#ue4-general

1 messages · Page 309 of 1

plush yew
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a got a small question for you.

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Im making an RPG demo, but a lot of my game logic i did with Blueprint. I wonder if I should move it to C++ or just leave it the way it is? That includes stuff like hp regen and spell casting and whatever...

plucky reef
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so I got this weird bug maybe I forgot something, I setup my main menu on different level and after pressing Play button it will go to my main map but I can't look around unless I hold the left or right mouse button

plush yew
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that's just player character logic. Should i move all that to cpp file?

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@next pebble

plucky reef
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sorry mate didn't try and I don't even know what cpp is lol

shy silo
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C++

dire fjord
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Are we supposed to access functions that have been made "inaccessible" in engine source another way, or is that simply a bug?

late olive
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Hey how do you change the name@of a service node?

gritty matrix
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@dire fjord That’s usually by design. If something is protected / private then it’s probably like that for a reason. What were you looking to do?

dire fjord
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@gritty matrix In the current version of unreal there are tons of random functions that are suddenly 'inaccessible' according to visual studio. Things like fireimpulse() , SetVelocityInLocalSpace etc etc etc.

gritty matrix
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Ah, I’ve not upgraded to 4.20 yet so I’ve not seen this. I think I’ve seen others mentioning it though and I believe there is a work around. Hopefully someone can come along with the answer (might be worth asking in #cpp too)

digital anchor
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Its fixed in 4.20.3 but not yet released

novel ember
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Do masked materials incur a performance cost on the parts of the mesh that aren't being rendered?

cursive dirge
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@novel ember yes, it's actually the opposite, if you have masked material that draws something, it's usually cheaper as it blocks things behind it from drawing (if there's a hole, you get overdraw)

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at least in principle, I've never measured this myself if it's really happening

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would be trivial to make some brute force test and try it if one needs to be sure

novel ember
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I wonder if that overdraw's what's causing an issue I'm having

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I have two meshes with separate masked DMIs, which are set up to appear / disappear at the same place

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If the meshes are separate like that, they show up fine

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But if they're lined up they only use the material of the top mesh for some reason

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If I use different meshes (one's higher-poly), they both show up, but the bottom one gets a z-fighting sort of effect

plucky reef
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is there a best setting to get the highest quality when playing cinematics?

restive basalt
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What release version of VS2017 is ue4 compatible with? I'm having certain crashes because of the latest release I believe...

plucky reef
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4.20

cinder pasture
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Hey people!

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Can someone tell me how should I start wit C++?

fair violet
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@plucky reef cinematic scalability settings and you can even make changes to the .usf files for some of the post process settings if needed (recently did it for motion blur to help improve the quality when rendering)

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Also r.tonemapper.sharpen 1-2 can help in some cases where you want to sharpen up but still use TAA

plush yew
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Hey, is there an off-topic chat or something?

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that's kinda disappointing that there's not

cinder pasture
plush yew
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oh ok thanks

plucky reef
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@fair violet and how to set it? changing in the blueprint?

whole quarry
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@plush yew read the #old-rules, then you wouldve known 😉

plush yew
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Hello guys I want to ask you can you reccomend me which book to buy or read for s=ql server because I want to download for now the free sql server from microsoft and to make client and to make delivers to the server

plush yew
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can you send me a link to book?

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which to buy or read online?

pallid compass
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@shy silo no chance man

plush yew
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eho

plush yew
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is world machine good ?

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I'm thinking about learning how to use it

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cuz sculpting a huge world can be.. time consuming

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and might not even live up to the quality of other faster ways

frank escarp
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@plush yew its cool, but its been overshadowed quite hard by houdini

plush yew
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overshadowed ?

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so new updates are bad ?

heavy falcon
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I think he meant houdini is better

plush yew
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oooh

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is houdini free tho ? 🤔

frank escarp
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no

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neither is worldmachine

plush yew
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world machine not free ?

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isn't this world machine ?

heavy falcon
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since there's apuchase button on thei r page...

plush yew
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weird

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if it's world machine

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I got it for free

heavy falcon
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$120 for indies

regal mulch
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You have the Purchase button on the top of the software

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You are probably using the free license

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Which is most likely non-commercial

plush yew
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and houdini is expensive isn't it ?

frank escarp
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270 dollars

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but it does much more than terrains

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thats why its overshadowed worldmachine

regal mulch
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One Time/Monthly/Yearly?

frank escarp
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worldmachine can only do procedural terrains

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houdini does procedural everything

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and it can be combined

plush yew
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if I could buy stuff on the internet I would save for it

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I guess I will have to make a do for now

fierce tulip
tall pendant
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if you can handle it correctly.

fierce tulip
plush yew
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so houdini is a must have 🤔

tall pendant
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Depends. I wouldn't say it's a must have.

heavy falcon
frank escarp
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for terrains its damn aawesome

tall pendant
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it all depends on what you want to do.

plush yew
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OH free learning edition ?

heavy falcon
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looks like it

plush yew
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what feature it doesn't have ?

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like

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how limited

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is it

heavy falcon
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we're not your personal google service you know

tall pendant
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you can't use hengine or export stuff

plush yew
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if I could just build terrains and it's all good for me

tall pendant
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also it's non-commercial only

plush yew
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so I can't export ?

regal mulch
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Non-commercial is your big enemy :P

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Even if it's the full version, you are not allowed to use it in something you earn money with

plush yew
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I see

heavy falcon
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Use of Houdini Apprentice is limited to following:

Non-commercial projects
Houdini Apprentice cannot be used in the same pipeline as commercial versions of Houdini
Houdini Digital Assets created in Apprentice can not be used with Houdini Engine or Houdini Engine Indie
Houdini Apprentice uses its own file format for saving scenes and assets
It is restricted to 1280x720 when rendering
Rendering to file formats other than .picnc are wordmarked
Houdini Apprentice does not work with third party renderers.
plush yew
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it's indeed the biggest enemy

frank escarp
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its the full version, but you cant use it for anything (non-comercial) and it has no export options

heavy falcon
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You can use a browser, can't you?

plush yew
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I can

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I'm sorry for making you do this

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I feel guilty rn

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so world machine is also non-commercial ?

frank escarp
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yes

heavy falcon
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READ

frank escarp
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and the cheap version limits you to 2 cores

plush yew
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I was reading

heavy falcon
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I doubt it

fierce tulip
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relax

plush yew
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Hello guys I want to ask you can you reccomend me which book to buy or read for s=ql server because I want to download for now the free sql server from microsoft and to make client and to make delivers to the server

frank escarp
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do you want to use sql ?

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and most important

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what sql

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becouse every sql has quite critical diferences

plush yew
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so all I can do now is work with the UE4 editor.. it's fine

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it's not that bad

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it just needs more hand work

heavy falcon
plush yew
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I really appreciate your help Ohex

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thank you so much

heavy falcon
plush yew
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thank you I will read it right now

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Ohex best guy

polar hawk
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What I like to do is break a pen in half and shake all the ink out on a piece of paper

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then scan the paper

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volia, heightmap

plush yew
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sounds like a good plan actually

fierce tulip
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crumble up some paper, scan it, invert color, some filters, and bam, you have a cobweb :p

polar hawk
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or a spider terrain

fierce tulip
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rofl

polar hawk
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or a really shitty civ 6 map

plush yew
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rocky mountains are my biggest enemy

polar hawk
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go to your grocery store

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buy 4 24packs of that cheap ass off brand soda

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drink all the soda

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smash all the cans together

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make a pile with the crumpled cans

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take a top down picture of said cans

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generate heightmap

plush yew
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we all forgot one crucial thing

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landscape material

polar hawk
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$X.99 on the marketplace

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slap it on there

plush yew
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sounds like a good deal

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that's if you can make the deal

polar hawk
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Join a team project

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work for them

polar hawk
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get it for $Free.99

plush yew
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a team project ? never met one before

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it can be really helpful

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Allar the all solutions guy

fierce tulip
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while both unrealdevs, this isnt #lounge

polar hawk
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Got both near and far mp4s

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because far was 4k and 1080p crop is still 1080p

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¯_(ツ)_/¯

pallid compass
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4k gif's are the best for unreal expression

polar hawk
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The amount of dumb shit one can do with a 4k camera is astounding

plush yew
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yall got any good heightmap generator ?

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one that you trust

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and love

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not something you find randomly on google

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OH

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cans

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I want to setting sql server and to make order to the server like when I start the game to set uyour username password and email and to register and then to start the game and other things but I don't know wich book to buy or read @frank escarp

cinder iron
bronze tulip
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hi

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can i ask a question?

cinder iron
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You are asking one already xD

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Sure you can

bronze tulip
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so

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its about blueprints

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but no one is there

cinder iron
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Well there is people there

static viper
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you didnt asked

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you said hi

bronze tulip
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so how do i make a diving blueprint

cinder iron
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If its blueprints adk in blueprints

bronze tulip
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like this

static viper
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thats all XD

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and ask there

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not here

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you need to try at least XD

bronze tulip
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waiting for the image to upload

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there

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playing an animation

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while also

static viper
bronze tulip
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increasing the mass of the player

cinder iron
bronze tulip
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can you answer it there?

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please?

cinder iron
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I'll answer it there

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If we dont follow the rules none will

bronze tulip
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right

cinder iron
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Post your question

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There so if other people see it they will be able to help aswell

bronze tulip
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i asked

bronze tulip
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soo uh

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is anyone alive here?

static viper
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you cannot force it XD

plush yew
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will anyone can say me book for sql server match with unrealengine to make it when I start the game to set you username password and email and then to start the game and after you register then to save your info and log in

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like real game 😉

gritty matrix
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@plush yew Are you looking for a login & authentication service? If so then I'd recommend looking at something like GameSparks. Setting up your own servers for this stuff can be complex.

plush yew
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and to send me link to the book

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@gritty matrix yes exactly this but I want to setting my own server free for now to learn the database and I iwll download the free sql server 2016 from microsoft

gritty matrix
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Ah, OK. If it's just for learning then GameSparks might hide some of the good stuff away from you. Rather than using Microsoft SQL, I'd suggest looking at MySQL or maybe MongoDB depending on what you want (both are free and very, very widely used so it'll be easier to get community support).

Google for something like 'setup mysql on AWS' to get the service running, then you might need to search for something like a nodejs tutorial to create a service you can call to perform the login step. (something like this: https://medium.com/@dev2605vyas/user-login-registration-and-authentication-using-nodejs-express-and-mysql-7329cae3a17)

harsh barn
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Can somebody help me? Everytime I add an animation in my animation blueprint, the mesh disappears

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ingame and in preview

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applying the same animation as an animation asset works ingame

plush yew
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I want to make it woth mysql not js and okay for the microsoft sql but I want to use sql server 2016 from the microsoft -
will it do me? @gritty matrix

sullen wraith
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im trying to reset an array value to "None" anyone know how to do this

static viper
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set variable

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and plug in nothing

sullen wraith
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any example? im trying to change this "5" to none

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but -1/0 etc etc doesnt work

static viper
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integer cant be none

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integer in concept is numbers

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it is always valid

sullen wraith
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im so confused right now then.. shity

wary wave
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to set an array value to none, literally set it to none

gritty matrix
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@plush yew MS Server will certainly work. I don't have loads of experience with it myself because I've been more MySQL focused.

You will probably need something like a nodejs layer in order to process requests and responses to the database. The game must ask some service to log you in, it shouldn't communicate directly with the DB. There are plenty of alternatives to js though so take your pick.

wary wave
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there are nodes that allow you to set specific array member values

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why you'd want to do this with a get all actors iterator, I have no idea

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that makes no sense at all

sullen wraith
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so i have bunch of code which works when it's set to none

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problem is when i want to unequipt a weapon

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theres no way i can find to set it back to none

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what it looks like to change weapons currently

grim ore
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what happens if you just destroy the actor you are spawning for the weapon?

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I mean you have a weapon somewhere in the world you spawned in and attached, what happens if you destroy it when you are done with it?

sullen wraith
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if i destroy it, it continues with animations set for the weapons

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instead of the no weapon animations that work with none

grim ore
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ok, so how does it know which animations to use?

sullen wraith
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if its set to none it uses a set of animations

grim ore
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set what to none?

sullen wraith
grim ore
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yep thats where it gets it from, but where are you setting it to rifle for example?

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is it checking the BP current weapon ref variable?

sullen wraith
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hold up trying to find out, been stuck on this for ages, im going through the anim bp trying to find it ofr you now

plush yew
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aha okay @gritty matrix but withe the server that I mention you it will be-yes?

sullen wraith
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i can see where its getting the poses from animationstates, im trying to find where its assigning which one to use

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i think this is it

gritty matrix
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@plush yew Yes, MS SQL Server will work fine as a Database, but you'll still need the layer that sits between that and the game. Maybe MS Server provides some of this, I'm not sure so you should check.

plush yew
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so I must to elearn what?? for the server and thus log and register system to make requests to the serveer? And about the server it will be install on the other computer not to this to don't spoil the computer although it is faster than the one it will be because this computer is from July this year new to the games and the old one will be for the server-is there no problem?

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what to check?

grim ore
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yep it looks like bp current weapon ref which you are setting in your first picture

plush yew
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I will install the MS Server and then to learn what database or sql or??

grim ore
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just literally call that set node again without anything hooked up to it and it will set it back to none

devout lintel
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I need some help in my multiplayer game, how can i drag a ragdoll to safety, drag another player while dead from one location to another? how is it even done

sullen wraith
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which one mathew?

grim ore
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The Set node for the BPCurrent Weapon Ref

plush yew
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hey guys, if i update my cpp class for "character" (the default one), does it update the Third person character BP?

sullen wraith
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this didn't work, if this is what you meant

grim ore
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well that wont get called because you are destroying the actor before it's called for one thing

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and second it's possible you need to set it to the default and not none if there is a default it is expecting.

sullen wraith
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the actor is the gun, its seperate to that node

grim ore
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you have to debug the code and see what it looks like before you equip the weapon and then make sure it's set to that

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ah yeah gotcha didn't notice the destroy actor was plugged into something lol

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debug your animation BP, put a watch on it before it set the animations and watch it when its running with no weapon. Then see the path when it's equipped. then check it again after destroying it.

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it should be easy to see the difference and then figure out where the problem is

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all we can do is guess based on your screenshots which is not working well lol

sullen wraith
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I'll give it a go, still pretty new to all this, so its confusing me like crazy

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but cheers

grim ore
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did you start off with a pre made pack before learning the basics?

sullen wraith
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yeah, about 2 months into it now, picking up lots, following tutorials, making lots from scratch now

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i have an idea, it changes animation states going into the pistol

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if i can just find out how it manages to do that

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i might be able to do it

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yeah all I see is it setting bpcurrent weapon ref

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which is what I need to be on none :\

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hold up think i know how to do it.

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fixed ittt

plush yew
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The Unreal Engine Developer Course - Learn C++ & Make Games

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Someone know how to add in game purchases?

fierce tulip
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first you'll need a perfectly balanced game, so you can add in in-game purchases to mess that balance up

static viper
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LUOS

sullen wraith
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or work for EA

static viper
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i thought you were on my team XD

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he spammed that question in 3 channel XD

fierce tulip
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he did?

static viper
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Well not massive spam...

fierce tulip
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search says two channels

static viper
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yee and lounge

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but that was this morning

plush yew
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maaan

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my brain hurts

pallid compass
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same

bronze tulip
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help

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i got an error

fierce tulip
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error, cannot solve error without error message

static viper
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accessed none

bronze tulip
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corrupt data found, please verify your installation.

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firstly that

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then

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Serialization Error: Action Needed

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annnnd then it crashes

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yepp

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as soon as i post the problem

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thanos disintegrates everyone

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Never.

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Mind.

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im just gonna do a verify

mint raptor
bronze tulip
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because mods come to make jokes and disappear like ninjas

static viper
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yes

mint raptor
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is that where some games say a restart is required, because restarting things seem to be ok.

plush yew
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Hey guys, is it normal that there is no "Begin play" in my default Character c++ class

mint raptor
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@plush yew You can add one if there isn't

plush yew
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YU

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TY*

novel ember
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I'm running into a weird issue with masked materials

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So, I have two meshes using masked DMIs, both of which start where the other ends in terms of visibility

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If they're separated, it's totally fine

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But if they're touching, they both take on the appearance of the top material

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Using different meshes (ex. 1 here is a higher level of detail) shows both, but causes a z-fighting effect on the bottom one

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It doesn't have anything to do with the proximity-based LOD effect does it?

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I assume it's just an issue with how masked materials render things

plush yew
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Someone know how to make updates to the game?

tall pendant
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first step is to make a game that needs updates

static viper
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While doing that youll learn

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mostly...

plush yew
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I got a game that I'm playing with my friends with..I want to update the game and I don't know how

tall pendant
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have you looked up the documentation yet?

plush yew
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guys how do i get to the unreal engine github build?

tall pendant
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link your github account to your epic account and login in to github.

plush yew
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i did

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the page is not there

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anymore

wary wave
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that page is most definitely there

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you're likely not logged in

plush yew
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what's "Unreal subscriber"?

tall pendant
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works fine on my end

plush yew
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error 404

tall pendant
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yeah. you're 1.) not logged in or 2.) didn't linked your accounts

plush yew
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i got an email for account linked

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do i have to

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relog?

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finally

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I GOT THERE

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i needed to join Epic Games

latent moth
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when i turn the player it’s like it only turns in 1 deg steps or so

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even when i move the mouse slowly

plush yew
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@latent moth What are you using as a template?

latent moth
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iirc i started from tps

plush yew
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Third Person template?

latent moth
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yes

plush yew
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Have you tried...
Project settings -> Input and changing the mouse settings there?

latent moth
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not yet

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to 0.001?

plush yew
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try 0.0001

latent moth
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ok

plush yew
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then use console command
setMouseSensitivity X

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to test

latent moth
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ok

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thank you

plush yew
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The mouse input in UE4 feels better the higher your frame rate is and the lower the graphics are.

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Let's just say it might turn off a lot of people who are into FPS games and care deeply about the mouse input in their games.

novel ember
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I'm like 99% sure my math's correct, but it just doesn't look right in-game to me

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I have a plane that's 100x100uus, and iirc 1uu = 1cm

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So if I set that plane's world scale to 10,000, it'll be 10km across, right?

plush yew
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@latent moth also, don't test it in the Editor viewport. Test it with a Launch game or Package it.

latent moth
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yes that’s why i’m concerned about the steps in movement

plush yew
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I'm testing some values on my end, I'll give you the ones that feel right on my hardware. We can compare.

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@latent moth
Project settings -> Engine -> Input -> Mouse properties

  • Enable FOVscaling = true
  • FOVscale = 0.001

In-Game use console command...

  • setmouseSensitivity 0.3
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--
let me know if the mouse is still skipping pixels

latent moth
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trying

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(loading project)

plush yew
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Yes, I also get that by default.

latent moth
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you can see that it goes "by steps"

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i dunno how else to say that

plush yew
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I fixed it with the settings posted above.

latent moth
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now applying your settings

plush yew
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im getting an error MSB3644 when generating project files in unreal source build

latent moth
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FOV scaling is currently 0,01111

plush yew
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I think your sensitivity is too high. Like by default I can turn 1080 degree on myself.
And when I move slow, it skips pixels.

latent moth
plush yew
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Change it

Project settings -> Engine -> Input -> Mouse properties - Enable FOVscaling = true - FOVscale = 0.001

latent moth
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way better

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however now it's too sensitive

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my game has a setting for that

plush yew
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In-Game use console command... - setmouseSensitivity 0.3

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oky

latent moth
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what should i look for after this command?

plush yew
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it's just a way to test it quickly. You game should offer user friendly settings to change that

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But this is as far as I know about this.
Someone else, more knowledgeable might be able to help you from here.

latent moth
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mouse sensitivity comes from settings

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is this the proper way to do it?

cinder iron
#

how far are you from world origin?

latent moth
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very close

cinder iron
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ok then nvm

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I never had such a thing, I'm on 4.18 btw

latent moth
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4.20.2

cinder iron
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try to get rid of your mouse sensitivity variable and the ads movement reduction

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just base turn rate * deltatime * axis value

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if you are moving your controller in other parts of your code then that might be the issue

latent moth
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?

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how do you provide custom mouse sensitivity then

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ADS is not in play now

cinder iron
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well maybe trying that for the sick of it makes you discover that you are somehow manipulating this rate somewhere else that might produce that sloppyness

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you could try, see that's not the case and then move forward and explore another parts of the project you might be moving the controller input

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or the rotation

plush yew
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So, I tried Unreal Tournament Pre-Alpha. I never thought to testing mouse settings in that project.
But by default FOVscaling is enabled.
The mouse feels a lot more responsive if FOVscaling is off.
However, if you zoom in... the aiming is way too fast. FOVscaling helped with that.
If you don't use FOVscaling, i assume that you would have to give two sensitivity settings. One for default and a second one when zoomed-in.

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hey guys i got small issue with building the UE4 from source. It gives a lot of errors that heap limit has been reached

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should i give it a high page file or something?

manic pawn
#

you should install more memory

plush yew
#

i have 16gb

manic pawn
#

hm

plush yew
#

and it doesn't even use it

manic pawn
#

that should be enough

plush yew
#

it uses 10

#

at max

#

compiler is out of heap space it says

#

how do i give it more? does it limit itself at 5GB or something?

manic pawn
#

that's interesting

#

it limits each compiler process at a few 100MB

plush yew
#

i upped the swap file

#

let's see

manic pawn
#

but ubt configures this automatically so it should always work, and I've never seen that error with unreal before

plush yew
#

what happens now

#

no errors still

tall pendant
#

That's an odd one. Never had such an error either.

#

Do you absolutely need an source build for your project? If not you can always use a binary build.

merry gazelle
#

what do you guys think about a game that's released in small episodes. For example you would have small levels with really tricky puzzles or challenging objectives and people who complete it will get a code to unlock the next episode.

The game would be free to download with an associated Patreon?

oblique sorrel
#

I have a packaged game, and it shows reflection capture spheres need to be rebuilt. Is there anything in any of the .ini files I can edit to disable it?

#

I know I can do it with a console command, but I'd rather not ship it in this state, and the build did take a while lol

manic pawn
#

you can disable it by building the reflection captures in the editor and packaging it again

oblique sorrel
#

Well, that's precisely what I was hoping to avoid

plush yew
#

hey does anybody have the MMO Starter kit?

#

The link to Sellfy is not working

mint raptor
#

@manic pawn @oblique sorrel I'm getting that I need to rebuild reflection captures after changing graphics in a packaged game. Is that normal?

manic pawn
#

what do you mean by "changing graphics"?

mint raptor
#

Changing sg.EffectsQuality from 3 to 2 or 2 to 3 for example. After a restart (settings saved) the message is gone though.

#

Is that why some games say "Won't take effect till game restarts."

plush yew
#

this is by-far the most out of place right click menu

#

can't tell if that's coming from the editor or in-game. lol

pseudo sinew
#

Cats. I for the past 2 days have been trying to figure out how the kittens to make a cape, that's all I want to do so I know how to use cloth physics and such on Unreal, and I've gotten to the point where I do definitely need help. I'm not 100% sure what I'm supposed to do, but I've downloaded Maya and some Nvidia stuff for Maya, but none of it works properly, I've found a thing for PhysX 3.4.0 and I want to download that because I need the Maya plugin that works with 2018 Maya and the only one that does is used with PhysX 3.4.0, now I've found the Github for PhysX 3.4.0 but I have no idea what I'm doing with Github. All I want is to make a cape in whatever program, export it as an apx or whatever file, so then I can import it in the little box for the character after you get to where you're selecting what you want to make cloth, and as far as I know you need the plugin to make Maya export to apx or whatever and for the plugin to work I need PhysX 3.4.0

static viper
#

cat.

pseudo sinew
#

Meow

#

I wouldn't be surprised if I've missed something and made it loads harder for myself

novel ember
#

Does Pixel Depth Offset just not work at larger scales?

#

like here it works fine, but

#

When blown up I get z-fighting / banding, even with the pixel depth offset value increased

#

actually nevermind, I finally found a solution, jesus

#

only took all weekend

#

Just in case anyone else runs into this issue trying to used masked-opacity meshes in the same position, provided they're at a large enough scale you can just scale one of them and offset it by that scale factor so you can force the perspective

stuck acorn
#

unreal Does anyone know of the EPIC Launcher. How to start in proxy mode. Because my network segment is limited.

soft garden
#

hello, someone know a good motorcycle template? even free?

frail sky
#

Does anyone know why my 4.20.2 shows preview 5? Sometimes it doesn't show up, sometimes it shows,Didn't 4.20.2 release the official version yet? I deleted it and added it again ,still showed the preview 5

sullen wraith
#

Who here knows best way to make a "drug" effect, a single player's screen goes "rainbow" etc etc

whole quarry
#

use post processing

hard rivet
#

first-person players usually have post process cubes included

plush yew
#

alternatively, make a master material that does all the drunk-effects and apply it to literally everything in your environment

hard rivet
#

well, all players actually

restive basalt
#

When i launch a 'open mapname' the map automatically closes and returns to the game startup map. I get no message log errors or console errors. Is a log file created anywhere for that type of error?

sudden agate
#

@plush yew So the furniture can be drunk too kappa

plush yew
#

has furniture ever told you 'no thanks, i don't drink'?

#

DIDNT THINK SO

fierce tulip
#

alternatively, make a master material that does all the drunk-effects and apply it to literally everything in your environment.
If you dont care about optimizations, its a good suggestion hehe.

plush yew
#

why would anyone care for optimisations, just blame people having a shit computer

#

and if you're developing for consoles, you're as much of a peasant as the console peasants themselves :^)

fierce tulip
#

i suddenly have the urge to grab the hammer

whole quarry
#

oh great, we've a new clown!

languid shard
#

karol²

vapid spire
#

If im able to upgrade to a Xeon Quad Core X5570 from my i5 4690k should i?

#

im having the worst time compiling shaders and having landscape manipulation just die on me

tawdry storm
#

not sure if the CPU is your only problem in that case

languid shard
#

@vapid spire different sockets, how tf do you want to fit a xeon in an iX slot

whole quarry
#

just jam it in there with great force

tawdry storm
#

just welt die individual pins onto the board, how hard could it be?

regal mulch
#

Borrow Yoeri's hammer

vapid spire
#

Im going to be replacing the rig not swapping cpu's

fierce tulip
#

kind of an odd question hthough, if you can get something better and it doesnt financially ruin you, then obviously you should, or use the money to go on vacation

vapid spire
#

I mean were talking £200-£300 depending on the sku.

fierce tulip
#

thats nothing

regal mulch
#

Yeah, if you need hardware advise, this isn't the right place :P

#

Just the numbers and see if it would help you

#

And compare it to other CPUs of the same price range

#
  • make sure you identify the issue correctly
#

Not that you buy a CPU and your HDD or SSD is slow af

tawdry storm
#

you can't just say that's nothing, for some people that's quite a lot of money. It's always a matter of perspective, but like Luos said earlier, if it is actually a relatively small amount for you and if it's an upgrade then do it.

fierce tulip
#

200 is a lot of money, but when talking computers, its peanutz

regal mulch
#

Yeah, "that's nothing" was not relative to his ability to pay :P

fierce tulip
#

:p

regal mulch
#

200-300 €/$/whatever is relatively "Nothing" when upgrading your pc

vapid spire
#

I mean i will be selling old parts on top of the price range

regal mulch
#

My next upgrade is ~1.5k, cause basically only the PSU and GPU stays >.>

vapid spire
#

For a 8 core system with hyperthreading its pretty nifty

dawn vessel
#

I just literally upgraded 2 days ago, $2000 later.

vapid spire
#

Yikes

#

what you get?

#

thats gotta be a i7-i9 or threadripper right

regal mulch
#

With or without VAT?

fierce tulip
#

anyways, hardware stuff is for #lounge, ue4-ish related chat only please :p

languid shard
#

@regal mulch hah, did the same a few weeks ago 😂

#

only kept the PSU and GPU

vapid spire
#

with

dawn vessel
#

Corsair Vengeance Pro 32 GB DDR4 Ram.

Samsung EVO 970 Pro 500 TB

ASUS Motherboard z370-E

Intel Core i7 8700k

is my new stuff ^^^^^^

@vapid spire

regal mulch
languid shard
#

'cause turing wasn't even announced yet

plush yew
#

Get a 2700x you are set, or better yet, look at the threadripper deals, 12 core for like 300$

#

Im using a Vega 64 while developing on unreal4.

vapid spire
#

Oh man i was looking at that card some time back

#

thats definitely out of budget range, kinda stuck with this 970

dawn vessel
#

The i7 8700k was by far my favourite part of my upgrade, super fast shader compiling, stuff is so smooth in UE 😃

#

Not only does the Samsung 970 EVO help but damn...

hard rivet
#

Use #lounge for the conversation, guys

#

and girls

whole quarry
#

@fierce tulip Need to polish the hammer?

dawn vessel
#

I think we should move to #lounge ,no one has said that yet

plush yew
#

Yes but you have 8700k since when? Not too long ago. I had 5820k since 2015 while u were still on quad core

regal mulch
#

Jesus

fierce tulip
#

<_<

plush yew
#

Anyone got any news of CodeSpartan's mmo kit?

whole quarry
#

oh wauw, seems like he dissapeared

#

perhaps bad license expiration during a vacation period?

#

hm, he was last seen on 30/8

#

@plush yew did you try joining his discord?

#

on page 1 of his MMO Starter Kit there is a Discord link to his server

plush yew
#

Yes

#

Noone is talking about it

#

When u buy extra strong hair pasta but its weak as hell

#

Wheres my money

#

Its like the mmo kit's dead in the water together with the discord channel

#

No need mmo kit

#

Do it yourself m8

#

Not a network engineer

#

Im pretty sure this guy used custom network code for this

#

Unreal netcode is not designed for mmos in mind

#

Hmm

#

Yea

#

But you never know

whole quarry
#

@plush yew Try sending a mail to Epic, CodeSpartan has also various marketplace items where he seems to have stopped responding

plush yew
#

I do know cuz ive tested it. The only thing its good for is 2 people coop game

#

Really?

#

I have my unreal mmo somwwhwre

regal mulch
#

UE4 supports ~100 Players per Server Instance

plush yew
#

If you wanna put 1000+ people on a server,with unreal net code wont work

#

Ohh

#

What about unity netcode

#

Hmmm

frank escarp
#

unity netcode is much worse than unreal

plush yew
#

Lol

#

Still needs custom

#

Well if pubg was able to achieve 100 player battle royale, they probably had some custpm code in there

regal mulch
#

No they don't

#

UE4 can do 100 players

frank escarp
#

nah, pubg is using basic networking

#

like, "we literally just use default characeter movement" basic

regal mulch
#

Same with Fortnite

plush yew
#

Then it means i've tested a very early build of unreal4

regal mulch
frank escarp
#

@plush yew UE4 can mmo now

#

with the replication graph thing

#

good luck tho

#

you have direct control of relevancy, so you can optimize how ue4 replicates what to what

plush yew
#

100 players is not mmo

#

1000 players

frank escarp
#

1000 players on a fucking huge map

#

in the case of wow

plush yew
#

Thats more of an mmo

frank escarp
#

and wow didnt really have 200 people on the same spot

languid shard
#

its all a matter of instancing

regal mulch
#
  • not all of the players are relevant to each other
frank escarp
#

you can do guild wars in ue4

languid shard
#

you can say there's 10 000 players on a single map

frank escarp
#

map/instance based

languid shard
#

and have no more than a hundred in one instance

frank escarp
#

each map has maybe 200 players

plush yew
#

Yup, unfortunately mate im gonna need 2000 people fighting on 1 battlefield

frank escarp
#

yeah thats bullshit m8

languid shard
#

m8

frank escarp
#

you wont ever have that many players at once

languid shard
#

I r8 8

#

gr8 b8

frank escarp
#

you are an indie

#

consider yourself lucky if you go past 50 concurrent users

plush yew
#

Yea

#

But if it becomes popular

#

Then u gonna have trouble

frank escarp
#

but it wont

regal mulch
#
  • if you have a bigger project that needs some out of the ordinary coding, get yourself a bigger team with someone who can do the network stuff
frank escarp
#

becouse the game will never get filled

plush yew
#

I wanna game like tibia

#

Here is the problem with most people who develop mmos

#

Tbh i dont like 3d that much

#

Topdown 3d is hot

languid shard
#

🍿

plush yew
#

They try to beat wow at their own game

#

Which is impossible

regal mulch
#

Most MMOs I know are pretty much different from WoW.
Hence why I don't play them.

plush yew
#

How different?

regal mulch
#

Enough to not at all feel like WoW

#

Classes, Abilities, Dungeons, Questing, Fighting, Style

tall pendant
#

When talking MMO's one question is how big is your team and how much exp said team has?

plush yew
#

The moment u start uding tap targeting or any hybrid action combat like gw2, that is already you trying to fight wow and other ges like it

frank escarp
#

go Tera goddamit

#

still the best combat in any mmo

plush yew
#

Nope

frank escarp
#

Tera is a legit action rpg outside of the mmo factor

plush yew
#

Gw2

frank escarp
#

nah

#

gw2 is floaty as fuck

#

and you have very few skills that dont do much

regal mulch
#
  1. GW2 isn't like WoW, but welp.
  2. How big is your team that you aim for 2.000 players at once on a single Battelfield using UE4?
plush yew
#

The only difference between the 2 = no reticle

frank escarp
#

in tera i had things like "teleport behind enemy", "do a charged attack wich counters", combos, "attack that has iframes on its duration", etc

tall pendant
#

Developing an MMO with a team under 50 people simply won't work out, frankly.

whole quarry
#

best mmo ever is Lineage 2, just a bit too grindy

plush yew
#

I decided to complely not use tap targeting nor action combat like tera or gw2, nor hybrid, nor turn based

regal mulch
#

Pretty much dodging the team question

honest vale
#

astroneer uses UE 4, doesn't it?

plush yew
#

I got another combat and item system in mind, however it will be a pain to implement for an mmo

regal mulch
#

Yeah, but Astroneer doesn't have a lot of players on the same instance @honest vale

plush yew
#

Best mmo

#

Is rohan online

honest vale
#

ah, I wasn't paying attention to the current convo

regal mulch
#

Oh, yeah they are using it :D

honest vale
#

I was just wondering if they fixed the god awful shadow map acne issues 😄

whole quarry
#

Super Mario Bros is #2 best MMO

#

wait..

honest vale
#

since it's all dynamic lighting

plush yew
#

Do you think a publisher like ubi/ea/activision will allow themselves the risk of developing an mmo and not getting their money back till 20 years in the future?

#

I guess no...

tall pendant
#

risk is part of AAA tho

#

thats why it is AAA

plush yew
#

Yes, but the risk with publishers is actually too little

#

The biggest risks are with crowd funded games

#

A publisher wont go out of their way to develop a game without knowing the cost of development (everything needs to be pre-calculated so that risk is at its lowest), where as a crowd funded game developer who has a lot of backer support of $ 193 million, you know who i am talking about, will just keep on delaying release and adding more on top...

whole quarry
#

@tall pendant thats why AAA stands for "Always A Risk"

plush yew
#

....

#

Nope

#

Where did u get that from?

whole quarry
#

Are you serious? 😄

plush yew
#

If u wanna try out how much are they gonna risk, go tell activision to make an mmo that includes all game genres in itself and they are gonna tell you to F off

whole quarry
#

not only Activision would tell you that

#

all game genres? So its not just a MMO

#

but single player too

plush yew
#

Well every other publisher would. They want as little risk as possible

whole quarry
#

you cant put a game with all genres in to a MMO

#

its like a swimmingpool, a car, a bike and a boxing ring in 1

plush yew
#

Hahahaha

#

Ask Chris Roberts that

whole quarry
#

who?

plush yew
#

The developer behind Star Citizen with $193 million

#

Backer 💵

#

And you are telling me AAA publishers are talking risks? No they arent. They arent. All they want is low cost of development and high margins to satisfy the investors

frank escarp
#

thats why mmos go with tab based combat

#

its the easiest to implement by far

#

and its super, super cheap to run on the servers

plush yew
#

And thats why they fail

frank escarp
#

Tera did client-side combat

#

thats why it was an action game with iframes and dodges and stuff

#

i think guild wars does similar?

#

Tera was allso near unplayable with high ping

plush yew
#

And where is tera on Blizzard's radar?

frank escarp
#

nowhere

#

its a shit mmo

#

it just has the best mmo combat

plush yew
#

How far did tera beat wow?

#

Do you know why its shit?

#

Cuz they are trying to beat wow

#

.... Just like everyone else

#

Good combat yes, but the hybrid between tap targeting, as far as it gets is guild wars 2

pallid compass
#

tera didnt even get close to beating wow

#

they ended up going f2p

frank escarp
#

Tera is shit becouse its a korean mmo.

#

no korean mmo ever is good

#

they can get interesting, but never good

pallid compass
#

true lmfao

#

2muchgrind

frank escarp
#

they allways have some blatant flaw or P2W to an extreme level

pallid compass
#

not enough end game content

frank escarp
#

i never liked GW2 combat

#

honestly, i even perfer current wow combat to it...

teal tulip
#

@whole quarry "Always A Risk" kappa I take that sentence for my use thanks

pallid compass
#

i pref gw1 combat

teal tulip
#

"shit becouse its a korean"

frank escarp
#

and the way GW2 removed the trinity irks me. Ive allways liked tanks in mmos

plush yew
#

The best way to avoid fighting blizzard in their own game, is to avoid doing what others are doing. Dont tap target, dont do action combat

#

Avoid what wow is

frank escarp
#

uhm, action combat is a huge selling point

#

becouse combat in mmos is shit all ove the place

#

just dont do tab target, at all

plush yew
#

And approach on a completely different angle. Make a new type of mmorpg

frank escarp
#

i think the next wave of mmos is stuff like Conan

#

its very mmo-ish

#

with its 100 player servers or whatever

#

it even has PvE content like dungeons and PvP stuff

plush yew
#

Lol 😁 both tap targeting and action combat has been done to death. Its all over the place, i guess u dont wanna understand that

regal mulch
#

Well that's all just your opinion though :p

plush yew
#

Bdo is failing, tera went f2p and p2w along woth most korean mmos, then u got ashes of creation with steven sheriff copying guild wars
And no its not my opinion, look at the market

regal mulch
#

How about you come back, teaching us about how to do a successful MMO AFTER you did your MMO?

frank escarp
#

BDO has allways had the spirit of P2W looming over it

#

and well, korean grindfest game

plush yew
#

Its like people think they have to make an mmo, cash grab everyone and then leave and leave it all to blizzard

pallid compass
#

JESUS CEDRIC GOING IN FOR THE KILL

whole quarry
#

@plush yew problem with BDO is simple: the amount of features is too damn high

languid shard
tawdry storm
teal tulip
#

@regal mulch lets enter into the Zen zone come with me, ignore the randoms :p

whole quarry
#

@tawdry storm old age can be tough

tall pendant
#

not really. if lounge would be leaking people had nice convos here

#

here i can mostly find google search results as answers

regal mulch
#

Nice convos? Last time I checked lounge, people were spamming emotes and shit

tawdry storm
#

but on the topic of mmos, I liked in how many ways you could play BDO, but it was just too much of a grindfest no matter what you did. I mean everything had features that allowed you to go afk...

tall pendant
#

@regal mulch you should visit lounge more often then. But yeah emojis in lounge, lazy google search results here 😄

#

and salty people

regal mulch
#

Well there is a reason my Company is called Salty Panda

#

I seem to fit here quite well

teal tulip
#

now is about the Allar face

#

you're outdated

#

what you did with Cedric bastards

plush yew
#

@whole quarry im sorry dude, but no, features aren't a problem for BDO. Not at all.

regal mulch
#

Anyone an idea how I can go from LineTrace distances and Hit Normals to a proper Angular Velocity?

#

@vale osprey Can I annoy you for this? :x

teal tulip
#

I was about tell you, just ask Bored XD

regal mulch
#

Iirc you were quite good with physics, so this should be basic for you

short onyx
#

Hey guys, is it possible to change the output of the sound of the Editor himself? (not the project, the editor himself)
Sorry, i don't know where to ask that question x)

sullen wraith
#

Who here knows best way to make a "drug" effect, a single player's screen goes "rainbow" etc etc

short onyx
#

PostProcess and Material 😃

steady depot
#

I am a boi

#

what is this place

#

im 12

languid shard
#

delet this

upbeat trench
#

is there any way to automatically import lods?

tall pendant
#

should already work if you have the lods grouped

vale osprey
#

@regal mulch Sure 😃

#

What is the connection there?

regal mulch
#

It's Hovering Movement, where I set Acceleration based on the Average Floor Normal and the Average Distance of the Pawn to the Floor.

#

Which works fine for the Linear Velocity part. Hovers fine, slowsly slides off of ramps etc.

#

To get the average stuff I use x line traces (currently 16) from below the pawn, distributed over a circle

#

Now I also want the pawn to rotate but I can't use the Average normal, because it can totally be that the pawn is half on a platform and half not, and all floor normals are upwards.

#

The closer the pawn is to the floor, the stronger it should push the pawn away from that specific part

#

Which should cause the pawn to rotate

#

@vale osprey

vale osprey
#

I'm not sure what would be a logic to rotate to "push away"

regal mulch
vale osprey
#

have you tried without averaging? and just pushing pawn in each of 16 places individually

regal mulch
#

The shorter the green line, the stronger the force on that point

#

No, because the way the movement component works is by using one final velocity value

#

I can't apply force to each point as I'm not using Physics

vale osprey
#

you can calculate it from all forces

#

as in , first you calculate forces from all springs, then you can calculate resulting velocity from their contribution

teal tulip
#

this reminds me of the snowboard thing I did some years ago, that didn't manage at all how to apply the force 🤔

regal mulch
#

Yeah, I thought about doing it per linetrace

#

But I don't get how that ends in a different direction

vale osprey
#

each spring will act at some point away from the center of the mass, so each will produce some linear and angular force or directly velocity, you can just sum them up

regal mulch
#

Cause all I have to work with is the floor normal and the distance from trace to floor

#

I'm missing something to get some sort of direction into this

vale osprey
#

when force is applied away from the center of the mass, you get angular rotation because of the torque

#

so that's where rotation will come from

regal mulch
#

Keep in mind I can only work with Linear Velocity and actual Rotation

#

So whatever I calculate there needs to be the Desired Rotation

#

I can't use Physics Simulation

#

So I basically need to calculate the "new" upwards vector for the pawn

#

based on the forces

#

So I'm still missing some sort of direction.
Usually that comes from what you just wrote

#

Would I take the direction from the HitLocation to the center of the pawn?

#

And then scale that with how strong the force is per?

grave nebula
#

Why not just express resulting torque as a pawn up vector deflection, and control it with a variable ?

#

Or you need precision ?

regal mulch
#

It's networked in the end, so I need to have full control

#

I thought about taking these blue directions and scaling them with how strong the force is

vale osprey
#

yes you get rotation from direction

#

torque is a cross product of force vector and vector from the point of force application to center of mass

regal mulch
#

Right, then I'm on the right track

vale osprey
#

then using inertia tensor as angular mass and torque vector as force you find angular acceleration

#

if you don't have tensor you can just "make it"

#

it's basically similar to mass but in terms of rotations

#

like 10, 5, 5 says that it's 2 times more difficult to roll and object (rotation around X) then is to pitch or yaw

regal mulch
#

Yeah don't have tensor right now. So I just need some damping value

vale osprey
#

you can treat force as acceleration directly, assuming that your mass is virtual (aka 1)

regal mulch
#

It doesn't have to be super realistic. Linear Velocity isn't using any mass either

paper kernel
#

you need rotation based on the force direction?

iron wadi
#

Hey I sometimes add this object by accident into the scene, anyone know what that is?
I don't have anything like it in assets.
It must be some random keybind, cuz it adds itself when I think I have focus in a different window and start typing.

whole quarry
#

the pic is filled with objects, can you be more specific?

iron wadi
#

the cube with balls

#

sry

#

I though i wrote that too 😄

#

nvm found it, it's \ key

languid shard
#

@iron wadi good to know

#

its an asset to test lighting afaik

iron wadi
#

yeah, if you accidentally press the key and click away it doesnt go away until you press into the scene and press the key again

#

that was my isue

tawdry storm
#

yeah it's just a reference object like a Macbeth chart

pallid compass
#

Its for lighting calibration

cyan pasture
#

hey guys, do you know where can I find a good tutorial for a top down character movement that works on ue 4.20?

#

I just need to setup left click movement and attack animation

#

right click*

regal mulch
#

How does one make sure to not affect yaw when using Quaternions to override current rotation?

#

With Rotators I would just use the old YAW value

sudden agate
#

convert quat to rot and cancel the yaw? 🤔

regal mulch
#

Afraid that any use of rotators will produce problems later

magic zephyr
#

Who knows where to find free assets not from ue4 for rpg or open world games

amber dune
#

dude

#

just opened my project and all my stuff from the content folder is gone

#

both in the project and windows explorer

#

wtf

static viper
#

you tried to migrtate content to an older version

#

this is a 4.20 error

amber dune
#

no

#

i just turned the pc on today

#

and everything is gone from my content folder

whole quarry
#

are you sure you open the right project?

amber dune
#

yes

#

im looking in windows explorer

whole quarry
#

both in the project and windows explorer

amber dune
#

everything is gone

#

yes

#

how the heck can this happen

whole quarry
#

that is like... near to impossible without manual action

amber dune
#

i know

#

but

whole quarry
#

running a source control?

amber dune
#

i didnt do it

#

i closed the project last night

#

no

#

i have no backup:S

#

but this kind of thing has happened before with ue4

whole quarry
#

so you closed it, didn't touch it until you booted your computer?

amber dune
#

on multiple occasions

#

yes

whole quarry
#

in 2 years i never had this problem

#

any others using the computer?

#

data doesnt auto-delete itself without command to do so

amber dune
#

other times, stuff like a character blueprint would disappear every single time i closed and reopened the project

#

no, im the only user

whole quarry
#

any gaps in memory?

amber dune
#

gaps in memory?

static viper
#

i can tell that this isnt so impossible

#

but

whole quarry
#

yes, like... no memory of certain times in the day

static viper
#

the entire content

#

the entire content cant vanish

digital anchor
#

if the saved folder didnt get deleted, there is backups there, but only of changed stuff

static viper
#

except for outside errors

amber dune
#

well i had the project open last night working on a map, i closed it

#

went to bed

#

thats it

whole quarry
#

check event logs of the computer

amber dune
#

yeh im looking in the saved folder

whole quarry
#

data doesnt delete it self

amber dune
#

theres some stuff there

#

but a lot isnt

whole quarry
#

maybe your virusscanner sees .uasset files as virus 😛

#

(but then it would also delete the save/backup)

amber dune
#

im using windows anti virus

#

what should i be looking for in the event log

whole quarry
#

system event logs to see if the computer booted up between you shutting it down and booting it up

amber dune
#

so youre suggesting someone turned the pc on and fucked with it?

#

i live alone

whole quarry
#

well, no, im suggesting that data doesn't delete it self out of nowhere

#

maybe you sleepwalk and deleted the content assets yourself ¯_(ツ)_/¯

amber dune
#

lol

whole quarry
#

would especially be weird if only the content folder items are deleted

#

would expect more losses

amber dune
#

yeh it is just the content folders

#

and in there now is

#

collections

#

developers

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in divelopers is a folder with my username

#

containing a collections folder

#

all empty

plush yew
#

this is why people need to learn source control before making stuff haha

amber dune
#

but how the hell can this even happen

whole quarry
#

thats a wierd thing

#

does it happens when other projects?

amber dune
#

eveyrthing else is in there

whole quarry
#

can you replicate the problem ?

amber dune
#

im working on 5 plugins

#

all the source code is intact

#

everything seems intact other than the content folder

#

as i said ive had these strange problems before with stuff in the content folder mysteriously disappearing

#

but never the whole thing

static viper
#

bc it doesnt happen

amber dune
#

but it has

static viper
#

this isnt an unreal issue

#

it clearly vanished bc of some outside conditions

#

working on plugins for instance...

amber dune
#

dude, i had one project where every time i opened it i had to recreate the character blueprint because it was disapopearing

static viper
#

everytime is very very obvious

#

it clearly means something

#

and in your case its obvious XD

amber dune
#

why

static viper
#

i am sorry i dont see a fix here in unreal

#

what version are you working on tho

fierce tulip
#

doubt its unreal related, sounds like a faulty drive

#

having said that, version control ftw

amber dune
#

a faulty drive emptying my content folder of one project?

static viper
#

that is easy

#

when compiling stuff everything gets touched

#

its easy for a drive to forget that

fierce tulip
#

yea, it might just hit some faulty slotthingiesforgotthename

static viper
#

well a faulty one.

whole quarry
#

that should return Errors in the computers Event Log though

amber dune
#

is there anyway top recover the data?

#

yeh im looking in the log now

static viper
#

the backups should be there

#

and unreal is very heavy about backups

#

if the backups arent even there...

#

its very clear

#

you should switch machine

#

and try

#

thats what you can do

amber dune
#

the backups are there

#

but only the stuff i opened recently

static viper
#

thats good

amber dune
#

my map is there

#

but ill need to mess around to save it

#

since all the meshes etc are gone

iron wadi
#

how do I change underlaying row structure of DataTable?
I renamed the row structure and now my DTs are unusable

static viper
#

and not backing up your data while working on 5 plugins...

#

is just your fault

#

thats clearly your issue alone

amber dune
#

yeah i know that

#

lol

static viper
#

spade that is normal

#

you need to plan out DT before

#

and save data

amber dune
#

where should i be looking in the event log?

#

under which category?

iron wadi
#

so rename back, export to CVS and import after rename?

static viper
#

yee

iron wadi
#

hmm

static viper
#

it will remove the row tho

#

you cant do this clean

#

since its logic

#

change a row and its all fucked.

iron wadi
#

is there a way to import the DT without it being derived from the CSV?

static viper
#

its datadriven in the end

#

you can copy the data manually

iron wadi
#

cuz we dont really save them as CSVs, we do them manually

static viper
#

paste into txt editor

#

that works well

iron wadi
#

wait, but how do I import that back?

static viper
#

right click

#

paste

#

XD

iron wadi
#

that will paste all the data?

#

lol

static viper
#

all the data it knows

fierce tulip
static viper
#

if a row changed

#

its broke

#

like

iron wadi
#

nah just the name of the struct

static viper
#

variable names

#

the name of the struct mh

#

yee

#

you should do that before opening anything

#

change name

#

save

#

close editor

#

reopen

#

then refresh all DT nods that are broke

amber dune
#

@fierce tulip yeah ill do that thanks....atm i just want to figure out what happened

static viper
#

its very dangerous

#

plan ahead