#ue4-general

1 messages · Page 221 of 1

quiet harness
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shrink it

fervent pendant
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in unreal?

quiet harness
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ye

fierce tulip
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or reset xforms in your 3d program

fervent pendant
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even after shriinking it stays massive >.>

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what is this

quiet harness
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um rip

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LogModuleManager: Warning: No filename provided for module TcpMessaging
LogModuleManager: Warning: ModuleManager: Unable to load module 'TcpMessaging' because the file 'C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/' was not found.

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wtf do I do about this lol

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cant find anything on the internet about it

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should I try deleting binaries

cursive dirge
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@quiet harness enable TCP plugin

quiet harness
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I thought I had it enabled

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now I know why my game has been crashing for a week lol

fervent pendant
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Guys, can someone tell me why when i export 2 things as one fbx one is big one is small?

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same fbx

fierce tulip
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you already asked that, and I told you to clean up xforms in your 3d program

remote matrix
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A quick UI question: How can you override the snap grid in something like the blend space axis graph? For example: You have a 1D blend space axis from 0 to 375 with the default grid line count of 4. How can I place an element in a spot not on a grid line (like at 80)? In other apps, I'm used to using a modifier key (like Ctrl) to enable placement off of a grid line (Yes, I know I can define 375 grid lines but I was looking for a more sensible solution than that).

quiet harness
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my ads wont load

fervent pendant
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@fierce tulip It has to do with socket

fossil ore
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Is there a way to get rid of the bones with "_end" ?

I'm using Blender and... I don't know how to export skeletal mesh without it.

zenith flower
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For the love of god, my eyes are just fine! Is there a way to turn off comment bubbles? Shit is set to default, and i'm getting tired of turning off "show bubble" like im blind or something

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searching for bubble in preferences didnt show anything

weary basalt
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No there isnt

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Unfortunately

opal ocean
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@fossil ore when exporting FBX, under armature I think, theres a checkbox for "add leaf bones" I think you need to uncheck that

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I've been unchecking it and havent seen any _end bones

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...that I recall. (I dont really look)

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My current project might end up being a co-op game. Is there a faq of things to be aware of when starting a MP project? I havent done any multiplayer yet

quiet harness
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does anyone know some causes for ads not loading? I'm like 99% positive I set them up right

opal ocean
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ads are evil. 😃

quiet harness
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you mean like trying to get them to work or putting them in is an evil deed?

opal ocean
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putting them in

quiet harness
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oh they arent popups

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they are reward ads

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"Watch this ad and to continue your game"

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literally a 10 second image ad

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since actual reward ads dont worki

opal ocean
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...watch this ad, to be able to continue playing? 😦

quiet harness
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yeah its an arcade game

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like watch an ad to respawn and keep your score

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or start over

fossil ore
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@opal ocean Thanks

opal ocean
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I would quit everytime

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@fossil ore np 😃

quiet harness
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I also might put a non-distractive banner in the bottom of the menu

opal ocean
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personally.

fossil ore
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I've spent several hours trying to figure out, how to retarget animation from one rig to another.

Needless to say, the time I spent on finding a way was worth it.

plush yew
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Reward ads are a good way to do it 👍

fossil ore
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I did it inside BLENDER (Although the UE4 is very close to the original.... arms are a bit wonky)

livid haven
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O hai excalibro.

quiet harness
zenith flower
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oh god.... you know you're f***** when the error is in the ubergraph....

worn granite
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Heh. Can you jump to the error?

zenith flower
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This is what I get

worn granite
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You normally can't get to it

zenith flower
worn granite
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So take it all in

zenith flower
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I don't know if I should feel special, or just specially fuc****

worn granite
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WhyNotBoth

zenith flower
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Why in that case, UE4 why don't I bend over, and save you a step? xD

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I'm about to strip out all replication and start over

worn granite
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yeah uh....

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I've never had an error in my ubergraph I don't think.

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its possible you could fix that by triggering a rebuild

zenith flower
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eh, I've got bigger issues than that. Just need to gather myself and see if #multiplayer has the time and patience... This is a highly bp/inherited system... Miss a single check box and it wont work kinda thing.

worn granite
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Yikes

zenith flower
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Single player is fine though

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Trust me, my system is clean, and beautiful

worn granite
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I don't think I'm gonna be touching that with a 10 ft pole

zenith flower
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I can add a new module, character, component ect very easily.

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I even cheated and used asset manager to find bp's in certain folders (and recursively) of certain class, for automatic sorting and array population without hardcoding every new asset. I can duplicate a weapon and its just there

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I have to bake those assets into the game manually, but im fine with that

quiet harness
zenith flower
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Is this game ready for release??

mint raptor
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Trying the VAX trial and it has slowed down my typing by a lot

remote matrix
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A quick UI question: How can you override the snap grid in something like the blend space axis graph? For example: You have a 1D blend space axis from 0 to 375 with the default grid line count of 4. How can I place an element in a spot not on a grid line (like at 80)? In other apps, I'm used to using a modifier key (like Ctrl) to enable placement off of a grid line (Yes, I know I can define 375 grid lines but I was looking for a more sensible solution than that).

fervent pendant
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guys i found on google that if i set the play rate of an animation to --1 it will play in reverse but when i do it actually it doesn't matter if it's negative or positive it does jut accelerate the playrate

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Any ideas why it doesn't play in reverse?

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man it's hard to find help with unreal engine >.<

mint raptor
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@fervent pendant yup, wish I had an answer for ya though but I don't know.

fervent pendant
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np man, 2-3 hours i'll find out LUL

livid haven
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Oh, we going?

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Er... that's not who I thought it was, that's not the acronym I though it was, and this isn't the right chat.

mint raptor
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Have fun wherever you are going! Or might be going to

livid haven
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Thanks. 😛

hidden heart
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bring me back a souvenir!

livid haven
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It might be beer, for your pizza.

hidden heart
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I am Pizza, but I'll still accept it gladly

fervent pendant
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Aye found it yayaya

finite sleet
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Where do I have to go to get some support for my account. I cannot sign in due to the fact I am not receiving any two factor authentication codes.

livid haven
finite sleet
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It asks for me to sign in. Which I cannot do.

livid haven
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Hmmm

finite sleet
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The only email system I have found was through the Fortnight support system.

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I sent one last Friday. Haven't gotten anything back except the message received emails. I sent another today.

livid haven
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There are others, but I'm trying to find an e-mail address you can use.

finite sleet
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Ok thanks.

manic vault
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unreal is gay

quiet harness
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does anyone know how to fix problems with ads there is no help for my problem online

livid haven
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@manic vault You uh... having an issue there?

finite sleet
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My guess is yes?

manic vault
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no

hidden heart
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i dont think unreal has a sexuality @manic vault

finite sleet
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Sadly not. 😦

hidden heart
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does ue4 even have a gender?

weary basalt
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@manic vault If you dont like Unreal then move on. Your comment was unnecessary

livid haven
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If you wanted to get linguistically technical, UE4 is probably obligated to have a gender in languages that don't have a neuter form.

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IE: In Spanish, if you want to say "The Unreal Engine", you're going to be forced to choose between masculine or feminine pronouns. 🤷

finite sleet
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😛

livid haven
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And it's a proper noun, so you don't translate "Unreal" and "Engine".

quiet harness
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it says sha1 fingerprint invalid on the google dev console but its not

livid haven
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I know it was a joke, but the funny part is the answer is ultimately, obligatorily, yes. 😛 And it's also not necessarily consistent among different languages, so multiple "yes"es.

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Grammatical gender complicates the hell out of localization, compared to English where we mostly don't gender inanimate objects, by default.

finite sleet
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I can imagine that being a pain.

livid haven
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Very.

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Grammatical gender and grammatical number are the two biggest pains. I guess the third one, with no particular order, is honorifics.

finite sleet
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Things you don't think about, since you are so used to your language.

livid haven
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Yep.

hidden heart
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lmao

finite sleet
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I don't want to be a bother, but I was just wondering if you were able to find that email I could use to get into contact with Unreal Support.

hidden heart
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im throughly enjoying this deep dive

livid haven
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Oh, sorry, I did not. :X

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Also late enough in the day that I've got no one at HQ I could ping (that I know)

finite sleet
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Thanks for your help. I can ask again tomorrow or Monday when more people are probably there.

still pilot
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Hey everyone

hidden heart
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hello

finite sleet
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Hey.

livid haven
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VGH

manic vault
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unreal would be a female

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cause it has my baby

weary basalt
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@manic vault Stop please.

zenith flower
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In English its perfectly fine to refer to your truck as "she", while a female may refer to her vehicle as "he"

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Guys will also refer to their boats as she

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Guy 1: Whats wrong with the car?
Guy 2: She's being a b*
xD

finite sleet
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😛

manic vault
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lmao

livid haven
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@zenith flower Sure, but that's not actual inherent grammatical gender, that's personification.

zenith flower
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I know, I was just thinking about how Unreal is being a...

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haha

unique halo
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Hey

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When I save a material, UE4 is always not responding.

grizzled wren
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I am New to ue4 and i have seen multiplayer tutorial That connect with stean but for mobile Any suggestion or tutorial

midnight spear
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At the top of the stat unit graph there is a line that says budget, can someone point me in the direction of some documentation for that.

desert bronze
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im not sure what to do about the error.

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i did try the solution from the response by Dune but it didn't really work

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is this a common issue other people are having?

fervent pendant
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do you guys know any way to reimport new animations only from a fbx?

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I just noticed last comments all are questions but noone answer lol

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👌

karmic igloo
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I have a question: In your opinion, what is the minimum requirements for working with UE4.

fervent pendant
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Have a pc basicly

regal mulch
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Depending on what you do with the engine, a better gaming pc is usually enough

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Means an up to date GPU,CPU and 16 to 32 GB ram. Then an SSD or M2 to speed things up and an HDD for bigger files.

night wigeon
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By the way, why all of my new WD Gold HDDs are slowing unreal when it's loading small textures?

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I've read an article that it all because of bad Allocation Unit Size, not sure why it's affecting on performance tho

regal mulch
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@HENTAI HOMOSEXUAL#6214 Since I can't PM you: Would you please adjust your username? We usually don't mind what username you peeps choose, but we would like to keep it above a specific standard.

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Can't even tag them

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-_-

worn granite
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not being able to tag probably has more to do with discord's tagging bug than their name

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@night wigeon

regal mulch
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Fair enough

night wigeon
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Sorry, can't change nickname on specific servers for some reason.

regal mulch
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Can you even have specific nicknames in different servers at all?

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As far as I can see I have the same nick everywhere

worn granite
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you can have a different nick for each server

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provided you can set a nick in that server

night wigeon
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Yeah, actually you can

regal mulch
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I can force change your nickname. What would you like to have

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Or actually can I

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Hm

night wigeon
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Well, I prefer nickname that i use on forum: k1264

regal mulch
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Try to post again

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Looks like that worked

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(: Thanks. Now continue your Saturday

worn granite
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jw, did you pick AICharacter rather than AIController in respect to the subreddit?

regal mulch
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I picked AICharacter cause I found it funny

worn granite
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Oh

regal mulch
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Didn't even know about the AIController

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But yeah, sure, in respect to subreddit cough

night wigeon
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Not bad, really, I thought mods can't change nicknames. Only restrict from changing names or allow

worn granite
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The subreddit's CSS replaces Automoderator to AIController

manic vault
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hey guys, I have an animation skeleton that's smaller than the original mesh skeleton and it's squishing the mesh as a result. I can't seem to scale it in maya cause the animation just resets to its original size

regal mulch
manic vault
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ok

regal mulch
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@worn granite Ah well, good to know

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I also kinda missed to name him AAICharacter. Can change that but the actual name stays

worn granite
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Sure, I wasn't proposing a change, just wondering

regal mulch
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The joke goes as far as him printing AAICharacter::BeginPlay() when booting up >.<

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(I'm a terrible and unfunny person)

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Na, that change came from my end

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:P Don't worry

gray basin
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who wants to animate for free

worn granite
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So my plugin idea is viable.

gray basin
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I got free blender add on in return

worn granite
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I'm pretty excited now

night wigeon
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So, what should I do about that problem with WDs? I'm like bought them only for unreal and their reading speed is really slow. About 2-5MB/s or so

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Guess that also could be problem of current sata controller, but still..

regal mulch
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I would generally only use HDDs for saving bigger projects

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And move the Engine to an M2 or simple SSD

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Then it shouldn't slow it down anymore

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Mine is currently running on my HDD and I hate it obviously

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But moving in 3 weeks, so don't want to buy new PC stuff yet

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And that only happens when loading small textures?

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Not sure if you can do something about that

night wigeon
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Yes, problem only occurs if project has small files in general

paper kernel
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sounds like seek time issue

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not sure how well modern windows handles fragmentation

gray basin
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who wants to help on a crash game

regal mulch
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Given you provide a crash log

plush yew
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hi

night wigeon
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@paper kernel But y'know, they are new. Bought them week ago and there shoudn't be any fragmentation I think

plush yew
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I'm trying to create simple landscape material

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and can't understand how layer blending works

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I mean, It would be fine if there is some kind of math expression that describes it

paper kernel
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I mean, there are difference between hdd models too, some are optimized for long term storage, others are for daily use

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like, security system drives are probably slow but super reliable

night wigeon
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Model is WD2005FBYZ. Check it why it's slowing down like hell.

plush yew
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So, can someone help me?

paper kernel
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Applications Enterprise servers and storage systems; mission-critical applications needing reliable, robust high capacity storage; high-end surveillance and industrial applications; long product life cycle and managed PCN. says the drive manual

night wigeon
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@plush yew What do intend to do with layers? There a page on unreal's wiki, look and see what type of blending you really need

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Damn

paper kernel
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so no it's not a performance drive as such, but I'd double check on the drive settings before you slap any more data on it

regal mulch
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Yeah I think layer blending, to a specific degree, is explained

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You could have a look at that cartoony scene they have

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On the launcher

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They blend the stones, grass and dirt there iirc

paper kernel
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or software like crystaldiskmark to see are the sequential reads and writes within spec speeds

regal mulch
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Hm, we don't have a hardware talk here

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Otherwise I would move you peeps over to there

paper kernel
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I'm done with HW talk

regal mulch
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No it's fine, not your fault

plush yew
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@regal mulch is there blending formula?

night wigeon
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Yeah, sorry if that too off topic

regal mulch
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@plush yew I'm not an artist, sorry. Just check the landscape of said project

plush yew
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ah. no info on wiki

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perhaps some info in source code? I dunno, never dig into it

night wigeon
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Take a look at this

plush yew
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@night wigeon thnx, refresh my my memory

night wigeon
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Also, don't forget that UE isn't Unity, so you can't apply and draw by it that easy. Layers are for bump mapping imo, but it's all up to you.

plush yew
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Never worked with Unity

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UE is my first🤜

fossil ore
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Is there a way to "move" camera up while I edit thumbnail?

regal mulch
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Where?

fossil ore
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In file

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or in Content Browser

regal mulch
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Might be that you can only zoom and rotate

fossil ore
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yeah

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but most of the time It zooms in the center of the object (which isnt good for characters)

regal mulch
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Well my gf created a thumbnail creator

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You could use that if you want

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Would need to compile it by yourself though iirc

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Don't know if that thing is actively setting the thumbnail though

fierce tulip
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@fossil ore i think you can move up,lemme try

regal mulch
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Just in case you can't move up or you are interested in that thing anyway

fierce tulip
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<_< I opened a project without meshes

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gg luos

regal mulch
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How do you edit the thumbnail anyway?

fierce tulip
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view options > edit thumbnail mode

regal mulch
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Can't seem to move the camera

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It rotates around the pivot

fierce tulip
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nah no up/down sadly

fossil ore
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GG

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This is perfect

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I want to download it now

manic vault
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anyone know how to permanently scale mesh?

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google says change it in build settings but i can't find it anymore

fossil ore
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hmm I did that once

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@manic vault Resize the model in viewport, then RMB then click convert to static mesh.

manic vault
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what if I need it to be a moveable mesh @fossil ore

tranquil bone
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Just wondering what would i look up to make sky islands or just islands in general like worlds adrift islands but you can mine into the surface of them?

plush yew
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Hey guys! Here's a noob question, hopefully it's not too obvious. Does the length of the name of a save file significantly affect loading times when you've got a save format that utilizes many save files (such as a chunk-based world)?

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@tranquil bone Chunk-based worlds, sparse voxel octrees, dual contouring, procedural generation, minecraft-like game tutorials

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Look up all of those things

tranquil bone
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okay thanks

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it doesnt need to be procedurally generated does it?

plush yew
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Doesn't have to be, but I was assuming that'd be a related topic

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since dynamically generated environments generally lend themselves to that sort of things

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*thing

tranquil bone
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ah okay

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ive tried to do that ive done the spwaning of the islands but not generation of the islands them selfs

plush yew
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There's really a world of possibility out there once you break past the first hurdle of getting to know the engine

tranquil bone
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Can you define what you using "Procedural generation" as since are you meaing its creating assets or what?

plush yew
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Well procedural generation is using algorithms to generate new content at runtime. It can be anything, music, environments, pictures, etc.

tranquil bone
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can you do that in unreal?

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i didnt even know you could

plush yew
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Really, you can do almost anything in Unreal

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It'd just be up to you to write code for it.

tranquil bone
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Hmm i didnt know you could od that in unreal

plush yew
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I'm currently working on an open world game with procedurally generated environments and voxel terrain.

tranquil bone
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Voxel terrain meaning blocky and minecraft like/

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?

plush yew
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It's definitely possible, but you have to write a LOT of code yourself.

And no, voxels can be fine

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algorithms like dual countouring let you convert voxel data into smooth terrain

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lemme show you a screenshot

tranquil bone
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Okay thanks

plush yew
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not mine, mind you

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but this is an example of dual contouring used to generate a smooth mesh from voxel data

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as you can see, it's very pretty

tranquil bone
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yea its quite nice tbh i dont know if its correct though

plush yew
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I'm not entirely sure if it's a good idea to start off at this kinda level of complexity but honestly I'm not the one to judge. I jumped into my open world project a year ago with barely any knowledge of code let alone procgen techniques

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Correct how?

tranquil bone
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Since my game is more building to more islands and trying to sustain the world but also growing the amount of resources like a game called eco but the end goal is try to populate every island with human or sentient life

plush yew
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Well if you got a voxel setup going, you can generate islands, sure

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its all about how you tune your generation

tranquil bone
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yea

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idk i might create all the islands my self

lyric owl
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what sort of suffix I can add to a model that doesn't have uv's ?

plush yew
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Like just naming it?

lyric owl
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yeah

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name_nouv

plush yew
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"modelname_nouv.model"

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lol yee

lyric owl
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ok

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so probably not confusing

plush yew
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yeah it's pretty straightforward

fossil ore
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@manic vault SKeletal Mesh?

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Then, reimport it with better scale.

manic vault
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apparently changing meters to cm in maya made the mesh significantly bigger

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i scaled the bones 100x though and it does'nt matter @fossil ore

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in maya

fossil ore
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What matter is importing

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Scroll down to the bottom of the import settings and set scale

lyric owl
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is it bad to have small objects like 2 cm in size?

manic vault
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@fossil ore worked. ty

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@lyric owl depends how much memory you're using and what you want to accomplish

crystal lotus
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How do i connect an Animation to a Code?
Maybe that won't make sense but what I want is to have my character open a door by press E but having the character hand touch the door.
If possible can it be in C++. Can anyone help?

analog pollen
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i need some help with my navmesh and ai

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My navmesh is not working properly

manic vault
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@crystal lotus You have to expose functions in c++ with a specific UE4 macro then have the bp call the function

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a simple way to do that is to set up an animation notification for the time that the character's hand touches the door

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have the anim notif call the c++ function

crystal lotus
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@manic vault How would I do that?
My door opens and closes now but only by a TriggerVolume which i learnt from a Unreal course. I want to get rid of the TriggerVolume and make my character open the door by hand.

manic vault
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expose functions in c++ and have your blueprint call them

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when ur character is in range and presses e, have the bp call the c++ function

analog pollen
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Do you guys know how to use properly the navmesh thing

modern kite
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Can someone help me? I'm in editor version 4.17 and i can't open Animations help is really appreciated cause if i can't open them my whole project and work of 1 year is lost then

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Its even not for that project its even for the whole version

crystal lotus
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@manic vault Thanks I understand now 😃

sacred dune
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hey guys! is there any way to select all the actors in the hierarchy list

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the only way i can select all the child/descendant its to hold shift...

analog pollen
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ctrl + a

modern kite
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@analog pollen have you ever expierenced my bug on the top?

sacred dune
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ctrl A select all

analog pollen
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@modern kite Have you tried intalling it again

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Or with another pc

modern kite
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how you mean install it again?

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@analog pollen

analog pollen
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yea

modern kite
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you mean engine version?

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@analog pollen

analog pollen
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Whole engine

modern kite
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ok its a try thanks for the answer but will then my project be deleted too?@analog pollen

analog pollen
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I think you should copy it like on usb stick in case

modern kite
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ok

lean gale
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Hello, is there a way for highresshot to work with a HTML5 build? I'd like users to be able to download a screenshot.

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(doesn't have to be that command really, if there's another way)

mint raptor
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So sound notifies seem pretty straight forward. I've done them before but its been a while. Doing it now and I'm not hearing anything as my dudes animation plays. Also if someone could tell me if this belongs more in #animation or #audio and I'll go there.

mint raptor
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Wow so even going back to the sound notifies I did get working and changing their cue file, it plays the same old one? What is going on?

quiet harness
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I've asked thrice and nobody answered, so I will ask again, is there any reason as to why ads aren't working even though I set it up right? Should ads work when I just package and install straight from my computer?

mint raptor
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Never messed with ads, sorry

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oh crap I think it might be because of the difference between 1st person and 3rd person, dope

willow pelican
#

Hey. Is it possible to set value of float/vector at specific keyframe from outside of timeline? I'd like to set world location of a billboard to timeline vector

mint umbra
#

Hey guys, anyone have a recommended workflow to generate patches of different materials on my landscape? I already have slopes and height masked out, but I want variation in the grass, i.e. mud, flowers, etc. I already have a system which generates such a mask, but I'm finding it impossible to remove the landscape grass from the masked layer. Feel free to DM me if you have some suggestions

patent siren
#

Just uh

desert bronze
pallid compass
#

Learn bp and ur way around engine first

#

Then ue4 c++

#

Make ur life alot easier

regal mulch
#

Just close the old instance

#

Or set "Autocompile c++ classes" to false in your EditorSettings

desert bronze
#

Alright ill try that

plush yew
#

Has anyone got SLI working in engine?

wary wave
#

UE4 doesn't support SLI

plush yew
#

It looks like VRWorks will add support, but that hasn't updated to 4.19 yet

#

(VR game)

wary wave
#

yeah, VRWorks might in future, but I wouldn't count on it being kept particularly up to date

#

the nVidia branches aren't great like that

plush yew
#

Damn. Why does no one support sli

sudden agate
#

Is there a list of features Forward vs Deferred?

plush yew
#

This article is pretty good

sudden agate
#

I know what the difference between Forward/Deferred in general is though.

plush yew
#

Then what are you looking for

sudden agate
#

I was talking about the actual features that work with Forward/Deferred. I.e SSAO works Deferred, but not with Forward etc.

#

An overview, what Features I can use would be nice

plush yew
#

Basically, if it's screen space, don't expect it to be in Forward

sudden agate
#

Makes sense

#

Most Screenspace features are shitty anway

plush yew
#

@wary wave I thought 4.15 at least added AFR

vale osprey
#

Not exactly like that

#

Crysis was forward render but with ton of post-process

#

It’s just that most of them where based on depth

#

UE4 does the same afaik but for example ssao implementation that they use, can’t work only on depth

#

And reason why SLI is rarely supported is because:

  1. it’s rarely used on end user PCs
  2. doesn’t exist on consoles
  3. requires separate approach for optimizing your rendering to be SLI friendly
urban meadow
#

has anyone exported paragon characters? most seem fine to export as fbx, but countess and shinbi won't seem to export the mesh, i get the skeleton but that's it

honest vale
#

@plush yew AO sure as hell works in forward too

#

UE 3 was forward and it had AO

#

games have had SSAO for years

#

it's not exlusive to deferred

#

I think pretty much all forward renderers do a depth pre-pass so then they can do SSAO easily

#

along with other stuff

grim sinew
#

There are even UE4 builds by people in this discord that get SSAO in forward. That effect works perfectly fine like that.

#

It's just there's a difference between getting SSAO in forward and getting SSAO fast enough for VR, which is why you're probably using forward in the first place.

pallid compass
#

yeah VR is so god dam expensive rn

#

imagine when we actually get clear vr at like 2k a lens like jesus

#

gonna be even more costly

upbeat tendon
#

Has VR got much traction?

pallid compass
#

vive is 1440 right?

#

ud be lucky to break even on vr games honestly

#

well its not impossible

#

but market is small

#

still alot of growth to go

grim sinew
#

It's exceedingly rare to turn a profit on VR right now

#

Most are just burning money

pallid compass
#

the price of the ps vr recently fell as well right?

#

which is good for the market

upbeat tendon
#

I remember when they were pushing vr in the 90s

#

It just dont get the appeal of a headset

pallid compass
#

U been in proper vr before?

#

like vive

#

or full rift

upbeat tendon
#

No. I have nowhere for it to go

pallid compass
#

Its very immersive if u dont get motion sick

#

But its something u kninda gotta try to understand

upbeat tendon
#

I am sure it is

pallid compass
#

like tilt brush is very nice

#

Painting in vr for an hour or two with music on

upbeat tendon
#

I understand the concepts

#

I just dont see many people adopting it

pallid compass
#

too expensive

#

x2 the cost of a console for a vive

#

and nvm the hardware u need to run it

upbeat tendon
#

Even if it was chwap

plush yew
#

@honest vale I would love to know how. VR sucks without AO

honest vale
#

oh you meant in UE 4, I was talking in general sense 😄

plush yew
#

Any way at all to get AO in ue4 forward, or do I have to go to something like HBAO+ with VRWorks (an use vrworks deffered with hbao+)

#

I'm trying these different things, but compiling editors takes a lot of time

#

6700k has spent 30 minutes so far on the vrworks 4.18 branch

pallid compass
#

ask Vblanco when he is around

latent moth
#

Does it make any sense to adopt first person animations and blend them separately (clavicle L and clavicle R) so as to have a better stable experience in a multiplayer game that shows a character's own body?

#

notably all 3rd person animations are not particularly playable when in first person

grim sinew
#

Do not use one animation for third and first person. Star Citizen learned that the hard way

#

Making two animations is actually less work

pallid compass
#

this ^

#

tried it

#

its a nightmare

#

more hassle

frosty bloom
#

A good way to go about it would be to use FirstPerson Animations for the one controlling the Pawn and have other players see the ThirdPerson animations. OwnerNoSee and vice versa works great for stuff like that.

thorny cipher
#

Anyone getting editor hitches when using stat in 4.19.1

#

Anyone on 4.19 can verify? just tried in a blank project

languid umbra
#

When adding content to a project is there any way to change to default location. im sick of having to move everything to another folder after i add it.

thorny cipher
#

navigate to the folder and import it from there

languid umbra
#

where does it store marketplace content?

#

i found it but import seems to only wanna do 1 asset at a time not the entire folder

thorny cipher
#

oh u meant MP

#

no

#

I honestly wish it stored it all in a 'marketplace' folder

pallid compass
#

aparently 19.1 is buggy af rn

thorny cipher
#

YEP

#

😦

#

@safe rose we still havent got reply from epic

#

uh

safe rose
#

We are small fry

polar hawk
#

We're that shit you gotta scrape off the fry fryer at the end of the day

#

Sometimes used for fuel in bio-engines

#

Mainly just thrown into a drain though

pallid compass
#

we are but the dirt epic uses for compost

thorny cipher
#

we are the forever beta testers for unreal engine

#

Unreal Engine 5 early access

cursive dirge
#

at the same time UE4 devs say that LTS releases wouldn't be needed for UE4 kappa

gray basin
#

why people don't like rev share

cursive dirge
#

people tend to be cheap

worn granite
#

I don't like it because it ties my income directly to other's abilities, and delays it until after release. If I trust the people on a project and can afford to not have income for an entire cycle its a different story than some random project that has no budget.

gray basin
#

who wants to animate my model

cursive dirge
#

oh

#

you mean for work for hire

#

yeah, there's simple explanation for that

gray basin
#

do you animator ?

cursive dirge
#

nope, but I can explain why people don't like rev share on random projects

worn granite
#

It doesn't matter, but no.

cursive dirge
#

rev share of $0 sales, is $0

worn granite
#

You have to overcome me not trusting a bunch of random people to make something that brings in a dollar

cursive dirge
#

and that's true to 99% of these rev share projects

#

people usually prefer to get paid for their work

worn granite
#

Convince me that its not going to flop.

cursive dirge
#

therefore, they don't want to rev share

gray basin
#

But I don't have the cash right now

cursive dirge
#

that's not the animators issue

gray basin
#

who can animate that model ?

cursive dirge
#

lol

worn granite
#

oh boy

cursive dirge
#

you are going crash bandicoot clone and want someone to do rev share for the work

worn granite
#

rev share PLUS IP theft

#

sign me UP

worn granite
#

I'll learn animation, this is a fantastic idea

#

guys how are you not jumping at this

#

Cannot wait to have to explain that in every interview where I show it on my nonexistent portfolio

gray basin
#

yeah crash bandicoot is @cursive dirge selling good right

cursive dirge
#

you are trolling, right?

rustic panther
#

oh man I jump at every revshare opportunity

cursive dirge
#

you can't just steal others IPs

gray basin
#

I am not

#

and I am for real looking for animators

worn granite
#

I mean you can, but don't expect people to jump on that for revshare

rustic panther
#

those are just too good to let go by

gray basin
#

and even posted on the facebook group

worn granite
#

That's great, but we're explaining why nobody is joining you

#

If you want the reality of why you can't get an animator, read what we're saying.

gray basin
#

I got modellers and coders and all I need left is animatorss

worn granite
#

Revshare with unproven devs doesn't go anywhere, and you're getting as close as you think you can to just copying somebody else's IP.

#

If you find people who jump on that, fantastic.

#

But that's what we're saying.

cursive dirge
#

@gray basin please stop DM'ing me, I don't work with people who don't respects others intellectual property

gray basin
#

it is a fan game

cursive dirge
#

also, I'm not an animator

#

fan game with revenue share?

gray basin
#

what do you do instead ?

rustic panther
#

a fan gamr doesn't make sales

gray basin
#

no cash in it tho

cursive dirge
#

besides, fan game or not doesn't make it right

worn granite
#

You aren't going to convince anybody who has the stance I do, that you're just making a harmless little fan game.

rustic panther
#

no sales no revshare

#

so you're a liar either way

gray basin
#

I seen other crash fan games

#

on youtube

worn granite
#

What do I do instead? Iunno, other stuff that benefits me in some way and doesn't try to piss off platform holders

cursive dirge
#

I've seen people getting C&D letters

gray basin
#

yeah some were working on it since 2013

worn granite
#

In any case I'm not arguing this point further, read what I wrote or stay confused

gray basin
#

but there was no issues

cinder iron
#

I got C&D. I can tell you everything about it. Just don't.

gray basin
#

show me

#

what fan game ?

cursive dirge
#

@gray basin your fan game has a website with your contact info?

cinder iron
#

Look for Galaxy in Turmoil C&D ~

worn granite
#

Oh you worked on that ?

#

That team was trying to recruit me lol

cursive dirge
#

I can link it Sony legal, see how fast they respond

cinder iron
#

I do, still work on that, another story, another universe.

cursive dirge
#

or Activision now I guess

#

as they've been selling the rights

cinder iron
#

We look for people, but we are cautious about it, its hard to get volunteers and we know it.

worn granite
#

Yeah, and at the time I just couldn't

cursive dirge
#

few minutes ago you were asking for people on rev share

worn granite
#

I think that was after the C&D

cursive dirge
#

now it's volunteers

worn granite
#

Is it vol now?

cinder iron
#

We are still volunteering, but there are future plans, dev is being relaxed, half time, and for the most part, things are settled. But thats just a part of the process... There is still plenty of work to do, that will come after the funding, but to get tue funding we have to present a product, so there we are.

cursive dirge
#

oh

#

I mixed vorixo and 4wrath for a minute

#

both had same length nicknames and both talked about fan games, my bad

cinder iron
#

:< I mean, we got C&D... Hence why we are no longer a fan game

#

We were at some point.

#

By the time we didnt even have a good management...

gray basin
#

@vorixo#7101 what was the fan game

cinder iron
#

Already mentioned the title

gray basin
#

it won't happen with crash

#

can you animate it ?

cinder iron
#

Anyways, just to throw a conclusion. Don't make a game if you don't have the rights.

#

No matter what game it is, crash, crosh crish, crush...

#

And no, I only write text on an IDE and press keys to see what happens

pallid compass
#

idk why people think they can copy ip shit

#

its just retarded lmao

gray basin
#

@pallid compass can you animate

cursive dirge
#

you didn't read?

gray basin
#

as long as I

pallid compass
#

ye

gray basin
#

don't make cash it will be fine

cursive dirge
#

he said they get away because others have done it on youtube

#

not the place I'd turn into for legal advice kappa

pallid compass
#

say that again but not in south African

gray basin
pallid compass
#

@gray basin

gray basin
#

here watch that video channel

pallid compass
#

no

cursive dirge
#

patreon? 😄

pallid compass
#

all i see is

cinder iron
#

I mean, you have a guy here, sitting down in front of a computer, with a C&D case on his history recommending you to not do it.

pallid compass
#

"im an idiot and i want money for stepping on someone's IP"

#

can u imagine what the crash ip people would actually do

#

if they made money off that lmao

#

C&D so hard

#

maybe even a law suit for making cash off there ip

#

and "damaging" it

#

and all that crap

gray basin
#

they were on this since 2013

pallid compass
#

and the bigger u get the more chance of c&d

cursive dirge
gray basin
#

and activision knows about it it

cursive dirge
#

yeah, not what that video says

pallid compass
#

the second that starts making money

#

they are coming for ur ass

#

because thats there money

gray basin
#

But I am not making money

#

that isn't my project

pallid compass
#

i never said it was

gray basin
#

and they use UDK

cinder iron
#

Galaxy in Turmoil wasnt making money neither!

pallid compass
#

does not matter what they use

cinder iron
#

And it got C&D !

gray basin
#

it really depends on the owner of the IP if they are kind

pallid compass
#

u can get c&d for anything they consider damaging

#

or they just dont like

gray basin
#

what happend if you ignore a C&D by the way

pallid compass
#

the people who own the IP for crash

#

are prob people at the top of the company

#

not some lucky go indie people

#

and a business is a business

gray basin
#

jail time ?

pallid compass
#

If u ignore it

#

u go to court

cinder iron
#

I cannot tell you anything else to convince you, I'm done. If you ignore a C&D you get sued and you'll lose.

pallid compass
#

and good bye to every penny u have ever owned

gray basin
#

even if I didn't made money from the cash

#

I am in australia

pallid compass
#

Your basically stealing someone's brand / content / idea

#

so?

gray basin
#

IP owners are in US

pallid compass
#

they will come for ur ass

#

so?

gray basin
#

law are different and they enforce it

pallid compass
#

u think ur immune then your an idiot

gray basin
#

it is outside they realm

#

I am not

pallid compass
#

u think aussie dont have c&d rules?

cinder iron
#

Make your own game, your own characters, you can get inspired by the mechanics, just dont make Crash.

gray basin
#

I just think AV won't do it

pallid compass
#

If u think you are immune to c&d is another country then you are an idiot

#

go speak to a lawyer

gray basin
#

if I do that then I will have to make money of it then

pallid compass
#

Because you obviously have no sense of law

worn granite
#

wow still debating this

#

nobody is gonna change their mind

pallid compass
#

Even if u dont make a penny, u can still get c&d

gray basin
#

if I used my own ideas I will have to make cash of that

cinder iron
#

This feels a bit disrespectful to me...

gray basin
#

but I am doing crash because I love it

pallid compass
#

Be inspired sure, but dont copy shit or make char's that are obviously crash

#

then u better love c&d

cursive dirge
#

good thing I don't have mod rights here, I'd boot people simply for not respecting others IPs here 😄

pallid compass
#

Same 0lento

#

actually if u wann get techy

worn granite
#

If you had mod powers I'd be banned cause you thought I was annoying once

pallid compass
#

Stepping on peoples IP's is damaging

#

Its theft

#

and very disrespectful imo

gray basin
#

do you think cystal;'s wrath are stupid people

#

suprise seeing they are making cash of it

cursive dirge
#

nah, I just block annoying people

pallid compass
#

c&d dont happen instantly

gray basin
#

they don't own bet they will say

#

fair use law

pallid compass
#

U obviously have no concept of fair use

worn granite
#

Wasn't talking to you @cursive dirge :)

pallid compass
#

@worn granite ❤

cursive dirge
#

ah, right, was wondering about that 😄

worn granite
#

oh did you unblock me? I can stop sarcastically giving you solutions

pallid compass
#

oh it was only for like a day

cinder iron
#

Sh put the beef out

gray basin
#

@worn granite bet he will make a futurama fan game

pallid compass
#

u have such high level sarcasm powers, but im not one to hold a grudge

gray basin
#

sega allows fan game and open to it

worn granite
#

I was only doing it cause you went out of your way to tell me you blocked me. If you're cool I'm cool.

pallid compass
#

always coolio, i can just be a little bit ratty when im tired and shit because i spend alot of time working

#

go join a sega discord then jesus

gray basin
#

not a sonic fan

pallid compass
#

go ask in a crash discord then

#

not here

gray basin
#

they don't animate man

cinder iron
#

🤦

pallid compass
#

This is a development discord from hobbyists to industry professional's, not begging ground for free work for disrespectful IP tredding

#

go buy ur self a top tier mo cap suit

#

and ur good to go

#

wann see u doing a crash spin in it

cinder iron
#

Halcy take it easy XD

gray basin
#

that's why I am here

#

I am here for professionals

pallid compass
#

Yeah sorry IP tredding gets on my nerves

cinder iron
#

Me too man, even carrying a case on my back, just imagine how I feel

quiet harness
#

Halcyon I finally fixed my problem

pallid compass
#

wayyy good for u man

quiet harness
#

the problem was an ad plugin and a corrupted sdk

gray basin
#

bye

quiet harness
#

but now my ads don't load xD

pallid compass
#

whats ur game called

#

on the app store

quiet harness
#

I haven't released it yet

#

the ads aren't loading for some reason

pallid compass
#

seam's legit

#

@cinder iron do u know if u need a LTD company registered as a legal entity for pushing to google play store?

#

i know u dont need one, but u dont need one for steam

#

But it does not mean u shouldnt have one

#

to project your self

#

protect*

worn granite
#

@gray basin can you not DM people for no reason

pallid compass
#

because im about to say @quiet harness do u even have ur self a ltd company setup for legal entity and to handle tax etc?

#

because im sure xmanning said he was like 14 or 15

#

or something

quiet harness
#

im 12

#

i dont even know what an ltd company is

cursive dirge
#

you don't need a company for either steam or google play afaik

#

limited liability company

pallid compass
#

Yeah you dont but u kinda should right?

cursive dirge
#

it's a company form

cinder iron
#

We have the company registered on Florida, paying taxes and so on. We have a chief officer that manages the finances, pretty disconnected to that if you ask me @pallid compass

pallid compass
#

For legal entity

quiet harness
#

All content in my game was made by me including art, logo, etc so anyone who tries to sue me is a dumbass

pallid compass
#

Its not really about that

cursive dirge
#

what makes sense for others, might not make sence for you

worn granite
#

@quiet harness You're not going to get enough traffic to get a single payout, and it'll only be used against you in reviews when your ads are too annoying.
Source: I thought ads in my first game was a good idea too.

cursive dirge
#

ltd comes with extra paper work

quiet harness
#

Ok

#

well

#

my ads aren't popups

pallid compass
#

well im sure last time we had this big talk, idk if it applies for google play store

worn granite
#

If you wanna do it, that's great.

pallid compass
#

You really do need a legal entity to protect your self,

worn granite
#

Just putting it out there.

quiet harness
#

it's just like, continue if you watch an ad

#

like in piano tiles

pallid compass
#

otherwise if anything goes wrong all the blame falls on you

quiet harness
#

i think it does that

cursive dirge
#

you'd probably still want to have a company for any business

quiet harness
#

if you mess up you can watch an ad to continue

cursive dirge
#

I wouldn't go as far as telling what company form that should be

cinder iron
#

You need a legal tutor to watch out for your business buddy

cursive dirge
#

as that's up to person running the company

pallid compass
#

That sounds like an awful add system

quiet harness
#

fine I won't monetize my game

pallid compass
#

Honestly xmanning

#

i would go see a legal advicer before you push any game anywhere

#

for liability and stuff

#

Just to make sure your safe.

quiet harness
#

im 12 for the last time

pallid compass
#

Then if your 12 your not old enough to publish content too the app store.

cinder iron
#

He is 12 XD he should get his parents to do that for him

cursive dirge
#

well, not having company might not be an issue but that age might be

quiet harness
#

how old do I have to be to put an app on the store

pallid compass
#

lmao

cursive dirge
#

for app stores

pallid compass
#

prob 18?

#

depends where your from

cursive dirge
#

they'd need to do legal agreement with your parents, probably

pallid compass
#

Legally an adult i would say

quiet harness
#

there was a 13 year old who did a ted talk on his aps

cinder iron
#

18 or... Er... 21 it depends ur country

quiet harness
#

apps*

worn granite
#

And what store its going on

pallid compass
#

So that you can be held accountable

#

or u need a guardian who can be held accountable

worn granite
#

Hey if you really wanna do ads on your first thing I don't think I should tell you to stop. But its a lot of effort and IME it doesn't help.

#

If you can, work with your parents on this though.

pallid compass
#

I mean i take this shiz a little too serious, but honestly its best to be safe than sorry otherwise you can take some serious damage from it / damage your future.

worn granite
#

Always better to be legal.

#

And if this isn't your first thing, congrats!!

cinder iron
#

Yes, I think it wouldnt hurt to tell your parents you want to comercialise your games and you need their help

quiet harness
#

im not sure how i can get arrested or ruin my future by putting a game with no monetization at all on the play store that has all content made by me

worn granite
#

Patent trolls for one

pallid compass
#

Im not saying your going to do anything wrong

worn granite
#

People can sue you because you used the concept of a jump button.

pallid compass
#

But you legally need to be held accountable

cursive dirge
#

they might allow totally free games without age limit

quiet harness
#

no jumping

#

in my game

pallid compass
#

and if u uploaded say child porn to a mobile game at the age of 12, u couldnt be accountable for it i dont think?

worn granite
#

Missing the point

pallid compass
#

so the owners of the app store would be no, 12 yr olds cant put stuff up here

cursive dirge
#

but if you charge money - do actual business where money moves, usually you need to be adult

pallid compass
#

Because we cant make them liable for it

#

etc

cursive dirge
#

because there are legal issues when doing business like this with minors

worn granite
#

Jump buttons are among the most common concepts in games, and there are patent trolls that will try to sue you for basic ideas.

The more often example is the concept of virtual currency, or a shop.

pallid compass
#

yeah basically the example i gave i think

#

but no no export in law

#

oh fucking hell yeah

#

patent people

#

are the worst by far

#

They try and grab u for ANYTHING

worn granite
#

Yeah

cursive dirge
#

you would still be pretty safe for legal issues unless you do something stupid

worn granite
#

Oh, you made an application that takes user input? Well I have a patent for that!

cursive dirge
#

like clone and ripoff crash bandicoot

#

just make original content and don't scam people

quiet harness
#

i looked it up

#

no age limit

#

I made original content

#

I can send you the zip file to install my game onto your android device if you want

#

what android version is it (unless you have an iOS device)

cursive dirge
#

not sure who you mean by that

quiet harness
#

you

cursive dirge
#

I personally don't play mobile games

quiet harness
#

anyone else wanna test my game

pallid compass
#

i would like to see screen shots

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because if ur really 1 2 and managed to make a game thats impressive

quiet harness
#

I don't have an 18:9 device so I don't know if it works on those

cursive dirge
#

you guys didn't make games when you were 12?

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I think I made my first original game at age of 9 or 10 :p

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it sucked, obviously

quiet harness
#

I made .bat games when I was 8

cursive dirge
#

I envy youth today, getting all these fancy tools at young age

quiet harness
#

minecraft animations when i was 9 (lmao)

cursive dirge
#

all we got was basic and pascal 😄

quiet harness
#

I learned java when I was 9 too

pallid compass
#

sick beans

quiet harness
#

basic, of course, but still got an understanding

pallid compass
#

and only 2 weeks to get android sdk to work

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not bad

quiet harness
#

I made minecraft plugins lol

pallid compass
#

sick beans

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show us ur game

quiet harness
#

im taking screenshots

pallid compass
#

im guessing u didnt plan marketing?

quiet harness
#

meh

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I have screenshots but they need updated

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they are from my original gamejolt page

pallid compass
#

whats game joly?

quiet harness
#

indie game developer website

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where people can share demos and previews of their games

worn granite
#

that's kind of like itch, isn't it?

quiet harness
#

yeah

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I also had an itch page

gray basin
#

I am not 12

pallid compass
#

right gotcha

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ur deffo 12

cinder iron
#

😂

pallid compass
#

i need finish this Dungeon generator algorithm but chat 2 juicy

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im sure i just seen Lous typing

fierce tulip
#

was looking for a good gif

silver crown
#

lol

pallid compass
#

omg lmao

quiet harness
#

alright got screenshots

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LMAO

pallid compass
#

Beau

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wait boys

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let me open this in my VM

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before any of u touch it

silver crown
#

That's a good one

pallid compass
#

we gud its jpg's

quiet harness
#

.jpg.exe

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lol

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jk

pallid compass
#

alright il give u this

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thats not fucking bad

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lmao

quiet harness
#

its stupid on purpose

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for the most part

pallid compass
#

yeah its so stupid its good lmao

#

What do u even do?

#

grab chickens?

quiet harness
#

"No mistakes, just happy accidents" - Bob Ross

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Yeah

pallid compass
#

10/10 funny for 5 mins

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but if u apply add's to this

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ur gonna crash and burn fast

quiet harness
#

Yeah I don't want popups I hate those

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that would be frustrating

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also as soon as this game is on the store I'm gonna start work on a battle royale version

manic pawn
#

chickens battle royale

pallid compass
#

beautiful

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uv got a shock to come with multiplayer

quiet harness
#

whoever catches the most chickens in 20 minutes wins

pallid compass
#

if u think the android sdk is bad

quiet harness
#

and i figured

pallid compass
#

wait till u get some nice little replication

worn granite
#

well at least you're following industry trends as good as the AAA pubs

#

will deffo hand you that

pallid compass
#

"QUICK BOYS PATENT HIS SHIT"

quiet harness
#

shit

#

shit

#

shit

manic pawn
#

replication is simultaneously awesome and bullshit, it's really weird

pallid compass
#

lmao i love making MP frameworks

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i get a kick out of doing shit super efficient

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im a performance whore ngl

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Its why i make unusual stuff like, 2 draw call floating combat text lmao

manic pawn
#

maybe you got some ideas on how I could do my permissions thing? I don't use replication often so I'm kinda stuck lol

pallid compass
#

What you trying to make?

quiet harness
#

for fucks sake

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a patent is 200 bucks

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i dont have that kind of money

pallid compass
#

lmfao

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m8 thats cheap

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also i dont think u can patent battle royal chickens

quiet harness
#

I have $5 to my name

desert bronze
#

200 isn't much

regal mulch
#

Dat screenshot link though

pallid compass
#

thats not how patent's work 😂

#

its safe dw, opened it in a vm first lmao

quiet harness
#

actually wait

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my game is a commonly used gameplay mechanic

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back and forth catching/dodging

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with a twist

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so not really anything to be patented here

pallid compass
#

"the twist is free adds"

quiet harness
#

ffs

manic pawn
#

basically, like roles in discord. every client gets assigned a role, which then has specific permissions associated with it. clients have to be able to know their own role, admin clients have to be able to see (and edit) the roles of everyone and also create new ones.

quiet harness
#

the ads are reward ads, like you watch an ad to continue if you die

pallid compass
#

oh dats ez

quiet harness
#

or you can start again

#

keep your chickens and gold, just get 3 more lives

pallid compass
#

You make a specific checker function on the server side

quiet harness
#

and your score

pallid compass
#

Universal one u use for everything

#

and u use the mircle of GamePlayTag's system for permissons

quiet harness
#

or you could start over, keeping everything but your score

#

high score is saved though

pallid compass
#

so u can have like 5 ranks, or a rank for everything u can do

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lmao

manic pawn
#

if it was server sided only it would be really simple, but clients seeing their own role and admins seeing the role of everyone is where I got stuck

pallid compass
#

You build ur checking system super flexi

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Thats easy

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too

#

You replicate the FGameplayTagContainer

manic pawn
#

I've no idea what a gameplay tag is lmao

pallid compass
#

and also use fast replication for it as well (setting in the project settings)

quiet harness
#

I should rebuild my shop thing since you reminded me

#

it isn't flexible at all

pallid compass
#

as for admins needing to see permission list

quiet harness
#

I have to put in a new button, copy and paste a ton, etc

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lol

pallid compass
#

UI display for target player, translate FGameplayTagContainer to UI

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1 sec

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then il tell u zeblote

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someone shouting me

manic pawn
#

sure

silver crown
#

How do you know an user is admin?

manic pawn
#

they would be assigned the admin role

silver crown
#

😐

#

Sure

quiet harness
#

wait if I have my game built on the sdk version 21 how will people with android 6,7,8 etc play it?

manic pawn
#

which then has the permission to see and edit roles of others

pallid compass
#

back

silver crown
#

So you got an account system too?

pallid compass
#

So phyronnaz

#

This is how the system works

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Il explain gameplay tags first

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imagine this

manic pawn
#

yeah, but figuring out how to restore roles after rejoin isn't part of this atm

silver crown
#

Token

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That's the answer to "no password login"

pallid compass
#

a Hierarchy system of FNames thats not destructive and can be queried at high speeds, and its created via data tables

manic pawn
#

I can just do it with their userid

silver crown
#

userid isn't safe

pallid compass
#

on that note u need a user ID & token thats generated by the server and applied to ur db

#

as for restoring roles

manic pawn
#

user id is just a unique identifier for the account in this case

silver crown
#

Can be seen by others?

manic pawn
#

yeah it has to

pallid compass
#

u just load a serialised version of there FTagContainer Permissions; from db

silver crown
#

Then it's not safe

manic pawn
#

how would it not be safe

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you can hardly store permissions for a client if you have nothing to identify him by

silver crown
#

Maybe I misunderstood

pallid compass
#

u following zeblote?

silver crown
#

Other users can see the id?

manic pawn
#

they can

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they can however not connect to a server and pretend to be that id

silver crown
#

Why?

pallid compass
#

Actually

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for security

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U dont show other peoples ID's or tokens

#

U show a user name

regal mulch
#

Because the ID is only an identifier, not an actual login

pallid compass
#

and u keep the ID server side and rep to client only

#

not that it matters, but good practice

regal mulch
#

Your SteamID is openly available

quiet harness
#

I think my app will be on the store by tonight

manic pawn
#

people will be able to change user names

pallid compass
#

incase u fuck up some other security

regal mulch
#

Just as an example

pallid compass
#

Then u have two systems

manic pawn
#

anyways back to the gameplay tags

pallid compass
#

User Name, Identifier Name

quiet harness
#

what is embarrassing is that my project is called "MyProject"

pallid compass
#

U dont use int's because int's are destructive and fragil

manic pawn
#

I have 12 MyProjects

pallid compass
#

But yeah lets talk about gameplay tag's

quiet harness
#

so if someone datamines it, they will see that and be like "wtf is this noob doing"

manic pawn
#

reading the docs on it atm

#

looks nice

pallid compass
#

So basically

#

You populate tag's from data tables

#

like so

manic pawn
#

not sure how the tags are more useful than just an FName to identify a permission tho