#ue4-general

1 messages Β· Page 79 of 1

cursive dirge
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in other words, they are not idiots πŸ˜„

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but yeah, it's not a coincidence that many successful mobile game companies come from Finland, due the gov support and investor scheme around here. It's kinda curse too for devs here who don't want to do mobile or have any part of the monetization models they put in those games

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because it means that like 99 game companies out of 100 will only do mobile and they only use Unity, so as gamedev looking for a job, there's not really much else than mobile jobs out there

frank escarp
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finland also has the best education system in the world

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mad props

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their secret

surreal viper
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and it's not that warm there I guess, I wanna move there πŸ˜„

frank escarp
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they actually pay teachers well

cursive dirge
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well, I don't know about teaching

frank escarp
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at least thats what international studies and stuff support

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a teacher in finland gets a fairly high salary compared to basically anywhere else in the world

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so better people end up as teachers

cursive dirge
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especially universities have been cut down expenses a lot lately, it's not a good place to be in that profession atm

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meaning, it's probably really hard to land a job nowadays

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but yeah, there really isn't any barrier as far the education stuff goes

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other than your own motivation and skills

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I have engineering degree and almost bachelors on CS myself, dunno if I'll ever even get the latter out as I only went there to study things on my area of interest, not to get the degree out

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the point I was trying to make though was that if you want to get education, it's rather straight forward

frank escarp
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im struggling to fininsh my CS degree becouse the only thing that is left is stuff i find dreadfully boring

cursive dirge
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yeah, it's same with me, and I don't really need another degree

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I'm mainly missing few first courses from the bsc, so they are not even complicated

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like write some essays etc on CS topic πŸ˜„

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or beginner math (I have all the advanced math done)

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also if seeking a job on gamedev, degree doesn't necessarily mean you'll get a better job or that you can even handle it

surreal viper
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I am one step away from my CS degree, but im not sure i'll ever make it

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i wasn't able to do it in the last 1.5 years 😦

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I would need to go to get the paper, but by the time it was ready I was working in another country, too far from the university :/

cursive dirge
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btw, this is really the new #lounge now :p

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but I don't even feel bad about offtopic since Nick put this channel in this position, it's inevitable

floral heart
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I thought work-in-progress was the new lounge.

plush yew
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guys PLEASE help, I have an issue, when I start a map my player controller ID is -1 .. even tho its set to auto posses as player 0

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any hints as to why thats happening pls, Id didnt do that a few days ago, and I didnt change anything

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btw. the read im doing on player controller index is from eventBeginPlay

sudden agate
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Well you have ot plug your Player Controller into your getPlayerControllerID.

plush yew
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the player controller requires an index, is there a way to have the blueprint know what index it is?

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if I have 3x that player character BP in the world, and the 2 others are set to not autoposses, how can I have the blueprint know that itself is being possesed as player 0 or not possesed

sudden agate
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Usually the Pawn should not know who possesses it

plush yew
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so if I want to make functions based on whether the pawn is possessed or not i should instead use the event Possessed?

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instead of querying for index 0 (active player controller)?

sudden agate
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That would be the best idea

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You should avoid using getPlayerController(int) in a Pawn, since it has different behaviours in Multiplayer and Server/Client

plush yew
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ok, but if my game is singleplayer it would be fine would it?

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then if I have it on an input event it would only trigger on the possessed player nonetheless?

wary wave
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when you spend an hour solving a problem and it transpires it's because your code was taking radians, not degrees -_-

plush yew
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if I have multiple copies of a characterBP in the scene. Theose would have some sort of internal Identification index apart from playerID would they? Is there a way to access that? just out of curiousity to know how the engine handles several instances of the same thing in the world

wary wave
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unique names

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all actors in the scene have a unique name

safe shoal
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or @ashen brook

plush yew
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Please welcome @brittle remnant to the community! :beers:

cursive dirge
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Welcome Brad!

plush yew
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Please welcome @broken pawn to the community! :beers:

broken pawn
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wuu wuuu

cursive dirge
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Welcome Tyberious!

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rule #1 of the group, always do what the bot tells you to do

broken pawn
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I really wish I had the skills to do all aspects of gamedev. Its really hard to find people willing to pitch in early on projects.

cursive saffron
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I would like to enable "r.LightPropagationVolume=1" and "r.DistanceFieldGI=1" to do some tests but it seems that it's only in "Engine\Config\ConsoleVariables.ini" is it possible to enable those variables only in 1 project ?

shrewd axle
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anybody aware of an issue with emissive lighting as static in 4.16? Just tried across two different projects, no success. Works fine in 4.15

plush yew
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Please welcome @hasty wagon to the community! :beers:

broken pawn
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@shrewd axle Is the object static?

shrewd axle
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Yup.

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It's just a static mesh imported into scene, nothing fancy done to it.

broken pawn
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i can confirm my emissive doesnt work properly either

plush yew
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Please welcome @static cargo to the community! :beers:

ashen brook
plush yew
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Please welcome @frigid pike to the community! :beers:

versed rain
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guys what is th ebest way to set a top down camera? i've a custom pawn, i've created a camera on the engine gui now how can i state "hey... look always through this camera"?

frigid pike
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The camera in your pawn is the primary camera..

plush yew
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Please welcome @plush yew to the community! :beers:

tulip pond
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Does anyone know if it is possible to get EXR support in UE 4.16.2 on Linux?

pallid compass
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Does anyone have a clue where the procee startup order for ue4 overview has gone off the wiki?
it was the thing that said in what order what starts

glossy flame
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This page?

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@pallid compass

pallid compass
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thank u omfg

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been looking for that for ages

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btw lethal quick question

glossy flame
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Literally the first result on Google ;)

pallid compass
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man i was googling the wrong thing

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idk why i had the words multiplayer, overview, networking, startup in my head

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not framework πŸ˜‚

glossy flame
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hehe

pallid compass
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Im having issues casting to player state inside the Gamemode, do u have any idea why this would be?

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game settings are right

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casting to control is working fine

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i even put delay in

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just incase

glossy flame
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When are you trying to get it?

pallid compass
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it was not loaded up

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im gonna pm you cus ye

buoyant echo
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@glossy flame So I ended up moving my project away from perforce because it was just too many errors on p4's side.

Now that I tried packaging again, this error popped up after it's passed its old checkpoint of not working.
ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed.
Any thoughts on this? Or anyone else?

vestal cloak
plush yew
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what exactly does the eventPossessed execute from? I have two times my character blueprint in the scene, one has auto posses player 0 and one is disabled possession. Then inside the blueprint I have a print string connected to eventpossesed, its executing 3 times! Even tho there is just two blueprints in the scene and only ONE has auto posession enabled

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whats going on

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i basically need a way to execute something on a character blueprint that appears several times in the world but ONLY on the one the player has posessed

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how the hell do I differentiate in the blueprint that information.. basically so the bp knows if its the one being played or not

keen birch
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@vestal cloak Did you try restarting the editor and/or your PC?

vestal cloak
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I figured it out. Thank you though

plush yew
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anyone can help on my issue? or is there a better channel I can post it in?

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Please welcome @rotund jacinth to the community! :beers:

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Please welcome @steel night to the community! :beers:

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Please welcome @oblique owl to the community! :beers:

plush yew
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Please welcome @keen dew to the community! :beers:

jaunty quest
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Hello guys,
Is there a way to have a background with a gradient in UMG?

uneven shard
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ahhh theres so many awesome live training video im just getting stuck in a vortex of watching them all before doing anything lol

plush yew
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I am going to start a FPS horror game. Which type of build should I choose? FPS then remove the gun? TPS but connect camera to the head?

safe rose
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@plush yew what's the issue?

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I mean, next time just post the issue and someone will help or not πŸ˜‰

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Ah, the unrealbot spam is real

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You posted something earlier my bad

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@plush yew Are you working on a multiplayer project or single?

plush yew
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singleplayer, thanks mate. It seems I got most stuff sorted now.. just my event possessed triggers twice for some reason

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but I just plugged a do once after it to sort that, still.. feels a bit hacky

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Please welcome @rich hornet to the community! :beers:

rich hornet
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im looking for Koderz

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anyone seen him around?

cursive dirge
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you could DM him if it's about RMC, politely

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he's here with same username

sudden agate
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uwu

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(Experimental) Shaders are now supported in Plugins and Projects

rich hornet
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nah he's not here, but yeah i might catch him sometime

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workin through the problems im having with RMC atm

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big ty for him putting it up

cursive dirge
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what you mean he's not here?

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he's definitely here, I can see his tag (just not online atm)

plush yew
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Please welcome @nova crest to the community! :beers:

nova crest
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Hey πŸ˜‰

halcyon marsh
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hi

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did anyone here tried gun collision x) ?

clever basin
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holy shit looks awesome

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can it get stuck tho

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seems like it can

sterile cairn
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Asked in #animation, but its a dead channel right now:
How can I do a "Look at" but still allow the animation to allow the head to move around?

halcyon marsh
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haha you are right this channel is in the cemetery

sterile cairn
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I want to get a character to look at something, but their idle and other animations have some movement to the head itself. Doing a straight-up look at in the anim graph forces them to keep their head locked. Not sure if I should look into IK to do the job, but that might be the wrong way to approach it.

halcyon marsh
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no

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you can do a Transform

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i will give you an example i did it for player arm

sterile cairn
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Oh, I feel stupid. I was trying to avoid doing math in the anim graph, but I can have it watch a variable in the event graph and react accordingly.

halcyon marsh
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but dont forget something

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you will need to do some math (basic) to do the rotation

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not very hard to do

sterile cairn
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Yeah, I have that. How did you lerp it?

halcyon marsh
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where do you see a lerp ?

sterile cairn
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Nowhere, but there had to be some way to make it transition over time. I'll try something out here, thanks for pointing me in the right direction.

halcyon marsh
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no problem good luck :p

plush yew
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Guys

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I asked this a while ago but I couldnt get a respond

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"I am going to start a FPS horror game. Which type of build should I choose? FPS then remove the gun? TPS but connect camera to the head?"

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Help please

polar hawk
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That question makes no sense to me

plush yew
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By which way

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Which part is not clear enough

polar hawk
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Remove the gun? Connect camera to head?

plush yew
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Doesn't blueprint starts off (FPS one) with a gun on the player model?

polar hawk
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Ah, you're using the template

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If your game doesn't use guns, remove the gun

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It being a horror game doesn't mean its gunless

plush yew
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well im extremely new to the engine

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read a few docs

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I know I can delete the gun from the uh character blueprint

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then, is this all am I going to do

halcyon marsh
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you want to know which one to pickup ?

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TPS or FPS template ?

plush yew
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Yeah

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I mean

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Its gonna be a first person game

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but i was thinking if that gun would be hard to remove

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since the game will be just exploring & horror

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no guns

halcyon marsh
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you can remove it

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without problem

polar hawk
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You're not going to be able to make use of the anims Epic provides since they are all pretty much gun related

halcyon marsh
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but if you know nothing about all of those stuff i suggest you to go watch some ue4 tutorial

polar hawk
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You might as well start a blank bp project and learn how to set up a character

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Not because its easier, its harder that way

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But you'll understand your character more

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Which you're going to need to do for what you're doing

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Since hacking the existing anim bp's probably will actually be harder

plush yew
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Can you suggest me some tutorials with links?

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Not the official docs

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I will read them.

halcyon marsh
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ue4 official channel :p

plush yew
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I can have some YT videos perhaps

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oh god

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those 2 hour streams?

polar hawk
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There are no tutorials on how to do what you want

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You need to figure out what you want to do and google those things

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Smaller things

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Like

plush yew
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hmm

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like

polar hawk
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How do I configure a character movement component

plush yew
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creating a fps character from scratch?

thick ridge
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good morning guys

halcyon marsh
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@polar hawk yes but he only begin πŸ˜‚ he needs to know a little bit the engine

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hello jay

polar hawk
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Following those 'lets build a X game' tutorials don't seem to teach you much about the engine

thick ridge
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Working on a project?

polar hawk
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Β―_(ツ)_/Β―

halcyon marsh
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@plush yew good luck :p

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@thick ridge working with problem in ue4 ><

plush yew
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Where to start then really?

halcyon marsh
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i said to you what to watch

thick ridge
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I see

halcyon marsh
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you will discover the engine, BP, Hud, Materials etc etc

plush yew
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Sure

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The official channel.

halcyon marsh
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yes :p

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they use an old version so if you block sometimes just see the comment

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you will find the solution

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can i say "good luck" now ?

nova crest
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Any of you lot use maya for creating assets for unreal? if so could i be pointed at a few tutorials you suggest?

thick ridge
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I use 3ds max myself

nova crest
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Would you suggest it over maya? I've tried blender and much prefered maya over it

thick ridge
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hmm i think it depends on what you wanting to accomplish

nova crest
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Hm

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Guess thats always a point to consider

thick ridge
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maya seems a lot better for working with animating characters

nova crest
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Oh

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I'm just getting started with unreal in the hopes to make some simple games, only to relise the need for assets

thick ridge
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I studied 3ds max from classes and I just haven't found the need to switch to maya

nova crest
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I see

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No harm in trying it out πŸ˜‰

thick ridge
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Some of it depends if you are wanting to prototype or looking for game ready assets

nova crest
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I'd see myself prototyping to begin with before creating some game ready assets, i'd want to use the same software though

thick ridge
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fair enough

plush yew
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@nova crest I see that you are recently fiddling with UE4

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So am I!

nova crest
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Awesome! How's it going for you?

plush yew
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I had a pause for a year

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I can design buildings and areas as long as its not big like forests

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no AI and such yet, which is what I want to learn

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I am trying to make a horror game where something tries to catch you

nova crest
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I had done unity previously before desiding this was the better option

plush yew
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Simple but important

nova crest
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Lots of ideas i see πŸ˜‰

plush yew
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yeah πŸ˜„

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Still looking for a way to get help for animation since I am all by myself

nova crest
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If you are asking me, i'd be useless

thick ridge
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what kind of animations are you wanting?

plush yew
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Walking for now

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I already got 3ds Max installed

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wait

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Its Maya sorry

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but uh

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i know it as much as I know UE4

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lesser than that

nova crest
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Haha same πŸ˜ƒ

plush yew
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lol are you my lost brother

nova crest
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Lol

empty adder
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Does someone know a reason that my sky light aint doing anything

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?

final owl
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?

plush yew
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Please welcome @sleek wraith to the community! :beers:

cloud cobalt
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Some of the upcoming Steam stuff

plush yew
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Please welcome @small kite to the community! :beers:

tawny brook
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@maiden swift preview*

dawn current
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Hey, sorry if this question has been answered a million times before πŸ˜› But I have a question about Unreal Engine's capabilities.

So me and a friend are trying to create a cool summer, we are thinking of designing a 2D side scrolling shooter (think metal slug but simpler).

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I have used UE in the past, but that was in a limited capacity (made a map for UT3 and followed the battery game tut for UE4) but have never done anything in 2D with the engine.

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When looking at UE the 2D aspect of it doesn’t get any spotlight. Is there any deficiencies in the unreal engine with regards to the 2D aspects?

maiden swift
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@tawny brook ?

tawny brook
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@maiden swift the announcement

small kite
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Hello community πŸ˜›

dawn current
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@small kite SUUUP

maiden swift
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Hello @small kite! o/

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@tawny brook What about it?

tawny brook
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Spelling error

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previuew

maiden swift
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Oh shit. Typo. I see it now.

tawny brook
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🀣

maiden swift
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I didn't see it because you just said "preview*" and it's written 3 times. lol

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Fixed.

small kite
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I thought of a siiiick idea for a game so now I'm gettin' my butt to work. I need some help though so when anyone gets a chance I need to figure out why I can't import meshes like I'm trying to...

maiden swift
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Btw I love your Linus avatar. πŸ˜„

small kite
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I downloaded this thing here

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I unzipped it but when I look for the meshes when I import the files are empty

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the files in the Meshes folder are called "UASSETS" I'm guessing that has something to do with the problem as the import tool is looking for .3gp .3g2

urban meadow
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hey guys, has anyone successfully used the grass output node on a static mesh?

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also, can't get foliage working on static meshes. it's checked in the foliage tool, paints on bsp fine, but nothing appears on mesh

plush yew
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Hello!

Just checking, if I create a widget and add it to viewport, calling RemoveFromParrent will let garbage collector destroy it, right?

weary basalt
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No. It just removes it from the viewport. The Widget itself will still exist its just not visible or attached to any viewport.

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GC will only clean it up if all reference to it have been removed.

plush yew
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ok, but I hold no references to it

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then that's it?

weary basalt
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If you have it inside an Variable in BP you need to null that variable.

plush yew
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no variables

weary basalt
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Use IsValid() to check if it still exists

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If it doesnt exist then you need to create it again if you want to use it again.

plush yew
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Please welcome @hybrid cairn to the community! :beers:

tawny brook
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@maiden swift thanks lol. I have a gif of it.. but I don't have a CC to attach to Discord for nitro :/

plush yew
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thanx @weary basalt

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Please welcome @ionic sluice to the community! :beers:

hybrid cairn
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uhhmm, yeah, cheers everybody πŸ˜‰

tawny brook
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Welcome

plush yew
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Please welcome @fresh linden to the community! :beers:

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Please welcome @plush yew to the community! :beers:

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Hi everyone=)

tawny brook
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Hello

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Welcome

plush yew
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Please welcome @worldly cliff to the community! :beers:

tawny brook
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Welcome all you new people's.

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don't judge me speljng and gremmerz

stiff marlin
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Guess I'll ask this here: Does anyone use Github as a form of source control with UE?

glossy flame
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I did at one point but I've used Git itself a lot, what's up?

regal drum
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How could I limit the AI's detection of the player when they are in the shadow of an object?

stiff marlin
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We have a team of 3 right now needing to all work on a project, which is why we need source control. We tried github today but quickly ran into their awful 100mb file size limit.

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Trying to figure out the best way for a team to work on a project together

regal drum
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Have you tried Perforce?

halcyon marsh
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hello a little question please did anyone here played animation with root motion :p ?

stiff marlin
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it's what we're considering right now. Hosting it on our own instead of in the cloud. Just not sure how well it'll work

regal drum
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I have never used it so I don't know

maiden swift
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@stiff marlin I highly recommend using Git LFS with Github.

stiff marlin
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We did.

halcyon marsh
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because i found a bug ><

regal drum
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I just wish I could find a tutor to help me in Unreal, Unity and CryEngine

maiden swift
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@stiff marlin Then how are you running into the 100MB limit?

stiff marlin
maiden swift
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You should get 1GB/month free for LFS.

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Oh!

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You are talking about the individual file size limit. Sorry I misunderstood.

stiff marlin
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yeah

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the uassets

plush yew
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Please welcome @fiery summit to the community! :beers:

maiden swift
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Hm but I didn't think that affected LFS files.

small kite
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@regal drum Have you tried a community college or a cheap college?

maiden swift
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Are you sure LFS is configured and working correctly?

small kite
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considered*

stiff marlin
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My dev partner set it up (we work remotely), so I'm really not sure.

regal drum
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My community college has a course in Unity but the instructor is on vacation, and I am too poor to look into anything else

stiff marlin
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I had a few substance textures that were very large (like 350mb) each

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and it was catching the uasset versions of those

maiden swift
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Do you use the Github web interface at all, or just the desktop app you're committing changes with?

stiff marlin
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he was using the desktop app from the screens I saw

small kite
regal drum
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Thank you

maiden swift
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You can visit your repo on the web and check if LFS is tracking those files correctly.

small kite
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^ this series is really good for beginning-- it has taught me a lot

maiden swift
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@stiff marlin You'll see a "Stored with Git LFS" note when viewing any file tracked with LFS. Screenshot incoming...

small kite
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the first 14 episodes his mic is crap but after that, it's fixed. I just ignore the buzzing @regal drum

halcyon marsh
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i recommand you the unreal official tutorials on their channel

maiden swift
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Actually, I can just link you to one of my open source projects.

halcyon marsh
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they have a huge playlist for beginner

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and also some lives getting started for beginner

maiden swift
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See the note at the top of that file info about LFS? See if that shows up on uassets in your repo @stiff marlin.

stiff marlin
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alright

fiery summit
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No warm welcome =[

stiff marlin
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Pretty sure LFS wasn't configured properly then

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considering what I just read

stiff marlin
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probably just gonna use VSTS/LFS/Sourcetree

plush yew
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Please welcome @native veldt to the community! :beers:

native veldt
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Hi guys, Im not sure if ive found the right place for this but I had some modding questions for ARK?

plush yew
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Please welcome @karmic field to the community! :beers:

south ridge
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Should be the right place, though you'll need to find someone who does ARK stuff

plush yew
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Please welcome @static shell to the community! :beers:

pine shell
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hello
I bought Kubold's rifle animset pro on the marketplace and am making a third person shooter and want to mix the aim offset
with the regular blendspace
how do i do that?

plush yew
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Please welcome @silk acorn to the community! :beers:

silk acorn
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ty unrealbot

plush yew
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Please welcome @barren cedar to the community! :beers:

plush yew
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Please welcome @tight ruin to the community! :beers:

polar hawk
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!gameidea

plush yew
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A racing game where you walk very slowly after waking up on a yacht in the Atlantic Ocean.

plush yew
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Is there a trick to seeing what my spring arm is colliding with? I have it set to Camera probe and the meshes on my pawn set to ignore it. But my camera is getting under my pawn somehow.

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Wait. I didn't stick my camera in the socket, seems to have fixed it!

frosty spindle
plush yew
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Please welcome @drowsy jungle to the community! :beers:

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@frosty spindle Vaughan is gunna be sad!

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I'm telling on you!

frosty spindle
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he knows... i've been talking about it with him since the beginning

plush yew
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I'm teasing and it looks neat.

#

It work as an asset server or something?

#

Or is the port number to do with something else?

frosty spindle
#

my app...connects to an online continuously growing datbase of assets that will be included in the kit , the presets i add are actually not on my computer but on the cloud...still the interactivity is fast...

#

but you can also create/buy and use local presets... and in the near future i'll allow for users to create private cloud libraries that they can share with their team....so you create the preset upload it and all your team can use it in real time

#

the port is to communicate with Modo as an external app /im working on changing that as well..to improve speed / in blender the port is not needed since i solve the communication in another way...

#

the soon to be released maya compatibility is similar to Modo

plush yew
#

Please welcome @gilded dawn to the community! :beers:

old rock
polar hawk
#

@frosty spindle If possible, for the love of god, use a default port that isn't 8080

frosty spindle
#

you can set the port

#

is not fixed

polar hawk
#

Just like everything else that runs on 8080 xD

south ridge
#

Just use the port 80

#

Everyone uses it!

polar hawk
#

I'm dying

south ridge
#

I'm checking out your asset thing now, I always wanted an asset manager thing for blender

#

Hmm

#

That's not quite the same thing as I had in mind, but looks really cool

frosty spindle
#

haha what is missing?

#

im up for feedback

south ridge
#

Oh no, I just want a different thing altogether. Instead of having a library of assets to put onto current asset, I wanted something that keeps a database of assets, tracks artists who work on it, lets you export and switch between assets quick

#

And most importantly

#

A more powerful way to link assets than blender links system

#

So I can move assets around in tree and update links and so on etc

polar hawk
#

You want the version of Shotgun that we all want that doesn't exist

south ridge
#

I wrote custom scripts that do all of that above, except for the linking

#

But they are pretty crude UI-wise

plush yew
#

Please welcome @stray pewter to the community! :beers:

south ridge
#

I actually want a general system for managing assets and documents

#

Right now I have separate systems for engineering data, for assets and so on, even though they share numbering and are future-proof, they are not part of one system

polar hawk
#

Shotgun is great for film assets

#

Anything outside film, bleh

south ridge
#

Yeah, I'm working with lots of engineering data and that is awfully specific

#

Needs very strong scripting

plush yew
#

Please welcome @slender dagger to the community! :beers:

severe glen
#

good morning all

plush yew
#

Please welcome @dusty kiln to the community! :beers:

dusty kiln
#

we will acccept your beers

wary wave
#

is it possible to skew spline mesh deformation

#

for example skew the result so that it always points upwards, despite being deformed left / right?

south ridge
#

Yes

#

World position offset

#

But

#

You can also modify the shader that drives the spline transformation

wary wave
#

I need to do it outside of materials

south ridge
#

Modify the shader itself

#

Search for "Spline" and it shows up distinctly in one specific usf

wary wave
#

and if I need to do it without modifying the source?

gaunt panther
#

So I exported a skeletal mesh from ue4 into maya, added 2 extra bones on the pelvis, reimported it to ue4
now i dont see the 2 extra bones
inside ue4
what am I doing wrong here?

wary wave
#

as an aside, I'm not sure the shader is what I want to be looking for anyway, since the spline deformation must be an 'offline' process (otherwise how would stuff like collision work?)

warm mountain
#

hey guys quick question , I understand if I take up a freelance job, i'm not allowed to use the work for my client for any other purpose except for the specified project. unqiuely designed models aside. I do notice some modellers actually modify some generic meshes and sell it on the marketplace outside their contract

#

so in that case say if I made a generic street for a client

#

could I modify the meshes and materials slightly and sell them as royalty free assets? Thats assuming my client doesn't provide me a design blueprint and I designed it on my own.

#

so from the street project, I might sell the fire hydrant, lampost etc

#

but I won't sell logos, custom designer shirts and sculptures etc

south ridge
#

Modifying shaders does not require you to modify engine source

#

@wary wave there are two parts to it

#

Offline collision mesh generation + vertex shader to deform on GPU

#

@warm mountain the answer is "read the contract"

worn granite
#

@warm mountain IANAL but this depends on the contract.

#

Most of the time, they own everything

#

Unless explicitly stated otherwise

floral heart
#

and, if you haven't signed, "rewrite the contract"

south ridge
#

Our contract by default permits artists to use their assets for any purposes not related to game development and not related to our engineering kinda field

wary wave
#

right, I'm following - that would require me to modify the source to get collision meshes generated correctly (also, I can't modify the shaders either)

worn granite
#

The default is "they own it" AFAIK

south ridge
#

@wary wave Making a plugin?

worn granite
#

if you're getting paid for the work

warm mountain
#

gotcha placeholder

frank escarp
#

lots of place putting a net neutrality banner

south ridge
#

I think they are making it possible to include custom shaders and stuff in the latest engine version?

frank escarp
#

i hope the shitstorm is big enough

south ridge
#

You might be able to do with making your custom spline mesh component and custom shaders maybe?

wary wave
#

No, I'm not supposed to be modifying parts of the project outside of itself, so I'm a bit stuck in that regard

#

I have very limited access to code

frank escarp
#

if USA completely destroys internet, the rest of the world will probably follow

warm mountain
#

another thing i'm really curious about is

south ridge
#

@worn granite the absolute default is usually "you own everything" for the artists, unless there's actual contract in place

warm mountain
#

how do those people in turbo squid get away selling designs that are copyrightyed

worn granite
#

Ehh

warm mountain
#

I see Ipads

worn granite
#

Work for hire tho?

wary wave
#

@warm mountain - complete and utter lack of policing

warm mountain
#

Game Covers

south ridge
#

I mean, the contract will probably turn that around, but if there's no contract then you own between most and all of the rights

worn granite
#

If you know your stuff, I'll bow to your wisdom

warm mountain
#

that really sucks

south ridge
#

I only know stuff for some specific countries

frank escarp
#

@warm mountain check the contract

south ridge
#

Not neccessarily same everywhere or anywhere

warm mountain
#

the contract made no mention to who owns the assets

south ridge
#

Which is why you wanna the contract in the first place

warm mountain
#

the client just wants an arch vis

frank escarp
#

i usually dont care about exclusivity, so i ask the artist if i can pay him less but dont have exclusivity

south ridge
#

Sounds like a bad contract

warm mountain
#

of a condo they are planbibf

#

planning*

worn granite
#

Lawyer up

floral heart
#

If the contract mentions bananas, it may have been written by a monkey.

warm mountain
#

I mean I understand

frank escarp
#

man, that thing is the most basic thing for a freelance contract

warm mountain
#

the design of the condo will be copyrighted

frank escarp
#

and i mean literally the most basic stuff

warm mountain
#

but generic things like flower beds

frank escarp
#

without the "who owns what" clause, the contract is useless

warm mountain
#

I just feel like taking those to sell just changing the flowers

south ridge
#

You can also just pretend this issue is not an issue until someone complains

#

:V

warm mountain
#

yea

frank escarp
#

i dont do big contracts or complex stuff. When i do freelancing or hire a freelancer, the contract has 2 things

#

method of payment, and "who owns what"

warm mountain
#

I mean the 2 previous ones I did they did outline who owns it

worn granite
#

Next time, make your generic assets up front and then tell them "I have this generic pack available for X, do you want to use it to save time? I charge a nominal fee Y for the asset"

frank escarp
#

just ask the guy now

floral heart
#

"I want you to make this, but I don't actually state that you should give it to me after it's made" - How contracts start lawsuits

warm mountain
#

thats a good idea

worn granite
#

Have Y be less than your rate

#

Maybe even cheaper than its price elsewhere

warm mountain
#

i'll do that Place and i'll ask him blanco

worn granite
#

And then still charge your rate to actually integrate it into the scene

frank escarp
#

a creator owns its creations by default. So technically you own all the rights to that scene

#

and could definitely resell it anywhere

#

but the guy might get pissed

#

and in fact, even if he pays you, he doesnt have the rights to use it XD

warm mountain
#

true

frank escarp
#

you could even lawsuit HIM if he uses the model you send to him

warm mountain
#

i won't resell his condo LOL or the streets and the logos

#

but the background stuff like the drain grates etc

south ridge
#

You won't own rights to the design of his condo, the actual architecture though

warm mountain
#

ofc

#

I'll never sell that

#

but the generic stuff around

worn granite
#

The only reason I'm saying its the other way around is because I've seen Leonard French talk about how its not always "creator owns it"

warm mountain
#

that looks like everything else

south ridge
#

Depending on the country, that might limit you to only showing screenshots of your work, to put it simply (and not giving rights to use it to the other guy)

worn granite
#

Definitely worth asking somebody with domain knowledge instead of this chat

warm mountain
#

my country's copyright laws in pants

#

we are some of the greatest piraters in asia and the whole world

south ridge
#

Our contract is extra-dilligent on the part about the assets delivered by artists not having any sorta legal troubles (e.g. not being stolen) πŸ˜„

warm mountain
#

we have a mobile game going on here racking millions using art from "Your Name"

floral heart
#

Localities may make assumptions about employment contracts that contracts don't explicitly state. Similarly -that's not similar at all, is it-gentlemen's agreements can exist even if there's nothing on paper, and then it becomes a matter of who can do a better job convincing a judge.

south ridge
#

It's more lenient towards artists by letting them use their work and display it as they wish as soon as we disclose it, and also puts all legal responsibility for those types of claims on the assets on the artist

gaunt panther
#

hey guys is there a way to export skeleton from UE4 to a 3D app and add extra bones, then reimport to ue4?

south ridge
#

Yes

#

Right click on the asset, there's an export option

#

In asset actions I believe

#

If your 3d editor is blender, it will not work right away

gaunt panther
#

i exported to maya

south ridge
#

Because blender is derp

gaunt panther
#

added 2 bones

south ridge
#

And inserts an extra bone by default

frank escarp
#

blame autodesk

south ridge
#

Make sure your editor doesn't change the bone tree

frank escarp
#

for its bad license on FBX library

#

poor blender has to reverse engineer it

south ridge
#

I wish blender offered a proprietary fbx plugin 😦

frank escarp
#

anyway. if you leave the skeleton with its default name "armature", then unreal will delete it

south ridge
#

So I could just pay them whatever they need for the license and have it just work

gaunt panther
#

i added 2 extra bones in maya

floral heart
#

Someone told me that was fixed for UE4 at some point.

south ridge
#

@frank escarp does it delete armature.000 too?

frank escarp
#

there is also a "create leaf bones" you need to uncheck on the exporter

gaunt panther
#

reimported to ue4

#

dont see the extra bones

#

im using 4.13

#

i still dont see the 2 extra bones tht I added in Maya

#

weird

#

is it some problem with 4.1

#

*4.13

#

is there a way to add phat type system for sockets??

fallen valley
plush yew
#

Please welcome @leaden garnet to the community! :beers:

midnight mantle
#

in your eyes, is it easier to be a director if you have a vision of a game you want to make, instead of learning the skills to create the game?

#

like programming, modeling, etc

worn granite
#

Nope!

#

Unless you've got funds, you'll have to convince others that you, in particular, have the best and most worthy ideas. And also that you've got the management skills to not run the project into the ground.

#

Really, it'll be easier to just lay code down, or start on art

empty adder
#

You need knowledge about how to make games, if you want to direct them

worn granite
#

That's only the short answer, ofc.

#

Because when you get people to start on the game, the real challenge is keeping it moving

empty adder
#

You gotta convince people that your ideas, that they might not like, is worthy to make it in xD

worn granite
#

Now, if you have funds, you have to make sure not to blow all your funds on poor work, or inefficient work

#

Super easy to just let $30k+ fall through the cracks

#

I've seen it happen

midnight mantle
#

I see

empty adder
#

Work before friendships, if the goal is to make a great and profitable game

#

Don't hire friends xD

frank escarp
#

thats why if you work with friends you dont pay them

#

a "partnership"

empty adder
#

yea

frank escarp
#

very common in indies

#

paying salary gets hairy fast

midnight mantle
#

so let's say I pitch an idea, explain how the game works, who's to say someone else won't "steal" the idea

frank escarp
#

becouse ideas are worthless

#

do you think people dont have their own ideas?

worn granite
#

Yeah see

empty adder
#

You gotta get a good, thought out idea, and not explain every aspect of it

worn granite
#

That's the reason I said what I did

frank escarp
#

here, have one. "Wicher 3, but in SPACE"

midnight mantle
#

lol

empty adder
#

I would pay to play that

worn granite
#

Ooh, or how about "Dark souls, but you have guns"

empty adder
#

Thats not a bad idea

frank escarp
#

if you are explainig the idea that much, you already lost

#

you need to implement it to see if it works or not

#

prototype the specific mechanics

worn granite
#

"Minecraft, but not in Java"

midnight mantle
#

or ninjas in space

#

oh wait

frank escarp
#

trying to be secretive as an indie is completely worthless

empty adder
#

no no, minecraft in space

worn granite
#

"Racing game, but you make the cars in voxels"

frank escarp
#

your biggest issue is that no one gives a shit about your game

#

making it so secret is just making it worse

worn granite
#

Oooh, ooh.

midnight mantle
#

hmmm...you have a point

worn granite
#

And when you get an idea

#

Its not actually actionable

frank escarp
#

a good bunch of my VR prototypes have had that happen

worn granite
#

So then you gotta get it to the point where you can hand it to a programmer/artist and they can start work

midnight mantle
#

actionable?

frank escarp
#

i had a prototype of a VR mech game where it worked kind of like in the matrix, where you move the hands and the mech arms follow

midnight mantle
#

not sure what that means

frank escarp
#

it wasnt nearly as good as i expected it to be

worn granite
#

If you wanted me to make a prototype of one of these ideas, and you came to me with 1 sentance I'd walk right away

empty adder
#

Don't allow workers to talk about the game, but it in the contract

#

just an idea, actually i know nothing about this

frank escarp
#

its not about being secret, that is worthless

#

but you should keep the narrative

#

only make public what you know its cool

midnight mantle
#

well...I have a couple outlines for some stuff I thought up throughout the years

frank escarp
#

pretty sure all of them are worthless

worn granite
#

Anyway, despite ideas being worthless

frank escarp
#

most of those kind of ideas are

midnight mantle
#

tired of not being able to bring them to life

worn granite
#

I'd actually go and try to find the people first

#

But have a solid pitch

#

You really want a good core

#

rather than just grabbing somebody who responds first

frank escarp
#

he wont really get anyone even half-good

worn granite
#

this is true

frank escarp
#

@midnight mantle try to learn gamedev and make a prototype

#

if you are more interesting on programming/design, learn about that and create an ugly prototype with asset packs

#

if you are more an artist, then create a cinematic or some concept

worn granite
#

If you're more a programmer, do a gameplay prototype. If you're more an artist, try to establish a direction

frank escarp
#

remember there is a chinese kid who has been making a huge rpg by himself

worn granite
#

Once you do that, you can expand the "game"

frank escarp
#

the truth in indie dev, is that ideas are worthless by themselves. Its what you make of that idea what matters

devout gulch
#

truth is

#

if you only have ideas

#

on paper

#

nobody gives shit

#

everyone have ideas

#

and nobody have time to work onsome else ideas

worn granite
#

Actually the worst case can be if you just have money and ideas, certain people will try to rip you off and you'll just end up with your paper ideas.

empty adder
#

Well. Everything starts with an idea.

weary basalt
#

Being indie means you really need to protect your IP

midnight mantle
#

any of you guys have an idea that you've had for a while now?

worn granite
#

I'm gonna flip that: Anybody here completely starved of ideas?

midnight mantle
#

that you really want to make happen?

#

lol

devout gulch
#

no I actually don't like to make games

#

i like to create backend for games ;p

midnight mantle
#

o, interesting

frank escarp
#

more than 30

#

that i have on paper

#

this last year ive implemented more than 15 different vr prototypes

#

4 of those ended up in the VRMultigames pack, that i released on steam for free

#

of those vr prototypes, around 10 were scrapped real fast. There werent as good as i thought they might be

#

for the rest, most of them i dont have the resources of turning them into a real game

#

given that finding good artists is fucking impossible, for my next game i will do nearly the whole game by myself, and then hire some people to make it pretty

plush yew
#

Please welcome @plush yew to the community! :beers:

cursive dirge
#

finding good any kind of people at reasonable rates can be near impossible πŸ˜„

frank escarp
#

it was much easier a couple years ago. This days any half good artist wont work in a revshare project

#

they will do marketplace assets or things like that

cursive dirge
#

you can't really blame anyone for not going for rev share

#

I know I wouldn't myself, couldn't expect that from others

frank escarp
#

usually i give some value back, mostly about mentoring and letting people use all models for portfolio

cursive dirge
#

it could work if you actually knew the people in real life, like with people you've worked with in the past

devout gulch
#

if you don't have steady income

#

working for "possible future profits"

#

sounds insane

frank escarp
#

yup

#

thats why i went to see if i could get some university students

weary basalt
#

Revshare is generally indies with no industry experience

frank escarp
#

as they need to build portfolio, and still arent trained on modern techniques

#

basically like an internship

plush yew
#

Please welcome @plush yew to the community! :beers:

frank escarp
#

thats kind of the deal i have with my current character artist. Also some revshare

cursive dirge
#

heh, that just reminds me of this

frank escarp
#

lol

#

i cant keep this character artist for my next project

#

becouse she has build a very nice porfolio now, so will get a job easily

#

not many places hire recent students who dont know modern techniques and dont have a portfolio

cursive dirge
#

I dunno if it's even common for companies to not allow artists to put their work pieces into their personal portfolio (after the game is released of course, so no leaks)

#

you see game art dumps on zbrush forums all the time

frank escarp
#

usually if the game is released its no issue

#

anyway, this is also becouse the game schools in spain are absolute trash

cursive dirge
#

I doubt they are great anywhere

frank escarp
#

some of them are good

#

in spain not a single one is

#

when i went to check on the recently graduated students on this schools, i found their level to be lacking

#

they had talent, but for 4 years of training it was hilariously bad

cursive dirge
#

and besides, schools don't teach you real life skills you need in your profession usually, more like concepts that you need to grasp that you can handle the challenges you face when you actually are in the work life

frank escarp
#

i just know i have second year interns who dont know how to UV

#

had to teach them

cursive dirge
#

yeah

#

if they were truly into game art, they would have known what they are even before getting into school

frank escarp
#

in this country there isnt a strong enterpreneur culture

cursive dirge
#

it's same on gamedev, some people try to not learn anything on their own

#

but they will not get far

frank escarp
#

everyone wants to get a degree and get a job somewhere

#

not CREATE their job

#

at least the government now has improved the conditions for freelance workers a lot

#

they passed a law that lowered a lot of fees and stuff for the people that work by themselves

#

you can even put your home food and electricity as a "business expense"

#

i see little ambition on other people my age

#

very little

cursive dirge
#

ah, food would never go through around here

#

you can get some tax discount for having home office though

frank escarp
#

part of it tho

#

yeah, something like that

#

as you pay tax on the profits, if you can put food and electricity as expense, you will have to pay less tax

#

they lowered the minum amount of tax you have to pay to stay a freelancer

#

even if you are not getting profit, you have to pay a flat minimum. But now they lowered it for the new freelancers

cursive dirge
#

huh

#

that sounds like an odd system

#

pay taxes for nothing

frank escarp
#

keep in mind that flat minimum is for healthcare

#

we have free healthcare in spain, and public education wich is actually quite good

#

if do the university well, without failing, you can do the whole degree for around 6k euros

#

assuming you dont get any kind of help or similar

cursive dirge
#

we do have "pension insurance" that's mandatory, but I don't think we have to pay flat fees for anything but TV πŸ˜„ I might miss some fees

#

it's kinda silly that we have to support broadcasters

frank escarp
#

we have one public TV channel

#

they removed adverts completely

cursive dirge
#

we have few, and for that everyone pays shitton of money here

frank escarp
#

its a very popular channel, fairly high quality

cursive dirge
#

I don't even have receiver

frank escarp
#

this days, what they do, is sponsorships and the like

#

for example there is a very famous cooking show

#

a cooking contest show

#

when they need ingredients, they get them from a mock "store"

#

wich is from a big store chain

#

and has its logo in HUGE

#

imagine the cooking show people grab their ingredients from a mock Tesco

#

and it has TESCO in huge letters

#

people love that show

plush yew
#

Please welcome @plush yew to the community! :beers:

#

Please welcome @white folio to the community! :beers:

white folio
#

hi! I need help, how do I assign different textures to the same object in unreal? because on unity you can select the meshes but I dont know how it works here

wary wave
#

that's what the material slots are for

#

if they're not working, then the mesh hasn't been imported correctly

cloud cobalt
#

@white folio "Textures" aren't the thing you apply to objects - you apply Materials

#

You're going to need a new Material with the different texture, and apply it to the correct slot

#

You can click "highlight" on a slot to see it on the mesh

white folio
#

i got it ahah thanks

#

the problem was the mesh! thanks everyone

severe glen
#

hey there . How can I make a record system. for exm my character go to a point from b. I want record it then I want apply these movement to another character. not only movement . the whole actions.

plush yew
#

Please welcome @uncut shard to the community! :beers:

tulip pond
#

Is there currently any way to do fixed framerate/timestep rendering (without dropping any frames, giving the computer all the time it needs to render each frame) in a packaged game? I am trying to read a log with timesteps, positions and orientations from a helicopter simulator, and render out an image sequence from several virtual onboard cameras for computer vision testing. The logged poses are not necessarily at the same rate as the desired framerate (so I might need interpolation), and ideally I would like motion blur to be available. I have tried using the FPS and BENCHMARK command line arguments for a simple example packaged for Linux, but they seem to have no effect (the documentation for the command line arguments is old, not sure what works in 4.16).

plush yew
#

Please welcome @lime spade to the community! :beers:

vale osprey
#

@cursive dirge flat tax for entrepreneurs is common in developing countries. As long as your income is less than xxx you pay some fixed tax. So yeah, it sucks to pay it if your income is less than that but it really helps as income increases.

sharp crest
#

Dont you love finding out the exact thing you need exists in a later version of the engine and then you take on the huge mission to convert? Because I DONT. xD

#

I wish converting would have been easier. So many problems

cursive dirge
#

@vale osprey oh right, I think I misunderstood what he meant

#

we have fixed tax % for all companies here as well

#

I have nothing against that policy

sharp crest
random mulch
#

I just read 2nd year university and don't know how to UV, I hope I didn't miss the discussion

#

Because boy do I have stories to tell

cursive dirge
#

you don't know what UV's are either?

#

Ultraviolet (UV) is an electromagnetic radiation with a wavelength from 10 nm (30 PHz) to 400 nm (750 THz), shorter than that of visible light but longer than X-rays. UV radiation constitutes about 10% of the total light output of the Sun, and is...

random mulch
#

For a second I was thinking about linking my Gold Answerhub Badge

#

But it's a joke

#

Everything is fine

#

< 3

#

Oh, wait...

#

this isn'T Lounge

sharp crest
#

How would I make a totally invisible material that custom post processing materials will work on?

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Because just making it totally opac makes the post proecssing material invisible too

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I found a way to do that in 4.15 but 4.16 screwed it up

wary wave
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custom depth / custom stencil

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making it totally opaque may well optimise to nothing, but there'll be a flag or a combination of transparency settings that work

cursive dirge
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@plush yew well, since Nick wanted to put this channel up and in focus for people, people will treat it same as lounge

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at least, as long until mods actually start enforcing the channel rules

sharp crest
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I use custom depth for my post processing material, what it does is add an outline, what material should I use on the static mesh if I want it to be invisible and only show the outline tho? @wary wave

wary wave
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one that's transparent

cursive dirge
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wouldn't masked work too?

sharp crest
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I tried that but then it makes the outline invisible too @wary wave

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Tried masked too

cursive dirge
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with custom depth?

sharp crest
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Yea the static mesh has custom depth on

cursive dirge
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and your project has it enabled as well? like it works on PP?

sharp crest
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Yea the outline works when it's not invisible

cursive dirge
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tbh, I don't remember if you needed project setting for that, you probably needed some for stencil

sharp crest
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But now it doesnt work, it just makes it black

cursive dirge
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can you make the object translucent, like put some ridiculously small value there

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like 0.00001

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something that forces the engine to render it

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it's super hacky

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just curious if it would work

sharp crest
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Nope

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Even with 0.9 it wont show it

cursive dirge
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do you actually see the translucent surface?

sharp crest
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What

cursive dirge
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if you have 0.9, it's almost blocking material

sharp crest
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Even if it was an actual material with texture and stuff

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It will still show the outline

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But the opacity breaks it

cursive dirge
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hmmm

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lets see if my portal test project opens on 4.16

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would be fast to check that there

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as I use stencil masks for the portals there

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oh wait, actually I might have removed that as I realised at some point that it wasn't needed

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maybe after 3,2k shaders have compiled...

sharp crest
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lol

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I had to compile 10k when I converted to 4.16

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Took like 5-10 mins :P

plush yew
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Please welcome @steep geode to the community! :beers:

toxic prairie
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Is that new unity update worth checking out yet

foggy oxide
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Need help with capsule component

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What is it, and why does it govern all of my characters collision?

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Is physical asset only for collision detection and such?

cursive dirge
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@sharp crest oh, forgot about UE4

halcyon marsh
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hello : )

sharp crest
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@cursive dirge ?

cursive dirge
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I was afk for a while, shaders compiled now

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yeah, custom stencil definitely don't show with 0 opacity

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@sharp crest Additive as Blend Mode and Shading Model on Unlit + Allow Custom Depth Writes from advanced translucency settings on the material seems to work even when you have 0 on opacity

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there has to be other combos that work as well

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but there's really no reason for that shader to be lit if you plan to make it invisible

sharp crest
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sec

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omg you are a genius thanks <3 @cursive dirge

cursive dirge
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it worked apparently

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I couldn't get it to work on masked or translucent mode

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np

boreal crown
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If I do make a project using the preview build, when the full UE 4.17 build does come out does the downloaded preview build just treat that as an update? Or is that a new engine version install where I'd also have to port over my preview build project?

cursive dirge
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@boreal crown previews and final versions use same folder

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so it'll be like any upgrade

boreal crown
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Awesome, just wanted to make sure. Thanks @cursive dirge!

plush yew
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Please welcome @kind moon to the community! :beers:

cinder iron
plush yew
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Please welcome @worn crest to the community! :beers:

#

Please welcome @magic merlin to the community! :beers:

pine shell
digital anchor
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you drag the blendspace to an animation blueprint

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so u can set the values to it

plush yew
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Please welcome @brazen quartz to the community! :beers:

pine shell
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@digital anchor what about the options on Event On Begin Animation

inner mountain
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Hey everyone! :)

Is there any way to make assets read-only?
For example, if I'm using some 3rd-party assets pack, I want to keep the original assets with no changes, and just make duplicates in case if I need to update something

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and want to protect myself or teammates from changin the originals

pine shell
digital anchor
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sorry i dont even remember where did you find those xd

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is this inside the animation blueprint?

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oh yeah it is

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@pine shell i just deleted the initialize, the update i used to drive the blendspace

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for example

pine shell
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this is for multiple-directions blendspace right?

digital anchor
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you can do any calculations on the event graph

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i used for a 2d blend space

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you have a 3d blend space

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but its the same

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i only needed speed,

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you might need direction

pine shell
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mine goes from -1 to 1

digital anchor
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seens right, -1 is left , 1 is right

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but

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depends on how you calculate

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does it depend on the speed?

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its walking > walking faster > run?

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then you might need something like -500 to +500

pine shell
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for the walk forward?

digital anchor
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yeah

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both

pine shell
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for the walk right shouldnt it be -180 to 180?

digital anchor
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i mean, i cant know without seeing the animations but let me explain in another way

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in the animation blueprint you calculate stuff like Direction, or Speed

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in my case the blendspace is: 0 = idle, 200 = walking, 600 = running

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the speed will be calculated every frame, and passed to the horizontal axis

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but because MY ANIMATIONS are like that

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you may be a little different

plush yew
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Please welcome @quaint hull to the community! :beers:

pine shell
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so what do i put on the direction

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i mean, there is walk right and walk forward

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those are the two values

digital anchor
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yes, can you control the character already?

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do you have a blueprint for WASD input

pine shell
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yes

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but the walking animations are not shown

digital anchor
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yeah, on this blueprint you probably have the scale of the movement

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can i see the movement blueprint

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so i can explain better

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bear with me i am not an expert eighter πŸ˜„

pine shell
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u want a video

digital anchor
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whats better for you

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showing the blueprint is enough i guess

pine shell
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the blueprint has to be exactly as u showed?

digital anchor
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no, it was just an example

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i want to see the WASD blueprint of yours

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so i can teach you to send the movement to the animation blueprint

pine shell
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its the same of the third person character

digital anchor
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let me open the third person example then

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1 sec

pine shell
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i show u pic

digital anchor
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ok thanks

pine shell
digital anchor
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ok, my engine just bugged "_"

pine shell
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wow

wispy violet
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any know if it's still possible to add socket to skeletal mesh instead of on the skeleton?

pallid compass
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@glossy flame explain this man, iv got the starter_birds01 playing randomly only in one client when i start the game using a pretty much blank map & iv never included any audio in this project yet

update: deleted the starter content maps its fixed? mfw it was playing in every map

dawn current
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Hey, Im thinking of using UE for my first 2D sizescroling shooter (like metal slug) and was wondering about the capabilities of the engine. From what I can tell the 2D aspects of the engine arent really given the spotlight. Is there any major deficiencies? should I switch to team Unity?

pine shell
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Puts Unrealmaster as his name

dawn current
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Im a 4rth year com eng student with industry exp so programing is a cacke walk

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@pine shell 1 v 1 me UT99 πŸ˜›

pine shell
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lol

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people still play this game

dawn current
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@pine shell Still a good game, occasionally go back and play it with friends πŸ˜ƒ

pine shell
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i remeber getting destroyed by those laser weapons

dawn current
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You mean the shock rifle?

pine shell
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it's all too fast

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yeah

digital anchor
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@pine shell sorry, had to reinstall the epic launcher, deleted something by accident

plush yew
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Please welcome @wheat stratus to the community! :beers:

digital anchor
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i did something here to show how to pass the variables to the animation blueprint

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here i saved the Forward and Right scales

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which means that if you press W you will get 1, S will get -1

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those are the values you have on your blendspace right

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then go to your animation blueprint

pine shell
digital anchor
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Yes it should

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πŸ˜„

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as i said im new too just passing what (i think) i know

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** you may have to disable the orient to movement**

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you have animations to walk backwards

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if you orient to movement you will walk like a crab

pine shell
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disabled

digital anchor
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correct setup

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to be able to access the variables

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that should work!

pine shell
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let me try

dawn current
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Also if anyone can help with my 2D question I would really appriciate it.

digital anchor
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sorry we should be discussing this on #animation we sent your question to space

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if i was you i would ask again

plush yew
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Anyone need quality music for their games?

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I charge 10 dollars per track

pine shell
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@digital anchor thank you so much! that worked!

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πŸ˜„

digital anchor
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πŸ˜„

pine shell
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do you also know how to mix aim offsets with the blendspace?

clever basin
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what's a good place to talk about gamedev troubles and modding / making gamemodes VS legit gamedevving?

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Right now I'm having a really hard time breaking off a sandbox game as a modder and starting my actual career as a game developer I've always wanted

sharp crest
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And thats

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What happens

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When you move files in Unreal Engine

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Fuck my life.

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Ok I got a backup yay

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Now please can someone explain me how to move files without screwing everything up?

plush yew
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Please welcome @rotund gorge to the community! :beers:

plush yew
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Please welcome @full atlas to the community! :beers:

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Please welcome @main ivy to the community! :beers:

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Please welcome @mint coral to the community! :beers:

cursive dirge
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@sharp crest do it like they've designed it

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don't move them manually yourself from windows

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use built-in content browser for moving things around

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after that, right click on root and select fix up redirs

sharp crest
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I didnt do it from windows lol

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I moved it from the editor

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right click on root? wheres "root"?

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@cursive dirge

cursive dirge
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root folder in that structure

sharp crest
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Well it works if the level the assets are being used is the current level open but then it screws up all the other levels that use it

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You mean the content folder?

cursive dirge
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if it's the first in hierarcy, yes

sharp crest
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k well dont think it will help (xD) but will try next time thanks, used the backup I had, redid some things and did some other stuff and it's good now

cursive dirge
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I've found that using the fix up redir thing tends to help when you do it right after you've moved things around

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well, did in past anyways

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I dunno what's the real issue with redirs, but they seem to break when you just move things around much

plush yew
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Please welcome @main lily to the community! :beers:

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Please welcome @warm trout to the community! :beers:

worldly cliff
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hello, i need help.. how set in Editor Instant light (no shadow .. light in all with not light source) ?

glossy flame
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Set it to unlit, it's in the viewport

worldly cliff
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in unlit cant see the textures

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any other way ... to get only instant light ?

floral pagoda
plush yew
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Please welcome @plush yew to the community! :beers:

polar hawk
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Yall

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We're redefining planck's constant

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no big deal

floral heart
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/pun

plush yew
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Please welcome @plush yew to the community! :beers:

polar hawk
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Webcam not working, too lazy to unplug and plug it back in

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Go to device manager, disable, renable

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"Device is unable to start"

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fdgjkhd

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Unplug, plug back in

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works

fierce tulip
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same, its a win10 thing afaik with slightly older webcams

plush yew
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Please welcome @plush yew to the community! :beers:

cosmic maple
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wow what a name lol

halcyon marsh
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hi

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can i have your opinion

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in a setup plz

plush yew
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im chanigng my nickname in here anyway

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hmmm, there

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Please welcome @leaden stump to the community! :beers:

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Please welcome @mild siren to the community! :beers: