#fab
1 messages · Page 113 of 1
be grateful for what you got not what you "lost"
if enough people speak up on this , they will eventually fix it
prolly end the free stuff but yea
i wouldnt mind actually
me grabbin em all is more of a grab as much free stuff as u can thing ... i opened a few that were just horrible 😛
7 crap meshes and im like... 7k$$?? this is like 2 days work
altho im not sure about the 7k thats something i read might be less for some packs
LOL I was going to buy the advanced multi player pack from the same guy ,,, now Im not. So in the end they lost money. In my version they would have gained $45 to $75 if i used a voucher towards the guys other drivable cars pack ..... this is a prime example of why I am trying to help them to see this FACT
if the item was 11.99 for example and it was free and i already bought it I would get a voucher instead. Now that i have 11.99 in my account i am more likely to spend it and more on another asset i want as most people would.
yea some stores return when a tv u buy goes on discount next day but most dont
I wont say anymore as i am giving away great ideas again LOL I love unreal and i hope they consider what i have said. The change would help everyone in the end. That concludes my rant
this is just your buyer's remorse, doesn't really make sense. the seller that got selected will always receive 7000$ or less, the voucher is actually a sum of money that someone will have to pay (in that case, EPIC). If an asset that has been sold 1000 times went free and they had to give vouchers to each buyer, it would go 7000$ PLUS a lot of money
Do you go mad when you buy without discount and it goes 50% in the next 3 months?
you really think a company gives you a virtual credit from real cash ? LOL think again @raven ferry
if its epic that is giving the voucher the seller needs to receive the money from the purchase
the virtual credit thing is kinda true 😄
which epic gets a cut of already. Plus the money they already spent that epic has
Buyers remorse LOL yes your right , mainly because i never knew it would be free. Now that it is , this has created a new problem for me that never had to be a problem if the system was correct. That very problem is the reason now they will lose thousands , as this is what i have spent and still planned to buy more,,,,, i think that is a loss rather you think so or not
they wont lose anything when they give free stuff to help their community
I think it is pretty cool that an asset can become free. Some will always be unlucky but oh well...
yeah one or another will complain, but thats okay
the best thing that happened after I bought advanced locomotion was it going 4 free, the community using it improved a lot ALS. I know this can't happen to every assets, but that was one of many good things that happened with the free stuff
Thats where your both wrong. Money needs to be made and if the people spending it all come to this realization ( that its best to wait for all of the free assetes before you spend real money , instead just make it all yourself or risk a loss ) . When the guys spending stop spending , that creates a bigger issue and i am sure i am not the first to come to this conclusion who actually spends
If I give you a $5 dollar voucher on my website where every item cost $10 dollars and its just virtual goods , i always profit.
be grateful for what you got, I know it sucks when you spent a lot of money that was hard for you to get and now you think that you could have used for something else, but it happens to everyone
yeah but if you are selling my asset and you gave a voucher for it I would want the full price in my funds
@raven ferry it doesnt have to and thats my whole point. I have provided a proper solution now i jusat need you all to help me push it
@unreal eagle uhhh can you describe your solution again and in more simple ways
I’ve been trying to read up to understand, but the idea is all scattered in those replies
I think he's asking for a discount on another purchase
he is right tho, u should sell ur stuff for 60$ and give away 50$ discounts if u wunna sell stuff 🙂
for 10$
@worn oyster gets it
@unreal eagle I think you should go with an independent 3D artist for your car models, just so you have full control of the asset.
Nobody on marketplace owes you exclusivity rights and it was and still is wrong to expect it
You paid really really cheap for the cars you bought because you weren’t buying exclusivity
No non blackfox , this isnt the issue at all
you do get the rights to items you bu on the market place
for ue4 only of course
of course they can.
however when som,ething becomes free , it is a mass ownership and not selective. Meaning EVERYONE will have it now
Uh no
lmao
Only people who choose to use it will have it man
The choice still had to be made, it wasn’t made a part of UE4 starter content
I don’t have this content because I wouldn’t make the choice of taking a marketplace asset for an important part of my game
Agin the point is not about who will have what. Its about market place items listed as free , being purchased before they were free and how they can keep paying customers like me satisfied and willing to buy more.
the store is sellin at low margins tho
Cuirrently i have spent thousands on assets , and have had 6 now that end up coming out for free. I feel that customers who purchased it before it ws free should receive one of the following options ( remeber thase people support UE4 and its small andl arge creators with CASH)
If you purchased them before they were free, you’ve completed a transaction, what sense is there to go back on it
Like
Between earning $1000 from sales and listing item for free because epic paid $5000, what’s the fair choice here for asset creator lol
Would you not list your assets for free if epic offered to cover more than your past sales
You still have benefit from purchasing those assets, that being you had it before the others and had time to integrate it into your project. It's not like that time was just lost now that others can get it.
I do think your desire to have customer satisfaction is noble, no doubt
But if you want to make a real change, you need to grasp how the same situation doesn’t look as intense from the other point of view
When offering vouchers etc don’t forget that most buyers make stupid choices
They will buy an $15 asset instead of a $60 - $50 one with a voucher
And other stuff like that
- They should get a voucher for the amount of the free item they already owned. ( 100% would be nice , but 50% could be acceptable) 2. They offer alternate free assets for those who owned the current free one already. 3. Give a full refund to the buyer since they are free now anyway . or 4. Lose customers like me who pay money for these assets and the rights to use them in UE4. Until the issue is resolved i wont buy another asset , ill wait unril the free program ends so i am sure my next purchase wont be on a product that will be free the next month. I know for a fact now I am not the only one who has made this decesion for these reasons
id really like too see me scroll trough everything w/o my pc goin like im doin 100 renders at a time 🙂
@unreal eagle you also got free assets worth of thousands. You don't say much about those.
@unreal eagle but I still don't see what you are asking the refund for
The only fair trade would be, fine,, you want a voucher, then you don't get the free assets, you only get the voucher.
If my complaint was about free assets that would be another conversation. My point applies to anyone and everyone who has paid for an aasset only for it to become one of the free assets
You paid for a very 'open' and unfavorable license for an asset
You have paid a fair price that asset was listen under at the time
As acceptable by the assets license, the asset became free later
Where is the point at which you need to be refunded?
You paid a low amount of money for a fairly flimsy (for a developer) license that permits others to use the asset and also doesn't limit the author in making asset free even if it was immediately after your purchase
You did not purchase a stronger license (marketplace isn't where you go for it)
its the creators call, he also devalues his own asset
That's true, the moral aspect of it is understandable, but marketplace is ultimately the marketplace and not a place where you get stronger licensed assets
To much to try to explain this via text. Im am for sure dropping a video on this. Typing and trying to exlain it to some of you is useless. Its the internet. No matter how clear it is you will just try to come up with another irrelevant argument. Stick to the main point
I understand the sentiment (it's a decent sentiment), though the rules of taking part in marketplace mean you pay less for a less strong (on your part) license for the assets
To much to try to explain this via text. Im am for sure dropping a video on this. Typing and trying to exlain it to some of you is useless. Its the internet. No matter how clear it is you will just try to come up with another irrelevant argument. Stick to the main point
The main point being: you're pissed to have paid for something 5 months ago that you could have gotten for free now
Its about market place items listed as free , being purchased before they were free and how they can keep paying customers like me satisfied and willing to buy more.
Okay, well, the answer to that is "yeah, that's kinda fair that you're pissed, but that's what you should have expected with marketplace"
If the author feels making the asset free gives a higher expectation of profit, you can't do much other than roll along with it. If you want some refunds or some free assets, contact the author directly, it's not something that has to be related to the store (because it's a store for weak-license sort of assets)
@old drum and again , that is why i am offering up this solution as it shouldnt have to be that way. EXAMPLE now that I know better i wont buy anymore. Now some creator that would have gotten some cash , never will.
You're acting like a drama queen
Your money wasn't ever the creators until you would actually pay them
no one forced you to buy those assets, take some responsibility for your own actions
There is some real point to creators probably getting better sales through some actions - focus on that
LOL if i posted a screenshot of how much I have spent on assets youd doodoo on yourself
lol
Don't focus on yourself. You would not make any notable bump in the market of the marketplace, focus on what can happen that doesn't have your car assets as the focus of it 😄
Its not just me , there have been others during this that have had the same thing happen to them. I have a few messages here as well from peoiple ready to join in on this push to make UE4 even better for all , spending or not
So you want a refund right
not really , a voucher would be fair. as I pointed out earlier in my 4 options above.
Okay @unreal eagle so let me get to the point then: if you want to push this change and genuinely want to make UE4 better for all, you have to present your point better and put more emphasis on what would make it good for the other UE4 customers, not what would make it good for you
Im a better talker than typer , i try my best though LOL
There is a bit of moral ground here to ask for some sort of a voucher, but ultimately it comes off as you thinking that marketplace owes you more than marketplace really owes you by design
I think i have done a good job though on my examples. Im also not looking at just me. this appliex to all this has happned to
You realize that if the marketplace had to refund all the existing sales of an asset whenever it's free for the month, they'd loose a huge amount of money right
we covered that earlier PHY . they wouldnt lose money , they would gain in the end. Maybe not as much as screwing the spending cutomers , but they will always gain
I think marketplace should add lootboxes. You pay fixed sum and you have no idea whats inside. Could be an asset, worth ten times the sum you paid or could be nothing.
ohh that's a great idea!
@unreal eagle if you have a 30% (random number) probability that you will get 100 money by doing what you want, or 80% probability that they will get 80 money by doing what they did, which one of these two options is more profitable?
A higher risk (longer return term) solution has a lower final expectation on earnings than a lower risk, shorter term return solution with a lower expected earning (just because the expectation on the earnings is higher)
Epic Games makes choices logical to them
I didn't see any argument that would make it less logical for them to do what they already did so far
The "the other higher risky solution will satisfy customers more and gain more in the end" doesn't seem more decisively fitting if I try to put myself into Epic's shoes
@old drum o . you mean the screw the paying vutomer way ? That math will be forever changing when its clear that if people like me stop buying , that ratio will keep changing until the lose enough cash purchases. Then we will see how many free assets you all get then... The one who pay keep this thing moving.
You say that, but Epic Games have a much better information on the store, on the ratio of customers like you vs the general crowd
I want all-original content so I invested my money into making custom assets for our project, lol. I don't use a single marketplace asset in part because I do not accept weak licenses like the marketplace one
It doesn't matter now that you've spent it, but for the future - now I hope you will invest more into independent artists and support them (and get original, fully yours and nobody elses assets out of it)
Well Blackfox i am in the same boat as you now. this is going to add 2 motnhs minumum to my production time. As of today i am never buying an asset until the voucher or refund system is in place or the free asset program ends.
Making games is hard indeed
Never say never. Who knows. Maybe in few days a product, that suits you the best, appears at right price, and you purchase it.
@mighty yacht never going to happen. Im a real prick when it comes to my money. Its all over until they make some changes
If you're that picky with spending money, you gotta start spending it with more dilligence
I don't think hamstringing a production cycle over the possibility of the asset going free is a viable business alternative. Especially if the asset drives some fundamental aspect of your game. Simple meshes, maybe textures, or sounds... sure.
You will eat way more cost by yanking around a character controller or inventory system a few months into using or making your own.
No context here though, maybe you're getting annoyed at icon packs
yeah, agreed on no context
I'm sure it was stated which pack was made free, I'm just not gonna scroll
Wait a moment.. if a creator puts their pack on sale with a discount but I bought full price... do I get a voucher as more people will buy it as it's cheaper? 😄
[/sarcasm]
when my pack became free for a month one person missed it by a few minutes, I managed to give him a refund trough the mp-team.
I noticed it myself when the daily results where in and felt sorry :p
@graceful arrow see your sarcasm is the reason you are missing the point. As i stated earlier these are the options 1. They should get a voucher for the amount of the free item they already owned. ( 100% would be nice , but 50% could be acceptable) 2. They offer alternate free assets for those who owned the current free one already. 3. Give a full refund to the buyer since they are free now anyway . or 4. Lose customers like me who pay money for these assets and the rights to use them in UE4. Until the issue is resolved i wont buy another asset , ill wait unril the free program ends so i am sure my next purchase wont be on a product that will be free the next month. I know for a fact now I am not the only one who has made this decesion for these reasons . With that being said , even if you didnt lose money on a free asset , no one can say thats fair or makes sense compared to the model I have offered unless you are simply ok with people getting cut like this. Give me points on why the current system is better for you at leaset ? However the side comments are a waste of energy otherwise. I am trying to get something going to better the market for us all
No, you are missing the point. You bought something months ago, have access to it for months. The fact that other also have access to it hasn't changed at all. The fact that it has become free is irrelevant.
have to agree with mo
Well we will see when its in front of an audience what happens next . For those here though that understand what i am saying , just let me know if you want to help push this more. I wont waste energy if you have no points , and so far there hasnt been a reasonable reply as to why what I am saying is wrong. Except for the toddler talk , "drama queen " and "Youre missing the point " when I started the point. You boys are off but it will all make sense soon
Must have missed this part from earlier : EXAMPLE now that I know better i wont buy anymore. Now some creator that would have gotten some cash , never will.
Monthly freebies have been around for around one and a half years. You made an informed choice when you made your purchase, you don't have exclusive rights and never have so more people having access isn't a point to be made. Not only that but there is no law that I am aware of that can compel a business to refund someone just because at a later time it either goes on sale, or becomes free. If there was, no one would have sales and the monthly freebies here for Unreal would not happen.
be mighty fine of you to not call people who are giving rather proper arguments toddlers, drama queens and such.
It was someone who called Skillz1333 a drama queen, I believe he was quoting there
again , your argument is off base. If I spent the money and now have decided not to spend based of this event because of how i got screwed in the end. So all you saying that its my fault i know , I was stupid to support the artist on unreals marketplace with my cash , I should have waited out the free program. We all agree
speaking in general
@delicate dove um hmm , where were you when thats how people were coming at me ?
Saying that you are missing the point is far from being "toddler talk", it's just commercial business practices. Things got on sale, things get put in bundles all the time, in any business. An asset pack shouldn't be any different from any other type of transaction.
imho it was all rather fine discussion wise.
@unreal eagle Hi, I spent couple of thousands on marketplace assets too and I don't understand your attitude, because when I was not able to purchase I was really happy that Epic is giving those beautiful assets for free and supporting the creator, and now I'm grateful when I have money to spend on those beautiful assets. There is some tradeof, pay when you want the asset now or wait for it to became free, what is your problem I don't understand.
Should people get upset when things are reduced in price during seasonal sales?
@graceful arrow It was quotes , not my words. i agree the name stuff is wack. Give valid points and we can debate those peacefully. But when people on the internet have no good arguments they turn to that childish behavior. I was only stating facts of this conversation. I have not been rude to a single soul and qouldnt be be=cause I respect all opioions as i would hope someone would respect my own.
It's not your opinion that I am questioning, it's the rational behind it that's puzzeling.
If I had held off buying various assets that have either been given away free or have gone on sale I'd have a good few hundred pounds extra in my pocket. But that's just the way business works.
@tired pivot for the last time , its great they have free assets , but its not setup correctly for the CASH buyers. The should be rewarded if anything for there cash support , and instead you are punished in the end. I can solve this problem by not making another purchase , its simple as that , you are all right on that point and that IS MY POINT. Now no money vs the solutions i gave making CASH buyers happy.
the free asset program is said to be ending this year , so i can wait until then no problem. If i have to wait longer , then so be it. In the mean time i am going to save a fortune from thos lol so it might be a good thing after all.
30 days before i click the next free apps to download , hopefully next time i dont have them already LOL
@unreal eagle ok I agree that buyers that purchase every asset should be awarded somehow different than with free assets, because they already owns them, I think some kind of bonus program base of money you spent should be there
Only buy what you need when you need it.
@tired pivot Thanks for actually considering what i am saying. I really am trying to make the market better in the end. I WANT to be able to spend my cash with out worry.
@fickle basin from earlier "If I give you a $5 dollar voucher on my website where every item cost $10 dollars and its just virtual goods , i always profit."
If you buy something $10, epic gets less than $1.2
If you buy nothing epic gets 00
and then there is tax too.
profit is profit.
lol you really don't get it do you - if Epic give you a $10 voucher, they loose $9
nah he does not get it
¯_(ツ)_/¯
To give you 10 dollars credit on even engines like steam , the reason you can only spend it THERE are because it only exist there in that virtual enviorment. They areacutally losing nothing but the progfits they would have gotten for the ones who paid for a free aseet already.
@unreal eagle you're already rewarded for your cash support - you get a license to use an asset, a weak license because you didn't pay a lot of cash for it
I think the part of misunderstanding here stems from you not having an intuitive sense for the expenses involved in making assets
The amount of cash you give over a marketplace asset is generally small compared to costs of producing full assets
yes true but u sacrifice exclusivity
@old drum no , I ve been very very clear on where i stand and there is no confusion about it. Voucher prohram for those who paid for an item that becomes free. Without it its best to wait until it ends before you spend cash you dont have to,
Think of it this way, by paying for an item that went free, you've made a subsidy to all content creators. And their share went from like idk, 30% to 30.001%
The prices you pay on marketplace aren't exactly grounded in any reality most of the time, they are just market prices
Some expensive things are cheaper, some cheaper things are more expensive
In the end Unreal will lose 1,000+ that i would have spent for sure ( have items in my cart now seriously , they were for this weekend ) and now i 100% sure i wont unless this issue is addressed.
So, I make a pack and sell it on the Marketplace. Then, later on, it goes free. You want Epic to refund everyone, so they take back all of the money they've given me for the sales.
Why would anyone ever want to make anything free?
@unreal eagle okay, but what if losing out on your 1,000 earns then 10,000?
The net gain would be 9,000
They have more information about the market and so we can deduce that from their point of view, they are making reasonably justified decisions
Sure, they could give it out as a voucher, but then I'm not going to get it, they'll buy something from someone else.
They might not be truly workable decisions, but they are justified to themselves. If they are doing this, they must be seeing extra profit
So what argument would convince them to give up the extra money they can earn through their strategy
with free assets LOL nope and when more people have this same thing happen to them , they will also eventually realize its best to wait before you buy. Let the free program run its course and what you dont get , buy then. That is the smart mans move.
The smart mans move is to spend all this effort preparing a solid GDD or a pitching doc or a design document or whatever you want to call it and seeking funding & resources for doing it properly I think
My main conclusion from this conversation (which I'll admit I didn't read all of, as it's rather long) is that if at the end of the day people like this don't buy my assets, that's just as well. I'd rather not have the money than have to deal with someone who makes such a huge fuss.
@merry field see and they mad when i say childish LOL
The conversation runs in circles so it's okay to only read part of it
It's kind of like a fractal, it gives you the same general idea no matter if you look at it up-close or on the entire conversation
increase the base price by 10% to cover giving away a 10% voucher... 😉
@ebon leaf whats your store name ? Ill make sure to never buy from you in the year 2021 when the free assets end LOL
Now you're pinging random other people to the channel
what ? no im not LOL How old are you man ? thats a crazy accusation and I cant respect that. I hope the mods check ya
lmao
Hi.
Wha
Hello Nameless
Okay 👀

lol i just want to check what you guys think about the monthly freebies but this is amazing^^
Ok because I typed the wrong name ??? LOL wth , cry me a river , I am typing on m,ultiple fronts and I type fast and sloppy. YOud say anything to get away from my valid points LOL
You're just ignoring anything we say so eventually there's little left than pointing out you pinged the wrong person
OK folks, time to step away and take a breather.
Hey guys i bought this scratch off that saids i could win millions...but i scratched all the numbers and only won 5$ wtf gives? Anyone know the email to fllottery support...clearly thier system is flawed...
see @zealous spire's message.
@queen temple LOL get that out of here. No wonder pfist wanted a break , the ridiculoness is starting to flow. Yeah , its unless its a good argument i wont be replying to anymore of this. Hit me up if you weant to help push this to where it needs to get for change.
in Supported Platforms of an item, when it has the Oculus icon, does that include the Oculus Quest?
or should I be only looking for the Android icon for it?
I've not been able to search or browse categories within the Epic Games Launcher Marketplace for a while now, I'm not sure if this is a local issue or a general issues at this point. (Both on Windows and OSX)
Logs are showing "LogWebView: Uncaught TypeError: t.pushState is not a function", seems like a bug. But I can't confirm if that's my network or not
The real reason not to buy hundreds of assets is because the client turns to dogshit i cant believe this is still a problem it's been freakin years write a new client
Guys, can I use animations from Paragon packs in my asset (as a demonstration) for the marketplace ?
Am I the only one who noticed the $150 building pack that was free this morning is no longer on the free monthly thing?
Oh, nvm it wasn’t showing for me. It is now
The real reason not to buy hundreds of assets is because the client turns to dogshit i cant believe this is still a problem it's been freakin years write a new client
@hot lagoon this is unfortunately my experience also
currently on my 3rd epic account and can't actually access any of the purchases I've made
i reported this a couple of years ago now, would need to check the exact date
latest from epic as of yesterday is that....
i can view the vault via the website but absolutely ZERO chance of actually accessing the asset on local machine as the epic launcher can NOT cope with anything over a couple of hundred assets
yeah im not opening new accounts i just stopped buying from unreal and lookup the assets and get them elsewhere when possible
@worthy pawn so at what point does it start acting up? They could easily resolve this if they allowed users an easier way to merge assets to create a "add to project" of our own
Like own a lot of just 3d assets and materials i would love to smash together into a single pack
Then add a check mark option "show in launcher" or something
the launcher is a hybrid app so it's just wrapping content from web pages
that in combination with the indexing / ajax search it employs means it starts failing when there is more than a page of results
so without any optimisation in place it will crawl after 200+
Could this be why the first time i open my library it crashes...i own several hundred paid assets
as it loads everything on load
I get a crash and then the next time I open it it actually loads is that what this bug is
the "bug" for me is that the launcher is designed to work with maybe 100 assets efficiently
I was communicating with epic on it they stopped kind of telling me any update on it
when i try to access my launcher on either account i have to enter a search term to filter the results and even then there is a good 10 seconds of lag when i try to scroll through them. scroll wheel >> 10 seconds >> vertical position updates
if i needed to grab an asset now it would take the best part of 15 mins to do it
my first email about this to epic was
that i can find under uemarketplacesupport@epicgames.com
there are ones to them much earlier than that too
so yea
ah good
i just figured it would have been addressed by now
2 years is long enough for any sprint
even at this level of ecom
exactly. i figured given they had chosen to go that route we would see a launcher update in a few weeks
but that was ages ago now.. 10+ months of free assets?
They did a full year of it already..i think he means if you add all the freebie stuff like forever free and paragon...i havent bothered to do that cause it clutters my launcher as it is...the library need custom folders
Cause alphabetical sorting on 1000 assets is terrible
I want to make folders for storing things however i like...one for lowpoly assets one for staticmeshs one for plugins....we need custom folders!!
I sure as hell am not resorting to making multiple accounts...why? So the day they finally fix it and you ask them to merge all the products you had to use a workaround to buy, they tell you "sorry we can't merge it for you" or take half a year to do it for you? No...they need to just fix it
I hate to be this guy...but...i own over 1k steam games....and my steam launcher doesnt even hiccup on big picture mode showing me what i own...which i can sort into custom folders....so...
When this plugin will support 4.25?
Question on my free plugin, within 24 hours of engine release.
I guess product question answers don't support gifs yet...
at least u get a free notification when there is a new version
I'd think they'll soon be getting to the point where everyone's library explodes
There's been, what, 200 free assets already?
I guess you're including the Paragon assets and things in that? I mostly meant the 200 in the free-for-a-month assets
People aren't as compelled to "buy" all of those because they're not going away in 30 days
But fair point
What I more meant was that if you just pick up the free assets each month, as I'd say a large percentage of people do, then you'll already be getting close to the breaking point
Especially if you also pick up the new permanently free assets each month (oddly, they didn't seem to have any of those this month?)
I'm not going to read that wall of text. But I did a quick skim to follow up with my comment from #epic-games-store. @unreal eagle
When you purchase anything in life the seller has the right to change the price of that item after, there isn't anything that protects you from that unless it's within a refund period, or you can somehow argue that the price given to you was unfair as it wasn't the same price others got and therefore potentially done on the basis of discrimination.
i.e. If you buy a car at full value and then 12 months later it's on sale for half the price, you can't expect the seller of the car to give you the difference back.
What you paid for was the privilege to access something before others did, if you didn't capitalize on that, then that is unfortunate, but calling it useless because others have access to it isn't fair to the creator of it.
I implore you, in the future either create what you need for yourself securing the rights of use or discuss the potential to purchase what you bought with the seller as a final sale under the conditions that it won't be resold again. You'll quickly realize that either of those options makes what you want more expensive than what you paid.
dude, that discussion was yesterday 😄
I'm not going to read that wall of text
that wall of text is the conversation 😂
@still perch yeah , I can tell you did not read it LOL that wasnt even the point. So far me and several other pwople who understand the issue have opted to no longer BUY assets. The smart thing to do is wait until the free program ends. Then Ill buy what I need that hasnt been given away for free. So some people here agree , some disagree. How many of them are actually buying assets ? who knows , but now that there is more than just me I know they will lose out on that cash. You can say it doesnt matter , but my point is it does. People who spend the cash should always feel safe spending there money , not debating the saftey of there purchase.
I don't know where to post this so it actually gets visibility, but there is a marketplace asset that is just the result of a youtube tutorial and no one should pay money for it - https://www.youtube.com/watch?v=U7IRbHvcIxY&list=PLT4SeajOa6mbF_zINb7qE5yc7-g1FaqaP&index=1 - https://www.unrealengine.com/marketplace/en-US/product/dynamic-interactive-foliage-plants-8-foliage-tool-and-interactive-sound
(I've done the tutorial myself)
I went and reread stuff, I see a bunch of people made the points I was trying to make 😄 I guess that sucks for you bro 👍 Personally I'm a big fan of all the free stuff and hope Epic doesn't stop giving things away.
@unreal eagle the thing @still perch seems to be missing is that it DOES suck for him. Because less sales means that being an MP dev is less viable. Means less products and less quality.
It just isn't as visible as "omg free stuff"
I haven't applied for my product to be made free, because I don't want to screw over the customers who supported the product
I mean, it really doesn't suck for me. I make my own stuff, I don't even use the stuff I claim from the market place.
But I imagine there is some sort of x number of claims = Y number of $$$ for the original seller, that's why I claim things.
For us devs the effect is empirical
I can make more per hour than a single sale of my asset, the incentive was passive income from something I'd make for myself as it doesn't exist otherwise. But with reduced sales it is not worth the extra work to get it MP ready and offer support.
I cancelled two plugins 🤷♂️
I live in a country with extremely high rent and food and gas costs, so I can't do things just to be nice (that can only ever be a benefit)
The flipside, only high quality products will be worth buying on/making for the market place could be good for it in the long run. 🤷♂️
My point is they wont get there in the first place 🙂
anyone have experience with Flight Animation blueprint (excalibur studios) vs Dynamic Flight with Blueprints (Hammerhead) looking to create a space themed game with jetpacks
Yup @split iron gets my point exactly. As i have said I buy so much , but now that i have to stop to not RISK buying something else that will be given away for free ( this is where my solution comes in as alternatives to my fears) creators will miss out on that cash as well as Epic since they also get a cut from each purchase. Again , if you have money to spend NOW , you shouldnt. You should instead wait out the rest of the Free marketplace items. Once the free asset program has concluded , then buy wihtout worry because no one seems to care that you support the platform with your hard earned cash any way. Just make some qucik space holder assets in blender if you have to , but the wait is worht it with the current model they have in place.
This conversation made me realize that there are two sides to every action and that even if you do what you think a nice thing some people will still complain, all you can do is try to make more people happy than unhappy. I think I understand how Jeff Bezos thinks a bit more. Thank you for the insight, learned something new today.
If you buy a game and it has a free to own weekend on steam 6 months later should you get refunded for your purchase?
by his logic: yes/a cupon/thats different
can we please drop this :)
@delicate dove I am curious why you would want to stop a fair and good conversation about a marketplace issue/though in the #fab section ? Is it bad for business or something ? not to be snarky , but i do not get the harm in it. Some agree some dont , but the conversation is one with merit.
because the conversation is not evolving, and I am mainly talking about the snarky remarks.
or at least, the initial topic isnt going anywhere.
hmmm , i see several people who at first thought i was just being petty , now coming over to my side in agreement. The convo is for sure making an impact and sometimes people just need to hear it in a way that suits them When it does , they get it.
well, just keep it civil and all is good.
There are at this point 11.2k assets on MP and the list is growing. Epic is releasing 5 assets per month for free. What are the chances that you will get what you need?
this is 0.04464285714285714146316863537578001341898925602436065673828125**%**
besides one pack, I gotten what I needed for a project :p
though, only using it for blockout/testing phase
yeah but i believe you got what you could use for your project. not exactly what you was expecting for
Like, next month i want that asset then boom
more like, I purchased that pack last month. boom.
but you win some, you lose some.
and im fine with it
yeah
it happened to me with some assets as well. i don't really care. the amount of free stuff i get with that makes up for it.
Its cool for the people who dont care , however rare that may be. All I know is I took the time to add up the amount for everytime I have bought only for it to become free and I would have had an extra 1,000+ in my pocket had i just waited. For that reason it would never make sense to take the risk again until they make adjustments to the program for paying customers or the free program ends. Most games wont be ready simply from buying a pack , so there is no harm in waitting it out. Polish everything else then worry about the assets you can buy. Save yourself the pain of feeling unappreciated.
There are at this point 11.2k assets on MP and the list is growing. Epic is releasing 5 assets per month for free. What are the chances that you will get what you need?
@hasty nexus actually most of the expensive assets I've ever bought from Unreal MP has gone free so far
so pretty darn good changes
I don't think it's good for the asset publishers in general that there are waves of free assets flowing in
seeing all the assets you've bought with your hard earned money going free doesn't really make you feel like you should by any that stuff anymore, unless you really really need it right now
I'm also a publisher but i don't think too much about that. if a person wants it, he will get it, maybe not this month, not the next one, but he will get it at some point if it's not getting free
so we're good
not everybody decides to wait for the asset to get free the same month
it does inevitably lower the willingness to purchase though
there might be an impact, but it's not the end of the world
freebies on the EGS is totally different, they are usually new titles to EGS in general, so if you buy something, you'll not really see it going free few months later
I wonder if they could do something similar for marketplace as it would kinda solve this issue
i guess things still have to settle.
users woudn't feel left out of a great deal/getting buyers remorse when they wouldn't see the asset they bought going free + there wouldn't be a reason to not buy interesting looking assets as you'd have some sort of guarantee you're not going to get it for free in some months later by any chance
overall, getting few hundred bucks worth of assets for free each month, even though I'm not using most of them, it's still good
things like that are bound to happen. you might get a little bit salty if you purchased it before, but thousands of others are happy
people who didn't feel like paying for the asset in past, yes
so most of them weren't even super interested on getting it
didn't feel like paying, didn't have the money, weren't decided and so on
most of the buyers on MP are indies. and i'm sure a lot of them want stuff but can't afford it.
pretty sure most of MP buyers are hobbyists tbh
for my country, 300$ worth of assets are over half of the minimum wage. The MP is global. So it's not about only not enough interest to buy it. I'm sure a lot of people are super happy about it
yeah, indies or hobbysts
you're right
oh I'm not against free stuff
I just don't think the current way they are dealing it is beneficial for ue4 ecosystem
it's not perfect from publisher's perspective
but i don't see it like something that breaks you
one approach to help it would be to not allow assets as freebies that are less than one year old
and make sure everyone knew that
that being said, most assets on freebies are more than year old :p
yeah, that's a good thing. another thing would be to prioritize based on popularity.
assets with high interest should be put out more often
but i don't think they measure that.
the Dev has to apply and Epic has to accept
its safe to say that most assets will never go free for the month
Close to the Sun was an Epic exclusive game, was on sale for a couple of months and then was given out for free
(Probably because it didn't sell very well?)
So the EGS isn't exclusively giving away things that haven't been on there before
Did I miss the spring sale?
There was however a sale.
@raven ferry solution 5 is born ,,, "the Dev has to apply and Epic has to accept" If this is true a good solution based off this would be to inform that dev that prior purchases will be refunded. This way if they have made more than 7,000 via sales , they wont even apply. If they have not , then this will not only help them to get a bit of exposure , but also the 7,000 that we assume they are paid for making there asset free. With this version , no one will miss out.
If sales dry up though, being accepted to the monthly giveaways is a good way to get money.
o and the refund counts as market place credit to be clear
yeah but thats just greedy when there are so many good assets that never even get a chance. I think its nice to help the little guy out every noww and then
If you sell on the marketplace, you are attempting to make money as a business. It makes perfect business sense to apply if sales have dried up.
I agree , as long as they havent made 7,000 already. If so , then it would be best to let someone else who hasnt made the 7,000 get the money and exposure as the big seller already pulled it off.
Applying doesn't mean acceptance, and there is nothing stopping lesser known creators from applying either. 7000 is not a lot of money as far as asset creation goes, the vast majority of assets are very under priced as it is.
@unreal eagle currently the 5 solution is live. Publishers have to apply for the free for the month program. Epic will consider the applications.
@hasty nexus not in the model i am describing.
They don't put free for the month assets without the dev applying for it with his product.
yes I know
The above solution really doesn't make sense, if they make 10k through actual sales and put it on the monthly for 7 but have to refund 10k, that's just bad business.
what i am saying is that BEFORE they aply , they would need to consider how much they have already made off of there asset. Then if they made say , 1,000 for example , it would make sense for them to apply and take the 1,000 loss to gain 6000. Where as if they had already made 10,000 , it wouldnt make sense for them to aplly and possibly get approved for a loss do to the refunds that will be issued as credits when that asset goes free.
look, if they take bad business decision for them, it's their own thing. If someone makes 10k and gives the asset for 7k, it's their thing. We shouldn't worry about that. Maybe they hope for some fast cash.
Not really, as if you consider it from a use perspective in that you are giving hundreds of thousands of people the asset for free, being compensated with 7k is actually not very much.
@hasty nexus LOl if they want to do that , but my point is they wouldnt. They would much rather have both.
You also have to consider where that money is. Money generated from the sale of assets goes to the creator, who then probably moves it to another account. Bulk refunds couldn't be directly taken from the creator so who covers it? Epic?
I caculated that already. Thats why in my example the seller that had made 1000 , ended up with 6000 as the funds for refunds would come from that
So only poor selling assets should be given away?
@graceful arrow that's why you have 45 days delay between the actual sale and the money sending to the seller.
I think even some of the best assets would have a hard time making 7,000. Not all of them as I am sure some of them have. But that just means they are doing well enough that they dont need it to be free anyway. Meanwhile opther assets that we may have overlooked will get the shot instead
Yeah, 45 days isn't a long time really. I've know business not to pay invoices for much longer lol
If you go to the marketplace to look for an asset you need you aren't going to overlook something. You spend time looking and researching.
There even a couple of creators that I've bought more from, even though I don't need the assets. I simply wanted to support the creator. MP prices are on average too low so buying a couple of packs didn't seem a bad idea. I do the same with games, I've bought games made by solo devs, not because the game was amazing but I liked the direction it was going, and wanted to support them.
assets are priced too low because people won't buy them to their actual worth.
Punishing creators, for wanting to make a decent living is not going to help the Marketplace.
honestly I think the free assets from last month were wack and pretty much useless. So thats already a thing now. I have seen some cheap ones posted as freebies and they were good. You never really know what might pop up.
I think every asset given away are very useful, in the right settings.
Punishing the poeple spending the money will hurt more
and i dont think its a punisahment at all when you make 10,000 and decide you dont need the 7
No, as if that was the case we'd see a drop in submissions seeing as the monthly giveaways have been going on for 18 months now.
has the giveaways affected sales? probably, but it's not always easy to analyse that kind of data
so when the seller puts an asset at lower price to sell it because otherwise no one will buy it, when he sees the opportunity of 7k on that asset he will take it. I'm talking of course about low priced stuff, maximum 100$. The time for a seller to make 7k on some asset it's more valuable than what he actually makes out of it.
in the end, thinking about it, consumers are ruining the MP.
The race to the bottom is a psychological hurdle that many creators fail on. While it may benefit consumers on the short term, long term it means a lack of good content.
As creators look to other avenues to make a living.
@hasty nexus IF he hasnt made 7000 then they would definetly take the epic offer to make it free
i guarantee you that's not the case.
i've seen free for the month with 0 reviews or questions.
there's no way that product made 7k in sales
that means nothing , they could have 0 and 0 and still sale 100+ of the asset . I wish Unreal showed how many times n asset has been purchased. A lot of people including myself , dont leave reviews or have any questions. I have even seen sellers request a way to make it mandatory in some way.
no. as a publisher myself i can most certainly tell you that's not true. Assets that do sale have some community engagement. From questions to reviews.
to forums and such
Sale figures should not be made public for any number of reasons. Do you think the same for food, clothing, cars?
I know they wouldnt do that , thats why i said I wish
Do you think a refund is due if the asset gets put on a temporary sale?
a sale is a whole other thing. There are limits on that already
You should leave reviews @unreal eagle . You help others to know what's going on with the asset.
yeah i plan to , I honestly didnt leave mine as i didnt want people to know what i bought. i use my same tag on everything
no one cares what you bought
monthly giveaways are exactly the same as a sale. It's just the percentage that is different.
once my game is done ill go back and update that
The review is helpfull
You think people will know you used asset MP because of your reviews? People on the MP are spot on when they see an asset from the MP in a game.
maybe they dont care , but i like to pretend they do lol
as i told you yesterday or the day before. a car is a car, a tank is a tank.
look at those tanks the squad game team put on MP. they don't care.
a tank is a tank
Can you explain why you don't have a problem with discounted assets, but draw the line at 100% discount? That seems to be contrary.
i gurantee you when you see my game youll swear i created every single thing. well I guess i mostly did create evrything but there are some assets in there. Well see if you spot them when you play it.
haha. studios with high budget couldn't trick that. Look at PUBG :))
i can identify a loooooooooooooooooot of assets from MP
a discount means someone still pays. Unreal has a program thats intended to make an asset free. Thats the diffrence.
event that Dacia is taken from another website
yeah, in the end, if you make good use of them, people don't care
yup
That dragon game
which one?
100% scientific dragon game
ya know , i fibbed a bit. I actually left feedback 1 time on Street sign collections and it was absolutley garbage. the guy is lucky I didnt opt for a refund due to how long i waited to try some of it out.
This set is near useless. I made the purchase for full price a while ago and really regret this one. The signs are not USA Standard signs and you cannot adjust the height or numbers on them. For example , 35mph is very common but not at all included in this pack. I highly reccommend you save yourself the hassle and instead purchase the Ultimate road side kit as that one comes with all the real stuff plus blueprints that you can adjust size among other things. This pack however is a huge waste of cash.```
There isn't a single screenshot advertising a 35 MPH sign.
I mean, you can clearly see the assets in the screenshots
hey now LOL you aint have to do that
I assume the description also makes no mention of blueprints or otherwise adjustable stuff
The USA standards are not universal, just like the USA is part of only a few handful of countries still using the imperial system in schools.
yeah i thought i would be able to change the signs or something. End up just using the ultimate pack and adjusting those to suit my game
Your review is entirely garbage, mark of a yet another bad customer dragging the marketplace down.
No one gives a shit what you think.
It's a business with clearly advertised assets.
I'm surprised your review hasn't been removed yet.
The review is still accurate. The signs do not meet US standard at all.
o vlad , LOL so much salt
That's a bit ironic, don't you think?
you guys made me laugh :))
Salty reviewer complains about a salty review of his review.. comedy gold right here 😄
"As the icing on the cake, the signs are not 1 to 1 copies of real objects – they are made in the style of authentic signs, but all of them are customized and / or individual designs by our associate Martin C. from the UK."
:))
in the description
You mean.. there are descriptions? 😲
yup and i bought it and let him keep the money. Fact being now when people see the review they will buy something else. I did my part rather it was a bad purchase or not
aye, but it was your fault. Not the assets.
its was desribed as US signs when i bought it
there should be an option for publisher to review buyers. something like uber
I bet my review made him change his tune
and boom found proof of that change ..... From his youtube page { Street signs, speed signs, easy to read signs...
Hello and welcome to our UE4 optimized Street Sign Collection Vol.1.
What you'll get for your money?
16 meshes with 56 skin variations (metals, logos), all optimized, LODed, with collisions and lightmaps.
US-style with own designs, so whether you want to go "almost authentic" or "purely fictional", but in either case stay legally safe and sound - grab those signs. Right now.
Best regards & looking forward to your comments!
why did you even buy it if you needed 35MPH and height adjustable? that's not advertised and not visible in screenshots 😆
"almost authentic" or "purely fictional" he clearly said that even before
as US signs it was US-style, "almost authenthic"
I jsut went with a US styled kit thinking it had tro be in there. Yeah I could have looked through it a bit better , but I thought it was what it said and ended up finding out the hard way it wasnt. Then I figured hey ill just fix them , but then to many other issues with them still
he didn't say 100% replica
I think you should delete that review or edit it to say that YOU've made a mistake and didn't read the description or looked at the screenshots before buying
you should change your review.
you clearly pooped on that guys work without any reason
no reason to , its accurate regarless. The signs are usaless for the USA
see, you're not reasonable and you don't accept the fact that you're wrong
If the US thing was in the original description, I'd have contacted the seller directly.
you're totally wrong @unreal eagle just man up and to the right thing
yeah and change it to what ? its great ? LOL
I probably shouldn't ask, but with regards the sales, where is the line drawn? 10%, 30%, 50%, 70%, 90%, 99%, or only 100%?
give it 4 stars with: Meets expectations
only 100, I asked already
I wanted it to have 35MPH and be height adjustable. They're not and not advertised as such, I don't know why I bought it lol4-5 stars. there, just copy paste it
Discount sales dont really matter . The point was this solution 5 "the Dev has to apply and Epic has to accept" If this is true a good solution based off this would be to inform that dev that prior purchases will be refunded. This way if they have made more than 7,000 via sales , they wont even apply. If they have not , then this will not only help them to get a bit of exposure , but also the 7,000 that we assume they are paid for making there asset free. With this version , no one will miss out.
Discount sales don't matter? But according to you they do, if the discount is 100% You really don't see the contradiction you're making?
100% discount dosent exist , thats what wee call FREE
That, my dear fellow is semantics. If you look at the amount of discount offered on the marketplace, it is 100%.
So, simple solution. Epic need to stop giving out free Marketplace assets altogether, and instead mark them at 0.01 each
Solutions have been given and the bottom line is even though yall hate my review LOL Its clear I spend money and even though I could have got it refunded it was bought along with about 20 other assets. I didnt even get to check it out until months later. With that being said I spend money in the market place , but no longer until the free program ends. Dosent this solve all issues anyone may have ?
or they adjust the program to make cash spenders feel safe about what they purchase during this free give away thing they are doing. Then I and several others can start to spend again. Either way it works out for me
there are others of cash spenders that are fine with the fact they get free stuff
So if the choice is make changes that adversely affect sellers, or miss out of a few peoples purchases hmmm I know what I'd pick.
yes there are and we said that the other day. Thats great , but i bet there are more in my position than not. Once it happens to you a few times , you learn you lesson
I've seen customers get barred from shops for having crappy attitudes before.
whats a crappy attitude ? you talking bout my review ? there was no attitude in that , just my feelings about the product
unreasonable review which had nothing to do with what was advertised by the seller.
Demanding a reworking of the entire sales system, is somewhat bewildering. You don't seem to accept that you have no justification for acting out in such a manner.
Im not demanding anything. I am just fine giving reccomending changes. If tthey decided to make them great , if they dont , ill just sit on my cash a while longer. Its really simple.
you should work with the seller not poop on their work for no reason. these kind of reviews are making sellers not publish stuff therefore big money spenders like yourself not having anything to buy.
not having anything to buy will put your game on hold
you're partners not enemies
you could have send an email to the seller: hey can you also make an 35 MPH?
He probably would have, and your "feelings" would have been different
see where i'm going with this?
well , I wish you would have seen the original listing. Either way , if someone was going to buy it I saved them from thinking it could be used for the USA which they are clearly designed for, but not good. The alternate i posted is the better option by 10x , and now they know it. So he might take a L from my review , but the guy who put in the work wont.
Again, missing the point,
if he would have made a 35 it wouldnt have mattered , you couldnt even resisze them. They had a bunch of issues and i opted to just not use them
that other Sign pack is everything I wanted and more.
maybe unity marketplace is also everything you wanted and even more. have you tried it?
i see
I love unreal , jsut because i want them to reward cash buyers instead of punishing us , does not mean i want to burn it all down LOL I just want it to be more fair
just so you know @unreal eagle, the publishers are bringing money to Epic, not the buyers. Just to sort this out a little bit. I feel like you're a little bit entitled with this status.
Asking for a refund because something went for free months after you bought it, is just retarded tbh. you buy something at that moment for that price it's listed..and also the privilege of using it all that time. I honestly doubt epic caring about you not buying their stuff..the marketplace is to help devs out without budget to have custom stuff made..ofc Epic also earns a bit with it but doubt it's anything worth mentioning compared to their other revenue's
the publishers are making money and that money comes from somewhere no matter how entitled you think that fact is
whats really retarded is buying a pack that could be free next mopnth when you could have just waited . So in a way , yup i was retarded. Now i see the error in my ways. No I no longer spend cash until the free program ends
i just wanted to let you know that it's the publisher`s decision to put something there for you to buy. it's their decision to pay 12% to epic from sales.
I also buy a ton of assets..most just for fun and doodling. I don;t mind one bit when stuff goes for free. the thing is you never know when something will go free..so if you dont need something yeah just wait..you never know. If you want/need something at that moment then buy it or not ofc, while knowing it might go for free.
so the publishers are facilitating the MP to work. Not the buyers. Buyers are plenty. Publishers not that many.
Day 3......
lol
there are tons of publishers on there , most complining that not enough people are making cash purchases. If what you said was true it would be the other way around
hell I could post something on there in a week or so if I wanted that and so couldany of you. You just need a custom asset
try it
on another note finishing up my first marketplace pack today hehe, really wonder if some1 will find it worthwhile spending their cash on it hehe. exciting
@limber yacht will it be free in 2 months ? I think ill wait LOL
haha
you know there's gonna be like probably 2-3 weeks (usually) for approval process. so don't get too hyped 😄
@hasty nexus nah , the only thing ill ever post will be my own game. Coming very soon
@unreal eagle what i meant to say is, epic's getting money from publishers not from buyers. publishers are getting the money from the buyers. So thinking about it, publishers are the customers for Epic, and buyers are the customers for Publishers. Speaking of that buyer entitlement i was saying earlier. If publishers decides to keep it to gumroad or itch or whatever. there would be no buyers for MP
if publishers posted and no one buys there asset ,,, how do they make money ? exactly
what i mean, is publisher's job to keep buyers satisfied about their products. and it's epic's job to keep publishers satisfied. this is how i see it.
your problem is with the publisher because he gave the product for free
not with epic
epic you could say has other revenue streams , but that is not the topic of the debate. YOu must create supply for demand , publishers post for free , they only lose a cut when they make a sale. If everyone was to stop buying they would start to lose publishers as well. This is not what i want , but for your example this should clear that up.
if a store in a mall would do the same, you would have a problem with the store not with the mall
epic could have applied the steps from idea 5. This would stop publishers from being so greedy as well as spreading the wealth a bit more. As far as the marketplace goes publishers and unreal go hand in hand. The diffrence being unreal is the mall.
and if the product was old or underselling, it only makes sense for the store/publisher to make that move despite your feelings
you only see your side
but there's a bigger picture
well i have seen some in here durnig this very debate who feel its crappy to make an asset free that has been sold to so many already. I dont know , I think 5 is looking better and better.
but i hope you understand what i'm saying
if 1 product made 8000 and another made 150 , I think its clear who needs the boost
listen, you'd do the same with your game if you ever finish it. you put it on steam, and for some reasons epic comes to you, listen, we're gonna give you 5 million $ to put your game on our store for free
what would you do?
and what would the people that bought the game on steam think?
will you refuse the money to keep those steam buyers happy?
Games are not assets and have always deprciated at a differnt rate. For example , when games come out on day 1 youd pay 59.99 , while i would pay 26.50 from another source.
youd never see a game go free in its first 2 motnhs to extend on that
As said ealier if you made that choice instead of epic paying you 7,000 they would subtract the amount you sold. So if it was 3.5k youd lose nothing and your item would go free and you would get the recognition and users. It definetly works out .
Recognition does not pay the bills. That's akin to saying to an artist that they should give you their hard work for nothing as they'll get recognition from you using it.
You know how many pubs try that with bands? It's rediculus.
they dont have to do it . if you made 7 , you earned enough. its someone elses turn to profit. The argument earlier was that its to give jolt to slow or dying sales
I know you said it earlier but as sarcasm. Simply don't buy from the asset store. You can't seem to accept that your opinion in this is not the majority.
sounds to me like you want the ball in just unreal and the sellers court. Screw the buyer A
Caveat emptor
also , I am not changing my review. He could put US back at anytime and this will make sure a potential buyer instead purchases the better pack
no no no LOL tryna to attack and your not thinking straight. I meant US as in United states
That is wisdom
It would always go no where technically because none of us can change anything. It is up to unreal to consider these things and they will do what they think is best. My statments about what they could do better were my own opionions. Some people share my postiition , some dont. thats how the world is and im okay with that. Its actually wuite fun to have reasonable debates.
As far as the "free for the month" marketplace content goes. If we add it to our account during the free month, does that mean we can use it in our (hobby/commercial/other) projects forever without buying it? I assume that's what it means but wanted to make sure. The only difference between "free for the month" and "permanently free" is that you have to add it to your account during that month. But once its added to your account (by "free for the month" or "permanently free") then it can be used forever in any type of game project without purchasing it.
Thanks zethfox. Just wanted to make sure 👍
🙂
OK so , first off I always love unreal. Secondly , They have refunded my purchase as a 1 time courtesy. Thank the lord Unreal is legit ! sorry boys , I know you wanted me to eat that one.
what shall i buy wuth it ? Hmm anyone have some good reccomendations on a asset ?
Man i cant even tell you how happy I am that they actually did that for me. Companys be fummy sometimes and Unreal continues to suprise me.
Do the rules 1.3.a and 1.3.b prevent me using screenshots with paragon assets and MP environments (with a disclaimer saying they're not included) on my MP page?
Maybe I should email Epic this one to be sure 🤔
how do i wishlist stuff on the UE4 marketplace
v.v
anyone know of some good futuristic HUDs on the marketplace?
for hp bar/ energy /inventory / quests / anything
something like this: https://www.unrealengine.com/marketplace/en-US/product/sdf-robo-progress-bars ?
I use that pack for my loading animation and it was easy to implement
hey does anyone know a good character model that is a robot which has separate lower and upper body modules? like I can swap out the upper and lower body, and the lower body rotates separately to the upper body
something like this http://www.igorstshirts.com/blog/conceptships/2012/galanpang/galanpang_17.jpg
or this https://static.turbosquid.com/Preview/2018/02/22__18_38_16/alexeyryabtsevmain.jpg210DEB51-5964-4A64-9D4F-8B36D558AA66Default.jpg
where you are able to freely rotate the upper body separate of the legs
Has the Marketplace crapped out for anyone else?
I just made a large purchase and I am still stuck on processing but it took the money 😦
ahhh 15 minutes later.. Purchase completed. NVM!
Hey do I need to have a business to put something on the Marketplace?
No
might depend on the country as well, I had to start one.
Ah, that could well be. I know I didn't have to.
Though it might still be a good idea for various legal reasons
What usually leads to getting showcased btw?
Random.
How can I update my plugins after update from 4.24 to 4.25? Does it need an update of my tresor?
Short question:
We are two devs working on the same project (via git).
If I buy content from the marketplace and upload it to git with the entire project, can my partner dev work on it, too? Or does he get the 'missing plugin' error?
Thank you in advance.
@amber horizon For anything other than plugins it'll work out of the box. For plugins specifically, you will have to copy the plugin from your engine install folder to your project itself - by default plugins are installed to the engine version, rather than per-project
@muted reef I suggest you remove the part where you are asking people to give you pirated marketplace content
^Yeah that's not a great thing to be doing
@real dust Thank you. I understand it now.
ok well does anyone have any templates that they have created for free? kinda looking for a street fighter type
not pirated ofc
None that I know of. My suggestion would be to just get the hang of programming from general tutorials and such, and then use what you learn to do a fighter specifically
yea
please report people who ask for pirated content instead of telling them to remove the request before we see it. because now we have no proof to ban. @agile shadow
I always assumed moderators could see message history. Will do next time in that casew
thanks. I do appreciate you warning the person as I rather see the text removed than potentially newcomers thinking its fine to discuss it. but we also want to enforce it rather strongly that its a nono
@onyx flower
https://www.unrealengine.com/marketplace/en-US/product/modern-city-downtown-with-interiors-megapack
is missing from Free for the month category
@tender flame I'm seeing it on my end and not able to reproduce
@onyx flower let me reboot the launcher
nope, still missing from the filter
are you using this dropdown to set the filter?
the "Modern City Downtown with Interiors Megapack" has been correctly added to "Free for the Month" page
Imo the permanently free stuff should be in the Learn Tab
Also the launchers performance is horrible
marketplace creators question. what do you guys do if you are building a blueprint asset, but absolutely need to expose something from c++ side.
is there an allowance for that?
It becomes a plugin in that case
hrm, that kinda sucks, i don't want to make a code plugin, it's like 99.9% blueprint, i just need to be able to run a 3rd party executable. figured i might run into at least 1 or two things along the way that epic doesn't expose
and ya, the launcher is pure awful
its old
has there been a spring sale yet?
List your code plugin separately and make it free, then in the Blueprint listing make it bold at the top the free plugin is required?
epic doesnt randomly accept them being free
So uhh.. who's looking forward to porting their shop to UE5? 😅
Just gonna add some displacement and export the subdivided meshes 😅
brb... buying a new hard drive to store all these gigantic files...
certainly not plugin devs 😬
I'm sure you'll love it Phy
All that new rendering stuff, I'm sure it'll be painless to integrate into your voxels

Disregarding Nanite though, if Nanite's being adopted that means DX12U is being adopted, and I do think i.e. voxels would stand to gain from meshlets and such
Would know where to begin on actually doing that though
not a marketplace question, methinks
Megascans models aren't compatible with 4.25.Do you know how long will it take for them to make them compatibles?
just import them to an earlier version and migrate. in theory all they need to do is update the version on the marketplace, or the bridge plugin, shouldnt take too long.
New here, does that mean I have to download 4.24 as well?
havent checked quixel bridge so it might be updated soon, but yes
for me the 4.25 version of the bridge plugin has been available for a while
@opaque heart please read the #old-rules next time :)
- dont multichannel post same thing, 2, only post marketplace content in #released
Does anyone know of products in the marketplace that extend Unreal with new geometry primitives
dont think so, havent seen that happen since ued 2.5
@delicate dove any suggestions how to find resources that could build such products?
noooo clue.
dont know how tarquin did it back in the day either.
might need to look at source or find someone who knows whats up
Is anyone having trouble getting onto Epic Games launcher?
yup
anyone know the course?
gremlins
so a glitch?
server overloaded cause of people joined for take the free game
which is what btw?
GTA V
or that is what all sayed
when half the world finished downloading gta :p
wait Premium whats the difference?
all online dlc
WAIT LUOS U 4 REAL!
just a guess, and i never played the online part
I got GTA V from Steam but I may as well get it here as well
I have a USB hard drive I use
is italian xD
LOL
(i am italian)
also this is annoying as I wanted to start my Game Project for my Company 😠
yeah I think is better if separete the Unreal engine section from the Game Store
on server too
Yea
or maybe to an Offline mode for use all unreal assets without this boring things
that could work MODS KEEP NOTE
we mods dont have anything to do with epic games :p we could make notes but itll end there :p
servers are strained due to everyone downloading gtaV
I'm down for that
Yeah, I've honestly been astounded since the very beginning that EGS and the dev-side share client and servers
UE4 can still be started just fine without the launcher
Just open your .uproject directly
Well, yes, you can't download things
All the Epic site are basically dead at the moment
Guess they all use the same CDN
I personally think it'd be nice, and not that unreasonable, if Epic were to actually split their back-ends in two so that devs don't get hammered by their PR stunts
But alas
Eh, I don't know about that, but the front-end should certainly be split
Front-end for sure, back-end would be nice because it'd mean we would still be able to do things when the consumer-side is down
I suspect there's also Fortnite issues
Unless they've moved that over in the past year
My thesis presentation got into a precarious situation because Epic's servers went down courtesy of Fortnite while I was doing a dev-related presentation
Which was a bit awkward because I needed the launcher
And I've never heard them say that they've done anything about it, and it seems like the type of thing Epic would trumpet out to us in pride 😛
epic rn: https://i.redd.it/zxkjrqj92ry41.png
lol
anyone know of an asset similar to Weapon Component that's a bit more updated? https://www.unrealengine.com/marketplace/en-US/product/weapon-component
can someone tell me how to have my megascans account set in unreal to buy and import direct from there as bridge never seems to work right for me it always hangs when trying to download or export to unreal
is there a wishlist planned in the near future?
Am just wondering if you buy an assets from the market place and you share it with friends is that thing?
Or it's more likely not allowed?
It's not allowed
@real dust Let's say you and your other friends bought something together you can only use it on 1 project?
Besides using them for learning, experimenting, or prototyping, you may use Marketplace products in your own shipped products.
So the entity that purchased it can use it on any of their projects
Other people who might be working on one of those projects are allowed to work with it within that project
But they are not allowed to use the marketplace products for anything else
You're not allowed to buy something as a group - in the end, there's only one owner
phy lets say you use it on multiple projects, i just want to know how to show the license for these cases
The owner case use it on any of their projects
read this
it's straightforward
That's literally it
Any project that is owned by the person that bought it can use it
That is all there's to it
So if you have some friends collaborating on one of your projects, they can use the pack for that project, but not for anything else
Oh Goosey that's great am really glad that you guys explained
One last question i found some of the stuff are free on market place [Free for the month / and other free stuff]
Are these free to use in any project?
They are
They have the exact same license as a regular marketplace pack - your rights are the same as if you'd purchased it
It wont be a problem if i don't have the same assets in my account correct?
As it is a free thing from the market place
@ebon leaf If it's a free product, just make everyone "buy" it so they get the license annexed to their account. You're overthinking this. Legal stuff sometimes doesn't make sense and other times it's just stupid.
@ebon leaf So then you go "buy" the free thing, and then you've got a license to use it as well
But until you do that you don't technically have the rights to use it in your own projects
some free stuff has the unreal logo on it , not allowed to pop that in unless permission
The monthly free assets are basically a sale with a 100% discount
So everything is the same as if you'd bought them for money
@fickle basin Did that really happened 😄 ?
Can't you just take it down?
Piracy is one thing, but reselling them? That's evil
I'm of the view that if someone gets a pirated version of whatever, be it software, movies etc they probably wouldn't have bought it anyway. The amount of effort companies go to to prevent piracy is probably costs more than the gain.
Reselling is a different kettle of fish altogether, report them to Epic and hope they can do something.
I remember a few years ago Sony's CEO of Entertainment said piracy wasn't adversely affecting sales at all. He reckoned - and several other bodies agree - that in the music industry at least piracy helps real sales. Reason being that more people heard various bands through copied works, which then led them to buying the artists albums. I know recently a dev released his game on Steam and on Pirate Bay at the same time, he said people who pirate software probably either were never going to buy it or couldn't afford it. His steam sales increased 400% in one week.
Do creators still not receive a notification when someone asks a question on the market?
I see. Thanks.
You can either get an email when someone asks a question, or a daily summary of all questions per day
(or both or neither)
@fickle basin How hard was it publishing an assets ? or what is the most difficult part you faced?
Oh, no you misunderstood.
How many big Players of the gaming Industry use pirated assets?
There are musicians who make Money, but have pirated Software Like FL Studio , Ableton, VST Plugins and similar.
@fickle basin
I've pirated tools before, usually in absence of a fully featured trial. I'd never pirate a tool, create usable content, and then not buy it, though.
Not a big player though. Very small team.
hi ! does anyone like to help me with this ? i can make a big world but there is some world compisition with this, i would like to know more about this anyone who played alot with this plugin ?
😬
Because he's got an existing customer-base
@fickle basin I've hacked the marketplace ofc
guys
I got a fraud refund for Linter v2
its free
just letting you sellers with free assets out there
you might have fradulent purchases <_<
Heh
lmao
@north stirrup don't you have a problem with the fact that people might think that Voxel Plugin on the marketplace is the basic version of your PRO plugin? Congrats on your marketplace debut.
@hasty nexus Shouldn't be an issue anymore once Voxel Plugin FREE will be up
oh, ok, that makes sense
and there's not much I can do about it anyways - whether I like it or not, CodeSpartan was here first
yeah, and name changing wasn't an option as you would lose identity. yours is much more popular
anyway, glad you finally decided to bring it on the mp
Thanks 🙂
@gaunt flicker probably when the thief used the stolen credit card info, he had the shopping cart full of several items including yours.
Hi does anyone know a plugin which optimize meshes / combine materials? I try to reduce the draw calls directly in the engine 🙂
Did the marketplace just crash?
i cant seem to access anything for the last 20 minutes. lol
I was wondering something when i buy stuff on the marketplace sometimes there are alot of controls on BP's that are exposed and changeable in the editor others you have to go searching thru the blueprint to find stuff to twweak even though they are obvious things to tweak - like why dont people make that stuff exposed and make it easy - is it hard to do ? Is there a tutorial on how to do that so I can make the stuff I buy easier to manipulate ?
Isn't it just making the variables exposed to editor?
The simple answer is quality - people who do things properly will expose any relevant variables
ok i thought so but so much of stuff isnt exposed - so i just dont get it
but what if its deep in the parent blueprint and you are using a child of it - do you have to search down thru the parent to find the variable and if you expose it will it rise up to the child ? - I'm trying to see if i can take this VR Pawn and get all its controls exposed to the editor
Exposed variables are inherited by children, yes
Maybe even think about possibly adding enums to select hidden preset controls, if you're exposing all the vars that'll make important controls obscured by the noise.
A use case: if you have an enum to start the Pawn in a stealth state you can under the hood set the movement acceptance radius small, make the movement slow, and enable checking corners instead of accidentally forgetting to manually set one, versus the enum being combat state to make perception cone bigger and setting movement to fast.
Or create a child class and set the hidden controls, and now you have a prefab to place like a spawner. If you have an archetype and want to change the weapon later you won't manually need to update every instance in your map.
hey does anybody know if there is a way to merge all market place assets to one account? cause i have three different epic games accounts and i have purchased assets on all of them that i would like to combine to my dev account
You'd have to email support
Are the megascan assets free forever or are they like the other free for a month assets type of thing?
@odd wyvern free forever
you can get quixel bridge and download anything that is not already on the marketplace as a pack, after you link your epic account
Cool, thanks
you can download anything that is also in the marketplace, as all the MP packs are, are collections of existing assets. Best to get them using Bridge anyway as the MP packs contain all the texture resolutions etc, and as such the files are huge.
Is it possible to rate a marketplace item without leaving a written review?
Have seen things with 10 to 20 star ratings but only 3 written reviews
I think those were the old reviews but the system got changed, old comments got deleted and only the star rating remained
Reviews feel hollow since we can only really leave 4 or 5 stars with a 3 star here and there, but guidelines err on 1 or 2 star reviews being taboo. Not that there aren't 1 or 2 star rated items, but they're far and few between, likely from the old review system. Go to a category like Props or Blueprints, show 100 per page, then go to page 4 or 6 (since newer page negative reviews are probably awaiting moderation review for removal).
If something is broken and you leave a bad review, once the author addresses it they can report the review to be removed since it doesn't reflect current product state, even if it might have taken better part of a (or full) year to get that fix. At that point you can leave a review about support not being stellar but author can report that review to be removed on the basis it's not about the product, even if others find value in knowing what to expect should something go wrong in that or future products from an author.
Can someone help me, does this work for 4.25? https://www.unrealengine.com/marketplace/en-US/product/user-interface-kit
or is there a better option? This plugin looks amazing but sadly it hasn't been updated
you could try this: https://youtu.be/XwKuuUpJT3A
Full Blog Post w/Notes: http://www.worldofleveldesign.com/categories/ue4/ue4-convert-update-projects.php
Unreal Engine 4 Tutorials List: http://www.worldofleveldesign.com/categories/cat_ue4.php
In this tutorial you will learn how to convert/update an older project that was c...
TIL free plugin need to pass a legal review
excited for the new set of sale and free items next month 🙂
im trying to submit a asset but it keeps throwing me back to this part
am i doing something wrong ?
and can i put google drive as the project file link
Gentelmens, i cant find any info on submission guidelines. Can i use Epic content examples demo room meshes in my asset?
@ebon leaf error is not clear, so no clue.
@odd socket yup you can use those as your own demo-scene.
The proble is it gives no error it just sends me back to the technical information
it all has the compeleted mark
is there any1 who can help me fix the submit content
since its not working
there was a bug where you got kicked out after taking too long, not sure if related.
If you dont get a proper bug/error message your best bet is to email the team. (email is in the pinned message in this channel)
it worked !
it was the browser -_-
yay
For anyone considering buying SteamCore from @indigo igloo , here's proof that it's pirating UWorks:
Epic has investigated it and, as per their policy, allowed me to investigate it on my own, too, because I disagreed with their conclusion. I am currently compiling a PDF with more proof and sending to Epic. I'm also posting this here to bring to the attention of marketplace sellers and buyers alike, that piracy is still very real, even among the small marketplace community itself. So be vigilant! And before some SJW jumps in saying I shouldn't be posting code from marketplace products - UWorks is my product, SteamCore is a pirated version of it. I am basically posting my own code.
https://i.gyazo.com/f6122436c610bfd5840b41bf9a3ed80b.mp4
If I use this drop down will the file I got from the market place be removed from my project ?
If not, is there a way to do that ?
thank you for the info @fickle basin what would be considered cached content ? (so i can understand what would be removed)
Just the downloaded files that the launcher keeps
Atm you're able to add it to another project instantly
If you remove the cache it'll have to redownload it first
sounds very handy @real dust thank you for the knowledge!
I have never had this issue before but when I preview an asset, the lighting is so bad I can barely see what is in the scene...
I made a tool for marketplace plugin creators that will execute RunUAT for each engine/plugin release, report any warnings/errors, and even zip your plugin for distribution (to Epic). It got tedious doing this for 3 engine versions each time I updated my plugin. I will hopefully release it tomorrow.
plugin-creators will sing songs about your endeavors :p
All in a days work (literally), no need for songs though, its pretty underwhelming 😄
hey guys, if an asset is free for the month. Does the creator still get "support" from epic for putting it out for free? Or should i wait untill the month is over and buy if if i want to support the creator
they do get some support from epic yes.
As a creator it would be really appreciated of course if you are willing to wait, but as a buyer the free stuff is nice.
I don't like free for month and don't feel any need to support devs applying for it. Look at als, he got paid upfront then dropped all support. It killed his asset.
I don't apply for it and never will
yea dropping support is kinda lame
@lean venture That isn't theft, it's two comments that match yours and the disable warnings I have had to write verbatim without even reading your code in other projects.
It affects me too since I made a better locomotion plugin and now competing against one that is free because he was paid out, it's an artificial economy
I'm not upset, just to be clear, I'm using it as an example because many people could have made better products that compete against now free products
And is no longer worth making those
It's very harmful to the ecosystem
Just IMO
What's your locomotion plugin?
Gentelmens. Is publishers allow to submit content with demo scenes/demo rooms with geometry set to "Stationary"? In case then submitted asset are not about static meshes and meshes at all (as example some particles, VFX, or something like that) doest it will be a problem in approving stages?
it shouldnt technically
a lot of my submitted (vfx) packs have dynamic lighting and no lightmaps in demo-rooms to save on filesize.
a lot of my submitted (vfx) packs have dynamic lighting and no lightmaps in demo-rooms to save on filesize.
@delicate dove Oh, thats a great news! Thanks, Luos!
@split iron that's a nice tool. Would be very useful as a standalone application not as a plugin.
@hasty nexus It is a standalone application, not a plugin, haha
that's awesome@split iron. and how are you gonna release it?
@hasty nexus MIT license, open source, via github
nice. :D:D
I could probably release it now... as an alpha release. I haven't even seen an error yet to click 'view errors' (but its same code path as view warnings so hey probably works). I might wait until I've used it to do a few updates myself first
Hello, I have a problem. I wanted to use quickel on UE4, but when I use the "livelink" plugin, I get this error when importing : "No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing." PLZZ HELP
Will there be a Memorial Day Marketplace sale?
why would there be a memorial day sale?
cause ppl are cheap
Now released: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1766018-ue4-marketplace-plugin-assist
About:
If you have a code plugin on the marketplace then you probably want this.
This is a C# Application that makes it easy to build, validate, and zip your plugins ready for distribution.
It executes RunUAT.bat to build and validate the plugin. It can do every engine vers...
( ^ @hasty nexus )
Hey guys, what happens if I don't install the monthly free or permanently free marketplace content? Do I always have access to it? Does it remain on the Epic servers forever to download when I need it? Is this the same for the free weekly games?
yep, once it's added to your account it's yours forever
@lean venture LOL Uworks ! Hmm lets take a look at them sweet reviews for your product and see what the problem is. Well well , looks like we found the actual garbage this time and apparently its you and your App. So you claming someone copied your broken code and made it work correctly ? LOL 0-8 questions answered ,,, man thats bad service. Plus you having comments deleted ? no wonder you lose you crap when someone makes a review and dosent like the product. You need some anger management my good pal Vlad.
UH O , HE SALTY NOW lol
@unreal eagle This will come as a surprise to you since you advocated borderline communist ideologies right in this very channel recently, but.... The Epic team removes comments, not sellers. I see no review there that says anything about the quality of my product. I see childish replies that "I bought it when it was expensive years ago and now it's cheap".
No, don't bother. You've managed to drag other people down to your level and bore them with your lack of logic here before. We're not having a discussion.
"Before you comment, consider whether your reply will help someone improve as an artist/developer - if not, quietly delete what you typed and start over. We’re here to help each other, so we can get help ourselves when we need it!
If you think someone is being offensive, let the moderators know."
O so you were mad that I felt free items needed a replcement for the people who bought the asset ? LOL come on now. If I was wrong , why did epic see my issue with it and then refunded me ... .. So um , yeah just because someone has an opioion thats not your own doesnt make it wrong vlad. Also the last time you were here you literally went out of your way to file a claim against my comment on someone elses product . You literally went out of your way to harrass me and to try to have my review removed . What these guys are saying about you on your own product is exactly what you tried to do with me. So I know its in your blood and I beleive them over you for that simple fact.
i think you can trash talk to each other through DMs
Naw , that all needed to be said. I rest my case.
Nice @split iron. I'm gonna grab it. It's really helpful and clever.
not to mention that the mp-team is generally very polite and courteous when it comes to refund requests, and probably has zero to do with why you requested the refund. therefore using it to proof a point is rather moot.
🍿
Its not so much about the proof , its about them taking the time to consider a paying customers position in this. They decided in my favor with the same points I made here. Hopefully are little talk got them considering implementing one of the ideas we came up with here. I am still hanging on to my refund money until they hopefully do or until the free asset program ends. It tough out here now.
There is an asset on the marketplace which doesnt really describe whats included in the pack, buit i would require something which "maybe" is included in it (the only package which could have that). There seems to be no more support for it (for almost 2 years now) and zero out of X answered questions (not a single one answered) - i wonder if it is acceptable to buy the asset just to check the content for what i could need and refund it if that is not the case.
For clarification: neither the description or all other possible info channels do list what exactly is included and the versions are utterly confusing with "previews" of upcoming versions mixed into the screenshots. That and no reaction via Email from the creator.
guidelines should state that all included assets have to be documented ... 
why would you buy a dead asset just to check if it has a feature if it doesn't specify it has it.
Risky buy man ! I would say looks like a awful seller. They set bad exapmles with poor customer service. You do have 14 days to get a refund though if the product isnt working correctly
I would bring that situation up with the mp-team.
I also wish it was clearer for purchasers when a package has been neglected by a creator.
like a big font going "Package has not been updated for X months/years"
do you happen to know if an engine-version update requires interaction of the creator?
because it offers a 4.24 version
no @delicate dove. that's a bad thing. some assets simply don't require constant updates. They just need to be up-to-date with engine versions and that's already shown in the product description.
depends on the kind of package. art/audio assets should work, blueprints could work, and anything else... at your own risk
Otherwise just because an asset has reached the maturity and doesn't need an update for long, would make it look like a neglected asset
@hasty nexus obviously I meant that when a package has not been updated for newer versions
oh yeah, that's different
(well for me it was obvious :p)
the thing is, they announced a big update about a year ago but nothing followed that annoucement
it still shows in the product's description the version
there even is a screenshot of "version 2" in the thumbnails of this asset
"coming soon"
tho they dont seem to be active since 2 years
yea, but its not in-your-face enough from a ui/ux pov that people really notice it
This
Your versions don't get updated automatically, you need to at minimum manually tick the box
also wish there was a "tick all these packs to be new-version-ready" instead of doing all packs manually :p
i dont really care about that they dont seem to reply to questions or emails, als long as the thing i need is included - the "version 2 screenshot" from their thumbnails implies even more that what i would need was included, or will be included (tho never really specific)
so i guess i gotta wait a bit
thanks 👌
worst-best case, email the mp team about the scenario, and ask them if its allright for you to try the pack,and ask a refund if its not what you need.
plugins are much more complicated to update, you need to change .uplugin file, make it a zip, upload it and then submit it as an update or new engine version supported
it's a pain
i would have done that @delicate dove, but if the engine-version of 4.24 implies activity, then i can also wait a bit longer
the mp team surely has more than enough work as is
The reason why I'd stick to only making Blueprint things on the Marketplace, don't want to deal with that resubmission
ehhhyuuuup
the only support-request emails I get atm is "when you convert this to niagara?"
didnt you release free rocks like an eon ago
yup
nice, i think i still got them in my project library
What's that about splines in 4.23?
@hasty nexus doubt I'll move any existing pack (minus perhaps the latest) to niagara, not worth the money/time I need to spend
unless the cascadeniagara converter becomes available
yup, besides materials/textures.
but it will take years of learning niagara first :p
Is it as "simple" (but time-consuming) as copying the settings roughly 1:1, or does Niagara do everything differently as well?
Niagara is node based isn't it?
everything is different, though often more streamlined.
can now batch-edit lod settings for all emitters instead of 1 by 1, same for importance, and such
Oh. Guess I know nothing about Niagara, must look into it, though that's going rather off-topic
yups :p
a blueprint based asset pack with a couple of meshes
Latest version is 4.25 so they presumably haven't been around to update it for a while
but you know, if you buy the asset assuming it contains something when it doesn't specify it, then why asking for a refund?
Guess waiting to see if they come back and update it to 4.25 would be a good idea
i wouldn't approve it
LOL he looking at the same one i was considering . Decided to wait on that one man until the dev shows up. Also they are pretty easy to make yourself just so you know .
yeah but then again, im terrible at making that myself
the logic is no problem, but the meshwork must be on point
There is a free version of what you looking at on gum road
no actually it is on the UE4 website
the one from the forums yeah, i know - but its just not as dynamic as i would need it to be 😛
i tried to add some parts to it, but i misjudged the work it takes
i think its not a secret anyway, we talk roads yeah?
hmm , sounds like you need to take the chance then if its your only option. Let me know if it works out ! I have been debating that one for weeks. Its the best one i have seen but people complain the they dont work as intended in newer versions. Thats what is holding me back , well that and I am scared it might end up free soon.
yup roads
wewere in the twitch channel; at the same time
from what i can tell the spline problems have been solved with 4.25 so it should work
LOL
but the intersection stuff is just horrible to solve
and also sideways to that
offsets for that
and so on
for example, i would want an intersection with a one-way to the right
all i saw from the pack is a 4-sided intersection
from the 3 videos which exists lol
I don't know about the specific assetes you're talking about, but intersections are always going to be a pain to handle
yeah i thought im smart and just change the road material on one spline mesh and add a socket to that
Yeah the video leaves a lot of unanswered questions but he did show that you could indeed do a one way
The engine doesn't support the concept of branching splines, so you're going to have to attach splines to each other at different points
well .. the corner is peak sharp, even tho its rounded, so i would need a bigger spline mesh just to enable a one-way off-side
oh thats no biggy, i can deal with sockets on meshes
i can also write my own auto connector, but how would i get a proper rotation etc. from the middle of a mesh based on a random socket 😄
exactly, i dont, at least not with quick maths
Come on man , Buy it for the booth of us ! LOL hit me on discord if you do man , I have so many questions.
you know that 40 minutes video
It's even worse than that, the middle of a deformed mesh
in the very background there is a platform with all assets presented
but its about 50 pixels in total
and he never goes there
or actually does he? he tries to fiddle with a playerspawn i think .. i need to revisit that video
ok lol the plot thickens
there are literally 15 frames in that video on which i can see all assets, and one of them "might" be that single intersection onto a 1-lane i want 😄
lol
literally 15 frames of the video
So you going to get it ?
i mean, if you check the lane width of the ones in the background, then these marked ones are a bit too small even for single lanes 🤔
screw it, ill take a chance
or at least i would, if the login button would work
Epic are the only place I've seen where you click on a link to a page, it redirects you to LOGGING OUT, then takes you somewhere completely different from the link you clicked on
LOL Nameless so true. If you click it again it logs you back in and takes you to the right place
even better for me, i always need to log in again - and always get the "save device" message, which never worked once for me
I've never come across another online service that logs me out so much
Hi what are the pros and cons regarding buying of assets between unreal engine marketplace and artstation. Currently, the asset is cheaper in artstation than in unreal engine. Thank you
Is it the same asset?
Finally, I finally have a reason to buy this
Assets bought on the Unreal Engine marketplace will be better integrated (you can deploy them to your project from inside the launcher, and it will inform you if there are updates), but really all that's doing is downloading, unzipping, and copying for you
yes it is the same asset. But around 10 dollars cheaper in artstation.
yes, I consider that it is better integrated and you can just delete it to save space and add it to your projects. I am still asking the seller if the artstation version will have updates if he will update UE4 in the future.
The artstation downloads for a purchased item is unlimited right?
thank you.
Any suggestions on great marketplace products that will work well for any genre of game? Looking for modular and/or procedural type products. Tons of sales going on and I am sure I overlooked a few must-have items.
Are you talking about something like Prefabricator? (That's free)
And that is one I missed, haha. Thank you.
I basically mean any product that is versatile enough to help with any project. I picked up dungeon architect and a character customizer. Things like that.
Oh nvm, had prefabricator, but the website logged me out, haha.
Eyeballing a music pack now, hehe.
@eager kestrel that's a really good question. I took the opportunity to look through the whole list of assets on sale that support Android since my project is targeting mobile
Just grabbed stuff like UI sound packs, and an impact sound pack that I'm hoping includes the few sfx I'm looking for
I also got Level Design Assistant, TweenMaker, and Global Event Handler
can you look up the price history of marketplace items somehow?
not afaik
all these creators bumping their prices by 50% before the sale and only to discount it by that much...
https://gfycat.com/astonishinggiftedindianspinyloach
I've been offsetting that sort of nonsense by only buying things that are decently priced
like, when you see a $5 sfx pack with 3 minutes of audio vs a $2 pack with many times that... it's easy to make the right decision there, especially when the cheaper one sounds better
@rapid ocean I keep track of specific products in a spreadsheet. I did, however, buy some unknowns today, but they seemed reasonably priced for what they claimed to offer.
I found this beauty in the comments of a product:
Still saves a whopping 1.35% 😆
lol
pretty sure this behaviour is actually illegal in a number of countries
Yup
yeah epic should lock down the prices for x amount of days
and if you enter the promo at a certain price dont allow people to change it after
something like that
@onyx flower might wanna take a look at that
anymore hammers?
in the UK Advertising Standard Authority guidance says "Advertisers must ensure that any reference prices, such as ‘was’ prices used to advertise the savings a consumer can make represent a genuine established usual selling price and will not mislead. Recency, pricing history, sales data, sales and distribution channels will all affect whether a higher price is sufficiently established as a usual selling price."
failure to do so could allow consumers to take the advertiser, in this case Epic, to court
Only 1 day left!
@modern perch in NZ you can't put a product on sale within a certain timeframe after changing the price, think it's like 1 month. If you see it and email the commerce commission the seller can get a hefty fine
yeah, I expect it's the case in more locations than not. In the UK you can kinda get away with it, but it's a very recent thing and it's still totally grey
Since Epic charges NZ GST they could likely be liable here too but I'm definitely not a lawyer lol
It almost seems like Epic is aware of that, though
If Marketplace sellers get invited to participate in sales more than a month in advance, that's plenty of time to change their prices and stay legal
In NZ it is extremely obvious if someone does it since online stores are price tracked and the information is publicly and easily accessible
lock in the price for a duration after you signed up the sale, and dont allow people to participate that recently changed it