#ue4-general

1 messages ยท Page 348 of 1

regal mulch
fierce tulip
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disable all the things

regal mulch
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For those who's life is now totally shit cause of a random Launcher update.
Disable the Beta in your Settings and continue your happy life.

small gazelle
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Man, it bugs the hell out of me that there isn't an offline version of the documentation, anyone had luck creating one? there once was a file, chm I think, for it, but doesn't seem its there anymore

silver crown
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Just look at the C++ code?

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ยฏ_(ใƒ„)_/ยฏ

hollow quail
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Hey Guys

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how can i find my

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projects file

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project's*

north sphinx
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lads, question

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Unity has the assets bundles

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Ue4 is supposed to have the pak system

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but this last one is broken since 4.15

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so, at now, what does UE4 have as way to import cooked assets into a packaged build

cloud cobalt
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@north sphinx Paks aren't for importing source assets

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It's for loading cooked assets in packaged games

north sphinx
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so just miswrote it

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using that sentence

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would your answer be different?

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XD

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(corrected)

cloud cobalt
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Well was you question about packaged games loading your cooked assets ?

north sphinx
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yes sir

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cooked assets into a packaged build

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we are on 4.14

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and using the pak system

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since 2 years

cloud cobalt
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In that case, pak are the default when you export

north sphinx
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but now we have to move over a newer one

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but pak system is fucked since 4.15 up

hollow quail
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guys

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where are our projects' file?

cloud cobalt
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Are you working with one pak for your entire game (this should work fo everyone on every engine version) or something like mods / DLC with many packages ?

north sphinx
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never used mods/dlc sys

cloud cobalt
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@hollow quail Look in your documents folder

north sphinx
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@cloud cobalt im actually searching for an alternative

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cause we already wasted 2 weeks over the engine source

cloud cobalt
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I mean, pak files just work ? What issues do you have ?

north sphinx
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to make this paks to work

cloud cobalt
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I've actually played with paks quite a bit to load stuff manually etc, but the default is, you create a game, export it, it uses paks, it works, no work neede

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So what exactly is not working ?

north sphinx
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i read @sage basalt was having the same issue we have now

cloud cobalt
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Which is ?

north sphinx
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none seem

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gotta invite him here

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wait

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mh

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dunno how

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where i can find the invite link?

sage basalt
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Hi there.
I've been trying to load a pak on runtime.
The pack mounts just fine, and i can list the files in it but when loading the assets they are never found

north sphinx
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there he is

cloud cobalt
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Okay, so first question, why mount it manually ?

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You said it wasn't for mods or DLC

north sphinx
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on my side i said we never tried with mods or dlcs

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still haven't jumped into that

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since we already were over paks

sage basalt
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We are trying to download content on runtime for saved files. We had it working for 4.14 but it fails to find the assets on 4.20

cloud cobalt
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As far as loading a pak file manually goes, it's much harder

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I've tried on 4.20 too

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I ended up simply putting the mod paks in /GameName/Mods/, which is a location where cooked mods will be automatically loaded and added to the asset registry.

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It should be possible to do this with manual loading, however, no matter what, paks need to be inside the game directory

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As in, they can't be in appdata or anything

sage basalt
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so i would need to move the pak from the persistent download dir into the content?

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we are doing this because the paks might be very big and since we are in mobile we dont want the users to need all the content just for one level they are loading

cloud cobalt
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Basically the pak pipeline is geared toward DLCs (which work fine)

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So you need your mods to be more like DLCs than unlike them - they have to be installed in the game directory and they'll just work

north sphinx
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@cloud cobalt still beign .pak files?

cloud cobalt
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Your pak files need to be in /GameName/Mods/ModName/

north sphinx
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@cloud cobalt in what the dlc pipeline differs from normal pak mounting?

sage basalt
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Would this work at runtime, or would we need to restart the app for those paks to load?
Thank you for your answers by the way

cloud cobalt
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What do you call "normal pak mounting" @north sphinx ? The loading of your default pak file ?

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@sage basalt Restart needed. I'm fairly sure the pak loading code explicitly doesn't support re-scanning locations for paks

north sphinx
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always mounted the pak from the "persistent download dir"

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since after researches came out that that was the way

cloud cobalt
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I'm not familiar with a persistent download dir, sorry, dunno what that is

north sphinx
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(apparently)

sage basalt
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that whats make noise to me. Since in 4.14 we were downloading the paks on runtime and mounting them on runtime without issues ๐Ÿ˜ฆ

north sphinx
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weird

cloud cobalt
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@sage basalt My understanding is, it used to work well, but the asset registry changes with some of the versions between that have gimped it.

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We spend weeks getting our mod support working

sage basalt
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damn, that sucks

cloud cobalt
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In the end the answer is zero code and just put it in the right folder ๐Ÿคท

north sphinx
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what touches me the most is that we needed a way to make everything without having to reboot the app

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so mounting and then loading the level

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and already present files should be replaced

cloud cobalt
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I can't confirm if that's possible in 4.20 anymore, pretty sure it's not

sage basalt
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I guess doing it the way we were was not the intent from the begining

north sphinx
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cause doing it from persistent allowed us to mount at runtime

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manually

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but all got screwd from 4.15 on

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and now we are stuck

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without a way to proceed with engine version swap

cloud cobalt
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Sounds like you should stick with 4.14 if you really need that

north sphinx
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we cannot

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apple started bothering

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with xcode

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and new xcode won't support 4.14

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-_-

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we are into a limbo

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Anyone else?

cedar snow
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for a singleplayer game, when would be the recommended time to trigger an autosave (after the player has requested app termination)?

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would it be feasible to just get the first player controller in GameInstance::Shutdown and save the required data?

pallid compass
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Do it in Post shutdown function

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AUtosave after they request to shut down

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or do u mean by force shutdown

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out of your control,.

cloud cobalt
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@north sphinx Not many solutions if you need the latest UE4 - UE4 doesn't have official mod support (it's not documented as a supported feature), it has DLC support which works well but statically

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I'd recommend sticking to a single pak file with all your content

north sphinx
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cannot

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@cloud cobalt

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too much stuff for a mobile app

cedar snow
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i'am getting into the shutdown function but apparently can't get a playercontroller as auto PC = UGameplayStatics::GetPlayerController(GetWorld(), 0); gives me a nullptr

north sphinx
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it's all depending on user's usage

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so gotta find a solution

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๐Ÿ˜ฆ

cloud cobalt
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But be warned : I spent a lot of time trying to get this to work on 4.20, and I suspect it's simply not supported anymore.

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If you find a way, be sure to share it, because a lot of people are struggling with it

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Engine reverse-engineering required

sage basalt
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@cloud cobalt ill check that out, thanks mate

lime cobalt
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anyone skilled in rendering ? realtime shadows keep disappearing randomly on openGL ES2 and I don't know what to do

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i've set the r.Shadow.RadiusThreshold to 0.0001, it improve things a little but doesn't resolve the bug

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shadows are disappearing right in front of the camera, that's a huge problem

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this bug only occurs in openGL ES2, but I need openGL ES2

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@kind tendon if you'd have any idea by any chance ?

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anyone ? etc, I really don't know what to do ๐Ÿ˜ฆ

reef python
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How do I keep the engine size down, I donโ€™t have so much space left.

pallid compass
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u dont

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u buy new HDD

reef python
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I got like 60gb left rn is it enough ?

pallid compass
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if its not source build sure

reef python
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Whatโ€™s the difference between source and normal

cloud cobalt
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Prebuilt from launcher defaults to not installing the debug symbols

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Which are generated during the build from source

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And they're very, very heavy

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tbh I would just buy a new hard drive. UE4 + any large-ish project fills up a drive quickly

wary wave
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60GB is not a lot

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I would consider getting more space

teal tulip
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@reef python the source code UE4 version need more than 60GB

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53GB for the engine compiled

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  • then what your project needs
next badger
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@teal tulip master is 77gb for me

teal tulip
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53 for me 4.18

tardy sapphire
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Ah guys I use a Turkish keyboard and assigning a new key to open the console doesnt work

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I can only switch to english keyboard to press tilde

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which is a pain in the ass

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Why does this new key binding not work

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And even if I remove default key binding it still works.. even checked defaultinput.ini

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Okay got it.. needed to switch that in 2 different windows

reef python
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I like both to be honest

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But if I really had to pick I would pick 2

plush yew
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the purple one looks nicer ๐Ÿ˜ฎ

cloud cobalt
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Well, 2 is better, but I'm not sure the colors fit really well

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I think the spiders need more contrast

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And some matching color in the environment

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They feel out of place right now

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Predators usually evolve to blend in ๐Ÿ˜ƒ

grim sinew
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2, but I'm biased because I think purple is a really underutilized color in general and it looks great here

kindred viper
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I'd go with 1 but thats purely down to background gamma level. It looks over-bright in the purple one.

reef python
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It says 4.21 is released but when I try to install 4.21 it says preview 4 isnt it released yet?

grim ore
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@reef python restart your editor and try again. It's a weird bug that shows up from time to time.

tardy sapphire
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It seems purple ones don't execute.. I don't know why

lime cobalt
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purple is certainly a beautiful color, but can mean negative things in some cultures

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sometimes that happens with colors sadly ( and it's stupid because why would a color mean something in particular )

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also

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if anyone has experience with mobile rendering

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and would know why realtime shadows of a directional light are clipping all the time

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i'd love to know because i'm stuck

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@tardy sapphire good question tho, i've no idea ๐Ÿ˜ฆ

tardy sapphire
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It wont work though.. I cant manage to execute SP.PanoramicScreenshot

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Every other command works

lime cobalt
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@tardy sapphire can you render the camera to a 2d texture ? you might be able to create your screenshot this way

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there's a node for that, scenecapturecomponent or something, rendertarget

tardy sapphire
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This takes a 360 screenshot though

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So no

lime cobalt
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well you'd have to create a camera rig that takes 360s

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altrough it might be deformed so perhaps it wouldn't work

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creating a 360ยฐ camera seems complicated tho

tardy sapphire
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It worked in a clean FPS project now

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Dunno why not in my last one honestly..

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I guess its missing a necessary class in the scnee

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I dont know

lime cobalt
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that's much better than having to create a camera rig to be honest

grim ore
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man they really borked the new launcher with it showing preview now for some people ๐Ÿ˜ฆ

lime cobalt
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@grim ore oh hai, loving your youtube channel btw, also sorry to ask but do you know how to fix this bug for realtime shadows in mobile rendering ?

grim ore
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I wish I cold help but I have not spent much time on mobile devices in UE4 ๐Ÿ˜ฆ

lime cobalt
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@grim ore ok thanks in anycase and yeah the new launcher is random

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I seem to have fixed it

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manually tweaking the shadow distance movable light

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as well as the r.Shadow.RadiusThreshold set to 0.001

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what shadows clipping when the camera rotating has to do with the " dynamic shadow distance movable light " parameter, i've fuckall idea

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but at least it works

tribal pebble
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Guys is this a bug or something? with sequencer

when i got an animation of 2 frames , where in the second frame, something drastic changes (supposedly not noticeble because camera angle changes)

so when i scrub ,those 2 frames look great

but when i play or render animation ,it shows inbetweens for 2 frames ,which is bullcrap , 2 frames are supposed to not have inbetweens

livid haven
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@devout tiger

tribal pebble
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anyone knows? i exported the FBX from blender 25 FPS

static viper
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there are issues with blender export.

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its not fully supported bc autodesk has taken over fbx...

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so you might need to look into this

tribal pebble
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yeah but what much i can do about that

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the only way i know is to go at the end of every frame switch in ue4 ,and split the 2 frames , then the little thing change its start offset back or forward based on what frame i want to retain more

static viper
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this could be an issue the community already knows

tribal pebble
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but its annoying af to do for over 20 camera switches

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i mean i found nothing but its more like i dunno what to search

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i also tried putting simplify from 1.0 to 0.0 , nothing works

lime cobalt
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it's weird, I didn't have any problems with blender exporting

tribal pebble
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ye but i doubt u had a character switching form 1 frame to next head size ( cuz camera changes) xD

lime cobalt
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@tribal pebble does your rig has rollbones or non-baked animation ? is it a rig from rigify or any auto-rigging script ?

tribal pebble
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i mean i used rigify

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but then i baked too

lime cobalt
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hahaa

tribal pebble
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and exported only deform bones

lime cobalt
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@tribal pebble i recommend making char rigs from scratch manually, so that you know every bone and what it does

tribal pebble
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man i can't afford that

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i got time restrictions

lime cobalt
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it's relatively easy tho, depends of your time restrictions

tribal pebble
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the best way would be to figure a way to fix it

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not to restart from scratch with another rig xd

lime cobalt
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even when epic has made that maya plugin to automatically rig characters, they did it knowing exactly how joints and ue4 anim systems are working

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rigify has not been made with ue4 in mind, it seems made for pre-rendered cgi and things like that

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it has several joint hierarchies, joints moved by other joints etc etc

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so making a simple rig from scratch and incrementally adding features when needed is what's needed when working with blender and ue4

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@tribal pebble also, it doesn't seems there's an animation problem, more like an interpolation problem

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maybe using a node that sets the animation at a given % at all times

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and manually controlling what % of the anim is displayed

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there's probably something in the animation blueprints for that

pallid compass
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Animation and rigging is destructive process

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You cant normally fix shit

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you normally have to go all the way back

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also the ART tool kit for maya is unstable af

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if u dont know what ur doing

lime cobalt
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i've never used ART

pallid compass
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Last time i tried, it was explosive as fuck

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seamed like there where no checks and stuff in place

lime cobalt
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but if he can scrub into the animation and see the keyframe that needs to be displayed, it means that it's well exported and that the anim engine doesn't interpolates to this keyframe

pallid compass
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if u made a no no

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Wait what did he even dfo

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do

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too lazy2read

lime cobalt
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sorry but i'm busy so i can't re-write what ppls have been writing

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but yeah even tho anim export is indeed a destructive process, in this case it seems the data is well exported

next badger
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Hmm...UE 4.21 in launcher became Preview 4.

minor wave
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Hey everyone. Hoping someone here could help me with an issue since #engine-source doesn't seem like the place to ask .

I'm trying to build Microsoft's fork of UE4 for the UWP version (4.19) and I keep getting a couple of errors

'/FU' requires an argument
and
MSB3075 - The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.

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Does anyone have an idea of how to get around this? Can't find solutions online either

pallid compass
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close your engine

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looks like u have a version open

minor wave
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Weird. I don't have any version of the engine open. I do have the epic launcher running in the background, but that shouldn't matter should it?

pallid compass
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try rebooting

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that normally happens

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when vs cant get access to something

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because its open by something else

minor wave
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I've tried restarting and building a couple of times but its the same error each time.

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I could always give it another shot

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But I'm open to other ideas

maiden swift
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I'm on the fence about the new launcher.

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Probably because most of what I don't like about it is still there.

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How do you guys feel about it?

minor wave
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Well there's always the option to opt out of the new launcher for now

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What do you not like about it though?

tall pendant
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source build with launcher deactivated ๐Ÿ˜›

devout tiger
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@tribal pebble Sequencer will do sub-frame interpolation to try and keep things smooth. You can have the Sequence lock the engine frame rate, but I don't think you can make the Sequence only jump between whole frames without changing a little bit of the playback code. Is this something you're willing to do, if so I can try to look up the bit to change. Requires a custom engine build.

minor wave
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@tall pendant I'm gonna try that out now. Hopefully that works

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Build times are waaaay too long

plush yew
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what do blueprints compile to?

maiden swift
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@minor wave I have a number of UX/UI nitpicks, but my biggest gripes are the inconsistent scrolling behavior and inconsistent performance between different sections of the launcher.

devout tiger
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@plush yew Generates bytecode for the VM

maiden swift
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@plush yew Pretty sure they compile down to byte code, unless you have nativization enabled in which case they compile down to C++. Some can correct me if I'm wrong.

plush yew
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so that means your game has a vm built in?

devout tiger
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Blueprints generate bytecode and are executed in a VM yes

maiden swift
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Yes. Blueprint runs on a VM layer.

minor wave
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@maiden swift They'll sort out the performance issues in time. It is still in beta after all

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As for the UI

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I'm a minimalist

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I actually prefer it

maiden swift
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@minor wave I'm talking about issues that have existed for years.

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And have not changed in the beta.

minor wave
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Ah, well then there's no point in complaining if its been there for years lol

maiden swift
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I don't think that's a good reason not to complain.

minor wave
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only joking around but yeah, hopefully the epic team has its priorities in place

cloud cobalt
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The launcher is a piece of shit

restive basalt
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Game engines are a massive undertaking, got speak up about the stuff you want ๐Ÿ˜ƒ

tall pendant
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they do. Fortnite.

cloud cobalt
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Read this.

minor wave
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@tall pendant Closing the launcher doesnt seem to help

devout tiger
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@tribal pebble Ping me if you need more help later, but the gist is that there should be an option in the sequence under your framerate dropdown for "Lock to Display Rate at Runtime". This effectively sets t.maxfps=<displyay rate> and also causes the sequence to evaluate only on whole frames. You should be able to find the bit of code that sets t.maxfps and remove it so that it doesn't lock your overall engine framerate and your sequence should evaluate on whole frames only. It will still evaluate every frame (so events on event tracks will get called repeatedly) but hopefully that helps.

tall pendant
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oh it was a response to pfist's question ๐Ÿ˜„

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I'm not using the launcher.

minor wave
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looooool

lime cobalt
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damn steam again...

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google play did the same thing several months ago

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someday out of the blue, they announced that they've made changes on their platform

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and suddenly many indie devs took a hit, even if in the case of googleplay it might represent a lot of abusive clickbaity games with mtx

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it's still not fair to someone who puts hard work into something and is making a living out of it

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they didn't announced anything too, the devs couldn't prepare for that

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so sick of these fucking platforms holding everyone's lives in hostage

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on a good note, steam might not ever be a 100% AAA storefront because every AAA dev has his own storefront ( like EA and Bethesda )

tall pendant
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Maia ... guy ran away with over 140k kickstarter money

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and the "product" he delivered... well

lime cobalt
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so if steam only focuses on wealthy devs, it's a bad strategy because these devs could make their own storefront altogether

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even for smaller than AAA devs, it might be doable to make a custom storefront... the aquaria guys ( indie game by two ppls ) made their own sales this way

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considering the developer does all the marketing job ( it's notorious that one can't rely on the storefront for having his game discovered )

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it seems a very good idea, i can't think of myself having to rely on fucking steam for my income

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those assholes don't seem capable of being reliable

minor wave
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Its unfortunate but in the current market, indie devs shouldn't rely on service to promote their product

lime cobalt
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exactly

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so why use steam in the first place

minor wave
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You're only looking at it from the devs side

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There are many perks on the consumers end

lime cobalt
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i'm a dev, it's natural that i do so though

minor wave
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One less platform, ease of access, etc

lime cobalt
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no one is going to look at my side if i don't ....

minor wave
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lol. i feel you but the best solution is to look at a problem from all the sides

lime cobalt
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i'm not a shovelware dev either

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@minor wave yes with peoples it's usually like that, there's always a good reason to embrace the ol' good status quo """" because its the best thing we have """""

maiden swift
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You can still sell your games on Steam without relying on it for promotion. "Don't rely on it for promotion" does not necessarily mean "Don't use it"

lime cobalt
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@maiden swift here's why i'm saying that

maiden swift
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I read the thread. I still stand by what I said.

lime cobalt
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...

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i have to go then

minor wave
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@maiden swift precisely. Use steam for distribution and rely on your own brand for the marketing

lime cobalt
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there is no point giving 30% to steam if they bury the game like they do

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they can't protect the games against piracy, they can't frontpage the game, they're fucking tools

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might as well use itch and kartridge

dark depot
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or be smart and use everything not just one service

cloud cobalt
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Steam currently still brings WAY more clients than Itch

dark depot
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^

cloud cobalt
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No point discounting it

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(Like 500x more)

lime cobalt
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@dark depot never heard of ppls using several storefronts but i don't dislike the idea

maiden swift
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@dark depot Precisely. That's what people are saying when they say "Don't rely on it"

cloud cobalt
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Still, it's important to note that Steam isn't our friend ither

maiden swift
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Don't put all your eggs in the Steam basket then get angry when it doesn't work out.

minor wave
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Piracy is an entirely different topic.
As for frontpaging, I still see quite a few indie games being shown a bit of love but yes, they could do better

lime cobalt
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the attitudes of peoples being bullied by steam but still wanting to use it keeps amazing me ๐Ÿ˜ฆ

cloud cobalt
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We released on Steam, Itch and tried to et GOG & Discord. Do that.

lime cobalt
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it's like a little north korea dedicated to the promotion of the steam platform ๐Ÿ˜ฆ

maiden swift
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@lime cobalt Who is doing that?

lime cobalt
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i do have to go because i'm affraid i will not be able to bear another dude saying to my face that steam is a good option to publish a game

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now i'm afk

cloud cobalt
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@lime cobalt Steam will make up 90% of your business on PC no matter what - no point in not using it except to kill your game.

minor wave
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@lime cobalt No one is saying that steam doesnt have its downsides, but to ignore the platform is only gonna hurt your product

lime cobalt
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is afk

cloud cobalt
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Ignoring Steam alltogether is definitely just killing your product outright at launch

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On PC

maiden swift
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I agree. Even the Twitter thread that was linked earlier concedes that.

minor wave
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yeah, that even applies for AAA publishers.
Destiny 2 had quite a bit of commotion when they announced they were gonna use Battle.net

cloud cobalt
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Even with a great marketing campaign, people are way less likely to download your game on anything else

maiden swift
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No one worth their salt is saying to completely abandon Steam. They're voicing their concerns with the direction Steam is going and talking about how to stay afloat despite those concerns.

lime cobalt
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  1. steam bullies indies 2) indies don't try to find alternatives to steam because they want to maintain some sales 3) steam therefore gains even more power 4) cycles repeat
dark depot
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in the end its where the people are that matters. and as long as gamers are using it we have to stick with it

minor wave
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@dark depot You've hit the nail on the head

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In the end, the consumer decides where the market is at

cloud cobalt
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@lime cobalt No store is really trying to compete with Steam today tbh, except maybe Discord

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itch is a joke

minor wave
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meh, i wouldnt say Discord is a threat though

cloud cobalt
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GOG is wildly unfriendly in my experience

lime cobalt
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_we have to do something or were all gonna die if we depend on making games for a living _

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something

dark depot
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no

maiden swift
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Discord isn't a threat yet, but they're certainly on the list of potential threats.

cerulean nova
#

anyone has a good way of learning 3D Charakter Aritst stuff like sculping heads and all that?

lime cobalt
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i understand it's hard and steam is big, but something has to be done

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i'll do something for me at least

dark depot
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things are being done

lime cobalt
#

but if peoples would stop being tools, seriously that would be awesome

dark depot
#

and you can sell your game yourself and/or post on other stores

minor wave
#

@lime cobalt If you really want a change to happen, you're gonna have to communicate with regular gamers and not just devs

cloud cobalt
#

@lime cobalt So which concrete store would you go for ?

lime cobalt
#

@cloud cobalt anything but steam and discussing the issue

#

as @minor wave says

#

if anyone does something similar, that does something, even a little

#

discussing the issue with the gamers, explaining in a blogpost why not releasing on steam, etc etc

cloud cobalt
#

Realistically, Steam will be around 20 years from now

#

No matter what

#

So plan for that too

lime cobalt
#

i don't mind fucking steam, I mind my games being found by players

#

i don't want steam to die, I want to make sales, like everyone else

minor wave
#

Well in that case @lime cobalt what's your game?

lime cobalt
#

where is the oh so called " spirit of free market and competition regulating monopoly " when you need it , huh ?

polar hawk
dark depot
#

and this is the point you are not reading even with steam hurting indie visibility we are still getting more sales on it then any other platform because there is that much more of a user base

cloud cobalt
#

If you want to make sales, you'll need Steam for now

minor wave
#

You might have to be open to the idea that maybe there might be issues with your game before its the platform's fault

maiden swift
#

And here @polar hawk and I just want a nice launcher.

minor wave
#

just saying

#

@maiden swift lol!

lime cobalt
#

@minor wave stop jordan petersoning me , you.

dark depot
#

this is like saying you dont want to release a show on netflix because they release alot of shows so you are just going to release on the tv guide channel

lime cobalt
#

of course my stuff has issues, but it's not that issue that i'm talking about here

dark depot
#

even tho their worse performing show gets more hits then everything

lime cobalt
#

so in the steamistan regime, no one wants to build alternatives to steam because " OH WELL ITS ALOT OF WORKS :3 "

polar hawk
#

because it is a fuckton of work

dark depot
#

you keep saying no one wants to but there are tons

polar hawk
#

first you need to make a game as good as half-life

dark depot
#

gog humble discord twitch itch

polar hawk
#

and then follow that up with a game as good as cs

dark depot
#

the list goes forever

minor wave
#

you keep saying no one wants to but there are tons
And that's another reason why starting another storefront is pointless

maiden swift
#

We're chatting on a platform that just launched a Steam competitor. ๐Ÿค”

dark depot
#

^

cloud cobalt
#

@lime cobalt Plenty of people are doing that

lime cobalt
#

who the fuck is talking about launching a steam competitor here ?

polar hawk
#

wait

#

hold up

#

what

dark depot
#

Discord the service your typing on

polar hawk
#

im out

minor wave
#

@polar hawk save yourself my friend

lime cobalt
#

@dark depot there's a fuckton of alternatives, the problem is to get the players to the place where the game is sold

#

that's the problem

#

it's not creating another fucking storefront

cloud cobalt
#

@lime cobalt Discord, GOG, Itch are three most known alternatives, and none of them is generally better than Steam

maiden swift
#

@lime cobalt Are we not talking about the viability of using an alternative storefront to Steam? Did you not just claim that no one is building one because it's a lot of work?

dark depot
#

THAT IS WHAT WE HAVE BEEN TELLING YO U

frank escarp
#

steam competitor lmao

minor wave
#

@lime cobalt And why would players want to go anywhere else?

frank escarp
#

taking 30% still

#

why would you use discord lol

#

at least steam gives you steamworks

polar hawk
#

discord takes 30%?

frank escarp
#

yes

polar hawk
#

haha

unreal igloo
#

hey all! glad to have found a UE4 discord ๐Ÿ˜ƒ

polar hawk
#

fuck that

frank escarp
#

yeah

#

they are so stupid

#

put it at 20%

lime cobalt
#

@maiden swift i did claim that everyone here ( or at least many peoples ) keep recommending steam, which i think is a mistake, they recommend steam " because it can't be avoided it's just too big "

frank escarp
#

and enjoy literally EVERYONE putting their game on discord

polar hawk
#

yeah I'll give up steamworks for 10%

#

jesus

frank escarp
#

some games dont really need that steamworks so much

frosty bloom
#

Whew, they could have planned that better. Another 30% cutter

polar hawk
#

I won't give up steamworks for 0%

lime cobalt
#

but if everyone keeps using steam "because steam is too big to be ignored" that is only going to make matters worse

minor wave
#

@lime cobalt We're not recommending steam.
Like everyone said, you'd be a fool not to publish your game on steam

lime cobalt
#

besides it's established that steam does nothing for discoverability

cloud cobalt
#

@frank escarp Discord appears to want indies first, at least

#

More than Steam ever did

#

Or GOG

minor wave
#

But you should always publish on multiple storefronts for the widest reach

dark depot
#

^

polar hawk
#

GOG takes less than 30% I think

frosty bloom
#

@lime cobalt If you wanna sacrifice years of work to stand up for some kind of cause go ahead. Most people can't do that.

lime cobalt
#

@minor wave so you're recommending steam, because you're telling me that i'm a fool if I don't use it

maiden swift
#

@lime cobalt I agree with them. Releasing a PC game and refusing to sell on Steam would be a poor business decision. You'd be giving up on a big potential revenue stream. There are problems, but it's far from being a useless platform that you can safely leave behind. Especially as an indie.

minor wave
#

@cloud cobalt yeah, that's their unique selling point I suppose. Or as unique as it gets

worn granite
#

If you're able to sustain a big enough community maybe you can afford to not be on steam

polar hawk
#

I can't imagine beta testing or build patching without steamworks

#

holy shit

lime cobalt
#

then the steam monopoly and abuse of indie will keep going on because everyone will keep submitting on steam

polar hawk
#

or user auth

maiden swift
#

Discord's USP is more than indie support and curation. It's also bringing your game and its community closer together.

polar hawk
#

at least not without a huge cut

lime cobalt
#

because we are now in steamistan, where everyone not using steam is ( I quote ) " a fool "

cloud cobalt
#

@lime cobalt Steam can survive with 5 games, it has 15000 a year.

#

Hell it can survive forever right now

#

With no new game

polar hawk
#

steam printed money when it only sold 2 games

#

half life and cs

cloud cobalt
#

^

polar hawk
#

its fine

lime cobalt
#

@cloud cobalt it is no reason to make it last 1 year more with our games

#

and as i've said previously

reef python
#

So I'm downloading the engine right now in the launcher, but the download speeds are horribly slow, it get capped at +- 500kbs, and there is no option to higher the limit, have anyone else had this issue?

lime cobalt
#

i don't want steam to go out of buisness, I want to have a great platform for my games

dark depot
#

@lime cobalt how about as an indie your a fool not to be launching the platform with the largest player base because that where people play,,,, and your a bigger fool if you dont market your game and try to launch on other storefronts because those have different players in general

maiden swift
#

@reef python That could be a variety of issues. Your router, your internet service, or potentially the servers you're downloading from are experiencing high traffic at the moment.

minor wave
#

@reef python Never had that issue
Have you tried rebooting your system and modem maybe?

reef python
#

Yeah, just to test I downloaded blender through steam and the speeds were much higher

#

So must be something on epics side

maiden swift
#

Yeah, might be.

dark depot
#

could be

lime cobalt
#

@dark depot 1) i'll upload on every platform but steam, I will obviously market my game ....

minor wave
#

@reef python Could like @maiden swift said, could be a high traffic moment

lime cobalt
#
  1. helping steam become bigger makes the problem worse
minor wave
#

@lime cobalt You do you mate.

dark depot
#

^

lime cobalt
#

@minor wave i'm amazed by the attitude really

#

the steamistan ๐Ÿ˜ฎ

minor wave
#

I'm amazed by why you'd complain about sales if you ignore the biggest distributor

lime cobalt
#

ToolTown(tm)

frosty bloom
#

^Why so? Only by reading this convo I can see you're the only one acting like a Vegan. If I do it everyone have to follow

minor wave
#

If I had a physical product, I sure as hell wouldn't ignore Wallmart even if I hated the place and the weird sort of people that you find there

reef python
#

Since we are talking about steam and stuff, how do sites like G2A work, I mean they sometimes sell games that are 50 on steam for 15 and the weird thing is that its steam keys, how does that work, how do they get profit and does steam benefit from this?

maiden swift
#

@lime cobalt Start by learning to rationalize and articulate your argument without implying that everyone who recommends selling games on Steam is a tool.

lime cobalt
#

@frosty bloom everyone is a tool because supporting a platform that harms them

pallid compass
#

STEAM = cult

lime cobalt
#

@frosty bloom and keep your problems with vegans to yourself, thanks in avance.

frosty bloom
#

Ahh.. So having bigger revenue hurts people.

dark depot
#

^

minor wave
#

@reef python G2A is a very sketchy site. Most of the keys on there are stolen and resold

frosty bloom
#

The logic is so good

lime cobalt
#

baltards

reef python
#

@minor wave So why do Steam legally let them do that stuff?

lime cobalt
#

steam is reducing the visibility of indies every day but they keep wanting to support steam

minor wave
#

Steam doesnt have a say in it

pallid compass
#

u know

cloud cobalt
#

@reef python G2A = bundle keys, reviews keys resold at retail price - 20%

#

That's it

pallid compass
#

no matter what platform u have

#

The more games on there reduces visibility for everyone

minor wave
#

@reef python The devs generate keys. Sometimes those keys are stolen either by social engineering or other ways

lime cobalt
#

@minor wave @dark depot @maiden swift but ok, at least you were courteous in the way you talked

#

not like the uh

dark depot
#

@pallid compass yeah

minor wave
#

And rather than invalidating a bunch of keys, some of which might have been genuinely purchased, the dev would just have to carry the loss @reef python

#

@lime cobalt I'd still very much like to see your game out of curiousity

cloud cobalt
#

@lime cobalt IMHO, the basic problem is there are 100x too many games worldwide; and Steam refuses to curate. Other platforms that don't curate, imho, are just as bad, except way less profitable. That's basically my point. I look forward to seeing what Discord does to break it up. (GOG too, but they're not so nice)

lime cobalt
#

@minor wave the fact that my game has flaws doesn't makes my arguments invalid

dark depot
#

@cloud cobalt agreed the google play store has this same issue

minor wave
#

It would tho wouldnt it?
If you personally aren't seeing any sales. Then there could be a multitude of reasons.

maiden swift
#

Being courteous and civil goes a long way in these discussions. Your goal shouldn't be to win the argument; it should be to better understand the position of your opponent and get better at articulating your argument without letting your emotions dominate the conversation. Everyone comes out of that scenario a better person.

lime cobalt
#

not at all @maiden swift

minor wave
#

@dark depot OOOOOO. dont even get me started on google play.

lime cobalt
#
  1. those are not opponents, i'm not a prick trying to "" win an argument "
cloud cobalt
#

This is business, by the way, so really emotions are just in the way

pallid compass
#

Pro tip, never try and win a discussion, always try and come out with the best answer

cinder basin
#

somewhat off topic but anyone good with weight painting issues in Autodesk Maya?

pallid compass
#

Dont ever think your answer is right

maiden swift
#

@pallid compass Agreed. Strive to discover the truth, no matter the source.

dark depot
lime cobalt
#
  1. everywhere I go, peoples try to lecture me and repeat what jobson petertard says instead of looking at issues
cinder basin
#

I did

minor wave
#

@cinder basin You'd be better off finding a Maya related discord

cinder basin
#

fair enough

#

anyone know of a maya discord

maiden swift
#

You might try the Polycount Discord server if you can't find another option.

cinder basin
#

link?

lime cobalt
#
  1. then, when they see that it's useless to tell someone being abused to """ work very hard """ or """ become articulate "" because it's what they've read in the book from the mong
#

they start blaming it on the person rather than it's arguments

dark depot
#

dude pillows are you 10

polar hawk
#

when you start calling people tools you open yourself up to that man

dark depot
#

be an adult

lime cobalt
#

that's where you have your usual moron calling someone a vegan, a righty/lefty... a bad game developer

minor wave
#

This is a text based conversation, so the way you articulate your words would obviously be very important

lime cobalt
#

@polar hawk ok,that's a good point tho, i'll give you this one

polar hawk
#

all the stuff you're complaining about happened after you insulted people

#

so

#

ยฏ_(ใƒ„)_/ยฏ

frosty bloom
#

^

cinder basin
#

i think people call themselves vegans more often that people call others vegans

lime cobalt
#

@polar hawk i don't think i did insult peoples tho

minor wave
#

@lime cobalt What you type and what you mean can be two very different things

cinder basin
#

thats the trouble with text chat

#

cant always get the right meaning across

maiden swift
#

@lime cobalt You've called people morons and repeatedly implied developers selling on Steam are tools. Like it or not, people take those as insults.

pure stratus
#

Naming others moron is insulting, afaik.

lime cobalt
#

the fact that makes me mad, and irrational

polar hawk
#

this discord is always a fun time with pillow talk

cinder basin
#

"pillow fight"

lime cobalt
#

is when peoples start giving all the excuses and support to a system that is bad for small devs

dark depot
#

1 question

lime cobalt
#

it does makes me mad

polar hawk
#

and making other people mad makes people mad

dark depot
#

have you sold something on steam yet

lime cobalt
#

even if steam would beat them, they'd keep saying to upload games on it, those victims

minor wave
#

Again, there could be a million issues that could be personally affecting you

cloud cobalt
#

@lime cobalt Does it make you less mad knowing it's a death sentence for a game not being on Steam ?

minor wave
#

Undertale was a one man show and it did pretty well on steam

cinder basin
#

^

#

not only that but it helps organize the games someone has

polar hawk
#

sometimes you can't die on a hill and make good business decisions at the same time

maiden swift
#

I think I understand where you're coming from @lime cobalt, and I think you and I probably want the same thing. We both want Steam to be a good place for indie developers to make money doing what they love, yes?

lime cobalt
#

NO ๐Ÿ˜ฎ

pure stratus
#

@lime cobalt The fact that you don't agree with someone (even if his arguments are shall for you) does not give you right naming him moron. If you act like that, you get the same back.

pallid compass
#

omg

lime cobalt
#

NO PFIST WE DONT ๐Ÿ˜ฎ

frosty bloom
#

Can someone give him a time out or something?

lime cobalt
#

@maiden swift i want not to have to depend of fucking steam ๐Ÿ˜ฎ

minor wave
#

@lime cobalt sarcasm doesnt necessarily translate well with chat either

dark depot
#

then ddont make games

polar hawk
#

so even if it is a good place

#

fuck it

#

sounds good to me

minor wave
#

ay. hold on hold on

cinder basin
#

is newgrounds still a thing

minor wave
#

So say some other platform comes along

#

And everyone rushes to it

#

Arent you just gonna start depending on that now?

lime cobalt
#

@maiden swift the problem is, if steam or any major appstore decides something bad for "us" (im saying us in the sense of small gamedevs, not meaning to speak for anyone)

#

we have to roll with it

cloud cobalt
#

@lime cobalt FWIW, we tried to be on the 4 most high profile PC stores, excluding Microsoft Store, with a mostly decent game I guess.

  • Discord & GOG didn't want us (GOG took a year and a half of demo builds to not even reply)
  • Itch made 0.3% of sales
  • Steam takes 30% and drives lots of sales
maiden swift
#

@lime cobalt OK, you don't want to depend on Steam. You understand they're the biggest game in town, but you don't feel they offer enough support for small developers like you. Do I have that right?

cinder basin
#

that use itch or something

lime cobalt
#

@maiden swift here's what i'm thinking, it's very simple okay

cinder basin
#

^

cloud cobalt
#

By the way, at 10% rate, Itch costs about as much at Steam, because of the banking fees.

lime cobalt
#

@maiden swift I do have to use anything else than steam, and to help spreading the word about steam being problematic

cinder basin
#

Allar

#

me this whole time lmao

dark depot
#

no matter where you release you have to depend on the storefront unless you just sell on your own website and also create your your payment platform and fraud detection platform

lime cobalt
#

@maiden swift it is what i'm thinking. I don't want steam to be bankrupt or anything, I just don't want to depend of it

polar hawk
#

then don't

cinder basin
#

its a good distribution system

polar hawk
#

like

#

just don't use it

cinder basin
#

even if it isnt perfect

polar hawk
#

god damn

lime cobalt
#

@polar hawk but we are in steamistan and ppls are going to call me a fool if I don't go on steam ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ

minor wave
#

Alright I think I found a solution guys

#

@lime cobalt Have you thought about...

polar hawk
#

@lime cobalt fuck what people call you

minor wave
#

wait for it

polar hawk
#

do what you want to do

#

and leave people out of it

minor wave
#

Not using Steam

polar hawk
#

if you think its the right decision

#

just do it

cloud cobalt
#

@lime cobalt Well you're pissing away all your sales, but you can absolutely do it

cinder basin
#

you dont HAVE to use steam

lime cobalt
#

@polar hawk because you see, if steam bullies indies it's all my fault because i'm not as articulate as the lobster and i haven't praised the gods of ultraliberalism enough

cinder basin
#

you just wont reach as many people if you dont

polar hawk
#

then prove people wrong

#

by doing it

minor wave
#

what....what is even going on

cinder basin
#

idk

maiden swift
#

I'm with you there @lime cobalt. When there are issues with Steam, we should discuss how to address them and what the alternatives are. Now keep in mind, when I recommend selling your game on Steam and say it's foolish not to do so, I'm assuming you want to make a serious living selling your game and build a business around it. If you don't need that, then by all means sell on the platform that most aligns with your principles.

lime cobalt
#

@cloud cobalt also, gg for your game releasing, and I understand that steam had a big impact on sales

polar hawk
#

you're either making business decisions or moral decisions

#

do what you want

#

it is that simple

cloud cobalt
#

I mean, "big impact"... it made all our sales

cinder basin
#

there is no perfect platform for anything

minor wave
#

Ay. well said @polar hawk Business and morals rarely go well together

cinder basin
#

just do what works best for you

cloud cobalt
#

We literally would have $100 in our pocket if we didn't go to Steam, as opposed to 5 figures

lime cobalt
#

it's not about morals ffs

dark depot
#

@polar hawk we literally keep telling him that idk how this is still going on

polar hawk
#

why does our opinion even matter

lime cobalt
#

it's about avoiding a monopoly that is bad for indie devs, has nothing todo with "morals"

minor wave
#

Realistically speaking, there's never gonna be a perfect platform and that's okay

cinder basin
#

๐Ÿฟ

#

thats sort of uh

#

exactly that though

maiden swift
#

I would argue monopolies have an awful lot to do with morals.

cinder basin
#

what am I doing I cant eat popcorn lmao

#

^

maiden swift
#

Man, now I want some kettle corn. ๐Ÿคค

polar hawk
#

the quickest way to get people on your side is through action

minor wave
#

Ewww.. kettle corn

polar hawk
#

show them the way

worn granite
#

I'm sure it has nothing at all to do with all these tasty gifs

cinder basin
#

i havent eaten today i'll take anything

dark depot
#

@lime cobalt well you keep saying you want someone to come along and be bigger therefor you want a new monopoly so i dont think you have thought that much about any of this how bout you go take some time and then go complain about it in #lounge

lime cobalt
#

for me it has nothing todo with ""morals"" ""being a good guy"" or any of that shit, it has todo with maintaining a good fair functioning society for everyone

polar hawk
#

then show us via your actions

#

ship a game on every platform but steam

dark depot
#

google morals please

polar hawk
#

tell us the results

minor wave
#

@lime cobalt You're talking about an utopia for indie game devs

#

That's not gonna happen

cloud cobalt
#

@lime cobalt I think we all agree about how Steam shouldn't be a monopoly, and how that sucks for all society. Definitely with you on that !

#

We disagree on what to do about it

minor wave
#

^ yea

cinder basin
#

just nothings gonna change anytime soon

worn granite
#

You know, origin and uplay are the most likely alternatives to steam. Go partner up with EA or Ubisoft if you can get them to consider your game.

lime cobalt
#

maintaining a good fair functioning society is _useful on the long term for a large group of ppls _ i find that more important than simply "morals because we all went at the church"

cinder basin
#

I could complain about youtube for years

maiden swift
#

Yeah I think @cloud cobalt nailed it. We obviously agree on the problem, just not the solution.

cinder basin
#

but its still probably the best video platform for views

minor wave
#

Honestly, is there even a solution?

polar hawk
#

why clapping does clapping our clapping opinion clapping matter clapping

maiden swift
#

Oh boy. Not the obnoxious Twitter clapping.

dark depot
#

because we are random internet people we matter most

lime cobalt
#

@polar hawk one sec

maiden swift
#

Somehow it's more tolerable with the animation.

cinder basin
#

looks more like the hands are rubbing each other

lime cobalt
#

@minor wave here's what I think: I do think there's the un-easy longterm solution of doing everything we can at an individual scale to disable monopolies of big companies whatever they are... it worked for stopping EA's microtransactions... it might work for steam

cloud cobalt
#

@lime cobalt I think you believe it's more worthwile to you to drop Steam, and I think it's more worthwile to me to keep Steam. I would definitely put my profits before trying to make a 0.0000001% percent dent into Steam.

#

Sounds like you would do the opposite

dark depot
#

ps pillows a definition of morals for you "a person's standards of behavior or beliefs concerning what is and is not acceptable for them to do."

lime cobalt
#

@polar hawk ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ no opinion matters except if a bunch of good opinions are being put in practice by lots of ppls it helps the world being a better place ๐Ÿ˜ฎ ๐Ÿ˜ฎ ๐Ÿ˜ฎ

polar hawk
#

then

#

go fucking put your opinion into practice

lime cobalt
#

@polar hawk you think i'm gonna stop talking because you ask ?

cloud cobalt
#

I absolutely think of morals too, as in, we're open-source while being on Steam, and despise DLC / microransactions, for example. I think morals are very important to even a business.

polar hawk
#

you can keep talking but I'm afraid you won't actually follow through

cloud cobalt
#

Not selling our game though ?

minor wave
#

@lime cobalt The EA thing only worked because a huge majority of people (mostly consumers) felt cheated and the internet does not like to be trifled with.

Steam however, seems to be great for most consumers. For us devs however, if we have an issue its up to us to educate the consumers and then hopefully talk to Valve in one voice

lime cobalt
#

@cloud cobalt i'm not gonna be angry at ppls using steam because they have to, no

teal tulip
#

What happen here
FBY all to the ground

dark depot
#

this whole time you have showed the opposite

cloud cobalt
#

No one "has" to, but realistically, its where you make money, and money is useful too

#

I mean I do like money, fuck me

dark depot
#

raise your hand if you like money

maiden swift
#

Money isn't just useful. This market wouldn't exist without it.

minor wave
#

@cloud cobalt I'd fuck you... for money

grim ore
#

I do not like money, I've had money. Money ended up being more bad than just living

lime cobalt
#

they can't comprehend that without this huge monopoly they would have more money

#

steamistan tooltown(tm)

cloud cobalt
#

Of course we would

#

However, this won't change by actions of indies

dark depot
#

i thought this whole time we have been calling yuo names yet you keep calling us steamistan tooltown

minor wave
#

@lime cobalt Tone the 4chan grammar a bit would you? Its not helping your point

lime cobalt
#

@cloud cobalt it could because developers are the one making the money for steam

cloud cobalt
#

@lime cobalt Indies are not

lime cobalt
#

@minor wave okay

cloud cobalt
#

They're just not, sorry

#

We're making zero money for Steam

lime cobalt
#

@cloud cobalt devs like EA and Bethesda have their own storefront

cinder basin
#

I make like $4 a month

#

total

minor wave
#

@lime cobalt devs like EA and Bethesda have money to spare

cloud cobalt
#

There isn't EA and indies, @lime cobalt

#

There is EA, AA, and indies

lime cobalt
#

middleground devs might be inclined to do the same , they are the ones making all the $ for steam

cloud cobalt
#

AA types are Steam's business

frosty bloom
#

Steam wouldn't even notice if everyone here went with your crazy idea. It would be like bypassing air.

dark depot
#

1 AAA game can make more for steam then literally all indies on their platform

maiden swift
#

EA does have an indie arm these days. I've heard rumblings that it's a pretty good deal, but it's obviously still a publishing deal with EA.

lime cobalt
#

the moment middleground devs use something else than steam, their monopoly is over

cloud cobalt
#

The $10M games business is what Steams lives from - not EA, or indies.

lime cobalt
#

or AA devs

minor wave
#

@maiden swift Yeah, Microsofts actually doing a pretty good job with indie studios too

dark depot
#

literally the reason steam is changing their platform rules is because AA and AAA have started leaving

maiden swift
#

Right.

lime cobalt
#

there's a discord store, kartridge, GOG, itch (ok, itch is small )

cinder basin
#

tbh I sort of like Steam's monopoly a little

maiden swift
#

I seriously doubt the new revenue tiers are out of spite for indies. It's survival. A business decision.

cinder basin
#

at least from the consumer side

cloud cobalt
#

@lime cobalt You won't get on either GOG or Discord and Itch gets zero sales, and is MORE crowded than Steam with incredibly shittier games.

#

What do

dark depot
#

@minor wave yeah their whole ID@xbox crew is pretty great people.

lime cobalt
#

using another store front than steam, and explaining why ... in favor of supporting a free market without abusive monopolies

#

seems to me that it's the most liberalist attitude one could have really

cloud cobalt
#

Which one ?

#

Really

lime cobalt
#

the one you wish, all of them, a custom one you made

dark depot
#

that isnt what you have been doing

cloud cobalt
#

And do you accept making 100 times less ?

#

Are you okay with that ?

lime cobalt
#

it's a personal decision for ppls ๐Ÿ˜ฆ

cloud cobalt
#

As in you'd make $100 a month on Steam, and on Itch you'll never see any money

#

But right

#

It's personal

lime cobalt
#

@cloud cobalt also, are you sure that it doesn't come from the marketing you made ?

dark depot
#

it doesnt

lime cobalt
#

or another solution, idk

minor wave
#

What do you mean @dark depot Initial purchases and downloads heavily rely on marketing

cloud cobalt
#

I'm sure we could have made more Itch sales by marketing the hell out of it, but we haven't made any real marketing on Steam either, and still have 300x more sales

#

I mean 3 months of Itch is like, 0.3% of our launch month on Steam

maiden swift
#

Launch day is everything for most games.

minor wave
#

@maiden swift Yeah, and if no one knows about your launch day, then you're off to a bad start

#

Most indie devs fail in the marketing side

maiden swift
#

I plan to sell on both Steam and itch.io. Steam because it's the biggest platform, itch.io because I love the platform and see potential.

cloud cobalt
#

Not to mention Itch doesn't do stuff Steam does like the workshop, friends, matchmaking, real forums, achievements, you name it

lime cobalt
#

and that my game isn't perfect, or your game isn't perfect _while being an issue being that wer're working on _ doesn't changes that problem

dark depot
#

@minor wave my answer was short i was more thinking like visibly on itch vs steam. IE 100 views vs 100000

minor wave
#

ah gotcha @dark depot

cloud cobalt
#

Itch doesn't even take much less than Steam

#

And it definitely does way less

maiden swift
#

It can.

dark depot
#

what do yuo mean you can set the take on itch

maiden swift
#

Itch gives you control of the revenue share.

cloud cobalt
#

Right, let's talk about that

dark depot
#

granted its still going to be less in the long run

minor wave
#

Plus I think Itch has a stereotype of being a test place / demo showcase for most games and game jam products

maiden swift
#

Definitely.

cloud cobalt
#

Itch lets you control the revenue share but deducts all payment fees

#

So you have 10% going out the window directly

#

You can only get paid via paypal

#

No wire transfer

maiden swift
#

It's got potential to be a serious store front for indies, but that won't happen if more developers don't sell there, which won't happen if more developers that do sell there see serious sales.

elfin jacinth
#

I feel like sending money through any form on the internet is a wire transfer ๐Ÿ˜›

#

The data has to go through a wire some place.

minor wave
#

@maiden swift And that starts with Itch cleaning up its act and taking itself seriously as a distributor

cloud cobalt
#

Paypal is a manual, annoying wire transfer that charges money

maiden swift
#

They're well on their way @minor wave. They've built an incredible set of features over the past couple of years.

elfin jacinth
#

Oh I am not arguing that. I am being pedantic - cause the internet is made of wires.

minor wave
#

@maiden swift Is that so? Might have to revist it then

dark depot
#

@maiden swift yeah some indies companies like finjico are doing things like that but i think for a market to survive it also needs some AA games

#

@elfin jacinth hhahahahahhaahahhahahahha

maiden swift
#

@minor wave Indeed. Refinery in particular is great. Early access features, Kickstarter & Patreon integration, Steam keys, private communities, etc.

minor wave
#

@dark depot I mean, you could have an indie exlusive storefront and it would still be pretty popular

#

But yes, AAA and AA games would bring in a lot more customers

dark depot
#

yeah

polar hawk
#

@elfin jacinth sattelite internet tho

dark depot
#

thats what i mean and that is why steam is still a viable platform for us all

elfin jacinth
#

Eventually goes through a wire

#

Besidfes

cloud cobalt
#

Steam takes 30%, sure, and you could set Itch to ~15% by setting their cut to zero. I'm just saying it's not that great a deal considering they bring 0 traffic and have few game features

elfin jacinth
#

There are wires in the sattelite

maiden swift
#

Maybe this is silly, but I think a big turning point for itch.io would be if they offered a backend services API like Steam (achievements, leaderboards, cloud saves, etc.)

elfin jacinth
#

drops the mic.

polar hawk
#

yelling through pringles cans

maiden swift
#

Until they do that, they're nowhere near competing with Steam.

elfin jacinth
#

Does not transfer money

minor wave
#

I can't believe we havent mentioned Twitch

polar hawk
#

it would via shared ledgers aka blockchain

#

both sides keep their own ledger

minor wave
#

Isn't Twitch also getting into the indie dev market?

dark depot
#

@elfin jacinth so your saying all the money is in these wires... starts taking copper out of buildings

polar hawk
#

yell transactions through pringle cans

maiden swift
#

@minor wave Good point! I'd be really interested to see how the sales numbers are on Twitch.

polar hawk
#

I'm not saying it'll be as smooth as visa

cloud cobalt
#

The fact that Itch does not handle bank transfers is just... It says it all really. They never paid anyone more than a grand.

dark depot
#

@minor wave yeah they have their own thing launched before discord

maiden swift
#

Pretty compelling market there. They might sneak up on us.

minor wave
#

@maiden swift I know cluster truck did pretty well on the Twitch store

maiden swift
#

Same kind of USP as Discord. Selling games where the community already is.

polar hawk
#

except shittier

maiden swift
#

If you mean Twitch vs. Discord, I agree. So far Discord's approach seems smarter.

minor wave
#

Yeah and the fact that twitch has that backend integration where live viewers can decide the flow of the game is preeeeetty unique

dark depot
#

the thing i want to see from twitch is a better App and maybe something to increase the twitch integration

#

@minor wave and they link to the game on the store under streamers that are playing it so thats nice

minor wave
#

Ah yes.

#

I just noticed that we have epic staff on the discord

#

What do you guys do?

#

@elfin jacinth

dark depot
#

they just sit on discord all day hehhe

polar hawk
#

they staff

maiden swift
#

Tim tells dad jokes.

dark depot
#

and wears socks

#

that people like

elfin jacinth
#

Bro, do you want this pamphlet?
Brochure

cloud cobalt
#

๐Ÿคฆ

minor wave
#

......

polar hawk
#

i can't even remember the original spelling of brochure

#

is it brochure

minor wave
#

...oh fuck

#

Neither can

#

I

maiden swift
#

Brochure it is.

minor wave
#

Brochure ...

#

no that looks weird

dark depot
#

it does

#

but its right

maiden swift
#

Reminds me of the time a Buddhist monk went to the hot dog stand and said "Make me one with everything."

elfin jacinth
#

You know

#

crushing pop cans is so depressing

polar hawk
elfin jacinth
minor wave
#

@maiden swift 5/7

elfin jacinth
#

A full 5/7?

polar hawk
#

there is a reddit on that format

#

i forget what it is

#

a subreddit*

#

fucking internet terms

minor wave
#

/r/bootstoobig

polar hawk
#

ayyy

cloud cobalt
#

Another joke like that and I will invoice Epic for the mental medication

#

(please continue)

minor wave
#

For real tho, are the epic staff on here just PR people or actual devs that work on the engine?

maiden swift
#

All of the above.

polar hawk
#

what do you want them to do

cloud cobalt
#

Tim is a CM

maiden swift
#

There's a variety of Epic devs here from all over the company.

cloud cobalt
#

Hourences is the best UE teacher

maiden swift
#

Community, engineering, audio, dev rel, etc.

cloud cobalt
#

The others, I don't know well.

polar hawk
#

If you just get angry and start yelling

#

you'll find the appropriate staff member

#

highly recommend

elfin jacinth
#

Totally dropped the ball on that one didn't I.

#

I am one of the Unreal Engine community managers.

#

Together, Amanda and I are the megaphone for the Unreal community.

maiden swift
#

It's my fault. I told them you were in charge of dad jokes.

elfin jacinth
#

We share what is happening within the community with the team, and vis versa.

#

We are a point of contact for dad jokes, and Unreal engine.

maiden swift
#

lol!

elfin jacinth
#

If there's trouble you call DW

#

Dark wing duck! Lets get dangerous

cloud cobalt
#

I usually call ghostbusters

minor wave
#

Ay that's dope.

polar hawk
elfin jacinth
#

Most of my job is spent trolling (as in the boat motor) the internet for info, responding to people, and raising alarms. I also provide feedback to our teams.

minor wave
#

@maiden swift Feel free to voice your concerns about the launcher I suppose.

elfin jacinth
#

Please do.

cloud cobalt
#

Yeah I was going to say that

elfin jacinth
#

If you have feedback, hit me with it. I've got a document running already

polar hawk
#

It is a shit train going through a garbage station

#

#constructive

maiden swift
#

Oh I was talking to someone about that earlier. There's a forum where they're taking feedback on the new launcher.

elfin jacinth
#

A constructive as my 3 year old with legos. ๐Ÿ˜ƒ

tall pendant
#

speaking of: any news about level streaming support for volumetric lightmaps? ๐Ÿ˜„ @elfin jacinth

polar hawk
#

The launcher is so bad that it has me tempted to make yet another replacement launcher

maiden swift
#

Correction: not an official thread, but a thread someone started that they're watching for feedback.

elfin jacinth
#

As a matter of fact, @tall pendant

cloud cobalt
#

In a nutshell, Tim, I'd love a launcher that does only UE4, so that we don't get spammed by friend requests, suffer Fortnite related downtimes, or generally, a really heavy and slow launcher.

elfin jacinth
#

No

tall pendant
#

Well.

minor wave
#

@polar hawk Idk, personally the launcher seems alright

elfin jacinth
#

๐Ÿ˜› โค

minor wave
#

I like the minimalist look tho

cloud cobalt
#

The new one ?

#

From today ?

minor wave
#

Yesh

cloud cobalt
#

You like it ?

polar hawk
#

I love the minimalist productivity

minor wave
#

@elfin jacinth What @cloud cobalt said

#

A dev only epic launcher would be so blessed

elfin jacinth
#

That is a very noted thing.

#

We've brought it up a lot.

minor wave
#

Yeah, think of all the exiting tabs you could have.

elfin jacinth
#

My first reaction to it, when I first heard about it has not changed.

polar hawk
#

I wonder if there is enough fornite domain'ed api calls

#

that you could just ban them

elfin jacinth
#

I am not a smart man, but I know what more work is.

polar hawk
#

and still have the launcher work for ue4

elfin jacinth
#

Not in the creation of it

maiden swift
#

I would love to see performance improved across the different launcher sections, and consistent scrolling behavior.

elfin jacinth
#

But, if we created a launcher for just UE4 devs, it would add an entirely new layer of workload

#

Not to say we won't. But, that is my first reaction

minor wave
#

@elfin jacinth true no doubt about that

elfin jacinth
#

(I also made a Forrest Gump reference above, if anyone missed it)

maiden swift
#

Run, UE4.exe, run!

cloud cobalt
#

@elfin jacinth I realize it's not practical, but I often feel like UE users are second class, and need to delay downloading assets because Fortnite is happening. I have 60 spam invites pending etc - I'd jus like the option to disable all of that.

minor wave
#

Mama always said, stupid is as stupid does

elfin jacinth
#

What is Forrest Gumps wifi password?

#

1forrest1

maiden swift
#

lmao

polar hawk
#

yo that fortnite and mclaren money

#

we third class

minor wave
#

@cloud cobalt I mean, it makes sense doesnt it? Fortnite would be a higher priority and rightly so

#

But yeah, a little more love on the dev side would be appreciate ๐Ÿ˜—

languid shard
#

@polar hawk mclaren ?

elfin jacinth
#

Listen guys

languid shard
#

wasnt that HTC's share ?

minor wave
#

That being said, Epic is probably the leading company when it comes to showing love to devs

polar hawk
#

it sparked all of enterprise

minor wave
#

what with all those grants and paragon assets

maiden swift
#

Potential solution without developing a separate launcher: make "Hide Game Tabs" do other things in addition to hiding the games UI, i.e. hide Friends, hide friend requests, etc. Might be a more realistic direction they can go.

elfin jacinth
#

I am not a stranger to the dark. Hide away, they say. 'Cause we don't want your broken parts. I've learned to be ashamed of all my scars. Run away, they say. No one'll love you as you are.

maiden swift
#

Or maybe add "Hide Friends" as a separate option.

elfin jacinth
#

But I won't let them break me down to dust, I know that there's a place for us, for we are glorious.

cloud cobalt
#

@elfin jacinth Let's talk iterative : please, either fix friend invites, or give us a way to disable community.

polar hawk
#

got buddies with custom ue4 engine licenses and they feel 2nd class

#

ยฏ_(ใƒ„)_/ยฏ

minor wave
#

@cloud cobalt You wont get friend invites if you have no friends.

#

Problem = solved

elfin jacinth
#

@cloud cobalt I am colleting all of the feedback and will make sure the team has it.

cloud cobalt
#

No friends

polar hawk
#

I accidentally hit accept all and now

dark depot
#

looks at his list of 0

polar hawk
#

I regret

dark depot
#

๐Ÿ˜ฆ

minor wave
#

I was talking about me ๐Ÿ˜ฆ

elfin jacinth
cloud cobalt
#

Well, now we're talking

polar hawk
#

love that ui spacing

languid shard
#

spacing lul

polar hawk
#

also, now my true friends will think im ignoring them

#

works for me

dark depot
#

there is also a hide game library button

#

doesnt hide everything i think

elfin jacinth
#

Better?

#

I just had that screen shrunk

polar hawk
#

that scrollbar

languid shard
#

๐Ÿ˜„

elfin jacinth
#

Oh get out

polar hawk
#

that is what im saying lmao

languid shard
#

I'd like a lighter shade of grey please

#

thx

#

:p

minor wave
#

lol. @elfin jacinth You're not gonna catch a break here

elfin jacinth
#

All good

minor wave
#

โค much love tho

languid shard
#

UE4 team loves us, we love em

paper kernel
#

alex // [launcher] ๐Ÿ—‘

cloud cobalt
#

@elfin jacinth Well, thanks. No other issue I guess.

polar hawk
#

first of all

cloud cobalt
#

Still liked the old launcher but well

polar hawk
#

its cut off and badly overlapping ON DEFAULT WINDOW POP UP SIZE

minor wave
#

@cloud cobalt There is the option to opt out for now

polar hawk
#

its not like you had it sized too small

#

thats default

#

also

#

what the fuck is this

#

mouse leaves window but passes over scrollbar

#

when mouse renters

#

auto scroll

#

god damn it

#

2 out of 100 issues

minor wave
#

@polar hawk Easy bud, weren't we just talking about articulating stuff?

polar hawk
#

can't get more articulate than a video

#

showing the behavior

minor wave
#

Ay, you got me there

dark depot
#

you just got allared

languid shard
#

:allar:

polar hawk
dark depot
#

#Allar2016

polar hawk
#

#Allar2016

maiden swift
lime cobalt
#

#Allar2016

maiden swift
#

That can be confusing.

minor wave
#

@maiden swift Seconding that

polar hawk
#

You could say they're overly-consistent with words