#ue4-general
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i like it
whenever its anime movie story or game i always prefer the begining where things are simple like your boat
@plush yew also ask in #legacy-physics
because usually when you get bigger boat then its get clear that whatever production it is, its creators fuked it up
like season first of that 2016 hackers movie with eliot
was great, but next season were too complex and shity
@static viper
@static viper I did it still flies around
@mint raptor This is the collision shape of the second boat
bro did you make water alraedy
Nope
Unreal could be applying a large Force to correct for physics position errors. See project settings-physics- depenetration velocity
but unreal would not apply force to the boat
need a eyepatch but dont have
tho it does try to parent the player
even the heaviest objects can be moved by walking over it
Depenetration would move it
if that is the case then this is a bug
@plush yew does that second boat behave differently?
I set the Depenetration Scale on 0 but it did nothing
Also I used auto convex hull but it also didnt solve it
if you make the collision of the second boat a box
you should be able to land on it
0 has it use infinite values
at least
Would want to use something higher than 0 to set an upper limit
Can you gif the autoconvex version?
I want to make a variable which will carry on to next level
Yes one moment
How do I do it
Also it wasnt depenetration scale but max velocity
we also have blueprintzs chat
@static viper can you help me with this
in blueprints
yeah
not here
how can i code this up with event graph
in #blueprint then?
yes.
@mint raptor the autoconvex hulls seem to be overlapping too
i tried the 1d code it worked but as an 1d animation in result
anyone know blend space code in event graph
@plush yew try going more basic, see if just a single box collision gives you the same issues
if one box works try two,
if not even one box works then the issue might be somewhere else
babysteps
@mint raptor used a basic shape now, the player still gets shot away, now I wonder what could be the reason. It's still mp4:
Yee
that is what i feared
i have that too
its a physics problem in unreals core
walking down from objects moves them ignoring weight
i couldnt fix this so far
@mint raptor Well it should just be a movable prop. You could walk on it, move it, break it and so on.
so what I saw there, was you walking on it, and moving it a bit, what is wrong?
player beeing shot away is also a thing i had
did you try setting depenetration velocity to 1?
You mean in the project settings?
yea just out of curiosity.
It even was at 0
0 means it can use any value higher than 0 that the engine wants
you have to set a value above 0 to set a hard limit
Oh ok, I set it to 1 now
Still gets shot away
is CCD enabled on the boat?
I think not
turn that on and try again
CCD made it even worse
that really does something
Gets thrown away right after the first contact
CCD just makes it more obvious
also if you don't want the boat to move when player walks on it, why don't you turn simulate physics off when player is near the boat?
or when player is on boat?
if he does that it would freeze in mids air anyways
I want him to be able to attack it and destroy it also
if you want him to destroy it then you would turn it into a destructible mesh
Yes I checked destructible meshes out a few days ago but I cant quite remember how to set it up. But would that influence the physics?
As in collision physics
Not sure tbh
it may use all the same physics but allow for it to be destroyed, or maybe they do some tweaks to the physics. You will have to enable Apex Destruction plugin if it isn't on already
then right click on the static mesh and say make/create destructible mesh
it would make it worse
but the player getting tossed is a physics/collision problem
Try literally just a single box
destructable meshes shouldnt be used for this at the start
Yea, I was just informing him of how to do it
But try literally just a box
where you walk on the top of the box
You may have to get clever with how you make your boat collision
the entire top part of the boat may need to be totally flat
like the top of a box
and you can add more detail to the bottom part
Even the box just shot him away
Just a single one
can you gif that?
yup
hi guys. I have a question regarding to dynamic shadow on mobile, not sure which channel to post, so i guess i just layout here. I asked the question in detail here https://answers.unrealengine.com/questions/819327/dynamic-shadows-on-mobile-disappear-on-different-c.html
in short, dynamic shadow in mobile kinda disappear if i move to different angle, an angle that gets closer to the shadow. does this happen to any of you?
yee can close it
by shoving other objects above it
if I press play it doesnt take any in[puts
repping?
anyone know why visual studio is telling my i have insufficient rights to run a command
๐
I might have messed up my Light Source, how can i reset it?
light source?
Yeah
what did you do
๐
do you bake light?
thats great ๐
for now
click light and screen shot the details panel
so i can scribble on it
Okay
how to make an object to be only affected by lights in channel 2?
I mean actor or mesh
just click movable ๐
ah
yee you need to clean build it
under
world settings tab
lightmass
the small arrow
force precompute
then build light
So. Say I wanted to start uploading public videos of the game im working on. Would you do it on your main account, or would you create a separate one for it?
it is
Make a copy of your project before opening it in 4.20.
How do i download my specific version
I put it on a different drive
I had literally 6 mb free on c:
"MakeLightingChannels" node doesn't seem to work. Is that a known bug?
@ruby folio would the space have anything to do with it not compiling?
?
And running a pc with 6MB on the C drive is horrifying
You downloading it from git or the epic launcher?
Sorry I thought you meant building the engine
No I'm building it in UE4
Is the project on the C drive?
No
Okay and how do I load it? From epic launcher
You can do., Or just click on the project file
Okay
But you should still clean your C drive
Running it with 6MB of space left is gonna cripple your pc
Ik I got 4 gb free now
More
id suggest about 40% free
All I need to do now is unfuck my directional light up
It's only a 60gb ssd
Then throw it in the bin!
O_O then especially keep 40% empty, else you'll kill your ssd
Yeah, and its gonna be fucked if you keep using it
dont keep unreal there
Dont keep anything there
not even your OS XD
Get atleast a 256Gb for an OS
Aight I moved all my assets over to my hard drive
Try WinDirStat to see whats using all that space.
With a 60GB SSD, the ONLY thing you want on that drive is your OS
Mhm
external drives wont fire unreal
he gets the point hehe
since its registry driven
No lol as I said before it's a seagate barracuda
Running in conjunction with optane cache
How do I downgrade versions...
You can't downgrade a project version. But you can add different engine versions via the launcher
Thats what I mean
How do I downgrade to 4.19.1 entirely
Because that what my project is
I don't wanna install 4.20
From the launcher
did you open the project in 4.20?
Once you have opened a project in 4.20 you wont be able to open it with 4.19 as far as im aware
^
thats right
No, in saying my project is 19 my launcher is 20
you will have both projects 4.19 version and 4.20
if you wish
you can also just download 4.19
What happens if I open my 4.19 in 4.20 UE4E
And it won't break anything?
. . .
but thats to be expected
Guys how do I remove a plugin from the required plugin list, i cant access my project
you can fix it tho
jordan open the uproject in notepad
and remove the plugin from the array
@static viper you my friend are a freakin life saver
i was just about to smash my keyboard
just an owl.
๐
๐ฆ
Felicia the owl?
๐ค
uhh boy
good that i turned on idiot protection XD
someone tried to add me as friend again...
to prolly sell me things
Does anyone have advanced sessions and dedicated servers working? just wondering as i need help
Imma clone my project just in case lol
No, I'm putting it on my H D D D D D
D D D D D D D D
H double D
D
So im not sure which chat to ask about this so im just going to write this here. 3 weeks ago i was working on learning blueprints pretty hard by doing udemy courses for about a month. I was really just trying to get a grasp on blueprints so i could make something with them. Anyways I took a break from the courses cause i got distracted by playing games and working. I have been meaning to get back into the courses but to be honest, I really just want to learn how to code instead. I took suggestions long before and they told me to learn blueprints first and then learn how to code; but in my personal opinion the blueprint system is kind of weird. I think my main issue is that things can start to look messy when you have all sorts of nodes and its not always easy to read. Im not sure if I should just tough it out and really try to learn blueprints or do what I feel like I would like, coding. (I am familiar with c++ too, im on my second year of college now and I find coding really fun to do)
i agree it can get pretty messy
learning blueprints first will help you massivly learning c++ or c#
because you learn coding wihout syntax
then later you add syntax
its a massive plus and will get you places fast
i dont think bp are that hard
learn blueprints
@desert bronze My advice is to continue with blueprints. Understand inheritance and whatnot. Learn to make things yourself. Without using tutorials
Following tutorials teaches you how to follow tutorials. Little else.
Better late than never
i think i can catch others if i spend more time each day than they do
there should be feature to "sort your blueprint nodes" haha
would be nicee
there are a few actually
my problem is i cant stop proscratinate
what? where? @static viper
every5 min i start proscratinating again lol
its just too hard to nonstop do something for longer
waits patiently 5 minutes
Whats the better way to extend a wall, scaling or another wall object?
scaling
another wall object
lol
why use two things when can use one
Scaling will look like shit
if you scale collision it will start to break physics soon
yeah my issue is just coming up with what node to use
I know what you mean, but if I scale my object the texture will get fucked up.
Is it possible to fix it?
watch tutorials dusty
mathew wadstein
watch em all
i cant make that more obvious
its the best free education you can get ๐
Okay ๐
u can set texture
to not stretch
but i dont know how
also have this problem lol
it must be deep in the engine
lmao
like i understand when you would use a branch because thats an obvious true or false question but when it comes to other things like idk...one of those weird nodes that are only ever used for very specific situations
If you don't want to scale a texture with object scaling, the texture needs to be somewhat independant from UVs
If you want non-uniform scaling, it becomes quite hairy to do - basically use world aligned texture
It's still going to be subpar compared to correct assets that aren't scaled (or scaled uniformly)
So to extend a wall - add another section
alright ill watch mathew wadstein and see where i get
now i just need to stop wasting my time playing games >.>
XD
anyone know why im getting this, its a fresh project
Is the .uproject writeable ?
Is it a bug that you can't reroute map variables?
E.g map of vectors to names is not compatible with wildcard error
Nvm I forgot you can reroute a line after piping the map into something. Didn't expect that it couldn't be directly rerouted xD
@plush yew @trim night worldspace projection i.e planar or triplanar
Although if you have static meshes that you need to move the world space mapping is locked, so that the texture will "pan"
anyone else has cold feels that he will probably never finish his game?
There's a couple ways to get around that though, for example use pre-skinned local position node
Or subtract object pos from your world pos
@plush yew If that's how you feel, you might want to reduce the scope
I usually advise people to do a single-player game with small unique levels
Every time I read here about open-world battle-royale competitive games with online inventories and dedicated servers, I die a little
lol
online inventory
wut lol xd
yea thats kind of open world battle royale strategy game
with your own units
not just with one character
like you have a castle and create units
Normally any online game is massively out of scope for anyone who is just starting, or even experienced people
I'm exxagerating on purpose here but "multiplayer" is already a massive scope
I know i would rather chop my own legs off than do one.
I don't know about that I kind of like my legs
Multiplayer is basically 5x the work
I dont think visual's are the hard part
just cause I can do MP doesn't mean I wanna solo it
Anything that was easy as fuck in singleplayer is now a week of work
But when you say this here, people starting up will say - but singleplayer is boring
lmao omg yes ^
Or they will just keep saying they can do it, or its in there scope or they have some money etc
when they have 0 idea wtf they are saying
So @plush yew - scope it down
that use to be me lmao
Imo u shouldnt even be trying to make a game, you should be practicing, making mini system's, remaking them, doing ton's of tuts, going back redoing ur old shit etc
You know things that will help increase your skills to the point where you can make a small game
then you can start making small projects to push your skills even more
quick question anyone else having a lot of issues with epic not sending the 2fa codes to email? I logged into one machine(just teh website) last week and it took about 2 hours last night i tried started the unreal engine and it prompted me for the code and as of 14 hours later still not received anything from epic
the other machine which i told it to remember is also asking for the code again so i cant even access the account setting to see if i could change anything
Why do you not spend time training skills, because your first game is always gonna be really really bad
making game == training
what not for me
You need base skills first
making game == training if you have base skills to work with
rei and karol sitting in a tree.
b i c k e r r i n g
You need to build a foundation of basic skills first
You cant practice properly if your foundation is bad
People who rush fail hard, thats why i never got good with zbrush
i tried too hard to rush it
Howdy howdy yall
lol
so 45% is like a golden number in ue4 or somethin ๐ค
@bitter iris Just be patient. I used to get it hanging at 45% on my old machine for a while. Would eventually start up
Its probably on a HDD and compiling shaders or something daft
guys anyone know what happened to sample of MOBA/rts/minions ?
its on a 1tb ssd
it was one of default samples when u create new project in UE
Thinking about updating the project soon (still on the latest 4.16), is 4.2 decent enough to do so, or should i go for the latest 4.19?
I'd actually go 4.19 for awhile, I wouldn't go directly to 4.20
^ Agreed with that, I'd personally try updating/upgrading it a little more gradually (to manage things that'd break/etc.), and potentially waiting for the last bugfix to come out before going to 4.20 if you want the most stability
But I guess another point is: Is there a new feature/improvement that is important for your game? Don't get me wrong - don't use this as an excuse to never update, but you may not always need the latest and greatest (on large projects)....just my (probably horrible) 2 cents though
fair enough. I think 4.19 has all the improves i want anyway
Ex. the volumetric fog fixes
I have a blueprint that I created, when I highlight it in details it says its parent class is a StaticMeshActor. How do I go about spawning this at runtime via c++. When I google this I am finding a lot of different results
@stoic dew Not sure about c++ but at runtime you can spawnactorofclass in an event graph
Hey all! I just installed UE4.20, excited to get working with it. I started with a blank project/no starter assets, but now need that Starter Content. When I go into Add New-> Starter Content, though, all it does is add a pillar object, nothing else. Is this a current bug with UE4.20? Do i need to manually migrate the starter content from a new project into this project?
I've already created a github repo so I'd rather not just start over
and would be useful for cloning elsewhere in the future
@grim sinew ya there? i tested out the 10k idea ๐
about 100 fps or so, all i had to do was just not rotate each one locally. rotate globally works fine.
10k objects in max (+1 including main planet)
@paper glade you have to go to content browser -> green add new button -> feature or content pack -> content packs -> starter content
@plush yew yep, did exactly that, just added a pillar
I made a new project and migrated the starter content folder over to my main project, and that seems to have worked
wondering if there's a bug with adding content packs though!
I can't seem to load the Unreal Engine 4 Match 3 sample.
Keeps getting stuck at 95% where the whole thing freezes.
where would you recommend a beginner to start learning unreal? or what tolearn first about unreal?
@true summit epic just launched a new platform at https://academy.unrealengine.com and can also check out the unreal engine youtube channel
its too enterprisey
YT channel is there too.
@plush yew yes, but which part of that
im not looking for a website or channel, im trying to find out what i should learn
going thru the unreal docs is more technical and less visual
so you're better off looking at a visual tutorial or guide to start with.
and those are in the places i mentioned.
as well as several other third party tutorials on youtube, and tutorial places like pluralsight.
yes, but what should i learn?
should i start with bp? or level design? or should i learn more 3d modelling before starting with unreal to start with?
depends on your endgoal
indie dev
if you look at the youtube channel i linked, look at the left there.
doesn't that seem like a good place? "introduction to the editor"
understand the UI first
i kinda know that tho
yep. it's up to you what to choose i started with blueprints and object placement, and did some tests with movement. then i eeventually made an entire multiplayer game.
trying to give you as unbiased advice as i can, dont want to be too specific on anything.
well, i followed matt palajes lets create series, so i know that kind of stuff just from seeing him
and i understand some bp
but yeah
cool. just keep at it. you'll be ok if you maintain yourself and stay focused.
ok thanks
yeah
Can someone help me with what to research to end up with a progress bar that looks like this?
Talk about Level Design, Static Meshes, Physics, and more.
basiucally gotta have a custom image for the progress bar in widget
is there a native way to attach an object at a given socket to another object with a given socket?
my laptop cant handle the game
@queen arch here is my implemtation of a custom bar i use for health. basically got to set the fill image and animate percent based on the desire for your bar representation
uhhh
Ok so I created custom class that inherits from AActor, its just pretty much an empty class that is only taking the generated body rn. So from there I created a blueprint out of a mesh in the scene and added projectile movement component with a velocity of x 1000 y 0 and z 0. When I press the fire key it works fine until I rotate the ship that is firing the projectile. then the oritentation of the projectile differs based on the rotation and at 180 degrees it goes completely backwards.
i kinda dont care :/
What causes this and how would I go about fixing it? I have a feeling it is because things are differing between local and world space.
nevermind fixed it
Anyone know if Yobi3D allows people to use assets for commercial use
@finite vault that's like google image search
you can't trust anything it throws at you
basically you need to check the original site and it's license
how do I debug whole editor crashing when running the game?
oh well, I have used turbosquid before but I just want to confirm this. "Royalty Free License - All Extended Uses" does this mean I am allowed to use it in my game and if I wish to release the game would it be fine
where is that text from?
again Yobi only crawls data from internet, they don't do licensing
turbo squiad
they can't license what isn't theirs to begin with
squid
ah
uhhh wut
well, if it's free, be always cautious
how long was i gone -_-
even for paid things
this....chaos needs an end
as people rip models from existing games and upload into those sites
uni dont know they could be in china where as long as its not a local party connected company copyrights are more of a guideline then law lol
WAIT WUT
what you didnt know chinese companies kind of dont care about IP if its from outside china?
what are some reasons that onprojectilebounce wouldn't be called?
bounce is enabled and I am watching it bounce off
Please don't post discord invite links thanks!
Unreal used to be all about gaming
Now it serves the corporate interest of gentrification by providing a medium to visualize modern apartments
racking my brain for a good way to search how to make one material clip/become invisible if it overlaps with another material
basically i have a foreground object that i want to give way to any background object of a certain material
so you'd basically be seeing through it
but only in certain places where X material is
WHAT!?!
was i was that confusing
lol i apologize
its aaaaaight
i keep forgetting to make a nickname
uhhh rain
do u have a server xD
server?
Just cause he doesnโt know what you mean doesnโt mean heโs stupid lmao
is there a specific room for mentioning resources other people may not know about
nah its not mine, just a site i found thats actually very helpful. They have free characters and 3d models of just about anything you can think of. If youre willing too pay alittle, theres 1000s upon 1000s of models
good thing is, most of the characters are already rigged and animated also
maybe game design? or we can ask pfist too make one?
@maiden swift is that a room you could create? a room for people too drop resources and sites they know about in too help other people out?
Discord is not designed to be a repository
oh no not resources like downloads
like websites and cool kit linbks etcetc
links*
That is also an resource. And my statement still stands, we use Pinned messages to hold useful links etc etc but having a channel specifically for that would not be ideal at all.
When I'm using a custom game mode BP, will my selected Player State be loaded before the Player Controller or vice versa?
(I am hoping vice versa)
@hidden berry You would eventually lose useful information to the chat history.
A Wiki is better designed to handle that.
gotcha gotcha, alrighty, well if anyone is interested, turbosquid.com is awesome. Just tryna help anyone who may be on a budget or need free resources. Its helped me tremendously, from weapons and characters, too modular streets and houses.
sad face
@loud oasis And please read the #old-rules while you're at it. We ask that you treat others with respect. ๐
hey guys, i need some direction. I want to deploy a mobile app with interactable 3D models.
Is there some sort of online sync-able database where i could upload a new model when i wanted one added to the app, instead of worrying about deploying an update for example?
im new to game development but ive worked with building basic mobile apps using native android for about 4-5 months
you would probably have to setup a custom web server for that sort of stuff
im not exactly sure how to correctly send 3d models either
so flask or node.js probably wouldnt cut it
like imagine something like fortnite. they release new skins without game updates
yeah, unless they're deployed with the updates and just hidden until they decide to put them in the shop rotation somehow
that seems way more likley
sending 3d models and updating like that would just be so much unnecassery hassle for them
i believe with fortnite, they include it in the big updates and just hide them in rotation
@smoky stream
Although, they pretty much do small daily updates
hey so is there not a way to let apex clothing interact with the environment?
i want to achieve something like this:
I think it's for collision on the skeletal mesh it's bound to only, in the version Unreal has specifically
For something like that, I assume things are going to be passing underneath it? If you can predict when it'll happen, instead of using cloth you may be better with a precomputed skeletal animation that runs
I've got another odd latent action issue
yay
I can't seem to get my latent action to tick when called from an actor.
The BP will run all the way up to the latent action node, then, nothing happens
nvm
I just derped
when importing weapon fbxs into unreal, do i let the engine make a skeleton? or do i import it without one?
The engine can't make a skeleton, you need to do that.
The engine can't do anything in the way of generating rigs for you.
ahh gotcha, how do i go about putting together weapons that come in seperate pieces? i downloaded a glock17 and its seperated into each individual piece
You tick on "combine meshes" when importing it. It's one of the options in the dropdowns
Hello
gotcha, thank you!
Does anyone know where to turn off P2P network (if its on that is) im just getting an error which suggests thats the problem
Unreal doesn't support P2P? Not sure what you mean
i just searched an error i was getting when running a dedicated server
then an answer was turn off p2p
[2018.08.19-06.05.39:288][ 1]LogOnline: Warning: OSS: Async task 'FOnlineAsyncTaskSteamCreateServer bWasSuccessful: 0' failed in 17.291633 seconds
Not familiar with that error specifically, but if the solution is P2P (aka bittorrent) it could just be a generic error for two servers trying to use the same port
mayby you have closed port
theyre forwarded on my router and on firewall unless ive typed the wrong ports
oh i just realised i have closed ports and cant open them no matter what I do (but i opened ports on my friends pc fewtimes) - does that mean wont be able to host my game server??? :((((
damn
why cant you open them
Maybe he doesn't have admin access to the router
no idea it was always like that with this ISP
before i had router and couldnt, now i dont have router (just modem) and also cant lmao
i dont even have login panel now
thats on 192.168.1.1
hmm then i need a lot of money for dedicated server, thats dissapointing
then you should start with smaller things
why not start with a coop game over steam
thats the most i can handle...
yeah i should makemoney first then come back to game dev
its sad i have 120mb download and cant use it
speed
maybe i will call them
but i need to know which ports ill use lol
Never start with dedi if its a small game and ur 1st
nah. Always start with an MMO so you can understand just how hard game dev is and when you swap to a realistic goal you will find it easier ๐
Mathew!!! i made even more ad for you โค
go hard or go home
or loose everything failing
time is most valuable
ummm, you guys invaded #ue4-general now?
this channel is for UE related discussions
Yes! I finished my 4k desktop icons! It's jaw dropping!
showit
nice
You own Starcraft? Impressive, you must really enjoy being the CEO of Blizzard.
More of a #lounge topic though
I'm just glad the rendering is done. All I could do was stare at the icons, and photoshop.
Good morning all, where is the best place to ask about a RunUAT / plugin build issue i'm having? Here or another room?
#plugin-dev ? I dunno, just a guess
ah yeah didn't even see there, cheers!
@wintry sierra what the actual fuck
How do I add a blueprint to a blueprint
You don't
should i read multiplayer network compedium by cedrick or just downoad shootout example and mess with it
both
cedrick is a badass he pointed out mistakes in ue4 video tutorials about networking
Cedric is awesomesauce
hi
This stylized grass looks good, until I add a shader into the scene!
What should I do?
dont add shader
What should I do if I want to keep the shader's application onto certain objects such as the main character?
Or is there a way to specifically exclude the grass?
Or do I have to apply the shader to literally every object and then not apply it to grass?
If the shader modifies anything global, then it's on everything
How can I check that?
You tell me how you added the shader
I used a PPV.
Then it's everything
and applied it to the general area.
I think this has a functionality where it can be applied to specific objects.
Post process = fullscreen everything whether you like it or not
I think we have the ability to put it only on certain objects.
If you think you can then do it
I'll have to see how this was done
If I get like 20 bindings in a UI blueprint
how much does it hurt performance
Please note: This UI won't be created during gameplay, so there won't be anything else taking performace
performance*
@cloud cobalt oh noice , I don't want to go the other way because its a jam and the other way consists of around 3000- 4000 copy paste nodes which I don't do
I want to congratulate and thank Luos for his work but I don't want to tag him
For his VFX asset.
I want to tag him, but I don't want to congratulate him ๐ค
One space away from a server ban !
yup
thank u
hi I how problem fix?
try explaining better plz
Is the crystal rendering in the wrong order of the water?
That's my guess, but...honestly no idea either what you're showing
hehe cant tell if thats my crappy crystal, or from that even crappier crystal pack, or self made
The sea is in front of transparent objects
Okay there we go, perfect. So they're both transparent?
there is no reason why that crystal should be transparent
Well first, the problem stems from transparency layers in realtime rendering not being the greatest. It goes out of order sometimes and doesn't look per pixel, but rather the transform.
So the fix is, as Luos said, to make the crystals opaque since it's not using anything translucent there anyway.
Thank you very much . My friend ๐
Hi UE4Devs! Just a normal question, whenever we drag and drop and media files (models, images , animations, sound) etc, UE4 convert it into .uasset file and keep it. Does it make a copy of source file and keep it ? What if I delete the source file ? If i want to keep the assets in my project, shouldn't I keep my fbx and textures ,etc in the content file ?
Content folder should only be uassets. Keep them externally so you don't get stuff confused.
Unreal does not keep the source asset intact anywhere. There is no guarantee that when re-exporting it'll be untouched.
^
always have an external drive/folder/location with the original content, preferably well sorted
Hi I have a destructible mesh and it has:
Debris Timeout - True
Enable Debris - True
Debris Depth - 1
Simulate Physics - True
Start Awake - False
Now the problem is, the mesh disappears with Debris Timeout even though it should still be on Depth 0, so no Debris at all.
As seen in this video:
Those are the settings:
Putting Debris Timeout on False does not make it disappear so this is the reason.
Also tried putting Debris Depth on something higher than 1, did not solve it.
I increased the mass scale this seems to have solved it.
I was wrong it didnt
Tried the same with a cube, it seems this was somehow caused by the mesh.
I put the origin to its center since it had a big offset and now it works!
Hey everyone, I finally got dedicated servers working, however only got LAN working.
LogOnline: Warning: STEAM: Server setting ,ServerName_s:Test overflows Steam SetGameTags call
I get this after everythings loaded
@grim sinew Can we change these layers of transparency?
I want to use glass, for example
You can change how it sorts, but you cannot make it sort perfectly 100% of the time..
I just found this website which can make pretty cool text
I use it mainly for the text but it also has a few other minor things
!google use less cpu when in background command console
@polar hawk u around for a few mins?
no
dam
i need your wisdom
i cant think of anyone else who could possible add some quick inslight to my friends issues
tldr, linux server for a dedicated server, starts refusing handshakes after a couple of days of being online for no reason at all, everything else seams fine, ram, cpu, etc
appears to be driver level stuff
Any tips for my friend to point him in the right direction?
no UDN access for him yet
debug it
also, everyone give this fool a follow because you can
wow #share-your-stream breaking rules 
is it breaking the rules if I'm posting someone elses stream?
"โข Use the provided #share-your-stream channel to advertise your streaming link. Links in other channels will be deleted, if you continue to not use the correct channel you will be removed.
"
omg
haha @pallid compass nah :p
this is gonna have to be a BP dual
(if u dont know what a bp dual is, are u living under a rock?)
i dont actually care, i was just joking ๐
duel?
oh god
not karol
karol?
Imagine a amazing troll right
But who is 100% serious
go look in career advice
for a sample
think it was the last thing said in there lmao
letmebeyourfriendT = karol
letmebeyourfriendToday at 10:59 AM
my friend did mmorpg after 5 month
so i can too```
oh I see why I'm unaware now
^ Reason to mute the lounge ๐ (Karol)
The hot reloading feature of the engine is able to hot reload code while the game is running? For me it seems not to work
Bans Allar
oh ๐ฆ
oh god allar
immutable got a job finally
It makes me sad, who will i harass now with questions & factorio
finally? shits hard m8
im saying that 'finally' qualifier is a bit, ouch
takes awhile to get stuff
Yeah hah
Allar my frend
Im next on the list
?
Then Sion, immut are gone
Oh we have a little group chat thing
idk why iv never added you too it
prob cus ul roast the fuck out of some of the stuff in there
Allar prefers the Secret Game Dev Bloggers Club
and yet I've still got a full list of servers im in
For vips
there aren't really vip groups
i mean
there are company groups that are invite only
but nothing is vip about em
Hey all
I fixed my project, i realized there was a reset to default value button oof @static viper
invalid type
stfu josh omg
๐ข
Nah its just a small group of us, nothing special
we mainly just bitch
and roast
sounds inclusive and positive
Well its mainly me and immut getting fucked
its hard to roast Sion
too much exp
Be like trying to roast you
Its just gonna backfire
ain't anyone know everythang
if you dig enough im sure there are things I think are one way but are obviously wrong
ยฏ_(ใ)_/ยฏ
Its great but its also a massive mess lmao
Adding auto tiling too the system was a little bit of a nightmare
But mainly because i dont know slate
its on my list is swear
Hey how do i stop my light from getting brighter when i look at stuff?
its really annoying
Auto exposure i think you might be talking about
Ah okay
Search for auto exposure
In what tab
Uhhh```The asset '/Game/MainMenu_BuiltData' (MainMenu_BuiltData.uasset) failed to save.
Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.```
why...
normally means uv used a map
/Game/MainMenu_BuiltData``` it appears to be this
Okay
Aight i disabled it, that will disable it in the finished project wont it?
Also how do i upload my project to github? and like work on it when i go on holiday?
Wait i'm still getting that error when i cant save
and i deleted it
and rebuilt
and now it wont save
Delete data
rename map
save all
restart engine
right click content folder and click fix up directories
From the launcher?
External Object(s):
LandscapeMaterialInstanceConstant_0
Try to find the chain of references to that object (may take some time)?``` Is just problem after problem...
WTF unreal just deleted my level
It was there, now it's not there
But when o try to make another level called that it says there already is one
But it's not in the browser
check inside your browser
not the content browser
did u make sure to click save all
after u renamed it
Ok someone please help me before I lose my mind... I managed to turn off the attenuation volumes for some of my ambient sound objects. Not all of them, just certain ones. I can't see the volumes and I cannot figure out how to turn them back on to save my life.
Does anyone know of a setting to turn volumes off (so it's only the billboard icon for the object) so that I can turn the damned things back on?
Nevermind, I restarted the editor for the 15th time and they magically came back.
The one that your UE4 Server needs.
Hello anybody who uses UE4 and is ready to help psl talk to me
oh okay, im in the begining of video series but i will be calling ISP tommorow so he will open my ports. I dont have router panel and even when I had it in the past and opened it my ISP blocked them anyway
no idea why
@plush yew By default it's 7777. If you don't actively change it or host more than one Server at a time, then that is fine
But can anybody help me
@frank plume Then post your question in the appropriate channel.
okay thanks ill tell them to open 7777 @regal mulch
@frank plume check #more-resources
Pick the one that fits the topic of your question
And also post the question directly, don't just ask for help. No one will react to that as we don't even know what you want
@plush yew just beware, some companies make it against their policy for you too host your own server on their ISP. I know mine doesnt let me, because i wanted too host my own for a website.
yeah, i wanted too let him know too try everything before he calls, cause mostly all the major companies dont allow it, and if you let them know youll be attempting it, theyll monitor you and cut your service if you do
@hidden berry wow
something that you could do alternatively though, is rent an amazon server, not sure how much they cost, but i guess the cost depends on how badly you want the game too be multiplayer
well if they ask why then im gonna say i wanna play p2p game with friend
thats hosting yes but only for one player
two in total
yeah theyre still gonna say no , theyre assholes about it, at least mine were
i have Metrocast (Atlantic Broadband now)
haha my isp is so bad i dont think they will pull it off, its literally worst company in my country and there are 10s of negative reviews everyday on net
about them
are you in the US?
poland
Sounds incredibly bad, I'd quit provider in a heartbeat
the ISPs here can literately charge you more and throttle you now thanks too the net neutrality being messed with
oh ya u have net neutrality but we have GPDR and other chits