#fab
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ah ok. I've been out of the loop for a while i thought i missed it.
That node graph seems cool, but I think it would just annoy me too much by arranging the nodes in a different way than I would arrange them
i thought the same, but its often a good base to start with after the innitial node setup/testing
and it saves time, so im happy, client happy
Though, looking at a random blueprint, my organised blueprints don't exactly look that tidy either
One thing that bugs me about Blueprints is that somehow, some nodes have their first pins at different heights
So if you have one type of node hooked into another, you can't get the lines straight
there is a keyboard shortcut for that, i think. I remember @heady moth showing it to me once
Ah-ha
Wow that's awesome
Really off-topic for Marketplace I guess, but the description of how to do it is here: https://allarsblog.com/2015/11/11/align-nodes-like-a-pro/
For those who haven't discovered this magic yet, blueprint alignment lets you clean up your blueprint graphs real quick. This alignment feature comes with no keyboard shortcuts bound out of the box, which is a real shame. If you want to step up your blueprint game though, I h...
WHOA! am i in heaven? the marketplace has changed and it has more new free stuff!
Is the free for the month permanently stay in my library or will it go away after a month?
I hope it stays there.XD
wait therr is a keyboard shortcut to alligh execution pins on the node?!
probably
Iby - Once you added the monthly free content in ur library...it will be forever in your library
Of course you keep them afterwards...
Pretty sure Epic has that on the blog post that covers the topic.
should I try to sell this on the marketplace?
@ebon leaf Oh good. I thought there would be some sort of a catch or something.π
as long as you "buy" (at $0) the free for a month, it's yours to download forever
the other 15 or so packs that are part of the "permanent collection" are free forever...you could pick them up now, or in a year if you want, they'll still be free
@hollow zephyr seems like a nice enough model, so why not?
@merry field I'm not sure if there's enough demand π
you dont loose tho
you either put it up for sale
or not
what can you loose π
The only thing you lose is the time it spends to package it
Which took me a few days to work out
I was actually thinking of writing a quick guide to submitting Marketplace content
mpTeam: please do
That is apparently a 112-slide document on Unreal networking
pls dont do a 112 slide guide π
I thought I said a quick guide, not a "put a classroom to sleep" slideshow! π
;D you said that
@merry field that would be really helpful. i'll release more stuff too. it's just intimidating when you read up those guidelines
Yeah, and they were so long that I missed some important stuff in the middle
If i had money to burn and wanted to buy the best assets on the marketplace to make an fps game for singleplayer game like Half-Life 2 or something which asset pack(s) is the best?
If you had money to burn, you'd probably hire an artist to make your own, unique assets
holds up sign Will art for programming
gotcha
Any reason why I wouldn't be able to include the full checklist that Epic send you about your submission? Not sure if that list is public or not
Okay, I'm done
I wrote a guide on submitting products to the Unreal Marketplace: https://blog.nameless.zanity.net/?p=179
I'll probably post it somewhere actually useful later, like on Reddit
Because no one is going to find it there
Proofreading welcome!
Nice work @merry field π
BCC: Lous
New phone, who dis
So itβs NOT frowned upon to buy code from the market place?
@merry field very cool, going to follow it for the airplane π
@fervent token beliwhy would it be frowned upon? Its there to help you get started. :) Like I said, 1/2 of my entire game core is from a template i purchased. However its been so modified I cant even contact him for support anymore. lol. But the purpose is to adapt it to your project. 90% of the time your never just going to straight up use assets without some kind of modification.
but it can give you a head start
There's coding on the marketplace? It's time for me to invest in assets and stuff for my own dark souls like rog game I had in mind
I've used a few things like specific algorithms in the past
most of the 'game templates' are pretty inflexible, so I'm not actually sure they save you much time
you might not get exactly what you need, but you might get close....and you'd get something to learn from
It's not frowned upon at all, but I will say I am 1000% more comfortable buying blueprints. Maybe that's just me though because I'm completely illiterate when it comes to code
jRPG game template is rather flexible but very specific to target game.
why does my marketplace language keep getting changed to japanese... -_-
?!?!
fixed when I delete this cookie... let's see if it happens again
what happen to my message, did they got deleted
If they got deleted, then probably because you posted something here that wasn't meant to be here.
Hmm is there a marketplace template for inventory system, or RPG template like class system and target system or boss template for multiple phases?
There are several inventory system templates
There's even one currently free this month
Oh really what is it?
I'm not home an I'm at work
Can you give me the name of kink so I have it and when I get home I can download it?
If you go to the Marketplace and filter by "Free", you'll see it
@quaint cedar I just asked for help, like how can i put my 2d artwork on marketplace, as they need to be UE4 ready , just this thing
marketplace submission guidelines
but it is supposed to be great
@dark matrix I wasn't the one removing it and I can't see who did.
Maybe it wasn't clear that it was about the MP but sounded like a #looking-for-work post?
Probably just a mistake then.
@merry field thanks
hehe @fast eagle quite ruined spaceships for me.
https://www.unrealengine.com/marketplace/space-ships
Isnt there star citizen?
<_< it even mentions using specular instead of roughness. ggwp
They do look extremely boxy
They should have a gameshow: "Is it a gun or is it a spaceship?"
or a box
is it a spaceship?
π
Water boats
Does anyone know of any good marketplace assets for effects when opening loot boxes? My search has turned up empty. The sort of big, splashy rain of coins/other particles you can for instance see when opening a card pack in Hearthstone. I'm not making a game with microtransactions, but I would still want to add such an effect to add some juice when finding loot.
I'd be surprised if there isn't such a thing, though couldn't name one as I'm not familiar with the content
yeah, I feel that would be an obvious asset to make. There does not seem to be an asset specifically for this, at least. Perhaps it is hidden within one of the bigger packs
Checked under particles, within 10~ sec I saw "Loot FX Pack"
yeah, I found that too. not what I'm looking for, though
it is more for loot on the ground of your game, with only minor effects when picked up
I'm looking for the sort of effect that has an explosive shower of particles all over the screen
thanks for searching, though
well, for the fx creators in this Discord this seems like a good niche to exploit. A loot box FX pack would likely be quite sought after.
good as time as any for me to properly learn Niagara, I guess
@quaint cedar no problem , it's ok , i was not looking for work , i was just asking about how to do that, if you got confused, or anyone else, but thanks guys, as you guys help us a lot in everything π π
I really appreciate it π
My asset pack with 6 melons 3D Scans got rejected by the marketplace team for not enough content, because it's less than 20 meshes. So I suggested adding 6 more scans to have 12 and that suggestion got rejected again for still not enough content. Apparently it should be at least 20 3D Scans to be considered. So I'm wondering is there a new marketplace rule that I missed?
I remember that packs had to have at least 5 unique meshes which I had to begin with. So will 20 be the new standard now? Or was that more like an opinion about my pack by whoever reviewed it?
Did anyone else encounter the 20+ unique meshes rule yet? ^^
That 7 space ships pack certainly didn't. π
less than 20 meshes?
since when has that been a thing...used to be less than 5 meshes
That's exactly what I thought when I read the email.
It just seems so random. π
@idle arch ^ please read that π
Isn't that a cable component?
cable component is pretty limited. i wish i had this 4 months ago, i just finished a vr training app largely based around a hose
So to give you an answer without giving you the response you want (because I don't have it)
THE FOLLOW ARE THE MOST RECENT CHANGES TO THE MARKETPLACE GUIDELINES (https://www.unrealengine.com/en-US/marketplace-guidelines):
v1.1.9 August 16th, 2018
That said - I recommend contacting support and having a conversation there about it.
@merry field itβs more fleshed out than the cable component.
I developed it for a game being worked on that relies heavily around both physicalized + cuttable and static ropes, problem with the cable is that you canβt make intricate spline patterns and the physics implementation is pretty limited
itβs closer to what say cryengine has in how you can easily design levels with power wires that can be shot down and interacted with
yeah thatβs what I mean, the default one is super limited
we couldnβt use it for our setup
yee but we still have it π
i found it to have bugs
yeah
I wish it was more fleshed out
but we use ours now, just figured we could put it on the marketplace since it works pretty well
there are some things we miss from CE, so adding stuff when we get the chance
mostly smaller details across the engine, for iteration
I might do a pass on the actual creation of spline points later as well, it feels a bit slow in UE - I remember in CE you could just drag the spline (or spline rope) in and just start clicking to paint it out
is a bit more finicky here
You can shift-drag the last point of the spline
To clone it and make the spline longer
yeah, it's more about the first moment when you add a spline to something - this feels a bit clearer in CE to me, in that you see the spline point previewing and you just click to place - and double click to end
but with the shortcuts it's alright
that physics cable component looks pretty neat
"3.2.d Publishers must not publicly disclose their Marketplace revenue information." didnt Tim Sweeny revoke that one?
https://twitter.com/MichaelAllar/status/1027365824452067328 yea I think it was revoked, yet stll on that guidelines update
nm, it was removed
REMOVED
"3.2.d Publishers must not disclose their Marketplace revenue information."
THE FOLLOW ARE THE MOST RECENT CHANGES TO THE MARKETPLACE GUIDELINES (https://www.unrealengine.com/en-US/marketplace-guidelines):
v1.1.9 August 16th, 2018
on that note, @idle arch what is up with people discounting their pack the moment its on the marketplace? I thought there was a rule against that?
wow this guy has a lot of packs: https://www.unrealengine.com/marketplace/profile/Anrial
if I squint my eyes, each of the tumbnails looks like a duplicate
Damn thats.. alot of packs
they're also extremely similar.
imho those packs look like an 5-10 min job in SD
but thats just my 2 cents
can i include a cc0 hdri image in the project I want to sell? It's only used in the showcase map
Damn it's frustrating to spend 40+hours on a models pack only to have it rejected for not enough content.
Meanwhile a couple textures even I could create in SD in 4h get accepted seemingly without question.
Ah well I'll just add 6 more models to my pack and submit it again.
Who knows, maybe I will get a nicer reviewer next time who doesn't have some new 20+ unique meshes rule in mind. π
@thin barn what are you creating? π€
@hollow zephyr I create 3D Scans of various objects in a special studio environment for scanning.
In this case: Melons. π
https://www.youtube.com/watch?v=a21SfEmqQsc
Trailer for the pack of melon models created via photogrammetry that will be available soon on the Unreal Marketplace. Music: L'Etoile danse (Pt. 1) by MeydΓ€n
well
you creeated 5 objects
and tbh they dont look really great :c
they seem to be missing proper shading
and the light in that scene isnt helping
you should scan a whoile fruit palette
with like 25 objects
then epic can sell fruit pack
melon pack is very odd
yeah
The reason I picked melons is because there is no pack available for that yet. It's 6 objects in this pack. Will be 12 with the updated submission.
The more common fruits packs are already available on the marketplace. I generally focus on niche stuff that noone else scanned yet.
They all have proper albedo, normal, roughness and Metalness (black obviously) textures.
So why do you think the shading isn't right?
Is there an example scene with a good lighting setup for marketplace product presentation?
I think my lighting is fairly standard tbh... but who knows, always room for improvement. ^^
I'd work on the roughness map a bit
on the melons
most things are "shiny" to some degree, with variations across the surface to make them more interesting
I suffer from the same problem when scanning, of course, since all you get out of the scan is a diffuse/normal/ao, and not a roughness...Substance Painter is good for adding in roughness detail
Yeah I really wish there was some sort of guidance for correct roughness values.
What do you use to get the correct values?
I think the fruit pulp roughness values are already pretty good, or at least it looks good to me.
Also there is a good amount of details in the roughness there, but not sure if that can be seen in the video, as it's pretty fine details.
However the fruit skin could definitely be less rough and more "shiny". I double checked with my images and it makes sense to make that part more shiny.
I already did that for the Canary melon a few days ago. But I'll also do it for the other melon, now that you mentioned it. ^^
to see what I mean, here's an image from my bone pack: https://cdn1.epicgames.com/ue/item/StoreNecrosBoneBoxScreenshot4-1920x1080-efb9fdb51fb447e13f2918c0178ec35e.png
the full skull with jaw needs better roughness detailing (my bad)
the partial skull, I went in to SP and added some detailing to make it more interesting
almost dark messiah quality
can you pick these skulls up and throw them at enemies?
i was messing with making a skull gun at one point π
and you can turn physics on and kick them around...not that fond of UE4 physics though, doesn't seem very realistic
but it's fun to spawn a whole bunch in editor up in the air, then run simulation to let them fall where they may, then bake the positions
a little mottling in the roughness can really improve interest
the melons would be fun to program as destructable
throw then against a wall and spawn some chunks and particles
in a half life 2 fashion ofc.
they have to look and break better as the game that came out 2005 XD
Yeah there is already a pretty good scanned watermelon on the marketplace I think. That's why I went with other types of melons.
I'm not aware of other melons that are red, but there are tons of different types, so I'm sure there are some. ^^
Hah funny that you mentioned that. I'm making a game for a client atm with melons getting sliced into pieces by sawblades! π
ok Owl, I think they're a bit better than Dark Messiah: http://valkyrgaming.com/images/D/DarkMessiahSkull.jpg π
You actually googled it
I remember Dark messiah looked amazing at that time, but now, not so much haha
you are not fucking around eh
because I know you're quite sarcastic on occasion
i do feel abit extreme offended that you dont trust me blindly π
I was like "wait a sec...that wasn't a compliment"
i was trying my best π
@thin barn
"They all have proper albedo, normal, roughness and Metalness (black obviously) textures."
then dont add those, no metal input <> black texture
once you get the roughness improved, it should look a lot better...I mean, compared to that pack Luos linked the other day, I don't see why this wouldn't get approved
the weird dayglow materials pack
https://www.youtube.com/watch?v=2dJ2f7O7EDg
dat overdraw. (and overly panning texture)
yeah don't worry Luos. I have no actual metal texture. just a variable set to 0 in the material. π
The roughness is a texture ofc, as there are variations in it.
would be interesting to see the shader complexity view
sometimes roughness can be too subtle though
what looks like details when you look at it in photoshop can just look completely matte ingame
maybe hook a parameter with a multiply to the roughness to play around with it
also, in some cases (fruit is a good example) playing a bit with the specular along with roughness can give a nice smoothness to it
Yeah I think what you mentioned might actually be my problem with the fruit skin. It just looks completely dull in the editor unlike the detailed texture in PS.
I'm mostly happy with the fruit pulp and the details in the roughness there. The only issue I see is that it looks a bit like plastic.
But that seems to be the case for almost all ingame screenshots of fruit, also for other marketplace assets, or it's even much worse there sometimes. hah
I like how you can see that I suck at cutting melons into pieces though. By the fine details on the left side where the knive got stuck in the melon and I had to try to cut it again. π
hold up. wait these are real objects that get turned into 3D by scanning them?!
yes, it is called photogrammetry. you can do it yourself if you have a camera, feed photos into a program like meshroom (that's the only free one i know)
I'll never understand the millions of material packs in the marketplace that don't have a single in world screenshot in context of the material....like if you want to sell me a wall material, put it in the world...y'know...on a wall...let me see what it looks like...i'll never buy a single material pack on the mp because of it
lol
@candid rivet yep. i also dont buy anything with "vol x" in it either.. 26 volumes of materials later... what am I missing vs what I have etc. π
ya, i feel like material pack peeps don't actually gamedev or something
what kind of assets do you want to see in the marketplace? I have some time to work on something π€
is the plane on there yet?
I sent it for approval
π©
I'd be tempted to make some more blueprint/utility type stuff, if I had any good ideas
why not do the light
thats just bad if you dont do it XD i clearly didnt started on it
That thing we were talking about, with different lighting effects, flickers and so on?
I think I'd make a set of really customisable ones where you can adjust all the settings
Strobe, flicker, different settings for timing
Could be useful for my own game as well
its all in your hands to make it good.
I have something like this in mind
it would be cool to have a visual gradient that shows exactly what happens. like fade from black to white; 3 black lines, 3 white lines - flicker, etc
that looks "ok"
can you tell me where this anim light menu is from?
is that an editor?
tool?
game?
It's from the Thief level editor, DromEd, circa 1998
More of what, exactly?
Well, yes, I have it installed and know how to use it
It shouldn't be that difficult to get it to install and run with NewDark and the various fan patchers/installers
Me neither, though that's Unreal 2 isn't it?
Right
Yes, I wrote a few back in the day
Ah, no, text ones :)
can you believe that?
we have super advanced tools
and they had badshit in their days
and still created games that made up till today...
what is our excuse XD
Yeah, that editor was beyond buggy
But in a way we're also expected to have much fancier graphics these days
i feel a bit inspired now
Tutorials are here: http://www.ttlg.com/forums/showthread.php?t=131800
TTLG Forums
Though we should probably move to another channel, this isn't very marketplace-related
it was a lot easier to make levels back then too
all bsp, no static mesh (well, I guess unreal 2 had static meshes, right)?
thief 3 used bsp yes. but they were also handling alot with the better system
unreal 1 even had meshes
just extremely painful to get them in, mostly small props too
__
More and more sellers are complaining (elsewhere) that the sales are dropping quite hard these last few months. Regardless of their marketing, interacting with (potential) buyers, and keeping their content up-to-date.
I know its just evolution, but its sad to hear them talking about the mp probably not being worth it anymore, lots are moving back to working for clients or at companies.
Some quite sad that they cant work on their own content and games anymore because well.. money.
it's cause the marketplace is exploding in size
I don't even bother putting my stuff on sales most months now...doesn't make a difference
I just wait for the big holiday sales
we have the origin wishlist fullfilled now
and theres not much differcing us from unity now
imho the sales are dropping partially because the overall quality has fallen as well.
can i realese my assets now π
you must be at least this high: https://www.unrealengine.com/marketplace/grid-blocks-01
calling Dr. Hofmann π
and don't forget: https://www.unrealengine.com/marketplace/little-yellow-duck
perfect for horror games
I wonder if people make alt accounts to praise their own products
Because that duck had more "this is great" contents than my stuff
No, I have discord on my phone π
that just adds to the greatness.
i mean would could one do wih a real character...
You could make a religion out of this.
a religion of hate messages yes
you are absolutly right
the comments just mirror the truth
for me rubber duck win item of the year award the 2nd time in a row
best item on the marketplace
Does Epic get a cut from all sales?
Yop
well, the mesh didn't manage to crash the engine, and technically meets our paper requirements, approved
more ducks!
and it's PBR (as in, Pretty Baddass, Right?)
π
yah, that duck was quite the topic when it first came out
not to mention the unicorn hehe
lol
yah, how could we forget the unicorn?
fits into any game!
first comment on page: "wow that is some funny stuff. not sure how this would fit in any game."
lol
those should have been the free packs...the box pack, unicorn, duck and dayglow cubes...now build something unreal!
like Chopped...your basket contains an apple, sardines, and a hammer...make us a dish
π
Some marketplace sets have foliage like trees added to the demo (but not part of the set) - anyone know are they sourced from UE4 free demos?,what are the rules on using them?
What's the proper avenue for reporting a plugin on the MP from a dishonest author
MP support. its on the same screen. however most parkerplace items are vetted by MP Admins before entry
What kind of dishonesty?
Their vetting process is hardly sufficient in this case, it's also an 'external link' if that's relevant
So this plugin is motion matching, basically a system for character animation that draws information from a set of animations 'intelligently'. It comes with a demo project and works fine, but soon as you use any other animations it doesn't work. Two people have reported this and he's extremely dismissive of the issue. However we contracted the same guy to make an enormous mocap pack specifically for this plugin and had the same issue with even their animations! They kept blaming us; custom engine source, differing input setup, etc, despite us insisting that we were testing with the same setup and launcher engine that their demo uses, and when asked to setup a demo project showing the custom animations working they started quoting contract "we did not agree to this level of support" and "the animations work for ue4 therefore we aren't required to fix anything" (untrue, we specified working with the plugin but nm that for now)
Yeah definitely send a mail to the MP team
They're aware their plugin is broken, but their solution is to fault users and defer from any actual issue
sounds like they are pro's :p
/me looks at microsoft and autodesk
there's new permanent collection packs: https://www.unrealengine.com/marketplace/assets?tags=4906
looks like about 7 new ones
https://www.youtube.com/watch?v=L2sijrBGtps&feature=youtu.be
franks animation packs are insane
This asset will be uploaded again in October after adjusting the amount.
@delicate dove Actually not so much, their contract fucks them
It states that it has to be to customer's specifications and of acceptable quality
Now here's some ultra shady shit they pulled, we gave them permission to pin messages in our animation channel, and he used that permission (manage messages) to go through and delete our logs
Because he wanted to get rid of any evidence of our conversation where it stated the purpose of the animations
There's proof
They full on scammed us and tried to cover it up, hopefully we win the paypal dispute
@north stirrup @delicate dove
https://forums.unrealengine.com/community/general-discussion/1551874-filmstorm-shady-and-unethical-business-practices
We've reported the plugin in question to Epic, and filed disputes with the appropriate parties, however I feel this needs some awareness to prevent people
If you're curious about what happened
It looks like they posted artificial reviews on their own website too
@split iron Something wrong your thread? Unless there's some dark corner of the forums I don't have access to, it won't load for me.
Epic deleted it π€·
ofc they did
i support that 200%
this is not something you post so lightly... They need to look into this and judge it themselves
what did you think...
Has epic ever 'ruled' in favor of the buyer before?
Related to this marketplace case etc
i think they do that all the time
hmm alright. Just had a feeling they liked to hush things down. Hope it works out for Vaei. π
@split iron - the moderation log for your thread says it was removed by your request?
Nope
hmm, I'll follow that up with Quinton
I just figured they deemed it too witch-huntey
Epic doesn't normally delete these threads tbh
To be fair, you should never post something like this openly.
Not even in the comments of the marketplace.
If you have a problem with the seller, you'll have to do it privately with them and then notify epic.
Even if all you say is true.
If it all turns out in your favor and you have something to back all of this up, then you can probably post it, but even then I would be careful.
https://www.unrealengine.com/marketplace/cartoon-effects
"sprite sheet animations from 5 years experienced CG master."
"- Each sprite sheet is compressible because the dimension of each sprite is equal to 4."
AbstractFX1 - 1024x1792 px
ExplosionFX3 - 1024x1792 px
WeaponFlashFX1 - 1792x768 px
Asking as a non-graphics person: These things have to be power of 2 or?
yup, else no proper compression, and no mipmaps
They identify as a "CG Master" which says it all π
sprites don't usually want mip-maps, but it does depend on your application I guess
you'd want mipmaps in case the effect is far away, not having compression or mipmaps is just stupid. especially since it claims to be working on mobile where non-power-of-two textures, especially non-square textures are typpically a no-no.
also its about time a "link to thread" should be mandatory
especially since sellers still dont get them emails.
2d games don't care about distance, hehe
this would work in many games, not only 2d though
and even then, it helps to have em for lower settings.
got the package I mentioned before for study reasons nontheless, and I have to admit I was wrong.
its not a spritesheet flipbook, but sets of 256x256 images set-up as a flipbook trough paper-flipbook. and thats actually the first time I have come across them.
there are no textures in the size the author mentions, but he just added the combined 256x256 textures sizes
<_< then again, those dont work in cascade
the detail on those handles
looks like old ut/doom maps
was posted on ue4 project & promo group
dafaq
The backdrops are excessively busy as well
Do I even want to ask how the hollow one is supposed to actually do anything useful?
Anyone could just put their sword inside yours and pull it out of your hand
and grate your hand with that hilt while they are at it
It does look a bit like sandpaper
so what are mipmaps.
if a texture is 512/512, at a certain distance itll be shown as 256/256, and even further away 128/128
but if its an image thats not able to divide by two, it cant mipmap
the lower res textures are autogenerated, and as Luos says, can't be autogenned if not a power of 2
mipmaps have been around since at least Quake 1 π
#professional
not going to reply to that with a 10 feet pole hehe
is the handle made out of charcoal?
you can grate cheese with the handle? what's the problem? Seems like an excellent feature!
mmmm parmesan. tbh where the blade connects to the hilt right over it looks so weak.
one good twack and it would snap
especially because the "scratched metal" looks like manufactured block steel that was CNCd
but thats just my uneducated opinion from working with steel for a decade. XD
lol
If you turn the sword upside down and scale it up, the handle can be a medieval castle tower. But if and only if you are a certified content re-user ><
hehe
plus, with all those holes in the blade, it's gonna be hell to keep clean
uh the blood trails
fracture a bone and it gets stuck when trying to pull it out. now your dead.
tldr; -1/10 will end up dead and laughed at for using sword
as for Mipmaps thank you i was not aware thats what it did. Is that why you have to set your imported textures to mipmap world or whatever
yes, that way a user who changes quality settings can seperate quality for effects, world, characters, etc in most pc games
I'm trying to use the Soul Cave map from the marketplace but my Character keeps spawning outside the map and falling forever. I changed the gamemode and everything to my own and placed new player starts inside the map. What is causing this?
no collision on the env?
^
it was for mobile, so they probably used a custom collision?
I'm not even spawning inside the map. I'm outside the map?
Move your characters up higher and make sure the landscape has collision for pawn set
I tried moving them up and I even placed a solid cube under them to see if they could stand on it. Thing is my character is not even spawning where the player starts are.
I got it..... I feel stupid. So in my gamemode I forgot to hook back up my spawn point transform so it was just spawning me at 0,0,0. π sorry. Thanks for helping though
Sounds like you have some code putting your player in the wrong place
Yea it was my spawnpoint transform. I must have changed it when I was on my test map and forgot to hook it back up. Whoops
that's some damn nice looking bread: https://www.unrealengine.com/marketplace/tasty-bread-pack-vol
I mean, it doesn't look tastey to me, but it does look real
most of those shots don't look rendered in ue4 to me, though
and why are synty packs so beautiful? https://cdn1.epicgames.com/ue/product/Screenshot/Screenshots06 copy-1920x1080-be5f47abd226d2b36b5c35125c02885c.jpg
hmm @wooden falcon those images are rendered in redhift? according to video
ah, that explains it
but I mean, seriously, who wouldn't want to eat chunks of random bread strewn on a table: https://cdn1.epicgames.com/ue/product/Screenshot/TastyBreadPack001-1920x1080-ac4dafda58cfbbb7155554af8f709cd6.jpg
π
The crusts look a bit strange
They almost look more like stone than bread
Is it dwarf bread?
artists are terrifyingly critical of each other lol
bread connoisseurs = best critics hehe
oh, I'm not being critical of the break...it's some of the best scans I've seen
bread*...why the fark can i never spell bread lately :/
Synty Western is sweet looking...but they made a strange omission in their pack... Where are the horses?
does the release date time make a difference in sales in the marketplace? π€ (day of the week, hour of the day, etc.)
dunno...we don't have a lot of data to go by
no data
Is there any good package for Anime characters on the marketplace?
i wonder if people keep asking about if pack X is available because search is still meh, or too lazy to search :p
Lazy π
Well I searched, but the asset got only 2 and a half stars
So I doubt if it's worth the money
I'm not sure the rating system is all that reliable tbh
as an example, probably one of the best things on the marketplace:
https://www.unrealengine.com/marketplace/voronoi
3.5 stars
Dayum
I see the Fall sale is in full swing.. When is the last day of the sale ?
As soon as I open any form of UE4 website, my Browser stops loading websites unless I restart it
So. Annoying.
try opening 50 marketplace pack pages at once.
just plain refuses to load the prices
I don't even need to load 50
I did :p
OPening the marketplace, the forums, the blog
whatever it is, afterwards nothing loads anymore
Clicked on the Voronoi stuff -> loads -> new tabs don't work anymore
Only have that with ue4 pages
Here's hoping for a good sale period.
^5's a imaginary drink
only β¬48.42
there are several volumes of that now, IIRC
need their email and ask epic mp team
If I had the time I would make similar grid blocks and submit them for 99cents
Would probalby be blocked cause of already existing on the mp
wait.. they still block too similar products?
Idk
aye
sorta
when its already oversaturated, like rocks
though.. saw a new rock pack recently
thats hilarious tho considering stuff like this: https://www.unrealengine.com/marketplace/profile/Anrial
Considering those grid blocks, I think I must be grossly under-charging people
Anyone knows malberS personally? all his assets are 30-50% off except the wolf, maybe they missed it?
I doubt they sell
of course, I could be wrong...the gridblock guy could be sipping his martinis from his gold plated swimming pool while he laughs at our dumbasses
Be interesting to see how well various things sell
there are people and some companies that just buy everything.
I feel like i should substance design this week and put out a free pack with all the sbs open sourced to get rid of thaat stupid idea of selling material packs at 15$ a pop for something that is free on the internet.
there is not a single redeeming texture in any of those packs
they just try to make some money. it's not like they're selling much...
let them be, you don't like, you don't buy, you don't have to b*tch about other people's work. no matter what quality you think it is. you don't pay them...
it's just rude
when something at a restaurant is rotten, even if its one dish, less and less people will want to eat there.
so as fellow sellers we worry and talk about it, dont like it, dont react to it
thats not the point tho
those packs saturate the marketplace and with epics policy....
it's the Steam thing - when Steam became saturated with low quality entries, everyone suffered
so what they saturate? it's ok, people have things to buy if they want
the ability to discover quality content by chance dipped to nearly zero, and as a result decent content isn't being sold
therefor the rating system
the rating system only works if people can find it to rate it in the first plce
which people abuse if the seller doesnt want to help them
decent content, decent rating
there are hundreds of decent games on Steam with a number of owners in the two-digits range
they're buried
if people can't find quality content, they won't buy it, and fewer yet will rate it
that's fine, equal rights, they payed their fees, then it's about the advertising. those decent games should advertise better if they compete with crappy games
there is a rating system on steam as well
and that rating system doesn't work for the exact reason I just described
(and numerous other problems)
lol
if your marketplace is full of shit, people will just stop using your marketplace
everybody loses
i bet people are gonna still using the marketplace, especially when they have so much to choose from. they can spend hours of searching for what they like
then let's have 5 products
Epic will deny possible quality packs due to those "shovelware" packs. Which in return can only make the marketplace suffer in the long run.
why would I sift through shit for hours when I can go elsewhere?
I get paid by one client so he doesnt need to search hehe
so they won't spend time searching and deciding what's best
5 products and EVERYBODY will be happy, no crappy content, no time spent browsing for assets
if there are only 5 quality products, so be it - nobody benefits from 20 almost identical low-quality stone wall packs
i appreciate luos work very much and i bought one of his assets, but excuse me, i payed for it like 80 bucks. and that because i'm one of the lucky indies that can afford those 80 bucks. some other 15 years old, would go for the 15 bucks one, that looks crappier, but he can use it
be fair
there is a difference between low value and low quality though.
i don't agree with you guys b*tching about those projects that are crappier, not AAA and such
it's just my opinion. don't want to make anyone mad
I thiiiiink someone added all the verts instead of an average
thing is, sadly the mp team sometimes misses things, and especially in the past they have had some people employed who couldnt tell pixel from poly.
much better now, but there are still some cracks.
sincerely, i'm so happy that there is such a huge amount of assets on MP. i'm a developer and i prefer to have to choice. sometimes i'll pay 10 bucks for placeholders. when i see something good, i'll go even 150
but it's nice to have options
The more rubbish there is that people don't even want, the harder it becomes to find the good stuff
but what if you pay 10 bucks for something that just doesnt work out of the box?
one thing that bugs me beyond.. well.. ill keep it decent.. is i.e. textures without proper compression or groups.
You need good search/filtering tools
And no one ever makes those
It's s big reason why it's hard to find things on Steam
Lots of rubbish, no good tools to filter it out
Well I take a look at some of the stuff I wanna make as a code plugin, and there's 30 BP packs that do it. Then I remember hearing so much about content being rejected because things have already done it. Then I don't make those plugins.
hey, that's epic fault, and you should privately take it forward with them if you feel like you bought it and it doesn't meet your expectations. firstly, epic put it there. i understand that sometimes you pay for bad stuff, but that's not the publisher fault. he could've been denied by the marketplace. and even if he didn't and he's published on that mp, you should not just publicly trash that guy. this is where my problem lies...
Combine this with poor discoverability and its no longer a good idea to have open gates.
As a random similar example, not of rubbish in this case, but just of large quantities and poor search tools, I was idly browsing ArtStation, but was only interested in 3D / low-poly (e.g. Game assets), and you can't filter your searches to only show those
my dog would be crying so much if one of you would be b*tching my work. good or bad, it's my work.. =))
imho a lack of QA actually is the publishers fault
So I spent more time scrolling through things I didn't care about than actually looking at interesting things
If something I spend a week on wouldn't be rejected because of the existence of something somebody else spent 20 minutes on, then your point stands. I don't care about the "thrown together" pack at $5-10.
guys, it's not like you spend days climbing a mountain. all of you spend like at least 12 hours in front the pc and you complain for some mouse scrolls :))
Yeah just don't fucking bother reading my point.
i get paid for my time working with ue4 though, not really productive to scroll a mouse the entire day to find the right packs :p
https://www.unrealengine.com/marketplace/elemental-sound-effects
Good pack, 1 star. O_o
not even the seller decided to offset it a little with 5 stars
thats character :p
it's them
that's no trash π see who they're working with and some feedback there
previous client uses it, works fine.
hmm, just did some math to see how much itll cost me to purchase all the packs I want that are currently on sale.
973,-
miiiight need to filter for now, what I need now and what can wait till I really need it
then I need to remove them from the cart as well hehe
I'll keep my limit at 500,-
so i'll probably make some peeps happy
buys all the brick wall packs
hahahaha
https://i.gyazo.com/21e3b3d0f0a6191f2600af12730c27d8.gif
still best video promoting animations.
hahahaha
Join us on Youtube Gaming and click join next to the like button: https://gaming.youtube.com/watch?v=cW1uc339gVc Get the new Adventure Game Animset today fro...
some bloat, but with 1k+ anims.. thats fine
yeah, i also have my eyes on their packs. they're huge
and all mocap
even if you don't use them all
they're there
yea, mainly getting some anim packs to show off vfx better
i'm fine with the "more the merrier" motto of marketplace pack acceptance, but Epic is a bit inconsistent with acceptance
I was talking with a well known pack author who had a pack dismissed for no good reason, even though it was better quality than much of what's been accepted lately...it's like a lotto draw with the reviewers
I've found the creepiest pack on the MP: https://www.unrealengine.com/marketplace/dolls
oh god, make a plugin with it and have the doll random appear in editor to creep you the ff out
it'll be like microsoft clippy, but jump scares
i've never seen a clown pack, not that i've searched for, but never encountered one pack with clowns
"HEY!" I heard you like jumpscares
lol
set it up so the doll only pops up in the editor after midnight
the killer clown pack i've seen that somewhere
or just suddenly when rotating cam stares at you
Doll pops up "Hey, I noticed you haven't shit your pants? Do you need assistance?"
130,- left to spend. hmmz
really? i'm having a hard time finding anything worthwhile tbh
have the doll put an editor crash screen and then show unrecoverable files. XD
sadly MAWI assets will never go on sale
i ran our funds out a few weeks ago. i wanna gwt that medieval town pack however.
:) time for cround funding soon. lol
should pre-order my other thing that I have to wait for an engine PR to be merged while you're at it
I'm wondering if I should update my preview image to make it seem more interesting
If I have a plugin in the marketplace can I give it to someone's epic account for free? π€
and if yes, how? π€
ask the email adress they use on launcher, send to mp team with the request, and link to your mp pack.
thanks, will do
@sullen lion Y U NO discount :p
what would you guys say is the best photorealistic foliage stuff, photorealistic and good performance-wise. not counting mawi packs
no foliage fans eh?
havent touched it much, so cant tell
[10:07 AM] YakiStudios: let them be, you don't like, you don't buy, you don't have to b*tch about other people's work. no matter what quality you think it is. you don't pay them...
[10:07 AM] YakiStudios: it's just rude```
Dont like it, dont comment on it -- take your own advice.
so many rock packs on mp =))
@! you sound pretty rude. you feel offended because you've been pointed out for b*tching for no reason? π¦
its not for no reason Β―_(γ)_/Β―
it is
:))
I am not offended LOL
you seem to be
you dont like ppl talking in a channel for talking about the MP
you dont like it
you can fight strawmen all day
this channel as far as i remember is not about trashing people on mp
no one is trashing anyone
trashing the stuff that person posted as work to get 15$ of value from others. yes.
All I've ever seen is why is this allowed in the context of why are the rules inconsistent
"You Save EUR β¬316.13"
the only thing consistent in life, is the inconsistent.
just under 500
investment mainly in my case.
actually saved money for today
wait is there like a sale or something?
Ah.
here in my country, one month before black friday they raise the prices, and then on black friday they put it back
=))
See my actual content isn't on the MP so I've yet to be keepng up.
yea same, sometimes even more expensive than before
BQL was just sorta how does this process normally go
yeah =))
<_< it crashed when i pressed "place order"
if you don't like it, don't participate in it. Why so negative?
this one i like
"Sorry, validation failed." <_<
i had some while back some troubles when paying with paypal if i remember correctly
just email them to place your order
actually, why not send a telegraph messge? #bringbackmorsecode
and another time my bank blocked transactions to prevent frauds
when you do several payments online in one day, you might have that enabled by the bank
dm-ed Tim to see if it went trough, rather not be charged twice :p
Yeah, I've heard of banks blocking Marketplace because they think it's Fortnite fraud
Especially if you're suddenly spending 500...
i don't think that was the case, i believe they blocked all transactions because i spent money online in several places. if i remember correctly
spot the bug
i mean, its summer in brazil technically... but im inthe US.. it seems to hav eupdated recently to fall sale...*
i wouldn't mind if the prices were in brazilian real π
lmao
Says Fall Sale for me
which implies that it's intentional
Though if we're getting regional naming, it really ought to say Autumn Sale for people in Europe...
oh man, the price on that animal pack
alright, I've definitely got click fatigue now with this sale
still waiting to get my issue sorted. Y U NO LET ME GIVE U MONAY
@idle arch Hey, I got huge problems with the Marketplace Website.
As soon as I open up any page of it, e.g. the sale page, nothing else loads anymore.
I can see the initial page just fine, but I can't load any next pages, nor do totally unrelated websites load.
This only surfaced lately and it's only triggerrf by the UE4 page. Not sure if the Blog etc. also cause this.
Browser is Chrome on Windows 10. Would be nice if someone could look into that.
Restarting the browser resolves the issue until I open any Marketplace page again
Actually, the combination of AdBlock and the UE4 marketplace cause this (: not cool...
Lemme check
Have you tried using a different ad blocker, e.g. uBlock Origin, instead?
No, also not seeing the reason to do that.
It seems like disabling AdBlocker on all pages, opening the Marketplace and then reenabling it got rid of it
No idea what that was. Could probably even be a random issue.
But well, better state that it somehow existed in case someone else comes up with it
i have adblock on chrome but haven't experienced the same problem
Yeah I only noticed it due to the page trying to load AdBlock the whole time
But it happened on no other page. I have this for like 4 days now
Will see if it comes back once I startup my pc tomorrow
Righto - we have not changed anything fundamentally with the way we the page displays or loads data at all
Alright, just wanted to let you know what I experience. You never know :P
Anyone got suggestions on what I should get for the fall Sale?
People in here might tell you to buy whatever item(s) they themselves have on sale π
But a more serious answer would be: wouldn't that depend on the kind of game you are making?
For example, there would be no point suggesting realistic assets if you are making something with a low-poly stylised look
we don't make games here, we make hundreds of abandoned projects, and they need all sorts of assets π
cant go wrong with plugins that make your workflow better, or add new features you might want to play with.
oh god, a fall sale?!
if the page will load, I will be in trouble...
@quaint cedar I'm also getting a problem with the marketplace in chrome, its just stuck there saying "Waiting for extension AdBlock" π¦
@idle arch can I express a certain thing i really dislike about the marketplace: when you are searching the marketplace, and you are on page 3 for example of same priced items lets say 1.99$, when you press back from that item's page it will randomly shuffle the contents of page 3 with all of the 1.99$ content, so for example you've just gone thru page 1 & 2, but now you are on page 3 which has 1.99$ items shuffled in from page 1 & 2 as well, so you'd actaully have to go back to page 1 to make sure you didnt miss any items
i find that to be a design flaw of some sort, although i can see it was intentionally placed to give all marketplace assets a fair chance, it should only shuffle those assets maybe the first time i go to the marketplace website or in the marketplace section of the epic launhcer
yeah. I click next page and I get stuff from the previous page
thats always been there, and its always bothered me π¬
yeah interitus, even you dont have a filter and the next few pages or previous have the same price, it will shuffle items , so like you said, you click next and content from previous page will be there, AND you might actually miss content which got shuffled away from the page you are just on
so
some stuff will never get seen
It seems adblock doesnt like the Ue4 site at all, or its just adblock... keeps locking up
turned it off and now I can use the site
Throwing my voice in there too. I fully agree with Rei's statement.
Having stuff that I checked 2-3 pages back show up just makes me think a lot of stuff might be missed while scrolling through MP pages
Just saw the sale start and i was just wondering will there be a December sale? if so, should i wait for that?
I seem to remember there being a sale at the end of the year, but I dont think the deals will be much bigger than what they are now
if you need some assets or something for your project now, why wait?
Thanks for the feedback, @quasi blade. We have a lot of room for improvement on the Marketplace, and we will continue to improve on it as time goes!
there is a sale?
Hey! I'm looking for some suggestions on good visual effect packs for a Kart Racer type game
Mainly looking for a pack that's got a lot of variety in it if anyone knows of a good one
sorry if it was posted before
I tried to do some shopping on marketplace and it kept rejecting my PayPal
it just didn't want to charge my wallet so - I went to paypal site, settings / payments and there was "Your preferred way to pay" - click change and choose "PayPal balance" and ofc confirm
after that shopping went smooth π
@tiny thistle you're a bloody legend mate, thanks
youre welcome π
@dim pawn @idle arch This is exactly the error I have
So I'm at least not the only one. Either AdBlock is broken on exactly the MP page, or the page does something that causes AdBlock to break or they both just don't get along.
I don't know enough about how AdBlock works sadly.
disable it temporarily?
Yeah, you have to disable it for all pages before opening the MP
And then you can reenable it after opening the MP to then disable it only for the MP
maybe you can add unreal website to adblock exemption list
I tried, but I was too tired to understand the syntax of how to add these entries
Usually you can do that through the dialog at the top right of chrome, but AdBlock doesn't properly load on the MP page, so the menu isn't available.
It's not a big deal and I don't need adblock on that page, but given how many users use AdBlock on Chrome and might run into the same thing should make Epic at least double check.
On another note: What's the Pack that hte UE Sale uses as a background?
Can't recall the name of the company behind the low poly things
hmm I have AdBlocker Ultimate with Chrome but I didnt have issues and it was on
Pretty sure it's also not happening for everyone
btw I'm using win7
I can't sign in on the MP lol.
is there anything on the fall sale that you guys would recommend to buy?
Sounds like a good opportunity to recommend my 40% off Steam integration plugin (UWorks)
<_< no response to my email and DM and I still cant buy stuff from the mp
you own too much already
I'd advertise my upcoming mod support plugin instead, but... #upcoming
do you already have something to show xD?
I have something working, yes. I'm not going to show anything until I'm sure it will "shock and awe", no. I need to play a bit more with some commands.
I used my personal account to showcase my first plugin, but I don't have any intention of "developing" it in the near future. I'll likely post an announcement on my Discord and the forums with a showcase video.
Is there anyway to see if your product is on sale or not?
Seems like a stupid question to ask but i genuinely can't see unless I create a dummy account -.-
Better yet, if anyone can tell me: https://www.unrealengine.com/marketplace/sparse-grid-plugin
@vivid tide incognito mode and view?
No button shows up unless you're signed in :/
Looks like it's not haha.. thanks!
pro-tip for incognito windows: firefox ctrl+shift+p, chrome ctrl+shift+n, ie uninstall program
ok, checked sales report for first day of sale, and it was about what I was expecting
Going for 90% off again? :p
nah, I did 60%...might have been a mistake
oh well, least there's plenty of good deals...just tired of searching for them in the page heap
Ultimately, if the MP is not loading because of an addon - there is not much we can do now, but I can ask the teams to look into it before the next sale.
Warren's great. Used to work at Epic I believe.
yup
I chat with him now and again on his discord server...cool dude, always very helpful
so the KiteDemo trees....
could that be why my game is barely playable on lower end systems. since i have about 400 of them in the small starting village. π
I'm surprised it runs on any systems :p
probably overdraw, we tried to use the grass in a vr experience and it just killed it
well time to wipe foliage and start anew
π
ill wipe it out all together as the layer and cook the game for some testers see if they can run on low
is there a way to make your 1080 run like a 960
π
just check the visualization buffers, should give you a decent indication
not sure how that works
in the viewport the dropdown in the top, should have optimization views
give you a heatmap of how expensive your materials are
anyone here knows how to give a refund to a customer as a publisher?
contact mp team with the reason, url to mp pack, and email the buyer uses on launcher
(reason optional, but handy)
Thank Yoeri appreciate it
it is sad i need to refund since otherwise he will just 1 star me :p
interesting. i will have to take a look at that heatmap
@azure tundra if buyer is threatening you, mention that (with proof) to the mp team.
Aaaand finally able to buy stuff again, some people will see a +1 on their sales list tonight hehe
@delicate dove will do thanks! so if he leaves a negative review and epic refund does the 1 star stay?
i really hope the rating system changes soon
its epic's marketplace. what do you think?
rip
Anyone else getting a validation failed error when trying to checkout with PayPal?
god damn ue marketplace could use some design upgrades, even harder to navigate than in the new unity's asset store
anyone use the CCG kit? been eyeing it for a while and very interested in picking it up at its sale price
anyone having login problems?
nm it's good now
Is there a way to sort products by number of ratings?
Often missed out on really good/popular assets because I couldn't discover them.
@mental dome - have but don't use it
it looked reasonable, but organised in such a way that if you wanted something other than a Hearthstone / Magic clone you'd have a hard time pulling it apart
why fall sale?!!!! i have like 60 tabs open. haha
Use Panorama View to hide them away for later
hehe. but i wants to purchase them all now!
i need ab $300. lol
its all little tiny $3-7 props.
link to your seller profile?
Can someone help me? I textured a BMW, but I don't know how I can export it correctly so i can set the model on the marketplace. Anyone ideas?
you arent allowed to sell that since bmw is a copyrighted thing
it would be declined
@delicate dove so sadπ . But is there a way to export it as a textured model. Because when i try to export or migrate my model my textures are mostly gone and the settings of the textures are mostly gone.
because you need to import textures, make a material out of it (or multiple) and apply to mesh accordingly.
thank you Luos
ok Luos, I didn't notice a +1 yesterday :/
:/
did purchase quite a lot of plugins and anims
any that you would recommend?
@wooden falcon plugins?
Asset batch edit plugin
Linter (free)
Multipacker (free)
Node Graph assistant (cant live without it)
havent tried the others yet
animations and props are what im after
@wooden falcon Mine? I'm actually a fraud, I only have one thing!
what thing is that Nameless?
that looks pretty useful
Yeah, I made originally made it because I wanted it
Then decided to polish it up and put it on the Marketplace
wth am I looking at: https://www.unrealengine.com/marketplace/sixlegsmonster
A mad scientist playing with mannequin parts?
and the comments look so legit π
This is cool
I'm not sure I have any use for it, but it really does look like parts of Ireland
@wooden falcon
https://www.youtube.com/watch?v=ngZ0K3lWKRc
that ai animated thing was creepy
wow, that's some deep stuff right there
That seemed very peculiarly harsh
should have posted it in lounge, but the 6 legged one reminded me of the video. (not as much related to its quality, just made me remember the video)
and yea its a bit harsh, I do understand where miyazaki is coming from, and especially older people in a trade tend to defend their opinions a bit harder (though.. nowadays.. on twitter)
https://www.unrealengine.com/marketplace/not-yet-lightmap-tools
this is handy, and its kinda odd it got removed from UE since it was possible in ue2k4
The people who made the experiment looked like they were about to start crying
yah, I felt bad for them, lol
I mean, Japan is THE place that came up with creepy moving stuff
I'm sure a bit of his ire was the notion that ai could replace what he does, though
unfortunately, it's gonna happen with a lot of jobs, my own included, eventually
same
I woulnt mind telling an AI that I want X vfx, and just do the final tweaks myself
yah, that's probably what it's gonna be like, at first
and someone's gonna have to train it π
I mean, you don't want someone feeding gridblocks into it
oh god, one day we can make an AI making mp packs.
I notice that there don't seem to be any good packs of lava on the marketplace
There's some terrain packs with lava on them
but nothing for making actual lava
Apart from Lava materials Vol 35 :p
Oh, the elements demo?
elemental yea
I'd forgotten about that, let me check it
https://www.unrealengine.com/marketplace/lava-materials this one as well
it's not bad
Hmm, very hard to tell because there's no video
Wait, who makes something that is (presumably) animated and doesn't have a video?
Yeah...
Because the hard part of making good lava is the animated parts
It should have... bubbles and explosions on the surface and things
its not that hard with proper uv's and some vertex coloring.
bubbles isnt too hard either hehe
That elemental demo is cool, though I don't think it's quite what I had in mind, it's more thin streams of lava, I was thinking of a lake of lava
The kind of unrealistic things you get in game levels which ignore convection π
Beautiful Places To See- Erta Ale, Ethiopia (The Lava Lake) Erta Ale is 613 metres (2,011 ft) high, with one or sometimes two active lava lakes at the summit...
one of the comments in that lava pack's page: "Thanks a lot! The materials are not animated."
Well, I guess there's a suggestion for a pack that someone could make for the Marketplace
I'm interested by The Maze Generator asset but it looks like it's not updated anymore
I need a tiled Maze with different simple shapes
Not complex procedural stuff with floors etc
I have QMaze on Unity but idk if I can convert it
so why didn't they do a cyber monday sale this year? that one was awesome
What was awesome about the Cyber Monday sale, compared to the this one?
it was one day, more focused
and didn't compete with a holiday in the us
and people are already primed to buy on it π
One day? I'd be far too indecisive to buy anything there
By now, I have sales data for 3 days and I can tell you during that one day last year I had about 15 times more sales than in these 3 days.
Granted, that ratio is going to drop until the end of the sale, but it certainly won't reach 1-1.
I don't know what the problem is, but it looks like the Marketplace has been pretty dead in the last half a year, not just for me.
yup, this sale has been extremely mediocre for me
Perhaps a little Epic advertising wouldn't hurt.
I suspect a lot of people (myself included) don't really bother with it any more
I'd also suspect that it's just really hard to find anything because there's so much
If you are not looking for anything in particular, how do you find what's there?
There's no way to sort by any kind of quality, rating, reviews (there are no reviews), etc.
All you can do is sort by newest-to-oldest and by discount
Plus I suspect that even going through the list misses out on items because they all rearrange each time you change the page
probably a bit of both
I found myself getting bored at about page 20
I did end up buying a few things, but not as much as in past sales
yah, and that list rearranging thing is really annoying
Im glad that I bookmarked things I didnt need right away so I could just open that list and buy what I needed.
(and put the ones I didnt buy in another bookmark folder)
As a buyer this was a pretty good sale. Spent around $500 ~.
As a seller I'm quite disappointed, I hear you usually sell multiple times more than you usually do when there is no sale. Can't say I personally have seen any difference
im selling about the same, so.. rather useless so far
yah, the deals are great...cause there are so many packs on sale
which is why the sales are bad for the sellers π
@modern perch What's the reason for not bothering anymore?
the only way to get visibility is to have bigger and bigger discounts
just generally lost interest
mostly a quality issue, I think
something like half of the things I've purchased haven't really been up to scratch
According to this year's GDC speech, the number of UE4 devs have increased drastically so I expected the Marketplace interest to rise, if not to remain constant, at the very least
and finding anything now is basically impossible
I can't be arsed to sift through the whole thing to be aware of what's there
previously I was fairly aware and would grab what I needed as-and-when
I actually found a third-party custom Marketplace client that someone made, sadly I couldn't get it to work
It had extra search and filtering and sorting, but it was from 2015
Link?
was it allars?
Yes
After finding out accessing UE4 Marketplace data was possible, I made a pretty cool 'custom UE4 Marketplace front end' that mimics the launcher version of the UE4 Marketplace but with some additions I think many people would like such as searching, sorting, and seller YouTube...
