#ue4-general

1 messages · Page 361 of 1

static viper
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same

bitter iris
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i dont get why directional light takes so much it sucks

static viper
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yes it takes alot

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but

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i dont know

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what did you expect

bitter iris
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bit less ms lol, there is bearly anything on scene

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and most of its taken by that 1 directional light

static viper
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are you scared?

bitter iris
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scared of what

static viper
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scared that one sun is taking all your fps?

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XD

bitter iris
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lol

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i mean must be a way to get it to take less

static viper
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without loosing quality?

bitter iris
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if it sucks all of the quality then i wont bother but maybe minimum

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i was looking into RayTraced Distance Field

static viper
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for distance yes

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but it doesnt work on close up

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and it will get worse.

bitter iris
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okay

frozen crater
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whats the best way to have a player move on a large pyhsics object (like a big airplane build in scrap mechanic)? I need the player to have the same velocity + the velocity of the airplane, but I can't seem to figure out a way to do it, anybody can point me in the right direction?

digital anchor
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using a custom movement component?

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@frozen crater

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ACharacter/UCharacterMovementComponent seem to already do it,
take a look at UCharacterMovementComponent::SetBase()

frozen crater
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okay thanks a lot I will look into that 😃

harsh pier
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Are there Unity channels like this?

whole quarry
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you mean a unity discord server?

static viper
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he asked that yesterday too XD

gleaming creek
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doing a search for "unity discord" brings up a few results, probably more useful than asking here

jade gate
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Hello, I have a problem about the landscape and the layers in which salon should I go?

static viper
jade gate
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Thanks :3

bitter iris
wet berry
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@plush thicket if you are getting shadow jaggies you need to review the objects receiving shadows UV maps as well as the lightmass settings. You can disable compression and rebuild to rule out a compression based artifact. You should also ensure your engine settings are on Epic. Static lighting is a rough topic to start with if you are new to the engine.

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there's a lot of things that can go wrong and even if nothing is wrong, it can still look off

turbid escarp
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guys can i turn my 4.19 project into 4.21?

grim sinew
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Yes

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Open it with 4.21.

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Then go through and fix any errors it tells you about

turbid escarp
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ok, ill try that, thanks

thorn kayak
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Hi, does anyone here know how to make ferns like these in speedtree 8 for ue4?

novel spire
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I'm confused. Why are my left mouse button and keyboard x events never firing?

grim ore
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are you sure that actor is being spawned in? F9 (breakpoint) on the event after begin play and make sure it is being called.

novel spire
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Yes I can see the line between nodes firing for BeginPlay

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But not the other two events

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It's the default ThirdPersonCharacter blueprint

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It feels like none of the blueprints are receiving inputs ever.

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In my current project

grim ore
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can you move your character?

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because that character right there looks weird in the first place as it has no camera

novel spire
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I could move my character. Then I set the default pawn to another class that has a camera component, and removed the camera from the character.
I'm making a game where the camera is static, and the character can be selected by mouse click.

grim ore
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only thing I could think of off the top of my head that would stop input from being accepted by the controller is if you have the input mode set to UI only

static viper
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if you set default pawn to another class...

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you know that means that input events are completly turned off for every other actor

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this is why we use

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enable input

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begin play

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eneable input

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controller class player

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that should fix it

novel spire
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Okay, should I do those in the new default pawn class, or elsewhere?

static viper
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no you already did it

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which means

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well

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you did this bc it wasnt working

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so

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maybe this is wrong

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why are you setting the pawn to the camera actor?

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a camera can be deriven without an actor

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and will work without beeing a default class

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you could just use begin play to switch the camera

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then you would not need to switch the pawn

novel spire
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I'm trying to make a game where the camera is static, there are two characters, and the player can use mouse click to select one of the characters to control.

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I don't think I'll switch cameras.

static viper
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you will have to

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bc at begin there will be no camera

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so you have to select one

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that will be your static camera

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thats where level blueprint comes in handy

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it can reference that camera

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you could also do it via an actor

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there was some code back there with camera lerping

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Set view target

novel spire
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Do you mean I can simply place a camera in the level, and set it as a default static camera in level blueprint?

static viper
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i would do that

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rather then fiddling with the pawns

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a camera can be easily switched

dry moon
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@bitter iris how is the performance now?

novel spire
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Strange, there's no Set View Target node in the level blueprint, or any other blueprints...

static viper
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might be camera manager derived

grim ore
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it works on the player controller, drag off a get player controller node or shut off context sensitive or search in the palette

static viper
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i accidently closed the page

novel spire
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Got it!

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How can I find the camera actor in the level, from the level blueprint..?

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The "New View Target" of "Set View Target" says "Select Asset". Do I need to make a camera class?

static viper
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no

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just drop a camera

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and get it as reference in level blueprint

novel spire
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Okay I seem to have done it by un-docking the level blueprint window and making it smaller, and dragging the camera actor from World Outliner into the blueprint...

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Okay that works. Thanks a lot guys!

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This has been really difficult though. Apparently I started out the wrong way at the very beginning already. Then it's just I need to follow this certain path of doing several steps, which I have zero knowledge about.

static viper
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dont use the level blueprint ever again

novel spire
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Cool.

static viper
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you can do this without if you create a start actor which has the camera as public variable and then executes controller code.

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soon youll understand this

novel spire
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I'm more worried about how I can learn Unreal Engine though. I searched online extensively and I could never find these steps you guys mentioned, and I had to ask here to find the answer.

static viper
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well

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this was a bit special tho

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you usually dont dehook a camera like this

grim ore
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the other way besides dragging into the level blueprint is to select the item in the outliner, go back to the level blueprint, right click and at the top it will have "add reference to XXX"

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but never use the level blueprint

novel spire
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Okay. That was still tricky. I mean it's not obvious.

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I once thought level blueprint could never get actor reference in the level...

grim ore
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the level blueprint is the only one that can easily

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the level blueprint is the one of the only things that exists at the same time as the items in the world at design time so that is why it can reference things directly.

next badger
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Yep, almighty level blueprint.

novel spire
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I see, that's good to know.

next badger
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@grim ore btw do you have video on level blueprints for level compositions?

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i.e. interaction between persistent level, nested/streamed levels/its actors

boreal venture
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hey everyone. brand new to unreal. If I want to start building a third person game, and I want to use a prebuilt map ( like the one from kite demo ), what's the "best practice"? Should I try to strip "a boy and his kite" down or should I open up third person template and import the maps from that demo? Is there a better way?

whole quarry
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Kite demo map is made for nasa super computers

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Better to start from scratch

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Also, best is to start with a small game like Pong to get to know the engine, programming and everything else required to make a game

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When having made several small games and go a little bit bigger each time, in a year or so you could maybe start with the game youve in mind now

boreal venture
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Thanks for the tip.

grim ore
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@next badger I don't that I know of, do you have an example of what you would expect from one?

next badger
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@grim ore some examples: loading level from persistent one, unloading it, unloading level from other non persistent level, limitations of level referencing (i.e. you can't reference level in BP), and other stuff

boreal shadow
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hey guys, ive exported a heightmap and a texture map from world machine to use it in ue4, how can i apply the texture map correctly?

next badger
grim ore
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ah. well I do have some on level streaming itself, the how to using nodes and the level streaming system, but nothing super in depth

boreal shadow
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@next badger ive seen this video before, but the problem is, im using a color map and not a weight map

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im getting this: (The layer file appears to be a color png, grayscale is expected. The import can continue, but the result may not be what you expect...) when importing the texture map into the layers

next badger
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@boreal shadow you only can use layer masks for landscapes...landscape does not store color data, just vertex color

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then it uses vertex color data to blend the layered materials

rocky basalt
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Hello

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This seever for unreal engine?

grim ore
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No. It's for Unreal Engine 4. You need the one from 20 years ago for Unreal Engine 😦

rocky basalt
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Oh ill get ue4

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Im new to blender and ue4 so im going to try and learn it

grim ore
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lots of resources on the official UE4 documentation website and the Epic Games YouTube Channel.

rocky basalt
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Ok thx

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What should i learn first ue or blender

static viper
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why not both

rocky basalt
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Ok

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Great advice

grim ore
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learn UE4 up to the point where you need to work with meshes, then learn Blender to make your first mesh, then back to UE4 for importing the mesh.

rocky basalt
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Cause I just got a laptop with only 28 gb

static viper
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me too

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25 left

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from 64

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:c

next badger
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@rocky basalt what kind of laptop? cause i'm concerned it will be able to run ue4 now

plush yew
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Would questions about making a menu UI go in the "Graphics" section, or is that for topic like this in the "Unreal-Chat"?

rocky basalt
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Asus

whole quarry
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lol

rocky basalt
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Epic game program not opening

grim ore
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the menu stuff should go in the #umg section as that is the UI system for UE4 @plush yew

plush yew
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Ah, okay. Thank you for letting me know.

whole quarry
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@rocky basalt you need to check if your laptop has the minimum specs

rocky basalt
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Idk how many specs i have

spare sun
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🤔

rocky basalt
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In chcking

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Im*

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Where do i check how many specs i have?

regal mulch
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Technically you should know what your Laptop has build in

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And if not, then you can check that in your System Settings

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It's mainly about CPU, GPU and how much RAM it has.

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UE4 has minimum requirements for this. If your laptop doesn't meet them, you can't use UE4 with the Laptop.

rocky basalt
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58.3 mb currently in use if 3787.5mb

spare sun
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I think we'll need to go thru basics first

regal mulch
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I assume that's 4GB RAM?

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At that point I doubt that Laptop is strong enough.

rocky basalt
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How do i add more?

next badger
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@rocky basalt tell us what laptop it is...it probably labeled on the bottom

rocky basalt
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It an asus laptop

next badger
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@rocky basalt you think there is only one ASUS laptop?

rocky basalt
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Hdmi

tall pendant
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you could run dxdiag and write what shows up on "System" and "Display"

rocky basalt
regal mulch
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You should bring basic knowledge of how to use and utilize a computer :D

grim ore
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oof that is old

regal mulch
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And yeah, as said, doubt that laptop will run UE4

rocky basalt
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Ok

next badger
regal mulch
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And since laptops are usually not upgradable, at least the old ones, you'll have to get a new one.

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(Would recommend PC Workstations for UE4 anyway as long as you aren't traveling a lot)

rocky basalt
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Pc as in a monitor?

grim ore
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buy one anyways and just use a really really big bag when travelling 😛

rocky basalt
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😂 ok

regal mulch
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No, not PC as in Monitor. PC as in the big case that is usually below your desk (or on it if you are fancy)

tall pendant
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just dont use watercooling for the travel workstation 😄 makes things easier hehe

next badger
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@grim ore i think you can make a small itx build our days

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like 5-10 liters

rocky basalt
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Ok my step father asked to buy it from me

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Hopefully he buys it

regal mulch
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Full PC workstations, if you don't have parts like Keyboard, Screen/s, Mouse etc. already, are expensive.

next badger
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@regal mulch so true...RTX OFF

rocky basalt
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Or a different one

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My friend recommended it

regal mulch
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You can view the minimum reuqiresments for UE4 on their website

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We aren't really a Hardware recommendation service here

next badger
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@regal mulch i think there are no min specs on epic website

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only recommended

grim ore
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@next badger yeah I had a smaller build but I really really really really hate the heat that you can end up with from those if you put a real video card in 😦 like really... really hate lol

next badger
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@regal mulch that's what i've said, only recommended

regal mulch
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@rocky basalt Most laptops to properly run UE4 on, are around 1.5k€

tall pendant
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thats said i did got rocket run on a gtx 260 😄

regal mulch
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+- as I'm not so aware of the prices

spare sun
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aka gaming laptops

rocky basalt
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1.5£ how much is that in us

grim ore
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a pc with atleast 2 cores from the I3 or higher generation, 8gb ram, something resembling a video card, and some hard drive space and you can atleast run the engine. Missing any of that stuff and your gonna have no time.

regal mulch
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@rocky basalt 1500€ are $1700

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+-

rocky basalt
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Fudge

next badger
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what laptop Alex got instead of his stolen one?

regal mulch
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You basically need a Laptop/PC that is able to game

rocky basalt
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I only got $200.00

grim ore
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man go used, I got a nice gaming laptop for $600 US from dell's dent and refurbed

rocky basalt
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I prob go used

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Sense it cheeaper

regal mulch
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Doubt $200 is gonna cut it. This is not really the "hobby" to start cheap into

next badger
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@rocky basalt used is ok, or refub

regal mulch
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You'd need to find a lower end Gaming Laptop for $200

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¯_(ツ)_/¯

tall pendant
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or choose a different tech which runs on the hw of your budget

grim ore
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$200 will get you a mobile gaming chip in the 8th gen series if you get one that needs work 😦

next badger
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@rocky basalt but you definitely need to find someone who good at it, cause ... sorry to say, you won't be able to get a good one by yourself

tall pendant
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i mean UE4 does need a certain level of hw power..theres no way around

rocky basalt
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😂 my grandma got it for me for Christmas, i didnt tell her what kind i want

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Im going look on ebay, what should i put in search bar just “gaming laptops”

regal mulch
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At that point I would say: For UE4 you need a better Laptop and that costs a lot of $.
If you can't invest into this, then you either need to wait a bit and save money or look into game dev software that can run on your Laptop.
These are however most likely also only used to produce games that run on your Laptop.

next badger
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laptops are 1.5-2x more expensive than a PC if you compare by the specs (you have to pay for compact size)

regal mulch
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I would also suggest you don't just storm off onto Ebay and buy something.
Check for a good Hardware forum and ask there

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@next badger That's actually less true by now

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It's still more expensive but not that much

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We have UE4 and VR capable Laptops for less than 2k here

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And that's what a full PC setup would cost

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If not more

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You have to count Keyboard, Screen, Mouse etc. into this

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Just upgrading my PC atm, with case, but without GPU, would cost me 1.4k

next badger
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i was looking for some 3.5-4ghz i7 with 32gb ram and 1080 gpu...noep

regal mulch
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(reminds me that I still have the 2 M.2s here which I can't put into my rig atm ;-;)

rocky basalt
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Im going to try running unity

spare sun
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1080 laptops oh noes

grim ore
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check out stuff like the dell outlet and the hp refurbed if you need something not local. you can get an i7, ssd, 1060 GPU for under $1000. the deals are out there.

next badger
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@rocky basalt yep, i think unity has way less requirements on specs

grim ore
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Unity used to run on a potato, now you need 2 potatoes if you want to use the HDRP stuff

rocky basalt
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Idk i m just going to try find a new laptop, cause unity animation prob not that good

spare sun
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in the end you need to be able to run games you create

tall pendant
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Unity and UE4 are equal at rendering. It really depends on your own skills.

regal mulch
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@rocky basalt Unity is as good as UE4 in most cases. It's the person who uses it that makes the difference.

grim ore
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Unity and UE4 can do the same stuff, it's just personal preference on what you want to use at this point.

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lol

spare sun
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aww

regal mulch
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C-c-c-c-c-ombo

next badger
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i like how tolerant ue4 community is...

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i'm afraid i'd be all in spit already if I was on unity forums

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haven't been there for a long time

grim ore
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I think one of the rules in the Unity discords is no other engine chat or you get warned

cursive dirge
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pfft

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we talk about ue4 all the time there

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haven't seen people getting warned

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ok, not all the time but occasionally 😄

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if its relevant to the discussion, no need to start waving the ban hammer

glacial pecan
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We've been using Unity for two years at work and so far, the Unity community has delivered way, way, way more answers than the past two months of joining the Unreal community

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I'm not complaining, I just think that the philosophies of both engines and communities are different.

next badger
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@glacial pecan have you used unreal answer hub/discord for asking those questions?

grim ore
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No I think its the GDL One not that Unity Devs one

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I dunno all I remember was someone was like "reeee Unreal engine is the debil" lol

next badger
cursive dirge
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@grim ore well, there are ue4 haters there for sure

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but there are people who really hate Unity here as well

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so I dunno, that seems normal

glacial pecan
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@next badger discord yes (about 10% replies to questions), answer hub, not really, just comments on existing questions (0% replies so far)

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for Unity, I get about 75% of questions answered on forums/irc

cursive dirge
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Unity does have simpler api tho

glacial pecan
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(Unreal forums, I get about 25% answered)

cursive dirge
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it's easier to give you answers on what that engine can do

grim ore
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oh for sure there is way more Unity devs out there which would account for that. More experience as well due to length of time being in the public.

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"Hey can anyone tell me how to fix my tesla model 3" as compared to "hey how do I fix my 1999 honda accord"

cursive dirge
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more advanced things you ask on ue4, less you'll get straight answers unless you find a person who's done that line of work on the engine before

next badger
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@cursive dirge in many cases even Epic devs can't answer my questions about ue4

cursive dirge
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oh, epic devs don't really answer much

grim ore
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Epic devs get paid to answer questions sooooo, become a UDN member 😃

cursive dirge
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if we look at staffs online presence, Unity wins by clear margin 😄

glacial pecan
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I was at the Unreal Enterprise Academy a few weeks ago, and I got some interesting answers from Epic developers there.... unfortunately, many of the answers were that the engine didn't support it

next badger
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@cursive dirge but i only ask them about some very specific cases, like "what order of blah blah in RHI is?

glacial pecan
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Oh, and nobody knew much about distance fields 😛

grim ore
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nobody there*

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it's a big engine, devs have specialties

cursive dirge
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yeah, I asked about the physx contact mods on 4.20, even tried tagging different people at different times, no answers

glacial pecan
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one of those I spoke to were apparently a distance field expert 😉

cursive dirge
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altho given my ue4 rants here, I wouldn't be surprised if I was on some black list there 😄

glacial pecan
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but again, I'm not complaining. It's just different, because most of the first replies you get is "are you paying for an enterprise suppor tlicense at $1500 a year"... 😛

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then, apparently, you get answers

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(which we might do)

grim ore
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yep UDN access or the studio stuff = answers

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not paying, to the YouTube with you!

cursive dirge
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tbh

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I've found were little answers from youtube to ue4 issues personally

muted minnow
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Hello, I'm working on a game, and I used the Action RPG as a base... and I've managed to do something to make my player invincible, and I'm don't know what, or how to undo it..I've added a Pain volume to my level, set it to 100 damage per second, and nothing. Bad guys aren't injuring me. . I've confirmed that the "Event An Damage" and "Event On Damaged" Aren't firing... Since this is the Action RPG sample, it's using the Gameplay Abilities system, so perhaps something there is preventing? I'm sorry for the vague question, I'm struggling to figure out how to troubleshoot this.

cursive dirge
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not saying there aren't answers

grim ore
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the difference being there are soooooo many more Unity devs over soooo many more years with soooooo many more problems that you are bound to find an answer 😃

cursive dirge
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just saying there wasn't when I started out

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@grim ore unless it's one of the new systems...

grim ore
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eh, true but even then Unity has really stepped up their documentation/learning game for new features.

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like new stuff is in beta and it has full docs plus a walkthru, the tiny system for example

upper heart
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Does anyone know how to override config files that are nested inside of separate Programs?
For example, I want to set some properties on CrashReportClient, such as DataRouterUrl.

When I set these in my game's DefaultEngine.ini via

[CrashReportClient]
CrashReportClientVersion=1.0
DataRouterUrl="foo"

It doesn't work in my packaged build.

I have to manually create the following path and file after packaging.
<packaged_dir>/Engine/Programs/CrashReportClient/Config/DefaultEngine.ini

Does anyone know the correct way to do this without creating files/folders after packaging?

next badger
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@muted minnow there is a BP debugger, place a breakpoint on possible nodes when it may change the health and try to trigger them

grim ore
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yep the action rpg system uses the gameplay abilities for all effects/damage/etc. Unless you are using it or comfortable using it your gonna be screwed 😦

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the docs are decent enough on it, you are going to have to scrub thru the Action RPG docs page for more info on how to do what you want

plush yew
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I wonder if with unity's upcoming data-oriented approach with ECS you will be able to achieve more performance than in ue4

tall pendant
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on some stuff you sure will

grim ore
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The ECS system is super neato for the stuff you can do with it for sure, like super duper neato

glacial pecan
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Unreal's graphical fidelity is still king, and performance you can solve with better hardware 😛

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Unity still doesn't have contact shadows

grim ore
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there are some things you can't just brute force

glacial pecan
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(though it might get 3rd party amazing GI soon)

next badger
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@upper heart are you having same issue since 2017? 😃

upper heart
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No, I just started messing with the crash report client. Maybe I have ran into this before with a separate module tho and don't remember it 😛

tall pendant
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doesn't Unity already has the defacto gold standard in realtime GI? (Enlighten) 🤔

upper heart
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why do you ask?

glacial pecan
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@tall pendant we don't bake and we specifically switched to Unreal due to the better lighting in Unreal

next badger
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@upper heart cause, there is question by you on answerhub, from 2017 (i believe still unanswered)

upper heart
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lol I'll search through my old questions 😆

tall pendant
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better lighting in UE4? 😄 I tend to disagree hehe

glacial pecan
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I think you'd be in the minority in that opinion... by a signifcant margin

high stone
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Most of the effects depends on the skill of the developer.

cursive dirge
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realtime lighting isn't all that great in UE4

tall pendant
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depends. every lighting artist i talked to (who worked outside of UE4) kinda disliked how Epic's implementation works.

grim ore
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I think we are super close to parity for graphics on both engines but we can all agree Unity needs to get their Visual Scripting support out because that's the best feature of UE4!

glacial pecan
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ok, wow... that is news to me... where can I read more about this?

cursive dirge
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you don't even have to read about it

next badger
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unity lighting was horrible before Enlighten

cursive dirge
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just try it yourself

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huh

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nobody really uses Enlighten there

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  • it's baked solution
glacial pecan
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we have, and we instantly got much better results in Unreal after a few weeks, than with two years of Unity

cursive dirge
#

eobet is talking about realtime

high stone
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@grim ore You're in here every day. Curious why your name isn't in orange, or yellow?

tall pendant
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wait. Unitys Enlighten is their baked portion only?

grim ore
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@high stone that would mean I would have to do real work and that is noooooooo fun

glacial pecan
#

I'm about to port a VR visualizer to Unreal using the exact same meshes, so I'll have my own answer soon

cursive dirge
#

well, it allows realtime GI for static geometry

tall pendant
#

only thing you bake in Enlighten is data for proxy geo and their probes

high stone
#

@grim ore Lol that's exactly the same thing I said to Ubiq! (I help out on their company.)

cursive dirge
#

but the integration has tons of practical use case issues

#

so almost nobody uses it there

next badger
#

@cursive dirge there is realtime GI in Unity that does not using Enlighten?

cursive dirge
#

Unity is now more focused on their own progressive lightmapper

high stone
#

Being a game dev is all about using tricks. You are more of a magician, convincing people low poly detail is more impressive than it is.

cursive dirge
#

they have GPU version on preview and latest version on 2019.1 alphas got nvidias optix denoiser etc

high stone
#

I think a lot of new game devs forget this fact, and focus too much on what they feel is bleeding edge graphics. When in reality the tech has barely changed since 2008.

cursive dirge
#

@next badger only through some LPPV probes

#

I don't really know all the details, but people use both in combination afaik to fix the weaknesses of eachothers

next badger
#

well, same for ue4...LPVs and other voodoo

cursive dirge
#

yeah, people aren't really focusing on realtime GI atm

tall pendant
#

for a good reason imho 😄

cursive dirge
#

maybe that'll come again if raytracing works some day

next badger
#

they just believe RTX will save them all

tall pendant
#

most games don't actually need realtime GI IMHO

cursive dirge
#

we'll see in 5-10 years 😄

tall pendant
#

Don't get me wrong. I tinkered with vxgi (1.x and 2.x) it's cool. But really still too expensive and limited on platform side.

cursive dirge
#

there is one thing that does make Unity's realtime lighting look bad, they have totally incorrect fall-off on the old renderers realtime shadows

#

they've fixed it lately on their baked shadows (on progressive lightmapper) and their SRPs have always had more correct setup

#

also, stock shadow filtering is really outdated (their HDRP has PCSS and some other newer tecs)

tall pendant
#

biggest issue with vxgi atm is their voxelization imho

high stone
#

Real time raytracing is still 5-10 years off. Maybe never for polygons. Nvidia is finding a lot of software solutions. But hardware for the past decade and even now is still a heat beast.

#

I'm assuming we're going into 8k over the next few years.

drowsy turtle
#

Guys is there fastest way to build a game

tall pendant
#

🤔

cursive dirge
#

sell a template / tech demo that others built

#

it's a proven tactic

grim ore
#

^

spare sun
#

^

plush yew
#

or use the template / tech demo but replace one or few assets with ur own to "build" a game

grim ore
next badger
#

wait

#

was it ut gun?

wary wave
#

$14.99 😐

icy bone
#

@grim ore OMG someone really released a game like that for 15usd!? jesus

next badger
#

Jim should review that.

tall pendant
#

there are plenty of those

#

tho 15 bucks is Panzer Gaming level of scamming 😄

grim ore
#

One thing to consider is stuff like this is low effort and can be sold to key bundlers for a decent profit. They get another game for the bundle for cheap and it seems like you as a buyer are getting more value.

vale silo
#

it's a sound business strategy

#

I should have though of it and fund my game with proceeds from selling keys for repackaged Shooter example 😂

#

/s

latent folio
#

anyway to stop compiling shaders when i am working on another project

rocky basalt
#

Alex can i dm u

#

Nvm

#

If i but a usb hardrive will it help me allow download ue4?

idle sail
#

How do I disable that little tooltip that comes up when I play game that one that says click for mouse control :/

solar quarry
#

guys, I'm trying to import a building into ue4, but it keeps appearing as a character model with an auto generated skeletal mesh

#

This wouldn't be so annoying... if the building had collisions

rocky basalt
#

Can i dm spmeone for support

fierce tulip
#

@solar quarry see that tickbox saying "skeletal mesh" disable that 😃

#

@rocky basalt just ask, preferably in a channel where it fits best

rocky basalt
#

It don’t fit no where

#

It about me downloading ue4

fierce tulip
#

then it belongs here in general hehe

rocky basalt
#

I asked “if i buy a usb hardrive will it help download ue4?”

solar quarry
#

@fierce tulip k thnx

#

that fixed it

fierce tulip
#

@rocky basalt nope, that totes depend on your download speed

idle sail
#

Anyone? how to disable the little tool tip that says click for mouse control when I start the game?

rocky basalt
#

I got an asus laptop with 28.gb

#

I forgot how many specs

#

Im going try to ask my mom can i return my laptop for a gaming laptop

fierce tulip
#

you could install ue4 on an usb hdd, but its gonna be slow. and your laptop needs to be 64 bit

rocky basalt
#

Bit?

#

As in gb or what

fierce tulip
#

no hehe.

rocky basalt
#

Oh what does 64 bit

#

Mean

#

Im sorrt if i am being slow

fierce tulip
#

start > write DXdiag > enter

solar quarry
#

a 64 bit computer is a computer with a 64 bit processor. It is faster than a 32 bit one

#

It is also recommended over 32 bit

fierce tulip
#

ue4 doesnt even work on 32x

solar quarry
#

I mean, who uses 32 bit anymore?

#

Also, why would you use one in Game Development?

fierce tulip
#

poor and or old people hehe

#

disclaimer: im not making fun of poor people, I hope things get better.

solar quarry
#

I'm behind on pc performance just because I have a 1050, couldn't even imagine a 32 bit system

fierce tulip
#

1050 is allright, not having an ssd though.. I would regret that

solar quarry
#

oh well, next student loan, I am going to upgrade my pc, get a bigger case, 450 watt power supply, gtx 1070... and double my ram memory

rocky basalt
#

Ok so it something that i download to get more?

#

Or it just to see how many i got

solar quarry
#

word of advice, never have 8gb ram

#

or else windows will force close ue4 when your trying to build a level because it is using too much memory

#

I learnt that the hard way

wary wave
#

32-bit computing died a long time ago

#

the only reason it still exists is because Microsoft monetise it

fierce tulip
#

i come from a time where I had 16mb ram during unreal1 and it kept crashing on bigger maps when rebuilding light hehe

wary wave
#

selling deliberately hobbled 32-bit OS to poorer markets

#

there are no 32 bit processors any more

#

(not in the desktop / laptop space)

solar quarry
#

32 bit processers must be ancient by now

#

so anyway... I have 7700 i7. My power supply and graphics card setup is looking stupid

#

so is the tiny size of my case

#

because it's tiny

wary wave
#

32-bit processors died with the Pentium 4, some 15 or so years ago

solar quarry
fierce tulip
#

i remember buying a pc, pentium 3, 800mhz.
week later pent. 4 with 1ghz came out for same price <_<

#

was my first system

solar quarry
fierce tulip
#

first thing I installed was Unreal hehe. also no interwebs at the time, no tuts for ued 1.0 either

solar quarry
#

ouch, that must have been a difficult time

#

even nowadays, with all the tutorials available, it's still difficult

fierce tulip
#

tutorials back in the day where just not a thing, eventually we all worked together on the unreal forums and learn together

#

no youtube either hehe

solar quarry
#

no pluralsight either

clear junco
#

Hey, i have a Problem i dont know how i can fix it, when i crouch and uncrouch under a object or something else like a hole where i can crouch through then i fall through the ceiling because i dont know how to prevent uncrouch if something is over the player.. (sorry for my english)

fierce tulip
gleaming creek
#

@clear junco You'll want to do a sweep to see if there's enough space to stand up, probably a capsule sweep with your player's standing size

clear junco
#

the problem is i dont know how to do that im new into programming..

#

and i didnt found a tutorial for that

solar quarry
#

I've barely touched the blueprints system
I'm on my final year of my course, how is it that we've barely been taught anything over the past 2 years, and now I gotta make a digital environment before january 7

gleaming creek
#

Sorry, a trace not a sweep

#

Check the trace functions in blueprints

#

Basically you check if a shape can fit somewhere or can follow a path without obstruction

solar quarry
#

I am not looking forward to the final year project

fierce tulip
#

@solar quarry I followed 5 years of game and animation, and never learned about games and animation, actually taught the teachers ued and max <_<

solar quarry
#

oof

#

We did a digital animation module
and the lecturer deliberately skipped rigging because students normally find it too hard
THAT WAS HIS EXCUSE

#

I wanna be an animator
I need to learn how to rig

clear junco
fierce tulip
#

try spending as much time as possible learning that stuff online, it gets tougher making free time to learn once you are working and have mouths to feed

#

student time is best time

solar quarry
#

I don't have mouths to feed

fierce tulip
#

yet :p

gleaming creek
#

@clear junco Yes, though I'd use a capsule trace instead of a line

solar quarry
#

I also don't want to get married...

gleaming creek
#

(Kind of curious why your vector inputs are blue, that's just wrong, they should be yellow?)

distant river
fierce tulip
#

well with mouths in my case I mean my gf and my cats :p

#

@distant river dat sub surface scattering. hnng

solar quarry
#

you have a gf, I don't.... oh wow, I sound like a loser

fierce tulip
#

all in time my friend, all in time.

solar quarry
#

well I have been looking at the pluralsight rigging course

#

it's very long

distant river
#

@solar quarry sounds like you have time to learn, so go for it

grim ore
#

Girlfriend, Wife, Cats, Drug Addiction. It all ends up taking away money and time from you in the end so pick one and get er done 😉

solar quarry
#

I did, but then the january 7th deadline crept onto me

#

now I have to spend my christmas holidays on it

fierce tulip
#

@grim ore not sure my gf would accept an additional wife, but besides "wife" i can tick all those boxes :p

solar quarry
#

oh, and right after this, final year project

grim ore
#

see, people like @fierce tulip understands how it works and he didn't pick one he went for the trifecta!

fierce tulip
#

and its seriously eating my time

#

disclaimer: not saying my gf is a waste of time

#

feels evil eyes glaring

grim ore
#

lol and we didn't even touch on the worst one of all, work

solar quarry
gleaming creek
#

It's hard to work on your personal game projects when you have to waste so much time on this "work" thing, all right

solar quarry
#

It's not attached, it has no controls

fierce tulip
#

frustratingly so @gleaming creek

grim ore
#

well once you have a skeleton you have to weight it so it controls parts of the mesh based on weights

solar quarry
#

right.... how?

gleaming creek
#

That depends on your 3D program

solar quarry
#

maya

gleaming creek
#

I can see that, but unfortunately I have not used Maya myself, so I can't help you

#

But I'm sure you can find tutorials on Youtube?

solar quarry
#

I see

grim ore
#

Whats the quick rig button do, push it and see what happens lol

solar quarry
#

it makes a quick rig, but doesn't do the fingers

#

also the blending system for the quick rig is broken, and if I rotate an arm enough, it gets deformed

#

one time I rotated a hand, it got smaller

fierce tulip
#

insert pun here

distant river
#

@gleaming creek also working on personal projects gets funny if you're the type of person that starts new projects all the time 😄

gleaming creek
#

Ah, no, I just write them down!

muted minnow
#

Well, obviously, your next game idea will be a lot more fun to develop than what you're working on now...

#

Rinse repeat about 7 times now.

fierce tulip
#

learning to stick with/trough it till the end is also something you'll learn as a dev hehe

solar quarry
gleaming creek
#

Nah, I have a better idea, make a simple game first, but while doing so, build up systems and maybe assets that I can later use for the other game ideas

clear junco
solar quarry
#

ok, that's enough with the dark humour

shy silo
#

What do you reccomend for someone to learn ue4 as someone who has no knowledge? Which are essential videos?

#

@shy silo

fierce tulip
#

google some "ue4 getting started" things

solar quarry
#

just google it

#

google everything

#

google is your friend

gleaming creek
#

@clear junco Toggle crouch? When the player tries to stand up, you need to check if there's space (the trace doesn't hit anything) and reject the command if not

muted minnow
#

GarageMan: I started with Epic's official video tutorials

#

GarageMan: Then I switched to youtube / google for specific things.

shy silo
#

Ok.

distant river
muted minnow
#

@distant river Cool. I'm trying to wrap my head around the attributes system with Abilities currently.

gleaming creek
#

You take damage and your attack goes down!

distant river
#

@muted minnow nice, the Abilities plugin looks very flexible, I'm still scared of using it, by the looks of it when I'm done with this it's probably gonna have the same feature set 😄 😄 😄

gleaming creek
#

What does the stat component do that a simple variable wouldn't?

distant river
#

Saves you from having to create min/max variables in every place you have stats

gleaming creek
#

Ah, true enough, that's useful

distant river
#

Yeah, might be overkill for some things, if you want them more readily available especially

neon current
#

i wanna start creatin games usin unreal i have no experience does anyone got recommendations or videos to watch?

fierce tulip
#

scroll up a few lines, we just talked about it

distant river
neon current
#

ah thanks guys i recently got a PC powerful enough to run unreal and thought it would be a good opportunity to start makin a game

distant river
#

The number one thing you need to do is think small and fail quickly

#

Make really simple little games in the beginning to get the grip of the whole thing, cause remember, you'll be improving really fast so you'll be outgrowing your first projects

neon current
#

what do you recommend for a first project?

distant river
#

Clone a simple game, like snake, breakout or space invaders

muted minnow
#

I'd recommend taking one of the existing sample games, and making a mod off it.

neon current
#

is there any videos on it? or should i try figuring it out myself?

muted minnow
#

Epic has some official tutorials, and there's a lot of 'let's make X game' on youtube

neon current
#

ok great thanks!

muted minnow
distant river
glacial pecan
#

is there a video that specifically explains how to convert a Unity prefab workflow to Unreal thinking and whatever the equivalent there is (since according to Epic Datasmith Developers, Blueprints is not the answer)?

plush yew
#

I believe there is a course for Unity users at ue academy

wet berry
#

@regal mulch @whole quarry Wanted to thank you guys for the ideas re: the Souls bonfire. I decided to give each enemy spawn I want to recur a spawn controller BP. The controller BP spawns an enemy on game start and can clean them up/respawn them when an event is triggered on the gameinstance. https://media.giphy.com/media/7J262I6zsGm1Vlykf9/giphy.gif

regal mulch
#

There is actually a more build in way of doing this

#

In case you are interested

wet berry
#

Sure. This way is gonna get expensive with a lot of actors

regal mulch
#

The GameMode class has, as far as I know, a "ResetGame" function.

#

If you call that, the "OnReset" function of every Actor is called.

#

You can override that in your respawner to respawn the enemies

#

Or in your Enemies if they are placed by hand to reactivate them

#

That should technically do what you want

wet berry
#

I'll look into it, thanks!

proven star
#

hey if anyone has a second please check my question in #multiplayer

distant river
#

@regal mulch reading your message about ResetGame after reloading levels all the time to reset feels very enlightening 😄

storm venture
#

Question:
Typically, I see people store items as IDs within the player's inventory, since storing actual actors is bad for performance.
But, what if the items can be customized? Like a weapon with attachments?

grim ore
#

multiple id's!

#

the base item has an ID#, and then the bonus stats have ID's that Identify what they are and combined you make the power rangers

#

and if you want to be cheeky you can still store it as an ID string regardless of how many mods are on it with like "123456:11:23:232:::434

#

using : to separate each "slot" on the item after the ID

storm venture
#

I love it. That's a fantastic idea, thanks @grim ore
and Merry Christmas!

grim ore
#

😃

potent wing
#

Hi, im back after taking a long break. My last game was unsuccessfull the game didnt work. So now i'm gonna start a new project for PC game. So it's gonna be a horror game, i wanna make it looks like Outlast. So i'm gonna need some advice what to do and do not do. And i got some question here :

  1. Should i update my UE to the latest? (I'm on UE4.18) [My UE won't start]
  2. Should i make the game Third or First person?

Thanks in advance, hope you guys can help me out when i get stuck, and i wish you guys a goodluck, and merry xmas everyone!

grim ore
#

If your starting a new project then the latest version is a good place to start as it should offer you more features.

distant river
#

@potent wing sounds like you need to spend more time researching game design, big questions like camera perspective should be informed by gameplay, so try to figure out what your player will be doing in your game, then make a decision on camera perspective.

Watching Extra Credits always gets me pumped about game design: https://www.youtube.com/watch?v=z06QR-tz1_o&list=PLhyKYa0YJ_5BkTruCmaBBZ8z6cP9KzPiX

Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you ca...

▶ Play video
light thicket
#

Hello everyone, I have a question, why is Unreal duplicating my collision meshes?

#

Is there a way to prevent this from happening?

#

thanks in advance

icy bone
#

Curious question, anyone here work with Game Dev full time?

dry moon
#

yeah I pretty much do

idle sail
#

Lol must be pretty busy after your last release huh?

dry moon
#

Its like any other risk in life, and if you want to succeed, put everything you can into it.

#

What do you mean?

idle sail
#

After fallout 76 PPepeDisguise

dry moon
#

I didn't work on that

#

I hear it was some dude named Todd Howard

#

he made Fallout 4™ as well

flat stump
#

Ok after my latest git pull a lot of my textures are black. If I go to it in the asset browser and click reimport it fixes it - is there some way to mass-re-import all of my textures? It will take me forever to track down all these filess otherwise 😮

flat stump
#

ok nvm I can just filter for textures in content browser, select them all and hit reimport and wait.....

wide sorrel
#

good morning dudes! :)
can you please tell me how can one disable the message log popup? It gets on my nerves after 5 minutes that the engine shifts focus to it every time I stop the simulation

potent wing
#

i need help

#

i just downloaded the latest UE

#

but the problem is

#

i cannot find any template

#

i can only find the Blank template

#

is there any way to insert third person template and use them?

#

or do i need to redownload UE?

static viper
#

you prolly have not installed the templates

#

minor issue

#

just edit the engine settings in the launcher

potent wing
#

yeah yeah i think i untick the templates

harsh pier
#

😡

cloud cobalt
#

Okay ?

potent wing
#

@static viper hi can you guide me?

static viper
#

you can ask questions

#

maybe i answer

#

maybe i ignore you

potent wing
#

about the template thingy

#

i accidently untick templete when im downloading the latest UE

#

how do i manually install template?

static viper
#

you dont

#

well you do

#

but you dont

#

you can edit the settings of the engine in the launcher

#

activate the tamplates

#

and then apply

potent wing
#

how?

static viper
#

it will auto install it

#

there is a small arrow down where the engines are shown

#

i cant show

potent wing
#

oh yes

#

but there's another problem

#

my engine is not fully installed

static viper
#

what

#

XD

potent wing
#

look

#

i can only 'Resume' it

#

i dont get it

static viper
#

???

potent wing
static viper
#

and how did you found out you got only blank maps

potent wing
#

because i open UE outside Epic

#

like i open UE from its folder

static viper
#

tell how

potent wing
#

i can only press resume

#

and when i do it give me an error

static viper
#

then press it

#

then remove the engine by hand from the epic games directory

#

and close the launcher completly before hand

#

it will then auto reinit the settings

#

and you can reinstall

hot drum
#

how to do the thing help

static viper
#

with a /

hot drum
#

I'm in blend space

static viper
#

am i mum?

hot drum
potent wing
#

did you mean to restart the launcher?

hot drum
#

and the max thing is 100

static viper
#

🤦

hot drum
#

I need 1000

#

help

#

I'm a helpless babyu

static viper
#

🤦

hot drum
#

help

#

you wouldn't not help a helpless babyu??

static viper
#

dont restart the launcher

hot drum
#

Meanie

static viper
#

just close it completly

#

and then remove the engine manually

hot drum
#

@static viper dad help

#

I can't find the thing

#

the value for the max value on the blendspace

static viper
#

youre just a troll. No help for you

hot drum
#

no srsly i'm a noob

#

I need help

#

I can't find the value to change the max value on the blendspace

static viper
#

you could have asked like a normal person.

cloud cobalt
#

@hot drum People here can't guide you click by click through game development

#

Look at video tutorials

hot drum
#

I did but they look like old versions

#

last time i used blendspaces I seemed to find it right away

#

but I think they moved it around

#

and now I have no clue

#

also I thought that's what this server is for, when you need help

#

: P

#

or at least that's what 90% of the people come here for

cloud cobalt
#

We can help, but only if you explain your problem clearly, in details, stating what you understand and what you don't, what you're trying to do, etc

static viper
#

99% of people who come here dont spam beg for help...

hot drum
#

the max value

#

i've looked all over

#

I can't find the slider to change the maximum value

#

it's 100 rn

#

and I need 1000

#

: P

static viper
#

get your googles then

#

its right there

hot drum
#

the big sad

#

Here's some documentation

#

it says it's there

#

but it's not

#

oh wait ._.

#

It is

static viper
#

all this chaos only bc you cant see correctly...

hot drum
#

the big oops

static viper
#

thats just annoying

hot drum
#

You know what I've made a hilariously large amount of screw ups because I am not good at this lmao

static viper
#

you also not good at social.

hot drum
#

i am, yall just don't know how to joke around

static viper
#

we do this for free so have some respect and decency

#

lounge is for jokes

hot drum
#

I mean, yeah I understand, but It doesn't really help when you tell me to do it myself rather than just try to help a bit : P

#

Yes google works n all

#

but I'm just looking for a quick response

#

and i'm not getting one

static viper
#

you sure behave like it

hot drum
#

I'm making a meme game for purely jokes, expect me to act jokeingly lol

cloud cobalt
#

@hot drum In my experience, most of the time you'll have a faster solution by doing it yourself. You have all the context for your problem, we don't, and explaining the context of what you're doing takes time.

hot drum
#

ok :\

cloud cobalt
#

This channel is really helpful for high level discussions like "is this the correct tool to do X", or "I did X expecting it to work, but Y happens instead, why ?"

#

People can help you quickly for thta kind of stuff

hot drum
#

o ok

#

@static viper just to let you know real quick i was only talking to you like that because I saw you yesterday in a different channel and I was joking around with you, and you seemed fine with it

#

I thought you'd recognize me and what not

harsh pier
#

I think that mr. Leom is a nice person that wa misuncerstood.

cloud cobalt
#

Everyone here is nice

harsh pier
#

I am not nice.

#

😡

wide crow
#

always had issues with grub 🐸

hot drum
#

gg

tired oracle
#

I'm trying to use the r.AOListMeshDistanceFields command in the output log, but nothing happens when I use it. Not sure what I'm missing, I'm not a newbie so just curious if anyone knows how to use that command

next badger
#

@tired oracle means you have no any

harsh pier
#

...

ember hull
#

Guys, is it possible to convert Unity animations to fbx and import it to Ue4 ?, I searched youtube didnt find any good video for it

junior solstice
grim ore
#

You need to use the migrate option inside a working project or put that CONTENT under the CONTENT folder in your new project and hope it works in the new project.

#

@ember hull if your original files are in FBX, and chances are they are as unity keeps the source format, you can just import them into UE4 normally. If it's something like a blend space or a set up animation then no you would not be able to bring them in you have to recreate them.

junior solstice
#

@grim ore i dont understand
exactly what I need to do or what I lack

grim ore
#

Inside of your project folder on your drive is a Content folder, this holds the Content of your project. Put all of those files that I can see in that folder you showed into that Content folder.

#

so it would be project folder/Content/env and project folder/Content/InfinityBladeGrassLands and etc..

#

you should do this with the project closed then open it back up once you are done and if you are lucky it will find and use the files if the versions are the same and you are lucky. this is not the right way of doing this and it can and does fail

junior solstice
#

I do it the way you understand, but I get the error in picture 2

static viper
#

seems to be a special breed of assets

#

race

#

nao

grim ore
#

then you might be out of luck. The files might not be compatible with your version as they are based on the version of the engine they were last used in.

static viper
#

yee you can only migrate up or equal

#

not down

grim ore
#

You need to get the original project completely, UE4 does not support randomly copying uasset files and moving them around to other projects.

grim juniper
#

The map file does NOT contain any of the assets in the map, so you need to migrate all the assets used in the map with it.

static viper
#

yee they shouldve not came with the migrate

#

can happen

grim ore
#

he didnt migrate any of the files, the content of the Content folder was copied from a project onto a flash drive and that is what he has

static viper
#

🤦

#

well that explains all

#

that is not safe at all

grim juniper
#

Yeah, looks like the missing assets could be the low poly city pack which was free in November just from a quick glance at the names

junior solstice
#

i did migrate for lavel

static viper
#

did you clicked on the assets in content browser and pressed migrate?

#

with everything?

grim ore
#

When you migrate from inside of a project you choose the content folder of a different project. What are you trying to do?

grim juniper
#

Looking at the image closer looks like the right folder names are there, but that doesn't mean the assets are in them

dull oyster
#

Hello. I have seen people on twitch that when ppl move around environment on unreal engine they switch between ragdoll (character) and camera view. How can i do that? i have to buy some plugin ?

grim ore
#

do you have any more info or examples on this? is a camera view just a camera that is in the scene that shows what is going on? like someone watching something happening? if so that is all built into the engine.

dull oyster
dim merlin
#

Hi, i just moved to 4.21, and it seems that now procedural added components are not visible anymore in world outliner (when in play) .. anyone knows why and how to make them visible again?

grim ore
#

Did I miss the part where something happened? I just saw a third person camera the entire time

dull oyster
#

@grim ore but he was not flying around the scene with camera but instead he was running with the ragdoll

grim ore
#

ok that's not a ragdoll, a ragdoll would be a character with physics enabled that just flops around for the most part. That is just a standard third person character and that comes with the engine.

dull oyster
#

@grim ore how can i enable it ?

grim ore
#

You would create a new project with the Third Person Character template or you would add the Third Person Character Feature Pack into your project and use it for your default pawn

wide crow
#

@dull oyster see the third person template, there's a bool for the movement to follow the camera rotation somewhere, it does the trick

#

(It's in the controller I guess)

dull oyster
regal mulch
#

@wide crow Isn't that the "OrientateMovementToRotation" or so boolean on the CMC?

wide crow
#

@regal mulch don't remember, don't have UE here 😃

dull oyster
#

@wide crow i dont see any third person template ;p but im newbie in ue so

wide crow
grim ore
#

click the green button at the top of your Content browser (ADD NEW), click on add feature pack at the top. Choose the third person feature pack (blueprint). change your game mode to use the third person character. hit play?

#

alternately I would assume the tutorial you are following would set it up at some point?

wide crow
#

yep

#

that's a good starting point, it explains all the steps to setup and configure the components

dim merlin
#

@dull oyster u should watch some beginner tutorials first. try to learn the basics of unreal engine first before asking stuff

dull oyster
#

@dim merlin i do. I just had desire to try that out. Chill guys.

#

and thanks. ill work on that

vale silo
#

how does one make AI strafe / circle around player (move around maintaining distance and aim at player) using Behavior Tree ?

regal mulch
#

You can have parallel tasks

#

One would be shooting, the other one would be taking care of positioning the AI

#

And the "circle around" stuff is math

vale silo
#

math is to determine next point on the circle to move to, right ?

regal mulch
#

Yop, for example

vale silo
#

I recall there is a setting on the AI controller "can strafe". What does it affect, if anything?

bitter iris
wide crow
#

I see skies of blue..... Clouds of white
Bright blessed days.... Dark sacred nights
And I think to myself..... What a wonderful world. 😃

teal tulip
#

🤔

copper fable
#

i recently updated my project from 4.20 to 4.21 and it seems my AI has stopped working for some reason

#

has this happened to anyone else?

static viper
#

Ai stopped working is very very inaccurate

#

like

#

you could also say "help my npcs are gone pls fix"

#

pls elaborate

#

@copper fable

copper fable
#

Well the behaviour tree just flickers through all the nodes

#

All blackbird properties seem fine

#

It doesn’t move

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On the older version it works

static viper
#

now

#

lets get this straight

#

"move"

#

forget the rest...

#

think about this

#

"move"

#

what is the thing that allows movement

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tip

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its green by default

#

and usually breaks on update.

copper fable
#

Navmesh

#

I checked that

#

If that is what you were insinuating

static viper
#

so its active?

#

you can go ingame and open console

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show navigation

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green stuff on floor

#

?

copper fable
#

Yeah

static viper
#

good

#

now thats a usual error when upgrading

#

i dont know BT but you said it is fine

#

show me your AI blueprint

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if you have one

copper fable
#

yeah ill get that up

cinder iron
#

is Persona still a valid name to make a reference to the complete animation framework/editors?

#

I saw this on the documentation but I'm not sure if the full pack is still named Persona

dire storm
#

hi team. So I bought this mega pack of materials to play around with when I have free time during my semester. I was looking at the stats and just curious if a base pass shader with volumetric lightmap of 187 instructions is alot? Is that considered heavy? I def need to brush up on materials again.

static viper
#

no show more

#

what are your components

static viper
#

mh

#

a bit disturbing

#

i see no evil

#

you sure the BT is working?

#

and doesnt need some refreshing

copper fable
#

hmm

#

it seems that the GetRandomReachablePointInRadius is coming back as false for the return value

static viper
#

it might just need a push

#

its a pretty impotent node

#

important*

copper fable
#

i recon it is something to do with the navmesh volume

static viper
#

you can always reactivate it

copper fable
#

how so?

static viper
#

remove it

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and undo

#

that way you can make sure it is fresh

copper fable
#

yeah i have no clue haha

#

its just returnign flase

#

but even when i want it to follow the player it doesnt move

static viper
#

that is good info

#

good that you checked

#

bc that means that the nav mesh has an issue

#

moving ai on a navmesh uses certain nodes

#

and inside of them is the real reason why this isnt working

#

sadly that is a c++ task

#

mh

#

its a funny error

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wish i could lay hands on it

#

love those

kind robin
#

Hey, I need some help, where can I ask a question?

static viper
#

what area of issue?

kind robin
#

I'm unsure, exacty

static viper
#

ok shoot it

copper fable
#

ahhh it works!

kind robin
#

This weird box appears in the editor and in-game, and won't let me do anything

static viper
#

undock any window

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redock it

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fixed

#

NEXT

copper fable
#

the settings were on dynamic and rebuild on load i change it back to statick and unchecked the checkbox and deleted the volume and undo

kind robin
#

Awesome it worked, thanks so much!

copper fable
#

and it works now 😄

static viper
#

great job @copper fable

#

i thought it was a minor oissue

#

its common to break after update

#

very common

copper fable
#

@static viper thanks for the help 😄

stable coral
#

@kind robin nice garry's mod map

random holly
#

Could someone please show me to add more layers to a material? (Rock, Grass and Dirt) so i can start to paint my heightmap
Thanks in advance

grim ore
lavish marlin
#

my landscape is a material so is there anyway to keep it whilst adding more to it

#

so lets say if i wanted to paint over some mountains how will i keep that landscape

#

bare with as i make no sense lol

oak temple
#

is there a way to quickly copy a node? Just thinking there has to be a hotkey i can hold to copy a node into another spot, basically when in houdini I can hold alt on a node, click and drag then a new copy of that node is created in the spot where I click

icy gale
#

So is it just me, or you can't cut/copy files in the UE editor to another folder?...

static viper
#

elaborate

#

you can move folders

#

and duplicate is for assets

abstract relic
#

CJ, Ctrl + C: copy, Ctrl + V: paste, Ctrl + W: duplicates

oak temple
#

ctrl + w is good to know but something with one click would be nice might not exist though

#

such a nice creature comfort

icy gale
#

@static viper How to move folders?..

static viper
#

click

#

drag n drop

abstract relic
#

There’s some basic node creation shortcut but nothing as smooth as Houdini

oak temple
#

Thanks @abstract relic might make a feature request for it

#

I took your cheat sheet too 😄

grim ore
#

The Alt-Drag works for objects tho in a viewport so you have that atleast

dry moon
#

Anyone have the issue with player collision getting stuck on other capsule collisions such as foliage?

next badger
#

foliage collision...i.e. rocks?

dry moon
#

and trees yeah

static viper
#

i never got stuck on my collision XD

#

just between it

next badger
#

@dry moon try vis collision, console PXVis Collision

dry moon
#

Well its not that its getting caught inbetween stuff

#

its a slightly tilted capsule collision on the tree trunk, a long one

#

and it sitll gets stuck

next badger
#

@dry moon try adjust depenetration values

dry moon
#

Lower or higher values?

next badger
#

depenetration is velocity applied in attempt of unstuck your char (so, higher)

dry moon
#

Yeah I've set those values high and low

#

still getting caught

#

I jump into it and then stck

static viper
#

thats a clone of my games...

#

lame

#

so you are doing capsules for tree collision

#

why is that

dry moon
#

Because that is what speed tree does?

static viper
#

it just works

#

is all dynamic?

#

none of that is scripted

#

ok sorry

#

XD

#

that speedtree does it like that is weird.

dry moon
#

Radiant AI as well

static viper
#

you are likely touching multiple capsules at once

dry moon
#

nope

#

Just the character and one capsule on the tree

#

did multiple tests

#

it always gets caught on if its slightly tilty

next badger
#

@dry moon what are the values you have now?

static viper
#

are you still touchy de dingy when stucky in thingy?

dry moon
#

I put them to like 10

#

and to 5000

#

same issue

static viper
#

and pls show tilt

#

i didnt thought i see an issue with collision angles again

#

that was a thing we did in 2006...

#

we should be over it

dry moon
#

Its just one long one

static viper
#

and are you getting this issue when going under it

#

or on it?

dry moon
#

By going under it and jumping

#

or sliding down it

static viper
#

so it doesnt matter which angle?

#

going under and jumping is easy

#

but sliding down?

#

that doesnt makes sense

#

that would mean that you could get stuck... in air

#

test that

dry moon
#

Yes

#

I get stuck in the air against it

static viper
#

oh boi i am on to something bad...

#

this is not good

#

is it ok for you to remove capsule

#

and place box?

dry moon
#

Nope, its inherited

static viper
#

ITS WHAT

#

oh boi

#

oh boi

#

this bad

#

then it is prolly no capsule

#

ok

#

new test

#

we do manually

#

force this tree to use complex as simple

#

for colission

#

leaves must not have colission ofc.

dry moon
#

Definitely not optimal to do that

static viper
#

definitly worth a try

#

gooooo

icy gale
#

@static viper Lets say I'm inside a folder, and inside that folder there's a folder I want to move 2 folders up, how do you do that exactly?

static viper
#

you use the content browser expanded view