#ue4-general

1 messages ยท Page 86 of 1

pallid compass
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Touchy subject imo

safe rose
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Well, makes you wonder what other words aren't filtered...

pallid compass
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There be some sort of what is apropriate

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Might bw good idea

sand elm
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@cloud cobalt Seems so, but honestly - this type of thing should be considered before releasing a feature.

safe rose
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I mean, Rape is definitely not appropriate. But you can't ban every single word that some people find offensive.

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Only a few select words would get through

fierce tulip
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just an fyi, we are allowed to ban everyone talking about rape.

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not open for discussion

safe rose
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Or some rnadom made-up stuff

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?

sand elm
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@fierce tulip Ban me then.

safe rose
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We aren't even talking about "rape"

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We are talking about the word

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Not the meaning

cloud cobalt
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@sand elm Don't know about that, really. When you first start an online service, I understand that it can be a very low priority, because at first it's harmless. It gets required when you have enough peopke

safe rose
#

Should definitely be a difference

cloud cobalt
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(I'm saying "harmless" for when literally no one has an offensive username)

safe rose
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But w/e, don't want to get you guys off your high horse today. So I'll just exit the conversation.

sand elm
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@cloud cobalt Agreed on low priority, but moving an entire game over to Epic Launcher usernames is no easy feat, it requires quite a lot of work or re-work as it were. It should have been a consideration.

cloud cobalt
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It should probably have, yes ๐Ÿ˜ƒ

sacred crater
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This discussion was made a couple of days ago, I ended the discussion and will do so now too. Whether or not it's commonly appropriate is still not a topic of discussion, and certainly not in general.
We have warned that the word is a potential ban, depending on context, but this discussion ends here and now, if you want to discuss it, then do so in private but it does not belong in slackers, I will kick if the discussion continues.
End

sand elm
#

Doesn't belong in Slackers. The community for Unreal Engine, so basically - we can talk about anything in engine, but when it comes to a given topic on something related to the platform as a whole, it's banned?

safe rose
#

Pretty much

sand elm
#

Whatever, fine - end conversation.

wary wave
#

it's not the greatest username, but it comes down to there being a limit on how far you can censor language I guess

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also goddamnit Discord

safe rose
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Lol @wary wave

sacred crater
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The engine itself is not a problem, but the discussion was going in direction of the word on itself.

wary wave
#

tell me when I'm not current

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give me the little banner to jump forwards!

safe rose
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@wary wave it does?

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Lol

wary wave
#

it didn't this time, twice it's done it today ๐Ÿ˜ฆ

sand elm
#

@sacred crater To be clear, we're all aware that the topic is censorship and profanity used in usernames for Epic Launcher. We're not discussing rape itself.

safe rose
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@wary wave oh boo

wary wave
#

'Rape' as a word has about 8 different meanings, some more archaic than others

sand elm
#

Eugh... I already regret starting this. T.T

wary wave
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hehe

sacred crater
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It can have a 100 meanings, if it's discussed I will end it.

safe rose
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@sand elm there's no use. "Community" isn't for the people here. We had this discussion the other day

sand elm
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Go ahead @sacred crater.

cloud cobalt
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Pretty sure no one was discussing the meaning of the word. It's a larger issue, like what if someone has a nazi username

safe rose
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I am curious though... What other phantom rules there are that we don't know about @maiden swift

keen birch
#

^

wary wave
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eh, if someone has a shitty username it reflects more on them than anything else

sacred crater
cloud cobalt
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@wary wave Sure, but it's also actually illegal in some countries (in that example)

wary wave
#

it's not totally illegal

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use of nazi imagery on the other hand may be

safe rose
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Yeah, I just checked the rules again

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Nothing in there about the word "rape" = ban

cloud cobalt
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It can definitely be illegal, @wary wave . A nazi-promoting username would be illegal in Germany from what I gather

keen birch
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^^

sand elm
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@wary wave Assuming that ASCII characters aren't blocked either, a swastika symbol can be used in a username.

wary wave
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I don't believe it is

keen birch
#

Nothing in there about language at all

sacred crater
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We are not going to list every word that is commonly disrespectful or harmful.

wary wave
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unicode characters aren't usually allowed in user names

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words aren't in themselves disrespectful or harmful

sacred crater
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If our way of handling the discord server doesn't approve with you, we're not forcing you to be here.

safe rose
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I mean if you guys are going to make up rules on the fly, that's fine. But at least make it part of the official rules so there's no doubt about it.

keen birch
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I repeat, nothing in there about language at all ๐Ÿ˜›

wary wave
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this is important, it's context that makes it so

sand elm
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Okay okay.. Jesus.

cloud cobalt
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@wary wave I'm also absolutely positive that a username attacking an ethnicity would be illegal in France, where I live

sacred crater
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Discord has general rules, aswell.

keen birch
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To be fair, I've seen no-one actually take issue with this besides you, Celeste

wary wave
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@cloud cobalt - could constitute as hate speech I guess

fierce tulip
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< also takes issue

sand elm
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Niiaggara. T.T

sacred crater
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I am a mod, I will take issue with topics I deem are troublesome. Common uers will not speak up about it, they will simply leave.

keen birch
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(I've seen no-one)

safe rose
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The thing is... The general run on this server has been in question countless times. I mean, at least take constructive feedback.

keen birch
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I would if there were an alternative

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There isn't

crisp wagon
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@sacred crater I'm sorry, will do. Thank you

keen birch
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And I think it's ridiculous that constructive criticism is just thrown out the window without second thoughts

safe rose
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Don't just make it a dictatorship

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Well whatever it is when there's more than one dictator

keen birch
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Heck, you could even take our statement and add a new rule about language

safe rose
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Lol

keen birch
#

Instead, you're saying we should just leave if it makes us unhappy

safe rose
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Definitely not a democracy

sacred crater
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I'll talk to pfist about the rules.

keen birch
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That's what we burn the average newbie indiedev down for when they do that on Steam

pallid compass
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back, imo serious words like that should be filtered out of games

sacred crater
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But I can't add them myself

pallid compass
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I would call it more of a

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"common sense policy"

keen birch
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It's not just that rule, it's literally just that we're not being acknowledged

safe rose
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Actually. Like I stated the other day. The community and @maiden swift need a loving chat with each other

keen birch
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All we're getting is "I don't like this, so deal with it or leave"

sacred crater
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Because you are also not listening to us

keen birch
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Which I, personally, think is a very toxic way to run the place

sacred crater
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we told to drop it, it's not being dropped so yes.

safe rose
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@keen birch agreed

frank escarp
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i find the banning the other way reaaaaaally extreme, should have just kicked him for a few days as "final warning"

sacred crater
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I don't want to resort to bans

keen birch
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I can see your point about RAPE

tall pendant
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using /displaying nazi related names or symbols can be punishable by law in germany. Its ยง 86 Abs. 1 Nr. 1, 2 and 4 StGB of the german law. @wary wave

pallid compass
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"Dont use words that can relate to subjects that are seriously irl matters, like sexual assult, racial, religion offensive etc"

keen birch
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But you fail to see the point of CONTEXT

sacred crater
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I was aware it was about the engine but it was steering towards general

pallid compass
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This is such a wide talk to be had, but sometimes its really just a common sense thing

safe rose
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@pallid compass lol

frank escarp
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to be fair i do think offensive names should be changed

cloud cobalt
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For the record, I also believe discussions on the meaning of the word in question are fair game to be banned

safe rose
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@frank escarp no one disagrees

pallid compass
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I guess its use of context too?

safe rose
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That's not even the issue right now..lol

frank escarp
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mods do change your name if you have something ridiculous in mmos

pallid compass
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^

wary wave
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we do on the forums too, but it's not that common

frank escarp
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ive seen some people getting their character name in wow changed to some stupid autogenerated name becouse they got GM-d

sand elm
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Alright guys, for real. I created the conversation to have a debate about a specific issue, now this is just gone onto mod-hating; There's a #server-feedback, should you wish to discuss rules for Slackers, I would imagine that's the best place to go.

wary wave
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'RapeEngine' is a case where we'd probably contact the user and request that they give us something to change it to

cloud cobalt
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@sacred crater Is it okay to discuss the handling of offensive usernames - without talking about any specific example that might be of issue ?

sand elm
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If anything, let's keep any of this a little more organized...

frank escarp
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give him 2 days, change the name directly if not changed

sacred crater
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If we see an offensive name, we rename them

frank escarp
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he doesnt want to change, ban him

sand elm
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@sacred crater That's fine with Discord - We're talking about the Epic Games Launcher.

sacred crater
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and if they don't agree then yes we would resort to banning

pallid compass
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Totally agree VBlanco

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Its such a common sense thing

sacred crater
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Stanger asked me

frank escarp
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i think we did exactly that a couple times in the ue4 forums

sacred crater
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I'm not a forum mod so I can't really reply on that

sand elm
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Fair point.

sacred crater
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I think strainger meant discord

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if not, nvm :)

sand elm
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xD

cloud cobalt
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"strainger" damn that hurts

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Do I mean nothing to you ๐Ÿ˜ข

pallid compass
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lmao

sand elm
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lol xD

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@cloud cobalt banned for hurt feelings. ๐Ÿ˜› (this is a joke. xD)

sacred crater
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Sorry

pallid compass
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Heres a question then guys for you on a similar subject

sacred crater
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Stupid keyboard

cloud cobalt
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Seriously though I meant Epic and more generally us devs - can we talk here about how we handle the issue in our own game ?

pallid compass
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How do you handle names or terms like "DiggerNick" people using play on words or puns

wary wave
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I'd just leave that one be

sand elm
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@cloud cobalt That's actually a good point, whether or not this is launcher related or specific dev related. It is a topic of interest, how would one manage it.

wary wave
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there's only so far you can go policing these things

safe rose
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@pallid compass well, yeah. That's just a creative way of getting around the system

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But technically acceptable

pallid compass
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Do you think they should be made to change it just out of general common sense?

safe rose
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But everyone knows it has malicious intent

wary wave
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it's an amusing spoonerism rather than malicious

pallid compass
#

I think they should be made to change it imo

keen birch
pallid compass
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I mean its kinda funny but, someone is going to get offended

frank escarp
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and people like to meme around

pallid compass
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true that

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I guess its a super fine line

frank escarp
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DiggerNick

safe rose
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@pallid compass dude.. too many people have no sense of humor

frank escarp
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this one ive seen variations everywhere

keen birch
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(It's the super fine line that got the guy banned about rape)

safe rose
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SOMEONE is always going to get offended about stuff

frank escarp
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on the other hand rapeengine is definitely past the line

pallid compass
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I agree with you there victor, but man its soo hard to compensate for everyone

frank escarp
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personally i would just wait till someone gets offended

safe rose
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You CAN'T please everyone. Don't even try.

sacred crater
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To make it perfectly clear, I will be talking to pfist to get a rule up or see what we can do to make it more clear in that regard.
Discussion about how to deal with it in a game or a platform is permitted, but if the conversation about the topic steers towards to usage of the word on this discord server, that is not up for discussion.

pallid compass
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true haha

cloud cobalt
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@sacred crater Thanks !

pallid compass
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we need off topic room or somethng

frank escarp
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in this case, he should change name becouse it is definitely offensive

pallid compass
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or debate room haha

safe rose
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@sacred crater GGWP

sacred crater
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we have off-topic

frank escarp
sacred crater
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It's called lounge

pallid compass
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could you imaagine #Debate1 #Deabte2

sand elm
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I mean, yeah it is kinda funny - but my hope is that to Epic Games, and their player base of their games, one would imagine that they don't want new players coming in to have a good time and then have flashbacks to childhood trauma for a specific word used. Usernames are difficult, the context is what matters - either way, I've found 4 usernames in the last 6 months that I've reported with specific malicious intent - speaking with those users they've gone to be antagonizing and thus I've reported them. They're still playing today.

frank escarp
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reported them where?

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you can allways PM forum mods

safe rose
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@pallid compass yo.. lol.. are you trolling?

frank escarp
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or reporting their forum post

pallid compass
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Totally agree with that Alessa as i am someone who can have flash back and it really is not nice

sand elm
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In Unreal Tournament you can select a user and report them for abuse.

wary wave
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Forums mods have no power over just players

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we can't change usernames anyway

frank escarp
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we can give an infraction if they are posting on the forums

safe rose
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@sand elm @sand elm๐Ÿ’ฏ

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We all hope the same

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Hmm why did it do that twic e

sand elm
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My problem is, I've reported them 6 months ago - with or without censorship of usernames, not one employee must have looked into why these users were reported, looked at chat logs etc.

wary wave
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we don't give infractions for usernames, we get a staff member to ask them what they would like their name to be changed to instead

frank escarp
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wait, we dont? i think we had that discussion on the private forum

pallid compass
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Isent it an auto system to push to real employees? they require X amount of triggers

frank escarp
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i must be mistaken then

safe rose
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Hmm

wary wave
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most users are happy to comply if their name doesn't meet our requirements - and to be fair to them, the account system allowed them to create it

pallid compass
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For example, in League of legends, a friend of mine is number 1 torb eu, and he only plays torb, he gets banned ALL the time because of auto ban system from mass reports.

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wait not league omg

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OVerwatch

safe rose
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The real issue.. Epic relies too much on the community

sand elm
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@frank escarp Maybe for you then, I'm unsure honestly - Those that I've reported for either serious abuse in game chat, or their usernames - mostly both. Are still going around and doing it.

safe rose
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They aren't taking responsibility themselves

frank escarp
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thats not my domain as a forum mod, i would definitely look at it

sand elm
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@wary wave - my point exactly. The system in place allows it to be created,

worthy ether
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@pallid compass the system works! ๐Ÿ˜†

safe rose
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You can see it all over the company as a whole

pallid compass
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haha hes really sound guy, super unfair how the system auto bans him though, he has too get bliz employees to unban him

safe rose
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They need more dedicated support

frank escarp
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@pallid compass that bullshit lol

safe rose
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They don't have the proper infrastructure

frank escarp
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in dota that doesnt happen

sand elm
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@safe rose Let's keep on-topic. If this is to be a healthy debate, extending the topic to company level is not the way to go.

frank escarp
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and you can find people that only play 1 thing

pallid compass
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Im serious man

wary wave
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@sand elm the system is full of oversights like that, it's usually pretty difficult (and once again context is also an issue)

worthy ether
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@frank escarp can confirm. almost 800 games of pudge and zero bans

frank escarp
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but league has banned PROS becouse they were doing "non meta" things

safe rose
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@sand elm it is on topic though

sand elm
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@wary wave for sure.

frank escarp
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i spammed riki hardcore for a while

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got mass reports too

safe rose
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The reason this stuff gets away so long is because of lack of manpower

pallid compass
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Dude u can see it on youtube

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The guy who is n1 torb in the eu, Records EVERY game man

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and i mean

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EVERYGAME

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there all on youtube its insane

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theres like 700+ videos

frank escarp
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what the fuck lol

pallid compass
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il find it one 1 sec let me login to bliz its insane

worthy ether
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@pallid compass does he play quickplay or competitive?

pallid compass
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Competitive

safe rose
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Hmm, guess we're derailed anyway

pallid compass
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Hes number 1 torb in eu competitive

worthy ether
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oh damn, so he probably gets reported every game then

pallid compass
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He only plays

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torb

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so he gets mass reports, even if he wins and the system autobans him, and then he has to contact blizzard support

worthy ether
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something about that really makes me laugh

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this endless cycle of getting unbanned

tall pendant
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are we in lounge or in general?

pallid compass
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Yeah aparently there is nothing bliz support can do too stop the auto banning

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trying to find him i cant remember his user, just booting up overwatch but its patching ๐Ÿ˜‚

tall pendant
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last time i checked topic was "Ask Unreal dev questions โ€ข General Unreal discussion" here.

wary wave
#

ยฏ_(ใƒ„)_/ยฏ

pallid compass
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welcome to general m8

wary wave
frank escarp
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lounge 2.0

pallid compass
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well no one else was talking about much anything ๐Ÿ˜‚

worthy ether
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what unreal related things is everyone working on?

sand elm
#

This is the first time I've seen general active in a while... :p

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Working on getting my Stylistic Water Shader ready for release. :3

frank escarp
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going through the sony Tech Requirement Checklist

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to see what i do and i dont do

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for ps4

pallid compass
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do list, git gud
dont list, break our playstation

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ez

sand elm
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lol

pallid compass
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fuck brb getting whipped by gf, let her suitcase in car

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left*

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-sound of whip lashing-

sand elm
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go go go.

worthy ether
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@sand elm is it just a hobby thing, or for a game? marketplace?

sand elm
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Gumroad, ๐Ÿ˜ƒ

ashen brook
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folks

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This is UE4 on topic chat

safe rose
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@sand elm make that money

pallid compass
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back

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dam the sounds of Jan's whip cracks hard

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Tell me more about water shader tho ;o

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i love hearing about other peoples work

sand elm
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@safe rose hellz yea ^_^

pallid compass
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my water shader is crap tbh

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It has waves with proper height and stuff but

ashen brook
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@pallid compass you seem to have a thing about whips ๐Ÿ˜‰

safe rose
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I need to get on this MP business one day

pallid compass
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nothing special

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hahah

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MP?

safe rose
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@ashen brook keep on topic

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Kappa

pallid compass
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omg ^

ashen brook
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@safe rose go ahead, tell me what to do again polishes kick-hammer

sand elm
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@worthy ether https://gumroad.com/products/fCfyd (know this is meant to be in marketplace, but context permitted hopefully?)

ashen brook
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or is that the kickboot?

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banhammer?

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I get confused

safe rose
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Shoot... If I were afraid...

pallid compass
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pls have mercy god, hes only young

worthy ether
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oh damn

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i just realised how theat might be read

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delete

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hurries back to dev

pallid compass
#

when u want too study more of the a bility system plugin but your gf wants attention
no

pale remnant
#

All exploreable

worthy ether
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@sand elm that looks lovely! wanna dip my feet right in

sand elm
#

Thank you ^_^

humble rivet
#

How do I get my collision box along my spline without having 30+ Collision boxes in my component tab?

ashen brook
#

@pale remnant I rate it... untextured! ๐Ÿ˜› Looks nice though. World Machine?

tender dome
#

what is UE4Jam?

ashen brook
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@tender dome a quarterly gamejam organized by the Unreal Engine team

pale remnant
#

ye lmao I need to add colour

ashen brook
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gamejams are short events where you're given a theme and have to create a game fitting the theme in a weekend or a week

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they're awesome and you should take part!

pale remnant
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Takes ages to rebuild

fossil ore
#

Well... That's for lighting purposes

spice urchin
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you know that line below it where it says "DisableAllScreenMessages"

tender dome
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1025!!๐Ÿ˜ซ

spice urchin
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just hit console and type that

sand elm
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@pale remnant lower the Landscape lightmap resolution :3

pale remnant
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haha I wish is automatically rebuild it

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like in real time

fossil ore
#

Doea anyone know a good tutorial for creating paint able materials?

pale remnant
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but that would likely cause the program to lag like mof

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mofo

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Ye coverop

sand elm
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@fossil ore Vertex painting? ๐Ÿ˜ƒ

fossil ore
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Like, you have a model that is made out of 4 tints (colorable parts), does anyone know how to setup a material for that?

fierce tulip
sand elm
fossil ore
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Ummm... That is for ponds

pale remnant
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just create a material

fossil ore
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Im talking about tint maps

fierce tulip
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no, thats also for that

pale remnant
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Do you have all the colours there

sand elm
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@fossil ore doesn't matter the material, depends on what you plug into it ๐Ÿ˜ƒ :3

safe rose
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@tender dome UE4jam ... The best of the best in UE4 jams

tender dome
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@ashen brook is it like game showcase or create game in 48 hr.

fossil ore
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Maybe I used a wrong example.

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Do you know how Overwatch heros skin materials works?

safe rose
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Not 48 hours now

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5 days

pale remnant
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If only I was a millionaire and could buy all the materials and houses in unreal marketplace

sand elm
#

Vertex Coloring allows up to 4 channels, which theoretically means 4 different materials you can paint through, there are ways of modifying it to paint more though @fierce tulip does crazy things with Vertex Painting, or has done in the past :p โค

safe rose
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@tender dome create game in 5 days

fossil ore
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I thought vertex coloring is just for creating ponds :v

fierce tulip
#

@sand elm and fighting max + ue4 over it.

pale remnant
#

Isn't gta 5 made on the unreal engine?

fossil ore
#

No

fierce tulip
#

vertex painting can be used for almost everything

sand elm
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@fossil ore Nope, can be used to paint between any material you'd like. You can even do crazy mask things, like painting sand on stone, and having the sand come up in the crevaces before coming over the stone. :3

ashen brook
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@tender dome yeah, kinda like the "create in 48h" event, but with a bit more time ๐Ÿ˜ƒ

sand elm
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@fierce tulip Fighting the 'good' 3Ds Max fight? :p

pale remnant
fierce tulip
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you've seen my rant on fb about it :p

pale remnant
#

They have there on game engine

tender dome
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thanx @safe rose and @ashen brook, its awesome, but i am a noob

spice urchin
#

@fossil ore no no no, Vertex Painting is used for a ton of stuff. you can do vertex painting inside the engine AND you can do it in 3d packages, and you can preview just the vertex paint colors inside your static mesh viewer. open up static mesh viewer and click the Vertex Colors thing on top. It's great for foliage

ashen brook
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@tender dome that's perfect, gamejams are the best way to learn ๐Ÿ˜ƒ

pale remnant
#

Should have used unreal

spice urchin
#

if you use Wind on some foliage, you can mask out wind intensity at the roots of the grass etc

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via vertex color

pale remnant
#

which game engine is the easiest to make a game on

tender dome
#

@ashen brook also without any team!!

fierce tulip
#

walks away

spice urchin
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hahahaha

tender dome
#

XD

pale remnant
#

lol

sand elm
#

@pale remnant Or they could have developed it on their own custom engine, and have their programmers create any featureset they needed for their workflow to create their game. RAGE (Rockstar's engine) was already in development years before, modifying what they already had was the best for them. :3

tall pendant
#

if only vertex colors would be picked up by lightmass (for tinting) just like that.

sand elm
#

I find myself becoming less and less of an Unreal Engine Evangelist as time goes on.... xD :p I often find good examples as to why developers should be using a custom engine, or an existing one that's better for their artists pipeline and to improve on that.

ashen brook
#

@tall pendant they can be, if you put them in the material

spice urchin
#

@sand elm i've done a fiew things with water and depth fields, did you happen to find a way to increase/decrease the depth field radius of objects?

sand elm
#

@spice urchin Dot product between depth field and Object Radius? :3

spice urchin
#

the last deal i did with it was to distort the normals of water so things would flow around, but radius was rather over-large

#

ooh ok i'll try that

#

thanks!

sand elm
#

@spice urchin I'd use Flow Maps for that ๐Ÿ˜ƒ

spice urchin
#

well my project has like 10k long rivers and lots of them

sand elm
#

Also, my shader uses Distance Fields not Depth fade ๐Ÿ˜ƒ

spice urchin
#

i would use flow maps if things were a bit more set in stone and smaller

ashen brook
#

why not both? ๐Ÿ˜‰

sand elm
#

@ashen brook already doing it, part of the finalizing today ๐Ÿ˜ƒ Doing an alternate to be released with the tool.

spice urchin
#

yes i normally use just depth fade, i haven't had results with distance fields that i could use YET, but i know it's a solid route

ashen brook
#

did you see the martian environment someone posted recently? It had an awesome depth-fade pool

sand elm
#

@spice urchin Keep in mind Distance Fields is Direct X only, and currently has some issues with VR.

spice urchin
#

depth fade can be great but the annoying thing i've experienced with it is how it changes based on camera angles

sand elm
#

Just some caveats, that's why I'm working on the alternate shader to be released too.

ashen brook
#

@sand elm

safe rose
#

More people need to create VR shaders

sand elm
#

@ashen brook Oooooooohh, perrrrdy :3

#

@safe rose Not much, if at all, difference between a normal and VR shader. The engine is just catching up with making certain features compatible.

spice urchin
#

i like a lot of the technical functionality of the shader you have Alessa. honestly if i were to critique it, i'd say i want the color/texturing to be more stylized or less stylized. it's kinda in between cartoony and real due to the specular shine and translucency

#

i think you could probably make an awesome fully realistic variant or with very little work make it more cartoony

tender dome
#

@ashen brook are jams annual or it also happens in december

spice urchin
#

i'd love to see what you could do with that tech on the fully realistic end of spectrum tbh

sand elm
#

@spice urchin Control is already there, sorry I don't have a screenshot of it. The shader supports planar + SSR reflections, depth fade, world displacement and you can effectively turn off the stylization and just use it like a standard water shader. It's intent is stylistic, but there's full control over almost everything ๐Ÿ˜ƒ

spice urchin
#

that's good

sand elm
#

I will admit though, it's far from a realistic water shader. I'll add that on my list of things to sell on Gumroad ^_^

#

Oh supports refraction natively too, there's also a simplified version of the material for LODs ^_^

pale remnant
#

Anyone know alot about procedural foliage tool?

spice urchin
#

nice

#

@pale remnant yes i've used the volume based one, the grass node foliage, and i've painted on Foliage Types with specific layers isolated

pale remnant
#

one moment

#

I'm starting a new project

#

and I'll be able to ask my question

spice urchin
#

the procedural foliage tool with the volumes is neat, but i suggest keeping the volumes like football-sized or smaller

#

otherwise the simulation updates will slow things to a crawl

#

i really don't care for that method tbh

#

i prefer throwing down all small grass via grass material node, and painting in trees and larger stuff with large brushes and very precise FT settings

#

then using the "Reapply settings to instance" brush when you want to correct things

sand elm
#

Thank god for Discord's mark server as read.

#

Holy damn there was so much from this one sever alone. xD

spice urchin
#

yes no one likes scrolling

sand elm
#

Having every channel highlighted annoyed the hell out of me xD

pale remnant
#

So like put aload of mini spawners around my map?

ashen brook
#

@tender dome the UE4 jams happen every 3 months, the next one is in September if I'm not mistaken

tender dome
#

@ashen brook thanx

ashen brook
#

np

safe rose
#

MEGAJAM

#

Is next one

ashen brook
#

oh yeah

#

damn, hope I'll have time this time around

safe rose
#

Hopefully my recommendations get a good look over

ashen brook
#

starting a fulltime studio job in August so... we'll see

spice urchin
#

@pale remnant yes that's one way of doing it. i suggest using Foliage Paint tool though, there's really no map situation i've found where the procedural foliage tool speeds things up.

tender dome
#

@ashen brook is it allowed to delete my message

ashen brook
#

@tender dome if you're asking about Discord, we don't have any rules about deleting your own messages, so go ahead

pale remnant
#

Awh I think procedural foliage is really only good if you want something like a dense forrest

tender dome
#

๐Ÿ‘Œ

pale remnant
#

But my other map is like 5k. It'll take me ages

spice urchin
#

@pale remnant if you had like 20 highly detailed meshes with very complex rules for how you'd want them to orient themselves in relation to one another, like ferns next to trees but not in trees or something....maybe procedural foliage tool would be ok. but you'd spend a lot of time setting it up

pale remnant
#

I know. Doesn't rust use the same trees?

spice urchin
#

you can just as easily specify which layers of the terrain certain FT objects can NOT paint on, which speeds things up a lot

plush yew
#

Please welcome @lament barn to the community! :beers:

lament barn
#

Hey everyone! Thank god I found this Discord.

#

I really need some help.

pale remnant
#

yeah rust has literally the same exact trees

spice urchin
#

@pale remnant i think you'd have to be at the asset variety and detail level of Alirezza to possibly utilize procedural foliage, which is an unrealistic standard for me to assume

#

and i'm skeptical that he uses it

plush yew
#

what workload/component i should install with VS C++ 2017 ?

pale remnant
#

See I want to make a game lik, They procedurally generate most stuff. If only I could get my hands on there code

#

It would make life so much easier

lament barn
#

I'm new to UE4 and I need help with Camera Rotation around a Rolling Cube character using Q and E

pale remnant
#

use a swivel

lament barn
#

I really don't know where to begin at all.

pale remnant
#

same

spice urchin
#

@pale remnant well start tinkering and see what workflows you like

lament barn
#

xD

spice urchin
#

you'll get strong opinions on the subject rather quickly

pale remnant
#

Screw it. I'm just gonna put so many trees into my world that players will spawn and not be able to move

#

unless they chop em down

#

I'll sell the game for ยฃ50 with a no refund policy

spice urchin
#

you do know how to set density when painting foliage right?

lament barn
#

Good luck...Reviews will chop your Game down faster than those trees

pale remnant
#

Yeah

#

I mean to get the best looking game I want would require me to place trees individually but I ain't about that life

fierce tulip
pale remnant
#

Do you think it would look weird if I had like a medieval openworld game like rust which also has citys and cars and stuff?

lament barn
#

doesn't sound like it.

pale remnant
#

Anyone ever used voxel farm?

#

Look how good the graphics on that are

#

Would prob crash your pc but worth it

past bloom
#

Does anyone know why it does this ? Why the character isn't stopped by the cube but it is stopped by the wall ?

pale remnant
#

collisin

glossy flame
#

Does the cube have collision?

#

AFAIK most of the StarterContent props don't

pale remnant
#

You need to put blockall

glossy flame
#

If the object itself doesn't have collision though setting its channel responses won't do anything :p

past bloom
#

Hum I tried ticking every option, but I really don't know where is the collision thing

pale remnant
#

If you click on the object on the right hand side you should be able to add it

past bloom
#

Yeah, I tries this, let me try again

glossy flame
#

What is the mesh you're using for the cube?

past bloom
#

Basic StaticMeshActor Cube

pale remnant
#

select blockall

#

It should work

past bloom
#

Okay

pale remnant
#

If the default doesn't work.

#

Then select the block all one

past bloom
#

I tried, I think I know where the problem is, but it creates another problem xD
Let me explain

pale remnant
#

does it work

past bloom
#

Nope

#

I'm creating a 3 lane runner. I made the blueprint class of the character there's a lane number (0,1,2) and it sets the Y position of the player by looking at the lane number. I used the node "Set Local Offset" but I think that is the problem

#

The node name is "Set Relative Location"

#

On the other screenshot I put the Z coordinate to -90 to make the actor appear on the floor

pale remnant
#

Can someone else help. When it comes down to blueprint and code and stuff I know nothing

past bloom
#

:p

#

I'm trying something

#

Doesn't work either

plush yew
#

Please welcome @wispy silo to the community! :beers:

wispy silo
#

Hi All

lament barn
#

Hello @wispy silo

past bloom
terse zealot
#

@past bloom I would imagine your strategey should work with the set location blueprint nodes

past bloom
#

I'll try

#

@terse zealot Ah, it wouldn't work, 'cause the character is constantly moving, it must be a relative location

terse zealot
#

OH I see

#

but you are using relative?

worthy ether
#

@pale remnant what are you trying to do? ado you have any experience coding? are you new to ue4/gamedev?

past bloom
#

Hum, I use "SetRelativeLocation" maybe I should use "Set Actor Relative Location

terse zealot
#

yeah, try Actor Relative.

past bloom
#

Huh, it does something... Weird

#

Hum, how to explain ? Well the actor slowly moves to the left without any reason o.o

broken sonnet
#

@past bloom perhaps sounds silly, but is your gamepad connected. perhaps it moves the player?

buoyant echo
#
Humble Bundle

Shadow Warrior: Special Editionย includes the following bonus content:Shadow Warriorย is a bold reimagining of the classic 3D Realms' shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang. Combine the brute force of overwhelming firepower with the elegant precision of a katana to annihilate the merciless armies of the shadow realm in an exhilarating and visually stunning transformation of the classic first-person shooter.StorySha...

past bloom
#

@broken sonnet It's a full touchscreen game ^^

#

Okay, got some news, it's only when I use some set relative location on the capsule component of the actor that it does this weird thing

next badger
pale remnant
#

what happens if your like say 5 years into developing a tripple a game for ps4 and then say the ps5 comes out. Is it easy to port it to a newer console?

next badger
#

@pale remnant no...

pale remnant
#

so you would basically have to start from scratch?

next badger
#

@pale remnant that's why you probably should stick to generic engines, like UE4, they would support it and project could be ported

pale remnant
#

awh I see

next badger
#

@pale remnant game is not just a code, you would still have everything made, except the code...

pale remnant
#

if only I could get my hands on one of those xbox one scorpio dev kits

plush yew
#

Please welcome @raven bough to the community! :beers:

sacred crater
next badger
#

@sacred crater pwahahahaha

pallid compass
#

Omg amazing

raven bough
#

Favorite thing I've seen all day lolol

thorn topaz
#

is there a way to get the components of a vector in local space?

past bloom
next badger
#

@thorn topaz Transform Location i think

thorn topaz
#

ok i'll try that

next badger
#

@thorn topaz it may be Inverse Transform Location

thorn topaz
#

i tried that earlier but i tink i used the wrong transform

#

yea that's not working

#

basically i have movement from an in game joy stick. it works pefectly fine when facing the x direction but once you rotate in your z direction, it's messed up because of the rotation so i need to get it so i can just read the x and y values

next badger
thorn topaz
#

I don't see how that would help

next badger
#

@thorn topaz well, it shows how to set up math for the controls

thorn topaz
#

yea but not for the style that i'm using

scenic chasm
#

Grats @safe rose !

safe rose
#

Thanks! @scenic chasm

scenic chasm
#

I know, its delayed...but just got back from lunch.

safe rose
#

Food is more important anyway

scenic chasm
#

quite true.

next badger
#

Any thoughts...?

1) there's acceleration variable could be from 0+ to say 10
2) i need to be able turn it off, so speed could be changed from 0 to max instantly
3) how to make it better, when it's 0 - it's disabled, or when it's 10 - it's disabled? 
4) why?
keen birch
#

So basically, you just have a variable which you add to your speed

#

And you want to be able to override it

#

And you're wondering if it's better with 0 as max or with 10 as max?

#

Last, whichever feels right. I'd say, personally, 0 as min, 10 as max

#

That just makes sense

#

Second, just call another "Set Variable" on your speed variable, without touching the acceleration

craggy nymph
spice urchin
#

neat checking it out

safe rose
#

@craggy nymph Love stuff like this

#

Good job

craggy nymph
#

Thanks ๐Ÿ˜ƒ

safe rose
#

Love seeing gifs

spice urchin
#

@craggy nymph pretty brilliant, a lot of it is stuff i know, but i am bookmarking so i can just share this with others

#

rather than having to explain these things

#

like #5 and #6 are super important

#

not only is it great for people to use Material Instances for preview purposes, but it helps move people towards a focus on "Master Materials"

#

which is way better for performance and for future workflows as you can make a change to one singular thing and have it affect hundreds

#

i think that you could create a #7 just based on an expanded explanation of the purposes and value of Master Materials

#

one thing i'm not sure everyone knows is you can make one master material do more than one type of material, you can use the overrides on a Material Instance to set it as Opaque, Translucent, Additive, Double sided etc so one material could theoretically do EVERY job

craggy nymph
#

Hmm, yeah, maybe. I tried to focus more on efficiency inside the material editor, not overall workflow efficiency. Maybe I'll add #7 later, maybe I'll keep that for another future article, not sure yet.

spice urchin
#

we had issue with this causing confusion at a studio i worked at when we got introduced to Unreal 3 for first time, which had similar Master shader possibilities

#

people were just making brand new materials left and right

#

and not using the Master Shader

#

you can use a few if you want, but it really took a lot of people by surprise to learn that they weren't supposed to go fully custom for every material

gaunt arch
#

anyone know how to make a particle ALWAYS display? I'm getting it displaying only intermittently for a huge particle, even when it has a huge bounding box

  • also set to critical as well
#

the bounding box is also manually set

spice urchin
#

if it's set to a GPU particle they tend to disappear if you face away from particle source, is that the issue?

next badger
#

@V_Rex#8437 in your case, what acceleration value equal to infinity? 0 or 10?

gaunt arch
#

@spice urchin I've tried as a regular particle and a GPU particle, same issue everytime

spice urchin
#

well just to isolate variables, i'd disable GPU particles for the moment

gaunt arch
#

its a single large particle that shoots into the sky using velocity, bounds manually set and priority set to crticial

#

not sure what im missing

spice urchin
#

unless it's like 1000+

#

sounds like it's just 1

gaunt arch
#

nah its one single particle haha

spice urchin
#

so shouldn't be a problem

gaunt arch
#

its very random honestly when it does not appear

spice urchin
#

does it disappear while camera is stationary?

gaunt arch
#

sometimes

#

you see it once, itll fire again and wont see it, fire again and you will

#

adjust camera angles seems to help, if you look into the sky you pretty much always see it

#

(as it shoots into the sky)

spice urchin
#

could you try this - duplicate the emitter system, replace it with a Mesh Particle and throw on a mesh of whatever type you want

#

and see if it is also disappearing

#

then we can sort out if particle is actually vanishing or it's just not rendering

#

since particle sprite rendering is vastly different from meshes

gaunt arch
#

let me try that

spice urchin
#

gotta narrow this down, there's a lot of potential variables still

gaunt arch
#

well the mesh disappears as well

spice urchin
#

excellent!

#

that's actually really good news

#

i don't like render issues

#

are there any Vector Uniform bits in there?

#

like Vector Uniform Life?

#

because if something is set to live from 0-5 obviously that means it's just going to randomly die early

next badger
#

what is SCS ?

#

New: Added view mode menu to SCS Editor Viewport.

#

removing a corrupted SCS node

floral pagoda
#

I do not know

next badger
#

USimpleConstructionScript ?

#

^ have no clue what it is...blueprint editor?

brisk osprey
#

Any1 by any chance know this crash report ? LoginId:6e86ca164a60c8be8a653ab4457e6199
EpicAccountId:ca09702ed4ee4127913e55b574f93f57

You do not have any debugging symbols required to display the callstack for this crash.

#

Everytime i try to render a sequence it crashes

glossy flame
#

If you need to know the cause of the crash, you need to download the debugging symbols like it says

#

They're in your launcher under the options for the engine version

brisk osprey
#

Oh ive see i just thought it was symbols like icons for the engine or something.

glossy flame
#

Nope, haha

#

Be prepared to shell out like 10GB of disk though

brisk osprey
#

YEAH wtf

#

12gb

plush yew
#

Please welcome @plush yew to the community! :beers:

brisk osprey
#

Yep i have no more space ๐Ÿ˜ฆ Rip

plush yew
#

Please welcome @plush yew to the community! :beers:

#

Aye, their is a bot, cool ๐Ÿ˜„

weary basalt
#

Hes very lazy though.

worn granite
#

He's passed out at the end of the bar, when people enter he grunts and weakly lifts his mug in the air.

plush yew
#

Please welcome @smoky blaze to the community! :beers:

weary basalt
#

And he gives them really weird unconventional names

maiden swift
#

!8ball Are you drunk?

plush yew
#

:8ball: My reply is no.

worn granite
#

"Hu??? naimnudruuunk"

plush yew
#

Please welcome @willow valve to the community! :beers:

fierce tulip
#

@craggy nymph id suggest to add a small section on the debug function, and preview to see what the nodes do before hooking em up

#

also, added it to luosarts ๐Ÿ˜ƒ

craggy nymph
#

Cool thanks. But how are the debug functions helping wth efficiency? That's more of a tool to find out what's going when you don't know what's going on.

next badger
#

@fierce tulip only mention? not show?

fierce tulip
#

debugtimesine is a great one for testing static values or a temp replacement for parameters that need to change over time. (especially handy for vfx)

and sometimes you just need to know the values, and its better to see em than to do math

craggy nymph
#

Exiles of Embermark looks like a very nice game. I really like the art style. The Dwarves are really nice, love Dwarves.

fierce tulip
#

its both my first mobile and rpg, love rpg, love the mobile challenge.

#

"can I..?"
no
"hmm can I?"
no

#

hehe

past bloom
#

Has anyone had this glitch where right click doesn't move the event graph but select things ?

next badger
#

what is event graph?

hexed viper
#

Hi guys. I was wondering if there's a way to resize the first person actor. Like if there was a way to make him bigger? ๐Ÿ˜›

next badger
#

oh...the bp...

#

@hexed viper open a bp and scale it there...you may face weird collision issue tho...

past bloom
#

@next badger The blueprint class thing

next badger
#

@past bloom tried relaunch?

past bloom
#

It's breaking my nuts, as you would say it in the tongue of my people, trying it right now

#

It's an annoying solution but it works, thanks

plush yew
#

Please welcome @plush yew to the community! :beers:

#

hey

#

any active ue4 here?

#

oh there is

pallid compass
#

Can you spawn particles inside the local space of something?

#

so say u have an explosion on a moving plane

#

the emitter stays on the plane while it moves

#

oh nvm theres an attached option omg

pale remnant
#

@pallid compass I sat down today and watched some unreal tutorials and now I can crouch lmao

pallid compass
#

told u

#

ez

#

i hope u scrapped your setup

#

and started from scratch

pale remnant
#

Yeah opened a new project

pallid compass
#

Good too see you getting along

#

Keep it fresh, practice things before you try and impliment them

digital anchor
#

how can i stop my character creating cameras everytime they spawn

gaunt arch
#

@spice urchin not sure if you're there - i have a Lifetime module where its set to a constant 6. I dont think this means it'll die early?

#

(had to run out, sorry about that, I really appreciate the help)

plush yew
#

Please welcome @unreal plover to the community! :beers:

gaunt arch
#

it does seem to be randomly only lasting like 0 seconds sometimes

unreal plover
#

Anybody knows what file AnimBPs are stored? I added some variable to my custom AnimBP and made it crash everytime I open it.

#

Hoping to undo it somewhere else since I can't open it again in UE4 editor without crashing.
UPDATE: got it to open without crashing by duplicating it and opening the duplicated one

plush yew
#

Please welcome @neat trellis to the community! :beers:

neat trellis
#

I added this line "CollisionComponent = CreateDefaultSubobject<USphereComponent>(TEXT("SphereComponent"));" CreateDefaultSuboject is red line

dull drum
#

Hey anyone know the best way to work as a team in UE4? like VSN or github desktop or something? been trying for 3 days now lol

glossy flame
#

@neat trellis 90% chance that's just Intellisense acting up

#

If it's a compile error, let us know ๐Ÿ˜ƒ

neat trellis
#

I cant build

#

I added spherecompoent

glossy flame
#

Okay, well that changes things, haha

neat trellis
#

but I am doing projectile fps guide on wiki

glossy flame
#

What is the error?

neat trellis
#

UProjectileMovementComponent* ProjectileMovementComponent; Is red

#

undefined

glossy flame
#

What is the error?

#

:p

#

"undefined" could mean pretty much literally anything

neat trellis
#

I think I need to add the header file for ProjectileMovementComponent

glossy flame
#

You need to forward declare it or do that most likely, yes

neat trellis
#

do you know the header file to declare

#

I am searching for it now

glossy flame
#

It's on the doc page

neat trellis
#

I found it its child of Umovement compoent right

#

I got sphere all fixed up , now its just projectilemovement compoent

digital anchor
#

asking again as my question went too up

#

how can i stop my character creating cameras everytime they spawn(editado)

pallid compass
#

by deleting the camera

digital anchor
#

there is no camera

pallid compass
#

u cant not have a camera really

#

then u would have no display

#

what u trying to do

digital anchor
#

i made a custom camera with a custom script

pallid compass
#

set your camera to that then

digital anchor
#

it works, but still spawn one camera for each player

pallid compass
#

gotcha

#

it sounds like

#

PlayerController issue

digital anchor
#

just though it might use resources

pallid compass
#

or you need too set there camera

#

too that one

#

U want 1 of your special camera's

#

for each player right?

digital anchor
#

no they all use the same

pallid compass
#

okay

digital anchor
#

they are always visible

pallid compass
#

What id advise you did

#

as im no camera expert

#

create a bp

#

and in the bp bp

#

for each level

#

each player*

#

attach component of that special camera too it

#

and have them all linked up too there camera's

#

tldr have 1 of each camera for them all in the same place

#

ez

#

if you get me

#

they all need to own there own camera anyway

#

otherwise ur gonna run in too issues

#

sorry i gotta bail but ask in blueprint channel!

digital anchor
#

sure

#

Halcyon - Hoje ร s 21:23
gotcha
it sounds like
PlayerController issue

#

went to look

#

theres a camera manager

#

on playercontroller

pallid compass
#

There is

digital anchor
#

gonna try to mess with it

pallid compass
#

But thats not ur issue

#

dont mess with it

#

Every player

digital anchor
#

ok xd

pallid compass
#

Needs there own camera instance

#

Have a master camera BP

#

that spawns 1 camera for every player

#

and sets there camera too that special one

#

and have all instances attached too the root of that Master Camera BP

#

and when u want too move the camera, just move the bp, and all camera's will stay same Position and rotation

#

night!

digital anchor
#

ty

#

good night

neat trellis
#

ProjectileMovementComponent for movement?

plush yew
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Please welcome @next ivy to the community! :beers:

next ivy
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Bot is nice.

Noob question: What exactly is included in feature packs and templates? Are these things like the movement blueprint components?

worn granite
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They're sort of like the start to a project

next ivy
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So the third person template that I used in the tutorial I watched?

worn granite
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They won't have any kind of large system that you can't get elsewhere, but they give a decent base to start from (especially) if you're new

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What about the third person template?

next ivy
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If I don't include the feature packs and templates can I not start out with a game that has a character I can move around in 3D from the get-go?

worn granite
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Well without them technically opening the editor and pressing start will do nothing- you might be able to fly around but it won't really be anything like what you want.

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However, to go from that to the third person starter pack is about 5 minutes of work

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I'm pretty sure

next ivy
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Hm, I had assumed it would be a lot more than that. I'm just trying to make sure I don't include remnants that when I get the hang of UE4 I will get tired of seeing

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Like templates I'll never use

worn granite
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It adds input binds (but not the system) and a character class with a camera, and some animations I think maybe

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Unless I'm wildly mis-remembering

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but the character class is just part of the engine

next ivy
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I did have one more noob question because it's impossible to google - when it says iOS is it talking about mobile iOS or desktop iOS?

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Oh and thanks for the help xD

worn granite
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desktop is not iOS, period, even if its a mac

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That's OSX

next ivy
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Ah! I can't believe I mixed that up, not much of an apple guy. Thanks

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It's surprising to me looking at an engine and seeing how easy it would be to enable development for Linux, OSX, and Windows and how few game developers wan't to deal with it.

glossy flame
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macOS(tm)

worn granite
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Just getting the game to technically compile and open on a platform is not the end of the story- even with UE4.

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Definitely a huge help though

next ivy
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I guess there's also the fact that they'd be responsible for bugfixing on platforms they don't get a lot of sales on

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Still, I would think Mac/Linux people would DW your game just because it's one of the few games they can play

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Starter Content can have a space in it but folders I name cannot?

upper heart
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My foliage somehow lost it's parent (the mesh it was painted to) and I have no way of connecting it back to that mesh since none of that is exposed. Ugh foliage. Anyone have any ideas?

polar hawk
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Just bought a rat taser

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Rat has been eating shit under my couch for two days

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#OfficeLife

upper heart
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There is like nothing exposed for foliage. Can't connect exiting foliage to new meshes. Frustrating ๐Ÿ˜ 

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rat taser that sounds very disturbing

polar hawk
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#1 rated amazon rat trap, instructions are in pseudo english

upper heart
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you literally hold it?

polar hawk
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Nah its a box that if they walk into it it shocks them dead

upper heart
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ahh when I googled I got tasers people were holding

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nasty

polar hawk
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Its got about 100 high voltage warnings

upper heart
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lol

upper heart
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does anyone know what variable is the parent mesh (the mesh it's painted on) of a foliage instanced mesh?

vestal cloak
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I have an fbx exported from blender(3 objects) all 3 of the objects need to be one, yet When i import into ue4 it splits them. How can i keep them one object??

upper heart
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combine meshes

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it's a checkbox

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in the fbx import settings

plush yew
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Please welcome @pallid solstice to the community! :beers:

pallid solstice
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๐Ÿ‡ฆ๐Ÿ‡บ ๐Ÿ‡ฆ๐Ÿ‡บ cheers for the beers

vestal cloak
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ok thanks!

upper heart
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np

plush yew
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Please welcome @limpid cove to the community! :beers:

next ivy
cursive dirge
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Epic Launcher welcome me back, like I was missing for a long time...

plush yew
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Please welcome @worldly osprey to the community! :beers:

bright needle
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I'm trying to create a reference to a text renderer inside an actor blueprint, but it wont let me.. any ideas?

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someone @ me if they can help

safe rose
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@bright needle you gotta get @vestal zenithHelperSquad

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Ah, that fail because someone has that name

bright needle
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rude

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ok thanks

safe rose
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Anyway

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Text Render inside an Actor BP

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What's the problem exactly?

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Where are you trying to get it from?

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You gotta be a bit more descriptive

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And showing current BP logic would be sweet

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@bright needle Also, if you can't take a joke...

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ยฏ_(ใƒ„)_/ยฏ

bright needle
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Yea np one sec

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thats inside of my ball BP which is an Actor

safe rose
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um

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So you can't get the TextRender component?

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on the left side?

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grab and drop

bright needle
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"Trigger reference is not compatible"

safe rose
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what?

plush yew
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Please welcome @plush yew to the community! :beers:

safe rose
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Show me the full screen of the BP

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especially the left side

bright needle
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srryt started pubg earlier, give me 5m

safe rose
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left side bud

cursive dirge
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@bright needle that's not what he asked

safe rose
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I need to see your components

bright needle
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ah shite ok 1 sec

safe rose
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Pretty sure all you need to do is grab the TextRender component and drag it out and hook it up

cursive dirge
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anyway, you see that second row text in your "Set Text" -node? it says what kind of target it expects, it's Text Render Component at this case, so you that's what you have to feed to it. If you need some conversion in progress, then that can be helpful

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if you have something else, just drag a wire from it and see if you can call set text from it directly, or get text render component from it

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but usually UE4 can do most of the trivial conversions for you

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also, if you ask help here, it's not really polite to start a game at the same time :p

cursive dirge
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there's no text component there?

safe rose
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lol

cursive dirge
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what exactly doesn't work with your thing?

bright needle
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its inside the ball

cursive dirge
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what?

safe rose
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This actor isn't the ball?

cursive dirge
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ok

bright needle
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my fault for starting game, i did it after i asked thinking itd take a bit for someone to respond

safe rose
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Is this the ball or not?

cursive dirge
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your sphere is a mesh

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you can't write text to a mesh directly

bright needle
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youre looking at the ball BP

safe rose
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so where is the text render?

worn granite
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its a classic cast problem

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he has a ref to something that has the text render

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casting it to a parent class, most likely

bright needle
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what do u mean by that @safe rose

cursive dirge
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@worn granite but he doesn't have a single ref in that blueprint

worn granite
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ye he does

cursive dirge
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where?

safe rose
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Nah

cursive dirge
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it's not in the var list

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so it's not there

safe rose
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Where the heck is the text render at

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He said it's in the ball

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And this is the Ball actor

safe rose
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lol

worn granite
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I saw the very top, then clicked over

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came back missed some

cursive dirge
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he does cast to something though

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triggerbox doesn't shout like ballBP to me

safe rose
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I just want to know where the hell the Text Render Comp is at

worn granite
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Hey I missed the ball part

safe rose
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Doesn't matter anything else

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Where the heck is the comp.

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Then we can get somewhere

worn granite
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You can't sit here and tell me nobody in this server needed to be told to cast to the right type

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Anyway,

cursive dirge
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well new people don't even know what cast really does

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so mistakes get made

warm mountain
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hey guys is it expensive on the processor

cursive dirge
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what is ?

warm mountain
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if I bring out the details of an object using tesselation?

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instead of a normal map?

bright needle
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so some context:
Im creating a pong game to learn, as u can tell im still very new.
Im trying to make the ball collide with a trigger box, then it will set the text renderer to a number which is the score\

cursive dirge
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@warm mountain depends, it's more like GPU heavy thign though

warm mountain
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i understand tesselation creates geometry

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from the texture

cursive dirge
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nah

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tesselation just creates more polygons, it doesn't use any texture data

warm mountain
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what is it doing

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oh

cursive dirge
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that's what displacement is for

warm mountain
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just been looking at the wire frame of it

cursive dirge
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you use displacement in combination with tesselation

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you can tesselate even without doing the deformation part

warm mountain
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I figured maybe it might be better for me to just model the indivudual bricks and use a normal mao

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i see

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debating what might be better, pushing the bricks of the wall slightly out with small details solved by normals

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or trying out tess

worn granite
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@bright needle Is the text just part of the level?

cursive dirge
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well, you wouldn't use tesselation for brick walls usually, bump offset or POM are better suited for that, and if basic normal map is enough, then that's way cheaper

bright needle
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yes

warm mountain
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i see

cursive dirge
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you can use tesselation but IMO it doesn't really pay off on use case like that

worn granite
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Ok, do you know what the level blueprint is?

warm mountain
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what uses does tesselation have?

cursive dirge
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you can use tesselation but IMO it doesn't really pay off on use case like that

worn granite
cursive dirge
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you can use tesselation but IMO it doesn't really pay off on use case like that

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@worn granite it's something that epic should have removed long time ago

warm mountain
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figures

cursive dirge
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level BP makes you put code in map, which is bad on itself already but it also usually means you have duplicate code on all your levels, doing similar things

worn granite
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Eh

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I'd rather have the LevelBP than not have it

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Because although its really easy to fall into that trap its really nice to be able to do level specific things without having to make an actor to hold it

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Or having a lot of special cases

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BP in general lets you do things you shouldn't IMO

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And for what you can do in it, they limit some weird things

plush yew
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Please welcome @bold fox to the community! :beers:

next ivy
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I'm trying to set up a 3rd person game from scratch by following a tutorial and when I hit play nothing happens. I do not go to the game start nor do I take control of a character. What did I do wrong?

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Or what should I Look at

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I also have a lot of yellow text on my map reference viewer

fossil ore
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Made a new level completely dark, placed a single light bulb, white material isn't really white... and player spawn has a bad size?

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It gets worse when I try to "play" this map

safe rose
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man, you guys are all popping out of the woodwork tonight

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@next ivy Which tutorial buddy?

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@fossil ore What exactly is happening?

worn granite
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@fossil ore move the player start out into the middle of the room

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BadSize should just be changed

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It really just means that the spawn is obstructed by the wall or floor or something

fossil ore
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That is the least of my problems

safe rose
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Is that what he's talking about?

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Yeah I didn't think so

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Anyway, what's your problem @fossil ore

worn granite
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oh sorry

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I'll just go

fossil ore
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The white material I created isn't very white comparing to Dummy

safe rose
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@fossil ore Aye, you can thank Epic for that

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Tonemapper op

fossil ore
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???

worn granite
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and player spawn has a bad size

safe rose
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just google some stuff

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basically, the colors are a bit different when placed in editor

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Also lighting

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@next ivy Alright, your turn

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Gamemode?

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wait

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this is a huge list wtf

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@next ivy Anyway, make sure in your project settings

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you've changed to the new gamemode you probably created somewhere

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And make sure inside that new gamemode

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You've changed to the player pawn

fossil ore
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That tonemapper feels wrong :\

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OK. This is bothering me.

safe rose
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@fossil ore Que Pasa?

fossil ore
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I'm probably doing this wrong.

safe rose
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Doing what?

fossil ore
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I'm trying to figure out a way to create a room with lighting.

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The selected wall is another mesh that stops the shadow/light.

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The rest is a one big mesh

safe rose
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Ok?

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So, what's the problem?

fossil ore
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I'm trying to find a way to get rid of this poor seam

safe rose
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what seam?

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I mean, this is white boxing stage

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If you're serious about creating a seamless enviornment, try a real DCC

fossil ore
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DCC?

safe rose
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Maya, 3ds Max, MODO, Blender

fossil ore
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That will most likely work, thought Unreal do it with its own tools

safe rose
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Also, take a look at that channel

buoyant echo
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Can anyone explain to me what I'm doing wrong here?

void AAvatar::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
    Super::SetupPlayerInputComponent(PlayerInputComponent);
    check(PlayerInputComponent);
    PlayerInputComponent->BindAxis("Forward", this, &AAvatar::MoveForward);
    PlayerInputComponent->BindAxis("Strafe", this, &AAvatar::MoveRight);

}```
safe rose
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@buoyant echo probably *this

buoyant echo
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How is that wrong?

safe rose
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no idea

buoyant echo
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I'm trying to follow an old book from 4.4, so I know there's a lot of things that could be outdated.

safe rose
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just throwing stuff out there, you aren't giving us any context

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no error msgs

buoyant echo
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Error GoldenEgg.generated.cpp.obj : error LNK2001: unresolved external symbol "public: __cdecl AAvatar::AAvatar(class FObjectInitializer const &)" (??0AAvatar@@QEAA@AEBVFObjectInitializer@@@Z)


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Getting a pointer is an incomplete class type on PlayerInputComponent

safe rose
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Aye

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Change PlayerInputComponent to InputComponent

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Same for down there

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no idea what check does though

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Ah

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Now I do

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That may be handy lol

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Anyway

buoyant echo
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It checks an expression, no?

cursive dirge
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@buoyant echo if you want quick way to check what's changed between releases for basic pawn and actor stuff, just create new template on current engine and you'll spot what's changed right away