#ue4-general

1 messages ยท Page 353 of 1

static viper
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and a microsoft download

plush yew
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i have visual studio sir

static viper
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install visual studio installer.

bitter iris
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Did you tick windows 8.1 sdk in the installer

plush yew
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what do you mean?

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i just get a website to install visual studio

bitter iris
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Download the installer from the site

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Before you spam install, there will be options to install windows 8.1 sdk

plush yew
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i have it

bitter iris
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Yes so run it

plush yew
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alright

bitter iris
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But its literally a google search away

static viper
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oh wow yes

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that site has like all the things you need

bitter iris
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Lol

plush yew
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yes i dont know where my root is tough

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i saw the website on my course

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idk where is my ue4 root

static viper
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you dont need your ue4 root for any of this

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so just stick to the plan

bitter iris
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Follow the site above

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my pc randomly deleted WM :/

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great -.-

plush yew
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what is wm?

bitter iris
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World Machine

plush yew
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what is that (sorry im just curious)

bitter iris
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You use it to build worlds externally from UE4

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Get better results etc imo

plush yew
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I think the best thing to do is deinstall u4 deinstall cisual studio and then just instlal visual studio WITH ue4 so it sets up everything for me

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i eee

bitter iris
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Just re run the installer of visual studio and follow the steps

plush yew
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yeah

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i follow the steps to install it with ue4

grim ore
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type in Visual Studio Installer in your windows start menu and it should pull up the installer

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from there you click modify on your install and find the Windows 8.1 SDK and install it

plush yew
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did it by installing it again

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and chose sdk 8.1 as well

upper sluice
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Hello everyone. I am experiencing a problem that I have never seen before and Ican not find a solution. When i place items (made in blender) and then trying to position them, sometimes when i am moving them they would randomly change position. For example i am moving an item to the right and as I do it also teleports a bit back which makes me unable to move the items where I want. I mean its so weird and noone ever spoked about an issue like that. This happens with other items too. Did anyone experienced and solved this? I am using ue 4.18.3
Update: I can move them with no errors if I change the location and not move them with the mouse

flat stump
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what is the easiest and most correct way to do a "full" clean rebuild? Like one that recompiles all the CPP, BP, and lighting discarding any cached stuff. I assume its a matter of just deleting a couple directories and hitting compile then rebuild lighting but I'm not sure

marble vapor
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I am Sorry

frosty bloom
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Same rule applies to all channels

plush yew
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hi guys
in an actor blueprint i made if the third person begin overlap some things happned anyway
i wanted to add like a component isnt active until the things i made happened " after them
but all i found to use are those two
how can i put them on the blueprint

paper kernel
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say, if you want a cube to start spinning when player touches it, you would bind overlap event to component activation

junior solstice
grim ore
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well why is it swinging?

static viper
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its a static video with some woman singing to me

gleaming creek
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I wonder what the oldest version of UE4 that many people still use is?

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Thinking of making something that (depending on how it goes) I might put up on the Marketplace, which in theory should be made for the oldest version possible, but how far back do I want to go?

plush yew
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LawBreakers was released using 4.13

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I think UT Pre-Alpha uses 4.16

regal mulch
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Depends on your project.

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If it's the base for new projects then 2-3 versions back is enough

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UT is canceled

plush yew
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๐Ÿ‘

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What?

regal mulch
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That's why it's still 4.16

plush yew
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It was put on hold.

regal mulch
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Unreal Tournament is fully stopped.

plush yew
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Have they confirmed it was cancelled?

regal mulch
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Yop

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Afaik Tim said no more work on it

plush yew
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When? last time I checked it was just put on hold.

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Sad

static viper
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it was just on thursday that they pulbicly cancelled it

plush yew
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oh that was 3 days ago

regal mulch
static viper
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mostly bc of the progress they didnt made

plush yew
regal mulch
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Mostly because the peeps work on fnbr

plush yew
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๐Ÿ˜ฑ ๐Ÿ˜ญ

regal mulch
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It hasn't been updated in over a year

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That's why it's on 4.16

plush yew
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Yeah, wasn't updated since 2016.

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Been on it since day 1.

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2014

regal mulch
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Nah last commit is 2017

static viper
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it was doomed from that day anyways...

gleaming creek
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Well, don't know if people who want to buy things on the Marketplace want it for new or old projects

static viper
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UT3 was pretty good

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so expectations were high

regal mulch
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UT4 is also good

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Just not finished

gleaming creek
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But 4.16 is probably a reasonable compromise for an old version so people who are slow at updating can use it

static viper
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i ask myself if they release assets from ut4

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or so

plush yew
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It's terrible, it's currently in a really bad state

static viper
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could be funny

gleaming creek
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It's shame about UT, weren't they trying to get the community to finish it?

static viper
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and the community was on it

plush yew
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The network code, the hitboxes, the mouse input lag, the performance and the headshot detection... all those aspects have issues.

static viper
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just

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not so fast ๐Ÿ˜„

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they mostly created maps

plush yew
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yeah over 300 custom maps

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it's impressive

static viper
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there were contests

gleaming creek
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Custom maps for a game that isn't playable?

plush yew
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It is playable

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since 2014

static viper
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it is playable

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was

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it was always on launcher

gleaming creek
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It's actually listed on the new shop btw

plush yew
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If the community didn't spend much effort fixing the game since 2014, I can't see it fixing the game now.
It would be better to just start a new FPS with the latest version of UE4

static viper
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i think epic has bigger things going on now XD

plush yew
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I know some of the most active modders/programmers and they ended up leaving the project to make their own games or just quit.

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@static viper You say that, but I'll put things into perspective.

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Epic Games was working on UT4 for free,because Fortnite even became a thing.

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Now the company is billionaire and it's a problem?

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Come on lol...

static viper
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i really see how they play it safe

icy bone
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I miss Tribes 2

static viper
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they wont dare a fail

plush yew
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Fortnite is so big, even their studio in Montreal is working on it

icy bone
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someone should make tribes 2 in Ue4

static viper
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and ut4 right now has all the world to make wrong

icy bone
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fortnite is like their money machine

static viper
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its a really tough season with all these bad games...

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dissapointments

plush yew
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It is a good money machine

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I just don't understand their decision of not working and finishing UT

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They have more money than ever

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lmao

static viper
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money maybe. but money still cant make a good game alone

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there is a huge risk

icy bone
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good, cus hope it can let them hire more pple for awesome updates, and destroy unity :D like add in deeplearn support/rendering etc

livid haven
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@plush yew You misunderstand how money and development work.

plush yew
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I'd recommend them maybe to drop UT and make a solid multiplayer FPS template for indie devs who just want to make mutliplayer FPS games

livid haven
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A gajillion dollars doesn't instantly spawn new developers who know all the ins and outs of the system.

static viper
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asset fliiiiips

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they should instead work on a epic launcher network integration for ue4

icy bone
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multiplayer fps is actually already easy to make. fps is the easiest to do in ue4

static viper
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that would be really great.

plush yew
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@icy bone I'm talking about a solid multiplayer framework

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matchmaking, friend list, modding support, network code, mouse input, etc

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A framework

static viper
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there are things like that on the mp

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and this ties into network integration

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steamworks

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its really not that easy.

plush yew
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Like creating a framework as good as Halo 2 for UE4 devs

static viper
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and that is just subjective

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why only that?

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why specificly that

plush yew
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Because Im not asking for the moon

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It's a fair request lol

static viper
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you can request ofc

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but i dont see much sense in it

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things will change with the new store program

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and new questions will arise

plush yew
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Dude, things havent changed since 1998 lol

static viper
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its really a time where epic has to be careful

plush yew
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Halo 2 wasn't subjectively great. It was the best thing there ever was on Xbox. Multiplayer today still dont have a multiplayer framework as good as halo 2 a game that came out in 2004

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So if you Ecpi Games or a third party can create a default template for multiplayer games that is solid allowing devsto just make their own Counter-strike, Halo, Quake or whatever. It would be a huge time saver.
It's no like we have to re-invent the wheels for those kind of games

hushed sinew
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Hey guys I have a really important question: I rented a virtual Server but I dont know how to connect to it

static viper
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i just dont agree

plush yew
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Many games have failed, because they didn't have sufficient multiplayer features to keep players engaged, invite friends, make custom games, have modding support, etc

grim ore
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yep because a template that can do counterstrike and halo and quake would be super simple

static viper
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you cant ask epic to do your game for you

grim ore
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and yes you do have to reinvent the wheel because quake does not feel the same as counter strike and halo. Feel is a laaaaaarge part and just tacking on a template is not going to work.

plush yew
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@static viper I'll draw you a picture.
What you are used to is...
Download a game engine -> work on a game from scratch. Well not so much since you start with a game engine, right?

Well, there is an evolution to that.
Game Engine -> Game framework -> Make the game

That's where we are at.

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And that allows smaller teams to create games.

grim ore
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UE4 already has all of the things you ask for, you have to make them into what you want.

static viper
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an engine has not to be specific

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an fps multiplayer framework is

grim ore
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hell I think Unity has all of that as well now

plush yew
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That's exactly what i just said

static viper
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they are literally giving out ultra basic tools

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you are asking for something much more refined

plush yew
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I didnt say upgrade the engine, I said create a FPS multiplayer template that is far more advanced then the current ShooterGame template

grim ore
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what should happen when you hit the Ctrl key in the template?

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or even ignoring make it that specific, does the template have crouching?

static viper
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what mathew is prolly trying to say is... every multiplayer game has its code specificly designed for the game concept.

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thats why csgo has bunny hops...

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and thats why battlefield has destructiable landscape

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its specificly designed for that from the core

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so if you create a multiplayer fps framework you will end up with clones of the same gameplay

grim ore
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well I was trying to but he didnt answer ๐Ÿ˜ฆ

static viper
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its a tough time XD

plush yew
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I don't care about the gameplay.

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I just talked about the framework, multiplayer features.

static viper
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then you dont understand how networking works XD

dark depot
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then your not getting the point of what they are saying

static viper
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unreal is already delivering a framework then

dark depot
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gameplay dictates framework

grim ore
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well UE4 has multiplayer right now and unity has multiplayer with matchmaking. What non gameplay feature is still missing then?

static viper
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unreals mp framework starts with a smple feature, player amount on start

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XD

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thats where unreal starts supporting it

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it doesnt even define a looby

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or else

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bc it could be different per game

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if you want better netcode, then youll have to see into the engine itself

grim ore
static viper
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this is what i said, there is stuff like that on the mp

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thats a gameplay framework

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specificly designed

dark depot
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yeah that is what Generic shooter does

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and again its gameplay

plush yew
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That's what I didnt ask for

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I was talking about the game menus and multiplayer features.

dark depot
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that is gameplay

static viper
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and that is also on the mp

plush yew
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The reason why halo 2 was so great is you could start a lobby and never havei t interupted

grim ore
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should the game menu have support for an action key rebinding? like interact?

static viper
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there is no halo 2 framework i fear.

dark depot
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again that is gameplay nothing about MP framework

grim ore
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you asked for a menu....

plush yew
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I asked for multiplayer framework, excluding gameplay.
Then all you need to do is add gameplay

static viper
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but that is...

dark depot
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menus=gameplay

grim ore
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Unity has that right now, so does UE4

plush yew
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Take UT Pre-Alpha.

static viper
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that is specific

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that is UT design

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thats not general

plush yew
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You can have the exact same thing as UT Pre-Alpha but instead it would be counter strike

grim ore
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I don't think anyone here is going to get him to understand and we don't understand him sooooooo...... how about bacon for lunch.

dark depot
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mm bacon

sonic pagoda
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Trying to migrate a blueprint. Deleted all references to my player character, player chacrater still appears for migration

grim ore
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I've got 14 hours left on my 3d print so I can't leave my room for the rest of the day lol

dark depot
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did you fix up redirectors @sonic pagoda

sonic pagoda
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Nope, thanks

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I also hadnt deleted all references

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Lol

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Had a hamburger with gorgonzola cheese

plush yew
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Is there no way to visualize / delete UVs on a skeletal mesh in the asset viewer?

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It's very easy to do with the static mesh veiwer

timid seal
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I'm trying to build me a cross-project "assets i need often" library, and I thought about just symlinking it to my "Engine Content" folder so I get it in all my projects and can just copy the assets i want over to the project content folder in the editor, would that work? or could i even leave them in that engine folder and make the packaging process automatically pull them in? don't really want to symlink it to the individual project folders because then the engine might be tempted to mess with them in a project specific way ๐Ÿ˜›

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ideally i would keep the stuff in the symlinked engine folder and never copy it (just inherit from it or use the media assets etc) but i dunno if that works with packaging etc?

cinder locust
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@grim ore cant get enough of your videos... life saver!

vagrant iris
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Hey guys! Important question here. What are some helpful ways to mitigate development burnout? You know when you've been at a project for a really long time and the thoughts of cancellation start to creep in . . . what are some ways to help the vision alive along with balance Irl stuff with development stuff?

dry moon
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@vagrant iris My advice is step away a bit from it

vagrant iris
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That's good advice. I'll keep it in the back pocket

dry moon
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and try to work on other areas of your game, like work on code and if you feel like you need to do something else

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move to like modeling/graphics

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so you don't feel suffocated with the thought of so much on your plate

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I've always just played some games/watched stuff for a bit to decompress and think of new ideas

plush yew
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Depressions and burnout are often caused by unhealthy environments.
Change the environment, fix the depression or the burn out.

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A person, a project, a work place, etc.

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Sometimes, it's a whole bunch of injuries.

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@vagrant iris
It's difficult to give you an answer, but you would need to clearly identify what you believe could make you go through a burn out if it didnt happen already

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Some people dont even notice when they go through a depression or a burn out, because.... they simply never experienced it before.

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They dont see it coming

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And then it's too late

vagrant iris
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I haven't faced burnout myself yet, but I just read a post of someone who cancelled their game and their story was really gripping and sad. I just don't want it to happen to me

plush yew
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Personally, i think the pursue of happiness is quite unrealistic, selfish and overrated. However, I believe that we should try to maintain a certain balance in our daily lives, precisely to stay far away from depressions or burn outs.

If to get up in the morning and go to work makes you uncomfortable, maybe you should try to work somewhere else

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maybe you are working at the only studio that exists in your area, then it that case it wouldnt be such a great idea to leave

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If you are lucky, it can just be a matter or chaning your pirorities. Like sometimes, we care too much and that makes us miserable

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When I started my career, I was dead serious about making games. And all the politics and poor management really got to me.
And I know those things piss off many employees.

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But the point is... there is much worse.

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And when you experience worse, then things arent so bad afterall

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I got friends who are paid super high salary and are miserable. Everything gets to them.

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I used to work as a designer, then went into 3d modeling, got a side job as QA and got stuck working QA for 2 years, minimum salary and had to work overtime all weekends just to pay the bills.

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And I can tell you now that I'm fucking happy to go back to game/level design

mortal ledge
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Anybody know how to convert a .pskx file to an FBX file? (or a file that is supported by Blender)?

mortal ledge
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Nevermind, found it out.

latent moth
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what am I doing wrong? How can I have those pre-generated in the editor?

plush compass
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hey there guys o/ i would like to ask, could anyone get me some quick tips on things i need to create tennis physics in unreal engine? currently have no clue

plush yew
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There shouldn't be anything special about l it it

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Have you planned tennis? @plush compass

plush compass
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what exactly u mean with planned?

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planned a tennis game? then yes

latent moth
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I basically did a grass.FlushCache but I don't know how to regenerate

plush compass
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@plush yew

bitter iris
dry moon
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Definitely need to trim those bush's alphas down

grave nebula
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One shall not judge ze scene by its shader complexity view!

bitter iris
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My FPS judges it lol

grave nebula
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One shall not judge ze scene by its FPS then !

ancient tulip
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hey, im getting an error everytime i make a new project with the new update

untold girder
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What's the error?

ancient tulip
untold girder
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Some say reinstalling UE4 fixed it for them, others say re-creating the project fixes it

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"open your visual studio installer, choose Modify, choose Individual Components, choose Unreal Engine Installer under "Games and Graphics" section. Install this component should solve your problems."

static viper
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thats not a new project

ancient tulip
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it is

static viper
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i like how they write that visual studio has random bugs

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XD

untold girder
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^ XD

static viper
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i told people

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4.21 is not ok

ancient tulip
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can i reset

static viper
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reset what

ancient tulip
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back to the 12.0

static viper
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reset what!

ancient tulip
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the engine, and 21.0 i meant

static viper
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you dont reset it

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you prolly still have 4.20 installed

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or 19

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and a reset?

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you can reinstall

gleaming creek
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@ancient tulip Just upgrade Visual Studio to fix that

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Like it's telling you to

ancient tulip
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oh ok

gleaming creek
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Open Visual Studio -> help -> update

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That fixed it for me

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well, then had to go into the new Visual Studio and rebuild the project, before UE4 would let me open it

ancient tulip
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thx

plush yew
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i cant find snake tutorials

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or any other tutorials ๐Ÿ˜ฆ

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UE is so empty

gleaming creek
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Tutorials on making a snake game, modelling snakes, using splines to animate snakes?

plush yew
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ue4 snake tutorial

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LOGICS

gleaming creek
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Printing out the UE4 source code and braiding the pages into a giant snake shape, then

plush yew
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what

static viper
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i could not understand your question.

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please try again

plush yew
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ue4 has no tutorials

static viper
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i am sorry i did not understand the question

plush yew
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its not a question now

static viper
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i am sorry i did not understand

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showing pictures of snakes

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i found 156 pictures of snek

plush yew
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i said ue4 has no tutorials

static viper
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searching images of ue4

plush yew
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type in unity snake tutorial and you will have enough

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but in ue you cant find anything

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๐Ÿ˜ญ how am I supposed to learn anything?

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gotta switch to unity

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when you see ue tutorials its most of times for basic stuff like placing objects...

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๐Ÿ™„

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but nothing useful

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Hello guys

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I have a problem with my project

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I followed these steps and when I start the game the person mustr run and the tile to generate infinity but it doesn't

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why?

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this is the blueprint

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this is the tutorial

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I followed the steps but... ๐Ÿ˜ญ

plush yew
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anyone can help

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please

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I can't continue

tall pendant
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omg not those virtus tuts...

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but well do whatever you want ๐Ÿ˜„

static viper
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What!!!

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you got a problem!!!!!!?

worn granite
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ye they're bad

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as evidence by how many people always have problems with them

static viper
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ok

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do they do ue4?

worn granite
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does who do ue4?

static viper
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virtus

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ue4 tutorials?

worn granite
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In the sense that a monkey does a typewriter

gleaming creek
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Is it that one monkey who writes perfect Shakespeare?

plush yew
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@tall pendant any better alternatives?

worn granite
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no, ioflow is busy collecting coconuts and doesn't write shakespeare anymore

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Actually all of us got along just fine without virtus. Because it turns out, vlogs aren't good sources of education.

static viper
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ok i will educate myself upon the topic given

worn granite
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MathewW's channel is p good

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the udemy courses are not bad

static viper
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mathew tho is a real learning channel

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mathew is not doing specific gameplay tutorials

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whish is still good

worn granite
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Any case. Its not hard to provide good content, but there's no money or attention on it.

plush yew
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give me channels with whole game tutorials

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not function tutorials

worn granite
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Virtus is the equivalent of lets play channels because no effort goes into it.

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and due to volume and "Oh nobody else does this" it takes off and only rewards mediocrity.

sleek solar
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There are a few issues there:

  1. Virtus provides "tutorials" with questionable logic/steps;
  2. People who are using Virtus' "tutorials" and blindly copying everything without even understanding of what they are doing.
worn granite
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^

static viper
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tefel?

worn granite
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๐Ÿ’ฏ

plush yew
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no bad channels as yo usaid

static viper
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no

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tesla dev

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is best.

worn granite
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tesla is aight

static viper
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HAHAHAHAHA

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i was joking

worn granite
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but its not whole game tuts

static viper
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i meant the worst

plush yew
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hey... what youtube channels are already showing game tutorials?

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unity is full with em

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UE has 0

worn granite
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At least tesla doesn't do outright now cut off your ankle bad practice.

static viper
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level blueprint

worn granite
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I've seen worse from virtus

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Also level blueprint can be viable for some things, though I don't remember what tesla used level bp for.

tall pendant
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if only cryzen would make tuts..that'll be awesome kappa

plush yew
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who

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oh this... guy

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who makes money with it

tall pendant
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Episode 1: How to rip assets and get an dev grant in 10 easy steps.

plush yew
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he did get dev grant?

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whyx would epic support this crap

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@tall pendant

worn granite
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i dunno why would epic pay somebody to vomit pre-cs-101 development "paradiagms" onto a BP graph?

plush yew
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how do yo urip nintendo games meshes? oO

worn granite
#

p sure we aren't meant to say here

sleek solar
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^

plush yew
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anyone will help me with the problem

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how time I must to tell you

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wow

worn granite
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I'm not going to watch an entire series to figure out whatever nonsense he's got wrong this time. (or subtle detail you missed)

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OvO can do that

plush yew
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okay

static viper
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i cannot.

plush yew
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@static viper can you help me with my problem?

static viper
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omg

worn granite
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OvO likes virtus, so would love to.

static viper
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NOO

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stahp.

worn granite
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well best of luck

plush yew
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so who can help me with the problem?

static viper
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you have to say problem...

#

in order for us to decide

#

right now we can definitly not help

sleek solar
#

Debug your blueprint:

  1. Does it even spawn new tile?
  2. If it does spawn it, make sure that tile location is correct;
  3. Go through each node/variable and see for yourself what is wrong;
  4. Use the #blueprint if it is blueprint related question.
plush yew
#

he did that already

sleek solar
#

Clearly they didn't

plush yew
#

i had the same proboem

#

self work didn't help there

worn granite
#

two independent people had the same problem after following a "tutorial" (presumably vertabim) and people still pass it around as the holy grail of learning?

#

and defend it vs criticism?

plush yew
#

i do not defend that channel

static viper
#

who

plush yew
#

jus tthat self work doesnt help when youre noob

sleek solar
#

Well start with something less hard

worn granite
#

and maybe it doesn't

plush yew
#

@sleek solar that is little hard

sleek solar
#

before you get to the level where you understand what you are doing

worn granite
#

But the best way to get better is to dig your hands into it.

plush yew
#

i understand what i did there

#

i reinstalled win10 without installing UE4, but unity.

glacial pecan
#

"Start with something less hard" == Start with Unity ๐Ÿ˜›

plush yew
#

while others try to understand ue4...

#

you mean this, @glacial pecan ?

glacial pecan
#

yes, I actually do mean it seriously

plush yew
#

then why do you UE?

glacial pecan
#

for two main reasons: Unity has a much more consistently structured UI, and a much larger and more open and helpful community

#

we switched to Unreal at work

plush yew
#

why? ๐Ÿ˜ƒ

glacial pecan
#

several reasons... externals in a new project demanded it, and also, way easier to get photo realistic graphics for arch-viz stuff

plush yew
#

hm... okey... thats not what i want ๐Ÿ˜„

gleaming creek
#

Unreal editor doesn't have a consistent and structured UI? Oo

plush yew
#

omg whatever.. UE doesnt have tutorials!

#

thats true!

timid seal
#

hey once you get used to blender everything is a consistent and structured UI ๐Ÿ˜‰

sleek solar
#

there is lots of documentation on official wiki

timid seal
#

as long as it's not virtus "i don't even know what enums or arrays are but make tutorials" antilearning hub...

spare sun
#

he wants whole game tutorials tho

abstract relic
#

You gotta put โ€˜unreal tutorialโ€™ in a search engine of your choice before you make such claims

plush yew
#

@sleek solar i am not talking about channels, but from make game x tutorials

timid seal
#

@plush yew that's because you can't really teach that.

gleaming creek
#

How would a tutorial to make a specific game even be that useful?

sleek solar
#

tutorials =/= ready to use assets

spare sun
#

make minecraft with dinosaurs tutorials when

gleaming creek
#

It doesn't really make sense

plush yew
#

but you can could record how you code it.

#

that is a tutorial

timid seal
#

no that's a twitch stream.

gleaming creek
#

Break down your idea into the components and systems that you'll need

#

And design and build each of those in turn

plush yew
#

XDDD

spare sun
#

I believe I've seen some basic BP game tutorials

plush yew
#

@gleaming creek hey. wanna learn flying planes? ok. then just break down the components of airplane and build them up

timid seal
#

@spare sun you probably have, there are loads

gleaming creek
#

That's a broken metaphor

plush yew
#

yours isnt better

#

its horrible

gleaming creek
#

It would be building planes

#

And of course you'd need to break that down into building each part of the plane in turn

timid seal
#

@plush yew um no, either "wanna learn flying planes? break down the lessons and do them, oh wait that's what flying instructors do" or "wanna build a plane? make the parts and assemble them, oh wait that's what aerospace engineers do"

plush yew
#

yes..

#

and there are the damn UE lessons to do?!

#

full game tutorials?w

#

WHER?

#

unity has it

timid seal
#

what's a "full game tutorial" supposed to be? the stuff virtus makes seems to claim to be that by the way, but those are not tutorials but aneurisms waiting to happen.

plush yew
#

the same as flying an plane full tutorial

glacial pecan
#

Listen, you don

plush yew
#

he doesn't make good tutorials

sleek solar
#

Or you could learn how to make games yourself and not just copy someone's work... sounds crazy ๐Ÿ˜ฎ

plush yew
#

sounds inefficient

abstract relic
#

Full game tutorials tend to breed bad habits. Good if you just want to see a general pipeline of the production but thatโ€™s about it

spare sun
#

inefficient o:

plush yew
#

copy a games code. edit some gameplay.

#

done

spare sun
#

okay now we know how unity games keep cloning themselves I guess

plush yew
#

same with using the third person template from UE

timid seal
#

you don't seem to get your own question. if you learn to fly a plane you know how to fly a (type of) plane. but you can't learn how to make any kind of game by watching someone making one game.

plush yew
#

change a bit and voila

abstract relic
#

Spoken like a true unity shovelware ๐Ÿ˜‚

timid seal
#

oh you don't want to make a game, you want to infringe a copyright, why don't you just say that

plush yew
#

ofc you cant make another games after watching that.

#

but you can make that game if everything works

gleaming creek
#

So you want to make an asset flip?

plush yew
#

i don't know.

timid seal
#

that's easy, just get a torrent client and a DVD burner

glacial pecan
#

Listen, you don't need metaphors. My bet is that most people here work at a company and use UE professionally, and by that very nature, people want/need to keep corporate secrets to stay competetive. While if you go to the Unity forums/Discord, most people there do not work at a company, but are indies, and thus are much more inclined to share and be open with things like tutorials and assets and stuff. So if you want as much help as possible, go Unity. Heck, you can even buy full game frameworks there.

brave lark
#

finally got the third person template to launch on Xbox one

plush yew
#

Hello fellow unreal develepors! What to do when vs 2017 isnt opening up with my ue4 project?

#

huh what. people here say UE is for single makers too.

timid seal
#

@plush yew that's exactly my point: why would you want to be able to make a single game that already exists?

plush yew
#

i am using ue4 4.21.1

#

not harder to make games when in unity, you all say

abstract relic
#

Youโ€™re are describing asset flipping. No one here will help you on that front

plush yew
#

cause it doesnt excist?

#

its just a template

spare sun
#

๐Ÿค”

timid seal
#

@plush yew you just said you watched someone make it.

plush yew
#

assetflipping would be... eh.. ripping meshes from games and selling it after editing it?

gleaming creek
#

@plush yew You might need to upgrade your version of Visual Studio, is it giving you a warning about it being an old version when you try to open?

static viper
#

asset flip also selling assets in raw form

plush yew
#

i wnna makes games. not flip assets

gleaming creek
#

An asset flip is basically making a copy of a game by flipping some assets around and pretending it's a new game

static viper
#

ypu are flipping

timid seal
#

@plush yew no, assetflipping is what you are planning to do: get all the work done by others that you watch/download/buy, stick it together in 5 minutes and sell it as "your game"

static viper
#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

spare sun
#

didn't you simply want to clone existing tutorial and modify the gameplay a little bit?

plush yew
#

@timid seal i would change the code so it is my game

static viper
#

cloning a tutorial is legit

#

you put actual work into it

timid seal
#

@plush yew if you wanna make games you can't watch someone make the same game. because then it's not your game

plush yew
#

like starting with 3rd person template in UE. that is not asset flipping

static viper
#

greyyyyyy

plush yew
#

@gleaming creek no i can do it if i generate visual studio files and it works perfect, but when i just open my project its supposed to open up vs 2017 as well but it doesnt

static viper
#

ofc you can make the same game

#

you need evidence

#

and time is working against you

#

very grey

gleaming creek
#

@plush yew It's not supposed to open VS automatically?

plush yew
#

@timid seal i can make my own game of it

gleaming creek
#

Just double-click on anything in a blueprint, it loves to open VS if you do that.... really, really annoys me

timid seal
#

@plush yew and why don't you do that then?

spare sun
#

you mean you want your own template

plush yew
#

@gleaming creek In my ue4 course the guy just says it will open up vs code automaticly for you

#

hmm

#

... that was my first question here today. where are the UE tutorials?

#

I need to check my course again

#

anyway thanks nameless

#

much appriciated

sleek solar
#

I posted the link

#

tutorials

plush yew
#

he explains functions

#

thats all

#

...

#

i do not need random explanations

spare sun
#

you might've missed some playlists

plush yew
#

nope. i not.

#

i cant make a game with knowing what bp node that is.

timid seal
#

@plush yew no, your question was "where can i watch someone make one game so i can steal one game" before you claimed to "change the code" and "start with the template"... why not just WRITE the code instead of stealing + changing it?

maiden swift
#

@plush yew What exactly are you looking for?

abstract relic
#

Sorry mate, you gotta put some effort into it

plush yew
#

cause i dont know how to write that code without help?!

#

yes. effort after i have the main code

sleek solar
#

you learn it, it takes time, but that's how it works

#

you experiment

timid seal
#

@plush yew then you won't be able to make your own game anyway because what you're talking about is still stealing a game, not making one.

plush yew
#

i am trying this method since years.

#

not efficient

#

stealing a game would be if i copy just cause 4 code... and make plain cause 1 out of it

abstract relic
#

Going to tell you now. You are wasting your time with that mindset

timid seal
#

@plush yew oh you mean learning takes effort? and bill gates was way more efficient stealing dos? hmmm....

plush yew
#

for example i took third person template, watched the infinite running tutorial from EPIc and made a new game out of it.

#

that isnt.. stealing...

timid seal
#

@plush yew but it's also not your game. it's a game. that someone else already made. also you just claimed it didn't exist when you said there are no tutorials.

plush yew
#

when i work on it it will be my game

#

o.o

#

with no tutorials i mean except the obvious ones

#

which can be ... counted via my 2 hands

maiden swift
#

@plush yew What is it you're having trouble finding? Tutorials similar to the endless runner one for small example games?

plush yew
#

yes

#

exactly. like snake etc.

abstract relic
#

Run admin ruuun

timid seal
#

even if i sat down now, coded a whole engine and everything from scratch, to get a game made with a randomly generated infinite map made of low res textured 111m blocks, digging, building and a crafting system... you think i just "made a game" or cloned minecraft?

maiden swift
#

Are you willing to pay for the tutorials?

plush yew
#

@gleaming creek my bad, i need to make the file c++ not blueprint, sorry for wasting your time!

maiden swift
#

Or do they need to be free?

plush yew
#

first free, if not free, paid.

timid seal
#

@maiden swift what they're looking for was a bunch of "how to make a full game" tutorials so they can make exactly those games and think they invented something, because, quote, "learning is inefficient"

plush yew
#

@timid seal who thinks that?

maiden swift
#

Perhaps there's just a misunderstanding.

timid seal
#

@plush yew you, in those messages you just wrote.

plush yew
#

nope?

#

but copypasting can be learning

timid seal
#

so yes?

plush yew
#

can be learning?

abstract relic
#

Am convinced heโ€™s trolling at this point

maiden swift
#

I would argue copy/pasting code from around the Internet is not a great way to learn. It's way to get things done faster.

plush yew
#

you dont know the definitino of invention?

#

how can copypasting be inventing for you?

timid seal
#

@maiden swift i'm afraid there's the misunderstanding: about what it means to make something as opposed to clone.

plush yew
#

@maiden swift ya but you see what the person does and you can use that code.

sleek solar
#

How to get into UE4 programming:

  1. Learn basic OOP (will help a lot);
  2. Learn the editor;
  3. Start learning the engine functionality;
  4. Experiment with the engine functionality;
  5. Start applying what you've learned into the logic/ideas;

It will take a lot of time, lots of errors and issues.
You do not randomly pick the engine and start making the game, you take time and learn how and what...

Same goes for everything else, you do not start drawing amazing art from the begining, you learn how to draw (which takes years)

plush yew
#

@sleek solar the thing is.. yo ualready know how to draw. its just time.

#

but with programming that isn't the case

#

you cant just program.

#

you have to always google stuff

timid seal
#

@plush yew um now, you learned how to draw at some point. same with programming.

spare sun
#

well, drawing in a different style will require some work too

plush yew
#

what you do i nschool isnt learning how to draw

maiden swift
#

@plush yew I recommend following this tutorial from Epic next. It takes you through the process of making a simple twin stick shooter, is free, is from a great instructor, and even has some bonus tips at the end for taking it further.

https://www.youtube.com/watch?v=1pmPb_TWG-8&list=PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq

This video introduces the Twin Stick Shooter project and shows the end result. In order to follow along, you should get the TwinStickShooterContent.zip file ...

โ–ถ Play video
plush yew
#

its the opposite of drawing

sleek solar
#

artists learn shapes, proportions, shading and other things for years

maiden swift
#

It's a little out of date now, but the majority of the content should still hold up well.

timid seal
#

@plush yew nobody said school but you.

plush yew
#

and obviously... learning c++ is much harder than c#

#

@maiden swift first ... i need to do the other few.. of epic..

timid seal
#

and obviously it a) isn't and b) isn't even required if you just use BPs instead.

plush yew
#

i am already onto that

#

thats all youtube has for UE

maiden swift
#

What do you mean? What other few tutorials do you need to do before this one?

plush yew
#

in c++ you code mcuh more than in c#

abstract relic
#

Have fun

plush yew
#

even i can see that

#

@maiden swift continuing the infinite runner from epic ๐Ÿ˜„

timid seal
#

@plush yew yeah you see wrong. and also "coding much more" wouldn't even be related to "learning is harder"

static viper
#

and gamedev is hard :c

maiden swift
#

Ah! OK, well once you finish the endless runner tutorial, give this one a shot. It's very good and teaches you quite a few concepts. Plus when you're done, the result is simple enough that you can add your own style and build on it to make it unique.

abstract relic
#

Pfist, make a game for him and heโ€™ll be happy

plush yew
#

ya but this isnt enough examples of how to make agame

spare sun
#

what kind of game do you want though

maiden swift
#

@plush yew Why not? What do you feel is missing?

timid seal
#

braces for all the "StewGames" branded endless runners and twin stick shooters with one texture changed between each

plush yew
#

more variety. different genres. features.

untold girder
#

Good evening. I happen to possess my player upon starting the game, which is great, but I can't use controls, nor move, nor do anything really, so I'm not entirely sure what's going on. Doesn't register input either

plush yew
#

@timid seal i don't want such games? not even close

gleaming creek
#

You haven't said what kind of game you want to make

plush yew
#

irrelevant

maiden swift
#

@plush yew OK. What is your goal here? What do you want to accomplish?

plush yew
#

finding tutorials i like for example.

timid seal
#

so you're asking for a "one tutorial copypasted fits all" solution because you don't even wanna think about the game you wanna make?

maiden swift
#

Why?

plush yew
#

cause i can't find them via youtube?

#

it's empty..

maiden swift
#

You're probably just not finding the kind you're looking for. ๐Ÿ™‚

plush yew
#

sure... there are many... but nothingi want

#

when i search for unity ones... it's like a gold hole

#

a holy grail

gleaming creek
#

It's irrelevant to know what kind of game you want to make... when you're looking for a tutorial to get started on making such a game?

maiden swift
#

But what is motivating you? Why are you seeking out these tutorials? Do you have a game in mind already, or do you just want to learn UE4 and prefer project based learning?

plush yew
#

i dont want that tutorial to make a game from.. its fรผr learning purposes

#

project based learning

#

yes

timid seal
#

the problem about that is your answer to "what do you want" is "irrelevant". and even for "irrelevant ue4 tutorial" youtube has results!

gleaming creek
#

Then why wouldn't you learn from the two tutorials from Epic?

plush yew
#

cause it's not much

abstract relic
#

Thana, do you have a controller class applied?

maiden swift
#

Pretty sure Stew said they were learning from Epic, following the endless runner tutorials. I think they just want more similar tutorials to that after they're done, if I understand correctly.

untold girder
#

Yeah, @abstract relic

queen swift
#

Hello , does anyone know how to make a model part/ skeleton bone glow ? ๐Ÿ˜ƒ

untold girder
sleek solar
#

@untold girder where your input events are located? pawn or controller?

untold girder
#

Controller

#

It worked earlier, when updating to 4.21.1, it broke

#

But it seems like I lost nothing

sleek solar
#

What you can check:

  1. Make sure that controller possesses the pawn at first place;
  2. Make sure that world/level settings aren't overriding project settings;
  3. Make sure that inputs aren't borken/missing inside the project settings.
abstract relic
#

@queen swift use emission on its materials

untold girder
#

Done all 3, they seem perfectly fine to me

#

Has always been that way

#

World Settings: Kill Z was set to -1000, I put it to default which is -1048575.0, I can control my character but I spawn in the middle of nowhere (?)

#

That's the oddest thing that has happened to me so far

sleek solar
#

try to print something on the input, maybe the input has been disabled or controller isn't being used

queen swift
#

I want to make a part of the model glow , not the whole texture . The model only have 1 texture

gleaming creek
#

@queen swift You need to use an emissive map

untold girder
#

I tried, it didn't work earlier, now that I changed the kill z value, it does

abstract relic
#

You need to make a mask for it

untold girder
#

I'm still spawning in the middle of nowhere however

maiden swift
#

@plush yew Here's a 51-video tutorial series for creating a survival horror game. The same channel also has similar series for creating an RPG and a first person shooter.

https://www.youtube.com/watch?v=wJJn9igmznc&list=PLL0cLF8gjBpqGJwEe5XL5mSL8UvwwVMKu

This is the first episode going over how we can create a survival horror game using Unreal Engine 4 from scratch. We'll be going over how to create various m...

โ–ถ Play video
plush yew
#

i ddi that already

timid seal
#

dies

queen swift
#

how can i do that ?

plush yew
#

and people here say its bad

untold girder
#

Virtus is amazing

plush yew
#

๐Ÿ™„

timid seal
#

ok now you're just trolling....

plush yew
#

i think ue is very... diffuse on opinions about UE

maiden swift
#

I haven't heard anything bad about Virtus.

untold girder
#

^

plush yew
#

something wit hbad ankle someone said earlier about cirtus

untold girder
#

The only thing that made me question him was when he set an inventory slot manually

#

Like 8 times

#

But for the rest, he knows what he's doing afaik

maiden swift
#

Lots of people who do tutorials on YouTube don't use what are necessarily the best methods, but if it works, performs well enough and teaches you something, there's value.

plush yew
#

nonchipToday at 9:19 PM
as long as it's not virtus "i don't even know what enums or arrays are but make tutorials" antilearning hub...

untold girder
#

Yeah exactly

abstract relic
#

Gotta give him credit, itโ€™s an excellent troll

plush yew
#

NicolasToday at 8:38 PM
There are a few issues there:

  1. Virtus provides "tutorials" with questionable logic/steps;
  2. People who are using Virtus' "tutorials" and blindly copying everything without even understanding of what they are doing.
timid seal
#

@maiden swift you mean except for "i have no idea what a function or an array does so i'm gonna show people how to copypaste a million BUGGED pieces of code and keep changing hardcoded int constants in it that i look up in a google sheet because i also got no idea what and enum is"

plush yew
#

ImmutableLambdaToday at 8:37 PM
Virtus is the equivalent of lets play channels because no effort goes into it.
and due to volume and "Oh nobody else does this" it takes off and only rewards mediocrity.

#

DizcoDevToday at 8:28 PM
omg not those virtus tuts...
but well do whatever you want ๐Ÿ˜„

static viper
#

pls quote monkey too.

plush yew
#

did not find it

maiden swift
#

@timid seal Can you link an example please?

static viper
#

ImmutableLambdaheute um 20:33 Uhr
In the sense that a monkey does a typewriter

silver crown
#

haha

polar hawk
#

this conversation makes me feel like the time I felt like this

static viper
#

OMG

silver crown
timid seal
#

@maiden swift iirc that was in the exact one you just linked, in the "inventory" parts. but similar horror goes on in many of his tutorials, where he shows the worst way to do something, leaves bugs in that he works around between episodes without telling, etc. either he has no idea what basic OOP is or he treats his viewers like idiots who aren't allowed to actually learn something, i dunno which is true and which is worse...

polar hawk
static viper
#

only bad comments here

silver crown
maiden swift
#

@timid seal Thanks, I'll look through the inventory section again to see what you mean. It's quite a while since I looked at it.

untold girder
#

Now that I can control my character again

#

No matter how far up I put my character, it seems to always spawn underneath the terrain

abstract relic
#

\o/

untold girder
silver crown
#

Poor character

#

Must be painful

abstract relic
#

What was the issue with the control

polar hawk
untold girder
#

As it was like -1000 before that for some reason

timid seal
#

@maiden swift i watched a bunch of stuff by him when i was new to UE, and yeah i learned some things about the editor etc but i'm REALLY glad i knew enough about programming to cringe every 5mins because to someone trying to actually learn programming games that would do more harm than good teaching all the worst practices essentially.

untold girder
#

My landscape is on Z 0, my character is on 200

timid seal
#

@untold girder wait... your character? not your spawn? that might be the issue?

untold girder
#

What

abstract relic
#

Remove any player start on the scene.

sleek solar
#

do you have player start actor?

untold girder
#

Yeah

timid seal
#

maybe you got a spawn somewhere below the scene and are abusing an in-editor placed pawn to spawn instead

untold girder
#

The player start is on 200 too

sleek solar
#

you have both player start and player on the level?

untold girder
#

Not since 15 seconds

abstract relic
#

Oh? ๐Ÿ˜œ

untold girder
#

But that didn't fix it

abstract relic
#

Is there any odd collision? On the player and/or the scene

untold girder
#

Not at all

sleek solar
#

create new level with some ground/surface and player start only

#

check if it works there

untold girder
#

Alright

#

Hmm nope, still falling

timid seal
#

um wait

#

did your character spawn below the world or just fell through it?

untold girder
#

Spawns below it

#

Even if I forcefully teleport it to 5000 above the landscape, it still stays below it

#

It teleports, but not above

timid seal
#

uh that almost sounds like an axis lock on Z?

sleek solar
#

or player start is inside the surface somehow so it pushes player down

untold girder
#

I put it all the way up in the air and it still did the same

grim ore
#

have you tried without a player start to see if it spawn you in at 0,0,0 by default? just to see if it's another issue. well no player start or pawn in the scene, so nothing that should spawn as the player

untold girder
#

The problem is at 0,0,0 as well, but it still spawns underneath it

sleek solar
#

without player start it would spawn at camera location

untold girder
#

I don't think axis Z is locked

#

How would I check?

timid seal
#

no but that's your issue

#

0,0,-97 is definitely not "200 in the sky"

untold girder
#

That's the mesh within the character's blueprint

timid seal
#

oh ok ๐Ÿ˜›

#

speaking of, does your character have a collision capsule?

untold girder
#

Capsule collision, yes

sleek solar
#

mesh shouldn't be the issue unless it has physics enabled somehow, capsule component might have some bugged settings

untold girder
timid seal
#

hm yeah you might wanna check the collision settings on that and the axis lock or movement constraints were at the player movement component i think

untold girder
#

Constraints are all unlocked and mode is set to default

grim ore
#

since Base Character is your character, drop one into the level and set it to auto posses for player controller 0. assuming you have nothing on the character to move it on spawn in that should just simply work. The other alternative is if you have something ejecting it out of the level due to collision , like if you have collision on your sky sphere for example.

sleek solar
#

they tested it on empty level already so it shouldn't be the sky dome

untold girder
#

Yeah, I also tried what you said, Matthew, but that didn't work either

grim ore
#

setting the only Base Character in your blank scene to Auto Possess player 0 did what?

untold girder
#

The exact same

grim ore
#

was this from one of the templates? if so do you still have the starter character

untold girder
#

I turned the starter character into the base one

grim ore
#

just renamed it?

untold girder
#

Renamed and changed tons of things inside it

sleek solar
#

"It worked earlier, when updating to 4.21.1, it broke" which version was before the update?

untold girder
#

4.21

sleek solar
#

oh... that shouldn't be the issue

untold girder
#

That's what I thought notlikemiya

#

Oh

#

My

#

Lord

#

Okay so

grim ore
#

welp you made the character changes, what did you do to it that might cause this? Input causing it to go off. Changes to it's mass or collision, code on construct that moves it

untold girder
#

SetActorTransform has a sweep boolean

static viper
#

sweep*

untold girder
#

Sweep, thank you

#

I set to true in attempt to fix the previous issue and ignored it as I fixed it using the kill z float in world settings

#

Of course it won't teleport on top of the landscape if it sweeps from beneath

grim ore
#

yeah but why would it spawn below and teleport up?

untold girder
#

I made it so when hitting X, I teleport back to 0,0,0 for testing purposes

grim ore
#

well that is silly lol

untold girder
#

I also have a saving system which saves your location when you exit

grim ore
#

you would be putting it in the ground on purpose

untold girder
#

Not at all, may something go wrong location-wise, I could easily get back

grim ore
#

you would get back to the middle of the ground?

untold girder
#

Oh no, exactly on top

grim ore
#

your ground is like -100z ?

#

for the top

timid seal
#

didnt you say your ground was at 100?

untold girder
grim ore
#

because the middle of the character would be the 0,0,0 transform point more than likely for the character

untold girder
#

It teleported to 1000, not 0

#

My bad

static viper
#

???

timid seal
#

that's not a teleport, that's a position.

untold girder
grim ore
#

anyways it sounds like you figured it out and also noticed a flaw in your system you can fix

untold girder
#

Exactly, thank you remhehe

static viper
#

using transform by the way will do bad things to camera

#

be careful when you create save system.

#

u will need control rotation

untold girder
#

What do you mean?

#

Anyways, thank you guys once again

static viper
#

i am sorry i just had an accident

#

my car rolled over

#

omg what a mess

timid seal
#

um dont die? /o\

untold girder
#

Why blame your cat if you can blame it on a car

static viper
#

actually

#

i wanted to answer

#

and i was very fast

untold girder
#

XD

static viper
#

so fast that my hand full speed collided with my water cup

#

literally catapulting it over my desk

timid seal
#

also please don't kill your keyboard? ๐Ÿ™€

static viper
#

my god what a mess

#

i am still laughing

#

i hve a strong arm...

timid seal
#

define "stops"

#

could just be a big compile task?

#

uh that sounds like more than a compile task

grim ore
#

you are compiling the DDC at that point

#

it will be (CPU SPEED * MEMORY + PATIENCE) for wait time

timid seal
#

i'd say check stderr but looks like you're on windows dunno where that log would be if any

static viper
#

at 45% its doing compiling work

#

always

#

you can check this

#

open task manager

#

find multiple ue4 processes

#

or compiler processes

#

its rendering some material or an entire engine

#

who knows what you are up to

#

it can take 2 hours or more with bad systems

#

it heavily depends on how big the project is

gleaming creek
#

But two hours? I think you could compile the whole engine in that time

static viper
#

yee he prolly has potato pc

#

XD

gleaming creek
#

Was just wondering that!

timid seal
#

@gleaming creek totally depends. i compiled it in >24h on an athlon potato and in <30min on my current rig

static viper
#

2 hours i also a thing with bad organzized projects

#

if projects have lots of uncompiled referenced material

#

it easily explodes to 2 hours

#

ofc we pros dont have that anymore

#

bc we organize shit

timid seal
#

looks around her desk speak for yourself ๐Ÿ˜›

static viper
#

wellllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll

#

twas an accident

timid seal
#

then again dunno if i can call myself a pro.... depends i guess, haven't sold a game yet but been a programmer (both as a hobby and a job) for ~10 years

static viper
#

i just mean like a pro in hadling the engine

#

working around its issues

#

playing with it since a long while

timid seal
#

well that i kinda do, when i remember the quirks in beforehand ๐Ÿ˜›

static viper
#

yee

#

thats the reason why we dont get most of the issues anymore

#

it doesnt make the engine better

timid seal
#

yup

#

well it doesn't make the brush better to paint the mona lisa with it, the result is always the tools and expertise combined ๐Ÿ˜›

static viper
#

speaking of brushes

#

sick stuff

timid seal
#

wat

#

wait... you don't mean the CSG brushes do you troll? ๐Ÿ˜›

gleaming creek
#

They're pretty good for blocking out levels

timid seal
#

you know i meant paintbrushes in that analogy ๐Ÿ˜‚

#

blocking out the mona lisa with csg omg the thought ๐Ÿ™€

#

u sure that was water in your mug @static viper ๐Ÿ˜‚

gleaming creek
#

That... would take a while!

timid seal
#

could probably script it if you parse a photograph...

gleaming creek
#

It's funny that we consider the CSG tools bad, but they're much better than the ones in older engines were everything was built in them

warped marlin
#

Hello, anyone knows any video of the launcher to learn how to use it and how to run it? because it is difficult for me to run it on windows

gleaming creek
#

We just want more quality than straight edges now

timid seal
#

i don't think they're bad at all

#

@warped marlin you install it, you run it, you click "Unreal Engine", you click "Install", you wait, you click "Launch"?

grim ore
safe pendant
#

Its it me of 4.21 is crashing always ๐Ÿ˜ญ

timid seal
#

@safe pendant it's not doing that for me

safe pendant
#

Alembic is a mess

#

I have lots of issue with particules

#

also

#

i guess im just not lucky

bitter iris
timid seal
#

i think there's a "Is Focusable" flag in the button details, if you turn that off it should never be taken into account for keyboard focus stuff, but still receive click events

bitter iris
#

Ill check now thanks

#

Sweet that fixed it thank you @timid seal

timid seal
#

np ๐Ÿ˜ƒ

rustic panther
#

how can I make sure a media file stays in sync with a FMOD/audio file?

#

is there some sort of "missed frames" variable i can get to catch the audio up if the media file isn't playing back 100%

wispy pasture
#

Did Epic ever add a way to remove the bubbles on comments in blueprints that scale as you zoom out? Google is only giving me old answers that talk about it possibly being fixed in future

abstract relic
#

yes

#

there's a checkbox to disable it within the comment bubble

wispy pasture
#

Thanks! I didn't notice that bubbles had their own detail section

#

Is there a way to set that globally off?

abstract relic
#

that's a good question

#

check the editor preference

wispy pasture
#

That's where I was looking, but if it's in there I missed it

#

I can live with doing it for each one though, that's fine

void kraken
#

Under Asset Actions => Export (Missing)

gleaming creek
#

@void kraken Why did you delete the second message, the question doesn't make sense any more?

#

The option appears there for me

#

In the right-click menu for the asset

warped marlin
#

Sorry, I wanted to know if someone knows a launcher for a game, try the github launcher master but I find it hard to understand

dim arch
#

Hi, Does anyone know if the high res screenshot command can also capture buffer visualization targets

#

The high res screenshot tool is able to, but need to do this during runtime

rustic panther
#

how do I take a string and make it a Texture Object Ref for Set Tex Param Value

next inlet
plush yew
#

I don't know but in the ap blueprint must to have the blueprint with the vent begin play or in the gamemode?

#

@sleek solar

rose quartz
#

i like to create a auto material with Beachsand grass normal sand road pebbles, rocks and Snow in which order do i need to put it in material? because im getting not the right setting

plush yew
#

hello, is there a way to force UE4 to use english keyboard layout? Or any other solution so I can use THe 1,2,3 etc keys above the letter on keyboard?

#

letters*

copper flicker
#

I think the correct way to do this is to allow the player to customize their keys..

#

sorry, I'm not really replying.. just a thought : >

plush compass
#

hey guys o/

copper flicker
#

hola

plush compass
#

where can i make price requests?

copper flicker
#

๐Ÿ˜ง

#

I'm trying to understand Overlaps and Hits...

#

and Collisions....

#

all this madness

#

I have a projectile with a box collider of custom object type Projectile....

#

it's set to block all

#

and it won't collide with a simple wall

static viper
#

a simple wall?

#

show screenshots

copper flicker
#

the simplest

static viper
#

its already obvious what is broken

#

but you will see

copper flicker
#

this is the projectile

#

and this is the wall

#

1 is box. the wall is a sprite

static viper
#

show

copper flicker
#

inside the projectile...

#

for example

#

what else should I show?

#

๐Ÿ˜„

static viper
#

the visuals

copper flicker
#

I checked the scene.... the 2 objects are definitely touching

#

dunno what you want me to show in the scene

#

2 squares touching each other?

static viper
#

where does the projectile come in place when the 2 squares touch each other?

copper flicker
#

I don't understand what you're asking..

static viper
#

so the tiny man shoots projectiles

copper flicker
#

ye

static viper
#

and the wall isnt blocking

copper flicker
#

exactly

#

๐Ÿ˜›

#

so.. what I really wanna know is.. should I use On Overlap? or Hits?...

static viper
#

does it bounce of anywhere?

copper flicker
#

in my case both are failing

#

no, no bounce

static viper
#

so it just flies through everything

copper flicker
#

not thru everything. the Pawn... if I jump with him on the projectile, will work

#

which makes me think I don't really get.. how overlaps and hits work

static viper
#

ok

#

show again. wall

#

this time in 3d pls

copper flicker
#

I read the Unreal manual a few times

#

they are definitely colliding....

#

in fact.. my projectile used to work

#

๐Ÿ˜„

#

dunno why

#

but I never really understood what I should be doing here

#

what's the correct way of handing player + projectile + enemy + walls

#

should I even add more object channels for collision?>..

#

I'm trying to detect objects via tagging

#

oh crap... so physics must be enabled to generate hits??

#

as in.. simulate physics

#

which I don't want to do for projectiles

cloud cobalt
#

No, you don't need to simulate physics for collision

tardy sapphire
#

Guys, my Unreal Engine is running way too fast, FPS character, clouds, animations, everything

copper flicker
#

not for collision. for HITS

#

I think I'm starting to understand. Block + Block doesn't create an overlap

#

and Hits are not generated... unless Simulation is active

#

and Block + Block creates a collision.. that doesn't return any data??

cloud cobalt
#

@copper flicker Hits definitely don't need physics

#

Make sure the "generate hit events" option is checked

#

"Simulation Generates Hit Events"

dim merlin
#

Hi, anyone able to explain how streaming levels really work... i thought its possible to render other levels at border in a level?

sudden agate
#

@dim merlin

ancient otter
#

Guys i cant create clothing asset

#

I have versio 4.17