#ue4-general

1 messages ยท Page 378 of 1

static viper
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hes my idol.

next badger
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@static viper but you wasn't banned

static viper
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i just copy his behavior by now and tell people to watch youtube,...

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bc some things are just so basic...

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we need a nsfw unchained channel

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where i can yell out loud what i think

next badger
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it's actually a common thing for ue4 tutorials, they may become outdated...most c++ ones have at least one difference you have to google how to fix

static viper
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but that is a bit different

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i mean things like

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what is this x +

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or

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how to cast here

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ooorrrr

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orrr

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omg

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i am chi.

tall pendant
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but thats more about noob users? ๐Ÿค”

static viper
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they dont even bother to google it!!!!!

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They make no effort or so

tall pendant
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i know ๐Ÿ˜„

static viper
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i googled my ass off in my first years

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i tried so fucking hard

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it hurt my head

terse pewter
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Italian?

static viper
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english

tall pendant
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non proprio

static viper
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its ok

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iam chi

tall pendant
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om shanti owl

terse pewter
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Ci sono italiani?

static viper
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oh god what have you done

dry moon
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Is there a way to align an object in Maya to another object's vertex normal

pallid compass
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Pivot mode alt click

plush yew
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Is there any easy way to stop the weird motion blur thing when my marble is staying center in the frame?

grim ore
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Is the marble reflective?

plush yew
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Yes it is

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It did this when I turned the specular to 0.1 too (Which was barely reflective at all)

grim ore
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yeah I don't think it's motion blur but the reflective map updating

plush yew
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Yeah it happened even with specular at 0 just now tested

grim ore
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try using the console comman r.SSR.Quality 0 and see if it helps

plush yew
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How/Where do I do that?

grim ore
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use the console key (normally `) then type it in

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you can try it while the game is running

plush yew
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No it doesnt help

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๐Ÿ˜ฆ

grim ore
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ah crap well that was my idea, that screen space reflection was causing the issue ๐Ÿ˜ฆ

surreal sable
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anyone know how to fix the issue where when you click on a menu item the drop down wont come down

grim ore
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uhm motion blur should be an option in the project settings else you can disable it in the map using a post process volume

grim juniper
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I'm guessing the ball is rolling adding motion blur to it, but Unreal's motion blur is hot garbage

plush yew
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AHA MY THEORY WAS CORRECT

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It was the motion blur

spare sun
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nobody likes motion blur

grim juniper
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There are times and places where you want motion blur. Depends on what kind of project your working on though. Like racing games are one place you might actually want motion blur. Problem is Unreal's motion blur is literal garbage making objects like spinning wheels look like they're trying to enter an alternate universe...

surreal sable
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anyone?

novel ember
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try clicking and holding and making sure your mouse isn't over the drop-down menu contents

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assuming you mean the editor one

plush yew
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Is there a way to flip the BP Sky Sphere?

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So I can have the clouds on the bottom?

novel ember
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set the Z-scale to -1

plush yew
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Didnt work :/

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Oof

novel ember
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you may have to select the mesh component rather than doing the actor directly

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iirc skysphere has a bunch of construction script-level stuff that tries keeping it pointed up

plush yew
surreal sable
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this is what i mean

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this screen

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i literally cant open anything

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i tried closing stuff in case it was just overlapping but now i cant touch anything

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ive restarted the program several times

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and even my computer

grim juniper
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Does going to Windows > Reset Layout do anything?

surreal sable
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@grim juniper i cant even push the windows drop down menu

plush yew
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How do I add a model into an Actor Blueprint?

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so you can see it in game?

cursive dirge
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well

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you got any guesses?

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because I bet most of the logical ways to add model in your actor blueprint will work

plush yew
cursive dirge
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you see the note there? ๐Ÿ˜ƒ

plush yew
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Thanks ๐Ÿ‘€

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xD

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So with my game, I can run a long distance and my ball bouinces

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What causes this?

plush yew
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How to use custom skeletal mesh collision?

next badger
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@surreal sable have you fixed your issue?

surreal sable
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no

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i also checked the forum no help

next badger
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@surreal sable this is the first time you launched the engine?

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or was it working before?

surreal sable
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a couple of times but havent done any real editing

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so i guess you could say yes

next badger
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@surreal sable i mean, have you even seen it working?

surreal sable
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yes

next badger
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so it happened accidently?

surreal sable
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yea

next badger
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@surreal sable does other projects work?

surreal sable
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cant get out of this one

next badger
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what about launcher?

surreal sable
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it launches fine

next badger
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i mean, you could make project there, as example Scifi Bunk is lightweight

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turn based strategy is even less

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@surreal sable you know where to get them?

surreal sable
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other projects dont work either

next badger
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@surreal sable ok, make sure ue4 processes are closed and make verify action on engine

surreal sable
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ok i pressed verify

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initializing

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no effect

next badger
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@surreal sable ok, i need you to find the ue4editor.exe

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UE_4.21\Engine\Binaries\Win64\

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as example

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it's where your ue4 engine is

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generally under launcher folder

surreal sable
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maybe just reinstall it

next badger
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well, you could try...if it wont work launch the eu4editor.exe with -log (make a shortcut)

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then post log somewhere on pastebin or Hastebin/0bin

next badger
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@plush yew same way, door just uses the logic to rotate its part, use 2 rotators for each side. you could ask more in #blueprint

onyx berry
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how can i fix mesh contains bone as root but animation dosent contain the root track

ivory crag
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quick question, how do i snap camera to selected object in viewport?

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forgot the shortcut

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F, got it

next badger
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@onyx berry you have a SK that has a root bone and it has animation on it but it does not present in ue4?

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@ivory crag F as in Focus (maybe help to remember)

onyx berry
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do you think you can pm me going into more deatil

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@next badger

dry moon
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Sounds like you have an animation in the file but it doesn't include the root in that animation

onyx berry
dry moon
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You'll need to get into the animation and make sure the root bone is included when you export

next badger
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@onyx berry um no, your root bone should be named root

dry moon
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^ that too

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undercase

next badger
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@onyx berry also it's a good rule to store skeleton separately from mesh and avoid any transform nodes (you could make them in the separate tree)

onyx berry
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my bone is named root and i exported it now it says failed to merge bones

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@next badger

next badger
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@onyx berry this message says you trying to import a mesh that has different skeleton from the one you are targeting to

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if you are reimporting - just press yes all

onyx berry
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the animation isnt carryingover

next badger
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skeleton in ue4 is a different asset, but it is part of the mesh in the fbx file, so when you importing make sure to look on import settings

onyx berry
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just the skeletel and skeleton

next badger
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@onyx berry have you checked the animation checkbox?

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reimport does not import new assets, just existing ones

onyx berry
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ok let me try osrry for asking so many questons

next badger
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np

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animations in ue4 are different assets too, fbx could store multiple animations (if it was made in Motion Builder)

onyx berry
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thanks

eager swallow
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Has anyone done a ue4 project for steam online?

static viper
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alot of people have

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you should just ask the question

eager swallow
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ok

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After I configured the steam SDK, everything was fine online in the editor, but it always failed after being packaged, and I could not find the server room

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When I was packing, the log indicated that I did not know the reason for the failureใ€

cloud cobalt
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@eager swallow Is it a shipping build or development ?

eager swallow
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is development

cloud cobalt
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It's normal for Steam to be disabled in-editor, and in shipping builds that weren't started from Steam

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This error in packaging is normal

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Packaging starts your game at some point to find assets it uses, since it's in-editor, Steam is disabled

eager swallow
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I couldn't find the server room when I packed it

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I don't know what the problem is

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I need help, my friends

cloud cobalt
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How did you test your server + client ? Two PCs ?

eager swallow
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Yes, two PCS to start steam and the project

cloud cobalt
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Different Steam accounts ?

eager swallow
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yes

cloud cobalt
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You should share both log files so that we can see more

eager swallow
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Different steam accounts

cloud cobalt
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In any case, the packaging log is perfectly fine

eager swallow
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Packaged logs๏ผŸ

cloud cobalt
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The log file you shared in your screenshot is fine. The logs from both your server and client failing to connect should be more interesting

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Try to connect, and when it has failed, close server and client, get the log files, put it on pastebin

eager swallow
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ok i try

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close server and client, how get the log files๏ผŸ

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Is it in the project document?

cloud cobalt
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The log files will be in the Saved folder for your client & server

eager swallow
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ok thanks

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I'll give it a try

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Will using a different steam account affect the test?

cloud cobalt
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No, as long as you use two differnet accounts it's fine

eager swallow
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I just tested two projects on one computer and everything is fine, but I haven't tested them on different computers yet

cloud cobalt
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"Steam API failed to initialize!" from the log

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Sure you're correctly logged in on Steam ?

eager swallow
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When I open the project, steam appears in the bottom right corner

cloud cobalt
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And you can open the Steam client, etc ?

eager swallow
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yes i can

cloud cobalt
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Is either your game, or Steam, started as administrator ?

eager swallow
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No administrator used

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I just tried using the administrator, but it doesn't seem to work

cloud cobalt
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Then I'm not so sure what's happening here.

eager swallow
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๐Ÿ˜ญ

eager swallow
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I just did a search on BBS and it seems that I am using steam 480ID and need to register as a steam developer account to use it@cloud cobalt

cloud cobalt
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Uh, not really

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Not that I know of, anyway

regal mulch
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In case that package message wasn't explained yet: You can ignore that.

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That print while packaging is misleading

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It's important that this doesn't show up in the log when RUNNING the packaged build

eager swallow
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@regal mulch I still haven't found the cause of the problem.

cloud cobalt
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It was epxlained, yup

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"Steam API failed to initialize!" is the real error

unreal spoke
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Any way of "propagating" the exposed/public variables of a component to the owning actor? With blueprints

pallid compass
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If u know the type of owning actor sure

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But that's backwards

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Owning actor should pull

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Not expect a push

eager swallow
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Steam API failed to initialize๏ผŒI don't know how to fix this

unreal spoke
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@pallid compass Thanks. What I'm trying to do is a custom camera component that once put in an actor will allow the user to see the postpro settings of the camera from the actor itself.

slate urchin
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Just tested it with Heaven Benchmark and no problems..

brittle gulch
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Hi here, I want to learn how to make this kind of stuff. But I have no clue where to start. Can someone tell me how is it called, what's the technique, the language etc..?

wary wave
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maths

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you're looking at maths

pallid compass
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Interesting how the head does not shift back but rest does

wary wave
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I think the simulation is only running when the mouse cursor is held

fierce tulip
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imagine a force that would be able to do that to your body

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the pain..

pallid compass
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That's what I thought

unreal spoke
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My camera component doesn't show up as a component in the editor when I select an actor that has it. Why?

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my bad, it does, my window was too smal ๐Ÿ˜ƒ

junior solstice
cloud cobalt
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How would we know ?

static viper
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maybe we bought it before?

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i mean english is clearly lacking here but...

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we see

languid shard
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if the paragon rig is the same as the mannequin

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yeah

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if its close, you could retarget

tawdry basalt
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anyone able to tell me how i can disable this box thing without reopening the asset?, dw was just a bug with the drag and drop window system, where it somehow activates drag and drop without you dragging anything, was hard finding out what it was, but solved it by actually dragging and dropping somthing.

languid shard
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if not, forgitaboutit

snow wind
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Whats the best forum for getting help on your blueprints?

tawdry basalt
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people will try and help in the programming/blueprint channel

snow wind
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Thanks!

wary wave
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I don't think the Paragon characters use the Mannequin rig

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I'm pretty sure they all have their own unique rigs

fierce tulip
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they do, but they did show some stuff related to 4.21 on how easy it is to retarget to other different sized rigs

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animator buddy went totes insane happy about it, because it would save him hoooouuurrs

terse skiff
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Hi hi~
I'd like to learn about how early video games were made, but can't find any resources on the development of them, just a history of games in general. Does anyone have any advice for where to look?

static viper
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how far back would you like to go

terse skiff
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I'm looking into it for an assignment, however, it doesn't say how far back, just "early"

static viper
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early then means historic events

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you want to look at the first ones ever

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which were machine coded

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before 80s

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and you wanna look at doom

terse skiff
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They're asking about dev techniques from early dev that are still in use

static viper
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dooms history has alot alot

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yes then doom

terse skiff
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Oh alright, thank you!

static viper
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doom has alot tech that defined the base of our todays rendering

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like Z depth

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or texture offset

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good luck

terse skiff
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Yeah, I know it was one of the first that had 3d space, I've used similar processes when making a graphics engine

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I think that was Doom anyways

static viper
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doom is just a metaphoric thing here

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if you google its history you will find alot other games

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if you google the names of the people

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carmack

terse skiff
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Ah, gotcha

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thank ya!

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Correction, Wolfenstein, lol

wary wave
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there are basically no early techniques that are still in use

static viper
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you can stretch this far tho...

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if we talk basics

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alot of it evolved from there

wary wave
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some gameplay paradigms and rendering techniques originated in the mid-later 90s

static viper
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even with new concepts

wary wave
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but prior to that, paradigms weren't strictly established

static viper
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if you go really basic then you would go as far as pixels drawn

wary wave
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some early games didn't even draw pixels, hehe

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a number of arcade cabinets used vector graphics

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Asteroids as an example

grim ore
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Star Wars ftw, that was 3d ๐Ÿ˜‰

sudden agate
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Me via Bug Submission: "When I click on Verify in the Launcher for a UE Version, no Files are repaired or downloaded"
Epic Games: "Please visit this fortnite page for Launcher Help"
Me: ???

fierce tulip
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typpical

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I think @safe rose also had that bs

static viper
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he just couldnt reach anyone

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XD

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raildex really gets dumped here ๐Ÿ˜„

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i would call epic on twitter

fierce tulip
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might be something for @gleaming narwhal to look into, its annoying when we dev's get forwarded to fortnite stuff

static viper
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yes

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what a great idea

gleaming narwhal
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@fierce tulip @sudden agate This is when submitting a bug submission related to launcher yes?

fierce tulip
maiden sundial
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^

static viper
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rail has an issue with the verify button on the launcher

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i think on engines

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as it seemed to do nothing

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Dont know where rail went now

sudden agate
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i am here

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but yeah. the verify button just does "Verifying" without doing anything. deleted (mandatory ) files arent repaired or anything

true leaf
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Wow it took me WAY too long to figure out that you can use .bat files to launch a dev dedicated server and a dev client ... So much better than the in-editor play/launch tools

marble saffron
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Anyone able to explain how to make touchscreen steering and throttle controls?

pallid compass
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use touch input

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to drive controls

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ez

golden magnet
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hi, does unreal benefit greatly from being installed on an SSD? or is it minor?

pallid compass
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Massively

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u got to be insane to put it on a HDD

golden magnet
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lol, for real?

pallid compass
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for real

meager hemlock
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Can you move sfm models to ue4

pallid compass
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i wont even put it on a standard SSD

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there wayy too slow

golden magnet
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alright i'll move it then, ty

pallid compass
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not with out raw fbx or obj

graceful sky
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sorry to bulge in with a question! Is there a good reason for the pawn to use a sphere collider, instead of collision based on the skeletal mesh ?

digital anchor
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performance, a physics asset sweeping for overlaps would be like 20 sweeps per frame

merry gazelle
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Do functions(assuming the same nodes) have any performance boost or is it mostly just better organisation?

graceful sky
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no difference in performance afaik on the functions ๐Ÿ˜ƒ

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Thanks Takain!

merry gazelle
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At a glance does it look like I'm going overboard with functionality for my master character?

None of these functions have more than 10 nodes

pallid compass
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Functions are good

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reusable

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prob shouldnt put the word function

digital anchor
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its also easier to get a more accurate movement, if every part of your body would colide with stuff i would be very easy to get stuck ๐Ÿค”

pallid compass
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on the end of everything

merry gazelle
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Yeah I'll prob remove that later, just wanted it to be extra obvious casting any stuff

frank escarp
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also, calling a function Fnction is not recommended

pallid compass
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Well you should know because u know

frank escarp
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i mean its already a function, why the name

pallid compass
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Its a function lmao

frank escarp
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a lot of your functions are horribly named

graceful sky
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add and sub can normally also be combined

pallid compass
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u wouldnt call a int for hp CurrentHealthVariable

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sorta thing

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also why have add and sub health

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why not just apend health

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or something

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if you add a negative it goes down

next badger
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TotalForceFunction

digital anchor
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also try to use a verb + noum, AddForce is fine, TotalForce should be GetForce or smth (it can easily be mistaken by a variable)

next badger
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@plush yew remove it before mods see

pallid compass
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cant share links in here mate

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delete it

merry gazelle
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I'll amend the naming and see if I can combine the + - health

graceful sky
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not just the health

static viper
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you can call mods

pallid compass
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Most frame works dont ever do sub health sort of thing

graceful sky
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any function which essentially is just about adding and subtracting ..

static viper
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<@&213101288538374145> @plush yew

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I have a scren snippet for safety

next badger
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@static viper why?

static viper
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why what

pallid compass
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jfc lmfao

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That is the most

next badger
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snippet for safety

pallid compass
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Childish thing i have heard in a while

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Lmfao

static viper
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bc i dont want to look bad ?

pallid compass
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"TEACHER TEACHER I TOOK A PHOTO OF IT"

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btw they can see deleted stuff

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Gets logged

static viper
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i dont feel offended a bit

next badger
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deleted posts stay on the channel, they are just hidden

static viper
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yes and?

regal mulch
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They don't stay on the channel

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Our bot logs them for us

static viper
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i like to trust my own judgement bc i dont know everything

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so i take evidence

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is that wrong to go safe?

regal mulch
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Na it's fine, but yeah the deleted and edited messages are saved by us

static viper
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now i can delete it.

regal mulch
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Thanks for reporting it

static viper
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np

spare sun
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what was there

next badger
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@regal mulch i see

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@spare sun discord link

spare sun
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ahk

grim ore
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they wanted us to visit their sexy friends in their sexy Unity discord ๐Ÿ˜‰

static viper
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yes it was that

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it was more out

next badger
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well, i've got strike for posting Blender discord link (cause there are 2 of them)...

regal mulch
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99.99% of the time, no one of us looks into the log.
It's mainly for when someone does something bad and removes or edits it

static viper
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like doing @ everyone?

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that clearly never happened

regal mulch
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Never. Specially not twice.

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Anyway, please stick to UE4 discussions here (:

grim ore
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Unity Engine 4 is so old tho, wouldn't it be better to talk about UE2019 now? ๐Ÿ˜

spare sun
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saw this one coming

plush yew
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Can you stick 2 cameras with two booms on a player, one for each eye?

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(Both cameras scaled down)

static viper
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how would you use those cameras?

plush yew
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Depends.

pallid compass
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That will not look right at all

plush yew
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But just for the sake of argument, simultaneously as one camera would

grim sinew
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That's basically what VR already does.

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Or 3d monitors.

pallid compass
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he means for single view i think

spare sun
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how though

static viper
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there is no math for this tho

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we dont know how the eyes combines 2 images.

pallid compass
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simultaneously as one camera would well i think that is what he means

plush yew
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Yeah

static viper
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and we certainly cant reproduce it in math

pallid compass
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your brain stitches the images together in your head

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in VR

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that wont happen in game#

static viper
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yes

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and you are not playing the 3d view card either

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as monitors simply cant do that

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your eyes do the 3d part.

pallid compass
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Basically be like putting two monitors next too each other i guess

spare sun
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yea but how would you do it. You only got 1 screen, with 2 cameras you would have 2 images representing the eyes

grim sinew
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If you have an nvidia 3d vision monitor or something, it would work. Outside of that or VR, you're talking nonsense, yeah.

spare sun
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if you wanna combine it ur better off with a centered camera and wider fov

pallid compass
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crop place

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But the middle wouldnt be stitched

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be nice to know what hes trying to dwo

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to do

plush yew
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Just thought it would make things more realistic for FP

pallid compass
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It would be the opposite

plush yew
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Like in a fighting game or shooter

static viper
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thats proven by vr already

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what you want is what vr does

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and that doesnt need 2 cameras

spare sun
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it would, but you would have to play the game cross-eyed

static viper
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its a render method

pallid compass
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Good animation and camera placement will make it more realistic

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However, normally that cant be done because u have issues with the camera

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Our actual eyes dont see in squares

static viper
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so we got that out of the way

pallid compass
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Hence number 1

plush yew
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Jesus.

pallid compass
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Its not super accurate, but you get the point.

iron wadi
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does GetPlayerName() from playerstate return the steam name when using steam subsystem automatically?

spare sun
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its quite immersive as long as you see the body in first person anyway though

plush yew
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I just feel having that angle, with one camera doesn't make it as realistic as it could be

pallid compass
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Its flat projection on a monitor

iron wadi
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if you make it realistic, you get shitty arma camera tho

pallid compass
#

You cant really make it any more relaistic

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realistic

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You cant really make it any more relaistic

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Try and fix it, and you will see a fuck ton of issues that come up

plush yew
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Like if you look at your hand you have the sense both eyes are looking at it, but video games, you're a cyclops

pallid compass
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Because your on a flat screen.

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Not remotely the same way that your eyes work.

graceful sky
#

๐Ÿ˜‚

plush yew
#

In video games ESP with next generation you'll want to create new feelings to make things seem even more realistic

#

Well it doesn't necessarily mean you need 2 cameras

spare sun
#

๐Ÿค”

pallid compass
#

You cant change how peoples eyes work,

#

There is not a fix for what your talking about#

plush yew
#

But to simulate your vision in game with that feeling

pallid compass
#

Apart from VR

iron wadi
#

this would only work with 3D monitor with eyetracking

pallid compass
#

It cant be simulated

iron wadi
#

or VR obviously

plush yew
#

Sure it could

graceful sky
#

I guess if you had some really sophisticated algorithm you could try and crop a wider image, calulate more details in the center, and ditch outer details

pallid compass
#

No it cant

#

Your talking apples and oranges

#

Two totally different things

#

Might be possible to train a neural network to do that

#

But most likely ud make it worse

graceful sky
#

But i doubt it would ever work, as they've pointed out, at the end of the day you're watching a flat screen, and expecting 3d-ish behaviour

pallid compass
#

Ud be taking a curved round image soo too say#

#

and flattening it on a screen

graceful sky
#

yeah

plush yew
#

It could be as simple as two dots in parallel on your screen instead of one, who knows. I haven't tried anything yet.

pallid compass
#

That is not how vison works.

spare sun
#

say even if you could combine 2 cameras, what would you see as the outcome? The places where it would overlap would be kinda like having bad/blurry vision because of the camera shift

grim ore
#

.... block.... him.... have we not learned yet?

pallid compass
#

Its funny though?

iron wadi
#

the biggest problem is that you have a window for a monitor, but you are putting more stuff in, them there would be in reality

graceful sky
#

Personally i dont wanna block people for thinking different,

iron wadi
#

like the monitor is for example 20 degrees of your FOV

graceful sky
#

even if its caused by a lack of knowledge

iron wadi
#

but it's 90 degrees inside it

spare sun
#

there is one way to do this though. Simply render side by side and tell the players it's a cross-eyed 3d game

iron wadi
pallid compass
#

Fun fact, your eyes and brain have basically a neural network system that automatically fills in details in your vision

graceful sky
#

We need people thinking different. Challenge the system. .

pallid compass
#

Gets stronger the further away from the centre of your vison you go

graceful sky
#

That is indeed a fun fact!

iron wadi
#

neural network rendering FTW

graceful sky
#

Which is also why the brain is so extremely interesting..

pallid compass
#

I think its about 60% of your outer vision from the center that gets basically fabricated

#

Upscaled would be a good word

graceful sky
#

RTX is already doing that, spade

iron wadi
#

not really, it's only denoising

pallid compass
#

nah they got DLSS

#

thats upscaling not denoising

iron wadi
#

RTX uses AI for denoising too tho

#

or at least it's possible to do it

#

nvidia had a pathtracing demo with AI denoising on RTX

pallid compass
#

Yeah nivida do have upscaling NN tech

#

but its not specific to RTX

#

it actually has nothing to do with RTX

#

It was on the website before RTX was even out.

iron wadi
#

technically DLSS doesnt have anything to do with RTX

#

they just use the tensor cores

pallid compass
#

DLSS was built specifically for RTX using a big bunch of there tech afaik

#

Pretty sure DLSS would also include there denoising

#

or some parts of it maybe?

iron wadi
#

nn, DLSS works on tensor cores, but they just announced it with RTX, cuz Turing has both RT cores and tensor cores

#

but they work separately

#

but technically it will work on Volta too, since it has tensor cores

#

that's why it was known (denoising) before RTX was annoucned

pallid compass
#

volta has tensor cores?

#

didnt know that

plush yew
#

You could also try recreating double vision and then "shift" the feeling in whatever direction that works.

pallid compass
#

That does not work.

#

Go look up some information on how eyes and vison processing works.

plush yew
#

Wym

grim sinew
#

Let him try and fail. You're not getting through to him.

plush yew
#

All you need is a HUD

pallid compass
#

I mean you literally have no idea how eye light works.

#

Test it and show me.

#

eye sight*

#

God dam phone.

plush yew
#

I'm no where near experimenting yet.

pallid compass
#

Take me about 5 mins to create a double vison system that can shift vision, could prob even get a blender in there for another 10

#

Im sure you can do it in an hour.

frank escarp
#

DLSS has been prototyped on the TeslaV

#

(volta)

#

which is the Tesla with the fuckton of tensorcores

#

in theory that TeslaV card should run DLSS super well

plush yew
#

Shift vision?

#

What for

pallid compass
#

Your the one who just said shift.

plush yew
#

The feeling, not the sight.

pallid compass
#

You could also try recreating double vision and then "shift" the feeling in whatever direction that works.

#

How do you shift a feeling.

plush yew
#

๐Ÿ˜ถ ๐Ÿ˜

pallid compass
#

I would like to know how you shift a feeling.

plush yew
#

Look at a alligator. Now look at a zombie.

iron wadi
pallid compass
#

So you want double vision with camera's that move separate or what

#

Are you currently having a stroke?

grim sinew
#

...I have questions if you have an actual zombie to not only look at but use as a test subject

pallid compass
#

Because i am seriously confused.

plush yew
#

Lol

iron wadi
#

is he trying to recreate PS2 motion blur?

plush yew
#

Just read what I previously said you'll get it.

pallid compass
#

Can you break that down and expand on it for me please.

plush yew
#

Sure.

pallid compass
#

Thanks.

plush yew
#

You don't actually need 2 cameras. You can recreate the feeling of having two eyes instead. Via illusion etc

#

Or create something that simulates that feeling

spare sun
#

the feeling of having two eyes ๐Ÿค”
now im kinda curious

pallid compass
#

How you going to shift an image in too two separate ones at different depths

#

Thats not possible with out some serious neural networking to patch things up

iron wadi
#

so basically you want to move your focus point and instead of bluring foreground, you want to see it double

grim sinew
plush yew
#

Because it's how you recreate it... which option you choose

pallid compass
#

But thats not actually possible.

iron wadi
#

i mean its technically impossible, since there is no way to stitch the final image

plush yew
#

Sure it is.

pallid compass
#

Also even if you manage to do that

#

How is that going to help on a flat monitor

plush yew
#

I'm not saying use 2 cameras.

iron wadi
#

but you need two cameras for this

spare sun
#

but you want depth perception

pallid compass
#

He wants to split an image in half

#

and shift the depth perception

#

some how

#

and then stitch it back together

plush yew
#

Because it's better than what FP games are now without the use of 3D vision and whatever else you mentioned.

grim sinew
#

@plush yew Just out of curiosity, what even is your background? Are you an ophthalmologist or something?

pallid compass
#

Dont you think if that was possible someone would of done that by now?

#

Someone who actually has a good sense in this field.

iron wadi
#

you can do this only with a single plane focal change
so basically everything behind this plane is in focus
everything before this plane is in double vision

#

but that is not realistic

pallid compass
#

Yeah not even close spade

#

least you got an ugly split lmao

plush yew
#

Okay. Under ocean fringe?

grim sinew
#

Like, I -really- want to know where this is all coming from, you seem incredibly confident about all this even in the face of the whole server telling you it won't work.

pallid compass
#

What is Under ocean fringe?

plush yew
#

A whole 4 people?

grim sinew
#

So what is your background

pallid compass
#

People who have alot more exp than you by the sounds of it.

plush yew
#

Not much of a background.

pallid compass
#

That is not an attack btw.

grim sinew
#

Yes, the 4 people that just so happen to be here. Really though, what is your background? I'm genuinely curious where you're getting this idea from

plush yew
#

Real life?

iron wadi
#

eh?

grim sinew
#

So your education and training for your current job is real life? Huh?

pallid compass
#

hes asking what you do irl / study / backgroumd

#

for example

next badger
#

came here for the lulz

plush yew
#

Uh no the idea is from real life lol

grim sinew
#

Pretty much what Rei said, yeah

pallid compass
#

Im an Engineer, Generalist, 3d Modeller, loser, weeb, BSL interp, ex commercial dancer

grim sinew
#

Okay, I get that, you think the idea is from real life. But that's not what I asked

#

Like, are you a programmer? An artist? An eye doctor?

spare sun
#

I like the ex commercial dancer part

graceful sky
#

I dont believe in the ex part

pallid compass
#

Spiral fractured my arm super bad, no more dance dance for me.

plush yew
#

I've went to college for law security and policing. That's about it.

iron wadi
#

i dont believe in the commercial part

next badger
pallid compass
#

Fine by me, believe what you want.

#

We know

plush yew
#

I'm not professionally anything lol

pallid compass
#

We are still on topic, we where inquiring about background

#

to help understand the discussion

frank escarp
#

ex commercial dancer wait tell us more about that

grim sinew
#

So how did that background in law security and policing lead you to draw this conclusion?

pallid compass
#

Worked in london and stuff doing sick tricks

plush yew
#

@grim sinew I never said it did lol

iron wadi
#

well you seem confident that all of us are wrong ๐Ÿ˜„

grim sinew
#

So... what then, do you do graphics programming as a hobby?

iron wadi
#

so that confidence must come from somewhere

grim sinew
#

Like... I'm just trying to connect the dots, as to why you think you know better than every graphics programmer in the industry that ever made a 3d camera.

plush yew
#

Game Design and development as a hobby.

pallid compass
#

WHIPS OUT BOOK NOW LISTERN HERE SON

#

oh fuck i dont have my rendering book with me lmfao

frank escarp
#

you can kill a burglar with Real Time Rendering

#

that thing is classified as weapon of mass destruction

pallid compass
#

Iv got another killer with me RN

frank escarp
#

Game Engine Architecture?

grim sinew
#

Okay. And when going through development as a hobby, what brought this all up in your head? That you can completely reinvent the 3d camera in games?

plush yew
#

Uh no

grim sinew
#

Because it sounds like you're of the opinion that every game and 3d program out there is doing it wrong

pallid compass
plush yew
#

Nah. Devs just half ass everything for money.

pallid compass
#

Not as big but will do the job

#

Man you have no idea

iron wadi
#

excuse moi

grim sinew
#

...well that's not a statement that will make you enemies on this server of all places

spare sun
#

hue

pallid compass
#

If you can produce one effective system in ue4 and show me

tall pendant
#

Devs just half ass everything for money. okay.

pallid compass
#

il give you ยฃ200

iron wadi
#

you do realize, that rendering is heavily experimented upon in universities?

#

so basically anything that can be created is being created

next badger
#

@pallid compass i'll take them

fierce tulip
#

"several people are typing"

plush yew
#

K.

pallid compass
#

@plush yew If you can produce a effective system and show me, il give you 200$

#

example

#

Skill system framework

plush yew
#

Huh?

pallid compass
#

Show me a not half assed system.

iron wadi
#

@plush yew look it's really simple
take a stereo camera
take a photo
it will create two photos
now stick them together without any aditional info
...
good luck

pallid compass
#

Anything really

spare sun
#

damn, if only I found work that easy

plush yew
#

Lol I know nothing about coding and scripting. That'll take me a while.

pallid compass
#

DING DING

#

You admit you dont know anything

#

So how do you know people half ass it?

#

you dont.

plush yew
#

Uh huh...

pallid compass
#

slams book shut

#

Case dismissed.

iron wadi
#

Rei if you didnt half ass it all the time we could be already living on mars

#

obviously

plush yew
#

K.

iron wadi
#

but you want your money dont ya?

spare sun
#

urge to innovation, but ur searching for possibilities in the wrong spots if you ask me

iron wadi
#

๐Ÿ˜„

plush yew
#

@spare sun ๐Ÿ‘Œ

grim sinew
#

@plush yew So if you want to really experiment and try this out, I would suggest going through some basic OpenGL tutorials maybe?

graceful sky
#

agreed, red

pallid compass
#

Zero his noggin will explode

#

r u mad

plush yew
#

What do I need that for

iron wadi
#

so you can make a prototype

pallid compass
#

Thats a brutal point too start at

next badger
#

I bet NASA is half assing too, we still have no shuttles to Alpha Centauri after all

grim sinew
#

So you can make a prototype and prove your point

#

If you can prove your idea works, every single person here will change their mind.

plush yew
#

Uh. What are you talking about.

grim sinew
iron wadi
#

I mean it could be a good PHD thesis

#

in rendering

plush yew
#

Why would I need that when it can be done in UE

pallid compass
#

But it cant fam.

next badger
#

@grim sinew is it Vulkan updated?

grim sinew
#

It'll be easier doing it in your own engine, UE4 is too massive

iron wadi
#

you cant modify how the camera works in UE

grim sinew
#

Very, VERY hard to work with changing UE4's rendering

pallid compass
#

You can spade :p

iron wadi
#

plus its easier to do in opengl on your own

grim sinew
#

@next badger shrug

next badger
#

@iron wadi yes you can (c++ is a pawa...but, you need to know c++ right?)

plush yew
#

Yes very hard....

iron wadi
#

@next badger without changing engine code?

pallid compass
#

Yeah prob alex

plush yew
#

Unless you simulate it or create an illusion

grim sinew
#

Seriously though. Give this a shot, it's literally a thousand times less complex. Changing something as basic as the camera will be easier.

pallid compass
#

I doubt its all exposed

#

You should be able too make a child class of camera

#

prob stuff in there can be overriden

next badger
#

@surreal isle by changing engine code...thanks Epic we have that ability

grim sinew
#

And even if you want to "simulate it or create an illusion", the knowledge you gain from going through these will help you with Unreal anyway.

iron wadi
#

space thonk

spare sun
#

space

#

๐Ÿ˜…

plush yew
#

@grim sinew it's not my focus atm

pallid compass
#

Zero is right

grim sinew
#

And I think that is the best, actual advice, anyone here can give you. Go through those tutorials.

pallid compass
#

Im writing my own engine as we speak

#

Im writing my own engine as we speak
and its going F******* awful

next badger
#

i've made my own movement for editor camera, still haven't PRed it

sudden agate
#

unzips pants

spare sun
#

you better be going the vulkan route

pallid compass
#

pls raildex

grim sinew
#

If you manage to do what you think you can do, you will singlehandedly revolutionize the entire games industry and everyone will want to use your camera. You will be swooped up to work at any studio you want.

pallid compass
#

get out of here with that small boy

sudden agate
#

:(

plush yew
#

@grim sinew it's not a camera lol

iron wadi
#

pffff

#

not opengl superbible

grim sinew
#

Well, whatever it is you want to call it.

pallid compass
#

Anyone got a photo of real time rendering 4th edition

plush yew
#

K

pallid compass
#

I dont have mine with me

pallid compass
#

nO

#

a proper one

#

Hang on let me find my book shelf lmfao

grim sinew
spare sun
#

nice github

grim sinew
#

@plush yew If you believe in your idea, why don't you want to pursue it?

tall pendant
#

infamous 4th edition ๐Ÿ˜„

sudden agate
#

writes down Zero's Real name

pallid compass
#

That still does not do it justice

tall pendant
#

you should check out GPU Zen aswell

#

it's a good read

plush yew
#

@grim sinew I'm still very slowly learning how to use UE

static viper
#

you have cool books @grim sinew

#

i have some about earlier game engines

pallid compass
#

You got to work extra hard then

#

I am also very slow

grim sinew
#

Oh please I would kill myself if I developed on a macbook

#

That's not me

pallid compass
#

Sometimes i think i am going backwards

static viper
#

i am sad now

#

i thought high of you

next badger
#

i only have an old "Computer Graphics Using OpenGL" by Hill

sudden agate
#

i am developing on a macbook pepeHands

silver crown
#

Yeah that's not him

#

Can confirm

frank escarp
#

@next badger oldgl is dangerous

#

its likely to use the old pipeline wich is pure trash

pallid compass
#

Outdated but theres most of my engineering books on the bottom

#

all of them i would highly recommend.

frank escarp
#

lmao GEA asserting dominance

plush yew
#

Like I have an idea to what extent can be done with UE but I don't know how to use UE since I don't know anything about C++ or blueprints.

pallid compass
#

my real time rendering is not on there RIP

grim sinew
#

@pallid compass You have a lot of good books on that list. ๐Ÿ˜‰

frank escarp
#

and the fun fact

#

is that GEA is quite high level

#

its just a 10 mile overview

pallid compass
#

Love how the middle is weeb central

grim sinew
#

@plush yew And that's why I'm recommending you go through those OpenGL tutorials. It'll teach you everything you need to know, from scratch, and it's much less to bite off at once

plush yew
#

@grim sinew maybe another time.

next badger
#

No "How to write a deferred rendered in 48hrs" ?

pallid compass
#

no sorry ๐Ÿ˜ฆ

sudden agate
#

How about learning instead of tellimg everyone you don't know how to use UE4 ๐Ÿค”

pallid compass
#

teaach me faildex

#

raildex*

plush yew
#

@sudden agate learning? What's that?

#

You mean regurgitation?

pallid compass
#

Dam how can you not want to learn?

sudden agate
#

Rei, was that on purpose

pallid compass
#

Learning is like heroin to me

sudden agate
#

?

grim sinew
#

...wait so what's your plan then, if you don't plan on not learning from any existing source

pallid compass
#

no it was not lmfao

grim sinew
#

Are you going to just bash your head against the engine and bruteforce it?

plush yew
#

Lol no.

grim ore
#

10:52 AM] Skyrip: @ZeroNight I'm still very slowly learning how to use UE You guys seriously seriously seriously keep feeding the troll

sudden agate
#

well. He certainly isnt using the engine

plush yew
#

I just mean no one learns.

sudden agate
#

@grim ore we all know that. it's just fun

grim sinew
#

@grim ore I'm convinced this guy is genuine, and that's what scares me

pallid compass
#

No one learns

#

maybe for u

grim sinew
#

And why I'm trying to at least point him in a better direction

spare sun
#

bashing your head is da wae

pallid compass
#

whip lash

sudden agate
#

this chat needs to go to #lounge anyway alex

silver crown
spare sun
#

wasn't #lounge meant for unreal talk only

plush yew
#

It's a good direction but I have the need to complete a game first, before anything else @grim sinew

grim sinew
#

Know what, that's a good goal. Go do that.

next badger
#

@grim sinew "come back when you finish"

pallid compass
#

You got to learn before you can finish a game.

plush yew
#

I don't intend to

grim sinew
#

Don't intend to learn? I.... wish you the best of luck, I know your journey will be interesting and eye opening.

plush yew
#

is there any way to download your own models off of sketchfab

vale silo
#

you folks have paper books?! ๐Ÿ˜ฎ

pallid compass
#

fuck pdf

static viper
#

were adults after all

next badger
#

@plush yew no, afaik...i see no such options (except you publish it with download options)

plush yew
#

yeah

next badger
plush yew
#

I found out another way @next badger

thorny cipher
#

Anyone here have UBT experience with loading .SO files for linux?

#

E.g using PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "Lib", "Linux"));

#

In the build target

sudden agate
scarlet cosmos
#

I feel like I'm now very capable of creating a great game. But I'm not able to due to time constraints

fierce tulip
#

welcome to our world

scarlet cosmos
#

That's very annoying haha

thorny cipher
#

quit your job

silver crown
#

quitting your job ftw

thorny cipher
#

i did a year ago, never looked back

scarlet cosmos
#

@thorny cipher that sounds so cool! Maybe after my first game (or first successful one)

crude totem
#

I'm trying to use ensureMsg but the compiler doesn't recognize it. Am I missing a header file?

silver crown
#

f

#

ensureMsgf

crude totem
#

doh...

#

Thanks!

plush yew
#

hey, im trying to use console commands to check something in slowmotion

#

but demo.timeDilation kinda doesnt do anything

#

how can I slow down general time via console commands?

dark depot
#

slowmo

plush yew
#

thats not a valid command

dark depot
#

i literally just entered it

#

its slowmo (number)

plush yew
#

slowmo 0.1

#

did nothing

#

but the command executed in green

#

what sort of number do you have to enter, is time based on factors of 1?

#

or some other thing

dark depot
#

it can be a float

#

are you in simulate mode or playing

plush yew
#

PIE

dark depot
#

do a capital S

plush yew
#

got it

#

works now

#

thaaaanks!

dark depot
#

nice

bronze cedar
#

guys need one help , if anyone is online here

weary basalt
#

Just ask your question mate, if someone is around to help, they will help.

bronze cedar
#

yep , because i have to go in 5 minutes that's why ,

#

i was checking movement thing, what i cannot do from past 5 days i think , i want to move left and right my character, but don't know why it's not happening

#

just want to tell what i am doing so that you guys can correct me

#

i took one cube , convert it to mesh, than made a BP Pawn class, and connect that cube in this BP class with Static mesh

#

than in project setting i bind two keys, that's left and right

#

in BP i was moving with add movement input

#

but i cannot make my character work,

#

camera setting was , ortho graphics , and made it so that it look to player 0

marble saffron
#

I'm making some progress but hitting a wall

bronze cedar
#

in camera "auto active for play" and making it player 0

marble saffron
#

Using a widget for controls for mobile. If I use on click for my inputs (gas brake steer) it wont hold. If I use on pressed it wont release

bronze cedar
#

have to go now , cya guys later ๐Ÿ˜„ ๐Ÿ˜ƒ

#

if anyone can help me , plz point out what i am doing wrong, ๐Ÿ˜„

austere hinge
#

[File:D:\Build++UE4\Sync\Engine\Plugins\Enterprise\DatasmithContent\Source\DatasmithContent\Private\DatasmithAssetUserData.cpp] [Line: 25]

How to fix this datasmith error ๐Ÿ˜ ๐Ÿ˜

wary wave
#

that's a file path, not an error?

marble saffron
#

Anyone got any ideas on the inputs?

austere hinge
wary wave
#

there's no error message in that call stack

#

no information

#

ah, the top log does

#

Ensure condition failed: It->Value

#

this is the error

#

I don't have access to the Datasmith source, so I can't help much

austere hinge
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Ohh

wary wave
#

but most likely if you want to fix it, you will need to run your project through a debugger

distant gull
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can anyone tell me if i would want to make a inventory system in c++ or blueprints?

novel ember
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goddammit

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it just hit me i've been doing my progress bars needlessly complicated this whole time

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i've been getting elapsed time and mapping to range based on variables pulled from relevant actors with timers, accounting for special use cases, etc.

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when it could literally be as simple as "get elapsed time" + "get time remaining" for timers to get their specific rate

gleaming creek
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@distant gull Whichever you are more comfortable with

vagrant pier
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Anyone have experience dealing with Blueprint Runtime Error: "Attempted to assign to None" / "Accessed None trying to read property" ? I have a UMG blueprint and multiple references to it in the PlayerController, I have a Custom event to create the Widget and set the reference to it but its still returning none...

junior solstice
grim ore
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@vagrant pier you would have to show the code but the error is pretty simple, your reference is not good when you are trying to use it so figure out when it is trying to be used, F9 to breakpoint on it, and see what is going on when you debug.

left flame
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after years using unreal

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I just discovered the G button

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Holy guacamoly

grim ore
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[G]ame Mode ๐Ÿ˜‰

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there is a toggle for it in the viewport as well

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@junior solstice we have no idea how your object is structured but selecting it and hitting delete in your component tree (top left) should get rid of the component that is displaying that mesh. Alternately you can just set the mesh for that component to none and it would show none

junior solstice
vagrant pier
pallid compass
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my player controller is invalid ref

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meaning its empty at some point

vagrant pier
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Every error is for a event that gets a reference to GameUI or LobbyWB

#

Empty?

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I thought the references where messed up.. but your saying its the myplayercontroller ?

abstract relic
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@junior solstice those are just sockets. You need to remove the component in the bp

grim ore
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@junior solstice oof. that looks like it was brought in as part of the mesh, you are going to have to either try and hide it or fix it in your DCC program.

junior solstice
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@grim ore ฤฑ dont understand Can you give me a tutorial video

grim ore
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I cannot no, did you get this from a pack or a person? You might need to ask them. to me it looks like the bazooka is part of the character and not separate which means you have to remove it outside of UE4. You might be able to just hide it but that might be better for #animation

junior solstice
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from the unreal pargon package

how can I hide it

grim ore
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@vagrant pier you might need to show the actual code where the error is coming from. Also is this in a networked project?

vagrant pier
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@grim ore Yeah it is networked project, I followed NiceShadow's Tutorial on YouTube.. This all worked flawlessly and I was able to go from Main Menu to lobby to Map but in one of the more recent versions of his videos he switched the lobby system to be incorporated in the map and I'm getting these errors aswell as being sent straight to the map with no Lobby inbetween.

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All the variables that are giving errors in MyPlayerCharacter are referencing GameUI and LobbyWB, both UMG Widgets

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I mean all the events/functions giving errors during gameplay *** not variables. The Variables are references to the UMG Widgets

plush yew
#

Rewatched the โ€œthis is ODSTโ€ cinematic for halo, forgot how good this was

dim plover
#

What is the best way to switch UE versions for a project?
If I'm on 4.19.2 source, should I go to 4.19 launcher (rocket) version, to 4.20 launcher version, then 4.21 launcher version?

keen flicker
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when i build my project i get a warning '''Steam API Disabled'''

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how to fix it?

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using ue4.20

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multiplayer isnt working because of that error

next badger
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@dim plover are you on c++ project?

vagrant pier
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Whats wrong with this? The "Lobby WB" is a reference to a UMG Widget Blueprint, I'm getting the accessed none error for this ...

next badger
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going straight to 4.21 should work the same way, but c++ project files may be an issue in either way, you may need to change the .build.cs files manually

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@vagrant pier is LobbyWB set?

vagrant pier
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Both those screens sent are "code" inside the MyPlayerController

next badger
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@vagrant pier yes, is is set prior to UpdateNumberOfPlayers?

vagrant pier
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Thank you for even replying lol, I've spent so much time trying to debug this

next badger
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@vagrant pier you could verify the execution order, what even is triggered first?

dim plover
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@next badger Yes, I'm a C++ project.

next badger
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@dim plover well, make a copy of the project before going anywhere

dim plover
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Yeah, everything is backed up.

next badger
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@dim plover the you could convert in place, or set the engine version on uproject file

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you may have issues with compilation (that's expected)

dim plover
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Thank you, I figured out how I want to do things now.

swift spindle
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Anyone else having problems with "bake material position offset into collision" ??????

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this has just snuck up on us and killed us right when we have investors comming...

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think I found a workaround

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it's to do with the Collision MipLevel

crisp fable
#

@fallow cliff what's the current status of async in UE4? Since your post in 2015 we've got promises and TAsyncResult

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should we be using TAsyncResult now which emcompasses both ?

fallow cliff
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@crisp fable what are you trying to do?

crisp fable
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async call to a database, where i care about the result

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and im trying my best to avoid callback hell

fallow cliff
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well, you could use Async() with a callback delegate

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there's no high-level API for JavaScript style continuations yet

crisp fable
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ok

fallow cliff
#

I started my own consulting company a few months ago and no longer work at Epic, so it is uncertain whether a high-level API will ever be added

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but I'm thinking about developing one in the form of a plug-in later this year

crisp fable
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oh ok cool

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that would be incredibly useful

next badger
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@swift spindle baking material in collision need to be adjusted, since world position offset is shader thing and landscape is not, if you're using tesselation it also need to be linked to position offset, since displacement is normal oriented and height map is not

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@fallow cliff offtopic question, why you're not in Epic Staff group?

icy bone
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Hi, anyone got a smart way to get data from say a local program into ue4? Say I make a console based program and wanna send some stuff from it into ue4

next badger
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@fallow cliff cause you're not at Epic anymore?

icy bone
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beside using files

next badger
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@icy bone you have some control over this program?

icy bone
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yes total control of source

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i just dont know an easy way to send data over beside using file or REST...

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or websocket...

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hmm...

next badger
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I'd rather use some library for linking those 2, but REST is a good and simple way. You may ask on #cpp specifically.

#

@icy bone the only plugin i know that does that is MayaLiveLink

icy bone
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@next badger oh thanks alot, let me research a bit, thanks alot! :)

uneven fractal
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what could cause certain pins to break every time you start up the engine?

next badger
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@uneven fractal there was a bug related to that

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what version of engine you're using?

uneven fractal
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4.5

coarse osprey
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That's why

uneven fractal
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Well I know that's why but I'm more concenered with fixing it not just knowing why ๐Ÿ˜›

next badger
#

you may try to serch for UE-17322 in ue4 github and commits related to it

#

but it may be that commit was aggregated on branching

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i.e. it's a single commit with 1000+ changes

#
Unreal Engine 4.5 Released!```
I'd call that ancient...
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in terms of ue4 history

uneven fractal
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yeah I'm from the ark modding discord and not even the staff there have encountered this so here I am

next badger
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@uneven fractal i only could wish you luck...i'm aware that ark is using 4.5 so i assumed it may be the thing

uneven fractal
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once ark dries up I'll be switching to atlas which has a less uh dusty version of ue4

next badger
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@uneven fractal you have Atlas?

uneven fractal
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I own the game ye

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but only one of the devkits can fit on my ssd at any time so

next badger
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could you please take a look on binary, what version it uses?

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@uneven fractal it's Engine\Binaries\Win64\UE4Game.exe

uneven fractal
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oh wait you meant atlas?

next badger
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@uneven fractal yes, atlas

uneven fractal
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atlas doesn't have a win64 in it's binaries

next badger
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@uneven fractal is it "shootergame.exe" ??

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@uneven fractal thanks again

coarse wigeon
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Unreal Engine is listed

regal mulch
#

@uneven fractal @next badger I would also assume that Atlas is 4.5.

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I mean, I'm pretty sure Atlas is just ARK with other assets. Doubt they would rewrite their code in a different engine version.
Maybe they duplicated the project and updated the engine for it, but then again, why would they.

cloud cobalt
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Doesn't seem the company type.

uneven fractal
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it's 4.5 with all the new features backported according to the atlas modding discord @regal mulch

regal mulch
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What does that even mean

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That basically sounds exactly like what I said. It's ARK + ATLAS Assets

uneven fractal
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they customized the engine so much that they can't fully update but they just pick the features they want from newer ue4 and port it to their engine

regal mulch
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Yeah that's normal

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My point is, that ATLAS is most likely the same engine if not project. So you could run into that pin problem there too

grim sinew
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The ARK menu was found in ATLAS, so probably the same engine/project

uneven fractal
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it was the same project at some point but the features in atlas would be impossible with the ark engine

regal mulch
#

Which doesn't mean that they can't just update the "ark engine"

#

Sorry, I pretty much dislike the company behind ARK for how they market etc. the game

cloud cobalt
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Yeah, like the company that uses Shootergame as a basis has done so much customization

regal mulch
#
  • Unoptimized EA game
  • DLCs while main game in EA
  • ATLAS most likely a DLC that now is a full game cause their season pass wasn't generating enough money
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But that all aside, the pin problem

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Which might come up if you ever touch atlas mod editor

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So be aware

uneven fractal
#

I doubt it i've encountered hundreds of unique issues that have never come up again they just screw you over for like a week and just disappear after that

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I would have to be the epitome of bad luck to have the same weird issue twice

regal mulch
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I've been with this engine for a few years. Some of the issues are def bad luck.

bronze cedar
#

๐Ÿ˜„ ๐Ÿ˜ƒ hi everyone ,what's up guys