#ue4-general

1 messages · Page 240 of 1

round bloom
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XD XD XD

slender monolith
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chinese phonemes are probably more diverse and complex than the next 20 languages combined.

cursive dirge
round bloom
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( ͡° ͜ʖ ͡°)

storm venture
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hey there was a ue4 tech demo thing that showed this cool green goo that would merge together to form a single mesh, anyone know the name?

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it was a bunch of smaller green mesh goo things that could combine into a larger green goo mesh thing

slender monolith
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Unique mouth shapes at that!

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@ tyler probably an alembic simulation or something done with particles/fluid sim

round bloom
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XD

slender monolith
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I'd like to see a tech demo breakdown of kratos's beard from gow4

round bloom
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Yeah Man if old men's beards are what your into

slender monolith
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that was a technically sexy beard. I think they used physx for the hair wind interactions not sure though.

cursive dirge
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@storm venture you mean nvidia flex?

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vr funhouse used that for the green goo

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you need custom engine build for it

storm venture
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that might be it, not sure

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cant seem to find the particular video i remember

slender monolith
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If you wanna simulate that goo, you could use blender with a liquid simulation and export it as an alembic.

storm venture
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it was floating in the video, seemed less like liquid, more like a playdough/goo that merged

round bloom
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I've seen this Olento Guy on here for like many many months 🤔 , no life outside of slackers?

marble storm
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I wonder about one thing.
There is game on unreal engine 3 and it's running on ps4, why does it act like it running on fullscreen and freeze after closing PlayStation menus?

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Also it freeze after entering text with PlayStation controls

slender monolith
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who makes games on ue3 anymore?

marble storm
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Old mmos are on ue3

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And they can be compiled to run on new consoles

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Bdo/bns will come to current gen this year or so

round bloom
marble storm
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No, I roleplay small loli with shield

round bloom
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(NSFW)

slender monolith
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that loin cloth reminds me of conan lol

marble storm
round bloom
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Thats some cringey Stuff, Got any pics?

graceful grove
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^ LUL

pine parcel
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Hey folks, if any of you have a gamedev.tv account, I'd appreciate upvoting this course request if you have an honest interest in this sort of thing 😃 https://community.gamedev.tv/t/unreal-engine-multiplayer-rts-moba/69248

round bloom
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Yeah My answers no congruent

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Buy me dinner first than il upvote your shit

pine parcel
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Thanks cutie. I'm on it ❤

round bloom
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Lol you look like tai Lopez

pine parcel
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I am Tai Lopez

cinder basin
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idk where to ask but does anyone here know of a good server to ask for bot coding advice?

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for discord

livid haven
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Ask over in #lounge. At least you'll get a wider audience there.

cinder basin
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cool thanks

round bloom
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Bitch im fabolouth

livid haven
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That's me, yes. (Circa like 2012/2013)

obsidian nimbus
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boom i can do art

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picasso aint got nuthing on me

queen arch
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Issue: In first person template, I can;t make my first person character jump after he gets crouched

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Solved by delay 0.01 seconds before giving the jump command

orchid sable
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anyone else getting that "Derived Data Cache" not setup popup after 4.16+? I didn't change anything, but it started showing up. Should I take care of that? Does it just keep a cache of all uassets or something so UE can easily access it?

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thanks for any insight 😃

silver steppe
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😂😂😂 @obsidian nimbus

restive eagle
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does anyone know why everytime when i launch my project, main level needs to be saved and checked out for source control? even though no changes were made and its identical to one on the depot

round bloom
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Hey I’m doing a footstep system . And I need to be able to check if the players current velocity is aimed at or going to get closer to the footstep location . Any ideas ?

plush yew
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How to delete input nodes in function?

grim juniper
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You mean, how to make a pure function?

plush yew
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I made function, but now I wanna delete some input pins

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right, pins, not nodes

whole quarry
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@restive eagle because you have the map open 😛

grim juniper
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Oh, you just mean pins in general not the execution pins, my bad.

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@plush yew When in your function you select the input or output node and click the X next to the inputs you want to remove.

plush yew
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@grim juniper oh, my screen too small and I didnt see these buttons, thnx

grim juniper
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No problem 😃

keen frigate
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good morning peeps 😃

silent kraken
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Morning

sturdy star
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hello

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anyone develop for switch here? having an issue trying to get 1080p

regal mulch
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@sturdy star Isn't that similar to PS4 etc. NDA stuff?

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Don't you have access to some private forum of Epic in which Switch devs ask other Switch Devs?

sturdy star
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yeah possibly, but it's quite a general question I thought, I can rephrase it better, I am having a hard time forcing a resolution on game start

silent kraken
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Soz rick, I am quite new so I can't help you much

keen frigate
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@sturdy star hey did it help you what I suggested about the diagonal movement problem you had?

sturdy star
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Hello, our programmer did some hacking and added a multiplier of 1.25 to velocity and clamped at 1. so full speed is always the same on platforms, but moving at slower speeds is sliiightly faster. doesn't seem like the greatest solution but I am unsure why console input would be different from PC to a console

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i just searched for your suggestion, interesting idea

keen frigate
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This has been an issue in the past also.

sturdy star
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I missed it yesterday, sorry!

keen frigate
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No probs 😃

sturdy star
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I will pass thaton, thank you very much for the input 😃

keen frigate
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Glad I could help. let me know how it goes. 😉

sturdy star
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absolutely

silent kraken
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I wanna know something

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are you allowed to ask for people to help test your game and tell them to message you via pm???

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so no links or anything like that, just asking for people to help test??? PS, this would be free for people to download and test.

whole quarry
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You can ask people to PM you if they want to help to test your game. Its just not commen as most have their own forums or discord to do that

silent kraken
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yeah, mine does, I am not publishing the link though ^_^

silk surge
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Hello everyone, new to the chat, just saying hi! 😃

silent kraken
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welcome @silk surge

keen frigate
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Oh hi @silk surge 😃

silent kraken
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if anyone is interested in helping test my game, they are welcome to PM me

plush yew
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Is there any node for translating coords from one coordinate system to another? It will be ok if it only cartesian

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Transform nodes

plush yew
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There is a problem: I need rotation for it, but I have only unit vectors of new coord.system

lost ember
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Wasn't the "Loading Visual Studio" bug fixed in the last hotfix?

tulip helm
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@obsidian nimbus If you could turn that into a game somehow, I'd buy it.

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But you gotta make sure you eff it up like that consistently.

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Maybe get them phalanges to emanate particles as a dlc pack.

fringe basin
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kind of a general question, but are there any best practices as to setting default game mode, pawn, etc. in Project Settings 'default modes' vs setting those things up individually in the 'World Settings' of each map? I keep second guessing myself as to the best place to set these things.

full juniper
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anyone knows if Engine.ini in the Saved folder of a packaged game/server overrides the DefaultEngine.ini config ?

silk surge
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@full juniper as I understand engine.ini in saved is generated from your config/DefaultEngine.ini. You can test it by deleting the Saved/Config/XXX/Engine.ini and updating your DefaultEngine then re-packaging

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so if you edited it after it was generated i guess it should override!

full juniper
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ok, thanks!

devout gulch
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@fringe basin Project Settings default mode is applied by default if DO NOT set it to map

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idk if it still using prefixes

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in ue3 it was like map with this prefix (ie DM-...) will have this game mode

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If you remember to set game mode on persistent map

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it's not that different\

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DM map will not suddenly change into CTF map

fierce tulip
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say hello to my broken wrist hehe

whole quarry
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Wow, @plush yew dude...

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that was a mean thing to say

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Dunkle - vandaag om 15:52 fat people shouldnt do VR sports

That

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:/

fringe basin
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face palm

whole quarry
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@fierce tulip cough

fierce tulip
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dude

cursive dirge
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if that's fun, then no, it's not allowed

whole quarry
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let people be in their value...

fierce tulip
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bye

worldly axle
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ban hammer of justice

whole quarry
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definitly, +1

cursive dirge
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the irony when he gets medical condition on later age and gains weight he can't lose

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but, it'll be a life lesson for him

fierce tulip
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personal opinions aside, we just cant tolerate this.

frosty bloom
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Wasn't the first time he overstepped to be completely honest.

fierce tulip
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i know

whole quarry
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You can address those people on their behaviour, worst thing that can happen is they attack you instead

fierce tulip
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if he'd apologize that'd be the end of it

whole quarry
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still worth it imho

obsidian nimbus
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its super rare to gain weight when not eating too much due to a health condition

pallid compass
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SLAY HIM LUOS

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STRIKE HIM DOWN

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USE THAT NEW VFX U WHERE WORKING ON

obsidian nimbus
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it exists, but 99% of the ppl that say they have that are talking bull

whole quarry
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@obsidian nimbus after working in several hospitals, it's not as rare as you might think

fierce tulip
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also, offtopic

frozen horizon
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He guys is it possible if I use textures and make materials from them and post them on the asset store?

whole quarry
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I cant wait to get home and launch up UE4 to start jamming

frozen horizon
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Like royalty free

whole quarry
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@frozen horizon if they're your own textures (made by you), yes you can

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Else it depends entirely on the license you have on the textures

plush yew
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Yeah that guy was toxic

frozen horizon
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Im kind of a newbie in unreal 😂 And you know i really want to put something out there on the store.

whole quarry
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That kind of passion is awesome and good to have. But it's important to have some kind of restraint 😄

fierce tulip
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then learn ue4, else you wont be able to support costumers with problems

frozen horizon
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True

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But like what could I start learning? I kind of have a basic understanding of each section.

pallid compass
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actually

obsidian nimbus
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shader math 😛

whole quarry
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Try to make some small scope games, oldschool arcade games with small levels or functionality

pallid compass
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Its impossible to gain weight if u dont eat properly

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even from medical condition

frozen horizon
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  • in only 15 and im trying to do something useful 😂
pallid compass
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Laws of energy energy.

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random fact but

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there u go

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😂

fierce tulip
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then you'd need your parents permission to sell on the marketplace

whole quarry
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Everything is useful as long you learn something with each step or project

frozen horizon
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Like game dev is pretty damn hard 😂

fierce tulip
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amen

pallid compass
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also jesus i am so slow too the party today

frozen horizon
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My parents would agree.

obsidian nimbus
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well the ability to get big from fruit and vegies

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its the suger yo, its worse than heroine 😛

pallid compass
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Its all math honestly

whole quarry
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@frozen horizon my first project took me months and months and it was a very tiny Asteroids rip off, now (2 years later) it's 2 or 3 days worth of work 😛

pallid compass
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Its all about calories, not what you eat

whole quarry
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(stupid collisions wouldnt work xD)

frozen horizon
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Like ive been learning alot of aspects og game dev for around a year 😂

obsidian nimbus
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but you also burn off and form heat

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even when not doin sport

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some ppl do lose it faster

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thinking burns a lot

fierce tulip
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i need to think more then XD

whole quarry
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yes you do

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especially with @ stuff

plush yew
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I downloaded IntelliCode for Visual Studio 2017, but I don't know how to turn it on. Can you help me?

fierce tulip
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actually starting fitnessing again starting monday

whole quarry
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hides quickly

fierce tulip
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kicks @whole quarry

whole quarry
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nooooo 😄

obsidian nimbus
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its true tho, if u dont eat right u can think straight either

whole quarry
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Does food affect thinking patterns?

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I really didnt know that

obsidian nimbus
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lack of food and cold most def do

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and heat

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this heat yo

whole quarry
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I like to eat cold cucumber during these hot days

fierce tulip
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so.. again.. offtopic still :p

whole quarry
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Blueprints are awesome!

fathom gale
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ello

whole quarry
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Hello @fathom gale

fathom gale
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how u doin

patent ibex
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did anyone successfully create shared data cache that is shared through 3rd party host?

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like digitalocean

fierce tulip
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hehe, all my clients /care about it.

keen frigate
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@fierce tulip O.o what happened I was away for a while and Yoeri you banned someone?

fierce tulip
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fat shaming basically

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or is it thicc shaming nowadays

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i dont know anymore with all these youngsters and their memes

keen frigate
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can't tell with all this politically correctness nowadays 😛

fierce tulip
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¯_(ツ)_/¯

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just following rules

keen frigate
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Question, has it happened to you an asset pack to receive approval and later you realise some files have been .... cut?

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without warning mind you.

fierce tulip
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thats odd

keen frigate
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Well it took us (me and the guys over at the marketplace team) almost one month to figure out why some files wouldn't pass the upload. Turns out those same files were removed, without raising any red flags from previous asset packs. Weird.

fierce tulip
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its not a common mp practice of them removing files, if any they'd tell you to remove them if they are troublesome.

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in that case you might want to email them about this odd situation, and if that doesn't result in a fix, try the forums.

keen frigate
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Well I did explain it to the guy handling my latest pack he hasn't responded back. Pack got approved and the files that caused the problem were included after I replaced them and resubmitted numerous times. Previous packs are affected though which means I will have to submit an update for those. I just wish someone would have noticed those files gone missing. Especially since it wasn't a fault on my part and they got approved without a warning of something going bad.

worn ocean
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so im planning on making a plugin that would generate a spherical shape landscape ala planet generator, so what mathematical programming challenges i would encounter in creating this plugin?

pallid compass
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i mean thats the easy bit, you can just generate a sphere and modify it

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the gravity is prob the hard bit right?

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unless you mean u want it like the landscape editor

worn ocean
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yes a plugin for the landscape editor just adding a spherical shape option instead of a flat one

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as for the gravity the code would probably have to do with the landscape coordinates as a gravity point

unreal spoke
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What's the best way to get decals applied over skeletal meshes? Like logos on the clothes and similar stuff.

wary wave
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decals will not apply properly to skeletal meshes

unreal spoke
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@wary wave and there is no workaround?

plush yew
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Skin the decal with the character and switch the texture on that cloned section of the shirt at runtime? How did rockstar do it in gta online?

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Second if channel perhaps

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U v

wary wave
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there's no work around

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Rockstar probably just did it with UVs

swift spindle
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morning all

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anyone know how to stop animations from playing in UMG right away ?

frank escarp
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@worn ocean the hard part is to have it seamless

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and without pinching on the poles

vale osprey
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skinning decal can be completely automated by grabbing bone weights and indices from the closest vertices of skeletal mesh (in default pose)

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in UE4 you would have to code skinning for decals

unreal spoke
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Thank guys

exotic tangle
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Hey guys -ive now spent some time to learn the basics of the UE4 and what not and would like to go to the next step - I'd like to build a room, can you recommend a good tutorial for something like that - or what should I search for - ideally i'd like to build - just for fun - a good looking realistic room with lighting etc

pallid compass
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well your wanting to look at lighting / compositing then

exotic tangle
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question is - should I learn how to do that in UE4 or should I learn that in say - maya?

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and follow up if I ever want to animate anything - like door moving - is that something again I should learn in UE or another software?

fathom gale
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i think u will all vomit

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after seenin this

manic pawn
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a strange combination of high and low poly

fathom gale
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its a work in progress

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xd

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om just making the rims from imagination

worldly axle
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picture reference is probably the way to go

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for RL stuff

fathom gale
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dw bout it

mint umbra
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Is there any way to speed up opening new assets in UE? It's taking years to open each and every Paragon asset, and I'm running a 1080 and high-end rig

obsidian nimbus
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years?

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mine does it in a month, wunna trade pc? 😃

livid haven
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@mint umbra Nope. You're opening a AAA quality asset and Epic dev machines are utter monstrosities.

obsidian nimbus
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if u open a lvl for 1st time it takes a while, but opening a paragon char takes a sec

livid haven
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I am using a "loaner" rig at HQ right now and it's a 32 core beast with 32 GB of ram.

robust grove
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try more ram, i use 64gb

livid haven
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If it's the bottleneck, it's the bottleneck - if you're running out of memory, then it's like that.

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But other than better hardware, you can't do anything about it.

frank escarp
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@livid haven threadripper?

livid haven
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Nein

frank escarp
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EPYC?

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or xeon

livid haven
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Xeon

obsidian nimbus
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there is this chinese intel clone, the logo made me laugh, but cant find it anymore

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china makes hardcore CPUs now btw

fathom gale
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@manic pawn

proud kite
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Hello

pure stratus
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So uh, I'm unable to make a project in UE4 4.19.2 as my VS 2015 needs update 3? I dont have 2015... I have 2017 and it's up to date, but I can't seem to create a project or anything. Any ideas? Sorry if this is the wrong place to put this, wasnt sure if it was here or #engine-source

grizzled wren
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just need help for age limit for google dev cosnole

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my game is an Fps game with shooting zombies to protect people

hollow valve
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I would recommend answering No to both questions, as long as you are honest in other "Violence" categories - basically answering Yes to either of those is probably going to be an instant fail.

obsidian nimbus
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what other cool questions are there?

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ill try make a game with :yes to all

pallid compass
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omg

frosty bloom
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Will your game Encourage suicide? Yes

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Every 5 min a big Picture of someones middle finger pops up, with the F U word just bellow it

lament kraken
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I can t find my ue project files on my PC

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I need them to install Stv

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and I can t find

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nvm

upper heart
carmine wind
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guys how can i join does 2 so i can interact with the 3d widget?

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since is my first time working with 3d widgets i dont know how to 😄

mint umbra
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@robust grove @livid haven @obsidian nimbus Got 32 gb ram, i7 core, 8 cores. Guess the cores is the issue then

obsidian nimbus
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no paragon assets should open up fast once u opened em up allready one time

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like seconds

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about 1 second here i7 4770k not overclocked

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shinby skel mesh

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what u tryin to open?

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i got 16 gig ram

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so ur problem is elsewhere

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if you open up the paragon test lvl it needs to compile shaders 1st time but 2nd time it wil boot up a lot faster

leaden onyx
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Gois, how long it took for you to pass Steam's Tax Identity Verification? They asked for government id/foreign passport and almost a week passed since then, no confirmation or progress it seems. 😦

mint umbra
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Oh, yeah im talking about first opening

manic pawn
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it helps when you have the stuff on an m.2 ssd

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but considering the rest of that rig you probably do :D

mint umbra
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Yeah

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ssd 😃

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But yeah, it opens instantly when opened for the 2nd time etc

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@obsidian nimbus Tried opening character meshes etc, static meshes like statues and stuff.

obsidian nimbus
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and non paragon assets?

mint umbra
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Goes faster, but still slow when opening the first time

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When opening the 2nd time etc it's pretty much instant

obsidian nimbus
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i have no idea whats wrong but i can open em up just fine

mint umbra
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So it's probably just general running time

obsidian nimbus
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ahh thats shader compile or something

mint umbra
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Yeah

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Sometimes it feels like the engine is crashing as it just freezes, but yeah... guess it's normal. Was just wondering

manic pawn
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would be nice if the editor was refactored so all the slow stuff runs async

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probably won't ever happen though :(

obsidian nimbus
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yea would be nice if they allways leave a bit of power to keep the music goin and stuff 😛

manic pawn
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it does for me 🤔

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can browse web and listen to music just fine during light builds and stuff

silver crown
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I guess having 16 cores helps

manic pawn
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even tho it's reporting 100% usage

obsidian nimbus
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hmm import on high poly meshes really make my music freeze until i minimize editor

silver crown
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What takes so long actually?

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I think I read somewhere it was texture compression

manic pawn
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profile it opening a thing slowly 🤔

silver crown
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As an example, if you were to grab the Open World Content that Epic released for free a couple months ago that is just some sample assets from our Kite World demo it explicitly had the warning in there that the initial load of these assets could take a while to open while the DerivedDataCache is written.

rocky kayak
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Any idea what I should be casting here? I'm trying to cast into a player's widget the EXP % from an actor component but I'm having a tough time accessing it via blueprints. I know the issue here is that I'm trying to cast a controller into a widget bp but the issue is that selecting the widget of the player doesn't seem to be anywhere. the only link between the player controller and the widget is a "on event play -> create widget", so I'm getting inherit issues.
edit:clearer picture: https://i.imgur.com/Y6kb6GR.png

agile furnace
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a personal players UI are always gonna be that characters. though there are some replication problems in terms of changing values via character BP if you are gonna do multiplayer that is

plush yew
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Hello.

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How do i drag select inside UE3?

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Anyone knows that?

agile furnace
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not sure about UE3. might not exist for that. but CTRL + ALT + Left Mouse does in UE4

obsidian nimbus
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@silver crown that shit is in a folder and its huuuge 😛

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its taking most room on my windows ssd

fierce tulip
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^

obsidian nimbus
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make windows great again 😃

keen pawn
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Yo guys
anyone know a way to disable a blueprint
( exclude it from the packaging process )

plush yew
keen pawn
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ooo didnt see that one

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cheers dude

plush yew
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Np hope you get it sorted out

keen pawn
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cheers

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late night crunch

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wanted to get steam version up :(

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not happening right now lol

vivid girder
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Hmm... I'm trying to create a custom renderable ActorComponent

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I'd like to be able to add components to it, and then add it to my original actor

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Doesn't seem like ActorComponent or SceneComponent blueprints give you a viewport

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Any input as to what parent class will work best for what i'm trying to accomplish?

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I'd like to avoid child actors if possible

compact leaf
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SceneComponent is the first renderable component in the heirarchy i think

chilly gale
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I'm a tad confused? I have an 8192x8192 terrain with an island area round 4096/4033 square as playable area (the rest is seabed, well thats the idea anway). when I load it UE4 see's an 8192x8192 terrain BUT it make the map 8161x8161, I'm not getting it sorry

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Means all my masks are going to need resizing

grim sinew
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Unreal terrain isn't in base 2 sizes

round bloom
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Anyone got landscapes to work at runtime?

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(Modify their height during runtime)

rocky portal
#

why does my Physics Asset fall apart

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when i simulate

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not literally fall apart

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but the wheels flop around

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do i need to constrain the joints on the rig or something?

hidden heart
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what are you trying to do alg?

rocky portal
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i have a vehicle with wheels

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all rigged up

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when the physics asset is simulated

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it just falls flat to the ground

fathom gale
#

yo

sterile rampart
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This is just a wild guess, but maybe suspension max drop?

plush yew
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anyone here getting a short 1 second freeze every 6 seconds in ue while working in viewport?

keen frigate
#

Morning everyone 😉

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or evening

plush yew
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hii suto 😄 i know u

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Hi

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I'm new

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hi

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north

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Hey guys i found some free tree assets and i download

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but when im import

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tree meterials is gives some errors

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like missing input texture

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is there a way to fix this?

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you need the textures. they are in the file?

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yes but

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there is a lot textures

#

manually pick them 😄 who knows what is what?

#

i know that

#

but too lazy to do this

#

because there is 20 meterials

#

and lot of textures

agile furnace
#

use da free assets of the marketplace then

plush yew
#

the assets is not in marketplace

#

they are on gumroad

agile furnace
#

they set it up incorrectly. or not at all. you gotta manually do it

plush yew
#

😦

chilly gale
#

Not sure where I should put this sorry,.. I'm looking at some point to try make a mushroom tower like the one in Skyrim's Dragonborn DLC and wondering about the best way to make the activator used to lift the char to the upper floor. I guess this is easyer to under stand if you played the game and DLC

plush yew
#

2nd day, I can't create proper grab system

chilly gale
#

Oh BTW should I be exporting an 8k height-map at 8161 rather than 8192 please

plush yew
#

Why there is no function for translating from one coorinate system to another?

pallid compass
#

can you explain what you mean?

plush yew
#

Hey guys anyone how can play as a bird on my game?

#

Is there a blueprint or a character?

agile furnace
#

@chilly gale @plush yew are you trying to make a simple interaction between the character and objects?

plush yew
#

I need a bird character

agile furnace
#

a model?

plush yew
#

yes

chilly gale
plush yew
#

there is no free birds in marketplace 😦

agile furnace
#

@plush yew you'd either have to make the model yourself or get someone to

plush yew
#

Im dont know about creating chracters etc.

#

And im not going to a university

chilly gale
#

I'm gonna try make the model, I was after the the effect of the char using that transport

#

I think it's an animation with a partical effect attached not sure

agile furnace
#

@chilly gale sorry i couldn't understand what you wanted through that video. if it's models and that you'll have to find a way to make that yourself or a modeller

chilly gale
#

It's a use activator in game

prime grove
#

hey guys i am making a new multiplayer thats beta on steam so can anyone tell me where can i put like an ad for my game?

#

thanks 😃

agile furnace
#

@plush yew there's plenty of modelling tutorials on youtube. blender is a free modelling program can be used for UE4

plush yew
#

how can i make animations

chilly gale
plush yew
#

k

prime grove
#

hey guys i am making a new multiplayer thats beta on steam so can anyone tell me where can i put like an ad for my game?
thanks 😃 [Repost]

chilly gale
#

thats a cottage link BUT there a heap of freebies on that site

agile furnace
#

@prime grove if you aren't gonna pay money stuff etc. you can try forums. here in the work in progress. friends family. etc

chilly gale
#

@agile furnace you se how the char floats down the shaft? it that animation effect or what ever it is I'm after creating

prime grove
#

no i mean its free but i wanna post it on discord

#

which channel?

#

#?

agile furnace
#

@chilly gale 119 he's fighting a monster

#

@prime grove if it doesn't show in rules i imagine you could maybe try work in progress channel

chilly gale
#

he need 911 don't he?

agile furnace
#

ask for feedback etc

chilly gale
#

1:19

#

did I miss the : sorry

prime grove
#

ok thanks @agile furnace

agile furnace
#

@chilly gale at the very start of the video. how he decends down the tower

#

that's what you want ye?

chilly gale
#

yep thats it

agile furnace
#

that's setting the actors location

chilly gale
#

thats a two way ride, you activate it to come up and activate it to go dwon

agile furnace
#

you don't understand how you would do it? or is there something specfic. and you don't know how you'd want to go about it

chilly gale
#

you can jus see the "float down" message

agile furnace
#

ya but what is it you want

chilly gale
#

I don't understand how to do that or make an activator to use to make it happen

#

I would like to make what ever to make that happen in a tower to enter it

agile furnace
#

overlap a trigger box. which shows the UI text. allow input for interaction

#

set actor location to preset destination. then have it lerp down to the bottom with a timeline

#

and vice versa from bottom up

chilly gale
#

can be done with BP then?

agile furnace
#

yes

#

pretty simple when you get the hang of working with interactions

#

setting actor location and rotation is basic stuff also

chilly gale
#

Choice hoping I don't bust my ole head learning lol thank you

agile furnace
#

timeline is another topic to understand also though

#

if you want i'll walk you through it

plush yew
chilly gale
#

I'll get the tower sorted first maybe the best idea right

plush yew
#

Play as a bird

chilly gale
#

I need to make the interior yet, just doing some recon

agile furnace
#

@plush yew ya if you can't find a place to get the model and animations you're gonna have to make it or ask someone to make it. or buy it if that exists i'd imagine it would

chilly gale
#

Sounds like North wants to do a shape-shift thing and turn the player into a bird

agile furnace
#

@plush yew supposedly blender does modelling and animation. and it's a free program. just learning how to use it will take time. depending on how good you want the bird

plush yew
#

can i make animations on blender?

#

like bird flying?

chilly gale
#

yes

agile furnace
#

you have to rig a model first

#

with bones etc

#

which i heard is annoying

frank escarp
#

wow thats pretty damn terrible

#

i can do far better myself and im not even an artist

plush yew
#

What should i do after create a bird on blender?

frank escarp
#

you would rig it, give it an animation, and export into unreal

plush yew
#

Man idk how to do im on middle school

#

trying to learn from google

frank escarp
#

one has to start somewhere

#

if you want to learn 3d art, i recomend you Blender Guru

plush yew
#

I just need a bird character

frank escarp
#

marketplace then

plush yew
#

i have no money

chilly gale
#

cg-traders?

frank escarp
#

well, shit happens m8

#

pretty sure you can find a bird model for free somewhere

chilly gale
frank escarp
#

but you will still need to adapt it to unreal engine and import it there

plush yew
#

I found

frank escarp
#

cinema 4d lmao

chilly gale
#

Now all you need to do is UV, rig it

frank escarp
#

thats a movie level bird, you cant just put it in unreal

plush yew
#

why?

chilly gale
#

Its not made as a 3d model by the looks

plush yew
#

what about this

#

its animated

chilly gale
#

if you looking for free chances are you have to take what you can get, not gonna get what you want

plush yew
#

@agile furnace yep, I do

agile furnace
#

there's a few different ways of implementing it. also depends on if you're doing multiplayer functions can get more annoying to make cause replication

#

good ol wesbunn shows i believe 2-3 different ways of implementing an interaction

#

@plush yew

plush yew
#

I make it my way

#

Not like copy-paste

agile furnace
#

does that mean you're still asking for something or? if so what?

plush yew
#

I already solved this part of my work

#

two evenings and done

tribal skiff
#

Hey

foggy spear
#

hey everyone, quick question, sorry if this is the wrong chat room to post my question i'm making a material with the help of material functions and i get this error message: "Function Name": Cannot cast from float3 to float4. I don't get any error messages within the function but everything seems to be alright in the material itself.

#

any ideas?

whole quarry
#

MakeFloat4?

foggy spear
#

? I don't have any MakeFloat4, i have BreakOutFloat4Components inside my material function and the the V4s they break are my inputs

hazy sapphire
#

yo

#

piips

#

wazz

#

app

fierce tulip
obsidian coral
#

Mhm

fringe basin
#

I know you can make actors 'snap to floor' with the End key, but is there any way to do this on X/Y axes as well? e.g. if Im placing artwork meshes on a wall and I want to automatically make them flush with the wall.

fierce tulip
#

sadly no

#

I think Joe (who isnt here on discord) vouched for that, and i think think he was playing with a tool someone mdade, but that was 3 or more years ago

fringe basin
#

gotcha, yeah it would be nice, all those seconds positioning things precisely eventually add up!

manic pawn
#

what does that do

fierce tulip
#

world aligned normal map, detail map, blend correct normal with options for rotation, size, and planar projection stuff and flatten the normals and detail normals independently

manic pawn
#

sounds fun

pallid compass
#

jesus

#

how many instructions is that

dim arch
#

colored wires would be neat

glossy flame
#

The issue is that most distinct, recognizable colors already correspond to a type.

#

Coloring wires would make differentiating between exec lines and data lines harder :/

manic pawn
#

but it's a material, so no exec wires

#

it is kinda annoying how every line in a material is just white

#

when you could at least have a diff color for how many components it has or something

worn granite
#

really reroute nodes can have a different mode where you pick the color the wire is

#

and nothing would change

plush yew
#

my cube follows a spline. but when i start the game the cube gets to its normal size. in the spline blueprint the cube is smaller! why is the cube bigger in game?

carmine wind
#

has someone ever worked with 3d widgets here?}

latent moth
#

I have a location A, a rotator R and a distance D. How can I compute location B so that B is distant D from A with a rotation R?

#

Basically I want to spawn an object at a certain distance & degree from a player

vale osprey
#
  1. make X vector (forward vector) from R
#
  1. multiply that vector by D
#
  1. Add new vector to A
latent moth
#

trying!

#

hum

#

i am missing something

#

let me rephrase that

#

i have an actor at location A and a bullet impact location B. I want the actor A to go in opposite direction of bullet location B, for a distance D

vale osprey
#

what is "opposite direction of bullet location"?

latent moth
#

basically the character should flee the bullet

#

the bullet impact

#

so if you shoot next to a character, they flee the opposite way

vale osprey
#

normalize(bullet location - character location) is the direction it needs to flee

latent moth
#

nope not working

vale osprey
#

"not working"?

#

try chaging bullt and actor in place in "-"

latent moth
#

yes, this is basically making the character go towards the bullet

#

i did also, still the same for some reason

vale osprey
#

multiply by -1 then

latent moth
#

still the same...

#

ok will investigate

#

thank you for your time

bitter iris
#

How much £ would i be looking at for a male and female character modelled

#

roughly

pallid compass
#

highly depends on the quality and time

#

what u want really

#

can range from 50$ to 5000$

runic dock
pallid compass
#

here we go processin again!

bitter iris
#

Think you need more ram and possible a 6 core cpu lol

pallid compass
#

nah he does not, looks fine to me

bitter iris
#

90% cpu? lol

#

71% ram so guessing he has either 4gb or 8gb

pallid compass
#

75% here, sat on 16gb in this machine

runic dock
#

8gb

pallid compass
#

also 6 core here and i cap out at 99% cpu all the time when doing shiz

runic dock
bitter iris
#

ive never hit any more than 60% on cpu and my machine has 4c/8t 32gb ram

#

ram bearly gets touched

runic dock
#

😲

pallid compass
#

Then you are not really doing much then ^^

runic dock
#

xD

ebon elk
#

Can someone recommend me a nice book to Learn Unreal Engine and game development?
I come from Unity background and would like to migrate to Unreal Engine.
I am a CSE student and know a lot about programming.

#

Tag me if you reply please

bitter iris
#

@pallid compass editing 200km isnt much? okay lol

pallid compass
#

go and pull the engine from github and try and compile it

#

See what happens then

runic dock
#

🔥

bitter iris
#

why would i wanna download from git

pallid compass
#

Get your first taste of 100% cpu usage

#

for about an hour solid

bitter iris
#

never hit 100% ever

pallid compass
#

Then like i said, your not doing much.

bitter iris
#

even when packaging gets 70 ish

pallid compass
#

Sounds like you have slow af storage devices then if that is bottlenecking cpu.

bitter iris
#

lul

ebon elk
#

Can someone recommend me a nice book to Learn Unreal Engine and game development?
I come from Unity background and would like to migrate to Unreal Engine.
I am a CSE student and know a lot about programming.
Tag me if you reply please

bitter iris
#

GOOGLE

ebon elk
#

Personal account would be better

#

Thanks for telling me about the documentation 😂

runic dock
#

warning

#

Unity has waaay better docs than UE4

pallid compass
#

You sure about that

ebon elk
#

I support you @runic dock

pallid compass
#

the whole of ue4 is open source

#

You cant get better than that.

runic dock
#

i am talking about detailed docs from the company itself

#

not the community

bitter iris
#

UE4 is better at any point

pallid compass
#

U sure about that as well?

#

Pretty sure they never release there demo's

ebon elk
#

But the video as well as pdf stuff is Unity is just excellent (from the company)

pallid compass
#

and stuff

bitter iris
#

or release 12 mill of assets free

ebon elk
#

Although UE4 is better

bitter iris
#

💩 > unity

pallid compass
#

nah unity is still great for some things

ebon elk
#

Unity is far great for beginners

bitter iris
#

Like?

pallid compass
#

If you stick to the same tools your whole life then you will become a shit engineer fast.

#

2D

ebon elk
#

Easy to learn

pallid compass
#

Actually better question

#

Explain why unity is crap

runic dock
#

cause people say it to be

bitter iris
#

The same reason on trying to find a game that actually made a success on Unity.

spare kernel
#

there have been a few successful games

bitter iris
#

Like?

spare kernel
#

Slenderman

#

Temple run

pallid compass
#

Temple Run.

bitter iris
#

wouldnt say thats a success

pallid compass
#

what

#

What the hell do u call a success then?

spare kernel
#

Life is strange 2

pallid compass
#

if not making massive amounts of money and coming out on top.

bitter iris
#

Something still played on PC

spare kernel
#

mildly successful

pallid compass
#

Your idea of success is pretty diluted then

bitter iris
#

Probs the best on unity is Rust (which is debatable anyway) and Hearthstone: Heroes of Warcraf

pallid compass
#

Hearthstone is one of the most successful games these days

#

Still played massively, the revenue it generates is insane

bitter iris
#

Hense why i listed it

pallid compass
#

and has been strong standing on twitch for along time

#

loads of successful games on unity

#

If there was not, it would not still be around

bitter iris
#

UE4 - Unity. UE4 wins

#

by a long shot

pallid compass
#

Explain why then,

#

Why is it the better toolkit?

bitter iris
#

Functionality, things you can do, graphics, no catches

pallid compass
#

"no catches"

#

what

#

If you dont mind me asking how long have you been using ue4?

bitter iris
#

2 years

ebon elk
#

Unreal Engine is better, while Unity is easier

#

Final verdict

bitter iris
#

I'm allowed my own opinion, if you agree with it or not i couldnt care less

plush yew
#

UE is better in some ways. Not all ways

pallid compass
#

So you still have a new ish exp of ue4

#

nothing major

#

Yeah your opinion is fine,

#

but hands down saying X is better than Y

#

is a little blind to be honestly, even more so as a developer

bitter iris
#

Which is still my opinion.

ebon elk
#

But still the ultimate talent is in the dev, not the engine

bitter iris
#

Yeah

ebon elk
#

If the dev is good, he would create awesome content with any engine

runic dock
#

yeah

frosty bloom
#

We need a #EngineWarZone

#

Combine that with a #GameDevMeme channel and we are set for fight

bitter iris
#

lol

tidal cape
#

Where do i search for help?

bitter iris
#

Help for?

tidal cape
#

Blueprint

bitter iris
tidal cape
#

Idk how to call my problem

pallid compass
#

@frosty bloom as if u would ever consider @ciddy boi ever 😛

#

i dare not tag the network lord

frosty bloom
#

hahahaha, tag the network lord 😉

pallid compass
#

Imagine the shitstorm of a meme channel

#

god dam it

#

crashed my engine again

frosty bloom
#

Wel, you can't really find any online (my experience) so I just create my own

pallid compass
#

gotta be nullptr

#

same tbh

frosty bloom
pallid compass
#

LOL

#

that is

#

so true

#

jesus

frosty bloom
#

😂

pallid compass
#

fuck it

#

time to load the function with checks

#

il soon find out lmao

glass imp
#

Hi, how can I create a "text widget" from a blueprint?

#

if I use "create widget" it only lists the widgets I have created myself, and not the standard ones

runic dock
whole quarry
#

@glass imp what standard ones do you refer too?

surreal viper
#

Hot Reload should be banned seriously

#

or at least it should drop a confirmation window saying

"From 3 out of 10 hot reload will cause random issues you will never really able to figure out. Are you sure you want to risk it?"

zenith flower
#

I've lost my patience with gimbal lock and cameras
I've tried just about every example via google search
They all claim to fix it. Yet none do.
I even bought the quats plugin from @worn granite and the end result is always the same
How hard is it to turn a character upside down?? (With the camera)

pallid compass
#

Use Quats

#

problem solved

#

Dam the quats plugin is 10/10 tho

plush yew
#

is there like

#

a documentation for the location of various components

#

because i have to locate every single thing i want to include

fickle grail
#

Hello. I'm new to the UE4 and I'm looking for a bit of help for beginners questions. Could you guys tell me where's the best place to ask these ? (it's about a material applied to a landscape)

agile furnace
#

@fickle grail under level design or graphics channel

fickle grail
#

alright, thanks !

zenith flower
#

@pallid compass Even with immutables quats and help, the camera always looses its mind

lament kraken
#

@rigid mountain

#

I saw your post in work

#

See dms

round bloom
#

Anyone here Use Procedural Mesh Component and run into texturing issues>

fair onyx
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

plush yew
#

We're starting up a project that is inspired heavily by the biggest shooter

#

but I am pretty new to arting in unreal

#

and I was wondering, can I do map + lighting, and BP and C++ guys can import that map like I can link a file in blender?

#

Where they can import my map, add logic, but I can continue to edit my map, and the updates show up inside of their working umap?

#

so whenever they reload the "game umap" with the logic in it, it loads whichever "art umap" they linked and uses it, but I can keep editing the "art umap", and they get the updates automatically whenever they update repo on their end into the "game umap"?

pallid compass
#

I believe that is called source control,

#

If your not sure what source control is then you need to lower the scope of your project targets, and learn to setup structure for working in a team

manic pawn
#

@plush yew I read a while ago that you can use multiple levels inside a map to allow people to edit things simultaneously like that

pallid compass
#

that is u world composition system

plush yew
#

u world composition? Thanks @manic pawn and @pallid compass ! That is indeed what I'm looking for. We've got a private github going for source control, I'm new to that as well, and coming from SVN, I want to be totally sure I won't step on toes 😛

#

I will look into it and come begging if I get stuck 😃

manic pawn
#

github will suck badly for unreals binary assets

plush yew
#

indeed

manic pawn
#

set up a perforce server if at all possible

plush yew
#

but LFS should be okay right?

manic pawn
#

lfs is still crap

#

you want exclusive checkout, but lfs locks are unusable slow

pallid compass
#

If your team <= 5, use parforce

manic pawn
#

we tried using git+lfs for a while and then switched to perforce, it is like night and day difference

plush yew
#

are vult (is that it?) and digitalocean litte 5 dollar cloud vps things good for vc?

manic pawn
#

before: everything annoying slow, now: everything lightning fast

plush yew
#

we'll we'll be 20 asap, which will of course take time.

manic pawn
#

I have the p4d server running on a $10 linode vps

#

works perfectly

plush yew
#

right now we're like 3 people contributing but about 13 people seeing if they get into the project or not.

#

nice

manic pawn
#

haven't tried with a cheaper one since its disk is quite small

#

with > 5 people perforce will become very expensive unfortunately

plush yew
#

dang.

pallid compass
#

I think its ugh

#

£750 per person

#

after 5

#

i think?

plush yew
#

I hope that within 6 months to a year we will have some kind of funding or sponsor for this particular project.

#

750, or 7.50?

pallid compass
#

£750.

plush yew
#

omg lol

manic pawn
#

last I heard was $40/month/person

pallid compass
#

wait is it?

#

i might be thinking of ugh

#

the other thing they do then

#

whats the other product they do again?

plush yew
#

40/m/pp sounds familiar, but everyone's plan is a blur to me right now after looking around so long.

pallid compass
#

helxi core i think i might be thinking of lmao

#

cant remember

#

brains gone to mush

plush yew
#

I think that is perforce SVN or something?

#

if not, they need to all do a better job at telling me what I am being sold lol

pallid compass
#

cant remember, i dont really use it

manic pawn
#

helix core is what you want to use

#

that's the server

pallid compass
#

ignore me, 😂

#

been ages since iv touched it

plush yew
#

I settled with git for now because it's "so" popular online, the cost even with LFS was reasonable. And it supports SVN usage on the git repo.

manic pawn
#

git is great for source code, but fails completely for unreals thousands of binary assets that can't be merged

plush yew
#

so I figured, even if we move to something like plastic or perforce later, at least we can work until we can afford them 😛

#

indeed.

#

there is better, but for getting the project off the ground, git and its svn support I think will be the way we bring in more people earlier/

#

@wary wave did I used to watch tutorials from you about 3DS Max from 3D buzz or something back in the days?

pallid compass
#

Yeah even LFS is just shit

plush yew
#

@wary wave you helped me get my forum account unbanned recently (the one that necro'd a topic showing a obj exporter for gmax)

wary wave
#

seems unlikely - I did do some work for 3D Buzz, but it wouldn't have been 3d art related

plush yew
#

I had googled the people who helped me on that Q&A and recognized you, meh, I know you've been around kicking butt a while whatever your main discipline is 😛

#

lol

wary wave
#

I've been around a few years yeah xD

#

I'm a technical designer

pallid compass
#

what the hell..

#

nvm hotreload

#

LOL

plush yew
#

@agile furnace did you sit-in on some programming tutorials on 3dbuzz before?

#

Whatever it was ,I remember it! Vaguely! lol

#

@wary wave

wary wave
#

I wrote material for the mastering unreal textbooks

urban meadow
#

anyone know what happened to the binaries folder in 4.19?

sinful umbra
#

its still there

fierce tulip
#

so.. does anybody know if there is a limit to amount of reroute nodes in the ue4 material editor?

#

the moment I add a new reroute node it cancels out everything before it

#

but no error

regal mulch
#

Looks more like the input pin doesn't allow more than one input

fierce tulip
#

i think its the reroute node between t2d input and the texture object

#

can someone verify that?

#

4.19.2

#

yup, kills the texture object output

#

O_o

silver crown
#

kill = like unplugged?

fierce tulip
#

0/0/0 value puttrough i think

#

cant really test because apparently its between an actual 2td input in an instance, and the texture object

#

bug report it is

silver crown
#

Yep can reproduce

fierce tulip
#

"fixed"

silver crown
#

😦

#

It can't be so hard to fix

fierce tulip
#

¯_(ツ)_/¯

pallid compass
#

Should i undershadow all the mobs?

#

or just the flying ones

fierce tulip
#

id do all

pallid compass
#

Yeah think i will

#

was not sure if the ground ones looked a lilk weird

#

little

manic pawn
#

I didn't even notice the 2 small ones up top for like a solid minute

pallid compass
#

ass i dont have access to transparency as its too expensive

#

as*

fierce tulip
#

dither

#

?

pallid compass
#

I actually have no idea how ti dither

#

i keep meaning to look it up

fierce tulip
#

good excuse now to do it

manic pawn
#

how could 2d transparency possibly be too expensive

pallid compass
#

Is it dither Temporal AA?

#

transparency regardless of what it is

#

is expensive

manic pawn
#

are you planning to run this on phones

pallid compass
#

Just because the graphic's are low tier, does not mean u should not scope in for lower end systems

#

and yes.

manic pawn
#

ah

pallid compass
#

The lower the target system, the bigger your market is

#

Make sense?

#

to some degree ofc

manic pawn
#

I was just thinking of factorio running thousands of transparent animated sprites on screen without problems

#

but that doesn't run on a phone

pallid compass
#

no it does not, and i dont think its all transparancy

manic pawn
#

it is since their sprites are antialiased

pallid compass
#

pretty sure u can AA on to opacity masks?

manic pawn
#

you need partial alpha for an antialiased edge

#

so just a mask isn't good enough

plush yew
#

I’m using Mixamo to animate a fuse character but the gas mask warps with the head

#

Can someone help

urban meadow
#

re: binaries folder, my project isn't creating binaries folders, did 4.19 change the location?

storm venture
#

anyone here have some experience with substance designer?

#

i have a nice material but it tiles too early, id like to make the image large without ruining it

#

i could up it from 2k to 4k but then i have to change a bunch of the parameters to compensate

sinful umbra
#

adjust the tiling in the shader

vivid girder
#

Any idea how to best manage a lot of important values? I'm thinkin about putting a lot of tweakable information in a large array of other struct arrays and i'd like it to be kept safe

#

I'd also like to be able to change those values without needing to change the blueprint

#

I'm thinking I should use a save game slot, but any other ideas?

inland lily
#

why

#

how I fix?

vivid girder
#

Everyones been getting a lot of those lately

#

We fixed it by downloading the sdk

plush yew
#

I’m using Mixamo to animate a fuse character but the gas mask warps with the head

#

Pls help

frail dew
#

What's the best way to do projectile trails? I haven't found a good tutorial for it. Right now I'm using a particle emitter with a ribbon typedata. But I'm not clear on if it should emit 1 ribbon particle with a long lifetime or a bunch of small particles. I have it kind of working with a rate of 500, but I also get some weird artifacts with that approach. Am I on the right track?

pine parcel
#

Kind of a random question... I'm looking at the World class documentation and noticed a CreateWorld function. I was wondering when/why you would use this in practice?

#

Seems like it could be useful

#

DuplicateRequestedLevels

weary basalt
#

@pine parcel CreateWorld is most likely called once when the Engine is started

pine parcel
#

Yeah, I wonder if it can be used on it's own to do cool things. Seems like there are a lot of methods around creating a new world, adding levels to it, etc.

#

Such a vast API... pretty daunting tbh

pine parcel
#

Wow that query was surprisingly informative

#

Especially the preceding comments

weary basalt
#

If your new to diving into the Source code, get used to using search on Github and inside VS (VAX Symbol Search is by far the best method) as the source code itself is the best documentation.

pine parcel
#

This is the first I've used visual studio this much, still finding my way around. I'll have to see what the VAX symbol search is, I'm noticing a lot of the documentation doesn't appear in the tooltips for certain things without the appropriate includes.

weary basalt
#

VAX is an 3rd party tool to replace Intellisense.

#

Made by an company called WholeTomato

#

It is an much faster and more feature rich addon.

#

I recommend anyone serious about coding in C++ with UE4 (and any C++ in general) to grab VAX and disable Intellisense

pine parcel
#

Thanks for the recommendation I'll definitely check that out tonight

#

This does look pretty sweet, and I'm only a few features in

#

The "Open corresponding file" of the cpp/h respectively will save me weeks of time just this year alone 😛

#

Built in hash tags. So sick.

#

Wowww... probably rambling at this point, but the refactoring not only within a project but within multiple projects is pretty amazing.

#

Introduce variable by highlighting the expression and typing in variable signature. This is going to save so much time in the long run.

tender niche
#

is this the right channel to ask some general questions about unreal?

grim ore
#

There is never a right channel to ask general questions so this one is as good as any

tender niche
#

aight

#

what is the difference between world and object blueprints?

#

I cant figure it out.

plush yew
#

I’m using Mixamo to animate a fuse character but the gas mask warps with the head @tender niche

grim ore
#

@tender niche We might need more context for what you are asking as I have to admit I am confused.

agile furnace
#

@plush yew nah i'm new sorry hahaha

vivid girder
#

What's the proper way to remove objects from an array inside a struct?

#

So that it will reflect the number of items inside the array with Length()

#

I currently have FWorld[x]->FLevel[x]->AEnemies[]

grim juniper
#

You want to remove the last item from the array?

vivid girder
#

No, could be any index

#

Thought that the blueprint Remove() function automagically resizes as well so that Length() reflects

grim juniper
#

How are you using the remove node?

vivid girder
#

ForLoop
Tried with both RemoveIndex() and Remove()

grim juniper
#

It's important to note that Length gives a number that is one larger than the last index since arrays start at 0.

vivid girder
#

Here's the latest attempt

#

In GetCurWorld() I get by-ref, but not sure if that's returned by-ref

#

I guess i could just rebuild the entire array

grim juniper
#

I know there was some bug before 4.16 that prevented you from changing arrays within struct arrays, but it's supposed to be fixed (even though I think I've still had it in recent engine versions)

#

I don't think that's what's happening here though since you're able to add to it

vivid girder
#

Maybe Length() is based on the memory allocated to the array instead of the actual contents?

grim juniper
#

You probably don't need the length node to add items since it's just adding to the end of the array anyway. You could probably just use the Add node

vivid girder
#

I don't think Add worked

#

Lol...found the issue

#

I think it's the return value from any blueprint function is by-value

#

So, GetCurWorld isn't returning a referenced value

fathom gale
#

wadup my g

vivid girder
#

yo dog

grim juniper
#

So if I only have VS 2017 installed, this shouldn't be showing 15, right?

plush yew
#

VS2017 == VS 15

#

Year 2017, version 15

#

At least this numbers are fit

#

Also, projects able to use old compilers/build tools, so if you have them from 2015 , you can build .exe with them

#

But if you don't have them, you will be asked about "VS2015 tools" location

grim juniper
plush yew
#

Yeah, VS leaves a lot of "trash" in registry. Made not for deleting.

#

Last year I had manually delete all mentions of VS from registry just to reset default project configuration

visual hollow
#

Do you guyz know any website which provide 3D animated models of animals with open license?

errant chasm
#

anyone know how to make a wallpaper engine thingy?

#

I tried with an exe and html but neither really worked

#

and I mean, the html one works but it takes like a minute to load in, it's not fullscreen and the lighting is horrible

cloud crow
#

hey

#

it's possible to import unreal engine from pendrive to my pc launcher? because i have files of UE[from appdata,program files etc] but this will work if i just put it there?

cloud crow
#

?

cloud crow
#

when i paste files to appdata (on Local) and programfiles and i ran launcher i had "verificating..." and when it was done [launcher verify all files] then i had "Cleaning..." and again it's start downloading engine 😡

hidden heart
#

you should just do it normally @cloud crow

gloomy sandal
#

Does someone know how to replicate Matinee's?

fair onyx
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

plush yew
#

why does ue4 documentation have to be so incredibly scattered

#

it's a huge pain

viral herald
#

Anyone know any good tutorial on how to generate slots in unreal uniform grid in the widgets?

#

I’ve been trying to do it and can’t seem to get it to work

#

And I don’t want to put it all by hand

#

Take a lot of time to to program it and puts a rather large strain on the pc

#

Not to mention crashes unreal every time you compile and/or save

toxic wagon
#

Anyone here know much about substance designer?

cyan merlin
#

I know a decent amount why?

cursive dirge
#

he just keeps asking that question on all channels here

#

@toxic wagon anyways, this isn't the best group for substance talk, you'll have better experience on Allegorithmic discord

toxic wagon
#

I only asked in 2

#

@cyan merlin I was wondering if I could use substance designer to essentially do batch operations on textures

#

but there doesn't seem to be a way to feed in textures

cursive dirge
#

there's a whole channel in Allegorithmics discord for substance automation toolkit

#

I bet there's only few on this discord who have played with those, but plenty of people in the other group

toxic wagon
#

does it come with designer or is it seperate?

cursive dirge
#

it's a separate tool

tall pendant
#

cl tools are in your folder but the SAT is separate

cursive dirge
#

at least in their site, they have separate download for it

tall pendant
#

yeah. tbh i dont know if you can use the sbscooker etc w/o a SAT license.

#

never used SAT. I just export textures directly from SD

cursive dirge
#

I've only made a wrapper for megascans

tall pendant
#

but theo. the command line tools should work

cursive dirge
#

is there something else even?

#

I thought SAT was just that collection of cli tools and scripts

tall pendant
#

yeah from what i know they are. @cursive dirge

#

but you have some cl tools in the program folder. Not sure if those work w/o SAT

grim ore
#

do you have a video or picture showing the issue and is this the stock third person character?

languid quarry
#

Anybody know anything about how to figure out what a problem with a material on a mobile device might be? Looks fine in the previewer but once I launch it to a mobile device it looks like shaders didnt compile (i.e. UE4 standard gray squares vs. material)

hasty barn
#

@languid quarry what version are you using, and what chip is your phone?

languid quarry
#

Pixel 2

#

Figured out that its related to lighting. If I view it lit in editor I get all white and when I turn the view to unlit the red comes back

hasty barn
#

ah got it

languid quarry
#

very strange

#

and I am sure something really stupid

tropic pilot
#

quick question, is it possible to remove the sword from Shinbi character from paragon?

plush yew
#

Hey, new to UE. Brand new, actually. I just downloaded it.

I have quite a bit of C++ experience though, over a year of nearly entirely C++ at this point.

Is UE going to be hard to pick up? The only other game engine I've used is Game Maker (lol)

#

Ignore my username btw. It's for another discord server I'm in.

#

@plush yew UE is great. a fun tool to use - and you can use C++ in your work if you like.

#

I use a fair amount of c++ plugins in my game

#

i don't normally use code because i'm a visual programmer - but you will find if you are good at c++ you can make a great game. 😃

#

the interoperability for visual studio 2017 is great, and it turns out you can use github to get your source builds. this is a great guide to get you started with source building unreal