#fab
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Well, with the way UE4 works I can see the point, it will by default package all that stuff into the project you add it to
If only the launcher supported "extra materials" somehow
you can easily drag and drop just the FBX file with the corresponding files inside "UE4 PBR Textures"
no big deal
they are there too, "PBR Standard textures"
Yeah I know you can, but they still get dumped into the content folder when you install it into a project
if it's not a uasset, it shouldn't be packaged
yea I have discarded including Unreal project to make my products as global as possible
It's in the guidelines IIRC
Must have a project and preferably a demo
As for packaging, I didn't mean that it would get packed into a game someone bakes
I just meant it'd get pulled down and installed into the project's Content folder
And pulled into their source control if they're not careful
I think I'll pass for now ๐
"You must include a .uproject file and Config directory, even for content-only submissions."
"Also don't forget to avoid mentioning the dark lord's name in any document you include"
Basically anything you submit to the marketplace most work in ue4, either as a standalone project or as content, out of the box
The unity thing sounds bizarre
You might want to double-check with Amanda Bott or Tim Slager
my content works out of the box, you just have to drag and drop, same for Unity and same for standard PBR texturing
"Drag and drop"?
yes, you have an Unreal project open, you drag the FBX file and drop it, same with textures
connecting the nodes to the material is just 4 clicks
Unreal Marketplace content is installed through the launcher
And is for Unreal-engine compatible content (e.g. .uassets)
You can include fbx and textures and whatever else as optional, bonus content
But it's the Unreal-compatible uassets that are your main product
(Also note that the editor can export most asset types back out to model/texture/whatever files)
it seems that my only option is to make every product with an exclusive version just for the Unreal Marketplace
@modern perch and @merry field thank you so much for all the info
@delicate dove thanks for the screenshot
can confirm that if you don't send them a .uproject you will get this back https://gyazo.com/4e307f3ba87cc638abcce6b643cbf879 @barren tinsel
In my case they also set the whole project to "rejected" and I had to recreate it (rather than requires changes)
Exactly the same, It blanked it out so I couldn't edit it and had to do the whole submission again not just change the file link and resubmit...
I'm glad it only took them 1 day to reject it tho.... I'm now waiting like 14 days after resubmitting, hoping that I don't get it straight rejected again...
That kind of confusion is why I wrote the guide
Marketplace guidelines are... not very clear
Iโve had it happen to me before, and some โresearchโ using the google sheets pinned here showed it happened for other assets as well...no clue what the official policy is though
hmm, that should not be allowed.
@waxen ibex you might want to contact epic marketplace about this ^
I dunno, there's also two others called 'Automatic Landscape Material', two more called 'Auto Generator Material Landscape' one called 'Landscape Auto-Generated Material' and one called 'Auto Landscape Material'
I suspect if you use a fairly generic names, there's only so much you can do to avoid naming collisions
that and you can change your pack name at will, no?
dunno if it's so easy, but I think you can change it, yeah
@delicate dove @waxen ibex You can also @ or PM us here regarding such things, I'm forwarding it to the marketplace team
@onyx flower sometimes I do, sometimes I dont want to bother you gents :p
<3
eurgh, just had a marketplace pack dump itself all over /Content/ , I thought they would be rejected for that directory structure?
Identical names are not allowed but are not enforced unless someone mentions it
so if both parties are cool, meh
@daring raven - it's not supposed to do that, no, it's supposed to be self contained -_-
Very old packages did this though.
back when the cavepack was pushed that rule wasnt a thing, so the maps from the cave-pack went straight into /content
Ugh, messy
yuuup
Ah it looks like it's pretty old, must be the case
@wooden falcon I see someone else made a bone pack https://www.unrealengine.com/marketplace/en-US/slug/skulls-and-bones-01
Some really odd things about those skulls, like how the eye sockets are solid
Someone in the comment pointed out how the teeth being the same colour as the rest of the skull looks really weird
skull is from another one of his older packs: https://www.unrealengine.com/marketplace/en-US/slug/solomon-temple
I believe there are quite a few bone packs now a days on the mp, actually
There's one with Alien skulls
Seems like a potential legal problem waiting to happen if you use those
How long is it supposed to take assets to be updated to 4.22 if the file is already submitted to Epic?
generally quite fast, but they have been a bit understaffed because flu
how do i get a refund on the epic store?
Wrong discord dude
Marketplace staff finally got back and started reviewing my last submission. Took 25 days this time. \o/
Hi, so anyone can recommend anything for terrain material ?
My package Ice Cool is finally available on the marketplace ๐ https://www.unrealengine.com/marketplace/en-US/slug/ice-cool
dope! i really dig your Volumetric Glass and Aquatic Surface ones as well @unborn basalt
Great looking ice @unborn basalt!
What is the best asset on marketplace?
the one that fits your needs the best i guess
Mine
What do you guys think about the brushify forest pack?
Clearly the best asset on the marketplace is the super chick
cough fat unicorn cough
Little Yellow Duck
Have you guys got paid for last month?
yup
Everyne get's money at the same time? Because I still haven't got paid. It was more than 100$ ...
they send the money at more or less the same time
doesn't mean it will necessarily show up in your account at the same time
@spice socket first month you are selling?
if so, you missed the part where the first time itll take 45 days (often to the 12-15th of the next month)
Not the first one
And the problem is my situation is hard and I really need this money. Still waiting for reply for my e-mail and yeah ...
sucks, but if you really weally need money there are always things you can do today. work at a farmer for a day, clean peoples houses, clean cars, or apply your computer skills and help people with pc's filled with virusses, or have hardware issues.
and yea, def fire off an email to the mp team
Or sell on gumroad ๐ฌ
Hi all,
I have some scenes that I was thinking of selling on the Marketplace.
My issue is that the scenes contain assets/textures from Megascans, so would
Apparently you're not allowed to say "Copyright (C) 2019" in your readme
Which is not mentioned anywhere in the guidelines
Though if you have a code project, you apparently have to put a copyright in each source file
I have no idea, the better question is why they accepted my previous product which always had it in the readme
And still does
I mean, I don't specify any licence or anything, and under most laws anything someone makes it automatically their copyright anyway
They do say that you can't put an additional licence on the content (it must be sold under their licence)
but the copyright notice? That's just weird
week 3 and a half of waiting for approval. RIP me
Is it only me or wasn't the Jetpack Animation Set on this months free rotation? Looks like it's been replaced by Death Animations?
I thought it was
can confirm it has changed
jetpack animation still appears in the vault tho
That's so weird.. Maybe jetpack stuff contains copy righted anims or something?
it has disappeared
this is one of the things that the marketplace does that means that I really won't use it
if it did have copyrighted material in it, they just silently pull it
no notification, no refund etc
Yeah, my point exactly
if I had that in my game, I could now be liable and have no idea
Not going to use copy righted stuff. Feels like we should be notified due to liability reasons
Would be very bothersome if we devs had to make regular checks on assets to see if it's legally usable or not...
well, we don't even know why it was removed
Very true. It did had support for latest engine versions and all that in the clear tho. Maybe a representative could clear this out
Hello @UnrealEngine since the Free-For-The-Month Jetpack pack suddenly dissapeared from the marketplace and is replaced by "Death Animations" can we still use those jetpack animations, or would you advice against it? #ue4 #ue4marketplace
its still very weird and somewhat negligent that they don't put out a warning or a statement about this kind of stuff.
In the case that something was unofficially obtained and sold, and not telling people who purchased such a pack is imho negligence.
though a lawyer might disagree hehe
whats the story with this package @delicate dove ?
nobody knows, thats why
๐
More than 3 weeks have passed and none of my products have been approved or checked.
They really need to do something about it
So there's now a new pack we can all get for free but no one told us?
Looks like it's been removed from the Marketplace, I completely agree that Epic must inform people when they remove things and tell them why.
No great loss in this case though ๐
@sinful kelp the wait time is estimated at 20 working days so that's 4 weeks @lunar gulch
Yeah i know but my previous assets got done rather fast at a week or less
They always advise 20 working days on the submission email
oof i sent it in on april 29th
Yhe your only about 15 working days. So it's gonna happen soon :)
Is this not the jetpack pack . Looks like the submission date is way on the future @delicate dove
that's the one
I can down load it fine
https://www.unrealengine.com/marketplace/en-US/slug/jetpack-animation-set-ultimate?sessionInvalidated=true
as I mentioned, it's still in my vault
it does not appear if you look for it in the marketplace though
Think it's due to the submission date being in the future
It's done on a tag. Some one added them self when I was on the free month , the MP team pulled them the next day
So if the Dev has removed the tag they will not show on the freepage
@lilac heath Can you provide a source for that? Sounds incorrect to me
The only one you should not be allowed to use is the registered-trademark symbol
Since that of course implies it's registered
Everything is automatically copyrighted as soon as you create it
Not according to the Berne Convention
Sign out and do a search for it ... no longer there, if you have it in your vault you can still access it.
Yhe my bad I tripped up it was patent I was thinking off. I stand corrected.
Ah, yes, you have to register those
I have retracted my incorrectly written comment.
( Thank you for pointing out my mistake)
We all mix things up in our heads, no problem
At least now we both know more about copyright law
On holiday and things a wee bitty fuzzy ;)
It clearly got pulled for some reason
But I wonder why
Guess we'd have to ask one of the Epic staff
Oh, nice, they added a new "Hidden" state to new products, so you can test downloading it yourself before you make it public
@merry field that's a sweet feature . Thanks for the heads up
Well, it wasn't there 9 months ago ๐
Whoo published my second product on the Marketplace \o/
"A configurable system for generating random numbers and outcomes, with options to adjust the results to minimize unlikely outcomes and provide more evenly distributed results."
I know, it took so long to get approved I'd almost forgotten about it too
marketplace team sent out an email containing more information. seems like it may have contained content that cannot be confirmed to be original work of the author... that's why they added the death animations mocap pack as replacement
my best guess is that it is only during the "investigation" - if there is one.
"It has come to our attention that the Jetpack Animation Set, included as part of Mayโs featured free Marketplace content, contains content that we cannot confirm fully uses original work and therefore may not comply with the Unreal Engine Marketplace Distribution agreement. As a result, it may not be suitable for use in published works.
Accordingly, this product has been removed from the Unreal Engine Marketplace. The Jetpack Animation Set will remain in your library and you may continue to use it at your own risk."
This is a first - and it's an improvement we've been wanting for a long time ๐
e-mail notification went out, presumably to everyone who had it in their vault
yeah, and it was even soon after they took it offline
well it's kind of crappy of them to say well, you can use it at your own risk
risk from whom though
that would be better
to say who's work it might be a copy of
oh man, JohnGalt might need to be paying back those 7.5k he got for the free month
probably not unless epic has proof the animations are not licensed to him to sell
in which case they would also tell us not to use the animations at all
instead of use at your own risk
someone probably complained to epic
they always state use at your own risk with pirated content
they need to protect themselves more than us legally
it says it animations may not comply, instead of they do not comply
that text is filled with quite well written legalese, and not a general marketplace team writing
again, legalese
well thats pretty crappy wording tbh
in your opinion, but its well written in case of court
i mean its crappy writing for end user
not their main concern
ok
Ouchie
So they weren't their animations to sell?
Strange thing to do
people do stranges things
Indeed
there's the Epic Shooter game Demo charactesr on Unity store
the guy uploaded them and says he made them
i reported it over a month ago
its still there
lol
๐ค

Not sure why I'm surprised really
i at least got a review posted and warned people not to use the characters in a commercial game
It's probably the reason why a lot of big studios stear clear of marketplaces to be honest
Not worth the risk
Shame
I honestly prefer the death animations
here's the unity store with the UE4 characters
aha, the jetpack anims are from Tribes Ascend
lol
lol
I played a lot of that game, hahaha
makes you somewhat worried about what you can and cannot use from the mp in the long run
aye
Yup
imagine your entire indiegame being build around a pack that gets pulled
Exactly
wasnt there that one game who's dev used weapons that were copies from battlefield or some other game
Like I said, it's no wonder bigger studios don't take the risk, they need the paper trail
Anyways, drama of the week over, night all ๐
Night
@hard mortar - yeah, but that same dev had been in trouble for all kinds of stuff before
looks like the guy was booted from the Tribes reddit at some point
cached posts are on google tho
its like the mordor game animation thing at some point. the assissins creed animator recognized his own animations.
rumours are they did use them for the testing phase.
placeholder assets get used all the time - but when they make it into games, well....
better to be safe and not use things you know could be a problem, heh
it does happen occasionally. heard it more than once in the didyouknowgaming series
some even had whole roms of games on their cd just to bloat it.
hahahaha
cant remember which one
@delicate dove
Is that public info? lol
all his videos are offline on YT as well..
damn, did he really just get caught
animations that are painstakingly similar to T:A or straight up ripped? ๐ค
RIP to his email too.
@daring raven but I want to see a side-by-side then
otherwise, it's just "he-said she-said"
rofl
but what is it
no clue
if yall already know
No it's official not url bait
did epic just go
new marketplace?
tbh that'd be nice
@lone mountain the 7.5k? yes thats public
what you get for a lifetime free isnt
(afaik)
Marketo is not a MP tool - sorry folks.
@delicate dove Are you sure?
@shadow inlet you might want to see @hard mortar's post
"https://assetstore.unity.com/packages/3d/characters/humanoids/scifi-robots-113422"
Victor's looking into the robots - thanks though!
@north stirrup yea, its actually on the page about submitting your mp content for the free month stuff
marketo is all the features marketplace sellers want lmao
So marketplace seller only info right? ๐
nah
public
though, they seem to have removed it when updating that page
Thought we only listed it in the Hub. ๐ค
nah it was def on the main public page
@daring raven - they look very familiar to me, though I couldn't confirm they actually are the same. The fact he was ripping TA assets and importing them into UE4 on the Tribes reddit though, kinda implies they're probably the originals, especially given the volume and specificness of the content
waybackmachine hasnt stored the previous iteration of that page, before you picked for multiple months at a time.
but it's still conjecture
fair enough, I know a lot of people have weird ideas about copyright even if they're not exact rips
"if I just add a random tweak to each bone"
"limewire told me it's not responsible for illegal downloads, but I X'd the window so I can do whatever I want"
.<
literally read that once on one of the ue4 fb groups
might even be on ignantgamedev
anything related to fangames is stepping onto a minefield of entitlement and nostalgia blurring the facts
Would Epic have grounds to sue the person who put up those stolen assets?
The makers of Tribes presumably could, but probably can't be bothered
I'd imagine Epic might want to because such things harm their reputation
Nah, that guy probably doesn't have much money. Tribes people could claim damages from Epic for distributing their animations though, since, you know, everyone seems to be suing Epic these days.
Probably none of that's going to happen though ๐
Now that is very strange - they modified all the British English in my product description into US English
oh man that jetpack animset was using stolen assets?
I kinda feel that really echos the current state of the market place
Anyone knows of any asset on marketplace that has a woodchip floor like this one, or something similar?
oh damn the jetpack pack thing what was on montly free thing
some POS of a human being that person who sold them ๐
I'm doubly glad that I didn't buy that jetpack content pack before it went free now! Two bullets dodged there
lol
though.. if you had, would you get a refund?
that hasn't been the case in the past
Given how cheap it was, I'd probably just have taken it as a learning experience.
I tend to trust some animation sellers more than others, because there are people out there that are clearly doing things professionally. (Kubold for example)
Thank you Epic for sending an email about that jetpack asset ๐
still waiting for the email about the free sound pack from Epic ๐
but it's good to see that they NOW send emails in these situations
@daring raven in past, you didn't get automatic refund, you had to request it
there's a difference on being able to get one and getting one automatically
well it was a little bummer as jetpack was one of thing of interest but yeah sadly that was the case
Hm
First time for everything
First time I've ever seen a Marketplace Asset in a YouTube ad
(as in, they paid for ads)
O_o
I mean, technically, it links to his gumroad
I wonder what the conversion rate on that is
Heh
Clicking the flash sale link from the Unreal email gives me this
Although I didnt enter it with my stuff
seems like I only get 4 results
lol
i havent gotten that one yet
what do you get when you click taht link?
middle of the night for those guys
wah, I'd make a spacesim in VR with that
I guess
yup
https://www.unrealengine.com/marketplace/en-US/slug/fantasy-interface-sounds
O_o those sounds sound extremely like skyrim stuff
successfully claimed those four random packs, oh dear
Welp
I think they are free forever packs
actual sale link works:
https://www.unrealengine.com/marketplace/en-US/on-sale
thats the regular sale, not the flash sale
flash sale this time has a specific mandatory % off on all packs. so its all the same
kinda odd hehe
So I had my submission back from marketplace that is now marked as needing changes, I have made the changes and tried to resubmit and got this message https://gyazo.com/68cc3a16039b73f3d75fb340d007c1e6. I only have the one submission anybody know whats up
kinda frustrating.... Stuck in a loop, Resubmit... No you cant...
You need an approved product to resubmit.. How can I get an approved product if I cant resubmit ๐
in that case you need to fire off an email explaining the issue. or makea forum thread.
looking at how many people are complaining about submission time, approval time, and weird bugs (and pirated free packs), it almost feels like a cry for help.
Last email I sent to market team didn't get a response, still not a response when they reviewed product. I am crying and I do need help. Where should I email ?
ok thanks ill give it a try
ok I figured out how to get it submitted.... for anybody else who has the same issue. If I open up the product then try to submit from the link at bottom inside the product page it doesn't let me but...
if you select the checkbox of the product here ( its gone now because its submitted) then hit submit at the top it works...
I rather talk about that slash sale link is invalid and there is no sale ๐ i get an email
it begun or not;p?
Looks like the link is broken @idle arch @shadow inlet
@grizzled thunder Hey thanks for letting us know. The email wasnโt supposed to go live for another few hours, so the sale page isnโt live yet!
When did you receive it?
Got it - thanks all! Appreciate your patience until the sale actually starts ๐
nope
my cart is ready ๐คฃ
The interior toolkit that was free a while back is cool. I probably wouldnt have included photos and branding though on the books. Isn't that a copyright issue?
Most of them have photos etc on them that look like commercial imagery
yea thats not allowed x 9000
aye, that shouldn't be on the marketplace
guess mandatory CC: @onyx flower
@delicate dove Mandatory thanks for reporting
There are a few on the marketplace, I don't remember which one went free, could you get me a link?
@grizzled thunder
@onyx flower
Mainly the book textures.
@grizzled thunder @delicate dove Thanks all, we're on it
meh 50%
I suppose it's good for those holdouts that have never done 50%, or super recent assets
BTW, whoever got emails, you're lucky ๐
I had to hear about through another MP Asset's Discord
rly
Aye, I just triple checked. No emails from Epic/Unreal Engine, so good luck on sales if people don't even know about it
Of course.. for some reason... this server doesn't promote sales?
Nope they do
I'm surprised @delicate dove didn't post in #unreal-news
<_< been afk entire day, and just got back from chores
also, still no email about it
Ah, okay, so a lot of folks missing out
The emails are rolling out. Those that weren't in the initial batch should start seeing them now.
Oof it happened to me. Some guy is posting asset packs with literally the same models as my original strewn together with his own
Anything i can do?
wtf
..
@onyx flower They messed up those e-mails. I got one yesterday, clicked on it and the sale wasn't on. Sometime during the night they finally started the sale, but the e-mail specifically said "starting now".
https://twitter.com/Luos_83/status/1132243648761028608
i havent been very vocal about mp-mishaps as of late, but these last few weeks deserved a tweet.
clearly there's no QA whatsoever
I rather blame it on not enough resources to maintain a proper productive team.
but, speculation
I submitted a footprint system in add on format but with no .uproject file. They asked for project file I assume to test it which is fair enough so I made a project with system installed on a spider for them to test.... The add on folder itself was still directly under contents ready to go into another project and be setup on another character. They failed and said everything has to be inside a folder under contents, Which everything in the addon pack was already. So I now moved everything demo level + addon folder included to be nested inside that one folder to keep them happy and resubmitted. They failed because the spider could not turn and only moved forward backwards and left and right, the spider was only sent for them to test because they asked for a project file and is not even in the add on folder... I need to fully animate it for them to see the footprints ?
you should be giving them the entire project, as the end user would recieve it
and that would include a project file
It was submitted in add on format, so you would just click "add to project" and it would put the addon pack in your project
it still needs a project file
They have the project file with the spider running the system
but thats not intended to go to end user. If I wanted the end user to get a project file then I would select project not add on
if it's not intended to be given to the end user it should not be included in the submission
You cant submit an addon without a .uproject tho
because it should have a project file
ok but an addon goes directly into another project using the add to project button. So why would it need its own project file be submitted other than for it to be tested by epic?
because project files contain information like dependencies, target platforms etc
also version numbers
that does make sense I guess but It is a very confusing submission system they have. It is not clear what exactly they want and why....
- Waiting times for submission have gone trough the roof.
Approximately how long it is now? I submitted a code plugin yesterday, when you think I can expect the review?
I think a lot of people have now been waiting a month for non-code reviews
oh wow. and for code plugins?
code usually takes longer
shit. I submitted another plugin a year ago, it took like 2 weeks to be published.
just checked now, submitted May 31, released June 15
Probably there is too much submissions
@proud skiff You need a project file and a generally a demo level
and those are part of the submission, the pack that is downloaded by customers
So the project/demo assets also get reviewed
@ebon leaf They took 25 days for my last submission (Blueprints)
If its not part of the product i would remove it tbh. As it could be misleading for people.
Any marketplace publishers here who publish on both Marketplace and Unity Asset Store? I'm curious to the sales numbers between the two
@vapid tundra Ye the spider is a free epic asset I added IK bones to so I don't mind if I include it or not. People can download the spider free if they really wanted and install the system onto it it I just didn't want bloat in the addon pack as 99% of people would be wanting to install it to their own game /character
I don't remember a free spider asset from Epic?
It's in infinity blade : Adversaries @modern perch
oh i was reffering to @ebon leaf hehe
ahh ok ๐
@merry field I think I understand now thanks.. I will just add turn to the spider and leave it as part of the pack then... It's easier for people to delete the spider than migrate if I changed to a project type.
I make a sample folder under content to put all the demo-related assets into
That keeps it clean for people
Ye makes sense, might just name it "can be deleted" ...
hi, i am new to market. do people often buy 25$ asset ?
@tame compass Depends on the asset
so i will make monster with custom made collision, realistic looking, detailed, animated, with vertex LOD.
but i wonder do people will buy 25$ since model in market devaluated
if its good content, people will buy it.
Hi peeps! Anyone knows if marketplace packs are allowed with additional non-ue external contents? Eg. A backend and itโs setup guide paired with the unreal implementation.
@vital crag Kubolds comes with source .fbx files, so to some extent
Did you guys get an invite for the flash sale? I didn't
I wanna include php and sql files ๐
Haha registered for the flash sale and got fetured instead.
@lunar gulch multiple people didnt. few complaints about it on the forums.
@vital crag yes you are allowed to add external content.
talk related to piracy is not allowed. please read the #old-rules
Hey ๐ how many days it needs to payout from marketolace after payments start. I'm living in Georgia(country) and using paypal
@terse loom do you mean how often to do you get paid? It's by the 15th of every month for the previous month.
No worries y
Anyone have any suggestions for a marketplace pack? What would you guys find most useful?
Looking for my next project.
@old ridge do you make bp or vfx stuff??
@delicate dove cheers mate!
@terse loom just 3D art
I find animation and game systems useful and as for 3d assets I just make them in Blender.
So if the next month brings more of the system assets I'll be happy
@old ridge content creation tools as editor widgets - stuff like mograph from C4d - or something like Signal from Greyscale Gorrilla which is a procedural motion tool - i would assume that alot of artists don't want to use blueprints - so all the people who are starting to use it for films and art and projection mapping pre-rendered gigs even Vr experiences there's no EASY way of adding procedural noise- animation etc without using blueprints and the downside for that is those dont play when you are using Sequencer until you render or hit play so its really challenging to animate to stuff you can't see
something to jsons http request like varest but other it alwayas crash my bp
question. what are you supposed to put in a whitelist of a code plugin? I can only test mine on Windows, and I'm pretty sure it will work on other desktop platforms, but I cannot test on other platforms. Plugin only uses standard unreal api, and does some sphere traces, that's all. Is it safe to put other platforms too?
@ebon leaf Install clang on Windows
And compile with it too
You'll probably get a bunch of errors that you don't get with msvc
But even then you probably won't be safe
@ebon leaf Life hack: if you whitelist platform for which you don't know if you plugin has errors, the Epic reviewers will attempt to compile it and will give you the log with errors.
I don't recall it being announced, though bear in mind that they always ask sellers not to say when the next sale is going to be
lol
i was having issues with the marketplace checkout once
I sent a support email and suprisingly, when it comes to not being able to give them money, the support comes support quick
did you fix your array issue Glitch? It was an accessed none on server travel right?
ensure the array is set before travel is what I would suggest. But I obviously dont know your setup specifically
i dont even know what array it's referring to. I think it's a 4.22 bug
cause I right clicked the project file of a 4.21 old copy of my project, set it to 4.22, and it broke the server trave
Does anyone know of a marketplace asset/plugin for placing actors in a level in realtime? Like placing furniture in an archviz scene. Pretty sure I've seen these before but can't seem to find any now
@onyx flower I'm surprised Epic allows anyone to sell anything during big sales (especially in flash sale) if they don't adhere to normal marketplace rules...such as updating to the last version within 30 days. Is that not a rule still?
I actually still see assets on the marketplace that haven't updated in 10 versions
The latest version rule is gone
hmmphh
When you go to checkout...
And you get a BS error msg
And there's only 15 mins left for the sale ๐
hmm, second time it didn't take either...
Guess these $400 stays with me today
ยฏ_(ใ)_/ยฏ
Ah wells
https://www.unrealengine.com/marketplace/rpg-engine-toolkit
This link seems to redirect me to the China slug. That shouldn't happen.
@hollow falcon What do you mean?
link redirects you to:
https://www.unrealengine.com/marketplace/en-US/slug/rpg-engine-toolkit
not sure that's a problem tho
Jeez the quality of the latest modular assets on the marketplace is ass
Straight out a 2008 low budget game
Cant epic hire some proper modeller for some assets and then sell them?
Why should Epic hire people to make Marketplace content?
@shadow inlet @onyx flower @idle arch
Can we finally get bigger companies, like GameSparks, to update their SDK or get off of the Marketplace?
https://i.imgur.com/FgVQIuh.png
Or is it fine by now to just have some 4.18 asset sitting on the MP?
I mean, your userbase is updating their SDK in the comment section by now
Idk if "doesn't exist" is correct here @modern perch ?
They are very much existing, just recently changed their pricing model.
I guess
but even so, their software hasn't been updated for any platform since the acquisition
Yeah cause they got told to trash all the stuff they had and turn it into something that Amazon wants
And that's all fine, but either they continue to support the MP product, or Epic should remove it.
Same rules for everyone
aye
But, what about people who couldn't partake in Flash Sale because of fake errors caused by technical glitches of the marketplace ๐
Shhh
@quaint cedar We only require them to be functional for the engine versions they've marked to support: https://www.unrealengine.com/en-US/marketplace-guidelines?sessionInvalidated=true#31a
The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.
Guess I'm not uptodate with that anymore
that's what has been enforced on other sellers in the past
Cool, guess I won't stress with product updates anymore from today on
Yop, really don't see the reason for that.
Products should be kept up to date with the newest engine version
Don't need 10-20 versions old stuff on the MP
not much point selling products that are for versions of the engine that are two years old
1.4.2.b
(4.18 was a long time ago now)
doesn't that state what we're talking about?
no
"initial"
But everything after that doesn't need to be updated anymore
What's the reason for that, Victor?
No..
Read that again
Once submitted
You have to maintain
That's how I read that
Or else you need to reword that
Hmm
Even if not, why was the "keep updated" rule removed?
Quality Content on the MP also entails that it's up to date with UE4.
If it's not that "every product must contain a (version of the engine that has the lastest engine version as a supported engine version), that doesn't state that ONLY during initial submission.
People literally can't use GameSparks 4.19+ and have to pass links in the comments to version they fixed themselves.
How is that quality?
That reads: from then on
it clearly states upon initial submission
It's how it is to be interpreted, that's the issue
Regardless, not enforcing MP assets to be on the latest version is stupid as heck
@quaint cedar I'm not sure
It's like you all really want a trash marketplace
Well, it would be cool if you could pass on the feedback to reintroduce the forced version updates.
I really thought this was a given thing.
it definitely was
Yeah it was, I know. That's why I'm calling out GameSparks for the past year
it was super strict
We even got Email reminders iirc
I don't get why they wouldn't WANT to enforce it? It's not like it does them any good having old ass asset on there... people won't buy it...
So it's not like they are getting any money from those sales...0 of 0 = 0
So, by enforcing engine updates, they will gain more sales. I see it all the time in the comments.
"Update to so and so engine version so I can buy"
"While we do encourage you to keep your productsโ engine compatibility up-to-date for the ease and convenience of your customers, we only require that products are compatible with the latest major engine version upon initial submission and approval. If youโre no longer updating one of your products for any reason, please be sure to clarify this on your product page. Itโs ultimately up to you to ensure that you are providing support for your product to function as it is described." - from the FAQ
I mean being one engine version behind isn't the end of the world
but when the content is two years out of date, it's a problem
Not all assets immediately lose their usefulness when a new engine version goes live. And not all folks are using the latest engine version. Should you be prevented from selling assets just because you're not as active anymore?
One engine version can be crucial. Especially with code plugins
Blueprint and Code assets should be kept up to date yes.
API changes quite a bit, sometimes destroys codebase
Ultimately, you're the seller and you're looking to sell YOUR products.
So, you don't mind people just dumping off assets and never again updating to newest versions?
So we should just all downvote GameSparks at this point?
Also, ART ASSETS are a problem here as well @shadow inlet
if engine versions are going to be out of date, then it needs to be very clearly marked as such on the marketplace page
In 4.20/4.21 there was a change to Mobile Skeletons
That means if people did not submit a change to fix it, people would NOT be able to use those assets on Mobile
I think it was skeleton bone counts
but also it really sucks for end users to buy a license for a plugin, only to find out come next engine version, that it's never going to support future engine versions
I thought UE4 mobile dev is super niche thing unless you got some popular ue4 game to port to it
It was some crazy bug that Epic couldn't fix...so they just capped it..lol
without source code for that asset, that plugin can then become totally useless
Idk, I mean sure, everyone can decide on their own if they want to further support their products, but a system like UE4, where every few months a new update comes out, I would hope that whatever I buy gets support at least as long as it's on the marketplace.
But that meant that all art assets with the bone count higher, couldn't be used on Mobile
Now I'm better off not getting code plugins from the MP, cause apparently companys like GameSparks don't update
I'll bring your feedback up with the MP team
Thanks
i also believe it's seller's responsibility to keep it's products updated. It's his product and his shop page sort of speaking.
@shadow inlet Also, who can I talk to about the Marketplace Checkout not working for me during the Flash Sale ๐ญ Used the same card I have been all year long. But 10 tries - 10 failures ๐ฆ
@hasty nexus - that was how the team was feeling about it.
@lone mountain - Did you create a case?
I contacted Support and Marketplace Support last night. How long does it usually take to hear back from them?
"It's his product and his shop page sort of speaking."
This isn't really true though, since all products are shown by default
it's his product, but the store page is shared by everyone
Yesterday was a holiday, so I imagine you'll hear something today.
Ok, no problem.
I would also think that if you put your product onto a store by e.g. Epic Games, that there are certain rules to follow.
That's what made the MP special
The team is working to find a balance
Well, technically...I guess the rules were changed recently without letting people know?
Idk, I never look into them cause most of it is for new submissions
So, technically they are being followed. You don't have to update your products anymore. The customers are the ones losing.
We don't want to be too exclusive
But we also want great assets
we want folks to have confidence in the products they buy
It doesn't need to be great. It just needs to be updated to latest engine versions ๐
If you don'T want to force people to update, then at least mark assets as NOT uptodate
๐
Let us decide what's great or not
sellers have all reasons to keep products updated. if not then their loss..
I don't know when that rule was changed, but it's definitely a silly change imho.
It takes 30 minutes to get that setup
Well, that's why we've made changes to be more lenient in general, but we get feedback that the assets aren't great or that the products are getting worse...
It's been quite awhile now...
If someone can't offer the 10 minutes to get their project working in the next version, then idk
I started noticing it more and more this past year for sure
How people weren't updating their products to latest
But last night, I spent 2+ hours running through the Flash Sale
But just because it's less relevant to more folks, doesn't mean someone wouldn't find value in that.
That's where we get torn.
And I saw a lot of products that haven't been updated between 2-10 versions
Yes, ideally, everyone is updating their stuff. It's better for the sellers, for your sales, and the customers can be confident their product works with the latest releases.
10 versions seems extreme O.O
I can find you probably at least 5 marketplace assets in the next 10 mins if you want ๐
Idk, in the end do whatever you want with the marketplace. It just kinda shocked me that updating your project properly isn't enforced anymore
Welp
there's one. I am glad we have sort
but that's a 2d pack..
so it's uh... debateable
Still though
it could still be fine, but we're talking about a very long time, so chances are it isn't :/
who knows what could be wrong with it
things like texture settings etc are likely to have changed since then
7 versions, BP project
there's no way that's 100% good
and this guy is active...
I don't get it...people are like...I am not buying your product, unless you update... he goes... I might update for compatibility sake... but didn't
Then don't buy it. That's the point of a MP. You have the right to choose whether you think that product is valuable or not.
If not, that individual has lost a sale to someone that may build it. Or keep it up-to-date.
make it a more user-friendly place to shop
Why do we have to go look and be disappointed that it's no up to date?
Why do we have to go and be excited about something... buy a product even if it's out of date...then have lots of issues with it?
I think you can filter by engine version at least?
Why is this burden being put on the customer... and NOT the asset creator?
At the very least... don't allow them to put their assets into BIG sales
unless they are on the latest version
even so, things like code plugins that are multiple years out of date are unlikely to be of use to anyone
Right, of course. But I mean, it doesn't take more than a hour or two to make sure that your asset is compatible or not (and if you need to update it)
To an engine version
you can't make them work with a newer engine revision unless you have the source code, and I doubt people looking for code plugins are going to be on an engine version from years ago
But we as consumers are wasting A LOT of time looking at old content
potentially unuseable
eh, it's not that bad, you can literally just filter it all out
but the thing is that if a product is on marketplace, then it passed an initial quality check. You know it's working for that version, it does what it says it does. If seller doesn't keep it up-to-date, it doesn't make that product less relevant for those versions it supports. I don't know, i feel like this should be only on seller's shoulders.
Enforcing sellers within a time frame to do the updates might lead to other complications
Yes, it being updated to the latest engine
Well If you don't update beyond the initial version you supported when submitting your content that then that is a loss of future customers. But it should never be mandatory for all content to be updated to all future versions, I don't think that would work
I'm pretty happy with stuff that is as much as ten versions out of date being delisted
ten is too long
ten was just the example, since there are things that are ten versions out of date
aye
I don't feel like those products benefit anyone any more
just put a checkbox at the top "Current Versions" that's on by default.
So this is the problem here
You are just allowing excuses for unupdated products
We, as customers
i don't have to see them then
you can take a horse to water and all that
(obviously backwards compatibility is a bit different)
Bro, you aren't making any lick of sense
Anyway, I guess your horse has been beaten enough though
the saying is "you can take a horse to water but you can't make him drink" you're not going to be able to force anyone to update, if they don't update now, they'll just let their stuff get delisted
But they won't?
Because there's no rule for that
And the only rule that kept us customers "content with the marketplace" was removed (having 30 days to update to newest version)
maybe not, i don't care if people don't want to support something, they're not obligated, but i'd like to filter it out automatically sometimes
i guess everyone gonna have a different approach
Man, lol. My account was flagged as fraud...wtf lol
I didn't even buy anything from the Epic MegaSale
Sigh
probably you tried to buy froma different location and you got an IP from a different country than your card is released from. With some payment processors this triggers a fraud
Nope
Always the same IP, same PC
Same Card
Literally nothing changed from one month ago when I bought stuff for the gamejam
Initial error may not have been fraud, but if you tried over and over again, then it may have been?
Nope, it looks like it was fraud from the very first transaction
Hopefully they can figure out what caused it so others don't get it in the future. I know that whole EGS, buying multiple games thing gave false positives for fraud.
all's wells that ends well. might take a few days, but at least I won't be SOL. ยฏ_(ใ)_/ยฏ
put some more money in some of you's pockets
just read back the conversation about outdated products.
"then dont buy it"
lol
just lol
and on the "we dont want to be too exclusive"
/me looks at all the outrage about the epic games store.
Im sorry, but it all just sounds so..
unmeant
"we dont care your content is getting swamped in low quality content and un-updated content" is what that sounds like. and while you might not mean it that way.
to us sellers, it does.
"just put a checkbox at the top "Current Versions" that's on by default." search for latest version by default would be a good solution...
you can already filter by engine versions
old engine versions should just be off by default
yup
It is certainly not meant to say we don't care. You as a consumer have the right to make a decision whether to buy something or not, you have the ability to filter out the kind of content you don't want to see, and as a seller, you can choose whether to update and take care of your products.
If you're supporting your products, the hope is you'll get good ratings, great comments and people will come back to buy your stuff. If the seller isn't taking care of their customers, people will stop buying their packs.
The challenge we face is where to draw the line.
Do we let more folks in, with more lenient guidelines and let the market decide? Or do we block potential sales of individuals by enforcing stricter rules?
@modern perch - Your suggestion for default engines to be off by default came up in our chat. It's one thing we're tossing around.
Heh
That's one way to do it
But please let the asset creators know
Your stuff won't show up by default if you are NOT up to date on engine version
That's something we'd absolutely message.
That will at least get these guys thinking...oh maybe I should update my packs ๐
as a consumer of the marketplace, I'd like to vote with my dollars for the more supported well maintained asset, but the marketplace is so lopsided (so many art assets vs code) that it doesn't often feel like there may be alternatives to a code plugin that's out of date
Yep, we'd definitely like to encourage/incentivize people to keep them updated (beyond the fact that their packs will just sell better if kept up-to-date)
also they have zero quality control, and there are a large number of ripped assets on there etc :/
I prefer not to have a flood of free stuff anyway
(I don't mind the monthly selection that's been going on since they are usually of decent quality)
did anybody here tried to sell their assets on other stores, or directly?
I'm wondering which kind of license you need to put?
Marketplace manages all that stuff for me, but other stores ?
(just asking because of the long waiting times for marketplace review process)
the vote with your dollars thought is rather moot when there is no way to examine the content before you purchase, and unlike a real company going bankrupt when they dont make sales, this content stays exactly where it is.
not to mention the guidelines that keep changing and are almost never enforced depending on who reviews.
You are the middle-person have the right to make a decision whether to accept something or not. you have the ability to filter out the content that do not bring any value to the marketplace and/or flood the marketplace with content that should --and in some cases cannot-- be used in projects.
It would be nice to see you, as the middle man support us and our content more, instead of drawing the line at "basically anything thats a uasset"
i'll leave it at that, because by now we all know its not going to get better. and thats fine. its a choice (and a specific set of priorities) that has been made. I just dont agree with that choice, or those priorities.
while I do get it from a consumer/seller/capitalist pov.
Personally I quite like the new approach to updates, if I see something that hasn't been updated in a reasonable time then I now know that that seller doesn't really care about their product and I simply won't buy it. It's a better indication of the support you're likely to get.
re: not all asset types need big updates / updates per each engine version
^ this is even more poor excuse
that's like saying it doesn't even take effort to update and people still won't do it
I mean, in that case all you'd have to do is test that the assets load on engine version x and upload
or I dunno if there's a procedure to just mark it compatible with multiple versions, I don't sell at ue4 marketplace for countless reasons
Like being an unity user? ๐ฌ
I'd actually have ue4 physics plugin I'd want to make but Epic's plans and policies get in the way
(You should, of course, test that it actually works on that version first)
Chaos physics kinda ruined the market for anything physx based now
regardless chaos not being production ready for a long time
probably not in years
Seems like the current system doesn't really help anyone. People trying to sell marketplace assets aren't happy because their assets are drowned in rubbish, customers aren't happy because they can'f find good assets amongst things that they can't use
A bit like the Steam problem
(if anyone is looking for ideas of things I'd like to see on the marketplace... a large collection of useful UMG widgets wouldn't go unloved)
and awesome blutilities
As a long time Unity user recently moved to Unreal..
The Unity marketplace has the same issues. It's just been around longer and has a MUCH larger userbase. There are really good assets on there as well as low quality ones.
Engine version compatibility is listed there too.
No matter what Epic decides to do with the store, there is always going to be the possibility of making a subpar purchase.
There will always be assets that aren't optimized, that aren't that great.. Thats what reviews are for. The free market ultimately decides in the end.
of reviews on almost anything is pretty darn low
hard to get anything meaningful out of them most of the time
Yeah true, the market place isn't as active as unity's thats for sure
Are you able to temporally take a product of the marketplace to stop people buying it for a short period while work is done to resolve an issue.
@ebon leaf some one mentioned a hide button. Could not finds it and thought I had imagined it. Will have a wee gander
@ebon leaf yaa cheeky wee dancer. Found it . Thanks boss
I'm also curious as to what qualifies as awesome blutilities
I'd disagree on the review system working on ue4 marketplace
people give even subpar assets 5 stars
you have to have a really problematic asset to get less
there's like no proper range in the reviews
also doesn't help that at least old marketplace staff removed negative reviews once the asset publisher asked them to
Yep. It's clear that there is review abuse on some assets.
it was totally biased system
probably like: give them out for free get max star rating etc.
I've never seen them remove biased 5 star reviews tho
but then again
ue4 marketplace isn't transparent
you can't put written review on asset with a number like in unity asset store
there you know what people really complain about if they give low score
on ue marketplace, people mainly complain on the comments if the asset isn't updated to version x of the engine
that's about it
Yeah. Also the comment system isn't even useful as there's no automatic notification system in place.
Creators have to check on every single comment by themselves...
I'd like to see similar system that Amazon has, like stats for each star amount and them linked to written reviews so you can see what different people like and dislike
thats pretty annoying i guess
or you just think they don't have a reasons
I'd imagine most common reason would be: they couldn't get it to work
which often isn't even assets fault
and after seeing all scammers on marketplaces like this, I could imagine people could downvote competing assets too ๐
Hey all, does anyone know whether its allowed to sell an example project on the marketplace which uses the Advanced Sessions plugin? Can't really find a concrete (recent) answer.
@coral fog I'd ask the author of Advanced Sessions plugin first
technically you can have MIT etc licensed content as part of the pack but it better not be the main thing you are selling at
Its in the zip:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.```
it's more about the courtesy
people have tried to sell others freely distributed work at marketplace almost as is in past
that's not welcome and considered as shady, trying to benefit from others work
oh yeah i'd totally include it as requested, i'm more worried about the previous stance Epic has had regarding plugins (specifically, plugins that aren't available on the marketplace)
but if it's not the main thing you are selling, I'd guess it's fine, there's no rules against it
or actually
not 100% sure about this as the license has to be compliant with ue4 eula
I dunno where the copyright requirement stands with that
yeah, ive literally spent all day trying to find out.
The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.
yep been looking through those but its not overly clear
2.6.4.c Example projects should have .uproject descriptors that depend on productsโ plugins, but should not contain the actual plugins, as customers should only be installing those from the Epic Games Launcher.
Dunno if that applies
2.2.f Products must not use third party software licensed under GPL, LGPL, EPL, or MSPL.
that hints MIT, BSD etc are fine
yeah im not actually sure what type of license the plugin is under... just says it can be used, not what type
unfortunately it seems like there's no way to get in touch with Epic about this prior to submitting the project for approval.
it is not a copyleft license which would be an issue
@elfin plinth - The next thing on our roadmap is to update the comments and ratings system. The idea being that devs can ask questions in one spot and then leave reviews/ratings on purchased items.
better late than never. now I see there's also a pop-up that notifies you when session is expired. Lots of updates lately. Happy happy joy joy.
I believe the feature was requested five years ago now
@shadow inlet and i hope there's gonna be an email sent to the publisher when someone asks a question or such.
That's the plan
well, I hope it makes simpler to see the difference between the customers that actually bought the items vs random comments
and I was serious about the amazon system, being able to see the star amounts helps a lot, especially if people just give stupid reviews like one stars that don't reflect the overall quality
I think windows store has that too, maybe google play as well, can't remember
being able to link the written review and rating is priceless, it really helps a lot on the transparency
1 star - "product didn't do this totally random expectation I had"
quite common on amazon
Expected gatorade to nourish plants?
@shadow inlet Will it entail having Ratings linked to Comments(Reviews)?
Yep!
Awesome, thanks!
Maybe a proper list of assets
And to search for them
Looking at packs with so much mostly unrelated content costs so much time
Unity does a so much better job with this
๐
@modern perch that's exactly why I like the Amazon's review system
aye
you can immediately see if the 1 star reviews are BS
Post Apocalyptic Props Pack Volume 2 is officially out!
ouch, I feel for this person who missed it.
https://i.gyazo.com/fac6bcbcf7456f9e340332b9fe9af7dc.png
you can keep it around for prototyping I guess
but you could never use it in anything you release publicly
ยฏ_(ใ)_/ยฏ
shazbot!
that is so obviously the Tribes Ascend default flying pose, lol
loved that game, but too many cheaters in the end
it was great, but they absolutely ruined the balance with the weapon variants, and it all went to shit from there
don't get me started on the 'Out of the Blue' update where they incorporated balance changes dictated by veteran players ๐
nah the game was really good, i actually dont know why it didnt take off bigtime
it did for a while
they halved their player count in about two weeks when they released the SAP20 or whatever it was called
game never recovered
i was nearly unbeatable in my shrike , didnt matter what weapon ppl used ๐
I largely ignored Shrikes
if you fly low enough they're not so much of a threat anyway
if ur a flag grabber goin 1000 km/h mayB
those slippery shazbots ๐
ill just keep the pack to meme with ๐
hehe
I used to flag cap, but as an infiltrator
most people who play the game get ingrained into using pathfinders, but if you have good routes you can woosh through without even being seen ๐
the lava map in particular, I forget it's name
just come in straight through the big open space and casually cruise over the hill ๐
i thought that one gamemode was really good but went dead after like 3 days
nah hold bases, like battlefield
ah yeah, I played that a bit for a while
but it lacked the speedy speedy zoomy zoomness of it all
yea but great for shrike murder
aha, there's the pose
not the clearest image alas
that was a fun lvl, but i loved it more if i could boost trough tunnels and get roadkills with my shrike inside buildings ๐
or midair roadkills with the bike those were damn good ๐
nah, it's all about superheavy infiltrator on flag
just wait for a capper to come in and paste themselves on an invisible wall ๐
hmm i went superheavy on bike, switch to 2nd seat shoot my nades and drive off ๐
@daring raven that keeps happening every time i upload, so far found no fix
maybe they are using some new encoding
Yeah it's not just you, I see it all over
My Email millsapss75@gmail.com My Paypal https://www.paypal.me/iamjohngalt1975 Feel Free To Contact Me For A Private Tutorial, Consultation, Or Contract Work
That's part two (timestamped) of that btw
Also, I remember him now...he's had a lot of shady stuff over the past few years
he's gotten banned from the forums
created a new account
got onto marketplace
and got himself into more drama
But he deleted all his old videos ๐ญ
I think there's a vulnerability in the rating system on the marketplace hmm
but I'm not really sure
@modern perch Tribes ascend is closed right? it was a nice game, honestly...
closed a while back yeah
dont think i got an email saying i cant use the pack
They didn't say you can't use it, they said you are using it at your own risk
Hi All, I have recently released my new Arctic Landscape which I did back in 2017. With new and improved textures, materials, LODs plus many more.You can find it available on:
UE4 marketplace: https://www.unrealengine.com/marketplace/en-US/slug/3124a50fdbf94200a67d0088fcf324b5
If you have questions please don't hesitate to message me. ๐
I didn't get any email notifications for the flash sale or for the jetpack anims
was just about to use the jetpack flying animations in my project
luckily i check this channel from time to time
Hi everyone happy to announce that we update our Align Tool and add a visual align,multidimensional array tool and much more.
https://www.unrealengine.com/marketplace/en-US/slug/assetbuilder-tools
https://www.youtube.com/watch?v=YTdNGtxaoLA
https://www.youtube.com/watch?v=jEyziNo7OTk&feature=youtu.be
AssetBuilder Tools from Solid Core Games You can buy this tool here: https://www.unrealengine.com/marketplace/en-US/slug/assetbuilder-tools
hmm, I wonder if there's a merit to adding a separate channel just for MarketplaceReleases/Updates
I know as a dev who frequents the MP, I'd be interested
I think having two separate channels for Marketplace would be nice as a customer tbh
One for discussions, one for promotions (new releases/updates)
I agree
Hey guys
What should I do for payout from marketplace?
I have already set up my paypal info
What do you mean, "do"?