#fab

1 messages · Page 126 of 1

clever bough
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Thank you very much, Was just something i was wondering while waiting for a build to finish,

copper jacinth
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is the free for the month free to keep forever?

fallen basalt
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hmm i wonder when the spring sale is gonna start

north stirrup
silent mesa
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same here. seeing it in PHP, I am more accustomed to seeing it in US dollars.

raven ferry
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now you guys will see the price fluctuate

coarse sun
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@fallen basalt it's top secret information

stark phoenixBOT
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:triangular_flag_on_post: Mireneye#6794 received strike 1. As a result, they were muted for 10 minutes.

tawny minnow
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So, here is a quiz for everyone. How would you react towards a marketplace seller who has ignored your messages for three years, even if to gain access to his discord support server you have to directly message him the proof of purchase? How about if that product is expensive to boot? So basically no support for a bought asset pack.

vapid trellis
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3 years? just move on bud... it sucks for you but what can you do? just leave a review of your experience and move on, the seller is just building himself a bad reputation if what you are saying is true but we dont know that either... also afaik sellers are expected to offer support but its not mandatory so... 🤷

tawny minnow
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When you advertise support it kinda is mandatory, since it is presented as part of the deal.

thorny compass
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3 years.... I'm disappointed of no any forum response, say few days later. I don't expect any kind of professional behaviour, but at least make it clear to the customers you don't visit or it might take more time.

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Even getting in a talk with a dev, however does not guarantee productive discussion too. From what I have seen, lol.

tawny minnow
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Well I don't want to talk to the dev, I just want to be able to access the support server and to talk to the rest of the users, not the dev per se. But that requires for the dev to reply or at least act on the messages he requested on the first place.

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Imagine you buying something from me and I say to you "in order to receive support you have to do X". You do X and then I ignore you. Repeatedly. How would you react?

viral crow
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I'd ask the marketplace team for advice tbh

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Sounds pretty aggregious

tawny minnow
# viral crow Sounds pretty aggregious

It does, doesn't it? I've also given him every possible opportunity to respond, since I can understand if messages get lost in the noise, but discord isn't something you can ignore from my experience, even if you wanted to.

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As a last chance I've just sent emails, from multiple addresses, to make sure one reaches him. After that I will contact the marketplace team, leave an appropriate review, and let this community know. Let me know if you think I'm overreacting or if there is another way to handle this.

tawny minnow
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Also left a question on the product's page. Let's see how this goes.

tawny torrent
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Who’s that vendor or you don’t wish to say

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I was scared its me then i saw (3 years)

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I am a noob phew

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And by the way i edited the boring trailer according to ur comment

tawny minnow
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I'll say after 24h. I will give him the benefit of the doubt and a chance to respond. Because this behavior is borderline fraudulent. Don't say you provide support when you don't.

tawny minnow
tawny torrent
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Thanks , i asked to avoid his products if it has technical issues

tawny minnow
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The product is fine as long as you don't need calcification on something or submit a bug. Then you're simply out of luck.

tawny torrent
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Oh , great, maybe he dissapeared from the market place ? / or does he have new products ? Ignoring past ones ?

tawny minnow
tawny torrent
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Ahh

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Yeah id just give up on reaching him and try to fix his product issues here on helping sections

tawny minnow
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It's more of an ethical matter more than it is a technical one.

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Unless there are no quality standards on the marketplace.

tawny torrent
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Iv seen many expensive products with similar cases , so yeah its only by luck

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But not 3 years though , thats horrible

tawny minnow
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Well, that before 3 years is in the past, but apparently he hasn't changed his mentality. UE4 users apparently are nice and useful as long as they buy his products. After that, who cares? After market service, although advertised, is non existent.

tawny torrent
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Curios does he have good reviews or similar cases on his products comments

tawny minnow
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Yes there are. At some point apparently it was also given away for free which makes me wish I've never bought that thing in the first place, given the lack of support. Even is you go on his discord server he doesn't reply. Unless it's an update of his products or a new one.

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Same is true on his other discord servers for his other products as well.

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So it's not a one time practice.

next badge
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hey guys i wanna ask what does this submit button do in the report page

hasty nexus
next badge
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ahh okay i thought its for sending sales report information to epic for payout..glad to have this metric here so ican see my performance

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😉

short jay
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hi,
is the marketplace broken for anyone else?

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I cant open any links or use the drop down menus. The search bar also seems to be very buggy at the moment and rarely works

merry field
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Works fine for me, are you in a browser, or using the launcher?

tawny torrent
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I feel lazy to process on my next product , what to do

short jay
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im on windows 10 if that makes a difference

merry field
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Browser version always works better, there's not really any reason to use the launcher IMO

short jay
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alrighty, ill stick to the browser then ty

novel shore
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Hey Guys
I was wondering if anyone knows a good Unreal Asset that has a wheel including character rigged as an asset. to be more clear imagine the robot in Wall-E. does anyone know the closest character (rigged and ready to be used in a project) as an unreal asset? I want it to ride on surfaces instead on walking
Let me know whats best to look.
Thank you so much in advance!

coarse sun
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Weird, yesterday was published a cheap 1.000 € music pack and no trace today...

viral crow
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Go home Marketplace, you're drunk 🍻

viral crow
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Me too 😄

thorny compass
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Look, there are zero answers and it does not matter how much questions you have.

snow herald
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Is it possible to get import settings like in unity when I add an asset to project from the marketplace? (Like if I just want to import one of a hundred assets for example)

coarse sun
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@snow herald no, you can't. All or nothing.

delicate dove
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can import it all to a new/separate project, then migrate from there

snow herald
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@coarse sun Alright, thx for the answer anyway 🙂

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@delicate dove that's good to know, what I wanted though is to be able to make downloads faster by adding what I specifically want from the start, thanks tho

delicate dove
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i wish that was possible :/

snow herald
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Ikr

tired rune
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hey, I apparently have 51938 questions to answer to on my freshly released plugin 😆

who should I report this to?

delicate dove
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@onyx flower hehe

real dust
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Unless that image is from your asset

delicate dove
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i do wonder if any questions got posted XD

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imagine getting an email for each one

tired rune
tired rune
onyx flower
onyx flower
viral crow
onyx flower
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@tired rune are you able to provide us with steps to reproduce? we don't see that number on our end

viral crow
onyx flower
viral crow
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On the web, Firefox

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Re-opened it now, but no issue. Not sure what triggers it 🤔

tired rune
onyx flower
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Thanks for all of the details, we're investigating 🙂

tired rune
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@onyx flower I've been contacted with this screenshot, which shows a price that does (obviously) not correspond to the one I've set

thorny compass
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Not bad.

tired rune
delicate dove
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@tired rune imagine seeing two sales on that price, and buyers go "oh no worries, he can keep it"

tired rune
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well... hopefully they can fix it

coarse sun
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@tired rune don't worry in my marketplace the price of your asset it's the right one.

onyx flower
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@tired rune Thanks for the video, I've reported it as well

silent mesa
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Wow so there is an april sale 🙂

sullen lake
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Why is using assets from the store frowned upon so much? If it’s the art style you want why pay someone to remake it for you? just so you can say I didn’t use it from the assets store.

frank wyvern
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not all gamers understand how games are made. very recently there was a hulabaloo about a studio re using assets from an older game.

raven ferry
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a barrel is always a barrel, there's no need to model a new one everytime you need a barrel, just slap a new decal and we are good to go. disregard gamers

merry field
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Also, tons of games use Megascans

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Used in an insane amount of films as well, I wonder what the appropriate term for those is?

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asset flicks?

forest prairie
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Imagine a sole programmer making an amazing game , but has 0 knowledge or funds to get art

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can just get stuff on MP and ship a great game

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rather than not ship

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I'm aware there are different cases , of course

sullen lion
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It's a shame that so many no-effort games just use random assets that don't even serve to form an "art style". This use devalues the asset for any people who are actually making a curated experience.

Now, just because you've used a barrel (and also because gamers aren't the brightest bunch) you have a higher burden of proof that your game actually is quality.

Really, indie devs should be just as annoyed at "asset flippers".

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I think it is a legitimate concern that should not be discarded on the grounds that the gaming populace is quite uninformed on how games actually get made. Does it spell doom for your game? Probably not. But if you happen to know a particular asset is often used, it might be worth considering a different asset.

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There will be a subset of users who will be painfully aware of the flippy usages of the assets you choose - it is up to the individual dev to weigh whether those users are worth the effort.

fallen basalt
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dang.. every asset on my wishlist is not on sale again. I'm seeing the same assets on sale as the previous sales

covert mesa
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Can I use my personal bought marketplace assets at work? Or do they have to buy the assets as well?

viral crow
dark matrix
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hey everyone what's up guys, 😄

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can anyone help me, i got some artwork which i have uploaded on other sites , now i want to upload it on Epic MarketPlace, can anyone help me plz

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everything is 2D artwork

merry field
viral crow
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With broad enough of an audience, there's always people that will recognise them

agile shadow
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@fickle basin Which one?

merry field
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Yes, the games may be there, but to really recognise content from them, I'd expect to have to play them, which would mean buying them

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I guess some people must buy asset flips, but I can't imagine it's many

merry field
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@velvet sierra This channel is for discussion of the Marketplace, not for advertising. Released products go in #released

sullen lion
# merry field I actually wonder how people would know that the assets are used in asset flips?...

some random rock? not at all likely.

Awful Spider (or whatever the asset was called)? It's pretty often used.

Most definitely are not going around and instantly recognizing random assets.

There are some that got so mad about actual flips that they will peruse the marketplace to try to find assets you used. They'll take that information to your community forums (steam usually). They're not worth the time to satisfy, but worth having copy ready to go in response for the others who might chance upon the thread

real dust
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Not sure as to context @fickle basin, but DM a mod about it

real dust
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Was just an embodiment of the sheer "this is good enough" attitude behind that entire game

merry field
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Lots of people loved it and it made a ton of money, so I guess it was good enough

soft elm
thorny compass
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Aah, yeah, talked about it... they got some money already 🤷‍♂️

soft elm
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and the mannequin, I shit you not

zinc arch
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Pretty basic question: Is there a best practices for organizing/importing marketplace content? I've been trying to move it to the appropriate location in my main project directory, but that has been quite a pain. The marketplace content has various incompatible layouts, I often don't want the whole thing (but am leery to spread out the content over multiple directories). I also find that sometimes that I still can't delete empty folders despite having run "fixup redirectors" which makes me concerned.
I'm attempting to follow https://github.com/Allar/ue4-style-guide

GitHub

An attempt to make Unreal Engine 4 projects more consistent - Allar/ue4-style-guide

soft elm
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We'll see, might've been friends fronting money to make it look good

thorny compass
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It is not crazy the one who offers, but the one who buys I guess.

soft elm
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I would so watch a silicon valley style sitcom of some indie dev studio trying to make the most cynical cash grab game ever

merry field
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So that at least the Marketplace content is outside of that structure

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So it's e.g.
Content

  • -MainProjectName
  • Marketplace Product 1
  • Marketplace Product 2
    etc.
zinc arch
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That is how I have it as well. I felt like it would be better to actually move the assets to the appropriate folder (so for instance if I want foliage I don't have to check 5 different folders). Doing that has been a sufficient pain that maybe its not worth it.

agile shadow
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@soft elm Not sure how to feel about it. They use my assets as well. Not too thrilled about them being used to scam people but not much I can do about it shrugs

soft elm
agile shadow
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@soft elm If the bought it off the marketplace it's within their rights to use it so nothing I can do

soft elm
agile shadow
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@soft elm Nope they didn't see to use my trailer since they added a bunch of crap to the demo map

soft elm
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ouch, that gotta sting

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oh well, maybe Kickstarter won't pay out the money, there's been plenty of reports I think

covert furnace
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I know developers have different tastes, but...

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Am I being unreasonable in saying this violates 2.5.b Blueprints must be neatly laid out and make reasonable use of functions to organize the logic structure.? Bought with the intent to learn from it but I don't think there's any hope.

thorny compass
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Looks kinda better than some of the Epic's showcases.

forest harbor
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Ha ha. @covert furnace try to move one part at a time to a function.

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Learn some object-oriented programming concepts.

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You will get some ideas on how to improve.

covert furnace
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That is a good point @thorny compass but this is a paid asset, I just expected it to be a bit more polished. @forest harbor Oh i'm familiar, I just wanted to see how they approached solving a problem in particular... if I can find it.

thorny compass
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That's also high expectation of the marketplace. There are a lot of... "unmet expectations" for the quality of the MP assets (aka junk).

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Fresh example: I did an experiment this sale and bought one 10-15$ range code plugin. That with the 50% discount. Looked at the code. Saw what I knew I will see. An UE dev with 1y of experience can make it for like 2-3 days. Experienced one, half a day.

forest harbor
rapid shadow
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So for those of you who have purchased Dungeon Architect, what do you think of it? I'm thinking of getting it. It's come a long way and it looks amazing

thorny compass
thorny compass
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Another example: a twice more expensive code plugin, ~30$ with 50%. Good functionality, useful and kinda flexible, but code is a mess, hardly maintainable. However, as complexity compared to the my other example up, it is at least 10 fold. It can take between 2 weeks to 1+ month to do it on your own. Summarising it, the return of investment you can get from a MP plugin can vary like x5 times.

vale prawn
forest harbor
rapid shadow
coarse sun
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I move to subfolders just after downloading/migrating it in the project. One by one, with a lot of patience. It's wonderful move or delete assets in UE4...

raven ferry
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yeah, I have a blank project with only a folder structure of the project that I am working, I add the MP asset to it and move to the specified folder or rename it whatever, then I can move the folder through windows

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I also try to delete through windows, I just check the reference viewer and bang shift+del in winexplorer

tawny torrent
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I also checked his stuff Do u think such prices he use is good profit strategy

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He puts lowest prices yet still gets low ratings lol ( i feel bad)

torpid dove
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Anyone know of a good flashlight animation product? I was hoping to find some animations for 3rd person such as holding a flashlight, running, etc. I guess I'll have to make some myself

raven ferry
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@torpid dove download the advanced locomotion asset (is free), see how the animation layering works (ALS Overlay). you won't need to do an animation holding a flashlight for every movement your character does. you kinda mix already existing animations with poses

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you can edit the holding gun/torch anim inside unreal (comes with ALSv4)

torpid dove
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Ok thanks. I'll check it out. I feel like I'm jumping down a rabbit hole by opening up ALS lol but I'm sure it will all be worth it

hard pelican
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Anyone knows a good road pack similiar to Gears of War's ?

hollow zephyr
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Guys, any requests for music or sound FX packs (asking for a friend)?

thorny compass
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I kinda always pity audio workers, like they are usually at the end of production for indies. So, not many people even reach the stage where they need sounds/music 🙂

rapid shadow
hollow zephyr
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good suggestion, thanks!

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I imagine, 5-10 longer tracks and some loops maybe?

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for themed music

next badge
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hey guys i wanna ask when u publish lets say a new patch for your product from 1.0 to 1.1

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do u just delete the old download or create a new one?

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using the submit file update?

delicate dove
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If it does not support all the versions as the previous one you create a new one, if it does support all the same versions, overwrite it.

next badge
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like engine version?

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currently all the product is on 4.26

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so if like 4.27 come out,i need to delete the project file and submit a new one?

grizzled thunder
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Cheers for deleting my post asking for genuine feedback

next badge
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🤔

grizzled thunder
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👌

next badge
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?

delicate dove
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came across too much like a "look at my stuff is on sale" in disguise, so it got removed.

grizzled thunder
tawny torrent
grizzled thunder
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Not sure how that isnt marketplace relevant

delicate dove
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rule 10 btw: If you disagree with a moderator's actions, please reach out to us privately instead of discussing it in the server.**

next badge
# tawny torrent U wont delete u will have a new version of ti wdym delete

like okay from my understanding right now,if i wanna submit a new patch i have to use submit file update button right?but earlier luos said something bout overriding to a new version like lets say im on 4.26 if i wanna push a patch for that engine version,i have to use submit file update but if 4.27 comes out,i have to delete the old file,the one under it and submit new one right?

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or am i misunderstanding the process here

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(new to this so any guidance will be appreciated)

tawny torrent
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U wont delete , a new version would be added

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By u

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And both stay so whos using previous versions can use ur product

next badge
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so if there a new update,ill just use the submit file update button?

tawny torrent
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No

next badge
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🤔

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im confused

delicate dove
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khai, what kind of content is it?

next badge
delicate dove
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takes a shot

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i mean the pack itself

tawny torrent
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If its an update by u then file update if its new unreal version of unreal as u said 4.27 then u add a new version without deleting previous version

next badge
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ouh code plugins

delicate dove
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code plugins work differently than anything else, no experience with those.
maybe @north stirrup or someone else who sumits/updates code plugins can explain that process.

next badge
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ouh does epic have any guide there offer through their guideline page

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i searched for it earlier but never find any information related to this

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🤔

tawny torrent
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Are u trying to fix current version ?

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Or asking for 4.27

next badge
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yeah currently its 1.0 and im tryna push the 1.1 build

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not changing engine version

tawny torrent
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Yeah i think u will submit file update then epic will check and approve

next badge
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its just a bugfixes update im tryna push

tawny torrent
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But no idea about plugins + i am a noob too

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Looks simple tho , just submit file update

next badge
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okay i will check the guideline page again to double check of this process before i submitted

tawny torrent
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I think ud only replace links

delicate dove
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yea, and if you want add a note about the update.

next badge
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what do u mean by replace link?

next badge
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right now i have google doc file that tell the fixes but as soon as that readthedoc stuff is up and runnin,imma switch to that

tawny torrent
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Replace ur google drive link to the fixed version and submit

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Then delete these drive links content after its released

next badge
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?

tawny torrent
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Yeah

next badge
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hmm alright

tawny torrent
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Once ur product is up in the market , u can delete the google drive files as ur file will be in epic servers

next badge
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okay so the current process to submitting file updates as follow,1. delete the drive link 2. create a new version and insert the new link then submit

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am i correct?

tawny torrent
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Yeah , as far as i know

next badge
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okay

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also the submit file update is ONLY use when new engine version is out and you wanna support that version right

agile shadow
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@next badge @tawny torrent for plugins that is incorrect. Please don't give out the wrong advice.

next badge
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ahh okay

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now im confused

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🤔

agile shadow
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this is how a plugin update page looks like

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each version of a plugin can only support one version of unreal

next badge
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okay so how do i submit a change to the current version

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right now the markeplace build is on 1.0 and i would like to push the 1.1 build

agile shadow
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is it for the same version of unreal?

next badge
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yep

tawny torrent
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Yeah i said i have no idea about plugins but wouldn’t they just replace links?

next badge
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ahhh alright i understand now

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so you would use submit file update too right if a new version of unreal is out?

delicate dove
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boshy to the rescue

tawny torrent
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What did i say incorrect tho 🥲

agile shadow
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@next badge yes but instead of replacing a version, you would add a new one

next badge
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so i have to change the link for fixing current build

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alright

agile shadow
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yes

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and add the new version notes etc

next badge
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😅

agile shadow
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Managing code plugins is a PITA in Unreal. I suggest you only keep a few versions of backwards compatibility if you value your sanity

next badge
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thats why i have source control for my plugin

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have each version and build

merry field
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I don't get that, you said the procedure was wrong then gave the exact same procedure 🙂

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I haven't worked with plugins, but as I understand it, the only difference is that each version of a product can only support exactly one version of Unreal. So you need a separate version for each engine version, otherwise it's the same. To update for the same engine version, you just replace the link. To add support for a new engine version, you need to submit an entirely new file.

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For content packs, you can just test that it still works on the new version and then tick "this version of the product works on this version of the engine" - that's because content pack archives aren't engine version-specific, whereas plugins are

eager kestrel
# next badge do u just delete the old download or create a new one?

I'm sure you got this figured out, but looks like everyone started confusing your original question with adding more engine version compatibility for plugins. From what I understand, you simply want to update what you already have published.
All you need to do is click "Submit File Update", edit the version notes, and then submit. Your google drive link can even remain the same, just upload your new zip file directly over your old one.

next badge
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yeah i think i screwed the question but i wanna know too when i wanna upload for new version updates

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maybe i should add context to my question

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😅

tawny torrent
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If you need any wrong advice, I’m here

tepid aspen
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Let's say I made an AI Spawner that I want to sell and I included some animals and animations which are free forever from the marketplace to show off the spawning system.

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Is that allowed? I've seen ppl doing that.

real dust
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That is definitely not allowed, and if you have examples of other projects that do that you should report them to the Marketplace team, because the Free Forever rights are not for redistribution

viral crow
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I can see why it would make sense though, Epic essentially takes on the packs that are free forever, and using Epic's own assets is fine as long as clearly separated in the project (AFAIK and have seen)

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Wonder why there's the distinction in the license between first party assets and free forever ones.

rapid shadow
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Omg these 2 plugins look incredible. https://www.unrealengine.com/marketplace/en-US/product/gastools
https://www.unrealengine.com/marketplace/en-US/product/gas-companion

I think I'll buy Gas Companion. It would be awesome if Epic did something like these plugins or integrated one of them into the engine

Unreal Engine

GASTools is A Plugin Exposing Some Of The Utilities in the GameplayAbilities Plugin To Blueprint. This Tools also Provided Custom Ability Tasks to Make Your Life Easier!

Unreal Engine

Gameplay Ability System Template and Starter Kit - Leveraging the power of the Gameplay Ability System, this plugin provides a starting template and a robust foundation to speed up the creation and development of GAS based projects.

next badge
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👀

grizzled thunder
next badge
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omg

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thats huge

delicate dove
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i wouldnt mind them taking over/help out with/guide the design and workings of the marketplace

rapid shadow
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Wow that's awesome

rapid shadow
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God I'm so torn between Gas Companion and Able Ability plugin lol. DECISIONS!!1

coarse sun
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Please no, in artstation you can buy things aren't allowed in the marketplace. If they merge it it's over.

forest harbor
wide magnet
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Not saying they will, but the option is there.

coarse sun
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@forest harbor One example; Ryan Reos. I've discovered his job in artstation and I just falled in love. Not only he provides a full UE4 project with each character (by the way, it's the model integrated with the ALS with full physics already set up), but he provides licensed characters (obviously you won't use Tifa in a commercial game) and nudes. I'm guessing Epic it'll "clean" that marketplace (you know, family friendly, no nudes, just gore, violence and blood), and that's very sad. SDK Warrior already left out the artstation store for his models and migrated to cgtrader, don't know if it's related or not...

wide magnet
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I think this depends on what Epic plans to do with ArtStation. There's a chance they don't touch it, and just let it exist under them.

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But if they want to lavish it in Epic branding, we can expect restrictions.

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For starters the licensed stuff would go before anything else in that case lol

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No more Sonic OC 🤣

coarse sun
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Even the artstation's store allow for group discounts or special offers if you buy determined assets. Another feature it'll blown away it they merge the marketplace.

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I'm sorry, I can't see the "adquisition frenzy" of any "giant enterprise" as something good. And we'll see what happens with the Unity assets in that store...

tawny torrent
wide magnet
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My not-Googled impression of it that I got from friends is that it's like a LinkedIn for artists. Lots of portfolios on it.

tawny torrent
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Is it also like gumroad?

wide magnet
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Never heard of gumroad, but I've heard of artstation

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Lol

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So probably not

hollow zephyr
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Artstation is the best hub for artists, as well as for buying resources (like brushes or references)

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Games that come out have featured art drops over there with art and brrakdowns in the game, its a must have for any artist

thorny compass
#

ArtStation is like StackOverflow, but for art (+ nice market).

wide magnet
#

Lots of people asking questions about which shade of blue to use with uncountable color wheel tutorials readily available?

thorny compass
#

Haha, they have nothing in common in fact. They compare in terms of importance instead.

wide magnet
#

🤣

silent mesa
#

I like artstation even though I am not an artist. I love to see other peoples work there. Also if I cant find something I need in the unreal marketplace , I go to artstation.
I do hope if I download something from artstation it can be connected to the launcher. Hehe.
Would be cool if the sea of texture assets in the marketplace be transferred to artstation haha

coarse sun
#

In orbital-market still remains the april offer, it's sad to discover that the marketplace isn't. By the way, maybe isn't the smart of the ideas to launch a monthly sale just at the end of the month...

sturdy hawk
short jay
#

hmm

#

I think the marketplace wasnt working for me through the launcher because i was using a vpn

#

would epic code a thing where its literally frozen all the time if you're using a vpn?

coarse sun
#

@sturdy hawk thanks for the info, great job by the way, much better that the standard marketplace

ember hill
slender estuary
tired flame
#

not sure im asking the right place, but im looking for a load/save plugin that is as generic as possible. After looking on the ue4 marketplace i see two candidates. There may be other more relevant solutions to look into, but i haven't found them then. Can anyone here suggest which one you would pick:

  1. https://www.unrealengine.com/marketplace/en-US/product/easy-multi-save/questions
  2. https://www.unrealengine.com/marketplace/en-US/product/savior
Unreal Engine

Easy Multi Save is a all-in-one save and load solution for projects of any kind.

Unreal Engine

Savior is a C++ tool designed to extend Unreal's save system, providing a more powerful serialization framework for complex Unreal projects.

#

usecase would be saving a world consisting of procedurally generated chunks of voxels + foliages and various more regular actors like players, ai and ressources

raven ferry
#

if money is not a problem, go with Savior

#

I like this one

broken walrus
#

does anyone know of a marketplace asset or tutorial on implementing a directional block first person melee system in Unreal? Just like block right, left up, down with slash left/right/from above and stab, with the collisions for that? Thanks for any help

delicate dove
thorny compass
#

Haha... I had a case where I procrastinated for few hours and missed the discount. Saw that on the Checkout page. Ofc, I didn't bought it 💪

hard mango
#

guys i have a mega noob question, how do i reply to questions on my marketplace items?

hard mango
#

there is no reply button even tho im logged in, i can see "ask a question" button on other peoples assets so it obv knows that this is mine

next badge
#

man the way i named my product f me over

#

before i named it GASTools and if i search the initial GAS,my product at the end of the page

#

now i put space GAS Tools,now its on the first page

#

cant believe how a space can f me discoveribility

#

🥲

delicate dove
#

O_o

next badge
#

deja vu

thorny compass
#

Where is the rest of the movie? 🤔

tawny torrent
#

If i Rename a previous product and add (Lite) to it because i am releasing a new version

Will previous buyers beat me for the rename?

cedar panther
#

technically, you cant remove features after submission. It should be in the guidelines. If you are not removing features, renaming is not a big deal imo. For me, I'd only do this if its a huuuuuuge update. Normally people increase the price as they add more features.

In any case, you might want to give a chance to your existing customers to upgrade to your "retina pro max" version. Im not sure how others are doing this.

viral crow
#

Anyone got any recommendations on some nice modest particle effects of things crumbling/light "explosions"? Dirt, debris and stuff

flat rock
#

@viral crow Ballistics FX
Cubit Studios

#

i have the asset and it includes firearms, and mesh impact FX that can be used with swapped meshes for any smoke materials, and since they're physically used meshes, they will spread as (for eg. your smoke material pans/rotates, etc.) your materials function

#

not mobile intended assets (they likely can be tho) but the p[articles are meshes that have physics

viral crow
#

Sick, I actually have that one in my library. Cheers!

flat rock
#

yeah it was free for some time

viral crow
#

Ah yes, that was it indeed 😄

tawny torrent
flat rock
#

i see. I started 4.26 recently for the improved Chaos since i need that function, Apex was far too limiting, though useful in small areas

#

would take more work, but importing a large Apex Fracture Mesh with Core and Chunks pre-built woudln't be all that difficult tho

#

world support and adding chunks to core is easy enough

#

maybe multiple small-medium for framerate

ebon leaf
#

Just bought a character pack that said it was rigged to the epic skeleton, but here is the bone heirarchy. Doesnt even have a head bone or a spine_01 or _02. Literally cant retarget this to anything

#

is there a way to get refunds?

raven ferry
#

probably, with marketplace support

#

if it says "rigged to" and you didn't mistake with "scaled to epic skeleton"

coarse sun
# tawny torrent If i Rename a previous product and add (Lite) to it because i am releasing a new...

Maybe you'll get the boost you want but it's a very dirty move in my opinion. There's a lot of very complete assets out there that just add funcionality and they just raise the price. I'm not talking about simple templates, things like "third person kit" or "dungeon architect" are today much expensive and completely different. If you do that and the original buyers notice maybe, it's logic by the way, to refund the original product or receive some kind of criticisim. Of course I'm talking from a buyer's perspective. Maybe try to create something more wide focused or create the "new" version with a "advanced pro whatever" name but don't touch your original asset. Very ugly indeed.

tawny torrent
coarse sun
#

We have in new releases two high demon very very similar, both from different artists. A bug? Same artist with different accounts?

thorny compass
#

Who? 🤔

drifting wasp
drifting wasp
#

well, i just had a question about it

ebon leaf
#

Is publishing a game on Steam with UE marketplace assests looked down upon or something?

#

A friend who started UE4 this week asked me and I said I had no idea

eager kestrel
#

Making a unique game using marketplace assets is exactly what the marketplace is for.

raven ferry
#

if its literally an asset flip some people will notice, but I don't know if they will complain about the assets (which makes sense because you didn't make them). This kinda of thing can be overshadowed with good/fun gameplay or just a good story.

#

PUBG uses some assets from the marketplace

#

never heard of this game until now but it looks really cool

#

too bad I don't have a VR set 🥲

#

ahh

#

I have motion sickness playing Half-Life 2 😂

#

I would probably barf playing this Boneworks

silent mesa
#

Wow endless runner. I should have waited haha.
Decent free stuff this month 🙂

soft elm
#

Yeah, I have a little trouble seeing why you'd use the RPG stuff instead of GAS, but maybe its more beginner friendly

#

More foliage though... 😄

#

Strike a pose looks really useful actually. Just to fill in some gaps and additives

#

Low Poly one makes me want to make Sea Of Thieves done right 🙂

thorny compass
#

Again I had one of the free assets this month. I'm no longer buying anything :/

pallid bramble
#

is the advanced rpg thing any good? sounds it to me but ive been learning game dev like a week

thorny compass
#

No clue 🤷‍♂️ On the other hand, if you are just week old, anything will be better than what you can do. Try it out.

#

As far I can see, it does not use the GamePlay Ability System (GAS) #gameplay-ability-system of Unreal and invents its own.

soft elm
#

The framework it belongs in is pretty common to use and seems pretty good. I'd even say its perhaps between it and Able ability system that are the leading contenders on the market place. As mentioned earlier though I'd look into "Gameplay Ability System" (GAS) though as it's established by Epic. I think the free one this one might be easier to get started with if you're a beginner though and might be a good choice for that. Great resource to learn from regardless

#

GAS is best when you need more complicated multiplayer stuff

empty violet
#

i've written a small plugin that i would give away for free, how would i get the plugin on the market place?

tawny torrent
#

Hows may sales going?

tawny torrent
#

Can i Duplicate my products blueprint and add new features to it and call it Beta ? Not to ruin the older blueprint I mean is beta features allowed

thorny compass
#

wow, some authors are working on a demo video since the fall of 2019. Mind you, animations being sold.

patent seal
#

Im making a marketplace asset pack item. I got the zip folder but where should i upload it too?

delicate dove
#

wherever you want

patent seal
#

is there another good place rather than google drive?

delicate dove
#

dropbox

patent seal
#

ah ok

delicate dove
#

or personal server/storage stuff

#

does not matter much, just dont upload it to a public place hehe

patent seal
#

yeah ahah!

#

thank u

tawny torrent
#

@patent seal Why not Google drive ? i use it so i want to know your perspective against that

patent seal
tawny torrent
#

even making a new gmail wont solve the space problem?

#

O damn Why Epic Didnt accept it

patent seal
#

not enough assets :< it was for a school project so it’s not like i can create more haha

#

it’s due tomorrow

#

but gumroad will do

tawny torrent
#

My asset was refused for the same reason then when I contacted epic

They apologized and said they only looked at screenshots not the content , then they accepted it after rechecking the real content

Anyway goodluck!

languid juniper
#

is there a free pack available in the marketplace that contains trees? I can't find a mega scan asset and the open world demo pack doesn't work for mac

graceful arrow
#

Check out project natures assets, permanently free. They have a Spruce pack 🙂

delicate dove
#

if its a school project its probably made with student version software, which makes the content you make with said software illigal to sell anyways.

#

¯_(ツ)_/¯

forest harbor
forest harbor
strange rivet
pale grail
#

helo everyone. does anynone worked/works with cesium plugin in unreal engine?

cerulean oak
#

I just imported this asset pack and im confused as to why it looks so low resolution...

hollow zephyr
#

stylized?

thorny compass
#

It waits for nanite to become a thing.

meager compass
#

you forgot to turn on RTX

smoky sigil
#

Since Unreal has a bimodal licensing deal (exceeding $1M gross revenue or not), is there any way to do any kind of bimodal licensing for marketplace plugins? I.e. some smaller cost for most people, and some other cost for products exceeding $1M gross revenue? (Reading the terms, it seems like I can buy some $20 code plugin, check it in to Perforce in our project, and have a team of a hundred developers use it for that project?) Does the marketplace just not cater to that use case, and people who make things that might be useful for larger studios tend to sell direct?

north stirrup
#

Yeah, it's a pain

meager compass
#

what is the website that allows sorting by rating for marketplace assets?

#

i remember there is one

viral crow
#

Praise be the brine

tawny torrent
#

I miss game development and working on my indie game 😦

U guys told me that market place can be more successful than making indie games :/ ( no one actually said that to me)

hollow zephyr
#

Well I for one sold at least 10$ in marketplace, versus a fat zero in my uncompleted indie games

merry field
#

Isn't the idea to work on marketplace products that you can also use in your own indie game? That way you can do both at once.

thorny compass
#

It may work, but maintenance consumes time as well, you may want to drop some features later, but you have to support them on the MP.

merry field
#

It's true

#

Though I guess you also get people testing parts of your game for you, and they're paying for the privilege! 😉

thorny compass
#

This true too.

meager compass
#

why not just upload your whole game to the marketplace? i think complete game asset templates on the unreal marketplace are doing quite well

ember hill
hollow zephyr
#

Who exactly is frowning? As a seller, I couldnt care less what happens with a pack after sale 💵💵

silent mesa
#

I noticed there are a lot of gun assets that are not for sale anymore in the marketplace (grayed out). Is this because of their similarities to modern weapons and their naming which gets a copyright? In this case, why don't the sellers just slightly modify the meshes or look and change the names?

calm yoke
silent mesa
#

https://www.unrealengine.com/marketplace/en-US/product/fps-weapon-pack-vol-01
https://www.unrealengine.com/marketplace/en-US/product/fps-weapon-pack-vol

I was searching google for other FPS pack for unreal engine aside from ironbelly and redhawk. But I think from deadghost he still has few products on the MP, and one product that was free.
I saw some unity assets as well but is currently pending to be sold here in UE like HQ FPS Template.

Unreal Engine

6 weapons with alternative textures. Rigged and optimized for FPS.

Unreal Engine

6 weapons with alternative textures. Rigged and optimized for FPS.

meager compass
#

hmm, maybe it could be some intellectual property rights issue. If the gun looks too similar to the real ones, then you can't sell the 3d model as the gun manufacturer has the original design IP or something

#

but final games use real guns all the time, which is weird

silent mesa
meager compass
#

them big gaming companies paying their way out, it's not fair 👀

fleet egret
#

hey, wut would be the best way to find assets in the marketplace with the attribution 4 commercial license?

real dust
#

Assets acquired on the marketplace all fall under the license specified by the Unreal Engine EULA

fleet egret
#

if i use a free asset/buy one, am i free to use it in a game i sell?

real dust
#

Assuming you are referring strictly to the Unreal Marketplace, yes - with some exceptions when it comes to Epic's own content packs like the Paragon assets

fleet egret
#

kewl...final question and i'll stop for a while...the soul cave asset...i think thats one made by epic...is that one i could put in my game and sell? ty for the help

#

i just need trees i can paint in my world is y i ask...and i believe the soul cave pack has trees in it

real dust
#

Afaik yes, but really you should read the EULA of software you're using for commercial endeavours

fleet egret
#

ty, and i'll keep that in mind 😄

calm yoke
coarse sun
#

@fleet egret in steam there's a lot of crappy games using soul cave and soul city.

fleet egret
#

ty

forest harbor
#

Also, some buyers like to buy from people who work on the product full time. (Or at least not trying to sell something we took from a game)

#

For me, it's a no-brainer. I'm not good at making games, so I choose to make tools.

forest harbor
merry field
#

I guess it depends on how complicated the product is and how many products you have overall

delicate dove
delicate dove
#

np

forest harbor
delicate dove
wooden falcon
#

yah, but do they have a glitchy wish list?

ember hill
#

I kinda dislike the concept of launch discounts, as it can misled others

last prairie
#

But...why?

stuck glade
#

Anyone aware of if we're able to sell assets on the marketplace that are addons to Metahuman? (e.g. clothing, hair, makeup, etc.?

#

The difficult part of it is, what is the asset including in terms of files. I can make my additions, but they inherently will need to interface with the materials of the metahuman in one way or another.

#

I doubt, even if it's just as part of the showcasing process, that I could include a metahuman within the package

hasty nexus
stuck glade
#

Hmm yeah, I was considering creating a scars and blemishes pack that can basically be integrated into the metahuman setup to add a bit more character to.. characters 😄

#

But it's very hard to release that without an example within the package (or even, a customized version of the metahuman skin material)

hasty nexus
#

Just ask them first, you have NOTHING to lose.

stuck glade
#

Very true 🙂 Thanks

#

Contacted them, hopefully I'll get a response soon 🙂

delicate dove
#
graceful arrow
#

My observations regarding the marketplace team are that the standards are inconsistent.

young nimbus
#

web 3.0 forums be like that

merry field
#

We curate all submissions that come through and determine if it’s right for the UE Marketplace
e.g. if it's dirt textures

tawny torrent
#

I am modeling an environment to sell
And it has irregular ground shape can i model the ground shape as one part or it have to be seperated to smaller parts

#

Lets say its shaped like this but even more irregular

real dust
north stirrup
#

It's fun to read but not very constructive

real dust
#

Honestly I do think "the review team needs to go away" is a decent solution to the current situation

#

Not moderating is preferable over keeping out quality content while allowing garbage, imo

thorny compass
#

#work-in-progress

#

Nice job too

tawny torrent
#

What does it mean when people ask can it be replicated? I mean what would make an asset not able to?

graceful arrow
#

replicated = multiplayer/online

tawny torrent
#

I know thx , the end part of my text is the real question

shell gazelle
#

So I'm looking for some interesting market place assets if anyone can show me some. Is there some melee combat system that instead of ultra realistic melee combat that still isn't really all that good anyway. Some kinda physics based combat that may or may not look goofy

thorny compass
#

A product called "ultra realistic melee combat" sounds like a hoax or a joke 😄

shell gazelle
#

Yup

#

Everything i see something like that you still get ballerina moves for sword animations

#

https://youtu.be/K3tUZPvB80s
Honestly a more refined thing like this i would prefer to the million dark souls clone combat systems with spin attacks and clunky movements. Becuase this can actually be possibly refined to mimic the physics of an actual sword if you maybe do it right

PLEASE READ: This is an older video I felt like making public. Essentially my goal is to create a compelling and unique 3rd person combat system focused on swords, and other kinds of melee weapons. This is a personal project (one I've had in my head for years and years), and I don't have any intentions of bringing a combat system like this to th...

▶ Play video
#

Even if it ends up being a bit more on the funny side

#

Like let's say someone who makes a combat system like this doesn't try to make it work perfectly I think it would still be fun

#

I'm just tired of seeing every dark souls clone. Is there anything that matches that description

fossil cape
placid bough
#

Hi to all, I wouldlike ask you if any one used Sky Generator ? i tried to creat sky inndiferent ways, Using Volumetric Cloud , sphere sky and alpha image sky, I dont habe obtained excellent results, it also has to see that I am just learning to do blueprints

tawny torrent
#

Hey guys , hows may sales going for vendors ? Its less active than april is it me or theres a reason behind that

delicate dove
#

it fluctuates too much to give proper data on it imho

quasi karma
#

Hey guys, what are you cant live without purchases from the marketplace? Looking to bolster my resources and wondered what people find invaluable. Mine have been the Advanced Framework - VR, Mobile & Desktop and the AI Behavior Toolkit?

delicate dove
#

for me its: node graph assistant

quasi karma
#

Il check them both out thanks for the recommendations!

viral crow
#

Darker nodes too

#

Goes well with Electronic Nodes

thorny compass
next badge
#

hey guys i wanna ask did the command for building plugin change?

#

i used this and now it said failed
i use vs2019

#

any ideas why it failed now?

misty hearth
undone parrot
rain kayak
#

Man I just downloaded and opened the City Environment Pack...and it's coming up on an hour to open and compile. And I have good internet and computing. Ooooo weee. That's slowing productivity down. 😉

#

...and it still has 17K shaders to compile. lol

rain kayak
#

--finshed. Looks great. Pretty large environment.

shell flume
#

What's the difference between the Advanced Locomotion System Community version and the V4 on the marketplace? Any difference in features?

next badge
shell flume
raven ferry
#

V4 "works" but I don't know if it is being updated, and its also single player only. The community version is Replicated and depending on the fork it can be full blueprints or cpp

covert mesa
#

How do you handle Marketplace assets within your Content Folder structure?

Till now I kept then in their Folder and if wish to modify assets, I copied them over to my Top level "MyGame" folder structure and used them. When I want to use Unmodified assets from the Marketplace, I just use reference the assets that are in the Marketplace top folder without moving them or copying them.

I thought about advance copying assets I wanna use and I wanna modify from the Marketplace content over to my top level structure.

Is that a better way?

ebon leaf
#

Greetings)
Can you tell me what kind of projects are currently popular on the marketplace?

delicate dove
#

we dont have any public info related to that, so we cant tell

ebon leaf
#

I just wanted to start doing a project for the marketplace, but I didn't decided that it would be really useful.

scarlet jolt
#

Is making "true fps" animation (guns/melee) still not profitable for animators here in unreal MP? Although a separate mesh for fpv and tpv is still the best, there is an increasing trend in using such method. I think there are also several shooter templates in the MP that is using such method, some with their own way of reducing head wobble but with few weapon animations suited to it, so you have to hire someone to add for certain gun animations. Some games I think RE village is using one mesh.

merry field
#

People occasionally ask what other people would like to see on the Marketplace, but without any kind of voting system, it'll just be the opinion of a small number of people

ebon leaf
merry field
#

As I understand it, Blueprint is easier to sell anyway (much less work to maintain BP than code plugins)

#

A specific thing to start with is harder - one method would be to build a system that you need for a project you're working on, then take that out and productise it

shell osprey
graceful arrow
#

Anything that looks shady could well be shady. Buying assets via a time based subscription isn't something to consider, ever. imo.

shell osprey
delicate dove
#

that website doesnt just look shady, it looks shady af

#

babies first tricolor

viral crow
#

Links!

#

There's even a Discord 👀

#

Decent responses though

#

The reddit posts feel legit

#

Maybe the site was just a bit poorly made

#

Agree it felt sus 😄

#

rejected from the MP
Seen that happen to really decent products too

#

Sadly

next badge
#

hey guys anyone here use readthedoc with mkdocs as their documentation?
i wanna ask for help

lyric scaffold
#

https://youtu.be/pX82z77TZc4

Just came across this free piece of work. :D

because of many donation requests...if you wanna support my work check the video description at the very bottom ^^'

This time I am presenting Unreal Engine 4 Dynamic Water Version 3.0
Showcasing all new (30+) features and how to integrate into your project here.
It took me several months completing this so leave a like and consider subscr...

▶ Play video
ember hill
pliant forum
#

This is not an official Epic Discord, neither is it about Epic Game Store

mild lily
#

ok

stark phoenixBOT
#

:triangular_flag_on_post: Sazzad Hossain#3214 received strike 1. As a result, they were muted for 10 minutes.

lyric scaffold
stark phoenixBOT
#

:triangular_flag_on_post: mirogaming08#1245 received strike 1. As a result, they were muted for 10 minutes.

young nexus
#

hi. the marketplace has a lot of stuff, and its very hard to find something. any sugesstions for a noob on how to go at it? for example, i am trying to find the best inventory systems, so i can compare them and chose, but, when i type inventory system, wel, "lol"

ember hill
young nexus
#

so, people really have to compare 100's of different posibilities each time they want to buy something? there is no way to see waht other peoples consensus is? ... :/

#

146 results on the word inventory. im gonna spend more time looking for a good one than doing it myself 😦

next badge
#

for me in term of fucntionality and features,these are my best pick for inventory

#

but i would still recommend building yourself

#

using epic asset manager system..build inventory on par with action rpg inventory system with asset amanager with the features of all of these other asset

young nexus
#

thank you for sharing. i was thinking of buying one, matching the needed features, and then rebuild/adapt it. some of them have very high praise in the reviews

next badge
young nexus
#

sorry, im a noob... im not sure i get it? there is a part of the engine that handles items (assets) ? that is not used in a lot of those packs, which make them suboptimal?

next badge
#

look at arc inventory

#

take a look at epic actionrpg sample to see how the tech works for inventory

young nexus
#

i didnt even knew there was an item aspect in the arpg demo... i just see it now ><

#

and... skills? how far do you need to go in the demo to see those

dense raven
#

Hey guys, I'm developing a set of tools for Level Designers by using Editor Script utilities and Editor Widget utilities.
There will be no code.

My question is, what category for the product in Marketplace should I choose?
Code Plugins or Blueprints?

young nexus
#

okay, i never pressed the tab key... ><

north stirrup
#

according to this, the marketplace made $6M in revenue in 2018, $8M in 2019

#

If we assume of the 12% cut 2% are spent in payment processing fees/other costs, that's ~$80M in 2019

split swan
#

I think you missed something there

undone parrot
#

Is anyone aware of in the Marketplace or elsewhere, a photo studio setup with c-stands, seamless backdrop etc similar to this?
https://youtu.be/0jeY2fpiq2M?t=85

On this latest installment of The Playard I am looking at how the proper use of film back (sensor size) can improve your shots and allow you to create better shots. I'll provide some examples as well and show you show you how to properly set the film back and where you can find the right information for the camera you want to use.

shotonwhat -...

▶ Play video
midnight arch
#

Hey guys, can someone help me a bit, im trying to upload something to the marketplace, but im having some trouble

real dust
midnight arch
#

I need help on packaging/exporting the scene and then uploading it. I have no idea how to do that, what files, what content

real dust
#

I'm pretty sure there's documentation on the marketplace portal. Don't have it on hand atm as I'm on mobile, but if you can't find it I'll have a look later today

midnight arch
#

I'm looking at some documentation, but it's not very clear for me and I don't want to fk up things, that's why I wanted to talk to somebody that has already done it

real dust
#

If you mess it up, you'll get a 'changes needed' thing back from the MP team and they'll tell you what to change

midnight arch
#

@fickle basin and then I put that whole zip file for sale ?

midnight arch
#

hm ok

#

Im also having a small issue becoming a publisher

#

they want me to enter Tax ID and stuff

#

and I have no idea what that is lol

undone parrot
#

@sturdy hawk Great search tool. I always end up using Google ie site:unrealengine.com/marketplace/ <search term>

gilded kindle
#

Has anyone used this? Is it good?

tawny torrent
#

HOW ARE U GUYS

tawny hemlock
#

Has anyone had a refund from the marketplace ?? And how long does the money take to get in your account?

graceful arrow
#

Yes, and quickly.

stuck glade
#

For anyone looking to make stuff for MetaHuman for the marketplace (My suggested product was a modular scars/marks pack):

#

So, still possible, but basically massively user un-friendly

#

Looks like legal has stopped that 😦

#

Or at least made it very hard to do

lusty needle
graceful arrow
primal patio
#

i cant add to wishlist. 😦

worn oyster
#

@stuck glade any reason why that pack would rely on metahumans?

#

cant manny have those scars aswell?

#

he often takes a lot of beatings

stuck glade
#

I wanted to build it into the metahuman material, so that all you had to do was apply a modified material onto your existing metahuman, it wasn't a mesh based solution, only material and texture work.

worn oyster
#

make a material function

#

this wil also save you on updating ur pack when mehums get altered

#

or a BP that can bake em into the existing normal and dif map 🙂

final lily
#

Is anyone else not able to load the marketplace? its been down for me for the last 24 hours

#

it seems to be working when i open it in the browser, but i can only see the front page and the first page of results when i press any of the categories

#

and i cannot log in

hollow zephyr
#

have you tried logging out of the launcher?

#

works fine here

final lily
#

no, still nothing

viral crow
#

It's preparing to release ue5 content 🥷

hollow zephyr
#

Can we marketplace sellers get an early release so we can make some new content for it? 😌

raven ferry
#

sure

next badge
#

@sturdy hawk see the new ui im in danger

sturdy hawk
next badge
#

haha

sturdy hawk
#

but yeah, at least it's a good thing for everyone that they updated the UI 😉

next badge
#

yep

#

the new stuff is holy moly\

coarse sun
#

The new BarAndLive asset in the marketplace it's very very cheap, where's the trick? In the video looks very nice for an almost 5 € asset pack...

merry field
#

You can load Blueprint-only content from the Marketplace straight into UE5 and it just works. 🙂

merry field
#

Well, the first thing I tried with UE5 was to import my product in there and see if it would work - it did

tawny torrent
#

Do you think the early access of ue5 will hold on / slow down people from buying assets currently?

graceful arrow
#

No.

tawny torrent
#

Alright hopefully

#

Alright , i have no idea about ue5 yet i will youtube the new features / interface , and all

#

Imagine someones plugin becomes a feature in ue5 😮

#

Oh , since when is the early access out?

#

I think i passed by them with ps5 games or smth before but , I will recall once i watch some people digging in youtube

#

All i remember is better lighting

ember hill
#

PowerIK got acquired and will be integrated into the engine.
ALS creator got hired as Technical Anim staff for UE5.

The best of the marketplace might be already part of UE5 without realising it.

soft elm
#

wait, it's in 4.26 though right?

#

all these ik solutions 🙂 the snapping thing in control rig seems damn cool though although I'm not sure how to use it dynamically 🙂

median stirrup
#

Im getting this error

#

Anyone know how to fix it?

#

I have more then enough on my card to buy this product

hollow zephyr
#

I can't use my card either

#

works fine adding it to paypal and paying like that

merry field
sturdy hawk
thorny compass
#

Ah, I know that page. One guy from this server is making it.

merry field
#

I heard some rumours of that, but I don't believe the person exists

ancient cairn
#

Hey, is it possible to publish stuff on marketplace for UE5 early access? Or we need to wait until full release?

merry field
delicate dove
#

we have also been asked to not mention "ue5 ready", or "supports ue5" kinda stuff on our pages and such

delicate dove
#

!strike @vivid charm for posting non-ue4/marketplace content

stark phoenixBOT
#

User not found. Please enter a name, mention, or ID.

#

The timer expired. Please start again.

fallen basalt
#

marketplace sale on!

#

woo

tawny torrent
#

How do i join the sale

sturdy hawk
#

(now is a bit too late)

tawny torrent
#

Oh I don’t check mails often

#

Thank u i will try

shell flume
#

I'm about to go broke with this sale.

thorny compass
#

I kinda need placeholder animations... 💸

split iron
#

I really wish Epic would provide Discord API for marketplace asset ownership - doesn't need to give away anyone's details and could just auto verify purchases (and if they're refunded, take it away)

honest cypress
#

I had to send a screenshot of my purchase receipt lol

#

That would be nicer

oak whale
split iron
#

Can verify by having them post a unique code as review/question (it has a little key icon if they own it) - except this is tedious and wasteful time-wise for both creator and customer, and doesn't register if the customer refunds

#

There's really little excuse to have no Discord API at this point where they can link Discord -> Epic Marketplace and support servers can authenticate purchases through it without giving away any customer information such as email, name, and so forth. And then if the customer refunds they'd lose the verification in Discord too.

#

Its main form of support, very common for creators to build communities around their products, my server has 400+ and counting

#

@onyx flower I hope you can pass this on because it would be a huge help in fighting piracy

delicate dove
#

unlike that rpg-kit that forced people to 5* their pack to get access to their discord :p

delicate dove
#

its been reported, lets keep it at that.

thorny compass
#

For the dead, good or nothing.

graceful arrow
mellow forge
#

a new UE4 sale is on boys

#

fml

#

these little $5 packs are sucking me in

onyx flower
#

I do like the idea, however

hasty nexus
#

but i guess it's fine if not forbidden

#

that's gonna be implemented for sure

onyx flower
#
hasty nexus
#

we just have to keep asking Marketplace Team to verify it for us and they'll just say ENOUGH! and give us the tool to do it 😄

graceful arrow
# hasty nexus You need to do that to access documentation as well. That's very ugly practice.

That certainly goes against the spirit of the rules, if not the letter.

2.9.a Products that require particular knowledge of how to set up or use must contain, distribute, or direct customers to free documentation that covers implementation, application and/or modification of the associated products. This includes instructing users on how to download, install, and/or integrate any required third party software that can't be redistributed directly via a product's files.

onyx flower
#

@fickle basin Congrats on your release btw vrparty

hasty nexus
#

oh, you released the VR kit already?

#

you should be, it's an awesome piece of work

onyx flower
#

Yeah I'm totally not dissecting it right now

hasty nexus
#

you have a lot of time to work things out. UE5 won't be ready for production too soon

onyx flower
#

You've got time, and so does Chaos

graceful arrow
#

Damn, just watched your trailer for it. This is the first time I've actually laughed in joy at a MP video. Awesome work man, hope it sells like hot cakes for you!

#

Just the showcase

onyx flower
#

@fickle basin Add me I can't DM you thankyou

tawny torrent
#

When do u think we will have ue5 released , and package / upload our market place assets for it

delicate dove
#

when ue5 releases

frozen plume
#

I assume we won't be able to update our marketplace plugins for UE5 before 2022.

hasty nexus
#

probably not during Early Access. If it moves to another stage like Beta, then we might be able to do so

cedar burrow
#

quite a few people are in the middle of getting plugins to work in ue5 i know someone who got ALS working, and another who got brushify etc

#

and someone got acf to work

shell flume
cedar burrow
#

I'm starting to compile a list of plugins and how to get them working in UE5: https://www.shadowfinder.com/ue5-plugin-list/

Shadowfinder Studios

Originally posted: 05/28/2021 Last updated: 05/28/2021 @7:42 PM Submissions: shadowfinderstudios at gmail dot com Disclaimer: THE FOLLOWING ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

mellow forge
#

Biggest lie told during a sale: "Oh I'm only going to grab a couple of things"

thorny compass
#

It is borderline addiction btw. You buy stuff which you "might" need as you like them.

mellow forge
#

oh this is light spending, i spent 5k 5 years ago to study them, it was a pain, because it was before they had a cart

#

I really was going to spend more, I like some of the textures and what not, but I'll hold off

#

but it's alright too, gotta support people for doing good work

#

I don't know if anyone else has this problem with the marketplace on spending tons

honest cypress
#

I have definitely spent a fair amount on some kind of defunct plugins but nothing nearing 5k

mellow forge
#

Synty's on sale too

#

https://www.youtube.com/watch?v=pcHaQRKuQqo This packs nice, i'll have to go through and buy everything when I get more money, lol

coarse sun
#

I try to avoid to purchase something that seems cool but I know I'll never use it. I mean, I'm a solo developer, with family, so my time to play with UE4 it's almost inexistent, specially knowing that even the simplest feature it's very time consuming. I have so many templates I know I'll never use it. That's why right now I buy very few things, and always with discount. If you're gonna use the assets it'll be well spent money, otherwise it's, in my opinion, a problem to spend so many money.

mellow forge
#

i'm into the whole stylized thing at the moment, so I just focus'd that and got a bunch of goodies

#

I eventually want to use all of syntys stuff, but I'd need time to do that

mellow forge
#

@oblique seal 😂

#

they suit my little asset flipper

minor escarp
#

I used to spend a lot more on the marketplace than I do now. Probably around 2k over 4 years

#

Primarily to inspect and learn rather than use them directly

mellow forge
#

yeah I like that, but I also like some of the art and thing that artists deserve some money.

#

Cute bears, how can I not resist getting bear assets! thrashedoge

tawny torrent
#

Epic being slow to Check my submission

tawny torrent
#

17 hours ago

#

Nvm they just did

#

Thanks divivor, they feared u

tawny torrent
#

When was that

#

I didn’t experience that

#

Maybe its for

#

Complex assets

#

But lets say i am a noob with 2 products , cant talk much about experience

stark phoenixBOT
#

:triangular_flag_on_post: tr303808 | Composer#1417 received strike 1. As a result, they were muted for 10 minutes.

#

@fickle basin, :8ball: Outlook not so good.

shadow lantern
#

Is the marketplace just busted? Trying to buy an animation set and every time i click something in the marketplace in the launcher it loads a broken version in my browser, I shop in the browser and i can't search or go to later pages or add to cart or buy now

thorny compass
#

It's fine here. Just the occasional error 404, re-login or hanging on page load. Nothing extraordinary than the normal (i.e. kinda broken).

shadow lantern
#

weird. I've tried on 2 different computers so far

#

In launcher it looks like this

#

and on the web it looks fine but I can't do anything

#

Tried in 2 browsers as well

thorny compass
#

Ehm... never use the Launcher, except for download/install of plugins.

#

Or okay use it, if it works, but I try to avoid it all the time.

tawny torrent
#

“Summon Divivor”

tawny torrent
#

What reply

thorny compass
tawny torrent
#

I deleted it as he poofed

north stirrup
cedar burrow
#

I wish marketplace had a "hide this item" button which moved the marketplace item to a hidden list that could be viewed later to unhide it if neccessary. It'd make wading through MP way easier.

#

And, also a "don't show owned" filter.

silent arch
#

I can't seem to add anything to cart from marketplace , is it messed up right now?

next badge
#

hey guys so i wanna ask im doing a verification with buyers posting code in either question/reviews.after they done and i verify them,how do i remove the review/question?do i need to contact epic to remove the review?

#

or how u guys usually do verification?

north stirrup
#

@next badge I ask them to remove the review aferwards

waxen trout
#

hello guys can i share a Nintendo switch game on epic store?

#

where i must ask?

agile shadow
#

@waxen trout You don't ask at this point.You have to get invited by epic games directly to sell on EGS.

hasty nexus
#

never say never they say

thorny compass
#

Make one first :P

hollow topaz
#

There’s literally NO WAY I missed the modular house asset that was free last month...

#

That’s exactly what I need for my project

#

😖😖

silent arch
#

I can't load any marketplace page or sign in to marketplace, going crazy here 😦

tawny torrent
silent arch
#

Happening to you too?

tawny torrent
#

Nope

#

Wait

#

Lemme test

silent arch
#

I see on the forums its happening to a bunch of people

tawny torrent
#

Works for me but its sad to know that i hope its fixes

silent arch
tawny torrent
#

Not sure if its downloads of ue5

#

Can u recheck now

silent arch
#

this is what I get

#

doesn't let me sign in

#

and if I sign in on the main unreal page and go to marketplace it signs me off

shell flume
#

What's the difference between Power IK and Dragon IK? They both seem to do the same thing.

tidal fog
#

can anyone help me use procedural landscape ecosystem? Im having trouble

pulsar coral
# silent arch

It's a regional thing. I seen someone else commenting on it, but it's up & running for me too. I'm in OCE.

tidal fog
#

No one can help me lol

eager kestrel
#

This channel isn't for marketplace asset support, so you won't find much help here beyond what I just linked you.

tidal fog
#

K thanks

tired rune
#

I keep on having my content on the UE4 marketplace published to torrent and other despicable websites. What kind of action can be done in order to protect the work we do with UE4, because obviously this is a deterrent to spend time producing content.

real dust
#

Not much. You can write to Epic's Piracy mail, and you can try to DMCA stuff yourself. In practice neither will achieve much

#

Pirating customers are not generally paying customers, they are looking for alternative methods because they're not interested in paying

tired rune
#

Well they did get the file from somewhere in the first place.

real dust
#

Sure, someone buys it

#

And then they share what they bought

tired rune
#

This is executable code. It would be relatively simple to tag it so that the source can be tracked down and legal actions taken.

real dust
#

Go for it. Good luck and have fun enforcing 🙃

tired rune
#

This boils down to how much effort is Epic willing to do to protect its content creators.

tired rune
real dust
#

Also I don't know about you

#

But I don't buy plugins that don't have source code available

#

If you want to compile all your plugins into static libraries filled with black magic, that's something you can do (already)

#
#

Thread talking about this

thorny compass
real dust
#

You can do this, you don't need to provide all source code

#

Just the stuff required for the build

#

But serious customers aren't interested in products without source

tired rune
# real dust Go for it. Good luck and have fun enforcing 🙃

Ok. You do realize though that I'm asking what kind of support does Epic provide to its content creators and you're telling me good luck in doing this by myself. I don't want to do this by myself. I will because evidently I have to, which takes me to my original question: is there any unified legal support from Epic doing this kind of stuff, or no.

real dust
#

Epic has their piracy mailbox

#

But that's about it

tired rune
real dust
#

Again though, it's a never-ending battle

#

You take down one website, the people behind it copy-paste the entire thing to another domain and host

tired rune
#

of course, I have courses from udemy stolen as well. I am not new to this.

modern perch
#

they do have some small amount of support for marketplace piracy issues, but it's difficult

real dust
#

You're going to hurt your paying customers to try and prevent customers that won't be paying you anyway from getting their hands on the product

tired rune
#

I am not hurting anyone. I am not conceiling code.

modern perch
#

ultimately it's just a game of whack-a-mole, and the perpetrators are going to be generally untouchable anyway

real dust
#

If you're shipping static libraries instead of source code, you're definitely hurting your customers

tired rune
real dust
tired rune
#

that's why a group effort from epic can have results.

tired rune
real dust
#

I mean

tired rune
real dust
#

It took a decade for the trial against The Pirate Bay's owner to actually get somewhere

#

These aren't straight-forward litigation processes

thorny compass
#

lol, happened nothing at the end.

real dust
#

Even if they can figure out who it is and identify them

tired rune
#

so why stop? the battle should continue.

real dust
#

It's not gonna do anything

#

Epic won't do anything more than taking things down

#

Because the investment isn't worth the returns

tired rune
#

not theirs, indeed. But their community, maybe.

modern perch
#

Epic will file DMCA notices where possible, but that's usually as far as it goes

tired rune
#

better one from EPIC legal dept than from me as individual.

thorny compass
#

I kinda doubt there will be any result. I mean, host will take down the asset. Wait a bit, upload it again. Or maybe just upload it somewhere else. Anyway, try.

#

Assets should be nft-ed, kek

modern perch
#

what usually happens is the web host will terminate the account of the user, effectively taking down the website

#

but they just create another one at a new URL anyway

thorny compass
#

afaik, these are hosted on file hosting sites. Sites take down the asset/user, but the user just makes new account, uploads again.

modern perch
#

ah, yeah, in those cases the file gets removed, the user account terminated.. then the user just creates a new account and reuploads it

thorny compass
#

It looks tiring to pursue such fight.

modern perch
#

at the end of the day it's not worth it, the people uploading it and downloading it were never your customers anyway

tired rune
#

it is of course a neverending fight, probably with low results.

#

but not doing anything is at par with the problem.

#

I have written to Epic, thank you.

hollow topaz
#

Are assets that are taken from the marketplace stored in the cloud?

modern perch
#

if you mean the ones you add to your vault, no they are stored locally, on your machine

hollow topaz
#

Ah, so maybe it isn't so smart to add tons of free assets?

thorny compass
#

They are stored locally, if you "download" them. There is a cache in your machine for downloaded assets. You can delete them from there. All done through the Launcher. Just look at it.

hollow topaz
#

Oh. Right, that makes sense.

silent arch
tired rune
#

are you content creators?

#

because quite honestly i’m surprised of your opinion.

#

EPIC imho should support its content creators and provide at least some fighting back mechanism. These should not be economical considerations for a company that has huge ongoing investments and seems to cherish its developers and creators.

#

are you gonna be able to “win a war” against piracy?

#

of course not.

#

could Epic provide _some _ unified front and support for their creators?

#

of course they could.

#

i’ve seen it done successfully for a bunch of assets that are part of workshop creations for Arma3, for instance.

#

Bohemia Interactive’s discord has a legal channel that helps with these and other matters, and with all due respect they are no Epic.

#

so I, for one, think that feeling part of a “family” of developers/creators with some Epic support would be a welcome addition when, after you spend so much time in your creations, you find them pirated (which means that someone, somewhere, actually bought your asset and shared it)

#

don’t get me wrong, btw

#

I’m not only certain, I KNOW that people at Epic are doing amazing work and also have these topics in mind, and probably are confronted with them daily.

#

and i think these people should have more resources.

merry field
#

And what do you actually hope to achieve? The people who are pirating it weren't going to buy it anyway, they are probably young people with no money, or poor people who can't afford it.
They're probably never going to make anything that reaches completion, much less sale. And you'd hope that if they do get that far, they'll realise what a terrible legal position they're in, and will legally buy the assets before trying to sell the game.
Furthermore, some people do pirate things to test them and then buy them if they like them, using the piracy as a sort of demo.

#

I don't like the idea of people pirating my stuff and then putting it into games which they sell to make money, but other than that, I'd rather people are using my stuff than not, even if they didn't pay for it.

agile shadow
#

@tired rune I am a content creator and all my best selling products have been pirated and shared online. And the result sales wise is, no change? I do get the occasional ass-hole that tries to sneak in my discord server and ask for support for pirated stuff, but I usually sniff them out quickly and ask for proof.
Then I boot them. As for piracy, I do believe there is no point. and you just end up playing whack-a-mole with your product popping up in mirrors and file share hosts all the time so you are literally spending valuable time that you could spend developing new stuff and supporting your existing clients, thus bringing in more money, you are spending it fighting proverbial windmills that have no positive impact on your bottom line.

tired rune
#

if you do it alone, indeed. which was kind of my point.

#

anyway, thanks for feedback. i won’t fight this battle, clearly i’m the only one here expressing this need.

tawny torrent
#

I reciev April’s payments on what day of june? 15th?

clever delta
#

around that date yeah

tawny torrent
#

Damn alfffffffffffffff , thought its at first days

hollow zephyr
#

you can't afford 10$ per month?

thorny compass
#

It is adobe man, even 1 cent is too much

real dust
wary panther
#

10$ is crazy amount in some parts

raven ferry
#

you can purchase 7 bigmacs with 10usd in Brazil 😛 and Voxel Plugin costs 2 months of the minimum wage, while in US it costs only 35% of a month salary 😒

#

I'm gonna reach 1000 assets again. does the limit of 1000 assets on the launcher still exists?

real dust
#

Pretty sure it does

thorny compass
#

Epic be like, who on his mind will have 1000 assets. Clearly, they don't know about the asset collectors (similar to how ppl collect post cards & coins).

raven ferry
#

😭

mellow forge
#

@tired rune Sorry to bring this up again, but, I hear what you say, my entire game design got stolen, which I stopped doing that particular game, it sucks, the more effective thing you can do to 'combat it', is take a mostly useless legal route.

Which is time you're wasting, part of what you might be doing is adding in comments "Thank you for buying" or release the pirated one yourself with comments that say "This is a pirated copy, if you like what I'm doing please support my work on patron or buy it off the marketplace, thank you".

This method of "attack" actually has studies showing that people will be more inclined to buy, kind of guilt them into it, remind them you're not a big company but just a random guy.

Next maybe talk to your original buyers and ask if there's any updates they want, spend the time updating your content rather than playing wack a mole, then if a product is good people will word of mouth, you can't see piracy as a negative or it's going to be a negative, you use it to your advantage, it's free advertising.

I know I promote people to get UDS since he did that recent huge update, I buy all of my marketplace stuff cause it's good, and I'm lucky enough to be in a position to do that, but I have a lot of assets now and I'm probably a dead weight customer as I don't really generate you anymore income.

I hope that makes sense, my intent isn't to be a piracy advocate, but, turning negatives into positives, it's all about that mindset, you don't want to tick your paying customers off and cause them to turn in to pirates as well, much like (Oh that other tool was rubbish and hard to use, I'm going to use this other one instead, type of thing).

Another thing too, if you don't have many sales, piracy and word of mouth should be more valuable to you also.

mellow forge
# fading swallow

This type of thing is what I'm talking about, this is how you want to treat piracy, IMO.

graceful arrow
#

Which is time you're wasting, part of what you might be doing is adding in comments "Thank you for buying" or release the pirated one yourself with comments that say "This is a pirated copy, if you like what I'm doing please support my work on patron or buy it off the marketplace, thank you".
Can't recall the game, but a solo dev released his game on Steam and on Pirate Bay. His reasoning was pretty much what folks have said above. As a result he had a 400% increase in sales on Steam etc.

mellow forge
#

spend the time strategize and improving rather than hunting legal crap, cause time = money, and legal stuff is not going to generate money for you and might hurt your rep too.

tired rune
#

Apparently I'm not clear enough 🙂 Besides releasing my own pirated copy, I already do all of the above. I keep on updating my code, I concentrate on that and on my existing clients.

I don't know how to say this differently: what I was asking is to have a united front from EPIC, so that when creators get confronted with these issues we can all leverage a player which is bigger than any single one of us separately. Instead of "whack-a-moling" individually, that is (and now we have a verb 😄 )

mellow forge
mellow forge
#

@tired rune I wish my stuff was good enough for people to pirate, I can't wait for me to dump this asset flipper out and people pirate it, it's going to be so disappointing.

mellow forge
#

you have to also think about people like me that would just learn to do it themselves so i'm not your target audience, so there must be a common demographic pirating it I would say, that's just a guess though, shame you can't track who's pirating

tired rune
#

thank you for the help @mellow forge 🙂

mellow forge
#

wonder if it was possible to have epic create a system that if you use a plugin, it has to register with your account before you can cook your project

#

@tired rune yeah no worries, I like to attempt to help people

#

hope i gave some sort of closure with this, thinking like a pirate is generally how you combat it, if you use to pirate, what would make you spend money?, I freely buy stuff now because I like to support what people do

tired rune
#

Understood. Will revisit my thinking. BTW it's not that I'm angry or anything.

graceful arrow
agile shadow
#

Yea I don't get angry at people pirating, but I really hate the cheek of people trying to waste my time by asking for support on pirated items

#

And I get even angrier at that one guy that resold my 3d stuff on turbosquid!

stark phoenixBOT
#

:triangular_flag_on_post: dr.supervillain#5214 received strike 1. As a result, they were muted for 10 minutes.

delicate dove
#

mentioning of harr harr

#

and not the global topic kind

thorny compass
#

Pirates, strikes, blackmails, confusion... dark times.

delicate dove
#

you forgot global pandemic

snow plaza
#

What are some good flashy melee combat animation sets to look at for an action RPG? - swords (one handed / two handed)

delicate dove
#

frank has cheap (therefore slightly overused) but superb over the top anims

snow plaza
#

Frank Climax? thanks will check it out

snow plaza
delicate dove
#

yw

mellow forge
#

@snow plaza Mixamo's really good

merry field
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Huh, the second hit for one of my products is a pirate page... which tells people it's only for trying it out and they should buy it if they like it. I guess that's a measure of popularity.

delicate dove
modern perch
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I insist on the limit being 9001

delicate dove
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so its over 9000?

modern perch
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exactly

delicate dove
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worth a request on the forums XD

merry field
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Heh, yeah. I'd imagine it's all the same site always.

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But the "do actually buy this" message is nice, regardless

hollow topaz
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Has the monthly free not reset yet?

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So it's 10am est ?

graceful arrow
next badge
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YEP

next badge
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pog

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this month permanet free collection is easy building system v8

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thats actually pretty good

thorny compass
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Finally, stuff I don't have. And don't need :/

mellow forge
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The modular robots is so nice

silent mesa
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I thought I did not get last month's free assets when I saw new stuff on the home page.

deep elbow
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Is it only me or when i open unreals medieval village project I get very bad fps. My specs are i5 7400 and gtx 1060 6gb 16gb ram

soft elm
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Isn't permanently free the deathknell for future updates 😦

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So guess easy building system wont get any future updates then and he'll concentrate on easy rpg

hollow topaz
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Could any assets that were previously on the monthly free ever come back to be free again?

soft elm
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dont think so

raven talon
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Any suggestion about shooter game FX?

forest harbor
# tired rune are you content creators?

Hey, you can't fight with piracy. Even Microsoft couldn't do that.
In my country almost all personal computers run with a pirated copy of windows.
MS tried to do some legal work, but it didn't work.
But they found a way to take back what they want from corporates.
So, technicaly piracy is good for them. Now, companies don't have to train those employees.
The same story goes with Adobe & other suites.

Here's what I do with my products. I published all of those on GitHub with a non-comercial license.
There are still a bunch of people who got the product from GitHub & later buy it from the MP.

In our Discord, I don't even ask whether where they got the product. Some of these people who got the product from GitHub help others by answering questions & engaging with discussion. I know some of them to share my tutorials.

So, there's no point in fighting piracy, ignore it, or use it as a marketing tool.

slender tiger
forest harbor
plush scroll
#

is it OK to use Unreal tournoment assets in a marketplace package ?

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I have seen many MP packs use ShooterGame assets

tidal fog
delicate dove
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@plush scroll no, you can basically only use UT4 stuff in UT4

deep elbow
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@tidal fog xD are you trying to open it in ue4 or ue5?

marsh haven
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UE5 is released and the marketplace content “free” is featuring low poly robots?

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Does the marketplace choose whom to put

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Or do the creators request

agile shadow
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@marsh haven I don't see the issue? The marketplace team chooses.

modern perch
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I mean, it's a UE5 preview, not a release, and 100% of the marketplace content is intended for UE4

modern perch
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I'd imagine around the actual release, there'll be a division on the marketplace for UE4 vs UE5 stuff

hollow zephyr
#

but for art, is there anything special to make other than nanite meshes?

agile shadow
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not even that. You don't make nanite meshes, they are just regular meshes, but you can use higher poly ones and remove lods

hollow zephyr
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ok. is there anything special to make other than regular meshes that are higher poly and without lods and also advertised and setup as nanite meshes

raven ferry
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its not "nanite meshes", nanite is a feature of UE5 that handles complex meshes without losing performance

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I think you would just state that your mesh is ultra high poly and you didn't bother to reduce the polygons or making any LODs

hollow zephyr
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that's the most nitpicking thing I've read

raven ferry
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as a seller the best thing you can do IMO is keep making assets for UE4 because UE5 has retrocompatibility

wild igloo
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I put this together in my project a long time ago and was wondering if anyone recognizes it from a pack as I can't figure out where I got the particle effect from

wild igloo
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I've been looking for 4 days

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I don't remember where I got it from at all. HDD broke down back then so couldn't make a backup or anything. I thought it was from Infinity Blade at first but it doesn't seem to be part of its effects pack

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That was in 2018 so the asset should've been out by then

delicate dove
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i dont recog it as one from the infinity blade effects

wild igloo
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My 2nd best bet would be your volume 1 particle toolkit, which looks amazing, but it's not in there either NC_Hehe

delicate dove
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its def. not hehe

ember raft
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probably Paragon

wild igloo
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Oh my lord I forgot about that

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I'll check it out

delicate dove
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might be. you can check the source location of the files, which often has the old local drive url, that might be a clue

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generally the textures keep em