#fab
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you'd be mad not to
Also, people find windows popping up to be annoying
I think I'm hallucinating links
you are :p
Normally things I hallucinate don't make much sense
Ah well, must have been rats
prolly
The UI of Launcher has some similar from the League of Legends, really slow and no tab every time you point there will be a long loading time sometimes is off I don't know why epic didn't notice that,
would the mp team be against me using the name "megamannequin" because I gave him an arm cannon for preview reasons?
seems unlikely, it doesn't actually step on any trademarks, and it's a clear use of parody
ill prolly ask before submitting, to save eachother time hehe
aye
good point on the parody though
If I was to vote for potential monthly free assets, then I'd vote for this or one of their other forest collections. https://www.unrealengine.com/marketplace/redwood-forest-collection
@delicate dove Be careful on the canon design - it may be trademarked ๐
imma edit it anyways
Anyone thats Epic staff on here? I submitted an email regarding a product submission i did a while back but havent heard back.
@narrow wave The marketplace sellers have to agree to putting their products free iirc from the email I received as a marketplace seller. There is no voting it's completely up to the sellers.
@narrow wave @fervent pagoda you can submit your mp packs, and mp-team can pick out of those. MAWI makes too much money from their packs to warrant the 7500,- to have it downloaded 50.000 times for free
Gotcha and yeah I agree I highly doubt Mawi would put any of their packages up
@jagged badger try marketplace-support@unrealengine.com
Hmm for some reason the email it was submitted to was @ support@epicgames.mail.helpshift.com
Will try again at the one above
Yeah, Mawi's stuff looks awesome, I can't see them putting them up for free, they don't even participate in sales
Il be honest, we had MAWI stuff at one of my old jobs and taking a look at the assets individually they werent that high quality. But put together in a scene it looked great.
not everything needs to be superb, it just needs to look superb at a glance
unless its something semi-static the player looks at a long time
true, depends on what use you have for it i suppose
is the MAWI stuff decently optimized ?
form what I gather it is for the level of quality it has
Hi all, would anyone be able to help test a project to ensure it runs properly besides my PC?
what year is it that this is still an issue in the marketplace
unclickable links
i find myself asking how can a person be so talented as to make a plugin for ue4, but lack the skills to format their marketplace listing to include actual working links... or is it something on the marketplace side?
this is just 1 example of literally thousands
Makes it more appealing
You now have to copy and paste the link, causing you to invest time and energy in looking at the plugin
^ Though I do definitely agree with this, I have found the linking tool to be troublesome at times (not applying; requiring a refresh/whatever before it works). That's not an excuse, but it wouldn't amaze me if that has anything to do with it.
does any one here knows about assets i can use to make a full city
mention me when answering me
i want to make a abondened city
Yea it would be nice if there was a "please add video url here" thingy under the "upload your photos thing"
Honestly I can't really blame the authors for that
It's basic functionally in every single online editor to turn URLs into links
It took me quite a while to figure out how to add a proper link to a marketplace page because it's so unintuitive
have to agree
and the way it counts characters used is weird too
instead of 3400 (or whatever) including html, I rather have a 2400 excluding html. much better for planning
I think they just haven't done much in a long time because the people who made the Marketplace were pulled off to make EGS
given how barebones EGS is, I'm not convinced that's the case tbh
Can't publish the asset to the marketplace? Takes me straight back to the publisher portal and the support takes days to reply
I have made a new version of the pack and tried to update the dowload location, but it's now stuck on the "submit for aprooval page". I click submit for aprooval, and I get this https://prnt.sc/mo1lb0
Then after a while it takes me back to the /add-product page without any notification if it was sent to the marketplace support for approval. I get no email like I did the last time. http://prntscr.com/mo1m8v
@slim sundial same here...mine seems to sit on "saving changes" Anyone from epic able to shed light? @idle arch
i think one of the mp team peeps replied to the forum thread about it
Link
"could you please grab me a link, since I dont know where the forums are for some reason"
Is this still happening?
@idle arch I just tried 15 mins ago to update an already released pack and it gets stuck on the saving page once I submit
with the saving greyed out
using chrome
If I refresh or do anything then I lose my changes
Maybe I lucked out, but about an hour ago I had to resubmit some quick modifications for a pack and it managed to save.
@uneven wave good to know. I'm updating a project file link and adding release notes on an already released project. not sure if you were doing the same?
@grizzled thunder Ronan Yes, exactly the project file link, saved, resubmitted. Worked out.
@uneven wave @idle arch Ok I refreshed and tried doing it again and it worked fine this time. Sorry for the false alarm
No worries at all.
The only way we can find out if something breaks is by people telling us!
Cheers, thanks for the help all
also <_< Y none of you dm-ing us admins when that guy posted tens of thousands of "free" pirated courses?
I can teach yall how to be a pirate in my correspondence course for free!
First letter: R
Because I couldn't tell what it was without downloading the file and I didn't want to
^this
hehe, oh well. he's banned into orbit for now
it's weird coming in on the end of one of these things and wondering wtf just happened
summary: guy posted about pirated stuff -> Luos made big BOOM -> no more guy
^
What was more strange was he just randomly dropped the link in here out of the blue in the middle of another conversation
been talking to some other moderators from other discord channels
guy has been spamming it everywhere
What was it a link to?
few hundred packs/tuts/software
Oh dang. Sounds like a great way to get a virus.
Rule #1 of the internet: Links to free stuff always contain malware
Not really, lots of legitimate free stuff on the internet
I'd say the chance to contain malware is directly related to how dodgy it is
Well, when it's for free stuff that's not supposed to be free is when you should get cautious.
Is the publisher portal working for you?
I was about to submit a project file link, it froze and upon reloading I just get a blank page.
Nvm, working again.
https://cdn1.epicgames.com/ue/product/Screenshot/00FumeFXEffectsscreenshot07-1920x1080-ab66cf3f1c6bd5e030f4e4f1acea1d15.jpg
was thinking of picking this pack up for the 5 euros it asks, but Y WOULD YOU start textures with FX
makes it so annoying to filter
What would you start them with? The T_ prefix?
For marketplace content anyway ๐
for always
Marketplace demands you have a naming convention, but not that you follow any specific one
allar once got content declined using the general naming conventions from https://github.com/Allar/ue4-style-guide hehe
anyways, afk
For my own project I generally don't do it because they're already in folders by type, extra naming seems redundant to me
That was the guide I used for my Marketplace stuff
while I get its fine-ish for personal projects, but the moment you work with a team it really helps workflow, as well as getting later-added team-members up to speed.
nothing worse than dropping halfway into a project where all materials are named Material_241325135
people who do that should be shot on sight
I worked on a project where every animation was just a random-as-feck autogenerated name and dumped into a single folder
it was infuriating picking out things you needed
i had that with one project. textures just texture_23452424 materials Materials_25415345 and instances just material_2342424_instance (etc)
(and almost no instancing at all either)
Arrghghgh no, I'd never do that
That's awful
I just meant I don't see the point of prefixing all the Blueprints in the "Blueprints" folder with "BP_"
They better still all have descriptive names
i do that out of habit, and is one of the few cases where I am fine with people naming it accurately without BP_
BP prefix is super fucking useful when you're debugging
it means you know that the class in question that's causing problems is a blueprint, not native code
same with other assets, if it comes to it
That's a fair reasoning, didn't think of that
aye
i want a plugin that random generates random prefixes for all files.
"happy april fools!"
I could make one that randomly changes the names of all your assets into insults
... or all your strings, for that matter
lol
On a more Marketplace-related topic, had someone contact me over the last few days, who managed to come up with two different usage scenarios that I hadn't even thought of (and, of course, both had bugs I needed to fix!)
Naming
Conventions
Are
For
Engineer
Debugging
and that alone is worth the investment
There is nothing more frustrating then getting a callstack with an object that is like
TheThing
WHAT IS THE THING?!?!?
I HAVE NO IDEA
lemme open this editor to use the conte..... and it still crashes on load. Huh.
NCAFED ... nope, the first letter of each word makes no sense
Having to scroll through a gazillion of textures cause non of the names are matching or even remotely related is reason enough to name your stuff properly
I want to write "XBox Button Prompt" and see them all. Not "A" and scroll
lol
I drilled that into the peeps at Hoverloop. Submit with shitty names? Clean up!
Anyone know what's going to be free next month? Don't know if I should buy a few assets now or just wait.
I'd say only the people who have applied and been accepted would know
I like that it can be used to show off 'smaller' assets that the creators have. I'll admit to more than once seeing someones work, and seeing they have something both well made and useful to me. I do feel for the creators seeing thousands of downloads.
about 50k downloads so far for me
I imagine even though you know the vast majority wouldn't buy it in the first place, for whatever reason, it must be hard at times not to see lost sales.
yea, if only 1 dollar, heck 50 cents a pop
imho something mp team could consider, but doubt that would ever happen
As a gesture of goodwill, seeing as they use the free give away as a selling point for the marketplace. But yeah, you're probably right.
I wonder how many people would download if instead of making the asset free, it made it only cost 50c
The very fact that I've bought a couple of things off the back of this freebie thing proves it works as a sales tool. On that basis alone it would seem fair to remunerate the creators a little.
As far as cheap as chips prices go, that can be a double edged sword. On one hand you potentially open up your products to a wider market, but some customers believe that cheap also means crap. Not always of course but it's something I've encountered myself a few times in life.
ive had people grabbig it for free, and then being angry at me because its useless whenever cascade phases out <_<
that is that how numpty is in charge of the Country(* feel free to pick from the many options available from all the numpties.)
people like that complaining about a really good free thing, that they could learn from it's just crazy people! lol
That didn't come out right, at all. I'm too tired to make sense, Sorry.
sall good
basicly the worlds run by idiots because there are enough idiots out there to vote them in. The same sort that complain about free things.
anyways, one of those "I purchased your pack accidentally"
Though it bugs me that I always get a page telling me I don't have permission to view it, then the single sign on logs me in and takes me back to the forum page, so I have to close it and click the link again to actually get there
yuuuuup
I hate Epic's SSO ๐ฆ
I went to the store just now and accidentally purchased 250 kilo's of mushrooms
I wonder why the customer put it into their cart if they didn't at least somewhat want it
The part about the piracy sites is a bit odd, it's not as if someone couldn't just buy the asset and put it up there even without refunding it
e.g. if the person bought it to put it up for piracy and then refund it, they'd still put it up even if you don't refund it
anyone know of a plugin that allows you to have notes in folders sorta like the way Unity lets you have README's where you can see the contents in the properties pane?
Public
I put my documentation up on Google docs
And included a text file with it in the zip
Does anyone know of an Apex like ping system being worked on?
I accidentally purchased 1 kg of cocaine once. Didn't get a refund tho.... ๐
Better than purchasing 1kg of sugar
Saw a news story about a woman who called the cops after she ended up with a bag of sugar instead of, well, what the dealer claimed she was buying
hey fellow #ue4 devs! last few days to grab my free "Particle Toolkit" on the marketplace! grab it while you can!
downloads a day dipped below 650 last night, lets see if we can get another 1000 today! #vfx @realtimevfx @UnrealEngine @EightyLevel
I used this hammer, now I don't need a hammer any more. Refund please
"I dont need the batch tool plugin anymore, as I already batched all the material settings, please refund!"
Hey, Someone know if we can use free asset from ue4 marketplace for a commercial game ?
Is it an Epic-created asset, or one of the Marketplace sellers' items that is currently free?
hmm for both ?
Different answer for each
You can't use Epic content on another engine
You can use non-Epic Marketplace content in other engines
just dont expect support for it when you do use it outside of ue4 ๐
yeah how the hell would u even do that?! u would have to export them each one at a time.
some come with source files (thinking of Kubold here)
ok thanks you ๐
Hey all, apologies if this is the wrong channel. I just bought a color picker widget off the marketplace and when I add it to project the widget .uasset are not showing up in the content browser, but the rest of the assets show up fine
any ideas?
@slim marten Best way is to contact the marketplace seller.
Hi everyone,
We've made some updates to the Marketplace this morning. It is currently live on the web and will be live on the launcher shortly. If you run into
still no seperate mobile supprt thingies.
es2 up to sm5
kinda annoying that most android and ios can handle sm4 nowadays, but if your stuff doesnt work on es2, they dont allow you to use mobile tags
@delicate dove any chance you'll make some cool projectile/impact/etc. VFX optimized for mobile VR ?
would need proper VR first, and not too interested in the current state of VR. waiting for a proper next gen one.
I do have mobile VR, but meh. user base on mp is prolly too limited to warrant making a pack for it
๐ฆ
@delicate dove :P Not doing anything wrong here. Our VR Headsets are all in their boxes.
hehe
the ps4(pro) VR headset is fun, but as long as I cant tweak per eye, its always a bit blurry to me.
I need some sort of arcane beam particle
what do
whos got that arcane beam swag
@delicate dove ?
yikes
they really need to hire a web designer to clean up the MP
I didn't think the MP design could get worse? ๐ฆ
@gloomy bramble I really, really want that dark theme. Is it something custom made or am I missing a setting somewhere?
The package I've tried to put on the marketplace includes some fonts that are either Apache or OFL licensed.
I've been asked to make any fonts included in my package public domain.
No digital fonts are old enough to public domain and someone calling them public domain doesn't actually make it so.
I can SEE other packages with OFL and Apache fonts included https://www.unrealengine.com/marketplace/en-US/ztext
I have no idea what I can do here. I don't even know if replying to the Marketplace Support emails works.
Hm, did the latest update break the first google result for marketplace publisher guidelines? (https://www.unrealengine.com/marketplace-guidelines)
@grizzled thunder that's probably the one department without qa ๐
I'm considering if it's possible to put it up without the fonts at all, and "suggest" which ones people should install.
comic sans?
Comic Sans is by monotype, so doesn't even HAVE a permissive license! You DEFINITELY can't use comic sans in a game, sorry.
But you can cringe every time you see it. Sorry Im not helping
I mean it's kind of important: OFL and Apache are about the only font licenses that are POSSIBLE to use in games legally, as most commercial font licenses consider each copy of the game to be a new digital instance of the font you have to pay for, because they're intended for a single website or for print.
I remember the obscene monies we paid for licenses for games I worked on
It's RIDICULOUS anyway I don't know what the heck to do about any of this.
what are you planning to release that needs a font?
Aren't there tons of public domain fonts?
ah nice, now you can reach the permanent collection without having to first summon demons
@merry field Things that are "released into the public domain" currently are in a completely untested legal position. It still actually needs to be old enough to count for sure and no font can possibly be old enough.
It's also different in every country. That's why the open font license exists.
@grizzled thunder im releasing a subtitles system
@raw marsh I can see your quandry.. if ever anything needed a font...
Legal requirements for subtitles are 7 font options minimum
Like I made this thing as an example of how it should be done, and it's impossible to put it on the marketplace.
Surely if you get in touch with Epic directly they could advise
sounds like a useful thing to have
Huh? If you make something public domain, how is it not public domain? You've waived the rights
More info here https://fontlibrary.org/en/guidebook/font_licensing
Guidebook for the Open Font Library.
Huh, what a mess
Same old problem of all laws being about the letter of the law and not the spirit
yep! and yeah, public domain is different in every country, which makes using it super messy anyway. Saying something is public domain MIGHT work in the US but internationally that doesn't hold up. The only way to be sure if it's prior to a certain year which escapes me, but is WELL before computers (I ran a public domain game jam for 3 years and there's a LOT of edge cases)
you can waive your rights though, even if you can't directly make it public domain, ...
Yeah, I'd have thought releasing it into the public domain would be the same as releasing it with a licence of "do whatever", which is surely legal
You can put whatever licence you want on your own creative output
Guys
I got a great idea
lets make the launcher
uglier
and more not smooth
the lower the framerate, the better the ux
the higher the cpu usage, the more cpu we reserve for unreal
Is it just me or did they update the marketplace?
@timber dragon https://forums.unrealengine.com/unreal-engine/marketplace/1589041-marketplace-2-0-0-release-notes-2-26-19
Hi everyone,
We've made some updates to the Marketplace this morning. It is currently live on the web and will be live on the launcher shortly. If you run into any
I lost all my marketplace shopping cart content D:
did this happen to anyone else?
I was using it to bookmark assets I was interested in and I had "bookmarked" 48 assets D:
necturus's content got pirated, and now someone in the comments is bitching at necturus for selling "free" content
what a world
ouch
Is it even possible to detect pirated stuff?
other than stumbling over it or someone mentioning it i assume there's no licence keys or whatnot tied to the content provided ?
not really sadly
You just gotta rely on peoples honesty, hopefully not to many pirates out there.
rely on peoples honesty... lol ๐
cute and naive, right ?
is any pirated content being hosted on the marketplace?
I think in the patch notes it said that landscape was the only orientation currently supported. ๐ฉ
Rip
Hey my River Sound Asset is on Sale. Can I ask you for RT, thanks! ๐ https://twitter.com/Bart_Kamski/status/1100774696977600517
My Procedural River Sound is on 50% SALE right now. This is comment from client: "5/5 for this! This is a must buy if you are using rivers in a game :)" #ue4 #gamedev #indiedev #gameaudio
https://t.co/H2psVfonEa https://t.co/sF1CUKIj4v
lol @ this new marketplace:
guess they installed that screen distort
haha optimized for curved screens ๐
Everything you need should be included in your folders, so make a copy for best practice. Also if you rename them to something relevant to your project it should be ok. Identically named blueprints in different directories might 'work' but it's definitely confusing if you're searching for it.
Follow the recommended naming conventions: BP_ABC_ThirdPersonCharacter, where ABC is your project acronym/shortcode and you should be good to go.
as always I offer the alternative
I tried that with my first blueprint project, got declined, used the wiki and got accepted.
Not that I don't appreciate it Allar. ๐
Sometimes I think they just forget to have their coffee.
I think if you respond with the link to Allar's guide they let you go forward.
aye
Anyone else excited for March free assets?
hmm..
all marketplace link is broken from now?
i mean this format worked before: unrealengine.com/marketplace/paragon-zinx
now this works only: unrealengine.com/marketplace/en-US/paragon-zinx
nevermind ๐
Seems to redirect to en-US no matter what I do
yeah for few tries seems redirect was broken, but then worked..
Are we allowed to record usage statistics of our plugins?
As in, record that and send it to something online? You'd need a privacy policy anyway
Possibly an opt-in for GDPR as well, depending on what data you are sending
man that new image carousel is annoying that it unfullscreens automatically when you hit the end
https://i.gyazo.com/ad60702890fa2fa1a5c7a9294d53d197.png XD picking up at end of the free-month
Nice that you also have a trickle of real sales mixed in each day
yea, especially nowadays.
a day without a sale is a bad day though.
What time do they usually release the free for month assets?
lol
The first few months would show the free assets at midnight EST without being free until later that day, but last month and now this month they're not showing right on midnight. It'll be sometime later today
Have you noticed any difference in sales on your other packs after the having the "free pack" exposure on the marketplace Luos?
Where do they normally announce it first? https://www.unrealengine.com/en-US/feed
Maybe the website updates caused a little delay?
IT'S HERE
Look on the website. lol
There is also 2 new permanent free ones.
Some pretty good assets
whoo @tall helm 's swords are in it. (already have em, but still)
You like them?
yea, its quite top notch stuff
Wish it supported 4.21
lets stare at @tall helm
@delicate dove Time to start raking in those invisible dollars ๐
Made a little video to celebrate https://youtu.be/zSyrQMGVYNY
56 #Fabric Types 505 #Textures @ 4K 1800 #Material Instances & Functions http://bit.ly/RonanUE4 If you #Love something set it #Free ...for March! As part of ...
you have Jan's sword, you have my download :p
possibilities are endless
adds nice fabric ribbon to sword
@grizzled thunder Thanks for making it free. Looks amazing
@timber dragon 4.21 support will be in within the next day or so. Just gotta test if things still work on there, or submit an update for it
https://i.gyazo.com/41a155b3d4ae3e3795e60faf75ab086c.png almost 50k downloads
now imagine you only got 1$ per sell instead of 0$ ๐
@grizzled thunder Oh crap this is awesome, wanted to try those since I saw your reddit post!
My cave-pack was about that size when I first released it.
they politely asked me to add a warning because of the filesize XD
haha
I wonder if I wait long enough, maybe I won't have to make my game at all, people will have already made all the parts and put them up on the marketplace
Was looking at the recent releases, there's a cool 3D book pack with animations
I'd imagine that's in the zip file
I see
Technically shouldn't be there, but hey
you can add any file you'd like when submitting content
Yes, and the "add to project" button just unzips it into the project
though generally they'll ask you to do so in a seperate folder
I meant that's it's a bit messy to put it there... But I think I put a readme in the root of the zip for mine and no one complained
https://i.gyazo.com/a57da9a5ec0d1afc4ceb2bb4a9fd55fa.png
and with this one added, thats more than 50k downloads
718 people waited for the last possible moment
"when is the new stuff? this luos crap sucks"
"still not updated, ahh heck it!"
718 people downloaded it by out of frustration while waiting for swords
50k ain't so bad
@ebon leaf 505 4K textures will do that to you ๐ฎ
@north stirrup That's the custom thumbnail for the Project when viewed in the launcher
It gets copied there by the engine
not anywhere else unfortunatly
Marketplace assets come in a subfolder under Content, named after the asset
So I made a folder under there for my project
Named it with an exclamation mark at the front so it appears at the top of the list
So I end up with my one "my project" folder, then different folders for each marketplace asset
It let me use !
Oh, hmmm, I'm mis-remembering, I used a dash and not an exclamation mark
It's supposed to attempt that, but I don't know how good it is
@delicate dove I've had lots of people ask how the sponsorship by epic works, what way did you answer that one?
@grizzled thunder You mean the "Free for a Month" stuff?
If yes, then (if you are a seller) you should just check the Seller Part of the UE4 Forums.
If not, then you'd need to either contact Epic or become a seller :D
@quaint cedar Thanks Cedric, they were specifically asking how it works and whether there is money involved or if the creator got a cut of sales etc. I'd like to jsut be able to direct them to an epic page or something that answers better than I could
As said, the Seller part of the forums have information about this
It's the "Creators Hub"
You get access to it if you are a Marketplace Seller.
Since you can't access this data without being a Marketplace Seller, I would rather not share it here.
If people require the information and they aren't Marketplace Sellers then they should ask Epic directly.
I would suggest starting with the support email of the marketplace.
@grizzled thunder
(which is marketplace-support@unrealengine.com)
Seems like a good place to send them, thanks ๐
just finished the trailer for my new character ๐ please share if you know anyone who would make good use of this : https://www.facebook.com/lazyartistshq/videos/1279153485557540/
Custom and random color skins... Finally done with the textures for this one.
#lazy4d #artstation #artistsoninstagram #artwork #art #artist #cgi #characterart #dailysketches #conceptart...
love it, some guy gave me a lower rating because he didnt know you need unreal engine in order to get marketplace content
๐คท
O_o
how do these people manage to get on the internet at all?
probably using that AOL cd still
At least you know why they did it
If they actively wrote that somewhere, contact the marketplace support and request the rating to be removed
That rating is not justified at all
I had someone give me a bad rating cause I didn't push updates to them directly. They didn't want to wait for the update being pushed to the marketplace.
Had that rating being remove too, a few times...
@grizzled thunder
@quaint cedar It's fine, I directed him to to the UE4 download page. It's funny because he posted the browser error which specifically says - you need to download unreal. With the free month his rating will be buried soon anyway. ๐
Hmm, I have one 1 star rating and I don't even know why
Probably because I made it in too new an engine version
๐ฆ
Finally getting round to a monitoring script for marketplace notifications for sellers.
Is there a restriction on that amount of calls you can send to the API on the marketplace website.?
At one point I tried using a browser plugin to monitor the page for changes, but the other parts of the page (e.g. suggested other items) change too much for it to be very useful
I can hit the API and REST / JSON results,
I tryed to other ways and I agree they SUCK so bad
Found this in today's releases: "Realistic Terrain Textures" https://cdn1.epicgames.com/ue/product/Screenshot/Desktop Screenshot 2019.03.01 - 14.13.34.02-1920x1080-acf7f1ffc46c30ea13ca59f70d645ead.png
If I make a game template to sell on the UE4 Marketplace, can I use Mixamo and Paragon animations? Or does that violate Marketplace rules?
I guess it's meant to be snow, but the screenshot makes it look like it's just a plan white surface with small holes in it
sigh, i've been missing new releases because they decided to start randomizing the new releases on the landing page
@torpid dove Mixamo isn't allowed to be resold. That's in their license. You can't make their stuff available like that. Only if you package a project and people can't access the source files. So no.
For Epic's stuff it's usually okay if you make sure the assets taken from Epic are by far not the center of your project. But even then I wouldn't suggest using paragon assets.
Can anyone explain how the input settings transfer when adding a marketplace asset to an existing project? If the marketplace project already has bindings will they replace existing ones?
@@covert furnace
Add to project -They don't get added unless explicitly set in a Blueprint
New project- your initial files come across with it when it's deployed
Some of the gamedev community reached out with nice messages and to thank me for making the Fabric Collection free for March on the Unreal store. This is a l...
How many people need to download it to reach the moon?
Of course your single-disk-thick pile would fall over after a certain height
On the plus side we would have a space elevator..
Floppy disk are clearly the best material for one of those
indestructible
๐
If we got the fortnite players involved Im sure we could do it. Although we might bankrupt Epic with the bandwidth bills
hehe
@quaint cedar Ok thanks. That's exatly what I needed to know. I'll just stick with the starter anims to be safe.
lol
yes
which one
Read marketplace and thought of the store
good luck
Thanks
I haven't made anything yet. Doing research for how we are going to share our game
so it tells me a plugin from the marketplace has an update, it doesnt allow me to update. tells me its already installed to all possible engine versions
what do?
have to remove it first <_< jebus
@onyx flower any reason why we cant just update plugins?
before it was possible to just update ๐ค
hmm might be because I am on an older ue4 version, and their update policy for plugins is "only last three versions"
@delicate dove You should be able to, so must be something that's going on.
yea as I mentioned, might be because I am on an older ue4 version which doesnt have the update.
@shadow inlet I believe this plugin has shill accounts for ratings/reviews/comment votes. https://www.unrealengine.com/marketplace/en-US/motion-matching-system
Wan.Xi in particular
We had a bad dealing with Filmstorm where they tried to scam us
Will you send a report via https://marketplacehelp.epicgames.com/?
And I'll escalate to the MP team directly.
Sorry to hear that though - we'll investigate.
Done ๐
Thank you - I've let the team know to look for your message
in past there was clear distinction between being able to share only BP projects and only c++ plugins
and you probably can't have separate BP project on marketplace that relies on c++ plugin either?
not sure, but probably not
it's weird if it is still this limited
I guess Epic just wants people to overuse BPs for everything?
so the deal is to basically make a c++ plugin and then share the BP side freely yourself?
because people need example scenes
either way, it does suck
because I have a unique product in mind which I can't really do alone on either side
Good question, was wondering the same thing
I keep running into limitations in BP that stop me from doing things I'm thinking of for the Marketplace
And probably something a tiny C++ BP node library could fix, but I don't think you can include those with your Marketplace BPs
I think the only solution is to submit fixes to the engine which fix those limitations, wait for them to hit a release, and then make Marketplace content which requires the latest version - none of that is ideal
Hey guys, I'm thinking about creating a module for people on the Marketplace. It will be C++ based with editable Blueprints. Would this class as a C++ plugin or Blueprint?
See the above discussion we just had ๐
@merry field there are certain things that Epic will never include in PRs though
people have tried for years ๐
I am not even remotely surprised, considering their awful track record with bugs
But it's a thing I hvaen't tried yet, so I'll hold off ranting about it until they start rejecting my submissions
they've accepted every PR I've sent them so far, but I've also seen what people have sent there and can tell beforehand what they'd accept and what not
hehe, almost every changelog has your name in it @elfin plinth
not recently though ๐ I think 4.17 may have been last one
i remember that because I was reading that changelog recently :p
I had one PR on the works for 4.20 but it was on the fence that Epic might not include it + now found a way to work around it
@merry field Ah, fuck. So... it's pretty stuck with it being a "Code Plugin" then
Would including the blueprints part as "Content" of the plugin work for something like that? And I guess it probably classifies as a plugin as soon as it includes code due to the technicalities of code having to be compiled (between engine versions/etc.)
oh right, they do have some built-in content option?
Content in Plugins
Unreal Engine supports plugins that contain game content as well as binary code. In order to use Content in a Plugin, the "CanContainContent" setting within the Plugin's descriptor must be set to "true".```
so technically you could do that but it's a wrong place to place your examples at
if it's a mix of c++ and blueprints, then that would do I suppose
@elfin plinth @merry field They do have content folders, yes
That's how you distribute BP with your plugin ๐
Yes, examples should be separate
Just offer a google drive link or something ๐คท
yeah
I can see distributing relevant BPs there
but not actual sample levels
that's the point tho
that something you'd expect Epic to offer
way to distrubute the whole package
Yep
Does emailing a payment receipt from https://www.unrealengine.com/account/payment/history not work for anyone else?
I cant tell if fortnite is breaking the site again, or if epic just doesn't send me emails (my email domain ends with .digital instead of .com)
@rotund cloud Works for me
Like you mark stuff expiremental?
You can flag it, but idk if the MP does anything special irt experimental stuff
Broken experimental shit might be treated as your product being flawed. Iunno.
Could provide it separately as an example?
If you mean like a map, you can't even mark it officially expiremental
just showing as such in any UI
anyone ever used this? https://www.unrealengine.com/marketplace/en-US/security-accessories-kit
does the New tab not show products in order of new-ness now?
it seems to just be a jumble of recent products
The new free Gun Game Project crashes constantly for me: https://pastebin.com/W66QmRvY
seems to be the only project with this problem for me
one of your DLLs is wrong
at least that's what it feels like, wrong library version or something
I could be wrong though
the error is kinda obscure
aye and i have like 5 projects i jump through and this is the only one that it happens to so i am assuming it is something the gun game project uses that i normally dont? idk figure i would post it to see if anyone else is having issues.
one of your DLLs is wrong not at all ๐
This happens when you create a new local variable right @grim stratus ?
no it happens randomly but in while in play mode i know 100% it occurs when i run over my switch skeletal mesh object that does a few other things as well
you can see the switch here: https://www.twitch.tv/videos/393791477
it doesnt show the crash but it usually occurs when i change the character
How does VAT work on the MP?
Is it like on gumroad where you sell your product to Gumroad, which then sells it to your clients?
Or do you have to handle VAT yourself
epic handles vat
Iirc you basically sell a license to Epic which they use to give the product to the person who actively bought the product
But that's just the details.
You set a price of your product, e.g. 50โฌ and Epic does the VAT stuff on top of that
So your company doesn't pay nor declare any VAT?
in the UK it's a bit iffy How so?
There are a lot of rules per country
I see
Germany handles it different based on what you are working with
Company vs Single Person
Germany vs EU vs Non-EU
Depending on what you deal with you have to charge VAT or not
Per MP client?
But you are also not selling your files to the MP Client
Right
Keep in mind that you sell your stuff to Epic
I'm also not sure how it is with receiving money based on that
Cause we aren't actively invoicing epic for this
Might be that store sales are dfiferently handled
My bookkeeper didn't say anything yet
Your best bet is to call yours and explain the situation and ask what to do
He asked for an example of an invoice, which I don't have yet ๐
There is no invoice
There is a pay out report
And then they wire you the money to either your bank account or paypal
You don't
this is what I mean by it being a bit iffy - there's never any invoicing etc and we never know how much they charged for VAT
They actively say "Outside of USA"
Well
How do you even handle this legally?
Like if there's an investigation, how do I justify I paid all the VAT I had to pay
I guess I should just email them
if your income is low enough you don't charge VAT
Tricky, I don't have that part
...but if you got past that threshold in the UK, the whole thing gets really awkward
you can e-mail them, but you probably won't get a useful answer
(if you do, there's a fair few people in here that would like to hear it)
Why do you have United Kingdom selected?
Yeah that's cuz None
Individual then?
Idk, my account is super old
I can't look into our company account right now
Yep individual allows you to select None as tax
I really don't get why they need the VAT id
Are they going to pay VAT on your behalf 
it's just a legal thing, most people will ask for it when doing B2B stuff
I see
they won't actually do anything with it, but the papertrail is easier if they need to do an audit or whatever
But if it's epic that's paying the VAT shouldn't they give their VAT id?
I think you misunderstand the point of the papertrail
Epic's VAT ID isn't useful information if Epic is the one being audited
since it's kind of a given
Oh right if Epic is audited
๐
I guess I'll just see how it goes ๐
Thanks all!
And now to start the gruesome writing descriptions and creating images for the gallery and what not
yeah let's finish the product first
before fighting against the description word count
Or the gallery weird tiling ๐คท
Can someone help me with making sure i package everything up right for a marketplace submission?
I have a pinned message in this channel with a guide on that
oh awesome thanks
Ask if you have any more questions
Where can I put bug report for UE marketplace?
/dev/null ?
But more seriously, you can try directing it at Amanda Bott here on this Discord
only if they would give receipts properly tho
my bookkeeper agreed with me on Epics receipt not being enough to get VAT back from purchases and Epic refused to write a proper receipt
yeah, I know, I'll stop complaining about this some day, just so pissed off about how Epic does business
basically they charge you extra if you buy as a company
Hey all
Quick question, I submitted something to the marketplace and I'm currently waiting for it to be approved. Regarding the sales and free this month promotions, is that something Epic does automatically or do they need the authors approval first before putting it up on sale or for free?
I made a Dogs barking marketplace asset, check it out! https://unrealengine.com/marketplace/en-US/dogs-barks
@glossy idol the author must approve
When there's a sale coming up, Epic send out emails and you can reply with a % for each of your products if you wish
For free content, you have to apply for that
@merry field thank you
Why is there so little free content on the unreal marketplace? Compared to the unity one, for example?
https://www.unrealengine.com/en-US/marketplace-guidelines -> 1.2.4.b Products may only have a price of Free if they are Code Plugins or by Epicโs request.
The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.
Whole heartedly disagree with you. Epic should keep buying assets for us. I have brought more people to ue4 in the last two months than in years past just because of the free assets. A lot of people are sad they chat get the past ones. It's an amazing marketing tool for ue4 to have curated free content.
any know how to export a list of all assets from marketplace vault? csv or xml or other?
@grim stratus I think @agile shadow meant if any seller could release their store asset as free without Epic approval. That would indeed be a race to the bottom
by curated i meant the first approval process and allowing us to list for free if we wish not the second step of having the assets get picked by them to be listed. I understand the confusion in my statement, sorry.
if more people were able to list their stuff for free the community would be a lot stronger imo
I seriously hope that never happens, we don't need another unity store.
If you wanna give out stuff for free there is the forums : https://forums.unrealengine.com/community/community-content-tools-and-tutorials
This is the place to show, share, and link to your stuff!
It's hard enough to sort through the content as it is, if we had a wave of freely released content it would probably swamp the store. The sponsored content is one of the better implementations of free that I've seen as it incentivises higher quality submissions by the creators
Of course I'm biased having been lucky enough to have my work chosen
๐
downside is, if you sell a similar package, chances are yours wont sell that well anymore if the same kind of stuff is given away for free.
True, for me I saw it as an upfront so that I can get a head start on the next pack. I realise most people will have it now. People also miss the sales I guess
And the free stuff can introduce new people to the engine
I had a lot of enquiries where to download the engine.. might be new people to buy other assets
or complain if something is above their allowance :p
but in the end, its just the way things are.
I would love if they implemented some of the store features like gumroad/cubebrush
yuuuup
you and I would then have 50k direct customers to show our next product
all you can hope instead is that they find you again and remember your work
If you lose sales because someone offers a better product for free, improve your product. It's silly to expect epic to participate in some kind of cartel with you to shut out competition
i didnt state it was better
its not in fact in my case
but generally enough to get by
its not always a case of it being better, its also about costs
if you can get 50 chairs that are 8/10 score for free, why would you buy 50-100 more that are 10/10
thats the question you have to answer
There's a million free games on the steam store, why do people still buy games?
๐
thats not a good comparision, if they like platformers, they'll buy more
if they like a chair, they arent going to buy more
they have the chair
unless weird chair hoarder
So what's your argument? Nobody should be allowed to give away chairs so people are forced to purchase them from you?
A market doesn't exist to cater to the interests of a single seller
no, its just something that happens. thats my point
you are making assumptions based on nothing
The Unity store does have its fair share of awful content, but it has a vast slew of high quality things too which aren't here
There are ways to deal with low quality flooding a marketplace. A small listing fee is a common one
It's not like you couldn't download a chair from another site
there are free chairs
You'd have to import it yourself, but not a huge deal
I could also argue that freelancers who model chairs would be upset at all these people selling cheap chairs on the Marketplace and stealing their potential clients
nah, you can add new stuff. just mention it.
generally should be fine.
just make sure you apply those changes to the new content if need be
Are there any guidelines for distributing source files with a product which is distributed as an Asset Pack? Is that allowed? For example if I was to include a Substance Designer .sbs file (which has no use in Unreal) alongside my .sbsar file (which can be imported to Unreal) so taht the end user can modify the .sbsar if they want.
I donโt think you can distribute that with the project files unfortunately
Itโs kind of annoying
But you can mention in your description that if someone contacts you with proof of purchase that you can provide source files
you sure?
because I've got art and audio assets from UE marketplace that has contained the source assets for those too
having sbs there would be less annoying as UE4 doesn't try to import it automatically in place of existing asset ๐
The small thumbnails for newly uploaded images appear to not quite be working for me (both in the seller's portal and the product page itself; see the odd lines/discoloring that isn't usually there), however, the image does look normal. Anyone happen to be able to quickly check https://www.unrealengine.com/marketplace/en-US/netshield to see if this is just my computer, or another issue?
I'm seeing the same
However, i think it's the grid from the BP editor
Or maybe not.. they top bar also has lines
@zealous ibex
Hm, well good to know it isn't my computer messing up, and if it were the lines I'd probably expect the other image to have an issue just like it. I'll see if reuploading or using a different image makes a difference, and if not I'll quickly shoot the MP team a mail. Thanks for checking! II: Looks like the newly uploaded images are somehow compressed/resized on Epic's servers, and the old ones aren't. I guess this is more "efficient", but in this case it leads to artifacts previously not present ๐ค
@grizzled thunder if I'm not mistaken most of the controls for Substance materials are available to the user inside the editor (and your project's content) thanks to the Substance plugin. Unfortunately any filetype that doesn't belong to an UE4 project (such as .sbs) is flagged as inappropriate from the marketplace support team.
A somewhat elegant solution I found whenever I want to distribute source files or other documentation with my project is to add a small text section in the overview map with a URL address to the extra resources (usually a dropbox or google drive file). That way only people that have bought said asset pack can have access to it. If you don't care about that you can always add a link to a file in your product's description.
Hope that helps. ๐
Thanks @tawny minnow I'll reach out to support via email aswell to double check!
@grizzled thunder you are able to distribute the original working g files. ( Unless they are now clamping down on it )
If you place them in a folder inside the asset pack. For example in in-compass I have a images folder with my BPs but on the OS side I have the original Photoshop documents.
Many Devs distribute the original files with there packs
@lilac heath That would be really nice and would make life easier.
@grizzled thunder If you get an answer could you please share it with us so we know what is what? No need to spam the support team with the same question.
Thanks for the input @tawny minnow . What @lilac heath said is correct and has been confirmed to me by the Marketplace team. You can include source files for your asset pack in a separate folder in the asset pack. โค
@grizzled thunder Sweet. Thanks a lot for the feedback. /hug
https://i.gyazo.com/b2ab94abc2640c7100b524b39dfcecc1.png
hehe sales report looks nice atm
Man, they added so many analytical stats ๐ฎ On a more serious note - I'm pretty sure the whole publishing portal is out, not just the sales report (with an Error 502 - Bad Gateway)
yea
Hey all - we are seeing some issues with users purchasing and downloading Marketplace content - we are looking into this.
@idle arch Thanks for the heads up. @delicate dove hey ๐ Yoeri. ๐
What's going on with payouts? This is the second time mine hasn't arrived on time this year - haven't even received the report yet.
@idle arch Any insight on this would be appreciated.
@rare lynx Can you drop in a ticket to the Marketplace team?
@rare lynx I got mine on the 13th and my report today
I just found the report, for some reason it was in my spam folder. Though if people were paid a few days ago still not sure why mine is taking so long, I've never had this issue. I'll shoot a ticket over if it still hasn't arrived by tomorrow morning. Thanks. ๐
I literally just got my report
Same here. ๐ (meaning I got it)
@idle arch you got answer why Epic charges premium if customer is a company?
For marketplace items that is
Not sure I understand the question, @elfin plinth
@idle arch if you buy as person your price includes VAT in europe. If you buy as company and ask receipt you get 100% same price but without VAT on receipt. Instead the receipt says it is using reverse charge mechanism which means that the VAT is excluded, yet the price is same as VAT included for regular customers
I sent your support 3-4 emails asking about receipt with VAT amount but they declined. I asked why the reverse charge price is higher but didnt get answer to that either
So in the end, I paid +24% extra for that
I recall this question coming up in the past - I don't exactly remember the answer, so I'll have to follow up
But if my memory serves - when you ask for a receipt the final total actually includes the VAT tax (which is regional).
To that end, you've sent Marketplace support emails?
we never received a receipt that included VAT information
they just say "VAT is included if applicable."
which isn't helpful
@idle arch I asked many times for a receipt with exact VAT amount. epic declined
I also was super precise on that, they just straight up refused
I stopped doing any business with Epic after that as I dont like to be do business with people who cant give proper receipts.
Not that my business would mean any notable value :D more of a principle thing
I assume it would, as long as it does the identical thing
taxes... a cake walk since the dawn of time
Remind me, when you submit an asset for approval on the marketplace - can you sttil edit the description while it's locked for review? To add things like documention links etc?
Or is it completely locked
Thanks!
@grizzled thunder the good thing is that after the product is approved it isn't directly published, so you have as much time as you need to make various edits to descriptions/screenshots and then publish on the marketplace.
Is it just me or when I try to type something in the search box on mobile it keeps stopping while I'm typing.
The mobile experience is pretty bad since the update. Everything is smashed into eachother and really hard to read
You would think they would have fixed it by now..
Or at least give people on mobile the ability to go back to the old style.
Used to go on the store all the time and look at different assets on my phone, until the update came out.
Now everytime I try to go on it I get mad. Lol
Indeed, wonder what the plan is... it's not really usable
taxes can be really easy unless you make it difficult on purpose
that's my main issue here, it's a simple thing, mark everything properly and it's clear
hehe, sounds like my tax-person.
In reality the 30 to 12% change is just delayed income from sales.
In theory its a gift.
doesn't really work as 'delayed income' because it would affect VAT
still funny how he increased his hourly rate a month after me getting the "delayed income" hehe
https://www.unrealengine.com/marketplace/en-US/master-flipbook-material-for-vfx
I fail to see the point of this, can someone enlighten me?
(though yea, a video would be nice)
its not like you cant use flipbooks on meshes and what not.
...master flipbook?
I mean I guess you can do that
I'd just have a material function or whatever
Hi I am just trying to figure if there is a demand for highly detailed skyboxes for Unreal. Any idea ? https://www.youtube.com/watch?v=4aaV996HH1Q this is Unity demo
Testing this highly detailed skybox for Unity to see if there is demand for such a thing at the asset store.
hello everyone
will there be any spring sale by any chance? there used to be one around this time of year, during summer and around christmas
For any and all sales year around marketplace sellers are asked to keep dates confidential until public promotion is being made by Epic Games
yeah, of course
but with sales you can usually follow a trend from the previous years
anywho, thanks for the replies!
<_< cannot submit pack because adding tags is broken.
cc: @idle arch (already send out an email)
Usually a week or two
sometimes faster, but gdc might get in the way
0.3% of people currently leaving a star rating. Wonder what the average normally is?
Star ratings are always a bit strange... its either someone loves something or they find a small issue and then its 1 star. Very little inbetween
And you don't know why someone picked one or the other
@grizzled thunder Yeah, the rating system is pretty much useless as it stands.
@delicate dove I had to fill in the form 5-6 times till it decided to work and accept my submission, First it was the tags, then it wouldn't save changes then it went back and forth between those two. You know, the usual stuff.
Guys someone over at a Facebook group (contacted epic staff) is giving away pirated assets from the marketplace.
Can something be done about it?
reporting it to FB is the first step, then to Epic
outside of that, individual authors will need to make complaints
Reported to FB, talked to Epic Staff in here (no response yet) and I'm contacting affected creators. The guy went so far as to create a page and ask for paypal donation to release more. just like that in the open.
no surprise really
having a dedicated web site is expected but doing it like that in the open on social media is jaw dropping ...
He's also making a game too, lol this just keeps getting better and better
I dag a little deeper. It turns out that there are multiple pages and groups doing exactly the same thing. Websites we can't take down, but facebook pages and group should be within Epic's grasp tbh.
Well in this case we have a citizen of the EU that is illegally distributing said assets out in the open, with his full name (real fb profile from the looks of it). Shouldn't that be an easier target?
The best part? You also get people, commenting and admitting downloading and using said assets. I mean if this isn't a case of getting caught red handed I don't know what is.
that moment when your product is done
but you still have to do documentation
and descriptions
and images
and videos
yuuuuup
also, for those submitting, ue4 marketplace submission page has two issues atm:
https://i.gyazo.com/2d533ac25195b5a36e270a258f9eb4b6.png
Thanks for the heads up
To be honest, the product page is often quite iffy so I save often and reload just to be sure it's updating
Looks like the pinned marketplace data spreadsheet has gone awry
data changed so scraper cant scrape
might be updated when a new big sale is active
feels a little ironic ๐
I suspect it's for an impending marketplace change, maybe?
"marketplace change" - feels foreign
well that sucks
Dont get my hopes up @modern perch ๐
didnt type fast enough and got the... waited too long to save product description bug
i decided to keep the tech details to a minimum with a link to the forum thread "want to know more technical details, go here:"
I never made a forum thread on the last project. Is it still being done? Just keep missing notifications etc
Have enough pages to check every other day ๐
Checking the forum is ok, you subscribe to your thread and you get a notification when you log in and visit them. Imagine having to check 19 assets everyday just to be sure noone posted something. /facepalm Including all the other places you need to check daily. Ze pain.
Do you actually have to check every day?
AHH poop, hope it's not broke my store page comment checker . I just got it working lol
edit - Still works ๐
dont use the & symbol in your description. It uses 4 chars while "and" uses 3 ๐
Is it ok to release a single model asset in the marketplace? I'm thinking about releasing individual architectural structures and once I've got enough I will release a pack
I think you have to have at least 5 assets in a pack, unless it's a weapon or a character
if you split it up into multiple meshes to make up the structure though (making it modular), that would probably be ok
@merry field Well I don't "have to". But, I want to be able to respond as soon as possible in case someone has an issue.
They really should email you if they want prompt help, but... can't rely on people to do that
Unfortunately people ignore almost all the information that is available right in front of them, support email, website url and support forum page. As a result I usually receive feedback from all kinds of sources.
there are always a few that dont
like on youtube
"wuts the music"
while its clearly in the description
or does this run on mobile? when it's right there? ๐
I had several people confused that you needed the unreal engine
So I dont hold out much hope for them reading your documentation @ebon leaf
that depends on you
Anyone know when the next marketplace sale is?
no, and sellers arent allowed to mention it either.
so we'll just have to wait
@ebon leaf How long since you submitted for approval?
Also, my comment on docs was with a hint of sarcasm. I always appreciate thorough documentation
the last time for me was 11 days until i received an intitial review
and in total including one revision took 18 days
Probably depends on how busy they are and the complexity of the pack also
As Luos said - GDC probably doesnt help much ๐
Unfortunately the guideline is 15-20 business days, would be nice if they gave the team a few more resources to speed up the process
I'd love to know what the most random thing they received was
they sometimes recieve pirated content, or just zipfiles with jpg's from people wanting to sell them as textures.
max files
etc
I dread to think what the average submission actually looks like
well, at least we dont see too many un-unwrapped 8 polygon table packs anymore
they do, but besides a few people who had yet to learn the tricks of the trade, some occasionally slipped trough.
From what I've gathered from my time as a creator is that they mostly test that our assets run properly without error messages and that they run as advertised. I don't thing they check other stuff though. Not because they don't want to but because I guess it would take a lot of time to test everything. For instance, they wouldn't check if a modular asset pack is actually modular, god knows how many times "modular" assets need fixing.
Small team, large volume of submissions and support requests. I guess.
yup
If you think submission times are bad now, you weren't around for the dark ages before. Sometimes they'd be well over a month. ๐
^
are we talking about the Long Long Ago again?
In a marketplace Far Far Away?
back in the times of the Trello board
Haha yea I remember that xD
Back when you had to get votes to get your product on the MP
lol, yah
I waited for more than half a year for one of my plugins, that's how bad it was
Yeah plugins were worse
i kinda miss the trello board
it wasnt that useful, but it did filter out some of the more ugly fluff
though sadly some people with great quality got refused as well
I think the idea behind it was good, it just needed a few improvements perhaps. It was a good way to also gauge what the community was interested in, which was good for sellers to see
it was a popularity contest
you could game the system by getting people who knew you to vote :/
Yeah it was open to abuse for sure. It wasn't a perfect system there's no doubt about that
hehe, Jon told me that my cave pack was the fastest (and most) voted pack of that year
helps to be active in communities/social media
The newbies probably aren't even aware of Jon Jones either. ๐
xD
Are there any drawback buying 3D models from the marketplace? I can see there are lots of cheap and good 3D models / environments on the UE marketplace. I can see I have a "lifetime right to use the content in developing an unlimited number of products and in shipping those products". From my understanding I don't even need to credit any author for the work? Any things I need to consider using these products in a commercial game and trailer?
you don't have to credit them
and you and your team can use them for as many projects you want
obvious downsides are that the popular assets are pretty well known, your game will not look unique and some may label you as asset flipper if you just buy all artwork from marketplaces
in the bigger picture though, it's more about how you use the assets you buy
some shader tweaks, done.
How can we know models are original (and not have kind of plagiarism)? Is it possible to run into some weird legal issues if they are somehow?
My point of view:
Look into the store's and person selling it's terms
As 0lento said, most don't require credits
but some do
It may reduce the load on your own art team and speed up production segnificantly
but, it'll also be a pain with consistency and looking unique
An obvious drawback is the fact that each and every artist has his/her own style, and not every asset might fit said style
I read that I don't need to credit anything found in the Marketplace. Check this one out: https://answers.unrealengine.com/questions/714479/view.html
but, for quick and dirty props/filling it can be good
Ah, forgot this was about the unreal marketplace for a sec, thought you were talking about things in general
but yeah,
Perks:
- Reduced load on your (art) team
- Easy to use props
- Most, if not all are ready to use and tested
generally if something is pirated you can get your money back upon request.
if you find out its pirated yourself, let them know asap
Cons:
- Most store assets are known, which may make your project look like an asset flip
- It might cause a style clash if assets don't match up
- Everyone does things in a different way, it might not match your own project's workflow, making changing assets harder
I am more concerned about releasing a full game and finding out years later that a 3D model from the marketplace is to similar to some other game. Potentially run into some weird unexpected legal issues.
If its sold on the marketplace
you won't run into legal issues
General rule of thumb though:
Use the assets in a unique way to improve your game
Don't just use the stock default stuff without changing a thing
and you'll be fine
great, thanks
You should also be much safer with generic objects
I don't think people will really notice if you use a popular tree model
They are much more likely to notice if you use a popular character model or some other notable item
Marketplace Sellers X2 required for testing a storepage notification monitor that updates directly to Discord when new messages are created, so you dont have to keep checking.
if you think this sounds useful and have a discord channel , if you can assist with the testing that would be ace. just hit me up with a DM.
the end goal is to help us give a better service, until the marketplace team enable notifications.
Couldn't you just check the store? That sounds like the same step twice.
you can but when you have more that 5 ,products it starts to take up time doing that 2 times a day, some of the developers here have 20/30 products,
also if some one makes a comment on a comment you might not always know to look for it.
@lilac heath I would love to help you test the message notification thingy. What would it entail?
@tawny minnow as this is a test make a locked down test chanel in your discord so only you have access, so if somthing goes wonky your clients dont get spammed
make a weblink for that page and. send me your Storepage link for each of your products. dm me the details and i will set it up.
@tawny minnow it makes messages like this
Could someone recommend me some foliage / landscape material assets on the marketplace that they think may fit my theme? I'm struggling to find any. Thanks
Hey guys, the link below is for the "free for the month"/ "free forever" assets on the Marketplace of EPIC GAMES.
https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---march-2019
I really want to use them but I fear to, because I can NOT find the license agreement for these things and I want to use them commercially. Can anyone help me by telling me where to look for this ? Also I do suspect that every asset pack would come with its own, separate license and if so, is there another one that would apply for the Marketplace as a whole? So with this message being sent to @everyone , can anyone help ?
@gaunt hamlet
https://www.unrealengine.com/en-US/marketplace-faq
Look at what can end user do with this product section
thank you ๐
I also replied to your comments elsewhere @gaunt hamlet ๐ ๐
thank you all for helping. You are awesome !
Anyone have a solution for this? Driving me around the twist
Also, happens in every friggin browser. Firefox, Edge, Explorer, Chrome
How can the file update form still be broken...
You might have to make a new version
The scene is still being built, and the texture of some modules may be further refined.
If you are interested in this, how much will you spend to buy it?
whut
"imma rip off ready player one, who is interested in me selling it?"
video is even copyright striked
wonder what his train of thought was
I don't know, it seems that people these days seem to thing that it's ok to rip off things and sell it. Like the dude the other day giving away UE4 Marketplace assets pretending in some instances that he was the creator.
"i bought the game, so I can use the assets for my own game right?"
Yes, you can use assets from game you purchased as long is not for commercial
etc your game must be for free and you won't have an troubles
Yes, you can use assets from game you purchased as long is not for commercial that made me lol. No. You cannot just use assets from other games and/or their IP for your game. It's that simple.
You can if you want to get sued xD
True. ๐
it depend, some companies allow you to use assets for machinima etc, but use in the game you want to sell, no company will accept that, creating assets is very hard and time consuming
Still need one market place seller that has there own discord channel to assist with testing my marketplace store monitor. ( Currently working but still bit buggy)
What's that @lilac heath?
@north stirrup I am testing a script.that monitors.for new comments on the market place . So sellers can actually get a notification. Instead of trawling over each asset a couple of times aday checking for messages.
It sends a notification to your discord channel.
So far it's working fine. But I want to make sure with multiple sellers it won't sendnthe updates to the wrong people
Leaves a message like this
Oh that's nice
I don't have a marketplace account yet though ๐ so won't be able to help
AHH poo :) maybe another time
@lilac heath gimme gimme
I'd be willing to test that too, can easily just start a new server to test it on
It doesn't really need a new server it's just a Chanel and a web hook . Black fang got in there first, I think with his 1 million products it will be a fair test along with sutocen.
Hey, how would I go abouts getting a refund for something that the seller has completely blocked me from contacting them? Epic policy is only for things that the item doesnt function. But this is a whole other story, gave me abuse, threatening me with legal action and more. I am worried about finishing my game with his products in.
contact them with proof and explain situation.
I sent an email in December to Tim, but no refund was explained
I'd try one more time, and if that fails a more public forum thread. (minus naming the pack/person)
Okay thanks
And I'd send it to marketplace support, not direct to Tim Sweeney
He's unlikely to reply
Or maybe you meant the other Tim?
I've spoken to Tim Slager
Do you feel comfortable telling us the seller/product? I'd like to avoid any bad experiences
better ask in dm until its solved.
Remind me again, if I sell one of my ue4 packs on a site other than the marketplace (say gumroad) - is there a royalty due to Epic? I seem to remember 5% somewhere
@north stirrup Cool, thanks for clarifying. It certainly has a lot of nice storefront tools and their percentage from direct sales is nice
Unless things have changed recently I recall being told a while back that the 5% applies to stores other than the UE4 marketplace. You'd have to exceed $3000 within a particular quarter for it to take effect though which isn't likely outside of UE4.
