#fab

1 messages ยท Page 134 of 1

ancient hare
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There was that one time, June 2021 I think, when epic told sellers to move on to hyperwallet.
Those who did not complete the migration have their seller account discontinued.
Try checking your email for that announcement, maybe that'll help.

upper vector
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@ancient hare no clue what a hyperwallet is, but k, thanks!!

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ill message them now

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this site?

ancient hare
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It's the one owned by paypal I think, probably that one.
You should try searching your email inbox with "discontinued" or "hyperwallet" as the keyword.
If you were registered as a seller before that, you might have received the announcement

upper vector
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ill go check

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that email might have been gone

ebon leaf
ember hill
ebon leaf
thorny compass
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Average cube map?

pale agate
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guys the marketplace support team has been inactive for a while
what is going on or am I the only one experieneing that lol

lucid osprey
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depends what you think inactive means

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how do you know

pale agate
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one of my product is still one pending approval for 5 days it usually takes 1 or 2 days

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and i sent them 2 emails i got no reply

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one was sent yasterday and other the day before it

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is that usual ? that didn;t happen to me before

ancient hare
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@pale agate
I got similar issues last week, they usually respond very fast, these last few years, but lately it's either slow or no response.
Maybe they're just a bit low on staff or focusing on something else at the moment, maybe.

lucid osprey
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that is

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not alot time

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wait a bit longer tho

pale agate
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okay

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What is the oldest unreal version that i should be in for the market right now ?

ancient hare
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Isn't it, the last 3 version?
4.26 maybe?

pale agate
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mmmmmm any other opinion ?

ancient hare
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In our case, we support up to 4.21, but that's just because we're working our project in 4.21, and not that many things were broken in later versions, aside from some differences in behavior of the new chaos physics and lighting in ue5.

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@pale agate
What's the marketplace asset type? The one you're having problem with at the moment.

pale agate
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am not haveing problem but i wanna ship to the wider audience am doing materials and environments

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you do VFX ?

ancient hare
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No, we do blueprints and animation.

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5 days are pretty long to me personally, but dunno, maybe just wait a bit more?
Or cancel the submission and resubmit?

pale agate
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am submitting new project xd

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anyway

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ill see

ancient hare
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๐Ÿ‘ good luck, hope you got some response

pale agate
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thank you sir ^^

ancient hare
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Is there any way to verify whether a user have actually purchased a marketplace asset?

ancient hare
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Mostly because I just saw some of of our assets being placed in a shady site outside of the marketplace.
Not sure whether its pirated or not, but at least I want to make sure that our paying customers are actually the ones being given proper technical support from our side.

lucid osprey
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if you found your assets on a shady side

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for sale

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then you MUST tell epic about this.

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they are the ones who must judge this

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as it is strictly forbidden

ancient hare
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Was planning on doing that as a last resort actually.
Would prefer if there's a better way though.

ancient hare
# lucid osprey they are the ones who must judge this

We did send an email to epic about this, last month I think.
No response so far.
Then again, I don't think piracy can be stopped completely.
I just at least want to make sure the paying customer get the support privilege that they fairly deserved.

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Not MP review?
MP question is accessible to anyone.

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Wait, there's a key icon?
Let me check.

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Ah, okay, I see the key icon next to the username.
Thanks Laura.

ancient hare
pale agate
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nah no response

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and 2 of my products are in pending approval now

ancient hare
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Any existing asset page that you got on the marketplace?

pale agate
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yeah

ancient hare
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Link?
(It's not against the rule to share the link right?)

pale agate
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well we can try lol

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tehre is a channel for it

ancient hare
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Ok, taking a look.

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All in Substance? No third party assets?

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@pale agate
In our case, we submitted 3 assets so far, 2 live on the marketplace, but yeah, it took only 1-2 days for approval back then, the last one took longer in response however, not sure why.

pale agate
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so you are faceing the same problem ?

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now a days

ancient hare
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More or less, the last one was a bit slower in response, the submission initially got rejected, I sent some questions to confirm things to support, usually they answer in 1-2 days, but no support response for 5 days this time.
Though in my case, I resubmitted things again anyway after around 4 days, and the resubmission got approved around 2-3 days afterwards.
Still a bit longer than the previous ones though.

pale agate
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damn

ancient hare
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Maybe they're a bit busy or lacking in staff at the moment, who knows

hollow zephyr
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Was this the passworded zip? What was the issue in the end?

ancient hare
cedar igloo
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Any ideas why I keep getting Install Failed on free assets? I click add to project, then it downloads then it says some files already exist do you want to overwrite them. I click yes, then it says it failed.

scarlet mountain
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Is your project in source control? Are those files set as read only?

cedar igloo
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source control is disabled

scarlet mountain
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Was it in source control previously?

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Files might still be marked read only on disk

cedar igloo
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nope. It's not like I already had these assets or something, it happens on the first attempt to add it to my project.

scarlet mountain
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I don't know the vigilante assets, but sometimes related assets from the same maker contain the same files, materials etc

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Have you added another vigilante asset?

cedar igloo
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I only got one to work and like 6 or 7 different ones failed

scarlet mountain
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Ok, so that's a yes?

cedar igloo
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there is a shared assets folder though

scarlet mountain
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Check your directory and see if those files are marked read only

cedar igloo
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in Windows or is there a UE setting?

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it's not read only in windows

scarlet mountain
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Check you can rename a file, and then rename it back. Make sure the permissions in windows are ok

cedar igloo
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The folder structure is VigilanteContent>(Shared,Vehicles)

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the folder Shared is read only but if I uncheck it and click apply

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it just goes back to read only

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although I can rename the files but only if I close the editor

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So that's the solution I guess

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Can't have the editor open

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Just tried it again with the editor closed and it worked

glossy idol
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Hey peeps,
Quick question, if I was to put a plugin on the marketplace for free, does it still appear in reports when people download it or is that strictly for items that have a price?

delicate dove
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also for free ones

glossy idol
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Thank you ๐Ÿ™‚

tame wasp
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Can I suggest to any 3D modellors out there some generic and/or grimble style shapes? This would be so useful for kitbashing vehicles, robots, weapons, buidlings, etc. I'm really suprised by the lack of this in the marketplace.

The best example I could find is air conditioning units and a few odd crate assets.

There are some kits on artstation etc however they're often not UV unwrapped and or exported as individual model.

oak whale
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I think Epic just expanded the amount of items you can have on your Marketplace Wishlist

delicate dove
ancient hare
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Sorry, my vocabulary might be a bit off here, what's a grimble?

hollow zephyr
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More like greebles ๐Ÿ˜†

ancient hare
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Greeble, you mean, something like basic building blocks like gunpla kits and lego?

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That's the best guess I can find after looking for greeble in wikipedia.

ember hill
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It's as meaningful as floccinaucinihilipilification

ancient hare
delicate dove
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its not.
"the action or habit of estimating something as worthless."

ancient hare
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Thank you for the confirmation Luos, very kind of you.

delicate dove
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even though ive heard it before, had to google the english meaning of it anyways XD

lucid osprey
pale agate
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Any staff members here?

ember hill
pale agate
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i have the email address

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am a bit stressed about losing money lol

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it takes for ever to contact them via email

delicate dove
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usually they reply within 24h

loud brook
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Is there a set resolution/dimensions for a marketplace asset thumbnail?

raven anchor
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I believe 165 x 165

loud brook
raven anchor
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Yep, it's super small

loud brook
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oh wow

raven anchor
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Might be 256 x 256 but I doubt it

loud brook
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This is pretty old but I find it hard to believe that 165x165 is the resolution, maybe 256x256. Can someone double check for me? I haven't opened up a shop yet because my product isn't quite ready so I can't find it myself

hasty nexus
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Thumbnail is 284x284

loud brook
wise compass
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Hi, I was wondering something, im gonna soon do a 2d platformer template, what would be a good price ? it will have basic player with health jump and basic movement and invincibility when hit, enemies (with a respawn if wanted) that can either just walk forward and change direction when there is a wall (will fall if there is a hole), one that detect hole and change direction when there is one , and one that can do both and while shoot when the player is in front of it, there while be a thing to bounce off the enemies when "crushing" them too

compact garnet
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Hi, is this the right channel to post a tender?

graceful arrow
graceful arrow
wise compass
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ok thanks ^^, I didn't saw any template like me on the marketplace and it will be my first thing I sell so I wanted to see if I could get more information ^^

graceful arrow
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Consider that we have no info to judge, other than a couple of lines of text above. No one can know if your pack is any good, so no one can comment properly.

wise compass
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yeah you are right ^^, I was just surprise to not see any other 2d platformer template so I though that asking here would be the best to get some information

ancient hare
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Try also "2D", "platformer", "kit".
It's all there if you use a search engine.

wise compass
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Oh I though looking in the marketplace searchbar while give me all the result

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thanks ^^

ember hill
ancient hare
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It's even more detailed than the official marketplace, direct link to youtube videos as well as a list of price history.

grim stirrup
ember hill
grim stirrup
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I really need an accurate data for my market research purposes

grim stirrup
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Thanks!

grim stirrup
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@sturdy hawk

sturdy hawk
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Basically, it's just the formula to get a popularity score. It reads as:
meanRatingยฒ + sqrt(totalrating / (elapsedDays + 30)) * 1000 + 1 / (elapsedDays + 30) + 1
meanRating = number of stars (eg 4.8)
totalRating = number of reviews (eg 34)
elapsedDays = days since release (eg 450)

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Then, when you do a search, product are sorted according to this score

grim stirrup
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Ohhh I see

sturdy hawk
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A few precisions:

  • if the product is free, totalRating is divided by 10
  • if the product has an orbital market link, its score gets 50% up
grim stirrup
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gotcha, thanks!

ancient hare
grim stirrup
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Cause my goal is I want to make assets that also everyone ends up needing it or wanting it and etc so Im trying to study what assets does people love

sturdy hawk
ember hill
ancient hare
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@sturdy hawk I'm assuming you're hugoattal at github?

grim stirrup
sturdy hawk
# grim stirrup Cause my goal is I want to make assets that also everyone ends up needing it or ...

You could take a look at this forum topic, people ask for what they want: https://forums.unrealengine.com/t/marketplace-content-what-would-you-like-to-see-from-the-community/8576/950

grim stirrup
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ah useful!

ancient hare
# sturdy hawk Yeah, I wanted marketplace author to advertise Orbital Market with this, but ver...

Wasn't sure how trustworthy the site was initially.
Would have helped and a bit more convincing if you add some landing page explaining what the site does on a noscript version of the site.
Also help if there was one of those "fork me at github" badge on the top right side of the page, if you want to make people realize it's open source more obviously, instead of putting the details at the bottom.
My 2 cents.

grim stirrup
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Thanks @sturdy hawk if ever I got questions ur the man!

sturdy hawk
ancient hare
# sturdy hawk Thanks for the feedback! The Github link at the top right corner is not visible ...

I know several non-computer-savvy people who loved using random search engines that they found on the net and "add it" to their browsers because they got a link that promise to help them search easier.
Most often come with dangerous and intrusive consequences to their pc's health, trojan and stuffs.
Letting people know you're open source will boost your site trustworthiness by a high margin.

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Also, I don't see any github link at the top actually, there's only one at the bottom footer in my case.

sturdy hawk
ancient hare
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Using Brave, considered Chrome I guess.

sturdy hawk
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Ah, on the front page! (It's weird that you're missing the logo btw...)

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I should test a bit more with other browers

ancient hare
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Scripts not blocked, but it said that 3 trackers got blocked, maybe the image was blocked because the browser considered it a tracker?

urban spear
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So has anyone used this? I'm looking for a good way to do proper attack hitboxes and this might be the solution I need:

sturdy hawk
ember hill
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Brave worked fine on my end

Also a description below the logo could help

An enhanced search engine for Unreal Marketplace

ancient hare
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Is the logo vector graphics? svg?

sturdy hawk
ancient hare
rustic dirge
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is it possible to generate keys in the unreal marketplace, to be able to give customers an asset for free on the marketplace?

rose lagoon
graceful arrow
lucid osprey
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epic can actually do this yes

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saw it done many times already

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contact epic*

rustic dirge
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thank you for all the tips

gusty scarab
gusty scarab
tame compass
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Do whale exist in UE marketplace ?

thorny compass
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You mean ppl with a lot of money?

dire meteor
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I'm guessing he meant the mammal.

jaunty dagger
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Theres multiple whales on market

mild path
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could i use assets from marketplace in unity or they are limited to be used in unreal engine only

mild path
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no i was talking about the opposite using marketplace assets in unity environment

ember hill
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Also some vendors would provide the assets directly in Unity Asset Store as well, so cut down the middlemen if you can.

mild path
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so yeah that why am wondering if i could

ember hill
mild path
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thank you brother i will try to get more info

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from epic page

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niiiice

leaden terrace
lucid osprey
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Spy

ebon leaf
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does anyone know of really solid, clean, networked first and third person shooter kit? not true FP either

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DM or directly reply if anyone got somethin :)

snow ember
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Lyra probably your best bet

ebon leaf
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thanks

static bluff
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where is refund option for an asset?

delicate dove
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you have to contact the seller to request one, if that does not pan out, contact marketplace team.

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unless the content you obtained ended up being ripped/pirated, then contact marketplace right away of course.

graceful arrow
tame compass
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What is multiplayer compactible ? Means full blueprint ?

half mist
half mist
# static bluff where is refund option for an asset?

2 options:

  1. the seller is reasonable and will refund you when you ask if there was something wrong
  2. spend hours of your life trying to prove to the marketplace team that something is wrong with an asset to get a refund
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I can tell you one seller that didn't refund me and there were a ton of issues

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And it was quite expensive too

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Leartes Studios

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Actually no it was just that one pack that I bought from them it seems

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cuz I have another one which was fine

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So basically bee careful when buying from them I think they work with like 100 different people so it's a lucky draw with this oneLUL

dim roost
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#work-in-progress

stark phoenixBOT
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:no_entry_sign: thkursaab#7463 was banned.

tame wasp
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Can any marketplace 3D modelling peeps make some kitbashing part sets (like this but even more generic)?
https://www.youtube.com/watch?v=OnkijB4x4qk

It would be amazing for robots, drones, machines, vehicles, buildings, etc. I'm suprised nobody else has made something generic like this, just generic cyberpunk/scifi/modern shapes people can kitbash with would be so useful, especially now with Nanite.

Create your spaceships with a Spaceship Kit constructor. Pack includes 200 unique parts plus 20 blueprints of completed ships.

Available here: - https://www.unrealengine.com/marketplace/product/cd86c068352e462d876c70449982d389

โ–ถ Play video
hollow zephyr
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Yes but Im not sure how many people would use it in their gamea. Kitbashing is used in concept art or rendering

thorny compass
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There are ton of kits over internet.

tame wasp
tame wasp
crisp cobalt
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๐Ÿ˜„ Is there a way to upload a character asset for free on epic games?

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I can't select free

ember hill
crisp cobalt
tame wasp
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damn you really want to not get paid XD

ember hill
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Though maybe you deem it too generous

crisp cobalt
crisp cobalt
graceful arrow
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email them. check pinned messages. ๐Ÿ™‚

teal crag
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Hi Guys can anybody talk to me about how to create and publish assets on Market place ?

forest harbor
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Usually, they will ask the creator before the actual refund unless some conditions. Like accidentally purchase or so.

graceful arrow
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or just read the actual guide lines I linked which covers it all, in the words of Epic themselves ๐Ÿ˜‰

crisp cobalt
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where do you guys usually upload an asset for publishing it on marketplace?

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google drive is not compatible

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D:

ancient hare
grim stirrup
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Hey guys I'm experimenting on making new stylized assets to release in Unreal but my only bottle neck is SM6 is the only thing that supports transparency in nanite for leaves Im still figuring out a way to be available for both SM5 and SM6

delicate dove
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leaves shouldnt use transparency. they should use masked/two sided foliage.

grim stirrup
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thats the thing sm5 doesn't support mask either for Unreal

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have u guys figured out how to approach trees?

delicate dove
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then dont enable nanite, and update pack when it does

grim stirrup
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I suppose man nanite is a burden currently

thorny compass
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Still tech in development. Also nanite seems to be excuse for lazy too frequently.

cloud trellis
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How can I submit models to Quixel Bridge?

hollow zephyr
grim stirrup
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well its not being lazy its also the fact that I want to give customers good value for there money selling unoptimized environments isn't an excuse

digital cosmos
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hey, is there a way to check if any Marketplace assets I use have been updated? or when they were last updated?

abstract storm
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if they add a major update they would put in the description though for sure

grim stirrup
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I love how active this community is

lavish sky
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Hey, is there a way to make a listing with an external link only like this one ?

delicate dove
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need to contact the marketplace team for those things.

lavish sky
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okay thanks

stark phoenixBOT
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:triangular_flag_on_post: hellatze#2717 received strike 1. As a result, they were muted for 10 minutes.

mental flower
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What is the process of submitting a plugin to the marketplace?

tame wasp
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I'm running into an issue in the marketplace. Cretain projects I creatre only create the config and content folder. There's no project file to open and the project doesn't show in the launcher. It happened before with another project recently but I thought it was the project, now it's happened again I guess it's to do with the launcher.

tropic bay
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Is it possible/allowed to share marketplace assets (in the vault) between multiple people in the same company? i.e. one person purchases the assets, and multiple people (within the same company) receive it in their vault?

ember hill
tropic bay
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Right, so it's cool to share the actual files, just no way to actually add it to others' vaults?

ember hill
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The only exception is code plugins

tropic bay
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Nope as in... what I said is correct?

scarlet mountain
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You can't share vault, just the actual assets within a project. And the point of clarity there is if it's a company account. You cant just hire a bunch of contractors and have them all contribute stuff from their vault. Atleast that's my understanding

graceful arrow
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Correct. The company itself [or the person / entity hiring the contractors] must supply the assets. People working for someone else / company / other entity cannot use or share any of the assets they own.

remote matrix
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So is it not kosher to add marketplace code plugins to the project folder and share that?

remote matrix
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the legalese says yes and this help document says no

delicate dove
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plugins are per-seat. iow, need to buy it for everyone using it.

remote matrix
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or just people directly reading the source?

ember hill
remote matrix
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Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.

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I guess that's fair but man I am in for it when I invite a friend to help, haha

winter hollow
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can marketplace support emails get lost on delivery?
got the mail "do the thing and reply asap" - did the thing and notified via email - nothing happens in four days
should i send it again or just wait?

scarlet mountain
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I'd say that's reasonable to follow up

somber badger
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Anyone know if there's a plugin that can find and delete unused variables, functions, interfaces, etc in a BP? There's a linter plugin that could find them, but it's still at 4.26.

dire meteor
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There was a static analysis thing that adopted ue5 recently.

somber badger
dire meteor
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pvs studio

somber spire
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I am making a C++ plugin that will be on the marketplace. I want to provide an example level in the plugins folder showcasing how to use the plugin. Am I allowed to download free art assets from the marketplace and use them for my plugin's example content?

scarlet mountain
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The marketplace FAQs cover that a bit. I believe you can use some of epics example content, as in what's in the starter game etc, but not marketplace stuff. And you can use cc0 stuff from the wider internet as long as it's clearly listed and doesn't comprise a significant portion of your product

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But again, read the FAQs, and if in doubt, contact marketplace.

somber spire
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hm yea nothing explicitly about that in FAQs. I feel like I should be able to use anything that's in the "permanently free" category, but I'm not sure. I've seen a lot of plugins use ALS animations in their examples, but I don't know if they got permission from the creator of ALS or if they just took it since it's permanently free

rose lagoon
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I'm pretty sure any Epic stuff is okay, like Paragon on Infinity Blades, but not third party stuff like ALS or Protofactor's animals

somber spire
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hmmm

scarlet mountain
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it's in there

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2.1.e Sample content from Epic Games must not be an integral part of your product, but used for display or example purposes only.

2.1.f Substantial portions of source code, Blueprints, and/or Material Blueprints from Epic Games must be used for example purposes only.
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also this is maybe also relevant

2.1.d Content must consist primarily of original work and differ from the result of public tutorials.
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2.2.d Use of unmodified public domain content is limited to assisting with presentation, while not being the majority of the submission, and the content must have been modified so as to bring new value to the assets. Sellers must cite the source and include a link to the source content in the productโ€™s Technical Information that includes clear public domain usage information. Epic will verify via that link that the content is in the public domain and fully redistributable.
scarlet mountain
scarlet mountain
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<@&213101288538374145>

somber spire
scarlet mountain
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Nothing on the marketplace is public domain. It's all licensed under the marketplace license as specified in that doc I linked

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But you can use some cc0/public domain content in a larger work on the marketplace

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And not everything on the marketplace released by epic is classified as sample content

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And there is no provision in that document or the license agreement that I have seen that allows you to reuse marketplace assets in another marketplace work, in fact its explicitly disallowed, with no provision like "unless it's free"

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This is the license agreement that covers marketplace

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Except as otherwise stated in the Service-Specific Terms (as defined in Section 7), you may not Distribute Licensed Content in source format to third parties except to employees, affiliates, and contractors who are utilizing the Licensed Content in good faith to develop a Project on your behalf.

tame compass
#

today is payday ?

spring socket
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Are there any must have marketplace assets/plugins like Ultra Dynamic Sky?

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I just got it and its been a gamechanger so Im wondering if there are any others in a similar vein

thorny compass
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If that is must have.... The options are many then ๐Ÿค”

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Just start browsing and apply common sense. Code plugins and blueprint ones.

graceful arrow
# spring socket Are there any must have marketplace assets/plugins like Ultra Dynamic Sky?

There is only one like Ultra Dynamic Sky and that's called Ultra Dynamic Sky. Brushify stuff can be useful, at least as a starting point. Both can easily be changed / adapted to suit your own needs. Then there are the code plugins that make the editor tidier / faster to use eg Electronic Nodes or Node Graph Assistant. But all of these are only 'must have' if you actually need them. Is your project going to come to a complete halt because the only thing stopping you move forward is something only these packs can do? Only you can answer that one.. ๐Ÿ˜„

full steeple
#

So they have changed the policy of sharing plugins? To my understanding, how it has been previously is:
If you have 3 paid marketplace plugins, you can put them in your projects plugins folder, and anyone who is contributing to that project is allowed to use them for that specific project only. Is that not the case anymore?

delicate dove
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never has been afaik

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just never been decently clear

fading swallow
ember hill
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There's a reason why code plugin never installed per project

fading swallow
#

I just follow what the marketplace rules state ๐Ÿคทโ€โ™‚๏ธ

full steeple
#

Yes, you can share Marketplace content products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries. Sharing products outside of your team or organization is prohibited. Team and organization members cannot use products in an unlimited fashion for their own outside projects. **Plugin files can be shared, but licenses will need to be purchased for each user that will be using the plugin.**
https://marketplacehelp.epicgames.com/s/article/Can-I-share-products-with-my-team?language=en_US


For content products, you can download once, select the files, and put them on an internal folder or file share to distribute to your team. **For plugins it may be easier to log in to the purchaser's account through the launcher one time on each separate computer and complete the download and installation. The plugin is installed and should be available on that computer profile after installation.**```
https://marketplacehelp.epicgames.com/s/article/How-do-I-share-Marketplace-products-with-my-project-team?language=en_US

Looks like you can share marketplace "content" between projects, but plugins is yes-here with a dash of no-there
obsidian rose
#

hi I want to make genshin like trees but for mobile game which is optimized (i dont know how to make them ) please suggest som emethods

obsidian rose
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i dont know how to do it

agile shadow
#

Then you need to learn how to do it

hexed wadi
#

Hello everyone. I've got a simple question to ask: suppose I buy a "content" asset (e.g. a materials collection). Then I add it to my project and also edit the materirials themselves.

What happens if the creator updates one or more of the materials and pushes an update? Am I forced to update? If I do, what happens since I already modified one of the changed materials? Would it overwrite my changes?

agile shadow
hexed wadi
#

@agile shadow Got it. thank you! As a customer do I have any hint that what I'm about to update would overwrite my content, or it's just my common sense that should make a backup before updating in any case?

stark phoenixBOT
#

:triangular_flag_on_post: Frozen Planet#1079 received strike 1. As a result, they were muted for 10 minutes.

agile shadow
#

But it's always prudent to back up before

hexed wadi
#

Thanks a lot for the info @agile shadow ! ๐Ÿ˜„

forest harbor
dawn nest
#

I have an issue where a plugin disappeared from my library/vault

#

and in the marketplace page it says I have to buy it again

#

anyone seen this before?

#

but I can see the plugin in my previous projects

delicate dove
#

@dawn nest please dont crosspost the same question. thanks :)

weak peak
#

Holy shit, Mike from GFS chose FluidNinja

scarlet mountain
scarlet mountain
#

Insta deform looks awesome

trail hollow
#

FREE!

ember hill
#

Free for the month marketplace when? NoNoWa
||usually there's one bugger asking it||

jagged otter
#

Its updated. Fluid Nija is free ! Say what lol glad i waited on that one

#

I wnder if for FluidNija its free due to epics Fluid system. And i would assume insta deform component which is also free has the same issue. Epic offers close if not better for free. So for them , i guess its a smart move !

ember hill
jagged otter
ember hill
#

Niagara Fluids is UE5 only

jagged otter
#

Ooo Yeah. That would do it. Ground up might be the only way to get close to those results. Your a bad man if you pull it off.

urban spear
#

I'm kinda interested in leveraging parts of the point and click adventure toolkit, though I'm not sure how deeply coupled the various components of it are.

#

Don't want to use all of it, mainly the items and interactables

late axle
#

This is probably a stupid question, but is the monthly free stuff yours forever, like the Epic game store? That's a ton of value being given away right now ๐Ÿ˜ฎ

graceful arrow
#

yup

urban spear
#

Yeah it's permanently free

late axle
#

Looks like I picked a good month to get started with UE!

jagged otter
urban spear
#

There's no way something like that would be reasonably performant... Right?

graceful arrow
jagged otter
#

Cant say , dpendes really. If they manage something like Nanite for fluids ,,,, O man

#

o , i thought Fluid nija had live effects ? I see now , there is another part ๐Ÿคฃ

ember hill
ember hill
graceful arrow
ember hill
ember hill
#

Also I want to try using compute shader instead of just limited to Content asset constraints.

dusty crypt
#

My team tried the Niagara fluid stuff. Crushed performance. Hard pass for the time being.

jagged otter
ember hill
jagged otter
trail hollow
#

Thank you ๐Ÿฅฐ

summer nebula
#

why my waller of 30 euros is not correclly calculcate at checkout?

vapid matrix
#

any kind of summer sale already happend or tba?

thorny compass
#

It was month ago. The last sale.

vapid matrix
unborn plover
#

This month's assets seem pretty great

last ledge
#

Hey do any of you marketplace sellers also get products denied for the most confusingly arbitrary reasons? Im constantly seeing products on the marketplace with less content, lower quality and higher price than what im attempting to upload, but getting told my packs dont have enough content or is to low quality, even though it surpasses stuff of a similar nature. For example, ive got a pack of planet materials, 4 diffrent planets, a moon, asteroids, sun, aurora borialis (all done in substance designer from scratch) 2 skysphere mats, the associated meshs, and a bonus spacepod shelter mesh thing, and somehow its not enough content? i literally see packs that are like "5 rock materials" and they look like fucking mud? im genuinly confused as to what im doing wrong and need feedback if any sellers are willing?

hollow zephyr
last ledge
#

yeh at least 5 of the materials are tillable, maybe I should state that specifically? nah im trying to list it as a material pack under the material section. Maybe because it includes props aswell they are confused? basically 1 bonus prop and some basic spheres with correct UV's so people can easily apply the materials and a plane for the aurora. plus 2 niagara fx systems that expand upon the aurora and meteor. actually aswell as 2 blueprints that is the auroras and a prop assembled, should i maybe axe the blueprints, FX and bonus props? Seems stupid to axe content if they are already saying not enough content but i dont know.

hollow zephyr
#

Hmm I guess, they might categorized it as full enviro...have you tried a follow up email to them?

scarlet mountain
#

Yeah sounds like you might have a mismatch on category and it's partly being rejected for that. Are you Sure there's not a more appropriate category?

#

Maybe fx or props or something.

last ledge
#

yeh waiting on a reply. Just feels like being spat on in the face after spending a week+ working on the pack and it doesnt even get put into changes needed just declined with a bullshit explanation. i have no problem with feedback, im a big boy ๐Ÿ˜› but when other peoples stuff is seemingly worse and still gets accepting, just genuinly confuses me.

#

yehh well the main focus of the pack is the planet materials, the aurora, planets, skyboxes and everything is a custom material, setup with custom textures from substance designer, i dont know if youd call it a texture pack or a material pack, to me the fx is more of an example of how the materials could be used.

#

to me it fits the materials category, and i dont seem to see anything limiting additional items ontop of the required materials? Like if i have a pack of 5 tilable rock materials, and i add an additional rock mesh and i dont know say an fx where the rock breaks? is that still not a rock material pack?

scarlet mountain
#

I dunno. If I was looking for an earth/planet pack with aurora particle systems I certainly wouldn't click into materials as my first stop

#

Environments, fx, props would be higher on my listeven though they aren't perfect matches either

hollow zephyr
#

@last ledge I spent like a month on two packs that got rejected haha. One was an airplane that went through copyright issues first, they said change this, I did, took me a few days, then they said not enough content ๐Ÿ˜‚

scarlet mountain
#

Oof

#

That's rough

last ledge
#

yehh i definatly see your point ๐Ÿ˜› the planets are intented as background planets for games/space renders, not as landable planets, just something pretty in the sky, yehh thats rough mate, ive had similar stuff with characters that ive spent months on, admittedly they did have problems that needed fixing XD so at least i got feedback i needed, but when seemingly nothings wrong its really confused me ๐Ÿ˜›

hollow zephyr
#

Also want to say that how much time you spent does not matter...or if you used substance designer or meticulously hand painted everything..doesn't mean it will be approved or is high quality enough

last ledge
#

yehh i know, just trying to say they arnt like some mspaint or straight off google search shit ๐Ÿ˜› cheers for the help anyways fellas, want a link to a free copy for the advice? maybe you can chuck us some feedback if you wanted ๐Ÿ˜›

analog girder
#

hi i want to build a system for marketplace but i am just a developer where do i find things like animation model sound

#

They have a commercial license, but I don't know if it's valid for the unreal marketplace.

safe cypress
#

You can use permanently free as place holders just make sure keep the separate unreal reviews produ ts before hand to make sure directory is clean

gloomy depot
#

You can also use the Epic sample content in the final product, if it's for demonstration purposes only

delicate dove
weary blade
#

did anybody from here bought the Souls-Like Action RPG from DevAddict? if yes can you please DM me ? thank you in advance

ember hill
elder bane
#

I'm looking for a free snowmobile if anybody has one.

mighty trench
#

anybody know how view a list of asset packs I've purchased on the Unreal Engine Marketplace. I can browse but I'm having trouble bringing up a list of what I already bought

mighty trench
#

yea that thanks

mighty trench
#

I totally forgot to check the launcher as I haven't used it in forever

cyan lily
#

Hello, mates! Could someone be so kind to advise a good RPG BP template to start from? I'd like to have it a first person POV (obligatory due to screenplay purposes), and key features I seek are inventory, quest/dialogue, XP/Levelling and save-load systems already implemented. No aim to create "AAA title name" killer, I wanna make something small but fully playable to practise in BP, level design and scenario writing. Many thanks in advance to all the gods of BP/C++ for "make it from scratch" advice. Next time I will ๐Ÿ™‚

rose lagoon
cyan lily
rose lagoon
pure rock
#

are there any good free tree models?

tame wasp
#

Anyone have experience releasing BP systems outside of the marketplace (e.g. Patreon, Gumroad)? Do you think it would be better to go for the marketplace route or release the system as free/optional contribution (with the promise of updates / support relative to contributions). The system I've created is a procedural building system and I think I could sell it about $70 in the marketplace.

Now that I think about it, perhaps I could release a free basic version just to get a sense of how much interest there would be.

hasty nexus
tame wasp
left pasture
#

hey everyone. how do i import assets into a source build?

#

having a lot of trouble with this

ember hill
strange lotus
#

Hey guys,
i'm currently working on a project for the epic games marketplace, that runs with a plugin.
The plugin is free and without the plugin you cannot use the project. Or you have to download and install it later.

Does anyone have experience with that kind of work?
Does Epic Games allow third party plugins?
Maybe someone of you have taken this step already and can give me some information about it ๐Ÿ™‚

Thanks.

delicate dove
#

if the plugin is on the marketplace that is one thing, if its external... no clue

scarlet mountain
#

2.1.c

delicate dove
strange lotus
#

I'll try it.
I submit the project but without the plugin and provide a link to the plugin.
Maybe Epic Games will accept this or not.
I will to let you guys know๐Ÿ‘Œ

delicate dove
#

better to contact them beforehand, explain the situation

#

less hassle afterwards

#

asking for permission afterwards is generally not the best approach.

#

to say it mildly

hasty nexus
granite elbow
hasty nexus
#

It's in the channel description as well

stark phoenixBOT
#

:triangular_flag_on_post: ItsJustKon#0788 received strike 1. As a result, they were muted for 10 minutes.

pale narwhal
#

Is there a way to download a version of plugin for a specific engine version without installing the engine? We build engine from source and I don't really want to have to download the prebuilt engine just to get the right plugin version if I can help it.

ember hill
#

Vanilla launcher builds with matching version is mandatory for installing code plugins

pale narwhal
#

I actually figured out there is a dropdown to select engine version (even with none installed). Though this might only be possible because it's a "create a project" style plugin rather than install-to-engine.

#

It would be really nice if you could just download specific things, especially just from the web instead of the launcher app

ember hill
#

Well, at least not in the same category as Code Plugins to the marketplace

pale narwhal
#

Yeah it may even be blueprint only. I don't know a ton about it, but was trying to get it updated for an artist. Thanks for the response though!

open sinew
#

How do I request a refund on an asset pack I recently got?

scarlet mountain
#

Press Create Support Case at the top right of that page

ember hill
open sinew
#

i have dw

#

they cant help fix my problem so i am going to refund and maybe get again at a later date as it was kinda expensive

thorny compass
#

There is MP sale btw

radiant panther
#

Is there a rule about reusing YOUR asset packs content in multiple marketplace products? For example: shaders in one project can be included and resold in a totally different project but left the same name.

delicate dove
#

no.
Ive reused mat functions and textures plenty of times.

#

no use reinventing the wheel

radiant panther
#

Makes sense to me too! Thanks for the quick response.

urban spear
#

Well the new sale caught me by surprise, currently taking a list of every potentially useful asset on sale for later evaluation

urban spear
#

I'm probably gonna get Dragon.IK, Replicated Hitbox System, Stylized Rendering System and M5 Sword Trails

vestal sluice
#

Hey fellow marketplace sellers. Has anyone ever tried advertising your products in youtube advertising ? I have been thinking of trying that since visibility seem to be a recurring problem for the marketplace.

vestal sluice
urban spear
#

Oh welp that's unexpected lmao

vestal sluice
#

same here ๐Ÿ˜›

#

well, feel free to ping whenever you need support. I'm quite active in discord.

urban spear
#

No problem, it looks like an amazing IK solution

#

Heard good things about it

tame compass
#

Is review good for sellers?

scarlet mountain
#

Good ones are

gloomy depot
delicate dove
#

any self-respecting dev. has ad-blockers installed though :p

ebon leaf
#

Stupid question: If I purchase a plugin can I access that plugin by logging in on another machine or is it tied to the device I purchased it on? Just need to confirm before dropping the cash.

pliant forum
#

Tied to you, not your device or account

graceful arrow
#

To be clear, any marketplace purchase is tied to the account that bought it. Plugin are a per seat model, but still linked to the account.

pliant forum
#

^ Thanks for the clarification. I assumed the user was the one being granted a license, not the account

graceful arrow
#

You can use multiple computers around the world, if they are all yours and no one else will use the assets for their own stuff. BP assets don't require additional licensing, only code plugins.
An example would be hiring a guy to work on your project. That guy may well have all the marketplace assets, but he cannot use them in your project. You would have to supply him with all the assets and if using code plugins buy another license - if you were to be both using it at the same time. There is a certain amount of honesty expected of the end users. I have no doubts that many people don't know all the in's and out's etc or don't care. I doubt Epic particularly care either.

ember hill
#

Though I imagine it would be legally painful if you want to ship the editor as mod kit with the marketplace plugins.

pliant forum
#

To my knowledge, there are users with more than 1 account due to how many asset an account can hold (Believe it was 1000?), if my logic doesn't apply they would be in quite a predicament when adding their assets to their project.

ember hill
#

Contributors of your project don't need to buy the asset, with limitation that they can't take the assets for their own purposes

pliant forum
#

I'm well aware of that. Not that I see the relevancy to my statement.
The asset is bound to the account, but your license in using the asset should be bound to the user.

graceful arrow
vestal sluice
#

Recently released a new tutorial for the DragonIK plugin, which is about the recent new feature called physanims. It's a much easier and efficient way to get hit reactions for your characters.
https://www.youtube.com/watch?v=J3d2IvoeTEk

Physanim (short for physical animation) is a brand new feature added into the DragonIK plugin. It helps devs to bring awesome looking physical animation results easily to their characters, and it serves as a unique alternative to UE's default physical animation system.

This feature comes free with the DragonIK plugin.

DragonIK is available for...

โ–ถ Play video
#

It acts as an alternative to the in-built physical animations.

lucid osprey
#

anyone knows a MP asset that has hedges?

#

for like a hedgemaze?

#

i cant seem to find the right words on the store

thorny compass
#

Just make an wall with hedge material? ๐Ÿค”

lucid osprey
#

that wouldnt look good

#

i need it to have depth

thorny compass
#

Well, depends on your requirements. You can do some depth definitely with materials, but if you look for bushes who are procedural wall-like... doubt you can find some.

delicate dove
thorny compass
#

(not for sale) ๐Ÿ™‚

delicate dove
#

if you need funding, would it be a hedgefund?

thorny compass
#

I was too thinking of hedgefunds, but nah

delicate dove
thorny compass
#

By dinner time I will be waiting for a new MP asset.

delicate dove
#

lol

lucid osprey
#

you love this style because: you made it

grim stirrup
#

HAHA u got me winkwink

lucid osprey
#

i am the best

delicate dove
lucid osprey
#

oh god i am sorry miguel.

supple moon
#

Not sure if this is the right place to ask

Just curious if there is a bug with the Unrealengine > Personal info

In relation to input field for VAT number, as I have an Australian company so only have a ACN + ABN & my Epic Games / UnrealEngine account country set to AUSTRALIA

Or do I have to talk to my accountant and register my business internationally for VAT in order to get the reduced marketplace prices?

delicate dove
#

might be better to ask the marketplace team

#

unless someone here happens to know

supple moon
#

Yeah I intend to send an email to them next week but figured never know if someone here could answer in the meantime

#

Of course further confirmation through official channels is always best but response might take weeks so ยฏ_(ใƒ„)_/ยฏ

#

Surely hope I can use my ABN though as the savings would be nice

For example

#

(I invited my ABN in the VAT number field as a test)

#

Can remove the company / VAT details though if legally speaking I cannot use that field

(I donโ€™t intend to make any purchases prior to getting an official answer of course)

#

Anyway,
If anyone knows, please do @mention me or reply to the above so I get an alert

Cheers ๐Ÿป & laters โœŒ๏ธ

weak peak
#

From a cursory search I didn't find this discussed before their, either with "ABN" or with "tax" however

half mist
#

please

#

will someone make a destructibles plugin for ue5

#

just port it from ue4 to ue5

#

whoever made the decision to remove it while chaos is still this crashy mess should be absolutely fired

supple moon
prisma flare
#

Quick question. Are you allowed to sell games on fiver with the source files if you're using marketplace assets? I found a post that is practically a drag and drop asset flip seller and source files are included in every package. I'd assume that's not allowed as youre literally selling the marketplace assets to someone else.

scarlet mountain
#

No. You may not distribute source files from marketplace

#

You are allowed in very specific circumstances, but that's not those circumstances

#

the "Buyer" in a fiverr transaction would need to buy and supply the assets to the developer they are contracting to do the work for them

prisma flare
#

That's what I assumed. I also assume there's no good way for fiverr to monitor this. The seller is selling drag and drop horror mechanics from horror engine pasted into horror maps from the marketplace and charging 100 for the basic package

scarlet mountain
#

Yeah, i'd assume that's pretty common of the <$500 complete game packages. Buyer beware basically. You get what you pay for. Double check everything

prisma flare
#

Found it from a fiverr YouTube video. The seller has 6 five star reviews. Who know how many other have bought from him

#

That's absurd

#

Scamming buyers and marketplace sellers at that point

scarlet mountain
#

It's not great, but it's probably not a BIG loss in sales to MP sellers either. Anyone savvy enough to buy and use marketplace assets (aka potential clients) probably is aware those sorts of things are too good to be true and is unlikely to use that sort of package from fiverr

#

but, yeah, i'm sure it stings if an MP seller finds out

#

I once bought a logo and then went and licensed the font when i realised it was a bit dodgy license wise

prisma flare
#

I mainly find the pricing absurd. One of the assets is entirely free for everyone, so it doesn't hurt the seller, but the fact that the mechanics are all from that pack and they're charging 100 minimum is just crazy.

scarlet mountain
#

See i view that a bit different. The deal is dodgy BECAUSE it's only $100. What's that? 2-4 hours pay? Fiverr is a race to the bottom, and the cheaper you go the dodgier it will get

#

a game, even an asset flip, should be more than $100

prisma flare
#

True, but from what ive seen of what the seller is selling from the video I found him from is just crazy. Copy and pasted maps, no game mechanic changes

scarlet mountain
#

Again, what do you expect people to do for $100? that doesn't cover a lot of time to reinvent the wheel

prisma flare
#

True but when all you have to do is come up with an hour long story and a tiny puzzles I feel like it's not too hard to be creative

#

At least in this instance

scarlet mountain
#

Its not about being creative. It's about the time it takes. again, $100 is like what, 2-4 hours pay?

prisma flare
#

I just don't feel like it's 2 to 4hrs work from what I saw haha. But I do get what youre saying

scarlet mountain
#

If i'm asking someone to make me a game in 4 hours, i'll be happy to receive literally anything

#

I just want to reiterate, i get that its poor form to asset flip and especially to ignore licenses, but at $100, i wouldn't be expecting quality work or completely on the level dealing

#

The price alone indicates its a bad deal

prisma flare
#

I dont really have experience buying products off of fiverr which might be why I see it differently cause I'm just ignorant in the pricing market for this. But even for $100 dollars I'd at least expect something different especially after seeing what's being created. But that's just me and maybe down the line I'll see that differently haha, but I get what you're saying

scarlet mountain
#

Yeah, i think the main difference is you see it as "corners are being cut, so it should be cheaper" where as my view is "corners are being cut BECAUSE it's cheaper"

prisma flare
#

Haha totally

tame compass
#

Quick question when making low poly asset. Do i need to add normal maps for the asset ? Usually i use normals for improving the smoothness of the edge

#

Also what should i prepared for low poly asset ?

#

Also can i sell bundle ?

ember hill
ember hill
tame compass
#

I do t like to dissapoint customer becauze i sell bundles

ember hill
#

Ultimately it's your marketing decisions

gloomy depot
manic lake
#

Anyone else unable to look at the Marketplace rn? You may have exceeded the posting rate limit. Please wait a few minutes before you try again.

#

Got this first time I opened the window. Haven't posted anything.

delicate dove
#

@midnight hinge seems multiple people have that issue atm.

#

@calm yoke seems there is an issue with the marketplace atm.

midnight hinge
#

Thank you @delicate dove

calm yoke
#

Apologies, only just seen this! It looks to be resolved if I'm not mistaken

delicate dove
#

no worries, glad it got solved :)

gloomy depot
#

I've just hit the $100 to be paid out for the first time, am I right in thinking that the money from July will be added to the payment report in September and then payment is made 30 days after that?

tame compass
#

@gloomy depot if you reach target that months. Wait 30 days in first day of month to get paid

left pasture
#

has anyone dealt with brushify LODs being nonexistent?

#

i thought brushify trees had many LODs

left pasture
#

nevermind, i got it

ionic stirrup
#

Just tried to update my plugin and got this:

Your project files has a password when trying to extract them. Any passwords on the files must be removed before we can update your project.

So, that's not a thing anymore? My previous submissions had passwords, and I just had to include the password in the notes section.

vale prawn
#

Rule enforcing is a bit weird when it comes to MP products. Some submission get rejected for what appear to be very dubious reasons, while others blatantly violate at least half a dozen rules and gets updated without issues (well, at least one plugin I own).

ancient hare
ionic stirrup
#

Well, I'll be happy when they get around to providing a way to upload directly, instead of having to upload elsewhere and provide a download link.

ancient hare
ionic stirrup
#

They copy the plugin, build it, and store that on their servers. It's probably just a matter of getting around to implementing it - not enough web devs on staff and lots of higher priorities than publisher user experience.

mellow vigil
#

If you are releasing a paid asset to the marketplace, it it against tos to use permanently free market place assets in your asset e.g. for a placeholder weapon ect.

scarlet mountain
#

You can't redistribute that content in source form even though it's free on the marketplace

#

So, no, that's not allowed

vale prawn
high pewter
#

Hi, I have some people asking me if my sound packs are compatible with UE5. Is there a tutorial on how to do that? Or do I just create the pack again, but this time under the new engine?

delicate dove
#

just open the pack in ue5, it should work

high pewter
#

Ok, so I open it in ue5 and then re-export it and upload it onto the marketplace yeah?

delicate dove
#

if it works by just opening it in ue5, you might be able to just flag it as ue5-able

#

if not, double check in ue5, and then yes, reupload.

high pewter
#

Ok great, thanks!

mellow vigil
#

Would you guys be interested in a really gory dismemberment system?

#

Would that be something you guys would purchase?

#

Something similar to left for dead 2 style zombies

#

Hit reactions, stumbling, legs shot off result in crawling ect.

thorny compass
#

I'm more interested in an way to filter out / blacklist authors (grr)

thorny compass
subtle basin
#

[noob question]
How do people usually handle pricing/licencing for private use or small/large studios?
Did a quick google but didn't find anything.

ember hill