#ue4-general

1 messages · Page 131 of 1

safe rose
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And that's your summary. Good luck @wild ivy !

plush yew
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b-b-b-but

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capes

safe rose
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I suggest watching the video I linked and starting off a bit slower though. AI is a complicated beast.

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So much crap going on .

wild ivy
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Holy cow! Thanks alot for your effort. I will take some to read through everything you wrote again and try to understand

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And i will follow your lin

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K

safe rose
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And I am always available for Paid Tutoring

wild ivy
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My purse isnt lel

safe rose
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😉

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Just throwing it out there

wild ivy
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Thanks alot though!

safe rose
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When you become rich and famous for making an awesome game

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At least put me in the credits

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Big red text please

wild ivy
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I would rather appear on a Top 10 Worst Games ever developed list

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Looking at my current skills

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If it generates enough hits to generate money, I'll make sure to give you a cut

safe rose
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@wild harbor the answer you got was incorrect

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Tick is frame dependent

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You can however force tick at desired results.

plush yew
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My b ad*

urban pumice
plush yew
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yeah my bad

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im running off of so little sleep i forget shit so easily

safe rose
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@urban pumice wtf.... watching this now

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Your AI sucks

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lol

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It keeps crashing

plush yew
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maybe its temporary

safe rose
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@urban pumice Are you saving this data somewhere?

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So it learns?

plush yew
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Not everyone is super programmer

safe rose
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Or is it just for that game duration?

wild harbor
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@safe rose Ah thank you for the clarification. I don't plan to use ticks for any kindof of timing but was curious about how fast they fired off. That explanation of that blueprint above was awesome btw, thank you for that

urban pumice
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Genetic Algorithms improve from generation to generation

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they are based on evolution

wild ivy
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Is there anyone else new that would want to learn with me? 😄

safe rose
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@wild harbor There are only very few scenerios you'll need to use tick. But timers are a great alternative to them if you need something constantly looping.

urban pumice
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that is why in the beginning the AI is crasshing and crashing

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but if you look until the end of the video... 😉

safe rose
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@urban pumice yeah dude, I am jealous

plush yew
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Couldnt you have a default beginning pattern?

safe rose
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That's some awesome work. But are you exporting that data at all?

plush yew
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or something to where it wouldnt crash right away

safe rose
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Or could you I guess

urban pumice
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Not yet

safe rose
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So that in the beginning of the game, it could query that data

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And have a base to start off with

wild harbor
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What would you suggest using for orienting an object to the player's aim point, event tick or a timer? (I'm making an aimable turret, using event tick right now, but it's gated off so it only does things when the player is actually on the turret)

safe rose
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That's cool. That type of stuff would be fun to try out one day.

urban pumice
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the idea is to show that this approach works very well

plush yew
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Yeah, save all that data man though

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Yes

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but

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if you want a better experience

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save the data and dont make it current game based

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more work, but I mean its better

wild ivy
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@safe rose talking bout paid, can you tell me a price?

plush yew
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"1200"

wild ivy
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In private if you prefer

safe rose
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Yeah, PMs for that please.

plush yew
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If making money was that easy for me id be rich

safe rose
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@wild harbor Are you using FindLookAtRotation?

wild ivy
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Victor can you pm me? Im on mobile

plush yew
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hold on the player icon

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or discord icon

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should bring up a tray

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scoll up and choose message

wild harbor
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Not using that, haven't tried it yet; currently using get base aim rotation, break/make rotator after some math, then setactorrelativerotation

safe rose
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@wild harbor Use it

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Save you some math and probably bugs

wild harbor
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Alright I'll give it a try, thank you!

plush yew
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cape

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physics

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plz

wild harbor
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Oh, hmm. This node requires a target, I can see that being good for autoaim but player-controlled aim not sure how to use that since there is no specific target. I'll do some research on it

safe rose
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@wild harbor Hmm, you said that the turret uses the players "aim" to rotate to?

wild harbor
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tl;dr I'm trying to recreate the UT2K4 manned turrets

safe rose
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no idea

wild harbor
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So the player is inside the turret

safe rose
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never played

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But anyway

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The target would be the line trace

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coming out of the player's aim

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The end point

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Start from the forward vector of the turret

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target would be the end point of the line trace of the player's aim

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You can even smooth it

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via lerp

wild ivy
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Where would you guys recommend me to start?

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Should i learn everything at least on basic level? Or decide for one game genre and get good at that

harsh tiger
wild harbor
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Which node would be appropriate for determining a line trace in this case? Haven't used those before, I just figured setting player transform = turret transform would be easiest since they are in the same spot in the world

wild ivy
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I know the very basic stuff.. also a BIT about blueprints and variables and simple stuff, but not too much

safe rose
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Want to make sure this bug doesn't get lost

tame delta
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@wild ivy Think of a simple game idea, try to do it, look Doc/Api/Answerhub/youtube tutorials whenever you're stuck, using unreal templates as a base

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if all else fails, we're here for undocumented questions 😃

safe rose
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@wild harbor What, you've never used Line Traces before?!

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Oh, you'll be in a world of love after using them

wild harbor
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This is my 3rd week working in UE4 LOL

fair violet
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@wild ivy watch that vid Victor sent earlier + the many other BP QuickStart videos and docs. Start with a small goals like make the default character class sprint when holding shift or add a flashlight to his arm. Then work your way up using examples you are interested in like making a gun fire, projectiles, basic patrolling AI, a simple working GameMode. As you do more things, it will start to click into place. There’s no one resource that’ll help, just have to practice.

safe rose
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Meh, you newb 😉

wild ivy
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@tame delta Victor explained a whole AI blueprint to me because i was thinking about my first project as a "zombies chase you and you cant do anything but run" game

harsh tiger
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Does anyone have a soloution for me?

safe rose
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@harsh tiger solution for what?

harsh tiger
tame delta
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@wild ivy Haha, well you never know how far in anyone is already, in that case start by making a character run like eoinobroin said

wild harbor
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Yep, I am, I admit it :) Trying to convert over an entire UT2k4 Assault map to UE4, it's a learning experience

harsh tiger
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the problem occured once I started adding more lights into the scene

tame delta
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Hey if I got some cool techno I implemented and wanna brag about it with a fancy webm or two, what's the best place/channel?

safe rose
harsh tiger
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@safe rose will do, thanks

wild ivy
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@fair violet thanks for your advice! I did the tutorial on character setup where you learn how to setup the different movement types and stuff (crouch, jog, jump, prone, etc..) and i think i understood that one. Problem is that the ue4 docs f.e. are all mixed up, not sorted "zero to hero" :/

fair violet
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@wild ivy just search for what you need at any given time. There’s usually plenty of forum posts / answer hub posts from other users having similar problems trying to figure something out. Just go and create and when you hit a wall, search for resources to help you understand how you can work around it

plush yew
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is there any programs or something that i can use to display images like work ive done before, something like a portfolio

tame delta
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@plush yew Do you mean a website?

fair violet
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@plush yew Artstation

plush yew
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ow ye artstation

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alrighty thank you

wild ivy
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@fair violet thanks alot! Will do! I'm glad that there is a disc server to take those questions to

fair violet
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It’s a great sever and I’ve learned a lot here 😃

plush yew
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Did yo u guys hear

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PUBG got banned in china

wild ivy
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@plush yew srsly?

plush yew
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yeah

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completely banned

wild ivy
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For what?

plush yew
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sec

wild ivy
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For having kim-jong un as neighbour?

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Lol

plush yew
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No, because it goes against core socialist values

wild ivy
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Why china sucks and japan rocks, reason #161671716

plush yew
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China has a much larger base of players

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lol

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Japan doesnt play games

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heh

wild ivy
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Not talking bout games

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More like tolerance when it comes to violences

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Violence*

harsh tiger
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@safe rose I read the page and done some of the possible fixes but it still doesn't work. I have an error in the console saying "WorldSettings" Maps need lighting rebuilt. But whenI try to build the lighting I get the same error as befor

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e

plush yew
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I think its good though

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im ready to see something else

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besides PUBG

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and the sheep which flock

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to whatever is cool

wild ivy
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So you dont personally like PUBG?

plush yew
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I don't like games which have no reason they are popular, no

wild ivy
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Youre right actually

plush yew
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The concept behind that game is you, as a player, running to stay inside of a sphere collider, and an if statement of if(Players.Length == 1 && Players[0] == this) { YouWin(); }

solar quarry
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how's everybody doing?

plush yew
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the game has no depth to it

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that whole genre is only fun with friends

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i can say that though

solar quarry
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yeah

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I don't think I could get into pubg

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I'm not a multiplayer or battle royale type of guy

plush yew
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i seriously want to make a video series

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which makes a joke

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out ofsome of these games

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and literally just laughs

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at how easy they are to make

solar quarry
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I may check out mmorpg's but not games like pubg

plush yew
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MMORPGs are actually impressive... I don't like them personally but I actually respect those games because of their massive amount of story, quest, visual effects, large open worlds, and constant patches

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^ This is more impressive to me

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than PUBG

wild harbor
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Problem with MMOs these days is many are trying to copy WoW instead of being unique/trying something different

plush yew
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Being unique has nothing to do with how good a game is or how successful it will be

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PUBG is a clone of H1Z1 and that arma mode

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yet its very successful

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i dont want uniqueness... i want complexity.

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Like, look at any RTS game...

solar quarry
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isn't pubg based on a mod for h1z1 (or was the mod for arma?)

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a mod that PlayerUnknown made himself?

wild harbor
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Is complexity even a selling point for MMOs anymore? I've been out of that market for a while tbh

plush yew
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Yeah

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the guy literally

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Is a leech

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The person who made PUBG

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is a fucking leech

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he leeched from ARMA I believe

harsh tiger
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the guy who made pubg was the guy who lead h1z1

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then he left h1z1 and designed pubg

solar quarry
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no I'm pretty sure he's a guy that made a mod for h1z1

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and PlayerUnkown was his ingame name

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Hence the fact that his game is called PlayerUnkown's BattleGrounds

plush yew
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yeah

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so hes a leacher

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?

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Idk I feel kind of bad for saying that because ive made some mods before

plush yew
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but... theres a difference

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between someone who makes a mod for a game, and someone who makes a mod with the intent of stealing an entir eplayerbase

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and making yourself rich

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u know?

solar quarry
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PlayerUnkown is a modder, he wasn't one of the developers

harsh tiger
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a very rich modder now

solar quarry
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he didn't even become a developer until he started working on pubg

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a mod that turned into a bestselling game

maiden swift
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PlayerUnknown worked as a consultant on H1Z1. Sony hired him because they liked his ARMA 2 mod.

solar quarry
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@maiden swift yeah so I was right

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he was just a modder

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turned developer

maiden swift
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Yeah, like many, many other game developers. 🙂

harsh tiger
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i need lighting to be rebuilt for 263 objects and every time I click rebuild lighting it fails! I have deleted a load of lights and items and it still won't work

solar quarry
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@harsh tiger I doubt it has anything to do with quantity. Just yesterday I built over 12k lights (which almost killed my pc)

maiden swift
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@harsh tiger Did you check the logs?

solar quarry
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see this folks?

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this is why you don't make an oversized map with over 12k lights

plush yew
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@solar quarry I don't even build lighting

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Just use dynamic lighting

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so u dont have to deal with that bullshit

harsh tiger
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@maiden swift yeah, it says WorldSettings Maps need lighting rebuilt.

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@plush yew I trying to create a horror indoor maze with jump scares etc, so i dont think i could get away with dynamic lighting. it's a college project so if i can't fix it tonight i will speak to my tutor tomorrow and see if he can help

plush yew
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Alright

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I only build lighting

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for small enclosed maps

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like inside buildings and such

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Call of duty style games

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lol

harsh tiger
plush yew
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Yeah

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its a small enough map

harsh tiger
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yep

plush yew
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@harsh tiger Have you tried to redo this

harsh tiger
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it's more of a demo than a game

plush yew
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In an empty project?

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Like, create an empty project and just hit build

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see what happens

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Your firewall could have blocked the application

harsh tiger
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i done that in the FirstPersonExampleMap and it worked perfectly fine, in the same project

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its a problem with this level

plush yew
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Go to

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hold

harsh tiger
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hold?

plush yew
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open up the output log and message log

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should look at those two places first

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for issues

harsh tiger
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seems like a lot for building light

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"LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build failed. Swarm failed to kick off. Compile Unreal Lightmass." i think this is the main problem, but @safe rose linked me to something that could fix that and i done all the steps and it still doesn't work

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and sometimes my fps drops right down to about 10-15 and then the next second back to 120 when i dont even change anything

plush yew
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yea

harsh tiger
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i dont know how to compile unreal lightmass. I read somewhere I need to do this in visual studio but i can't find how to do that

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could it be that I have 11 lightmaps or is that normal?

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i set allow static lighting to false and now i cant build the lighting at all and it has "preview" written everywhere xD

spare kettle
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Any idea why I can not bring up any blueprint edit window? it creates the window, but I cannot see it on any desktop. (clicking on it in taskbar and using win+arrow keys doesn't help)

fierce tulip
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for me that only happens when win10 decided I have another monitor somewhere. so it might be locked in a fake new desktop. moving your monitor in the display setting solves that for me.

spare kettle
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thanks, that helped!

plush yew
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you know

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blueprints is great and all

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but i honestly feel sometimes its just cleaner, and looks nicer in c++ lol

fair violet
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@plush yew PUBG may be very simple but sometimes people prefer simplicity over a needlessly complex game

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It’s very easy to see what’s going on so it’s enjoyable to watch as a spectator too without having to know exactly how the game plays.

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Similar to many real life sports

spare kettle
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@fair violet I feel the same. Can't be bothered to try most new games simply cause many of them have overcomplicated mechanics that take a lot knowledge to master.

plush yew
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Man

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I need to find some smart people

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i have no one to learn from anymore lol

fair violet
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@spare kettle exactly- even looking at some mmos on twitch, it is impossible to know what is going on without understanding the game mechanics.

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Just a cluster of numbers and ui elements

spare kettle
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yeah, even smaller games usually have so many things you have to know about

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recently friends asked me to join in on this game called "Throne of lies", I knew a similar game like it but hell it was confusing and I just refunded unfortunately

plush yew
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Coding in this framework... also known as "UE4" literally makes u rusty because i feel like im not inventing any new tech, or new concepts lul

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unless im making a whole new game

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any of u gu ys feel that way

cloud cobalt
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no

plush yew
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i do

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I feel like it ruins any base skills i had

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with things like assembly lol

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Because im not using them

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You don't use it, you lose it ^_^

spare kettle
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feel free to add as much of inline assembly as you want 😄

cloud cobalt
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Obvious skills unrelated to gamedev aren't kept up while doing gamedev

plush yew
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N_N

drifting spindle
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What would be the best course of action if I wanted to create a building out of a bunch of different assets, the import it into another project?

plush yew
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what type of level should i make first for my portfolio on art station?

prisma dagger
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hi there

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is there any way so I can package only used assets and materials in my level automatically ?!

upper heart
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Pretty sure that's already how packaging works. If your asset isn't referenced in any level then it won't get packaged.

prisma dagger
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I mean by automatically , like ue4 knows by itself what is used from this and that folder and pack only used one

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as I know it includes all starter content as example if it is there even I didn't use it all

upper heart
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delete the starter content levels that reference it then

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and it won't get packaged

prisma dagger
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hahhhha that is why I said automatically 😃

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maybe after leaving my game for a while I will not remember what is included and what is not

glossy flame
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Notice he said the starter content levels, not the starter content at large

prisma dagger
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something like archive in 3ds max if I remember well

glossy flame
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If there are levels in the starter content that get packaged, yeah, it's going to include the starter content in those levels and package them

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There really isn't anything that differentiates "your" level from the starter content levels if you're not explicitly marking them to not be packaged

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It's your job to keep track of what levels are being packaged—after that, UE4 should take care of the rest 😃

upper heart
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Deleting the starter content levels is what you need to do to get it to "automatically" only package what you are using in your levels.

prisma dagger
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maybe cause am not organized well , assume like I had a 20 folder using one material inside one and 2 assets from the other , and so on ,and I don't want to search and clean by myself , that is my idea

brave lark
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anyone know a good way to network quadruped characters for an online multiplayer game? I need to add vr support too as per what my client wants

wary wave
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I don't see why quadrupeds would necessarily be different to any other character

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as for 'VR support', well that's a whole other vague problem

brave lark
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i have the vr support part down actually, the quads are another beast. character BP's only support verticle capsules

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so if I use a pawn I have to figure out my own write my own networking solution

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if I use character BP the networking is in place with some ray trace checks to deal with the extra length of the quadruped, BUT theres collsion issues with the capsule and VR

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it's doable in either direction, but I'm a noob and would rather take the shortest road here

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it's a momentum based running game though so fake walking can't happen. I need the server to have a firm grasp of what's going on

wary wave
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gotcha, the problem is your collision yeah

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you will want to subclass the normal character movement and modify it to work with different collision geometry

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blueprint isn't an option at this point

brave lark
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I'm not fluent in c++....

wary wave
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I'm afraid there's not really any way around it

paper kernel
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you can't really modify the existing movement anyway

brave lark
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hmmm

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idk what route to take then

paper kernel
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quadruped is probably easier to make a custom pawn alltogether that doesn't rely on existing movement systems

brave lark
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when I say I'm a noob I mean I've been officially game deving for about a year

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hmm

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how hard would it be to create a networking solution in blueprint

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c++ if I absolutely have to

paper kernel
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replicating movement should be pretty easy

brave lark
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but that could be unresponsive right

paper kernel
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as long as it looks ok on clients screen

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and since you would be doing velocity math manually, you can throw a minor prediction system in there too

brave lark
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the client is a speed freak and really wants to move fast. does that make prediction harder?

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should it be on a tick?

paper kernel
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obviously you would want network updates at regular intervals, otherwise movement speed tied to time

wild ivy
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Whats the best way to create AIs with 3 different intelligence levels(or 3 difficulties for the player if you want to) on a zombie chase game

brave lark
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behavior trees

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that's the route i'd go anyway. works well enough for my own zombie game

uneven fossil
plush yew
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why does it say preview on everything?

shut gulch
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build lighting

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you are seeing preview lightmaps i think?

plush yew
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like everything i place like rocks etc they all say preview on them

restive eagle
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try uncheking this

fair violet
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@wild ivy depends on if you want completely different logic for each difficulty (then 3 separate behavior trees) or just heightened senses (faster reactions, better sight, less forgiving)- if that then you can use one BT with tweaked vars.

serene otter
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um, newb here: I just bought a plugin on the marketplace. Nothing happened. Can't find it in my local UE editor, and have no idea how to actually use the thing

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halp?

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oh, haha. I had to update my Games Launcher, it wouldn't connect properly to the backend, I think. Nevvvvermind

brave lark
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lolol

serene otter
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this happened because I thought to myself "I'm a professional programmer. I'm sure the switch from Unity will be easy!"

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pride cometh before a fail

river sierra
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hey everyone, weird general question

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why is it that in general, "forward" in UE4 is X forward, but when you import a mesh, if you want it to be straight in the thumbnail, it has to be Y forward? seems weird

ionic sedge
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Because animation software usually has Y forward.

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You can just rotate meshes in the BP anyway.

river sierra
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i wish there was a way to unify, cause i can export from blender with X forward but it's somewhat annoying that it comes in and is basically facing the wrong way in the thumbnail

ionic sedge
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Just export it with the normal orientation and rotate it in the BP. 😛

river sierra
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ya it definitely works, just would like my thumbnails to be facing the right way instead of having to redo all of em

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okay nvm, looks like if you check convert scene and force front X axis, you get what I'm lookin for

brave lark
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you can always recapture thumbs too

crimson basalt
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ugh, finally got over my sickness and freed sometime up to get back to unreal

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okay uhm... I am trying to create a basic static mesh that rotates around a central pivot, like an orbiting planet. I'm pretty sure I need a Pawn BP first, and I've already put a static mesh under the BP's default scene root, and I'm not sure if I need to re-root the BP;

grim ore
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Chances are if you want to rotate around a central separate pivot then you should be find with your actor root being your main root that you rotate around. You can just offset the child meshes now.

crimson basalt
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that's what i was figuring too

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oh that's pretty much exactly what i need... lesse...

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okay now i got it offset. now how to make it orbit. I... have no idea where to start.

grim ore
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Type in rotate and start playing with nodes. Something like a timeline and an add or set rotation node is a good start.

tulip vault
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I'd put a request in Jobs for a small project i have but i fear nobody would bite for a poor hobbyist

safe rose
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With that attitude no

wild ivy
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good morning everyone 😃

plush yew
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@wild ivy Morning

wild ivy
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i dont quite get it

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do i somehow get the variables from step 11 and 12 into step 13 or create them again

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?

honest vale
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that feeling when you get to correct someone by slapping them a direct quote from official docs page along with a link to it 8)

wild ivy
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huh`

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@honest vale ?

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help pls

wild ivy
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ok so i finished the docs and messed up.. fck me.. back to the blueprint vid

wild ivy
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i have my character all setup, now how do i add a weapon to it? 😮

fair violet
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@wild ivy That is a good question for our good old pal google! One of the most common things that is done in UE4 😃

wild ivy
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Well, all i found was some docs but not rly the ones i was looking for

fair violet
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There’s hundreds of results when I search! This server is great but should be used as a second resort if you can’t find anything while searching. You’ll need to be able to find information without help from others

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If you want the steps at a high level: create weapon blueprint, add mesh, spawn and attach weapon blueprint to a socket on the character.

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That’ll give you barebones weapon functionality- you’ll probably have to read up on spawning, sockets and more before you feel comfortable with it. A good small goal.

severe glen
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hello . when I use set simulate physics node in Blueprint its working wrong

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Its working excatly when Camera looking object which is getting simulate physics

short onyx
wary wave
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lots of maths

short onyx
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hmmm, i think i first need to make my charactere in jump/falling states on the surface. But how? 🤔

surreal viper
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damn area selection, why don't u select actors with arrow component

plush yew
light thunder
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what's the quick console command to remove all stats on your screen?

safe rose
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hmm

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clearmessages?

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nah, that would be too easy

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DisableAllScreenMessages

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that's it

humble rivet
#

Is it possible to refer to the same map with different Gamemode ?
Palyer chose leve A -> Load map1 + Game mode 1
Player chose level B-> Load Map1 + Game mode 2

fair violet
#

@light thunder “stat none” also works for stats specifically.

light thunder
#

@fair violet THANK YOU

umbral trout
#

Is it not possible to scale simple collision for Static Mesh in smaller grid units? I tried lowering my grid size or even disabling grid snap in asset window when adding simple collision, but it keeps snapping to intervals of 100 units

plush yew
#

Victor

#

Hit me up when you need a world artist fam

#

I gotchu

sleek spear
#

i created a cinematic sequence and then i changed the hierarchy of my level a bit. not when i try to open and edit my sequence unreal engine crashes. can i edit the sequence paths somehow externally or do i have to setup a new sequence?

safe rose
#

Oh, another one responded to

carmine wind
#

heloooo guys im baaaaaaack

#

its been idk 2 years

#

😆

#

hows it going guys

#

no welcome allright

#

😢

sleek spear
#

haha, hi man

#

what have you been doing for 2 years?

uneven fractal
#

channel categories?

rustic panther
#

text/voice channel folders basically, discord added them a month or so ago

uneven fractal
#

ah I know what you mean I think I've seen em in other discords

short onyx
feral echo
#

lol

plush yew
#

Anyone know of a good free (or cheap) tutorial or book that can get me jump started in Unreal? I've had some experience, but I would really just like to start working on a lesson by lesson and really get to know the engine. I mainly operate with programming and C++ right now at school. I've also used the Unreal manual a lot, but I would prefer a lesson by lesson style of learning for now. Thank you!

azure sierra
plush yew
#

Abweichungen vom Regelbetrieb.

safe rose
#

@plush yew If you can wait for 3 months, they'll be something sexy for Blueprints coming out. But basically, any book you may pick up, especially for C++ will be quickly outdated

#

But there are a ton of free tutorials from Official docs to Community YouTube channels

plush yew
#

Okay that's what I figured. I found like one book but it was more of a reference

#

I'll just keep at it then, and I will but I'm gonna keep working until that update. I'll keep my attention to it for sure. Thank you! @safe rose

safe rose
#

interesing layout

grim cargo
#

is it ok to install a unreal engine to Drive D ? -Dont mind my name cuz i use it in my discord group lol

digital anchor
#

@grim cargo i have it in D and no problems

grim cargo
#

ok thanks

gentle ivy
#

feel free to install anywhere

#

except for long paths or paths with spaces

tawdry hedge
#

Hey, guys. I have a strange problem. I upgraded my project to 4.18 and now I can't build the lighting. The only way to build it is to delete all brush boxes...

#

It built just fine with them in 4.16 :/

#

Anyone know what the problem could be there. Strange that it suddenly stopped liking my box brushes 😛

proper mica
#

Any place on this server where I can mention a confirmed bug to the devs regarding 4.18 and one of their learning assets?

carmine wind
#

mostly idk why my accoutn deleted and when i created the new one i didnt have a way to join back

grim cargo
#

i completely uninstall my old unreal engine and i download the new one in Epic games.. but this pic bother me 😦 anyone can help me

#

the loading stock in 45%

ionic sedge
#

Probably compiling shaders for the first run.

safe rose
#

@grim cargo PC specs?

grim cargo
#

i3 3210

ionic sedge
#

"Probably" 😛

grim cargo
#

GTX1050ti

#

10gb ram

grim ore
#

the first run of the engine will compile the shaders into the DCC cache, this is 100% cpu

#

and yep it will look like its stuck at 45%

grim cargo
#

ooh i see thanks guys

next badger
#

@maiden swift wait, you've made #ue4-general out of ue4 general?

maiden swift
#

It's the same channel, just a slightly different name. We're discussing alternatives to better differentiate it from #lounge though.

trail atlas
#

So after my breakdown last week, I will take another shot at networking, anyone got a good tutorial?

next badger
#

i think #general-ue4 is kinda of better representation, cause now it's more like #lounge

maiden swift
#

Because it has the word chat added to it?

next badger
#

@maiden swift exactly

#

but it's just IMHO

#

you may collect more data

tropic oracle
#

anyone have a good link for Unreal Engine documentation? Which includes their samples? Looking for a good offline and snapshot solution for when internet is acting up

grim ore
trail atlas
#

No, I had not, somehow

#

I will look in to that, thank you

tropic oracle
#

for now have grabbed a local snapshot of the website from the Unreal Engine 4 Documentation page outward

trail atlas
#

Actually, I did watch this, but thanks for reminding me

#

I will watch it again

grim ore
#

yeah after that you just have to start playing at random. the content examples is where I learned most of mine

vague shoal
#

well now. I just wasted a few gigs of download

#

I can't run 4.18, or anything newer than 4.14 apparently.

#

I didn't realize OpenGL support was dropped on OSX

#

🤷

safe rose
#

Yup

#

PCMasterrace

weary hull
#

osx metal only now?

grim ore
#

yep for a few versions =/

#

maybe install bootcamp and win 7/8 and run it that way?

hot ledge
#

i bought a level from the marketplace when i play it its a scenery kind of thing

sterile grove
#

must say i REALLY lik ethe structure of the chat rooms now 😃

tidal bluff
#

^

#

especially the Job Board/ Careers layout

honest raven
#

Guys

#

Just updated to 4.18.0

#

But the UI scale looks bad

#

So the fps and pribts are small

#

The "compiling shader" is small

#

And quite alot thing are small

trail atlas
#

I don't know how to feel, I feel really happy because I got my bunny hopping function working in multiplayer, but I kinda feel infuriated because I have no clue as to how I managed it

grim ore
#

@honest raven 4.18 supports dpi scaling now. Check the release notes for more info on how to change it.

light thunder
#

just saw updates, what channel would rendering/optimizations fall under?

plush yew
upper heart
#

You need to build lighting

plush yew
#

ayyy i can talk

#

i'm not a developer

#

@upper heart im new to unreal engine could u tell me how to do that?

#

if u dont mind

digital anchor
upper heart
plush yew
#

ok thank you

upper heart
#

np

plush yew
#

do you guys use bp or c++

digital anchor
#

both

plush yew
#

because I am going to learn c++

#

ok well i should learn both to then

digital anchor
#

i mostly use BP to call stuff from C++

plush yew
#

i think i want to learn c++ just because

#

how did you guys start to use unreal engine?

#

or how did you learn to use it

digital anchor
#

started like 6 months ago

#

still learning

plush yew
#

ok bro

#

good luck

digital anchor
#

ty

obtuse sable
#

How do i change where a project is saved after ive created the project?

safe rose
#

?

#

Just move it

#

in windows explorer

obtuse sable
#

Ah i was thinking that i cant open it from the launcher then?

#

But i guess i dont need to launch it from the launcher i guess

safe rose
#

?

#

once you open it from the other location, it will move

#

in launcher

obtuse sable
#

Ahh okay nice

safe rose
#

update it

obtuse sable
#

thx 😃

safe rose
#

It should anyway

#

Can't remember what happens to the old one, pretty sure it does a sweep each time it opens, no idea. I don't move folders

obtuse sable
#

Seemed to work

grim cargo
#

im working on Fps horror game.. question.. i want my charater to hide in Locker*.. when i press F the character hide inside of it any idea ? or youtube tutorial link ? cuz im hardly looking for it but sadly i fail

carmine lion
#

Hey guys I have a situation

#

WorldInfo_0 Maps need lighting rebuilt

#

does anyone know why this happens or how to fix this?

safe rose
#

?

carmine lion
#

"WorldInfo_0 Maps need lighting rebuilt "

safe rose
#

Rebuild the lighting then?

carmine lion
#

it won't let me build at all

safe rose
#

ok

#

I mean, do you have any errors?

carmine lion
#

that's the only one I thnk

safe rose
#

It's not

carmine lion
#

i'll do it again and screenshot

safe rose
#

But w/e

#

no

#

read through this please

urban pumice
safe rose
#

@urban pumice where'd you get the anims?

#

GJ BTW

carmine lion
#

i've tried Checking Force No Precomputed Lighting in World Settings

safe rose
#

Did you go through that link I just sent you?

#

There is a lot of information there

carmine lion
#

i haven't, i'll try looking through that

urban pumice
#

@safe rose Kubold fight animset pro

plush yew
#

added new photo to my portfolio! scroll now

#

note: im new to level design

#

what kind of level is that supposed to be for

#

like a platformer?

river scarab
#

anyone with experience doing 2.5D games? I'm trying to mimic the same turning animation found in Insider. But I'm having hard time canceling an animation mid-turn, while keeping the character locked on the same plane (I'm using all root motions). I'm looking for some tips on how to do it.

#

basically this:

#

I'm trying to do root motion for all movements but the turn animation, but I'm not getting a good result. Wonder if there's something obvious I'm missing

drifting spindle
#

Is there a "best" or most efficient way to handle foliage dispersion?

plush yew
#

@plush yew im just doing it to improve my level design skills

#

@plush yew thats cool bro keep it up

plush yew
#

Thank you and I will

honest raven
#

Guys

#

Its just me or 4.18.0's FPS is alot slower?

#

I upgraded a project from 4.17.2 to 4.18.0

#

And my fps dropped to 20

#

from 50

#

And noticed my FPS is the same in both small window, and full window

ebon saffron
#

OMG I'm soo confused all the channels have changed /moved lol

honest raven
#

Yeah x)

ebon saffron
#

What does xr mean on the other channel or is it a typo and meant to be VR ? Seems like they talking about VR stuff in their @maiden swift

weary basalt
#

includes both AR and VR i think

ebon saffron
#

Ah I see thanks .

tawdry hedge
#

Hey. Does anyone know how to troubleshoot Swarm issues?

faint cedar
#

Does anyone know where UE4 puts the dependencies that are downloaded via Setup.bat?

ebon saffron
#

@tawdry hedge what's the issue ?

#

Swarm agent failed to kick off?

tawdry hedge
#

Yes

#

sry for the delayed response 😛

analog sigil
#

@plush yew Playerunknown is the created of the Arma Mod and help consult with H1Z1 (Sony hired him) he didn't leech anything just finally had th oppotunity to make his own Stand Alone version of the game he wanted to create

wary wave
#

what are you even replying to?

analog sigil
#

a post above when I was here last

ebon saffron
tawdry hedge
#

Thank you, will check it out

cursive dirge
#

@analog sigil we could debate about that as h1z1 shared a lot of things that pubg has, he totally cloned the work he did for sony. While there's nothing preventing you from doing that, it's bit sketchy when you are the person gotten hired to design the other game and then have your company attacking epic claiming they did the very same thing as well

#

in the end, you can't copyright ideas (usually), but there's also a moral line here when you work for someone

#

that being said, I do help out people doing similar games to mine, it's just, if you are a lead designer, it's bit different imo

dusky rain
#

Any sound designer willing to team up for the Mega Gamejam?

stray smelt
#

Is it possible to take a skeletal mesh with a physicsbody, make it go ragdoll and then "capture" that into a static mesh?

#

or I could perhaps just make it rigid after i have the pose I want. If it's not much difference in optimization

#

It's for a pile of corpses

fossil ore
#

Good job with organizing discussion channels 👍

honest raven
#

Its just me or 4.18.0's FPS is alot slower?

#

After moving my project to 4.18.0

#

My fps from 50 droped to 20 (draw calls, renders takes ages)

#

And the fps is the same in full screen and windowsed screen

#

Any idea why?

#

Is it a bug or wut?

upper heart
#

what version did you upgrade from?

weary hull
#

new ue4 have a grass drawing bug don't they

plush yew
#

hey guys

#

anyone participating in the game jam

honest raven
#

From 4.17.3

#

I do not have grass

#

Just soke foliage (30-40 overall)

#

And some static mesh

#

Some point light

#

And 2 skeletal mesh

#

That it

#

But in the previous version (4.17.2)

#

My draw calls just costed 6 ms

#

Now the same time as rendering

#

So do not really know which is the bottleneck

plush yew
#

@honest raven 4.17 is broken

#

dont use it lol

honest raven
#

That why I upgraded from it xd

#

But my fps was good in 4.17 x (

plush yew
#

4.17, 4.17.1, and 4.17.2

#

are all broken

#

when it comes to instanced meshes

honest raven
#

Its just bad after upgrade my project from 4.17.2 to 4.18

#

Now in 4.18.0 its reaaallly slow

#

Maybe smrhing wrong woth the resoultion or idk

#

But feels like

#

Because the same render time on full screen and window screen

#

After arriving to home try to make some print screen

#

But there is really nothing ehat could affect my fps this badly

#

Static lighting

#

Just some actor etx

grim ore
#

do a stat graph to see what is causing it to go slow as well as a profilegpu. There is also a nice tech talk from Zak on optimization that goes over finding out problems for situations like this

honest raven
#

And as said in 4 17 my fps was 50

#

Yeah I checked it

#

And that ehy its fubny

#

I cant see what takes this much times

grim ore
#

if you still have the 4.17 version then that is good. The profile gpu will show the difference

honest raven
#

Hmm

#

Yeah make sense

#

I think the dofference is with the draw culls

#

Is the profiles show that aswell?

grim ore
#

stat scenerendering will show that

honest raven
#

Ohh

#

@grim ore thanks

forest kiln
#

anyone here willing to help me create a character for my FP game? Im really really new to unreal, and all the videos that ive looked at and wiki forums are obsolete and I cant figure it out at all (been trying to export my character to .fbx for like 3 days straight now)

#

(am willing to pay for help)

#

DM me for info or if you are interested

buoyant echo
#

Is UE compatible with VS 2017? I forget

tall pendant
#

yup

buoyant echo
#

Ahh last I heard it was only '15

#

Awesome

sleek spear
#

hey people, i want to make a reflective cube that rotates

tawny brook
#

Reflective texture?

sleek spear
#

yes, but reflections are bad

#

i get good quality by attaching planar reflection objects to each side. but culling doesnt work

#

so it is very heavy for the gpu

#

i can only see three sides at one time but all six are being calculated

#

are there other ways to do this?

tawny brook
#

You could put camera components on the sides

#

Then display the camera on the cube

sleek spear
#

tried that but thats even heavier on the gpu

#

and not that good quality

#

any other ideas? box reflection capture cannot be used with this, right?

#

can i simulate culling with blueprints? turning on only visible planar reflections?

honest raven
#

Same project

#

One is 4.17.2
and will upload a 2nd of the same project but an upgraded version (4.18.0)

#

I do not know how much you can see here

#

BUT

safe rose
#

can't see shit

honest raven
#

The fps is just 20?

safe rose
#

Tell us the issue

#

😃

honest raven
#

Yeah

#

So

#

Basically

#

I have a project

#

Its was made in 4.17.2

#

And my fps was around 60

#

50-60

#

BUT upgraded it (copy) to 4.18.0

#

And now my fps is just 20

#

As you can see(well maybe xd) my GPU time is fine (10-20 ms), so somewhy the draw calls takes too much time (46 ms)

#

AND the projects are 100% are the same

#

Fuu my UI is too small xD

#

Like this even if I send my draw call profile

#

You cant see it xD

safe rose
#

make sure some defaults you may have turned off in 4.17

#

aren't reenabled in 4.18

#

stuff like bloom FXAA, whatever

honest raven
#

Hmm

#

I enabled

#

EVERYTHING

#

In 4.17

#

😄

#

But will check it

safe rose
#

Also

#

Look at the 4.18 release notes

honest raven
#

Yeah will check it

#

But not the rendering time is the bottleneck this time

#

But the draw calls

#

Wow

#

There are some cool stuff

#

In this 4.18.0

safe rose
#

@honest raven lol

#

Don't just blindly upgrade

#

And not read the release notes

honest raven
#

Well yeah, I just heard that

#

4.17.2

safe rose
#

Even though, I still read them and miss stuff

honest raven
#

Is kinda buggy

#

That why I thought: "Hmm... 4.18.0 sounds good" x )

#

Victor

#

Oooor nothing... will just google it 😄

#

Hmm this global find in bp looks insanly useful

#

Hmm

#

This Render Query Result kills me :/

#

Guuuuys

#

An empty level culling time is over 8000

#

(43 ms)

#

So 43 draw call from the ABSOLUTE nothing

#

oke...

safe rose
#

@honest raven hmm

honest raven
#

43 ms draw call sry

safe rose
#

there are things drawing to the screen though

#

as for 43ms

#

you understanding that the CPU coudl be waiting on GPU?

#

And vice versa

#

Now, unless you've screwed up your project settings

#

And/or have this really poop PC

honest raven
#

Well checked GPU

#

And its just takes 11 ms

safe rose
#

You shouldn't be experiencing this

#

So, start a new BLANK PROJECT

honest raven
#

HMm

safe rose
#

and see if you can repro this

#

If so, file bug report

#

With your system specs

ionic sedge
#

Did you check standalone?

honest raven
#

Maybe upgrading wasnt the best idea. Yep will do that

#

standalone?

safe rose
#

But do note, there are items in teh scne that will get calculated, regardless if you see them or not

honest raven
#

ofc I know

safe rose
#

Packaged build

ionic sedge
#

Play - Standalone game.

safe rose
#

Or Standalone Game

honest raven
#

Ah yeah 1 sec

safe rose
#

Packaged build is better though

ionic sedge
#

Packaged is fine too but a bit overkill. 😛

safe rose
#

than Standable

#

imho

#

Well

honest raven
#

1 sec, waiting for it

#

😄

#

LOL I am totally confussed

#

I copied the Particle showcase from epic

#

AND

#

When I went to standalone game

#

This came out

#

I do not even have this map anymore

upper heart
#

it's still compiling shaders in that screenshot

honest raven
#

Yeah, but as I said

#

I do not even have this map anymore

#

I started the standalone game on a blank level

#

(btw my draw calls, and ui scale here is fine x ) )

#

Fuu lets leave it... will just go back to my 4.17.2 copy

#

There everything was fine

#

Here everything is messed up

#

:/

#

(I mean after upgradeing from 4.17.2 to 4.18.0)

narrow zealot
#

A liiiiiiiiiiiiiittle help with UE4?

I've noticed that holding Ctrl + Click not only does the multi-select thing, but it also moves anything I've selected if I move my mouse one billionth of a nanometer in any direction.

  1. Is there any way to disable that?

  2. If there isn't, is there any painless to kill myself?

ionic sedge
#

Why not multi select with shift?

narrow zealot
#

...Because I just now learned I can do that

#

I think I'm going to kill myself anyway just from the thought of how easy that was

#

But thanks actually

drifting spindle
#

So I've imported a DDS to eventually turn into a skybox, and for some reason, I can't save the changes I've made to the file, when changing the compression settings and texture group.
I get a generic message that says it "failed to save"
Any ideaS?

buoyant echo
#

anyone develop for iOS?

cursive dirge
#

@buoyant echo

#

or rather, ask your real question there

#

people tend not to answer generic questions like that

buoyant echo
#

Fair enough, that honestly was the question though haha, I'll direct the rest of my questions over to mobile now though! Thanks!

muted apex
#

Hello. I have a problem with my unreal Engine vxgi 4.17.2. i have just finished installing it and everything seems to be working just fine. Vxgi in postprosessvolum are working just great. My only problem is that when i try to open console it won't let me open it. i have tried to change key ''edit->projectsettings->engine->input'' but it does not work. I have tried almost every key.. I hope someone here have a soloution for my problem.

#

i have norwegian keyboard, and norwegian windows

pallid compass
#

i dont even know what room to ask about uv's

#

rip

stark linden
#

has anyone else noticed random FPS drops using 4.18? Possibly also using the latest GeForce drivers 388.13? Maybe the Windows 10 Fall Creators update? I'm struggling with this issue and I'm not sure which one of these screwed it up

weary basalt
#

Your not using an GSync monitor?

pallid compass
#

@frank escarp you around?

frank escarp
#

just arrived

pallid compass
#

Would you like to see something very insane.

frank escarp
pallid compass
#

So someone sent me a copy of the gladiator model from Star citizen

#

The uv's man

frank escarp
#

i know

#

they are genious

#

but thats becouse they have created the uvs to cheat

#

not to actually paint/bake it

pallid compass
frank escarp
#

thats UDIM

pallid compass
#

I need to do some research in to UDIM

#

does UE4 support it?

frank escarp
#

its really not that complicated

pallid compass
#

oh?

frank escarp
#

i think they added support for it

#

all UDIM is, is to add more space than the default UV cube

pallid compass
#

I tile everything i use, and use masks

frank escarp
#

essentially UDIM gives you multiple UV squares

pallid compass
#

very similar to paragon pipeline?

#

oh ;o

frank escarp
#

instead of only having a square from 0 to 1

#

both x and y

#

you can have multiple squares

#

that essentially are different textures

pallid compass
#

intresting

frank escarp
#

you can do the same thing on unreal by just setting up multiple materials

#

udim just makes it more automated and faster to use

stark linden
#

@weary basalt no gsync

#

it is 144hz

pallid compass
#

Hmmm nothing on the wiki

#

You will find you wont really get 144fps in the editor when its got some weight loaded in too it

#

Even with a titan xp being beffy af

#

for some reason you just dont geti t.

#

dont it*

slim mica
#

Where should I post a scene I did in Unreal?

#

What channel

stark linden
#

yeah I'm not really looking for 144 in the editor, I just want to stop these huge fps drops

weary basalt
#

#work-in-progress ?

slim mica
#

It's finished xD

stark linden
#

editor/PIE/event graphs/everywhere

pallid compass
#

Dam i cant find UDIM support info anywhere 😦

safe rose
#

@stark linden try to set monitor to 120fps

#

but I did have issues with Gsync

#

and had to disable it for ue4

#

sad, but I really don't play as many games as I used to anyway

#

If ue4 for some reason is having issues with >120hz monitors

#

I wouldn't doubt it tbh

pallid compass
stark linden
#

I'm in that same boat... I don't play PC games nearly as much as I work on them. 120hz, 60hz, nothing fixed it

safe rose
#

hmm

frank escarp
#

that is indeed how it works

safe rose
#

I haven't noticed any changes in 4.18 myself

frank escarp
#

but you need a way to switch beetween different textures

pallid compass
#

Thank you very much, always super help ful ^^

frank escarp
#

so maybe vertex colors?

safe rose
#

And I have a 144hz monitor

frank escarp
#

or the X of a uv map 2

pallid compass
#

Im using MF for everything.

safe rose
#

3x Rogswifts

pallid compass
#

and RBG masks

stark linden
#

what video card/driver version are you using?

safe rose
#

980

#

and....

slim mica
#

@pallid compass there's a plugin for unreal that support UDIMs with supposed good perfomance

safe rose
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no idea, because geforce experience isn't auto enabled I guess

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1 it's updating now

pallid compass
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Oh?

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Im just trying to squeeze as much as i can out of my MF setup for large objects

slim mica
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yup it's kinda expensive

pallid compass
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dam rip me

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i better get good fast then lmao

slim mica
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Found it

stark linden
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I'm going to DDU and install 387.92

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give that a shot

slim mica
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It actually looks awesome

safe rose
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ya, I forced my screen to 120hz for some reason

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Oh, some bad flickering

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at 144hz

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I couldn't really tell a different from 120/144 anyway

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60->120 on the other hand

stark linden
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normally the only difference you feel between 120 and 144 is input

slim mica
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Oh, I'd like to see 144 fps in my eyes

safe rose
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I couldn't tell

pallid compass
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i feel nothing 120 to 144

safe rose
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yeah

pallid compass
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144 to 200 u can feel

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200 to 240

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i feel nothing

safe rose
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I haven't tried a 200hz monitor yet

slim mica
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Max I've seen is 90 for VR

pallid compass
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it makes 144 look like 60

safe rose
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I couldn't even imagine how silky smooth that would be though

pallid compass
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yeah haha

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once u go 240

safe rose
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But GL on your GPU

pallid compass
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u can never play a console anymore

safe rose
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In games

pallid compass
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lets thank god that its only 1080p

safe rose
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Unless you have a 1080ti

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Oh 1080p

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meh

pallid compass
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titan xp here

safe rose
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They don't have 1440p yet?

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they slacking with that HDR shit

pallid compass
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its not too bad, some games really dont do 240 tho

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sadly no

frank escarp
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hdr is awesome but its 100% a fucking disaster on pc

safe rose
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I want to see 4k 120hz, and I will be happy

pallid compass
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as far as i know, there is only two 240hz monitors

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benq & asus

stark linden
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when I'm not working, console is where I play the most. not that I prefer it, but its nice laying back in my lazye boy and having a drink

pallid compass
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I play overwatch on ps4 actually

stark linden
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OW on XB1

pallid compass
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only because some friends do, but i have to scumbag it with mouse and keyboard because my left arm is damaged

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it does not like pads

stark linden
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Xim4?

pallid compass
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yeah

stark linden
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same

pallid compass
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oh nice

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scumbag bro's

stark linden
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haha

pallid compass
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do you ever look at your old UV's and wonder, "why was i even allowed in the uv editor"

stark linden
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well, I had brain surgery on my left side, I have a slight numbness and weakness on the right side of my body, but I'm way more familiar with a mouse so it helps me

pallid compass
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totally understand man

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imo if your allowed pads with padels and stuff, so u dont gotta remove your thumbs off the aimers

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then where is the line

stark linden
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off to DDU and revert drivers, brb

pallid compass
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-scratches head-

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I really want to understand how SC use tiling textures and UDIM's with there crazy UV's

frank escarp
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they take tiling textures to a whole new level

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its called mesh decals

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search about it

pallid compass
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Iv got the mesh decals down

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One of the things that has really threw me off

floral heart
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Yay draw calls.

frank escarp
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who cares

pallid compass
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they have tiling textures with panel lines on and its blown my mind

frank escarp
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mesh decals is just +1 drawcall

pallid compass
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Mesh Decals cost like nothing dementiurge

frank escarp
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their spaceship already has a good amount of materials and drawcalls

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adding 1 for the mesh decal is nothing

pallid compass
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I asked in my uni about this stuff, and tutors where clueless

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so im going digging mad

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ima take a big guess that millenia3d must use UDIM's then, his texture sheet finally makes sense lmao

frank escarp
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that does look UDIM

pallid compass
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Iv never got to see his uv's, but he was nice enough to show me a texture sheet & model

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also vblanco iv been meaning to ask you, what do you specialise in, or is your strong field? just curious as you have good wide know of things

frank escarp
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programming

pallid compass
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Thought so!

frank escarp
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the reason i know a bit of everything is becouse programming was actually the last thing i went to do

pallid compass
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oh ;o

stark linden
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eyyyyyy

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that fixed it

frank escarp
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before learning programming, i learnt 3d art, design,4 years of professional music training, animation....

pallid compass
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btw i remember you recommending SC awhile ago, and i actually bought it last week just to look at there content, its quality is really really nice

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oh wow ;o

frank escarp
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but the music part was only for performer (piano). i was never able to compose anything

safe rose
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U-Dimension

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op

frank escarp
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but i never recomended SC?

safe rose
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what's SC?

frank escarp
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might be a misunderstanding, i might have talked about their tech articles and tech videos

pallid compass
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I thought it was you who recomended it to me?

frank escarp
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nope

safe rose
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Substance?

frank escarp
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i havent played it at all

pallid compass
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might of been someone else

frank escarp
#

Star Citizien

safe rose
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oh

frank escarp
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basically Spaceship fancy tech simulator

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no game there yet

safe rose
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I don't think I go around recommending it either, but I do have my KS ship

frank escarp
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but their dev logs and articles are awesome

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due to how far they are taking tech

pallid compass
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Yeah the art dumps, and being able too see it was really nice

safe rose
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Aye

pallid compass
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I think they swapped over to lumber yard engine now?

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The idea of stuff like that spooks me, going over to brand new bresh engine from company who is kinda fresh in this industry?

frank escarp
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no, they didnt really switch

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lumberyard is cryengine

pallid compass
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Ohhh? 😮

frank escarp
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its just another version of cryengine

pallid compass
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Did they buyout cry engine or?

frank escarp
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at some point, crytek was about to die, and amazon licensed cryengine from them

safe rose
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Nah, they bought out GameSparks though

pallid compass
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oh dam

stark linden
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then they added all their AWS stuff to it

frank escarp
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btw, it was like the 3rd time crytek was about to die?

pallid compass
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not suprised cryengine died lmao

safe rose
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which is still unforseen wtf is happening there

pallid compass
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"here indie devs, have our engine for 700,000$ licence"

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oh wait it was 1.2mil lmao

frank escarp
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and 8% royalty

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i was in a team that tried to license it

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they told

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a FORUM TEAM

pallid compass
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and it still does not support fbx LOL

frank escarp
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of AMATEURS

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that it was half a million + 5%

pallid compass
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jesus christ

frank escarp
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and there was no other license

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and it was closed source, even the AI code

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so you could do absolutely nothing with the game