#fab

1 messages · Page 95 of 1

craggy acorn
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its just my renderings from substance yes

delicate dove
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please keep it in wip 😃

craggy acorn
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^^^ digging it tho , im not into 2d stuff , i would consider finding a new line of work xD

wooden falcon
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lol

robust vector
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No links allowed

lunar fractal
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Might want to move this post to #released @cloud hornet

cloud hornet
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@lunar fractal thanks, i will do it

delicate dove
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"just" 22 days ago

cloud hornet
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@delicate dove just 22 days ago 😆

wooden falcon
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is the released channel new?

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nvm, looked at the news channel for my answer 😃

robust vector
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So its marketplace products and other stuff mashed together?

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Wish they could get review times down a bit more, but I can't think of anything besides hiring more staff they could do

merry field
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Just got my first marketplace submission published 😀

north stirrup
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Yay

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How long did it took?

merry field
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8 days

north stirrup
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Nice

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👌

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What kind of stuff?

merry field
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Felt longer waiting, but that's not bad

north stirrup
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Used to be a few months 😛

merry field
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It's a utility blueprint for in-editor use

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For placing meshes along splines

north stirrup
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👌

merry field
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I saw some old thread that said it took 6 weeks between being approved and being published, I was wondering about that one . . .

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One thing I noticed, though, is I put a little readme text file in the archive explaining how to use it... but it's an asset pack, so you just add it to your existing projects, and that only copies in the Content

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So I have no idea how people are supposed to read my docs 😉

lunar fractal
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Simple webpage or PDF hosting with link on store page ? 😉

merry field
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I guess I could do that, seems a bit awkward though

zealous ibex
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^ that's pretty common, and you can also include if with your project (as a pdf)

harsh coral
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i didnt know you can import pdf in the project, but there are plenty of ways to provide info and documentation

delicate dove
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i wanna answer that, but h2c will prolly do it

zealous ibex
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But I'd say it's not awkward as A. A lot of people do it, and B. It allows potential customers to see if your docs are any good

delicate dove
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you cant import pdf

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but you can add non-engine content in a folder and submit it along with the project

zealous ibex
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^ I'm on a mobile phone so that's good typing that out

delicate dove
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:p

zealous ibex
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And I'm 99.999% sure it's allowed, but double check the content requirements to be sure

delicate dove
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yea it is, some packs I purchased have non engine content

zealous ibex
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(Also - SwiftKey is being a total pain at swiping today 🤔)

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I primarily use Google docs (+ linking inside of a plugin or a pdf copy for BOS), but that has its pros and cons too

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Also - that's just my 2 cents, so please don't take it as a final answer ^^

merry field
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I did include the docs in the zip as a .txt file, and I assume it's still in there

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I just don't know how a user would access that

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Because you don't actually download the zip yourself, you just add the item to an existing project through the Epic Launcher

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I think I'll just put the documentation on Google Docs and link it in the description, I like how that lets people read the documentation before buying

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(As for SwiftKey, I found Swype to work much better that SwiftKey, though they may have improved it since the last time I tried it.)

delicate dove
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open project folder

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ive also seen dummy files like an image telling users that when opening the folder in explorer it contains files like docs

merry field
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Oh, I see, I make a stupid mistake

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I assumed that the readme would show up in the Content Browser - it does not

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But it does get installed into the project alongside the rest of the files

delicate dove
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yuz

wooden falcon
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oh wow, someone actually bought my tool pack...to whoever that person was, have a good day sir! 😃

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watch it be a refund tomorrow

robust vector
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two refunds

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lol

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"Could not use tool's to finish building new shed in my yard." 1/5

zealous ibex
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😂 "The bricks in your material pack didn't provide the structural integrity I was looking for." 0/5

vapid tundra
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are refunds that much of an issue on ue4 mp?

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sounds horrid

delicate dove
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"when applying to my mesh the materials looks really stretched/one color! def the creators fault!"
0/10

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for me at least its allright @vapid tundra

zealous ibex
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^ Same for me - they do happen, but it isn't like a huge issues for me. I have had a worrying drop in sales (like getting none for over a week 😂) over the last few weeks though - almost like a sudden cutoff // as if my products were hidden, but I guess it may be the season

fringe ridge
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Love these people

harsh coral
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LOL

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'scamer'

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not even 10 mins later haha

vapid tundra
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😄

fringe ridge
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I didnt even give me a chance to respond 😂

wooden falcon
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lol, "scamer"?

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the benefit of not selling in large numbers means I don't get crazies

vapid tundra
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so refunds are at least handled by you guys, right?

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not some auto refund like on steam

zealous ibex
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I guess it depends - in some cases, generally fraud, they're handled by the marketplace team, and we (should, in theory) get notified. In other cases they can step in if the creator is unresponsive, but will generally try and get the user to solve the issue with the creator first (I believe). You as a creator can also approve/reject the more edge cases like buyers remorse / etc. (exceptions to the default refund policy)....but I could be wrong on any of those points, so don't take that as a fact ^^

vapid tundra
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Aye. thanks for the infos tho!

lean venture
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I've had exactly 1 refund due to a user actually wanting their money back because they didn't read the info before buying. In that one case, I haven't been contacted by Epic. And I've had maybe 4-5 alleged fraud cases, for which again, I'd never been contacted, not even after the refund occurred, to say "yo, dumbass, you were unlucky".

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That's in almost a year of being on the Marketplace.

fringe ridge
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If i where to guess I would say I have had maybe 10 - 15 refunds due to Fraud purchases e.g. someone using a stolen credit card. Its pretty rare I get refund requests due to other things. And I personally don't refund the people that say "Game dev is to hard and I want my money back". But thats up to the individual seller Epic Lets you decide on those types of requests

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Part 2

zealous ibex
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Man, that sucks 😦 Though I do kind of have to say that you need to be careful if that customer lives inside of the EU + it isn't really the most polite thing you can do (sharing customer interactions publically). But man, those kinds of threats/etc. suck so much 😦 And generally one should be able to reset one's account's password (assuming you have access to your email, and if not, then how on earth can you use two accounts?), so ¯_(ツ)_/¯

fringe ridge
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Its just insane to me that someone thinks its acceptable to threaten things like that for something completely nothing to do with me. If your account has been hacked which in this case I don't believe it has. You contact Epic. Whats his plan to go around to every person he has bought from on the store and request a refund for something he cant prove. Nuts

wooden falcon
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I like how he threatens to leak your stuff...everyone's stuff is already leaked :/

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so it's not much of a threat

fringe ridge
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True 😂

oak thistle
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Say you need his purchase ID in order to refund. Then pass it to Epic along with the abuse 😉

zealous ibex
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I guess my stuff isn't popular enough to be leaked 😂

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(But more likely: I just suck at searching to see if I can take any leaked/cracked/whatever content down)

merry field
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What did I get myself into? 😁

hasty kiln
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if the customer is scum

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i feel like its fair game to share that they is scum

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in the US its fine to do to a point

robust vector
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Epic should lock these people's accounts and permanently blacklist them, but they really just don't care

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These type of awful customers have become more prevalent lately. I can only guess its crossover from Fortnite.

hasty kiln
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i wouldn't blame fortnite for it but i want the unreal engine off the epic games launcher cause its laggy

robust vector
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I want Fortnite off the launcher

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lol

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I want to build a wall between UE4 and Fortnite. An impenetrable border like Berlin Wall x Great Wall of China.

zealous ibex
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Use a source build kappa

merry field
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Maybe I'm strange, but I don't understand the appeal of Battle Royale at all

blazing harbor
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@merry field its just a fatter version of TDM. instead of just two teams theres a bunch of teams. a zone shrink curbs campers which is good. i can see the appeal. I dont understand people that spend hours "playing a game" where they go to a spot with an angle and jsut wait there the entire game for someone to run by they can shoot.

what ruins the BR games is the cheaters and the fortnite building walls and stairs and crap in seconds. THAT i dont get. i hate fortnite... its awful. I think the coop non br mode might be fun with the building and id probably like it if it was free too. but its not so ill never know

merry field
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I thought BR was usually free-for-all?

blazing harbor
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well you can team up with friends though .. 2s and 4s. so its teams of x for ffa... and theres solo which is teams of 1. which is actuall ffa

merry field
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But why is it more liked than just the simple oldschool deathmatches?

blazing harbor
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its a middle ground between open world and tiny set maps. So theres a sense of exploration there. Since the maps are open the strategies can be different. It forces people into parts of the map randomly they may not be used to or be used to exploiting. it goes on for longer (assuming you survive) so the pay off feels better etc

merry field
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I just imagine that if it would be very frustrating to just die in five seconds while you didn't know the game yet

blazing harbor
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its more frustrating to die because of cheaters. the game can be learned. esp if you play on a team and follow for a bit

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cheaters ruin games. its the main reason i dont play online games much these days. id love them otherwise

merry field
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Ah, I mostly stopped not because of cheaters but because of how unpleasant a lot of the people who play are

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But then, I used to play League of Legends...

blazing harbor
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<insert league of legends insult meme>

dreamy verge
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apparently its getting alot better because all the really salty people have moved to overwatch

high siren
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csgo still remains infested tho

merry field
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League is getting better?

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To be fair, I stopped playing because of other reasons (didn't like the game direction), but the toxic playerbase certainly encouraged me to leave

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As for league insult memes, I'm the crazy person who wrote a random insult generator for League, would have been cool if they had implemented something like that to automatically replace the real insults

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(I think DOTA2 later did something like that?)

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I'm still trying to work out how I can use the insult generator inside an actual game concept

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Maybe people would buy it if I put it on the marketplace 😀

robust vector
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My pack of suppressed weapon fire sounds was rejected due to not providing "significant value"

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Oh well. Hope nobody wanted sound effects for when suppressors are equipped.

hasty kiln
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did you record real suppressed weapons

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?

robust vector
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No

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I really doubt you could ever recoup the cost of that from the marketplace

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Mixed sounds sound better anyway

hasty kiln
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true

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i was just thinking id love some recordings of that

robust vector
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Most weapons don't sound 'heroic' irl

hasty kiln
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you can fire them at a gun range in the US for pretty cheap

robust vector
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Microphones aren't cheap

hasty kiln
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true

robust vector
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Ones good enough to make it worth it anyway

hasty kiln
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yeah

robust vector
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The guns aren't the problem lol

hasty kiln
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dude guns cost a lot

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but yeah

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renting them makes it cost a lot less for that

robust vector
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Well, most of what I own can accept suppressors

hasty kiln
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but the tax stamps cost a lot unless a gun range near you lets you rent them

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and then you also need to ask if its ok to record

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then the mic is gonna be a about 500 for a really nice sound setup

robust vector
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You'll get a lot of reverb at most indoor ranges

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Better to just use your own land, or a relative's place

hasty kiln
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you right

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i was thinking when i get around to making something polished i was gonna buy a nice mic and record my gun sounds in my back yard

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but rip the gun sounds you made dude

robust vector
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As long as you don't have neighbors averse to that sort of thing

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I'll probably just add more to the pack and try again

hasty kiln
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my neighbors are my grandparents

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i would just put the pack up someone else

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like on your own web page

robust vector
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When I get around to finishing my web page maybe

hasty kiln
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😄

robust vector
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They did the same thing with my pack of sounds of casings hitting the floor, but I really can't think of what would be useful to add to it.

sullen lion
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Do a big ass combo pack

FiringSounds
FiringSounds_Suppressed
ShellHittingSounds
GenericWeaponFoleySounds

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Then price it at what you want for them individually

robust vector
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They accepted my Magnum pack without a fuss

sullen lion
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And then you can show them the one guy who made 4 packs out of a single targeting system in the BP section

robust vector
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Yeah, I've seen that

sullen lion
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make a good case to then offer a split of your content already on the MP

zealous ibex
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Is it just me - or does adding tags really bug out when you start typing quickly?

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(A fwe of mine appear to not have been saved / been reset, so I had to add a few, and it's so annoying when you just quickly want to type out a few tags and it starts not picking up letters, or adding the wrong tag as a whole when you press enter too quickly)

lean venture
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It's not just you.

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It's a horribly laggy system altogether.

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But at least it qualifies as "progress".

zealous ibex
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True ^ But then at least I know it's not just something on my end that I need to look in to. Thanks 😃

wooden falcon
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twiddles thumbs, pets crickets

idle arch
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I just let the MP team know

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Just got word back - the team is aware of it and there is a bug in for it.

harsh coral
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if you can't test and verify, assume there's a bug

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something i once heard a good programmer say

fleet garnet
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is it just me or did anyone else experience an increase in sales since the tags system went live

wooden falcon
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just you

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😃

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well, I did sell 1 thing in the last couple of weeks, so maybe?

zealous ibex
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^ in the same camp as Necro

delicate dove
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have had quite a few sales since I made the packs cheaper, so dont know if the tags are helping me

lilac heath
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Can I make a suggestion, as people use this page for discussing the market place, I some times see you guys having a chat and think I wanna see what they do , or they seem to care about there products and clients I would like to support them
Would it be possible to allow a market place link to sellers store pages associated with there discord name ?

delicate dove
lilac heath
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Probably not but worth a try , thanks @delicate dove

wooden falcon
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damn, didn't realize how bad this last month was for my sales

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probably didn't notice because of the retro payout

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July wasn't a walk in the park either

robust vector
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links are not allowed

zealous ibex
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I believe I actually had that idea about a year or so back too (about the tag -> seller), but there wasn't really a great way to do it, since having a tag would require a single person to maintain it + you'd hit the 2k character limit pretty quickly, and using something like a google sheet isn't really optimal either (it'd likely still require some central person, and you'd need to link it....meaning probably no one'd really see it)

ocean prairie
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anyone have experience replicating Dynamic Combat System to be multiplayer"?

delicate dove
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<_< selling animations, not having a video preview.

lilac heath
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Have got to say I think the tags are making a noticeable difference to my sales, and even just being able to find stuff in general. Good work guys

merry field
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I was going to ask about that - is there a way of including a video in the actual thumbnails, without having to link to YouTube?

robust vector
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Sales might be up just from people getting done with their 'back to school' stuff

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They still aren't as high as they were in the winter

robust vector
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Anyone else find that every other key press is ignored when you are writing tags for a product?

zealous ibex
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Having an issue like that too (see a few days back) - they're aware of it, and kinda a work around is typing REALLY REALLY slowly (maybe saving + reloading helps a bit too)

merry field
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I found it a little dodgy too IIRC, and just typed really slowly to get around it

delicate dove
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yea, i mentioned that bug when tags where in beta.

hexed wadi
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Quick question: how do you get featured in the marketplace main page?

delicate dove
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sellers get an email in which you can request to be featured for a limited time.

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I totes forgot to reply to mine this time :/

vapid tundra
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I got two questions about selling assets on the marketplace: 1.) Do you guys do regular product updates on your assets / packs (e.g adding new content)? 2.) If so do ou think it affects sales in a positive way or is it a waste of time?

harsh coral
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I'm not a seller on this mp yet, but was heavily looking into it, ...from my observation regular updates are not the norm, but quite a few people seem to be doing them, and it seems to work for them

sudden depot
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what you guys think, should i post it on marketplace? Lowpoly weapon

harsh coral
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No

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@vapid tundra depends on the type of asset, and how popular / hated it gets, but if you want to be serious in the long term i think it's the way to go

vapid tundra
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@harsh coral Aye. I think so too. So i guess it's probably best to wait how well or bad my pack(s) will be received by people and go from there on.

robust vector
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It doesn't really look stylized, more so just bad to be honest

gaunt flicker
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I'm gonna go against what Epic would say regarding marketplace updates

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Fuck continuously updating assets

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  1. You get zero visibility benefit
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  1. Unless you have marketing/word of mouth, the fact that you have pushed an update will get no traffic
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  1. You generally won't see a return based on work put in
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If you are going to release something on the marketplace

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It is best if its a publish and forget

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Unless you really love free customer support

lilac heath
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support can get crazzy

north stirrup
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Do you get the emails of your buyers?

gaunt flicker
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It would all be worth it if updating your assets led to increased visibility but, no

lilac heath
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nope

north stirrup
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😭

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How are you supposed to spam them

lilac heath
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use discord or slack

north stirrup
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¯_(ツ)_/¯

robust vector
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"increased visibility"

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Any visibility at all would be increased visibility

harsh coral
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  1. You dont get free visibility anymore, days where you just had to build stuff and people came are long gone.. you have to put some effort into it - which most people spend on their first launch, pushing an update can be an excuse for another visibility campaign
  2. Unless you have marketing/word of mouth/secret sauce/etc, releasing stuff wont get you much traffic anyway. Always have marketing if you are serious about selling your stuff
  3. Hard to see an increase without 1) and 2) and MP having some better mechanisms and analytics for sellers
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with updates you can increase the price over time

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or fix the general perception that it's too pricy, without having to lower the price

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long term it can help your sales if you have a reputation for updating your products and giving support

robust vector
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99% of customers never comment, rate, ask for support, or interact in any way

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UE4 marketplace is probably going to end up full race to the bottom the way Unity's Asset Store is.

harsh coral
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it's inevitable

robust vector
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Probably

harsh coral
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i mean the number of products and creators only gets bigger with time

robust vector
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It was doing a lot better before they lowered/removed all the basic standards

harsh coral
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yeah because all the attentions was on a few assets and creators

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even if they curate the mp, given enough time same thing will happen

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they'd need to cull stuff more aggresively to avoid that

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without any standards it just happens quicker

robust vector
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It just needs to be curated enough that creators can afford to make quality content for it

hasty kiln
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what would you guys say are the best marketplace assets in your opinions

fringe ridge
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I think updating your older assets can help, maybe not boost your sales to much for that asset but if people see you updating a pack from 2 years ago then it gives them an extra reason to buy the new asset you bring out.

delicate dove
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have to agree with Allar

gaunt flicker
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Having updating assets for multiple years

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I know what yall mean

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But the 'in practice' bit is a bit different

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Some of my sales were based on my level of support

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But life happened and my support level went down and I must say I did not see as big of a drop in sales as I thought would happen

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And the actual gross difference of income could have been easily made up many times over by releasing new assets

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Whereas publish-and-forget assets still have the option of being updated if you choose but require no support

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More importantly, publish-and-forget assets that are updated do not need support due to said updates

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So even if you do plan continuous updates

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Its better to continuously update publish-and-forget assets rather than ones that need heavy support

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Because if you stop updating, it doesn't matter

split iron
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Need to prove to someone that we purchased his MP asset, what's the easiest way to go about it

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Maybe a certain someone is trying to be difficult but wont accept the invoice email, wants my client to email epic to email him to confirm he purchased it

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Which seems a bit excessive

gaunt flicker
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There is literally no good mechanism

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but

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He could email Epic with your userid/email combo and have Epic verify

zealous ibex
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^ that's what most people do

wooden falcon
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Unity lets you confirm as part of their seller dashboard

zealous ibex
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Interesting 🤔

oak fiber
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So the takeaway is if you are a lazy ass and don't want to promote yourself, much like the real world, you'll make as much money as you make based on whatever temporary visibility you have

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Seems legit

lilac heath
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@split iron what I do is basically support everyone, if there's files to be sent back and forward I request a screen shot of the line in there invoice showing that the assets been purchased.

But for all the hastle of getting our base information it is basically quicker to give some advice than get proof.

robust vector
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What do you sell, @oak fiber ?

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It seems like you must really know your stuff and be quite successful selling your products, since you feel you can call someone else a 'lazy ass.'

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I would love to learn from you.

oak fiber
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why would I feel the need to teach you?

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what i do, is what i do. What you do, is what you do. Why try to troll me because you dont like reality?

robust vector
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Is that code for you not actually knowing what you are talking about?

oak fiber
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yep, thats me!

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also, maybe learning to read would be a good start

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I said: if you are a lazy ass

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if you are, dont expect the world to make you rich

robust vector
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I don't see anyone here posting, "I expect the world to make me rich."

oak fiber
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and I dont see any person I specifically called a lazy ass. Maybe its a guilty conscious

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¯_(ツ)_/¯

robust vector
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"So the takeaway is" That phrase would make it seem like you were directly commenting on Allar

oak fiber
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your comprehension is not my problem though

robust vector
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I'm sorry for comprehending English well

oak fiber
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or not really well

robust vector
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Please forgive me

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I'll try not to read good next time

oak fiber
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See, the problem with your passive aggressive needle is, if you didnt understand, why start with an attack?

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and if you DID understand, you didnt

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which still comes back to, why the troll first?

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¯_(ツ)_/¯

robust vector
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I can understand you don't want to give away your marketing genius, I won't ask for it again

oak fiber
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my marketing genius is on the internet; anyone can see it work. Takes more listening and watching than bullshitting in a marketing chat line for some singular product. start with that.

north stirrup
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Marketing ain't easy for sure

delicate dove
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so a friendly chat :p

hasty kiln
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i expect the world to make me rich

north stirrup
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Sounds good

split iron
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What marketing genius, talk is cheap, and don't call someone passive aggressive while being openly aggressive. Weirdo.

spice comet
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Sorry im new here. Is this a good channel to get advice about putting stuff up on the market? Or is more for advertising

split iron
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It is the former

spice comet
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Kk

wooden falcon
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anyone else having an issue with comments not loading on pack pages?

delicate dove
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load for me

wooden falcon
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nvm, worked now :/

split iron
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It's slow today, at least on my phone

spice comet
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I have some blueprints that I have worked on.. and i noticed not alot of tutorials or any help in creating said blue prints. Is there any general advice you can give for someone putting market assests up for the first time. Example.. should i make all the veriables in enum for some one not used to using bp's or have really step by step comments for someone to look at.

lilac heath
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clean Blue prints , well notated with good documentation , that helps with selling, aum at any level but if you gear for more skilled devs you need to realy let people know as they will require alot of support other wiize

robust vector
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Comments only load sporadically for me @wooden falcon

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Been that way for about a month now, maybe longer and I just haven't noticed

spice comet
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And for releasong the assets.. should i stick to unreals assets for visualization only? I have made a few things myself visual but its mostly random stuff i have found here and there. But its just the bp code i want to market.

robust vector
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If its for promo materials, use whatever makes the asset look its best

spice comet
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wat about the actual files.. probably just package with unreal assets? But maybe promo vid with what ever i have?

robust vector
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You can't distribute files you don't own the rights to, aside from Epic content, but then only if it is not the focus of your content.

spice comet
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Ok.

robust vector
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Man, this new Gab account I made is rife with marketing potential. There's over 12 people using this website.

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lol

spice comet
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Gab?

robust vector
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Its like twitter but green frog instead of blue bird

wooden falcon
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isn't that the one racists love? 😃

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I mean, other than Twitter

spice comet
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Lmao

wooden falcon
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"Wow, my ww2 props are flying off the shelves!"

robust vector
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There's an untapped market here, I just need to figure out to connect buying my products to stopping South African Apartheid.

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There are memes here beyond my comprehension....

#

Lets see... Should I shout into the void on Facebook or Twitter next....

spice comet
#

Void.

wooden falcon
#

stand outside the post office and shout at people to buy your stuff 😃

merry field
#

@spice comet For putting Blueprints on the Marketplace, I'd suggest doing as much as you can to make them clean and tidy and easy to use

#

Use enums wherever appropriate

#

Give all your variables good names, give them all tooltips, clean up all your wires

spice comet
#

Oh tooltips.. didnt think of that. And clean wires. Should i avoid putting too many things in macros and functions and just keep it on the main graph?

#

I tend to stuff everything i can into a macro. But it does get confusing somethings when u have macros inside macros

merry field
#

I think that's fine so long as you name all your macros clearly

#

And preferably sort them into categories

spice comet
#

K

#

Ok thanks

#

Any more general advice or things i should look out for when puttings stuff on the market.

merry field
#

One thing which I missed when reading through all the marketplace submission docs

#

You should add a demo map that shows off your blueprints

#

Oh, also, follow naming conventions for all of your assets, e.g. blueprints start with BP_, textures starts with T_, and so on

spice comet
#

Ah ok true. Didnt think of that..

merry field
#

Also, when packaging, you do need to include the project file

#

Even for a content-only submission

#

You can just make a new empty project and dump your assets into that

spice comet
#

Ok

split iron
#

MP been down a few hours, is it just me

lunar fractal
#

@split iron I can reach it without problems

split iron
#

I can't, just times out

#

I'll restart the router eventually

#

Got better things to do

split iron
#

Yeah works after router restart

zealous ibex
#

Dang routers!

robust vector
#

I'm trying to not be lazy in my marketing, but the gamedev community on Gab seems to be tiny/nonexistent

#

Not sure if the kids still use Facebook, but I finally gave in and set up a page there

gaunt flicker
#

I pulled the majority of my assets off the marketplace

#

Time for a new era

north stirrup
#

rip

#

Where are you putting them @gaunt flicker ?

gaunt flicker
#

Trash bin

north stirrup
#

🤔

robust vector
#

case of if(upkeep > revenue){delete();} ?
*Its all clear to me now!

gaunt flicker
#

upkeep > revenue

robust vector
#

thanks for spotting that bug

#

no wonder I'm a lousy businessman

#

Is the new era procedurally generated content that automatically uploads itself?

#

Those procedurally generated kids cartoons that dominated YouTube for a bit were great.

gaunt flicker
robust vector
#

That moment when you realize you already have everything you need to make 30 or so videos targeted towards toddlers chewing on iPads

wooden falcon
#

could someone verify something...go to your vault on the unrealengine.com website, and click on one of your items...do comments load? If I go to the actual pack page from the MP, they load fine, but not from the vault

lunar gulch
#

Need some help, how do you see your UE4 balance and transfer it to your paypal?

#

Is there a minimum revenue I have to reach and then the money are automatically sent to my paypal?

wooden falcon
#

I don't believe it can be transferred to your paypal account...I think you have to have a bank account

#

also, the minimum is $100 for that sales period

#

it accumulates though, so if you only had $20 (after Epic's cut) one month, you wouldn't get anything that month...but then if you gto $80 the next month, they'd pay out the total $100

#

also, you get paid about 45 AFTER a sales period

#

so if you had $120 worth of sales in april, don't expect to see it until mid June

#

I'm not 100% certain on the paypal thing, since I've always just used my bank account

zealous ibex
#

^ Correct, and adding to that: PayPal is supported (or at least - I'm currently using PayPal and being paid out.....so I assume it's just fine)

wooden falcon
#

that's cool...didn't know they had that option

zealous ibex
#

(In my case I'm pretty sure it helps me reduce the fees I get charged.....never done any comparing though)

frozen plume
high siren
#

looks good, does it support saving/loading progress?

frozen plume
#

Hah you are next person asking about it. Working on it currently!

high siren
#

ideal would be if there were like a struct or something that contains all data so that it can be accessed from blueprints, to make it easier to integrate into existing projects

wispy shuttle
#

@frozen plume looks great!

frozen plume
#

@wispy shuttle Thank you!

delicate dove
modern perch
#

they do have nearly 100 asset packs on the store

#

at the same time, so do other people

zealous ibex
#

Does anyone know the date on which the tags were enabled? (trying to figure out if tags have anything to do with horrible sales for me)

vapid tundra
#

"occupies the most popular and demanded content requests"... There's something called opportunity. I dunno why people think they can't offer something just because someone else has a similar product.

delicate dove
#

imagine there only being one kind of beer, cola, candy

#

oh god

elfin plinth
#

I fail to see how that is any kind of issue 😄

#

person is like "OMG others are making quality assets, I can't put my first attempt on UE4 into sale anymore"

#

in which case, I find that only a huge improvement

robust vector
#

I got a couple of their hospital props packs and they aren't very good anyway

#

Super flat pseudo-pbr texturing

#

Probably Unity ports

#

Their upload rate will slow down once their backlog is uploaded

wooden falcon
#

I love how they say "bigger studios"

#

not like Dekogon is Bethesda...pretty sure it's just a few artists

#

oh wait, says 100+...lol, nvm

#

but I bet that's all contract

leaden root
#

Dekogon makes banger content

#

Seems to be the only one doing large prop packs

wooden falcon
#

yah, and their founder makes awesome environments

#

complaining about other sellers working faster than you is not productive

#

if there was something slower than a snail, that would be me 😃

leaden root
#

I know some people are that pretty much buying every Dekogon pack

#

The demand for it is there, so if you dont like Dekogon start pumping out similar packs

modern perch
#

they've been putting content packs on the marketplace for something like 3 years, and it does look like Unity ports

#

could well be a single person tbh

wooden falcon
#

it's run by clinton crumpler

#

guy does top notch stuff...course, most of the stuff released isn't by him, but other artists under his brand

gaunt flicker
#

Yeah fuck capitalism

oak fiber
#

Necrophob30: guy does top notch stuff...course, most of the stuff released isn't by him, but other artists under his brand so like almost every company on Earth. kk

wooden falcon
#

it wasn't a criticism

merry totem
#

Does anyone know if there are any VR market place extensions where its made easier to make a game that is like VRChat?

#

Character models that work with VR arms and hands as well as full body

delicate dove
wooden falcon
#

is that HL1 Xen? 😃

modern perch
#

hehe, I saw that one

#

nice assets, but not very generic

wooden falcon
#

I love to see assets like that, though...always fun to see someone's interpretations of what an alien landscape would look like

#

I want to see some Lovecraftian stuff 😃

zealous ibex
#

I guess it isn't that generic, but they look amazing (in my not-an-art-person opinion)

undone wharf
#

question, if I work and publish 2 games, do I have to buy a plugin twice?

delicate dove
#

nope

undone wharf
#

Alright thx

north stirrup
#

Rhooo

wooden falcon
robust vector
#

Anyone else not seeing page buttons on your products page in the publisher portal?

#

I can only see the first 24 of my products

#

Trying to edit one of my products with better screenshots and I realized, I can't get to it to edit it

#

@idle arch Can you confirm if this is a known bug?

idle arch
#

Let me follow up.

#

Just an FYI - after today, I will be out of the country for 9 days on a ship, with no internet access.

gaunt flicker
#

Willingly?

oak fiber
#

Sounds like an escape hatch

wooden falcon
#

he's just pirating

mighty yacht
#

cmon Tim, every darn vessel has a satellite dish nowdays.

zealous ibex
#

Enjoy your downtime @idle arch 😃

idle arch
#

lol

#

Taking a family cruise.

robust vector
#

🎩 ⛵

wooden falcon
#

the looooooooove boat

mighty yacht
#

Like.. boarding and ship and not getting paid for that? That is a true self-sacrifice. Have a good time, Tim!

tepid aspen
#

What are some other market places besides UE4 marketplace? I need to buy open world survival game props. Thanks in advance.

merry field
#

@tepid aspen I've heard recommendations for CGTrader, in terms of models

wooden falcon
#

gumroad, itch.io, sketchfab (for meshes)

plush anchor
north stirrup
plush anchor
#

@north stirrup Thx :). I didn't know, I will use this channel.

delicate dove
#

@robust vector someone replied to your mp problem on the forums

tepid aspen
#

Thanks @merry field

merry field
#

That seems rather bizarre

wooden falcon
#

seems really specific for quick prototyping

merry field
#

Interestingly enough, quite a few of them are similar to tool models I made for my game, just, uh, without texturing

#

Tools like hammers and axes are generally useful, but I don't see why you'd care to prototype their placement so carefully

#

I guess the pack is a lot cheaper than buying each tool as a proper model

#

Though you could probably get placeholder models like that for free

wooden falcon
#

well, if someone wants to buy it, I guess it's all good

#

just kinda threw me for a loop...the MP used to reject stuff that was 10x better

merry field
#

Maybe we could sell a pack of cubes and cylinders for prototyping

wooden falcon
#

it would probably get accepted

merry field
#

Those crates seem rather.... under-detailed

wooden falcon
#

I would be really interested in seeing their sales numbers

merry field
#

I heard that people like to impulsively buy really cheap things because they are cheap

#

Don't know how far that stretches

wooden falcon
#

yah, not that far 😃

vapid tundra
#

Prototype Pack for Stylized Games (contains Stylized cubes, cylinders and spheres) kappa

merry field
#

I was thinking of inside-out shapes, too, for prototyping corridors and sewer pipes

tepid pivot
#

But Epics rejected it coz
"Not enough content" and "Assets are not of a high enough quality to be featured on the Unreal Engine Marketplace"

north stirrup
#

Ain't all that already present in the VR template?

tepid pivot
#

We added a simple room and we still cannot add the project to the marketplace..

#

it's for mobile VR (gear vr or daydream)

#

But we made blueprint project but not static meshes pack or high-quality graphic. Because if we add hight graphic we will get low FPS and it's awful for VR projects.

north stirrup
#

What's your contribution here exactly?

tepid pivot
#

Teleportation with tag, rotate to the arrow direction, camera fade, interactions. And teleportation only with specific tag meshes.

#

It's all in the Pawn BP and its works with gear VR or daydream.

#

Also dynamically change particle line size

wooden falcon
#

I think the unrealengine.com login has Alzheimers, cause it's made me log in 3 days in a row, with Remember Me checked :/

north stirrup
#

Same necro

tepid pivot
#

@north stirrup
Not only VR template (image 1). The main thing in this project is the blueprint and logic.

#

I'm not a modeler or level designer..

zealous ibex
#

@wooden falcon Hit an issue (like that) a few times over the past month(s)....but oh well.....I'm pretty sure it did tend to remember that it didn't need to 2fa me every time I logged in again, so that's a "pro" ¯_(ツ)_/¯

hollow mango
#

Hey guys, anyone here that's got the MAWI Redwood Forest Collection or any other of their collections that could help me out with some questions regarding the pack before I purchase? Please DM me 🙂

tepid aspen
#

What are some of the best building systems available in the marketplace? I have found only one. That's why I'm asking here.

zealous ibex
#

What do you define as a building system? A block-based building system (like minecraft) will be completely different to a "free" and then snapping system (like ARK), which in turn is quite different from something like a city builder game's buliding system, etc. I'm pretty sure there's (a few) of both types out there 😃

lilac heath
#

Does any one have a way of getting notified when a user posts a message to your assets page. I have probably missed the obvious but it's just... dain ma pan in nou.

modern perch
#

it's been a widely requested feature since day one :/

zealous ibex
#

^ I just having that’d probably save me about 10-15 mins per day 😂

#

There are some bodges, but none of them really work that well (pretty much scrapping + checking for a change)

lilac heath
#

What is annoying is the client get a notification when you respond. But we don't get one,
Is it against the T&C to use a script to check the page. If not I might just make one to save on what little sanity I have left lol

tepid aspen
#

@zealous ibex I'm interested in theForest or MistSurvival like building system that works well, scalable and multiplayer supported. I found one similar to Ark building system but not the other kind.

merry field
#

I actually installed a Firefox extension to check the page for changes, to see when someone comments

#

Only to realise.... that it doesn't see the comments because they are loaded dynamically via XHR ☹

#

So whatever you use, it will need to support dynamic content

merry field
#

But then I also realised that it was pointless because no one comments anyway

lilac heath
#

:)

zealous ibex
#

There was a JSON endloint last time I checked, but I didn’t want to break any terms/get into trouble so o pretty much left it at that

merry field
#

You're just using a HTTP resource

#

You can't be breaking any terms by using that

#

It's public

north stirrup
#

You can

kind root
sturdy bobcat
#

@kind root you can install it through the launcher

merry field
#

You "add to project" the assets from the Epic Launcher

sturdy bobcat
#

So the marketplace online does not like the latest firefox version, It's impossible to make a purchase, the confirm payment just hangs forever
I can buy through the launcher at least

merry field
#

Did you try with extensions disabled?

sturdy bobcat
#

No but it's previously worked fine, lately no marketplace images will load and it won't allow me to purchase

merry field
#

Might be worth mentioning it to @idle arch

kind root
zealous ibex
#

I don't have a ton of experience with this kind of stuff - but looking at other issues + the recent changes, it's likely that it doesn't support 2FA as of right now, thus causing a login error

#

You may be able to bodge it by hard-coding an OAuth token you get from just using the site - but I'm afraid it's kind of getting late here, so I can't really take a look at that (right now) ^^

merry field
#

If that's the problem, you might be able to get around it by turning of 2FA on your account temporarily

fleet garnet
#

would anyone be interested in a plugin for simulating close to realistic aerodynamics, asking....out of curiosity.... 😐

tepid aspen
#

Where to get free icons and images that I could use in my games for commercial usages?

#

Even for purchases... like ropes, fiber, clothes, props, etc...

noble imp
#

@fleet garnet yeah but I'm amateur so can't pay sorry

naive goblet
#

Hi guys, my asset pack is now available at this address:

old plume
#

Hey, so I've been making some development tools to make development for me and my team easier in certain areas. I figured some others might want to use these too, so I'm looking into publishing them into the marketplace. What I'm not sure on yet is pricing - what are good pricing practices? What is too high a price, and what is too low? The Unreal marketplace has it's pricing quite differently from Unitys Asset Store (where I'm more familiar with pricing), so any suggestions and feedback would be appreciated.

quaint cedar
#

Hard to tell. Best is you look either at other stores with similar plugins/tools, or at the average prices for tools that, in your eyes, have the same amount of work in them.
In the end you just need to ask for the amount you think it's worth. You'll quickly notice if it was too high or too low. :P

shell basin
#

If your tools are something tailored to professional developers, they can probably tolerate a higher price tag. Time is money and when I'm looking at assets for work, a $100 price is very easily justified as it would almost always take me longer to make it myself (and therefore cost the company more). For personal usage, I would probably wait for a $100 asset to go on sale before purchasing it. One thing to keep in mind, Epic's usage policy (last time I checked) allows a company to purchase assets once and use them internally, but plugins must be purchased for each developer.

merry field
#

I'd compare what other people are selling for how much, and go from there

#

When I released my marketplace item, I looked around, people were selling small utility things for maybe $10-20

#

And ones with $10 often had comments about being very cheap

#

So I decided to go with $15

#

No idea if that was the right choice or not

robust vector
#

@fleet garnet There's a couple of those on the marketplace. The biggest problem I've had with them is that they are too realistic and too hard to tweak and get the feel I want out of them. So, if you could do a version that's more easily customizable and can handle like an Ace Combat game with the right settings, I think there's a market for that.

covert furnace
#

Does anyone have recommendations for good value FX packs? Specifically space or sci-fi themed?

lapis zenith
#

Has anyone figured out how to setup the arrow material for SM_Sparrow_Arrow in the paragon: sparrow marketplace release? By default it has no material setup, but it seems its setup as a material slot for the skeletal mesh of the characters that contains the bow and arrow, usually in the Legs material.

tepid aspen
#

Looking for a good tutorials on UE4 animations.

vapid tundra
#

google is your friend. this channel is about the ue marketplace.

wooden falcon
#

like, literally...WoW

dreamy verge
#

not sure if impressed or ironic

wooden falcon
#

ironic

#

I mean, it's a nice looking pack

#

but who wants their game to look EXACTLY like World of Warcraft?

#

there's a fine line between inspiration and impersonation

lucid osprey
#

mh

#

that falls good under plagarism

#

but

#

damn

#

those looks properly made

#

i love that style :3 thats definitly warcraft

real dust
#

What do you guys think, is this worthwhile to put on the Marketplace?

lucid osprey
#

it loomkks quite good

#

i think you need to work a bit more one tthe foam edges

#

they are sometimes very sharp

real dust
#

Do you have an example?

lucid osprey
#

left down corner

#

those are some weird edges

#

and it fades out and in again oddly

#

if you could smooth the shape a bit

#

that would be great

wooden falcon
#

looks interesting

real dust
#

See, I don't think I can actually do something about those edges

#

I'm pretty sure that that's a distance-fields thing just being weird

lucid osprey
#

yee

#

distant fields is like that

#

i see alot people doing foam like that,

real dust
#

Most of the ones I've seen don't actually do the little wavelets though

#

Most are just static or slightly'pulsing' foam

lucid osprey
#

i dont want to bust you

#

its a great asset

#

just that i would fiddle with it alot more then any customer xd

#

i would try to apply blur to the mask

#

and then clamp it again

#

making the edges smooth

real dust
#

The wavelet texture? Or the distance fields?

lucid osprey
#

the distance fieklds input

#

it prolly gives mask values

#

and you apply a gradiant map

#

the map would be a row of values like a curve

#

but the mask would be uv coords

#

try it

#

youll se that you can make the distance fields white and the rest black

#

look at the shape

real dust
#

I'm not following :/

lucid osprey
#

;D

#

thats not so important

#

pls release it

#

i am just grumpy old owl.

real dust
lucid osprey
#

ah

#

very good

#

see the edges?

#

if you use contrast they will get really sharp

real dust
#

Why'd I want those edges sharp?

lucid osprey
#

you are having them in your water

#

thats what i meant with sharp foam

#

you dont want them

#

thats why i would blur that mask

real dust
#

But in order to blur it I need a mask/texture input

#

And I don't have that

lucid osprey
#

mh

real dust
#

You can't blur a single pixel

lucid osprey
#

can isee your inout

#

pls show

real dust
lucid osprey
#

can you open the clamp

#

v

#

ah youre cutting it

#

and then smoohing the result

#

that clamp will give black

real dust
#

Distance fields are in world units

#

So I need to clamp it in order to use it for anything with that division

lucid osprey
#

and by the way you can blur pixels XD

real dust
#

How do you blur a single pixel without surrounding data

lucid osprey
#

err

north stirrup
lucid osprey
#

you cant do it without

#

mh

#

i dont see the entire matierl

#

shouldnt

#

but down the road i think your solution lies.

#

this is just the gradiant

#

you could just blur the entire result based of uvs

#

this is hard to tell from here XD

#

and that blur would be costly.

north stirrup
#

@real dust Why not, looks nice

#

Have you checked if there's already smthg similar?

lucid osprey
#

i think there is

#

but its good to have alternatives

#

and the images tell alot

#

peeps will be happy

wooden falcon
#

looks good, but even if it wasn't, they're letting anything in anyways

real dust
#

The reason I made this was because I didn't like the alternative on the MP

#

I own one, don't like the others

#

Do like my own one now :3

#

That said, thanks Owl

lucid osprey
#

and that is where your customers will sit

real dust
#

You made me look into the material again

lucid osprey
#

so make sure to put up a good price :3

real dust
lucid osprey
#

:3

real dust
#

Fixed the weird curves that didn't make sense

lucid osprey
#

evolving

#

good luck with yee sells

real dust
lucid osprey
#

bah weird

real dust
#

Those things were bugging me already

lucid osprey
#

good fix

real dust
#

Turns out it was one of my clever ideas

#

Which, as it turns out, wasn't that clever

#

xD

lucid osprey
#

were all clever.

real dust
#

Opinions on appropriate pricing?

#

And should I go and recreate this in 4.17 or something to support older versions?

wooden falcon
#

if it's not hard to backport, do it

#

the more versions you support, the larger your sales pool

#

at least go back to 4.19

#

hmmm, pricing for similar materials is all over the place it looks like

#

there's another for $5, but it doesn't look that great

real dust
#

That's my problem, too

pliant forum
#

Christian spark work is awesome, been following his project for months

real dust
#

Think $15 or so myself

#

But still mixed there, because I feel it's expensive, but comparatively it's cheap

#

Not a massive fan of the Sparks material tbh, but that's me

#

Really different style

wooden falcon
#

that's a good price

#

consider that you might make most of your sales during big holiday sales

#

you don't wanna price so low that you get next to nothing when on sale

#

that pack has a very Breath of the Wild feel to it

real dust
#

Right, and people largely look at percentage discounts

#

So I might make more pricing it at $25 by default and discounting to $10 than if my default price is $15 and discount price is still $15

wooden falcon
#

could be

merry field
#

How do those mentioned sales work anyway?

#

Do Epic contact everyone asking them if they want to be put on sale, or something else?

wooden falcon
#

yah, they send out an email well before hand

#

then you can opt in

split iron
#

@robust vector Marketplace/Proportionalizer/Source/Proportionalizer/Public/ProportionalizerProportionData.h(83) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.

robust vector
#

Never seen that before. Are you on 4.20.3?

north stirrup
#

The engine plugins require an explicit category on all exposed properties

split iron
#

@robust vector yeah

#

Oh just 4.20.2 if that matters

robust vector
#

I never had the message show up before, but I guess it should be any easy fix

zealous ibex
#

^ It tends to only show up when you compile a project with your plugin installed, so it's really easy to miss unless you go crazy on compile-testing

#

(I'm pretty sure that RunUAT BuildPlugin doesn't even pick up on it, but don't quote me on that)

split iron
#

if it did they would probably reject it. That said, you should always check your plugin packages!

#

What good is it if it stops you packaging your game that uses it 😛

robust vector
#

I have to package the plugin in order to submit it, so... I do.

split iron
#

That's odd, should of shown up

#

Coz that's where I saw it 😮

idle arch
#

Ya'll miss me? 😛

gaunt flicker
#

New phone, who dis?

robust vector
#

Epic also packages on their end, so I'm guessing inconsistent behavior of UBT is involved.

zealous ibex
#

❤ @idle arch

lunar fractal
#

Welcome back @idle arch 😃

wooden falcon
#

hey guys, Tim's back from ghost pirating

idle arch
#

I was not pirating!

#

lol

robust vector
#

It's called privateering when Tim does it

tame wasp
#

I'm hoping to release my first item on the marketplace, a collection of ambient sci-fi/cyberpunk soundscapes. Is there any useful tips from experienced sellers I should know?

merry field
#

Make sure that you have all of your assets organised nicely and named properly

#

With appropriate naming conventions

#

You should also include a test project (.uproject file) with a test map

tame wasp
#

@merry field ok cool, I'll definitely create a demo project. I'm also curious how long the expect public date might be for audio. Seems like a good idea to publish before any December sales

merry field
#

I don't know about audio, but it took them a little over a week to get around to looking at my submission

#

And after that it went quite fast

#

So there's a bit of a queue but once they get to your submission, they are generally fast

#

In my case, while they said to give up to five business days for them to review, in truth it took four hours, they came up with a few issues, and after fixing those, it was up on the Marketplace the next day

fleet garnet
#

@robust vector thank you on the info

I really hope code reviews are now faster, for my last plugin I had to wait for 6 months to finally get it reviewed

elfin plinth
#

from what I've heard, it's always been about 6 months

#

I don't get how anyone can do business like that

north stirrup
#

Nah it's a few days now

#

@fleet garnet

lilac heath
#

Up to 2 weeks for initial review, but any fixes you need to do the normally respond in a few days if not the same day. Its Pretty fast, ifind them very helpful and supportive in the process.

robust vector
#

*but any fixes you need to do they normally respond in a few weeks if not the same week

#

Fixed it

lilac heath
#

@robust vector i have never had to wait more that a day or 2 for a revision, but I'm normally BP only, dunno if that makes a difference, or if it's luck of the draw.

elfin plinth
#

blueprint reviews have always been fast

#

c++ plugins used to be incredibly slow in past

#

if they've truly fixed that pipeline now, then good

#

but it used to really take half a year for all in past

silver moat
#

What would you do when 25 images aren't enough for showing the content?

#

And when 1900 chars aren't enough for listing the content?

oak fiber
#

Find other markets

dreamy verge
#

shorten your scentences and take less pictures

#

or put more than 1 thing in the picture

#

or put a link to a google doc with the full content listed in it

#

@silver moat

silver moat
#

@dreamy verge It's 30 landscapes so including 1 image per landscape we'd be 5 images short. And it's kind of hard to showcase that kind of thing by putting them together in one image.

dreamy verge
#

google slides

silver moat
#

On the other hand, also short on chars for description, unless we don't mentioned a lot of the content.

sullen lion
#

have you considered breaking it into smaller packs, then having a bigger pack which is a combination?

silver moat
#

Someone at Epic has to put their finger on the "Increase chars limit" key imo.

sullen lion
#

the combo pack can explicitly reference the others

silver moat
#

That's exactly what it is.

sullen lion
#

oh

silver moat
#

It's the huge bundle.

wooden falcon
#

just put up as many pics as you can, then link to an external site for a bunch more

#

but yah, the character limit sucks if you try to put technical details

merry field
#

Make a slideshow video on YouTube and link that

tame wasp
#

@Alireza Yeah make a video of the landscapes then for your images maybe put 4 landscapes cropped vertically per image with a title for each scape at the bottom.

quaint cedar
#

@idle arch Would be nice if Reviews could finally be linked to comments.
Receiving Low Star Reviews without knowing why and from whom is really annoying.

#

Can't react to the critique, so can't improve the Marketplace Project based on it.
Just a flat "1 Star" isn't helping anyone. It only destroys future sales. Really bad rating system.

idle arch
#

We have some plans to update the review process and comments on the assets

#

Where those fall in to the scope of work getting done, I am not sure yet.

quaint cedar
#

It's been way too long like this, including cases where people actively force you into given out of scope support or they give you a bad rating.
Which obivously you can't fight without getting in contact with Epic and letting them check the review etc.

wooden falcon
#

you know, all the sci-fi modular packs are starting to look the same to me

idle arch
#

I cannot wait for the time that sci-fi packs start looking like modern things

#

That may be a big vague, I mean, I cannot wait for future tech to be mainstream. 😛

wooden falcon
#

lol

#

I'm disappointed that space craft in the future won't have big crt monitors and look like dirty factories

idle arch
#

Who says?

#

If you think about it, cell phones went through a phase of getting smaller, and smaller. Now they are getting bigger and bigger.

upbeat cradle
#

Im all for the dark n damp spacecraft like Alien where cleanliness and lighting is a luxury, like driving a garbage truck in space

cobalt jasper
#

Alien or Event Horizon. No more Star Trek SciFi

quaint cedar
#

@rustic siren Any chance you created the Animated Swordsman?

#

Just wondering if a 4.20 version could be uploaded to the Marketplace :P

rustic siren
#

Hey Cedric.
I'm planning to take some time to update all of the packs to the recent version. Just so it happens I am on a very time consuming deadline on a project I currently work on and barely have any a spare moment to do much else.

If I had to give an estimate its either gonna be this weekend or the next.
Sorry

quaint cedar
#

All cool, I can update it myself. Was just wondering (:
We have 11 packs on the MP (all Code projects), so I know the struggle.

#

I wonder, if I select a 4.20 Project it tells me it can't add it, fair enough. But what happens if I select that 4.20 project and choose "4.19" as selected version?

#

Will it convert in place? :D

rustic siren
#

honestly, as far as I recall,. swordsman is mostly art assets

quaint cedar
#

(That's more Marketplace and Launcher related)

rustic siren
#

i"m nearly certain nothing will break if you just auto do a version switch

#

can't say for sure as I haven't tested

quaint cedar
#

Ah I'm not afraid of things breaking. More than capable of fixing small issues if they arise.
It's more a "what happens if I press the Launcher Button" question. Nothing you can probably answer, don't worry.

rustic siren
#

In my experience. If you load marketplace packs from nonsupported engine versions, it often plainly just doesn't appear in your content browser in your project

#

like they don't exist

quaint cedar
#

Yeah. If in doubt I will add it to a blank 4.19 project and update that to 4.20

rustic siren
#

yeah, if you don't mind the hassle that's usually the way to do it

#

as I said, it's pretty much all art assets

#

none of that would break. The only I can think of that can actually break is the instanced material setup and prefabs

#

and even then, not sure

quaint cedar
#

Seems to work out of the box

#

Selected a 4.20 Project. Used 4.19 as selected version (with the 4.20 project). Clicked add. Can see everything in the Editor.

rustic siren
#

glad you worked it out then. sorry I haven't had the time to update it properly

quaint cedar
#

(: No worries. Thanks for creating it.

rustic siren
#

np, cheers for using my work 😄

lilac heath
#

I been missed of ( or have missed the last couple of big sales) emails to register my products. Does any one know what email address if comes from now so I can set an alert and not miss them any more.

crisp walrus
#

Does epic have a way for marketplace publishers to distribute free copies of their products. Unity (at least the last time I checked) allowed publishers to distribute 10 free copies per year.

gaunt flicker
#

No

#

well, not directly

#

What you do is you email marketplace support and tell them that you want to grant an epic account with a free copy

#

Will need to provide the email of the epic account of the person getting the free copy

robust vector
#

Anyone here have ideas for things you would like to do in an anim graph but can't? I have to write a custom anim node for a project and might turn it into a pack of nodes if I get enough ideas to warrant that.

wooden falcon
#

hmm, nice uptick in sales last couple of days

keen kelp
#

@wooden falcon what are you selling?

wooden falcon
#

skull meshes

merry field
#

Do you think it's because Halloween is coming up?

lilac heath
#

any word if theres a haloween sale

wooden falcon
#

I haven't heard anything

rare lynx
#

There usually isn't. Next should be cyber monday. 😃 Though I haven't heard anything on that yet.

wooden falcon
#

well, there usually isn't a big Halloween sale, but they have been known to feature some spooky/scarey packs on Halloween.

blazing harbor
#

are we allowed to use mixamo anims in MP assets we create?

quaint cedar
#

I think Mixamo strictly disallows reselling their Assets, which you'd be doing by that.
So my answer would be: No.
But you'll want to read on Mixamos site about that.

#

And with reselling I mean openly available for your customer to extract.

blazing harbor
#

seems odd considering the customer could just get it directly themselves. I dont think mixamo anims are good enough for production. i just need two simple root motion ones as placeholders. ill just skip the root motion stuff.

quaint cedar
#

I don't see this being odd

#

Imagine someone just downloading a full set of Animations and selling them as their own.

#

Making money off of a free product. I can fully understand that they don't want that.
You can use the Anims in your packaged projects, which should be enough.

blazing harbor
#

im not selling an anim set. not even close

#

honestly i dont care enough to really discuss it so no worries. just thought id ask

quaint cedar
#

It's a general rule. That obviously can't apply to everyone

blazing harbor
#

i wonder if it would be ok then for me to say "pop an anim in here, get it at this link" lol

#

its free

quaint cedar
#

You can tell your customers to get the Animations

#

But you can't put them into the pack

blazing harbor
#

lol. ok.

#

well its just for a demo character to showcase the actual asset. i dont really care about the anims so. all good

#

i usually just make cheap ones of my own for this process. i just donno how to make root motion ones myself

quaint cedar
#

Iirc, Root Motion is really just not animation the Character in place

#

And having a RootBone that moves with it

#

E.g. when your Character moves forward, you don't animate the steps in place, but you move the ROOT bone forward with it.
Then in the Engine you'd see the Character walking actually forward, snapping back to the 0,0,0 every time the anim is done.
This is where you activate RootMotion, so it actually takes the location of the rootbone and applies it to the Actor Location

blazing harbor
#

sounds simple. ill check youtube for a maya tutorial and see if its easy enough. thx chiming in on this 👍

storm wasp
#

Hi everyone

#

Quick question

#

When buying materials in UEMarketplace, do you prefer 2k textures or 4k? 2k may be more than enough for most scenarios and the package will be much lighter to download. But 4k can be used in very specific scenarios, what do you think?

wooden falcon
#

well, I personally like 2k, because I have shit rural dsl 😃

#

but a lot of people nowadays have good broadband, so I think the added size due to 4k isn't an issue for them

#

and it gives them options...if they don't need 4k, they can resize them

storm wasp
#

Makes sense, thanks a lot @wooden falcon

robust vector
#

Generally, as large as can make sense for the texture's use. In other words, err to the side of largeness, as I can always downsize on my end.

crude merlin
#

Hi everyone!
I'm trying to figure out how to use normal, roughness and albedo in one rgba texture, any tips?
Thanks in advance.

fringe ridge
#

I don’t think you can have them all in one texture. You can have AO, roughness and metallic in one texture. But albedo uses all the RGB channels and so does normal I believe.

crude merlin
#

@fringe ridge I pack albedo as grayscale channel in B of the texture Which serves as alpha for lerping between tow colors or more

fringe ridge
#

Ok I didn’t realise you albedo was just a mask

stuck glade
#

You could remove the blue channel of the normal which would then fit within B and A of your combined texture, but you'd go to recalculate the normals B channel in the material.

#

But you're still short by one channel

#

You could put roughness and your albedo colour swap in the same channel at a lower resolution and separate/stretch them back to normal in the material?

crude merlin
#

@stuck glade what i did is packing the Red and Green of the normal in the r and g of the texture , B for albedo(grayscale) A for roughness(grayscale) . I'm not sure how to recalculate the blue channel of the normal in the material editor
Thank you

wooden falcon
#

if you pack all four channels, compression goes down the shitter

#

of course, if your aim is to maximize how many textures you can fit in a single material, then that would be the way to go

#

I think DeriveNormalZ will get you the normal back from feeding it just the r and g channels of a normal map

crude merlin
wooden falcon
#

you shouldn't need to append...I believe the output of the Derive node is the normal map (3 element vector)

#

they show it plugging right into the material's normal input

crude merlin
#

@wooden falcon Silly me. Append was the mistake. Now it's working
I appreciate your help.. :)

wooden falcon
#

no problem!

#

that would be useful for a landscape material, where you're limited on the number of textures you can load

#

I mean, you're limited in any material, but especially in a landscape mat 😃

#

just noticed this was Marketplace and not graphics...sorry for the off topic 😃

crude merlin
#

Actually i use it in weapon assets I'm working on experimenting with new methods.

tough lily
#

Hello there

#

Has anyone else here had any licensing issues publishing on the Marketplace?

#

I'm trying to publish a free plugin but I keep getting rejected because I'm using a MIT License

#

I had previously a BSD 3-clause Clear license and got rejected, so I changed it to MIT since I noticed that there already some published plugins with that same license

#

But I got rejected anyway

#

I asked why there are other plugins with that same license and all they told is that they don't discuss the products of other publishers

north stirrup
#

@tough lily just don't put a license

#

Can always put the code on GitHub with a MIT

tough lily
#

There are plugins with that license already published though

#

Why am I singled out for it?

#

Also that would be kinda annoying since I would need to create the zip manually to remove the LICENSE file

zealous ibex
#

Are you using a third party dependency (/library) licensed under that, or is your plugin licensed under BSD 3-clause/MIT? If it's the latter that's not allowed because stuff distributed through the marketplace is licensed under the marketplace EULA, and that conflicts (with parts of) the MIT license I believe (stuff like having to redistribute that LICENSE file with all copies I believe). I could be wrong though, but I'm pretty sure you may have to "dual-license" the plugin to comply with standards (assuming you own all of the source code; if you are accepting PRs you could potentially hit issues with this I believe; I am not a lawyer, and this information may very well be partially or fully inaccurate)

tough lily
#

I have no external dependency, I'm the sole contributor to the projects

#

There are published plugins that are not dual licensed though

#

That's what I'm not understanding, why others are ok

zealous ibex
#

ie. they're distributing that LICENSE file with it? No clue on the legalities of that, but I guess that may just be some marketplace-weirdness 🤔

tough lily
#

Yep, they are

#

I've only checked free plugins obviously

zealous ibex
#

I guess 2.2.g Products distributed through the Marketplace are licensed only under the Unreal Engine EULA, which is not superseded by custom licenses publishers include in their products’ distributed files. on https://www.unrealengine.com/en-US/marketplace-guidelines can be interpreted in many different ways

tough lily
#

Mmh 🤔

#

Well, it basically invalidates any license included in the distributed plugins so it conteplates distribution of a LICENSE file

#

At least that's my understanding

#

Thanks @zealous ibex I'll reply to them and see what they say

zealous ibex
#

No problem, I hope you find a good way to to do this 😃

tough lily
#

And they rejected it again

#

Their reply: "The Marketplace Team has reviewed your concerns, and it was determined that for us to continue with the review process for this product, the License file must be removed, failure to do so will result in rejection of the product until it is brought into compliance."

#

Am not giving up obviously, I'll get to the bottom of it

tepid pivot
north stirrup
#

@tough lily Why do you even care?

#

I don't get it

zealous ibex
#

^ though it is a little pain, removing the license file isn’t too difficult. Actually - I’m pretty sure you could use some git magic to ensure your remote (like GitHub) does have it, but your local version (where you develop + submit to the MP) does not (not tracking the LICENSE file and then removing it)

north stirrup
#

Or simply create a packaging script that removes it

#

As you should be packaging before submitting to the MP anyway

zealous ibex
#

^ true

tough lily
#

@north stirrup Github and the likes create automatically a package when tagging a commit, I don't do the packaging

#

I care because I think licensing is an important part of software development

#

And there are already published plugins with that license, I don't like being treated differently with no explanation

#

One of the plugins with that license is even similar to mine, it's kinda bothering me

gaunt flicker
#

marketplace rules and standards evolve

#

things that used to be non-issues are issues and vice versa

#

Is just the nature of growth

#

imo trying to slap on a license on top of the marketplace license is sort of... bad faith

#

No matter what license files included with any marketplace asset, the license for all assets regardless is assumed to be the epic marketplace distribution license

#

Perhaps this rule was created due to people being confused about others including a license file

#

Perhaps legal is just getting their legal on

#

At the same time it wouldn't be the first time a marketplace guideline was written and then rolled back (i.e. Sweeney rolling back the disclosing revenue guideline)

#

As a seller I think it is a pretty easy compromise that you must accept their distribution license as part of their business model if you are going to sell with them, and if you don't agree, it is your choice to walk away

#

But I suppose no one really knows what's going on until a dialogue is opened and that's been always tough to do regarding the marketplace.

oak fiber
#

Not sure I understand either it plainly states your license cannot supercede theirs

#

You don't even require a lawyer for that one just maybe a dictionary

tough lily
#

@gaunt flicker I understand that I have to comply with their guidelines, but they don't forbid in any part of the UELA the use of a MIT license

#

On 2.2.g they even say Products distributed through the Marketplace are licensed only under the Unreal Engine EULA, which is not superseded by custom licenses publishers include in their products’ distributed files so I assume the license file can be distributed along but it's superseded by the EULA

#

And in 2.2.f Products must not use third party software licensed under GPL, LGPL, EPL, or MSPL. I don't see the MIT

#

If it would be on that list I would understand the rejection

#

By the way right now their rejected it completely

#

I can't update it but just delete

#

Is anyone of the Epic staff here active? It would be great to have the chance to talk with someone

gaunt flicker
#

2.2.f refers to things you used but did not create

#

because

#

those things are effectively being re-licensed as a part of your product

#

the MIT license is compatible to be re-licensed under the UE EULA

#

That doesn't mean your end product can be MIT through the marketplace

#

You're right in that according to the guidelines, you should be able to include a superfluous voided license in your product

#

as per 2.2.g

#

But why would you want to provide a license file that is literally meaningless, if not more confusing to the customer?

tough lily
#

Because there are plugins doing that, so it's possible to do that

#

Also it streamlines my publishing workflow since I don't have to manually create the package

#

Github does that for me when I create a new tag in git

tough lily
#

Yes

#

I'm lazy

delicate dove
#

just accept it and move on.

hexed wadi
#

Guys, got a question that might seem dumb... is there a way to be notified whenever someone comments on the marketplace's page of my plugin?

#

I always miss some comments :/

north stirrup
#

@zealous ibex IIRC you have some kind of script doing that right?

zealous ibex
#

Kind of - it currently just helps with packaging quickly, but I’ll likely expand it soon. You could also exclude/include files using FilterPlugin I guess

north stirrup
#

I mean for comments notifications @zealous ibex

zealous ibex
#

Oh 🤦‍♂️🤦‍♂️ I had a prototype, but never really ended up finishing it due to not wanting to eat into trouble scrapping at a regular interval/etc. I may finish it up some day though

lilac heath
#

Has any of the sellers here used a 3rd party site like selify, if does it increase your sales or is it just a hit and miss thing,
and If some one.... was to create a store for this sort of thing what would be the Percentage that would be deemed as fair.

dreamy verge
#

its not whats deemed "fair", its what makes the creator the most money

lilac heath
#

indeed i was asking for there take on what they feal is fair for a no charge site (that does not exist yet)
personaly i thought the 30% that epic done was a fair price, but now its down to 12% its more that fair,

north stirrup
#

@lilac heath Don't use sellfy

#

Go for gumroad

#

Sellfy is a bit of a mess as people are paying you directly through PayPal

silver moat
#

Meanwhile

#

Pressing Enter in description field eats 16 chars!

north stirrup
#

Gumroad is 3.5%

dreamy verge
#

paypal is a chargeback hellhole

#

avoid it if you can

north stirrup
#

Yeah that's not going to be possible unless you are in the us

dreamy verge
#

if you can

north stirrup
#

Hehe

lilac heath
#

The the plan is to build one. Just trying to find out if it is worth while from a sellers perspective - I understand that this comment is probably not best placed on this chat channel so if it is out of line please let me know is and I will purge it.

north stirrup
#

@lilac heath build a website charging ppl?

#

Like your own epic mp?

lilac heath
#

Yes and no - but mostly yes ( don't want to discuss to much of the plan) ,

cobalt crescent
#

does anyone know of a particular tree pack on the marketplace that is optimized particularly well?

ebon leaf
#

what is there to plan

#

sounds like gumroad

vapid tundra
#

gumroad, cubebrush are pretty good alternatives imho

quaint cedar
#

@idle arch Do free Plugins, like GameSparks, not fall under the "You have to update your Plugin to the recent Engine Version." - Rule?
Cause GameSparks in this case is still on 4.18, while we have 4.21 Preview.

silver moat
#

Hello

#

Anyone from Epic can leave a reply here?

idle arch
#

Cedric, let me do some digging on that, and get back to you.

wild solstice
#

I suppose this is related to the marketplace, but does anyone know of any characters where you can control a goo/slime like substance? I would also need animations for it too of course. I don't need it right now but once i obtain the skill i need, i have an idea for a game i would like to create

last mango
#

Thats a really specific request. I doubt there would be anything like that on the Marketplace.

wild solstice
#

yeah i was doubtful, but was curious if there was a chance it existed. thanks for the answer though

#

i wonder if it exists somewhere else

idle arch
#

You could make something. 😛

fleet garnet
#

did anyone else not receive a payout report yet?

zealous ibex
#

Good point on that ^ I haven't received an email from the MP team with my payout, but I did receive a PayPal transaction...lemme quickly check my seller dashboard

#

Yep - I have no report for August yet 🤔

#

Seen another report of it in a Forum Post (but as a reply to another topic), so you may want to notify a few people (if they aren't already aware) @idle arch 😃

void bay
fleet garnet
#

@zealous ibex just checked, I received the transaction too
ty

rustic belfry
pliant forum
#

Anyone else still haven't received the payout? Report isn't updated either

fleet garnet
#

I haven't received it but I got the transaction on my bank account

honest shell
#

Nice Tool 😃 @rustic belfry

rustic belfry
#

Thank you @honest shell ! 😃

merry field
#

I see there's a Featured Content Rotation coming up

grim estuary
#

Have I to include the full source code in a marketplace plugin? Is it possible to only distribute precompiled binaries/ header files only?

north stirrup
#

Have I to include the full source code in a marketplace plugin Yes @grim estuary

#

As lots of ppl are using custom engine builds they need the source

#

So it's a MP requirement

grim estuary
#

mmm I see

#

thank you @north stirrup

#

Anyone has an example of that? :
2.6.2.b All source and header files must contain a commented copyright notice (not the auto-generated Epic Games text) notating the publisher’s name or company name as well as year of intended publishing.

It's my first plugin and I don't know exactly what to put in the copyright notice.

north stirrup
grim estuary
#

_< ok xDDD thanks

lavish robin
#

anybody know if I'll get fucked for copyright for this?

#

I wouldnt ever rip so much from a logo design other than the fact that their graphic/shape seems pretty key to making the baseball bat look right at this point

delicate dove
#

if thats an actual logo, itll be declined, or if its inside a game, a lawsuit

#

or they dont care

#

¯_(ツ)_/¯

north stirrup
#

Right

#

That's new isn't it?

delicate dove
#

yea, its for people wanting to add their own uelas to it, was also why quixel took down their desert landscape permanently from mp (after epic declined them when they found out) because they want to add their own eula to it.