#fab
1 messages · Page 95 of 1
with that mindset
https://amazingdoggies.com/wp-content/uploads/2015/08/baddrawing-1.png
this is my upcoming character for the marketplace
please keep it in wip 😃
^^^ digging it tho , im not into 2d stuff , i would consider finding a new line of work xD
lol
No links allowed
@lunar fractal thanks, i will do it
"just" 22 days ago
@delicate dove just 22 days ago 😆
So its marketplace products and other stuff mashed together?
Wish they could get review times down a bit more, but I can't think of anything besides hiring more staff they could do
Just got my first marketplace submission published 😀
8 days
Felt longer waiting, but that's not bad
Used to be a few months 😛
👌
I saw some old thread that said it took 6 weeks between being approved and being published, I was wondering about that one . . .
One thing I noticed, though, is I put a little readme text file in the archive explaining how to use it... but it's an asset pack, so you just add it to your existing projects, and that only copies in the Content
So I have no idea how people are supposed to read my docs 😉
Simple webpage or PDF hosting with link on store page ? 😉
I guess I could do that, seems a bit awkward though
^ that's pretty common, and you can also include if with your project (as a pdf)
i didnt know you can import pdf in the project, but there are plenty of ways to provide info and documentation
i wanna answer that, but h2c will prolly do it
But I'd say it's not awkward as A. A lot of people do it, and B. It allows potential customers to see if your docs are any good
you cant import pdf
but you can add non-engine content in a folder and submit it along with the project
^ I'm on a mobile phone so that's good typing that out
:p
And I'm 99.999% sure it's allowed, but double check the content requirements to be sure
yea it is, some packs I purchased have non engine content
(Also - SwiftKey is being a total pain at swiping today 🤔)
I primarily use Google docs (+ linking inside of a plugin or a pdf copy for BOS), but that has its pros and cons too
Also - that's just my 2 cents, so please don't take it as a final answer ^^
I did include the docs in the zip as a .txt file, and I assume it's still in there
I just don't know how a user would access that
Because you don't actually download the zip yourself, you just add the item to an existing project through the Epic Launcher
I think I'll just put the documentation on Google Docs and link it in the description, I like how that lets people read the documentation before buying
(As for SwiftKey, I found Swype to work much better that SwiftKey, though they may have improved it since the last time I tried it.)
open project folder
ive also seen dummy files like an image telling users that when opening the folder in explorer it contains files like docs
Oh, I see, I make a stupid mistake
I assumed that the readme would show up in the Content Browser - it does not
But it does get installed into the project alongside the rest of the files
yuz
oh wow, someone actually bought my tool pack...to whoever that person was, have a good day sir! 😃
watch it be a refund tomorrow
two refunds
lol
"Could not use tool's to finish building new shed in my yard." 1/5
😂 "The bricks in your material pack didn't provide the structural integrity I was looking for." 0/5
"when applying to my mesh the materials looks really stretched/one color! def the creators fault!"
0/10
for me at least its allright @vapid tundra
^ Same for me - they do happen, but it isn't like a huge issues for me. I have had a worrying drop in sales (like getting none for over a week 😂) over the last few weeks though - almost like a sudden cutoff // as if my products were hidden, but I guess it may be the season
😄
I didnt even give me a chance to respond 😂
lol, "scamer"?
the benefit of not selling in large numbers means I don't get crazies
so refunds are at least handled by you guys, right?
not some auto refund like on steam
I guess it depends - in some cases, generally fraud, they're handled by the marketplace team, and we (should, in theory) get notified. In other cases they can step in if the creator is unresponsive, but will generally try and get the user to solve the issue with the creator first (I believe). You as a creator can also approve/reject the more edge cases like buyers remorse / etc. (exceptions to the default refund policy)....but I could be wrong on any of those points, so don't take that as a fact ^^
Aye. thanks for the infos tho!
I've had exactly 1 refund due to a user actually wanting their money back because they didn't read the info before buying. In that one case, I haven't been contacted by Epic. And I've had maybe 4-5 alleged fraud cases, for which again, I'd never been contacted, not even after the refund occurred, to say "yo, dumbass, you were unlucky".
That's in almost a year of being on the Marketplace.
If i where to guess I would say I have had maybe 10 - 15 refunds due to Fraud purchases e.g. someone using a stolen credit card. Its pretty rare I get refund requests due to other things. And I personally don't refund the people that say "Game dev is to hard and I want my money back". But thats up to the individual seller Epic Lets you decide on those types of requests
Part 2
Man, that sucks 😦 Though I do kind of have to say that you need to be careful if that customer lives inside of the EU + it isn't really the most polite thing you can do (sharing customer interactions publically). But man, those kinds of threats/etc. suck so much 😦 And generally one should be able to reset one's account's password (assuming you have access to your email, and if not, then how on earth can you use two accounts?), so ¯_(ツ)_/¯
Its just insane to me that someone thinks its acceptable to threaten things like that for something completely nothing to do with me. If your account has been hacked which in this case I don't believe it has. You contact Epic. Whats his plan to go around to every person he has bought from on the store and request a refund for something he cant prove. Nuts
I like how he threatens to leak your stuff...everyone's stuff is already leaked :/
so it's not much of a threat
True 😂
Say you need his purchase ID in order to refund. Then pass it to Epic along with the abuse 😉
I guess my stuff isn't popular enough to be leaked 😂
(But more likely: I just suck at searching to see if I can take any leaked/cracked/whatever content down)
What did I get myself into? 😁
if the customer is scum
i feel like its fair game to share that they is scum
in the US its fine to do to a point
Epic should lock these people's accounts and permanently blacklist them, but they really just don't care
These type of awful customers have become more prevalent lately. I can only guess its crossover from Fortnite.
i wouldn't blame fortnite for it but i want the unreal engine off the epic games launcher cause its laggy
I want Fortnite off the launcher
lol
I want to build a wall between UE4 and Fortnite. An impenetrable border like Berlin Wall x Great Wall of China.
Use a source build 
Maybe I'm strange, but I don't understand the appeal of Battle Royale at all
@merry field its just a fatter version of TDM. instead of just two teams theres a bunch of teams. a zone shrink curbs campers which is good. i can see the appeal. I dont understand people that spend hours "playing a game" where they go to a spot with an angle and jsut wait there the entire game for someone to run by they can shoot.
what ruins the BR games is the cheaters and the fortnite building walls and stairs and crap in seconds. THAT i dont get. i hate fortnite... its awful. I think the coop non br mode might be fun with the building and id probably like it if it was free too. but its not so ill never know
I thought BR was usually free-for-all?
well you can team up with friends though .. 2s and 4s. so its teams of x for ffa... and theres solo which is teams of 1. which is actuall ffa
But why is it more liked than just the simple oldschool deathmatches?
its a middle ground between open world and tiny set maps. So theres a sense of exploration there. Since the maps are open the strategies can be different. It forces people into parts of the map randomly they may not be used to or be used to exploiting. it goes on for longer (assuming you survive) so the pay off feels better etc
I just imagine that if it would be very frustrating to just die in five seconds while you didn't know the game yet
its more frustrating to die because of cheaters. the game can be learned. esp if you play on a team and follow for a bit
cheaters ruin games. its the main reason i dont play online games much these days. id love them otherwise
Ah, I mostly stopped not because of cheaters but because of how unpleasant a lot of the people who play are
But then, I used to play League of Legends...
<insert league of legends insult meme>
apparently its getting alot better because all the really salty people have moved to overwatch
csgo still remains infested tho
League is getting better?
To be fair, I stopped playing because of other reasons (didn't like the game direction), but the toxic playerbase certainly encouraged me to leave
As for league insult memes, I'm the crazy person who wrote a random insult generator for League, would have been cool if they had implemented something like that to automatically replace the real insults
(I think DOTA2 later did something like that?)
I'm still trying to work out how I can use the insult generator inside an actual game concept
Maybe people would buy it if I put it on the marketplace 😀
My pack of suppressed weapon fire sounds was rejected due to not providing "significant value"
Oh well. Hope nobody wanted sound effects for when suppressors are equipped.
No
I really doubt you could ever recoup the cost of that from the marketplace
Mixed sounds sound better anyway
Most weapons don't sound 'heroic' irl
you can fire them at a gun range in the US for pretty cheap
Microphones aren't cheap
true
Ones good enough to make it worth it anyway
yeah
The guns aren't the problem lol
Well, most of what I own can accept suppressors
but the tax stamps cost a lot unless a gun range near you lets you rent them
and then you also need to ask if its ok to record
then the mic is gonna be a about 500 for a really nice sound setup
You'll get a lot of reverb at most indoor ranges
Better to just use your own land, or a relative's place
you right
i was thinking when i get around to making something polished i was gonna buy a nice mic and record my gun sounds in my back yard
but rip the gun sounds you made dude
As long as you don't have neighbors averse to that sort of thing
I'll probably just add more to the pack and try again
my neighbors are my grandparents
i would just put the pack up someone else
like on your own web page
When I get around to finishing my web page maybe
😄
They did the same thing with my pack of sounds of casings hitting the floor, but I really can't think of what would be useful to add to it.
Do a big ass combo pack
FiringSounds
FiringSounds_Suppressed
ShellHittingSounds
GenericWeaponFoleySounds
Then price it at what you want for them individually
They accepted my Magnum pack without a fuss
And then you can show them the one guy who made 4 packs out of a single targeting system in the BP section
Yeah, I've seen that
make a good case to then offer a split of your content already on the MP
Is it just me - or does adding tags really bug out when you start typing quickly?
(A fwe of mine appear to not have been saved / been reset, so I had to add a few, and it's so annoying when you just quickly want to type out a few tags and it starts not picking up letters, or adding the wrong tag as a whole when you press enter too quickly)
It's not just you.
It's a horribly laggy system altogether.
But at least it qualifies as "progress".
True ^ But then at least I know it's not just something on my end that I need to look in to. Thanks 😃
twiddles thumbs, pets crickets
I just let the MP team know
Just got word back - the team is aware of it and there is a bug in for it.
if you can't test and verify, assume there's a bug
something i once heard a good programmer say
is it just me or did anyone else experience an increase in sales since the tags system went live
^ in the same camp as Necro
have had quite a few sales since I made the packs cheaper, so dont know if the tags are helping me
Can I make a suggestion, as people use this page for discussing the market place, I some times see you guys having a chat and think I wanna see what they do , or they seem to care about there products and clients I would like to support them
Would it be possible to allow a market place link to sellers store pages associated with there discord name ?
not sure if possible. try putting it in #server-feedback
Probably not but worth a try , thanks @delicate dove
damn, didn't realize how bad this last month was for my sales
probably didn't notice because of the retro payout
July wasn't a walk in the park either
links are not allowed
I believe I actually had that idea about a year or so back too (about the tag -> seller), but there wasn't really a great way to do it, since having a tag would require a single person to maintain it + you'd hit the 2k character limit pretty quickly, and using something like a google sheet isn't really optimal either (it'd likely still require some central person, and you'd need to link it....meaning probably no one'd really see it)
anyone have experience replicating Dynamic Combat System to be multiplayer"?
<_< selling animations, not having a video preview.
Have got to say I think the tags are making a noticeable difference to my sales, and even just being able to find stuff in general. Good work guys
I was going to ask about that - is there a way of including a video in the actual thumbnails, without having to link to YouTube?
Sales might be up just from people getting done with their 'back to school' stuff
They still aren't as high as they were in the winter
Anyone else find that every other key press is ignored when you are writing tags for a product?
Having an issue like that too (see a few days back) - they're aware of it, and kinda a work around is typing REALLY REALLY slowly (maybe saving + reloading helps a bit too)
I found it a little dodgy too IIRC, and just typed really slowly to get around it
yea, i mentioned that bug when tags where in beta.
Quick question: how do you get featured in the marketplace main page?
sellers get an email in which you can request to be featured for a limited time.
I totes forgot to reply to mine this time :/
I got two questions about selling assets on the marketplace: 1.) Do you guys do regular product updates on your assets / packs (e.g adding new content)? 2.) If so do ou think it affects sales in a positive way or is it a waste of time?
I'm not a seller on this mp yet, but was heavily looking into it, ...from my observation regular updates are not the norm, but quite a few people seem to be doing them, and it seems to work for them
what you guys think, should i post it on marketplace? Lowpoly weapon
No
@vapid tundra depends on the type of asset, and how popular / hated it gets, but if you want to be serious in the long term i think it's the way to go
@harsh coral Aye. I think so too. So i guess it's probably best to wait how well or bad my pack(s) will be received by people and go from there on.
It doesn't really look stylized, more so just bad to be honest
I'm gonna go against what Epic would say regarding marketplace updates
Fuck continuously updating assets
- You get zero visibility benefit
- Unless you have marketing/word of mouth, the fact that you have pushed an update will get no traffic
- You generally won't see a return based on work put in
If you are going to release something on the marketplace
It is best if its a publish and forget
Unless you really love free customer support
support can get crazzy
Do you get the emails of your buyers?
It would all be worth it if updating your assets led to increased visibility but, no
nope
use discord or slack
¯_(ツ)_/¯
- You dont get free visibility anymore, days where you just had to build stuff and people came are long gone.. you have to put some effort into it - which most people spend on their first launch, pushing an update can be an excuse for another visibility campaign
- Unless you have marketing/word of mouth/secret sauce/etc, releasing stuff wont get you much traffic anyway. Always have marketing if you are serious about selling your stuff
- Hard to see an increase without 1) and 2) and MP having some better mechanisms and analytics for sellers
with updates you can increase the price over time
or fix the general perception that it's too pricy, without having to lower the price
long term it can help your sales if you have a reputation for updating your products and giving support
99% of customers never comment, rate, ask for support, or interact in any way
UE4 marketplace is probably going to end up full race to the bottom the way Unity's Asset Store is.
it's inevitable
Probably
i mean the number of products and creators only gets bigger with time
It was doing a lot better before they lowered/removed all the basic standards
yeah because all the attentions was on a few assets and creators
even if they curate the mp, given enough time same thing will happen
they'd need to cull stuff more aggresively to avoid that
without any standards it just happens quicker
It just needs to be curated enough that creators can afford to make quality content for it
what would you guys say are the best marketplace assets in your opinions
I think updating your older assets can help, maybe not boost your sales to much for that asset but if people see you updating a pack from 2 years ago then it gives them an extra reason to buy the new asset you bring out.
have to agree with Allar
Having updating assets for multiple years
I know what yall mean
But the 'in practice' bit is a bit different
Some of my sales were based on my level of support
But life happened and my support level went down and I must say I did not see as big of a drop in sales as I thought would happen
And the actual gross difference of income could have been easily made up many times over by releasing new assets
Whereas publish-and-forget assets still have the option of being updated if you choose but require no support
More importantly, publish-and-forget assets that are updated do not need support due to said updates
So even if you do plan continuous updates
Its better to continuously update publish-and-forget assets rather than ones that need heavy support
Because if you stop updating, it doesn't matter
Need to prove to someone that we purchased his MP asset, what's the easiest way to go about it
Maybe a certain someone is trying to be difficult but wont accept the invoice email, wants my client to email epic to email him to confirm he purchased it
Which seems a bit excessive
There is literally no good mechanism
but
He could email Epic with your userid/email combo and have Epic verify
^ that's what most people do
Unity lets you confirm as part of their seller dashboard
Interesting 🤔
So the takeaway is if you are a lazy ass and don't want to promote yourself, much like the real world, you'll make as much money as you make based on whatever temporary visibility you have
Seems legit
@split iron what I do is basically support everyone, if there's files to be sent back and forward I request a screen shot of the line in there invoice showing that the assets been purchased.
But for all the hastle of getting our base information it is basically quicker to give some advice than get proof.
What do you sell, @oak fiber ?
It seems like you must really know your stuff and be quite successful selling your products, since you feel you can call someone else a 'lazy ass.'
I would love to learn from you.
why would I feel the need to teach you?
what i do, is what i do. What you do, is what you do. Why try to troll me because you dont like reality?
Is that code for you not actually knowing what you are talking about?
yep, thats me!
also, maybe learning to read would be a good start
I said: if you are a lazy ass
if you are, dont expect the world to make you rich
I don't see anyone here posting, "I expect the world to make me rich."
and I dont see any person I specifically called a lazy ass. Maybe its a guilty conscious
¯_(ツ)_/¯
"So the takeaway is" That phrase would make it seem like you were directly commenting on Allar
your comprehension is not my problem though
I'm sorry for comprehending English well
or not really well
See, the problem with your passive aggressive needle is, if you didnt understand, why start with an attack?
and if you DID understand, you didnt
which still comes back to, why the troll first?
¯_(ツ)_/¯
I can understand you don't want to give away your marketing genius, I won't ask for it again
my marketing genius is on the internet; anyone can see it work. Takes more listening and watching than bullshitting in a marketing chat line for some singular product. start with that.
Marketing ain't easy for sure
so a friendly chat :p
i expect the world to make me rich
Sounds good
What marketing genius, talk is cheap, and don't call someone passive aggressive while being openly aggressive. Weirdo.
Sorry im new here. Is this a good channel to get advice about putting stuff up on the market? Or is more for advertising
It is the former
Kk
anyone else having an issue with comments not loading on pack pages?
load for me
nvm, worked now :/
It's slow today, at least on my phone
I have some blueprints that I have worked on.. and i noticed not alot of tutorials or any help in creating said blue prints. Is there any general advice you can give for someone putting market assests up for the first time. Example.. should i make all the veriables in enum for some one not used to using bp's or have really step by step comments for someone to look at.
clean Blue prints , well notated with good documentation , that helps with selling, aum at any level but if you gear for more skilled devs you need to realy let people know as they will require alot of support other wiize
Comments only load sporadically for me @wooden falcon
Been that way for about a month now, maybe longer and I just haven't noticed
And for releasong the assets.. should i stick to unreals assets for visualization only? I have made a few things myself visual but its mostly random stuff i have found here and there. But its just the bp code i want to market.
If its for promo materials, use whatever makes the asset look its best
wat about the actual files.. probably just package with unreal assets? But maybe promo vid with what ever i have?
You can't distribute files you don't own the rights to, aside from Epic content, but then only if it is not the focus of your content.
Ok.
Man, this new Gab account I made is rife with marketing potential. There's over 12 people using this website.
lol
Gab?
Its like twitter but green frog instead of blue bird
Lmao
"Wow, my ww2 props are flying off the shelves!"
There's an untapped market here, I just need to figure out to connect buying my products to stopping South African Apartheid.
There are memes here beyond my comprehension....
Lets see... Should I shout into the void on Facebook or Twitter next....
Void.
stand outside the post office and shout at people to buy your stuff 😃
@spice comet For putting Blueprints on the Marketplace, I'd suggest doing as much as you can to make them clean and tidy and easy to use
Use enums wherever appropriate
Give all your variables good names, give them all tooltips, clean up all your wires
Oh tooltips.. didnt think of that. And clean wires. Should i avoid putting too many things in macros and functions and just keep it on the main graph?
I tend to stuff everything i can into a macro. But it does get confusing somethings when u have macros inside macros
I think that's fine so long as you name all your macros clearly
And preferably sort them into categories
K
Ok thanks
Any more general advice or things i should look out for when puttings stuff on the market.
One thing which I missed when reading through all the marketplace submission docs
You should add a demo map that shows off your blueprints
Oh, also, follow naming conventions for all of your assets, e.g. blueprints start with BP_, textures starts with T_, and so on
Ah ok true. Didnt think of that..
Also, when packaging, you do need to include the project file
Even for a content-only submission
You can just make a new empty project and dump your assets into that
Ok
MP been down a few hours, is it just me
@split iron I can reach it without problems
Yeah works after router restart
Dang routers!
I'm trying to not be lazy in my marketing, but the gamedev community on Gab seems to be tiny/nonexistent
Not sure if the kids still use Facebook, but I finally gave in and set up a page there
Trash bin
🤔
case of if(upkeep > revenue){delete();} ?
*Its all clear to me now!
upkeep > revenue
thanks for spotting that bug
no wonder I'm a lousy businessman
Is the new era procedurally generated content that automatically uploads itself?
Those procedurally generated kids cartoons that dominated YouTube for a bit were great.
subscribe bc i made this. johnny wants sugar and papa says no, but johnny dgaf. enjoy my remix. they took my other video down. if you guys want i will make a...
That moment when you realize you already have everything you need to make 30 or so videos targeted towards toddlers chewing on iPads
ugh unrealengine.com, this is NOT a new device, thank you
could someone verify something...go to your vault on the unrealengine.com website, and click on one of your items...do comments load? If I go to the actual pack page from the MP, they load fine, but not from the vault
Need some help, how do you see your UE4 balance and transfer it to your paypal?
Is there a minimum revenue I have to reach and then the money are automatically sent to my paypal?
I don't believe it can be transferred to your paypal account...I think you have to have a bank account
also, the minimum is $100 for that sales period
it accumulates though, so if you only had $20 (after Epic's cut) one month, you wouldn't get anything that month...but then if you gto $80 the next month, they'd pay out the total $100
also, you get paid about 45 AFTER a sales period
so if you had $120 worth of sales in april, don't expect to see it until mid June
I'm not 100% certain on the paypal thing, since I've always just used my bank account
^ Correct, and adding to that: PayPal is supported (or at least - I'm currently using PayPal and being paid out.....so I assume it's just fine)
that's cool...didn't know they had that option
(In my case I'm pretty sure it helps me reduce the fees I get charged.....never done any comparing though)
Hey guys, my plugin is finally in the marketplace! Missions & Objectives, here is short video: https://www.youtube.com/watch?v=RvIne514CXU
The most powerful extension for Editor which provides easy design pipelines for Missions, quests, objectives and events. If you are looking for designing too...
looks good, does it support saving/loading progress?
Hah you are next person asking about it. Working on it currently!
ideal would be if there were like a struct or something that contains all data so that it can be accessed from blueprints, to make it easier to integrate into existing projects
@frozen plume looks great!
@wispy shuttle Thank you!
I dont know why nobody didnt discuss this yet. So. The Dekogon studio is growing and occupies the most popular and demanded content requests. Thus the very
they do have nearly 100 asset packs on the store
at the same time, so do other people
Does anyone know the date on which the tags were enabled? (trying to figure out if tags have anything to do with horrible sales for me)
"occupies the most popular and demanded content requests"... There's something called opportunity. I dunno why people think they can't offer something just because someone else has a similar product.
I fail to see how that is any kind of issue 😄
person is like "OMG others are making quality assets, I can't put my first attempt on UE4 into sale anymore"
in which case, I find that only a huge improvement
I got a couple of their hospital props packs and they aren't very good anyway
Super flat pseudo-pbr texturing
Probably Unity ports
Their upload rate will slow down once their backlog is uploaded
I love how they say "bigger studios"
not like Dekogon is Bethesda...pretty sure it's just a few artists
oh wait, says 100+...lol, nvm
but I bet that's all contract
yah, and their founder makes awesome environments
complaining about other sellers working faster than you is not productive
if there was something slower than a snail, that would be me 😃
I know some people are that pretty much buying every Dekogon pack
The demand for it is there, so if you dont like Dekogon start pumping out similar packs
they've been putting content packs on the marketplace for something like 3 years, and it does look like Unity ports
could well be a single person tbh
it's run by clinton crumpler
guy does top notch stuff...course, most of the stuff released isn't by him, but other artists under his brand
Yeah fuck capitalism
Necrophob30: guy does top notch stuff...course, most of the stuff released isn't by him, but other artists under his brand so like almost every company on Earth. kk
it wasn't a criticism
Does anyone know if there are any VR market place extensions where its made easier to make a game that is like VRChat?
Character models that work with VR arms and hands as well as full body
is that HL1 Xen? 😃
I love to see assets like that, though...always fun to see someone's interpretations of what an alien landscape would look like
I want to see some Lovecraftian stuff 😃
I guess it isn't that generic, but they look amazing (in my not-an-art-person opinion)
question, if I work and publish 2 games, do I have to buy a plugin twice?
nope
Alright thx
Rhooo
"Your scientists were so preoccupied with whether they could, they didn't stop to think if they should." https://www.unrealengine.com/marketplace/brachiosaurus-dinosaur-character-rig-and-animations
Anyone else not seeing page buttons on your products page in the publisher portal?
I can only see the first 24 of my products
Trying to edit one of my products with better screenshots and I realized, I can't get to it to edit it
@idle arch Can you confirm if this is a known bug?
Let me follow up.
Just an FYI - after today, I will be out of the country for 9 days on a ship, with no internet access.
Willingly?
Sounds like an escape hatch
he's just pirating
cmon Tim, every darn vessel has a satellite dish nowdays.
Enjoy your downtime @idle arch 😃
🎩 ⛵
the looooooooove boat
Like.. boarding and ship and not getting paid for that? That is a true self-sacrifice. Have a good time, Tim!
What are some other market places besides UE4 marketplace? I need to buy open world survival game props. Thanks in advance.
@tepid aspen I've heard recommendations for CGTrader, in terms of models
There's a list of a couple of sites here: http://www.gamefromscratch.com/post/2018/06/16/Great-Free-3D-Model-Sites-and-Resources.aspx
Hi. Guys here I leave you one of the last assets that we publish.
https://www.unrealengine.com/marketplace/antenna-sci-fi
@north stirrup Thx :). I didn't know, I will use this channel.
@robust vector someone replied to your mp problem on the forums
Thanks @merry field
That seems rather bizarre
seems really specific for quick prototyping
Interestingly enough, quite a few of them are similar to tool models I made for my game, just, uh, without texturing
Tools like hammers and axes are generally useful, but I don't see why you'd care to prototype their placement so carefully
I guess the pack is a lot cheaper than buying each tool as a proper model
Though you could probably get placeholder models like that for free
well, if someone wants to buy it, I guess it's all good
just kinda threw me for a loop...the MP used to reject stuff that was 10x better
we used to point to this one a lot: https://www.unrealengine.com/marketplace/yughues-wooden-crates
Maybe we could sell a pack of cubes and cylinders for prototyping
it would probably get accepted
Those crates seem rather.... under-detailed
I would be really interested in seeing their sales numbers
I heard that people like to impulsively buy really cheap things because they are cheap
Don't know how far that stretches
yah, not that far 😃
Prototype Pack for Stylized Games (contains Stylized cubes, cylinders and spheres) 
I was thinking of inside-out shapes, too, for prototyping corridors and sewer pipes
Hi we made a new VR mobile project for the marketplace
https://www.youtube.com/watch?v=HyiZr9clXt8
Mobile VR manager for GoogleVR and OculusVR created on Unreal Engine 4. By using this manager you can easily implement VR mobile projects. You can choose a p...
But Epics rejected it coz
"Not enough content" and "Assets are not of a high enough quality to be featured on the Unreal Engine Marketplace"
Ain't all that already present in the VR template?
We added a simple room and we still cannot add the project to the marketplace..
it's for mobile VR (gear vr or daydream)
But we made blueprint project but not static meshes pack or high-quality graphic. Because if we add hight graphic we will get low FPS and it's awful for VR projects.
What's your contribution here exactly?
Teleportation with tag, rotate to the arrow direction, camera fade, interactions. And teleportation only with specific tag meshes.
It's all in the Pawn BP and its works with gear VR or daydream.
Also dynamically change particle line size
I think the unrealengine.com login has Alzheimers, cause it's made me log in 3 days in a row, with Remember Me checked :/
Same necro
@north stirrup
Not only VR template (image 1). The main thing in this project is the blueprint and logic.
I'm not a modeler or level designer..
@wooden falcon Hit an issue (like that) a few times over the past month(s)....but oh well.....I'm pretty sure it did tend to remember that it didn't need to 2fa me every time I logged in again, so that's a "pro" ¯_(ツ)_/¯
Hey guys, anyone here that's got the MAWI Redwood Forest Collection or any other of their collections that could help me out with some questions regarding the pack before I purchase? Please DM me 🙂
What are some of the best building systems available in the marketplace? I have found only one. That's why I'm asking here.
What do you define as a building system? A block-based building system (like minecraft) will be completely different to a "free" and then snapping system (like ARK), which in turn is quite different from something like a city builder game's buliding system, etc. I'm pretty sure there's (a few) of both types out there 😃
Does any one have a way of getting notified when a user posts a message to your assets page. I have probably missed the obvious but it's just... dain ma pan in nou.
it's been a widely requested feature since day one :/
^ I just having that’d probably save me about 10-15 mins per day 😂
There are some bodges, but none of them really work that well (pretty much scrapping + checking for a change)
What is annoying is the client get a notification when you respond. But we don't get one,
Is it against the T&C to use a script to check the page. If not I might just make one to save on what little sanity I have left lol
@zealous ibex I'm interested in theForest or MistSurvival like building system that works well, scalable and multiplayer supported. I found one similar to Ark building system but not the other kind.
I actually installed a Firefox extension to check the page for changes, to see when someone comments
Only to realise.... that it doesn't see the comments because they are loaded dynamically via XHR ☹
So whatever you use, it will need to support dynamic content
But then I also realised that it was pointless because no one comments anyway
:)
There was a JSON endloint last time I checked, but I didn’t want to break any terms/get into trouble so o pretty much left it at that
You're just using a HTTP resource
You can't be breaking any terms by using that
It's public
You can
How does the download in the marketplace work ? i am trying to download https://www.unrealengine.com/marketplace/soul-city but the "download" button just forwards me to https://www.unrealengine.com/account/personal . i tried this with firefox. Is there something like an "integrated Webbrowser" or something like that that really downloads the content ??
@kind root you can install it through the launcher
You "add to project" the assets from the Epic Launcher
So the marketplace online does not like the latest firefox version, It's impossible to make a purchase, the confirm payment just hangs forever
I can buy through the launcher at least
Did you try with extensions disabled?
No but it's previously worked fine, lately no marketplace images will load and it won't allow me to purchase
Might be worth mentioning it to @idle arch
OK i found my problem. "Epic Launcher" not available on linux. BUt theres someone who build a tool to download, buts its broken. https://github.com/Allar/ue4-mp-downloader/issues/11 can't get it why Epic reinvented "Download" here...
I don't have a ton of experience with this kind of stuff - but looking at other issues + the recent changes, it's likely that it doesn't support 2FA as of right now, thus causing a login error
You may be able to bodge it by hard-coding an OAuth token you get from just using the site - but I'm afraid it's kind of getting late here, so I can't really take a look at that (right now) ^^
If that's the problem, you might be able to get around it by turning of 2FA on your account temporarily
would anyone be interested in a plugin for simulating close to realistic aerodynamics, asking....out of curiosity.... 😐
Where to get free icons and images that I could use in my games for commercial usages?
Even for purchases... like ropes, fiber, clothes, props, etc...
@fleet garnet yeah but I'm amateur so can't pay sorry
Hi guys, my asset pack is now available at this address:
Hey, so I've been making some development tools to make development for me and my team easier in certain areas. I figured some others might want to use these too, so I'm looking into publishing them into the marketplace. What I'm not sure on yet is pricing - what are good pricing practices? What is too high a price, and what is too low? The Unreal marketplace has it's pricing quite differently from Unitys Asset Store (where I'm more familiar with pricing), so any suggestions and feedback would be appreciated.
Hard to tell. Best is you look either at other stores with similar plugins/tools, or at the average prices for tools that, in your eyes, have the same amount of work in them.
In the end you just need to ask for the amount you think it's worth. You'll quickly notice if it was too high or too low. :P
If your tools are something tailored to professional developers, they can probably tolerate a higher price tag. Time is money and when I'm looking at assets for work, a $100 price is very easily justified as it would almost always take me longer to make it myself (and therefore cost the company more). For personal usage, I would probably wait for a $100 asset to go on sale before purchasing it. One thing to keep in mind, Epic's usage policy (last time I checked) allows a company to purchase assets once and use them internally, but plugins must be purchased for each developer.
I'd compare what other people are selling for how much, and go from there
When I released my marketplace item, I looked around, people were selling small utility things for maybe $10-20
And ones with $10 often had comments about being very cheap
So I decided to go with $15
No idea if that was the right choice or not
@fleet garnet There's a couple of those on the marketplace. The biggest problem I've had with them is that they are too realistic and too hard to tweak and get the feel I want out of them. So, if you could do a version that's more easily customizable and can handle like an Ace Combat game with the right settings, I think there's a market for that.
Does anyone have recommendations for good value FX packs? Specifically space or sci-fi themed?
Has anyone figured out how to setup the arrow material for SM_Sparrow_Arrow in the paragon: sparrow marketplace release? By default it has no material setup, but it seems its setup as a material slot for the skeletal mesh of the characters that contains the bow and arrow, usually in the Legs material.
Looking for a good tutorials on UE4 animations.
google is your friend. this channel is about the ue marketplace.
like, literally...WoW
not sure if impressed or ironic
ironic
I mean, it's a nice looking pack
but who wants their game to look EXACTLY like World of Warcraft?
there's a fine line between inspiration and impersonation
mh
that falls good under plagarism
but
damn
those looks properly made
i love that style :3 thats definitly warcraft
What do you guys think, is this worthwhile to put on the Marketplace?
it loomkks quite good
i think you need to work a bit more one tthe foam edges
they are sometimes very sharp
Do you have an example?
left down corner
those are some weird edges
and it fades out and in again oddly
if you could smooth the shape a bit
that would be great
looks interesting
See, I don't think I can actually do something about those edges
I'm pretty sure that that's a distance-fields thing just being weird
Most of the ones I've seen don't actually do the little wavelets though
Most are just static or slightly'pulsing' foam
i dont want to bust you
its a great asset
just that i would fiddle with it alot more then any customer xd
i would try to apply blur to the mask
and then clamp it again
making the edges smooth
The wavelet texture? Or the distance fields?
the distance fieklds input
it prolly gives mask values
and you apply a gradiant map
the map would be a row of values like a curve
but the mask would be uv coords
try it
youll se that you can make the distance fields white and the rest black
look at the shape
I'm not following :/
That's distance field mask #1
Why'd I want those edges sharp?
you are having them in your water
thats what i meant with sharp foam
you dont want them
thats why i would blur that mask
mh
You can't blur a single pixel
What I showed you just now is literally this
can you open the clamp
v
ah youre cutting it
and then smoohing the result
that clamp will give black
Distance fields are in world units
So I need to clamp it in order to use it for anything with that division
and by the way you can blur pixels XD
How do you blur a single pixel without surrounding data
err
you cant do it without
mh
i dont see the entire matierl
shouldnt
but down the road i think your solution lies.
this is just the gradiant
you could just blur the entire result based of uvs
this is hard to tell from here XD
and that blur would be costly.
i think there is
but its good to have alternatives
and the images tell alot
peeps will be happy
looks good, but even if it wasn't, they're letting anything in anyways
The reason I made this was because I didn't like the alternative on the MP
I own one, don't like the others
Do like my own one now :3
That said, thanks Owl
and that is where your customers will sit
You made me look into the material again
so make sure to put up a good price :3
:3
Fixed the weird curves that didn't make sense
Was this before
bah weird
Those things were bugging me already
good fix
Turns out it was one of my clever ideas
Which, as it turns out, wasn't that clever
xD
were all clever.
Opinions on appropriate pricing?
And should I go and recreate this in 4.17 or something to support older versions?
if it's not hard to backport, do it
the more versions you support, the larger your sales pool
at least go back to 4.19
hmmm, pricing for similar materials is all over the place it looks like
this one's $30 https://www.unrealengine.com/marketplace/hw-stylized-pond
there's another for $5, but it doesn't look that great
That's my problem, too
Christian spark work is awesome, been following his project for months
Think $15 or so myself
But still mixed there, because I feel it's expensive, but comparatively it's cheap
Not a massive fan of the Sparks material tbh, but that's me
Really different style
that's a good price
consider that you might make most of your sales during big holiday sales
you don't wanna price so low that you get next to nothing when on sale
that pack has a very Breath of the Wild feel to it
Right, and people largely look at percentage discounts
So I might make more pricing it at $25 by default and discounting to $10 than if my default price is $15 and discount price is still $15
could be
How do those mentioned sales work anyway?
Do Epic contact everyone asking them if they want to be put on sale, or something else?
@robust vector Marketplace/Proportionalizer/Source/Proportionalizer/Public/ProportionalizerProportionData.h(83) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
Never seen that before. Are you on 4.20.3?
The engine plugins require an explicit category on all exposed properties
I never had the message show up before, but I guess it should be any easy fix
^ It tends to only show up when you compile a project with your plugin installed, so it's really easy to miss unless you go crazy on compile-testing
(I'm pretty sure that RunUAT BuildPlugin doesn't even pick up on it, but don't quote me on that)
if it did they would probably reject it. That said, you should always check your plugin packages!
What good is it if it stops you packaging your game that uses it 😛
I have to package the plugin in order to submit it, so... I do.
Ya'll miss me? 😛
Epic also packages on their end, so I'm guessing inconsistent behavior of UBT is involved.
❤ @idle arch
Welcome back @idle arch 😃
hey guys, Tim's back from ghost pirating
It's called privateering when Tim does it
I'm hoping to release my first item on the marketplace, a collection of ambient sci-fi/cyberpunk soundscapes. Is there any useful tips from experienced sellers I should know?
Make sure that you have all of your assets organised nicely and named properly
With appropriate naming conventions
You should also include a test project (.uproject file) with a test map
@merry field ok cool, I'll definitely create a demo project. I'm also curious how long the expect public date might be for audio. Seems like a good idea to publish before any December sales
I don't know about audio, but it took them a little over a week to get around to looking at my submission
And after that it went quite fast
So there's a bit of a queue but once they get to your submission, they are generally fast
In my case, while they said to give up to five business days for them to review, in truth it took four hours, they came up with a few issues, and after fixing those, it was up on the Marketplace the next day
@robust vector thank you on the info
I really hope code reviews are now faster, for my last plugin I had to wait for 6 months to finally get it reviewed
from what I've heard, it's always been about 6 months
I don't get how anyone can do business like that
Up to 2 weeks for initial review, but any fixes you need to do the normally respond in a few days if not the same day. Its Pretty fast, ifind them very helpful and supportive in the process.
*but any fixes you need to do they normally respond in a few weeks if not the same week
Fixed it
@robust vector i have never had to wait more that a day or 2 for a revision, but I'm normally BP only, dunno if that makes a difference, or if it's luck of the draw.
blueprint reviews have always been fast
c++ plugins used to be incredibly slow in past
if they've truly fixed that pipeline now, then good
but it used to really take half a year for all in past
What would you do when 25 images aren't enough for showing the content?
And when 1900 chars aren't enough for listing the content?
Find other markets
shorten your scentences and take less pictures
or put more than 1 thing in the picture
or put a link to a google doc with the full content listed in it
@silver moat
@dreamy verge It's 30 landscapes so including 1 image per landscape we'd be 5 images short. And it's kind of hard to showcase that kind of thing by putting them together in one image.
google slides
On the other hand, also short on chars for description, unless we don't mentioned a lot of the content.
have you considered breaking it into smaller packs, then having a bigger pack which is a combination?
Someone at Epic has to put their finger on the "Increase chars limit" key imo.
the combo pack can explicitly reference the others
That's exactly what it is.
oh
It's the huge bundle.
just put up as many pics as you can, then link to an external site for a bunch more
but yah, the character limit sucks if you try to put technical details
Make a slideshow video on YouTube and link that
@Alireza Yeah make a video of the landscapes then for your images maybe put 4 landscapes cropped vertically per image with a title for each scape at the bottom.
@idle arch Would be nice if Reviews could finally be linked to comments.
Receiving Low Star Reviews without knowing why and from whom is really annoying.
Can't react to the critique, so can't improve the Marketplace Project based on it.
Just a flat "1 Star" isn't helping anyone. It only destroys future sales. Really bad rating system.
We have some plans to update the review process and comments on the assets
Where those fall in to the scope of work getting done, I am not sure yet.
It's been way too long like this, including cases where people actively force you into given out of scope support or they give you a bad rating.
Which obivously you can't fight without getting in contact with Epic and letting them check the review etc.
you know, all the sci-fi modular packs are starting to look the same to me
I cannot wait for the time that sci-fi packs start looking like modern things
That may be a big vague, I mean, I cannot wait for future tech to be mainstream. 😛
lol
I'm disappointed that space craft in the future won't have big crt monitors and look like dirty factories
Who says?
If you think about it, cell phones went through a phase of getting smaller, and smaller. Now they are getting bigger and bigger.
Im all for the dark n damp spacecraft like Alien where cleanliness and lighting is a luxury, like driving a garbage truck in space
Alien or Event Horizon. No more Star Trek SciFi
@rustic siren Any chance you created the Animated Swordsman?
Just wondering if a 4.20 version could be uploaded to the Marketplace :P
Hey Cedric.
I'm planning to take some time to update all of the packs to the recent version. Just so it happens I am on a very time consuming deadline on a project I currently work on and barely have any a spare moment to do much else.
If I had to give an estimate its either gonna be this weekend or the next.
Sorry
All cool, I can update it myself. Was just wondering (:
We have 11 packs on the MP (all Code projects), so I know the struggle.
I wonder, if I select a 4.20 Project it tells me it can't add it, fair enough. But what happens if I select that 4.20 project and choose "4.19" as selected version?
Will it convert in place? :D
honestly, as far as I recall,. swordsman is mostly art assets
(That's more Marketplace and Launcher related)
i"m nearly certain nothing will break if you just auto do a version switch
can't say for sure as I haven't tested
Ah I'm not afraid of things breaking. More than capable of fixing small issues if they arise.
It's more a "what happens if I press the Launcher Button" question. Nothing you can probably answer, don't worry.
In my experience. If you load marketplace packs from nonsupported engine versions, it often plainly just doesn't appear in your content browser in your project
like they don't exist
Yeah. If in doubt I will add it to a blank 4.19 project and update that to 4.20
yeah, if you don't mind the hassle that's usually the way to do it
as I said, it's pretty much all art assets
none of that would break. The only I can think of that can actually break is the instanced material setup and prefabs
and even then, not sure
Seems to work out of the box
Selected a 4.20 Project. Used 4.19 as selected version (with the 4.20 project). Clicked add. Can see everything in the Editor.
glad you worked it out then. sorry I haven't had the time to update it properly
(: No worries. Thanks for creating it.
np, cheers for using my work 😄
I been missed of ( or have missed the last couple of big sales) emails to register my products. Does any one know what email address if comes from now so I can set an alert and not miss them any more.
Does epic have a way for marketplace publishers to distribute free copies of their products. Unity (at least the last time I checked) allowed publishers to distribute 10 free copies per year.
No
well, not directly
What you do is you email marketplace support and tell them that you want to grant an epic account with a free copy
Will need to provide the email of the epic account of the person getting the free copy
Anyone here have ideas for things you would like to do in an anim graph but can't? I have to write a custom anim node for a project and might turn it into a pack of nodes if I get enough ideas to warrant that.
hmm, nice uptick in sales last couple of days
@wooden falcon what are you selling?
skull meshes
Do you think it's because Halloween is coming up?
any word if theres a haloween sale
I haven't heard anything
There usually isn't. Next should be cyber monday. 😃 Though I haven't heard anything on that yet.
well, there usually isn't a big Halloween sale, but they have been known to feature some spooky/scarey packs on Halloween.
are we allowed to use mixamo anims in MP assets we create?
I think Mixamo strictly disallows reselling their Assets, which you'd be doing by that.
So my answer would be: No.
But you'll want to read on Mixamos site about that.
And with reselling I mean openly available for your customer to extract.
seems odd considering the customer could just get it directly themselves. I dont think mixamo anims are good enough for production. i just need two simple root motion ones as placeholders. ill just skip the root motion stuff.
I don't see this being odd
Imagine someone just downloading a full set of Animations and selling them as their own.
Making money off of a free product. I can fully understand that they don't want that.
You can use the Anims in your packaged projects, which should be enough.
im not selling an anim set. not even close
honestly i dont care enough to really discuss it so no worries. just thought id ask
It's a general rule. That obviously can't apply to everyone
i wonder if it would be ok then for me to say "pop an anim in here, get it at this link" lol
its free
Hi, I've been working on an Unreal Engine blueprint system in which I make use of some animations I aquired from Mixamo. I intend to sell my blueprints
You can tell your customers to get the Animations
But you can't put them into the pack
lol. ok.
well its just for a demo character to showcase the actual asset. i dont really care about the anims so. all good
i usually just make cheap ones of my own for this process. i just donno how to make root motion ones myself
Iirc, Root Motion is really just not animation the Character in place
And having a RootBone that moves with it
E.g. when your Character moves forward, you don't animate the steps in place, but you move the ROOT bone forward with it.
Then in the Engine you'd see the Character walking actually forward, snapping back to the 0,0,0 every time the anim is done.
This is where you activate RootMotion, so it actually takes the location of the rootbone and applies it to the Actor Location
sounds simple. ill check youtube for a maya tutorial and see if its easy enough. thx chiming in on this 👍
Hi everyone
Quick question
When buying materials in UEMarketplace, do you prefer 2k textures or 4k? 2k may be more than enough for most scenarios and the package will be much lighter to download. But 4k can be used in very specific scenarios, what do you think?
well, I personally like 2k, because I have shit rural dsl 😃
but a lot of people nowadays have good broadband, so I think the added size due to 4k isn't an issue for them
and it gives them options...if they don't need 4k, they can resize them
Makes sense, thanks a lot @wooden falcon
Generally, as large as can make sense for the texture's use. In other words, err to the side of largeness, as I can always downsize on my end.
Hi everyone!
I'm trying to figure out how to use normal, roughness and albedo in one rgba texture, any tips?
Thanks in advance.
I don’t think you can have them all in one texture. You can have AO, roughness and metallic in one texture. But albedo uses all the RGB channels and so does normal I believe.
@fringe ridge I pack albedo as grayscale channel in B of the texture Which serves as alpha for lerping between tow colors or more
Ok I didn’t realise you albedo was just a mask
You could remove the blue channel of the normal which would then fit within B and A of your combined texture, but you'd go to recalculate the normals B channel in the material.
But you're still short by one channel
You could put roughness and your albedo colour swap in the same channel at a lower resolution and separate/stretch them back to normal in the material?
@stuck glade what i did is packing the Red and Green of the normal in the r and g of the texture , B for albedo(grayscale) A for roughness(grayscale) . I'm not sure how to recalculate the blue channel of the normal in the material editor
Thank you
if you pack all four channels, compression goes down the shitter
of course, if your aim is to maximize how many textures you can fit in a single material, then that would be the way to go
I think DeriveNormalZ will get you the normal back from feeding it just the r and g channels of a normal map
@wooden falcon that's correct
you shouldn't need to append...I believe the output of the Derive node is the normal map (3 element vector)
Expressions that perform operations on vector input values.
they show it plugging right into the material's normal input
@wooden falcon Silly me. Append was the mistake. Now it's working
I appreciate your help.. :)
no problem!
that would be useful for a landscape material, where you're limited on the number of textures you can load
I mean, you're limited in any material, but especially in a landscape mat 😃
just noticed this was Marketplace and not graphics...sorry for the off topic 😃
Actually i use it in weapon assets I'm working on experimenting with new methods.
Hello there
Has anyone else here had any licensing issues publishing on the Marketplace?
I'm trying to publish a free plugin but I keep getting rejected because I'm using a MIT License
I had previously a BSD 3-clause Clear license and got rejected, so I changed it to MIT since I noticed that there already some published plugins with that same license
But I got rejected anyway
I asked why there are other plugins with that same license and all they told is that they don't discuss the products of other publishers
There are plugins with that license already published though
Why am I singled out for it?
Also that would be kinda annoying since I would need to create the zip manually to remove the LICENSE file
Are you using a third party dependency (/library) licensed under that, or is your plugin licensed under BSD 3-clause/MIT? If it's the latter that's not allowed because stuff distributed through the marketplace is licensed under the marketplace EULA, and that conflicts (with parts of) the MIT license I believe (stuff like having to redistribute that LICENSE file with all copies I believe). I could be wrong though, but I'm pretty sure you may have to "dual-license" the plugin to comply with standards (assuming you own all of the source code; if you are accepting PRs you could potentially hit issues with this I believe; I am not a lawyer, and this information may very well be partially or fully inaccurate)
I have no external dependency, I'm the sole contributor to the projects
There are published plugins that are not dual licensed though
That's what I'm not understanding, why others are ok
ie. they're distributing that LICENSE file with it? No clue on the legalities of that, but I guess that may just be some marketplace-weirdness 🤔
I guess 2.2.g Products distributed through the Marketplace are licensed only under the Unreal Engine EULA, which is not superseded by custom licenses publishers include in their products’ distributed files. on https://www.unrealengine.com/en-US/marketplace-guidelines can be interpreted in many different ways
The aim of the Unreal Engine Marketplace Guidelines is to make obtaining and distributing great Unreal Engine content easy and beneficial for everyone.
Mmh 🤔
Well, it basically invalidates any license included in the distributed plugins so it conteplates distribution of a LICENSE file
At least that's my understanding
Thanks @zealous ibex I'll reply to them and see what they say
No problem, I hope you find a good way to to do this 😃
And they rejected it again
Their reply: "The Marketplace Team has reviewed your concerns, and it was determined that for us to continue with the review process for this product, the License file must be removed, failure to do so will result in rejection of the product until it is brought into compliance."
Am not giving up obviously, I'll get to the bottom of it
Nice product on sale for mobile projects:
https://www.unrealengine.com/marketplace/mobile-touches-gesture-manager
Mobile inputs are demonstrated on demo video: https://youtu.be/XOkl30Mhevc
^ though it is a little pain, removing the license file isn’t too difficult. Actually - I’m pretty sure you could use some git magic to ensure your remote (like GitHub) does have it, but your local version (where you develop + submit to the MP) does not (not tracking the LICENSE file and then removing it)
Or simply create a packaging script that removes it
As you should be packaging before submitting to the MP anyway
^ true
@north stirrup Github and the likes create automatically a package when tagging a commit, I don't do the packaging
I care because I think licensing is an important part of software development
And there are already published plugins with that license, I don't like being treated differently with no explanation
One of the plugins with that license is even similar to mine, it's kinda bothering me
marketplace rules and standards evolve
things that used to be non-issues are issues and vice versa
Is just the nature of growth
imo trying to slap on a license on top of the marketplace license is sort of... bad faith
No matter what license files included with any marketplace asset, the license for all assets regardless is assumed to be the epic marketplace distribution license
Perhaps this rule was created due to people being confused about others including a license file
Perhaps legal is just getting their legal on
At the same time it wouldn't be the first time a marketplace guideline was written and then rolled back (i.e. Sweeney rolling back the disclosing revenue guideline)
As a seller I think it is a pretty easy compromise that you must accept their distribution license as part of their business model if you are going to sell with them, and if you don't agree, it is your choice to walk away
But I suppose no one really knows what's going on until a dialogue is opened and that's been always tough to do regarding the marketplace.
Not sure I understand either it plainly states your license cannot supercede theirs
You don't even require a lawyer for that one just maybe a dictionary
@gaunt flicker I understand that I have to comply with their guidelines, but they don't forbid in any part of the UELA the use of a MIT license
On 2.2.g they even say Products distributed through the Marketplace are licensed only under the Unreal Engine EULA, which is not superseded by custom licenses publishers include in their products’ distributed files so I assume the license file can be distributed along but it's superseded by the EULA
And in 2.2.f Products must not use third party software licensed under GPL, LGPL, EPL, or MSPL. I don't see the MIT
If it would be on that list I would understand the rejection
By the way right now their rejected it completely
I can't update it but just delete
Is anyone of the Epic staff here active? It would be great to have the chance to talk with someone
2.2.f refers to things you used but did not create
because
those things are effectively being re-licensed as a part of your product
the MIT license is compatible to be re-licensed under the UE EULA
That doesn't mean your end product can be MIT through the marketplace
You're right in that according to the guidelines, you should be able to include a superfluous voided license in your product
as per 2.2.g
But why would you want to provide a license file that is literally meaningless, if not more confusing to the customer?
Because there are plugins doing that, so it's possible to do that
Also it streamlines my publishing workflow since I don't have to manually create the package
Github does that for me when I create a new tag in git
just accept it and move on.
Guys, got a question that might seem dumb... is there a way to be notified whenever someone comments on the marketplace's page of my plugin?
I always miss some comments :/
@zealous ibex IIRC you have some kind of script doing that right?
Kind of - it currently just helps with packaging quickly, but I’ll likely expand it soon. You could also exclude/include files using FilterPlugin I guess
I mean for comments notifications @zealous ibex
Oh 🤦♂️🤦♂️ I had a prototype, but never really ended up finishing it due to not wanting to eat into trouble scrapping at a regular interval/etc. I may finish it up some day though
Has any of the sellers here used a 3rd party site like selify, if does it increase your sales or is it just a hit and miss thing,
and If some one.... was to create a store for this sort of thing what would be the Percentage that would be deemed as fair.
its not whats deemed "fair", its what makes the creator the most money
indeed i was asking for there take on what they feal is fair for a no charge site (that does not exist yet)
personaly i thought the 30% that epic done was a fair price, but now its down to 12% its more that fair,
@lilac heath Don't use sellfy
Go for gumroad
Sellfy is a bit of a mess as people are paying you directly through PayPal
Gumroad is 3.5%
Yeah that's not going to be possible unless you are in the us
if you can
Hehe
The the plan is to build one. Just trying to find out if it is worth while from a sellers perspective - I understand that this comment is probably not best placed on this chat channel so if it is out of line please let me know is and I will purge it.
Yes and no - but mostly yes ( don't want to discuss to much of the plan) ,
does anyone know of a particular tree pack on the marketplace that is optimized particularly well?
gumroad, cubebrush are pretty good alternatives imho
@idle arch Do free Plugins, like GameSparks, not fall under the "You have to update your Plugin to the recent Engine Version." - Rule?
Cause GameSparks in this case is still on 4.18, while we have 4.21 Preview.
Cedric, let me do some digging on that, and get back to you.
I suppose this is related to the marketplace, but does anyone know of any characters where you can control a goo/slime like substance? I would also need animations for it too of course. I don't need it right now but once i obtain the skill i need, i have an idea for a game i would like to create
Thats a really specific request. I doubt there would be anything like that on the Marketplace.
yeah i was doubtful, but was curious if there was a chance it existed. thanks for the answer though
i wonder if it exists somewhere else
You could make something. 😛
did anyone else not receive a payout report yet?
Good point on that ^ I haven't received an email from the MP team with my payout, but I did receive a PayPal transaction...lemme quickly check my seller dashboard
Yep - I have no report for August yet 🤔
Seen another report of it in a Forum Post (but as a reply to another topic), so you may want to notify a few people (if they aren't already aware) @idle arch 😃
Hey guys, 4 of my new sci-fi weapons are up on the marketplace - https://www.unrealengine.com/marketplace/profile/Shaun+T.+Williams More on the way 😃
@zealous ibex just checked, I received the transaction too
ty
Hey guys, my Procedural Foliage Placement Tool has just been released in the MP. You can get it here - https://www.unrealengine.com/marketplace/procedural-foliage-placement-tool. https://www.youtube.com/watch?v=kw9GLSL5_Gw
Buy now for 50% off at the Marketplace - https://www.unrealengine.com/marketplace/procedural-foliage-placement-tool Music by Bensound.com
Anyone else still haven't received the payout? Report isn't updated either
I haven't received it but I got the transaction on my bank account
Nice Tool 😃 @rustic belfry
Thank you @honest shell ! 😃
I see there's a Featured Content Rotation coming up
Have I to include the full source code in a marketplace plugin? Is it possible to only distribute precompiled binaries/ header files only?
Have I to include the full source code in a marketplace plugin Yes @grim estuary
As lots of ppl are using custom engine builds they need the source
So it's a MP requirement
mmm I see
thank you @north stirrup
Anyone has an example of that? :
2.6.2.b All source and header files must contain a commented copyright notice (not the auto-generated Epic Games text) notating the publisher’s name or company name as well as year of intended publishing.
It's my first plugin and I don't know exactly what to put in the copyright notice.
@grim estuary
_< ok xDDD thanks
anybody know if I'll get fucked for copyright for this?
I wouldnt ever rip so much from a logo design other than the fact that their graphic/shape seems pretty key to making the baseball bat look right at this point
if thats an actual logo, itll be declined, or if its inside a game, a lawsuit
or they dont care
¯_(ツ)_/¯
yea, its for people wanting to add their own uelas to it, was also why quixel took down their desert landscape permanently from mp (after epic declined them when they found out) because they want to add their own eula to it.
