#ue4-general

1 messages ยท Page 287 of 1

grim sinew
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Not at all

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On the pawn: On any damage, take away health. If <=0, cast to controller and controller destroys pawn and runs the respawn event that it has.

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Or you just include destroying the pawn in the respawn event itself

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The pawn is not destroying itself.

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The controller is doing that.

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If the pawn destroys itself, you're now at a dead end in your code where you can't do a new event

sullen wraith
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can i just go

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if player dead > cast to controller

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im almost there i think, thanks for all your help ๐Ÿ˜ƒ

frail sun
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What's the best practice for serializing references to textures in a SaveGame Object?

untold rose
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Iโ€™ve noticed the Content Browser doesnโ€™t scroll smoothly (swipe/glide) on 4.19. Anyone know how to enable this again? Thanks!

pine warren
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i need a serious help in something .. i am making a character overview in unreal like we can move camera around character and little bit of zoom i have textured my character but somehow i am unable to achieve desired quality specially for haircards i am kinda new in unreal plz if anyone can help that will be great help .

sullen wraith
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anyone know how to disable lens flares on specific effects?

grim sinew
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Lens flare is either on for everything or off for everything

sullen wraith
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that sucks big time :3 it's messing up my blaster effects :#

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as they look shitt :3

grim sinew
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That's why nobody uses lens flares

sullen wraith
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LogScriptCore: Warning: Script Msg: CreateSession - Invalid or uninitialized OnlineSubsystem
LogScriptCore: Warning: Script Msg: CreateSession - Cannot map local player to unique net ID
LogScriptCore: Warning: Script Msg: DestroySession - Invalid or uninitialized OnlineSubsystem
LogScriptCore: Warning: Script Msg: DestroySession - Cannot map local player to unique net ID

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works in one project, copy paste across and i get this shit.

leaden dust
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I have started a new channel. Link is in #share-your-stream . Can someone give some constructive criticism?

plush yew
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Hello guys I want to make my inventory and crafting to like in the game Conan Exciles but will I success if I make it with vertical and horizontal box and in them to add overlays??

karmic thistle
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I need some help ๐Ÿค”

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But all my BPs are compiled and saved

cloud cobalt
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Your level blueprint has errors

karmic thistle
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where can I see them?

cloud cobalt
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Open it

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Hit compile

karmic thistle
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oh fck, I forgot to retarget some arrows

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2 hours working without pause, I need a break ๐Ÿ™

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ty @cloud cobalt

plush yew
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wheres to best place to get help with packaging errors?

cloud cobalt
mint raptor
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If I check don't render in game/ not visible for a static mesh does that effectively reduce or eliminate the draw call performance hit of that static mesh?

tall pendant
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nope

mint raptor
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really? So is there no way to optimize a static mesh that you want to exist for referencing reasons but not for seeing reasons? @tall pendant

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Like force cull it?

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Isn't that what culling does?

tall pendant
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yeah really. hiding an actor/mesh only makes it invisible. it doesn't remove the mesh from the scene so its still a drawcall.

mint raptor
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so is there a difference between collision and mesh?

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Does a collision still cost draw calls as well? I essentially just want the collisions from the static mesh

tall pendant
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i'd say a collision mesh also is a drawcall yeah. can't you just use blocking volumes for the collision? might depends on your usecase tho

pallid compass
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Whats the name of the pre calibrated lighting room they use for paragon i forgot

mint raptor
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ok it does lower draw calls but doesn't really help with performance

plush yew
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@cloud cobalt jesus christ as if i didnt see that

cloud cobalt
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?

plush yew
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the packaging channel

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i cant believe i missed it

cloud cobalt
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Well, there's a lot of channel here

plush yew
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still i must be going prematurely blind

trim tapir
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How can I set a widget images position based on where a character is looking using a trace?

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Like what object it is pointing at

pallid compass
cloud cobalt
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Unlit = no lighting

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PBR is one class of lighting tech

pallid compass
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Trying to wrap my head around old stuff thats non pbr, since iv only ever worked with pbr lmao

tall pendant
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also i doubt old games were unlit ๐Ÿ˜›

pallid compass
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ah okay

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im trying to get my char skin to look similar and im having a hard time

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because i only know pbr lmao

frank escarp
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@pallid compass indeed unlit

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maybe vertex lighting

pallid compass
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Im working on some 3d mobile stuff, that needs to run well so

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trying to ground my self too that sort of

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old school old graphics

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sort of thing

tall pendant
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lel .. what old games you're talking about?

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even Quake was def. lit

pallid compass
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just trying to reach this sort of point

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so looking for info everywhere on non pbr stuff

obsidian nimbus
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YOU CAN DO THIS WITH PBR

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oops caps

pallid compass
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oh really?

obsidian nimbus
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its called emissive input ๐Ÿ˜›

frank escarp
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nah thats unlit no-lighting

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yeah

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unlit shaders are super low cost

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specially in forward renderer (mobile)

pallid compass
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It looks unlit

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changing lighting

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nothing else is changing

frank escarp
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most of those old games did lighting through very simple tint

obsidian nimbus
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yea, u need capsule shaddows for unlit

frank escarp
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WOW did that

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and i tihnk it still does

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it just changes the ambient light with a blue tint for the light

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the shader is essentially

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texture * ambient color

pallid compass
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ohhh

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So we talking very simple diffuse map

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to unlit material

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and thats it right

frank escarp
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diffuse plugged straight into the "emmisive" output

pallid compass
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oh yeah emmisve ops

obsidian nimbus
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switching to unlit doesnt show that much improvement when u look at shader complexity

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turning off shaddow on the other hand does save a lot

frank escarp
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???

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try it in forward

pallid compass
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well having it lit seams like the lighting is just gonna become a pain in the ass

frank escarp
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wich is what mobile runs

pallid compass
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because its getting funky as fuck in ue4

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trying to paint skin non pbr as it is

obsidian nimbus
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it gets a bit greener, but not that much on allready complex material

frank escarp
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??? from something like 750 instructions to 40?

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on desktop forward

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on mobile forward i think its 200-300 into 20-30

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its a factor of magnitude

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you are mistaking it on the deferred renderer

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becouse the deferred render does not calculate light

obsidian nimbus
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nah think i tested on forward aswell

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than again shader complexity doesnt show everything ๐Ÿ˜›

frank escarp
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from the article iwas writing

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710 to 180

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this is due to the removal of forward lighting

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unlit is even less

obsidian nimbus
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well send me the link when its done ๐Ÿ˜›

frank escarp
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Unlit shader essentially ends up as "return materialgraph.unlit + fog"

pallid compass
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incoming stupid question

frank escarp
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you can get it to 20 instructions

pallid compass
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images in the browser im using for color pallets are coming out looking a different colour in unlit? is this due to color space

frank escarp
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yes

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most likely sRGB

pallid compass
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im doing chrome to substance painter

obsidian nimbus
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i was usin normal maps in unlit to boost my fresnel ๐Ÿ˜›

pallid compass
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omg

obsidian nimbus
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can give some pretty cool gradients

pallid compass
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god dam

frank escarp
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i also have a great example

pallid compass
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cant believe i cant find any basic guides on this stuff

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rip

frank escarp
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one sec i take pic

pallid compass
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what ICC are web browsers?

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Okay i call bullshit

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Sampling a colour in substance

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and its giving me a different colour

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what

celest creek
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I'm going nuts here, does anyone know where the ZOrder variable is in UMG?

manic pawn
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there's one on canvas panel slots

celest creek
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ah I see

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Is that the only place those exist?

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@manic pawn ..and thanks!

tawdry raptor
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where is the generate unique UV option in unreal the guy on youtube use it to fix a lightmap probelm

mint trail
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a new day, a new gamebreaking crash ๐Ÿ‘Œ

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i cant create a Master Sequence

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googled answer tells me to delete important folders :\

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why are all the answers "lol reinstall"

tawdry raptor
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I have a video

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that shows you how to do it

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I can send it to you

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if you tell me

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where

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the damn generate unique UV option is

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this is just barbaric

cloud cobalt
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@mint trail What's the stack for the crash ?

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Don't delete folders, unless it's intermediate / binaries

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@tawdry raptor

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Right there

grim sinew
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It'll just repack it, it won't generate it from scratch however

mint trail
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so the Intermediate folder can be deleted when stuff like this happen?

grim sinew
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Intermediate folder is filled with stuff that can be deleted at any time if things break

mint trail
cloud cobalt
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Sounds like bug reporting time

mint trail
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so im stuck witht his..?

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i guess not..

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because after trying for the 7th time, its working ๐Ÿ’ฉ

tribal pebble
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guys when you render in UE4 an AVI video from the sequencer , does that need more GPU , or CPU , or RAM ?

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i'm trying to see in what to invest for real time rendering in ue4

tender bluff
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how do i get rid of it

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i clicked something and it appeared

heavy falcon
plush yew
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hello guy a can game

tender bluff
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?

heavy falcon
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sorry i meant @tribal pebble

tender bluff
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i cant click anything

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how do i delete this

plush yew
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je vien appeine de telechargรฉ le jeux et j arrive pas joue

tender bluff
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can someone help me, i cant edit my game

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oh its shift+\

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wtf

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looked through shortcuts

tawdry raptor
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is still not working

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how do I fix my overlapping UV

grim sinew
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Make a lightmap uv channel manually.

grim sinew
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Cool sphere

plush yew
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anybody know why my orb doesnt move along the spline?

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apparently splines changed recently

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je vien appeine de telechargรฉ le jeux et j arrive pas joue

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and thanks @grim sinew when you control it, theres a material which gives it more of a spirit looking blue and leaves patterns behind

grim sinew
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No idea, never used splines that extensively. They hardly work for me

plush yew
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@grim sinew oh dont i know it, im trying to make a the witness style puzzle system but using WASD

earnest pawn
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hey could someone help with a physicX question

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how do i get the the shapecomponents from the physics assets of a skeletalmesh?

coarse hedge
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Is there any chat for asking to be taught in UE4

plush yew
grim sinew
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Since that's pretty much just hiring someone

coarse hedge
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True

plush yew
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you're better of self teaching if you have the time man, what's your question?

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what kinda game u doing

coarse hedge
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I'm just gonna need help getting taught how to code stuff in Unreal and some coding/model design since Unity isn't really my interest but Unreal is

plush yew
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u using BP?

coarse hedge
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Define That?

plush yew
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bp is blueprint

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i use BP, it's fast

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to understand that is lol

coarse hedge
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Not sure what that is since in am relatively new to the coding world XD

plush yew
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cpp is cool too but it takes more time to implement, but is more optimized and you can do more code in it

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lol

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well

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do u have unreal yet

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like the latest version

coarse hedge
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I think it is

plush yew
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4.20.1?

coarse hedge
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I am not completely sure

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I need to boot up my PC to check

grim sinew
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Use 4.19 when starting out. 4.20 is pretty unstable.

plush yew
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once u have unreal installed just dive in and look at the examples

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@coarse hedge

grim sinew
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Back when I started with the UE4 in the beta, we had no docs or tutorials. The content examples sample project is plenty to learn from if you're good at deconstructing stuff.

coarse hedge
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Well that I am not XD

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So I will use the thing goth sent

plush yew
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yep examples good, also the launcher has a learn tab with some additional content projects, you can check out the new niagara stuff in there as well if you decide to go with 4.20

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ok cool man

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unreal is fun i am devving a game

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keep at it! ๐Ÿ˜ƒ

coarse hedge
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Question how long should it take to get ok with the engine

plush yew
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dont give up lol a lot of peopel give up too soon, just keep working and believe in yourself

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well

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it takes a few weeks to get familiar for me

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and then once you understand that, you can actualy create

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its really fun

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the process is simple you just make your code, use the PIE editor, and test it quickly

coarse hedge
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Cause I'm a young person who is determined in getting into being a game developer when I'm older or having a company of my own like TinyBuild cause I'm just passionate for games and making them

plush yew
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and then once you are actually devving professionaly or want to release for steam, you begin to use the other packaging options and make binaries

coarse hedge
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So it may take longer for me

grim sinew
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To get familiar, if you're using it every day, I'd say 3 months until you're competent enough to make your own first small simple game

tawdry raptor
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I moved some files and now unreal cant find them but they are still there how do I reconnect them?

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the enitre map i weas working on is gone!

worn granite
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without googling

coarse hedge
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But thanks for your help @plush yew

tawdry raptor
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I have spent 30 hours on it please help!

plush yew
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you are welcome i hope you make your game

worn granite
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@tawdry raptor put them back where they were without saving the map

tawdry raptor
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I moved all the files into the corridors folder

grim sinew
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Well that's your fault, move the files back.

coarse hedge
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Will do! Planning on making a small game that involves bots and using the first person template

grim sinew
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Always move files via Unreal's UI, not outside of it

worn granite
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You can move them, but you gotta do it with Unreal

tawdry raptor
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tI did

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I did

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I use the MOVe option instead of copy

worn granite
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Oh.

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You can try fixing up the redirectors?

grim sinew
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If you did it inside Unreal, it should be fine.

coarse hedge
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Also question @plush yew does it make you model the textures and stuff separately in Blender like Unity or can you do it from the program?

worn granite
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Did you not save the map when you moved it?

tawdry raptor
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I saved multiple maps they are all gone

plush yew
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@coarse hedge you can model in unreal using some tools like MeshTool from the marketplace, but its only for proxy / environments stuff.

tawdry raptor
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but everything is still there!

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in the folders

plush yew
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you want to model in blender / 3ds max and import as FBX, or animated in those tools and import anim data @coarse hedge because that way you have control over texture UV layouts and other data you can more efficiently and fully develop externally

worn granite
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The maps are gone?

tawdry raptor
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the materials the meshes

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maps there but the objects are gone

grim sinew
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Well, hope you use source control

tawdry raptor
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my corridors

worn granite
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Describe in detail how you moved the assets

tawdry raptor
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I had them in the folders like you see I just moved them all to a CORRIDORS1 folder because I was going to import some other corridors

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before all the corridors folders where just in the root directory with everything else

worn granite
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Alright

tawdry raptor
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but my meshes show up

worn granite
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And did you save everything that you were prompted to?

earnest pawn
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hey
could someone help me, I posted this on the forum before but i'm really stuck on something
I want to get all the Ushapecomponents from my physics asset during run time, does anyone know how to do this?

tawdry raptor
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I just deleted the empty folders

worn granite
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From the OS?

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You probably deleted the redirectors

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close UE4, then get them back from the recycling bin, and re-open UE4

tawdry raptor
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no from the game

worn granite
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ok.

coarse hedge
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@plush yew would i be able to dm you or tag you if i ever need help since you seem quite helpful and kind

worn granite
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Any file ops you did, we're gonna ask you if you did it in UE4 or in the operating system.

tawdry raptor
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they arent in the bin

worn granite
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So may as well include that.

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I moved these using the CB, then I deleted the old folders via the CB

tawdry raptor
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all the meshes are gone from all my other levels

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why

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they are still in my project!

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why cant unreal find them>

worn granite
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Seems likely that the redirectors, they're like directions to where you moved the asset, have been lost

tawdry raptor
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so how to fix?

worn granite
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So it looks where the asset WAS, and doesn't find the asset or the redirector.

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It gives up at that point.

plush yew
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@coarse hedge ah thanks lol yes i am around here everyday devving my own game and there are other ppl that can help too everyone here is tryin to help

worn granite
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So you can put everything back where it was and reload it, IF YOU HAVEN'T SAVED ANY MAPS which had no objects in them.

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If you've saved the maps that were empty, I'm not entirely sure whether doing that will help.

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I don't tend to move stuff

tawdry raptor
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I put the folders back the way they are and its still gone... this is so sad im scared to work in unreal now

worn granite
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Yeah, so, I hope you fix this man. In either case, you really should head over to #source-control

tawdry raptor
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30 hours gone

worn granite
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You most likely did something slightly wrong

tawdry raptor
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all I did was move some folders

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I did hit force delete on the menu

worn granite
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oh....

tawdry raptor
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but all my stuff is there still

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my meshes

worn granite
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Iunno if that would result in EVERYTHING being gone.

tawdry raptor
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its not gonwe

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all my files are still there

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i put them back

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how would you have moved your files

worn granite
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Well, did you save the maps that were empty?

tawdry raptor
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all i did was make a corridors1 folder

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i think it auto saved

worn granite
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Oh dear.

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Well

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Close the editor after things are where they used to be, and open it again. If you've already restarted, check your other maps.

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Might have some bad news, but don't enter a full state of panic - there might be a way to save it that I don't know about.

plush yew
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yea i love sourcecontrol

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i actually had to roll back once

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and it worked

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some corruption or something. here's a general guide on how to do that: @tawdry raptor

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and BTW if your map is a UASSET.. and still has all links correct for the map uasset file, you can simply move the map uasset back to the original directory. i did that for an old level i had and it worked..

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it was in a different content folder too. i just moved the uasset manually in explorer cuz i wanted people to be able to play the first level i ever did in unreal as "extra content" in my game

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so there could be some kinda extra content section in the menu. and it all works. so yea.

charred dove
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does anybody know much about UI / which channel i should post this in? how do i make button padding not affect everything else?

grim sinew
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#umg or #slate depending on what UI system you're using

charred dove
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im not to sure the differance

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i think umg ๐Ÿ˜›

grim sinew
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UMG is in-editor, slate is C++

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and predates UMG

charred dove
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thanks ๐Ÿ˜ƒ

grim sinew
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It also happens to be the UI system the editor itself is using

charred dove
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ah nice

tribal pebble
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@heavy falcon O MY GOD THANK YOU

tawdry raptor
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Im importing some meshes and each mesh has 3 or 4 pictures, the one with the N is the normal I know what Floor_D and Floor_H? Where would you connect these textures to the materials???

grim sinew
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Diffuse, height. And you don't use height for most things, it's mostly just for material blending and stuff.

tawdry raptor
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i dont see defuse and high on t he options

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where do I connect them to

grim sinew
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Okay, wow, you're really new.

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Diffuse = base color

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Height, as I just said, ignore it

tawdry raptor
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if I wanted to put it somewhere to run testswhere would i go

grim sinew
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Just... drop your mesh into a scene and look at it?

tawdry raptor
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no I mean the high picture

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it might be needed for the mesh

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maybe

grim sinew
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Height. Not high. You are not giving your materials drugs.

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Do you know what a heightmap is?

tawdry raptor
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its mountains and stuff like that right

grim sinew
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Not.... quite. Kind of.

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Just don't worry about it. If you don't know what you want to use it for, it's worthless

tawdry raptor
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ok

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I see a E file is that for emmersive I guess

grim sinew
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Emissive. It's right there. You must be doing this on purpose

tawdry raptor
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no im just learning, but say I have a satic mess its a corridor im trying to take away a part of the corridor to add a vent

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can I use the box brush tool in subtractive mode to remove the vent because im trying and its not working

grim sinew
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You cannot mix BSP and static meshes, no.

tawdry raptor
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so how can I take away the vent in the static mesh?

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can this be done in unreal or do I need another app?

grim ore
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another app

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in the future you will be able to edit it, but not for now.

coarse hedge
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alright this has happened twice now at exactly 80% the download start taking like 5/10 mins just to do 1% whats going on?

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anyone got any ideas

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alright nvmnd ithas started to speed up now

tawdry raptor
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goog god why cant I delete my directional light and atmosphere fog from my map?

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im trying to make a dark map and everytime i go play it turns it to day time

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never mind

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it was in another menu

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what a feeling I just created a map and I can see it VR!!!

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its an incredible feeling!

tight birch
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Hey everyone ::) So I was thinking about trying out Unreal but I don't have a very good PC ๐Ÿ˜ฆ I only have a laptop that is below the recommended requirements, namely this one https://support.hp.com/ca-en/document/c05987723, would I at least be able to open the editor with this laptop or am I just SOL?

glossy flame
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With a Celeron...you're SOL.

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For comparison, it's worse than an Intel 5y10, which I've found can have trouble simply playing 1080p video. =x

tight birch
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Great ๐Ÿ˜ฆ So it wouldn't work at all then?

glossy flame
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You might be able to open the editor, but you would probably be dealing with unusable framerates and extremely long compile/build/etc. times.

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I mean...the worst you can do is try, but I wouldn't expect much.

tight birch
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I wasn't expecting much to begin with myself lol, I know already it's not very good but it's all I had the money for and had the opportunity to buy at the time

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I am used to dealing with subpar tech experiences though so I probably wouldn't be too bothered even if it doesn't run well

glossy flame
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That 4GB RAM is going to be absolutely brutal as well.

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Anything under 16 is going to be a bit of a struggle, especially if you plan on working with VS and UE4 in parallel.

tight birch
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I assume VS is needed for the C++ stuff? Can you not use another compiler setup like MinGW + GCC?

glossy flame
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VS+MSVC works out of the box.

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The same can't be said about GCC (at least on Windows), and I'm not sure how easy/feasible it is to set up; I haven't attempted to do that.

delicate needle
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Is there a webservice that offers some sort of virtual desktop straeming that can be used to host an unreal exe product. My goal is to have a webpage imbedded access to a unreal architecture walk-through. Basically act like the playstation game streaking service, but they host my unreal project exe.

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maybe amazon app stream 2

tight birch
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@glossy flame I see... well I'll download it and give it a shot at least, the laptop itself is pretty new so I guess it will be running at it's best, I uninstalled some crappy HP bloatware the other day which did help make the performance a little better and free up some much needed space so maybe that will help out some

short dirge
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Does anyone know how to make stacked textures

steady hinge
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Can you be more specific?

grim sinew
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Phyronnaz I think did that for his voxel system

short dirge
grim sinew
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It's not a native engine feature.

steady hinge
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Are you using Photoshop, Riot?

grim sinew
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Packed textures and stacked textures are different

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Unless he's confusing terminology

steady hinge
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The only thing I do is go into Photoshop and put a greyscale image into the Red channel, then the Green channel, then the Blue channel.

I don't know what the term for that is.

grim sinew
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Packed

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Channel packing

#

I hate using @ on people out of the blue, but he really might be able to help. @silver crown get over here, you're the only one I know of to code this in! ๐Ÿ˜›

delicate needle
#

how do I force my pawn to look at something, phone, tree, etc. What node would that be?

grim ore
#

find look at rotation?

#

but then if you want more than just rotating it you need to actually adjust the animation bp to adjust the bone for the neck

delicate needle
#

Thats more complicated then what I have. Its just an pawn with a camera. I was trying to rotate the pawn, but that dosn't seem to effect what I am looking at, those seem to be separate values

#

Force the camera component to look at something I guess. I was messing with look at rotation

grim ore
#

yep then look at rotation is what you want, you rotate the character to face that rotation from the node

delicate needle
#

I was actually just watching your one video on that before I asked, ill fiddle then get back

#

wait, "WTF Is? Set Actor Location & Rotation in Unreal Engine 4 ( UE4" is what i was watching, nm

#

Here is my shit blue print that dosn't do all that I want it to. I want to force my pawn to have the same XYZ and rotation/"look at" as the actor target its being forced to move to.

short dirge
#

@grim sinew sorry yes I meant packed.

grim sinew
#

Okay. For packing textures, you just do that in photoshop or whatever. That's not something you do in Unreal itself.

short dirge
#

Is Photoshop free to download?

#

@grim sinew I'm 16 and can't afford much of anything

grim sinew
#

No, it's not, think it's $10 per month. There are free alternatives however, and since you're so young you can get a bunch of software for free. Substance designer and painter are free for students, maya is free for students, etc.

#

You'll be fine

short dirge
#

@grim sinew oh alright thanks. Could dm me a link?

#

For substance painter

grim sinew
#

Have fun

#

When you're on the buy page, it's the right most tab, "Education license"

delicate needle
#

Set control rotation worked for me, now I need to learn why. ha

#

@short dirge - https://www.gimp.org/ is free. Pretty much can be just as useful as photoshop

short dirge
#

@delicate needle @grim sinew thanks

grim sinew
#

Yeah, gimp and paint.net are both decent, free alternatives

delicate needle
#

Question - when I am in possesion of a pawn, but I modify my player controller (rotation for instance), am I also rotating the pawn, or just the viewport?

grim sinew
delicate needle
#

Thanks!!

#

Matthew, do you take donations or have a pateron thingy

short dirge
#

@grim sinew how do i use GIMP to make a packed texture

#

i just downloaded it

tight birch
#

@glossy flame So I tried to install the engine and I am having some issues :/ The launcher installed fine but it tried to update and after installing the update it exits and refuses to start again, it doesn't even give a crash message, it just silently exits, wtf

#

Uninstalling and reinstalling didn't help, changing install directory didn't help

#

I did find a log in appdata which shows that it is failing to load some dlls which might be the cause of the issue but I'm not sure

#
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
LogWindows: File 'VSPerf140.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist```
leaden dust
#

need some help

#

this is a pawn

#

and I have the inputs set up

#

but however

#

when I press the key

#

The input does not send out a signal

#

Its like it doesn't register the keystroke

whole quarry
#

@leaden dust is that a pawn actor?

crisp fable
#

does anyone know at what point bones are faster than blendshapes?

polar hawk
#

^

leaden dust
#

@whole quarry I fixed it by restarting the project

whole quarry
#

k

leaden dust
#

I need some more help

#

how do I check if my pawn is in the air>

#

?

whole quarry
#

@plush yew wtf is wrong with you?

#

<@&213101288538374145>

#

bb

weary basalt
#

Gone

whole quarry
#

thx

short dirge
#

How do import my packed texture from gimp to unreal

grim sinew
#

The import button in Unreal.

short dirge
#

It doesn't do it

leaden dust
#

you can just drag it in?

#

to the content browser

thorny cipher
#

can you change log verbosity in a shipping build?

#

using conf folder?

silver crown
#

@grim sinew wut

grim sinew
#

Welcome to 5 hours ago. Someone was asking about stacked textures. Itโ€™s all good now though.

#

Just a miscommunication. He meant packed textures instead.

silver crown
#

Ok ๐Ÿ™ƒ

short dirge
#

Where do I go from here. Because everytime I save it and try to import it it won't let me

#

Is there a specific way to save it?

whole quarry
#

as what do you save it?

short dirge
#

I save it as rgb-compose

whole quarry
#

what format..?

short dirge
tall pendant
#

save as .tga -> import into ue4 via the import button

short dirge
#

How do I save it as a .tga

tall pendant
#

by choosing the format? ...

whole quarry
short dirge
#

How do I choose a format

#

Did i annoy you guys ๐Ÿ˜‚๐Ÿ˜‚

#

Because I annoyed myself with all the questions I asked

#

I apologize

#

๐Ÿ˜…๐Ÿ˜…

thorny cipher
leaden dust
#

need tips for speeding up shader compiling

#

its happening slower than it did on my old laptop

#

and now my processor is more than 2x faster then my old laptop

peak laurel
#

I think the shader compiling is GPU reliant

#

so the CPU doesn't matter as much

#

after all the shading processors are on a GPU

frank escarp
#

its not

#

its 100% cpu

#

the GPU executes the shaders

#

but the CPU is the one wich compiles it

#

in fact, the GPU as an architecture fucking sucks for compiling

leaden dust
#

@peak laurel lol my gpu like 8 times more powerful than my old one

#

@frank escarp do you know anything which might be slowing my compile down?

frank escarp
#

shit cpu

#

also shit memory

leaden dust
#

ryzen 5 1600x

frank escarp
#

shit memory then

leaden dust
#

8x2 ripjaws 3000mhz

#

running at 2933

frank escarp
#

are they running at 3000 mhz?

#

SSD or hard disc?

leaden dust
#

ssd only for os

#

did you give up lol?

frank escarp
#

there are really not many moving parts

#

compiling depends mostly on RAM, disc, and cpu

peak laurel
#

ah @frank escarp ty for the clarification

frank escarp
#

compiling, in general, is one of the tasks that just dont fit a gpu architecture

#

compiling is highly linear, and cant be parallelized well. Even if you parallelize it, you mostly compile different files at the same time

#

gpus cant do that

#

gpus just do math on bunch of values at once

#

so they have like 1000 slow threads, but they need to do the exact same math operation on every one of those

peak laurel
#

do you know if threadripper is doing good with compiling and building lighting?

#

out of curiosity

frank escarp
#

yes

#

shader compiling uses 1 thread per shader

#

so a threaderipper does 16 shaders at once

#

maybe more with the hyperthread

#

same thing with lighting

leaden dust
#

oh?

#

Then I am going to keep my eyes out buy a 2950x or a 2970x

frank escarp
#

my ryzen 8 core compiles faster than the i7 i had before (4 cores)

leaden dust
#

I am AMD fanboy anyways

frank escarp
#

but compiles more shaders at once, not the same shader faster

#

keep that in mind

leaden dust
#

I get it

peak laurel
#

yea prolly HT does the same because my laptop has a similar CPU as my desktop (as in speed and cores) but it's an i5 and i have a desktop i7 -7700k

#

does clock speed affect anything?

frank escarp
#

of course

peak laurel
#

is it much tho?

frank escarp
#

yes

#

literally the most important thing

#

more clocks = faster

#

allways

#

no exceptions

peak laurel
#

i mean because i was changin water cooling i stock clocked the 7700k but was at 4.9k before

frank escarp
#

in some cases where its very parallel, more cores but weaker would be better

peak laurel
#

so i guess ill oc again

frank escarp
#

4.9 is very good on that cpu

leaden dust
#

I am waiting for ryzen 3rd gen and I am gonna buy 16 core ryzen

frank escarp
#

not 16

#

most likely 12

peak laurel
#

yeah but the shitty kraken broke down ๐Ÿ˜ฆ

frank escarp
#

and thats a waaaaay off

leaden dust
#

Naaaaa

frank escarp
#

next month amd releases the new threadrippers

leaden dust
#

this month?

frank escarp
#

you will have a 32 core at 3 ghz version (1800 dollars tho)

leaden dust
#

august 13

#

4.2 ghz boost clock though

frank escarp
#

that one should compile lighting real good

#

and if it can boost to 4.2 means that if you cool it better you can boost it on more cores for more time

#

thats a chip to get a killer liquid cooling setup for

short dirge
#

What are some alternatives to world creator 2 and world machine

gleaming latch
#

ูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดูดI

#

this is so weird

leaden dust
#

can anyone recommened me a simple free video editor that can do simple stuff like snipping and cutting

gleaming latch
#

shotcut

#

very simple stuff

whole quarry
#

Blender, its free

sullen wraith
#

have a BP which damages AI, would anyone be able to assist me make it damage players to

dim arch
#

@frank escarp the incredibuild gpu compiler is enabled in 4.20 by default?

frank escarp
#

@dim arch check out all those compiler processes

dim arch
#

yeah that is cpu right

#

I did a fresh OS install, installed the VS2017 UE4 packages (which installed incredibuild)

#

4.20 runs with it enabled by default, and i have one shader compile thread

#

not sure if its running on the cpu or gpu but yeah

frank escarp
#

its allways CPU

#

the GPU is only for specific things like CUDA and well, graphics

dim arch
#

the other bs thing is that when you install the VS packages, the incredibuild doesnt have a license but installs it with the service enabled

#

well I am p sure it is compiling the shaders using incredibuild XGE

#

maybe because of the license it is limiting it to one thread

#

or using the cuda compiler to build them

#

Ill check tmr

frank escarp
#

im already saying that shader compiler is 100% CPU

#

not a single compiler runs on GPU nor ever will

dim arch
#

ok

#

well its possible to compile them using CUDA right? but a lot more expensive

frank escarp
#

its not

#

even if you "could" force a compiler to run on the GPU

#

it would be 20 times slower than a cpu

#

easy

dim arch
#

hmm ok

#

you can try terragen, but world machine is the best imo

#

@short dirge

#

check out the geoglyph plugin, also you could build your HM in substance

frank escarp
#

i think Houdini is the best for terrains

#

you can drag and drop and everything gets set up automatically in unreal

#

no need to fiddle with layer settings, it just works

#

and being super procedural you can do tons of cool shit

#

i created a moon terrain in 10 minutes

#

by just doing a wave-y noisy terrain, and then spawning spheres on top of the terrain and using them to carve craters

dim arch
#

yeah houdini is also good

#

Ive only used it for about 10hrs but it seems like it has a lot of good procedural stuff

frank escarp
#

you can then use it to procedurally place rocks or trees very easily

dim arch
#

I need to learn houdini and modo

#

esp modo as it has really good subd stuff

#

Ive been waiting for max to have a meshfusion tool for like 4 years now -_-

south abyss
#

So I've migrated a lot of assets from one project to another and now they are merged, I did a "Fix redirectors" every time i renamed/removed/moved but there are some broken assets, for example materials with broken textures.

#

Since the assets are mixed idk how to fix this problem

#

What can i do? I still have the migrated project so if i could replace all the broken assets...

pallid compass
#

mann

#

why do i get tags

#

and then people delete it

#

god dam it

dim arch
#

sorry dawg

#

I hilighted you by accident

#

๐Ÿ˜‚

mint vine
#

PLease help (Level_1_BuiltData.uasset) failed to save.

#

Please somebody help whenever I built and save the level the .uasset file doesnot safe

dim arch
#

rebuild your level

#

emm, try deleting the file then building it in the editor

visual belfry
#

punches monitor Next time I shop for equipment I'm getting a 1080p monitor exclusively because of the editor's awful high dpi support :\

frail sun
#

Is it possible to have a curve wrap? Like if the max key was at 1.0 and I provide 1.5 it wraps it to 0.5?

rugged hemlock
#

Ooh guys quick question can the Alienware Aurora R5 run unreal?

#

If not what could I get for a little more or less $1000 that can at least run unreal for school

frosty bloom
#

By the looks of the specs it should be perfectly fine running UE4

obsidian nimbus
#

is alienware still expensive for the hardware u get or did it even out a lil?

cloud cobalt
#

Way too expensive

#

Build your own hardware

obsidian nimbus
#

nah u dont need to self build, sometimes ur off cheaper gettin a full package even

#

if u need keyboard mouse stuff like that

cloud cobalt
#

Really though do self build

obsidian nimbus
#

some ppl rather dont do that cuz break stuff

cloud cobalt
#

It's really easy and risk free

obsidian nimbus
#

i have no problems puttin something together, other might, gettin an asemble usually cost like 10 to 50$

cloud cobalt
#

Still better than alienware

obsidian nimbus
#

i dunno, didnt check specs

cloud cobalt
#

Check them

rugged hemlock
#

Self building sounds risky

obsidian nimbus
#

there usually is some warranty/ service that comes with high brand stuff tho

#

like u call em up send ur pc and they replace it while they fix it

frosty bloom
#

Same goes for individual parts tho

cloud cobalt
#

Well I never had a computer part fail me ever so

#

Its not a car

obsidian nimbus
#

if had nvidia cards burn within 2 months

#

3 in a row

frosty bloom
#

point being? You are saying that couldn't happen if they built it for you? ^^

obsidian nimbus
#

no, im saying ppl might want the extra service

rugged hemlock
obsidian nimbus
#

and i believe msi desktops give quite a decent price for the full package

frosty bloom
#

Having a pre made computer is fine if you do not know how to build a computer, I fully agree on that.
However, if you can build your own computer you get more value for your buck

rugged hemlock
#

How much can you save?

obsidian nimbus
#

depends on brand of pc u buy

frosty bloom
#

all depends on what you are going for.

obsidian nimbus
#

that falcon NW that sponsors the epic gamejam is super expensive

#

but they got some we drive to ur house to fix it stuff with it

rugged hemlock
#

Whatabout the alienware im going for around $1300

obsidian nimbus
#

but u could buy same spec pc , for half the price and just get a lil better spec when it breaks ๐Ÿ˜›

frosty bloom
#

Look up all the individual parts, compare

obsidian nimbus
#

mayB check toms hardware or something

#

desktop best buy guide

#

something like that

frosty bloom
#

Usually when you are building your own computer you research compatible parts within the range of quality and price of your budget

rugged hemlock
#

True
But heres what im wondering... How are all the parts connected together? How can you make the electricity run through them? Would I have to do wiring?

frosty bloom
#

Yeah, and for those who don't know how to do that.. Buying a premade computer is fine

obsidian nimbus
#

most of it is plug and play, but somethings u dont wunna do

rugged hemlock
#

Welp

obsidian nimbus
#

havin it put together by the online store u buy it for 30$ isnt a bad deal

rugged hemlock
#

Not at all actually huh

obsidian nimbus
#

if u never did it before and its not something that interests u / wunna spend time on its a great deal

#

wil take u like 30 min just to unbox

rugged hemlock
#

I might go for that $30 is not bad if the total price is around $800-$900 or so

#

Lol yeah just the stress of seeing all those parts

thin hemlock
#

is there a schedule for when hotfixes come out?

#

like a publicly known one?

#

I noticed that between 4.20 and 4.20.1 hotfix that there was a 10 day gap, so for other issues plaguing the engine is it likely that 4.20.2 will release on the 7th?

grim ore
#

There is no schedule

sullen wraith
#

I'm wanting to make a BP where if sun rotation is over a certain amount, lights will turn on, what's the best way to go about this?

grim ore
#

look at the sky sphere BP that comes with the engine. it has some functions you can use that determine where the sun is at in the sky

delicate needle
#

What is an object class relation to its blue print. Lets say we have a class of Static Mesh, cube from the MODES > Basic. We drag that into the viewport, and it becomes a child class of its prefab parent cube. At this point it has no blueprint associated with it, but once you "add" one to it, it becomes of the blueprint class. So, is this blueprint that is "added" some sort of "#include" of the static mesh, or does the static mesh become a "#include" of a whole new class?

short dirge
delicate needle
#

Riot, I cant really answer your question, but if you use the "snipping" tool in windows, it will make your life easier.

#

For sharing images on your desktop

grim ore
#

IF you notice when you drag in a cube it's a static mesh actor, its technically a built in premade blueprint with a static mesh component on it preset to that particular static mesh

#

when you tell it to become a blueprint it basically becomes a child of the static mesh actor blueprint that you can then work with

delicate needle
#

So in the c++ code, what is the relation? Is it part of the class construction. or something that is appended? I'm still too new to C++ to be asking this, but I in general understand. Kind of like a German person hearing Dutch..

grim ore
#

well you can click on the parent class at the top right of a blueprint and it will open the parent class in visual studio if you want to look at how it is set up

delicate needle
#

Ah, good point.

grim ore
#

the static mesh actor is pretty much just an actor with a static mesh component

#

just like a point light is an actor with a point light component on it, etc. The stuff in Modes that you can drag and drop in are just pre made blueprint actors with "stuff" done for you already so you don't have to do it from scratch. The base code is just an actor parent with extra crap attached and set up for you.

#

there are exceptions of course, volumes are their own special class with exposed values to the editor for example

#

but the nice thing is you can always right click them and navigate to the source ๐Ÿ˜ƒ

delicate needle
#

I find it interesting there isn't a prefab staticmesh in All Classes with a null mesh componet

#

Yeah, I guess you could call "basic shape" something like that...

cedar snow
#

is it normal that you have to set user and keyboard focus on a widget?

mint raptor
#

Is there a way to spawn an actor with the blueprints default scale and not use the Spawn Transform's scale?

astral marsh
#

can anybody tell me how to do pickup and drop system

short night
#

Could someone help me with this

earnest pawn
#

hey

#

could someone tell me whyPxShapeExt::getGlobalPose(*OutShape, *PxActor);

visual belfry
#

any way to differentiate between play in editor and simulate in editor? I want to turn off some unnecessary HUD elements while simulating..

mint raptor
#

@short night Do you have your project open twice? AKA two instances of it running?

hidden berry
#

im looking too create an app that will make something easier for someone, and im looking for ideas. Anyone come across somethng lately that they wished was easier too do?

#

Also, would unreal be the best option for mobile development? Interms of resources and what not

sour minnow
hidden berry
#

im just taking a long shot here, but you can try destroying actor on release, im not sure if thatll work though

short night
#

@mint raptor no I made sure that I didnt

grim ore
#

the loop runs and never stops because you never set the condition to false during the loop

#

a loop is not asynchronous, it will start -> run -> end in the same frame or...... infinite loop detection kicks in and kills it

tawdry raptor
#

does anyone know what is the right push down key on the htc vive called in unreal?

wild glacier
#

@tawdry raptor

sour minnow
#

@grim ore thanks, i didnt know it only runs in one frame.

#

im gonna use the game tick to do my actions then

#

i want it to trace the object the camera is looking at (which works, judging by the traces appearing in-game) but none of the objects are being destroyed

#

oh wait i forgot to connect it to the program flow

#

ahh yeah now it works nvm

plush yew
#

i5-7400, but compilation (c++) so long..

grim ore
#

4 cores, no HT. yep it's gonna be a bit

plush yew
#

@grim ore you gonna upgrade your cpu soon? ๐Ÿ˜›

#

i am gona wait a year or two and do a AMD maybe

grim ore
#

was replying to the other guy with the 7400 but personally I plan on it when AMD makes a good 8/16 for ~200 lol

plush yew
#

lol

grim ore
#

as long as It can clock 4.3/4.4 on each core as well

#

other wise it's a waste im running 6 core 4.4 right now so side grading to a slower 8 core seems silly

plush yew
#

yeah

#

you should wait then

grim ore
#

but man do I want to ๐Ÿ˜ƒ this machine is over 2 years old I want to play with new parts

#

get something like an 1180 with a new AMD and give the old stuff to the kids. I am seriously hoping DDR4 is still compatible tho so I can just re use that

plush yew
#

i still have hard drives from years and years ago i parted out, mine is several years old as well

#

you have kids? lol

grim ore
#

lol yeah my middle kid has my old 3570k with the 760 lol

#

I've got 4 kids with another on the way next month

plush yew
#

haha nice

frail sun
#

Anyone here that's created a radial fill material for umg and wouldn't mind sharing?

#

Or at least point in the right direction ๐Ÿ˜ƒ

grim ore
#

um like a clock wipe ?

frail sun
#

Yes sir

grim ore
#

there is a radial gradient node

#

or you can use a radial gradient texture and rotate it

frail sun
#

Thanks!

delicate needle
#

Congrats on the new kid! @grim ore

grim ore
#

Thanks

delicate needle
#

Do any of your older kids show an interest in computer stuff?

grim ore
#

nothing serious, normal kid stuff with playing games mainly

delicate needle
#

I have this vision of my daughter as she grows up looking over my shoulder as I make audino microcontroller projects.

#

I grew up watching "Contact" so I've imagined having a science tech loving daughter!

grim ore
#

so far all mine are pretty ordinary. Wide range of stuff, like doing new stuff but hate doing work stuff. Minecraft is about as close to computer stuff as they get beyond just playing games. Making stuff inside it using rudimentary programming.

delicate needle
#

Yeah, a friend of mine has 3 kids, 11, 8ish and 6ish, and they were all about minecraft, and the oldest loves fortnight. They took a vacation to the beach and he wanted to know if he could bring his computer. I hope the kid dosn't know about the Nintendo switch and how well it plays on that.

#

And they like to watch youtube videos of others playing games.

grim ore
#

lol

delicate needle
#

I'm sad and glad all of this stuff wasn't out when I was a kid... I learned basic, self taught on an 1980's tandy (this was the mid-late 90's, when I was... 13ish? The platform I eventually went nuts on was the TI-83, loved that damn thing.

grim ore
#

yeah the 11yr old does almost nothing but watch youtube if he isnt playing games, super annoying but it cant be worse than TV

delicate needle
#

yeah, well at least you are one click away from learning something on youtube, unlike TV/

#

I don't want much or any TV, lots of educational youtube, history, computer science, programming, unreal training, etc, architecture stuff. What an amazing and and distracting tool.

grim ore
#

yep he watches educationalish stuff. Walkthrus of games or how to do stuff in games, speed runs things like that so its better than half the crap I watch atleast.

delicate needle
#

Yeah, I can imagine it snowballing into something good, who knows! Maybe a speed run video will make a kid wonder what a fraction of a second means in a game, and what a frame is, and ticks, and processing , etc...

grim ore
#

the middle kid tried his hand at programming and he did fine but he just doesn't have the focus to concentrate on it enough to do it on his own and take the next step. Maybe in high school it might become more.

delicate needle
#

Thats now I am at least, youtube education creep, and wikipedia creep, one second I'm watching a video about the history of England, next one on Alan Turing, then history of C, then back to this or that

#

Having a mission is the most important, for that stuff. A desire to problem solve I guess. Comes and goes.

novel hazel
#

soo i have a question ...how would i do the game soo that the player IS the camera and only controlls click based stuff

delicate needle
#

Like Riven?

novel hazel
#

like for a simulation

delicate needle
#

and myst

novel hazel
#

like for watching stuff and interacting with it

grim ore
#

just don't use a model or movement and win?

novel hazel
#

biut the camera needs to move

#

cuz the player is in controll of said camera

grim ore
#

then give the camera movement and no model and win?

novel hazel
#

....?

delicate needle
#

I'm doing something like that right now, but its for architecture, apartment walk throughs

novel hazel
#

well yeah BUT i dont know what that means @grim ore

grim ore
#

well I mean a camera is a camera. the only reason we associate it with a player is due to the model we see in first person or third person

novel hazel
#

ok

#

well how should i go about this then

grim ore
#

are they supposed to move or just look around in a fixed spot?

delicate needle
#

Correct me if I am wrong, but no matter what, your eyes are a camera, even if you dont make one, the engine will assign you one

#

Describe your project, maybe I can help, or just learn.

novel hazel
#

move

#

cuz i am making a life simulation game for evolution

#

but they start out as blobs

#

not cells

frail sun
#

How do I evaluate a value on an InterpCurveFloat?

delicate needle
#

sounds like that EA game from years ago

novel hazel
#

NO

#

NOT god ...NO

#

that game was a horrible excuse for a life simulator

delicate needle
#

I never played it.

novel hazel
#

good

#

DX

grim ore
#

if you want it to move start a new project with the first person template, delete the mesh assigned to the first person character. Remove the HUD they are using (since it shows a crosshair). Edit the player controller to enable show mouse and mouse click events. then uh... make the other stuff?

delicate needle
#

You need to learn what a pawn is (the blob you controll) and what a playercontroller is, etc etc

grim ore
#

I guess you might want to also edit the fire event on the first person controller/character or else it's gonna try and fire stuff lol

novel hazel
#

but i dont controll the blob

#

and i dont controll anything

delicate needle
#

describe the situation as you see it

novel hazel
#

except the camera basicly

delicate needle
#

are you a microscope?

novel hazel
#

no

#

ok

#

let me think fo a way

#

ok your basicly god looking down on this planet you jsut made and are watching and sometimes toying with the beings that developed on it

#

the beings are the blobs

delicate needle
#

Do you know how to do all those other things in unreal btw?

novel hazel
#

which then you watch them evolve or die ouit

#

lol i am just the art guy / animator but i do have some one waiting to help witjh prigramming

#

o am gonna do as much as i can woth that

#

they do the stuff i cant figure out

delicate needle
#

Because, there are many ways to do stuff, and the better you know those ways, the better it will be in the long run, so you dont paint your self in the corner.

novel hazel
#

.....but yeah i know how to do some of what i wanted

#

i so agree

delicate needle
#

I'm not good at specifics, but I'm good at concepts etc, I am learning this engine as well. I can help you think through some of the stuff at best.

novel hazel
#

i know how to at least find out what i need the only 1 i cant is how to program the actual beings so thats what my programmer is doing

delicate needle
#

Like, if you are god, but dose that mean you can fly around like a spectator, or does your focus stay to the ground?

novel hazel
#

yes

#

xactly i am a spectator

#

brb need to grab something

delicate needle
#

So @grim ore are you a programmer by trade?

weak thunder
#

Is there are guide to convert UE4 scenes or meshes into something that can be used by DAZ Studio?

topaz stratus
#

My UE4 crashed, and when I re-opened it, I had to reset the game state and it had to recompile all of the shaders, and now everything is a lot brighter than it should be and everything is flashing

weak thunder
#

when I google it I find DAZ to UE4 but not the otherway around.

dire storm
#

Hey team. I got a new PC up and running. Last one bit the dust. So reinstalled UE4 and I was curious how/if its possible to have some versions of the engine on one hard drive (say NVME) and older projects and assets on a standard SSD. Basically looking for the option for the launcher to see all locations.

#

side note: New pc so quiet. Last one sounded like a blackhawk taking on enemy 50 cal shots in a dust storm. Immersive for Call of Duty but not for anything else

delicate needle
#

I'm stuck with a Vinterp issue. I am trying to move my player pawn to a new location but do it with the Vinterp. The best I can get so far is when I press the button (which activates the movement) it just steps once, repeated presses of the buttons completes (tap tap tap) eventually gets it to the destination. From all the videos and tutorials ive seen, I am stuck.

grim sinew
#

Yeah, you can. Unreal doesn't care what drive projects are on relative to the engine. I would recommend the opposite however, so you load assets faster

dire storm
#

hmm okay just not seeing them show up in the launcher

#

do I have to manually run them in their folders then the launcher picks them up?

verbal vapor
#

I was just wondering, is adding in IK's like an art side thing or can you do that in code/blueprints?

grim sinew
#

Yeah

#

Just open the project and it'll pop up

#

The launcher knows to scan any folders where it sees 1 project

dire storm
#

Thanks so much. I'll give it a try shortly

sullen wraith
#

I've got a variable in player gamemode, i'm trying to access that variable in a weapon how do i do so

#

keep getting told must have connection

#

its in player character now :3

steady hinge
#

I just realized that I can use Enumerators to make my blueprint much less overboard.

sullen wraith
#

anyone know, need help asap :3

steady hinge
#

I'm not good with blueprint communication.

grim ore
#

Get player character then cast to your character blueprint then get your variable should work. You should read about basic bp communication however.

dire storm
#

holy hell. Did a fresh install of UE4 on the new PC. Runs beautifully however I fired the gun in FPS example and my damn head almost exploded. Gotta find in editor volume control lol

steady hinge
#

Happens to me all the time...

#

That is one loud gun.

dire storm
#

I'm watching tutorial in other window and its like..... standard voice level. Fire the gun and almost fell out of my chair!!

steady hinge
#

Can I get the names from an enumerator and make an array from that inside a blueprint?

#

Basically, I have an enumerator in my data table that I set up.

I want my widget blueprint to check which name in the enumerator I chose in the data table, and then add the appropriate integer to the value connected to it.

mint raptor
#

Struct has enum and actor array, table wont' let me access actor array

steady hinge
#

I don't understand the question.

#

Are you saying that you want to select the actor inside of the data table?

#

I don't know if that is possible.

mint raptor
#

@steady hinge Well it was my understanding that I'd be able to populate that table with actors from my scene, I suppose this isn't possible?

#

In which case I guess I have to resort to making a blueprint actor that acts as a container doing essentially what I wanted the table to do

#

Well trying to do an array of my struct and assign manually the world references to the array but it won't let me even though it shows a green dashed box around it

#

ah says editing this value in a class default is not allowed

steady hinge
#

I'm not sure.

mint raptor
#

Yea I guess I have to make a BPActor just as a container

steady hinge
#

I personally have never got it to work.

mint raptor
#

never got what to work?

steady hinge
#

The first question you asked.

mint raptor
#

oh I guess tables are limited to primitive data types

#

but I couldn't find docs saying that

steady hinge
#

But I'm no expert, I am still experimenting my way around blueprints.

#

I use sound files in my data table.

mint raptor
#

Yea I have too

#

so IDK lol

steady hinge
#

But that's about it. Colors, sound files, text, enumerators, bools...

mint raptor
#

actors off limits it seems

#

Perhaps its only things you can reference statically that doesn't need to be created? I thought world scenes would count

steady hinge
#

I still really enjoy the workflow of using data tables.

#

He talks about not being able to use actors.

mint raptor
#

I was about to watch that lol, so a bit was like doesn't seem like he is going to cover my issue

#

He never fails though!

#

I think my new question is, if I can't edit class defaults for it, can I edit the game mode instance in editor?

#

Or I guess that is a silly question since it isn't an instance until the game starts?

#

Perhaps I made a mistake putting this logic insdie the game mode...

tight birch
#

@glossy flame so I did some digging and came across a thread on the forum where someone pointed out that Apollo Lake chips are apparently incompatible with the Epic Games launcher at the moment and a developer of the launcher replied and confirmed it but said they would be "working on it" so I guess I am indeed SOL for the time being since i'm pretty sure you need to install the editor through said launcher

#

unlessthere's a different way to do it that I don't know about yet

dawn linden
#

@mint raptor Hard references to actors can only be set on things that exist in the same level. So a blueprint instance is okay, but a blueprint itself or a data table, you can't.

#

But I think you should be able to use the soft object pointer. Have you tried that?

raven kayak
#

anyoen here use huion tablets? I'd like to get into drawing for game assets. would like to buy a legit tablet

astral marsh
#

guys

#

i created a door system

#

and ai

#

i want the ai to open double door

#

seemingly it isnt opening

#

idk

#

when he walks in the box

#

i want it to open

sudden agate
#

how do you open it?

sour minnow
#

how can i make an object non-unique? i want to make something interact with certain objects only if they belong to some type of objects

#

i tried name checking but names are always unique

honest vale
#

use the class name?

sour minnow
#

other objects are part of the same class

#

its just a regular object, not with any special properties, just has a different mesh

#

i thought tags but for some reason the tags i give in the editor aren't recognized in my blueprint

#

but nothing is printed out

honest vale
#

well you could just add a boolean variable "interactable" and set that to true on instances you want to interact with

#

and filter them based on that

#

that's just one way

#

or make a subclass that is "interactable"

atomic hull
manic pawn
#

update your vs

#

it's a compiler bug that was fixed long time ago

atomic hull
#

@manic pawn I have VS 2017 15.5
I fully recompiled engine two times and got rid of that error. yesterday I accidently clicked on rebuild and as of that time that damn bug has back ๐Ÿ˜ƒ

manic pawn
#

indeed, the bug was added in 15.5, you should update to 15.7

atomic hull
#

lol :))

vale halo
#

Anyone experiencing any issues where the UE4 forums are causing your browser to hang/crash? ๐Ÿค”

manic pawn
#

no

#

works just fine here

leaden dust
#

best way to interpolate a vector over a period of time in blueprints?

warm mountain
#

Is it possible for UE4 to call or reference variable groups? Like the ones seen in this video. I'm really bad at this bps.

#

so say i create a group/class of variables

#

and i want the game to check if the variables belong to the group

#

before executing a task

manic pawn
#

the groups have no purpose other than displaying in the editor

warm mountain
#

rip

#

gotcha

manic pawn
#

there's no way to access them

warm mountain
#

alright

#

in that case i'll prob make a Bol to check each to make sure each variable is inactive

#

before executing

grim ore
#

If you're trying to do something like check to make sure a variable can only be of one type then you might want to look into an enumeration. consider you were paying for something and enumeration would let you for example say it was paid with cash or card or check and you selected one of those options instead of is check or is card or is cash

vale halo
#

Does anyone know how to remove a photo attachment from a forum response? When I press the bin on it, it won't let me continue ๐Ÿคฆ

#

All I wanted to do was add an image to my response, for which I ended up using the wrong button.....and now have it stuck

warm mountain
#

@grim ore gotcha i'll take a look

#

I think that could be very viable!

#

The general idea is i would like to check that all variables are false and inactive hence the player is able to execute an action

#

say player presses 2 to swap weapon

#

it needs to check that the player is neither ,stunned, knockedown or dazed before it allows the player to carry on. If any are found to be true it would print string a text warning the player they are unable to perform this action

wispy raven
#

i'm having some (rendering) problems with unreal engline 4.20

#

i'll send a picture

bleak galleon
#

hey all - I've got a question - with the virtual studio setup, is the ONLY way to have an input currently is to use an AJA card?

astral marsh
#

can anybody tell me how to make my player climb through window instantly once spacebar is pressed

bleak galleon
#

or can you use say the elgato HD60 pro?

wispy raven
#

@astral marsh you can use matinee, I think...

#

Is your project FPP or TPP?

astral marsh
#

fpp

#

Can you help me through guiding it in screenshare

#

i'll show

wispy raven
#

Iโ€™ll try

dire storm
#

how strange. I recently reinstalled UE4 on the new PC and I'm going over some basic tutorials to get my bearrings again. For some reason I cannot for the life of me figure out how to get pilot mode on cameras to work. Its always greyed out and I recall having to do something to enable it

#

oh nevermind its a bug. You gotta close and re-open the project and it works just fine.

grim ore
#

@bleak galleon based on the documentation and the plugin its an AJA only card for that

bleak galleon
#

that's super unfortunate

plush yew
#

They are flying. I don't know how they are called in english. Also, can I make them in speedtree or something ?

opal ocean
#

particle system I'm guessing

plush yew
#

And you think the flowers are modelled by hand ? @opal ocean

#

Btw how the heck are those called ?

#

I'm not a native english speaker

balmy cypress
#

For a brief moment I thought about changing my boolean return nomenclature from "success" to "WeGucci" but then the brain aneurysm passed.

astral marsh
#

guys can anybody tell me how to make player climb window instantly when spacebar is pressed

manic pawn
#

very carefully

opal ocean
#

....

#

@plush yew probably a scan or something

crude jasper
#

can i make a question ?

obtuse dust
#

Hi everyone, I have a problem with skeleton mesh collision, in Pawn class blueprint. Whatever I do, I'm not succeding to activate the collision

astral marsh
#

@obtuse dust is it a object?

#

or character?

#

guys can anybody tell me how to make player climb window instantly when spacebar is pressed
?? please

obtuse dust
#

it's a character,

astral marsh
#

character collision hmm

#

wait

obtuse dust
#

more specefic, a helicopter

crude jasper
#

Anub do you mean instantly or with an animation ?

#

@astral marsh

astral marsh
#

instantly @crude jasper

obtuse dust
#

Yes, I have an animation on it

crude jasper
#

hmmm

#

maybe add a box collision next to the window

#

when you're in it

#

a boolean is set true

astral marsh
#

but thing is

crude jasper
#

when you jump and if the boolean is true