#ue4-general

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pallid compass
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As you already have the information you need stored inside MyChar

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You can plug MyChar in too the targets of Jump and Set jump button down

pale remnant
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Shoudl I not bet set mychar

pallid compass
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You dont need too

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Ue4ASP_Character is a child of Character

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Meaning everything Character has, Ue4ASP_Character has.

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So you can access it via Ue4ASP_Character reference, that reference is MyChar Variable.

pale remnant
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I mean like this

pallid compass
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You dont need to set

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use a "get"

pale remnant
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Cause when I do getchar I can't connect it

pallid compass
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Ud be setting it too nothing there.

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If you drag your "MyChar Variable, and use get"

pale remnant
pallid compass
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it should plug in too it

pale remnant
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there no connections

pallid compass
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You can drag and drop the MyChar in too the set jump button down target

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no no

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You want information to be passed along

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The white lines are execution path

pale remnant
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Like this?

pallid compass
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Yes.

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So instead of doing anymore casting

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MyChar can be the target for things

pale remnant
pallid compass
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Yup ๐Ÿ˜ƒ

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now u can plug that in too jump too

pale remnant
pallid compass
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tada

pale remnant
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What do i do with try get pawn owner

pallid compass
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delete it

pale remnant
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delete?

pallid compass
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Its not doing anything.

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I need too see the whole graph again so i can see where we are at

pale remnant
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jumps all done

pallid compass
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Can you show me the enter and exit conditions for your crouch

pale remnant
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this the first part of movement

pallid compass
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in the state machine

pale remnant
pallid compass
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dont forget too hook your execution backup in your movement part of the anim bp

pale remnant
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this

pallid compass
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Yes

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The conditions for Crouch

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Too enter it

pale remnant
pallid compass
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You know what you can do now

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Too make this alot easier for your self

pale remnant
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enter and exit

pallid compass
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Whats your crouch button?

pale remnant
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left ctrl and c key

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the usual

pallid compass
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Inside your char bp

pale remnant
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so delete everything

pallid compass
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no

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One step at a time

worn granite
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lol

pale remnant
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If only I could get pubg developer files

worn granite
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sees image of one event
Oh I need to delete everything but this 1 event

pallid compass
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Then you can do this.

pale remnant
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the fuck

pallid compass
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Inside your crouch enter conditions.

safe rose
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TBH, this is probably a good time to go into PMs @pallid compass @pale remnant

pallid compass
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It would be

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MyChar

safe rose
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And/or use skype

pallid compass
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Nah its fine, admins said we are good

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Im nearly done

worn granite
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Also don't expect to make progress on a PUBG-alike overnight lol

pale remnant
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wait so do i put that in the entry condition

pallid compass
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So if you go inside the enter condition

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And drag your MyChar variable in

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You can then Drag off it, and Get the crouching bool inside your char

pale remnant
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what is the frame

pallid compass
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ignore that

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Drag your MyChar variable in

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from the left side

pale remnant
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yep i have it

pallid compass
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then drag off and it and look for the crouching bool you set inside Your Character BP

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but you would be MyChar and IsCrouching(or what ever u called the bool)

pale remnant
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giot it

pallid compass
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yup

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now u can do the same for for the exit

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For add int

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NOT

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so MyChar > IsCrouching > NOT > result

pale remnant
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that?

pallid compass
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yup

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Now im going too assume

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You have the Crouch animations set for the "Crouch" in state machine right?

pale remnant
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I think so

pallid compass
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if u double click on

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Crouch

pale remnant
pallid compass
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u will see something like this

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yup

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Now in theory

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if nothing else is fucking about with it

pale remnant
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why does it not show BS_CrouchWalk

pallid compass
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when u press C ingame u will crouch

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well im going to assume

pale remnant
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All I need to do is link it up

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in event graph

pallid compass
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BS Crouch walk would be for your CrouchWalking and CrouchHip is when u stand still

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u dont even need to link it up

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u should just crouch

pale remnant
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awh i see

pallid compass
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its driven by the char

pale remnant
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YEah

pallid compass
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It works?

pale remnant
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NAh still trying to hook the events up

pallid compass
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u dont need too hook

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anything up

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Your adding in more problems

pale remnant
pallid compass
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In theory

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that should just work

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You need too actually go in game

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and Press C

pale remnant
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Do I just leave the update animaion

pallid compass
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Its not gonna work in the preview

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Leave it for now

pale remnant
pallid compass
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Click on the result

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and show me where it takes u

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First line, where it says result

pale remnant
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it highlighted that

pallid compass
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wrh

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Is your pawn deffo

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Ue4ASP_Character

pale remnant
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yea

pallid compass
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can u show that blueprint in full

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and i mean

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everything

pale remnant
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my thirdperson character

pallid compass
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Show me full char bp please

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also

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I dont see u setting IsCrouched Bool when ur pressing the crouch button

pale remnant
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is that how its meant to look

pallid compass
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Not quite ๐Ÿ˜‚

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Stick the crouch speed information back in too max walk speed

pale remnant
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yep

pallid compass
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Why dont u draggint the bool variable on too the graph and use Set

pale remnant
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im on my other character

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my main one

pallid compass
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wait you have two chars?

pale remnant
pallid compass
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This should be inside your Event graph of your playable char

pale remnant
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I have him

pallid compass
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Take alook at what i did.

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When C is Pressed

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IsCrouching is true

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When it is released

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Is Crouching is false

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@worn granite any chance u can take over i really need to sleep man, its 2 in the morning here

pale remnant
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could i use a flipflop

pallid compass
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Why do u need to flipflop

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You only want to be crouched while the button is down

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for now

pale remnant
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So I can get both of them limks

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linked

pallid compass
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no bad

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U do know

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u can just

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link it up

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Input action crouch > set is crouched > crouch

pale remnant
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it fuckin broke

pallid compass
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Place he just needs to set the crouch bool inside his char graph as hes doing now, then swap the cast out on the anim BP from w/e it is too MyCharacter as he has the animation pack but is using MyChar

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Yes

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Now do it again

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With

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released

worn granite
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@pallid compass was probably trying to walk you through a simplified setup

pallid compass
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as IsCrouched False

worn granite
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Its up to you, @pale remnant, to follow his setup and then when its working you can put it together with what you have

pallid compass
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Just like i did

pale remnant
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nah it's broke

pallid compass
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Ofc its broke

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we are not finished

worn granite
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ofc its

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...

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lol

pallid compass
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You are litrally

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2 steps away

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from having a crouch system

pale remnant
pallid compass
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Set the crouch state in the player graph and we need to swap the cast node to another cast

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and your done

pale remnant
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is this ok

pallid compass
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BAM

worn granite
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the rage

pallid compass
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there we go

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Now its like

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When we are holding C

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we are crouched

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when we let go

pale remnant
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it doesn't work

pallid compass
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we are not crouched

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OFC IT DOES NOT

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man

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its not 1 click and we are done

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go back to your animation bp

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last thing

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will take u

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5 seconds

worn granite
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you made it seem like it was done

pale remnant
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ye

pallid compass
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Animation Blueprint

worn granite
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i thought you were done, lol

pallid compass
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Delete the Cast to

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Place it with Cast to MyCharacter

pale remnant
plush yew
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Please welcome @tender lichen to the community! :beers:

pale remnant
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this one?

pallid compass
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yup

worn granite
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what a time to join the server

pallid compass
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its the wrong cast too

pale remnant
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why is there still the mychar

pallid compass
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delete the my char

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and delete the MyChar Variable

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You just need to remake it and your done

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Cast to MyCharacter

pale remnant
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the fuck

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๐Ÿ˜‚

worn granite
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you can't simultaneously use both characters

pallid compass
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Its the wrong cast type

worn granite
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use one character

pallid compass
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I thought u where using that

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Your not

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Your using MyCharacter

pale remnant
worn granite
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wtf

pale remnant
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now i have this

pallid compass
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sorry its

worn granite
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your mess, @pallid compass

pallid compass
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Cast to MyThirdPersonChar

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Im rdy to die place

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why did i open my big gob

pale remnant
pallid compass
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sweet

pale remnant
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thats it?

pallid compass
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now delete the MyChar set node

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Then prmote the THirdPersonCharacter to Variable

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Just like we did at the start

pale remnant
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and thats it done

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?

pallid compass
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nearly

pale remnant
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why is it so much just to add a simple animation

pallid compass
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Because your a potato and wont watch a video

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Thats why

worn granite
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because you're having to contend with template content

pale remnant
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the video never showed promoting

pallid compass
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and im taking the time too guide you, so be grateful and lets finish it.

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promote

worn granite
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if you were starting from nothing, adding an animation is trivial

pallid compass
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and name it MyChar

worn granite
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And if you didn't have 2 characters you'd be done right now

pallid compass
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we are like 3 node clicks away from being done

pale remnant
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I have a mychar

worn granite
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_MyChar

pallid compass
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you need to delete it

pale remnant
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Ill name it my charrr

pallid compass
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like i said 3 times

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Delete the old one

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U dont need it

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and name it

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MyChar

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Your gonna start confusing your self,.

worn granite
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Start?

pale remnant
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I have it

pallid compass
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i knew that was coming

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Good

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go in too the entrance conditions

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for crouch

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Hook up the it up like

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MyChar > Is Crouching

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and then hook the same thing with Not in too the leave condition

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and you should be done.

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But

pale remnant
pallid compass
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MyChar and IsCrouching

pale remnant
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its broke

pallid compass
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Did u hook the entrance condition in too

pale remnant
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yea

pallid compass
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click target

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show me where it takes u

pale remnant
pallid compass
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just hold alt and click the white arrow

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and disconect it for now

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do the same for jump

pale remnant
pallid compass
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just hold alt and click the white arrow
and disconect it for now

pale remnant
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its disconnected

pallid compass
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do the same for jump

pale remnant
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jump on locomotion?

pallid compass
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no

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the one above that one

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thats red

pale remnant
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from the branch

pallid compass
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yes

pale remnant
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done

pallid compass
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Now see if u can crouch

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u may get 1 more error i think

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if u do click it and see where it takes u

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i think its the jump one u will get error for

pale remnant
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2

pallid compass
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hook it too my char

pale remnant
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no more errors

pallid compass
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now go in game

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Press ur crouch button

pale remnant
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i did

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no crouch

pallid compass
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Go in to Mychar graph

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again

pale remnant
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the ue4 one

pallid compass
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Inside there

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add on too the send of first one

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PrintString

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Make it say

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Im crouching

pale remnant
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do I put it after set is crouching

pallid compass
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Yes anywhere after

pale remnant
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it working but my character doesnt crouch

pallid compass
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wayy

pale remnant
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like he doesn't bend down

pallid compass
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thats good

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he does crouching

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but i now know

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why your not trouching

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crouching

pale remnant
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how do i make my legs bend

pallid compass
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Your animation has nothing to do

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with the height of your camera.

worn granite
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so uh

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Do you see the mesh do anything at all?

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or is it just sitting there, frustrating as ever @pale remnant?

pale remnant
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I put my third person into first person

tawny brook
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Ugh

pallid compass
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pull ur camera back

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so we can actually see

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whats happening

pale remnant
tawny brook
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I made a class called PlayerHealth.. in the FirstPersonCharacter i can't add component for it.. can someone help?

pale remnant
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lmao he has no animation now

worn granite
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ok yeah

pale remnant
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he moves

pallid compass
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So he crouches?

pale remnant
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no

worn granite
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so you're not using the right anim BP

pale remnant
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he is still standing

pallid compass
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Your in freeze pose

worn granite
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Go onto the skeletal mesh component in MyCharacter

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And on that comp will be an option to change the AnimBP

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Change it to the anim BP you've been modifying

pale remnant
worn granite
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And try again

pallid compass
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dude

worn granite
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nope

pallid compass
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do me favour

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zip ur project up

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and send it too me

worn granite
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On the MyCharacter BP

pallid compass
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before i throw my self off a bridge

worn granite
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Not the animation blueprint

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the character blueprint

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it'll be a blue asset color, not yellow.

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in the content browser

pallid compass
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Top left

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then on the right u will be able too see this

pale remnant
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the fuck

worn granite
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yea

pallid compass
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yes

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now on the right

worn granite
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now look on the right

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:(

pale remnant
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it's all set up

worn granite
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Ok, so try it again

pale remnant
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no it was set up originally like that

worn granite
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ok

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it was already set up

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not

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it's all set up

pallid compass
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Zip your project up

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send it too me

worn granite
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If you do that, he'll fix the crouch and give it back in probably 10 min, depending on internet connection

pallid compass
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try in about 30 seconds

pale remnant
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i did it

pallid compass
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did what

pale remnant
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I have it zipped

pallid compass
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upload it somewhere

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or send it through discord

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assuming its not huge

pale remnant
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its too large

pallid compass
pale remnant
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its 600mb lmao

pallid compass
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go find somewhere to upload it

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and pm me the link in discord

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Il fix it in the morning and send it back too but

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But dude on a serious note

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You need to go learn the super basics

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because you have no idea what the fuck you are doing

worn granite
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how

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why

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actually

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yeah

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WHY

pale remnant
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I know

worn granite
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is your project 600mb

pale remnant
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I dunno

worn granite
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WHY EVEN

pale remnant
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I zipped it

worn granite
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what have you done to your project

pale remnant
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but it was like nah

worn granite
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that it is 600m

pale remnant
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I dont know lmao

pallid compass
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Im being honest here man, your trying to write a poem with out knowing an alphabet

worn granite
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oh my bad

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that's actually not that large for a ue4 project, turns out

pale remnant
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use dropbox

pallid compass
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also man

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are u actually serious about making a multiplayer game

pale remnant
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ye

pallid compass
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I can assure you

pale remnant
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I've been trying for like 3 weeks to add this animation

pallid compass
#

If the PUBG

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gave you there full source

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U couldnt get it too work.

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You are around a year away

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of hard work and study

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from even understanding how to make a multiplayer game

pale remnant
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a year

pallid compass
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at least

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prob way more

pale remnant
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Once I understand everything it should be easy?

pallid compass
#

You tried to plug a bool in too a set float

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no

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No it wont

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It will take around 1-4 years of hard work

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with a team

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To get something good

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im not joking when i say

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You cant even begin to grasp what you need to do or know

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and if u think unity is gonna fix that

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You are pretty much one of the people who believe the earth is flat

pale remnant
#

lol

pallid compass
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im not being a dick either

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Im being serious

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Anyone else in here will tell you the same

pale remnant
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use team viewer

pallid compass
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honestly id rather kms rn

pale remnant
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do it tomorrow

pallid compass
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You need to go and learn the basics.

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Your trying to do things that are super basic

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But you cant

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Because your rushing

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and dont understand what your doing

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You want too see how i handle basic damage

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To give you an idea

pale remnant
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so like if someone shoots you

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or you shoot someone

pallid compass
pale remnant
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the fuck

pallid compass
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Yeah man

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thats how i handle multiplayer Damage

worn granite
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that's not even the hard bit either

pallid compass
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Thats for efficient multiplayer replication

worn granite
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That's just "game code"

pallid compass
#

Super basic stuff right there

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Grabs the attributes off target, then does some math and returns them

pale remnant
#

That like the blueprint system but only in writing?

pallid compass
#

Yup

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and if u want multiplayer

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blueprints is a no no

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You need Speed and Efficiency

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and thats where c++ comes in

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You are litrally

pale remnant
#

But I made my player crouch in unity ๐Ÿ˜ซ

pallid compass
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like alot of other people who come through here

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Trying to make a plane, with out even knowing gravity and flight works

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its never gonna happen

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Yeah well you have prob put a ton of fuckedu p stuff in your current project

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Because u didnt know what you where doing

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and where just plugging things in everywhere

pale remnant
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lmao

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true

pallid compass
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What are you good at in real life

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Anything you pretty decent at

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or know alot about

pale remnant
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I'm a cage fighter

pallid compass
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im asking you seriously

pale remnant
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Yeah I'm serious

pallid compass
#

alright then

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do u think

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me

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a Games developer

pale remnant
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I'll be going professional in about a year

pallid compass
#

with a crippled arm

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Could get in the cage with you

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and knock you clean out

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iv never fought it a cage in my life

pale remnant
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nah I don't think so

pallid compass
#

do i even stand a chance?

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like realistically

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i litrally have a crippled arm too

pale remnant
#

It takes months and years to get up to a good level

pallid compass
#

ahh fair enough

pale remnant
#

or training

pallid compass
#

What do you think would happen

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if i got in a cage with Connor Mcgreggor

pale remnant
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If I got into a cage with conor mcgregor he would end me in 1 min

pallid compass
#

so id get destroyed right?

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That is what you are doing right now

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You are me

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and a multiplayer game is Conor Mcgregor

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Your out your fucking mind

pale remnant
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I've been hit in the head too many times

pallid compass
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Its not something you can just pick up

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This is a whole art style

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Just like fighting is

worn granite
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wait wait wait wait

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you been trying for 3 weeks to add this animation?

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Take a couple of steps back then

pallid compass
#

by 3 weeks he means around 4 days

pale remnant
#

Nah reason I wanna be able to do it all is that my friend is going to uni in september for game development and we are making a game so I wanna be able to do the same as him

pallid compass
#

at most.

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You know what that uni is gonna do for him?

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fuck all

worn granite
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A good amount of knowledge in Persona and BP will do wonders here

pallid compass
#

if hes lucky he will come out with some sort of basics

pale remnant
#

Nah before I joined the discord I was trying to add the animation for 2 weeks

pallid compass
#

no where near enough to make mp game

pale remnant
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the discord was my last resort

pallid compass
#

your resort should be study

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i can tell you

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Your current setup from what iv seen

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EVERYTHING

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is wrong

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and i mean

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EVERYTHING

worn granite
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everything

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using the animation starter pack sample

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seems legit

pale remnant
#

but where can I get a good crouch animation

worn granite
#

I dunno I feel like if you'd spent 2 weeks before jumping into ASP you'd be better off

worn granite
#

Its not only about the animation

pallid compass
#

This is an example

worn granite
#

You've got a basic lack of tools knowledge

pallid compass
#

when you couldnt grasp putting the Set crouched in

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You dont even understand the basic grasp of states

plush yew
#

Please welcome @bright needle to the community! :beers:

pallid compass
#

Like your expecting your animation to play, when there is nothing driving it

bright needle
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Hey, all.

pale remnant
#

Carrot you need help with any unreal stuff. I'm a pro

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From now on, if you need help you send for me

bright needle
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Actually i kinda do

pallid compass
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my honest guess is Ghandi

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Your about 14-16

pale remnant
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yeah what can I help you with

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lol nah I'm an immature 20

pallid compass
#

Carrot do not listen to himl.

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I can tell

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If you want to games dev, you need to be serious about it

worn granite
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At a certain level seriousness doesn't really correspond to ability.

plush yew
#

Please welcome @lament fractal to the community! :beers:

pale remnant
#

I am

bright needle
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well... I'm trying to create just a simple game where I host a lobby then someone else can join by searching my ip or even a name that I created and can join my lobby.

worn granite
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I think you've made the point

pallid compass
#

You need to port forward, and use the join map with the ip and ports

pale remnant
#

I'm only gonna be able to fight for the next 20 years, maybe less. I need something after that

pallid compass
#

or use the advanced session plugin

bright needle
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are there any good documents u can point me to that can explain it?

pallid compass
#

let me give u a lil example

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I do 14 hours aday

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Learning

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7 days aweek

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and im still no where near decent

worn granite
#

@pallid compass y u do this to yourself man

pallid compass
#

Im mad and tired

#

or if u mean the learning load

#

Gotta git gud

worn granite
#

no

pale remnant
#

I don't have that much time. I train for like 4 hours most days

worn granite
#

not that, although jeez man

pallid compass
#

Then your never going to get anywhere here

worn granite
#

Actually I disagree

#

I never pulled 14 hr days

#

learning

pallid compass
#

Got free rain for next 2 years place, so 14 hour shifts all day every day

worn granite
#

You stop being effective after a certain point

#

Diminishing returns, fatigue

pallid compass
#

In ue4 all area's, Modeling, Animation, pbr texturing, c++

#

and few other things

worn granite
#

Better to take a reasonable pace

pallid compass
#

I do motion capture too

#

got my own motion capture gear, body, hands, facial

#

i split it up place

#

8-10 hours ue4, then reading & tablet work

worn granite
#

hm

#

well

pallid compass
#

Tablet work is normally Zbrush or drawing

worn granite
#

so long as you're not pushing past your limit

pallid compass
#

sometimes ue4 time gets split say

#

5 hours ue4, or 5 hours modelling

#

etc

worn granite
#

But it can't work like that for everyone

pallid compass
#

no ofc not

#

But if he cant be bothered to watch the animation series

#

then you know lmao

#

also this is my passion too, so i have that drive.

worn granite
#

@pale remnant I'd strongly recommend just taking a step back and learning the basics here

pale remnant
#

I know hoe to do artwork

pallid compass
#

^

worn granite
#

I don't know what you've done before now

pale remnant
#

I can make a great looking world

worn granite
#

But it'd be a huge boon to productivity to know your way comfortably around, at least

bright needle
#

@pallid compass did u have an example?

pallid compass
#

Hopefully place on my way to being a Generalist specialist, running my own small team so pray for me

worn granite
#

Well, then. Here's another tip

pallid compass
#

Honestly carrot, i am exhausted

#

If u ask me tomorrow il walk you through it

worn granite
#

If you're stuck on one side of the game, work on another

#

If you can chip away at the art, then do that

bright needle
#

no problem.

#

I'll add you and get back to u then

worn granite
#

Also, maybe you're just an artist?

pale remnant
#

maybe

worn granite
#

but I can't sit here and say that its not for you

pallid compass
#

btw carrot the simple process you need too look up

worn granite
#

I didn't even interact with you

pale remnant
#

But It's pointless being able to make great looking levels

pallid compass
#

Is using the Join Map blueprint node, and u can use ip and port for the map name and it will attempt to join that, but ul need too port forward too

pale remnant
#

Because Id need someone to do all the coding

pallid compass
#

Show me your level design then

bright needle
#

I've already portforward for some other things

pallid compass
#

I think its called join map

#

let me check one moment

bright needle
#

ok

pale remnant
#

And I want some tripple a coder to work with me

pallid compass
#

So Carrot

#

its Open Level

worn granite
#

hey @pale remnant can I see some of your art?

pallid compass
#

inside the open level

pale remnant
#

I'll show tomorrow

pallid compass
#

You set your ip:port too the URL

worn granite
#

kk

pale remnant
#

I need sleep too

pallid compass
#

URL is the options

#

not the level name.

bright needle
#

ok

pallid compass
#

now to go throw my self in bed jesus so exhausted

pale remnant
#

heres my art

#

it pretty beautiful

worn granite
#

haha

bright needle
worn granite
#

oh man, you should show that around

bright needle
#

i broke it

pale remnant
#

nah lmao I'll show tomorrow

plush yew
#

Please welcome @steady yarrow to the community! :beers:

pale remnant
#

the fuck

bright needle
#

uh o. its retarded

pale remnant
#

only thing I struggle wit, not much but some is the precegural generation

frosty spindle
#

hello...eveyrone i needed to create and present some different variations of my 3d models for a game...and i ended up creatin this addon for both blender and maya...(mainly to share the presets our team made in both platforms in real time)...and i decided to make it available to the public....it really is helping us to iterate faster in our modeling...(edited)
it is based on vaughans polystein kit for modo
https://www.youtube.com/watch?v=tc7dvpuigg4&t=10s

Hedgehog connects a kit bash modeling tool that works with Maya and Blender (Cinema 4d and 3ds Max versions are currently on development and alpha testing) a...

โ–ถ Play video
#

if anyone is interested...im also working now on the 3dsmax version

#

it is still beta..but is stable enough to use it ๐Ÿ˜ƒ

plush yew
#

Please welcome @snow gazelle to the community! :beers:

shadow geyser
#

Anyone help me with why my hitboxes aren't registering overlap events?

plush yew
#

Please welcome @mortal lark to the community! :beers:

#

Please welcome @plush yew to the community! :beers:

plush yew
#

Please welcome @soft kayak to the community! :beers:

tall sage
#

Welcome everyone ~

#

So as a parameter i've chosen my UObject but it crash

#

But the UObject World does not crash.

#

And everything works as expected.. But I do not understand why

plush yew
#

Please welcome @plush yew to the community! :beers:

keen birch
#

@frosty spindle That's really damn cool

#

Not really sure about the usecases besides stuff like the weapons you're doing, though

plush yew
#

hi

alpine wigeon
#

Hi, anybody has any experience debugging the RunUAT BuildCookRun script failures?
I am trying to build my project and it seemingly crashes during cooking, not sure if I can add some verbose flag so that I get more info where and why it crashed. Build worked previously but all of the sudden stopped working, I even reverted to the last known OK state of the project and it is still failing to build.

Cook: LogSavePackage:Display: Finished SavePackage /mnt/ssd2/fastrepos/builds/8eb492aa/1/project/TownDefence/Saved/Cooked/LinuxNoEditor/TownDefence/Content/Assets/Import/Nightshade_J_Friedrich_with_root_PhysicsAsset.uasset
Cook: *** Error in `/mnt/ssd2/fastrepos/UnrealEngine/Engine/Binaries/Linux/UE4Editor': free(): invalid pointer: 0x00007fe3dc440000 ***
Cook: ======= Backtrace: =========
Cook: /usr/lib/libc.so.6(+0x72bdd)[0x7fe5014b4bdd]

Is it reasonable to expect that the issue is with the last cooked item?(I did create new PhysicAsset, did not help)

#

I can build from the editor OK, but when I do it from the command line it fails.

long ice
#

anyone know why the UE4 marketplace seems surprisingly empty? I feel like I can browse through it entirety decently fast even though there seems to be a low bar for entry.

keen birch
#

@long ice They're barely adding any new stuff lately

#

Marketplace team isn't exactly doing smoothly

#

Read around in #fab if you want to know the details ๐Ÿ˜›

long ice
#

Is it a they? I thought it was independent sales

#

will do

#

didn't realize we had one

keen birch
#

๐Ÿ˜›

pale warren
#

hi everyone! So there is a small question where I need to store Actors in BP when I create them dynamically? In GameMode or GameState? And how I can put them by reference or pointer in container?

keen birch
#

Uh... Can I really not bulk migrate folders?

#

Don't feel like clicking migrate for each of my fifteen folders ๐Ÿ˜›

#

Ah

wary wave
#

you have to migrate assets, it doesn't recognise folders as things

keen birch
#

I can migrate the entire content folder

#

Good enough

wary wave
#

yeah

keen birch
#

Yeah no I meant more as in

#

If I selected one folder the option was there

#

If I selected two folders, it wasn't

#

๐Ÿ˜›

wary wave
#

heh

keen birch
#

So that was annoying

#

But then I realized that the Content folder existed

wary wave
#

move them into a new folder and export that xD

plush yew
#

Please welcome @proper hinge to the community! :beers:

keen birch
#

More work ๐Ÿ˜›

#

Broken refs etc

#

You know how UE4 likes its references xD

#

Broken

humble rivet
#

howmany poly does a android npc have ?

wary wave
#

how long is a piece of string?

keen birch
#

The one I've got on my table is ~4cm

languid shard
#

"a piece of string" = 17 char

keen birch
#

Did the subsurface shading change in 4.15/4.16?

fierce tulip
#

yea, need to set opacity

keen birch
#

That actually does something now?

#

It used to barely do anything unless you only used the 0 to 0.1 range

#

@fierce tulip

#

Ermergerd

#

It actually does what it should be doing now ๐Ÿ˜„

#

Time to put it on 0 for my grass

keen birch
#

Wheeee

#

My grass is now PERFECT in matching the ground color โค

final owl
#

โค

keen birch
#

Couldn't pull that off in 4.14 due to the subsurface looking different depending on the angle

#

But now that the opacity does what it should... ๐Ÿ˜„

#

(It's not 100% perfect, but pretty damn close)

#

Wellp

#

Nevermind

#

Hadn't looked at my shadows yet

#

They be fucked

#

Any way to detect in the material whether it's shaded?

#

If so I could do an IF on the opacity

#

0 in light, 1 in shadow

#

:3

#

Wheee

#

Got it

#

Put opacity on 0.1 instead

#

Keeps the weird shadowed SS away, but does have minimal front/back difference in color

#

And I really love my parallax โค

#

I'll stop now. :3

languid shard
#

@keen birch that's a fine looking POM

#

how many samples ?

keen birch
#

16

#

I think

#

(Varies per terrain layer)

languid shard
#

aye

keen birch
#

Yup, 16

#

With distance fade tho, so further away it's less

languid shard
#

yeah else your frametime would plummet

keen birch
#

Looks a bit sad on this material further away

#

(Camera would be higher up in-game, though)

#

POM looks different in 4.16 compared to 4.14, though

languid shard
#

in a better way ? ๐Ÿค”

#

I'll stick with my Tesslated material I think, POM is nice but looks weird when the camera is too parallel

keen birch
#

Worse ๐Ÿ˜ฆ

#

It looked less artifacty in UE4.14

languid shard
#

:/

cursive dirge
#

@keen birch you sure it's not just the different tonemapping?

wary wave
#

looks like chromatic aberration to me, but that wouldn't/shouldn't affect it?

keen birch
#

I'm not sure

#

It looks like stuff is sharper

#

Those weirdo shadows there I've never had either

#

So yeah, probably tonemapper...?

#

Yeah, the new tonemapper actually makes things quite a bit darker

#

That explains then

#

Guess I'll pump up my skylight a bit

#

New tonemapper seems to seriously bump up the constrast in shadows

#

It's not bad

#

But it does need some reconfiguration

#

๐Ÿ˜›

cursive dirge
#

I found that when I reduce the global contrast a bit, it starts to look more what I want

#

the defaults just make everything too dark IMO

fierce tulip
#

and then you get a hdr monitor, and you curse at yourself for changing the contrasts :p

cursive dirge
#

might be but game should look good on nonHDR monitors

fierce tulip
#

true dat

cursive dirge
#

which is like 99.9% of your target audience

#

is there even HDR PC monitors out?

fierce tulip
#

yea, but they are still in the 1 - 2k range

cursive dirge
#

I haven't followed the markets, thought those were mainly TV sets

fierce tulip
#

mostly 27-inchers

#

ill probably get one next year as my main monitor

#

vfx + hdr is hnng

cursive dirge
#

it still feels odd to compromize the tonemapper to "futureproof" it when people don't even have the gear yet

plush yew
#

Please welcome @lethal grail to the community! :beers:

fierce tulip
#

pff, looking at how many people only rock on-cpu graphic cards still

frank escarp
#

seems affordable

fierce tulip
#

not sure why you'd want a 65 inch monitor

frank escarp
#

a higher refresh no bullshit huge tv?

#

monitors are basically better tvs without broadcast stuff

fierce tulip
#

its under monitors though

cursive dirge
#

65" is not a huge tv

frank escarp
#

a lot of 4k tvs downsamepl

#

or are like 4:2:2

#

or are 30 fps

#

or have 100 ms latency

pallid compass
#

death to 4k tvs

cursive dirge
#

need 8k

pallid compass
#

u can already get 5k

#

like half a year ago

#

i wonder if 6k is a thing yet

wary wave
#

8k is a thing already

cloud cobalt
#

It exists technologically, but realistically, 4K still isn't really a thing

plush yew
#

Please welcome @plush yew to the community! :beers:

pallid compass
#

ye

#

right now gpu's are weak af for it

wary wave
#

AMD are moving to support 16k because penis waggling

pallid compass
#

lmao 16k

#

i guess thats for multi monitoring

#

stretch

#

kinda thing

#

or w/e its called

cloud cobalt
#

And seeing how my gf downplays regular 720p as "don't see the difference" on the TV, I can't see 4K happening any time soon

pallid compass
#

lmao

#

u know what i hate even more

#

consoles

#

and 30 fps games

cloud cobalt
#

You shouldn't

#

Consoles are mostly how people enjoy HD games

pallid compass
#

it sends me blind man, 30 fps is soo horriable

#

idm some 30 fps games but

#

30 fps shooters

#

the fuck u doin

cloud cobalt
#

Depends widly on the game

pallid compass
#

we all know destiny 2 is destiny 1 reskinned

cloud cobalt
#

Not really either

pallid compass
#

"we couldnt do the 60 fps 1080p cus oh the physics"

#

that was there excuse

#

but we can do 30 fps 4k

wary wave
#

hahahaha

#

I remember that

pallid compass
#

we all know

wary wave
#

such horseshit

pallid compass
#

they built there game logic on tick

#

and didnt use delta time

#

so they cant run it in 60 fps

#

thats my theory anyway

cloud cobalt
#

Uh, they do 60fps on PC

pallid compass
#

true true

wary wave
#

physics tick rate != graphics frame rate in any sensible engine anyway

pallid compass
#

was thinking more consoles

cloud cobalt
#

And i'd much rather have downsampled 4K at 30fps than 60fps 1080p

pallid compass
#

lmfao

#

really?

#

jesus christ

wary wave
#

physics, gameplay and graphical frame rates can all be different

pallid compass
#

u dont play many shooters then :p

wary wave
#

they are in UE4

pallid compass
#

or at least not some competitively

cloud cobalt
#

Destiny 1 was perfectly fine at 30fps, as would be any game with a slow movement style like that

pallid compass
#

30 fps for shooters is honestly a nightmare, it makes tracking so hard

#

why do u think destiny has 0 competitive scene

#

Because no one will play it because of the way its setup

#

competitive scene wise that is

wary wave
#

because it's a grindy loot shooter where there is only really one or two builds that would even be viable?

cloud cobalt
#

^

wary wave
#

heck, players were getting excluded from coop raids because they didn't have one specific weapon

pallid compass
#

u think destiny 1 is slow? o_O

cloud cobalt
#

It is slow

wary wave
#

Destiny is pretty slow

cloud cobalt
#

You must not play shooters

#

Like you said

pallid compass
#

jfc destiny is not slow at all haha

cloud cobalt
#

Well I only played it for 1000 hours

#

Compared to a UT, it's slow-ass

pallid compass
#

teleporting locks, triple jumping hunters and flying titans

#

well yeah

#

ofc

#

UT is on the list of fastest paced shooters up there with GunZ and such

#

Would not class destiny as slow though

#

BF & CoD are slow

cloud cobalt
#

Anyway, the point is - 60fps is 100% useless if your movement is slow enough, like it is in Destiny. It's like mathematically useless.

pallid compass
#

crap as much as i love debating stuff i have to run to go pick someone up ๐Ÿ˜ฆ
but my point was more aimed at the competitive scene,

cloud cobalt
#

The same way most movies wouldn't benefit from 48fps

pallid compass
#

Then you have no idea wtf u are saying

#

when it comes to competitive games with shooters

#

Frame rate effects your accuracy and that is a fact.

cloud cobalt
#

rofl

#

Please tell me more about how I don't know what i'm saying :]

pallid compass
#

Well my information is from personal experiance, and iv played with few players from OW who where ranked in top 500

#

and a friend of mine is a console competitive player

#

who is currently rank 80th in the world for halo 5

#

and they will tell u the same thing

cloud cobalt
#

Wow, that is so impressive.

#

Sorry, I will reconsider what I thought I knew from my job

pallid compass
#

also the number 1 eu torb believe it or not, that guy is funny af

cloud cobalt
#

Teach me

pallid compass
#

Whats your job?

#

jesus nvm

#

Your arrogant af

cloud cobalt
#

Please no, I want to know more about competitive Halo

pallid compass
#

Gotta go pick my misses up see ya later, nice debating with you ๐Ÿ˜ƒ

cloud cobalt
#

Pick up a book on Nyquist while you're at it

severe glen
#

hi there

pallid compass
#

go pick up a book on general guide lines of competitive shooters & what stuff that is player macanical related tends to influence the players overall peformance :p

severe glen
#

Does somebody know something about iClone?

fierce tulip
#

anybody with max 2017 who can confirm that select invert/overlap in unwrap uvw isnt working

cloud cobalt
#

@fierce tulip Yeah I haven't ever used Max but it sounds like it's being abandoned

fierce tulip
#

good, that way the cant fuck it up any worse

cloud cobalt
#

@fierce tulip I know Blender is really hard to get used to, but I'm happy I did that investment a decade ago x)

fierce tulip
#

yea, as someone who invested thousands of dollars in max, I regret I didnt move over any sooner

frank escarp
#

i just started with blender, and never found any need to use 3dsmax or maya

#

even after learning them

#

i can use blender for free

#

or i can spend 3k dollars on max

#

not worth it lol

fierce tulip
#

well thing is, I have over 150 plugins (or well, scripts) going about in max.

#

which.. might occasionaly be why it messes up

#

but i just cant live without at least half of em

frank escarp
#

thats a fairly important point

#

i just use blender casually for some 3d models when i need them

#

what plugins do you use?

#

the most important ones

fierce tulip
craggy nymph
#

I don't know what all those plugins do, but judging by the names, a bunch of those might not be necessary for blender, cause the functionality is there by default. For some it sounds like there is a blender plugin that does the same thing. I wouldn't expect to get everything of that done in blender by default, but creating your own custom scripts is possible if you can't find a plugin for your needs.

#

Obviously any software change takes a bunch of time to get adjusted.

fierce tulip
#

I cannot script if my life depended on it, and having to pay people to get those script would cost me a lot. not to mention the learning curve, and I cannot permit any downtime atm

#

i.e. it was cheaper for me to pay someone to resize my vfx than me doing it myself

#

im that busy :p

pallid compass
#

Dam son

frank escarp
#

luos is swarmed as fuck with all that FX contracts

cloud cobalt
#

Edgy businessman Luos

fierce tulip
#

atm I kinda am

cursive dirge
fierce tulip
#

atm yea, me and 3dsmax

sand elm
#

Hey peeps, So I was wondering if anyone here had any input as to why Epic Launcher usernames have no filter or verification? It's incredibly disconcerting to join an Unreal Tournament game to find someone with the username 'RapeEngine', especially to those who are new to the game and may be sensitive to it... https://twitter.com/Sythenz/status/888040738050772993

@utgame @EpicGames @UnrealEngine If UT game uses the Launcher login - how the hell does someone get a username with 'Rape' in it? Seriously.

cloud cobalt
#

I guess they didn't had the issue before

safe rose
#

@pallid compass LMFAO... While you were right, did you just forget about what you said to me yesterday?

sand elm
#

I'd be willing to forgive and forget if this was before they moved the Unreal Tournament game over to the new Epic Launcher username system.

pallid compass
#

Cant remember what i said

safe rose
#

@sand elm instaban incoming

#

@pallid compass about arguments

sand elm
#

@safe rose Instaban?

pallid compass
#

What about em

safe rose
#

@sand elm to rapeengine?

sand elm
#

I certainly hope so, I've already reported them.

safe rose
#

I mean... The thing is... Yes, in most contexts... rape is bad right...

sand elm
#

In all contexts.

pallid compass
#

Rapeengine what

safe rose
#

But in the gaming world, the word is not really meant that way.

sand elm
#

@safe rose Don't care, that's not an excuse.

safe rose
#

I personally like Get Rekt though

#

I am not saying it's an excuse

#

I am not even saying it is right in any world.

pallid compass
#

What ia rapeengine

safe rose
#

I am just stating facts

sand elm
#

@pallid compass someone's username on Unreal Tournament, now that UT uses Epic Launcher for it's usernames - Epic must have allowed or have no censorship.

cloud cobalt
#

@sand elm I'd definitely be on the side of banning such an username as far as I concerned. I'm just guessing no one took the week of work to implement a filtering system and move existing users.