#fab
1 messages ยท Page 98 of 1
yeah, Allar's stuff is a bit dated now
chances are it's no longer functional due to marketplace software changes
Likely
ya i think the biggest problem is the marketplace page itself, you can't find shit you're specifically looking for, let alone good impulse buys to find by chance. I went through all the pages twice, i'm convinced i've still missed things, i bought a few things on my radar, but it's so frickin tedious i can't be assed to go back to look for more
@delicate dove Gave you +2 Sales and +2 5star ratings just now. Thanks for providing quality products!
https://www.unrealengine.com/marketplace/dismemberment-gore-system Made this with my bro recently, check it out if you like your zombies to gib hard
https://www.youtube.com/watch?v=D8aZVCt0Yaw&feature=youtu.be Just finish implement my own DialoguePlugin, I'm planning release to marketplace, but because this plugin will depend on my other plugins that already released in marketplace, not sure if it is a good idea to put Plugin dependency in .uplugin or should I put all other plugin's functions into single plugin.
@topaz solstice How did you make that?
@hallow wagon two of us worked on it for a couple of months, lotta hard work...
From what I understand is you can shoot off certain limbs?
That's exactly right.
My friend does it by shrinking the bone to 0 or something iirc.
The system is basically a cheap and comprehensive way to achieve dismemberment because it involves spawning limbs on a local basis and despawning them when there are too many onscreen
Sure, that's basically how - offset the vertices around the skinned bone area to a singular point and spawn in a dismembered mesh copy at that local rotation/position
I feel like there's a better way to do that.
nah, that's pretty standard
hide the skeletal version (i.e shrink bones to zero), spawn a different mesh for the dismembered version
I have $350 in my cart atm.... I cant stop. I need help XD
@nocturne scaffold Here, take this: https://www.unrealengine.com/marketplace/uworks
I hear it's a life-changer.
im up to $400! No more. XD
Np. I got you covered: https://www.unrealengine.com/marketplace/profile/Vlad+Serbanescu
HAHA
I have no clue what you bought with those last $50, but I know you could've spent them on a far better product.
I am working a SP rpg game so mostly what i need is prop work. We have plenty of Devs. Lacking in the model division
nice work tho.
Ty! Best wishes then! Check MAWI's assets ^^
Where is documentation typically included with marketplace items? This thing says it has a pdf but I can't find it anywhere.
When you import it into your project
there will be a content folder created, the pdf should be in there
With all the other assets?
but it won't show up in the editor, you need to open the project dir in your file explorer
Yes
Or it might end up in your project's main dir
Yea that's what I suspected but haven't been able to find it anywhere
e.g. My Documents\Unreal Projects\TestProject
Unless its like a hidden file or something weird
Doing a search in my root folder for .pdf doesn't turn results. Guess I'll contact the guy
Hmm, for mine I just put a link on the marketplace page, to a google doc
as well as the readme
It's possible that he intended to have a pdf before deciding to just do videos. The references to a pdf are old and there are videos posted
Could well be, you could contact the seller and ask
or point out that they might want to fix it
Do you guys think that people would be interested in a Battle Royale Inventory Component to add to their actors? It's very modular and has many settings to adapt to any style of battle royale. It will also come with item spawners that use loot tables and complex spawning logic. Let me know what you guys think!
The reason i'm asking is because i do not want to clutter the matketplace with something that people would not purchase.
There is already quite a few inventory components, some specifically for battle royale so you would have some competition
Alright, thanks.. I think i'll add more features to separate it from the competition even more ๐
i think everyone does that XD
you will just have the same competition XD
but prolly good buys... its easy to cash in on pubg clones
Yeah, that's the thing... the other ones are setup and hard to customise
i've put more of a focus on allowing people to integrate it into your own battle royale without players knowing it's a template
oh true
well, i could make a BR
do you think that'd go better
the ones on the marketplace aren't great (hope i dont offend anyone)
?_?
why not?
a glimpse into the mind of the trickster
So cryptic...
whats so cryptic about making fun of someone who wants to cash in on people who want to clone the battle royale games XD
these people will shove all their money into you XD
oh, i just didnt get what you were saying
prolly they end up with nothing bc they stnd 0 chance
i am full into your plan ๐
but dont you think its funny that it is that easy?
but, they may end up with a product that they can play with with their friends
well, the br will be set up in a way that it works out of the box
yes make it easy so they can start out fast
i just dont know how i can get the user to compile a dedicated server
but you can give the basics for that
cuz they arent gonna be able to do that
yeah ik that
yeah and they're 1 hr long lmao
you send em tutorials
ig
people who give out hundreds for BR template will watch 1 hr long tutorials
trust me ๐
oh my god ๐
to just fuck up the whole market pricng lmao
youre so evil
add me
well, lets just talk
i see no evil has entered the fascility
Anyone heard anything back from epic regarding the free content rotation?
browsing the mp sale is a pain... some assets are repeated on multiple pages, seems kinda random
wonder if some assets dont get displayed because of them or it's just increasing the page count
Applied a few weeks ago but did not get a response. Assume they already made the decision for the next month.
I don't think they're gonna tell you if you didn't make it
but you can always apply for the next month's 5 slots
guessing they'll just add it to a list, and pick accordingly
"this month we want X, Y, Z, A, B"
next month we want G, S, O, F, E
O
yesterdays purchased assets are not showing in the launcher
sent a ticket to support but not had a reply and could do with confirmation that everything is good
(before the sale ends)
might want to @idle arch in this case.
cheers luos
Holy smokes I'm glad I bought all that sh** just now. (sale ended a few minutes after purchases) Kubold's anims probably won't go on sale again for a while. Here's to eating Ramen tomorrow

Think I sold about 11 units during the sale
@worthy pawn there are a few cases of that happening
They should show up - just give it some time.
I think I sold better on the last day than all the previous days of the sale combined
now I guess I'll enter the Long Darkness (period inbetween Sales)
I had thought people would all buy on the last day due to being indecisive like me, but apparently not for me
What I did find confusing was the person who bought one day before the sale, after no one had bought anything for ages
lol
bad timing
I did
Spent quite a bit actually
And then the next day...remembered what else I needed to buy
Too late, guess I'll wait for next sale ๐
next sale is ... next month? i'm getting a steam vibe tbh
I got a constant stream daily tbh
about the same
though i'm not a fan of the constant sales
I don't want to participate in that many sales but I feel like i have to
@vapid tundra I don't mind
Although I notice that creators fluctuate their % discount quite a bit too much
Sometimes it's like 60-90%, sometimes 25%
It's a strange trend I noticed with this sale
Usually, you start small, and increase your % discount as time goes on
The whole flipflopping made me weary of some purchases. Basically, I bought out a crapton of 70%+ assets though
yea noticed that too, while I do have client work I cant really permit myself to go 50-90% on most of my assets, but direct competition often can.
Yea I've made a rule that newer stuff I discount less than older stuff and never more than 50% off
Might not work for everyone but I still get enough sales at 50% off to feel like it's worthwile
has there been an update to the marketplace website? adblock seems to kill my web browser as soon as i visit the marketplace, no other sites will load until i close and reopen the browser
it's definitely marketplace that's killing it
That's been reported a few times recently
I'd imagine that the bug is in your ad blocker, but is being triggered by something specific on the Marketplace site
i saw someone mention it a couple days ago but it wasn't happening to me then
You should probably report it to the makers of ad block
Won't fix, working as designed ๐
Marketplace might be able to change the site to stop triggering the bug, but it's still a bug in the extension
rip epics web stuff, dunno how you get so much so wrong
I still say it's unfair to blame them for a bug in an extension, their website isn't - can't - be killing your browser, only the browser or an extension has the power to do that
If you want to complain about something, complain about that awful, clunky single sign-on
i'm talking in general, the whole marketplace is a nest of missed opportunity and poor design
This is true, it was designed for a much smaller set of products
that doesn't excuse the poor organization, lack of search options, randomization when paginating, there's probably a ton more things
Hello, im trying to update my system on marketplace but I cant save changes because I cant choose a 4.21 version in versions while I could do that when adding a new version
knowing that the assets are already unreal integrated is the only reason i use the store, i usually still just go to unity store lol
When people hit printscreen instead of alt-printscreen, I always feel compelled to peer at their open programs (and tabs)
That's a bit odd, anyway, you should just be able to pick 4.21
Huh
It's vanished for me too
If I edit a product which is already tagged 4.20 and 4.21
there's no 4.21 box
@idle arch This seems like a bug in the publisher product editor
@idle arch Doesn't matter what I do, I can't obtain my sales report, for any period at all. This is a new low.
I saw that yesterday, tried again a minute later and it worked
that doesn't excuse the poor organization, lack of search options, randomization when paginating, there's probably a ton more things
my biggest issue is the inability to present things better from a seller perspective
for example videos always having to be a link in the contents
instead of inline where the pictures are
makes it harder to show non-static assets or code plug-ins
Since you mentioned "code plugins": I've always found this naming plain stupid in the Marketplace. Plugins CAN be BP-only or mixed. It should just say "Plugins". Before I wrote this in my docs, I used to have quite a few customers who didn't even know that I could include my whole example project in my plugin.
@merry field Can you check now?
Looks like it's there now
I'm away from my computer at the moment, just checked on my phone, but it appears to have the 4.21 box again
Double-checked in the desktop browser, 4.21 box is definitely there again now
I need some help guys. Need to animate my Fokker airplane for the marketplace, but what's best to deliver? Only an animation set? Or set them up with blendspaces and controls?
Are you sure?
yup
Its the red baron airplane
you cant sell anything copyrighted/trademarked on the mp
unless its the copyright/trademark owner themselves, or give you written permission
Is the design of the plane or the name cooyrighted?
fokker copyright is still present even though they went bankrupt, anything else is on you and the research you do.
I can always remove the fokker name and just call it the red baron airplane
thats like making a porche and just renaming it
that doesnt work
Happy New Year, everyone! Recently, there have been questions around how the Unreal Engine Marketplace team reviews content that may be protected by copyright or
Its like making a red racing car from the 1910s - they all looked the same - the ones without fenders or cockpit ๐ค
I have to investigate
you need to adjust it enough to make it not look like a real world counterpart
and, if you are smart, make the material so that you can change metal/paint colors
You can already, its face-weighted not baked ๐
I understand how making a replica of somwthing actual is not ok, like a production gun
But 100 year old plane design? Gonna research
in the case it doesnt hold any rights anymore you are fine to publish, but yea, you'd need to be 100% sure, or adjust the shape and details accordingly
as for your original question, in general, the more functionality you add to it, the better.
a way to control flaps/blades, etc all add to the value
Hey @idle arch the GameSparks SDK is still only 4.18
You said you would look into this. People are trying to get the Plugin working for 3 versions now.
If they don't maintain the plugin it shouldn't be on the MP.
design of the Fokker Dr1 is likely still protected - copyrights apply until 70 years after the death of the last stakeholder

I don't think there are any original aircraft left
the Dr1s still flying that I know of are recreations
there's one original aircraft in a museum in the Netherlands, IIRC, but it isn't airworthy
was talking about the shareholders & fokker family
ah
<_< so.. has there been any update in the supported consoles when submitting a mp-pack? think switch is still not available.
@delicate dove why would you make something "console"-centric?
Maybe I'm misunderstanding you
its kinda odd I can tick xbox and ps4, but not switch
Ahhhh
Aye, I agree
So I couldnt find anything useful yet. A different situation though - a P-38, for example, is designed by a private US company and you need a license to use it in a game. But it's easy, the company is still active. Now the Fokker - no clue, maybe all designs from ww1 became the allies property as war reparations, or copyright didnt exist as it does now, or it was transfered but expired...so no idea yet ๐
I think you would spend time more wisely just changing it enough to not be the same plane.
add a wheel, different steering wheel, different proppellor, beefed out engine, different welds, bolts, wires.
heck, make it a boat :p
๐ yeah, probably that - remove the fokker name. the design is not 100% accurate anyway - it can be a generic ww1 airplane
I'd remove the crosses too, or at least change the design (then you can also do a variant with a 'Sopworth' colour scheme too)
lol
I can imagine what that means
doesn't really mean anything
'feck' is just a nondescript curseword
safe for daytime TV
'fockin'
frackin
what about the AK47 guns on the marketplace? ๐ค how does licensing work for them?
shouldve read that link I send you, they are retroactively removing anything that has copyrighted content
though some guns dont have copyright, but iunno which ones
๐ค ok
@hristew AK-47 intellectual property belongs to Kalashnikov, unless permission has been explicitly given to use there likeness for resell and profit to the market place seller. There is a very good chance there is a breach in copyright and intellectual property.
yeah homepage is updated, free products page has not
lol
@idle arch might also want to look at the comments in https://www.unrealengine.com/marketplace/uiws-unified-interactive-water-system
just shows people have no idea what value is.
hmm peeps whinning about the price? I mean you don't have to buy it? ... ๐
if anybody can do better within the timeframe of those costs..
Those cliffs look nice, I saw those before while browsing
i purchased them about half a year ago, they are quite sweet
I was thinking of writing my own, but that looks like it has all the kind of features I'd wanted to create
I never started on it because I don't know how to make custom graphs like that
is there something you didn't already bought? ๐ @delicate dove
๐
could do an asset review blog hehe
only have a fraction of the mp content, while I do know a few who purchase every pack.
hmm should consider adding them to the team just for that XD
"office lliama"
I haven't seen that water package before, but the description sounds good. Anyone tried it and taken a look?
i think the author(s) have a demo on their website
Definitely needs a downloadable demo though
If they do, it's not advertised
On mobile on a train atm
cant find it, i think i saw them post a link a while ago on fb
its used in ultimate fishing sim, though its the unity version
nah he doesn't offer an demo
at least i can't find one on his page
UIWS is the leading solution for dynamic interactive water bodies in Unreal Engine 4.
Yeah, really needs a demo
If it works as advertised, 400 euros isn't a bad price at all
Glad I didn't get that dialogue plugin
@delicate dove as for the water thing. I don't know about the price myself. I need to really see what it truly does. I expect some great shit. But then read in the comments, that it doesn't include bouyancy
I mean. Even IF it's a future feature. Not here now. So for me...it's like... Damn. I don't get Everything and the kitchen sink in that water plugin. Which I think some people may be expecting ( like myself)
understandable, but creating this from scratch could easily cost you tenfold, more if you have never attempted something like this. so even just adding bouyancy would still be less of a time/money waste.
So the thing is...and the problem that this creator faces
I have no need for it, but yea, I can understand thats something people would like to have as an option
Is to distinguish his plugin versus doing it yourself
Or even if it's half the quality
It's free right if we do it ourselves
"free"
If we include the time it takes nothing is really free
So yeah, another issue. So many cheap assets. And now free high quality assets every month.
as a consumer I think its a great thing, as a seller I think it might depreciate the value of the mp
The perception and expectations, especially for newbies or cheapos is that everything on the MP should be cheap or free
Now, obviously that shit can't happen. But the MP is becoming a race to the bottom
Lots of same asset stuff and price competition
yup
So again, the value proposition is skewed here.
Even I think so, and I know better
He'll get sales. Probably quite a bit actually.
ive been waaaay waaaaay less vocal this last half year or so, but its getting to the point where unless you make something small and cheap as dirt, or something that everyone wants/needs and worth the money there isnt much room for the average content
Not as many as if it were cheaper.
Well, tbh marketplace is more about selling in quantity isn't it?
But since his shit is so expensive, it should offset the low sales.
@vapid tundra depends.... For me...as a real I die dev...trying to make money....
I reduced my impact pack 50% permanently, expecting more sales. nope, same amount of sales.
I rather see higher priced items
OMG phone
Then, there less likely other devs will use the same assets for their game
A water shader. No one is going to really care or think about in a game sadly
Maybe if you did a water-based game. With boats. So it's the main thing.
But will gamers really be able to distinguish between a good and bad water shader?
Art assets though... I would love to see much higher quality, highly optimized content
At a more expensive price
for a water focused game you'd get a guy or two to implement a proper system tho
can't expect an MP item to be the solution hehe
True. But how long would it take them
They could use this plugin as a start
@delicate dove how old are they though?
The problem with your packs now..
Old
impact is fairly new
people just dont understand how much you can do with it, you could basically make everything from megaman 11 out of the box
Not anymore. So you have competition
yea, thats all fine
Another thing I see personally from your packs @delicate dove is no real...what's the word. Cohesiveness
people generally only use it for placeholders
Like. The other day I was looking for a "cartoon vfx" pack
that I agree with, which isnt the deal with the impact pack
I ended up buying one of your packs. The vfx for a day thing
But that shit was random , which was the point
yea, its handy as just mashing things together, but nothing coherent
A lot of folks are not focusing very well in their packs
It's not just you
So yeah. I guess feature request here. Make focused packs :) especially stylized ones.
and especially vfx, the issue is niagara
sales have declined for most vfx people because everyone is like "we'll wait for nia"
How is it going to affect sales in MP
Will it be easy to distinguish between Cascade and Niagara VFX?
Will you be able to simply sell Modules?
you probably can, but thats useless for others selling vfx on mp hehe
but when I work for clients that might be very helpful
i think with vfx.. it's also a balancing act
you can prolly make more money with contracts
yea, though as someone who is saving to make his own games, contracts suck
aye
costs too much time
i wanted to do that around june, but mp sales collapsing fucked that up
so here I am taking up more client work, while i didnt want to do that
games I work for and their clients are cool, but i rather work on my own dreams instead of helping others with theirs
to the point where its frustrating
I do have some content prepared for when niagara is stable enough, but there is not much use making new packs for cascade imho
./rant
perfectly understandable tho.
i dunno if cascade will be faded out that quickly tho
then again..peoples expectations...
i get shitloads of emails from previous buyers, as well as people on youtube, fb all asking if I can convert packs to niagara, or when I'll be making niagara packs
to get back to the coherence stuff @lone mountain actually going to follow a few month course from one of the better vfx people in the industry starting early next year, that should help with some of the problems I have with visual fidelity/readability and timing.
currently at a point where I am all but satisfied with my work hehe
That's good. It's very important to understand your own faults and constantly try to improve
(not directly at you)
yea, stagnation is our worst enemy
So, I bought an asset 5 days ago because it was in the winter sale, and now it's for free. Even though I understand the marketing logic beyond this, it really sucks. Why put an item on a sale if you know it's going to be for free in a few days. It kinda "tricks" people into anticipating a purchase as I did, since I did not need the item but thought it was good so I didn't want to miss on the sale.
^^
I guess the author makes more money that way
It's also quite possible that they didn't know that it was going to be free when they put it on sale
We had to submit the % discounts for the sale a fair while back
e.g about 6 weeks ago, and I doubt Epic had chosen the next rotation of free stuff at that point
Let's say that this puts things in perspective.
You may say that it's nice of Epic to set items for free, and I can only agree. Still, if this were an actual shop I'd return it, something that cannot be done here. I doubt a shop manager would not respond to such a request.
I have two items that total the same price that I didn't purchase because of this. Pity.
You can refund items on the Marketplace?
I still think the whole "set it free" thing will only end up with people becoming hesitant to buy assets.
It's a nice gesture on the surface, but in the long run i can see issues for the marketplace's health
not really no you canโt. You have to have a very good reason, and the original owner may also deny or not respond to the refund request.
in Europe BTW you have to refund if the item is faulty, but define faulty.
For instance I have one item that claims to be 4.21 compliant but hasnโt been updates in years and warnings pop up all other the place if you open it in 4.21. is that faulty? for me, it is.
Are the December free assets pack launched by Epic Games?
What do you mean by "launched"?
Marketplace creators can submit assets for inclusion, but Epic decide which ones are picked
i am in the same boat, pretty shitty of the creator to not put it in the comments it will be free 2 weeks later when the sale started.
so there's some new stuff on the permanent collection: https://www.unrealengine.com/marketplace/assets?tags=4906#
ahh cool, I see the december free stuff too...and those cliffs I've been wanting are there
keep in mind that the people whose stuff went free probably couldn't announce it would be free
well don't put it for sale then.
the call for the sale was awhile back, he probably got the invite recently
granted, he COULD have contacted Epic after finding out, to ask them to remove it from the sale
is it one of the permanent collection items, or one of the monthly free ones?
fair enough
@tired rune Usually the seller has no saying in the refund if the project has problems
So "not responding to it" will only make Epic refund it even faster
The usualy process is:
- Customer notices an issue
- Customer notifies Seller about the issue
3.1. Seller fixes issue -> Everything's fine
3.2. Seller does not fix the issue -> 4. - Customer reports it to Epic
- Epic contacts Seller and gives them a chance to resolve the issue
6.1. Seller resolves Issue -> Everything's fine (kinda)
6.2. Seller doesn't resolve Issue -> Epic's gonna refund.
see for instance https://www.unrealengine.com/marketplace/industrial-city -> many collision issues, though marked as 4.21 compatible
You could report it
anyway, it just feel a little burned to have just spent $65 on a thing that is now free, though I understand the logic of marketing I am still not appreciative of the overall process. NVM, I won't do the same mistake again
It's not a mistake
It's totally fine to be annoyed by it, but this is totall normal
If you buy a game now on Steam for 50โฌ
another one: https://www.unrealengine.com/marketplace/ultra-dynamic-sky marked for 4.21 but with many warnings on boot
it's a little different: it is if I spent 50 on a steam PROMOTION and then 5 days later it's free
The whole "Free" thing is something you have to submit to.
We did that too and we haven't heard back yet. Not if we were accepted, neither if not.
In addition we are launching a sale right now.
like: buy it now that is on promotion! oh, btw it's now free. ๐
You suggest us to not do the sale, cause it could be that epic randomly reports that it goes free.
- the bigger sales from Epic and the free thing both needs us to submit weeks upfront
anyway as I said before, really thankful of getting assets for free from Epic, I understand really the overall process and investment.
We can't possibly know that it's free when the sale happens
I'm just gonna be more cautious, that's all
take it as a feedback, no big deal.
my fault anyways.
It's no ones "fault". It's how it us. You got the asset on sale before it went free.
What about the people who bought it without sale already?
They probably are more annoyed than you
understood.
well, if it's one of the 5 free for Dec, it's not free forever...so after Dec, new people will still have to pay for it
hmmm...the cel shader one on the permanent collection is just a lite version of the full one, interesting
I already said that it's my fault. I bought an asset I didn't need because I saw the sale on it and I thought it looked great. Since I didn't need it, had I waited it would have been for free. Period, that's all. Won't make the same mistake again. Damn FOMA ๐
@wooden falcon The fantasy weapon thingy was also just a Sample version. The animation pack contained samples from 3~ packs as well
and that might be a problem with this making some packs free regularly...there will be those now who don't buy anything at all
ok Erik, that sounds lame :/
Fully agree
really feels like someone didn't want to go all in with the free thing, but still wanted the benefit
guys we get stuff for free, let's enjoy. ๐
maybe a lite version, ok, it would be better to have fully featured assets
but still ๐
don't know about anyone else, but the Fall Sale was the worst, for me at least
I got good stuff
Not complaining, just saying that if it's about giving out samples of an asset pack they might as well just put it within the original asset pack
"Download a free sample!"
well, my problem is it's obvious he created the lite version because they asked him to make the full one free, and he offered a lite version instead
isn't that just for this month though
the ones here are free forever: https://www.unrealengine.com/marketplace/assets?tags=4906
No Roberto, it's the permanent collection stuff
yah, putting what are essentially samples might not be construed as fair to other sellers
but at this point, I don't think I care much...sales have cratered a long time ago, and the big holiday sales were the only high point
now that seems to have vanished too :/
I think people expect huge discounts at this point...if you aren't putting it at >80%, they don't care
on a different note though, my free mat pack has been downloaded around 16,500 times now
the steam syndrome
Yeah, I heard before I started selling assets that these sales made big splashes to your sales. Can't say I saw a difference
Aha, so there are 16,500 potential buyers for anything I put on the Marketplace
interesting
you can't take those numbers. free? yeah, people will get it. Asking money for your work? then you'll have a problem. marketplace is full of people that rather get it somewhere for free, joining "teams" to grab assets and leave the very next day, or prefer to watch a youtube tutorial from 2014 and easy get that to work. depends what you're selling as well. if you`re an artist(3d,vfx etc), you have bigger chances to get good sales. otherwise, neah... do something else. or do it just for you, no expectations. People want cheap, regular updates, fixes and support for 5 dollars. If you don't provide... well, you all know...
and also people tend to forget than when they purchase any code asset they get the source code as well, which is more valuable than a packed product. And when you're evaluating your product to a price you think it's fair for you, people are raising eyebrows and whining about price. Take iKinema with their plugin, it's 99 for indie devs, packed, no access to source. You want the source? terms change, you're supposed to be a big studio to afford that.
Well aware that I'll never sell 16,500, I wasn't being entirely serious
But that does mean that there's probably a market for, say, 1/10th of that
more like 1/100th or less
165 people who might buy anything?
depending what you sell, over the course of the year.
sometimes more, sometimes less
marketplace is only good if you're expecting some exposure. but that comes with a huge disadvantage. you're getting exposed with the wrong type of customers. Customers that just look at products but don't buy.
obviously, there are people that are doing good revenue out of marketplace. but depends what they're selling as i said 3d props etc will always sell. you can't learn talent from youtube
Exposure is definitely something to consider here
Let's talk about the water plugin again
With all that freaking attention
He's bound to get either a) picked up by a big company or b) get more contracts for various jobs
i can tell you exactly the difference between asking money or not. I have two plugin, MultiTask which is free, downloaded thousands of times over 3 months, 20 5 stars, some nice feedback, whatever. That plugin consists in few lines of code and some blueprint nodes that consists the showcase. On the other hand i have another plugin, RME, which actually does something but it costs money. obviously is been used by people in studios or indies, people are sending feedback etc but it only has 10 almost 5 stars. and the sales are no where to thousands or even thousand.
so if you want to be successful as a developer, free is the key
if I didnt have to care about money, id make everything free
sadly, I have to care about that crap
yeah, but on the side you have to eat, feed a baby or whatever ๐
With all the doom and gloom you hear about releasing an indie game, I just worry that one of those will be even less profitable than selling a few random things on the Marketplace (especially in terms of time spent)
for sure, check out steam and see how many flops are there. 0 sales and such.
0 comments, 0 reviews, 0 sales... that's a funeral ๐
I don't want to do that, it would be too depressing
make indie game > sell on steam
make mp packs from indie game content > prolly earn more than selling on steam :p
heck, some of the plugins people write for their games.. they'd sell quite nice on the mp i think
this is what i'm doing
^ Isn't that how all the plugins start? ๐
Well, the one thing I put on the Marketplace so far came about like that, make a thing for my game, turn it into product
Right now I have a bunch of other things that people would probably be interested in buying, but they're all so tied together that it's not really feasible to pull them out into products
Working ladders, for one thing, man those things were a huge pain to get working
But I'm sure there are people who'd pay to not have this https://www.youtube.com/watch?v=0q9QRJXdSE8
How to climb down ladders in video games, in a nutshell.
just wondering y'all said they make certain assets free every month?
Yes, they are nor making a small set of assets free each month, for that month
Is there a way I can see this because when I go to Free all I see are the paragon assets? And a few others, not sure which of those are made free
ah I see a bunch others but is it possible to just see the new free ones?
Free forever: https://www.unrealengine.com/marketplace/assets?tags=4906
Free for the month: https://www.unrealengine.com/marketplace/assets?tags=4910
can anyone recommend a highly optimized foliage/grass pack? The few I've tried are poorly optimized and kill my fps
Frankly, i doubt you will find highly optimized stuff on the marketplace.
Don't get me wrong tho ...There are exceptions, but not few of the assets i took a look at were just lazy, rushed and unoptimized.
@delicate dove @modern perch I contacted the guy UIWS (water thingy) he said he's about to pack a demo .exe - just needs a few fixes-
@vapid tundra It is hard to understand why people are so interested the UIWS when there is an alternative package with more features (buoyancy, optimized for vr, better underwater, flow maps, better customization) at a much lower price.
https://www.unrealengine.com/marketplace/aquatic-surface
I think that should learn more about marketing and increase the price ๐
@unborn basalt Interesting. I wasn't aware of this asset pack. I might check it out, if there's an demo available.
@vapid tundra Used in my megajam game https://biszop.itch.io/glitchphobia you will see the water upside down so its maybe not the best scenario to test, if you need demo map I could prepare it for you now.
@unborn basalt I'll try the game. Not feeling comfortable with you investing your time to prep a demo just for me tbh. But thanks for the offer!
@vapid tundra It's not a problem, anyway I will put this demo to the package description. https://www.dropbox.com/s/s88l8746emy1df6/AquaticSurface_1_2_Demo.rar?dl=0
ty! Will try the demo! @unborn basalt
is here anyone who like to buy my 3D Coat Professional Seat ? I use only Blender so i would give it cheap away
is everything on the marketplace fair game for commerical use?
Yes, everything on there has to be under the Unreal Marketplace licence
Check under the Usage Right sections
@merry field awesome, thanks!
so, first off, new launcher is kinda meh
But, w/e for now. Would be nice if I could read descriptions properly on assets
But
Is very telling
I don't think there has ever been a size/aspect ratio combination that it actually handles completely correctly
Yeah new Launcher sucks ass, its so confusing now, the previous design was much easier to navigate
Style over function
Anyone know of an animation pack that has an animation of opening a door via turning a door knob? I have a couple of packs that have the character just pushing the door open, but I need an animation using the knob.
That's crazy expensive imo.
Looks cool though.
in my area is 385 EURO not dollars! you'd be thinking that there would be buoyancy at this price.
it's interesting but for that price range, surely seems incomplete.
and for that price range should be compatible with more platforms, out of the box, no testing no trying no anything, out of the box
Yeah
That, or all other MP items are just way too cheap :P
who knows...
Considering the arbitrary quality bar that the review staff have created im not surprised at the inconsistency.
The first demo video shows that animation at around 2:00
@ebon leaf Thanks.
@idle arch @shadow inlet Is there a way to not see Fornite stuff in Epic Launcher?
(with new launcher)
Or better yet, allow it to start in Unreal Engine instead of Home
I see "Hide Game Library` , so I know there could be an option
Nevermind. Crisis averted. That actually kills the Home as well.
It's just a shame we can't have both (but have it stick to UE4 if we wanted)
So after 3 years of a horrible shit mess in the first place the new launcher is a horrible shit mess. congrats
frowns
lol that didn't work out well
@lone mountain Not that I know of, but that is good feedback. I'll ask
@oak fiber Can you elaborate more on what you mean by shit mess?
You're welcome to DM me any feedback or suggestions you have for improvement.
I think the big problem with the update is that it doesn't seem to have tangibly improved anything?
it's just plain slower
I hate when companies change UI's just for the sake of it
the two library tabs is annoying as well
I also have a hunch that the DPI scaling on it may now be broken, but don't have my ultra-high dpi display to check
I'll have to try it when I'm home on Sunday
Thanks for finding that, Victor.
UE4's UI is totally broken for me on that machine and has been since 4.19
The editor itself?
anything that uses a dpi scaling conversion has been busted since the introduction of "high dpi scaling" support
so editor is useable, but gameplay elements are unworkable
some editor elements are broken though, can't recall which off the top of my head - IIRC the widget reflector is one of them
Tim Slager: You're welcome to DM me any feedback or suggestions you have for improvement.
for 3 years it goes into a void -- you guys dont need to iterate and do better; I get it. Fortnite money is real.
Yo I got two tickets on the 'wtf is this new launcher' train
imma hop off and leave my luggage on board
@modern perch cascade has been a mess since they added the dpi-scaling, so bad that Ive thrown my keyboard trough the living room once :p
xdcrossmangsBest, Ich will spielen, lustiges Video, Ich will spielen ausraster HD
๐
have to agree with the "dont update for sake of updating" but update to add new features, make it faster, and more readable.
At the very least add a way to sort/catagorize vault packs/projects.
@vapid tundra luckily not that bad hehe
though I have done that with my xbox360 once :p
๐ hehe
bit offtopic, but bro's acc got suspended, and it locked us out of the hdd (even with my acc) so all savegames where gone, and turned the darn thing in a glorified paperweight
ouch ๐ฆ
So... new launcher
Has the same problem that the old launcher had, but now much worse
That I have this huge launcher for tons of things I don't care about, when I just want Unreal Engine
Really seems like there should just be a separate launcher for Unreal Engine
My first reaction was to click on Library and go "huh? Why is my library empty?"
Heh, the store has a page for Shadow Complex and does not, at any point, explain what it actually is
@merry field go to settings
kill off game library
then you have "friends" and "unreal"
But, I don't have friends
So, I want a way to kill that screen as well
๐
Yeah, I looked at that setting
but then it just felt like the whole sidebar was useless
To be fair, I can understand why they are doing this
I'm hoping it's a prelude to that rumoured Epic storefront
But I think it has a long way to go compared to Steam still
No matter how broken the launcher was, my standards are low enough I would settle for something even more busted as long as it was totally separate from Fortnite.
+1 For "I have no friends and hence no reason to have that tab"
Library tab makes me think UE4 library, but its another Fortnite thing
Store tab is also Fortnite
Home tab is just a scrolling list of Fortnite ads
Yeah, the launcher is a bit weird if you have zero interest in Fortnite
Go ahead and add me to the "shit mess" band-wagon
But to be fair, the Unreal Engine tab seems mostly unchanged
apart from the tabs being moved to the top
Its really slow loading now
@lone mountain I am your friend.
Seems kind of SLOOOW though
@robust vector I am your friend
You can't say you don't have friends! I am everyone's friend!
I guess it's because all the content is online
The [Unreal Engine] Library tab still loads really fast
You have a ton of friends ๐
The Friend Request Spam is real
I just don't see the point in having Fortnite rammed down our throats at every opportunity.
Is there really that much overlap between UE4 users and Fortnite?
I'd imagine it's because the launchers for both use a lot of the same functionality
downloading and updating content, etc.
And didn't plan for all the headaches that it would cause us
and it would be a pain to maintain two launchers
Yup
there has been a number of people picking up the engine just because its in the same box as fortnite
so that is neat
So they are taking the path of least resistant
One launcher for all
That's true also @gaunt flicker
If it hadn't fucked with my workflow countless times before..I'd be all for it
But it has, COUNTLESS times...
for the most part I run a launcherless workflow
I mean, I see plenty of posts in the UE4 forums that go "How do I get boogie down?" but do these people actually do anything with the engine?
I have my .uproject pinned to my start menu, I almost never open the launcher
the engine will attempt to load the launcher for you though if the launcher isn't running
We try to purge Fortnite posts when we see them, but they do come up a lot.
Nope, mine doesn't launch the launcher any more
I can't remember what, if anything, I changed to make it stop opening the launcher, but it doesn't open it
Yeah who's using the launcher anyways ๐
@oak fiber The sins of the father - so to speak. ๐ Send me feedback, I'll make sure it gets to where it needs to go.
Well, I think you are being just as obtuse as the father
everyone here is telling you what is wrong
just scroll up and start implementing all the things we've asked for since day 1
Well, I don't really think I am being obtuse. I can only take feedback and hand it to the teams that make the changes.
And then follow up on things.
Feedback is super important, it is what drives things forward. Suggestions are always welcome but not all suggestions are good suggestions, or an easy implementation.
I would much prefer to get a thousand pounds of critical feedback with tangible, actionable items attached, then even a single praise on something.
To very much that point, I am literally writing down all of this launcher feedback discussed here.
I appreciate your positive attitude @idle arch !
I appreciate your positive vibes @lunar fractal.
I am sorry if I am not doing a better job of showing you all that we are literally on the same team. We want the same things, we have the same over all objectives.
I've always believed community staff is on our side
But the rest of the chain is spooky
Well, maybe not your side, Allar.
I have standards.
But, I can tell you, my wife clearly as MUCH lower standards.
@idle arch while I have you here, could you perhaps discuss with the marketplace team about adding "switch support" as one of the options of platforms a pack supports, and preferable seperate options for each mobile/shading model. if something doesnt work on ES2 its declined if it states mobile support, but with previous, current, and future gen phones supporting ES_3+/ES4, etc its kind of a weird thing.
I feel like I asked about this in the past, but I will follow up.
yea, ive also asked/requested it for quite a while now, its nothing that should be changed right away, but it would be nice to have, especially now that switch is a viable platform to release on, and with mobile phones getting more powerful every iteration
If it has been requested but not implemented - it may be something in the pipeline
But I'll follow up. ๐
appreciated ๐
Houston it seems like we have a problem with the launcher

@idle arch Also, any news on free plugins that aren't up to date?
GameSparks is still sitting there on 4.18
Is it even worse? I remember it regularly taking up like 30%...but that's insane @fleet garnet ๐ฒ
lol https://www.unrealengine.com/marketplace/fat-zombies ... Well if you just laid off the brains a little, maybe you wouldn't be so fat
@delicate dove Just an update - Switch request is already on the plate. Standby for it. IDK when tho
@quaint cedar I'll check
thats all I need to know, thanks ๐
heeeey any Rock and ship Creator here?
i bought the map but got big isues
nought the thingy
bought
Contact the author by email.
actually i dont know if he can help me xD i just want to make the ship sail on the water xD
#ue4-general or #blueprint or #cpp
thanks oke
@zealous ibex it definitely seems worse, it only does that if I open it, if it just sits in the system tray it works fine
@fleet garnet im not seeing the same issue with the launcher, but will keep an eye, do you have a bug logged about it, if so i will add to it if the issue occurs
I don't have it logged for now, it doesn't happen always so I can't really provide any useful info or steps to break it
Ok cool
Okay the marketplace is bugged out. Trying to view a picture completely crashes it?! Anyone else get that error?
Hey everyone, I just saw this in the MP - https://www.unrealengine.com/marketplace/character-interaction-add-on-vol
Are we now allowed to sell addons to our current products?
we could always do that, or at least, last few years. but there are restrictions I think.
I thought we couldnt sell anything with dependencies before (maybe Im not remembering right?)
Hmm, interesting
would go trough the same process as a normal pack, and would need to add more value to the pack.
if you have a signed agreement with another seller, could even make add-ons for their packs
Wow, didnt know that. Thanks Luos!
if you want more info, better email the mp team with questions. I only know the basics because at one point I wanted to do some vfx for the particle extension kit.
wait what? epic games store is coming? and it will be a market for unity games as well? what?! =)) that's so cool, apart from the fact that all ue4 games will look the same with same 3d props from marketplace =))) but that's insane. i don't know if it would matter in games markets but definitely it's something...
most UE4 games don't use many marketplace assets in their final release :p
yeah right, all unreal engine games can be identified by checking the in-game items. from pubg to whatever you want ๐
it's not a bad thing but it's a fact :D:D:D
Epic has done such a nice job at supporting developers, the store's announcement on the heels of Steam fucking everyone over is wonderful news.
Bit of a shake up alright, let's hope we don't drown in games like Steam seems to have been recently
Steam has been awful.
A curated store is perfect.
1700 games released on Steam or thereabouts per year, they haven't made any way to stand out AND they're taking a 30% revenue cut which hurts.
Unreal are going to need a big curation team
More like a week
there were something like 8000 games in 2017 and there'll be even more this year
21 games per day on average
if Epic does their store like they've done the Marketplace...
but yah, screw Steam
I usually only buy games on GoG.com, lately
hmm
why is my last comment in red? ๐
all your money doesnt protect you from bad internet.
well, I was referring to the news last month that some venture group had invested in Epic...I wish I had a billion :/
or a million...anyone got a million they could give me? ๐
if a comment is in red it means Discord failed to send
ahhhh
then that comment would make no sense to anyone
lol
I said "I guess this is where that billion dollar investment is going"
why the hell would it have not sent?
connection issues, normally
money cant buy you live
Gog also take a 30% cut
small reminder, marketplace is not the channel for the upcoming store. :p
rhoo
Money cant buy you live, but you will definitely die soon if don't have enough of it.
@delicate dove @modern perch he just released a demo (in case you haven't already seen it) https://egray.io/uiws/demo/
Download the playable UIWS demo exe and try out the features for yourself!
oh excellent, thanks
So i have been using an add in for awhile now. WeatherTool. However after using it for a few months we are noticing our issues are ALL coming from it. 10-15FPS drop, cant use below high shadows or the particles for rain and snow don't fall and the ground turns blue, on larger maps distant mountains all turn blue.
That being said i took a look at his page and its got tons of complaints all over like mine, so its not me. How do we get unreal to recognize this issue. I tried to request refund once but they practically told me to find the issue in his code and take a picture. Well if i knew the damn issues i wouldn't have a problem would i!? lol
so how can i approach this?
Contact Epic, say that the Author isnt addressing direct and obvious issues.
Yeah but they want me to site the code causing the issues.
or on something more obvious as such they wouldnt ask for that?
Is that Epic or the Author?
Go to Epic and plead your case to them since the Author isnt being helpful.
The chances of you getting a refund would be slim anyway since the product sounds like it works as advertised.
Epic is saying that to me.
it was another tool that had a few issues but that was back before i really knew how to BP. lol
and well it does work but just not on low shadows.
i have no idea why shadows being on low could actually cause these issues.
Yeah righto well in that case like i said, if its working as advertised then you have no ground to walk on unfortunately.
The refund policy is a bit watery to be honest. I keep finding blueprints/plugins that should probably have failed Epic's curation process and yet there's no opportunity for refund because it 'works'. If you find something the curators missed, you should be entitled to a refund because that is the standard for quality outlined in the submission guidelines and you are not receiving that.
@nocturne scaffold if you check other people's comments, they're addressing some fixes to blue mountains and such. And you can't ask for refunds after 30 days from purchase.
@hasty nexus yeah those comments are me giving the fixes. haha. The issue is we just keep finding more issues.
well, still, you have 30 days to ask for refund, afterwards.. i believe only if the publisher want it to...
@covert furnace There is no standard of quality outlined in the guidelines anymore
no standard of quality at all?
0
Hi guys, is there any news about marketplace holiday sale? I've no mails from Epic
Since we just had the fall sale, I assume there is not holiday sale ๐
ammm %)
@waxen ibex You can always have your own sale of course ๐
Sure, thanks for idea)
Was thinking that as well
And you'll probably get MORE visibility
because you'll be one of only a few things on sale
as opposed to lost in a huge sale
But there is will no promotions from Epic, and customers are tired from the last sale
huh, marketplace split is now 88/12 retroactively
time to prepare for horrendous tax paperwork
have been since they announced the split
It's been that way for about 9 months now
Hello guys do some one knows a Dedicated server or a p2p Networking project on the marketplace?
yes, but what should it do?
Based on your description, there is not such thing @static violet
UE4 doesn't have P2P and DedicatedServers are simply build via the Engine Source.
@quaint cedar Thanks, so basically to build the dedicated servers for my own game i need to do it from 0 right?
You don't need to do anything at all
Except compile
Have you tried looking at.the documentation?
oke gone check that
@modern perch Thanks for the reply man, yeah i saw that, but honestly i didn't understand EVERYTHING, so i was asking for some Easy way to run a dedicated server, i will look again to see if i'm just dumb ahahah
Hello world!
Is there any chance a Spawn Waves Manager plugin could be a useful thing for you?
Basically something that let you set up a list of what enemy classes to spawn, and list of points they can spawn from?
Sounds like the kinda thing that usually sells well, as long as the price is reasonable. @fervent berry
@robust vector thank you! ๐
I'd say generic, realistic objects that are useful for everyone
You just need to find ones that haven't been done yet
For example, an AK47 only fits in games involving guns set in the modern era
Whereas an apple fits in any setting or genre
And I thought you weren't allowed to make designs that are based on real world IP or are guns literally Open Season again?
that is right
it only works for existing guns tho
i think it hit mostly army stuff directly
you can't just make a "noname" variation of lets say an Weapon Design.
the design is protected on its own
same is true for the Coca Cola Bottle afaik
lack of knowledge/care on the QA side of things? ๐ค
Every game should have apples in it
But what I meant was that things like food fit in any era
An apple, a loaf of bread and a hunk of cheese will fit as well in Roman times, fantasy settings, modern, sci-fi, or alternate realities
I'm just giving vague advice here though, I haven't sold models on the Marketplace so I don't know what actually sells the best
can anyone say me the steps to post my project or material in the store?
@idle arch Make sure somebody at Epic knows that Tencent Cloud Computing (Beijing) Co. Ltd. are trying to hack our accounts
When you get the chance
Looks like they tried to get into my publisher account. Other people say they attempted to hack their Fortnite accounts.
Thanks for the report, Blackfang.
@ebon leaf These are the guidelines to get you started: https://www.unrealengine.com/en-US/marketplace-guidelines
The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.
@ebon leaf Check the pinned messages in this channel, there's a guide that I wrote linked there
Those official guidelines are also useful, you should definitely check them out, but they are in more of an FAQ form rather than as a step-by-step guide
^^^^^^^^^^^^^^ definitely check his tutorial ๐
Hello everyone!
Assignment of rights to an unfinished project.
2.5 d side scroller about the fantasy adventures of Rastaman in the labyrinth of the Minotaur.
Some people are baold ๐
$990, that's quite cheap 
Good ideas are so rare that it's sure to be snapped up quickly
i have a 100 unfinished projects, i'm gonna be rich
@delicate dove You know
That's actually not a bad business to get into
If someone could do it properly that is
Need quite a bit of legal resources to make it work
second time in a month that ive seen someone do that
@idle arch I'm still getting 2fa messages about Tencent Cloud Computing (Beijing) trying to brute force into my account. Can you get somebody at Epic to blacklist their IP addresses?
I would change my password, but apparently I am not allowed to do so.
"too many resubmissions have been received, please try again later"
I assume this means they have been trying to change my password as well.
I suppose this is another case for why UE4 accounts and Fortnite stuff should be separate.
I still cant believe we share accounts with fortnite kids
Getting fortnite currency spam ever since mails were leaked
Really really noobish business behaviour
Wish they would rejoice
Never received any of those
lots of people have, however
@delicate dove just read that and all I can say Is wow
Adding content to the MP.. how can you sell your content elsewhere at the same time?
?Just leave an Email for whoever's interested and they'd pay via paypal or so? (and this way you avoid 22% country tax & epic 12% tax) which gives you the opportunity to drop content prices.. (20% off, if they buy it directly from you via paypal)
So it's obviously a must. But can it be done? Just leave an email and who ever is interested contacts you?
Is that allowed? Even so.. they'd have to pay first, and then you can send them a download link with the content? And they're supposed to trust you? (i guess trust would not be the issue in my case)
I just don't want to be forced to pay country taxes. As if i make the content together with'em..
Just wanted to show you where i'm coming from to why i'm looking for an additional way of selling content. As i'd imagine we're all on the same page here.
Honestly now with the 12% tax instead of 30%.. i don't mind paying epic (after all.. they feature your content&protect them from piracy).. but they require you to pay taxes to your country as well.. which means that you get 0.6864*what you make (31.36% tax total(1K stolen from you for every 3K you make :/)).. So i cant have that as the main way to sell content. I feel like so many ppl feel the same way, which is why they choose not to add some of their content on the MP.. So it was definitely the right move for epic to drop the 30% tax. (and perhaps it might also result into more high-quality content hopefully)
TL:TR Anyway what i'm basically asking here is.. does epic allow adding your email somewhere on the preview video ? And perhaps even let you recommend ppl to buy it directly from you !?
I don't think you can solicit other marketplaces via the MP, but you are free to sell other places
I don't think Epic would like you adding a link to your pack page that says "Buy it here instead!". But if you put your website in your profile, that could have a link on it.
As for the video thing...hmm...I dunno about that one
maybe if it had a link in it that said "Also available from here!"
but I'm pretty sure any links directly on your pack page would get removed
well technically it wouldn't be on the MP but on the Youtube video's description or so.. which would be a msg saying something like "If you're thinking of buying, please go ahead and contact me via email first!"
even if you get paid from other sources, you'd need to pay taxes
unless you are from some country with extremely poor management
@delicate dove .. what do you mean? I'm not experienced here.. You mean that if someone were to put money on my paypal account, i'd lose some of it to taxes?
he means that your county of origin will want their cut
you need to tell your chamber of taxes or whatever its called that you made money, even if its put on paypal
a lot of countries now even have proper rules on cryptocurrency
in the US, Epic sends the IRS a tax form for you (if you made more than $500 I believe)...not sure about for other countries...so in the US, at least, they know exactly how much you owe
i find it funny that you think that if you are paid trough paypal you dont have to pay taxes hehe.
eventually they'll find out, and you could get a massive fine or worse (depending on country again)
yah, it's not worth it
depending on how much you make a year, you might get most of it back anyways
well my plan was for the people purchasing to pay slightly different prices so that it isn't all the same value.. and it would only happen however often i felt it was safe.. & would make some kind of excuse i guess, in case i got caught or sth.
I'd imagine discussing illegal activities is frowned upon here
I can see Luos frowning severly already ๐
you can still add your content elsewhere, but regardless how or where you sell it, you'll need to pay taxes.
i'd suggest talking to an accountant about it
and about that, wherever you want, just google "gamedev marketplace" or whatever
I got a headache by reading this, what an unbelievable amount of patience luos must have
well.. I dont, but currently taking a bleepload of sedatives because of a severe insomnia.
and, i havent had a lot of patience, and luckily I have friends who point it out to me whenever I push it too far, which has helped quite a bit.
could say I ave less ducks to give.
and I dont think Black meant it badly hehe.
4-5 hrs is plenty!
well then, looking at the backlog i saw something i didnt think to ever see here..
You mean ppl lacking the concept of taxes and resulting prison sentences?
Oh never underestimate people
Noted Pro is now available on the marketplace.
Noted pro allows developers to post advanced notes in editor, assign them to team members, categorize them with icons, set their priority levels, completed statues, and leave detailed messages or reminders. All the while allowing the developers to sort and jump to notes both easily and dynamically by the criteria listed above.
Nice notes, i would love to use such a thing in bps instead of these bulky encapsulation comments
@mortal sluice There is a plugin comming iirc for BP comment nodes
Making them a lot easier to handle
e.g. they resize etc.
A small plugin that adds resizing comment boxes
Settings for the plugin are under Edit > Editor Preferences > Plugins > Auto Size Comments
Hold alt to
That's actually a free plugin
@fading swallow Question: If used as an Engine Plugin, would this cause any issues for other people on the team that don't have the plugin setup?
Or would they just see the default comment boxes?
@quaint cedar The class I change is the widget (the visual / interactive side of the comment box). I don't save any extra data to the BP so there shouldn't be any issues for people who don't have the plugin. They would just see the default comment box.
Awesome, thanks!
I'm looking for some Debug materials because I am Very Badโข at material programming and I want my debug levels to have consistent UV texture sizes.
Isn't that what supergrid is for?
You have 20 assets in your cart, please complete the purchase first.๏ผ50 are not enough, 20 are joking?
Super grid won't solve Texel density
Good point @sullen lion , SuperGrid does look like what I'm looking for. I can't afford that though so probably what I'll end up having to do is just use plain flat base colors rather than texturing... or I'll just have to get good at material programming!
also you could just keep some basics in mind when creating your textures to have a consitancy in your textures
e.g 1024px per meter
Does anyone know when the store offers come out?
the Christmas offers hehe
Hey guys. I bought a mega bundle of stylized textures off the marketplace to play around with in between semesters. Any pointers on how I would update them so I could use them in 4.21. Currently they are listed for 4.20
You can still add them to the project
When you click "Add to project", there's a tickbox "Show all projects"
that will allow you to add it to 4.21 projects
(it will warn you that it may not be compatible)
awesome. Thank you very much. I was looking at the patch notes a little. Sometimes I don't get why it wouldn't just accept it right away. Like what changed to warrant texture / material updates idk
The author needs to tag the product as being compatible
even if nothing has changed to make it incompatible
any mmo starter kits ? @_@
There might be, but I still believe that an MMO shouldn't need a starter kit.
It needs a bigger team that knows what to do and that sticks with the project for multiple years.
And these teams should code their stuff from ground up.
we've had this discussion extensively in one of the other channels xD
omg, hahahaha
that guy must be on this pack https://www.unrealengine.com/marketplace/mushrooms-mega-pack
That's.... unusual
There should be a sale soon right?
Not sure if they're doing one this December
We would have been notified / asked what we want to discount if they were
yup
Hi,Anyone know some Great packs that coulde be with (Character interaction pack)...
Can't quite understand the question, can you rephrase?
@merry field I need Some Packs That Can Be Used With Character Interaction pack (https://www.unrealengine.com/marketplace/character-interaction)
Sorry For My Bad english
hehe
https://www.unrealengine.com/marketplace/anime-girls-avatars ue4 visual novels confirmed
how did i miss all that hehe
visual novels feel a tad out of place on ue4
wait until Epic makes one that sells 1 billion
then it'll be like "Patch notes on 4.23: boob shader enhancement"
wait a sec, what version are we even on now
lol
how've sales been, cedric?
other than my free pack, sales haven't been great for me ๐