#ue4-general

1 messages ยท Page 289 of 1

astral marsh
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im pretty much sure its a bug with ai move to

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and my engine version is 4.19.2

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will it fix if its 4.20

sour minnow
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can i control hud elements (position, specifically) from outside the HUD class?

astral marsh
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you can if you code one yourself im sure it can only be done with c++

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@sour minnow

sour minnow
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im using blueprints :/

pallid compass
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Just cast to your HUD

dire storm
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There's a training stream today correct?

astral marsh
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avout what

dire storm
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idk it says every tuesday and thursday on the twitch ๐Ÿ˜ƒ

river breach
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I have a question for you

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what is more worth? Learning unreal and C++ or learning assets?

cloud cobalt
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Doesn't make much sense

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What are you trying to accomplish ?

river breach
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actually I wanted to delete and repost on carrer-advice

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but since you asked.. I have a bit of knowledge in both

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but I want to focus on one thing

cloud cobalt
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But are you asking for real-life job advice or hobby skills ?

river breach
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like, what should I focus? Trying to understand unreal engine and start making games

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well, I don't know that either

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It can be both

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for start, hobby skill. But if I get something that I love I start doing it like crazy

cloud cobalt
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The reason I ask is, game development is a notoriously harsh, unstable and underpaid career

river breach
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and game-design?

cloud cobalt
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Game design is a field of game development

river breach
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then let's ask in other way

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is it okay to learn modelling and in-game design?

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is it worth?

worn granite
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what do you enjoy more?

cloud cobalt
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Personally ? Sure

river breach
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well, I enjoy both

cloud cobalt
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It's always worth it to learn stuff

river breach
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but since I am alone, it's not really that fun

worn granite
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I'd go with your preference

river breach
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I have a lot of stuff's in my head and I can't go with one thing

worn granite
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If you're truly neutral then split your time until you start to get better at one or the other.

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Or flip a coin and go with the result you hope for in the air

river breach
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lmao

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sounds fun the second choice

cloud cobalt
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The thing is, you're overall unlikely to earn a living from game development, be it code, art, design, tools, etc. It might possibly happen for a few years after some time, but you shouldn't count on it if you're looking for stability, family founding, etc

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That's kind of a downer, but it's a thing to consider

river breach
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well, just to say in advance

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actually I got in University of music (Romania)

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so for start it will be a hobby

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this thing with unreal/modelling

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I'm looking to make some pocket money

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and at the same time I want after 10 years to change the hobby to carrer

cloud cobalt
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So again - if you want money, game dev is probably the worst idea

river breach
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can we discuss more in private? I'm not sure if it's right to discuss this here..

cloud cobalt
river breach
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ok

safe rose
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PSA: No More Short Form for ESRB Rating Submissions after August 13, 2018.

cloud cobalt
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What's replacing it ?

plush yew
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I have a quest for myself.

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My quest is to create a character AI that learns as it interacts with its environment.

frank escarp
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@cloud cobalt IARC

cloud cobalt
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OK

digital anchor
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yep just some squared pieces, a grid to keep them in place, nothing really fancy

plush yew
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what are the most likely causes for when I overlap a collectible, but it doesn't get collected

dire storm
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Starting to feel like I made a mistake going with the Ryzen 5 2600x. Paragon assets killing my new computer ๐Ÿ˜ฆ

plush yew
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RAAAAM

dire storm
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I thought all 6 cores would be used.. maybe they are I havent opened the core profiler but my cpu hitting 100% ceiling

plush yew
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16 gbbb

dire storm
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I have 16gb. Only using 9gb just to open the sample map

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everything is up to date with the latest drivers. Just think the paragon assets may be too heavy for Ryzen 5 I guess. idk probably chokes everyone's average PCs I'm guessing?

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I guess the good news is that CPU max temp at 95% load over 10 minutes stabilizes at 60c with a slight overclock only being air cooled so there's more head room if I want to tinker!

dark depot
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^i have a fx6300 its old as yeck and can handle them fine after shaders are built.

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i would look into it

trim tapir
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My editor froze :(

shell kettle
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What would be the best way to store a mass-user settings list? I know there is a Game User Settings file and an Input Settings file, but they don't have everything I need in there. Should I make my own .ini file or use a struct (or something else)?

cloud cobalt
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GameUserSettings is really what you want

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Subclass it, add what you want

shell kettle
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Subclass it?

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Also, there are already parameters in the GameUserSettings. Can I add my own parameters there?

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Sorry if this isn't the correct channel. I just don't know where I would ask this kinda stuff

cloud cobalt
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Working with C++, or BP ?

shell kettle
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BPs

cloud cobalt
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Well, principle's the same - create a Blueprint deriving from game user settings, put your properties there, set GameUserSettingsClassName in the engine settings to your BP

dire storm
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@dark depot How long does it take your maps to open for the paragon assets?

shell kettle
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Huh so I could use a blueprint with all my variables there to be used as a settings file?

cloud cobalt
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GameUserSettings class is basically a class to hold properties and save them to a file

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You'll need to call some engine method to save, too

dark depot
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@dire storm when first opening it was like 5-10 minutes now like 2-4 its on my HDD so that doesnt help

shell kettle
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Right. There's an ini file for the GameUserSettings.

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I'm sorta wondering if I can add stuff to it

cloud cobalt
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The ini is generated

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By that class

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People can edit it if they want, or you can have a menu

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But the engine will read it, and it can save to it too

shell kettle
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I have a menu system to set volume and keybinds and such, and I want to save those settings. So you're saying I can create a BP with a bunch of variables there for the settings if I set the UserGameSettings class in the engine settings?

dire storm
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@dark depot okay hmm. Yeah I just opened the paragon sample map and it took around 5-10 minutes but it seems to be going fine now. First time opening it. Whats funny is my old PC could open the kite demo even though it was screaming and crying the whole time. New PC doesn't want to even look at it at all

shell kettle
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Just want to make sure

cloud cobalt
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You'll need to set the Blueprint class you created

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And yeah

dire storm
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might be an engine build issue idk.. I'm just ripping assets so I can play in the editor and see how they build stuff

cloud cobalt
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It will handle the ini for you

shell kettle
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Alright awesome. And where do I find this engine setting to set my BP to it?

cloud cobalt
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Project settings - All classes, search for "settings" ๐Ÿ˜ƒ

shell kettle
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Are you talking about in the project directory, or the content folder in UE4?

dark depot
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in ue4

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stranger is saying open project settings

shell kettle
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Ahhhh okay

cloud cobalt
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"All" at the very top

shell kettle
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Okay I'm there

cloud cobalt
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And search

shell kettle
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I see a World Settings Class

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Can't find the UserGameSettings Class

cloud cobalt
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Huh.

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Edit GameUserSettingsClassName in DefaultEngine.ini then

shell kettle
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Alright sounds good

cloud cobalt
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Change /Script/Engine.GameUserSettings to YourGameName.YOurClassName

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Strange that this isn't exposed

shell kettle
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Yeah that is weird

cloud cobalt
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UE4 in a nutshell

shell kettle
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Hm I don't see GameUserSettingsClassName in there either

cloud cobalt
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In [/Script/Engine.Engine]

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/Config/DefaultEngine.ini right ?

dark depot
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yeah

shell kettle
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Yes correct. What version are you on?

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I don't have Script/Engine.Engine

cloud cobalt
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Uh

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[/Script/Engine.Engine] is kind of huge

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Like 80% of the file

shell kettle
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Mine is not like that really ๐Ÿ˜‚

dark depot
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should be

shell kettle
cloud cobalt
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Well, add it

dark depot
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^

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it adds only the things that are changed

shell kettle
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Ah that must be why ^

cloud cobalt
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GameUserSettingsClassName=/Script/GameName.ClassName```
shell kettle
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Alright sounds good. And from there, I just edit the BP to have several variables for my settings?

cloud cobalt
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Yeah

shell kettle
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Sounds good! I'll give it a try

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Thank you for your patience

cloud cobalt
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Really thought this was going to be a "create class, set class in drop-down menu" situation

shell kettle
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Wouldn't that be nice? ๐Ÿ˜„

cloud cobalt
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That's how it works for the HUD class or the default pawn class, etc

shell kettle
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I don't even see a GameUserSettings.ini

dark depot
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you wont till you change something

cloud cobalt
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That's fine, like I said, it should be generated

shell kettle
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But I know it should exist since there are BP nodes for it

cloud cobalt
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And should actually be YourClassName.ini

shell kettle
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Alright perfect. Thanks guys!

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What type of BP class would I need for this?

cloud cobalt
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GameUserSettings

shell kettle
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I don't have a GameUserSettings BP Class

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Others online are suggesting I use the SaveGame Class

worn granite
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You can't create a BP GameUserSettings?

shell kettle
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Nope. There's no option for it

plush yew
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Axion you can use SaveGame as well, to store data that persists after the binary is closed.

worn granite
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he just said someone had told him about that

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:P

shell kettle
plush yew
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ik im confirming it

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lol

worn granite
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Well that's odd

dire storm
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[Question]: When creating static mesh assets in Blender and importing them into UE4. Are LODs still a thing or does the UE4 auto LOD with the Hierarchical thingy mo bobber doo hicky

shell kettle
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Kinda seems like my project is screwed up based on your responses haha

hidden berry
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how would i allow the hotbar and inventory screen too communicate ?

worn granite
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Eh, I'm just not in tune with some of the stuff you can(t) do

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And I just looked at the class, but didn't see any particular reason why you couldn't make a subclass of GameUserSettings

hidden berry
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sorry @dire storm i didnt see that you had asked a question until i pressed enter, i didnt mean too steal your shine lol

shell kettle
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Well I'm glad you can at least find the class haha. Mine is nowhere in sight

dire storm
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no worries. I'm just trying to wrap my head around understanding LODs while I'm reading about them.

hidden berry
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and i believe its auto by now

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depending on what version you have

shell kettle
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Which is probably because I haven't told the engine to use that class yet

worn granite
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Should be loaded?

dire storm
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I wanna start making basic assets in blender to get my feet wet and I watched a video on fortnite a few weeks ago. I'll probably have to revisit that one to get a better understanding of how the hierarchical lod system works. I was under the impression UE4 will do the LODs for you completely now with 4.20 but I wasn't sure if I still had to do anything in blender.

digital anchor
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well, im doing lods exclusively on ue and no problems so far

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works as good as blender's decimate

dire storm
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cool. So slap the asset together in blender then import and let UE4 LOD do the rest. Thats what I was looking for ๐Ÿ˜‰

digital anchor
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i want to do some timers by frames instead of ms, if im capped at 60fps can i trust a frame will be exactly 16ms? so i can 16xframes and make sure it wont miss?

dire storm
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the blender 2.8 update looks amazing. I was really putting off getting my hands super dirty until its released so I don't have to relearn the whole pipeline. Looks like a lot of changes

digital anchor
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obviously, if it doesnt go below 60

dire storm
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one of two ways. Black magic or science! Its really purdy btw!! That sounds like a question for @fierce tulip

dark depot
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it just looks like an emissive material

plush yew
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i mean it gives that weird sense

digital anchor
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yeah, just the tips are some emissive, some bloom, some WPO for the leaves, fog...

plush yew
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like if you were dreaming

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or drugged

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@plush yew you can model out the trees, and set MATids differently on the end caps of each of those branches

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and then apply emissive yellow to the end caps

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and animate it, not sure how the animation is done or in what toolset though

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yuou might be able to get the entire tree pre animated with separate mat ids from some program

digital anchor
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this animation specifically would be pretty easy with a gradient on the UVs, + some noise into world position offset

weak thunder
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Is it possible to export an entire Level (trees, grass, buildings and etc...) into blender?

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Essentially everything becomes 1 object file.

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Does anyone know? Rather than exporting each individual mesh there has to be a better way of exporting a whole bunch of them that make up... lets say a house.

tawdry narwhal
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@weak thunder File -> Export All...

weak thunder
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Ok thanks. I will test it, kind of surprised its that simple, a level is made of hundreds of pieces making up the house, landmass and vegetations around it. Obviously each piece has its own textures too.
to move all this in 1 shot into blender is kind of surprising.

shell kettle
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Hi there. I've been following this tutorial post in the Unreal Engine Documentation, but when I create my class, it doesn't look near the same as what they have. The documentation seems to be for version 4.9. Is there any updated tutorials out there for this? https://docs.unrealengine.com/en-US/Programming/Introduction

marble spire
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nvm found it

broken shadow
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@vale halo Thinking about what you said last night about
how animal physics would be costly:

Maybe I should also consider developing what amounts to a Level of Detail system for this AnimalCapsuleComponent (OvalComponent? CubeComponent?)

If I have 10-15 animals on a scene like from your example I figure it would make sense to resolve a way to only fully simulate animals the player is focused on along with any special priority creatures like a pet, antagonist, or player.

And leave the rest to update less frequently depending on distance and the number of actors currently in proximity to each other.

plush yew
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Fuck this fucking piece of shit laptop that takes half an hour to load a God damn Level and compiling shaders =ยฃ=ยฃยฃ=โ‚ฌ%

versed solar
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F

plush yew
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What the heck man. How am I supposed to do anything if loading my project takes an hour. This crap pretends to have an i5.. i5 my ass this feels like pentium 4

versed solar
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I work off an intel compute stick

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Try 1.3GHz

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Quad Core

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a whopping 2GB of RAM

plush yew
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Jesus does that even work?

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I bet it works better than my piece of shit

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lap

versed solar
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honestly, it does well enough for what I need it to

plush yew
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Whats funny this crap runs witcher 3 on high settings

versed solar
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This computer runs AoE3 at med settings

plush yew
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but cant load a damn level!

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I really dont get it

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How its even possible

versed solar
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I would download more ram

plush yew
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I have 4gb of ram

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And everythinf works fine besides unreal

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With its compiling shaders crap

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wich takes an hour

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and whata funny its only using 300mb of ram

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So its not the ram

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the problem

dire storm
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Really blows my mind how bad some of the "training" material people are selling on udemy. There's a few shining gems of course but daaaaaaamn alot of trash on there too

plush yew
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I dont get why it takes so long to compile the shaders

hidden berry
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what kind of genre would a real life strategy/tycoon gamebe classified as? icna givemy exact idea if that would assist in the answer better

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@plush yew my main cpu does that, its cause o teprocessor and SSD more than likely

plush yew
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I have sata3

hidden berry
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or lack of SSD

plush yew
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Its done!!!

hidden berry
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my laptop has lower specs than my main build, but it neve compiles , ever, becase it has an NVME in it

plush yew
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Finally!

hidden berry
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i have a trick for outoo speed it up though

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well a couple

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intentionally make a change for it too start compiling real quick

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trustme its worth it

plush yew
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I am so happy!!!!

hidden berry
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niceeee

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next time youre compiling, 1: go to task manager, ad set the priority of UE4 itself too low, and putl the shadercompile to "Above Normal"

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also

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pull up your calculator from the stock apps, and make sure thats in focus, for some reason, i just pull up calculator, and make sure its intheforeground,and compiling goes so much faster

plush yew
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Tha k you very muc!!!

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Hang on I am recording a bit

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And uploading tobyoutube

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This is from my upcoming videogame project

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xD

dire storm
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I was considering making a youtube channel for a completed project and portfolio. It would keep me busy actually being productive I think however I would have to learn the ropes of the you tubes which would eat up even more time away from UE4

winged crypt
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Has anyone ever done elongated projectiles that are visible when flying

dire storm
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like star wars lasers?

winged crypt
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Kinda, yeah. More-so call of duty or hollywoodized war films where they show the yellow-ish streak

dire storm
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I think there was a very good tutorial on exactly that on youtube actually. I recall seeing it when I was searching around

winged crypt
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I mean I got it to work and it looks great but there's a dilemma:

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If the mesh is behind the collision, it spawns inside the gun and player. If in front, it ends up penetrating players and walls even though the actual collision happened on the player/wall making it look like penetration without there being any.

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Wasn't 100% on where to post this, its both a physics & design problem ๐Ÿค”

dire storm
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lemme search the youtube real quick. I'm very certain I saw something on exactly what you are talking about

winged crypt
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yeah pretty much. But my projectiles are pretty close to real-life speeds, the only way I could make it visible was to elongate it enough

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unless tracers are done differently

dire storm
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Pretty sure the one in the linked video uses particle effect system

plush yew
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Ok it's uploading now

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The wait was worth it when it compiled the shaders ๐Ÿ˜„

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Unreal is truly amazing

versed solar
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Looks great!

plush yew
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Thank you very much for your kind words!

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If any of you people would like to join this crazy project dm me it's a big project and we need as many people as we can gather. For now we're 3 people me (wich does stuff like level design modelling, concept art, and many other stuff that is needed for the project) a programmer and an animator ๐Ÿ˜„ and we have big hopes and dreams with this project.

tight birch
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@versed solar Wait you can run the UE4 editor on a Compute Stick???

plush yew
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He should become a Phd hunter then

shell kettle
dire storm
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Hey guys. I see a lot of Demo videos floating around kinda like people's case studies and personal projects. My question is about when they make these videos of their level designs are they doing this in the editor still or do they fully "complete the game" then do the videos.

atomic hull
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is there anyway to play particles in content browser?

grim sinew
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No, the content browser doesn't animate

plush yew
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Atom is nice but it launches slower than gta V

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im using winscp editor if from ftp/wordpad/notepad instead

dire storm
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hmm I think most people just use the sequencer to make their videos I'm guessing while they run the engine.

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Just watched a youtube video on "ancient video games that are still alive today"... I played like every one of them growing up. Guess I should be glad I'm still alive today LOL

sudden agate
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#MakeAnimationGreatAgain

manic pawn
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voting is useless after "target fix" has been assigned

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actually it's useless in general kappa

long lantern
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how can i remove the default lighting that is builted where dont want the light

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?

plush yew
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@long lantern remove the light and rebuild lighting in your scene. the shadows appear because it is baked into your scene. first stop the simulation before you click build.

ember cliff
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Does anyone know if there is any documentation for the control rig plugin for 4.20? I haven't been able to find anything beyond a question last year where they said none existed. (And then a bit about there being some big updates coming in 4.20, which there does seem to be, I can't find anything talking about what said changes are though.)

static lintel
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can anyone tell me how to use IFileHandle->Tell() ? documentation says it returns current readwrite position, But is it index, or what? because i am getting really big numbers, and after 1 write operation it changes to big negative value

exotic thicket
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is multiplayer shootout crash ?

tame bluff
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How long does it usually take for new updates to come out for UE4?

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Not like, whole versions, but bug fixes.

cloud cobalt
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You mean minor versions ? Usually something like once a month

tame bluff
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Alright, thanks.

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When did .1 come out for 4.20?

cloud cobalt
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Dunno

long lantern
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thanks it worked but when i go inside it shows lighting needs to rebuild cause of the bp this if i build lighting again will it be same ?

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@plush yew

unreal shore
whole quarry
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that it belongs in #work-in-progress ๐Ÿ˜›

glacial arch
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bah lord i feel so stuck

whole quarry
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whats up?

glacial arch
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@whole quarry just dealing with compute shaders. I got a bunch of answers from folks around here that were generally constructive and useful and a few tutorials that explain some things

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despite having info on the subject though, I'm like walking around the problem lol not knowing what angle to jump at cuz I have no experience

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ive been circling it for quite a while now just trying to get this little angle so I can get a grip

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like the biggest problem here is that i got hella bad ADHD and i learn the best by just hacking at it until it works

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but i got nothing to hack at. There's a lot of required reading that you just gotta know

whole quarry
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uff, are there no video tutorials available?

glacial arch
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not UE4-specific

whole quarry
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for me its easier to follow a video than a document

glacial arch
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i found a forum entry that describes a way. And there's also an example project for UE4 4.17 that doesn't include returning the data to C++

but no video tutorials that walk you through the process

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so technically speaking I think I got all the info I need I'm just having so much trouble sifting through it

whole quarry
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couldn't you find a easier thing to get stuck at? ๐Ÿ˜„

glacial arch
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haha I get that a lot

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I picked a steep concept as my first game

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learning a ton though

cloud cobalt
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We all do

glacial arch
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@cloud cobalt i genuinely did not think that this would be this much more involved than simple multithreading on the CPU

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I've been told that "multithreading is the ultimate rabbit hole" but jeez I really had another thing coming huh

cloud cobalt
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Yeah

covert tinsel
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Has anyone seen updates on dynamic global illumination or light propogation volumes lately?

cloud cobalt
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We just know there is an active and growing team at epic on lighting

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Might have new features next year

covert tinsel
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At least it'll likely be available before my game is done.

tall pendant
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The team is focusing on GPU Lightmass and the progressive Lightbaker atm tho

grim sinew
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1 year soonest, 6 years latest

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Have fun with the waiting game

cloud cobalt
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Don't base your game on the idea that the engine might get drastically better

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Unless you control the engine and develop it yourself

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With UE4, it's always a safe assumption that most of it will not change at all, literally, over the course of development

grim sinew
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To be fair, if you cared enough about a feature, in the 6 years it'll take to release, you could do it yourself

covert tinsel
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I just wanted emissive materials on dynamic objects to mildly light the character and environment. I guess it was too far to expect.

cloud cobalt
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Yeah

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That's probably never happening

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It would be insanely expensive

grim sinew
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Screen space GI might do it, but that's not a thing ever happening in this engine

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You would need to code it yourself

cloud cobalt
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Realistically, environment lighting works fine with a few lights

covert tinsel
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It's fine. It'll just look odd to have the character's emissives not have the same effect as baked stuff. sigh

grim sinew
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If the character itself has emissive, just manually paint the effect it would have on that emissive map.

glacial arch
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i have no mouth and i must scream

covert tinsel
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Sorry, I'm new and don't understand. I'm talking about weapons that glow as the character walks around getting close to stuff. Is that what you also meant?

cloud cobalt
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The key thing is, do you want one specific object to light up, or the scene (ground walls etc) ?

grim sinew
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lets stranger handle this one

covert tinsel
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I wanted anything the character gets near to receive the light.

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Like DGI.

cloud cobalt
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In that case, the easiest solution is to place a light - like a point light - at the center of the character for example

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And use lighting channels to not have the character cast shadows

grim sinew
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Dynamic GI is out of the question 100% btw

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You need to focus on faking it

covert tinsel
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Yes, I already thought of light sources and believed that it was too expensive. Am I wrong?

tall pendant
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Unless you want to use VXGI and waste a lot of perf i guess

cloud cobalt
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It's not particularly expensive no

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Point lights I mean

covert tinsel
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Yes, I would use point lights.

cloud cobalt
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Especially unshadowed.

plain nebula
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If its not VR, its not expensive to have one dynamical light.

cloud cobalt
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Which you probably want

grim sinew
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Point/spot lights are going to be orders of magnitude faster than any sort of dynamic GI

cloud cobalt
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My best guess : single unshadowed point light attached to your character

covert tinsel
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Actually, I did a test and had shadows coming from the object the light was in. Is there a way to avoid that?

grim sinew
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Yes, turn off shadow casting.

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On the light

covert tinsel
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Right, okay.

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Thanks.

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This'll be fun to play with.

cloud cobalt
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Overall, as far as lighting goes, we always fake it

#

The performance cost of actual light simulation is infinitely high, and will pretty much never be worthwile in this century

#

We just get better and better tools to fake it

languid shard
#

even better, use an IES profile for your light

covert tinsel
#

Thanks for the help with the lighting, guys. The effects look fantastic.

leaden dust
#

posted*

#

Except for my voice

#

Thats just my accent

fossil ore
#

Can someone help me with this?
I want to limit CPU usage in UE4

#

nvm

covert tinsel
#

I posted a new answer.

fossil ore
#

Thanks

#

The Agent Swarm didnt open for me before, but now IT does

covert tinsel
#

My solution is to lower the Hz of the processor, which would directly reduce the heat without disabling the use of any cores. If Swarm can do that, then you're alright. Otherwise, you'd have to enter the BIOS.

fossil ore
#

My Lenovo PC cannot go to BioS

covert tinsel
#

Odd, but I've heard of that.

whole quarry
#

does it start in to UEFI then? ๐Ÿ˜›

dire storm
#

Good morning UE4!

grim ore
#

no. you take your good morning back. it's too early for a good morning!

dire storm
#

[Question] When making videos of level design and small projects would it be better to do that with a fully packaged project or just use the editor?

#

@grim ore Every day I get to wake up and go straight into UE4 is a blessing. No distractions, full learning. Its a good morning

grim ore
#

I would say it depends on what you are showing off? Completed project or design stuff then the packaged or standalone so it's performing better and you can probably do full screen easier. If you need to show off the editor then.... editor ๐Ÿ˜›

dire storm
#

its mostly I'm toying around with level layouts and I was thinking about starting a youtube portfolio somewhere down the line or so I could share my progress on the forums or whatever.

grim ore
#

It's a good idea, having stuff for others to see or just for you to look back at your progress is always nice. My thoughts are only show what matters and don't give extra stuff that might distract if possible. It's why I dont use a webcam when doing videos because that just takes up screen space that could be used for real information.

dire storm
#

nobody wants to see my mug anyways. The lightmap is fucked and the whole thing is poorly rendered.

grim ore
#

heh

#

just keep the stuff clean and to the point if needed. Showing it in editor might be nice if you want to "prove" the performance is in real time for example

dire storm
#

Thanks for the feedback ๐Ÿ˜ƒ

grim ore
#

With the new threadrippers coming out the older ones are dropping in price. $400 12 core chips... neato ๐Ÿ˜ƒ

dire storm
#

shhh I just bought a ryzen 5 and you're making me regret it

grim ore
#

I'm sure it was cheaper than that tho

cedar snow
#

though not sure if there are any left

plush yew
#

@plush yew i recommend investing in a laptop that takes a desktop i5. Mine is from http://www.eluktronics.com/ I spent 450 on the shell which is just the graphics card and put my own cpu.

#

ram, storage space in there

#

@static torrent Heard you. I will try to upgrade but at the moment I can't.

#

my models takes cpus ranging from g4550 to fancy i7s

#

yeah i couldnt upgrade right now if i wanted : / munnneehhh

#

too bad im not a giveaway bot

#

im just saying dont buy another shitty laptop with shitty cpu

vivid girder
#

Please donate to my "Abandon BSP" fundraiser

manic pawn
#

but it was already fixed

vivid girder
#

It was fixed in 1 hour holy shet

grim sinew
#

Looks like it was an easy fix, someone just forgot to run an automated tool

regal orbit
#

im installing unreal enging yay

#

omg i cant type

dire storm
#

How stable is Niagra right now? Was considering learning the particle system from the ground up there and skipping learning the current version since it will be retired?

grim sinew
strong kayak
#

oops

grim sinew
#

@dire storm Cascade will likely remain in the engine for some time, just like how we still have both Matinee and Sequencer years later. Niagara right now is working, but about as unstable as the rest of 4.20, meaning if you're just learning it's probably not the best thing to get into until the next hotfix patch. But, if you look in #visual-fx people are using it all the time, it's certainly -usable-, just not -stable-

dire storm
#

Thanks for the feedback ๐Ÿ˜ƒ -1 gold star awarded ๐Ÿ˜‰

#

+1!!! I meant +1. Can't be taking away gold stars from people. I'm not a monster

plush yew
#

If someone would be kind enough to join me a little in a screencast to help me with a problem it would be awesome

#

Just DM me, I will do all the talk ๐Ÿ˜„

short night
#

This save glitch is getting worse I cant even save a Mesh or Material

#

Can someone help me with this

plush yew
grim sinew
#

It's telling you exactly what to do. Place a lightmass importance volume in your level, surround the playable area in it.

manic pawn
#

I wonder if it's trying to include the sky sphere in the automatic one

short night
#

Does anyone have a way to solve this annoying glitch

plush yew
#

Solved it

dire storm
#

Dang now I really has a sad. Tried migrating the sun temple assets to play with in a 4.20 project and all the materials lose their information when I go to use them

carmine wind
#

does someone know if its posible to change the shape opf a scroll box like instead of it being a square or rectangle it can be a circle

nimble crater
#

Hey guys,

I tried to make a C++ Class in my Blueprint project, and now when I try to open my project I'm getting a UE4Editor-"Projectname".dll is missing error, it's asking me to rebuild and it's not successful.

#

I've tried googling the issue and haven't really found a soution

#

solution*

#

I'm using 4.19.2

rapid ridge
#

Hey there, I have a question that bothers me since a long time.. In my game I have implemented sontroller support, but as you may know, it doesn't work with the PS4 controller. I don't want to use third party softwares like DS4 Windows (that is what will always show up on google), because it needs to be implemented in the game, so when the player starts the game it should work for anyone without downloading any 3rd party software. Do you know a way to really implement PS4 controllers into the game or have other suggestions?
Also I don't know wich chat I should use for this kind of Question

long lantern
#

Go to project settings and input there you bind keys for the controoler turn rate all that stuff left horzontal x axis and y inside inputs and some blueprint to implent it @rapid ridge

#

You have bind the keys and program for that thats all

tranquil sphinx
#

Got a question but I'm not sure which sub channel i should ask, this relates to off site storage for projects, does anyone have any recommendations for alternatives to GIT LFS?
A team I talk to have been using it for a while now and it's recently been mentioned there's a big security loophole where people could pull from the repo without auth in some form but not fully clone the project.
I'm wondering if there are any alternatives which might give better security?

static cradle
#

I'm really looking forward to the day when UE4 development is less about constantly dealing with unanswered questions (even for as basic things as to what is the purpose of a mysteriously named setting in a component) and more about easy access to resourceful documentation.

high stone
#

Unreal's advertising is spot on. Their market presence is great. They need to expand on their Q/A, tech support. I have recommendations on how this could be accomplished without drastically increasing staff size. With that said, they may already be addressing the issue.

ocean hemlock
#

Can someone help me URGENTLY, i got 40 min to finish the project and i got a ton of errors

#

if you can help me its appreicated

winged crypt
#

@ocean hemlock Looks like your SWeapon file has incorrect formatting

#

Does anyone know if UE 4.19 supports VS 2015?

ocean hemlock
#

it does

#

wdym incorrect formatting

winged crypt
#

@ocean hemlock See the line references. For example in SWeapon.cpp (line 33) syntax error: missing ';' before '{' You're probably missing the ';' at the end of that line before opening up with a '{' in the next line.

ocean hemlock
#

oh

winged crypt
#

I'm not sure about a few of those errors with redeclarations, someone else can comment on that but most of those errors are just due to missing symbols (you can track them down easily, the error explains & references the line)

ocean hemlock
#

were would i put the ;

winged crypt
#

Show us line 33

#

Let's go to #cpp though

frosty bloom
#

A code snipet around the errors would make it far easier to help you tbh

ocean hemlock
#

look up there errors are there

high stone
#

33 needs a { ?

winged crypt
#

I don't think that's the right file

#

Is that SWeapon.cpp?

#

Do a search for SWeapon.cpp in the solution explorer

ocean hemlock
#

wait

#

i just added headers and that got rid of a chunk of the errors

frosty bloom
#

Cut all the text from your function, Put a { in there after Fire(), past it back in and end with a }

high stone
#

Yeah looks like your placement of {} is the problem.

ocean hemlock
#

ok

#

i did that

#

and these are the only errors left

olive flare
#

Hi, is there anyone in this discord that works with legacy unrealscript? UE1?

dire storm
#

I have serious problems chasing rabbits in UE4. I can literally not focus on anything for more then 5 minutes before running into a question of "What or how does this work" and Alas and wonderlanding myself into a 3 hour time sink down a twisting, winding path completely forgetting what I originally set out to do. UE4 is digital crack for those with ADD.

ocean hemlock
#

anyone know how to fix error C2447: '{': missing function header (old-style formal list?)

weary basalt
#

@ocean hemlock Dont post the same message in multiple channels pleasee

ocean hemlock
#

Okay

mild tendon
#

This is on a new project in 4.20.1. Also tried the 4.20 binary; same issue

#

this is what I found through googl

weary basalt
#

This is normal. VS Intellisense does not play well with UE4 code

mild tendon
#

though I am unsure what he means for the solution

#

ok

#

so i can keep working and it will probably compile normally?

weary basalt
#

Compile your code, if it compiles everything is normal

mild tendon
#

ok

#

appreciated

#

when the poster says "right click the project"->properties, where is he finding this? certainly not in windows explorer.

weary basalt
#

In the Solution Explorer

mild tendon
#

ah

#

just found it

ocean hemlock
#

anyone know the issue for this? UGameplayStatics::SpawnEmitterAttached(MuzzleEffect, MeshComp, MuzzleSocketName);

#

i mean

#

'{': missing function header (old-style formal list?)

#

whoops

weary basalt
#

Mate.

#

And stay there.

#

You already asked your question there.

#

Stop spamming or i will get upset.

#

If no body is around to answer.

#

Wait

#

Be patient

ocean hemlock
#

alright alright

#

i have been at it for 4 hours im outts paitence

weary basalt
#

That doesnt give you any special rights mate.

safe rose
#

I am outta patience as well though. Can someone finish up my MMO game in 30 minutes? I just barely have a rough draft of the first idea on the GDD. Game development is much harder than I thought it would be. Definitely not rainbows, unicorns and cupcakes sadly.

oak swallow
#

So I have a question, if I'm making an RPG game that'll likely take a few years for me to finish since I'm making everything from scratch including 3d models, do y'all think I should make it vr compatible? (I don't own VR though so likely it'd be really hard for me to test it unless I get a friend to do so) or do you think just making it a regular PC game is fine bc I do prefer PC games over VR personally but in the long run I believe that VR is gonna get really good over the next few years

#

Although I don't know the first thing about VR so maybe I'm wrong ๐Ÿ˜…

weary basalt
#

Im of the opinion that VR is a fad and has no real long term practical place in Gaming. But thats my opinion. I think you should just stick to making it a PC game. Trying to dev for VR without a VR devkit i imagine would be impossible.

plush yew
#

/Game/StarterContent/Maps/Minimal_Default```

I keep getting this error message on every project i try to save in
robust shadow
#

was stupid simple

#

But Iโ€™m proud of it... ๐Ÿ˜‚

#

(steam achievements from my own steam app id) ๐Ÿ˜ˆ๐Ÿ˜‚

strong fossil
#

does anyone know how to apply the static mesh collision version of my tank to the skelital mesh?

queen arch
#

Any tutorials/advice on how to keep my UMG from turning into a spaghetti code?

#

If I put too many buttons it turns into spaghetti really fast

glacial arch
#

@dire storm i dont know man

#

I have crippling ADHD to the point where i completely failed academia

#

to me UE4 is thoroughly frustrating and difficult to learn

queen arch
#

Do this @glacial arch

strong fossil
#

@glacial arch wrong chat?

delicate needle
#

Oh boy, bad issue here! My viewport is black upon opening my levels, and wont play, but will play if open split windows, perspective wont work.

queen arch
glacial arch
#

@strong fossil nah some posts above a guy said that to people with ADHD UE4 is digital crack

@queen arch i learned the basics a while ago. I'm just saying it was difficult

#

right now im tormenting myself with compute shaders

strong fossil
#

oh ok sorry i didn't see that guys name

queen arch
#

Shaders I don't know much about...

strong fossil
#

im trying to figure out how to put my tanks static mesh collision to my tanks skelital mesh

queen arch
#

But hey! At least you learned the basics ๐Ÿ˜„

glacial arch
#

@queen arch not a lot of people do it seems. I'm just reading articles now

#

yeah, at least i managed that ๐Ÿ˜ƒ

queen arch
#

Shaders are different than materials?

strong fossil
#

shaders are materials @queen arch

#

so does anyone understand collision?

glacial arch
#

@queen arch @Darksouls

#

@strong fossil im dealing with actual HLSL shaders used to accelerate computations

queen arch
#

oh, then the Unreal live training video is the best

glacial arch
#

aint none there for that

queen arch
#

I too had problems understanding materials

glacial arch
#

not materials

#

compute shaders are basically GPU instructions that are dispatched from C++ side of things to accelerate computations where applicable

strong fossil
#

do u guys want some of my materials or my project that i got the pack cost ยฃ140

#

would make your life much easier

#

the blending on it is the best

glacial arch
#

pretty sure sharing that isn't like

#

legal

#

thats like piracy

queen arch
#

Oh ok, I know nothing about gpu instructions :p

strong fossil
#

not if it isnt protected

#

its a project

glacial arch
#

๐Ÿค”

oak swallow
#

oo that would be cool

strong fossil
#

want me to send u guys a pic of the map?

oak swallow
#

sure

#

im driving rn tho so in a second or two i gotta d a s h

strong fossil
#

1 sec loading it up

#

im trying to make a battle royale because people love that XD

oak swallow
#

Ooo

#

okok ill be back gotta go vroom

queen arch
#

have you made any other game DarkSoul?

strong fossil
#

no im working on this one very annoying to im making my tank stuck in the ground so the cant just drive it or it wouldnt be a fair battle royale with a tank XD

queen arch
#

Dude, please start smaller :p

strong fossil
queen arch
#

By the time you finish a battle royal that isn't shit, the fad will be over and it won't be that good as the whole of Epic working on Fortnight anyway :p

strong fossil
delicate needle
#

My perspective view has stopped working, but my ortho views still work. If I try to play the game, in one of the active ortho views, it works, but if I try it in my black perspective window, it get errors.

strong fossil
#

@queen arch PUBG is 5 years old and yet millions of people play it

#

its all about adding better things in like pubg its boring it only has weapons and vehicles i want to make more like tanks and stuff like that to make things fun and challenging

#

@delicate needle have you got a camera in the map?

#

and a player spawn

delicate needle
#

Yeah, a pawn w/ camera attachment

#

I dont need a player spawn, per say

#

Everything has been fine until... something happend

strong fossil
#

must be a bug does it work in selected viewport?

delicate needle
#

Only if that viewport was ortho to begin with

#

If I change it to perspective, as in the pop up you see there, Its black, if I go to play it, I get "Failed to create entry point. Try another location, or you may have to rebuild your level." and "Failed to create PlayerStart at desired starting location."

#

which are just nonsense errors

#

Its only effecting the current version of my map, if I got to an older one, its fine.

strong fossil
#

so what are you making?

delicate needle
#

Arch viz walkthrough prototype

strong fossil
#

to show off homes or something?

delicate needle
#

Trying to make a polished protoype to get a client hooked. Yeah, retirement apartments.

strong fossil
#

UE4 is for games not what your doing you have to have a player start and a camera or it will just glitch and show you under the map or something

#

well don't have to have a player start but a camera yeah

grim sinew
#

There is nothing wrong with using UE4 for Archviz, ignore him. Check the #aec-visualization if you have a specific question on that. As for the error itself, hard to say, it sounds like it thinks the spawn is inside something, it may be something's colliding with it.

delicate needle
#

Zero, I already did ignore him, I literally went to a Epic hosted unreal academy where I was "wined and dined" because of their strong support of enterprise.

#

Zero, from what I have figured, this has to be a bug.

#

What works:

  1. Orthographic views
  2. Playing the game from a selected orthographic viewport

What does not work:

  1. Any viewport that is switched to perspective.
  2. Playing the game from a black active perspective viewport.

My game logic is fine, it was working for the past month. Something is bugged.

worn granite
#

do you have a pawn in the level you want "play" to start at, or were you using a player start?

delicate needle
#

I have a custom class pa

#

can we go to voice chat

worn granite
#

Did you recently make this map? Its possible your pawn wasn't set to Auto Possess

#

That's literally my suggestion - just double check that setting on your pawn.

delicate needle
#

This has nothing to do with my pawn, its a bug.

worn granite
#

Alright. Its just that its the only thing I can think of where you'd start to get errors relating to starting/spawning. No clue what you mean by playing via ortho views.

delicate needle
#

Okay you see how 3 orthos work, yet perspective is black. Remember the perspecive view should use the default editor camera

#

Now, when I select the black non working persective viewport - and hit PLAY, I get errors. When I select an ortho view, and hit PLAY it works.

worn granite
#

try selecting something in outliner and then pressing F

delicate needle
#

I did, nothing happend, I do get FPS feedback

worn granite
#

you might have to go back to 1 pane

delicate needle
#

I only have 4x up to illustrate this bug

worn granite
#

another thing might be that your perspective cam ended up at infinity

#

or otherwise OOB.

delicate needle
#

That sounds like a theory

worn granite
#

Have seen it before

#

Alright well I'm done bothering you I guess.

delicate needle
#

Sorry if my tone is shitty, its not ment to be!

#

I like that idea of the pserspecive cam being OOB

#

I appreciate the help, honestly, thank you.

shell kettle
#

Hey guys! I was wondering if it's possible to rotate a character upside down? I've done a bit of research online but nothing has given me insight on how I can do this.

#

I read somewhere that the SetActorRotation function clamps at 90 degrees, basically reorienting the player after that point.

thorny cipher
thin hemlock
#

anyone here use CGTrader for getting models for their game?

#

I haven't ever bought anything off of it but with my current project there's certain things I can get for quite cheap without having to pay a modeler a bunch of money for

#

I guess my real question is what is your stance (the person reading this) on using marketplace assets or assets from other online markets in your game that you plan on selling?

#

I know PUBG has done this with many of the models like the SKS and all the medical supplies are all easily findable on the Unreal Market

grim ore
#

You're still paying a modeler to model your stuff if you get it off of cgtrader, it's not like it came into existence out of nowhere

thin hemlock
#

no I mean there's a big price difference

grim ore
#

That doesn't change anything I said

thin hemlock
#

I get that but that doesn't really answer my question, maybe I didn't word it clearly, do you think paying a premium for a model that you exclusively will use in your commercial game, better than buying a model off of CGTrader than can be used by other people?

maiden swift
#

Using stock assets is fine, particularly if you're on a limited budget.

thin hemlock
#

or is it a better idea to use CGTrader models because you pay less and if your game becomes decently successful then other people are less likely to use that same model if they come across it in their commercially developed game?

maiden swift
#

Just consider the costs of each approach and decide which one works better for you.

#

Hiring a modeler will cost more time and money, but you will have more control over art direction and style.

#

Buying a stock asset will cost a lot less time and money, at the expense of control.

grim ore
#

well you didn't have to like the answer but you did ask for what my stance was and it was what I said you're paying for a model either way so either you personally have an issue with what you paid for it and getting the quality or you don't. It's your game it really doesn't matter what anyone else says

thin hemlock
#

It's not that I didn't like your answer it's that your answer didn't fit my question that's why I clarified

grim ore
#

It's like saying you can't use the doom door sound or The Wilhelm scream just because someone else used it before

maiden swift
#

Right. It comes down to which one is more important to you: saving money or having control.

grim ore
#

yep you pay for what you want or you pay for what you get but either way you do what you want to do to get what you want lol

#

You do you!

thin hemlock
#

ty all of you for your feedback ๐Ÿ˜„

oak swallow
#

po that looks so nice

#

oo**

dim arch
#

anyone know how to package additional data for android

#

I am using the packaging options in project settings but it doesnt seem to copy it to the device

#

nevermind, I derped out

#

-___-

remote roost
#

anyone know how I can mirror a rotation, so that the player character will turn the opposite way?

honest vale
#

multiply it with -1

#

or call the inverse function on a rotator

#

or something

#

wait, mirror or invert?

#

mirroring implies you'd mirror it along some plane but inverting is just inverting ๐Ÿ˜‰

remote roost
#

uhhhh

#

I need him to turn the opposite direction

#

I'm setting up a walljump system

#

so when he jumps off the wall

#

he flips himself in the opposite direction

#

so the yaw

steel shuttle
#

sorry for asking here because i don't know which channel is suitable for my question. Why my project stuck at 72%?

remote roost
#

figured it out for anyone curious

#

bool check down there plugs into a branch

honest vale
#

@remote roost doesn't that return a rotator?

remote roost
#

I don't need it to, I just needed the yaw

honest vale
#

doesn't the rotator have an "invert" function of some sort?

#

right

remote roost
#

it has an invert but it doesn't do what I wanted

honest vale
#

you could get the tangent of the wall surface and then mirror the rotator by that

remote roost
#

not needed when this is a lot simpler

#

lol

#

now time to just convert it to C++

cloud cobalt
#

@steel shuttle Loading ?

#

For a new project that's normal (shader building)

steel shuttle
#

yup

#

whenever i open my project it stuck at 72%

#

@cloud cobalt

cloud cobalt
#

Let it complete

steel shuttle
#

can't complete

#

absolutely stuck

cloud cobalt
#

How long did you wait ?

steel shuttle
#

i left it for 3 hours++ still at 72%

cloud cobalt
#

New project, something you changed recently ?

steel shuttle
#

whenever i create blueprint gamemode derived from c++ the project will stuck

#

if i remove it the project can load

rapid ridge
#

Hey there, I have a question that bothers me since a long time.. In my game I have implemented sontroller support, but as you may know, it doesn't work with the PS4 controller. I don't want to use third party softwares like DS4 Windows (that is what will always show up on google), because it needs to be implemented in the game, so when the player starts the game it should work for anyone without downloading any 3rd party software. Do you know a way to really implement PS4 controllers into the game or have other suggestions?

#

@long lantern It doesn't work for PS4 controllers I guess. At least in the Editor Window Preview

tough talon
#

Hi, quick question, what does 2P mean in Mesh2P?

leaden dust
#

for some reason my game over UI keeps sisabling itself randomly?

#

can anybody tell me why?

#

disabling

cloud cobalt
#

Probably a bug in your code

#

Log everything to the HUD and you'll find out easily

fossil ore
#

Guys can you help me?

#

I want to make spot light giving a light from green line.

#

Think about lamps

cloud cobalt
#

No, you can't do that in the light itself

#

You can however make the lamp not cast shadows

#

And put the light inside it

sudden agate
#

maybe increase "Source Radius" maybe it wont cast light on things that are within Source Radius

#

LightFunction may help too, to mask out a certain range

#

but yeah, Stranger is right. Disabling the Lamp to cast shadows is the most convenient solution

fossil ore
#

Yeah. Disabling a shadow was a good idea

tranquil bone
#

@fossil ore is that the warframe ship?

fossil ore
#

Yes

#

Whole ship

tranquil bone
#

How you get it?

fossil ore
#

I rip it ?

tranquil bone
#

Fair

north nova
tall pendant
#

check the pinned messages on that channel @north nova

north nova
#

ok thanks

trim night
#

Is it possible to change the button of quit simulation from ESC to another key?

upper quartz
#

hi guys

#

i have a problem about get touch axis

long lantern
#

mobile @upper quartz

#

?

#

if it is mobile you can assign it thro blueprints and project settings > inputs

tranquil bone
#

Just wondering anyone good with landscape auto materials if so can you take a quick look at this just too see if its possible to spawn grass on the green vector3 parameter

#

im using a material instance to decide the colours that why i used snip paint tool to colour it in

#

Ik this isnt the right channel but no ones talking in graphics

leaden dust
#

I don't want to spark debate but this is the only server I have that can answer this kind of a question, I am helping a friend in unity, is there an equivalent of ue4 pixel depth node in unity shader graph?

upper quartz
#

@long lantern Ty

dire fjord
#

Did they ever fix the bug/anyone come up with a solution for unreal continually trying to open steamvr while you're not working on VR stuff? Usually I just close it once and it's done for that session..but now for some reason while i was taking a break it's just started opening continually

#

I even removed the SteamVR plugin from this project and restarted and it is still spamming calls to SteamVR.

pallid compass
#

Its not a bug

#

U need to just turn it off in the engine

#

Not project

#

But engine i believe

dire fjord
#

I renamed the exe for now. I did find something about editing an engine file. I'll try that next time. It really annoying me and I spent way too long getting it to turn off.

pallid compass
#

cant help you if ur using a launcher binary build

#

i only work with git builds sadly

remote roost
#

Is launchcharacter framerate independent?

gloomy helm
#

Are spline segments meant to increase draw calls?

pallid compass
#

Is there a function for rounding too a specific number set? like down in 200's

#

so 355 goes too 200

#

etc

safe rose
#

GGWP Discord

cloud cobalt
#

Yup

frank escarp
#

WHAT

#

holy shit yes

#

where do i ask to put DWVR on it

pallid compass
#

lmao

#

new steam confirmed

frank escarp
#

i must say

#

using that to release a beta

#

looks fucking amazing

#

becouse you have discord as the official chat of the game and also as the launcher

#

in 1 place

pallid compass
#

Thats kinda nice

gaunt raptor
#

hello everyone - im trying to figure out how to show some of my ue4 work - i have a huge level but having a hard time showcasing it - how do you guys do it ? Just some fly by's ? or any great ideas ?

frank escarp
#

fucking deserved, i hope discord hits Steam hard

#

or at least competes properly

grim ore
#

Pick out a few key areas and pan thru them a few seconds at a time, highlight one of the bigger areas or an overview for a longer pan of fly over

lusty carbon
#

Exporting LODs from blender to UE4 ?

#

UE4 doesnt seem to be doing it automatically like in unity

tall pendant
#

Is Discord hosting those games in their own depots or just re-selling steam keys of curated games?

cloud cobalt
#

Don't know yet, but don't see any reason they wouldn't actually host them etc

#

I see a "Downloading" status on one of the game in their screenshot

#

So it does look like they do it all like Steam

#

@frank escarp By the way I alreayd sent out the submission form myself

#

๐Ÿ˜›

frank escarp
#

so have i

polar hawk
#

You know whats cooler than discord

#

Dallar sponsoring the next game jam

safe laurel
#

The only experience I have in game design is RPG Maker.
Can't wait to get started with this ๐Ÿ˜„

grim ore
#

Does that mean if I pay Epic in Dallar my jam entry will win?

polar hawk
#

All Dallar awards controlled by Dallar

#

There is a special award for most entertaining game during my playthrough

grim ore
#

oh no you are playing the games again?

polar hawk
#

Guess so

grim ore
#

Allrighty then. That is a reason to make a jam entry if I knew of one.

polar hawk
#

Aww yeah

grim ore
#

The fact the jam is scheduled at the same time as the WoW expansion tho... ouch

wispy raven
#

hey

#

how do i put that default animated loading thing on an widget blueprint?

tall pendant
#

If i submit a Dallar miner app. does it win by default?

spring pendant
#

hi

#

scrubbies

plush yew
#

is there an easy way to upgrade my project to the newest engine version without it basically resetting all my editor options like losing colours on folders etc.?

cloud cobalt
#

Shouldn't do that

#

Editor options are not tied to a project

trim night
#

Am I able to manually add text to my localization dashboard?`

#

When I click on 'Gather Text' it adds duplicates and material names

plush yew
#

yeah it changes loads of settings like adding the green writing all over the editor and stuff like that, its why i stayede 4.18 for so long but i wanted to update to 4.20 to get rid of a minor bug

#

is it better to do in place upgrades or copy?

cloud cobalt
#

You're confusing things, I think.

#

Installing a new engine and running it might reset some settings

#

Projects are unrelated

#

In-place upgrade / copy / etc is about your project

#

The editor setup is not stored in the project

grim ore
#

@wispy raven do you mean the little circular throbber that spins around and makes it seem like stuff is loading?

cloud cobalt
#

So no, you can't do anything about it

wispy raven
#

nope

plush yew
#

yeah thats what i mean when i upgraded my project to work with the newest one it changed a bunch of editor settings

wispy raven
#

but yeah, something like a gif

#

i mean the three cubes

grim ore
#

well if you mean like a gif so something that is animated you would need to look into making a flipbook material with some images

#

so the linear throbber?

wispy raven
#

uuh, yes, i think...

grim ore
#

look at the Throbber widget its probably what you are talking about then

wispy raven
#

ok

#

thank you ๐Ÿ˜„

sonic pagoda
#

so last game jam there was a page where you could create teams

#

i haven't seen this page yet

#

create/join teams

tall pendant
sonic pagoda
#

oh

#

there it is

#

hehe thanks

tall pendant
#

np hehe

delicate needle
#

I do like Jam, but its really too much sugar for me.

sonic pagoda
#

?

wild glacier
shell kettle
#

Hey there. I was wondering if itโ€™d be possible to invert player gravity through BPs or C++ without modifying the engine source code. Is that something thatโ€™s currently doable?

frosty bloom
#

@shell kettle I'm pretty sure Elhoussine Mehnik's custom gravity project isn't using modified engine source

shell kettle
#

Is that on the marketplace or is there a tutorial?

frosty bloom
shell kettle
#

Thank you! ๐Ÿ‘

dire storm
#

live stream today?

tall pendant
#

Yes. "Introducing the FaceAR"

dire storm
#

my body is ready

crude jasper
#

Am i the only one that gets this kinda of problems ?

#

My AI was working Fine

#

just like i wanted it

#

I Do some changes

#

Stops working

#

I Disconnect them

#

Doesnt work anyway

#

fffffffffff

#

anyway

#

I have a question can anyone help ?

tranquil bone
#

Just wondering can you put another material into a material

pallid compass
#

Look in too material function's

#

thats kinda material within material

tranquil bone
#

Ah okay thanks

trim night
#

How do I create an array of text?

#

Do I have use the the function 'make array'?

pallid compass
#

yes make array

tranquil bone
#

How could i plug a material attribute into a lerp

pallid compass
#

u dont

#

u use layer blends

tropic pilot
#

in the "Vehicle Advanced" BP from Epic Games how does they make the camera follow the car (with some delay)? :S im inside it now but there is no BP....

warped monolith
candid veldt
#

Having a weird thing in my viewport window; It seems like my project "pauses" whenever I don't move the camera around; My particle effects freeze, my materials stop animating, etc. It was working fine just a few minutes ago. Anybody know how to solve it?

tranquil bone
#

i have to use lerp cos im using it as a auto material for landscape

pallid compass
#

@warped monolith can u remove that, we dont have postage of other discords in here

#

@tropic pilot prob delay in a camera spring arm

#

or boon

#

w/e there called

warped monolith
#

Ok

tropic pilot
#

@pallid compass my camera doesn't move AT all :S it just stays behind the player -.-

pallid compass
#

Look at the settings in a spring arm.

glad orchid
#

Anyone having packaging bugs due to navigation with 4.19.2?

#

Game packages and runs fine in 4.18

#

Basically crashes 1/10 launches into map

digital siren
#

Alright one question: How difficult is it to create your own "Master" server

dire storm
#

Hey team. Did they ever release the complete material and material functions used in paragon that was discussed in the live training Texture and Material pipeline video? I've been playing around with with paragon assets but I haven't found all those amazing materials yet to rip apart and learn from

plush yew
#

Hello, can someone advice me a good Plugin to create multiple Planets (not procedurally, I don't need it) as Landscapes? So have something like 4-5 handmade landscapes that are Planets

tropic pilot
#

@pallid compass i can't get the camera to work like in the "Advanced Vehicle" template :S

#

the camera is just static!!! it doesn't follow and rotate with the player

obsidian coral
#

Guys I need help

heavy falcon
#

Everybody stop what they're doing

#

somebody needs help xD

obsidian coral
#

I can't find Use controller rotation yaw

#

im using 4.20.1

#

Hello?

#

Can anyone help?

#

Alright then.

heavy falcon
#

Set Controller Rotation Yaw?

obsidian coral
#

No use controller rot yaw

#

but if its set then

#

WHERE IS IT??

heavy falcon
#

Try disable "context sensivity"

obsidian coral
#

Where is that?

heavy falcon
obsidian coral
#

No like

#

im in thirdpersoncharacter

#

and i need to find USe controller rot yaw

#

but i cant find it

digital siren
#

Alright one question: How difficult is it to create your own "Master" server

heavy falcon
#

@digital siren probably as difficult as getting an answer on this discord server

digital siren
#

That hard huh

#

You familiar with the game WarRock ?

heavy falcon
#

not really

astral marsh
#

Guys i made a ai where it can perfrom day to life activities i made a activity for sitting te ai move to wasnt working for it so i did Move to location it teleports there directly without even walking till there any way to fix?

#

can anybody check through screenshare that would be appreciated

hollow thunder
#

your ai BH tree is making it warp to that animation

#

@@astral marsh

astral marsh
#

i didnt do it through

#

bh tree

hollow thunder
#

how does it determine what animation to do?

astral marsh
#

could you spare a min looking at my bp through screenshare?

hollow thunder
#

sure

pallid compass
#

Anyone here got any exp with AStarGraph.h ?

digital siren
#

Alright, so in WarRock you have after the postlogin an menu to choose the server which you want to join (Europa or NA)

#

I presume such system can be created with "master servers" ?

heavy falcon
#

Spin up regional servers, let the master know who they are and let the game ask the master server where to connect to ?

mint umbra
#

Is TrueSky viable for realtime gameplay? Does anyone know the actual performance costs? For the visuals it's clearly worth the bucks. My game is massive and the plugin would bring the game environment up a notch. I'm trying it out at the moment, just wondering if anyone's got any experience with it, good or bad.

limpid sandal
#

Does anyone know where to find GPU gems 1,2,3 in PDF?

#

I kinda need it offline

heavy falcon
#

You can buy the ebooks on amazon

limpid sandal
#

No point if its already free in HTML form

#

(Yes, my kindle just arrived)

heavy falcon
#

Yeah seems like the PDF/eBook Version is still not free although the HTML version exists. (Also no kindle required)

limpid sandal
#

I'd prefer to read it there as I don't like reading on the phone

heavy falcon
#

What do you need the 14 to 11 year old gems for anyway?

limpid sandal
#

Techniques and math are still relevant

plush yew
#

Is there a place in this server where we can show off our work?

limpid sandal
#

Unless you got something better to recommend @heavy falcon

#

I'm a curious cs student

heavy falcon
#

Nothing I can personally recommend sorry

#

Never read the gems. Last books I got were Practical Rendering & Computation with Direct 3D 11 and 3D Game Programming with DirectX 11. But - since most math math and some techniques are still relevant, they're basically covered everywhere.

limpid sandal
#

Okay. I've yet to take my cuda parallel co.putation class as well

#

Its next year

kind temple
#

sup, this compiling time of shaders and light is really working on my nerves. Does anyone know how I can fix ths'?

pallid compass
#

faster cpu

kind temple
#

sigh

manic pawn
#

more cores

kind temple
#

look guys

pallid compass
#

where lookin

digital anchor
#

better pc

kind temple
#

an i5 6400 with a gtx 1060 is more than adequate to make small games. surely there is something causing the engine to render the shaders and lighting slower than normal. Was just hoping people had some info... I see the UnrealShaderWorker is set to below normal priority and on older version of UE you could edit the amount of shader workers per core and I currently have 3 shader workders.

pallid compass
#

no

#

there isent

#

that thing burns at full speed by default

kind temple
#

People have been saying to set affinity to low and bump the priority to above normal

pallid compass
#

Honestly, just leave it how it is

manic pawn
#

problem + ๐Ÿ’ฐ = no problem

pallid compass
#

Let windows automatically allocate system priority, dont go faffing about with it

kind temple
#

mmmkay . sad days. Well thank you anyway guys .

manic pawn
#

get one of those 32 core threadrippers ๐Ÿค”

pallid compass
#

god i hate AStarGraph.h

manic pawn
#

y

pallid compass
#

my brains are falling out my ears

#

i can not for the life of me figure out how u are ment to properly check if u can go from 1 node to another

digital siren
#

@heavy falcon Is there any documentation how to create the "master" server ? I cannot seem to find any info about that

pallid compass
#

a master server no

#

ud right that your self

#

backend stuff

heavy falcon
#

Yup

digital siren
#

So the master server is just the "backend" ?

heavy falcon
#

The master server is the first server your client talks to

pallid compass
#

Actually

#

A master server is something that manages all other sub servers

heavy falcon
#

the other servers register themselfs at the master server

pallid compass
#

u wouldnt have every client every talk to just 1 server

#

Then u wont be able to deal with load / region's

heavy falcon
#

And the master server enables you to be directed to a regional server

pallid compass
#

Master Server -> Login Server's -> Game Servers

digital siren
#

So every region get its own "master" server which would interact with the same API ?

pallid compass
#

U would never talk directly with a master

#

a Master server just manages everything else

heavy falcon
#

No one master server is enough

pallid compass
#

dude stop it

heavy falcon
#

it only tells you what regional servers are available to handle the rest

pallid compass
#

ur gonna confuse him

#

A master server is a system that manages and maintains other servers, starting more up, or shutting them down.

#

etc

heavy falcon
#

That's not correct, also he was talking to me, and I've told him exactly the same thing

#

A master server does not spin up or handle maintanance of regional servers

pallid compass
#

Explain how that is incorrect

heavy falcon
#

Ask blizzard

pallid compass
#

Whay

#

what

digital siren
#

xD

pallid compass
#

Ofc it does

#

"master"

#

do u know what that means

#

Your master is your manager / info link to everything else.

heavy falcon
#

Ask the Unreal Tournament 2004 master server if it spins up servers

pallid compass
#

I dont need to

#

im not talking about uet

heavy falcon
#

The master server is a gateway to get to know the actual servers

pallid compass
#

from god knows how many gear's ago

heavy falcon
#

not more

pallid compass
#

jfc

#

sure

#

what ever man

#

U think that then

#

"better connect too the primary backend to get to game servers derp"

heavy falcon
#

Yeah u think that the master server makes IT personel obsolete then

pallid compass
#

what, how did u even get that from what i was saying

heavy falcon
#

"A master server is a system that manages and maintains other servers, starting more up, or shutting them down."

pallid compass
#

What does that have to do with IT personel?

obsidian nimbus
#

this is great ๐Ÿ˜„

pallid compass
#

Do u think they have it people

#

sat there

#

staring at the screen

#

24/7