@vapid hollow its hard to say with no hard data! I can say we sell a pretty consistent $2-3k per month with 11 paid products from 14.99 - 129.99 and 1 free product but that is nearly the totality of my data at this point. No assets seems to sell more than any other (the cheapers ones probably sell less units but there could be a couple reasons)
#fab
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id love to hear others opinions and data.. im sure they will be invaluable with all the added up experiences.
this is us for context
Is marketplace dead? huge drop in sales number for two weeks!!
@simple cave on the 7th
@fickle basin how many products do you have and what is the price range?
I wonder if that's because the more expensive ones are higher quality and so harder to make, or if the cheaper ones just tend to get drowned out?
its hard to say.. ive been experimenting with all different price points and yeah.. by far the cheaper ones sell less units
they are generally simpler for sure
this is our simplest / cheapest set for example
its a good and useful set of pipes but by far it sells much fewer than other assets (its $14.99 for example)
We are planning to do a useage video on that one and see if it improves the visibility or unit sales at all.
Hmm, interesting
Hi everyone! I recently made this sound effects library for unreal engine, check it out: https://www.unrealengine.com/marketplace/en-US/product/game-ui-sound-pack
@fickle basin Got it. Thanks.
@grim canyon @fickle basin I'm probably a bit of an outlier on the marketplace as I only have a single expensive product (https://voxelplugin.com, code plugin) but in the 2 months Pro was on the marketplace, it has sold for $10k+/month. On Gumroad it was selling at $3-5k/month (has dropped a bit since the release on the MP, but not too much as it's $50 cheaper than on the mp). In the 3 weeks Free was released, it has had roughly 20k downloads. I think having a free version/trial is driving a lot of the sales.
still the consistency is really fascinating
we have had similar experiences and it reminds me a lot of steam.. There are such a large number of customers that if you tap it at different levels that base unit volume becomes way more reliable than you would expect.
freshness will be a factor but being a "good" product is way more important as good ones will age well.
Consistency of sales on a month-to-month basis you mean?
Does anyone know when the next set of free things for a month will be?
First Tuesday like it has been
thank you all for sharing, it really gives a better context on how to target buyers, i guess i have to share my numbers too, for my tcp plugin (19usd) i usually get around 200 per month, and have never put it on sale , with my new plugin (face Mocap) im getting my first month of 400 this one is actually interesting since it depends in third party software and i was not sure how it would sell
Hearing your guys sales figures has really put into perspective how absolutely destructive free for month (competing product) is
I was fully against it from the start but at this point feel completely robbed
The moment epic makes an inadequate product free, they remove any chance of an adequate product. That is seriously messed up
Such a poor ecosystem
I emailed them about it a while ago and their response is that the benefit to developers (free content) outweighs the cons. And I think it's myopic.
Any time they make something free it becomes commercially unviable to make a better or simply adequate version
can anyone help me locating this city asset pack seen on this page?
https://docs.unrealengine.com/en-US/Engine/Rendering/LightingAndShadows/PrecomputedLightingScenarios/index.html
im about the bottom one, which shows comparsion of night-day scene
same scene can be seen in the amplify lutpack asset aswell
https://cdn.discordapp.com/attachments/225448446956404738/729442693595267152/amplify_lutpack.jpg
This page provides an overview of Precomputed Lighting Scenarios in UE4.
@north stirrup Interested to know, given the higher price point, do you feel like weighed down with increased expectations of level of support? Or would you say that's outweighed by the people who are willing to pay that tending to the professional side and therefore more understanding/less likely to expect out-of-scope support?
@fickle basin Suuuuuuure
@oak thistle I've been very pleasantly surprised by the quality of marketplace buyers so far
Very few require support - most of them can work on their own using the docs
Truth to be told, I can help but provide the same support to free users anyways π
wow thanks!
(At a much smaller scale) I've also had no trouble with the quality of marketplace buyers
Hardly ever get any questions, and if I do they're often good questions that help me improve the product
Any time they make something free it becomes commercially unviable to make a better or simply adequate version
@split iron I strongly disagree with this statement without better data. There is always room for a better product but it needs to demonstrably better in that 10 second window that people give you or it needs to be providing something extra and worth the money.
@north stirrup yes month to month i meant
@oak thistle I have fought the price point battle with many a partners and the data always says if you can be charging more (within reason) you should be.. the consumers in the market set the price. Being cheap is no benefit to anyone and participating in sales can cover that cheaper group in time. The difference on steam for our titles is an extra 15-20% income which covers things like bonuses and company trips every year. It makes selling a bit harder (your shit needs to be sharp and polished) but the rewards are quite substantial.
Thanks for the info @north stirrup @grim canyon
Yeah I tend to agree aiming for the higher price end makes more sense. And tools/tech is much better as far as support requirements than something closer to gameplay functionality.
Having said that, I'm about to release something super cheap π But it's a bit of a special case really and should generate almost no support needs so in this instance I think it makes sense.
one thing I strongly agree with is its good to experiment. hehe..
lets not assume there are too many rules and noone knows the secret formula perfectly.. tons of niches to exploit.
we have a free product for example and are planning to do another two as they have been great advertising tools.
Hey guys, I understand that ALS isn't beginner friendly. But I really love it's dynamic ledge climbing system and how well it works with organic meshes like megascans.
I'm curious if anyone knows an alternative climbing system/tutorial that's just as good and easy to integrate with the default Third person template ? Would really appreciate any advice on this as I was unable to find any good options on the marketplace that rivals ALSV4 ledge climbing.
Is the MP broken for anyone else using Firefox?
I'm unable to view it in Firefox unless it's via private.
not for me , i use firefox and its working
hey guys wanna know does epic have play to introduce other way to pay in the marketplace other than paypal and credit card?
@split iron I strongly disagree with this statement without better data. There is always room for a better product but it needs to demonstrably better in that 10 second window that people give you or it needs to be providing something extra and worth the money.
@grim canyon
You can disagree as strongly as you like but having a free alternative to compete against is a massive loss of profits no matter the quality. I disagree with your opinion thoroughly. I will never support free for month and it's BS to invest serious time only for competition to become free. It's extremely damaging to developers and the ecosystem as a whole. I've abandoned future plugins due to sheer risk. The competing product has extreme issues that mine doesn't but nothing motivates people over being free.
@split iron i completely agree with your statement
roughly how many hours till the Free for the month updates?
@split iron Isn't it possible that your product just isn't that good? Perhaps you aren't smarter than all the users that chose your "competition". Maybe your product has glaring issues that are obvious to everyone but you, and they are simply choosing the better system for their project.
cool ty
@rose lagoon his product is good, his docs are also good. but he released after ALS was already free
ALS was also cheaper when it was paid. The Community is also bigger since it is free and it exists since 2017
I would buy it, but I don't have spare money. I understand his personal dilemma, but I would simply buy the cheaper or none depending on the price.
@raven ferry I totally get what you are saying, and I think the situation you described is pretty common. If you didn't have any money to spend though, it cost the "ecosystem" absolutely nothing.
My problem with his statements is that he holds his project up as proof of this obviously superior system, compared to an "inadequate"system suffering because of the freebies. I don't think that's a fair representation. I would choose ALS even if they were both free.
the free of the month is here
@grim canyon
You can disagree as strongly as you like but having a free alternative to compete against is a massive loss of profits no matter the quality. I disagree with your opinion thoroughly. I will never support free for month and it's BS to invest serious time only for competition to become free. It's extremely damaging to developers and the ecosystem as a whole. I've abandoned future plugins due to sheer risk. The competing product has extreme issues that mine doesn't but nothing motivates people over being free.
@split iron That's a possible choice yes.. doen't mean its the only outcome.
@raven ferry I totally get what you are saying, and I think the situation you described is pretty common. If you didn't have any money to spend though, it cost the "ecosystem" absolutely nothing.
My problem with his statements is that he holds his project up as proof of this obviously superior system, compared to an "inadequate"system suffering because of the freebies. I don't think that's a fair representation. I would choose ALS even if they were both free.
@rose lagoon couldn't agree more.. the only evidence is his supposition of superiority.. All I want to make clear is if it is superior enough and sells itself (and has the right price) it will do just fine. We made our vehicles better and way more expensive and make more than enough money off of them.. They are as close as we can get to being the best on the market. There are much cheaper options.
@split iron The goal isn't to criticize you btw.. its to try to pull objective light onto the subject as a whole. I do appreciate your feedback on my opinion.
Just because a product is free doesn't make it cheaper to use it and/or implement it. ALS has big flaws especially with multiplayer, documentation and overall readability. I get what @split iron is saying. He made a product that performs better but doesn't reach enough because of free ALS.
It would be even more beneficial for him if there were no other locomotion/animation products out there.
For real though, it all comes down to what needs people have. Some ppl don't need multiplayer ready, a lot of people already owned ALS since before it went free, new people maybe doesn't need 80% of features within the MoveIt product.. It's easy to put all the blame in one basket
Another good example, if I needed a Voxel generator of sort (I don't but we'll pretend I do), I have a handful of options.. Looking at the marketplace right now I'd buy the most expensive one there is, simply because it looks easiest to integrate/work with etc. Point being that even if there is cheaper ones available I would still not purchase them, even if there was multiple free ones I'd still go with the most expensive one. (Note I say most expensive one instead of using product name)
that's fair. but you kind of contradict the first line.
why in the MoveIt case you wouldn't buy it? It's the most expensive one.
nevermind, anyone does what they feel like.
Most expensive one was just a way for me to avoid saying VoxelPluginPro π Didn't wanna put product names out there when I'm typing examples
you made absolutely no point. that's fine. don't worry about it
Guess it went over your head then, I'll make it more clear, no problem.
Point 1: There is several reasons why he doesn't sell as good as he wants to, my second and third row above states a few reasons.
Point 2: Make something that's good enough for people to leave whatever they currently have, other than neatly replicated locomotion there isn't to much that makes MoveIt more viable then ALS. Based on first impressions of their videos and product descriptions of course.
Oh, and my first line was sarcasm btw.
The voxel plug-in is actually a perfect example. They created a situation where they are competing with their own free product, and they are thriving. The paid version is obviously better, people see that and spend money even though there is a free version.
^ Thank you for noticing the point
that's nothing like it. free version of voxel plugin is used for marketing it doesn't compete with the pro version. ALS is made free because it was paid off by EPIC. Hence other publishers trying to bring a better product on the marketplace, will be crippled by the free ALS because people will always get to the free product thinking they can do the missing parts by themselves (in most cases they don't). I get what you're saying but is not correct imo.
ALS is free but dead
this doesn't ring a bell to anyone...
My bell is like a crappily made ladder.... [no rungs]
does epic have any plans to remake the launcher at some point? using the marketplace or the egs on the launcher is such a chore because of the low performance...
I never thought I'd say it, but I would prefer to have electron based launcher rather than running the engine itself...
that's nothing like it. free version of voxel plugin is used for marketing it doesn't compete with the pro version. ALS is made free because it was paid off by EPIC. Hence other publishers trying to bring a better product on the marketplace, will be crippled by the free ALS because people will always get to the free product thinking they can do the missing parts by themselves (in most cases they don't). I get what you're saying but is not correct imo.
@hasty nexus Thats the market.. ALS is going to age and its reviews will make clear if its not sufficient (but it sounds like it does 99% of what people think they need). I get that it sucks for @split iron too but thats part of the game here.. it isn't always fair agreed but you have to roll with the punches or punch harder... We all wish everyone here the best for sure
That's not really part of the game. In other circumstances, ALS would have it's base price of 50-60 dollars if Epic wouldn't paid for it. That would've been a fair game. If a product is better, then so be it. But if it's not but it's made free with third party money(epic in this case) it kind of breaks the competition. So taking all this into account it kind of makes sense what Vaei is saying.
No one is saying ALS is not good or that it's bad. But there could be better.
And how can there be better if there's no financial incentive?
ALS was reduced to lowest price quite a while before becoming free. Had it not become permanently free it would still have been ridiculously cheap.
Also wants to add, I think neither products are bad.
And how can there be better if there's no financial incentive?
The only way this make sense is if you're saying you'd rather use a half decent product that's free, over a good product that comes with a price.
i wouldn't. it's about the vast majority. "if it's free but missing features, hell, it's free."
What stops us at the marketplace in that case? Shouldn't we be mad at youtube tutorials and the Community Content tab in the forums as well?
no, we're talking about the marketplace because marketplace is a place that has a potential to generate revenue for people that work on some assets and publish them there. Marketplace products are not competing with tutorials and such. Good or bad, the marketplace assets are going through a QA, they are approved by a higher authority(epic) and it creates some obligations for the publisher as well, offer support, fix bugs etc
and that revenue in certain cases is diminished by paid of assets. that may or may not be better than a product that still has a price tag
I'll just say this and leave it at this, people that want Quality will pay for it. If your product isn't much different from a free one then yes, I can see how it would be frustrating and feel like a total scam of your time.
There is more than a few of the monthlies that are no longer actively supported. The strategy should be long term, if there are updates and good community then over time people will gravitate towards the better one. You can compete against the freebies, you compete just as if they were on sale. You aim higher, you do more, you do better.
yes, but your revenue still gets a hit, and not just because the other product is better, but because it is free. And it's not free because the creator contributes to the community, but because it got bought by epic. "Free" always catches attention.
in the end, a better product is going to be a better product no matter the price tag. But a free one even if it's not better will get more attention.
@hasty nexus actually.. it is part of the game.. epic makes the rules.. there is nothing unfair about it.
I agree it sucks for some people.. but thats a dice roll
it's fair if you're a buyer or you got that sweet epic money. If you're on the other side, it doesn't look that fair.
right but none the less.. business doesn't particularly care about your feelings. I am not trying to downplay his point but as much as I have personal sympathy
it doesnt move us forward. We have a lot to offer each other
in terms of insights on the marketplace for sure
right
yeah it sucks but.. oh well.
yep for sure me too
I'm just mining for information really.. getting more informed about peoples experiences.
sharing my experience.
These free assets can also drive you more sales to be honest, look at the current TPS pack, someone might get it and decide they wanna start a shooter project.. But they lack Animations and all that and now they wanna search marketplace for a locomotion system that'd fit the bill hint hint, MoveIt, voila.. You just made a sale you otherwise may never have had
yeah, you're correct but the point was that when a similar asset with yours gets free for the month, you get pooped on.
and not only free for the month
permanently free as well
i guarantee that poor guy was destroyed in the process π
I mean.. Megascans/ProjectNature and the Nature packs/texture packs on the free page should in this scenario have eliminated all other assets of the sort but it doesn't look like it to me
it diminished the revenue generated by all rock packs, foliage and so on. for sure.
for a user perspective, it's awesome, but from the other seller perspective, is awfull.
People keep releasing their new assets that's similar. People just have to step up their game, it's a market and that's kinda how it should be
Speaking purely as a customer, my mindset is thus: "Freebies? Great, fant bloody astic! I'll take em. Most of them anyway. But if I want to buy something that's better I will. Having a free product that could well become dysfunctional quickly over engine updates or having a better product that is maintained and upgraded over time is a no brainer.
I'm a seller too btw, but I'd rather see it from a bigger perspective
could be
i also go for the free stuff immediately. is our nature. π
but how do you know is better @graceful arrow ?
It's a feeling... a disturbance in the Force
you already have a free one, that gets good rating if it's a good product, will you search for a better alternative that costs money? If you do, the free one has 80 stared reviews, the other one has let's say 10
how do you know?
Well, in general terms I identify areas which I don't like or would prefer to be different in some way in the free version, look at everything available and investigate player communities, videos, various sources. Find a product that in my opinion has the "thing" or does "whatever", and I ask myself is that asset worth that price. Part of that is knowing if the product is actively worked on or not.
π
Is there a new limit on the amount of discount for sales? Not seen anything over 50% for a while.
This is definitely a strange market for sure, you have companies who might be looking at your products and people in middle school who can't afford to buy themselves lunch let alone buy a $70 asset to a free game engine in a hobby project. I can see both sides of the argument here, but I am just using the free asset stuff for prototyping in my project and will go and buy better or rewrite my own for my final project. I can say as someone relatively new to the engine with a bit of disposable income, it is awesome that you guys put these things out there.
We finally got Scene Fusion released in the Epic Marketplace! https://www.unrealengine.com/marketplace/en-US/product/scene-fusion-for-unreal
Reviews lol. Being free gets you good reviews. Just another part of the issue.
I think there is a misunderstanding regarding the "make a better product" logic. First and foremost, it's incorrect. If there was no free option then you were doing all that work yourself or paying for it, deciding between competing products and paying for one. Now you can just take the free one regardless of difference in quality so long as you determine it "good enough". The moment you reach that point superiority does nothing.
I think a lot of you are underestimating the damage done
But at this point.. I've made mine and Epic have made it clear it's now part of the game (therefore I'll never release another product). I'll bring my plugin to a state of completion and take the (astronomical) hit and bow out.
You can make all the assumptions about it you want, but I experienced it, so I know how damaging it actually is.
Oh, and to top it off, because there is a free competing product people will actively post that you are ripping them off by charging for yours anywhere they can.
Epic aren't just killing the product they buy, they are killing existing and future products destroying an entire sub genre of required product
Being free gets you good reviews
That's not true, free gives you reviews from brainless people, so you get random 1 stars all the time
That's not true, free gives you reviews from brainless people, so you get random 1 stars all the time
@north stirrup Price is always a factor when reviewing anything
Sure - except that ppl are much less compelled to review a free product than a paid one
Empirically untrue if you look at any product that went free for month
Free for the month are probably different indeed
Now you can just take the free one regardless of difference in quality so long as you determine it "good enough". The moment you reach that point superiority does nothing.
If this is true, what would be the difference? If so wouldn't they just buy ALS if it was cheaper than yours because it's "good enough"?
Also, ALS was around for 3 years before your product so I'm not really sure how you experienced the damage? Low sales? based on what?
(I'm not seeing the logic in any of that, not sure whether to reply)
Don't worry about it, I understand if you wouldn't
The annoying thing is that 'free' has been the expectation for some time now. You need some way to people to try things risk-free. In our case, we needed to do a free plan just to be able to get on the marketplace because our plugin uses the cloud to handle remote replication, and therefore is billed as a monthly cost.
Epic aren't just killing the product they buy, they are killing existing and future products destroying an entire sub genre of required product
@split iron I understand you are personally upset but this event and hundreds like it won't affect the veracity of the marketplace.. where there is money to be made and people tenacious enough to try and get it.. there will be a market. It's not going anywhere and I see no data to see that its doing damage to itself. My advice to you would be to simply shift and start again.. you are clearly talented enough to make it. Its going to take you some time to work through this incident though.. I can see that. Best of luck!
The annoying thing is that 'free' has been the expectation for some time now. You need some way to people to try things risk-free. In our case, we needed to do a free plan just to be able to get on the marketplace because our plugin uses the cloud to handle remote replication, and therefore is billed as a monthly cost.
@random jasper That's going to be a hard sell.. best of luck! is it a cloud based dedicated server?
(I'm not seeing the logic in any of that, not sure whether to reply)
@split iron Its completely logical.. the other product was the first to market.
@split iron I understand you are personally upset but this event and hundreds like it won't affect the veracity of the marketplace.. where there is money to be made and people tenacious enough to try and get it.. there will be a market. It's not going anywhere and I see no data to see that its doing damage to itself. My advice to you would be to simply shift and start again.. you are clearly talented enough to make it. Its going to take you some time to work through this incident though.. I can see that. Best of luck!
@grim canyon i would also add that every product will expire in the marketplace because the engine is always being updated or as @split iron mention similar products to yours will become free and damage affect your product, and there is very little motivation to update a product
thats where i see a market of bundles should appear, where products that are not being sold anymore should be sold as groups to try and monetize while also giving some value to buyers
@grim canyon it's not that bad actually. Think about it this way. You have a set of environment artists, and you can make their jobs so much easier they can work 2x as fast, and enjoy their job more, a small charge to do so isn't significant.
Especially if that charge is the equivalent of 1hr of their time per month.
But, that is the games industry. Give away millions of dollars of effort for free and hope for the best.
does marketplace devs make money when Epic picks their product as free of the month? How does that work?
They get a fixed lump sump from Epic
For some reason the navigation menu on the Marketplace no longer works for me in Firefox
I assume it's because my security is blocking their tracking.js (Can't actually figure out what is doing this, as it still gets blocked if I turn off my ad blocker and decentraleyes)
But why on earth does the entire site fail if their tracking script doesn't load?
does marketplace devs make money when Epic picks their product as free of the month? How does that work?
I don't think they ever publicly announced the permanently-free payment value
i imagine its variable by product as that wouldnt cover many products even base production cost
Is it just me or is Marketplace broken? None of the menu items other than 'Home' are working :/
Yup, the tracking scripts break the website. Only seems to happen in Firefox, might be caused by its built-in tracker protection.
If you use uBlock Origin or uMatrix, you can configure it to block scripts from tracking.unrealengine.com, which will fix the problem
Should probably inform @shadow inlet about it
Would you mind filing a report via this link so they can track it more easily: https://marketplacehelp.epicgames.com/s/markeplace-case-form ?
I'll alert the teams directly as well.
Will do
Thank you!
Done, thanks for the prompt response
Np - appreciate you calling it out π
I can't find anything online (maybe I search wrong keywords) if something on the marketplace becomes permanently free, does that mean the developer decided to make it free? Or does Epic negotiate a price for the creator to add it to the permanently free collection?
Hello
I gota pack to trade someone
That sounds very illegal
No
How long have you been getting free content
Do you got unity store assets also?
Epic-sponsored free content has been going on for a bit over a year, started in November 2018 IIRC
Ah very cool, thank you for the reply
there should be a wishlist function in the marketplace or atleast a list system
notepad.txt, google sheets or unrealsales.io. choose your destiny
Bookmarks or keeping tabs open forever are also choices
HI guys, check out our new product for Tv production
Guys does anyone have a problems with verification of paypal account and situations when you unable to earn payout from Epic?
I made a paypal purchase this morning, I don't link my account though so that is probably no help.
Disregard, I just reread what you said.
@pastel patio That belongs in #work-in-progress
@devout lodge That belongs in #released
whoops sorry and thanks π
np
whenever im surfing the marketplace looking to spend money, and i click "back" to go back to the page i was on before and it takes me back to the main page instead of continuing to let me surf the market in hopes of dropping cash...i take it as a sign from god to not spend a dollar today.....epic...please fix the marketplace......
I usually open in a new tab
I should be more specific, talking about using the launcher not the website, although the website does the same thing
yeah, never used the launcher to browse marketplace
but for the website, open in new tab kind of helps
https://www.unrealengine.com/marketplace/en-US/product/character-skills
The project contains tools for creating skills for characters. In addition to the main skills of the character in the project, there is also a constructor of skills (custom skill) with which you can create...
You are allowed to do your own discounts for your marketplace products correct? I know Epic only allows so many in a specified time period and only up to 2 weeks at a time. Can I lower the price for a month and say it's on sale or does that violate something I didn't see in the agreement?
And The Spreadsheet will mark it as red!
Anyone knows a good time of day system, maybe with c++ ?
Imo there aren't really any great ones
I'd strongly recommend making your own now that it's been simplified so much by the Sky Atmosphere system
try Ultra Dynamic Sky
So I know that if i make my game moddable that i can't allow users to use marketplace assets, as that's redistribution. But does that also apply to free assets like the Paragon models?
Or models found in epic learning examples like "Content Examples"?
Probably not, is my guess. Reasoning being that would potentially let other people use Epics content in other engines which is against the T&Cs.
hello everyone. quick question, has a new sale event been announced yet?
Reasoning being that would potentially let other people use Epics content in other engines which is against the T&Cs.
Don't see how a modkit shipping .uassets with export disabled would be any more 'risky' than just shipping them with UE4 where they can be exported
It's not about risk, it's about T&Cs. Otherwise Epic wouldn't need to point out that their stuff is not for use in other engines. Maybe they don't really care anyway, no idea π But if they didn't care, why restrict the use in the T&Cs in the first place.
So I downloaded the "Bus Simulator 18" modkit to see if they had marketplace items in their editor, and it turns out they do. So are they breaking the rules or do I not understand the rules?
Hi guys. A question about submitting your project for approval: Is this the correct way to submit a project?: I choose "package project" -> "Zip Up Project" and use that zip file for uploading. The reason I ask is because in the guidlines it says the zip has to contain only one project folder, however the zip that is generated has a Config folder, a Content folder, and the project name file. Should I delete the Config folder and project file and only leave the Content folder?
Hi Jordan, I recently uploaded my first asset to the marketplace and I sent the entire Zip from "Zip Up Project", and there was no issues. So I think you should be fine! If there are issues, which I had some for other reasons, theyll review and ask you to fix it and resubmit. So no worries either way
@merry field What do you mean the spreadsheet will mark it as red?
@cloud sorrel Thanks mate π
@torpid dove Look at the pinned message from Slashin8r
@clear pebble Also look at the pinned messages, though a different one (there's one from me where I have a screenshot of what a marketplace asset zip should look like)
I didn't even know that there was a spreadsheet lol
I still don't know what it means to be red though. So if you manually lower your price, they make you red? Or is it when you raise the price back up to normal?
I gotcha. Thanks. So do people actually use this spreadsheet when buying? I didn't even know it existed lol.
@merry field Cheers thanks
Thanks :)
The marketplace is down?
it works for me
On my phone it's not showing any product
maybe you got logged out
π
π
how to publish a package in marketplace that use another non free package ?
is it even possible?
I don't think so
π©
how to publish a package in marketplace that use another non free package ?
@plush scroll i think you mean reselling a free package
not cool bro
@pine scaffold
no. imagine I made a FPS template with some marketplace animations that are not free.
I also changed some of their animations so I can't even publish my pack and say hey copy the package X in content directory.
the only option remaining is cooperating with publisher.
I somewhat fail to see how it would work though
What's in it for the publisher of that animation
Would be neat if there was some way to sell with dependencies
I.e. I could make a package of voxel graphs and sell them on the MP with VP as dependency
I've wondered about that before. I'm interested to know how people think it would work, assuming the marketplace could technically support it. Should consent be required from the publisher of the dependency? Would it be reasonable for them to get a % of sales of the dependent product? Would that be self-defeating?
Yes and no, respectively, imo
In all likelihood, any packs built on top of yours are adding more scope and in doing so adding usecases for your asset, meaning more people will buy it, so I think sharing revenue like that would not be productive
@real dust Yeah I can definitely see that point of view. I was thinking about it in the context of a vague plan I had for a semi-procedural content creation system. It would be a large system with ongoing work, and I feel like currently the marketplace per-project, single purchase licensing doesn't fit well in that case (though @north stirrup may disagree?). And since everyone hates subscriptions so much, having a business model based on sales of derivative packs rather than just one-off sales of the package itself seemed like a potential alternative.
I was envisaging some level of collaboration with art pack creators though, so I guess it's a little different anyway.
I agree on the dependencies thing
Would be nice to see
Because as is right now when you buy environment packs youβre getting 1000000 different master materials. Would be nice to see other creators be able to use someone elseβs shaders in their project.
Problem with it being open rather than explicit collaboration, even if consent is required, is that when someone changes their plugin/shader, it can break dependent products. So as a seller of a dependent pack, you're unable to guarantee that it will continue to work. Not technically a problem since no future guarantees are needed anyway, but I think it would make people very wary of buying something like that.
So the marketplace should carry version histories
Would be awesome if there was a change log on product pages.. For multiple reasons
Every entry could have something like [Date - EngineVersion - DevProductVersion].. Consumers wouldn't have to ask devs anything, simply check it up themselves
Example: [7/15/2020 | 4.25.1 | V1.015]: Engine Version update and minor bug fixes
that would be awesome
@oak thistle the single purchase, infinite support/updates system sure is a bit risky

is it legal if I use free 3d models from sketchfab.com in my marketplace pack ?
@plush scroll Generally not
I've got 2 assets in the marketplace that are doing alright, but I've noticed I've got no sales this month. Anyone else having lower sales than usual?
month started out crazy strong and last 6 days was much more flat
what are you guys selling if I may ask π
Don't notice anything different from normal, though I usually only sell one every couple of days anyway
where would i find UE marketplace?
thx
omg
Small wooden crates mini-pack
and here's lod1
lod1
let me know what you think.. it's roughly 300-420 tris for lod0 and 40 for lod1 (both crate and cover), 6 meshes and 3 2048-textured materials
not sure where to place it between 5 and 10 bucks π what would you recommend, based on your sellers experience?
oops, cheers @fickle basin
How good is the free stuff on the marketplace? Mainly cuz I am broke, and only at a beginner learning level?
Also sorry if this is a repeated question.
It's great
@ebon leaf How many boxes are in your pack? Only the ones in the screenshot?
is there any gift cards or similar mechanic available in the marketplace ?
People suck. So does MP for allowing that bs.
Epic could of course have detected this easily at any point
Anyone know if it's been pointed out to them?
@shadow inlet Do Epic have a position on this?
Epic's position on this so far has been that it's "coincidence" every time it happens, and it's impossible to prove otherwise
@ebon leaf How many boxes are in your pack? Only the ones in the screenshot?
@clear pebble yes, I am choosing whether to have only those three with a very low price (a mini-pack at 5$ or below) or to add some more and make a decently sized pack.
my personal situation may force me towards the three-prop option though
Has anyone requested VAT invoices from Epic? I submitted the form but didn't get anything. Don't tell me that's a manual process on their part...
@real dust As in, even though they have the data available, it's just coincidence that someone put their product on sale soon after increasing the price?
Surely that should be exactly what they need a rule against, and it's extremely simple to implement it too.
Yup
the guy that owns that asset does the same every sale event
last sale event epic removed his asset from the event
!!!everything for half of the double!!!
yEAH!
@ebon leaf If its going to be a pack of 3 boxes then I think 5$ or under is fine. There are some decent crate type packs out there for quite cheap so you need to see whats out there are for what price. Then compare your pack and ask if it's worth it in comparison. You should be able to gauge what you should be asking based on other packs etc.
I did look out for those, mostly they are lower-quality than mine but with more crate types
@ebon leaf If its going to be a pack of 3 boxes then I think 5$ or under is fine. There are some decent crate type packs out there for quite cheap so you need to see whats out there are for what price. Then compare your pack and ask if it's worth it in comparison. You should be able to gauge what you should be asking based on other packs etc.
@clear pebble
in the models market though there are worse crates for 9-10 bucks haha
turbosquid cgtrade etc
yeah i wouldnt compare to those sites imo
some of those prices are just insane
for crap too
but i get what youre saying
okay, thanks for the advice @clear pebble !
right, everytime it's an accident or coincidence :D:D:D:D
What's with the one that went from $20 to $250?
Might have been going for 24.99 or 29.99 and missed
Has no one at epic noticed the CSS error on the marketplace right now that makes the text impossible to read?
only happens when you click through from the launcher apparently, takes you to a page like this https://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/post-process-blendables-volume
lol
that link is supposedly only for the launcher. the black background in the launcher "fix" this non-issue
guys im trying to upload characters to the marketplace
i am not understanding on what i have to fix here
i got this from the marketplace publishing review
@ebon raven i would guess you have to add collision volumes to your character
also
i have another question
in the review of approval request
they ask me to make an idle, death and walk animation
but i have mentioned that i am not including animations for the character
already
do i still have to add anims for them to check or is there another thing im missing to mention or do?
on the marketplace is display the july flash sale is now through july 20th. but does anyone happen to know the exact time the sale will end in the UK?
i'd go with 4am UK time
BST can -/+ 1 hour
but if you are up that late buying assets then.. well.. i relate π
@worthy pawn Is that 4am 20/07/2020 or 21/07/2020?
@stiff maple tonight
oh let me check that actually
20th.. so that's tomorrow night
thank you. i was thinking tonight was a little short
This channel needs renaming or removing. It's pointless, just endless ads.
yeah, no one cares i believe
this channel has its purpose, discussions about the mp, the experience with mp and such
but no one cares π
Yeah I agree, I just mean it's become overridden by constant posts like the above
i guess @delicate dove is busy these days. he used to take care of this
@valid notch please read the #old-rules next time, thanks.
also @hasty nexus im atm on a gamedev hiatus, hence me being really afk
uh sorry
"Through" July 20? Does that mean the sale ends tonight at midnight or tomorrow at midnight?
Ah nevermind I just read through some of the comments lol. β€οΈ
Epic's receipts do not seem to have the VAT amount listed on the receipt. I asked for VAT receipts, but all they do in that case is add their/my VAT identification number, it's still not written on the receipt what the VAT payed was.
Has anyone resolved this before?
Hi, anyone has a good advise on a Sky/TimeOfDay system i should check out?
Various people, myself included, already responded to this when you asked last week: https://discordapp.com/channels/187217643009212416/222730877505896458/732582989812203611
does epic sells laptops?
They do not
hey so i need some help, so i just paid for a item on unreal marketplace, it has taken the money but no given me the asset, can anyone help
@fickle basin thanks for the help, i have sent an email
I got my second DM from someone asking to exchange marketplace products, i blocked the name not sure if theres some sort of anti-witchhunt policy on this server:
Lmao
hi, can anybody tell me? i have some downloaded assets of feb, march month of "free for the month". but i want to use those assets in my commersial game project now in july and august month. they will free or not? π€
The free for the month assets are effectively on sale at 100% discount, you can use them as if you bought them
@merry field thanks to reply.
a month or so there was a cyberpunk style signage asset pack. Anyone have an idea of the name? God I hate the marketplace app
Anyone who knows how to find question you asked in the marketplace? I wrote a question somewhere and I dont remember the exact product
Whats the best water material out there?
@tame wasp Only thing I am seeing is Sci-Fi Sign ( https://www.unrealengine.com/marketplace/en-US/product/8d707e12d5d94fc289e2eca8c8c3198b ) and Real LED Sign (https://www.unrealengine.com/marketplace/en-US/product/real-led-sign-and-digital-display-creator) not sure if that helps.
Anyone else unable to visit the Marketplace right now? Every link I click immediately stops and never attempts to load the page.
Firefox?
Yep.
Works fine for me, windows 10 chrome
I can confirm one of the above.
hi do we have new or updated product navigation templates with xray etc like this one?
Am i allowed to animate this weapon pack that is permanantly free for collection and then sell it on the marketplace
Oh, sorry, forgot to reply
@zealous spire I had problems with the Marketplace not working in Firefox recently, it's some weird conflict between some of the privacy extensions and their tracking script.
I "fixed" it by using uMatrix to block scripts from tracking.unrealengine.com (could also have used UBlock Origin, either works.)
I did report it to the Marketplace support, but while they did ask me for more information, I can't imagine they'll be in a huge hurry to fix it
That's weird. I haven't installed any new extensions in a long time, and it worked a few days ago just fine. π¦
It was something they changed, I think. In my case iirc it was the "I don't care about cookies" extension that was causing it
@mellow vigil No.
Check out my first release of wooden furniture. It's only $5.00 and it's a great deal! https://www.unrealengine.com/marketplace/en-US/product/93f15a7aa8764a799e099d4b0475d6b0
right, wrong channel to advertise your stuff @vapid veldt
check the channel topic and read the rules
5 dollars too expensive for that
I dont wanna be rude here as i encourage learning but.... thats awful to post for sale even at $5, i wouldnt go anywhere near it. I would recommend you smooth out your polys a bit, fix your UVs and textures, adjust some of the wood plates and stuff. Fix all the materials on them. There is serious issues with woodgrains mate. Seriously before you get people who buy it and leave bad reviews, i would pull it and up your work a bit. @vapid veldt
This is a topic our team actually had in regards to MP packs. Epic has set a performance standard in regards to how many Material IDs and polys, etc things should have. Most artists dont post images showing the amount of materials on stuff and many times the shader complexity either. It makes it hard to pick through the really well done stuff, vs the good stuff that if done right with lower draw calls and materials that could have been great and all the junk with 4k materials slapped on everything, garbage UVs, and 15 materials applied to objects. Artists dont understand performance so the devs waste their money.
I think the MP assets should have certain standards such as # of Material IDs, oversized textures, etc. or have a classification of: ArchVis ONLY or GameReady
We started off using lots of MP assets, now most of it is unusable after understanding performance hits and whatnot so we ended up making a lot of kits and things inhouse.
That's entirely on Epic and their curation standards. Having a go at a creator for the quality of an asset that costs $5 seems ridiculous to me.
No-one should expect quality if they're buying something for $5.
can I request a 3d model in this channel
hey, If I wanted to sell archviz project in form of project files (so people could dissect it, learn and/or reuse), where main focus is building/layout made by myself and world/garden would be decorated by Epic's free foliage/rock assets (open world ones for example), would it be legal? I'm aware that wouldn't be possible with quixel assets/textures in any form, even if they're free to ue4 users, nor with assets bought on marketplace as that would count as reselling. I'm working to make some 3d projects to sell on digital markets and doing some research before. Thanks!
@oak thistle I don't think you're right. Just because an asset is cheap doesn't mean it's worth it. I'd rather pay double or more for an asset i can use in-game, than 5 dollars for something that i will never be able to use it.
@hasty nexus I don't disagree but not sure how that relates to my point. 99% of marketplace stuff I personally wouldn't take if offered for free. But worth is relative, something might be a million miles from being usable professionally but a hobbyist could still think it was worth $5 for them.
Just don't see the point in calling out the quality of a $5 asset. Everyone has to start somewhere, if Epic accepted it, good luck to them.
Well, yeah, but he asked for feedback in some sort of way if he posted here, and he got it.
Hah, in a sense yeah. Doubt he will again though!
π
$5.00 for something that could be used a placeholder assets in a project doesn't sound bad. If spending $5 saves you the time making them, then it's all good. What is $5? A drink or two in a bar, a couple bags of snacks..
there are free or better assets to use as placeholders. Better than throwing 5 dollars out the window.
Just saying....
Oh I get ya, I was just playing Devil's Advocate π
π
No, I got it. They can be used as shop window dressings! Bargain price, get realistic shop window dressing props!
I admit it's niche, so niche it's probably in a sub niche within a niche. Nicheption, if you will.
Haha
I guess I prefer the "You've really limited your market with the quality of those assets" approach over the "You made what now for how much? Come hither and allow me to henceforth 'Slap you across the dish' with this wet trout" approach π
Well, if we criticise everything that gets posted here, maybe people will learn to stop posting them in the wrong channel π
Video showcase of my VR grenade system for the Unreal Engine Marketplace.
This Is my very first project I am releasing for the marketplace, and the very first Time I have made a video with Premier pro So I hope Its Ok.
soon
"maybe people will learn to stop posting them in the wrong channel "
or...not.
Heyhey, I wanted to ask if anyone noticed themselves that the marketplace review process before being able to sell a product feels VERY weird to others too?
My first pack got review a few times with even getting back to me with minor details like hardly visible UV Cuts.
First I felt very glad about the fact that epic seems to care about what customers get into their hands, but then I remembered what type of utter bullshit I already had bought on the store that not only had UV, Mesh or Material inconsistensies but also where just not as advertised.
What I am trying to understand here is, why some products are utter crap on the marketplace while in general it feels that products are choosen with a very strict quality guideline?
When i had MP packs in review a very long time ago, it really depended on the Reviewer as to how strict the process was.
bcs I had the feeling that it was VERY much based on reviewer bias xD
It might still be the case.
oof
Do you think I can hit up epic somehow and talk about this? Because it doesnt feel right honestly that I can buy assets that have 21 Materials AND overlapping Mesh Faces on the MP while other content with way higher quality gets nearly immediatly shut down. I also have an asset in preparation atm which basically builds on a niagara fog system that does not exist at all on the marketplace and the first reaction was that it didnt provide any customer benefits. Litterally NO ONE has an asset like that on the store and they get back to me like that xD
Ask one of the Community Team
They can probably direct you to the appropriate channel to receive your grievance.
@slender estuary This is the best place to raise issues about the Marketplace is here: https://marketplacehelp.epicgames.com/s/markeplace-case-form?language=en_US
@zealous spire done π thx for sharing
Does anyone have any experience with putting digital assets created in Houdini in a marketplace asset?
Feel free to @ me if you do.
Does anyone have any experience with putting digital assets created in Houdini in a marketplace asset?
@fluid cargo I was curious about this myself. I've been searching the web but haven't gotten any clear answer about whether its permitted, really hope its possible though.
Epic really needs to step up their game when it comes to copyright claims on the marketplace. Why do we pay royalties and create content for Your engine when you don't care about your content creators?
How is it possible to claim copyright on a rivals product based on false claims and things such as function names? Function names that are part of a Third Party API.
It's obvious that Epic doesn't even investigate these claims thoroughly and instead throw it under the rug and blindly trust the one making the claim. What if this is someones livelyhood?
I wouldn't be making this post if I hadn't been waiting almost 2 months now for your "investigation" to be completed, 2 months that 2 of my products have been offline from the Marketplace. How is this even possible?
And yes, I've talked countless of times with the marketplace support to no avail.
You slimy piece of excrement, trying to pose as the victim
I gave you free access to my 160 EUR products 3 years ago, you profited off of my absence, copied my work and now you're trying to get out on top
Those are only 3 samples that prove you are a pirate and nothing more
And you've been using my products, with the license, since mid-2017
You have serious balls to try to whine about the Marketplace team
I was going to let this "investigation" go since I couldn't care less at this point about the few extra dollars that I could've earned from it
But now I think <@&213101288538374145> an @shadow inlet or @onyx flower should look into getting you removed from the Marketplace with all your copied products (including EOSCore, which I'm willing to bet is "inspired" from my UWorks, too)
The Marketplace team is a joke for coming to the conclusion that the so-called "investigation" did not see any piracy in this
I may not give a shit about the money I'm losing, but you're not going to drag me through the mud and come on top
@lean venture This is not the place to air your grievances about the Marketplace, its publishers, or its staff. We also don't condone sharing private conversations here.
Do you condone dragging someone's reputation through the mud, though?
I appreciate you informing me, but I also almost never post in here. This is a justified response to a pirate that also "aired his grievances about the Marketplace, its publishers, or its staff". And I'll leave it at that and make a public thread tagging the same people.
@lean venture I don't see this being the right place. You should keep this matter private and I would reach out directly to the team at Epic again if there is still an ongoing issue.
No, of course neither of you feels like this is the right place. The #more-resources simply states this channel is intended for "Unreal Marketplace Discussions", but since I joined this Discord around 4y ago, I've seen most relevant topics, whether sensitive or not, get redirected or removed, up until 99% of what we have left today in #fab has an almost absolute 0 value to anyone, such as reviewing complains or subjective discussions about products' quality. I'm leaving this thread here: https://forums.unrealengine.com/unreal-engine/marketplace/creators-hub/1794474-the-marketplace-team-allows-pirated-copies-of-marketplace-products-to-be-resold-on-the-marketplace
I don't know, true it follows some variable naming, but i think you need more than that. In the end, you both are using an API to achieve something. Appart from .h files, use a copycat application, see how much of the code is in both sides. If less than 10 percent... If more, maybe you have a reason to be upset about.
hard to tell
to be frank, maybe he used same naming for a lot of stuff just to keep people familiarized. you abandoned your project for a lot of time, people that were your clients, became his clients, probably he wants them to be familiar with. I guess more important is the function bodies, what they actually do, and how they're doing what they're doing. From what you provided, doesn't seem you got pirated.
I guess you guys know best, and epic
but if Epic checked and said it's not the case, maybe you're just angry that he followed same project structure, but that doesn't mean he stole your work. I don't want to offend you, just from what i see. I don't own any of the involved plugins.
first pic does look like a copy paste job
considering he gave him the plugin im gunna say its stolen
well deconstructed or whatever
@hasty nexus With all due respect, I don't know what you do with UE, but you're not programming. I would appreciate it if you left this to programmers. In short, every programmer in any industry, in any language, has a unique style that they're going to recognize even if you bury it in the core of the earth. The points I made with those 3 samples were that: comments were copy-pasted, my style was consistent (his was not, as he was mixing his with mine), he definitely had access and used my code.
There's no such thing as a copy-cat software that would work with any third-party API's, least of all the one in case, which is Steam's, because Steam's API is too much of a mess to be automatically parsed.
Let's not bloat the channel with useless information to everyone.
That's fine, I don't mind, can call me whatever, it's not like we're working together or we will ever be.
and mods are also allways right π
It has nothing to do with working together. It's a matter of speaking only about stuff you are knowledgeable about. I don't do 3D models so I'm not going to rush in to judge whether a 3D model is copied or not.
Well, i don't judge if it's copied or not, can't say. You popped here with the hate messages against someone else, you went public, and since you went public i can have an opinion. The judges are Epic games in this case and they gave the verdict already from what i've seen. You can go to court to another judge. But here, just opinions.
Those comments are also 100% mine, up to and including the periods at the end. The existence of that file is my own idea. The deprecation of warning and their order are also mine and I can go on on and on, just bloating this channel with stuff that would be immediately obvious to any and all programmers.
That's part of the reason the Marketplace and this channel have reached the state they're at - only opinions.
Make of that whatever you may.
Sure, better than calling people "excrements". Now you make of this whatever you may
but his plugin is removed now right?
I'm done
No. They've been temporarily removed while the Marketplace team "investigated" them. I think they're still unavailable now, but he's still selling other products for whatever reason. If someone pirates once, he most likely pirated before and/or will pirate again.
i guess so
@lean venture I am with you.
But something that should not have happened in the first place is to put this whole discussion into this section, instead you shouldve asked for removal of the post of your "pirate".
Could you recommend a particle system on the marketplace where I can easily use my own mesh to generate particles and animate it flowing? I am trying to make cells and have it flow through a vessel. Thank you
That's an awfully specific usecase for which I'd recommend just learning how they work from scratch
Thank you. yes I am slowly trying to learn particles atm which really has a lot of settings. I also plan to buy Living Particles Niagara I love how the particles react with the character around it. https://www.unrealengine.com/marketplace/en-US/product/living-particles-niagara
I also want to try Physical boids for swarming
https://www.unrealengine.com/marketplace/en-US/product/physical-boids-a-physics-based-flocking-ai
I am trying to animate these meshes. Currently doing it in blender
I just have to give a shout out to the person who made Electronic Nodes, that thing is so much cleaner than the default and I am legit glad I bought it.
@last prairie for sure. I'm the elder and I just couldn't deal with spaghetti. thanks to EN!
@fallow plinth I am 45, my eyes were not what they once were, this makes it a little easier for me.
@last prairie lol i'm a bit younger but i still hated spaghetti especially when my usual materials look like this
Can you use music bought from the marketplace in your trailers/gameplay footage that you'd upload to YouTube? I imagine so right?
I feel like i come back all the time and ask but is there any word on a new client for epic games so we can use it properly when we own hundreds of assets its such a nightmare and amazes me that they just keep ignoring it how many years must this go on
@sturdy hawk is the creator of electronic nodes, I'm sure he'll be happy to hear that!
Thank you guys, I really love to hear that π
@sturdy hawk thanks man!
https://www.youtube.com/watch?v=mVj65VsS-ps&lc=UgzTUULwea70sU_kNIh4AaABAg&feature=em-comments Hey, I made an interaction system for multi/singleplayer games and tpp/fpp support. The system is totally drag and drop and done in C++ for performance. Fully documented and supported 24/7 for people interested in that
Drag N Drop Interaction System plugin for unreal engine 4 singleplayer/multiplayer games.
Built in support for third/first person games as well as button holding.
Link to the system:
https://www.unrealengine.com/marketplace/en-US/product/drag-n-drop-interaction-system
Join ...
ahh sorry
Sorry enough to delete it? π
Can we sell naked human or perverted stuff in market
Read through the Marketplace's Terms - which you definitely should do either way if you're planning to sell there
Welp cant sell sex toy.
am i the only one that downloaded the megascan packs and wondered why the fuck they are 12Gb big when in them there are sometimes not even more than 4 frigging modells? xxxD
and each and every pack has its own master material, its not even unified -_-
It's not unified because it's not possible to unify master materials across multiple marketplace packs, unfortunately
Which brings us back to the entire "wouldn't it be great if they marketplace would have support for dependencies?" thing
thats weird because from what i understand you should be able to have to have a unified master folder folder for your materials for several packs
in the end its just a uasset file that gets reimported
try it, should be easy to verify
you know how hard it is to get a pack on the MP? xD
takes nearly 2 weeks for confirmation sometimes xD
no, just do it yourself in UE4 editor
just to see if there are any logistical problems
i mean only thing that couldhappen is that they uassets have unique idΒ΄s similar to unity
but i dont believe thats the case
unique IDs would help a lot right now
you can copy paste into a notepad to see what's actually being exported
now I'm actually interested to see if it would work
You're not allowed to have any assets outside of your pack's folder per marketplace rules/guidelines
true, but I'm just wondering if it would work alright
cant you have a master folder for your store like "general goods" and then inside theres your "asset pack 1" and if someone installs the other one then theres "asset pack"?
maybe they dont want this to happen bcs ppl make changes to packs and then those would be overwritten accidentally ... xD
Not 100% sure what the reasoning is, but no, that's not allowed
Brushify packs are made so that they are combined as you suggest @slender estuary So it's certainly possible.
iΒ΄ll take a look :3
Does anyone know an asset for weapons that's replicated? I'm kinda looking for a bundle type thing. I don't really care about the gun models as I can change those. I'm looking for a replicated FPP asset that has all the basic aimsets (idel, running with / without a gun, aiming, etc) and the guns shoot. Let me know if anyone has any suggestions/ recommentions
Any ideas when the free for the month marketplace content is released?
Mad, Max, Mad Max, Fury, Road, Fury Road, Mad Max: Fury Road, Tom, Hardy, Edward, Thomas, Tom Hardy, Edward Thomas Hardy, Charlize Theron, Charlize, Theron, Mel, Gibson, Mel Gibson, George, Miller, George Miller, Post-apocalyptic, Apocalipse, Fallout, movies, oscars, golden globes, movie, film, films, best, director, best direction, best movies, water, best films, best film, best movie, thirst
What the first Tuesday of the month looks like
Thanks @real dust
Am I the only one that regularly experiences those really buggy interactions with the launcher?
It was kind of funny in the survey, I realised that I didn't really know that much about the launcher because I use the website for the marketplace, the other website for the game shop, and usually launch my project from the .uproject file.
"I can't tell you how bad it is, because it's so bad that I avoid using it altogether"
:))
@dawn wigeon read the topic
Anyone know if that Medieval Kingdom for Mobile games only? Saw a comment on the asset pack page stating that.
It is not mobile only - I cannot imagine anything is, really. If it works on mobile, it works on PC - it's the other way around that causes problems
(Aside from obvious stuff like gameplay frameworks relying on mobile controls or other such things)
You think people will ever actually read?
Always astounds me how this sort of stuff keeps going wrong. Same as #design-chat
@next badge those radial menus look dope
WTH man
I think they look nice
Super round and stuff
i liked it in gta 5
They work so good on a controller
If I buy stuff (blueprint, projects, plugin etc) on the marketplace lets say I bought A for a particle FX and B for a project for a mission component. Can I share these two stuff with another person I will hire so that I can merge things in the gameplay I want. So I am hiring him to basically make my gameplay workflow using the assets I bought or so that he could repair or connect things seamlessly. Thank you
Quick Question: Am I allowed to export the monthly free marketplace content (for eg. a mesh) and use it inside Twinmotion? (also aquired by Epic)
yes
I still think we should have a separate channel for marketplace releases (or combined wip/releases)
Maybe that would encourage people to post in the right place
But... then again, humanity
Some nice things in the free assets this month
What happened to the good old days
When Marketplace sales were actually good
Where are those 75-90% off sales!
oop! sorry
anyone used alsv4?
@ebon leaf ALS V4 is not production ready by itself and needs modification. Join their discord to get into contact with people experienced in modifying it themselves.
Is this channel for game store submissions too? i was wondering if there is a link or documentation with store guidelines for submission
I thought this looked familiar haha
wonder if he did it himself or somebody else did it for him
Does anyone know if Epic will accept master material/shaders and such?
Hey does someone know if the flash sale ends in a couple hours or 26 hours from now ?
Or wait itβs 11:47 at unreal ? So in 13 minutes?
it says through 7th August. So by the end of the day
yeah, but i think he was asking if the event is over at the beginning of the day or at the end of the day
@pastel slate Last time I submitted a pack with two master materials it was rejected for lack of content
Figured
UE4 marketplace plugin
This Plugin create the base shooting flow framework, and implements the main shooting types.
- It's easy to create top down shooting game, tank game or 3rd shooting game.
- Aim Component and WeaponComponent are easy to use for ai system.
- Both char...
Anyone know where to report marketplace piracy?
You can reach out to UE4s community managers in private, report it to the marketplace team, alternatively email piracy@unrealengine.com
If you're a creator, jump over to the Creators Hub on the forums to check out what other people have done, a lot of tips and info in regards to piracy
I sent the email.
Oh sorry!
Tank you! I hesitated on the good channel π
Yeah I'm specialy proud of the normal maps bakes
Anyone is in need of something specific from the marketplace? I want to create something for the UE marketplace but also I want o be sure that at least 1 person will buy it lol
@faint fox What kind of a something?
Blueprints, code plugins, art assets, particle systems, sound, music, etc.?
@merry field I can create mechanics, BPs to speed up level design and level art workflow, assets like furniture, indoor environment parts, other non-organic assets
Well, I have one suggestion, something that I've noticed doesn't exist on the Marketplace right now.
Which is: a system for realistic-looking lava
Which would be a mix of textures, lighting, particles, with BPs to control it all
Seems like a generically useful thing, because a lot of games have levels with lava or other similar hot surface (like molten metal for example)
that 1st UE4 demo had some fancy lava
I guess they'd possibly be splines or terrain segments
Here's a demo clip showcasing Unreal Engine 4's power. Expect the first wave of games using the new engine to debut in 2013.
Visit our other channels:
Gameplay & Guides - http://www.youtube.com/gamespotgameplay
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MLG, NASL & eS...
But I was mostly thinking of the surfaces, which would have animated textures, but also other details like bubbles escaping, smoke, small explosions across the surface
The assets for that demo are one of the permanently-free ones on the Marketplace, but I'm not sure about the quality of the lava. You mostly see it from a distance
you shouldnt get real close to lava
Realistically, no. Because the fumes would kill you
and its hot aswell
Also that, and not just if you touch it!
sounds like a problem solved π
Where are those 75-90% off sales!
@lone mountain Yes, was wondering the same ... not seen anything above 50% for ages.
Must be a new rule.
Saving me a lot though, no more impulse buys for things I wouldn't have bought normally.
^ true story, I haven't bought much in MP
Only one paper2d plugin I think in the past year
No point if they aren't going to do deep sales anymore, those were my favorites π
But who knows, maybe they'll come back @paper wadi
Maybe, not bought much either recently, apart from a couple of great plugins. Very different to past years!
It's usually flash sales with a set amount (like 50%), and then larger sales (summer/winter) where the dev gets to pick the price %
Anyone know if this went on the marketplace under a different name? https://forums.unrealengine.com/unreal-engine/marketplace/1527114-grapple-component-synchronized-animation-between-characters
Unreal Engine Forums
Hello everybody
I am currently working on a Blueprint component that handles interdependent animations playing on different characters. This can be used to create a variety of game mechanics:
Throws/holds in fighting games
Stealth kills
Takedown animations / Finishers
C...
My friend is wanting to buy me a asset from UE4 marketplace but how does he gift it for me to use?
Alright thanks.
which one to pick waterline pro or aquatic surface?
So how did people purchase my product on Saturday the 8th, when the Marketplace sale ended on Friday the 7th? Does Epic not adjust the sale times for time zones?
i think everything goes in relation to epic games time zone
I think the sale discount times are in Epic time, but the sales reports are in your local time
Im on the same time zone as Epic and get a few sales at discounted price a day after
My guess is that sometimes there is a delay in processing payment so even though some people bought the assets minutes before the sale ends, payment was processed the day after (minutes later)
Someone mentioned this a while back, there is a reason but can't remember what is was/is.
hi all. sorry if this question has been asked before but does anyone know roughly how often the sales reports get updated? I'm assuming it's only once a day.
thanks π
Thanks. I figured it was probably a time zone thing or like you said, the reports are shown in my own time zone. π
That's interesting. Sorry I didn't scroll up and see it earlier. You learn something new every day. π
I'd say it's a consumer product
Because there is nothing anyone can do with that video other than to consume it
You're allowed to use Marketplace content in videos, so I don't see why not
I would say you'd need to put on a disclaimer that the art is not included
But I think the person who replied is incorrect
You could post it on https://www.reddit.com/r/gameassets/ maybe
Thanks @merry field
The kitbash stuff on the marketplace looks amazing. Just don't know how I feel about having yet another marketplace to track my assets (have to purchase via an external link). Surprised Epic haven't bought them out for UE5 content.
There's things on the Marketplace where you have to buy them from an external link?
Sounds a bit dodgy?
Yeah there's a few offerings like that. Kitbash3d has been around, so I trust them. Others not so much. Would be nice if it was part of the Epic store.
All of those products with external link they don't meet Epic's licensing requirement or they only provide binaries etc.
Not sure if it should be in the store in that case
If I am looking for something specific on the marketplace, but can't find it. Is this the channel to ask to see if anyone has an idea about it?
Yep! The only thing you're not allowed to do is promote your own content here π
So I was looking for some sort of conveyor belt system to move items. For like a factory type game. Or tubes, or floating magic beam or whatever π Just some visual way to show moving items from one machine to another
Kind of like in that game satisfactory
is it ok if i get something like shooter game from epic games and use it as a base for the code and modify it or is it not allowed?
ok thanks!
Not something you're supposed to post in this server - only UE4-specific content should be promoted here, and even then, it's supposed to go in #released
lol ok just mowing it out thank you and sorry
Hello, im trying to port my SFX asset pack to unreal market place but stuck on how to bundle the folder, the website says: 1.4.1.b Project File Links must host the download of a zip archive containing only one Unreal Engine project or plugin folder for as long as it takes Epic to generate a build for those distributable files. The hosted project or plugin must be built in the same engine version as the earliest Supported Engine Version of that Project Version.
not sure how i bundle it? just a root zip folder /mySfx/ ?
If I claim FREE FOR THE MONTH assets from the marketplace, is that for me to keep forever, or does it expire within the month if I don't use it?
you can keep them forever
Wonderful Thanks! @steel patio
no problem π
@vague shadow add your sounds to a blank project (or make a showcase map or something if you'd like) then just use file - package - zip-up project. That is your zip
thanks will do that
Hey all, I've been working on a couple of blueprint plugins and was wondering if anyone could point me in the direction for how to get them prepared for submitting to the marketplace? I had been going through the docs page and packaged the plugin per the pages instructions but been told by the marketplace that's not the correct way of packaging plugins. I was wondering if there was something I'm missing, i know generally you submit projects for asset packs but the docs i had seen suggested i needed to package the plugin itself?
Is it blueprint or is it c++?
it's a bluprint plugin, i made a new plugin under the plugins folder and set up blueprint components and other associated stuff under that
Blueprint or C++?*
blueprint
Then it's not a plugin
Plugins are for redistributing C++ code across projects
For a blueprint asset you should be supplying the project folder
i was under the understanding based on the docs and the stuff in the plugins menu you could create a plugin using blueprint rather than exclusively C++
Which docs are you referring to?
this is the closest doc i can find off hand but it mentions the ability to include content for a plugin https://docs.unrealengine.com/en-US/Programming/Plugins/index.html
I might be entirely reading it wrong though
How to create Unreal Engine plugins.
essentially what I was working on was a couple of blueprint components that could be used across projects and had hoped if I made them into plugins they could simply be imported through that
You technically can, but it's really designed for C++ (And as you noticed, the marketplace probably won't approve)
@mossy vortex yes, you can create blueprint only plugins. In a blueprint project if you click on New Plugin inside the Plugins window, you get one option. That's a Content-only plugin. I don't know how if they are accepted on the marketplace if that's your goal, but if so, you can drop them an e-mail.
that's what I've been trying to do, i've already made a few blueprint only plugins for my own projects, i submitted one to Epic last week to go up on the marketplace and the response was a bit vague on what the requirements were
otherwise, you can just create a regular plugin, and add this in .uplugin file "CanContainContent": true" and create a Content folder in your plugin folder and there you can add whatever blueprints you want
in Content browser enable Show plugin content folderand that's that
Just include a single C++ class and see if they'll accept it then :v
Plugins tend to sell less than BP projects though
Because people are scared of C++
ah ok, i've not had any problems getting my plugins to appear in editor, it's been a few years since i've touched any c based code and tend to exclusively make my systems in blueprint
it's not so much a fear of using C++, i just simply find blueprint easier to work with though i can see why others have an apprehension to making the switch
certain things are just easier to do in c++. some stuff ported from c++ to blueprints just creates some insane unavoidable spaghetti. Both are useful and they complement each other. π
normally you'd use both in a project. functionality in c++, logic in blueprints. this is how i see it
i guess this brings me back to my original question, how does one package/present a blueprint, content only plugin for the marketplace?
Which marketplace item do you think is the most helpful for any UE dev to have? Any item you absolutely swear by?
To be honest, I'd probably be disappointed if I bought a Plugin and it was blueprints in it for more than showcase purposes.
At this point all plugins I own are C++ and I guess that's what I expect from "Code Plugins". If you have blueprint components they should be sold under blueprints by my understanding..
@mossy vortex You don't. That's my point. Plugins are intended to be C++ packages, so your BPs will not be accepted in plugin format
if someone is disappointed because a plugin used blueprints over C++ then they're probably overlooking the actual use that plugin has. Last I checked the perf difference between BP vs C++ was pretty negligible.
There is a reason why content only Plugins exist although I am aware of there having been a long ongoing argument between traditional script vs visual script.
if the system is doing what it's expected to do and is doing it effectively and efficiently, I don't see why the format the system is written in should matter
Why not push for a Blueprint Plugins category on the marketplace where these can be added? The plugin form factor for small modular content is insanely more flexible than being given a whole project. By all means include a sample project but being able to move individual isolated systems around to different projects is much easier than opening a whole project and migrating stuff.
if someone is disappointed because a plugin used blueprints over C++ then they're probably overlooking the actual use that plugin has. Last I checked the perf difference between BP vs C++ was pretty negligible.
There is a reason why content only Plugins exist although I am aware of there having been a long ongoing argument between traditional script vs visual script.
@mossy vortex Most of my logic is in C++, I only use BP for fast prototyping and Designer stuff.
With that in mind, I'd have to translate your stuff to C++ which isn't one of the things I expect I have to do when I buy plugins.
The Blueprint Plugin Category idea might be worth pushing for though.
I'm struggling to see any benefit of a BP plugin. What are the benefits over plonking them into the content folder like we do currently?
ease of transferring between projects, separation of content that's plugin only. Ultimately it's preference. We use them as it means we can keep the folders for content creators (artists/LD) clean and full of content that's useful to them. Whereas if I'm working on a system I can do it all nice and compartmentalized.
I'd actually be quite a fan of having marketplace content default to being plugin format
Did anyone else not get a payment today? Today was supposed to be my first payment, but I just checked my bank and got nothing.
@fickle basin ahhh. So its any day between the 10th an 20th pretty much? Thanks clearing tha up mateππΌ
never as early as 10th. starts on 15th, except if 15 is saturday, then maybe transfer goes through on 14, but only sometimes. so expect it monday
@vague shadow There's a pinned message in this channel, by me, which has a link to a guide with a screenshot of the expected zip structure for a Marketplace asset
what is the best ad plugin for mobile games you can get on the marketplace?
Anyone got a good suggestion for player building marketplace thing? Both snap to crid and not, easily add your own meshes?
@clever geode , Player Build System
Ya I own it. Don't think they had any good none snap to grids though. Like beds or anything. Only walls, stairs, ranmps, etc on top of the foundations
love a simpel toggle for it
It does have non grid parts such as the plot pole you just have to set the build part type to decoration when adding a new build part for free placement
Yo
Hi guys. I was just wondering (and you don't have to answer if you're not comfortable to) is it normal to have a lul in your sales after there is a market sale?
yes
Iβm from the UK an i feel like I mightβve put the wrong bank details in for a paymentπunless its running really late
@stiff maple did you get a payout report? do you have over 100$ in sales in june?
From what Ive read it takes 45 days for payment to go through. I am still new to selling so I havent been paid out yet so Im not talking from experience, just what I read on the marketplace guidlines..
@hollow zephyr the total in may was $75. Then june it was $315. But still not received a payment
hi can someone help me? I bought some polygon assets in unity asset store but now Im working on ue4. Is there any way I could import these assets to ue?
If you can get fbx files out of them somehow, then yes
@tribal notch There are unity to ue4 exporters. I've used them and they work pretty good. But if it's just a few models then you can also just find the .fbx files in your unity project and drag them into UE4 and they'll import.
@torpid dove its whole asset. 100 models and materials. Could you send me link to exporter that u used?
Curious, do you guys refresh the "New Releases" during the day to see what new cool things pop up?
I think you'll need an accountant familiar with international tax law \ reciprocal tax agreements.
and once you have found out what is involved, make sure to cc Epic in on it too so they know.... π
So what happens if you don't update your marketplace plugin for next engine release? I temporarily lost my right arm to nerve damage and got a brain injury and it looks like at least a couple months before I can use a computer. It'll be the first time I don't update immediately
Probably overthinking it though, should still be a while before next release?
wow @split iron ... take it easy. Wish you a speedy recovery
Looks great @strong vale Any plans for a root motion launch attack?
@split iron what's your plugin?
hmm, i could make one yeah i was thinking that if it did well i could launch an expanded animation set
with about 40 animations covering every possible interaction
and some more texture variants too
@split iron contact epic, maybe they can give you a little bit extra time
ohh, gotcah!
@split iron Hope you get better soon! I think you will be ok with a delay. I would suggest posting about the delay in your Discord / forum post and explain what happened. Everyone will understand
is there a destruction or deformation plugin or bp that is for sale? I saw some videos but it is using nvidia flex
https://www.youtube.com/watch?v=oiCZ6XwGUnM
unreal engine 4, ue4, unreal engine, destruction, physics, car, unreal, vehicle, blueprint, engine, game, unreal engine (video game engine family), graphics, 2016, video game (industry), animation, realistic, battlefield, simulation, epic, level, tutorial, game engine (softwar...
or displacement bp/plugin?
It's generally incredibly specialized stuff with very specific workflows, so I highly doubt it
i see. I do hope the technology will be available for noobs like me. hehe
But if I were to make a displacement or morphing of a mesh, I should just use the displacement in the material blueprint editor right? I am trying to morph an organic mesh in sequencer. THank you
For things like this you'll almost certainly need things more complicated than just some displacement math
Im looking for a save system to save a whole map, all actors and their settings (including relations to other actors) and actors with procedurally generated meshes. There a quite a few save systems on the store, so if anyone has some insight on those ...
rememer had a free content with glass mesh but can't founjd it more, anyone maybe know the name of this content?
Can we use Epic's free content in our games?
Well duh
Which is to say, yes, you're allowed to use them for commercial use as long as it's within Unreal Engine
Hi, anyone has a advice for a good weather/time of day plugin?
Yup. Wait until 4.26 comes out. π With the improved lighting and volumetrics combined with the atmospherics etc etc, I think we'll see some very interesting assets pop up.
I hope we get some free apocalypse assets next month
Hey guys, I want to build my first 3D environment with Maya, Zbrush and Unreal Engine. Does anyone know a good tutorial about that? I would need a tutorial that explain how to build house sheets. Pixel density and put everything together in Unreal Engine
@silent mesa https://gumroad.com/l/EDtXz
Currency seems to be stuck on USD instead of GBP, for me.
It wont even let me sign in anymore. It just redirects me to the homepage everytime. :(
Seems like i lost my "Wishlist" of 50 items on the store π
Does anyone know if there is a spline plug in in the marketplace that allows me to place and align any Spline along landscape surfaces with bumbs and hills?
Heads up, Good job mine is still up. I just got an e-mail ??? And really stood out to me, if you ask a qwuestion, you do it on the product! Blah blah blah. Dont fall for this! HelloLooney2 has asked a Question about your product 24 Sci-fi HDRI Textures Pack
Testt
By HelloLooney2 on Aug 25, 2020 11:2 PM
Please go to my website, I have a question. https://victim.com
Any replies or answers you post on your products on unrealengine.com will display your public Publisher Name. You can check your Publisher Name and/or unsubscribe from these email notifications here.
Thanks,
Unreal Engine Marketplace
This Proves I am not a bot, can`t auto edit, my question type LOL
ugh..they did some kind of update to the marketplace. And in doing so removed all the items in my cart I was keeping there as a wishlist waiting for a sale.. so nice.
Same here canβt log in tried on 2 different devices.
Anyone got a build system that lets the player see the mesh before its placed. But also has a spline option? Like able to connect it to one side, then drag it out (like maybe a dynamic foundation).
@fossil geyser What do you mean by aligning to a landscape surface? Do you mean dropping the points to the surface underneath them?
Did they change anything else on the Marketplace other than the colour scheme?
RIP my wishlist
Why
New update put my wishlist back a couple months or something
Oof
Have all these random items Im no longer interested in
Wouldn't be so bad if they had actually implemented better search features. Now I just seem to have a black background and a lot of missing products
I just noticed my wishlist was different as well. Came here to verify I wasn't the only one haha.
Let's be real, we're all using the shopping cart as our wishlist hah
Nope. http://unrealsales.io/
all the pedantic people came out of hiding like:
Hey guys. I need some assistance. I'm in the process of getting a product submitted to the marketplace. It's a blueprint based product but I have one custom skeletal mesh that's used. Epic sent me the spreadsheet on what I needed to fix and the only "Fail" I received was one about having 2 UV's for static meshes. I'm assuming it has to be my skeletal mesh since everything else is default stuff from the third person example project. I'm not an expert on 3D modeling and UV stuff. Does anyone know a guide or what to do about this? I'm not sure how to even see the UV maps for a skeletal mesh. Thing is this one custom skeletal mesh is just an infinity blade static mesh that is used as a placeholder/example. lol https://i.gyazo.com/9a41d45f253c5bd103321c074cf6b8c3.png
Can you use the mannequin instead?
It's not a character, it's an animated prop that's used in one of my blueprints
It was a static mesh, I took it and animated it as my example prop. Then reimported it back to UE4
I'm just confused as to why I failed when my model is a skeletal mesh, Not a static mesh. π
Maybe Epic thinks my particle effect mesh needs a second UV channel. They probably use some kind of automated system and it detected it. I have a particle system that only has a UV Channel 0. Can I fix this? Or should I just email them and tell them it's a particle system.
https://i.gyazo.com/04b9ffbd193e46b7aaa273c14733a736.png
https://i.gyazo.com/9a41d45f253c5bd103321c074cf6b8c3.png
maybe ask them specifically what the issue is instead if you're unsure
Yea I'm going to. I was just trying to understand what exactly could be the issue in order to avoid playing email tag back and forth. I'm not experienced with this kind of UV stuff so I was trying to get a little grasp on it so I could ask a more clear question and hopefully get a clear response.
Is there no wishlist option in the marktplace i try to save some gut products and hope they on sale at one point but i need to save them all as links in a folder in firefox.
Or i am just blind ?
Not blind. No wish list. The marketplace needs a lot of implementation improvements.
I see then nvm then my folder it is.
i just was thinking that looks good maybe i can make like wishlist
or just adding all to my cart and waiting but i am not sure thats good idea haha
can someone explain me why do I need to add animations to the model im trying to publish in the ue4 marketplace if I already mentioned animations are not included?
did you rig it to the ue4 mannequin? i think custom rigs need to include animations
well yeah but it make sense. what would people do with it with no animations?
Is Brushify actually the best for terrain? I'm working on a game set in a fictional Mediterranean island and I'm looking for something that can work well with sand, rocks, cliffs etc. But much more yellow and light brown, rather than green and grey landscapes, if that makes sense
Hey I have some ideas for creating some animations that I want to sell on the marketplace, I don't have all the tools yet, but I have highly confident that I can do it, however I wanted to know some finer details, like how much should I price the animation pack, I'm planning to have a lot, but what is a good price, 100 dollars seems steep, but i see when someone has a lot of animations that are good quality they do it a lot, or is something more 60 dollars a better idea, i also asked this question in animation
That's something you have to figure out yourself I would say.
Ask the price you think it's worth. Adjust after a few months if necessary
or split in multiple packs and do a bulk deal π
i have a question, is it possible to use assets from the permanently free collection for my own marketplace product? for example gun models?
Yes
so its ok to use stuff from the permanently free collection? thanks
As long as u give credit i think
alright, thanks
Thought so
has someone use the classic manor asset pack from the store? im planing on doing a interior level speed design and dont know if its worth the money
Hello there, i have a question, i'm using a node from rama plugin, can i still sell it to the marketplace ?
Not unless u made the plugin originally!
Arf, let me explain, a node that can be used just a function in c++. I'm using it to extend the process in blueprint. I'm not selling the function since credit is given to him but more likely to not reinvent the wheel since the code will approximately look alike.
Ah ok as long as u credit and dont sell it thats fine
yes i forgot to check the license
it's an MIT with the right to sell it if mentions is included
Sorry for the bother, it got out of my mind
Unified Interactive Water System free for the month ... nice π
yeah..finally a pack that i can use
Link the announcement: https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---september-2020
Yea I can now use the bunker for my apocalyptic game
wow the unreal market free stuff is damn good π
I know right
Unified interactive water system included π
love the arcade shooter template as well
Thats true
UIWS is 300+ dollars π
Oof
what's the licensing when you get free stuff like that 
Same as if you bought the asset on the MP
Uuuh which is? asset dependant or globally set by the terms of the marketplace?
Globally set by the terms of the marketplace unless explicitly stated otherwise
Alright thanks π
new bug where you download an asset goto another page and it shows that download happening on that page? (on the epic games launcher)...
That $350 water plugin is free
Man, some people might be mad
But he also made some good money (with this monthly deal) I bet
Wonder if he got a special deal other than the usual $7,500 one?
Hey every1, i'm trying to make a really simple / ez game for my wife haha. was wondering if there's a list of 'nearly fully completed game' assets like those dCS/crpg stuff on the marketplace and how i'd search for em?
was thinking of making something like goat sim but for a pig or something, not sure yet
You might try searching for "template"
oh! thanks!
doesn't epic pay the creators who are featured free for the month? 
Yeah went and tweeted at him about the deal he got π
If he did get a special deal we'll probably never know about it
what' s the standard? no deal for featured content?
All that is supposedly confidential
Probs Phy, but still curious to see what he'll say π¬
supposedly
But it's been leaked a few times that free for the month get a flat 7.5k payment from epic
shouldn't it depedn on the number of download
you know what would be a huge loss for epic? suuing a company 10101 times their size 
just kidding but ye that make sense they'd lose much since everyone press the download button
easy money 
hey guys, just got my first product approved on marketplace, I still need to make it look fancy in market but can I somehow add it to the september flash sale? or somehow add it to the next flash sale?
@finite lance probably can't add it, you might try emailing them; for the next flash sale you'll receive an email asking you to opt in a month before
ok, thanks
Hey, when are the payouts from epic? Is it every month? and around what date?
every month on the 15th
if i sell something on the 1-10 i get paid for that on 20 ?
No, you sell during, e.g, January. You get that paid out March ~15th.
Unless you didn't reach at least 100$ or so
Am I seeing this right... Epic has made one of the most epic, and awesome, and expensive, assets on the marketplace, free for the month?
they are making mega water free for all forever in 4.26 or so anyway π
Is that Fortnite's bespoke system?
yes
well it remains to be seen how much they overlap, or not, or how much they can be combined
Interested in checking it out. Wonder if it'll come with some sample materials too
I did see that in the Trello board. Maybe the water asset developer decided to try for the β¬7.5k now, before everyone just uses Epic's water instead of buying it?
Not sure what the ETA on 4.26 is supposed to be
do any of the malbers anims have blueprints yet?
I have the horse one and when you mean blueprint what exactly? @thick sluice
Like a playable character @next badge
Idk it says under them "disclaimer: there are no blueprints and i will add them free of charge"
No there are not
im not sure if this is the right place to ask, but how do i change the materials in uiws? i followed his doc but no dice, im trying to use the water mat he used in his photoreal showcase ( MAWI redwoods pack)
hi i was wondering is there anyway to get these 2 assests for free or discounted price ? (they were free couple of months ago)
https://www.unrealengine.com/marketplace/en-US/product/fantasy-and-medieval-artchitecture-kit
and
https://www.unrealengine.com/marketplace/en-US/product/first-person-story-adventure-template
Unreal Engine
The asset kit for Fantasy and Medieval architecture and enviromnent creation. Contains asset neccesery to bring to life fantasy and organic environment. Includes architecture pieces, props, grass, decals, blend materials etc.
nope
any flash sale recommendations?
Not a recommendation but I don't understand the price point of this one. - https://www.unrealengine.com/marketplace/en-US/product/robot-city-animation-pack/questions
The demo video is full of BP errors too.
I got the Matte Painting Skybox Bundle as I think it looks pretty rad
That is a classic case of price over inflation, so that sale prices look more attractive.
Looks pretty expensive
Marketplace API Spreadsheet says it has always been that price though
what's the most expensive thing in the marketplace?
soundtoolkit (500$ when not on sale)
https://www.unrealengine.com/marketplace/en-US/product/soundtoolkit
@rapid ocean not on a flash sale but 15% off this one looks interesting https://www.unrealengine.com/marketplace/en-US/product/3d-to-pixels
I looked at that sound toolkit before and it didn't seem to actually do anything particularly useful, even the demo didn't sound like anything to me
I'd have thought a sound toolkit for that price would feature proper sound propagation
It's a tough sell for me too for the same reason. Even when I try Steam Audio, Google Resonance I barely notice the improvement. New Audio Engine all the way for me.
I wish someone would make a blood system like this - Brutal Doom style that works well in VR. I have a hard time with shader complexity and getting it to look good.
https://twitter.com/i/status/1301214841860952065
3 days left for the big reveal of Brutal Fate!
#RD2020 https://t.co/Fo8Zg2CULn
Likes
262
I find it strange that no engine has really beaten the sound propagation from the Dark Engine (used by Thief) from 1998....
Definitely something I'd buy, as I've spent ages trying to implement my own, with fairly mixed results
You welcome. You get bonus points for deleting it here π
oh, heh... i have a lot of game dev servers so every time i upload a new asset pack i spread it around. but i often forget what the right channels are for each
so the heads up is appreciated
I find it strange that no engine has really beaten the sound propagation from the Dark Engine (used by Thief) from 1998....
isn't that one of the things the sound engine valve released provides?
As far as I know - and I haven't looked into this too closely - their engine is mostly just for what the player hears
So it shapes sounds around you to sound appropriate for the terrain
But it doesn't do the other IMO essential part of sound propagation, which is to allow you to properly trace sound paths for AI use
they did that?
If you close a door, the noise behind it might sound muffled to you, but it's not of much use if the AI can still hear through it as though it was open because they don't know about the Steam Audio soundscape
never noticed
probably not worth the effort then π
like, seriously if you spend a lot of time coding something neat and amazing, but it's effects are kinda imperceptible
is that time well spent?
What, in Thief?
You would very much have noticed if AI could hear through walls/doors, since sound was so important
I didn't notice
I'd argue that the fact that you didn't notice proves that it was effective π
I didn't notice thief to be that much more intricate than other stealth games
on that topic
I think others don't emphasise the sound part as much?
Usually sounds are less suspicious, and so it isn't as big of a deal if they leak through
Also, I believe a lot of games use the AI pathfinding database as a quick-and-dirty audio path
Works in most cases - only really falls down if you have things like windows you can climb through or other non-pathable openings
what do you mean?
ignore me @hasty solstice
- i am in the wrong server F.LOL
Yo, help out your fellow Marketplace Creators
Ooft. Not the best set of pictures to use methinks.
and no video demonstration, which given the price and the product description I would expect to see.
looks like his math checks out
Do you think I should I release a new product for sale on the marketplace now? Or should I wait until the flash sale is over? I ask because I wasn't sure if people would pay attention to new products while a sale is going on.
That's true. Hmmmm IDK what to do lol
Hi! Could you recommend a good basic boat/raft template that I can drive on water? I am planning to use a raft that I will drive on the river, I am trying to disable the forward and backward motion, since it will be guided by the river flow and buoyance.
I am planning to use this river tool:
https://unrealengine.com/marketplace/en-US/product/river-water-tool-with-flow-buoyancy
for the boat: I am currently eyeing on this one:
https://www.unrealengine.com/marketplace/en-US/product/drivable-boat
@silent mesa Wait for 4.26, it'll include Fortnite's water system
The marketplace needs to be optimized I think. It's so slow and buggy. It's the place people buy stuff, it should be easy and smooth to use imo.
hey guys, adding various assets from the library ... when it comes to materials and such and I eventually compile ... will the engine automatically remove any unused assets or do I need to go through them all myself?
@solemn grove Are you talking about when you package the game? I think it's better to create a new project and migrate only what you need (You can migrate your main map, and all connected things will come along). That way you're sure to only keep what's necessary
nice!
yea that prolly best way, also migrate project settings
and dont clutter to much to begin with π
π
Yea I have an asset project where I install all the assets I purchase, then I just migrate the things I need for my game over to my real project. That way I don't have a million mannequins, and third person examples, and gigabytes worth of meshes, sounds, etc. I won't ever use lol.
Anyone know a good sound effect product on the marketplace for melee sounds? I need sound effects for my enemies. Think heavy smash sounds etc. like bosses from dark souls would have. NOT little generic swing and slash sounds lol. I have those already. I need big heavy sounds. π
The marketplace needs to be optimized I think. It's so slow and buggy. It's the place people buy stuff, it should be easy and smooth to use imo.
@obtuse wren agree with this. Good thing someone mention unrealmarket.io so that i could save some items i like and with the discount tracker. But I hope epic is gonna optimize the marketplace.
@silent mesa Wait for 4.26, it'll include Fortnite's water system
@real dust thank you for the advice. My only issue is that it is too complex for me, well I do hope some developers sell some easy to use plugins etc.
is VICO dynamics the best for soft body physics for UE4? does anything compare to obi softbody in unity? Thank you
I also checked OBI unity has several physics simulation like fluid that are quite good
Hi guys, what kind of plugin is good for dialogue + animation + voice?
hey guys, what is the most used ue4 version right now? or what is the oldest ue4 version that is still relevant for marketplace? I wish I knew this before I made my first asset pack since it needs to be done in older version of ue4 to be backward compatible
Maybe 4.19? But usually requests are to make stuff compatible to the latest versions, not to older ones
I personally went back to 4.21
I'd say you will get decreasing numbers of people looking for older versions the farther back you go
But you should do 3 versions back at least
I was actually targetting 4.16 because it's a very old version that still has most things in it
Then increasing the version if I need any features from anything newer
So starting in 4.24 isnβt the best of ideas?

