#ue4-general

1 messages Β· Page 257 of 1

frank escarp
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nope

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i suck at naming

cursive dirge
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BE

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no, VBE πŸ˜„

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oh crap, it was VBA that I was thinking of

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joke ruined

obsidian coral
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I named my game Akrys

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Not sure if a game called akrys already exists but

teal tulip
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"Perma-alpha testing" I'm on that feel @safe rose

safe rose
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Yeah, One day we'll reach 1.0 release of Unreal Engine 4

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The day after UE5 release

teal tulip
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or probably no, and they move 5

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and repeat

safe rose
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Still don't believe we don't have a stability release yet

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That just focuses on bugs and PRs

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(which from those PRs are surely come more bugs, but w/e)

teal tulip
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will never happen

safe rose
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4.10 was, and it was supposed to be every 5 releases

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4.15 came and that never happened and that promise went away quick

grave nebula
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4.20 is anything, but stable.

safe rose
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lol

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Yeah, all I hear are complaints, I'll wait for 4.20.2

grim sinew
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Maybe 4.20.8

safe rose
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Well, if all goes bad, we'll see 4.20 have the most previews

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I wouldn't mind it seeing 10 previews from now on

supple horizon
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How can i update ue without downloading another 7gb

safe rose
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Because it's obvious that .0 release still are buggy

grim ore
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you can't @supple horizon , UE4 does not really do delta updates so it's gonna be a biggin. Plus each primary engine version is installed side by side

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oof. Alot more "this shit is broke" posts on the 4.20p1 thread compared to "yay new feature" than normal

void palm
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hello

supple horizon
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Can someone tell me how can i make ue4 understand that I'm using an azerty keyboard

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It is really annoying

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Changing the shortcuts works once

void palm
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you need to open it as an administrator to make the files writeable

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i think

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not sure

unreal spoke
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Is there any way to get an screen capture from a camera/CineCamera? Hopefully from editor

obsidian nimbus
plush prairie
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blaze it

unreal spoke
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Can Ue4 screen capture the editor?

grim ore
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you can capture a screenshot of the game using the editor, or just hit print screen on the keyboard if you want your actual screen

obsidian nimbus
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there is also this fancy ansel thing

vale silo
unreal spoke
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@grim ore how using the editor? I'm using the PrintScr solution, but it's a pain

grim ore
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top left corner of the viewport is a drop down, menu. Near the bottom is high resolution screenshot

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it looks like its also f9 for a normal screen capture of the viewport and you can also bind a key to the high resolution screenshot menu in the settings

versed solar
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Would someone here be able to guide me on the right path?
I'm designing a first person, nonlinear apocalypse strategy game. One of the key mechanics is to be able to use electronics such as routers and wifi extenders to create a LAN, as a way to communicate with survivors in your safe area, remote control turrets, and view security camera footage. Would this be possible in the Unreal Engine?

void palm
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does anybody know if you can rotate the top view?

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@vale silo how do you know what type to choose for Android?

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like

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ETC2 or ASTC?

vale silo
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?

void palm
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for example

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that is what i mean

vale silo
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well, in UE4 it's only ETC2 for Gear VR

void palm
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for general devices i mean

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how do you know which one to pick?

vale silo
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ASTC requires ES3.1 renderer and it's not quite supported by Gear VR (although it Unity's ES3.1 works fine with GEar VR)

void palm
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no i mean in general

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like for a normal Android game

vale silo
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use ETC2 and you will be fine for all modern devices

void palm
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but you just said ETC2 is for Gear VR

vale silo
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or use ASTC and ES3.1 render and you'll be fine on all flagship devices

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I mean, Gear VR will only work with ETC2 UE4 builds

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you can use ETC2 for any Android device

void palm
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what is ES3.1?

vale silo
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🀦

void palm
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how do you know if you need a different option?

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like where is the guide to which one to pick for what device?

void palm
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thanks

unreal spoke
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@grim ore Awesome, thanks!
Do you know if it can be used with blueprints and a call-in-editor function?

scarlet jackal
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Does anyone here have experience using MonoUE?

grim ore
unreal spoke
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@grim ore great! Thanks

narrow pasture
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so the 4.20 preview came out

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the rectangular lights are in fact, not rectangular

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nevermind its deferred rendering only

kindred fable
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anyone know if it's possible to turn off KillZ entirely?

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scratch that, unecessary

fickle moon
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Guys I am looking for 2 new game devs to start working with
where can i find them to make my first game

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@kindred fable

grim ore
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yes you can shut off the bounds check if you want

kindred fable
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πŸ˜› Psycho, I would help but I'm already inconsistent enough on my own projects

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Also thanks MatthewW

worn granite
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2 new developers?

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like just starting out?

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might find some people on the forums

plush yew
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Hey y’all just made my new game Tortnite, it’s an original games where turtles battle each other till there’s one left

umbral tartan
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I've taken UE4's input manager for granted. Unity's is such a mess.

lean oyster
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Whats up, people? Does anybody know why deleting the light build data for a level deletes level itself as well? Never happened to me, I am confused why its happening

plush yew
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how do you do collaboration?

lean oyster
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perforce

sudden agate
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git kappa

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dropbox kappa

winged crypt
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How expensive would it be to lerp between 2 transforms on tick constantly based on a value fed in from another process 0-1?

olive mortar
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Try it and see!

winged crypt
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hmm

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not noticing any difference now but if I do it on multiple actors, might hurt

kindred mountain
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it's a trivial calculation, not worth worrying about

winged crypt
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@kindred mountain think it'll make a difference if I have 10-20 actors lerping a single transform in each simultaneously?

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I could reduce it down to only calculate on condition

kindred mountain
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not a problem with 10-20

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the engine will be doing huge numbers of matrix calculations every frame....modern systems eat that sort of stuff for breakfast

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basically, don't worry about it unless you have a performance problem and your profiling points you to it

winged crypt
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awesome, thank you

leaden garnet
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eyyyy 4.20 is on its way now?

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4.20 preview just showed up in the launcher

cloud cobalt
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Yeah, first preview

plush yew
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Hello guys I have a p[roblem with my movement- I had a correctly movement but I drecide to add sprint I follow the steps how to create and when I make it I start game and i can't move- then I decide to delete the sprint but again I can't move-can you help me
I will send screenshot of my BP

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and these are the screenshots

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where is the problem

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I can't see any problem and also when I start the game I haven't got any errors-??

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Anyone can help me?

whole quarry
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@plush yew

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What is the default of the MaxWalkSpeed float?

plush yew
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I don't know

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default is 600

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I saw now

whole quarry
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can you show the movement input bp?

plush yew
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okay

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I will try

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where?

whole quarry
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here?

plush yew
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no where in unreal to see to say you

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I want to talk with you to understand each otehr-okay?

whole quarry
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didnt you script the MoveForward and MoveRight ?

plush yew
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I don't know

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We must to talk-accept my invation and lets talk

whole quarry
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im at work..

plush yew
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okay

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what to do?

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the defalt is 600 of max xwalk speed

whole quarry
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if you press WASD

plush yew
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yes

whole quarry
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where did you script what the game must do..?

plush yew
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I press them but I can't move-why?

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in ThirdPerson

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But I don't touch the buttons WSDA?

whole quarry
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you know what... hold on

plush yew
plush yew
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okay

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i will see it

whole quarry
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walk trough it

plush yew
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I hope to fix this problem

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okay

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if loads πŸ˜‚

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it loads

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and then what?

whole quarry
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very that you've set everything correctly

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gamemode, player controler, is input enabled, etc

plush yew
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okay

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I hope to fix it

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but why I need to create a new gameMode?

whole quarry
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so you don't need to keep overwriting the gamemode per level

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a game can have different gamemodes too

plush yew
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I confused completely

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😑

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I will start from the beggining with new project why we don't help me?

whole quarry
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because im at work and have my own projects

plush yew
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I undertood the wrong

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I remembered a few days ago, I waved there for the motion, watching how a mobile game like Subway Surfes is going forward and that's why I have done it on a different subject

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this is normal or not?

gaunt void
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Hey,

I'm encountering a major problem.
Somehow my triggers stop working as soon as i package the project.

In editor everything works fine and as expected. In the packaged version nothing reacts correctly.

First I found that some triggers did not work because the communication to my game instance didnt work correctly.
This was fixed by editing the DefaultEngine.ini (found another thread where somebody figured that out - if you rename or move the gameinstance blueprint the DefaultEngine.ini doesnt get updated)
But now also other triggers stopped working completely.

I need urgent support for this matter and hope somebody can help me.

plush yew
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I don't fix the problem again

whole quarry
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that looks right

plush yew
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omg

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why this bugs

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😦

whole quarry
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its not a bug

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its something you missed

plush yew
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BUT I DON'T TOUCH THE MOEVEMNT AND ANIMATION IN THIRD PERSON CHARACTER-WHAT TO DO

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I DON'T CREATE AGAIN NEW GAME MODE CONTROLLERS AND ETC

whole quarry
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disable caps lock, thats step 1

plush yew
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I WANT WITH THE DEFAULT

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okay

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I raged

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already

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this problem is from 2 days already I can't do nothing for this problem

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please help me

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Where was the problem/

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in ThirdPersonCharacter Blueprint or anywhere?

whole quarry
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Why not try to remake the movement input using the link i gave?

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It helps you understanding how it works

cloud cobalt
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@plush yew Be sure to save your work often in source control, so that you can alwyas go back and compare what changes

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C++ makes this much easier too because you can literally see the changes in a short and readable format

warm mountain
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i'm quite impressed with UE4

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i didn't know how well vertex painting translated accross different meshes so nice as a bp

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its almost perfect and you can't tell where the seams are in and out of the puddles

languid shard
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@warm mountain it works well, until you use very low poly surfaces

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then you can see the edges

warm mountain
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this one is quite low poly

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9 quads actually

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thats why i was pretty impressed

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it could get quite a nice result with just 18 tris

paper island
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Which channel should I use if I'm looking for people to partner up with?

pallid compass
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LF talent LF work

obsidian nimbus
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you could try join a team for a jam and see how it works πŸ˜›

plush yew
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how to add pc ads and in game purchases, tag me if you know

static lake
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Hello. I'm new To Unreal Engine and I was wondering if anyone knew a good introduction video to blueprints, and how to use them.

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With my current skills. I can really only make a light disappear if you collide with it.

plush yew
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@static lake just go look on the unreal engine youtube channel πŸ˜ƒ

static lake
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Okay, will do that

tall pendant
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pretty neat learning videos

static lake
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okay will also check that out. I like neat stuff

gloomy sandal
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Who wants to test our my game?

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And find bugz

static lake
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i will

gloomy sandal
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Nice

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I will post the link in 20 minutes its uploading

tall pendant
whole quarry
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@gloomy sandal thats spamming..

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Better delete it and use DM

static lake
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oh

whole quarry
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Else <@&213101288538374145> might take action

gloomy sandal
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@whole quarry Its gone

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Wasnt the intention to spam/advertise πŸ˜ƒ

whole quarry
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you accidently dropped the link? ^^

gloomy sandal
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Kinda

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Jack wanted to test, so i dropped it here

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Should have done it in dm

obsidian coral
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Okay so i just made a new project in UE and the vault items i am trying to add into my project are stuck in queue

tall pendant
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just give it some time

obsidian coral
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Its been half an hour .-.

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And my internet is very good

whole quarry
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how good?

static lake
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How good are we talking

tall pendant
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tbh i think it could be epics server tho. no matter how your inet is hehe

gleaming lotus
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Anybody know how to turn off the setting for when you duplicate an object in level and it offsets it slightly?

trim oar
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Does anyone know about an online matchmaking system?

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Pls suggest something...it would be great if it its free..

safe rose
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free

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everyone wants free

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πŸ˜ƒ

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You could try GameSparks and PlayFab

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initial cost is free

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small dev teams free up to point

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Maybe some marketplace asset

trim oar
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Is it a system like fortnite?

halcyon marlin
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-__-

ashen brook
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/me clears throat

safe rose
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@trim oar I am sure if you beg enough Epic Staff, someone is bound to give you their source code so you could make a Fortnite Matchmaking

trim oar
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@safe rose πŸ€£πŸ˜‚

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So nothing is there like fortnite?

plush yew
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not really
cause it was made for the game to work with that game

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highly doubt they used some prebuilt matchmaking system

safe rose
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I mean

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Fornite doesn't do shit really

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Literally there's no ranking/elo

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It just grabs people based off region and platform

plush yew
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just find nearest server with peeps

worn granite
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you know, any relevant improvements/streamline stuff that fortnite COULD lend to a generic game.... its already being released into UE4.

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everything else would be too specific

safe rose
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You'll need a backend

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to keep all that up

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Which is why I suggested GameSparks/PlayFab

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But again, there's a Marketplace asset

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you'll just need a server

trim oar
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Hmm

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I'll try thay

sudden agate
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Material Editor is broken in 420p1

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not broken per se, but it seems to compile materials as soon as you delete inputs and will open a new window with all errors

meager bridge
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where can i find the 4.20 relese notes?

tall pendant
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not a full list ofc because its in preview only

meager bridge
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Thxs ❀

languid shard
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@vale osprey hey man ! So I'm testing out your suggestion with lower framerates but..

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Are you sure of the command "MaxFPS" ?

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NVM it was "t.MaxFPS"

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what kind of behaviour should I expect regarding physics ? πŸ€”

paper kernel
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should have no effect

vale osprey
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@languid shard Suspension behaving erratically, vehicle@moving faster or slower than at normal FPS, steering faster or slower than at normal fps

languid shard
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hmm

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couldnt see any weird behaviour even at capped FPS

vale osprey
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well, I guess you either lucky or hover code is done well there

languid shard
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I'm gonna test it out with networking asap, I guess we should see if its solid enough with latency

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high speed collisions were not throwing the AG vehicles everywhere

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more like bumper cars

surreal viper
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are stats like this normal? any idea why is total so huge but nothing else?

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is there something potentially not counted what I should be aware of?

manic pawn
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interesting, total is about 2ms larger than the rest when you add it up... that's not normal

surreal viper
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yeah, 8.6 is the sum

next badger
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Ctrl+Shift+,

surreal viper
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that does not work without editor or at least I did not manage to make it work

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did some profiling with stat startfile/stopfile, at least those numbers add up

sharp crest
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Hey, I havent opened a project for about a month and now whenever I compile a blueprint with childs it takes way longer than it used to

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Any way to fix that? @ me please

ivory gate
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Anyone want to help make mobile game please message me.

worn granite
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@ivory gate why aren't you going in sequence m8

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if you're gonna hit all the channels just go in line

pallid compass
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omg

thin imp
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Noob question: Is there a "Go to Declaration" option in the Blueprints editor to quickly find where a node is created? (like VS has)

languid shard
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@vale osprey first network test is flawless ! low ping with ADSL host, connection through public IP

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now just need to make a real lobby waiting for players πŸ˜‚

vale osprey
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heh, I should grab that plugin then and see what is going on there πŸ˜„

next badger
languid shard
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oh very interesting tool @next badger !

silver crown
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❀

pseudo void
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Just wanting to confirm. I've been searching on how to remove uninstalled vault content from the ue launcher, but it seems that's not possible. Is that correct?

grim ore
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From what I can tell the bottom part of the launcher for the vault content is bound to your account, it's a record of your purchases. You can probably ask Epic to remove something if you really don't want it.

pseudo void
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That's alright, not important really, just an aesthetic thing. Thanks

languid shard
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@vale osprey actually it went flawlessely for half of our players

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one guys in the same country had no problem

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another one in another, close country is having sluggish controls while connected to the host, but no problem when offline

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now I'm confused 😦

languid shard
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sluggish computer is fairly low end though

plush yew
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hi

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need gff

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how can i add ads and in game purchase in my pc game?

cursive dirge
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you need a platform that supports that crap

plush yew
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is it possible in pc?

cursive dirge
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microtransactions - yes

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I dunno if there are pc game ad services

worn granite
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There used to be flash ad services, not sure if PC itself really has one.

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UWP manages it just fine =D

plush yew
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microtransaction?

cursive dirge
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I was going to say that look what windows store has to offer

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as it's full of mobile crap

next badger
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i believe there's a plugin for ue4 even...to add ads in the game

worn granite
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short answer : yes its possible
longer answer: its possible, but you are probably going to have to do a good portion of the work.

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I think those are all for another ad service

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most of which are mobile

next badger
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@worn granite probably

unreal spoke
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Is possible to have a blend between 2 cameras in a Sequence? Not lerping from one camera transform to the other, I mean blending the images of both cameras.

plush yew
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ui opacity

unreal spoke
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But does UE4 support having 2 cameras rendering at the same time?

cursive dirge
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you can't render two views on top of eachother efficiently with ue4

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you can make a scenecapture from other tho

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and then render it on top, fade it

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but full res capture is expensive

plush yew
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its free

cursive dirge
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sorry

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but that's BS

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I mean, it's costly, perf wise

next badger
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scene capture is expensive...also has some issues with PP

plush yew
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how can i add in game purchase

next badger
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@plush yew well, you could use android or ios integrated platform that ue4 has, or integrate own one...like sdkbox

unreal spoke
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@cursive dirge Thanks

next badger
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afaik Oculus, HTC have their own sdk for IAP

unreal spoke
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How to play a sequence completely ignoring the player input? The Disble Movement Input and Disable Look At Input checkboxes don't seem to work for me :/

next badger
unreal spoke
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Thanks

next badger
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@unreal spoke but don't forget to add a trigger that will switch it back

unreal spoke
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Sure πŸ˜ƒ

next badger
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Enable Input

plush yew
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@next badger can i use that in my pc game?

next badger
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@plush yew what that?

plush yew
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the android in game purchase

next badger
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@plush yew um...probably no, since it uses android SDK for that, and you can't compile a windows version with it

nocturne girder
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Hey guys. Anyone here ever work with the Sponza model in UE4?

brazen bobcat
#

hai
so im trying out some lan multiplayer using blueprints
i have a beginplay which tries to cast the player state to my gamemode player state then set it as a variable

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however, when i run through it using those breakpoints
playerstate is none

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but only for the second player

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quite strange

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any help would be so so so very much appreciated

plush yew
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hello guys

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I have a question I was have yeterday third person character that was broken and one person said me that I must to migrate it from new project- I did this but how to choose the new character with it to play?

lyric mica
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Hi @plush yew , In your game mode BP you can set your default player controller class

plush yew
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okay I will try it

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Omg I have 3Characters

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I will delete all and then add one person-okay?

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okay blobsmile

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@plush yew you can set it in the game mode you are using, or in your world settings on the right side details panel.

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it is late for already πŸ˜ƒ

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and keep in mind there are some good MP assets you can try out if you wana get some stuff tested without too much code work to start with.

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I delete all the chcracters because I had 3 -omg

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well what did you do in your project? you can simply start a new third person project and use "migrate" to migrate assets to that new project.

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by right clicking on the asset in the old one and selecting migrate.

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I did that with the migrate

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and?

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you have to migrate all dependent BPs

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I will migrate again because i deleted the 3 characters

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k

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but only the character BP or all the folder?

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no i am saying if you make a new third person proj, you can migrate any custom code from the old proj into the new one.

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so like any movement code or anything you have in there

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you migrate those BPs

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and you might have an extra pawn, but you can get that code from the extra pawn and copy paste it into the new third person pawn that works.

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I confused already completely- why 😦

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can you talk to say me thestpes to fix this because I confused?

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I made yesterday new project to migrate the new character BP

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if your character is broken, i would recommend making a new third person project. then what you do is you look at your current project that has the extended code you like, and you will take those assets and select them in the content browser and migrate them to the new project (OLD -> NEW).

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trying to migrate a working pawn to an existing project can work too, but you just have to make sure to select the right assets when you migrate from NEW -> OLD. if your existing project has a TON of code, that makes sense to do.

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the choice is yours.

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okay

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thank you

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I must to migrate the new not bug ThirdPErson BP to start from the beggining with the BP

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i migrated it

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yup

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and now what?

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I found new bug- when I start the game from the MenuMap the character doesn't move, when I start the game from the ThirdPersonExampleMap I can move-what?

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wow

plush yew
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I understood the wrong

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when I setting the gamemode and simillar things then I can't move-why?

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hello guys- I found in the problem with mu movement character that when I setting the game mode ans simillar I can't move-why?
i understood one more thing- I created new map only for the menu when the game start and there when I click on the button Start Game it
transfer to the other map and there I can't move-why?
but if I stay only the menumap I can move but I must to transfer from one map to other for my game-what to do?

whole quarry
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you can set the gamemode per map

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its in the World Settings

plush yew
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which gamemode?

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o which map and which gamemode?

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describe me

whole quarry
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the map... where you cant move

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you need to set the GameMode in the World Settings

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to the gamemode you want to use

plush yew
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okay

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what gamemode I use? πŸ˜ƒ

whole quarry
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the one you made?

plush yew
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okay

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MenuGameMode ??

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then these or other?

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when I choose the menugamemode it appear these-are they right or wrong

whole quarry
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its better to make a NEW game mode for your level that ISNT the menu....

plush yew
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okay

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to be what?

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how to name it?

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and what type of Blueprint Class?

whole quarry
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these are very basic, you should google it to follow some basic tutorials

plush yew
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okay

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help me

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are they difficult?

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to create new gamemode ?

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okay but why not to use this menugame mode that I created 30 minutes ago?

whole quarry
#

because you made the MenuGameMode for your MENU

plush yew
#

okay

#

I must to create a gamemode for the menulevel?

#

I created t only I don't touch setting, to know

whole quarry
#

its hard to understand your broken english

plush yew
#

okay

#

don't worry I understand

#

I created the gamemode menu and don't setting it

#

you understand

#

@whole quarry say hwo to do to work -please

#

because if I don't fix this problem I can't continue

whole quarry
#

I told you, you need to make a new game mode for your level

plush yew
#

okay the smae tyepe but other name??

whole quarry
#

yes

plush yew
#

okay

#

I will try it but after a while

whole quarry
#

New BP -> GameMode type -> give it a name that makes sense

plush yew
#

I hope to fix it

#

okay

plush yew
#

okay

#

for the menu level to create new gamemode ??

#

or for the thirdperson example level

whole quarry
#

....

plush yew
#

sorry

#

Joke

#

πŸ˜‚

whole quarry
#

I'm not going to repeat myself, good luck πŸ‘

plush yew
#

okay

#

thank you

#

very much ❀

#

I can't move again

#

when i Choose the new gamemmode

#

😑

whole quarry
#

Read the documentation I send..

plush yew
#

okay

#

I hope to fix it

whole quarry
#

Hoping and keep asking here wont do you any good

#

Reading documentation and following tutorials will do you good

plush yew
#

okay

#

I made th steps but again I can'move

whole quarry
#

Did you set the Pawn/Character and Player Controller in the GameMode you just made for your level?

#

And did you set the GameMode in the World Settings at Override GameMode ?

plush yew
#

maybe

whole quarry
#

maybe isnt a option, its either yes or no

plush yew
#

yes

#

omg

#

I can't fix it this-why ?? anyone can talk to show him and to fix to stop write for this because I don't want to annoy you

#

in the new level gamemode I have this

whole quarry
#

Show me the World Settings

plush yew
#

okay

whole quarry
#

main screen of UE4, on the right side, under the level components

plush yew
#

in the menulevel or the other map?

#

this is the one

whole quarry
#

the other map

#

what is the name of your name GameMode?

plush yew
#

this is for the menumap

whole quarry
#

so that makes sense it uses MenuGameMode (its the Menu level after all)

plush yew
#

this is the new gamemode on the level when I start the button start Game

whole quarry
#

that looks right

plush yew
#

the up map is for when I start the game is on the first level and it appears a menu and you choose start the game and it transfer you to the down map of the screenshot but when it transfer you I can't move

whole quarry
#

still not? Because I can see you just changed it to the right GameMode

plush yew
#

yes

#

I can't move still

whole quarry
#

try to remove the ThirdPersonCharacter from the level

#

and add a Player Start

plush yew
#

okay

#

from the which level?

#

menu or the second map?

whole quarry
#

Lets just focus on your level map

#

not the menu map

plush yew
#

okay

#

i delete the character

#

i have only player start

#

now what?

whole quarry
#

press Start

plush yew
#

ready

#

I can't move and here it appears a person

whole quarry
#

so you see the Third Person Character?

plush yew
#

Yes

#

Yes I see it

whole quarry
#

thats a big win, then we know the GameMode is working

#

did you try to click in the Viewport to make sure the game has the focus?

plush yew
#

okay I will do it

whole quarry
#

after pressing Start, just click somewhere in the viewport and try to move

plush yew
#

how to reach to the viewport?

whole quarry
#

its the window that opens after you press Start

#

if you dont see your mouse, it has the focus

plush yew
#

when I start the game and press play I can't click

#

I can't see my cursor

whole quarry
#

did you change anything in the ThirdPersonCharacter blueprint?

plush yew
#

no

#

it is this

whole quarry
#

we can brute force it, its a bit hacky, but works 100%

#

first make a new PlayerController, call it something like LevelPlayerController

#

then, in your LevelGameMode, set the Player Controller to LevelPlayerController

plush yew
#

okay

#

and it then will fix??

#

where to create this new controller

#

okay I knew

#

reay

whole quarry
#

then open the LevelPlayerController, on the Class Default there should be a Posses on, set it to uhmm... forgot the names

#

Level and Spawn or something like that

#

i dont have UE4 on my office... cant check it πŸ˜„

plush yew
#

this?

#

for now?

whole quarry
#

yes

#

can you open the LevelPlayerController and make a screenshot of the Class Defaults (on the right side)?

plush yew
#

yes

#

ready

#

I make the screenshot

#

now what/

#

?*

whole quarry
#

oh it might be in the Character blueprint instead, my mistake (doing it out of my head 😬 )

#

or Auto Possess Player on Player 0

#

one of the 2.. πŸ˜„

plush yew
#

I haven't got Pawn?

whole quarry
#

its in the Character Blueprint instead, my bad

plush yew
#

where is this that you say me?

#

okay

#

in ThirdPersonCharacter BP?

whole quarry
#

yes

plush yew
#

okay

#

I found it

#

i will setting now

#

this is for now

#

i will check it now

whole quarry
#

change Disabled to Player 0

plush yew
#

I must to setting it to the character 0?

#

okay

#

readfy

#

i compile it and save-now what?

whole quarry
#

hit Start/Play and try!

plush yew
#

okay

#

I hope to fix

#

yes but no

#

😦

#

I can't move

#

when I start the Game the character doesn't move and it likes that is bug

#

look

#

why?

whole quarry
#

its not a bug, just something not done right

plush yew
#

okay

#

yes

#

but which?

#

can you talk already?

whole quarry
#

im at work for another 7 hours

plush yew
#

okay

#

to when in your time you will work-in my time is 11:02 am in your is??

whole quarry
#

10:03 now

#

I might be able to help tonight if you havent figured it out yet, but cant promise

#

got a kid too

#

πŸ˜„

plush yew
#

lol

#

okay

#

I can talk now and then I am at school to 6:30 pm in your time- you can talk at this time not now then?

#

now what to do with the character?

whole quarry
#

Can you verify the input keys at Project Settings?

plush yew
#

okay I will check and even send screenshot

#

what category to choose to find the input key?

whole quarry
#

Iirc, Engine > Input

plush yew
#

and these are the default that I setting as I watch the link that you send me

#

what is lirc?

whole quarry
#

iirc

#

If i recall correct

plush yew
#

yes

#

it is πŸ˜‚

#

I will send you screenshot

#

this is the input

#

what to do?

#

eho

#

are you here

#

what to do now

#

you see the inputs?

#

@whole quarry

whole quarry
#

open the Action and Axis inputs

sudden agate
plush yew
#

Π΄Π½ΡŒΡ‰

#

okay*

#

ready

#

now what

whole quarry
#

open that too, to see what keys are binded to the actions

plush yew
#

i opened

#

what to open other?

whole quarry
#

the mappings

plush yew
#

ready

#

now what

#

I use these buttons

#

the default

#

and they must to wrk but....

whole quarry
#

Everything seems to be set right

#

should be working, i dont get it..

plush yew
#

okay

#

now what?

#

what to do?

#

to fix it

whole quarry
#

gamemode is set right, also in the level
player controller is set right
character is been set in gamemode (and spawns on Player Start)
auto possess player is set to 0, which is right

#

did you add any widgets?

plush yew
#

what widgets?

#

i set DisplayHUD

whole quarry
#

then no, if yes then the Widget might be taking the input instead of the character

plush yew
#

When i start the game in the Menu Map it appears menu-the user chooses start the game and it transfer tothe level that we setting it- and when it appear in the level

#

it shows this

#

this is the hud in the level

whole quarry
#

thats a widget

plush yew
#

this is the menu on the menu map

#

I know it is UserWidget

#

from the UI

whole quarry
#

alpha versions are usually not 1.0.0 but 0.0.1 πŸ˜› (not the problem here tho)

plush yew
#

I don't know

#

for first way I make this

#

but alpha version doesn;t have 1.0.0?

#

0.0.1 is very very anything I think

whole quarry
#

in the Character blueprint, add a Event Begin Play and after that add the node Set Input Mode Game Only

plush yew
#

I have this already

whole quarry
#

oh

plush yew
#

nope

#

i haven'gt got

#

lol

whole quarry
#

I just threw my keyboard out of the window....

#

let me get it back..

plush yew
#

lol

#

sorry

#

i don't see

#

i think that I was have

#

in the befre project

#

i will make it

whole quarry
#

be sure to set the target of Set Input Mode Game Only to the node Get Player Controller

plush yew
#

only this?

#

i must to add widget and viewport?

whole quarry
#

no, thats the wrong one

plush yew
#

no

#

stop

#

I do this

whole quarry
plush yew
#

now when we setting the player controller and these things I can't move all of the levels on the menumap and on the this level-omg

whole quarry
#

(with my awesome mspaint.exe skills)

plush yew
#

you are the bst on paint

#

lol

#

I do it already

#

now what?

whole quarry
#

press Play and try

plush yew
#

nope

#

now what to do?

whole quarry
#

im not sure πŸ€”

plush yew
#

omg

#

why do I do now as I create this project for the second time and still does not become the first run of the buggy project so I started doing it this morning and now it is working again - it actually worked until we put the gamemodes and etc.

#

If I haven't any gamemode in my new project I can move-is there a way to don't have gamemode and simillar things ain my game with the menu and can move?

whole quarry
#

are you using UE 4.19 or 4.20p1 ?

tired oracle
#

how do I fix this Hit Undo Barrier

#

i cant undo anything lol

whole quarry
#

?

warm mountain
#

looking through one of activision's oldest games, they didn't pack their files so you can look up the assets straight up

#

learned quite a few things on game design

#

one of those things is how they managed to optimize character interaction on the communicator with a percieved high detailed (for that time) by using a set of stills

#

the characters look 3d but in reality they are not

#

i got a feeling they 3d modelled the chars and took screenshots of the most important keyframes

#

and swapped out the pictures rapidly to give an idea of the characters talkimh yo uoi

#

talknig to you*

#

this seems to be how they handled caustics as well back during the opening of the 2nd millenium

#

a set of transparent decals that were dynamically swapping tiny 128x128x photos and not actually being affected by lighting

frank escarp
#

@warm mountain very, very common technique

#

games like Diablo also did that for their characters

#

their characters were sprites, and they had the animation backed into atlasses

#

to do that animation, they just recorded it from maya

#

you can do that with blender or any other software this days

#

its how Dead Cells works

#

they have 3d models with 3d animations and render them into "pixel art" textures

whole quarry
#

that site looks like it came out of 1997

frank escarp
#

becouse it pretty much did

#

gamasutra is the classic equivalent of 80.lv

#

it has tons and tons and tons of great equivalents

#

and its less art focused

cloud cobalt
#

It also sucks a bit less than 80.lv

tall pendant
#

on gamasutra you can find proper articles from time to time hehe

frank escarp
#

a lot of the gamasutra articles are very high quality

#

a lot of the 80.lv articles are straight up ads

cloud cobalt
#

80.lv is "look, I made a level" territory most of the time, gamasutra is probably the best source for in-depth game development content

plush yew
#

4.17.3 с кяС

tall pendant
#

Yup. Gamasutra is a pretty neat source.

plush yew
#

4.18.3 I use @whole quarry

warm mountain
#

Nifty!
And def good to know!

visual hollow
#

Guyz my lighting build is taking so much time not getting forward from 0 %

#

Any suggestion?

whole quarry
#

add a lightmass importance volume

plush yew
#

do you see my message Remco

#

i am on 4.18.3

#

version of ue

paper island
#

Are there any interesting opensource games made in UE4? I'd like to collaborate.

fierce tulip
languid shard
#

welcome back Luos πŸ˜„

fierce tulip
#

awww hehe

grave nebula
#

Should have everyoned announcing, that you were leaving, Luos.

fierce tulip
#

hey @ everyone, im back!

grave nebula
#

walking on thin ice ><

fierce tulip
#

apparently since last discord update you'll get a "you really sure you want to @ everyone?"

#

but not gonna try

#

the person who told me might be trolling XD

sudden agate
#

senpai is back \o/

grave nebula
#

clearly

#

Had a nice vacation ?

fierce tulip
#

somewhat, mostly me being lazy and sweating

#

thanks for asking

#

how is everything here?

grave nebula
#

Two weeks, and they aren't afraid of the hammer anymore 😦

fierce tulip
#

lol

#

well in that case, you point at people, ill ban em. you get 50 picks

#

XD

#

(disclaimer: nope)

whole quarry
#

@fierce tulip the Discord staff saw your everyone fiasco and implemented that just for you

fierce tulip
#

lol

#

anyways, I was just at home mostly but it was soooo warm I just couldnt work, so hang out with friends, bbq-ed a lot and tomorrow celebrating bday by giving a massive bbq party.
had the chance to bbq for a big soccer team their staff, that was insane.

unreal spoke
#

Is possible to set the angle snapping to 1ΒΊ?

whole quarry
#

Massive bbq party, sounds good. Can i bring my kid with me?

fierce tulip
#

there might be a few more kids hehe, but its mainly drunk people

whole quarry
#

She has her own food

#

Bambix power 😁

tall pendant
#

i hope you got the right meat ready?

fierce tulip
#

lol

plush yew
#

@whole quarry do you forget my bug project?

tall pendant
#

<- looking at his Txogitxu ChuletΓ³n SidrerΓ­a in the fridge hehe

fierce tulip
#

hamburgers, chicken wings, 10 kilo of spareribs, and a 3 kilo short rib rack

#

@unreal spoke noooot sure

whole quarry
#

@plush yew no i havent but i cant think of any other solution

#

Hmm,i call shotgun on the wings!

plush yew
#

omg

#

what to do as advice

#

i start this project for second way this morning

#

when I return from school I will start it from the beggining and i will wreite you when I start the menu-okay?

whole quarry
#

Dont pin me on it, i need to have time for it

grave nebula
#

Everyone time, when you are the only one more or less sober one on bbq party :

fierce tulip
#

oh for sure haha. one woman complained the sausages wherent ready, while they where pre-cooked (thats how I recieved em from the caterer) and another complained the sashimi was too raw O_o

whole quarry
#

I hope we get some rain, been 27-30 degrees the last few days

tall pendant
#

raw sashimi.. how dare you πŸ˜„

grave nebula
#

Hope I can survive until my vacation. Still 3 weeks to go.

red orchid
#

Where can i find Studio or group of game makers interested in or looking for some good ideas

whole quarry
red orchid
#

yes but most of them or individuals or offers

tall pendant
#

Studios won't accept ideas from outside anyways

red orchid
#

yes can try submit

#

if they interested may take it

#

will i am aiming to be Creative director

fierce tulip
#

best way to show off ideas is to make templates, that way people can actually try them. if there is interesting stuff that might turn you into a gameplay designer. but just passing along ideas isnt done much if at all

grave nebula
#

If you want to share idea, pass it on twitter, tagging every major dev group. If you are intending to turn that into profit... I'm afraid that won't work. World is full of ideas as it is.

#

It is particular skillset that is of value.

red orchid
#

yes will try but scared some people might just steal the idea πŸ˜“

tall pendant
#

because its a great idea?

paper kernel
#

also don't be that guy who uses +5 hashtags on single tweet

fierce tulip
#

dont, nobody cares, have done it before, and ideas come a plenty.

red orchid
#

yes instead of showing off i want to offer it as a proper plans

#

classes weapons, enemies, skills etc etc

plush yew
#

Like a writer or designer? πŸ€”

red orchid
#

writer maybe idk i am new at this

plush yew
#

I don't know how you even become a writer for games or a gameplay designer

red orchid
#

recently i was contacted by a studio but i answered and after that didnt get reply

#

well just trying man if dont work i will learn and makes game myself

plush yew
#

What position did they contact you for?

whole quarry
#

go for it anyways, experience is always good

red orchid
#

not sure he said we need some help

#

and after that didnt say what kind of help

whole quarry
#

sounds shady and amateur

plush yew
#

Probably dodged a bullet

red orchid
#

yup they are small studio made some games as well

#

not sure what he was looking for anyway

#

also it is not unreal so i will end the conversation about it

#

lol

#

well just like Luos said will try make some template with samples

#

or examples

fierce tulip
#

πŸ˜ƒ

plush yew
#

need gff

whole quarry
#

try a dating site, this isnt the place for that πŸ€”

whole quarry
#

i would say go for the intel

#

after reading that 3 times I'm still not sure what you're saying

tall pendant
#

personal preference

plush yew
#

8 Core 16 Threads AMD 4.3 GHz (with turbo) AMD Ryzen 7 2700X Socket AM4 4.3GHz

#

6 Cores 12 Threads Intel 4.7 GHz (with turbo) Intel Core i7 8700K Socket 1151 4.7GHz

warm mountain
#

this may not be looked well upon but

#

is there a way to take a game made in ue4

#

and rip it to see the code and blueprints?

#

figured i could use that to learn faster

#

i know there is a way to rip meshes but i don't think the same method applies?

tall pendant
#

You're not seriously expecting an answer to that question?

#

@plush yew I'd go with intel. But i'm a long time intel user so my view is probably biased.

warm mountain
#

Not quite, i understand it isn't exactly right

#

i used to take apart warcraft scripts to find out how people made custom spells

#

and mechanics for their mods

#

i found i just learned best observing and eventually making my own

plush yew
#

You can reverse engineer into things like C but result is probably not readable

warm mountain
#

but if it isn't possible i respect that

#

fair enough

#

its all good, i can look around as well and see if there are other artist that may have the solution and see if i can get leads from there.

#

main thing i need right now is a way to create a rain system and the materials are able to react to it and form puddles and dry afterwards

plush yew
#

There's a bunch of things involved in that

#

But most of the stuff would be driven from a render target or a parameter in a Material Parameter Collection

keen frigate
#

Yo everyone

whole quarry
#

πŸ––

warm mountain
#

understandable tommy

#

i've seen the video on material parameter collections, i believe i'll need to do something along those lines with the materials reacting to it being the hard part

#

the weather part is fairly easy as i could start and spawn rain particles based on time

plush yew
#

Yeah tedious part would be adding the functionality to each material that needs it

warm mountain
#

indeed

plush yew
#

Unless you have a good base material which you can instance

warm mountain
#

i saw a video from youtube of someone pulling it off, he pointed to a substance tutorial

#

the problem with that tutorial though is that it requires to player to manually control it at runtime

#

i'm trying to figure out where i could come in and find a way for it to react based on the same time variable that triggers the rain weather

plush yew
#

You can just make a parameter and accumulate into it when it's raining

#

Ideally in the 0-1 range to make it easier to do lerp operations in the material

warm mountain
#

ah fair enough

#

i'll play around with it a bit and see what i can do

supple horizon
#

Hello

whole quarry
#

hi

plush yew
supple horizon
#

My actor can walk fine on simsome floors. But it falls under some. Why is that?

warm mountain
#

ideally what i'm hoping to achieve is similiar to something i did in warcraft

Where after a certain period of time the game will start to open an array and pick a random integer every minute and if the integer hits a certain range it will trigger rain at that particular timing and it doing so the materials change with it

#

and gotcha

#

i'll go there if i still keep failling to resolve this haha

supple horizon
#

Amateur problems vs pro problems

warm mountain
#

oussama

#

those floors you fall through

#

make sure you build collision

#

if you started modelling them as a plane chances is when you bring it to UE4

#

it didn't build collision

#

@supple horizon

supple horizon
#

How can i build collision? My actor only falls through meshes

warm mountain
#

the mesh that you keep falling from

#

double click it

#

and enter the editor

#

and build collision

supple horizon
#

I'm double clicking on it but nothing appears

warm mountain
supple horizon
#

Is the editor supposed to be a poo up

warm mountain
#

double click it

#

and this should appear

#

then you see convex decompos at the lower right hand corner

#

click apply

#

it should work

#

alternatively

#

on the top left hand corner

#

you can click collision

#

and add a collision type of your choice

supple horizon
#

I used simple collision

#

It still doesn't work

whole quarry
#

change the collision complexity

#

Complex as Simple

#

or something

supple horizon
#

I tried all options

#

Could it be a problem from the actor

warm mountain
#

can you screenshot the mesh?

#

add one of these collissions

#

from this menu

#

and cover your object with it and save

whole quarry
#

why so difficult

supple horizon
#

Sorry but could you only show me where the menu is

supple horizon
#

Without the other stuff

#

It still doesn't work

whole quarry
#

then you've to look at the Collision channel and its settings

supple horizon
#

What's that

#

I even start a new project

#

And it is the same

warm mountain
#

look at it on the right

#

open up that menu i clicked

#

choose a collision type

#

and put your mesh inside it

#

or click Convex Decompos and click apply

#

there is clearly something with your mesh

#

not the engine

#

and most likely the collision wasn't built right

#

so you have to do it manually

supple horizon
#

Do i have to do that with every single mesh?

warm mountain
#

only the ones you fall through

supple horizon
#

The mesh is just the default box

whole quarry
#

You could also just use blocking volumes instead

warm mountain
#

then add a bos collision

#

box collision*

#

make sure the collision box covers your box

whole quarry
#

Just go for blocking volumes, no one will know 😁

warm mountain
#

^
also if your box is a bp box

whole quarry
#

Its a lot cheaper too then having i.e. 20 times a plane mesh with individual collision

warm mountain
#

you will need to check your collision settings in the bp

#

eeyups!

supple horizon
#

I'm sorry but what is a blocking volume

#

Also

whole quarry
#

A volume that blocks objects from going trough

#

Its invisible on its own in the game

warm mountain
#

this

whole quarry
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Like invisible walls

supple horizon
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Using the sphere collision pushes my character away and it spawns very high

whole quarry
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Makes sense

warm mountain
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why are you using sphere collision

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for a box?

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its a box

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use box collision

supple horizon
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Thanks. Box collision worked. But what about oddly shaped meshes? Can volume boxes that their shapes or something

warm mountain
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for odd shape ones

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you can use multiple collision types to block it/ blocking volumes

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or

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this

whole quarry
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@supple horizon do you use a modelling tool?

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like Blender, Max or Maya?

supple horizon
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Like blender?

whole quarry
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is that a yes?

supple horizon
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Yes

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Though i didn't mess with it much

supple horizon
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So never creates meshes in ue4 again?

whole quarry
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UE4 isnt meant for that

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no game engine is πŸ˜›

supple horizon
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Thanks

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I thought setting collision for stuff is important for a game engine

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Can i at least make collision automatic when creating a mesh?

warm mountain
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it will try to automatically make it

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but not all the time

supple horizon
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But mine never does

whole quarry
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you can make it automatic by using the Collision complexity setting

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BUT

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big but there

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it's usually more expensive in performance than making proper collision

supple horizon
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Performance as in increasing the resources the editor uses or even after compiling

whole quarry
#

both

supple horizon
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Thanks

dim merlin
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hey guys, am investigating splines in unreal , and was asking : does datasmith use unreal splines for rendering mesh at any time?

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or is it converting splines to mesh?

supple horizon
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Nevermind i had to delete and put the actor again