#ue4-general

1 messages ยท Page 87 of 1

safe rose
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I just told him what to change

cursive dirge
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yeah, but I mentioned how you can solve these things in the future

safe rose
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Anything with Player, die

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True story

buoyant echo
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I already changed it, and still getting pointer error.

safe rose
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show me

cursive dirge
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usually there is no docs for these changes when new version gets out

buoyant echo
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As for that, spot what's changed? I've not used 4.4

safe rose
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You probably set it up wrong

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^ look at that

buoyant echo
cursive dirge
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that should work

buoyant echo
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I'm following a book's examples. I'll try out the documentation in a little bit, right now I want to figure out how this is wrong so I can learn to better it.

cursive dirge
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what's the error?

buoyant echo
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Error GoldenEgg.generated.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl AAvatar::AAvatar(class FObjectInitializer const &)" (??0AAvatar@@QEAA@AEBVFObjectInitializer@@@Z)
worn granite
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You're using the wrong constructor

buoyant echo
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Oh, what?

cursive dirge
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that's not related to the input

worn granite
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no its not

cursive dirge
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you are looking at the wrong place

worn granite
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but that's ok

buoyant echo
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First time doing this outside of BP.. I'm grateful for any help.. ^_^;

worn granite
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because I betcha if he fixes the constructor the input thing goes away

safe rose
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@buoyant echo You shoudl do the starter written tutorials then

worn granite
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Because an unresolved external has nothing to do with his InputComponent

cursive dirge
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always fix the first reported error first

safe rose
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Not the book that super old

fossil ore
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RiP me. I'm dumb as rock

safe rose
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@fossil ore Nah

buoyant echo
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Well, I'm getting the same error twice, @cursive dirge

worn granite
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I was trying to walk Jackie along w/ that

safe rose
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You're full of air

fossil ore
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xD

worn granite
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But yeah apparently I'm just dumb or w/e today

fossil ore
safe rose
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@buoyant echo I would start off with the official docs which are updated

cursive dirge
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@buoyant echo doesn't matter what you get after first error, they can often be related due to ue4 macros spamming that stuff

safe rose
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Then dive into the book

cursive dirge
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fix the ctor

buoyant echo
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.<

cursive dirge
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then wonder about the rest

buoyant echo
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Should I just straight up delete the actor and then redo it?

fossil ore
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I have made a very quick model in Blender, I placed light there and when I bake lighting... there is no light in that room @safe rose

buoyant echo
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(And it's cpp file)

worn granite
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No

fossil ore
safe rose
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@fossil ore Is it dynamic?

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The light

cursive dirge
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@buoyant echo can you show your constructor declaration from the header

safe rose
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And you wierdos

fossil ore
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oh oh

safe rose
cursive dirge
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@buoyant echo oh wait, you pasted the full header already

buoyant echo
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Let's continue in Programming

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Shwoop~

shadow geyser
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How do i limit the size of a umg icon?

plush yew
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i have question

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can you make your own modells ot not?

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or*

lament barn
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You can't model in UE4 @plush yew

plush yew
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i know

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but in blender

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can you import it?

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becuze assets are really expensive for me

lament barn
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Yes, There is a plugin for Blender to make the Models FBX

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Then only you can import those Models to UE4

plush yew
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thank you man ๐Ÿ˜ƒ

lament barn
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This is much more simple

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No worries ๐Ÿ˜„

plush yew
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hey guys, is it possible to create an own template map, which will be displayed in the new levels window? if yes is there any documentation about it?

timid grotto
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How come some assets can be selected as references while others can't? Actor reference has no options, but a data asset ref has. Are Data Assets singletons?

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Or does that create a new instance?

glossy flame
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That would be the reason, yep

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Actors must be spawned at runtime, you can't just have one exist on the object like that

plush yew
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Please welcome @tepid surge to the community! :beers:

tepid surge
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Hey, new here

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is this the right place to ask a question or 2 regarding blueprints?

pallid compass
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yup

tepid surge
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thanks ๐Ÿ˜ƒ

plush yew
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Please welcome @violet crane to the community! :beers:

pallid solstice
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jeez is it normal that unreal editor crashes every couple mins? or is it just cos of all the random dumb things I'm attempting while learning?

violet crane
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i imported all the free material into one project about a year ago. this was a big mistake

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i couldnt load the editor haha

glossy flame
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Nothing against you haha, but I'm going to venture towards the latter @pallid solstice

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You do get some pretty random crashes every now and then, but the editor isn't super forgiving in making mistakes, especially in C++

pallid solstice
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I wouldn't be surprised I have a habit of just trying a bunch of random ideas to see what sticks. lots of fun but lots of crashing.

gloomy helm
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@fierce tulip Ty for retweeting my UE4 meme

fierce tulip
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id made me chuckle

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*itd

gloomy helm
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I dont even know how I havent followed you on twitter yet

fierce tulip
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me being an annoying asshat perhaps? :p

gloomy helm
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Thats pretty much twitter in general

fierce tulip
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true

cloud cobalt
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Do people here use Keymailer ?

gloomy helm
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Never heard of it

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Looks really cool though

tall pendant
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i heard good things about keymailer. @cloud cobalt

ashen brook
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Is that something like dodistribute?

tall pendant
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they focus on getting keys into the hands of content creators yeah.

frank escarp
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ive heard great things about this one

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keymailer was very meh

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lots of people just putting the keys straight on g2a

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so you need to curate that shit, lots of people that are just worthless scammers on keymailer

cloud cobalt
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KM just started spamming me because the game is on Steam, but i'm being very suspicious of services like that

frank escarp
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keymailer works

cloud cobalt
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^ for the reason outlined by @frank escarp

frank escarp
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but they want you to "subscribe" to their better services

ashen brook
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are content creators the ones who create content or the ones who make videos about content others have created?

frank escarp
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free mode is very limited

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i want to try the woovit one

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got it recomended from someone

cloud cobalt
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Okay

plush yew
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Please welcome @plush yew to the community! :beers:

tall pendant
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i dunno how KM defines that. probably the latter ๐Ÿ˜› @ashen brook

upper heart
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does anyone know how foliage is batched? there is nothing that shows which are in which batch. it's such a mystery ๐Ÿ”

plush yew
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so all of a sudden I have this bug where all the components of an actor stop being hidden in game. I have a weapon and suddenly I see all the arrows and stuff visible in game. I never change hiddenInGame on any of those so I don't know what to do. Any ideas what might cause such issues?

sacred crater
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New local variables are giving cool bugs

languid shard
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@sacred crater is it casting correctly though ?

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or is it truncating on its own

sacred crater
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No idea

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not gonna test it because I'm sure it's gonna crash the engine

languid shard
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๐Ÿ˜‚

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4.17 ?

plush yew
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Please welcome @main topaz to the community! :beers:

sacred crater
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4.16

wary wave
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you've always been able to do that

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(local or otherwise)

languid shard
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hmm can't replicate ๐Ÿค”

sacred crater
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I changed a input of a function to a float fter I spawned the int

wary wave
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you can usually replicate it by hooking up some vars, then changing their type afterwards

sacred crater
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^

languid shard
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it breaks the link on my end

sacred crater
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Hmm

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16.2?

wary wave
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only works with the basic types

languid shard
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yeah

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I just tried with int + float

urban salmon
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any of y'all just ADORE AND LOVE editor extensions with slate

upper heart
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Does anyone understand foliage batching? I place 3 trees with foliage tool and their LODs all update independent of each other. I place 3 stumps with foliage tool and their LODs are all updating at the same time. I can't figure out why it's different between these two meshes ๐Ÿค•

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not much foliage knowledge around it seems

glacial pollen
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i'm trying to make a material that looks like a grid, by tiling an image of a single grid tile. I'd expect to see options in the details panel to set the number of repeats for my material, but i cant find them. how is this normally done?

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grid will be variable size so i want to be able to alter the number of repeats without affecting the base asset

oblique wharf
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hey this is the standard manniquen using the start anim set is the arms not being attached normal if not how can i fix it

pallid compass
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anyone got any advise on learning to make icons / reticles and stuff?
Photoshop is feeling super fucking crap for crying to buildany sort of symmetry

upper heart
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inkscape

pallid compass
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Whats the licencing on it

upper heart
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free

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and open source

pallid compass
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full free distribution of content made in it? no commerical issues?

upper heart
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yes it's completely FREE

pallid compass
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dam son

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im gonna look in too this

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thank you

upper heart
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it's sick too

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np

pallid compass
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dam son

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this is nice

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Anyone got any advice for fixing jaggered edges? its UI material with a 512x512 image i made, vector to PNG

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wth

vale halo
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It's reasonably smooth. Not 100% sure, but the main issue with that texture is it's resolution. You can't "anti-alias"/make it less jaggered if you aren't storing the pixels telling it how to do it

pallid compass
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Anyone got any clues why my alpha channel is scattered af?

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ahh gotcha

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makes sense

vale halo
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Nope, but that looks really wierd ๐Ÿค”

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There may be a technique to avoid this issue, but I'm not sure about that ๐Ÿ˜ฆ I'm not an artist lol

pallid compass
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just checked in photoshop

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its ue4 thats doing that

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oh wait wth

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no alpha channel in photoshop but there is transparancy

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hmm

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god dam cant believe im going to have to convert using photoshop to tga

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-.-

upper heart
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set texture group to ui

cursive dirge
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@pallid compass super easy

upper heart
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and compressionsettings to userinterface..

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for important ui stuff

pallid compass
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tried both

cursive dirge
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just use distance fields for that

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that way you get to control the alpha amount on the edge

pallid compass
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ue4 does not like png rn

cursive dirge
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(needs to be a SVG source)

pallid compass
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hmm i might pick it up ;o

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i dont like relying on plugins though for this type of stuff

cursive dirge
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do note that distance field itself it just single color, but you could apply the gradient with material itself

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plugin is only for importing/generating the texture, once the texture is done, it's like any other texture in the engine

pallid compass
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yeah im aware, but if for some reason support gets cut or w/e it fucks your work flow up

cursive dirge
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yeah, I guess

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although usually code plugins are fairly straight forward to upgrade

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sometimes it's little more work if the API changes a lot but even then, it's mostly same changes for all plugins, not usually something that's specific to the plugin itself

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I've upgraded substance plugin few times myself when allegorithmic hasn't released their version yet (or I've been on master/custom branch)

pallid compass
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ahh fair enough u make a good point man

cursive dirge
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you'd need to understand some c++ stuff though for that

pallid compass
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its not like its anything major i guess

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icon plug for vector

cursive dirge
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that's basically just a converter, it's just more handy when it's in the editor so you don't have to run that stuff manually

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plus there isn't really any as quick free DF converter around

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I actually convinced that dev to add support for DFs before he released that

pallid compass
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oh nice haha

cursive dirge
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the tool I was using before, was pretty tedious to use

pallid compass
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i guess u could do this

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and colour mask the file

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if u want to colour / gradiant

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or anything

cursive dirge
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I had to convert SVGs first into TTF fonts, then font into distance field ๐Ÿ˜„

pallid compass
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colour id*

cursive dirge
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yeah

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you get gradient directly from UV

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just need to multiply that by color or use lerp for the start and end color

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it's super cheap in the end

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same with the distance field math needed for the shaders, it's not complex at all

pallid compass
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true true

cursive dirge
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for single channel DF, simplest thing can be just single IF node, if you need alpha you need little more, for multichannel DF you need to get the median but that's only few math operations as well (there's example for that)

pallid compass
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pretty nice way to do things

cursive dirge
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you can use those DF's to make sharp masks for everything really

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you are not bound by the texture resolution at all

pallid compass
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sounds like really clean UI's

cursive dirge
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don't mind the stupid texture settings on that one

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it should be in linear space

pallid compass
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jesus thats jaggy af

cursive dirge
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and you can omit mips from that so that shape is actually 16 Kb total

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jaggy?

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there's no alpha in the borders in that, it's just simple if node there as I wanted sharp mask

pallid compass
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ah

cursive dirge
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wonder if I still have that project around

frank escarp
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woah thats fucking neat

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i think it was Valve the first to do this kind of thing

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they used distance fields for the text on some billboards

cursive dirge
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yeah, they used that in TF2

frank escarp
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in team fortress

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but their was single channel

cursive dirge
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that's where the orignal paper about this is too

frank escarp
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they did offer a possibility of making it multichannel, but didnt use it

pallid compass
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id love too see how they made the paragon UI, its clean AF

cursive dirge
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same tech is actually used in UE4's fonts

frank escarp
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yup

cursive dirge
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they are single channel DFs

frank escarp
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could still use multichannel DFs

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for more complicated fonts

cursive dirge
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that's the tool I used to use in past, but it's SVG support is really bad

pallid compass
frank escarp
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hey from where is that?

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link plz

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i like those kind of presentations

pallid compass
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CGMeetup : Community for CG & Digital Artists

Making of Paragon in Unreal Engine 4. Hear from Epic's Martin Mittring and Benn Gallagher on major features shipping in Paragon for PS4 and PC. Making of Paragon, Making of Paragon in Unreal Engine 4, Building Paragon in Unreal Engine 4, Making of Paragon Video Game, Unreal Engine, Epic Games, UE4, UDK, Unreal, paragon, moba, video games, game development, Paragon game development, Unreal Engine 4 Game Development, GDC 2016,

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i love how they used 2d widgets for the health bars

cursive dirge
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that's curious

pallid compass
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and stuff

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such low draw calls

cursive dirge
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because I got impression Nick Darnell didn't know about DF use in UE4 UI's when I asked him about it

frank escarp
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includes some ps4 stuff, fuking neat

cursive dirge
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just found it by accident that you can do that alpha thing on UMG to soften things out

frank escarp
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im already getting mad gains in my ps4 game due to the paragon optimizations

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thats why ue4 is reaaaaally fast on ps4

pallid compass
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go epic gooo

frank escarp
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ah, yeah, the fast path on animation

pallid compass
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man i really need to go learn all about the Dbuffer, and BasePass etc

frank escarp
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this part is fucking serious on ps4

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ps4 gets mad gains over pc with dx11

safe rose
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it has no choice

pallid compass
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we all just praying for stable dx12

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@cursive dirge You got any experiance with creating UMG's with boarder widget?

cursive dirge
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boarder?

pallid compass
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border*

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umg border widget

cursive dirge
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I don't really know what you mean by that

pallid compass
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have u used it before?

cursive dirge
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if there's a thing called border widget then probably not

pallid compass
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ahh fair enough

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omfg

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just found most amazing thing ever

safe rose
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Border is 9 slicer

pallid compass
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someone put up something called

cursive dirge
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oh, so it just combines 9 images

pallid compass
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SCUE$ anti cheat solution

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and the first comment is

cursive dirge
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@safe rose why is there 9th?

pallid compass
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LOL

safe rose
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Border/9Slice is something from UI Design

pallid compass
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omfg sobbin

safe rose
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Where if you scale. The borders do not stretch

cursive dirge
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@pallid compass what is that?

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yeah, I get the idea

pallid compass
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installs UE4 free market place anti cheat system
cant open project

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poor guy haha

safe rose
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They dynamically add to the sides

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In the middle usually

cursive dirge
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you get same images in the corners and stretch only the middle parts

safe rose
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So the corners don't look stupid

cursive dirge
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or tile or whatever

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depends on how you do it

safe rose
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Aye, tiling is a Better way to say it

pallid compass
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look up SCUE4 anti cheat on the market place 10/10

cursive dirge
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well, I'd not trust user reviews

pallid compass
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its just kinda funny thats all haha

cursive dirge
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people do pretty stupid things sometimes ๐Ÿ˜„

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sometimes there's some truth to them but you shouldn't trust them blindly

pallid compass
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just looking too see if anything work buying while the sale is on

cursive dirge
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there used to be some free anticheat toolkit

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ah

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that was it

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well, 100% off is a good deal

pallid compass
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alot the plugins i see rright now are just like no, its stuff u can already do in engine

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like "dialogue plugin"

cursive dirge
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really?

pallid compass
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auto save plugin

cursive dirge
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there isn't really a plug'n'play dialogue thing in ue4

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you've also always had option to save

pallid compass
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u could build it in UMG easy af

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omfg

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theres a

cursive dirge
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yeah but that's not why these things exist

pallid compass
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Six DOF movement

cursive dirge
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they exist because people want everything done ready for them

pallid compass
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there is a tutorial on six dof on the website or wiki omg

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ahh fair enough

cursive dirge
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(I don't agree it's a good route)

pallid compass
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well imo

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u wann make a game right

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u cant buy stuff like that

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If you dont understand how it works

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How u gonna fix issues

cursive dirge
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yeah, there are both sides to it

pallid compass
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mix for disaster imo

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but some market stuff place is really good

cursive dirge
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I'm kinda guy who has very little trust in marketplace blueprintcoders skills

pallid compass
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same

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only thing i trust is epic tbh

cursive dirge
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well, have you seen THEIR blueprints? ๐Ÿ˜„ ๐Ÿ˜„

pallid compass
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&allah, sion, lethal & kris :p

cursive dirge
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like, check some RyanB's stuff

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like, man's a wizard but I wouldn't want to touch his blueprints

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to be fair, the messy parts are the tech demos and things he has just prototyped with

pallid compass
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i mean for example

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if u had something like the vehicle movement comp plugin

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if it was like ยฃ5

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id buy it

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too see how they handle it

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and learn from it

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but not ยฃ30

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just an example

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as that thing can handle like 8 wheels or something i think

cursive dirge
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well, those tend to be a lot more actually

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ยฃ5 is not really enough when you compare what else you get with that price

pallid compass
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wth there is a plugin for brain computer interface what

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true

cursive dirge
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at least, if you do it properly, it's easily 6 months of research for that

pallid compass
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but im talking if u just wanted to learn

cursive dirge
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then we have some sellers in marketplace that think they should get $100 for the asset because they spend 10 hours learning how to do it (and finished in the same total time)

pallid compass
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lmao

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i know what u mean

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but its issue with people buying

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there is like 4 json plugins

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and varest is by far the best

cursive dirge
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in general, proper code assets are way underpriced if you consider the amount of work they require

pallid compass
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and people have bought the other ones like what

cursive dirge
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yeah, people buy cheap stuff

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and it shows when you look at steam greenlights finest ๐Ÿ˜„

pallid compass
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omg haha yeah

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omg there is ik foot systems for sale on the market place

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menu systems wth

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This is the first time iv browsed it properly in like a year

cursive dirge
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you can sell pretty much everything there

pallid compass
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radar thats kinda cool

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its ยฃ6

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kinda wann buy it too learn from it ๐Ÿ˜‚

cursive dirge
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always worth doing few google searches before

pallid compass
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true true

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just being lazy i guess ๐Ÿ˜‚

cursive dirge
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there's usually some free tutorial for the exact same thing

pallid compass
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omg

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ยฃ34 elevator system

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3 buyers

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i dont even

cursive dirge
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like mentioned, you can sell everything

pallid compass
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thats amazing haha

buoyant echo
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Some people just don't want to do the work ๐Ÿ˜ƒ

cursive dirge
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some sell even LUT packs

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that's something I don't really understand

pallid compass
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o_O

cursive dirge
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as color grading should be based on the actual scene you have, not for some prebuilt tints you slap into it

pallid compass
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i suck with colour grading

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wth theres a neural network lmao

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That reminds me just seen a energy shield thingy

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I need to find out how you can create ripples on energy shields

buoyant echo
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That's one thing I've been thinking about.

plush yew
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Please welcome @solemn path to the community! :beers:

pallid compass
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i assume its on hit

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get space

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then do something with transparancy

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on the shield uvs

plush yew
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Please welcome @astral compass to the community! :beers:

plush yew
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Please welcome @verbal prairie to the community! :beers:

plush yew
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Please welcome @thorn sky to the community! :beers:

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Please welcome @frank glen to the community! :beers:

pallid compass
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so it turns out having a UMG widget as a cursor with slow rotation

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is sapping 50 fps from me

cloud cobalt
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How many milliseconds ?

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FPS values are useless without context - going from 350fps to 300 means nothing

pallid compass
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erm il check now

cloud cobalt
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That's why all profiling data is in ms

pallid compass
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plummted from 120 ish to 50?

cloud cobalt
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In editor, or in standalone ? Editor is really harsh on Slate/UMG

pallid compass
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editor seperate instance

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never had this much of a hard hit before

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il check stand alone

cloud cobalt
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That's still editor, try toggling thisin standalone, and measure the ms difference in "stat unit"

pallid compass
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alright

cloud cobalt
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The reason milliseconds are a better measure is, if you target 60fps you have a 16.7ms, and losing for example 1.7ms is always 10% of the budget, no matter how low or high the framerate

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By contrast, you can't say "I lost 50fps" or "I gained 30fps" because that value depends on itself

pallid compass
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gotcha

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the fuck

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140 fps now?

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okay wth

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its not making any difference now

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that was weird

cloud cobalt
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In editor it might depend on whether the widget was saved or shitty stuff like that

pallid compass
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ahh

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im actually looking to get in too slate soon

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seams really nice

cloud cobalt
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What I have to do is get into UMG some day, still haven't really tried actual work with it

plush yew
#

Please welcome @craggy magnet to the community! :beers:

pallid compass
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the idea of super low cost world space GUI sounds really nice too me

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2d meshs used for floating hp bars

cloud cobalt
#

I doubt UMG has a high cost overhead onto Slate tbh - It's really Slate with Blueprints, and BP hasn't that much of a perf cost

pallid compass
#

well i spoke too the guy

#

who made the UI for paragon

#

i always forget his name

cloud cobalt
#

Nick ? ๐Ÿ˜„

pallid compass
#

๐Ÿ˜‚

#

yeah nick

cloud cobalt
#

Yeah he's great

pallid compass
#

and i was asking how i could optimise like

#

up too 100 umg widgets on screen

#

being floating bars

#

response was pretty much

#

its gonna be super expensive

cloud cobalt
#

:-ยฐ

pallid compass
#

You made that?

cloud cobalt
#

Yeah it's one of the menus in our game, progress bars everywhere ๐Ÿ˜ƒ

pallid compass
#

yeah progress bars are fine but

#

100 ish progress bars in widget components

#

in world space

#

is a no

cloud cobalt
#

Probably

pallid compass
#

yeah well

#

its 2 progress bars as well

#

so 200 bars

#

๐Ÿ˜‚

#

so im looking towards slate

cloud cobalt
#

I guess you're doing health/ability bars on a MOBA or something like that

pallid compass
#

Just health and shields

safe rose
#

@cloud cobalt sexy ass

cloud cobalt
#

Thanks

pallid compass
#

oops

#

just crashed my editor

#

tried using frens node inside a UI material

#

did not go well

plush yew
#

is anyone

#

working on a project now

#

Please welcome @sinful wave to the community! :beers:

plush yew
#

Please welcome @swift hull to the community! :beers:

little fulcrum
#

Hi, sorry to ask here but something just happened and it glitched out my lightning

#

empty log

#

After rebuilding

#

nvm

#

changed all the lights from stationary to static and room lighted up again, that shouldn't happen though

#

nvm again

#

builded again and it redid the glitch

#

i think i saw something with shadowmap earlier?

#

somehow i fixed it

#

by setting even more things to static

#

but now the chair is glitched

plush yew
#

hi guys

#

who is working on a project now

little fulcrum
#

whaddaya mean

plush yew
#

cnai join

#

can i join

little fulcrum
#

what do you mean with a project, like a fully fledged project or just something to do in spare time

plush yew
#

fully fledged

#

project

#

i wana work with someone on the project

#

on unreal engine

#

the 4

little fulcrum
#

I'm just doing something in spare time to learn so i don't think that qualifies

plush yew
#

o

#

can i do it

#

with you

little fulcrum
#

I don't think you'll get much out of it, i'm pretty new

plush yew
#

oh ok

worn granite
#

Not an offer to bring you on to anything, but you should indicate your role and if you want to try taking it on yourself or if you want a mentor

#

And you should do some solo work while you seek a project, I think.

buoyant echo
#

Agreed with @worn granite

worn granite
#

Oh, also. If you put more effort in showing your current skills, you'll probably get more/better offers

safe rose
#

Or sometimes too many

worn granite
#

its a nice problem to have

next ivy
#

I really wish there was another free modeling program. Blender doesn't work with me and 3DS Max is like no for an Indie

safe rose
#

Free

#

Always comes at a price

#

Scrunge some money

#

Get MayaLT or MODO Indie

#

Be happy

next ivy
#

I mean a ton of people love Blender more than 3DS Max

#

The workflow is just too messy for me

pallid compass
#

fuck 3ds max

#

lmao

#

250$ a month or something

#

for broken piece of software

next ivy
#

3DS Max is beautiful and works great. Autodesk just refuses to make an indie license

pallid compass
#

man so many issues with maya

#

and max

#

if u dont 100% know ur work flow

#

u can fuck so much stuff up

#

its unreal

#

Prime example, if i change lambert's in maya, via RBG 1 scale, the first one changes fine, if i decide to change a second one using RBG1 scale

#

it changes both of them

#

so stupid man its unreal

next ivy
#

As opposed to Blender where you have to know how to do 100% of everything because there's no way to figure it out as you go.

pallid compass
#

wat

#

imo blender is 1000% more friendly than max and maya

#

maya is the nicest imo, then blender than max

small basin
#

Hey, I wanna try make procedural terrain in UE4. Using noise maps on a terrain isn't working out for me as I want to be able to do more, like caves, so I'm thinking voxel terrain is my best option. Anyone know any good startingpoints (or tutorials)?

pallid compass
#

but from using all 3

#

auto desk runs like crap

next ivy
#

Like I said, it's personal preference. 3DS Max just works naturally to me while Blender is totally crazy

pallid compass
#

did u grow up on max?

next ivy
#

FYI Autodesk owns both Maya and Max

pallid compass
#

i know

next ivy
#

No, I learned both at the same time

pallid compass
#

there both crappy products for price

#

I grew up on max and shifted to maya after a taste of it

floral heart
#

They used to be the only products, price or no.

pallid compass
#

yeah i know, crappy times

#

ugh sorry i love chatting but i gotta run

next ivy
#

Maya is still expensive. And Maya LT to my knowledge does not include valid animation tools

pallid compass
#

misses is calling

next ivy
#

Good luck

#

Ok looking at some of the Maya LT vs Maya features makes me mad. It's clear they purposely took out content from LT. Things like PSD file support, why would you not allow that

next ivy
#

Silo looks intriguing.

olive raft
#

hello

#

Can you post pics in here?

buoyant echo
#

August 22'nd

thick ridge
#

Thanks Jackie. I have a lot of characters on Mixamo

buoyant echo
#

Not a problem~

unreal plover
#

what channel is good for asking about replication stuffs?

frosty bloom
#

Multiplayer

unreal plover
#

Ah, didn't saw it at first. Thanks for pointing it out!

plush yew
#

Please welcome @modest rapids to the community! :beers:

rotund jacinth
#

I'm having an issue i haven't run into before. Mirroring with scale -1 in unreal always worked for me in the past, no inverted normals. this hand works correctly when I do it in the editor: http://i.imgur.com/VS0U3kR.jpg

but when I add it to the motion controller BP (which is later mirrored on construction to make left and right hands) I get inverted normals on the flipped copy
It's a little hard to tell in this screenshot but that hand isn't upside down. The normals are inverted: http://i.imgur.com/orTnXAm.jpg

tawdry quail
#

what was the command to snap an actor to the axis constraints again? Control alt end?

livid haven
#
#

Task manager in Windows will now show GPU stats.

polar hawk
#

^It only took all these versions of windows

livid haven
#

Fair. But I'm still glad to hear the news!

polar hawk
#

Open Launcher

#

12 acwebbrowser.exe processes

#

k

olive raft
#

Anyone have a good ak 47 gun model?

livid haven
#

Yeah, launcher is a glorified browser.

#

I hate that kind of software design choice, but I get it - easier to have one unified UI and backend for the marketplace since it's got to be both web accessible and desktop accessible.

#

Slack, too, has a glorified web browser for a native client.

polar hawk
#

Thing is, its mostly not a unified UI xD

#

But that aside

#

Is Fortnite down? :o

#

Figured I'd hop in and I either don't have the founder early access or I do and something is wrong, but I can't get clarification on either

thorn topaz
#

there's 19k people watching fortnite on twitch so it doesn't seem so

polar hawk
#

Aye, reddit/twitter has people yelling about how servers are down

#

And they can't log in

#

But my launch button is grey'd out completely :o

#

I assume that means I don't have the founder's version

#

But if I click pre-order, it takes me to Launch

thorn topaz
#

that may be it

polar hawk
#

ยฏ_(ใƒ„)_/ยฏ

#

Now I've never paid money for Fortnite, I've never pre-ordered

#

I beta'd long, long, long ago

#

People say that those who beta'd have the founders pack

#

Which makes sense because the pre-order does nothing for me

#

I'm so confused

thorn topaz
#

maybe they just don't want you to play specifically?

polar hawk
#

That is fair

thorn topaz
#

hahaha

polar hawk
#

Fornite pages say join us on Discord, Twitch, Reddit

#

Twitch and Reddit have links

#

Discord does not

#

<_<

thorn topaz
#

#tooesclusive

polar hawk
#

Fortnite -> Discord channel -> Send a support ticket

#

I will figure this out <_<

#

Ahahaha are you fucking kidding me

#

Fortnite support -> If youโ€™re interested in playing Fortnite, you can purchase a Founderโ€™s Pack

#

I thought thats what I was doing by clicking the pre-order button

#

I swear

livid haven
#

๐Ÿคท I just work there (but remotely as not an employee)

polar hawk
#

Aye

livid haven
#

I can say that internal peeps are aware of the PLANET CRUSHING LOAD happening right now.

#

And that the load may or may not have literally destroyed things.

#

Trust me, internal peeps already sent the "WTF I can't log in" e-mails before anyone else got to. ๐Ÿ˜›

#

As for Discord links or whatever, I dunno. Uh... I could probably ping someone?

polar hawk
#

I found a discord link through the reddit

#

So thats fine I suppose

#

Guess I'll just go back to coding xD

#

Can't play because didn't pre-order

#

Can't pre-order because I own it

#

ยฏ_(ใƒ„)_/ยฏ

livid haven
#

Weird...

plush yew
#

Please welcome @serene ibex to the community! :beers:

plush yew
#

Please welcome @serene bluff to the community! :beers:

serene bluff
#

Hi all! Glad to be here ๐Ÿ˜ƒ

maiden swift
#

o/

wispy silo
#

anyone know how to change the opacity of a sprite?

whole quarry
#

morning

cursive dirge
#

so

#

fortnight is that cheap

#

โ‚ฌ149.99 for full edition

#

thanks but no thanks :p

whole quarry
#

150? ๐Ÿ˜

cursive dirge
#

that's limited edition

#

it does come with 2 giftable starter editions ๐Ÿ˜„

#

but yeah, bare bones version is โ‚ฌ39.99 but looking at all the things they left out, that's probably not enjoyable to play against those other boosted players

#

they have โ‚ฌ60 and โ‚ฌ90 tiers too

#

lots of exclusivity here on include lists :p

#

if they are going to cripple the cheapest tier, why didn't they just make it f2p anyway

#

(I know, servers cost)

whole quarry
#

I miss the days where any copy of a game was the full edition and you had to play it trough to unlock stuff

polar hawk
#

Exclusive stuff isn't so great, but it does reduce grinding

#

Fortnite is 100% grind

whole quarry
#

In my theory, horrible grinding is invented to make shortcut by payment more attractive

paper kernel
#

nothing bad making game grindy

#

but they usually forget to make the grinding fun

#

actual fun is hidden behind those late game OP equipment or skills

whole quarry
#

"Skip this boss fight for just $5!"

polar hawk
#

I will be playing most of the night though, /shrug

paper kernel
#

allthou, even worse than paying to skip bossfights

#

game launchers that spy on your computer

#

I really wanted to try this new game Gigantic

#

I got the launcher in, 2 new background tasks running

#

before I even installed the game

#

or started the launcher

cursive dirge
#

"[10:50 AM] Remco: In my theory, horrible grinding is invented to make shortcut by payment more attractive" exactly

#

which is why I'll never support that crap

#

it's cancer and it spreads

#

and like ctzn mentioned, grinding itself isn't the issue here

#

real issue if the gameplay is designed to encourage people to buy more stuff

#

of course it's just business to these immoral people who make these decisions

#

although me despising them will most likely change nothing ๐Ÿ˜„

#

if the game is F2P to begin with, it's more acceptable but even then, only handful of people do it right

paper kernel
#

like, BF3 was grindy too, but most people didn't mind

#

most of the vehicle upgrades were kinda reward for learning how to play the said vehicle effectively

grave nebula
#

Lineage 2 was grindy

plush yew
#

Please welcome @austere spear to the community! :beers:

cursive dirge
#

Mad Max was grindy too

#

no microtransactions though

#

they did have preorder car body though

plush yew
#

Please welcome @humble lake to the community! :beers:

weary hull
#

i blame gamers, if they didn't buy 'special editions' then companies wouldn't think they can charge $100+ for a game

whole quarry
#

Sure, always blame it on the consumer ๐Ÿ˜›

plush yew
paper kernel
#

working on movable 3D-Marquee brush tool and holy balls my brain hurts from all this vector manipulation

plush yew
#

Please welcome @plush yew to the community! :beers:

#

hi there

paper kernel
#

Perfectly doable, as long as you know the right shader magic to cast

frank glen
#

I just found a russian website where all paid assets from marketplace are free to download xd looool

paper kernel
#

yea but they probably miss the key part

frank glen
#

nah

paper kernel
#

which is the text file containing licence to use them

frank glen
#

they're all working

#

I just downloaded FPS template and FPS Weapon Pack Vol3

#

and its working

#

xd

paper kernel
#

sure, but you can't use any of them for anything without risking a legal battle

frank glen
#

ยฏ_(ใƒ„)_/ยฏ

paper kernel
#

usually game companies that rip off assets go bankrupt ยฏ_(ใƒ„)_/ยฏ

#

end of career thing, so I don't suggest trying it

frank glen
#

idc, Im not a game company xd

plush yew
#

Please welcome @dire cosmos to the community! :beers:

paper kernel
#

but the thing is, nobody will hire a dev with reputation of stealing assets, because they don't want to risk their own project

scenic stirrup
#

Hi guys

frank glen
#

yo

scenic stirrup
#

Would any one know how to scale the UE4 standard vehicle from the Advanced Vehicle blueprint, to make it appear like a mini RC car.

Evertime i scale the vehicle now, the car wont move anymore, i think because the physical skeletan or spmething gets messed up.

So anyone try to scale that standard car to a small rc size car, and tell me how to do it?

paper kernel
#

you probably have to do a custom vehicle with it's own skeleton to match the desired size

#

or, do some camera-lense magic and scale up the world around the vehicle

cursive dirge
#

@plush yew UE4 does most of those things out of the box

#

I mean, built-in things for subsurface scattering, POM, animated emission. For dynamic snow and wetness you need to do your own things but there are plenty of examples and tutorials around for both

paper kernel
#

weather-wear and stuff is pretty simple really, just calculate some world space normals and add effect accordingly

#

like, moss texture on rock would be face normal Z < 0.4 * noise

#

or something like that

lost ember
#

You know Discord TOS disallow piracy

#

:[

plush yew
#

Please welcome @nimble totem to the community! :beers:

nimble totem
#

Excited to be here!

cloud cobalt
#

@grave nebula Just reported IronicParadox, again

#

The guy is the actually worst person I ever saw on the forum

frank escarp
#

@cloud cobalt link?

#

i can have a look

buoyant echo
#

I hope he gets banned.

#

(The pirate, idk who that other guy is)
But if youre going to pirate so freely, you dont deserve any dev help.

#

Stealing from real people, who try to make a living with these things. And they basically sell their stuff for pennies because everyone puts it on sale. Ridiculous!

frank escarp
#

i mean at least dont go flaunting it

#

and, of course, fucking NEVER use it in a real project

#

technically if the owner discovers you are pirating it, he can sue the fuck out of you

buoyant echo
#

Mhm.

frank escarp
#

ive pirated a couple packs myself to decide if they were worth it, as i wasnt sure with only the pictures

#

given that i do VR stuff, sometimes if i get a FX pack i dont know if it will look good

grave nebula
#

@cloud cobalt Well, obviously he is a bit troubled and can't let it go. Happens. ๐Ÿ˜ƒ

frank escarp
#

im sure those scammers in steam that spam games made with 2-3 unity packs dont even buy those packs

buoyant echo
#

@frank escarp i believe thats the only reason, and its still iffy, to pirate. As sort of a test trial.

grave nebula
#

Pirating packs and openly admitting it is a bit off and does not do anything positive in long-time perspective to be fair

frank escarp
#

@cloud cobalt whats the issue with it?

cloud cobalt
#

@frank escarp IronicParadox has been on this thread for weeks now, basically telling people that theyre are precious snowflakes for wanting that bug getting away

buoyant echo
#

Not only that, you admit to not caring about any other dev, and their work, or attempt to make a living. You also probably are one of those people who say exposure is a form of payment.

frank escarp
#

i dont think that is against the rules

#

being annoying definitely isnt

cloud cobalt
#

Well half his message were removed two weeks ago

#

And he's still being an ass

#

But okay

#

I wish there was a "100% professional" rule on these forums, it's supper annoying to try working with serious people and have a 5-years old yell about how Call of Duty has the issue so it musk be okay

frank escarp
#

such a rule would be completely unenforceable and if it was enforced it would be literal "nazi mods"

cloud cobalt
#

Yeah

#

Well, gonna just stop following that thread

#

Actually I think what I want is UDN access ๐Ÿ˜ƒ

verbal prairie
#

question about performance of the editor. At the moment my project is stored on a SSD but UE is installed on a normal HD.
Will I see improved build/compile time when I install it on my SSD?

surreal viper
#

I don't think so, but the engine startup would be faster

verbal prairie
#

does putting the project on SSD make a big difference?

cloud cobalt
#

In C++ build time, yes

weary hull
#

wont help much with shader compiling

verbal prairie
#

ok thx

#

so project on SSD, engine doesn;t really matter

cloud cobalt
#

Engine would matter very much if built from source

#

Else not much

weary hull
#

I wonder how fast c++ compiling gets if you have project in a ram disk

surreal viper
#

I don't think it would matter much

verbal prairie
#

is there a "best practice" for what you should do in blueprint and what you should do in c++?

cursive dirge
#

don't think, measure instead

#

even from switching everything from HDD (including VS, UE sources, SDKs) into SSD gave me 3x speedup on engine compile times at UE 4.2

#

haven't redone the test in current UE

cloud cobalt
#

@verbal prairie Low-level technical stuff, C++ ; high-level gameplay features that are iterated on over and over , Blueprint

surreal viper
#

he wasn't talking about compiling the engine,

cursive dirge
#

I vote for everything/most in either c++ or BP

surreal viper
#

bp vs c++: try to use both extensively to get a feeling of them, it's a bit subjective

#

but not using one of the two because not even knowing them leads to wrong results imho

verbal prairie
#

I'm getting used the to concepts and at the moment I am impressed with the node editor but it doesn't feel intuitive

cloud cobalt
#

Also I would say - use C++ as much as you're confortable with, and if you're not confortable with the language, don't use it

cursive dirge
#

yeah

cloud cobalt
#

It's the most dangerous language there is

verbal prairie
#

it feels more like they designed a node editor for declerative programming... but even then some concepts are a bit weird

cursive dirge
#

use the one that you have good workflow in

surreal viper
#

not with unreal tho, we have garbage collection and everything ๐Ÿ˜„

cloud cobalt
#

Well, sure, but actually it's only safe if you understand what's at stake @surreal viper

#

Plenty of UE users have no idea what a dangling pointer is for example

cursive dirge
#

GC alone doesn't make the language safe

cloud cobalt
#

See discussion on #cpp right now

surreal viper
#

I like to use BP on top of my own c++ classes and for smaller stuff, but when e.g. an actor needs a state machine that always ends up being a c++ class ๐Ÿ˜„

verbal prairie
#

and things like camera control, input control

#

I've seen some good BPs to control them without having to write much code. That seems really nice and often easier than writing complex stuff in c++

verbal prairie
#

any good books someone can recommend for UE4? I looked on amazon but most of them (usually from Packt) get bad reviews...

plush yew
#

@cursive dirge @paper kernel Thanks for the info, appreciate it!

midnight mantle
#

whoa there's a MARKETPLACE SALE GOING ON RIGHT NOW?!

#

WHY DIDN'T ANYONE TELL ME

cursive dirge
#

I wasn't hyped over it ๐Ÿ˜„

#

found absolutely nothing I would have wanted to buy

sacred crater
#

Heh, on a scroll box SetScrollOffset doesn't clamp to min and max scroll of the content

#

Useful

pale remnant
#

hello

verbal prairie
#

Is there a way in VS to help with the header includes? Now I have to look which header what class is in for the include...

dim arch
#

hey guys is there a fortnight discord?

midnight mantle
#

isn't it still under NDA?

dim arch
#

Nope, It went live yday

midnight mantle
#

oh nice

#

should make the discord yourself

#

๐Ÿ‘

dim arch
#

I would, However I am moving to China next week so don't have the time to monitor it

midnight mantle
#

should make it anyways xD

#

no effort required to make a new one

#

ยฏ_(ใƒ„)_/ยฏ

dim arch
#

Seems like I found a glitch

#

I'm stuck on a quest to level up my char to progress, except I don't have the required level points

#

ah you can do a mission outside the tutorial to level up

plush yew
#

Please welcome @plush yew to the community! :beers:

#

can someone explain the new asset management stuff to me? havent really found any clear info on it... wondering where we're at on moddability

#

I mean, "The Asset Manager now has Blueprint access and is ready for production. The Asset Manager is a global object that can be used to discover, load, and audit Maps and game-specific asset types in the editor or at runtime." sounds perfect, but not clear on how to use it

#

Please welcome @peak solar to the community! :beers:

peak solar
#

Hi :)

paper briar
#

I ran into some problem but knowing me it should be an easy fix.

#

Yesterday I installed Unreal Engine on my secondary PC.

#

After it downloaded and setup and whatsoever, I was greeted with a "Needs updates to continue" page.

#

Underneath it there was a green button that counted down from a certain number and said continue.

#

So I pressed it and it went to the update.

#

Approx 24.7 mb.

#

After it downloaded it went to the login page.

#

Before I could start typing it went back to the "Needs update" page.

#

So assuming it need another update, I did the same as above.

#

But the update was the same size.

#

So it was a giveaway that it was redoing the same update.

#

So I figured it was a problem with permissions.

#

I disabled my firewall and ran it as administrator.

#

To no avail.

#

I then tried to let the button run down, but it just went to the same exact update page.

#

(All of this was inside of the launcher)

#

Any suggestions?

#

Is my download corrupt?

plush yew
#

Please welcome @rare patio to the community! :beers:

glossy flame
#

@paper briar does the launcher let you verify the engine install at this state?

#

If it does, I would try that.

#

(in the dropdown menu of the engine version)

paper briar
#

Nah, I haven't even signed in yet.

glossy flame
#

(in the dropdown menu of the engine version)

#

Oh, so did you install the launcher or the engine?

paper briar
#

Yeah, the first time I opened it, it brought me to the landing page, but the second time I opened it, it brought me to this

#

And I don't have an engine version installed yet.

glossy flame
#

Oh, I just assumed that from when you said "I installed Unreal Engine" haha, I don't really like the ecosystem setup either

paper briar
#

Would you reccomend a reinstall?

glossy flame
#

Hmm, I think I'd be of less help with the launcher itself, maybe try a reinstall?

paper briar
#

See where that takes me?

glossy flame
#

Yeah, try that

paper briar
#

Ok, I'll get back to you on the results.

pale remnant
#

Someone tell me why my ammo is shooting to the side of my gunhttp://prntscr.com/fyxr4h

Lightshot

Captured with Lightshot

surreal viper
#

most likely because the spawn position/velocity isn't setup correctly

topaz kettle
#

ps4 controller supported for engine use?

#

did you get Weapon Mesh-----> then socket transform connected it to spawn projectile class?

surreal viper
#

I have about 80 projectile alive at a time, I keep spawning and destroying them all the time
yet the the fps is becoming worse and worse...

topaz kettle
#

life time?

surreal viper
#

MoveComponent(Primitive)Time is increasing and the CallCount is crazy

#

lifetime is set properly

topaz kettle
#

10?

surreal viper
#

and the actors are actually destroyed

#

I can see in the world outliner

topaz kettle
#

projectile movement

surreal viper
#

max 40 actor alive at the same time from the bullet

topaz kettle
#

intial speed and max speed?

surreal viper
#

setup correctly, but that hardly makes any difference

topaz kettle
#

what is your LifeSpan?

surreal viper
#

10 sec

#

but I see them being destroyed in the world outliner, that's the fun part

#

also I tried to reproduce this in an empty level with the same spawners and that just did not happen, it's really wtf

topaz kettle
#

can you screen shot me your screen

#

probably bug

plush yew
#

Please welcome @brave kelp to the community! :beers:

surreal viper
#

btw I did not change anything regarding projectiles and it used to work before ๐Ÿ˜ข

humble rivet
#

hi

pale remnant
humble rivet
#

Is 'embed media' enabled in unreal engine when you export a mesh as FBX?

glossy flame
#

@surreal viper if you're using that many individual actors I would look into using a pool

#

Just the act of spawning actors is pretty expensive

#

(when you're doing it a lot in a short amount of time)

surreal viper
#

thx, that's a perfect idea for the projectiles

#

or im not sure about the memory management here

humble rivet
#

anyone ?

surreal viper
#

spawning should not take much time, cause it's not that much a single frame, but... what about memory fragmentation?

#

is spawning actor is like calling new, or does the engine do something about that?

glossy flame
#

Yeah, it needs to instance a new object, add it to the engine internal tracking, perform all of its initialization tasks...it's just best to avoid spawning actors super often

#

And example I know of is the VR example project.

#

Every tick when you're using the teleportation arc it creates brand new actors/components (not sure which one)

#

When you aim it high up so you have a lot of meshes, your FPS grinds to 0

#

It's pretty bad, haha

#

If that few projectiles is already impacting your FPS, there might be an issue there for sure

surreal viper
#

okay, i'll create my actor pool, but first I have to figure this problem out ๐Ÿ˜„

#

nah something is wrong, i have 40 projectile but the movement component tick call count is 800

#

also the projectile num stays the same the tick call count increases

#

fps goes down, game is playable in the first 3 minutes ๐Ÿ˜„

glossy flame
#

Hmm, GC only runs every minute I believe, but if the projectile is destroyed it should stop ticking

surreal viper
#

idk what that call count is in the profiler window, I placed breakpoint with hit counter, call count is said to be 1400 now, but the function was only called 50 times ๐Ÿ˜ข

glossy flame
#

Could it be a collective count?

#

I haven't used the debugging tools extensively

surreal viper
#

nope, cause the world tick is 2

#

and stays like that

#

very same spawners and projectiles did not cause trouble in another level, now I'll try to remove and replace them
also the stuff is something engine bug related imho, these spawners were placed for months, I think I have this problem since the last engine update (4.16.2)

glossy flame
#

Well, you said it didn't happen in a new level, and the call is only "MoveComponent" (not specifically projectile movement component), so are you sure the projectiles are actually the issue?

#

Does the issue cease if you remove the spawner?

surreal viper
#

nope, if I removed all the spawners the game worked without a problem

glossy flame
#

Hmmmmmm.

#

I'm not really sure at this point, then.

topaz kettle
#

check shooter game example

pale remnant
#

Anyone know about projectiles?

surreal viper
#

lol, removing the spawners new ones in the level from the same type using the same projectile solves the problem

#

only problem is that now i have to reposition them again and I have to reinit the timing data again, damn

tawny brook
#

Why doesn't the UE4 marketplace accept PayPal balance ;/

#

well

#

fuck

harsh tiger
#

Hi guys, sometimes when I drag a file into the file explorer for my game it doesnt come up with import in the bottom right sometimes. It just happens randomly and i was wondering does anyone know why

pale remnant
#

Anyone a pro with gun shaping to character

humble rivet
plush yew
#

Please welcome @sullen charm to the community! :beers:

wispy silo
#

welcome @sullen charm

sullen charm
#

Thanks @wispy silo , looks interesting channel

sacred crater
#

When are we gonna get a friendlyname print string for structs

tawny brook
#

How can i pay with paypal balance instead of a card?

cursive dirge
#

@humble rivet easier way to do what exactly?

plush yew
#

Please welcome @summer linden to the community! :beers:

humble rivet
#

@olento importing the animations from mixamo with root :S

#

bone

cursive dirge
#

and how is that related to the image you orginally posted?

humble rivet
#

oh that was the wrong image ๐Ÿ˜ƒ

#

changed it in the other chat only not here :S

cursive dirge
#

well, better tell you asked about it on the other channel then ๐Ÿ˜ƒ

humble rivet
cursive dirge
#

yeah, but point is more like, if you crosspost, you split discussion into multiple channel and you usually don't update the details you give on other channel to the place you are in as well, it's just so easy to avoid by asking help for the issue on other channel but mention you have the question open in #animation , that way everyone has the same info from the beginning

unborn matrix
#

just realized how much money the dude who made PUBG made

cursive dirge
#

dude?

#

isn't there like big company behind it?

unborn matrix
#

yeah wasnt it like one guy?

cursive dirge
#

same that made Tera?

unborn matrix
#

Well there is now

#

cause at least $70mil

#

Brendan "PlayerUnknown" Greene

#

"expanded into a standalone game under Greene's creative direction"

floral heart
#

Definitely not one guy. He probably cajoled the funding all by himself though.

unborn matrix
#

Well he made a bunch of mods and remade a game around the whole battle arena thing

paper briar
#

How well would a Ryzen 5 1600 perform?

#

In UE4

frank escarp
#

5 million

paper briar
#

paired with an rx 570

frank escarp
#

of sales

#

at 30 dollars each

#

its also 30 euros, wich is more. But on the other hand its cheaper in Russia

#

so you can assume that rough average of 30 dollars per sales

unborn matrix
#

$150 million

frank escarp
#

remove half due to steam cut and sales tax

#

75 million

#

not bad in the slightest

cursive dirge
#

uh

unborn matrix
#

thats what steam does :c

cursive dirge
#

you miss so much details now

unborn matrix
#

but worth it, so much wow

cursive dirge
#

what you pay for game is not same what other regions pay for it

unborn matrix
#

Nah but all the currency is usually matched up

#
  • tax but thats local
#

so we dont see any of it

cursive dirge
#

...

#

you really haven't heard of regional pricing on steam?

#

or in games in general?

unborn matrix
#

I mean I'm a steam developer

cursive dirge
#

EU1 price zone is nowhere near RUS prices

#

like, not even in the same ballpark

tall pendant
#

i doubt bluehole pays valve the same amount as smaller devs.

#

they have deals with valve as all other bigger studios have.

unborn matrix
#

@tall pendant probably yeah

#

EU1 price and RUS price are different yes, but how much the loca currency is valued is another thing

frank escarp
#

the usual is something like X dollars, X euros, and X/2 euros equivalent in russia

#

russia being half the price

#

but then dollars = euros

#

when they arent, euros are more expensive

cursive dirge
#

converted price in china is -51%

#

same in philippine, indonesia, russia, india, thai...

#

I mean, near -50%

unborn matrix
#

First convert your currency to yen

cursive dirge
#

those are some big regions too

unborn matrix
#

then it should match up

cursive dirge
#

did you look at the link?

#

those were the converted prices

unborn matrix
#

No I'm talking about the actual money it would take to convert it.

cursive dirge
#

huh

unborn matrix
#

Like if I put in $30 us, i'm not getting $30 us worth if I exchange currency

cursive dirge
#

if you charge -50% price in china, you'll not get -0% after conversion

#

that's opposite how things work

#

you can only lose more by currency conversion

#

ok, nevermind

#

just think that the one guy who made pubg made that amount of money if it makes you happy ๐Ÿ˜ƒ

#

(he could have, I haven't checked the stats or followed interviews)

#

this just reminds me from article about local dev making his first million, when in reality he was nowhere near that

unborn matrix
#

Well, first reported million

tall pendant
#

I'll say he gets his salary from Bluehole maybe plus some bonuses. i dunno.

cursive dirge
#

people just took steamspy stats and multiplied the sales by biggest price

unborn matrix
#

my point was it was that one dude

#

his mods

#

his thingies

#

did the booper

#

for the dollars

cursive dirge
#

mod != game