#ue4-general

1 messages · Page 402 of 1

dark depot
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that is why we have lods and things man in the end those verts are still the cheapest thing and last thing to worry about

plush yew
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Actually it's about 23meters before fps returns to max

flat idol
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drawcalls and the compelx shaders has the real impact on the fps counter, but you can also run out of pcie bandwidth with 4k textures easily

polar hawk
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I bet if you get 0.01 meters up to your object

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it'll return to max

plush yew
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@polar hawk maybe...?

polar hawk
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I'd bet on it

plush yew
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Try it and let me know...

polar hawk
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just...

dark depot
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he doesnt need to ..

polar hawk
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move the camera

plush yew
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I actually don't know lol

polar hawk
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wait

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Do you even have a scene open when you're talking about meters?

plush yew
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Not right now

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Why

polar hawk
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I think I'm no longer qualified to help

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@dark depot got you

dark depot
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uhhhhhhh

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uhhh

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hit alt f4

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works everytime

plush yew
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Idk man I experimented with my 1070 with 2.4-2.5mil poly meshes and going out to 23-24 meters increased my fps ...

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To like max or so

polar hawk
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how much is max

plush yew
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🤷

dark depot
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are you looking at stats or profiling tools at all? its not as simple at this mesh has X amount of polys

polar hawk
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@dark depot first we need to find out what max fps is

plush yew
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No. Just multiply polys on mesh by amount of mesh....?

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Then look at a fps counter

polar hawk
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That is definitely a way to count triangles

dark depot
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like stat fps or can i use any fps counter i find on the internet

polar hawk
#

oh no, wrong direction

plush yew
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Anything that is reasonably accurate

polar hawk
#

okay maybe right direction

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how reasonable do you find your average fps counter?

plush yew
#

Pretty reasonable

polar hawk
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what would be unreasonable?

grim sinew
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Negative numbers in the FPS counter would be a concern, for sure.

plush yew
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🤷 one that doesn't work? Lol

dark depot
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wait i have a question im not sure if it was answered... are we doing this in unreal

polar hawk
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Have you ever had an fps counter that doesn't work?

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I'm concerned

plush yew
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@polar hawk no lol

polar hawk
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I think we could say any fps counter would work then, they're all pretty reasonable?

plush yew
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Unless you had to pay for it?

polar hawk
#

an fps counter you had to pay for, would the counter be unreasonable or just the fact that you paid for it?

plush yew
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👀

polar hawk
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I don't understand

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because I paid for Fraps and it has an fps counter

plush yew
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Free ones are just as good. Ones that don't work, not good. Ones you pay for, pointless unless watermarked

polar hawk
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I need to pay for a watermark?

plush yew
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Does that clarify

polar hawk
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well

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but they all work though, except for the ones that don't work

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but we agree there aren't any that don't work

plush yew
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Not true

polar hawk
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so really all fps counters will work and do the job

sullen wraith
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i keep getting an error, doesanyone know what it is

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simplemovetolocation_deprecated

plush yew
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I just can't remember exactly, but I vaguely recall one being screwy

polar hawk
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your function is deprecated

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it moved

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there is probably a function you should be calling

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it is actually probably telling you what function you're supposed to call

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call that one

latent granite
grim sinew
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Read the pinned message @latent granite

polar hawk
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Talk to UnrealBot

latent granite
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Ok

polar hawk
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@plush yew okay so besides the one being screwy

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all other fps counters should work, even the paid ones, although it sucks that you'd pay for it

plush yew
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@polar hawk I guess. What does this have to do with UE?

polar hawk
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I'm trying to establish that you should then be able to establish a max fps

plush yew
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Ah right...

dark depot
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i was trying to learn if you were even talking about ue4 haha

plush yew
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But I didn't need to know it at the time

polar hawk
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So how do you know it was max?

plush yew
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Was just aiming for the 120 the engine had as max

polar hawk
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Maybe it could even be higher?

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ah

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but thats not really max though is it

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thats a limit you can change

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you have the power

flat idol
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:)

plush yew
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Still...

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My point stands.

dark depot
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for yourself i guess

polar hawk
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I agree with your point, that moving farther from your object could increase fps

dark depot
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^

polar hawk
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But also so would moving really close

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and that distance means nothing

plush yew
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It does

polar hawk
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it would moving close

plush yew
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Because who plays that way

polar hawk
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or it means nothing

dark depot
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and what is that

polar hawk
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or it does not mean nothing

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I don't know what you're agreeing to by 'it does'

plush yew
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It means something

polar hawk
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Like, are you saying that as a counter point or in agreeance

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ah

plush yew
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Because you're not going to have an object 1m In front of you all the time while playing

polar hawk
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but you also aren't going to be really far either

plush yew
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Lol that blocks your view

polar hawk
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and you aren't going to be always in the middle

plush yew
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Not true

dark depot
#

what

polar hawk
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Either way, we're not talking about player experience

plush yew
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And 23+meters isn't that far

polar hawk
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we're talking about raw fps count

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And that distance can be really close or really far to generate higher fps

plush yew
#

Isn't that the point of testing FPS?

dark depot
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are you just testing fps

plush yew
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No

polar hawk
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So everything about comparing the raw power of triangle counts with gpus

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that was actually irrelevant?

plush yew
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Anything that has to do with performance

polar hawk
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is irrelevant?

dark depot
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and how are you doing that

plush yew
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Where did I say that?

polar hawk
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I'm not saying you said

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I'm asking

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I Don't know if your statement was again countering mine

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or in addition to mine

plush yew
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No. It's not irrelevant.

polar hawk
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But now you're saying the point is player experience

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and we're not interested in gpu benchmarks

plush yew
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No. That's my point.

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Because you said the distance doesn't matter

polar hawk
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right

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because we were talking about benchmarks I thought

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but if this whole time you were asking about good values for player experience

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I understand that now

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in that case

plush yew
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Well... I mean, no one said anything extremely specific lol

polar hawk
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500,000 polys. Ever.

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I'm just trying to board your train man

dark depot
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10k polys max allar

polar hawk
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hmm

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why not 10m

dark depot
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took to long its now 5k

polar hawk
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fuck

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yo better get these triangles

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we having a firesale

dark depot
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anyways my whole point was vert count is little in the end we need to add everything else that affects draw time

polar hawk
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yeah

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thats what the fucking point was

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lmao

dark depot
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mix it all together and balance per scene

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you can have over 3million poly scenes that look great

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and still be good

plush yew
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I really just wanted that list of max poly count for GPUs before the tipping point lol

polar hawk
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WAIT A MINUTE

dark depot
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there isnt

polar hawk
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Would you say

dark depot
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because it all depends

polar hawk
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You're looking for a benchmark of max triangles on different graphics cards?

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Is that your mission?

plush yew
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Max triangles before fps decreases in UE

dark depot
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ps2 could render a more then a million if i remember to who knows

plush yew
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With 10 and 20 series yeah

dark depot
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so no shadows

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no lighting

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what do you mean

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because the max is going to change man

polar hawk
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1 million

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it can render 1 million

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before it decreases

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it might decrease a tiny bit

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but

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guaranteed

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it'll always decrease at 1 million

dark depot
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1million easy

plush yew
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Uhhh?

polar hawk
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if your max is 60

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you might be at 58

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if your max is at 200

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you might be at 199

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either way

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1 million is a guaranteed decrease from max fps

plush yew
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Doesnt matter how GPU get better, the overhead for rendering graphics has also increased.
At some point, devs will have to find a way to work around this issue.

dark depot
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my main scene is running at 120 fps at 3million tris on my 1060

plush yew
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But if your GPU tries to go past max doesn't that decrease to the -2 fps after?

polar hawk
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I would say that its hard to go beyond max

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if thats what you mean

plush yew
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I wouldn't know I suppose.

polar hawk
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From experience I can safely say, at least for me, its really hard to exceed the maximum

plush yew
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Well I mean, especially if it's programmed in the processor

polar hawk
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especially

plush yew
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But it doesn't mean it can't make that attempt

polar hawk
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Aye, it can try as hard as it can to go as fast as it can

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but max is really hard to overcome

plush yew
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That's tech for ya

polar hawk
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We just need to go quantum, thats all

flat idol
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unless youre looking at it from the perspective beyond maximum, from where it looks all just lagging behind

plush yew
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Or...

dark depot
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well get on that allar

polar hawk
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@flat idol this is not the time for time dilation

plush yew
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UE could simulate graphics 🤔

flat idol
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agreed

polar hawk
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we're just trying to figure out max

dark depot
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go into unlit and start adding things

polar hawk
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but if you could go unlit and add more

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wouldn't the max just get higher

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and become the new max

dark depot
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the whole point i have been making .. atleast trying to

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max depends on other things

polar hawk
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I don't know how to go over max

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without increasing max

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its my fatal flaw

dark depot
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if we can go over was it ever max

polar hawk
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I don't know

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I've never gone over

dark depot
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well sky better figure it out for us

plush yew
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Lol

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Off topic

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So off topic

flat idol
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just push it harder, you can go beyond max that way

dark depot
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this is the most on topic i have ever been

polar hawk
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I also suffer from the Annie disease

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tomorrow is always just a day away D:

plush yew
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Well you know what they say

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If it ain't broke don't fix it

polar hawk
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Yeah, that is what they say alright

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like my momma always used to say

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can't burn a possum twice

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I got nothing to do, we can continue this in voice

dark depot
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ohhh i so wish i wasnt working haha

plush yew
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Anyway It's too much effort to find screen size for 23meters out for a mesh though..

polar hawk
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do you have a ruler

plush yew
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Nope.

polar hawk
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yeah, thats tough

plush yew
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I'm lazy, so I'd just ask you how to do it :P

polar hawk
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first you're gonna need a ruler

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you could print one out

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make sure to scale it up so it fits the entire page

plush yew
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Could just use an overlay? But go on...

dark depot
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to broke for a ruler. use your shoe they sometimes come in inches and feet and stuff

polar hawk
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yeah I wear a size 10

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you have to convert it though if you're american because we use the imperial system

abstract relic
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Or just use the paper.

polar hawk
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I think 10 is around 10.5 inches

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paper doesn't have markings, you can't read a paper

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find a picture of a ruler

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scale it to fit the page

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print it and cut it out

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insta free ruler

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then align your mesh on the screen and just measure it

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make sure you do it from left to right, not up or down or diagonal to diagonal

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the camera fov distorts it a bit

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and you have your screen space.

plush yew
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Ah my problem is I'm thinking too hard

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It's just % of screen lol

polar hawk
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if you want a percentage

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you take the size you measure and divide it by the size displayed on your amazon order for your monitor

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hope you got a reciept

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or a bigger ruler

plush yew
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X by y then find screen size, divide and walla

polar hawk
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ah yes

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dividing x by y ought to give you a number

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hell I just printed out a 6 inch and a 12 inch ruler on a piece of paper

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can always use a good ruler

abstract relic
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On a 8.5 x 11 printing paper? 😜

polar hawk
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you gotta hit scale to fit

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otherwise it won't fit

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but other than that

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free ruler

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nice sharp edge

abstract relic
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That’s a pretty funny troll 😜

flat idol
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can you get a 6 inch rules if you shrink a 12 ruler?

polar hawk
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to save time yeah I'll print a 12 inch ruler

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and just cut it in half

flat idol
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so essentially you can scale with cutting

polar hawk
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its the same as taking a good ruler

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and just breaking it in half

plush yew
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Why are you all spamming lol

polar hawk
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iunno, they seem interested in this ruler

dark depot
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how is learning how to make a printer spam

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wait a ruler

polar hawk
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you should not spam a printer

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it uses way too much carbon

abstract relic
#

I’m just fascinated by this 12 in ruler on a 11 in paper

polar hawk
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its free

plush yew
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Angle?

dark depot
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i forgot you print the ruler not print spam

polar hawk
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they are working on being able to print spam

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the lab grown meat printers are a little buggy tho

abstract relic
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Cut down the cost by cutting down the inches!

polar hawk
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yeah

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all the cost of the ruler goes into casting the material

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to make the ruler thicker

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you don't need a thick ruler, thats the wrong axis

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you measure the long side

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if both sides were long it wouldn't be a ruler it'd be a square

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thats where the tool T-Square gets its name from

abstract relic
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But which axis is up? 😜

polar hawk
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kinda doesn't matter, either side works

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its reversible

dark depot
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this is a unreal discord there is only one right answer

polar hawk
#

well

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you probably want to use the printed side

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unless your printer prints on both sides

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some printers do that

dark depot
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exactly

polar hawk
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but if you have enough light the printed side will show through the other side

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so iunno man

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¯_(ツ)_/¯

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im not like a ruler expert

dark depot
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all i know is the short side isnt the side you use

polar hawk
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yeah

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its too short

plush yew
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Yeah well explain mesh size and polygons

polar hawk
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did you measure the screen size on your printed ruler?

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lets do that first

abstract relic
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Crash the #lounge with this blasphemous 1 inch short ruler talk

polar hawk
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lounge is crazy

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and we're getting to the bottom of ue4 max fps

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very relevant

dark depot
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and then we cant help sky learn how to measure things

abstract relic
#

Hit them with the paper ruler

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They’ll calm down

polar hawk
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dude I just printed this

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I don't want to damage it

dark depot
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but for real skyrip i have no idea what you are asking still

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like you want to know how close your verts are?

plush yew
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Lol the reason I got confused because I was thinking of calculating the 3d space

polar hawk
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hes trying to figure out the optimal screen space for a mesh at 23 meters

dark depot
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oh yeah

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this ruler talk has my brain all over the place

polar hawk
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yeah first step is to measure the screen space

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he doesn't have a ruler

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so he has to print one

dark depot
#

i have to admit i cheat because i dont have paper and use top view but i dont use middle mouse i just align things to the side ruler thing

polar hawk
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ah the side ruler will get ya

dark depot
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yeah that is my way of saying my scale is always off

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but yeha @plush yew are you just using one mesh because if a piece of another is showing you now need to take that into account in all this math we are making up here

sullen wraith
#

i closed terrain now ive got green all over my map

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how do i get rid of it

dark depot
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might need to explain more

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can we see a screenshot

sullen wraith
#

wont go away.

dark depot
#

you on in terrain mode still

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hit shift 1

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or go to your modes

sullen wraith
#

legnddddd

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thankyou

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am I able to lock an object in the world? so i can click it on editor

dark depot
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not sure what you mean

sullen wraith
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as in if i select carry a box over a couple actors

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it wont select the locked one

grim sinew
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Btw you didn't "close terrain" you just closed the window that would have let you close terrain.

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So... that's what happened there.

sullen wraith
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thanks zero 😃

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know anything about this question?

latent moth
dark depot
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like you want to select alot of objects?

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hold ctrl and select or ctrl alt drag

sullen wraith
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@dark depot i know that

plush yew
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@dark depot well the other mesh would need LOD as well

sullen wraith
#

i want to make it so it doenst select

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so if i ctrl select over things

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it wont select a "locked" object

dark depot
#

oh that isnt a thing that i know of

sullen wraith
#

dammit

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in the grid, is there a way for a object to stop moving when its hitting another??

plush yew
#

Hi guys how do I properly save to memory stick? I am copy pasting problem is when I update my project I want to override the current data in the memory stick not create another copy of the stuff.

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Oh there was an option to replace

dire sentinel
#

does anyone know why my blender caps my material color picker? http://prntscr.com/mp0l56 I can't make the color more saturated than this?
I can't even color pick, I color picked her dress and it just picks a color no where close to it
http://prntscr.com/mp0ksi

Adjusting the brightness of the purple also just desaturates it to white instantly
http://prntscr.com/mp0ljd

Lightshot

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does anyone know why my blender caps my material color picker? I can't make the color more saturated than this?
I can't even color pick, I color picked her dress and it just picks a color no where close to it

Adjusting the brightness of the purple also just desaturates it to white instantly

grim sinew
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1: Not really unreal chat. 2: It's not capping anything, you're just bad at color pickers. Right now, R, G, and B are all only at 32-35% intensity, you need to increase that by dragging the white dot around to the color you want.

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3: You also need to know if it's picking linear or SRGB colors, those are two different things and will get you completely different results.

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Oh and 4: If you're viewing anything in lit mode, which presumably you are, that will influence the output of the color as well

plush yew
#

Hello guys, need a small help. Suppose I have a scene where I place 2 cameras on opposite sides. How do i hide 1 camera from other camera's viewport?

grim sinew
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By doing absolutely nothing, cameras don't render, they're just points in space. The blue camera model you see is just a preview for your sake.

dire sentinel
#

i cant

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http://prntscr.com/mp0mzf http://prntscr.com/mp0n3c it just starts curving up to the blue

http://prntscr.com/mp0n8o

and gets capped at .838

http://prntscr.com/mp0nde and if i try to adjust the hue http://prntscr.com/mp0nh7 it just instantly changes the saturation to white

Lightshot

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Lightshot

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cant drag the dot

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it gets capped

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and wont move

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past certain saturations

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when moving only hue it instatnle gets reset to white

grim sinew
#

Of course it won't. You can't move something past 100%.

plush yew
#

@grim sinew how do i hide that blue camera

grim sinew
#

@plush yew You don't. You ignore it. Read what I literally just said. It's a preview. It will not render ingame.

dire sentinel
#

its not at 100

plush yew
#

ah i get it, thanks

dire sentinel
#

it's at 0.610

grim sinew
#

@dire sentinel 1=100%

dire sentinel
grim sinew
#

Also jesus christ, calm down on the images, I don't want to scroll up for 10 seconds to find what you typed

dire sentinel
#

0.8, 0.5, 0.8 = 100?

grim sinew
#

Right. So you have H for hue, S for saturation, and V for value. 0.523 S = 52.3% saturation.

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When you have it at a saturation of 1, aka 100%, that is literally the most saturated it can be. Ever.

dire sentinel
#

but none of them are at 1 or 100%

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how do i get the default nodes back

grim sinew
#

Then that's a REALLY EASY thing for you to fix isn't it

#

Move it to 1, aka 100%, yourself.

dire sentinel
#

cant

grim sinew
#

Why not

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You just showed me you changed it like 5 times in the last 20 seconds. Why can't you change it yourself.

dire sentinel
#

and then this

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mind getting on a call so i can screenshare this?

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hard to show without recording it

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i didnt move the hue, just the saturation

grim sinew
#

No, I am not calling you. Period.

dire sentinel
#

or the value and it changed as well

grim sinew
#

So you're telling me that you can't manually drag that white dot around, and you can't manually type numbers in to the HSV values?

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What are you doing, blindly using the color picker icon to hope you get the color you want?

dire sentinel
#

yep

grim sinew
#

Stop using the eye dropper and just type values in.

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That's idiotic

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You'll never get what you want that way

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There are literally thousands of values that eye dropper can decide to pick for you, you'll be here all year.

dire sentinel
#

oops it gets reset

grim sinew
#

Click off the eye dropper tool so it stops picking random stuff you don't want.

dire sentinel
#

oops it gets reset

lament saddle
#

🍿

grim sinew
#

STOP USING THE EYE DROPPER

dire sentinel
#

eye dropper?

tall pendant
#

you don't need to screengrab every single step you do

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really.

dire sentinel
#

this thing?

grim sinew
#

Yes. That's telling it to pick whatever you click on, every single time you click.

dire sentinel
#

i wasnt using it

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its not on

grim sinew
#

Alright, this is now someone else's problem.

dire sentinel
grim sinew
#

@tall pendant Passing it to you.

dire sentinel
#

this is what it looks like when its on

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eye dropping the color from the texture also doesnt work

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these colors are no where similar

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cant even eye drop the viewport

tall pendant
#

Unfortunately, I have to refuse this lovely offer. Zero. 😄

grim sinew
#

Nope. This is your problem now. I'm out.

dim merlin
#

Hi, anyone has some advise on best way to draw a grid on top the entire level? (for navigation)?

dire sentinel
#

hang on i'll upload it to youtube

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yea just make the viewport grid huge

grim sinew
#

And blocked.

dire sentinel
#

why are game dev communities always so toxic?

grim sinew
#

I told you I was done, and then you pinged me anyway. I'm well within my rights to let someone else handle it.

dire sentinel
#

broken link?

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you tell me i'm doing something, i show you screenshots that i'm not doing it, then you insult me

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aight

regal mulch
#

I do have to note, that this is a UE4 Discord

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Not a Blender Discord

grave stone
#

what is the best way for make a loading screen?

pallid compass
#

What am I looking at

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Ur just using the eye dropper

dire sentinel
#

how can you tell?

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i thought it was off

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since when i click on it the icon changes

pallid compass
#

Wtf do you think an eye drooper does

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It changes when u sample

dire sentinel
#

but im not using it?

#

it's off

pallid compass
#

I just clicked the button u potato

#

It's not on or off state

#

What do you expect to happen

#

U*

dire sentinel
#

wait which button

regal mulch
#

Yo, be nice to each other.

dire sentinel
#

can you screenshot it

#

i cant tell if we're thinking of the same thing

regal mulch
#

Also @dire sentinel Move this to a Blender Discord.

pallid compass
#

I just read up

regal mulch
#

This is the wrong Server for this.

pallid compass
#

Can't tell if he's trolling or not

dire sentinel
#

same

pallid compass
#

Pro tip, Google what an eye dropper is

#

If u can open blender u can Google that

#

I'll give up a hint

#

It samples colours and appends them to your target

#

Aka

digital anchor
#

people...

pallid compass
#

It make my Color thing the same as that I put it in

regal mulch
#

Can you just let him move it to the Blender Discord?

pallid compass
#

Sure

regal mulch
#

You are literally spamming away a UE4 question

#

Jesus christ..

pallid compass
#

Just pushing him in the right direction

digital anchor
#

and even then, everyone is wrong

regal mulch
#

@grave stone The best way, if you are really out for the best way, would be using the MovePlayer in C++.

digital anchor
#

if you look at the video at 14 seconds, thats his problem, and i dont know how its happening

#

he cant move the saturation

#

without changing the color

regal mulch
#

Do I have to lock the channel or so?

dire sentinel
#

thank you

#

finally someone who actually looked at it

regal mulch
#

It's the same as asking UE4 questions on a Blender Server.

dire sentinel
#

which they politely answer in there, without insulting me

regal mulch
#

Yeah the insulting part is bad, but I'm simply telling you to move it to a Server suited for the topic

#

@grave stone You'll probably need to use Slate for it.
There is also a Plugin that exposed part of the Loading Screen stuff

dire sentinel
#

i did, no one there knows, told me to ask elsewhere

regal mulch
#

But not sure how up to date and working that is

dire sentinel
#

i thought that since everyone was kind enough here to give me opinions on my blender art, i thought they'd also be kind enough to help me with a blender problem

regal mulch
#

Not everyone is in a good mood every day. I'm just here to make sure the channel isn't spammed with 50 blender color picker images.

#

There are kind and not so kind people on every server.

#

If you have a problem with someone, avoid them or report them.

dire sentinel
#

that is why i only posted one video since i was told to stop. which no one looked and insulted me for not doint something. that the video shows me doing

#

0r rather, for doing something that the video shows me not doing

regal mulch
#

Two people did that. Of over 20k members. Just avoid them in the future.

dire sentinel
#

you mean 2 people of the 3 that interacted with me

regal mulch
#

It is after all a UE4 Discord. So the amount of Blender Answers is most likely relatively low (also keep Timezones into account).

#

And the 2 people got warned off, it's not like we tolerate this behavior.

sullen wraith
#

can unreal handle a lot of objects?

#

game currently has 4000 actors over a medium area

#

all small hexagonal units

cobalt scaffold
#

depends on the complexity of the actor

graceful kraken
#

Guys I am a noob what to start with lol

#

btw I have some experience with vfx

#

uh better don't help me .. ..

digital anchor
#

what

lusty vigil
#

watch tutorials on youtube?

graceful kraken
#

kk

#

lol

#

uh btw how big is unreal cuz my drive is nearly ful 😕

digital anchor
#

30-100gb

#

plus whatever your project is

graceful kraken
#

ok ... oof

frozen oak
#

Hey guys, does somebody else also have problems with ejecting from your player character in the latest engine version? the button doesn't even appear on the toolbar and the hotkeys don't work 🤔
-I'm using a 4.21.2 C++ project

rich nymph
#

@frozen oak 4.21.1 doesn't have that bug. Did you isolate it in a fresh project? If so, you might as well report the bug to Epic

frozen oak
#

I did not but I can most certainly do that

plush yew
#

guys

#

i am running a line trace

rich nymph
#

Try to replicate it in a fresh project. Just to discard anything on your side may cause it

plush yew
#

like this

#

its a custom event

#

but this variable is always set to true

#

even whent he player is on the ground??

#

it should only be set if the custom event is fired which is when the player falls

rich nymph
#

The variable will always be the last value you set

#

In that case, the trace set your boolean to true, but it seems you're not setting it to false anywhere

plush yew
#

oh

#

i set it to false here now

rich nymph
#

I mean, when your player isn't falling anymore

plush yew
#

i think it should be ok now

rich nymph
#

That should be OK

plush yew
#

thank you for your help :D

#

let me test it in game

#

YAYYY ITS WORKING @rich nymph thank you alot

rich nymph
#

Glad to be of help

#

@frozen oak are you using a custom engine build, or just your project is C++-based?

frozen oak
#

Launcher created empty c++ project

rich nymph
#

Does the bug exist in the empty project? If so, you should file a ticket to Epic guys

maiden sundial
#

Is there a way to use the same controll in blender which i have in the unreal engine 4 world ?

abstract relic
#

You can use the key binding editor

#

Under editor preference

maiden sundial
#

Hmm, there is probably no easy way to import such settings, or ?

abstract relic
#

No

maiden sundial
abstract relic
#

Match unreal controls for blender’s instead 😜

maiden sundial
#

Would work for 1h until i'd PPepeKMS
minglul

lost ember
#

Is 4.21 stable?

rich nymph
#

@lost ember I've been using it (4.21.1) for about two months and I haven't had any issues until know. I do suspect on a possible bug with derived AnimBPs using interfaces, but nothing more besides that

lost ember
#

I might stick with 4.20

lament saddle
#

It seems stable to me as well. I really want to know if 4.22 is going to be stable, heh

#

big, big changes in that one

plush yew
#

Hello guys I have a problem with my materials and textures

#

I made my materials and put them into the model

#

but why they are not detailed?

fierce tulip
#

error, not enough information.

plush yew
fierce tulip
#

"how to unwrap my meshes"

plush yew
#

?

#

what?

#

how to do this?

#

do you use blender

#

yes

#

My classmate made the model

#

and give me the textures from the internet

#

go into edit mode, select the mesh, press u and click 'smart UV unwrap'

#

feels weird but it gives it a UV map thing

#

then there is some export/import option (export UVs probably called)

#

then you can add textures to the meshes in unreal

#

or if you add the texture in blender it will import into ue4 but you need to add the texture to the uv map in blender

sullen wraith
#

anyone think this looks like the UK/parts of france?

#

trying to figure out if the map I'm making looks realistic sofar

plush yew
#

where is this that I wrote?

sullen wraith
fierce tulip
#

france? thats the dent from the netherlands

vernal scarab
#

Hi, I was working on a project, closed the editor, tried to open it again and it won't load the editor is stuck in 71%. I am not so sure what to do when this happens... Any help?

fierce tulip
#

best case, itll just take some time.
Worst case, iunno :/

vernal scarab
#

I don't think it's time. It;s something that UE can't load but I don't know what

vernal scarab
#

Thanks

plush yew
#

Hello guys again I have another problem

#

I lost my model when I move my mouse

#

how to find it?

fierce tulip
#

press "F"

#

it should refocuss

plush yew
#

I don't save the changes and it is here

#

lol

fierce tulip
#

or that

plush yew
#

yes

#

lol

#

thank you again bro ❤ @fierce tulip

plush yew
#

guys what are some ways to improve fps? I have a large scene with a lot of asteroids whose physics I update every tick. THis is kind of essential since the level is about dodging asteroids moving under gravity. But my fps goes to 11 (its actually still playable but on computers slower than mine would not be)

#

The asteroids are the main cause of the fps drop

fierce tulip
#

only enable collision when they are within playing field

plush yew
#

yeah i can try that

#

You mean attach something to the pawn so that only near asteroids have physics enabled? I'm pretty sure you can't have physics without collision

grim ore
#

the asteroids are the main cause of the FPS drop, but what part of the asteroids? is it a physical issue with meshes and draw calls or is it logic

lament saddle
#

You gotta profile and see what's causing the drain. Could be the draw calls. Could be the physics/sim. Could be GPU.

#

I swear there's a profiling tutorial involving an asteroid field, lol

plush yew
#

I forgot the command

#

It was world tick and tick I think

lament saddle
#

is every asteroid an actor?

plush yew
#

yes

abstract relic
#

That’s

#

A lot of space rocks

lament saddle
#

Off the top of my head, it'd be more efficient to manage all the asteroids in one blueprint (or otherwise actor) as a bunch of hierarchical instanced static meshes. It might be most efficient to do the asteroids as a mesh particle emitter. I've never made an asteroid field before so I can't really say which approach is best with total certainty, but having thousands of individual actors all ticking is def. a performance killer.

#

Maybe someone else has a better idea.

fierce tulip
#

you could give the asteroids collision in cascade and make it output to blueprint on collision

royal lance
#

hey! im having a pretty big problem, if im in the wrong place for help just say so but if anyone has any pointers id apretiate it. right now ive made a game environment but the character has started spawning in strange spots, sometimes he'll spawn below the stage and others above (depending on how high you place the character) , sometimes he just spawns in the upper corner of the room. does anyone know why this could be ??

lament saddle
#

Is the character colliding with the environment on spawn?

royal lance
#

nope, ive put him in mid air

sullen wraith
#

hey guys

royal lance
sullen wraith
#

if i show you this,.do you quickly realise what it is?

royal lance
#

looks like britain

sullen wraith
#

glad 😃 spend hours making this ingame, i wanted to make sure people know what it is

#

so its clearly clear enough

royal lance
#

looks really good

sullen wraith
#

thanks man, took away to long

sullen wraith
#

how do I rendermy lighting?

#

i have a popup saying 40,000 objects needit

plush yew
#

this is what I get when I run my game. Note the fps is not actually that low this is because I am only 1 second into my level, its more like 14. I am a little confused as to how these numbers all relate to each other. I see my draw time is fine. My GPU is high so I could do something like level of detail for far objects. Or also I could reduce field of vision but I am not sure how to do that. Also could the skybox influence things?

#

actually all these numbers are about 5 times what they are in game its just because i did the screenshot on level load

#

@sullen wraith build lighting in top panel above editor screen

sullen wraith
#

not seeing it :3

plush yew
#

Big blue button

#

Beside play

sullen wraith
#

oh legend thank you 😃

plush yew
#

Build

sullen wraith
#

does game get less laggy when you build it?

plush yew
#

Not that I'm aware of

lament saddle
#

@plush yew "Draw" is mostly draw calls from what I understand. "Game" is the simulation ("game thread"), which has to do with actors, scripting, general complexity. To profile the gpu, type ProfileGPU into the console.

#

UE4 has a good automatic LOD-making tool for meshes so you should look into that for those asteroids.

plush yew
#

hello guys I want to aks you I have a problem with my other project

#

so the problem is that before I set the character movement to 600 or around and when I press left shift to spirnt but I realised that for my project I don't need to have this so I want to return my speed again to the default but I don't know how-how to do it?

abstract relic
#

In the character bp, click the movement component, you’ll see the option to set max walk speed in the details panel

plush yew
#

and set it to which?

#

@abstract relic

abstract relic
#

Ah sorry

#

Use Set max walk speed node when sprint isn’t toggle.

plush yew
#

I deleted the sprint system

#

but the character is again slow

#

I want to run with the speed that he runs when you start new project

abstract relic
#

Default is 600 I believe

plush yew
#

a okay

#

it is 600 and he again is slowly walking

#

😦

#

If he's walking slowly after the adjustment maybe your char is too small for the map

sullen wraith
#

would anyone know why this is failing

plush yew
#

are you kidding withe me? I use the default character man @plush yew

#

Default map too?

abstract relic
#

Could be collisions. Could be brute forced setting speed upon event begin play or construction script. Your input scalar values may be off too

plush yew
#

yes

plucky reef
#

i'm messing with the materials and I saw a texture that looks like a flip book (i'm messing with the unreal engine tappy chicken)

plush yew
#

yes I fixed it

#

I delete all match with the sprint

plucky reef
#

I saw that it uses the same material, the background,objects and everything

plush yew
#

lol

#

thank you

#

but I have an error

abstract relic
#

Delete array item2

plush yew
#

which is that and where?

abstract relic
#

You tell me, it’s your project 😜

plucky reef
#

I just want to know how to get the material you want and attach it to object

plush yew
#

the array in the wooditem or?

plucky reef
#

example this one, this is the texture of 2 material, alpha and opaque, both use by "Fence","mountain 1","mountain2" etc etc, how can I assign them individual material using only 1 texture? is there a displacement or what ever you call that?

#

yes

wraith acorn
#

fortnite

#

Guys

#

I need help

#

Who wants to do 3d models for free

#

no one ? ok

plush yew
#

guys, i have small doubt. I have a particle emitter which always triggers at start of the clip even though i deactivated it in keyframes and enabled it later in the clip

#

any help is appreciated

pallid yacht
wraith acorn
#

creepy

stoic cobalt
#

hi i have a question, how can i make a light inside a blueprint which changes intensity from for example 0 to 100 with a 0,5 sec delay

#

i somehow need to tell the function to switch between 0 and 100 intensity value

#

or smth

#

ok nvm got it

plush yew
#

how do i check if im really running at dx12?

#

i want to test ray tracing, but idk if is a special material, or i just need to enable it

plush yew
#

Hi does 'random float in range' use uniform distribution?

#

plz, if you know how to run ray tracing ( i already tried -dx12 and etc), dm me, i need some help 😛

sudden agate
#

@plush yew there is a RayTracing setting in your Project's Rendering Settings

plush yew
#

@sudden agate I did that, the skin cache too

#

Even going to output log and Ray tracing reflections 1

sudden agate
#

Next step would be buying a RTX card :)

plush yew
#

2 rtx 2080 ti with nvlink

sudden agate
#

Do you have the newest Windows Update?

plush yew
#

Yes

#

windows 10 pro 1809

#

@sudden agate you are able to run Ray tracing?

sudden agate
#

Try deactivating SM4 and SM5 in the Windows Target Platform

plush yew
#

Hmm, idk how to do that, I’m using the 4.22.0 preview 2

#

I’m using using the dev branch from GitHub

#

Oh, I see what are you talking about

#

The project settings directs 11 and 10 SM5 SM4?

#

Well, I didn’t work

#

Nvm, turned off SLI and seems to be fixed

vague walrus
#

I've set 'pawn' and 'overlaponlypawn' camera trace to ignore/overlap and my camera is still moving towards center of my character when other pawn comes close (and worse when stats attacking..), what do i do for camera to ignore pawn collision?

#

I think it's ignoring pawn correctly but the Mesh compontent is set to CharacterMesh preset, but I don't see this preset in project settings

dry shuttle
#

Hello all I am looking for some help and im not sure if this is the right room for what im looking for if this isnt the right room just let me know and im sorry in advance.

#

First i know this is for unreal help and thats what im kinda looking for but its for the atlas devkit, I am trying to get a mod that i am making to read the ini file and make adjustments in game to one of the characters

#

i have asked in the atlas discord and there was no help there

surreal sable
#

are there websites for outsourcing game development for profit sharing of the completed project?

finite slate
#

I just need a quick bit of help that doesn't really need a different channel

#

My custom gamestate blueprint messed something up, and now the game won't start.

#

Well it starts

#

I can hear it start

#

but the HUD doesn't appear

finite slate
#

wtf

#

I moved my map

#

and now it is dong this

#

Oh my god this engine is buggy

#

I moved stuff around

#

it is supposed to automatically change it so that nothing is affected

dry moon
#

Just move the map back

finite slate
#

I did

#

and now it stopped doing that

#

but all of my huds are broken

dry moon
#

You might need to edit it in hex, it'll have the directory in string

finite slate
#

For some reason everything needs compiled

#

I am just gonna compile it all

dry moon
#

and just change it from there

plush yew
#

ok so you know how the default blueprint for the projectiles that fire make it bounce? what do i delete/add to make it not bounce and dissapear on collision

finite slate
#

All I did was reorganize

#

and my entire game is broken

#

When I hit host game

#

it goes to a black screen

#

Ok it is failing to cast to the game instance

#

that is an issue

#

I'm just gonna restart my editor and hope that fixes it

#

What the hell

#

Why

#

This engine is so broken

#

It says it is there but it's not

#

Whyyyyyy

wary wave
#

uh, you didn't just move it in Windows Explorer?

finite slate
#

No

#

I moved it in the engine

wary wave
#

right

#

did you delete anything in Windows Explorer?

finite slate
#

I just tried to delete the MainMenu.uasset that was still in the folder that I am trying to move it to, but only after getting that message

#

I still got it

wary wave
#

never delete things, rename things, or move things in Windows Explorer

finite slate
#

This was all happening before I did

wary wave
#

the kinds of errors you're getting are the kind associated with messing around with redirectors

finite slate
#

Well I didn't do anything in windows explorer

wary wave
#

for example, you can't rename that asset, because a redirector asset with that name already exists

finite slate
#

I deleted 2 ghost assets that were in windows explorer but not the editor because of the issues and the issue stopped

#

But I still can't get anything else to work again

wary wave
#

bingo

finite slate
#

I was simply moving stuff back to where it was before I started moving stuff around (in the editor)

wary wave
#

you deleted the redirectors

finite slate
#

No not bingo

#

That wasn't the issue

#

I literally just deleted them AFTER the issues

#

and then the issues stopped

wary wave
#

those things aren't "ghost assets", they're small files left behind that point outdated references to the new location of the moved asset

#

there's a filter in the content browser that lets you see them

#

there is also a tool that can be used to clear them out

finite slate
#

I have all of the content things checked

wary wave
#

I believe it's an asset type filter

#

I don't have the editor to-hand

finite slate
#

No but

#

Why was I having issues before I even touched Windows Explorer

wary wave
#

I couldn't say, I don't know what you've been doing, but the errors absolutely looks like redirectors are missing or pointing to the wrong things

sonic tinsel
#

Guys I'm so happy rn, just set up my first anim bp that I can swap blendspaces with and it works awesome 😃

#

I know it's really fucking simple but it took me literally days to figure out lmao

finite slate
#

They are pointing to the wrong thing because this engine is so fucking glitchy

#

All I did was move stuff around IN THE EDITOR

wary wave
#

if there was an issue with redirectors, I get the impression it would be pretty widely complained about tbh

finite slate
#

Is there a way to fix it?

wary wave
#

You're probably going to now need to manually fix up broken references yourself, I think

finite slate
#

That's stupid

#

I almost wanna move to unity now

midnight sonnet
#

How do I enable simulate physics for an actor? (ThirdPersonCharacter_C_0.CollisionCylinder (bone:spine_02) has to have 'Simulate Physics' enabled if you'd like to AddForceAtLocation. )

plush yew
#

In editor there are some physics options one of which is 'simulate physics'

midnight sonnet
#

@plush yew Got it fixed, just set it up in the construction script. Unfortunately, trying to apply force to bone yet nothing is happening

plush yew
#

i want it to be destroyed on impact

weary basalt
#

If it has a ProjectileMovementComponent then its a setting

sonic tinsel
#

how do I turn my camera's pitch into a float value?

weary basalt
#

What do you mean? It should already be a float

sonic tinsel
#

I'm pulling it from an input axis so I can reference it in an animbp

#

but it doesn't work

#

either that or I'm blending the animations wrong

weary basalt
#

That is not the pitch value

sonic tinsel
#

oh

weary basalt
#

That value will most likely be only a number between -1 and 1 indicating the axis value

abstract relic
#

It can work on input value

weary basalt
#

You can get the ControlRotation which will have the Controller pitch value you might want

sonic tinsel
#

ok one sec

#

should I put that in my AnimBPs event graph or my character's?

weary basalt
#

Either, you can get it from the Pawn

sonic tinsel
#

ok

abstract relic
#

Character is easier to be honest

sonic tinsel
#

It has a rotator value, not a float

weary basalt
#

Break the rotator mate

abstract relic
#

Break rotator and use one of the axis

weary basalt
#

It will have a Pitch value

#

A Rotator is a Pitch, Yaw and Roll

#

Combined

abstract relic
#

Can’t you split pins?

weary basalt
#

You can

#

Either one

#

Same result

abstract relic
#

You’re not lacking in options 😜

sonic tinsel
#

Ok got it

#

Is there something I need to do to make sure that runs, or can I just use the get control rotation into the set float and be done with it?

weary basalt
#

If it has no execution pin the value will be queried directly.

#

AddControllerPitchInput affects the ControlRotation

sonic tinsel
abstract relic
#

Gotta include it in your state machine, transition rule, blah blah blah

sonic tinsel
#

Would this work for blending the two spaces together?

abstract relic
#

Yep

sonic tinsel
#

Ok it doesn't tho lol

abstract relic
#

Set the bone hierarchy yes?

sonic tinsel
#

I'm not sure, so probably no

abstract relic
#

Click on the layered bone node

#

Check it’s detail panel

sonic tinsel
#

ok im thhere

#

there*

abstract relic
#

The parent bone you want to blend is set?

sonic tinsel
#

One sec my internet just cut out :/

#

Fucking verizon

#

Where do I set it?

abstract relic
#

What the

#

Ok, time to launch my project 😜

sonic tinsel
#

lmaaoo

#

aight

abstract relic
sonic tinsel
#

ok

sullen wraith
#

im building my lighting and it's stuck on %0

#

anyone know a fix?

plush yew
#

Hello guys I have a question to make game with connection (to need to have an internet) do I need to have server?

cloud cobalt
#

Okay, what exactly do you want to achieve ?

plush yew
#

I ask this because I want to make survival game like LastDayOnEarth but computer version with conections and lately with multiplayer

cloud cobalt
#

There's a lot to unpack here but generally yeah, you need a server to have online games

plush yew
#

and would help me the eXi - Cedric Neukirchen tutorial for multiplayer?

#

a lot to unpack? smis?

cloud cobalt
#

How exactly you use online features in your game will determine how exactly you set it up

#

Basically you have three different kind of online features : getting news, the state of a shared world, etc : multiplayer ; and matchmaking / authentication

plush yew
#

if you want to play the game you will want the internet to have a mobile or wifi and if you can not, you will not be able to play it - will your development also be on the server or on the device where you play?

cloud cobalt
#

Is "not being able to play without Internet" your game's feature ?

plush yew
#

the firts two I couldn't understand them-can you send me a link to read about them?

#

yes @cloud cobalt

cloud cobalt
#

How's that a feature ?

plush yew
#

idk

cloud cobalt
#

So it's not a feature

plush yew
#

okay

#

I don't know

#

I want to learn it

#

and I have one more question is there a way to do this that I describe you with bp only or?

cloud cobalt
#

The first step before learning is knowing what you want to learn, so you need to think a bit about that

plush yew
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okay?

cloud cobalt
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Right now I have no idea what you actually want to make

plush yew
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I described to you what I want to make, to create

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omg really

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let's continue in DM

cloud cobalt
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No, I don't do DM.

plush yew
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why?

cloud cobalt
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You've decribed quite a few different types of online features

wintry crescent
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Anybody wanna play fortnite with me?

plush yew
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xD

wintry crescent
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I’m tier 100

plush yew
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lol

cloud cobalt
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The problem is, you need to define how your game works, high level

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Before you can start learning about the tech

plush yew
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okay

wintry crescent
#

Hey

plush yew
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I have one more question is there a way to do this that I describe you with bp only or?

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hey @wintry crescent

cloud cobalt
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You can't do all of it with Unreal

wintry crescent
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Do u guys play fortnite

plush yew
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I will read this that you sent me

cloud cobalt
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@wintry crescent Not the channel for that

plush yew
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yes

wintry crescent
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Which channel should I use

tall pendant
#

You might want to learn the ropes before diving into anything bigger.

cloud cobalt
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This is a gamedev server

wintry crescent
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ok I’m good

plush yew
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yes

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okay

#

no prolem that you are good but you miss the place @wintry crescent

tall pendant
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Lounge isn't for Fortnite shit either tbh

plush yew
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yes

wintry crescent
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Ok I mean I got it

abstract relic
#

Putting him in lounge is like throwing him to the wolves

plush yew
#

what mean "third-party server"

cloud cobalt
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Anyway @plush yew, games like LDOE would typically require your own server (not done with UE4 - rent a server, learn something like PHP and set up a web server that your UE4 client connects to to get news etc)

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You will need C++ in UE4 for the client part of that

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Actual multiplayer is another topic, it's more complicated but also better documented

plush yew
#

okay

cloud cobalt
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It's generally never a good idea to do your first UE4 game with any online feature

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It makes your game immensely more complex

plush yew
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I made my fisrt game alreayd @cloud cobalt it is simillar to Subway surfes

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so I need this:
NM_DedicatedServer A dedicated server has no local players and can run more efficiently by discarding sound, graphics, user input, and other player-oriented features. This server type is used for multiplayer games hosted on a trusted server, such as competitive MOBA titles, MMO games, or online shooters where high-performing, reliable servers are needed.

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from that you send me to read

cloud cobalt
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No, that's for multiplayer

plush yew
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yes

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it is for multiplayer

cloud cobalt
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Okay, then look at the docs for that, get the engine source, look into dedicated server etc

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Just be warned, multiplayer results in 5x more work

plush yew
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okay

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no problem

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I'm inspired and inspired to learn the multiplayer

cloud cobalt
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Good luck

plush yew
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thank you

sullen wraith
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im building my lighting and it's stuck on %0
anyone know a fix?

tall pendant
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fix what exactly? we can't hack time like hackerman can.

abstract relic
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Patience, better hardware, cleaner project, and a time machine called napping

vague walrus
#

any idea why my pawn stopped firing Pawn Sense event?

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I've added breakpoint, never fires

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oh nvm, got it, somehow ai controller died

vague walrus
whole quarry
#

do you have a navigation mesh?

vague walrus
#

yes

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it works in behavior tree

sullen wraith
#

what's the best way to store a lot of data for a country? ie i want to make two countries, england and france

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i want to store their gold, army size etc

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needs to be able to be changed ingame

kind mulch
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Anyone knows a good updated-ish YT series on UE4 for C++?

plush yew
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Can make a blueprint class 'country' with those variables set to editable

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@sullen wraith

plush yew
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Hello guys I have a question about the project that I want to create so the quetion is that how to make when the person develop his base and his level resources how to make to save their develop on the device that he plays?

tall pendant
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game state?

plush yew
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idk? @tall pendant

tall pendant
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gamestate is were you usually save/store that data...iirc 😄

plush yew
#

okay

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can you send me link to read more about it? @tall pendant

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and I have question what is the difference between alpha and beta version?

tall pendant
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scroll down to game state

plush yew
#

okay

#

ty

sullen wraith
#

the hell.. my game spent 2 hours updating lighting

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it finished

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then crashed

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then when i reopened it

plush yew
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only this info for it? @tall pendant

sullen wraith
#

all lighting is undone..

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anyone else get an issue with ai? it's all green saying it can move somewhere

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but when it gets to certain spot it stops

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as if hitting a wall

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nevermind fixed

plush yew
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xD

sullen wraith
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no one knows about the crash with build lighting?

bitter iris
#

I'm having an issue with the fps in game, if I look one way I'm at 144fps, if i look the opposite way I get around 70. But as soon as I pass a certain point it goes back to 144. I will try get something to show so you get what it is I mean

whole quarry
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Link doesnt work