#ue4-general
1 messages ยท Page 85 of 1
Shoudl I not bet set mychar
You dont need too
Ue4ASP_Character is a child of Character
Meaning everything Character has, Ue4ASP_Character has.
So you can access it via Ue4ASP_Character reference, that reference is MyChar Variable.
Cause when I do getchar I can't connect it
Ud be setting it too nothing there.
If you drag your "MyChar Variable, and use get"
it should plug in too it
You can drag and drop the MyChar in too the set jump button down target
no no
You want information to be passed along
The white lines are execution path
tada
What do i do with try get pawn owner
delete it
delete?
Its not doing anything.
I need too see the whole graph again so i can see where we are at
Can you show me the enter and exit conditions for your crouch
this the first part of movement
in the state machine
dont forget too hook your execution backup in your movement part of the anim bp
this
enter and exit
Whats your crouch button?
so delete everything
lol
If only I could get pubg developer files
sees image of one event
Oh I need to delete everything but this 1 event
the fuck
Inside your crouch enter conditions.
TBH, this is probably a good time to go into PMs @pallid compass @pale remnant
And/or use skype
Also don't expect to make progress on a PUBG-alike overnight lol
wait so do i put that in the entry condition
So if you go inside the enter condition
And drag your MyChar variable in
You can then Drag off it, and Get the crouching bool inside your char
what is the frame
yep i have it
then drag off and it and look for the crouching bool you set inside Your Character BP
an example from one of my AI's
but you would be MyChar and IsCrouching(or what ever u called the bool)
yup
now u can do the same for for the exit
For add int
NOT
so MyChar > IsCrouching > NOT > result
yup
Now im going too assume
You have the Crouch animations set for the "Crouch" in state machine right?
I think so
u will see something like this
yup
Now in theory
if nothing else is fucking about with it
why does it not show BS_CrouchWalk
BS Crouch walk would be for your CrouchWalking and CrouchHip is when u stand still
u dont even need to link it up
u should just crouch
awh i see
its driven by the char
YEah
It works?
NAh still trying to hook the events up
Do I just leave the update animaion
Click on the result
and show me where it takes u
First line, where it says result
my thirdperson character
Show me full char bp please
also
I dont see u setting IsCrouched Bool when ur pressing the crouch button
yep
Why dont u draggint the bool variable on too the graph and use Set
wait you have two chars?
This should be inside your Event graph of your playable char
I have him
Take alook at what i did.
When C is Pressed
IsCrouching is true
When it is released
Is Crouching is false
@worn granite any chance u can take over i really need to sleep man, its 2 in the morning here
could i use a flipflop
Why do u need to flipflop
You only want to be crouched while the button is down
for now
no bad
U do know
u can just
link it up
Input action crouch > set is crouched > crouch
Place he just needs to set the crouch bool inside his char graph as hes doing now, then swap the cast out on the anim BP from w/e it is too MyCharacter as he has the animation pack but is using MyChar
Yes
Now do it again
With
released
@pallid compass was probably trying to walk you through a simplified setup
Its up to you, @pale remnant, to follow his setup and then when its working you can put it together with what you have
Just like i did
nah it's broke
Set the crouch state in the player graph and we need to swap the cast node to another cast
and your done
is this ok
BAM
there we go
Now its like
When we are holding C
we are crouched
when we let go
it doesn't work
we are not crouched
OFC IT DOES NOT
man
its not 1 click and we are done
go back to your animation bp
last thing
will take u
5 seconds
you made it seem like it was done
ye
Animation Blueprint
i thought you were done, lol
Please welcome @tender lichen to the community! :beers:
this one?
yup
what a time to join the server
its the wrong cast too
why is there still the mychar
delete the my char
and delete the MyChar Variable
You just need to remake it and your done
Cast to MyCharacter
you can't simultaneously use both characters
Its the wrong cast type
use one character
wtf
now i have this
sorry its
your mess, @pallid compass
sweet
thats it?
now delete the MyChar set node
Then prmote the THirdPersonCharacter to Variable
Just like we did at the start
nearly
why is it so much just to add a simple animation
because you're having to contend with template content
the video never showed promoting
if you were starting from nothing, adding an animation is trivial
and name it MyChar
And if you didn't have 2 characters you'd be done right now
we are like 3 node clicks away from being done
I have a mychar
_MyChar
you need to delete it
Ill name it my charrr
like i said 3 times
Delete the old one
U dont need it
and name it
MyChar
Your gonna start confusing your self,.
Start?
I have it
i knew that was coming
Good
go in too the entrance conditions
for crouch
Hook up the it up like
MyChar > Is Crouching
and then hook the same thing with Not in too the leave condition
and you should be done.
But
MyChar and IsCrouching
its broke
Did u hook the entrance condition in too
yea
just hold alt and click the white arrow
and disconect it for now
do the same for jump
just hold alt and click the white arrow
and disconect it for now
its disconnected
do the same for jump
jump on locomotion?
from the branch
yes
Now see if u can crouch
u may get 1 more error i think
if u do click it and see where it takes u
i think its the jump one u will get error for
hook it too my char
the ue4 one
Inside there
add on too the send of first one
PrintString
Make it say
Im crouching
do I put it after set is crouching
Yes anywhere after
wayy
like he doesn't bend down
thats good
he does crouching
but i now know
why your not trouching
crouching
how do i make my legs bend
so uh
Do you see the mesh do anything at all?
or is it just sitting there, frustrating as ever @pale remnant?
Ugh
I made a class called PlayerHealth.. in the FirstPersonCharacter i can't add component for it.. can someone help?
lmao he has no animation now
ok yeah
he moves
no
so you're not using the right anim BP
he is still standing
Your in freeze pose
Go onto the skeletal mesh component in MyCharacter
And on that comp will be an option to change the AnimBP
Change it to the anim BP you've been modifying
And try again
dude
nope
On the MyCharacter BP
before i throw my self off a bridge
Not the animation blueprint
the character blueprint
it'll be a blue asset color, not yellow.
in the content browser
yea
Ok, so try it again
no it was set up originally like that
If you do that, he'll fix the crouch and give it back in probably 10 min, depending on internet connection
try in about 30 seconds
i did it
did what
I have it zipped
its too large
its 600mb lmao
go find somewhere to upload it
and pm me the link in discord
Il fix it in the morning and send it back too but
But dude on a serious note
You need to go learn the super basics
because you have no idea what the fuck you are doing
I know
is your project 600mb
I dunno
WHY EVEN
I zipped it
what have you done to your project
but it was like nah
that it is 600m
I dont know lmao
Im being honest here man, your trying to write a poem with out knowing an alphabet
use dropbox
ye
I can assure you
I've been trying for like 3 weeks to add this animation
If the PUBG
gave you there full source
U couldnt get it too work.
You are around a year away
of hard work and study
from even understanding how to make a multiplayer game
a year
Once I understand everything it should be easy?
You tried to plug a bool in too a set float
no
No it wont
It will take around 1-4 years of hard work
with a team
To get something good
im not joking when i say
You cant even begin to grasp what you need to do or know
and if u think unity is gonna fix that
You are pretty much one of the people who believe the earth is flat
lol
im not being a dick either
Im being serious
Anyone else in here will tell you the same
use team viewer
honestly id rather kms rn
do it tomorrow
You need to go and learn the basics.
Your trying to do things that are super basic
But you cant
Because your rushing
and dont understand what your doing
You want too see how i handle basic damage
To give you an idea
the fuck
that's not even the hard bit either
Thats for efficient multiplayer replication
That's just "game code"
Super basic stuff right there
Grabs the attributes off target, then does some math and returns them
That like the blueprint system but only in writing?
Yup
and if u want multiplayer
blueprints is a no no
You need Speed and Efficiency
and thats where c++ comes in
You are litrally
But I made my player crouch in unity ๐ซ
like alot of other people who come through here
Trying to make a plane, with out even knowing gravity and flight works
its never gonna happen
Yeah well you have prob put a ton of fuckedu p stuff in your current project
Because u didnt know what you where doing
and where just plugging things in everywhere
What are you good at in real life
Anything you pretty decent at
or know alot about
I'm a cage fighter
im asking you seriously
Yeah I'm serious
I'll be going professional in about a year
with a crippled arm
Could get in the cage with you
and knock you clean out
iv never fought it a cage in my life
nah I don't think so
do i even stand a chance?
like realistically
i litrally have a crippled arm too
It takes months and years to get up to a good level
ahh fair enough
or training
If I got into a cage with conor mcgregor he would end me in 1 min
so id get destroyed right?
That is what you are doing right now
You are me
and a multiplayer game is Conor Mcgregor
Your out your fucking mind
I've been hit in the head too many times
Its not something you can just pick up
This is a whole art style
Just like fighting is
wait wait wait wait
you been trying for 3 weeks to add this animation?
Take a couple of steps back then
by 3 weeks he means around 4 days
Nah reason I wanna be able to do it all is that my friend is going to uni in september for game development and we are making a game so I wanna be able to do the same as him
A good amount of knowledge in Persona and BP will do wonders here
if hes lucky he will come out with some sort of basics
Nah before I joined the discord I was trying to add the animation for 2 weeks
no where near enough to make mp game
the discord was my last resort
your resort should be study
i can tell you
Your current setup from what iv seen
EVERYTHING
is wrong
and i mean
EVERYTHING
but where can I get a good crouch animation
I dunno I feel like if you'd spent 2 weeks before jumping into ASP you'd be better off
Its not only about the animation
This is an example
You've got a basic lack of tools knowledge
when you couldnt grasp putting the Set crouched in
You dont even understand the basic grasp of states
Please welcome @bright needle to the community! :beers:
Like your expecting your animation to play, when there is nothing driving it
Hey, all.
Carrot you need help with any unreal stuff. I'm a pro
From now on, if you need help you send for me
Actually i kinda do
Carrot do not listen to himl.
I can tell
If you want to games dev, you need to be serious about it
At a certain level seriousness doesn't really correspond to ability.
Please welcome @lament fractal to the community! :beers:
I am
well... I'm trying to create just a simple game where I host a lobby then someone else can join by searching my ip or even a name that I created and can join my lobby.
I think you've made the point
You need to port forward, and use the join map with the ip and ports
I'm only gonna be able to fight for the next 20 years, maybe less. I need something after that
or use the advanced session plugin
are there any good documents u can point me to that can explain it?
let me give u a lil example
I do 14 hours aday
Learning
7 days aweek
and im still no where near decent
@pallid compass y u do this to yourself man
no
I don't have that much time. I train for like 4 hours most days
not that, although jeez man
Then your never going to get anywhere here
Got free rain for next 2 years place, so 14 hour shifts all day every day
Better to take a reasonable pace
I do motion capture too
got my own motion capture gear, body, hands, facial
i split it up place
8-10 hours ue4, then reading & tablet work
Tablet work is normally Zbrush or drawing
so long as you're not pushing past your limit
But it can't work like that for everyone
no ofc not
But if he cant be bothered to watch the animation series
then you know lmao
also this is my passion too, so i have that drive.
@pale remnant I'd strongly recommend just taking a step back and learning the basics here
I know hoe to do artwork
^
I don't know what you've done before now
I can make a great looking world
But it'd be a huge boon to productivity to know your way comfortably around, at least
@pallid compass did u have an example?
Hopefully place on my way to being a Generalist specialist, running my own small team so pray for me
Well, then. Here's another tip
If you're stuck on one side of the game, work on another
If you can chip away at the art, then do that
Also, maybe you're just an artist?
maybe
but I can't sit here and say that its not for you
btw carrot the simple process you need too look up
I didn't even interact with you
But It's pointless being able to make great looking levels
Is using the Join Map blueprint node, and u can use ip and port for the map name and it will attempt to join that, but ul need too port forward too
Because Id need someone to do all the coding
Show me your level design then
I've already portforward for some other things
ok
And I want some tripple a coder to work with me
hey @pale remnant can I see some of your art?
inside the open level
I'll show tomorrow
You set your ip:port too the URL
kk
I need sleep too
ok
now to go throw my self in bed jesus so exhausted
haha
wanna see mine?
https://gyazo.com/18e86fc26b3b04cbe7efa28f5703524f
oh man, you should show that around
i broke it
nah lmao I'll show tomorrow
Please welcome @steady yarrow to the community! :beers:
the fuck
uh o. its retarded
only thing I struggle wit, not much but some is the precegural generation
hello...eveyrone i needed to create and present some different variations of my 3d models for a game...and i ended up creatin this addon for both blender and maya...(mainly to share the presets our team made in both platforms in real time)...and i decided to make it available to the public....it really is helping us to iterate faster in our modeling...(edited)
it is based on vaughans polystein kit for modo
https://www.youtube.com/watch?v=tc7dvpuigg4&t=10s
Hedgehog connects a kit bash modeling tool that works with Maya and Blender (Cinema 4d and 3ds Max versions are currently on development and alpha testing) a...
Hedgehog connects a kit bash modeling tool that works with Maya and Blender (Cinema 4d and 3ds Max versions are currently on development and alpha testing) B...
if anyone is interested...im also working now on the 3dsmax version
it is still beta..but is stable enough to use it ๐
Please welcome @snow gazelle to the community! :beers:
Anyone help me with why my hitboxes aren't registering overlap events?
Please welcome @mortal lark to the community! :beers:
Please welcome @plush yew to the community! :beers:
Please welcome @soft kayak to the community! :beers:
Welcome everyone ~
In the documentation
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Materials/UMaterialInstanceDynamic/Create/1/index.html
what does they mean by : InOuter ?
So as a parameter i've chosen my UObject but it crash
But the UObject World does not crash.
And everything works as expected.. But I do not understand why
Please welcome @plush yew to the community! :beers:
@frosty spindle That's really damn cool
Not really sure about the usecases besides stuff like the weapons you're doing, though
hi
Hi, anybody has any experience debugging the RunUAT BuildCookRun script failures?
I am trying to build my project and it seemingly crashes during cooking, not sure if I can add some verbose flag so that I get more info where and why it crashed. Build worked previously but all of the sudden stopped working, I even reverted to the last known OK state of the project and it is still failing to build.
Cook: LogSavePackage:Display: Finished SavePackage /mnt/ssd2/fastrepos/builds/8eb492aa/1/project/TownDefence/Saved/Cooked/LinuxNoEditor/TownDefence/Content/Assets/Import/Nightshade_J_Friedrich_with_root_PhysicsAsset.uasset
Cook: *** Error in `/mnt/ssd2/fastrepos/UnrealEngine/Engine/Binaries/Linux/UE4Editor': free(): invalid pointer: 0x00007fe3dc440000 ***
Cook: ======= Backtrace: =========
Cook: /usr/lib/libc.so.6(+0x72bdd)[0x7fe5014b4bdd]
Is it reasonable to expect that the issue is with the last cooked item?(I did create new PhysicAsset, did not help)
I can build from the editor OK, but when I do it from the command line it fails.
anyone know why the UE4 marketplace seems surprisingly empty? I feel like I can browse through it entirety decently fast even though there seems to be a low bar for entry.
@long ice They're barely adding any new stuff lately
Marketplace team isn't exactly doing smoothly
Read around in #fab if you want to know the details ๐
๐
hi everyone! So there is a small question where I need to store Actors in BP when I create them dynamically? In GameMode or GameState? And how I can put them by reference or pointer in container?
Uh... Can I really not bulk migrate folders?
Don't feel like clicking migrate for each of my fifteen folders ๐
Ah
you have to migrate assets, it doesn't recognise folders as things
yeah
Yeah no I meant more as in
If I selected one folder the option was there
If I selected two folders, it wasn't
๐
heh
move them into a new folder and export that xD
Please welcome @proper hinge to the community! :beers:
howmany poly does a android npc have ?
how long is a piece of string?
The one I've got on my table is ~4cm
"a piece of string" = 17 char
Did the subsurface shading change in 4.15/4.16?
yea, need to set opacity
That actually does something now?
It used to barely do anything unless you only used the 0 to 0.1 range
@fierce tulip
Ermergerd
It actually does what it should be doing now ๐
Time to put it on 0 for my grass
โค
Couldn't pull that off in 4.14 due to the subsurface looking different depending on the angle
But now that the opacity does what it should... ๐
(It's not 100% perfect, but pretty damn close)
Wellp
Nevermind
Hadn't looked at my shadows yet
They be fucked
Any way to detect in the material whether it's shaded?
If so I could do an IF on the opacity
0 in light, 1 in shadow
:3
Wheee
Got it
Put opacity on 0.1 instead
Keeps the weird shadowed SS away, but does have minimal front/back difference in color
And I really love my parallax โค
I'll stop now. :3
aye
yeah else your frametime would plummet
Looks a bit sad on this material further away
(Camera would be higher up in-game, though)
POM looks different in 4.16 compared to 4.14, though
in a better way ? ๐ค
I'll stick with my Tesslated material I think, POM is nice but looks weird when the camera is too parallel
:/
@keen birch you sure it's not just the different tonemapping?
looks like chromatic aberration to me, but that wouldn't/shouldn't affect it?
I'm not sure
It looks like stuff is sharper
Those weirdo shadows there I've never had either
So yeah, probably tonemapper...?
Yeah, the new tonemapper actually makes things quite a bit darker
Old
New
That explains then
Guess I'll pump up my skylight a bit
New tonemapper seems to seriously bump up the constrast in shadows
It's not bad
But it does need some reconfiguration
๐
I found that when I reduce the global contrast a bit, it starts to look more what I want
the defaults just make everything too dark IMO
and then you get a hdr monitor, and you curse at yourself for changing the contrasts :p
might be but game should look good on nonHDR monitors
true dat
yea, but they are still in the 1 - 2k range
I haven't followed the markets, thought those were mainly TV sets
mostly 27-inchers
ill probably get one next year as my main monitor
vfx + hdr is hnng
it still feels odd to compromize the tonemapper to "futureproof" it when people don't even have the gear yet
Please welcome @lethal grail to the community! :beers:
seems affordable
not sure why you'd want a 65 inch monitor
a higher refresh no bullshit huge tv?
monitors are basically better tvs without broadcast stuff
its under monitors though
65" is not a huge tv
a lot of 4k tvs downsamepl
or are like 4:2:2
or are 30 fps
or have 100 ms latency
death to 4k tvs
need 8k
8k is a thing already
It exists technologically, but realistically, 4K still isn't really a thing
Please welcome @plush yew to the community! :beers:
AMD are moving to support 16k because penis waggling
lmao 16k
i guess thats for multi monitoring
stretch
kinda thing
or w/e its called
And seeing how my gf downplays regular 720p as "don't see the difference" on the TV, I can't see 4K happening any time soon
it sends me blind man, 30 fps is soo horriable
idm some 30 fps games but
30 fps shooters
the fuck u doin
Depends widly on the game
we all know destiny 2 is destiny 1 reskinned
Not really either
"we couldnt do the 60 fps 1080p cus oh the physics"
that was there excuse
but we can do 30 fps 4k
we all know
such horseshit
they built there game logic on tick
and didnt use delta time
so they cant run it in 60 fps
thats my theory anyway
Uh, they do 60fps on PC
true true
physics tick rate != graphics frame rate in any sensible engine anyway
was thinking more consoles
And i'd much rather have downsampled 4K at 30fps than 60fps 1080p
physics, gameplay and graphical frame rates can all be different
u dont play many shooters then :p
they are in UE4
or at least not some competitively
Destiny 1 was perfectly fine at 30fps, as would be any game with a slow movement style like that
30 fps for shooters is honestly a nightmare, it makes tracking so hard
why do u think destiny has 0 competitive scene
Because no one will play it because of the way its setup
competitive scene wise that is
because it's a grindy loot shooter where there is only really one or two builds that would even be viable?
^
heck, players were getting excluded from coop raids because they didn't have one specific weapon
u think destiny 1 is slow? o_O
It is slow
Destiny is pretty slow
jfc destiny is not slow at all haha
teleporting locks, triple jumping hunters and flying titans
well yeah
ofc
UT is on the list of fastest paced shooters up there with GunZ and such
Would not class destiny as slow though
BF & CoD are slow
Anyway, the point is - 60fps is 100% useless if your movement is slow enough, like it is in Destiny. It's like mathematically useless.
crap as much as i love debating stuff i have to run to go pick someone up ๐ฆ
but my point was more aimed at the competitive scene,
The same way most movies wouldn't benefit from 48fps
Then you have no idea wtf u are saying
when it comes to competitive games with shooters
Frame rate effects your accuracy and that is a fact.
Well my information is from personal experiance, and iv played with few players from OW who where ranked in top 500
and a friend of mine is a console competitive player
who is currently rank 80th in the world for halo 5
and they will tell u the same thing
Wow, that is so impressive.
Sorry, I will reconsider what I thought I knew from my job
also the number 1 eu torb believe it or not, that guy is funny af
Teach me
Please no, I want to know more about competitive Halo
Gotta go pick my misses up see ya later, nice debating with you ๐
Pick up a book on Nyquist while you're at it
hi there
go pick up a book on general guide lines of competitive shooters & what stuff that is player macanical related tends to influence the players overall peformance :p
Does somebody know something about iClone?
anybody with max 2017 who can confirm that select invert/overlap in unwrap uvw isnt working
I think if someone ever mentions they work on 3dsmax for autodesk itll go a bit like this:
https://m.popkey.co/b7ceb1/AVOLm_s-200x150.gif
http://49.media.tumblr.com/845afe9c6c520d6bce9ff805c38dc911/tumblr_nszprc1b2M1qhebqho1_400.gif
https://images.gr-assets.com/hostedimages/1380222758ra/372251.gif
@fierce tulip Yeah I haven't ever used Max but it sounds like it's being abandoned
good, that way the cant fuck it up any worse
@fierce tulip I know Blender is really hard to get used to, but I'm happy I did that investment a decade ago x)
yea, as someone who invested thousands of dollars in max, I regret I didnt move over any sooner
i just started with blender, and never found any need to use 3dsmax or maya
even after learning them
i can use blender for free
or i can spend 3k dollars on max
not worth it lol
well thing is, I have over 150 plugins (or well, scripts) going about in max.
which.. might occasionaly be why it messes up
but i just cant live without at least half of em
thats a fairly important point
i just use blender casually for some 3d models when i need them
what plugins do you use?
the most important ones
https://i.gyazo.com/4a8531cf01b78ec2cff6408eb200641f.png
a long with one-key-many-features scripts
I don't know what all those plugins do, but judging by the names, a bunch of those might not be necessary for blender, cause the functionality is there by default. For some it sounds like there is a blender plugin that does the same thing. I wouldn't expect to get everything of that done in blender by default, but creating your own custom scripts is possible if you can't find a plugin for your needs.
Obviously any software change takes a bunch of time to get adjusted.
I cannot script if my life depended on it, and having to pay people to get those script would cost me a lot. not to mention the learning curve, and I cannot permit any downtime atm
i.e. it was cheaper for me to pay someone to resize my vfx than me doing it myself
im that busy :p
Dam son
luos is swarmed as fuck with all that FX contracts
Edgy businessman Luos
atm I kinda am
well, we all know this is luos at work: https://i.makeagif.com/media/5-09-2015/rz4Hc0.gif
atm yea, me and 3dsmax
Hey peeps, So I was wondering if anyone here had any input as to why Epic Launcher usernames have no filter or verification? It's incredibly disconcerting to join an Unreal Tournament game to find someone with the username 'RapeEngine', especially to those who are new to the game and may be sensitive to it... https://twitter.com/Sythenz/status/888040738050772993
@utgame @EpicGames @UnrealEngine If UT game uses the Launcher login - how the hell does someone get a username with 'Rape' in it? Seriously.
I guess they didn't had the issue before
@pallid compass LMFAO... While you were right, did you just forget about what you said to me yesterday?
I'd be willing to forgive and forget if this was before they moved the Unreal Tournament game over to the new Epic Launcher username system.
Cant remember what i said
@safe rose Instaban?
What about em
@sand elm to rapeengine?
I certainly hope so, I've already reported them.
I mean... The thing is... Yes, in most contexts... rape is bad right...
In all contexts.
Rapeengine what
But in the gaming world, the word is not really meant that way.
@safe rose Don't care, that's not an excuse.
I personally like Get Rekt though
I am not saying it's an excuse
I am not even saying it is right in any world.
What ia rapeengine
I am just stating facts
@pallid compass someone's username on Unreal Tournament, now that UT uses Epic Launcher for it's usernames - Epic must have allowed or have no censorship.
@sand elm I'd definitely be on the side of banning such an username as far as I concerned. I'm just guessing no one took the week of work to implement a filtering system and move existing users.