#ue4-general
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in shaders
its flat color + outline
you can do that trivially in any cg software or in realtime this days
Also fun fact, want to be able to immediately spot which Disney movies had a higher budget just from a screenshot? In pinocchio and later, the multi colored outlines, which were hand painted, was an effect Walt was really proud of but super expensive to do
So around Walt's era, until computer animation took off, you can easily see what did and didn't have money
Like Dumbo, which was one of the lowest budget movies they did when they were on the verge of going bankrupt, didn't have it
i always wondered how they make cartoons
Wasn't a thing they could afford to do often though
Today? After effects.
Cartoon animation is dumbed down considerably, nothing's hand drawn anymore
@grim sinew it is
in anime
anime animators still animate in paper and pencil
wich honestly, i think its fucking mental
Anime is, cartoons aren't.
cuphead
west vs japan
its hand drawn
west just uses cheap ass flash
Flash or after effects. Someone actually showed me the after effects project file once for Archer
It had a ton of layers, but it really was just as simple as keyframing them
https://i.imgur.com/XNLTJhI.png Looking online, it's a bit more complex than what I saw in like... 2012... but it's the same idea
Just standard after effects and a million layers
yeah, those are super cheaply made
not much animation, mostly ultra limited animation + some talking around
Aka all cartoons in the west lately
damn shame
Aside from the occasional visual joke, I'm convinced a lot of today's cartoons would work just as well as radio plays
archer 100% could
http://www.animdesk.com/the-lion-kings-animators-speaks read about this video in our blog post. The animators behind Disney's animated film 'The Lion King' s...
so much artistry
from a recomended video on the one you posted
literally bringing a lion to the office the absolute madman
Now they do the more sensible thing of going go the zoo
lion king was super interesting story wise
But yeah Disney still makes extensive use out of live reference
they made 2 movies
pocahontas, wich was a complete oscar bait
and lion king
and then it was lion kind what was much, much more popular and successful
and it was like a B project
Which is hilarious because Pocahontas had like 10x the budget
It has the best 2d animation they've ever done, but it was just a worse movie.
Until release, everyone thought The Lion King was a joke, except for the people working on it
lion king was hamlet with lovely animals, it became a huge success XD
And it was wonderful. Especially when you look at the budget, they got away with so much with it
Computer animation and 3d animation saved that film
have you seen the fight scenes of Ufotable?
in some cases, they have done previz of the animation by 100% 3d animating it
with box characters
and when they like the camera movement and flow, they actually animate by drawing the characters over the rough 3d box model
https://www.youtube.com/watch?v=pYJ8Jgt8MwI they talk a bit about that here
Canipa spotlights the modern anime studio, Ufotable and investigates into the studio's various departments and teams, including the prestigious Ufotable Digi...
plus particle effects for days
Oh god that series. I can't take anything even remotely related to that seriously because of a friend on facebook that's absolutely rabid about it
They have some amazing animation, but apparently it's possible to be sick of a series just through secondhand exposure to it.
lol
its from a pornographic visual novel
wich is what makes it even funnier
this ultramassive multimedia franchise
literally Sony biggest cash cow
and it all comes from this random porn VN made in like 2003 by a couple guys
minute 6:40
they talk about an scene in kara no kyoukai movie that was done in 3d and then painted over it
tho
that scene overdoes it to a fucking ridiculous degree
camera literally does a completely random 360noscope
i tried to do a cinematic choice thing this gamejam but didnt have enough time/ was to hot to finish it ๐
only had like 1 option done in the end so didnt submit
facerig took a bit longer than i thought aswell
ingame level editor is hard to make or?
I made one once it wasnt too great
it was able to upload user made lvls online so still kinda proud of it ๐
level upload stuff still works i think
wanted to put the unbuild project on the forum but its super messy ๐
any quick way to turn off behavior trees for AI if they're far away from the player? got a ton of monsters spawning around my level doing aggro checks every .5 seconds and I guess a fix would be to only fire if the player is on screen but then that leads to simply more checks and more checks
isrecentlyrendered but it wil stop right away when they are not on screen
a check isnt bad if it stops a whole bunch of logic tho
should prolly use pawnsense something
Evening folks - questions about level streaming.
I want to do a Drop System into my game for example When i kill an enemy i will Random a number from 0 - 100 if That number is between 0 - 20 i want it to drop my Rifle Ammo
what can i use to do The if statements?
Theoretically, I'd like to create a fairly large open world game; where do the limits with origin rebasing / world composition lie?
For example, if one were to create a teleportation system, is manual streaming an option?
@somber pendant - #blueprint
(generate a random number between 0 and 100 and check the value for being between ranges)
Are you making the game singleplayer or multiplayer?
I believe after u go X far out
u need to compensate for world origin shift
but its like
SUPER fucking far away
Multiplayer doesn't really play well with it either, since you can't exactly rebase the server. So only the clients can benefit from it which caps its limitations pretty hard.
But for singleplayer, it's great. I don't know it exactly -has- a limit, not that anyone's found at any rate. I think the kite demo actually used it to some extent
And that's 32km
@wary wave but how can i check the berween ranges
greater than and less than
@grim sinew - talking strictly singleplayer
as for single map size limit, I believe it to be around 10km^3
@plush yew so i will need to do 2 diffrent conditions in a branch?
floating point math accuracy starts to break down there
@somber pendant - yes (you should talk about this in BP)
and I'm just referring to the size of a single non-basing map
ok
Well if you're using origin rebasing, you can really rebase every 4km or so, since 2km from origin is where things start generally getting a little weird. The system though is designed for standard open worlds, like the kite demo, or (insert ubisoft game here). Going up and down though isn't really a thing world composition accounts for
Although, I'm not aware of anyone that's explicitly attempted, either.
I don't really care about up / down
I'm much more interested in the idea of teleportation, which might require manual streaming
How do you enable a plugin before upgrading a project to the new plugin system? I have something that I made in that worked fine in 4.12 - 4.16ish, but broke when I recently upgraded to the newer versions of UE4 due to the PhysX plugin not being enabled, and trying to enable it afterwards did not allow me access destructible meshes.
dang i cant force myself to watch modelling tutorials i always stop it and do something else but i need to first do some modelling before i can proceed to game making but this is boring as fuarkkkkkk
lmfao
m8
it takes
like a year
to even get remotely decent at modelling
never mind everything else that comes with it
i dont want to get decent, i can have bad graphics idc
i will compensate that with gameplay
but still need to do it
Unless you have a good style people wont even look twice at it
You cant compensate with gameplay if people wont even glance at your game.
First impression is everything
duh ill create deceiving advert
u know what happens
ur game ends up full of shitty reviews
and ur in a worse position than when you started
oh ya
so ill give them shitty advert
and good gameplay
and it will be "oh better than i thought"
but if the ad is shitty noone will even consider downloading it
yeah
we click past lots of ads for shitty games so often
i only twice downloaded game after seeing its advert
and its total war arena and crossout
i think total war arena was made in unity
I have never in my life clicked a game advert.
^
The closest iv come to it is something on the steam store page that was weabo as fuck.
(the shame)
If its your first game honestly, what ever you think your gonna get advert wise give that a nice / 10 and then half and and u might get that
my first game will be like fallout 2 but 3d
Making a decent game solo that is 3d is hard af
I can assure you of that
So i try not to expect to wow people with gameplay honestly
scope realistic and practice
if they die they lose all items
who made a full survival
and start over lol
what
it looked decent from a screen shot
but the whole game flopped so god dam hard
He made it free to play
Open world
Survival
Crafting
blah blah
y'know I never would have guessed but a lot of people prefer subpar photorealistic graphics as opposed to a cartoon style.
Full proper 3d asset flips
why it didnt work
Oh I remember badoom
Is he really?
what for lol
What's up?
oh
Can u remember the name of badoom's game
yeah that'll do it
on steam
No clue.
Veritex?
when i say mowed down i mean shot to death
obv
Good recall there, Lambda.
Veritex is a multiplayer survival game. The goal is to survive versus the wilderness around you, build bases, and fend off other players that can murder you and take your loot. There are multiple things the player can do. The player can level up by harvesting resources, fight...
@plush yew
Well he's kinda burned into my memory lowkey
He was a character. That I was not fond of. In the slightest.
lmao
I can absolutely under stand that
So no surprise he did something shitty and got banned. It was, literally, a matter of time.
Well ofc
lol this game looks like rust
i mean ur just sarcastic +6
But I digress, what are on about otherwise?
(I think he's using the exact same wooden platforms/foundations as Ark)
yourfriendkarol thinks he can make for his first game a 3d one thats multiplayer survival
and just have shit graphics
and make up for it in gameplay
you know it worked for ARK and PUBG
Yet hes too lazy to finish watching a video on modelling
but it wasn't their first game
so i was smacking his hand on how he needs to put time in :p
that other guy with a fry on a profile was also kinda annoyin ๐
good thing my profile pics are 100% original ๐
Yeah. Honestly, I've exhausted my patience to try to educate or enlighten them (I'm aware they can read this) - I'm not convinced they're a troll, but if they were one they'd get high marks for hitting about every stereotype or trope of the naive solo indie game dev.
omg lmao
owyea i recall again, was like a week here what engine should i pick ๐
90% of new people in here basically
the fun part is he is in the GDL Unity channel as well doing the same stuff =/
They have not seen the light of what engineering requires yet
Its so hard to just make a game
Nah, most new people here have some sense and also actually take feedback to heart.
Like decent
ohno ive been called annoying vaguely
There's only so many times and so many ways you can tell someone they've over-scoped and are being unrealistically optimistic or idealistic.
If they won't listen to the overwhelming consensus nor to verified veterans/professionals/experts, it's no use trying to convince them further.
Ah yeah thats a good point, not even sure why i comment on it half the time
its like watching people stab them selfs in the foot saying there about to run a race
You still care, that's why.
I have a lot of patience, but past a certain point I'm not going to keep trying if the only thing I'll do is get frustrated. And no one else is particularly in need of the lesson, so it's not even a benefit to bystanders at that point.
Actually thats true with you
I got to test Immutables patience yesterday when i said
If people need that lesson, they usually end up running in to it really fast - I don't think there are a lot of people lurking for very long who think they can make their AAA MMO as a solo indie.
"whats a member?"
I built a MMO framework solo once,
it was a very rough experience
ngl you're all over the place lol
- Not sure on terminology
- Dive into really complicated stuff
That's also part of the difficulty with the whole indie self-teaching thing.
You learn the barebones of something to get things done.
But, there's a lot more stuff you skip to do that, that you'll need to eventually unlearn.
It's the difference between asking a person on the street what a "whole number" is and asking something with a degree in mathematics.
Hey dont blame me, i learned c++ via reading engine source LOL and some small stuff when i was younger, no good uni's here sob
Nah, I getcha. I'm just saying it's an issue that's borne from self-teaching.
Iv been reading more though, and immutable has actually been super good in helping me polish shit up
Its all starting to fall in to place though
I woke up at 3:30 in the morning last night
and was like
I UNDERSTAND FWD DECLARING NOW
IT MAKES SENSE
that Active Shooter game is removed from Steam aswell the publisher ๐
which is kind of stupid imho
that it was removed?
there are way more disturbing games out there
On Steam?
Frostpunk...
Yeah, but on the face of it, its got more shock value in the topic.
What game has been removed?
people will hear about it
@vale osprey I assume you're not serious.
yes well, this teaches everyone that a hot senstivie topic/subject like that is 99.99% dumb to do
its not about how actually disturbing it is
yeah, its about people screaming very loud
well hey, lootboxes aren't really so bad right
It's not even about being a controversial topic, it's being an insensitive dick about something real.
lets not bother trying to head off things that will bring down governments on the industry
is the boomad guy from survival game making much money now?
no he canceled it
lol, still looking for the profits?
Make blueprint tutorials on youtube.
World of difference between cartoony violence and making a game that's supposed to appeal to those who want to experience and revel in sadistic violence.
you can use those arguments about quite a few other games, but whatever
He made nothing
You don't even have to be particularly good, but if people watch you, you can get a dev grant
He made nothing and spent god knows how much
am i the only one outraged that steam tried to remove hentai games
but not gear's of war games where u can stick the end of a torq bow in someones mouth and pull there head off
I'm outraged more at the activist group that pushed for it tbh
Insane violence okay, anime tiddies not ok
Frostpunk isn't a violent game. It is a game where brutal and unfortunate things happen to people - the experience is not a joyful one celebrating amputating people's limbs and oppressing struggling survivors of a natural disaster.
@pallid compass and bad language is not ok
@pallid compass as long as there are no female nipples it's fine ๐
jesus
There's actual exploitation going on. Lets remove hentai games from steam instead.
valid point there
LOL
The issue with the removal of the adult games is that they turned around on things they had already okayed and suddenly ripped the rug out from under these people.
Not allowing it in the first place? Fine. It's their store, they can curate as much or as little as they want/need to. But okaying a game and then pulling it like a week or two later, despite verifying that it fit your guidelines? Not cool.
Like if you just wanna try to do something about your child being able to see that on steam - that's fine. But don't pretend to be something else.
also parental controls
(also if its the content that's the issue, be consistent.)
No.
There's been existing procedures and protocol about adult visual novel games on Steam.
i like it how you're allowed to make a gore festival with zombies and monsters, but not with humans
id rather my little brother become normalized to anime tiddies than extreme violence
without getting game banned in several countires, like DE?
That's got nothing to do with Steam's choice of what they allow or don't, though.
so, its partially false?
I took your comments to be on the subject of the Steam's removal of both Active Shooter and the adult-oriented visual novels.
Not censorship in the world in general.
well, those are globally understandable, while other censorship is country based
like a game with performing terrorist attacks, im sure it will be a short carreer
@pallid compass the problem with this is equating content in games/media with real life
Well im just looking at what is worse to be exposed too
I suspect I'm going to disagree with what follows (what Bored is about to say)
as is saying that murder in a game has anywhere similar effect to RL
for younger people
What can fuck someone up more / is more damaging to minors
Extreme violence
2d tiddies
Maybe im scoping this wrong i guess idk
the 2d titties in Duke Nukem 3D never damaged me
news have much greater effect as they depict "reality"
In different contexts, sexual content and violent content absolutely can strongly influence more impressionable people.
Porn-ish Anime Games are getting rekt on Steam right now
@livid haven that reminds me of the loot boxes
I don't think you'll find anyone with a reasonable claim that sexual content is more damaging that violent content.
there are people who can die from watching bright colors, what is your point?
I guess that is the point i was trying to make then
it was reversed
We aren't allowed our freedoms to produce quality games ๐
Quality fan service
But it's their platform, so they can do whatever the fuck they want
you might as well start burning books if you want games taken down based on artwork they contain
Even if they are going full SJW mode
if games would have such a real great infuelce on the people, at least 10% of Sims players would organize their lifes so much better ๐
you don't need to label the content
But yeah, I see this as a good sign that the Steam Platform is on its way downhill little by little
it's not going anywhere
Or a great turnaround that will question their dumbass Steam Direct
And raise that minimum fee at the very least
@vale osprey My point is that it's totally fair for a platform to decide what content they do and don't want, and deciding to remove highly controversial content is a reasonable thing to do. My criticism of the adult games removal is that they turned around and did it at this point, when it's been a very visible and known thing for a while. That is an important difference between Active Shooter and adult games.
Oh, it's not going anywhere, too much invested
Someone needs to make a Porn Steam Platform alternative
Well, Adult Game Platform I guess
such already exists
Steam-XXX
Also, nuking adult games is "SJW" now?
Nah, on par with Steam though?
@livid haven so when they originally accepted it on steam it wasn't controversial?
Yeah, most def SJW
Christ, how can I make sure I'm an SJW if it keeps getting redefined?
no, but game stores that specialize on 2D tiddies
I was pretty sure "SJW" included being sex-positive. ๐ค
But if you can't see it, then you're blind
I don't see a point in trying to apply some form of system to Valve actions, if they can be explained by simple lazyness
Can't be sex-positive and nuke adult games.
Well, since they are starting to "Curate" again
@vale osprey Active Shooter? They probably totally dropped the ball on even trying to filter it.
They need to up their game and actually hire some freaking people
For Curation of the platform (but goodluck)
A good thousand souls should do it
And might take a year or two to clean up
One little terribly offensive game slipping through and getting caught after the fact is a different story than hundreds of adult visual novel games for months or years.
Nah, there are plenty of games (and have been) like those getting taken down over the past years
It's definitely a move to save face right now
well, no one complained about them till they did, I don't see how its different
But what face, who knows.
In case of active shooter I can actually believe that any digital distributor would decline selling it, whole marketing behind it is to piss off as many people as possible (see example: Hatred) and ofc the storefront will get some collateral in the process
You can definitely argue that Valve might have missed Active Shooter until the stink was made. You can't argue that they were oblivious to the huge market of adult games they had.
The thing is, now "all devs" need to think about what they are going to create and IF they can put it onto Steam without it getting taken down
itch sales goin to sky rocket now
Because of some people whining about it
@livid haven as a matter of fact, they knew about vis novels.
Everyone is going to take offense to something on there
ppl looking for porn wil find their porn
It's so stupid
They actually even said they were surprised about it
@safe rose exactly!
but hey why not
So, this is just going to set some precedent that we, as developers, should NOT allow
does pornhub have a game client allready?
I think people are blowing it out of proportion to get up in arms about how their rights and free speech and blah blah blah are being infringed upon.
blah blah blah
I mean, if you can't appreciate what freedoms you have right now
Or should have...kinda sad
Especially two days after Memorial Day (fuck where is the week going?)
MURICA FUCK YE
But okay
Once upon a time, launching on Steam was enough to get you sales if you were a decent enough game. Now the free lunch is over and you actually need to spend a lot of dime.
"oh no will MY game be taken down?!?" no it won't, and if you really have to ask that question, your game will 101% chance suck
they appreciate freedom of not being offended or upset
im glad there is a decent price tag on it
help filter shit out
i wish they would raise it a little tbh
Steam is not the American government. It's a dominant marketplace/platform. Alternatives exist and are successful. It is not a monopoly.
@paper kernel have you played SpecOps RedLine?
u get back after x sales
lmfao
that is the dumbest thing I've heard you ever say @livid haven
"Steam is not a monopoly"
@vale osprey for about 10 minutes, got it from sale but didn't strike me
While technically, yes, you are correct. LEGALLY.
jesus christ
But, they sure as fuck are otherwise.
@paper kernel not asking if it striked you, just pointing out that acclaimed game can contain plentry of offensive and distrurbing content. Devs did asked if its ok as they did proper ESRB
Your game can be successful without launching on Steam. I doubt launching on Steam is going to actually make much difference, unless you're actually advertising through Steam in the first place.
so don't have to generalize
Not saying you can't be successful on other platforms, but you are surely shooting yourself in the foot by not launching it, unless you create your own platform (Like Epic, Origin, whatever others) for your own games.
And hope to Dev goodness that you're successful
Steam is a store. But it's a store with a million products. Unless you're front page, it doesn't matter.
ye it's not about that, but comparing spec ops and active shooter is like Picasso vs fridge door crayon scribble
I don't know man... you can be pretty successful on Steam without being on front page
Being concerned with whether you can even get in to the store when it won't matter because you won't be front page is kind of moot.
frontpage or have a following / audience already
As long as you have decent marketing
If you have decent marketing without Steam, then what is Steam even doing for you?
few extra sales if u get lucky lmfao
@paper kernel so only higly professional studios should have licence to work on such content?
I mean, there should be an attempt
Its not exclusive enough to be a monopoly even if it enjoys a healthy install base. You're fighting friction if you don't go with steam, but I don't see why its a monopoly. Origin is more of a monopoly (when it comes to EA games).
That's why I said, legally, it's not.
@vale osprey Active Shooter wasn't only removed because of its content tho afaik
Seriously. Non-rhetorical question. If you're not advertising through Steam and have advertising going on external to it - what is Steam actually getting you? Maybe DRM? Maybe some random sales from people who stumble on to it?
the "dev" is a well known scammer
to me this just strikes as a hypocrisy where just half a year ago, so many gamers and devs where laughing at news claiming that games lead to violence, but now the same people are demanding to remove a game
Hosting, distribution, payment handling
cheap place to store ur game for download LOL
But I still think that if you're primary target is PC gamers, and you don't go on Steam.
You're doing yourself a disservice
IDK if that's enough, but its there.
@worn granite All of which are available with many other platforms too, like Humble Store.
@tall pendant No Mans Sky is still selling ๐
my opinion on removing it has nothing to do with the concept of the game, it's the clickbait nature of the game.
Userbase is skipping the point - userbase is moot without, y'know, anyone actually knowing about your game.
Player base to game ratio is very off, too much shit hard to get sales
Workshop is nice, sure, but not a selling point of a game.
but u might get a few random sales lmao
Trading cards - really? That should not be a make it or break it for whether your game sinks or swims with or without Steam.
@vale osprey sure. But this guy is an actual scumbag hehe just look for "bc interactive" on youtube. SidAlpha and others covered that dude
And there are other backends than Steam's, please.
I thought you might bring up items/inventory for a second there
and I was gonna hard disagree
for uh ahem no real reason
if ur game is crap it still sells 200 times, but u wont get extra sales due to the big userbase
other than those 200
If you can launch on Steam, great. But this outcry of "Oh no, slippery slope, what if Valve becomes an authoritarian state and censors unpopular opinions?! GASP" is absurd.
If you make an offensive game, you're probably going to get fucked by any store.
I just spat gravy on my keyboard
slave tetris? ๐
If you make an adult game, Steam probably does help you get a lot more sales because... honestly, I don't know what storefront exists for adult games.
Valve is already an Authoritarian State though
They don't seem to have any internal motives..... other than letting money get printed. I wouldn't worry about that. I'd worry more about them caving to absolutely ridiculous external entities.
u be trollin rite
They're a company, not a state, please.
but boobs are no go, brain goes splatter on a wall perfectly fine?
Like what stops 4chan from being "offended" that attack helicopters are being oppressed to get arma banned?
ban boobs and brain and ur left with angry birds
Authoritarian State Company
Valve isn't being the "moral police" here, they're responding to the market.
I thought it was common sense and decency tbh
^
this is the best longue chat in awhile
Not even in Lounge.
Yep.
Like sure, its their right to refuse to sell games featuring apache helicopters.
But Arma has been there for a while.
If a big enough group asks for it to be removed, will it go?
too much about dirty flag systems, my brain now has a ptr to longue when i see the word unreal-chat to save space
i uninstalled arma so quick
I don't see valve imposing political ideology or anything though.
If Valve things that something is legitimately controversial enough that they need to make a public decision about something, they'll come down on the side that benefits them most.
If "4chan" makes a stink about something stupid, like, say, how Battletech is a shit game because "damned SJWs ruined muh mechs"... they won't do shit.
Why? Because making "4chan" happy isn't the public opinion they care about.
didnt steam have low curation becuase : we never expected visual novels to generate this much..
Yeah, they successfully troll the internet pretty regularly though. it wouldn't be so obvious.
idk
do u also think the world is flat by any chance
?
because this while chat has to be 100% trolling as it makes 0 sense
Steam can't afford to curate the sheer scale of submissions. Easier and cheaper to just open the flood gates and put in minimal obstacles.
it is, ive seen in in kitedemo!
y who buys visual novels xd
grats victor
Thanks
flawlessly argued
its funny that it became a clickbait because of youtube coverage, as exposure of that game was non-existant
hides hyperDimension Neptunia games
still have your 100% argument rate? 
omg
BattleTech had plenty of exposure without the fact that people got up in arms because a science fiction game has women and people of color (and let you select pronouns to sidestep the whole gender thing entirely).
Still sad it's a Unity game though.
Harebrained Schemes, the dev, has a fair bit of good reputation.
And BattleTech is a large enough IP to float a game like that on.
which only highlight the point that such reactions from public should be just ignored
and business should follow laws
@vale osprey But... the public is your audience, they make up your demographics... you don't ignore the customer. That's just dumb.
I own ever game.
@livid haven your customers have a right to ignore your products
you just a moment ago complained how Valve did 180 on hentai games ๐
I don't understand how you don't see similarity
Because Valve's customers are two-fold. It's both the producers and the consumers, because they are a platform/market.
They need the goodwill and respect of both sides.
changing "terms of service" out of nowhere or on a whimp, is not very legally or ethical from business point of view
yeah that is great, doesn't mean they have a right to do it
Well, technically, they do. It's their platform
They can do whatever they want.
Should they? That's another question entirely.
Yeah, they most definitely have that right. That's literally what being a private enterprise is about...
technically yes, but what is worth of business partner who can terminate contract any day just because they decided so?
would you signup with some service, like mobile, where provider can randomly tell you to "f.. off" and terminate your subscription?
battlebreakers has some skimpy outfits and big fronts:P
fortnite is more for ppl into thick asses ๐
every game needs more anime tiddies tho
you have to clickbait ppl with something
im fine as long is its got good composition ๐
What would the FTC need to step in for with regards to Steam?
have every1 run around naked can save some serious dev time ๐
those clothes have al sorts of clipping problems
VNs are legit people
Steins Gate is amazing
also Fate/Stay Night
but honestly, i think pcs are a horrible platform for them
they are much, MUCH better on a tablet
I don't think Valve was targetting all VNs though, just ones that were clearly ecchi or had nude patches.
you know, the ones that make people upset
if we measure by game mechanic standards, Detroit:Become Human , is a visual novel
also everything telltale makes
well, yea...I guess ๐ค
Yep. I hadn't thought of those games as VNs until someone made the comparison recently.
They 100% are just western VNs.
and, it's not like other games don't get flak for their content
UK officials wanted to ban detroit:bh because of the domestic abuse scene
Yeah it should have been a DLC minimum
the UK press talk a lot of poo tbh. Especially about video games
considering the they picked that particular scene out of all the content that game has to offer, makes them look pretty petty in perspective
wot
I managed to miss this hullaballoo about Detroit: Too Human (or whatever the subtitle is)
I do know the studio is getting some flak for some really inappropes workplace stuff.
Though the workplace stuff isn't particularly heinous, AFAIK. Just stupid antics that should have been private to the people involved, instead of plastered over the office.
Bunch of really dumb ribbing between coworkers, which is whatever, but they didn't keep it between them. Stuff you should damn well know better than to share - like photoshopping someone onto a picture of a Nazi. Maybe don't blast that out in the workplace or print it out and post it somewhere visible.
yeah thats not nice
so not only content of the game made publicity? maybe two events are connected ๐
I don't think they're really related.
Again, the stuff in the office sounds like it was just poor taste with a lack of discretion.
You can be as offensive as you want with your friends, in private, but don't make it anyone else's problem in the work place.
sounds like something that HR deals with pretty often, how is that news worthy?
It wasn't dealt with.
can anyone help me with packing problem?
#packaging will be your best bet
As for the stuff with Quantic Dreams, you can look it up yourself.
My take, it's jokes gone too far and they should have known better. Just reprimand those involved, make an apology about it, do better.
Instead, they sort of kind of deleted the stuff and then made excuses about how totally not racist or homophobic they are because they have worked with people who aren't - which is a bullshit argument to make.
ahhh, my bad, I thought you was referring to something new
yeah, that one I remember
yeah, they still get flack for that
Yeah, they pulled a "I can't be racist, some of my friends are black!" kind of excuse.
yeap ๐
im not racist, im a gangsta rapper
Could anyone help me with something? Regarding Umodel & PSK file types with unreal engine?
same
Neither of those file formats exist in UE4
I donโt even know what those are sadface
UE3 file types
Running the editor with gsync is extremely painful right now- massive constant fps drops when doing anything even in the blueprint editor. I had a look at some old fixes but none worked, anyone have any more recent fixes by chance?
Tried disabling gsync / vsync, limiting fps etc
All very sluggish and no change
If i were to use umodel and rip models from a game is there anyway to convert those files types into something that can be used
into UE4
how about not ripping models
I mean, obviously you have the data, but you can't do anything with that directly in UE4 - you need an FBX format file to import.
Got no problem with ripping models - not a big deal. Just don't use it commercially.
yeah im not selling it or anything lol its for creative purposes
for that game in questions audience
So i'd imagine the best way would be to import in blender and find a way to convert into FBX
You'll need to convert whatever format you've got the models in to FBX.
@fair violet I have the same problem with the editor, it stops when you set the editor to fixed refresh rate in nvidia control panel
Probably not directly.
Hm
@manic pawn Oh awesome, gonna try that now thank you so much
Yep disabled vsync there but not fixed fps
If this works I'll be so happy
Have been slowly going insane the last few weeks ahha
the vsync setting seems to have no effect on the editor
there's a setting that lets you switch between gsync and fixed refresh for single programs
that fixed it for me
im trying to use the official substance plugin on a source built 4.19 which was downloaded from the launcher from the binary 4.19 and im getting this
anyone know of a solution?
@manic pawn I set it to highest available which seems to have improved the consistency of how often it dips but it still seems to go from 200+fps down to 15 FPS almost at a random every second time rate
I'm talking about this setting (I have no clue how to change the language of this thing) https://i.imgur.com/AjyMIkI.png
I think it was that one but will try again
Also did you disable gsync on your monitor??
make sure you dont have your shadowplay overlay enabled. that kills the editor fps for me
no, I have gsync enabled by default for all programs including windowed
shadowplay overlay fps counter shows up on every window in editor so I would guess it slows it down
then I just turn it back off for all programs that don't support it
the shadowplay thing could be worth a try
I saw multiple people mention that on the forum
@kindred viper I keep kiling shadowplay but it keeps ressurecting itself ๐
you gotta use the nvidia experience program to turn it off the proper way
@manic pawn @kindred viper Disabling shadowplay and using those fixed settings seems to have done it
Thanks so much!
Ahhh back to butter
๐
Why does the bone rotation bounce between -90 and 90 instead of loop back like other rotations?
Anybody ever have issues with orthographic view not showing anything in preview?
i dont understand why it wouldnt work. it works in game, but out of game no dice
@dense patio Make sure the camera's orthographic width is big enough to not be zoomed waaay in
That makes sense, except for the fact that on play it looks okay, I just need preview to work so I can position, but I get that grey crap
@dense patio itโs a certain setting but also itโs been busted for literal years since like 4.9
Like the setting fixes somethings in preview but not all Iโd have to dig it up
Ty
is there a way to hide folders in world outliner?
or a quick way to select all object from a type in the level? I used filtering but i have a level where everything is organized into folders in world outliner and I just can't find a sane way to select all the objects from the different folders
There are search commands you can use like "", - and + that might help ? https://docs.unrealengine.com/en-US/Engine/UI/LevelEditor/SceneOutliner
I don't see anything which would unforunately ๐ฆ using the class name in the search field filters the obejcts properly, but each of them is in a different folder, there are subfolders, all is collapsed, and there is like 60
๐ฆ
the only other alternative I can think of is to put them all into organized sub levels but that's a bit extreme if not needed
i think a select all actor from class editor button is the thing I should implement ๐ค
Hey, my UE4 team project crashes somehow now, even after getting the revision when it worked still crashesh. Is there a channel here where I can post my crash report, and someone might be able to pinpoint the issue?
You can try here, at the worst someone might yell at you and tell you to go somewhere else lol
heh
Hmm, actually all my projects crash
that leads me to belive my engine version got corrupted somehow
GO SOMEWHERE ELSE
worst happened, now you are fine
try to remove Intermediate folder manually
:D, I mean i am speculating , still haven't fixed it, engine downloads aren't instant...
and regenerate project
what engine version do u use?
4.19.2
did you try e.g. to create a new template based project?
I havent that, i will after the launcher verifies
I might know what caused it though, I remember accidentally moving a material from the engine content, then I moved it back, but it might be that. As there is an error relating to a material that cant be found in the logs
sounds about right
lets hope thats it, as its not nice to panic before bed
yep it was that
Cool Beans, thanks guys
np, you can sleep without a problem now ๐
I think i broke my game with LSD ๐ค
rip
trying to get git to work with my project
but there aren't that many git noob guides
or at least i haven't found them
@queen arch you mean for source control?
i found a great guide on that. haven't implemented it yet.
anybody used livelink?
giosh my eyes
lets take it outside of visible area
if you go to youtube and look for "unreal source control" first result is good. keep in mind git is 7$ a month though. worth it tho if you have the ๐ฐ
ah ok, no worries.
I want to use VSTS
i used to use those all the time when i was doing audio work. good stuff.
because my projects are large and I don't have the money
I think I will do a simple video tomorrow for the channel on Sourcetree and Bitbucket and UE4. nothing fancy just a "here is how you make a new project with source control and UE4" and "here is how you put an existing project in source control"
of course using VSTS complicates things
yep if your project is large your pretty much boned on any remote source control
@plush yew Git doesn't cost anything, GitHub hosting your repro for you costs something.
yes sion
that's what i meant. hosting stuff on there.
read = free, write = $$
๐
$7 isn
isn't that much a month though.
haha
discord is only $5
i feel so bad epic doesn't charge more for their services. i really want to help them.
the only cost to using microsoft hosting
once i get my game up i will be really happy to give the royalties.
is the spam to use Microsoft Edge as your browser
you use edge? ๐ฎ
no
but if you use anything from microsoft, they are gonna spam you with "Hey, are you using Edge? It's a really great browser"
yes, yesterday
the convo you were having motiviated me to look into source control lol
glad you got it fixed 
thanks ๐
For what is worth, my research today showed that Git + VSTS for hosting + sourcetree for gui is the best combo
Now to learn how to actually use those things...
@queen arch the epic launcher has built in integration with git.
so you're really down a good road with them.
yeah for git gud projects
I have never used git or anything like it ever in my life
why did you not back up your project folder? ๐ฎ
why not just sacrifice for a bit, eat less food or something, buy less stuff, and put all your soul into your game for a few weeks.. as in buy more hardware, get git, that kinda thing
That's what I'm doing
i've been working creatively nonstop for over a decade.. at this point it's a way of life for me. gave up a lot
for the past 5 months
gotta keep going then
I only eat eggs, oats, milk, nutella and bread
VSTS is great, I just use Sourcetree to manage it
got a gf
I don't need to touch Edge
@queen arch do you not eat ๐ฅ vegetables?
my diet is crazy healthy lol
and i work out like everyday
i eat like almost no processed food at all..
vegetables are expensive
your best bet is just to go to a bulk foods store like costco or sam's club, and then just buy healthy. then use your savings on unreal. do that.
nutella provides the most calories per dollar
anyways.. as long as you are going to use some kind of versioning system for your games i think it's great. ๐
lol ok
are you launching on steam or just indie sites
jtxp was telling me he went all EC2.. he actually purchased dedicated compute.. after getting advice from me on multiplayer stuff
i was so proud
he pays like $40 a month. good man.
well - if you ever go beyond 2-3 sessions per multiplayer at any given moment - REMEMBER THIS go dedicated server instead of listen server.
you'll have no lag. your players will be a lot happier.
I'm doing single player games
and you'll feel so good because you're paying the dedicated server hosts a fair price
ah ok
but i'll keep that in mind
I'm super cheap and I just use the free EC2 tier for all my testing lol
Yo, quick question
I tried building a dedicated server but when I try to package my game, packaging fails with the following error:
ERROR: UBT ERROR: Failed to produce item: D:\Unreal Projects HDD\UnrealEngine-4.19\Engine\Plugins\Media\WmfMedia\Binaries\Win64\MultiPlayerTests-WmfMedia.lib
what gives?
i know someone who had that error bonick
one sec.
disable those media plugins on bottom, try repackaging and rebuilding ded server either in vs or using (engine path)\UE4Editor.exe "(gamepath)\MyProject.uproject" -server -game -log for fast testing
will do, thank you!
fuck that shit, I'm buying a hard drive and will host my versions on my computer
and will upload the latest stable version each week on google drive as a backup
Maybe stupid question but how to do gamedev faster? I find myself very slow
use optimized tools, have to use keyboard hotkeys instead of moving mouse to menus, and finally use the correct tool for the job. don't use unreal to do 3d modelling for level design for example, use a 3d prog from that. stuff like that.
and finally, basically try stuff out, try new things, and experiment. then you'll get to an optimized workflow and gravitate towards it naturally as opposed to doing things that take hours longer with inefficient workflows.
realize that it actually is slow and there's a reason most games take years to develop
another thing to remember is the unreal marketplace is here for you. so you can buy code plugins, help the devs, and greatly expedite your release time for your game. the code plugins i have are incrediblely useful for me. really glad i bought them.
I dont want to buy
start with very small projects
I just find my working slow
go look at some really old arcade games and try and replicate those
space invaders, pacman
that sort of thing
a good one is tuxracer
good pseudo racing game
seriously tho, tuxracer is probably one of the games i've played the most
i have more time in tuxracer than i do in most AAA games that have released in the past few years
i emulated an ubuntu computer just to play tuxracer again
and its open source
i spent hours in front of my grandads computer playing that game
i hadnt played it for about 10 years when i booted it up a few months ago
the menu music made my cry with joy
it was great
nostalgia is a great thing sometimes
Iโm just about to get multiplayer set up and Iโm trying to use dedicated servers
Yโall think aws is overkill for my first unreal game?
i have a friend who used it - not at all. can be useful learning experience in any case.
ec2 at 6 cents an hour
amounts to roughly $40 a month, but you will have much less lag in your game. if you host dedicated server locally on your machine using (engine path)\UE4Editor.exe "(gamepath)\MyProject.uproject" -server -game -log or use a listen server, there is perpensity for the game to lag and that lag will cause players to experience hardship in game which might lower sales vol. so just keep that in mind @small oar
Cool Iโll give it a try. Thanks @plush yew
Hey everyone! I'm super new to unreal engine, this is only my second day using it. Can someone please tell me how I can quickly capture a shot from a camera (not the viewport)?
yeah, but that just captures what the viewport sees
is there a way to do the same thing except for a camera?
or just a way to move the viewport to a camera? in blender it's numpad0
easiest way i can think of would be to start playing your game, turn off vis for the character, and move to where you wana go and press alt prtscr
a screenshot isn't really what I'm looking for.. I was hoping for like a way to get a 3840x2160 image or something
if there isn't just an easy keypress, could you maybe point me to a tutorial on how to do something with nodes?
I know blender pretty well so I could figure that out
basically I'm looking for an equivalent to blenders "render" button or f12
yes
open your console with ~ and type HighResShot 3840x2160
if you got any more questions on it i will be in #graphics k
one way to get faster is accept that you will become faster with TONS of practice and the less you look for clever tricks to get there faster, the faster you will get there
@queen arch bro I totally understand the importance of practice -- it took me years of practice with blender just to get to the point where I could do useful stuff with it. But taking a picture from a camera seemed like a simple task that there would be a button for, and I figured I might as well ask discord before doing the good ol' wandering forums for a few hours lol
ah ok lol
yup
and yea i am still learning unreal. just started looking at niagra a few days ago
its pretty cool. i am gonna have to hope the 4.20 release gets pushed onto the main git repo so i can get it.
I just watched a video about Niagara
looks sick
gonna be quite a lot of learning before I can play god tho
btw I found how to look thru the camera - Perspective->cameraActor (perspective is underneath save current)
the thing about niagra is it's heavily CPP Based and one of my only remaining weaknessses is my cpp unreal knowledge :/
ahh ok cool
I am really impressed with the intuitiveness of unreal
blender is really bad at being intuitive - it took me months just to learn the controls
you can use that look thru camera u mentioned in combo with the the high res shot thing to get a 4k img sample.
yep
have you looked into sequencer at all
?
because with that you can do cinematic stuff
no but I def am going to
hm my computer just totally froze does this ever happen to you with unreal...
yeah i don't really use it so much, because i just take direct vids of my gameplay and use that for promo stuff, but it's good for demos
yep with caching or if ur gpu drivers are out of date
i sometime get stutters
cursor still moves
i sometimes (rarely) get unreal totally freezing on something
for l ike 30 secs
not 2 mins tho lol
In FPS template I have asset called "FirstPersonTemplateWeaponFire02" which is "Sound Wave" type
But I can't find such type in context menu
ok, i found, it was just .wav
dang these tutorials that pop up the first time you're trying to do stuff are great
I just want to say
whoever/whatever team designed the UI
you are LEGENDS
good night friends
Hey friends, are there any tools out there to debug unreal .sav file or parse into ascii format? I want to debug my .sav file to check is everything is under control but I couldn't find a tool for that.
So, I just found one of my oldest projects that remains unfinished to this day. There's not much in it, but I was super close to making level generation on level instances work. The graphs were hacky af, but the only broken thing was switching levels, generation itself worked just fine.
I was thinking of releasing it in its broken state on Github, for anyone to use however they please as long as all improvements go back to repo.
Would anyone be interested in that system?
Yo everyone
@oblique sorrel yes
guys how to set blueprints to my walking animation? is there any step i could possibly miss?
i think i need to create separate fbx file for each action (running/walking/jumping/idle) before importing them to ue4
right
Would anyone know what would cause a build of a game to lag? Because it's running fin in Unreal
Would having unbuilt lighting affect it?
*fine in the engine
@vast fjord Diagnosing performance issues is hard and requires some work
"Lag" is very unclear - is it network lag ? Framerate loss ? Input lag?
LOD?
build projects should run better than in editor
@vast fjord yes, LOD: Level of Detail
Objects close to camera should be LOD0 with highest quality. Objects far away dont need high detail and should have lower LOD
Then most should be relative low poly count
what can I do for this?
this might be a dumb question but coukld the computer the game is built on affect it
like , say, a difference between my PC building it and my uni
only thing i can think of is u run it not fullscreen when not build and fullscreen when build
what would the difference be may I ask?
more pixels take more power to render
I need to run it for a university grad show so fullscreen would be necessary
what if I ran it at a lower res?
could be an option, but ur prolly better off lowering other settings
we have lil to go on here, u need to post some stat scenerendering and stat unit
i dont know what those are
cant wait to make my tibia 3D
profiling is kinda important if u wunna do realtime stuff , UE4 has a whole bunch of tools for em
@vast fjord i think u need GPU profiler to see whats eating up the resources
where can I get that
someone a little help with source control?
@queen arch #source-control
if u run the game press f5 to see shader complexity
How can I transfer files from one project to another? they arent visible in project folder
or top left press lit button and optimization vieuwmodes pick shader complex and quads
ur gametime is low so the problem is prolly in the art somewhere
@plush yew export or migrate
thanks
i animated my stick and its already corresponding player inputs
i mean its reacting to WASD
Werent you making a car game?
is there a way to save things you spawn in your world
rather then the whole world
and then allow people to spawn them in while in your game
What?
there will be cars too after they reach level 10
i need to write notes.. i followed few tutorials and did basic walking with my own animation but i forgot everything...
@plush yew please record it when your mom smacks you ๐
why you want to see my mom
I want to see the smacking
basically, lets say people have a couch, they make the couch yellow, I want to be able to save that customized couch for them to spawn in and use later, but it doesn't overwrite the default
basically, the player can build in the game and I need to save what the player builds.
then if they create a new game, they can load in their previous builds rather then the whole save
@vast fjord By the way, in this case, you still have 60fps
GPU profiling at this point is irrelevant imho
so what's causing the freezing
You should use the "stat startfile", "stat stopfile" commands in console to register the CPU activity for a few seconds, including one instance of serious performance issue
And open the result with the CPU profiler
It's not easy to use but we can help you here
@silent kraken so you need to store it either in a savegame locally or have some online database with player accounts
@vast fjord other tip : profile only in standalone games, not in-editor
UE4 editor has a fairly heavy & unpredictable performance cost
And it runs in the same loop as your game ๐
Good
You can make a development build
Here is the profiler tool reference : https://docs.unrealengine.com/en-us/Engine/Performance/Profiler
Basically use the two stat commands I gave, will generate a file starting & stopping at them
Open that in profiler, and then start looking at all the threads
It's going to be slow & annoying, but you'll get results
I want to ask will Unreal Studio still be free after full release?
No.
$50 a month, IIRC
@tall pendant @wary wave Thanks for answer. ๐
Well worth it when you work with cad data if you ask me :p
im making a simple game is it possible to edit little parts using lua?
Nah
is there any guide for textures? i make them in gimp but after importing and using on landscape they look so bad
Unless you add Lua support yourself
k thanks