#ue4-general
1 messages · Page 213 of 1
EC content is like pseudo-code. Yeah it can give you an idea about something, but at the end of the day it's useless.
but calling people assholes always helps, I've noticed
based on a guy who has no experience

lol that's funny == slackers are unity assholes
Evo haphazardly walks into chat room and sssllloooowwwllllyyy backs out...
tl;dr ^^
giggidy
i mean, not my words
I know
o
Guy asked a legit question that was naive and immediately got laughed at, then became defensive and hostile afterwards - wasn't smart to do, but can you blame him?
No, people here were said to be the same assholes as the ones in Unity discord
He didn't initiate the aggression at all.
That entire interaction could have been positive and educational, but one it went down, it continued downwards.
Programmers in general are asshole to naïve questions
I'm not mad but I'm also only gonna shitpost rather than try to help
yeah, it tends to go that way at some point
i think programmers are awesome, when u ask a question properly 😄
i am still convinced he is trolling
usually this happens when there's arrogance involved
He wasn't and your insistence is pretty gods damned absurd.
humble people don't get trolled here
Seriously, @upbeat tendon.
You're on here and you don't think it's possible someone legitimately asks a stupid or naive question?
That is naive as all get out.
lol
Geezus christ. Have you seen Stack Overflow?
Or AnswerHub?
Or literally any game dev community anywhere?
didnt think waiting for VS to download turned to be pretty fun 😄
ohhh. can someone post the worst question on stack???
but Answerhub thrives on naive and stupid questions?
@upbeat tendon You ever think you have asked a question someone has not through was stupid af?
I've seen people ask on here, unironically, why two blueprint nodes that weren't connected via exec were not both being called.
I mean, they don't even try to solve hard problems there
Half that shit is people with zero experience asking terrible questions because they don't know better.
maybe that's too specific
answerhub exists so people can compete each week who helped the guys who couldn't check the first google result the most
Oh dont get me started on answerhub, go ahead an ask a good, but hard to answer question and watch it not get answered... bump...
this wouldnt be a problem if the docs latest version wasn't 4.9 for some topics
The other half is people who are too incompetent to even begin to try to attempt basic problem solving even if they do have the knowledge to do so. - Those are the people that make me fairly less friendly to naive questions.
it isn't what he asked, it was the way he asked it
he removed the question anyway, no way to confirm 😛
oh
And it's such a naive question that it's basically a trope or a meme.
that explains why I didn't see it
lol
He shifted it to another chat
unity?
supposedly he posted it somewhere else 😄

"Hi guys, I want to make video games, how do I make an MMO/BattleRoyale/MOBA/VR/Open world game/survival game?"
always start with MMO
oh thats a classic
best way
We should have a bot for that
oh shit
omg the bot is an awesome idea 😄
I don't think VR is that common starter topic
just PM them a wall of text
Nah, a nice bot
no the best is
Point is, yes, that line of question is basically a meme at this point. But it is a question that gets asked sincerely and legitimately, so don't be a huge dick about it either.
"how do i make char's?"
u mean like, letters?
😄
They probably just want a basic square that can move and jump
char is short for character
No one should be proud of how that situation earlier went down. They had every reason to think this community is unwelcoming and snobby after that. And I am a snob who works at trying to be more welcoming.
yeah but its funnier if u ask how to make chars
lmfao
idk after he was pretty general with that jab with people actively helping him I stopped caring
@livid haven I agree, I've been on the receiving end
@livid haven your avatar is still kinda offending for that purpose 😄
not here*
I am yet to be snobed, count me lucky.
Honestly he did get a lotta advice and then he just pissed on everyone
Mostly by just not even dealing with questions where I can't think of anything to say but "YOU. DENSE. MOTHER. FUCKER." because, I'd just be making fun of them to look cool for non-existent internet points.
so i don't see how he was unwelcomed
who said that to him?
@cursive dirge "Bitch, I'm Fabulous"? That's literally me dancing at a bar in Atlanta.
Hes not joking, it is him.
also we basically vanished him to unity the poor soul.
¯_(ツ)_/¯
Also you guys forget about the butterfly effect in here
@urban gyro The first thing he got was laughed at and asked if he was a troll - that's pretty shitty. Yes, he could have gotten over it and decided to try to listen to the advice he was given afterwards, but that's moot.
You help one person and teach them things and they tend to pass it on later on.
??
As far as Im concerned at some point he wanted to think the chat was toxic
Because it was.
Yes, I got help here, and ended up spending the rest of my day helping out in blueprints
nope.jpg
Because people kept being sarcastic as fuck
He was right. And then it wasn't still toxic, but the damage had been done. Simple.
@tropic solar did anyone swear at you?
no
I disagree that the chat was toxic before a certain point
I don't think anyone who leaves after 2-3 comments/jokes is serious enough to even bother educating tho. @livid haven
First impressions.
Missing the point.
@urban gyro unless I read the wrong things, he was asking because he is a counselor?
😄
Don't be a dick to newcomers.
Hey man I'm an internet mirror
Generally, don't be a dick, but especially to newcomers.
sometimes
no he was stating his study, and said he wanted to hobby.
today was one of those times
no one he was told to watch youtube vids, he called everyone assholes
and i don't think suggesting writing snake is a bad thing for someone with no experience
ok just a quick question tho: https://gyazo.com/407e6fd6367dbcc34cc7428d89ad177c Wasn't this perma icon supposed to have been fixed 4.19?
"I just wanted to know what worked best for other people, that was all"
"Career: college for counseling, Just thought it would be interesting to understand the basics, attempt a little, and gain a better understanding of how much work goes into it"
"Just a hobby"
"My questions are not stupid, but i do understand the vagueness of them."
Kensei, back to unity chat with ya
@upbeat tendon i still thing pong is better 😄
omg yall are arsingholes, im out im going to GameMaker. So much better.
Unless the initial post by a rookie is out of the world trollish I would rather see people NOT replying than making fun of that person. It really is immature and unnecessary.
The only stupid question is the one that wasn't asked.
so a school asks, what is the career path for an open world game dev?
what's that toast from? Opening solution?
uea
Dunno if that's supposed to have been fixed, check issues.unrealengine.com
vs opens but it never goes away
yeah from opening
who made fun of him?
end up restarting editor to make it go away
Well, we are. Now.
its driving me nuts 😄
at least I just did
@upbeat tendon You're being hella dense.
This is nearly as bad as not being able to perma resize sprites / flipbooks
You're like "That guy was a jerk, he threw water in my face and pushed me, who does that?" after effectively pointing and laughing at him.
Like, really?
why is this discussion still ongoing
We're going to pretend the instigating incident had no role?
guy's long gone
for my part: i'm bored wating for my editor to open
This discussion is still happening because I personally have a problem with how many people are defending being a jerk.
Ue4 Blood Dome activated.
i was perfectly nice to him
And that is a matter of the community.
I dont get why your so hard on the defensive
I don't think that interaction was in line with what this community purports to be about.
Frith recommended extra credits, I'm blocking him
instead of being like "wait a second, maybe i was level 10 jackass"
So even if they leave and become irrelevant, it was never about him, it was about the way this community responded to an honest, if naive, question.
tbh, we can't sure if it wasn't troll
Lets be honest here, you gotta have a thick skin on the web
If they where a troll they would still be here
"You gotta have thick skin" is not an excuse for "Don't bother treating people with respect"
so i think catering towards to the snowflakes is kinda meh
yeah but a few jokes is nothing serious
How was he a snowflake?
It's an excuse to keep being a dick and accusing people of being snowflakes, because you are making that be the environment.
He basically didnt like the attitude and left, thats not snowflaking
saying you so funny to someone and suggesting they watch a youtube channel to give me some ideas is so bad?
i thought thats what snowflake meant?
The environment is hostile because we excuse being hostile as the status quo. Of course it's hostile.
we are having the snowflake discussion again?
there already was one? damn
last time mod asked to stop it
he is still here
i see, i thought snowflake meant easily offended pplz. forget i said anything then 😛
I wouldnt class not like being laughed at as easily offended
I'm legit curious what point you're referring to here; lol that's funny, that's gotta be a joke, the outpouring of suggestions/advice, or me going fuck it, google this
If i put you in a situation where you had a lack of knwoledge
and started laughing at you, u would get on the defensive
suggesting someone is "special snowflake" is offending already
ill laught at my own stupidity?
• Be respectful. Personal attacks, threats, discrimination, harassment, trolling or any intentionally annoying/disruptive behavior will not be tolerated. take it in
knowledge*
Cause if its the third in that list sion I'm out.
yeah, rules are pretty clear
@worn granite Obviously parts 1 and 2. They're condescending as all get out.
kk
i think we're going a bit far no? I can be offended by somebody's name, doesn't mean i have to take up arms and go to war lol
And it seems like people defending this behavior are justifying it because of the later reaction.
It really does seem insignificant in light of the huge discussion its sparked.
exactly
Like "Oh, he turned out to be an asshole, therefore it was okay to be condescending to him in the first place" - what? No. That's not how that works at all.
Dont look at him, look at the bigger picture
But what?
I don't even think that's so bad.
It's a matter of principle.
THIS ^
You thought it was funny. Maybe you could have bit your toungue
i thought he was being funny
now we gotta police humor
The initial incident didn't bother me nearly as much as the outpuring of "Yeah, haha, fuck that guy, he didn't want to learn anything anyway"
who said that?
nobody said anything like that
I did tell him to google and that I was done, lol
he is pointing out an attitude, not something someone said.
And I did think it was funny, but I didn't laugh at him. I tried to bridge both sides by saying "Hey, I know where you're coming from laughing at him, but be fair to the guy. Sorry guy, that was unnecessary, here's some help."
you did not
no he did
you started being the moral police
No, you're merely offended that I called you out, and now you're forced to double down or admit it.
And admitting you might have been an ass would injure your own sense of integrity.
Theres a big difference between policing and discussing
So I must be the moral police and guilty of some bigger wrong doing.
sorry but you can go back and read, the only person swearing is you
And building strawmans, like this was about swearing.
ok
I had to scroll back
and first person who was totally out of line was the person who asked for advice in the first place
yeah, in this chat?
@cursive dirge You can't have seen it because they deleted their question.
the audacity
someone reposted a copy
but the question wasn't relevant, he was behaving nicely until some point
then he snapped
and then it snowballed
You guys are all assholes anyway
no u
there we go
Right. So who was initially responsible for that situation becoming toxic?
I just read that shit
yeah im surprised u kept up with the updates
@cursive dirge That wasn't how his question was initially worded, it was much more vague and general than that.
@safe rose I like your dedication 😎
but he snapped when people started telling what he didn't know
i wouldnt class it as snapped
and after that point, there's no real return to polite conversation again
man i have such a mean thing to say now 😄
people usually don't like being called assholes
Can anyone point to where the drama started ?
he wrote something like i have 0 knowledge about game development but i want to make an open world game,
People dont like being made feel stupid af
@grave nebula 2 hours ago
I'd say the image that 0lento posted
This channel
that's pretty good where it kicked off
TBH, everyone of us is stupid and ignorant in something
@cursive dirge Sure, but I've been driving home the point that the initial interaction was unnecessarily hostile. And people have been arguing otherwise based on the fact that the guy eventually said we were assholes - that's a completely nonsensical argument.
A: oh you so funny
B: What do you mean?
C: I mean, it was kind of funny in that it was somewhat naive, but I'm going to guess it's because they legitimately don't have much experience so they don't know yet.
TL;DR: If you don't have much experience, big open world stuff is a very bad place to start.
A: that has got to be a joke
B: Forget it, My mistake for asking questions and expecting people not to be assholes
Yeah I don't really think it was that big a deal.
Pick your side!
I pick D
D is reserved for me.
I'm back to Unity where there is less drama
LoL
@upbeat tendon might be right by the way, the guy is supposedly a counselor (something that requires high mental tolerance), yet he pulls a 180 and calls everyone assholes after 5 lines of text. He probably laughing his ass off at this convo
You can have VD. 😛
jk, they are dramaqueens
@urban gyro Missing the point and also getting all the facts wrong.
I muted the main chat on unity discord
i am sure i am right
See, now, I jumped in even after the closing statement there with advice. Lots of people did.
Not to re-discuss the point we've already ranted on....
A's responses here aren't terrible. Maybe they coulda not said that at all, but they're not being an asshole.
You keep trying to retroactively justify an initial bad interaction based on later interactions.
Unity official or community @cursive dirge
there's no official unity group here
TBH, no one in that conversation was innocent
And B is like hey I know I just got a repsonse from a serious person, but shoulda know y'all were dicks
Tell me that if you walked up to someone and asked them a question, say in an office or school setting, and they immediately responded with laughing and telling you that you must be joking, you wouldn't think that person was an asshole? Yes or no? Not a rhetorical question. Is that person being an asshole by laughing in your face and calling your serious question a joke?
stop this moral grand standing,
I may have missed it but I didn't see anyone laughing at him
Only on webs
tbh, I think he got triggered by Sions reply as well
"stop this moral grand standing," wat, stop considering how you should behave with others?
i often laugh when people ask funny questions
@livid haven if I get an answer and gain valuable info, I don't care what somebody does as long as they answer.
I've literally had that happen to me in a job setting, Sion, and I don't think they were being an asshole.
Everyone of their comments added up
@urban gyro Cool, that's your prerogative, no one is obligated to have your level of magnanimity.
of course not
@urban gyro I don't know about that
however i can tell the difference between someone trolling and someone who is really interested
Would you be more receptive to a hostile repsonse or a kind one?
Alright, well, I'm pretty well settled with this thread. I am in the minority.
No, that person went on to pull a serious dick move later on the same week; but the interaction where I was asked if I was joking continued on to discuss my question in earnest.
someone who was really interested would ask, hi i want to learn want is involved in building open world games
Maybe it indicates an ass? IDK
So pretty much, as long as I give people the right answer, I can say "Hey shit face newb....here's how you do it"
id be receptive to info, that's how I've learned things my entire life. If you got info, awesome, laugh, fart, joke, do whatever just educate my ass.
you don't even have to give the right answer, so long as you don't swear
something that goes a long the lines of i want to learn what i need to learn about
Ah, so as long as I don't swear but am hostile...I am good
My lesson learned here is that way more of this community is unwelcoming and condescending than I find reasonable or acceptable. In the future, I'll remember that when considering who I want to go out of my way to help - because I'm not obligated to be extra helpful to people I don't want to be helpful to. 👍
go find where i was swearing
first person to swear is the loser, that's how this goes
- I did not mean to say asshole, i meant that some people where being "smartasses" when all I wanted was advice. However, It was wrong of me to assume that everyone was being one, and for that I apologize. I do understand though that my question was vague and that I should of asked in a better manner which is why I removed it. However, I am not a troll, and honestly was wanting good advice, that is all. I feel that there is no need for this conversation to continue
Nobody was swearihg
@tropic solar hello again
see i told you he was still here
Dude props for jumping back in and apologizing
I just got back, been jumping between servers
it was a titanic discussion
well, to get back on track
@tropic solar don't apologies just do 😃
People tend to take responses here as right, not a privilege, and 80% of questions asked are googleable. But that is so in every field in existence.
@urban gyro I love the pun
It's a shame a mod hadn't been here in the first place to weigh in on how friendly or condescending that initial interaction actually was.
i wasn't offended by you
maybe it's more of a double entendre
What mods?
ayy
Sion u are overreacting i think. On the webasshole scale, this was barely a 1/10.
This discord actually has mods that monitor?
@tropic solar you got some good advice, you need to start small,
I'll tell you that if I pulled that shit at any place I've worked at on a regular basis, I'd have a talking to about condescending to my peers and creating a hostile work environment
I was on unity for a while, and I kept running into assholes, so when I ask my first question on here (and yes it was vague), the first remark i get was someone being a smartass, so it frustrated me, and I felt that I would be dealing with the same stupid shit I had to deal with on Unity. For those of you who are smartasses, i do not apologize because you can learn some manners, for those that were not and offered good advice, I am sorry that I generalized you in my comments.
So can we please, just drop this!
But a simple <@&213101288538374145> come here and look at good things you missing would have been too easy I guess .. read back 2 hours (BTW)
ooooh thheres the bomb tag 😄
It wasn't particularly worthy of moderation in the first place.
And I wasn't going to summon moderators to retroactively decide, based on missing information, whether someone needed a warning about being hostile.
@tropic solar it wasn't what you asked, it was the way you asked it
@tropic solar nah man, it's just beginning 😄 Honestly, try to make Pong in UE4.
https://www.youtube.com/watch?v=0Cmr4maZEyY
Heres a good tut. Njoy.
Complete Playlist: http://bit.ly/1HrKqEG In this tutorial series I teach you how to create a clone of "Pong" in Unreal Engine 4, using Blueprints. The series...
well, u need to spend 30 minutes scrolling to get the full picture lol
that u cant resize sprites
@snow crown you will have to read back two hours if you really wanna know
look everyone is still trying to help you
2 hours? sheesh
TL;DR: One person asked a honest if naive question, the other person laughed at them, asked them if that was a joke, and it all went downhill from there.
@snow crown (not worth it)
hey sorry to interrupt, but what channel could i ask for an opinion/critique on a character turn around im working on ? :o
Yeah we all really hate not being able to resize sprites
can u tell epic to fix it thanks
its a debate regarding ethics
simmer down
@mild pumice #work-in-progress
thanks!
Pick me!
boom
I suggested that was an unecessarily hostile and unwelcoming attitude and then it turned into a huge thread about how it was totally fine to condescend to newcomers because they should know better and/or they should just learn to deal with it.
lol !Roll
@snow crown I asked the niave question, some people were smartasses, I got offended, I was an ass back, To be honest, its just a pesky argument, and there is not need for it to drag on. lol
generally you don't volunteer
😵
I need a quick-delete-everything-in-last-five-minutes button to make it look like I was banned and Roy was in serious mode
Some people are not as adept at game dev or ue4 as others. An simple question to you maybe an difficult one for them. Treat each other with respect. Its that simple
no one laughed, no one could believe they were really asking the question
if y'all are ok with cooling down, then carry on
the real argument was Sion feeling we're a very unwelcoming community.
and being offended on their behalf
Is anyone really good at math here by any chance lmfao
@urban gyro we are working on that
on Sion?
Just while everyone is here
"no one laughed, no one could believe they were really asking the question"
"that's a funny joke" - what's that supposed to mean?
"no one could believe they were really asking the question" - I did.
if i am spawning a sphere into my game at a hit point, should i use multitraceSphere to check for other overlaps so i cannot place it ontop or inside other objects? Say i only wanted to be able to place it on the floor
i think this place is very welcoming tho.
well
Look, the only one I really felt was an ass was @upbeat tendon , otherwise, I dont really have an issue with anyone, so can we please drop this
what I mean is, we are in the process of making some new mod tools that will help out with it
2 hours...is enough time >.<
He says new mod tools
Sion is right. If you cant take any questions about dev work seriously regardless of your own experience then it may seem unwelcome. How about being nice and respectful to everyone
@tropic solar was i rude to you?
He means Extra hard ban hammers
@floral heart has a great idea for a bot 😄
so people who are less welcoming will find themselves timed out or timebanned
One hit and your source control goes too
ya know, basic mod tools that discord should really provide but doesn't
@tame flint #blueprint (or #cpp if you're amazing) and I think spawning new objects have a setting for checking what's in their way, but a sphere overlap may still be necessary if you have spawning logic in blueprint
@upbeat tendon you came off as a rude smartass, I understand that you most likely deal with a lot of trolls and stupid questions, but not everyone trolls, and stupid questions are still important to some people :p
Does that include me asking how to For loop? 😂
Yes, that sounds amazing Halcyon
ain't nothing wrong with asking about basics of C++
I wish i was joking
@tropic solar did i give you lots of good places to start?
write dmg exec calc class
dont know how to for loop
I tried to learn c++
so I did a for loop
then I discovered ++x and x++ behaved differently and I gave up
Hal its no big deal man its just sort of surprising
im going back to my ivory tower now, be cool to each other
hey, at least it aint an IF statement lol
@upbeat tendon and @tropic solar the discussion is over. Drop it and move on please.
IS anyone in here good with math? i have a question thats been killing me
what kinda math
@weary basalt we did drop it, so your comment is pointless @.@
I think a @ channel woulda been more appropiate there :P
better ask the question rather than if anyone could possible answer it
I'll close out with this: This isn't just a Discord server full of random strangers on the internet who don't matter. The impression you give people matters. Maybe you're a hobbyist and you don't care, but for a lot of people this is a career, a profession. It's not constantly serious business all the time, but a modicum of etiquette and professionalism is well advised. You have a reputation. You can tarnish it and it will affect you. Some of us actually have some real, lasting influence. With that said, I'm muting this server for the rest of the day, I don't feel like dealing with this any further right now.
Why do I feel Sion has a bigger problem with us than vyndexion had
So the only way to resize sprites is with the Pixels per Unit, default is 1, (eg 0.64 would make 64 pixels 100cm)
So my walk sprites are 1 Pixel per unit, 48x48
What would i have to set a attack sprite's Pixel per unit to for 64x64 too to get it the same size?
he's pretty invested in helping people.
🤦🏽
@.@
can you give like 15 minute temp bans for people who disobey direct mod request?
dang 🍿
ced's got a cool bot in progress
I dont get it, u wana downscale ur attack sprites or upscale ur walk to 64?
SPRITES Y U NO HAVE X Y Z SCALE
Downscale the attack sprite of 64x64 to 48x48
but the only way is with the pixel per unit i think
time bans, user logs (like if someone deletes or edits their message we know), infractions, auto-moderation for things like discord invite links
@tropic solar if you are seriously interested i am more than happy to help you build yourself a roadmap to where you want to go
gonna make modding much easier
yikes sorry I messaged
0.75 to scale down
Will exit discord for the day
i mean if 64 is your 1 then 48 is 0.75
@upbeat tendon its fine, To be honest I am no troll, and i do understand that my question was vague, next time though hold back on the smartass stuff until your sure the person is serious or a troll :p
@upbeat tendon and yes, i saw your advice later, and appreciate it 😃
ok, everyone's kissed and made up
So ironically, you would set it to the same PPU as a 48x48 sprite?
@snow crown you guys should look into tutorial archiving and the such.
we've talked about it... but honestly why not just put stuff on the unreal engine wiki?
that's a better archive than our discord
well I thought that was ur question, if u wana downscale, then 48 is 1/4th of 64
UE4 Game Math channel
@snow crown True, but they are usually singular or small ones. I'm talking full projects. Such as the Pong tutorial I recommended to vyndexion.
i don't know of a good way to make information like that easily searchable
there are probably better ways to do it
in the end, this discord is pretty ephemeral
conversations move quickly
Pin the link on BP, like u pined 0lento's physx post
i mean its a good starting point, yeah thats true.
1.5 seams to do it
post it in #blueprint, i'll pin it right now
reason why I requested pin on the physx thing was so that I can tell people to look at the pinned post and not having to explain it again for every person
yeah, it was me being lazy
exaxctly
nobody looks at the pinned messages by default unless someone tells you to
but you can do the same when a beginner comes in
and asks something, you just say "look pin"
on #multiplayer
Yeah exactly
in the end, you are still actively responding to them
that thing is really good
they didn't look at the pins in the first place
it doesn't solve the problem, it just lets you be lazier when solving it
that's the issue I see
well, the other alternative is that we just ignore people asking the same things
that doesn't sound any better
i mean, i'm not saying do nothing 😛
i'll happily pin useful resources to their respective channels
just give me a ping and I'll do it
but, if we want to actually solve the problem, we probably need a better solution
is that game dev league (or whatever it's called)?
cause I really disliked their layout when I was on that server last
its not ideal, but basically you lock it down and only post things that stay there
no its AlphaChannel
basically anything 3d
but it is a possible solution, on the other hand its putting all the resource sorting on the mods
so it may be ur bane 😄
but lets not get too #server-feedback in here 😛
hah didnt know there was a channel like that lol
at any rate I've said my bit, imma bounce, good luck with finding a solution 😃
unity group just has one #resources channel, I don't think people actively scroll through it tho, it serves more like channel where people can spot new resources as they appear on the web
@snow crown
What is the amanda bot for
in paper-2d
I couldnt find any information on it
I think Amanda is the name of the person who updates 2d in the repo?

she works at Epic
Curious question then
but i've never talked to her
Do you work at epic or / contractor
Ah dam, was just curious because i know you have extensive knowledge of the GAS system
that's because I'm a fukin nerd and for fun I deep dive into random parts of the engine and try to fully understand them
plus there was a lot of info on UDN about it
That's basically punishing your self going in to GAS
not really
ahh fair enough
it's easier than when I deep dived into the networking stuff
Ah well yeah thats just forbidden fruit
and then there is me diving in and out of APawn movement today 😂
Ayy did you work on Blade Symphony? @snow crown
i did not
Oh OK, I didn't like it anyway...
So i gotta ask one question then
lmao
thinks of most obscure GAS question
got it
wtf are the HUD / UI class thing's that u can attach too GPE
me and kaz still cant figure out how they work
we assume for DEBUG but it says u can use it for HUD stuff.
oh
that's just a class you can extend
to fill in your own data
like, if you have, lets say, a texture for a buff
you can subclass that and make a property for it
that you can edit inline
Oky that actually makes sense
it's pretty useful
yeah im a sinner for exposing everything to BP's
🤷🏽
Then a gain iv started bringing everything to c++ because god dam its just faster to write when you know what your doing
i make sure just about everything I do is exposed to blueprint
i may not use it, but it comes in handy if I ever do
anyway, i gotta get back to work
Ah no worries man!
If I move files using windows explorer, will everything break? I need to move a lot of folders and files, the problem is that doing it in UE4 is extremely slow and it's making a constant 100% usage of my CPU which makes my PC pretty much unusable until it finishes
Yes, don't move files outside of ue4
Unless you are deleting things that aren't being used anywhere
Even then it's better to delete things in ue4
So it's pretty much impossible to change the folder structure?
You can if you're ready to break all your references
or spend few weeks doing it through the editor I guess
¯_(ツ)_/¯
Why is it making such a high usage of the CPU for that, does anyone know?
are there any recommended laptops for running UE4?
@midnight mantle Depends on your price range. How much you got?
That's perfect/plenty. You can look at NewEgg for a laptop with at least Core i5 and GTX 1060 you're set.
oh, and about 16G of ram minimum
that would be minimum for a graphics heavy game
The HP Spectre x360 is a good option, the new one with the Intel and AMD chip is pretty dope
Same goes for the new Dell XPS 15
Another good option is the new gs65 and the gigabyte aero 15 or even the new Asus zephyrus is getting a new version with a normal keyboard and decent specs.
So, I'm accessing my laptop's files on my Windows partition, while the laptop and desktop are in Linux, and through Samba. Where is the Paragon pack I downloaded earlier stored at?
The vault cache where the launcher is installed
If you installed it to a project yes.
The launcher also keeps a copy in the vault cache
And where in Windows is the default place for the vault cache?
Same folder the launcher is installed. No clue for default.
Hi all! Quick question, I'm new here and been trying to find some help with an obscure problem I've been having with Unreal on my system. Which would be the appropriate channel to ask for technical help and advice? Thank you!
@mortal gale Okay, I'll move the discussion over there, thank you!
OK.
Check TaskManager. If its resources are still fluctuating then its still working otherwise it probably stalled.
task manager says goes between 25 to 30 percent on my cpu and using 1.5 gb ram
@grim ore hey whats up
@grim ore i have a question. I created a respawn for my character if he dies, however I have other actors in the level that are destructable pickups. How would i reset them in my level? I noticed that the level restart destroys all spawned in actors, ie(my character). Which is a problem
I don't have to update via GitDependencies after running git pull in my UnrealEngine dir, do I?
I'm building without doing it.
That shitty mono program that updates shit went and fucked itself.
as its want to do
Hey, does this count as general discussion about Unreal Engine
We're handing out Dallar like this @UnrealEngine powered machinegun. Its the DAL5000 LMG. Get out your lemons, and get your Dallars today! And/or join our Discord. https://t.co/qI0Tobxk0Q https://t.co/SfxduEPk0M
It is a UE4 LMG
When can i purchase it @polar hawk 😃
We're not on an exchange yet but by then it might be too late to get it at a good value xD
Do you own any lemons or lemon like things?
We're giving away 5000 Dallar for anyone who tweets a lemon with "Dallar" written on it, mentions @DallarCoin and #dallar, and gives us a Dallar address. Only giving away 250,000 Dallar total.
More details in our Discord at https://t.co/qI0To...
last day on the discords!! heading out to MEPS this week to ship out to san diego California. Keep up all the cool stuff awsome devs!
@polar hawk I own some lemons, not many though, they are of the Dallar kind.
I lost general crypto interest when the market shat its pants
Get a lemon tree
never buy lemons again
(if you ever buy lemons)
@weary basalt When the market went down, we didn't. We stayed strong.
I've built quite a bit of functionality into my First person character blueprint but I want to be able to use a Third person character as well. I want to not duplicate things, so that any changes would work in both characters. Should I perhaps clean my First Person Character blueprint to only include the functionality and use that as a Parent for both Third Person Character and a new First Person Character?
After a git pull and rebuild, it shows that it's still 4.18.1.
And it's in the release branch.
I'll switch to another branch ffs.
OK, fuck this, another day.
@mortal gale Not sure 4.19 is a release branch
Might want to checkout the accurate tag for 4.19.0
WHich fucking one then?
Oh shit, I'm not in Linux on my desktop anymore. Watching LTT vids on my laptop. XD
Latest release is "4.19.0-release"
That's what you should checkout
Don't hesitate to use git reset hard if you're unsure where your repo is
Or use a zipped archive if you're not super familiar with Git
Working from Linux is pretty hardcore since Epic doesn't officially supports it - if you're just trying to build a Linux release, do it from Windows
Nah, I'm going to do everything from Linux.
Okie.
@golden idol What's the FBX like in terms of triangle count etc ?
So what's the triangle count in Blender ?
Slow FBX loads are generally caused by super heavy scenes
yikes
I heard you like tris
i've heard that the ue4 tools are similar to hammer
is that true
Hey, where do I post my questions regarding particles and cascade
content creation, visual-fx in the channel list
@golden idol Yeah, even 500k tris is pretty high-end for game objects
Most objects are between 1 and 10 thousand tris
lel how would i reduce it
very carefully
@glossy fractal Not 100%. The BSP are only to Block out and should be replaced later. You can convert them though to static meshes in case it's a simple wall you want to keep.
@golden idol There isn't a simple way, you need to be careful about that when creating assets. For terrain you can use the UE4 terrain system.
Generally you shouldn't be creating large landscape components as one object
Create small, reusable objects and compose your scene in UE4
Anyone know if there's a standard algorithm for reorganising directed graphs spatially so they minimize overlapping edges?
maybe have a look at graphviz's source http://www.graphviz.org/
there's also force directed graph drawing and D3's source from your screenshot might be another place to look
cheers
boingy graphs
This tutorial helps you to understand how force-directed layout works and the characteristics of the layouts supported by AllegroLayout. For more information...
@upbeat trench Perfect, thanks
is it even possible to make a visual novel in ue4 🤔
why not 🤔
Tappy chicken is not a umg game
may the force be with you @upbeat trench
"why is my actor bumping over all the things?"
not sure if its an issue in BP, that seems to ask you on the node if you want to teleport on spawn or not. Maybe it has been broken all along
also another point for having the source of the engine
lol another reason to avoid c++ you mean hehe 😉
umm 😛
@grave nebula thanks, the parameterized textures seem to be the culprit.
oh @fierce tulip if your about wann see my new coolest material!
@pallid compass I want to see it! 😃
Did i not show you my Material for damage text?
Single mesh, 71 instructions,
2 draw calls for floating combat text
I really dont think u can get any cheaper than this lmao
iv skinned it down to the bone
is there a way to create a TMap in C++ and make it so that in BP only the values can be changed, but not the keys?
no i dont think so
not separate anywhere
unless u can define a tmap from two other variables u already define with umacro's?
but i doubt it
interesting approach.
Did a little something too yesterday
Triplanar projection using displacement values
thats nice but
Allows to have nice intersections
distance looks very flat
distance?
oh fuck lmao
Well if you have displacement + triplanar it can't end well
But it gives nice results
omg
I wonder if i can make a state machine for paper flip books like the normal animation one
Why is my WidgetInteraction Component not visible despite Debugging Line being on? What could hide this or stop it from being visible?
It works fine to interact with my 3D widget I just can't see the debug line and it would be really useful if I could
4.17 is so much fun hehe. for some reason all my materials are a bright green emissive thing.
4.17, what year is it
2017
That must be why
can't wait for 4.20
Good morning to my favorite humans
so did anybody ever win either of the two 200 dollar marketplace credits?
Morning
I wonder how hard it would be to make a Animation State machine for flipbooks in c++ with UI
then again i might be out my scope
@upbeat trench thanks again, somewhat working now: https://streamable.com/lpjj7
i hate waiting for project to package so u can test it
never anything to do
too scary to keep doing shiz while it packages lmao
incase i break a thing
Does anyone know how this works for data tables
Its not saying how or why or what causes fields to be declared as X type
Lets say I wanted my character to be able to expand a object the shrink it back down when it's down.
How would it be done
when you import the data table you define the struct it uses so that defines the types
ah gotcha
LogFactory: Error: Failed to load file '../../../../../../OneDrive/Project_M/Documentation/Exp Table.csv' to string
i think im a potato
am i missing something?
been awhile since iv used these
so A2 should be like Level1 and A3 Level2 etc.
and maybe make sure you just select the fields you want and export just those so you get no blanks
😦
I just checked and this is what I used without issue for an older jam https://i.imgur.com/o1WuGG5.png
ima restart my engine
might be hot reload issue
OH wow
@grim ore
turns out u cant import .csv
If its open in another piece of software
ah lol
hmmm i wonder what exponential formula to use
Level = Math.max( Math.floor( constA * Math.log( XP + constC ) + constB ), 1 )
hmmm
this kinda looks nice
Sup ma homies , does anyone have some Resources (tutorials ecc) , of Cinematic Interactions??
as an example , immagine the D00M (2016) Glory Kills , i would love animations to interact like that between 2 Characters
Here are all the glory kills from the campaign/coop modes, at least all I could find after quite a few hours of testing. The Multiplayer has different glory ...
i don't even know what's that called like , so i can't search for tutorials ^^"
[generic cinematics]
not much to tutorialize on that
snap to preset location, play animation, do a custom camera movement curve
got something on preset locations? , does it work like an empty in blender ?
what?
what what? 😮
"got something on preset locations? , does it work like an empty in blender ?"
im not sure what your asking
btw anyone here decent with excel formulas?
anyone hit me up with what i did wrong trying to make it so i can open and close doors
what does/does not happen?
nothing happens at all
try using Rinterp
try setting a brake point on your branch there
chances are you getting not what you're expecting in that bool
i put enable input and disable input wrong i make the target the controller
now change actorpoint of a static mesh LOL
any ideas why object physics stutter outside the skysphere?
Hey guys, one could sell 3d props on the unreal marketplace? (I don't know how it work or if it is a thing, I only know there is a thing called marketplace lol)
@inland pagoda https://www.unrealengine.com/en-US/marketplace-faq
thanks!
and you get a share of 70% revenue from the sales, Epic gets 30%. <-- I've found this online on a topic few years old, does this still olds true??
Okay hear me out and tell me if this is a bad idea.
I'm working with a sandboxy game concept, and I'm at the point where I'd like to start implementing my world, since a big chunk of my framework is done for the rest of the stuff.
So I'm going with cubic chunks, since cave systems and all that. Verticality is important to me and I'd like to keep it potentially unlimited.
So, my plan was - for chunking of the world, I wanted to add a single "chunk manager" actor every N units, that will be in charge of a cubic area in the world. These are managed by a world manager actor that is always loaded. Chunk managers are created on demand, and then catalogued in the world manager, responds to the GameMode.
Chunk managers are responsible for every single WorldObject in their area, and are responsible for saving, loading, etc. of everything in their defined area.
This all seems to work out fine in my head. You guys seeing any red flags? I'd like to at least have a reasonable plan before starting on implementing all this.
IIRC they're making a minecrafty game
@silver crown I'm trying to find a way to implement a completely fire-and-forget, flexible way to do a chunk-based world in UE4. I've got very little experience with doing these things so I'm just trying to lift myself by the bootstraps over here.
Hahahhaa wtf is this
http://store.steampowered.com/app/824270/KovaaKs_FPS_Aim_Trainer/
The goal of KovaaK's FPS Aim Trainer is to enable players to create their own training with realistic dodging targets. Every mechanic within the game is driven by user-defined profiles - Weapons, characters, abilities, bots, how bots dodge, how b...
$9.99
Someones trying to fool people
Not sure if they're trying to fool people or just made a purely functionality-oriented training tool for people who wanna improve their FPS skills
I could see how a fully customizable practice tool is useful
I'm not sold on the depth of customizability here
if you look closely all the reviewers got the game for free
Nor am I sold on the effectiveness of a aim trainer
probably there was a deal to leave a positive review for a free game key
if they've got super impressive customization, why not show it?
yeah that makes sense
And the UI does no favors to the project
looks like ue4
there is a good trainer for CS, but its a map for CS 😄
@worn granite Did anything I write there set off any red flags or should I just go ahead and implement this system? Lacking a frame of reference here tbh and I'd like to have some confidence before I start.
Looks like a scam to me lol
You're gonna want to have some concept of persistently loaded entities, I think.
And also entities other than the player which can load a chunk.
But, aside from missing those concepts I think its a good start.
Each chunk will want to be able to interact with its neighbors for - say - not rendering faces that are interior/notvisible after one chunk is loaded.
If you can keep it pretty data oriented such that you're not having to load manager-specific data I think that'll do just fine.
#clangisawesome
i need your guys help, i hope you know
how do you spawn your character before other blueprints?
@mortal gale Yep, UE4 is pretty demanding 😂 May even want to consider upping your SWAP size. And secondly, #ClangIsAwesome
(Pretty sure some of UE4s blueprint is built using LLVM, the same "compiling engine" that powers Clang)
Clang is LLVM. LOL
You don't need fuckin' lld.
lld just screws up on here.
So I made it not use lld. lol
Well, technically Clang is a frontend to LLVM (I could be wrong).....I think 🤔
@vale halo That sounds about right.
Not sure about BP using any kind of LLVM tech though.
clang is in the LLVM package, that is.
I may be wrong, and messing things up from when I was trying to figure out a node based coding thing
It does have LLVM in it's ThirdParty directory though 🤔
Nvm, apparently they considered it but then found it too big of a task: https://trello.com/c/BMpHdWT8/795-removed-investigate-llvm-as-a-viable-backend-for-blueprints
We'd like to switch to LLVM IR for our Blueprint backend, but there are questions lingering about the viability:
- What is the degree of LLVM support on all our platforms?
- Will an embedded interpreter be sufficient for asset patching (linking,...
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Still, you'll most likely never really encounter issues and there's a few things built in to ZSH that were quite literally life-changing for me
I guess bash can probably be extended to achieve roughly the same though 🤔
I'll stick with this 😉
ew, GNOME, the most inefficient pile ever.
(Well....I do plan on switching to i3 some time, but I keep putting it off)
i3 ftw
how would I go about this?
Never really liked KDE myself though 🤔
how come that ascii image match your avatar?!
I just want to set a bool in another blueprint
what sorcery is this
Well, 10 is shit, 10 sucks, I'm never going to run it, I'm never going to try it again.
@plush yew Not 100% sure, but try connecting the "Pawn" to the Cast's "Object" pin
I'd choose Vista SP2 over 10.
Wait...that doesn't really make any sense either 🤔
@silver crown Yeah....I was about to say 🤔 Sowwy
Not a single role.
rekt
lol
@ admin Kappa
Still, we shouldn't go too off-topic here, sowwy for starting it.....ZSH is just better than all 
...
Hey, it was on Clang's RAM usage, and UE uses Clang.
I want the UE3 source code, well, post-2012 that is.
yeah and then I chimed in with windows hate - Ue4 really loves windows for no reason. Still relevant.
Building kinda sucks though
Well, where's the launcher?
You don't need a fuckin' launcher.
It can take me up to 12hrs+
Where muh binaries
Launcher is for WIndows pussies.
MP content?
Marketplace is kind of a thing though
Aight so if I have the same logic in 2 separate projects, and it works in one and not the other, with all the settings bein identical, then it has to be an engine bug right?
You don't need it
but clearly they're only doing the minimum. Shit compiles, yo.
community people are doing most of the work, aren't they?
Hm, that sounds like a pretty odd issue. Have you tried removing the Intermediate/Binaries folder and restarting the editor for the project that doesn't work?
(That can fix some really, really random errors at times 😂)
the issue is that the player controller doesnt have an owner upon joining a server, ill try the binaries/intermediate
always assume its you and not the engine
i know
It's never the engine
thats why im dumbfounded
Unless it's the engine
But since it works in one of your editors, it's not (easily) reproducable....so will pretty much for sure be "rejected" when reported, and is most likely caused by something that was missed/something generated being off
well, if you press 1 hooked to a print string, it should always print...
I have a MarketPlace.
You or a community member did that
Good point - there was that CLI by Allar too
Community Member.
Anyway we're killing the joke
Casting, get a ref
#blueprint pins, watch that long video
You can pretty much always cast
Somehow obtain a reference to the other blueprint, then cast it, and then set the variable
What @pallid compass said, but the screenshot you're showing doesn't appear to have a valid reference. Did you add that function yourself, or was it built in?
plug pawn in to object
Also, how are you called it? (it it's custom)
if you've watched the video then you gotta think of how your project is structured and when reference are available.
and hook cast output to set
You'll know that better than us.
and hook a print string off the cast failed
Yeah - the thing you're trying to use is most likely an actor, and not a pawn
^
you can only cast down, not up
You can cast up right?
unless interface