudden agate
#

okay, question.
How do I play Audio between Level Changes, if I also want to change the GameMode?
Persistent Level + SubLevel doesnt seem to work in that regard

hidden aurora
#

Game instances?

sudden agate
#

Audio is destroyed when OpenLevel is called

hidden aurora
#

Game instance is always loaded

sudden agate
#

I am talking about Audio. You know?

hidden aurora
#

yep

plush yew
#

But if audio is played via game instance it will still reset on level load

#

Curious as to specifics, maybe you could do a fade out with delay while audio plays, then load?

sudden agate
#

Nah, I strictly want to have Audio be playing during Map Load

plush yew
#

Well map load is more or less instant right, maybe some logic gets initialised

#

Or maybe my game just isn't complex enough to have slow loading XD

sudden agate
#

the music should not stop when I go to the second screen

mellow turret
#

is stop movement immediately necessary because if there's a high velocity it would keep moving until it completes the length of the velocity vector?

hidden aurora
#

@sudden agate oh i get it now

#

Why dont you wait for the sound to finish and then load the level

sudden agate
#

eh

#

because it's music?

hidden aurora
#

Wait until the sound to finish and then load the level

split wedge
#

not sure if i ran into a bug but i was working on my project last night and i saved everything and then when i left and got home plugged in and half my project is missing and the editor crashes without displaying errors

hidden aurora
#

do you have the crash log

split wedge
#

its not giving me one just closing

#

i think my file may have gotten corrupted

#

yep the file got corrupted :/

regal mulch
#

Even the smallest fun project should use Source Control

worn spade
#

my character becomes michael jackson after these set actor rotation and location functions

#

ah nvm, just using another set actor rotation zeroed out fixes it.

cyan bough
#

Can anyone explain what I did wrong on this?

I am very new and following a guide to making an inventory. I have som errors but not sure how to fix them.

Thanks in advance for any help.

rotund scroll
#

you might be better off posting a screenshot

#

don't think anyone's gonna download your asset

cyan bough
#

Oh yes no problem

rotund scroll
#

you used set instead of get

#

for your slots

cyan bough
#

Yep that fixed it all. Thank you very much. That tutorial segment took 2 hours to complete and I could not find that exact spot again to see what I did wrong. Saved me hours of time :)

rotund scroll
#

👌

kindred depot
#

Hi

#

Is There a way to cut bsp brush? I dont mean change to substractive, i want to apply this effect same way you can do with boolean modifier in blender

#

Cut one brush using another and apply The cut

#

Can i do it in ue4?

rotund scroll
#

there's a brush mode that allows some manipulation, but it can be a bit buggy

#

it does cutting though

#

but you're not going to get a boolean csg in unreal beyond brush subtraction

kindred depot
#

Brush substraction is fine, as long as i can apply the substraction and get rig of substractive brush

#

Can I?

paper kernel
#

such is a nature of bsp

rotund scroll
#

well, no, you can't

kindred depot
#

Do should i even consider using bsp for modeling my house? Walls, floor etc. ? Or model all in blender?

rotund scroll
#

you're going to get greater detail in blender

#

and if you're already familiar there's no point in using brushes

#

brushes are mostly for prototyping

plush yew
paper kernel
#

bsp is only intended for blocking out initial sizes and approximate shapes, which are then turned into static meshes and exported from the engine to 3D modelling software

#

so you dont actually have to measure everything and draw it on a paper

kindred depot
#

Oh nie i see

#

Now i see

#

Thx

paper kernel
#

sure you can do Quake 2 style level editing with bsp but...

kindred depot
#

Also I made first floor in bsp ..just main walls and it looks super small and claustrofobic

#

And i used real measured values from plans

#

Assuming 1 unreal unit is 1cm

rotund scroll
#

you're going to find that most real life metrics need to be scaled up

#

especially if you're using third person camera

kindred depot
#

Im using fps cam

#

Doors height seems right but amout of space inside is extra small.

#

Is there like roles how to scale dimmensions to looks right

rotund scroll
#

try with 30% larger

kindred depot
#

How people are doing interior prezentation using real metrics

fringe pivot
#

I set my Scene Capture 2D to render some specific actor only, however it still capture the blue background

#

Not the skysphere but the other one

#

How to avoid that?

kindred depot
#

But this 30% is taken from experience or it is A lucky guess?

#

@rotund scroll

fringe pivot
#

It doesn't make sense that's not even a world's element

rotund scroll
#

experience

#

you could also change the camera values

#

if you limit the fov your rooms also get larger

kindred depot
#

Hmm isnt fov in real life much bigger than in game? Shouldnt i increase it to get more realism? Just asking?

rotund scroll
#

you're never going to get a 1:1 relation between real life and game unless you manipulate values

#

fov in real life is about 70-80 not counting peripheral vision

#

but most games use a fov of 60, mostly for performance

#

you have a few choices to make about how you want to scale your things. either you make the rooms bigger and add larger fov or you could try making the fov smaller and see if the current room sizes are big enough

scarlet birch
#

Is Niagara far enough along to where a game can ship with it?

#

Think I've answered that on my own.

vagrant spindle
#

hello there, i would like to have some thought about a situation, my brother wants me to work on a game he has some ideas for but i dont really have the ability yet to make this game by myself but he seem to believe i do, he's offering me 5000$ if i make it happen and 50/50 share on the sales of the game

abstract relic
#

That’s less than a month wage for most game dev (in US)

vagrant spindle
#

should i tell him, maybe he should offer this to a more competent person? in this case i'd still need to do stuff for him because he doesnt speak english and have very basic knowledge on where to find someone to do this and do transactions and just about anything but having his ideas

rotund scroll
#

hire someone to do the game for 2500

#

pocket the rest of the money

vagrant spindle
#

5000 cad/

abstract relic
#

And ideas do not have value

vagrant spindle
#

lol he seems to think it does

#

he really think his ideas are gold 😅

rotund scroll
#

make a game like halo, but make the main guy blue instead of green

#

thx

vagrant spindle
#

haha

abstract relic
#

There’s an unsavory title for those. Idea guy

scarlet birch
#

What's the scope of the project?

paper kernel
#

5k for a mobile game, I'm sure Uni students wouldn't mind the extra money

vagrant spindle
#

well to give a general idea, it would be similar to splatoon

rotund scroll
#

oof

#

big oof

abstract relic
#

Work on your own idea

scarlet birch
#

Ha

vagrant spindle
#

im not really a fan of it anyway so i dont really have motivation to work on this

#

lol

abstract relic
#

Then a harder no than previously

vagrant spindle
#

lol

abstract relic
#

Cute story though 😜

vagrant spindle
#

he wants me to make a simple game so i can sell it and make money off it but what he says is simple is still beyond my ability 😅

abstract relic
#

Pong is challenging to make. Never underestimate the amount of blood and tears have been put into such titles

rotund scroll
#

first pong was made on an oscillator

vagrant spindle
#

Yeah well all he wants is to get rich easily so he can stop working, i mean, i understand that, but its never that easy XD

#

AND he's trying to do it through me so... thats annoying

dim plover
#

Tell him to make a hentai game if he's really that desperate to make money.

#

That's my trump card.

worn spade
#

do an asset store flip on app stores. Strange Rope Hero, Mystery Neighbor, Fortress Night

vagrant spindle
#

😂

hidden aurora
#

Should i wait until 3rd gen ryzen comes out or buy the 2700x

manic pawn
#

wait

grim ore
#

buy a cheap 1700 and a 450 board, pocket the cash savings for a year and upgrade to 3rd gen whenever the 1700 feels sluggish since the board would be compatible.

#

also none of this advice is good since we don't know what you are upgrading from lol

manic pawn
#

but the 1700 is already sluggish

#

need more fast for unreal

hidden aurora
#

2700x i think

#

Ihave i7 3770k and its like half power or less

gleaming creek
#

What are you finding so sluggish on the 1700?

#

Building / lighting?

grim ore
#

if you buy the 2700x or the 3700x or whatever you are gonna regret not getting better or not waiting so accept that as a fact. Budget is a biggie and what you want to do with it is the important parts.

gleaming creek
#

Haven't really noticed much CPU-based bottleneck in years, either with the 1600 I have now, or even with the previous CPU I had before

hidden aurora
#

I have to say i have no money to buy a motherboard, ram , cpu

#

ill need to wait

#

Unless somehow i get money

grim ore
#

3770k isnt bad if you have it overclocked to 4.4 or so but going to any 8 core or 6 core currentish gen is gonna be a nice boost

gleaming creek
#

But the universal rule of computer hardware is: There will always be something better in a few months

#

You can wait forever, wait for one thing, then when you finally think of buying it, there's something new and even better coming soon

hidden aurora
#

@gleaming creek thats true

grim ore
#

we went the lazy route I suggested above with my son. went from an amd x4 840 and a amd rx 360 to a ryzen 5 1600 and a gtx 1060 for ~400 us including 16gb memory

hidden aurora
#

I didnt upgrade my pc since 2012 thats when i bought the components, the only thing i changed is GPU and SSD

grim ore
#

we went that way because he can upgrade to a top end 3rd gen ryzen in a year or 2 if he wants and the 1600 was super cheap and faster than what he had now

hidden aurora
#

I would need to see how to overclock the CPU and wich Cooler to get

grim ore
#

stock can overclock a few hundred mhz for sure, check your temps now under a full prime95 load or a cinebench

#

if you are at 80 or higher already then maybe not but under that, go for it

hidden aurora
#

I have stock cooler lmao big oof

gleaming creek
#

Oops, I wrote 1700 when I have a 1600. Either way, I can run all games at max settings on the 1600, I only have a 1920x1200 screen resolution though. UE4 building / lighting is a little slow I guess, though

#

But it having lots of cores does help with that

grim ore
#

find your bottleneck and dont upgrade because you want to, it's important. your CPU is definitely less than your GPU but still its a quad core with HT running ~3.9 on boost which is far from horribad

hidden aurora
#

With my i7 3770k and the 2060 i can ran all games at 1080p ultra 85+ fps ,

#

But i have bottleneck for sure

grim ore
#

clock it to a 40x multiplier and see what happens lol

hidden aurora
#

Based on a page i have 27% bottleneck

grim ore
#

at stock speeds, overclock that bad boy.

#

its a K chip, you are making it sad leaving it at stock speeds

hidden aurora
#

The problem is that i have stock cooler

#

hahah poor processor he wants to be fast af

grim ore
#

that is only a problem if your temps are bad, what are the actual factual temps when running cinebench multi core or prime95

hidden aurora
#

I dont have t hat program installed tho

grim ore
#

and regardless of that your core voltage is the one that is your primary cause for more heat when overclocking and most K chips are already ~overvolted~ higher than needed at stock. you can probably eek a few hundred out without changing it at all

hidden aurora
#

Yea i heard that going to high with speed might mess up voltage and rip

grim ore
#

well if you do it manual its not really an issue, you put your voltage to the safe range and then start making your multiplier higher till it refuses to boot or windows freaks out. then you back it down and move on

hidden aurora
#

I would need 1000 usd and my life will be complete lmao

#

I recently bought the 2060 and almost ran out of money sad face here

grim ore
#

you can get a 1600 and board for ~200US, memory for ~80US (16gb), and you are good to go

#

assuming your PSU has the correct CPU power pins which it probably does

hidden aurora
#

I have a 750w psu 80 plus gold

grim ore
#

it's not horrible but is the cost over a 1600 or 1700 worth it?

#

the ryzen 5 chips are insanely good for the cost

hidden aurora
#

If i have the money ill definityl buy them

#

As im 16 and i dont work getting the money is difficult

grim ore
#

I have a 5820k overclocked to 4.3 and the 1600 we just put in the machine gets about the same cinebench score running at 3.8

hidden aurora
#

Also in my country everything is like 2x expensiver

grim ore
#

another good reason to find older stock 😉

#

hell maybe someone will be upgrading to 3rd gen in a bit and you can find a used 1st gen cheap

hidden aurora
#

Amazon doesnt deliver to my country

#

My cpu is boosted at 3.9 ghz

#

like it goes from 3.5ghz to 3.9ghz

grim ore
#

yep but the boost is normally not all cores depending on the cpu

hidden aurora
#

I see

#

When i buy a better cpu cooler ill try to boost to 4.2

#

Im running cinebench

deep basin
#

how can I set how fast an animmontage is playing in code? Like if I want it to play 50% faster?

rapid compass
#

ow

#

my head hurts trying to wrap my head around everything

grim ore
#

@deep basin how are you triggering the montage to play in the first place?

deep basin
#

I have a fire function that I want to play a selected montage in relation to the fire speed of my weapon

hidden aurora
#

Isnt there a play speed node?

deep basin
#

only found RateScale so far, which is not doing what I need

grim ore
#

well the play montage node itself has a play rate on it which is why i was asking

deep basin
#

mhhhhhhh then something must be wrong with my values

hidden aurora
deep basin
#

PlayRate = 1 (default) means play it at original speed I suppose?

hidden aurora
#

Yep

grim ore
#

is it perhaps the montage is not overriding your existing BP?

hidden aurora
#

1048 score on my cpu smt is wrong

grim ore
#

maybe you have other software running slowing it down

#

or its overheating so its slowing it down

deep basin
#

not sure, doing it in c++, but that should not make a differnce

hidden aurora
#

Buts its just the cpu

grim ore
#

yes

hidden aurora
#

It needs a juice oC

grim ore
#

@deep basin I have very little experience in animation #animation might be better but I can get the play montage node to work at a faster speed but only if I have it overriding and existing montage on the skeleton.

alpine frigate
#

Is there a simple way to make a project package as the currently selected graphical setting? Whenever I export it runs the project at maximum quality

hidden aurora
#

For my games i make a simple graphics settings menu

#

For debug porpuses

alpine frigate
#

@hidden aurora I didn't really plan on having a menu for it atm. I'm just trying to find out if maybe there's something I can add to the INI maybe

grim ore
#

@deep basin ok so I actually read the docs on blending montages to anim bp lol and yep the Play Montage should work, I can fire it off and play a montage I created and set the play rate and it worked fine. 1.0 is normal speed, 0.x is slower and higher than 1 is faster playback

#

but there is no easy way to say "hey I am testing it in low settings in the editor so package it like that

alpine frigate
#

Yeah I'm starting to realise that, thank you

grim ore
#

I would almost be willing to bed you could somehow use python or blueprint utilities to make something, or even whip up a C++ function to do it and write out your .ini file for you but out of the box

alpine frigate
#

Honestly just getting the rendering resolution to half for a lower end machine I'm testing on would be fine for me at this point

grim ore
#

yep you can set that

alpine frigate
#

Yeah my scalability config on my package is blank though, so I'm thinking I might to have edit the project .ini and repackage

storm venture
#

sorry to interrupt; does anyone know if running the game at a fast speed (example, slomo 10) with AI Characters running around would be just as accurate as running it at normal speed (slomo 1) ? I imagine physics will behave differently at different speeds but an AI Character is only driven by its input controller, so it should remain accurate, right?

grim ore
#

honestly just open your main level blueprint , hook up an execute console command node, and plop in "r.ScreenPercentage 50" on the begin play and should be good

alpine frigate
#

Alright I'll do just that, thanks Mathew

bitter oyster
#

does anyone have any ideas on how games like ARK/Conan regrow their foliage over time? i have a few ideas in mind on how it could be achieved, but i'm curious as to how other games have done it

grim ore
#

have you checked out the ARK mod kit? or the conan one

bitter oyster
#

nah, i wasnt aware they even had one

hidden aurora
#

Maybe create a custom f oliage type class and modifiy it

#

I tihnk it must be done in C++

bitter oyster
#

yeah aiming for c++ solution

#

does the ark/conan mod kit include data on how they're regenerating foliage? or does it just let you see the assets?

hidden aurora
#

Try to make a custom Foliage Intance C++ class and write like grow over time or smt like that

bitter oyster
#

thanks, i hadn't considered that, i'll look into it

mellow turret
#

As you can see the blue/green fire particle spawns from the character chest (as intended) but it then stops emmiting particles for certain distance and continues after a while, is there a way to trouble shoot this?

#

the "fire" is a blueprint actor class with a particle system and a projectile movement component

sullen wraith
#

someone testing my game got this error

#

is this something I've done wrong, or something on their pc?

#

other people have launched it fine

hidden aurora
#

@grim ore talking about cpu temps I remember one day that cpu reached 105 c degrees lmao don’t know why

rapid compass
#

hey uh

#

what’s the best way for an artist to start making a game within UE4?

#

i don’t have programming skills

#

but i heard about Blueprint

weary basalt
#

Watch some tutorials on Youtube.

bitter plover
#

Does steamworks work on mobile aswell?

#

Or is it strictly pc

real mantle
#

Hi there, is it possible to create multiple players for a local multiplayer game without instancing many cameras and player camera managers?

bitter plover
#

Each player is going to need it's own camera @real mantle

real mantle
#

uhm, so is there any way to do something like, let's say SmashBrothers where you have only 1 camera and multiple players?
What's the right approach? not using controllers for each? ignoring the cameras?

safe rose
#

and if you still need help, just Google UE4 Local Multiplayer Single Camera , that's all I did

#

@bitter plover And you. It's Steam

#

No, you can't use it anywhere but PC

bitter plover
#

Damn

safe rose
bitter plover
#

There isn't a good cross platform service then is there

#

That's cheap an effective

#

Amazon game lift looks expensive

real mantle
#

I saw these videos @safe rose , but they still spawn multiple cameras even if just using one

safe rose
#

Each Controller has a Camera Manager

#

I haven't done or remember anything about Local MP in a good while

#

But anyway

#

Each controller has a PCM

#

so it will spawn its own camera that you are seeing

patent lance
#

for someone that has 2% programming knowledge, which would be easier for me to pick up? unreal or game maker studio 2?

bitter plover
#

@patent lance depends what you want to do

safe rose
#

I don't think you can get away without some C++

bitter plover
#

Anything 2d go for gm2

patent lance
#

make a simple ish 2d game

safe rose
#

@patent lance RPGMaker is the best

#

But yeah, GM2 is solid for newblets

patent lance
#

not an RPG , no

bitter plover
#

3d games do better in unreal

#

Blueprint only possibly aswell

real mantle
#

yesh, looks like that's the case, I was checking the source code, and looks like PlayerController always has a camera, but AController not, however you can't create AController right? if you createplayer will be always a playercontroller

safe rose
#

you can create w/e you want

#

as long as it lets you

#

but no, you can't

#

BP- only AIC and PC

real mantle
#

I cna use c++ I think, that's all good

safe rose
#

go for it boss, do your thing

real mantle
#

my boss is now letting me go throught with it becuse it says that you can't have multiple cameras doing nothing in a project

#

(they don't know any UE btw)

#

so I'm really struggling with this

#

so what's the alternative? Creating a c++ class extending from AController and reimplement EVERYTHING a PlayerController has expect the camera?

worn granite
#

Ought to be able to manually spin up additional input components

#

probably easier than making a new controller concept

real mantle
#

do you mean using just 1 PlayerController but adding to it multiple InputComponents? @worn granite

worn granite
#

yeah

#

You'll have to do some legwork though, that's not a concept in the engine

rapid compass
#

Am I able to import Google Blocks models into Unreal engine?

#

Or do I need a specific program to convert them into meshes?

mellow turret
#

still cant figure out why this bp class with particle system and projectile movement spawns at the chest (as intented) but stops emitting particles a certain distance, it is created at chest and particles stop and then it starts emitting at the hand again ...

real mantle
#

What's the purpose of possessing pawns if you can just move them using the input in the PC?

plush yew
#

Hey, I keep getting a "compilation" error every time I restart unreal

#

All I need to do is compile the files again manually and it works, but it's annoying every time

real mantle
#

does cleaning up intermediate folder help?

plush yew
#

Where can I find that?

#

These are the errors I get

#

But if I just save all the other files in the project again the compilation works fine

real mantle
#

in your project you have a few folders like Intermediate, Binary, Saved that you can delete and regenerate (right click generate solution in the uproject file and the compile it)

#

it helped me a few times where things were not working nicely and I had some weird issues like yours. I can't promise it'll fix your case tho 😦

plush pike
#

Hi guys

#

Wanted to ask a question unity 3D has this asset called rewired which basically adds input of various controllers support for the project like a plugin

#

Just wondering for unreal engine is there such asset or does the engine not require this? I am new to unreal 😄✌🏻

ember notch
#

I am a Java Developer, what would be better for me Unreal Engine 4 or Unity?

dawn vessel
#

@ember notch Yes.

#

UE4 is good. Give it a try.

ember notch
#

Ok

plush pike
#

I would say UE4 after trying both

#

I love the blueprints

#

Oh just realize @ember notch you have the ninja look 😄

oblique coyote
#

Quick question how can i delete a posting from myself for looking for talent kinda want to rewrite it ?

whole quarry
#

dm a mod

deep basin
#

@grim ore Hey, sorry had t go to sleep, was very late yesterday. So, when I use the PlayAnimMontage() function in C++, it didn't change the actual playtime returned as a float, leaving me to think that it might not work properly in C++, bt in BP.....

lusty carbon
#

How can I add a fps character to a VR project? I need someone to test it but he has no VR equipment

plush yew
#

Heya, my team has ran into a problem with UE4 4.21.2 where when we play our game on steam and close it; steam still reports the person that was playing as in-game for another 30-60 seconds (as it doesn't fully close the process)

We use the following plugins:
GameAnalyics 3.1.1
Houdini 1.7.0
SVG Importer 1.4
FMOD 2.0

If anyone knows what we could do to fix this do tell, and thanks in advance!

plush pike
#

Has anyone try to use assets from unity to unreal? And did it work?

blissful aspen
#

is it possible to save viewport postion?

paper kernel
#

I think so

#

iirc there are bookmarks for camera positions

surreal tundra
#

anyone have any experience importing xgen groom from maya to ue4? if this is a difficult procedure or not?

hidden aurora
#

Ryzen 7 2700x or i7 9700k

ember notch
#

Blueprint is visual scripting right?

sudden agate
#

ye

tardy sapphire
#

Anybody know a nice particle effect like a firefly? To make a magical forest

ember notch
#

What is better for students? Unreal Engine 4 or Unity

tardy sapphire
#

Unreal

#

I was a student who started with Unity 5 years ago, wish I did Unreal instead from scratch.

#

Unity is a scam

glacial pecan
#

@tardy sapphire why is Unity a scam?

plush yew
#

i can't find a way to increase the shadow quality of my directional light, they seem to be a bit wonky, where do i have to look for this? sorry, total newby here in UE

glacial pecan
#

@plush yew that's a #graphics question, but you should first tell people if you are talking about dynamic or static light

plush yew
#

oh, sorry, i will go there thanks! : )

tardy sapphire
#

@glacial pecan They sell a crap ton of features on the marketplace that should be natively available in Unity in the first place, a lot of stuff available for free in Unreal are sold in Unity and they are developed by third-party developers who almost always provide terrible support

#

Unity is a total scam

glacial pecan
#

@tardy sapphire That certainly... a perspective... another would be that Unreal is so locked down and inflexible that unless you are a paying AAA studio, you are at the complete mercy of Epic who may change things at a whim depending on how Fortnite goes, and that you can't easily swap out stuff from the engine, like for example different anti-aliasing or ambient occlusion solutions, that you can easily do in Unity via that marketplace that you dislike (that I find absolutely wonderful).

#

So, I strongly disagree with your assessment.

tardy sapphire
#

Lol

#

Delusion strong

glacial pecan
#

And the support is equally terrible in the Unreal marketplace, because there's a lot fewer customers there so there's less incentive to keep add-ons alive, it seems.

tardy sapphire
#

Have fun paying hundreds of dollars for basic crap that come out of the box in Unreal

#

Something most indies arent capable of

glacial pecan
#

yet most indies use Unity... funny that

tardy sapphire
#

Most indies build crap games 😉

sudden agate
#

uses probably blueprint only
complains about missing features

tardy sapphire
#

Lolz

#

Won't even bite on that one

glacial pecan
#

that does not have anything to do with whether Unity is a scam or not (which it isn't)

tardy sapphire
#

Good goy

#

Keep it up

glacial pecan
#

Hey. My first Discord block... that felt nice 😃

#

Hope he doesn't continue providing misinformation in the channel for others, though...

tardy sapphire
#

Sigh

upper sluice
#

Wow I can't resist. I'm currently working on an Unreal project and have an indy Unity project going. A lot of the whines about Unreal come from my code lead who prefers Unity. I worked on 3 shipped games in Unreal, it's not perfect but what engine is?

wary wave
#

Quake 3 ✊

#

fite me

viral fractal
#

any way to speed this engine up ?

#

it uses only 20% of my system, compiling takes forever this way

wary wave
#

depends what you're doing

viral fractal
#

importing textures and fbx files

#

does not look like its doing much

graceful sky
#

Generally i feel the editor is extremely bad at handling file related stuff 😕

#

import, export, copy, move, delete..

viral fractal
#

its damn slow anyway

cloud cobalt
#

Importing stuff should be pretty quick if it's meant for game content

sudden agate
#

Get a SSD

cloud cobalt
#

If it's too slow it's probably shit

graceful sky
#

Got an ssd.

viral fractal
#

its running on a NVME drive

graceful sky
#

even

viral fractal
#

3200mb/s

#

ah and now it crashed

#

great

cloud cobalt
#

What were you importing ?

#

Shouldn't take more than 10s on a shit system

viral fractal
#

an FBX with 1900 tris with 4 4k maps

cloud cobalt
#

Should be pretty quick.

sudden agate
#

Enough memory to hold everything?

cloud cobalt
#

The FBX alone should be instant

viral fractal
#

always takes ages and sometimes crashes like now

cloud cobalt
#

The texture files will be slower but nothing more than a few seconds

sudden agate
#

Crash report should tell you what's wrong

cloud cobalt
#

Probably not TBH

#

Try importing the FBX without textures

#

Textures will be in separate assets in UE4 anyway

viral fractal
#

thats what im doing

#

fbx works with no problem

#

textures not

cloud cobalt
#

What's the texture format ?

#

I advise TGA for textures

viral fractal
#

JPEG

cloud cobalt
#

jpeg for game content ????

viral fractal
#

its not my asset

#

mine are saved in TIFF

cloud cobalt
#

Try converting to a real format first in case that's the problem

#

I'm guessing "multiple 4K textures with lossy compression" isn't exactly tested often

#

24b TGA works like a charm and 4K should be quite fast to import

viral fractal
#

TGA doesnt work, giving me error

cloud cobalt
#

Which kind of error ?

#

TGA has worked perfectly fine for me since 2014 so I'm pretty sure it works reliably, I've yet to use another format

#

It's also the fastest to import

#

Since it's uncompressed.

viral fractal
#

does unreal accept TIFFs ?

#

i have all my assets stored in TIFF usually

cloud cobalt
#

Dunno, never tried anything else than TGA.

viral fractal
#

TGA worked now after second try

#

strange

#

still is pretty slow though

cloud cobalt
#

Should be a few seconds ?

viral fractal
#

more a few minutes

cloud cobalt
#

What's your CPU ?

#

Uncompressed TGA should be really fast, even at 4K

viral fractal
#

AMD Threadripper 2990WX

wary wave
#

ah, there's the problem

cloud cobalt
#

Ah, right, that's a bit slower that what I use

wary wave
#

but even then it shouldn't be too slow

#

but it's not great when it comes to heavy tasks

viral fractal
#

everything except unreal worked perfect yet

cloud cobalt
#

UE4 doesn't multithread importing, so it will be slower for that than a regular Intel

wary wave
#

that processor was designed for multi-threaded operations at the expense of single threaded

#

(even compared to other Threadrippers)

viral fractal
#

singlecore isnt that bad

cloud cobalt
#

It's not great either

viral fractal
#

its overclocked though

cloud cobalt
#

Make sure your TGA was uncompressed, too

viral fractal
#

it is

cloud cobalt
#

Since any compression will slow down

#

Then it does look like that's it 😃

fierce tulip
viral fractal
#

let me try it with my i7 6700k

cloud cobalt
#

That looks dope Luos

viral fractal
#

OCed to 5.1ghz it should singlecore pretty solid

cloud cobalt
#

I'm running an 8 core, 5.2 stock I7 and the perf's fine

#

Anyway, it's not like importing textures is a bottleneck

viral fractal
#

wish it could compile with GPU

wary wave
#

I use an i7 4790k, and importing meshes and textures takes seconds

viral fractal
#

rtx 2080ti 2.3ghz should be fast then

ember notch
#

When will Unreal Engine 5 come?

cloud cobalt
#

Probably never

viral fractal
#

never

cloud cobalt
#

In a decade maybe

fierce tulip
#

once they run out of numbers behind the 4.

serene birch
#

would need some massive paradigm change for some new tech

wary wave
#

^

#

that's when it'll change

serene birch
#

but even Raytracing seems to be included in UE4

#

so not sure WHAT would cause it

ember notch
#

Unreal Engine 5 - 2030 release

viral fractal
#

i want a working global illumination

cloud cobalt
#

@viral fractal Of course, it's not really possible to put textures importing on the GPU because the importing job is not really one that can be run in parrallel.

wary wave
#

whenever a hardware generation requires an architectural shift, you'll see a new engine version

cloud cobalt
#

^ which isn't going to happen with this console gen

fierce tulip
#

even virtual texturing is being added atm

viral fractal
#

didnt happen from 3 to 4 too

cloud cobalt
#

3 to 4 had massive changes

#

Like, dropping an entire programming language and moving to Blueprint

#

Rebooting 100% of the UI

viral fractal
#

i mean architecture wise

wary wave
#

it changed a lot

fierce tulip
#

lol

serene birch
#

ok maybe UE5 will exist if they want to drop Blueprint

cloud cobalt
#

Moving to multithreading, deferred rendering

#

UE3 to UE4 was far-reaching

wary wave
#

the entire UI system changed etc

viral fractal
#

the engien changed a lot for sure

cloud cobalt
#

Few parts of UE3 remain now, except Cascade (soon to be taken over by Niagara ?) and Lightmass (soon to be replaced by LM2)

viral fractal
#

we were speaking about hardware changes that require new engine

wary wave
#

the brush tools are still there

cloud cobalt
#

Saying this as a longtime UE3 user

wary wave
#

remnants from the mid 90s, lol

cloud cobalt
#

😛

viral fractal
#

i hate lightmass

cloud cobalt
#

Use GPU Lightmass

#

Everyone hates the regular one

viral fractal
#

slow garbage

cloud cobalt
#

Yup

wary wave
#

sadly, console hardware probably still isn't in a place where we'll be able to push decent real time lighting

viral fractal
#

it is

#

just not with unreal, because epic does not seem to be interestet in real time lighting anymore

cloud cobalt
#

They are very interested

#

Just through ray-tracing

#

We had that conversation 😛

serene birch
#

I think UE4 will focus on RTX for real time lighting 😮

cloud cobalt
#

DXR*

wary wave
#

I haven't seen performant real time bounce lighting in any current console games

cloud cobalt
#

TBH, a better implementation of LPV would probably work fine on PC today

wary wave
#

and I'm not sure we'll see it on the next gen either

viral fractal
#

Kingdom come deliverance

wary wave
#

console version doesn't have it

#

you need to be on a 1080Ti+ to be able to enable the real time GI features on a PC

viral fractal
#

all the lighting is real time gi, just because the fact that cryengine doesnt have baked lighting lul

wary wave
#

only the ultra-high settings on PC have the RTGI features enabled

cloud cobalt
#

And funnily enough, a 1080Ti is also the entry bar for ray-tracing, which is why Epic has decided to only implement RTGI as part of raytracing

#

There's just no point

viral fractal
#

thats because kingdom is running on a pretty old version of CE

#

from like... 2014

wary wave
#

it was your example

#

¯_(ツ)_/¯

fierce tulip
#

^

viral fractal
#

but has real time gi on consoles though

cloud cobalt
#

It doesn't

wary wave
#

it does not

fierce tulip
#

^

cloud cobalt
#

Hence the point that no console game has RTGI right now

#

And few games overall do

fierce tulip
#

just decent ways to fake it, i.e. horizon zero dawn

#

RDR

cloud cobalt
#

HZD looks amazing without it too

viral fractal
#

gimmie xbox dev kit and ill port my game over in 3 days, it will have

cloud cobalt
#

But HZD is a Sony first-party title so they've got the best talent for the console

#

Or something close to that

wary wave
#

second party, but yeah

cloud cobalt
#

Yeah

#

I'm not exactly a DXR fanboy, I don't even have hardware that can run the tech and I don't plan on getting some any time soon

#

But DXR as a requirement for RTGI seems logical

viral fractal
#

no

#

it does not

#

there is vulkan raytracing

cloud cobalt
#

And i'm sure UE4 will adopt it on Vulkan

#

While doing DXR on DX12

viral fractal
#

hopefully

languid shard
#

heck

#

even the switch has some form of GI

surreal tundra
#

CAN SOMEONE PUT SOME FUR ON MY CHARACTER IVE TRIED EVERY POSSIBLE ALTERNATIVE NOW NOTHING WORKS PLEASE I AM ON THE BRINK OF SANITY HERE

cloud cobalt
#

I've yet to see any implementation of Vulkan raytracing, and Vulkan + raytracing is only needed for high-end Linux gaming PCs, which is hardly an industry driver

languid shard
wary wave
#

quite a hacky approach, but it works for BOTW

sudden agate
#

but only in a certain distance^

viral fractal
#

its not about linux here

cloud cobalt
#

Vulkan raytracing is pretty much about Linux

languid shard
#

BOTW is full of wonderful TechArt hax

wary wave
#

tbh, when you watch that in motion, that "GI" is just plain wrong and pretty bad :/

languid shard
#

sure is

sudden agate
#

better than none

languid shard
#

but at the size of the switch's screen

#

does it really matter ?

sudden agate
#

you mean a 52" tv?

cloud cobalt
#

I play the Switch on my home cinema when i'm not on the go

#

lmao

sudden agate
#

tbh BOTW looks shit thanks to the Celshading

languid shard
#

playing on the switch undocked mostly

fierce tulip
#

*tbh imho

#

:p

graceful sky
#

i feel undocked generally got better performance , sadly

ember cypress
#

I just use it whenever I feel.

#

MH works on all forms of switch

cloud cobalt
#

It's actually somewhat true, Squize, depending on the game.

languid shard
#

third party games can look pretty bad undocked tho

#

hope the new OC profile they added will help a bit

graceful sky
#

Thats the only reason im hoping for a switch pro.. push that 1080p60 atleast

sudden agate
#

how does Unreal behave on Switch? Docked = Epic Scalability , Undocked = Medium?

graceful sky
#

even ps4 pro struggle with lag and uneven framerate even on "easy" titles like spyro tho... sadly

cloud cobalt
#

PS4 is quite old now

graceful sky
#

so is spyro 😛

fierce tulip
#

docked is about medium quality, high in some regards. undocked = low with some medium

viral fractal
#

how does unreal behave on mobile ?

graceful sky
#

there's also a diff in resolution, impacting perf

wary wave
#

it's too heavy for mobile, generally speaking

fierce tulip
#

ue4 runs well on mobile, if you know how to develop on mobile

graceful sky
#

I tried the racing game template on mobile,

#

ran surprisingly well

fierce tulip
#

or rather, if you know how to develop on mobile using ue4

sudden agate
#

Empty template is already like 500MB or something-

fierce tulip
#

you kinda need a good coder who can rip out everything you wont need

viral fractal
#

i pretty new to ue4, coming from CryEngine

lusty carbon
#

Can anyone recommend a good vfx pack for player movement indication?

fierce tulip
#

not any of mine at least

lusty carbon
#

for VR

cloud cobalt
#

UE4 works well on mobile if you're doing a 3D game

#

The real kicker of course is that 2D is very much a thing on mobile and UE4 sucks at it

cloud cobalt
#

Hell, 2D is great overall

graceful sky
#

mostly used assets from the RC template epic provided, pushed into a new project

#

recorded the gif with the phone i played the game on, which overlayed and blocked my control inputs sadly, so had to cut it short

#

done on a Note 9

deep basin
#

Azure Lane was made in ue4 and is 2d

bitter oyster
#

@graceful sky are you using an opacity mask for your road to make the edges blend like that?

earnest coyote
#

Guys what type of PC (components) you think will be great for unreal engine? (High end)

fierce tulip
#

hardware talk goes there

languid shard
#

nah @fierce tulip it goes to #hardware

#

;D

fierce tulip
#

<_< join the newegg discord or whatever

languid shard
#

newegg

#

in France

#

😂

#

wait is there a newegg server ?

fierce tulip
#

or lennys hardware or whatever hardware channel :p

languid shard
#

😄

shrewd shuttle
#

Does split screen increase the required processing power?

fierce tulip
#

obviously

cloud cobalt
#

It's going to need more rendering time

#

Just profile it, though

fierce tulip
#

especially back in the day (gamecube for instance) when you play mario kart in split screen, most animations, particle effects, and other little details in the env. would be removed.

cloud cobalt
#

MK8 on Wii U noticeably runs at 30fps instead of 60

serene birch
#

at minimum it needs a second pass of camera culling I guess

#

though maybe it can batch shadow rendering/maps for both view when they are in common

deep basin
#

only if both are in the same render area. otherwise it needs more rendering as well

languid shard
#

@fierce tulip MK on the switch runs at 30fps in 3/4 player splitscreen

#

and the quality takes quite the hit

#

games is a bit sluggish at 30fps

kindred viper
#

dont most games run at 30fps on the switch? From what I saw, Fortnite does

paper kernel
#

limited mostly in handheld mode to preserve battery

dim merlin
#

hey guys, just a average question: is it possible to 'cut' in terrain at runtime?

manic delta
#

I am new to UE4 but have 2 years experience in Unity.
Could someone he;p me out with a problem in unreal engine.
?
I am facing problem while changing environment in plugins like Action RPG and Close combat sword man.

  1. When I replace new environment in the level and play the game, new environment doesn't load, instead the old one loads. I am not able to get the result.

*** Unreal 4.22

naive bloom
#

Have you double checked the world settings doesn't have the old one selected? I fell into that trap a few times

cyan cargo
#

Quick question: I want to enable AI Perception Sight to be visible in debug, but don't know how to activate on a keyboard w no numpad

cyan cargo
#

NVM got a Numpad emulator

grim ore
#

I had to buy a USB numpad just for that issue lol

surreal tundra
#

and my mesh in ue looks like this? (see tail)

#

ive activated smooth mesh in maya and preserve smoothing groups on export into ue

#

: I

sudden agate
#

you need to apply the subdivision modifier before export

opaque ferry
#

Hey

#

Mind helping me out with unreal engine?

surreal tundra
#

@sudden agate do I do this to the whole mesh? It won't break my skinning?

sudden agate
#

idk. not a maya guy

surreal tundra
#

Lol

#

If Ur telling me I need to subdivide

#

Then

#

Lol

opaque ferry
#

Any idea how to import assets from a demo project to my content browser?

latent minnow
#

Not a maya guy either. But based on the edge loops on the tail I agree with @sudden agate it looks like you didn’t apply a subdivision modifier.

opaque ferry
#

The import option can't find any files

grim ore
#

migrate the assets out of one project to the second project

latent minnow
#

Right click the assets in your content browser and migrate them to your other project’s content folder

opaque ferry
#

Can I also do that outside of UE?

#

win explorer for example

#

I just started yesterday so I am total noob. lol

latent minnow
#

I recommend checking out some of @grim ore ‘s videos. He’s a legend in the ue4 tutorial community.

surreal tundra
#

@latent minnow won't that break the skinning?

latent minnow
#

If it subdivides UVs as well it shouldn’t.

opaque ferry
#

My pc is a joke for UE

#

My graphics card is crying

grim ore
#

@opaque ferry you can put .uasset files in your content folder in your new project but they will not work properly if they are not the same version and other magic voodoo. The proper way is what was said above, you migrate out from one project to another.

opaque ferry
#

750ti GWaobaPePeCry

pseudo swift
opaque ferry
#

Alright, so I just open one project, the infiltrator demo for example and then press migrate to My project 4? @grim ore

grim ore
#

I am doing work right now on a machine with a 750ti, it's better than the iGPU I had on my old machine lol

latent minnow
#

Are the normals flipped? @pseudo swift

opaque ferry
#

But doesn't every serious UE creator use like a 1080, titanx, or rtx?

#

lol

grim ore
#

any serious game dev uses whatever they have available to them to get their game done

opaque ferry
#

Can I basically choose all assets from that demo file?

latent minnow
#

A 750ti is plenty. The UE wiki still recommends a GTX 470

grim ore
#

you can chose all the assets sure but if you are doing that why would you not just use the original project

opaque ferry
#

Ah, simply because I want to create something new and don't copy the UE team. @grim ore

latent minnow
#

If editor performance continues to be a problem, I would recommend turning down your engine scalability setting @opaque ferry

opaque ferry
#

Mind if I send a link to a cool UE level I found on yt?

#

ANd that guy also stated that he used assets from various demo projects.

grim ore
#

if you are just moving all the files from the one project to the others then there would be no point in not using the original project lol. Migrate is intended to move pieces so maybe just move the ones you need and go from there

leaden kindle
opaque ferry
#

What do you think about that video? I need all the assets from all the other projects to recreate that one. @grim ore

pseudo swift
#

@latent minnow ill check the normals and report back xd

#

hmm i guess my issue is the hair with eevee just becomes splines when converted

#

so i guess there is no geometry

grim ore
#

@opaque ferry why would you assume it used them all, he just said he used some.

opaque ferry
#

oh, you're right. I just wanted to let my imagination play and have a huge amount of available assets.

#

Play around with assets, find or replace new ones.

grim ore
#

start up infiltrator, make a new level, start using the assets in there and anything you find you want migrate out to your project

opaque ferry
#

Or did I misunderstood the concept of UE?

#

So I can have infiltrator and my new blank project opened at the same time?

grim ore
#

sure you can import 20gb worth of assets into your project and go from there, it's just going to be a giant mess of files you will have to go thru to find what you want

#

you can yes

#

you can have as many projects open as your machine can allow

#

you can also open infiltrator, create a new map, start making stuff out of it and when you like it migrate out the map and the items in the map to your project and then continue working on it in there

opaque ferry
#

Well, my pc is gonna have some limitations. Opening such a demo project already takes like 2-5 minutes

grim ore
#

yep and It's not going to be any better if you combine 4 large projects into one

opaque ferry
#

hm, so first I should just check all the available assets and just migrate the interesting ones, right?

pseudo swift
#

So do I have to convert hair particles from blender into a mesh in order to have them show up in ue?

grim ore
#

it would be smarter to only have the ones you plan on using in your project yes, the project would run better on your machine

opaque ferry
#

I found some huge meshes of a group of skyscrapers that act as some kind of horizon

latent minnow
#

@pseudo swift what are you working on making? If you are trying to create fur I would recommend creating a material in ue for that.

pseudo swift
#

im just doing cartoony hair

#

like the screenshot

#

just want any basic ugly looking hair on characters in unreal

latent minnow
fierce tulip
pseudo swift
#

thanks for the help but im not sure how that material would help me recreate something similar to this

plush yew
#

I asked support how to change currency, And this was there answear

#

Baddest support ever

rustic hull
#

Where's the best place to ask for tutorials for Unreal Engine ?

fierce tulip
#

<_< yea so annoying dev's get the same fortnite bs passtrough for support.

#

CC: @gleaming narwhal

plush yew
#

Any off you know how to change currency

fierce tulip
#

@rustic hull we dont have a spot for that, people either make em or dont. generally everything you need can already be found if you break down your desired things to the most basic fundamentals

rustic hull
#

ok thanks

plush yew
#

Cuz I want sek but it is in euro

rustic hull
#

i mean i've looked for tutorials online

#

but i'm really looking for the basics basics

#

Just wanted to know where the best place is to learn it

fierce tulip
#

then google is your friends.
"ue4 -basic thing-" is often enough.

#

i.e. ue4 basic material tutorial

rustic hull
#

Thanks for the help

fierce tulip
#

ue4 blueprint beginner tutorial

#

those kind of slangs

opaque ferry
#

What are map files?

plush yew
#

I won’t purchase asset for 55 € when is not even right currency

opaque ferry
#

I just opened the assets folder and there are plenty of level files

fierce tulip
#

they are.. drumroll maps

#

:p

opaque ferry
#

Like several map inside one level?

#

I thought a level is one single map

fierce tulip
#

levels are called maps

gleaming narwhal
#

@plush yew @fierce tulip I can't see what you wrote them so difficult to judge which part of support you should've been referred to. Are you trying to change your email as well? I would provide them with the information they requested since they need that either way.

#

In the meantime I'm going to figure out what the process for changing country is

plush yew
#

No I wanted change from Euro to sek when purchase a asset

#

And the said how to change a email

gleaming narwhal
#

Gotcha

fierce tulip
plush yew
#

The didn’t help

gleaming narwhal
#

I would think it's just the default response when they don't have enough info to process your request, but let me figure that out.

plush yew
#

The use bot as support and formats

fierce tulip
#

anywyas, afk, need to go. victor can take it from here :p

gleaming narwhal
#

Thanks Luos

plush yew
#

Well do anyone of you know how to change currency

#

As Wish China support got better with helping than epic games

gleaming narwhal
#

I believe it's supposed to be tied to the credit card you have on file

plush yew
#

I haven’t add a credit card

#

Because I yet don’t trust them

blissful aspen
#

how may I bend mesh in UE4

#

I would like to bend this in to U shape

gleaming narwhal
#

I used to have a Swedish bank that I had tied to the account and it would show me Euro prices as well, but that was many years ago

plush yew
#

Why can’t The have a currency choice

#

Also notice before signed in to the account the asset costed 49$

#

But when logged in it costed 55€

gleaming narwhal
#

Currency is tied to your Billing address. If there's no billing address on file it will default to US.

plush yew
#

I haven’t one and is on euro

#

So if I add a Swedish one is May work?

gleaming narwhal
#

We currently don't support SEK, so Euro is what your prices will be shown in

plush yew
#

Well is bad that it will cost more when is in Euro

#

Then like 80 sek lower when is US

#

Also stupid question, Is assets 1 time payment 😂

gleaming narwhal
#

Yes, there's no subscription on marketplace assets

plush yew
#

So 1 time drag of credit card

#

I never used mine on epic games and 1 time I got in a debt with 2000$ cus i entered my details on Amazon prime

midnight bolt
#

how do I use this decal texture in UE? There is no alpha mask, it should remove white background. In Photoshop "multiply" works PERFECT, but i can't reproduce anything like that in UE with multiply. Could someone please show me the correct material?

plush yew
#

So I’m more careful now

midnight bolt
blissful aspen
#

how may I get these vertices to show

grim ore
#

when do you want them to show?

#

if you mean in the editor that looks like it might be showing a geometry brush

wary barn
#

Does anyone know here what the average time is for a post on the forum to be approved?

grim ore
#

off the top of anyone's head say I have a dash move on my character, he hits the button and I set the enum to dash. the anim bp picks up that enum in the event graph and the state machine grabs it like it should and everything works great. The issue I have now is how can I, if at all, set that enum in the character back to idle when the dash finishes if I want it driven by the animation so when the animation ends the character is back to idle.

minor pulsar
#

When you import a prop ( fbx ) should the materials and texture auto apply to the prop within unreal?

wary wave
#

@wary barn - it's usually less than 24 hours

#

if it's a foreign language post it may take a little longer, but ideally shouldn't

grim ore
#

no the fbx will usually not auto apply the materials and textures, it will create a generic material for each material ID but you have to do the rest

wary barn
#

Thanks @wary wave . Its just English. I'll have patience then!

minor pulsar
#

Thanks mathew

wary barn
#

I'll post my question here too.
I'm working on my BSc thesis, and I potentially want to use UE4 to generate data for my thesis. For my thesis I have to classify whether a sound source originates from outside a playing field or form inside of it. This is in relation to the NAO RoboCup. There has already been made a simulation of the NAOs in UE4.13, but that is mainly for positioning. The simulation. I would potentially continue working in this existing project.

I want to know whether it is possible to simulate a soundwave, so that I may measure the time difference between arrivals of microphones. I believe my two main problems are the soundwave itself, having it move at 340m/s and the measurement of the time delay between the microphones.

neat rune
#

does unreal read avi video formats?

grim ore
#

^ to answer my own question I forgot I could use anim notifies to do this, just did not want to do the work required lol 😃

tawdry maple
#

I want to Package Project but I am getting the ERROR: Unable to compile source files.

neat rune
#

@grim ore thanks Mathew love your tutorials 😃 I made my clip with the sequencer there has to be a way to plug it real quick into the menu widget have you ever tried that'

tawdry maple
#

and this ERROR: UnrealBuildTool failed. See log for more details. (C:\Users

wary barn
#

Check the log?

#

Might have some more info

tawdry maple
#

can i post the log here?

wary barn
#

You can delete the previous one to prevent confusion

#

I cant help you much further, as I dont know too much about UE4 myself

tawdry maple
#

yes but its something with the sdk i think

grim ore
#

@neat rune if you exported it out you should be able to bring it back in as a media clip and use media player to play it back. I don't know how materials work with UMG for media playback tho

#

but I would assume the same as they work in the world. the page I linked has information on the media framework for playing back items using materials

blissful aspen
#

@grim ore I tried geometry brush, but it did not show up. Is it possible to deform in ue4

grim ore
#

if you have a geometry brush and go to geometry editing mode the vertices and faces and edges should show up, that is what your picture "looks like" to me.

deep basin
#

quick stupid question - when adding a second camera, I cannot pitch and yaw it anymore when I swap to it ? why is that? (added a camera boom just like I did for my main camera)

#

ha! found it! use pawn rotation, if anyone else has the same problem 😃 need to tick it to true

#

btw, I still couldn't speed up animations in c++ only in bp. anyone encountered the same problem?

grim ore
#

😦

deep basin
#

very very weird

#

I was even logging out the resulting anim speed,, which never changed

hidden aurora
#

Mathew i managed to oc to 3.7ghz and in cinebench the cpu never wnet above 80 c

versed spear
#

anyone ever run into an issue with overlap not working on spawned actors during runtime. If I place them into the world the overlaps trigger perfectly.

opaque ferry
#

How would you recommend me to start a level?

#

I want to build a huge city.

#

Build a giant floor, with let's say a 100x100 scaling?

cloud cobalt
#

Add the buildings as cubes

#

And do the gameplay first

opaque ferry
#

I mean using the standard floor pane that spawns on start and just increase its scaling by 100

cedar moon
#

Does the collision component need to be the root component of the pawn for it to play a part in SetActorLocation(GetActorLocation() + (Direction*Magnitude*MoveSpeed),true,&hit);?
I recently moved the collision component to another component, and that seems to have broken my movement's collision detection. So if it should work I don't know what to fix.

opaque ferry
#

I am more looking for a cinematic, not a gameplay. @cloud cobalt

blissful aspen
#

@grim ore what I am actually trying to do is to bend this. Is this possible in ue4?

digital anchor
#

does it need to be a static mesh? would be easier to do animations on an external program and import as skeletal mesh

blissful aspen
#

I thought of exporting it to blender

#

but wasn't quite successful.

#

it seems like only the mesh is exported

grim ore
#

if it's a static mesh you cannot do anything with it out of the box in UE4, you would have to do that in your DCC program

opaque ferry
#

@digital anchor How long would it take to create a level and an animation like this? Idk, a guess would be nice. cyberpunk street level

#

Oops

#

Forgot the link

blissful aspen
#

i see

tawdry maple
#

i have problems with the "advandes steam sessions"

#

I cant package project after I turn the plugin on

distant river
regal mulch
#

Yet another attempt at that mess

hidden aurora
#

It needs a bit of work but looking nice

#

I would love to see a minimal ui in the editor

regal mulch
#

They all tried

hidden aurora
#

@distant river when can we have a test

regal mulch
#

Pretty sure it's not from Vlady, as Alessa is not on Discord, at least not with her usual nickname/s then.

hidden aurora
#

Ohj

#

I really want that UI in the editor

distant river
hidden aurora
#

Loving it

#

I love minimalistic UI, the blender 2.8 UI is awesome

grim ore
#

I wonder if this is mainly an issue for people with 1 monitor or lower resolutions

hidden aurora
#

Why

grim ore
#

I dunno people keep wanting to make stuff smaller or less detailed with info

hidden aurora
#

Its a personal preference

#

I prefer Colors than shades

regal mulch
#

It's not really less information.

#

It's the style of teh elements

#

I actually dislike the Nodes she created

hidden aurora
#

I love them everything lol

regal mulch
#

The pins look cool

#

But the Set/Get nodes are weird

hidden aurora
#

It needs works but looks amazing

regal mulch
#

Epic should just release a proper way of doing this