#ue4-general

1 messages ยท Page 296 of 1

plush yew
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cool

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i like it

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whenever its anime movie story or game i always prefer the begining where things are simple like your boat

mint raptor
plush yew
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because usually when you get bigger boat then its get clear that whatever production it is, its creators fuked it up

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like season first of that 2016 hackers movie with eliot

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was great, but next season were too complex and shity

static viper
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ok set mask in kg 1

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then mass scale 2000

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its further down

plush yew
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@static viper I did it still flies around

static viper
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you must have something in your player that does this then

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this setup runs for me

plush yew
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bro did you make water alraedy

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Nope

mint raptor
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Unreal could be applying a large Force to correct for physics position errors. See project settings-physics- depenetration velocity

plush yew
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i have a black tshirt in my right eye

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so it wont get worse from pc

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on*

static viper
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but unreal would not apply force to the boat

plush yew
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need a eyepatch but dont have

static viper
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tho it does try to parent the player

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even the heaviest objects can be moved by walking over it

mint raptor
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Depenetration would move it

static viper
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if that is the case then this is a bug

mint raptor
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@plush yew does that second boat behave differently?

plush yew
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I set the Depenetration Scale on 0 but it did nothing

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Also I used auto convex hull but it also didnt solve it

static viper
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if you make the collision of the second boat a box

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you should be able to land on it

mint raptor
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0 has it use infinite values

static viper
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at least

mint raptor
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Would want to use something higher than 0 to set an upper limit

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Can you gif the autoconvex version?

leaden dust
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I want to make a variable which will carry on to next level

plush yew
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Yes one moment

leaden dust
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How do I do it

plush yew
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Also it wasnt depenetration scale but max velocity

static viper
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we also have blueprintzs chat

leaden dust
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@static viper can you help me with this

static viper
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in blueprints

leaden dust
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yeah

long lantern
static viper
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not here

long lantern
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how can i code this up with event graph

leaden dust
static viper
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yes.

plush yew
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@mint raptor the autoconvex hulls seem to be overlapping too

long lantern
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i tried the 1d code it worked but as an 1d animation in result

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anyone know blend space code in event graph

mint raptor
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@plush yew try going more basic, see if just a single box collision gives you the same issues

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if one box works try two,

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if not even one box works then the issue might be somewhere else

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babysteps

plush yew
static viper
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Yee

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that is what i feared

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i have that too

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its a physics problem in unreals core

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walking down from objects moves them ignoring weight

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i couldnt fix this so far

mint raptor
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@plush yew what is your goal again?

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to not have it move? or to not walk on it?

plush yew
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@mint raptor Well it should just be a movable prop. You could walk on it, move it, break it and so on.

mint raptor
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so what I saw there, was you walking on it, and moving it a bit, what is wrong?

plush yew
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The player gets shot away

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Also the boat sometimes moves when walking on it

static viper
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player beeing shot away is also a thing i had

mint raptor
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did you try setting depenetration velocity to 1?

static viper
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you could fix stuff a bit with dampening

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but that will make objects slow

plush yew
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You mean in the project settings?

mint raptor
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yea just out of curiosity.

plush yew
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It even was at 0

mint raptor
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0 means it can use any value higher than 0 that the engine wants

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you have to set a value above 0 to set a hard limit

plush yew
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Oh ok, I set it to 1 now

mint raptor
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try it out now

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see if player gets flung

plush yew
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Still gets shot away

mint raptor
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is CCD enabled on the boat?

plush yew
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I think not

mint raptor
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turn that on and try again

plush yew
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CCD made it even worse

static viper
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that really does something

plush yew
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Gets thrown away right after the first contact

static viper
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CCD just makes it more obvious

mint raptor
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also if you don't want the boat to move when player walks on it, why don't you turn simulate physics off when player is near the boat?

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or when player is on boat?

static viper
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if he does that it would freeze in mids air anyways

plush yew
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I want him to be able to attack it and destroy it also

mint raptor
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if you want him to destroy it then you would turn it into a destructible mesh

plush yew
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Yes I checked destructible meshes out a few days ago but I cant quite remember how to set it up. But would that influence the physics?

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As in collision physics

mint raptor
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Not sure tbh

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it may use all the same physics but allow for it to be destroyed, or maybe they do some tweaks to the physics. You will have to enable Apex Destruction plugin if it isn't on already

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then right click on the static mesh and say make/create destructible mesh

static viper
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it would make it worse

mint raptor
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but the player getting tossed is a physics/collision problem

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Try literally just a single box

static viper
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destructable meshes shouldnt be used for this at the start

mint raptor
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Yea, I was just informing him of how to do it

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But try literally just a box

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where you walk on the top of the box

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You may have to get clever with how you make your boat collision

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the entire top part of the boat may need to be totally flat

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like the top of a box

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and you can add more detail to the bottom part

plush yew
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Even the box just shot him away

mint raptor
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you did 26 boxes?

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I mean a single box

plush yew
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Just a single one

mint raptor
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can you gif that?

plush yew
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yup

mint raptor
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see you in there

plush yew
leaden dust
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need help

static viper
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yee can close it

leaden dust
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theres this weird lines

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I cant do anything

static viper
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by shoving other objects above it

leaden dust
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not

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@static viper I mean I can't do anything in the viewport

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Cants move around

static viper
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yes

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grab a tab and shove it inside

leaden dust
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if I press play it doesnt take any in[puts

static viper
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you moved the tabs around

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redo it

leaden dust
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oh thx

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It worked

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I can't thank you enough

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is there a repping system?

static viper
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repping?

bitter iris
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anyone know why visual studio is telling my i have insufficient rights to run a command

fierce tulip
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finally touching niagara

bitter iris
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๐Ÿ˜‚

sudden flax
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I might have messed up my Light Source, how can i reset it?

static viper
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light source?

sudden flax
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Yeah

static viper
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what did you do

sudden flax
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Changed shit that i shouldnt lol

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now my lighting looks appalling

static viper
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show

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show now

sudden flax
static viper
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oh my

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it looks amazing O.o

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AHH

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you broke the baking

sudden flax
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๐Ÿ˜

static viper
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do you bake light?

sudden flax
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I'm very new to UE

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so

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idk

static viper
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thats great ๐Ÿ˜ƒ

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for now

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click light and screen shot the details panel

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so i can scribble on it

sudden flax
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Okay, my UE just crashed trying to rebuild the lighting

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oof

static viper
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๐Ÿ˜„

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normal

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isnt setup so crash was obvious

sudden flax
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one sec

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its reopening

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Now its just completely black

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๐Ÿ˜ ๐Ÿ˜

static viper
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yep

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thats great

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click light and show

static viper
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click dis

sudden flax
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Okay

unreal spoke
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how to make an object to be only affected by lights in channel 2?

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I mean actor or mesh

sudden flax
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@static viper Swarm isnt working now ๐Ÿ˜ฆ

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Failed to connect to Swarm.

static viper
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swarm?

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you dont need to bake

sudden flax
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Yeah

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it wont allow me to build the light

static viper
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just click movable ๐Ÿ˜ƒ

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ah

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yee you need to clean build it

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under

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world settings tab

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lightmass

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the small arrow

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force precompute

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then build light

ruby folio
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So. Say I wanted to start uploading public videos of the game im working on. Would you do it on your main account, or would you create a separate one for it?

sudden flax
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Not working at all now

static viper
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oh wow

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did you hit the bool?

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yes

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erm

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skylight not movable?

sudden flax
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it is

static viper
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and that reflection sphere

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light source

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skylight

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reflection sphere

sudden flax
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i dont know what im doing

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ffs

ruby folio
static viper
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yes please et help at graphics ๐Ÿ˜ฎ

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i am working on things sadly

sudden flax
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I'm reinstalling UE4, but my project is 4.19

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i'm installing 4.20

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is that bad?

ruby folio
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Make a copy of your project before opening it in 4.20.

sudden flax
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How do i download my specific version

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I put it on a different drive

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I had literally 6 mb free on c:

unreal spoke
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"MakeLightingChannels" node doesn't seem to work. Is that a known bug?

sudden flax
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@ruby folio would the space have anything to do with it not compiling?

ruby folio
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Probably

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Why not just use the launcher version?

sudden flax
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?

ruby folio
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And running a pc with 6MB on the C drive is horrifying

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You downloading it from git or the epic launcher?

sudden flax
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It's my project? I'm not downloading it

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I can't build the lighting

ruby folio
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Sorry I thought you meant building the engine

sudden flax
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No I'm building it in UE4

ruby folio
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Is the project on the C drive?

sudden flax
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I've since moved it to my 4tb

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Will that break anything in the project?

ruby folio
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No

sudden flax
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Okay and how do I load it? From epic launcher

ruby folio
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You can do., Or just click on the project file

sudden flax
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Okay

ruby folio
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But seriously. Clear some space. Your HDD is gonna die

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Even more so if its an SSD

sudden flax
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I'm gonna keep it on my dev drive

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Seagate barracuda 4tb enterprise

ruby folio
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But you should still clean your C drive

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Running it with 6MB of space left is gonna cripple your pc

sudden flax
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Ik I got 4 gb free now

ruby folio
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More

fierce tulip
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id suggest about 40% free

sudden flax
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All I need to do now is unfuck my directional light up

ruby folio
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Do yourself a favour

sudden flax
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It's only a 60gb ssd

ruby folio
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Then throw it in the bin!

fierce tulip
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O_O then especially keep 40% empty, else you'll kill your ssd

sudden flax
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No lol

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That's my os drive

ruby folio
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Yeah, and its gonna be fucked if you keep using it

static viper
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dont keep unreal there

ruby folio
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Dont keep anything there

fierce tulip
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not even your OS XD

ruby folio
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Get atleast a 256Gb for an OS

sudden flax
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Aight I moved all my assets over to my hard drive

ruby folio
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Try WinDirStat to see whats using all that space.
With a 60GB SSD, the ONLY thing you want on that drive is your OS

sudden flax
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Mhm

ruby folio
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Your 4Tb drive, its not external is it?

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๐Ÿ˜‚

static viper
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external drives wont fire unreal

fierce tulip
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he gets the point hehe

static viper
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since its registry driven

sudden flax
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No lol as I said before it's a seagate barracuda

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Running in conjunction with optane cache

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How do I downgrade versions...

ruby folio
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You can't downgrade a project version. But you can add different engine versions via the launcher

sudden flax
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Thats what I mean

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How do I downgrade to 4.19.1 entirely

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Because that what my project is

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I don't wanna install 4.20

ruby folio
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From the launcher

fierce tulip
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did you open the project in 4.20?

plush yew
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Whyy not

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it will not break

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and it will be more HD

ruby folio
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Once you have opened a project in 4.20 you wont be able to open it with 4.19 as far as im aware

fierce tulip
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^

static viper
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thats right

plush yew
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afaik it asks u if u want to copy it before upgrading to 4.20

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then u have a copy

static viper
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and its extra correct on 4.19 4.20

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they seem to have take action there

sudden flax
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No, in saying my project is 19 my launcher is 20

static viper
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ah easy

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you can then upgrade the project

plush yew
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you will have both projects 4.19 version and 4.20

static viper
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if you wish

plush yew
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of project

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and of engine

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both as well

static viper
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you can also just download 4.19

sudden flax
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What happens if I open my 4.19 in 4.20 UE4E

static viper
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it will get upgraded

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and set to 4.20

sudden flax
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And it won't break anything?

static viper
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wich is normal

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it can break

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yes

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ofc it can

sudden flax
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. . .

static viper
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but thats to be expected

bitter iris
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Guys how do I remove a plugin from the required plugin list, i cant access my project

static viper
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you can fix it tho

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jordan open the uproject in notepad

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and remove the plugin from the array

sudden flax
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I only got a menu and a base level

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Nothing much

static viper
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so it will be easy to fix

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if

bitter iris
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@static viper you my friend are a freakin life saver

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i was just about to smash my keyboard

static viper
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just an owl.

sudden flax
#

๐Ÿ†

static viper
#

๐Ÿ’ฆ

whole quarry
#

Felicia the owl?

static viper
#

no

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just fake account

whole quarry
#

๐Ÿค”

static viper
#

uhh boy

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good that i turned on idiot protection XD

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someone tried to add me as friend again...

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to prolly sell me things

bitter iris
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Does anyone have advanced sessions and dedicated servers working? just wondering as i need help

sudden flax
#

Imma clone my project just in case lol

ruby folio
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Thats what I told you to do

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Dont clone it on the 60Gb drive though....

sudden flax
#

No, I'm putting it on my H D D D D D

static viper
#

D D D D D D D D

sudden flax
#

H double D

static viper
#

D

ruby folio
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Buy a new OS drive

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ยฃ50 will get you a decent one

desert bronze
#

So im not sure which chat to ask about this so im just going to write this here. 3 weeks ago i was working on learning blueprints pretty hard by doing udemy courses for about a month. I was really just trying to get a grasp on blueprints so i could make something with them. Anyways I took a break from the courses cause i got distracted by playing games and working. I have been meaning to get back into the courses but to be honest, I really just want to learn how to code instead. I took suggestions long before and they told me to learn blueprints first and then learn how to code; but in my personal opinion the blueprint system is kind of weird. I think my main issue is that things can start to look messy when you have all sorts of nodes and its not always easy to read. Im not sure if I should just tough it out and really try to learn blueprints or do what I feel like I would like, coding. (I am familiar with c++ too, im on my second year of college now and I find coding really fun to do)

plush yew
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i agree it can get pretty messy

static viper
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learning blueprints first will help you massivly learning c++ or c#

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because you learn coding wihout syntax

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then later you add syntax

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its a massive plus and will get you places fast

plush yew
#

i dont think bp are that hard

static viper
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learn blueprints

plush yew
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the hard part is not knowing which BP to insert

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then googling the info

ruby folio
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@desert bronze My advice is to continue with blueprints. Understand inheritance and whatnot. Learn to make things yourself. Without using tutorials

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Following tutorials teaches you how to follow tutorials. Little else.

plush yew
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bro mordynak is right

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damn i got so late into gamedev in my life

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waaay too late

ruby folio
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Better late than never

plush yew
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i think i can catch others if i spend more time each day than they do

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there should be feature to "sort your blueprint nodes" haha

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would be nicee

static viper
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there are a few actually

plush yew
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my problem is i cant stop proscratinate

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what? where? @static viper

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every5 min i start proscratinating again lol

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its just too hard to nonstop do something for longer

static viper
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waits patiently 5 minutes

trim night
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Whats the better way to extend a wall, scaling or another wall object?

plush yew
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scaling

static viper
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another wall object

trim night
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lol

plush yew
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why use two things when can use one

cloud cobalt
#

Scaling will look like shit

static viper
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if you scale collision it will start to break physics soon

desert bronze
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yeah my issue is just coming up with what node to use

trim night
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I know what you mean, but if I scale my object the texture will get fucked up.

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Is it possible to fix it?

static viper
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watch tutorials dusty

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mathew wadstein

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watch em all

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i cant make that more obvious

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its the best free education you can get ๐Ÿ˜„

trim night
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Okay ๐Ÿ˜ƒ

plush yew
#

u can set texture

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to not stretch

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but i dont know how

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also have this problem lol

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it must be deep in the engine

cloud cobalt
#

lmao

desert bronze
#

like i understand when you would use a branch because thats an obvious true or false question but when it comes to other things like idk...one of those weird nodes that are only ever used for very specific situations

cloud cobalt
#

If you don't want to scale a texture with object scaling, the texture needs to be somewhat independant from UVs

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If you want non-uniform scaling, it becomes quite hairy to do - basically use world aligned texture

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It's still going to be subpar compared to correct assets that aren't scaled (or scaled uniformly)

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So to extend a wall - add another section

desert bronze
#

alright ill watch mathew wadstein and see where i get

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now i just need to stop wasting my time playing games >.>

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XD

bitter iris
cloud cobalt
#

Is the .uproject writeable ?

bitter iris
#

wrong thing lol

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write is ticked on all security

timid flame
#

Is it a bug that you can't reroute map variables?

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E.g map of vectors to names is not compatible with wildcard error

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Nvm I forgot you can reroute a line after piping the map into something. Didn't expect that it couldn't be directly rerouted xD

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@plush yew @trim night worldspace projection i.e planar or triplanar

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Although if you have static meshes that you need to move the world space mapping is locked, so that the texture will "pan"

plush yew
#

anyone else has cold feels that he will probably never finish his game?

timid flame
#

There's a couple ways to get around that though, for example use pre-skinned local position node

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Or subtract object pos from your world pos

cloud cobalt
#

@plush yew If that's how you feel, you might want to reduce the scope

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I usually advise people to do a single-player game with small unique levels

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Every time I read here about open-world battle-royale competitive games with online inventories and dedicated servers, I die a little

timid flame
#

lol

plush yew
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online inventory

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wut lol xd

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yea thats kind of open world battle royale strategy game

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with your own units

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not just with one character

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like you have a castle and create units

pallid compass
#

Normally any online game is massively out of scope for anyone who is just starting, or even experienced people

cloud cobalt
#

I'm exxagerating on purpose here but "multiplayer" is already a massive scope

pallid compass
#

I know i would rather chop my own legs off than do one.

plush yew
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i know

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thats why i keep graphics simple

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to reduce scope

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artifically

timid flame
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I don't know about that I kind of like my legs

cloud cobalt
#

Multiplayer is basically 5x the work

pallid compass
#

I dont think visual's are the hard part

worn granite
#

just cause I can do MP doesn't mean I wanna solo it

pallid compass
#

Its all the under work

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especially multiplayer framework holy fuck

cloud cobalt
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Anything that was easy as fuck in singleplayer is now a week of work

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But when you say this here, people starting up will say - but singleplayer is boring

pallid compass
#

lmao omg yes ^

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Or they will just keep saying they can do it, or its in there scope or they have some money etc

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when they have 0 idea wtf they are saying

cloud cobalt
#

So @plush yew - scope it down

pallid compass
#

that use to be me lmao

cloud cobalt
#

That used to be everyone

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My first game was a competitive MP shooter

pallid compass
#

Imo u shouldnt even be trying to make a game, you should be practicing, making mini system's, remaking them, doing ton's of tuts, going back redoing ur old shit etc

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You know things that will help increase your skills to the point where you can make a small game

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then you can start making small projects to push your skills even more

unborn night
#

quick question anyone else having a lot of issues with epic not sending the 2fa codes to email? I logged into one machine(just teh website) last week and it took about 2 hours last night i tried started the unreal engine and it prompted me for the code and as of 14 hours later still not received anything from epic

#

the other machine which i told it to remember is also asking for the code again so i cant even access the account setting to see if i could change anything

plush yew
#

yea i will create rpg first before multiplayer

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its ok but takes a lot of time

pallid compass
#

Why do you not spend time training skills, because your first game is always gonna be really really bad

plush yew
#

making game == training

pallid compass
#

Train skills and practice before you aim to make product.

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Not for you

plush yew
#

what not for me

pallid compass
#

You need base skills first

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making game == training if you have base skills to work with

worn granite
#

rei and karol sitting in a tree.
b i c k e r r i n g

pallid compass
#

You need to build a foundation of basic skills first

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You cant practice properly if your foundation is bad

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People who rush fail hard, thats why i never got good with zbrush

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i tried too hard to rush it

inland seal
#

Howdy howdy yall

bitter iris
#

๐Ÿ˜ซ

static viper
#

WHAT TIME IS IT IT???

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ITS ALMOST PAST 45%

bitter iris
#

lol

plush yew
#

so 45% is like a golden number in ue4 or somethin ๐Ÿค”

bitter iris
#

lol no idea but it wont budge

ruby folio
#

@bitter iris Just be patient. I used to get it hanging at 45% on my old machine for a while. Would eventually start up

#

Its probably on a HDD and compiling shaders or something daft

plush yew
#

guys anyone know what happened to sample of MOBA/rts/minions ?

bitter iris
#

its on a 1tb ssd

plush yew
#

it was one of default samples when u create new project in UE

inland seal
#

Thinking about updating the project soon (still on the latest 4.16), is 4.2 decent enough to do so, or should i go for the latest 4.19?

worn granite
#

I'd actually go 4.19 for awhile, I wouldn't go directly to 4.20

vale halo
#

^ Agreed with that, I'd personally try updating/upgrading it a little more gradually (to manage things that'd break/etc.), and potentially waiting for the last bugfix to come out before going to 4.20 if you want the most stability

#

But I guess another point is: Is there a new feature/improvement that is important for your game? Don't get me wrong - don't use this as an excuse to never update, but you may not always need the latest and greatest (on large projects)....just my (probably horrible) 2 cents though

inland seal
#

fair enough. I think 4.19 has all the improves i want anyway

#

Ex. the volumetric fog fixes

plush yew
#

hi crazyl

#

brae

#

bae + bro = brae

#

i have downloaded sample in zip format

stoic dew
#

I have a blueprint that I created, when I highlight it in details it says its parent class is a StaticMeshActor. How do I go about spawning this at runtime via c++. When I google this I am finding a lot of different results

timid flame
#

@stoic dew Not sure about c++ but at runtime you can spawnactorofclass in an event graph

paper glade
#

Hey all! I just installed UE4.20, excited to get working with it. I started with a blank project/no starter assets, but now need that Starter Content. When I go into Add New-> Starter Content, though, all it does is add a pillar object, nothing else. Is this a current bug with UE4.20? Do i need to manually migrate the starter content from a new project into this project?

#

I've already created a github repo so I'd rather not just start over

#

and would be useful for cloning elsewhere in the future

plush yew
#

@grim sinew ya there? i tested out the 10k idea ๐Ÿ˜›

#

about 100 fps or so, all i had to do was just not rotate each one locally. rotate globally works fine.

#

@paper glade you have to go to content browser -> green add new button -> feature or content pack -> content packs -> starter content

paper glade
#

@plush yew yep, did exactly that, just added a pillar

#

I made a new project and migrated the starter content folder over to my main project, and that seems to have worked

#

wondering if there's a bug with adding content packs though!

cursive dirge
#

@bitter iris it will be stuck at 45 for a good while always

#

you'll get used to it

dark field
#

I can't seem to load the Unreal Engine 4 Match 3 sample.

#

Keeps getting stuck at 95% where the whole thing freezes.

true summit
#

where would you recommend a beginner to start learning unreal? or what tolearn first about unreal?

plush yew
#

its too enterprisey

#

YT channel is there too.

true summit
#

@plush yew yes, but which part of that

#

im not looking for a website or channel, im trying to find out what i should learn

plush yew
#

going thru the unreal docs is more technical and less visual

#

so you're better off looking at a visual tutorial or guide to start with.

#

and those are in the places i mentioned.

#

as well as several other third party tutorials on youtube, and tutorial places like pluralsight.

true summit
#

yes, but what should i learn?

#

should i start with bp? or level design? or should i learn more 3d modelling before starting with unreal to start with?

plush yew
#

depends on your endgoal

true summit
#

indie dev

plush yew
#

if you look at the youtube channel i linked, look at the left there.

#

doesn't that seem like a good place? "introduction to the editor"

#

understand the UI first

true summit
#

i kinda know that tho

plush yew
#

yep. it's up to you what to choose i started with blueprints and object placement, and did some tests with movement. then i eeventually made an entire multiplayer game.

#

trying to give you as unbiased advice as i can, dont want to be too specific on anything.

true summit
#

well, i followed matt palajes lets create series, so i know that kind of stuff just from seeing him

#

and i understand some bp

#

but yeah

plush yew
#

cool. just keep at it. you'll be ok if you maintain yourself and stay focused.

true summit
#

ok thanks

plush yew
#

yeah

queen arch
#

Can someone help me with what to research to end up with a progress bar that looks like this?

plush yew
#

basiucally gotta have a custom image for the progress bar in widget

torn canopy
#

is there a native way to attach an object at a given socket to another object with a given socket?

loud oasis
#

my laptop cant handle the game

storm burrow
#

this seems to be wrong

#

is supposed to be blueprint

#

but is lighting

#

weird

plush yew
#

@queen arch here is my implemtation of a custom bar i use for health. basically got to set the fill image and animate percent based on the desire for your bar representation

loud oasis
#

uhhh

stoic dew
#

Ok so I created custom class that inherits from AActor, its just pretty much an empty class that is only taking the generated body rn. So from there I created a blueprint out of a mesh in the scene and added projectile movement component with a velocity of x 1000 y 0 and z 0. When I press the fire key it works fine until I rotate the ship that is firing the projectile. then the oritentation of the projectile differs based on the rotation and at 180 degrees it goes completely backwards.

loud oasis
#

i kinda dont care :/

stoic dew
#

What causes this and how would I go about fixing it? I have a feeling it is because things are differing between local and world space.

stoic dew
#

nevermind fixed it

finite vault
#

Anyone know if Yobi3D allows people to use assets for commercial use

cursive dirge
#

@finite vault that's like google image search

#

you can't trust anything it throws at you

#

basically you need to check the original site and it's license

proper quiver
#

how do I debug whole editor crashing when running the game?

finite vault
#

oh well, I have used turbosquid before but I just want to confirm this. "Royalty Free License - All Extended Uses" does this mean I am allowed to use it in my game and if I wish to release the game would it be fine

cursive dirge
#

where is that text from?

#

again Yobi only crawls data from internet, they don't do licensing

finite vault
#

turbo squiad

cursive dirge
#

they can't license what isn't theirs to begin with

finite vault
#

squid

cursive dirge
#

ah

loud oasis
#

uhhh wut

cursive dirge
#

well, if it's free, be always cautious

loud oasis
#

how long was i gone -_-

cursive dirge
#

even for paid things

loud oasis
#

this....chaos needs an end

cursive dirge
#

as people rip models from existing games and upload into those sites

loud oasis
#

that is COPYRIGHT

#

technically :T

#

right

unborn night
#

uni dont know they could be in china where as long as its not a local party connected company copyrights are more of a guideline then law lol

loud oasis
#

WAIT WUT

unborn night
#

what you didnt know chinese companies kind of dont care about IP if its from outside china?

loud oasis
#

oh

#

imma sue

stoic dew
#

what are some reasons that onprojectilebounce wouldn't be called?

#

bounce is enabled and I am watching it bounce off

snow crown
#

Please don't post discord invite links thanks!

plush yew
#

Unreal used to be all about gaming

#

Now it serves the corporate interest of gentrification by providing a medium to visualize modern apartments

pseudo solstice
#

racking my brain for a good way to search how to make one material clip/become invisible if it overlaps with another material

#

basically i have a foreground object that i want to give way to any background object of a certain material

#

so you'd basically be seeing through it

#

but only in certain places where X material is

loud oasis
#

WHAT!?!

pseudo solstice
#

was i was that confusing

loud oasis
#

UHUH

#

oops caps ._.

#

ยฏ_(ใƒ„)_/ยฏ

pseudo solstice
#

lol i apologize

loud oasis
#

its aaaaaight

#

i keep forgetting to make a nickname

#

uhhh rain

#

do u have a server xD

pseudo solstice
#

server?

loud oasis
#

....

#

ur dumb..

vapid lintel
#

Just cause he doesnโ€™t know what you mean doesnโ€™t mean heโ€™s stupid lmao

hidden berry
#

is there a specific room for mentioning resources other people may not know about

#

nah its not mine, just a site i found thats actually very helpful. They have free characters and 3d models of just about anything you can think of. If youre willing too pay alittle, theres 1000s upon 1000s of models

#

good thing is, most of the characters are already rigged and animated also

#

maybe game design? or we can ask pfist too make one?

#

@maiden swift is that a room you could create? a room for people too drop resources and sites they know about in too help other people out?

weary basalt
#

Discord is not designed to be a repository

hidden berry
#

oh no not resources like downloads

#

like websites and cool kit linbks etcetc

#

links*

weary basalt
#

That is also an resource. And my statement still stands, we use Pinned messages to hold useful links etc etc but having a channel specifically for that would not be ideal at all.

plush yew
#

When I'm using a custom game mode BP, will my selected Player State be loaded before the Player Controller or vice versa?

#

(I am hoping vice versa)

weary basalt
#

PlayerState is created by the PC

#

So the PC will be valid first

plush yew
#

okay, good

#

awesome

weary basalt
#

@hidden berry You would eventually lose useful information to the chat history.

#

A Wiki is better designed to handle that.

loud oasis
#

sorry was afk and yes i do have adhd

#

GOOD JOB

#

YOUR SMART XD

#

jk..

hidden berry
#

gotcha gotcha, alrighty, well if anyone is interested, turbosquid.com is awesome. Just tryna help anyone who may be on a budget or need free resources. Its helped me tremendously, from weapons and characters, too modular streets and houses.

hidden berry
#

sad face

weary basalt
maiden swift
#

@loud oasis And please read the #old-rules while you're at it. We ask that you treat others with respect. ๐Ÿ™‚

late minnow
#

hey guys, i need some direction. I want to deploy a mobile app with interactable 3D models.
Is there some sort of online sync-able database where i could upload a new model when i wanted one added to the app, instead of worrying about deploying an update for example?

#

im new to game development but ive worked with building basic mobile apps using native android for about 4-5 months

smoky stream
#

you would probably have to setup a custom web server for that sort of stuff

#

im not exactly sure how to correctly send 3d models either

#

so flask or node.js probably wouldnt cut it

late minnow
#

like imagine something like fortnite. they release new skins without game updates

smoky stream
#

they do?

#

you sure about that

late minnow
#

yeah, unless they're deployed with the updates and just hidden until they decide to put them in the shop rotation somehow

smoky stream
#

that seems way more likley

#

sending 3d models and updating like that would just be so much unnecassery hassle for them

hidden berry
#

i believe with fortnite, they include it in the big updates and just hide them in rotation

#

@smoky stream

#

Although, they pretty much do small daily updates

storm venture
#

hey so is there not a way to let apex clothing interact with the environment?

grim sinew
#

I think it's for collision on the skeletal mesh it's bound to only, in the version Unreal has specifically

#

For something like that, I assume things are going to be passing underneath it? If you can predict when it'll happen, instead of using cloth you may be better with a precomputed skeletal animation that runs

plush yew
#

I've got another odd latent action issue

#

yay

#

I can't seem to get my latent action to tick when called from an actor.

#

The BP will run all the way up to the latent action node, then, nothing happens

#

nvm

#

I just derped

hidden berry
#

when importing weapon fbxs into unreal, do i let the engine make a skeleton? or do i import it without one?

grim sinew
#

The engine can't make a skeleton, you need to do that.

#

The engine can't do anything in the way of generating rigs for you.

hidden berry
#

ahh gotcha, how do i go about putting together weapons that come in seperate pieces? i downloaded a glock17 and its seperated into each individual piece

grim sinew
#

You tick on "combine meshes" when importing it. It's one of the options in the dropdowns

plush yew
#

Hello

hidden berry
#

gotcha, thank you!

bitter iris
#

Does anyone know where to turn off P2P network (if its on that is) im just getting an error which suggests thats the problem

grim sinew
#

Unreal doesn't support P2P? Not sure what you mean

bitter iris
#

i just searched an error i was getting when running a dedicated server

#

then an answer was turn off p2p

#

[2018.08.19-06.05.39:288][ 1]LogOnline: Warning: OSS: Async task 'FOnlineAsyncTaskSteamCreateServer bWasSuccessful: 0' failed in 17.291633 seconds

grim sinew
#

Not familiar with that error specifically, but if the solution is P2P (aka bittorrent) it could just be a generic error for two servers trying to use the same port

plush yew
#

mayby you have closed port

bitter iris
#

theyre forwarded on my router and on firewall unless ive typed the wrong ports

plush yew
#

oh i just realised i have closed ports and cant open them no matter what I do (but i opened ports on my friends pc fewtimes) - does that mean wont be able to host my game server??? :((((

#

damn

bitter iris
#

why cant you open them

grim sinew
#

Maybe he doesn't have admin access to the router

plush yew
#

no idea it was always like that with this ISP

#

before i had router and couldnt, now i dont have router (just modem) and also cant lmao

#

i dont even have login panel now

#

thats on 192.168.1.1

plush yew
#

hmm then i need a lot of money for dedicated server, thats dissapointing

static viper
#

then you should start with smaller things

#

why not start with a coop game over steam

#

thats the most i can handle...

plush yew
#

yeah i should makemoney first then come back to game dev

#

its sad i have 120mb download and cant use it

#

speed

#

maybe i will call them

#

but i need to know which ports ill use lol

leaden garnet
#

Never start with dedi if its a small game and ur 1st

grim ore
#

nah. Always start with an MMO so you can understand just how hard game dev is and when you swap to a realistic goal you will find it easier ๐Ÿ˜ƒ

static viper
#

Mathew!!! i made even more ad for you โค

plush yew
#

go hard or go home

static viper
#

or loose everything failing

plush yew
#

time is most valuable

cursive dirge
#

this channel is for UE related discussions

plush yew
#

my bad, sorry ole

#

damn RTS is complex af in ue

high stone
#

Yes! I finished my 4k desktop icons! It's jaw dropping!

plush yew
#

showit

high stone
#

Can I show a 4k image here?

plush yew
#

nice

high stone
#

I own all that BTW.

#

This is what happens when game devs spend all week rendering.

grim sinew
#

You own Starcraft? Impressive, you must really enjoy being the CEO of Blizzard.

high stone
#

I'm just glad the rendering is done. All I could do was stare at the icons, and photoshop.

silk surge
#

Good morning all, where is the best place to ask about a RunUAT / plugin build issue i'm having? Here or another room?

grim sinew
silk surge
#

ah yeah didn't even see there, cheers!

true summit
#

@wintry sierra what the actual fuck

leaden dust
#

How do I add a blueprint to a blueprint

grim sinew
#

You don't

plush yew
#

should i read multiplayer network compedium by cedrick or just downoad shootout example and mess with it

grim sinew
#

both

plush yew
#

cedrick is a badass he pointed out mistakes in ue4 video tutorials about networking

fierce tulip
#

Cedric is awesomesauce

abstract marsh
#

Hey y'all

#

So,

plush yew
#

hi

abstract marsh
#

This stylized grass looks good, until I add a shader into the scene!

#

What should I do?

plush yew
#

dont add shader

abstract marsh
#

What should I do if I want to keep the shader's application onto certain objects such as the main character?

#

Or is there a way to specifically exclude the grass?

#

Or do I have to apply the shader to literally every object and then not apply it to grass?

grim sinew
#

If the shader modifies anything global, then it's on everything

abstract marsh
#

How can I check that?

grim sinew
#

You tell me how you added the shader

abstract marsh
#

I used a PPV.

grim sinew
#

Then it's everything

abstract marsh
#

and applied it to the general area.

#

I think this has a functionality where it can be applied to specific objects.

grim sinew
#

Post process = fullscreen everything whether you like it or not

abstract marsh
#

I think we have the ability to put it only on certain objects.

grim sinew
#

If you think you can then do it

abstract marsh
#

I'll have to see how this was done

leaden dust
#

If I get like 20 bindings in a UI blueprint

#

how much does it hurt performance

#

Please note: This UI won't be created during gameplay, so there won't be anything else taking performace

#

performance*

cloud cobalt
#

It won't

#

I have hunreds of bindings and I've yet to see a performance hit

leaden dust
#

@cloud cobalt oh noice , I don't want to go the other way because its a jam and the other way consists of around 3000- 4000 copy paste nodes which I don't do

abstract marsh
#

I want to congratulate and thank Luos for his work but I don't want to tag him

#

For his VFX asset.

fierce tulip
#

<_<

#

np hehe

cloud cobalt
#

I want to tag him, but I don't want to congratulate him ๐Ÿค”

fierce tulip
#

what asset though?

#

@ everyone XD

cloud cobalt
#

One space away from a server ban !

plush yew
#

are shaders materials?

#

docs say about developing shaders but not what they are lol

fierce tulip
#

yup

plush yew
#

thank u

past radish
fierce tulip
#

try explaining better plz

past radish
#

๐Ÿ˜„ ๐Ÿ˜„

#

oky wait

grim sinew
#

Is the crystal rendering in the wrong order of the water?

#

That's my guess, but...honestly no idea either what you're showing

fierce tulip
#

hehe cant tell if thats my crappy crystal, or from that even crappier crystal pack, or self made

past radish
#

The sea is in front of transparent objects

grim sinew
#

Okay there we go, perfect. So they're both transparent?

fierce tulip
#

there is no reason why that crystal should be transparent

grim sinew
#

Well first, the problem stems from transparency layers in realtime rendering not being the greatest. It goes out of order sometimes and doesn't look per pixel, but rather the transform.

#

So the fix is, as Luos said, to make the crystals opaque since it's not using anything translucent there anyway.

past radish
#

Thank you very much . My friend ๐Ÿ˜ƒ

fallen urchin
#

Hi UE4Devs! Just a normal question, whenever we drag and drop and media files (models, images , animations, sound) etc, UE4 convert it into .uasset file and keep it. Does it make a copy of source file and keep it ? What if I delete the source file ? If i want to keep the assets in my project, shouldn't I keep my fbx and textures ,etc in the content file ?

grim sinew
#

Content folder should only be uassets. Keep them externally so you don't get stuff confused.

#

Unreal does not keep the source asset intact anywhere. There is no guarantee that when re-exporting it'll be untouched.

fierce tulip
#

^

#

always have an external drive/folder/location with the original content, preferably well sorted

plush yew
#

Hi I have a destructible mesh and it has:
Debris Timeout - True
Enable Debris - True
Debris Depth - 1
Simulate Physics - True
Start Awake - False

Now the problem is, the mesh disappears with Debris Timeout even though it should still be on Depth 0, so no Debris at all.
As seen in this video:

#

Putting Debris Timeout on False does not make it disappear so this is the reason.

#

Also tried putting Debris Depth on something higher than 1, did not solve it.

#

I increased the mass scale this seems to have solved it.

#

I was wrong it didnt
Tried the same with a cube, it seems this was somehow caused by the mesh.
I put the origin to its center since it had a big offset and now it works!

bitter iris
#

Hey everyone, I finally got dedicated servers working, however only got LAN working.

#

LogOnline: Warning: STEAM: Server setting ,ServerName_s:Test overflows Steam SetGameTags call

#

I get this after everythings loaded

past radish
#

@grim sinew Can we change these layers of transparency?

#

I want to use glass, for example

grim sinew
#

You can change how it sorts, but you cannot make it sort perfectly 100% of the time..

past radish
leaden dust
#

I just found this website which can make pretty cool text

#
#

I use it mainly for the text but it also has a few other minor things

polar hawk
#

oh shit

#

I remember cooltext

#

from like

#

2005

plush yew
#

!google use less cpu when in background command console

pallid compass
#

@polar hawk u around for a few mins?

polar hawk
#

no

pallid compass
#

dam

#

i need your wisdom

#

i cant think of anyone else who could possible add some quick inslight to my friends issues

#

tldr, linux server for a dedicated server, starts refusing handshakes after a couple of days of being online for no reason at all, everything else seams fine, ram, cpu, etc

#

appears to be driver level stuff

#

Any tips for my friend to point him in the right direction?

#

no UDN access for him yet

polar hawk
#

debug it

#

also, everyone give this fool a follow because you can

thorny cipher
polar hawk
#

is it breaking the rules if I'm posting someone elses stream?

thorny cipher
#

"โ€ข Use the provided #share-your-stream channel to advertise your streaming link. Links in other channels will be deleted, if you continue to not use the correct channel you will be removed.
"

pallid compass
#

omg

thorny cipher
#

apparently so

#

๐Ÿ˜‚

pallid compass
#

hes just mad because u said "debug it"

#

lmao

polar hawk
#

to advertise your streaming link

#

but also the link part

#

so

thorny cipher
#

haha @pallid compass nah :p

pallid compass
#

this is gonna have to be a BP dual

#

(if u dont know what a bp dual is, are u living under a rock?)

thorny cipher
#

i dont actually care, i was just joking ๐Ÿ˜‰

polar hawk
#

duel?

pallid compass
#

new way to settle stuff in slackers

#

ye that

#

ops

thorny cipher
#

who can make the worse bp

#

go

pallid compass
#

no

#

i had a bp duel with karol

#

and he was too slow

#

i won

#

with this

thorny cipher
#

oh god

pallid compass
thorny cipher
#

not karol

polar hawk
#

karol?

thorny cipher
#

lounge memes

#

sorry

pallid compass
#

Karol is like

#

erm

#

A living meme

#

for real

polar hawk
#

Ah

#

I don't want to know

pallid compass
#

Imagine a amazing troll right

#

But who is 100% serious

#

go look in career advice

#

for a sample

#

think it was the last thing said in there lmao

#

letmebeyourfriendT = karol

#
letmebeyourfriendToday at 10:59 AM
my friend did mmorpg after 5 month
so i can too```
polar hawk
#

oh I see why I'm unaware now

frosty bloom
#

^ Reason to mute the lounge ๐Ÿ˜„ (Karol)

pallid compass
#

its the most amazing stuff u will ever see

#

is he blocked? LOL

polar hawk
#

I have never blocked anyone, ever

#

if you spread lies, I'll block you

ancient sandal
#

The hot reloading feature of the engine is able to hot reload code while the game is running? For me it seems not to work

static viper
#

Bans Allar

pallid compass
#

oh ๐Ÿ˜ฆ

#

oh god allar

#

immutable got a job finally

#

It makes me sad, who will i harass now with questions & factorio

polar hawk
#

finally? shits hard m8

pallid compass
#

Actually he got a nice job

#

Working with ugh

#

Is it coffee break?

polar hawk
#

im saying that 'finally' qualifier is a bit, ouch

pallid compass
#

Goat simulator

#

and shiz

polar hawk
#

takes awhile to get stuff

pallid compass
#

Yeah hah

plush yew
#

Allar my frend

pallid compass
#

Im next on the list

polar hawk
#

?

pallid compass
#

Then Sion, immut are gone

#

Oh we have a little group chat thing

#

idk why iv never added you too it

#

prob cus ul roast the fuck out of some of the stuff in there

polar hawk
#

its okay

#

I wouldn't join anyway

#

I've purged tons of servers from my discord

plush yew
#

Allar prefers the Secret Game Dev Bloggers Club

polar hawk
#

and yet I've still got a full list of servers im in

plush yew
#

For vips

pallid compass
#

Oh its just a pm chat

#

its got the greatest name ever

polar hawk
#

there aren't really vip groups

#

i mean

#

there are company groups that are invite only

#

but nothing is vip about em

pallid compass
#

if(EngineeringBitchSquad == sass)

#

its great

bleak copper
#

Hey all

sudden flax
#

I fixed my project, i realized there was a reset to default value button oof @static viper

thorny cipher
#

invalid type

pallid compass
#

stfu josh omg

thorny cipher
#

๐Ÿ˜ข

pallid compass
#

Nah its just a small group of us, nothing special

#

we mainly just bitch

#

and roast

polar hawk
#

sounds inclusive and positive

pallid compass
#

Well its mainly me and immut getting fucked

#

its hard to roast Sion

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too much exp

#

Be like trying to roast you

#

Its just gonna backfire

polar hawk
#

ain't anyone know everythang

#

if you dig enough im sure there are things I think are one way but are obviously wrong

#

ยฏ_(ใƒ„)_/ยฏ

pallid compass
#

lmao true , PAPER2D

#

there we go

#

im sure u have not touched that much

polar hawk
#

zero

#

but I might because I have some dumb ideas

pallid compass
#

Its great but its also a massive mess lmao

#

Adding auto tiling too the system was a little bit of a nightmare

#

But mainly because i dont know slate

#

its on my list is swear

sudden flax
#

Hey how do i stop my light from getting brighter when i look at stuff?

#

its really annoying

pallid compass
#

Auto exposure i think you might be talking about

sudden flax
#

Would that be in skySp

#

or light dir?

pallid compass
#

Its in your camera or PP

#

normally camera

sudden flax
#

Ah okay

plush yew
#

Nice avatar ryan

#

Stylish

sudden flax
#

thx

#

@pallid compass I can't find where it is

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Can you give a hint to where?

pallid compass
#

Search for auto exposure

sudden flax
#

In what tab

#

Uhhh```The asset '/Game/MainMenu_BuiltData' (MainMenu_BuiltData.uasset) failed to save.

Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.```

#

why...

pallid compass
#

normally means uv used a map

sudden flax
#
/Game/MainMenu_BuiltData``` it appears to be this
pallid compass
#

just delete it

#

and rebuild the data

sudden flax
#

Okay

#

Aight i disabled it, that will disable it in the finished project wont it?

#

Also how do i upload my project to github? and like work on it when i go on holiday?

#

Wait i'm still getting that error when i cant save

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and i deleted it

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and rebuilt

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and now it wont save

pallid compass
#

Delete data

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rename map

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save all

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restart engine

#

right click content folder and click fix up directories

sudden flax
#

From the launcher?

pallid compass
#

no in engine

sudden flax
#
External Object(s):
LandscapeMaterialInstanceConstant_0
  
Try to find the chain of references to that object (may take some time)?``` Is just problem after problem...
#

WTF unreal just deleted my level

#

It was there, now it's not there

#

But when o try to make another level called that it says there already is one

#

But it's not in the browser

pallid compass
#

check inside your browser

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not the content browser

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did u make sure to click save all

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after u renamed it

humble mountain
#

Ok someone please help me before I lose my mind... I managed to turn off the attenuation volumes for some of my ambient sound objects. Not all of them, just certain ones. I can't see the volumes and I cannot figure out how to turn them back on to save my life.

#

Does anyone know of a setting to turn volumes off (so it's only the billboard icon for the object) so that I can turn the damned things back on?

#

Nevermind, I restarted the editor for the 15th time and they magically came back.

plush yew
#

guys what ports should I open for MMO ?

#

or it doesnt matter what number is it?

regal mulch
#

The one that your UE4 Server needs.

frank plume
#

Hello anybody who uses UE4 and is ready to help psl talk to me

plush yew
#

oh okay, im in the begining of video series but i will be calling ISP tommorow so he will open my ports. I dont have router panel and even when I had it in the past and opened it my ISP blocked them anyway

#

no idea why

frank plume
#

This is not a job offer

#

But i want help

#

I will explain everything

regal mulch
#

@plush yew By default it's 7777. If you don't actively change it or host more than one Server at a time, then that is fine

frank plume
#

But can anybody help me

regal mulch
#

@frank plume Then post your question in the appropriate channel.

frank plume
#

?

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Okay

#

Where

plush yew
#

okay thanks ill tell them to open 7777 @regal mulch

regal mulch
#

Pick the one that fits the topic of your question

#

And also post the question directly, don't just ask for help. No one will react to that as we don't even know what you want

hidden berry
#

@plush yew just beware, some companies make it against their policy for you too host your own server on their ISP. I know mine doesnt let me, because i wanted too host my own for a website.

regal mulch
#

Same here

#

Usually you need to business pack to do that

hidden berry
#

yeah, i wanted too let him know too try everything before he calls, cause mostly all the major companies dont allow it, and if you let them know youll be attempting it, theyll monitor you and cut your service if you do

plush yew
#

@hidden berry wow

hidden berry
#

something that you could do alternatively though, is rent an amazon server, not sure how much they cost, but i guess the cost depends on how badly you want the game too be multiplayer

plush yew
#

well if they ask why then im gonna say i wanna play p2p game with friend

#

thats hosting yes but only for one player

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two in total

hidden berry
#

yeah theyre still gonna say no , theyre assholes about it, at least mine were

#

i have Metrocast (Atlantic Broadband now)

plush yew
#

haha my isp is so bad i dont think they will pull it off, its literally worst company in my country and there are 10s of negative reviews everyday on net

#

about them

hidden berry
#

are you in the US?

plush yew
#

poland

hidden berry
#

oh nevermind

#

yall dont have the same rules as us

cloud cobalt
#

Sounds incredibly bad, I'd quit provider in a heartbeat

hidden berry
#

the ISPs here can literately charge you more and throttle you now thanks too the net neutrality being messed with

plush yew
#

oh ya u have net neutrality but we have GPDR and other chits