#fab

1 messages ยท Page 91 of 1

wooden falcon
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I doubt they were rejected for quality

summer glen
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I doubt it too

wooden falcon
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the "quality assurance" guys just use a script, and yet somehow manage to be very subjective

hollow falcon
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yeah im not sure why they were rejected, but it almost put him off more submissions. Fortunately he added a few more things that got accepted. But I remember this first pack was way back when it was still a strict submission system. Now anything goes it seems

wooden falcon
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when I did my rock pack, they harped on some visible seams that if you looked on most of the other rock packs on the MP, were there too...but I'm glad they did, in the long run

hollow falcon
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quality control is great as long as it's consistent

delicate dove
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I dont agree with such comments on the pack either, though I wish it was mandatory (or even auto generated) to have a forum post about the pack for additional interaction that doesnt belong on the mp seller page

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I'd probably be more inclined to give my two cents, and depending on content give advice on how to improve it

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and related: Its a huge slap in the face of good potential mp sellers who got declined on not having a scalar set in metal, and see content like that appear

wooden falcon
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and there's no way this comment is fake, right? "Very nice work, I like to support people who are willing to share their work this is so cheap I bought not only like the mats that came with the boxes using my own mats from other projects makes this addon go a long way"

summer glen
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smells fake comment xD

wooden falcon
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they both have the same rating

summer glen
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problem is without rating and/or comments people are more reluctant of buying your stuff, I've sold a couple of lamps and not one single rating or comment and there's no way to ask for them from the buyers...

delicate dove
wooden falcon
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lol, the first comment on the infamous Duck: "why this shit is on featured?"

summer glen
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rofl

hollow falcon
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I've wanted that Alex Ledge Climbing system for such a long time

summer glen
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Isn't stuff made with blueprints much more likely to break as opposed to pure C++? Don't know jackshit about coding btw xD

hollow falcon
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not really. Blueprints are kind of validated along the way so are actually more prone to stability than C++

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All it takes is one simple lack of checking for MyVar.IsValid() in c++ and you can end up with a mullptr and the world comes crashing down

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*nullptr

wooden falcon
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actually, the first comment on the duck was actually: "No animation reel. Not PBR. how did this get accepted?" - Luos ๐Ÿ˜‰

hollow falcon
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I know its quackers right?

summer glen
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so blueprints are more like blackboxes contained stuff less likely to be prone to the cascading effect of a bad C++ line?

wooden falcon
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they're sort of like legos

hollow falcon
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they are like C++ for people who are likely to break things, so there are things in place to stop things breaking quite as bad

wooden falcon
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just don't step on a blueprint in the dark

summer glen
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rofl

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I get it, thanks

harsh coral
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i'm surprised people are still surprised by MP submissions

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every new platform tries to start with a good lineup

wooden falcon
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I'm just waiting for a submission that's just tea kettles and monkey heads

delicate dove
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i'm surprised you are surprised people are still surprised by MP submissions

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:p

harsh coral
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then as time goes by and user count increases, the floodgates slowly open up

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steam, unity asset store, turbosquid, consoles.. all started out with AAA lineup(or tried to) .. and now look at what they offer

wooden falcon
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you make more money selling in bulk

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not everything is going to be quality...they just want to push out new new NEW!

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wouldn't be so bad if there was any sort of visibility for the old stuff...scrolling through the categories is torture

harsh coral
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true, the searching / browsing is not really good

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regarding old stuff, i already have some of your packs, the only way for you to generate more money from users like me is to release new stuff

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sure the engine adoption is spreading and there's always new users, but so are MP submissions so you start to get much more competing/overlapping products

zealous ibex
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Pretty sure I've had what @lean venture described one or twice myself too, and I really wish there was an option to "remember" 2FA but not your account, like it has on google. That means that I can have "semi-" trusted computers on my own network that are not just used by me, but not require me to grab my phone every time I want to log in ^^

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(Same would be useful for (unencrypted) laptops where you have the chance your machine gets stolen, and thus don't want it to auto-login, yet still not require the 2FA code every time. Pretty specific, and just my 2 cents though....feel free to ignore it)

robust vector
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There's no way a custom movement mode is implemented properly if its done in blueprint. Fair warning @hollow falcon

hollow falcon
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@robust vector surely that depends on the exposed usage of the engine. I mean the tools are there to do a climbing system in blueprint so maybe its not implemented in the most optimal way, but if it works, it works

wooden falcon
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I just noticed something about that lava lamp pack:

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that's a lot of tris for a dildo :/

north stirrup
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Indeed

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What's the usual budget for this kind of stuff?

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500?

wooden falcon
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depends on if it's ribbed, I guess :/

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but jesus, 46k?!

north stirrup
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๐Ÿ˜

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At least it's original content

summer glen
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lmao wtf

north stirrup
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It's also kinda expensive

summer glen
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even the low poly has too many triangles

wooden falcon
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look at the signature on that pic...it look like it says Dic Creations, which is appropriate

north stirrup
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Don't be so rude, he's probably just a beginner

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Be rude with the mp for accepting it ๐Ÿ˜›

wooden falcon
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well, I wasn't saying he was a dic ๐Ÿ˜ƒ

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that lamp look rather phallus shaped though

north stirrup
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๐Ÿคฆ

wooden falcon
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and I'm very confused by the description text

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he keeps referring to high and low poly models, but he has 0 LOD

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so he has a high poly version, and a low poly version of the models :/

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and his texture dimensions on the low are 500x500...

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"X124 Textures"

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well, good luck with that I guess...if the box pack gets sales, I don't see why the lava lamp one won't

north stirrup
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When you publish an asset is it added to your account?

wooden falcon
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yes

north stirrup
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Cool

wooden falcon
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I have that guys other rome pack, and it's top notch

harsh coral
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lava lamps could very well be a best seller if you look at what comes out and sellls on steam ea

north stirrup
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That's an amazing pack indeed

harsh coral
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and not just those games directly, you have youtubers like jim sterling who made a career out of those games

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it's a whole ecosystem

wooden falcon
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only $75 pack I ever bought, and I don't regret it...looks like it's $85 now

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he does a lot of cool stuff with decals

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and blueprints to set up prefabs of his stuff

summer glen
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does unreal have auto lod generation?

north stirrup
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VAT ftw

wooden falcon
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but am I the only one who thinks sci-fi environments always look too busy?

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it does, sephyrus

north stirrup
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What do you mean by too busy?

wooden falcon
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too much knobs and greebles and such

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you'd think that the designers of such a ship/lab wouldn't want all that stuff exposed to be farked with

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would be amazing if someone were to combine a sci/fi modular asset like the above pack with something akin to supergrid, and make a Doom Snapmap type plugin

idle arch
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@lean venture That """"COULD""" be related to an ip change. But I'll bring it up again in broad strokes

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Also everyone, I am on vacation for the next few days, I love you all so much that I'll still be around, but response times will be slow.

lean venture
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I'm 99% sure it's not an IP change. I'm selling a plugin of which the core part is networking. I print my own IP in multiple places so it's likely I would've noticed if it changed.

zealous ibex
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Enjoy your vacation @idle arch ๐Ÿ˜ƒ

hollow falcon
delicate dove
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@idle arch I also have a static IP yet im being asked to verify once every other week.

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and happy holidays!

robust vector
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You mean you AREN'T supposed to verify every time you log in?

idle arch
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You are @robust vector

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๐Ÿ˜›

wooden falcon
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hell, I have to click the damn button about 3 times just to get it to load the seller dashboard

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that's a nice looking pack Marc

summer glen
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Does anyone have any tips on how to do some marketing for stuff on the MP? It feels like packs are lost in the abyss real quick after submission

wooden falcon
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  1. Be very popular
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  1. ?
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  1. Profit
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I dunno

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๐Ÿ˜ƒ

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I try twitter for sales, but I don't have a lot of followers, and the ones I do have are mostly bots

summer glen
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went to twitter, got botted, felt sad, gave up xD

wooden falcon
wooden falcon
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no wonder Epic doesn't give a crap about the MP :/

candid rivet
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dolls creepy af, why does nude doll have a bikini tan line?

thin barn
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@summer glen You could try Reddit for marketing. From my personal experience so far it's the best channel for that right now. Just make sure not to get banned for spamming your stuff... ๐Ÿ˜…
Simply because Reddit actually shows the content you post to everyone, if only briefly in bigger subreddits. In smaller ones often even for a "long" time, if you get some upvotes.
Both on Twitter and FB a lot of automatic filtering is done to the content that is shown to users. If you don't pay to display your posts prominently, they likely get a very small number of views...
Here is my post for reference: https://www.reddit.com/r/unrealengine/comments/8m6jwr/i_finally_released_my_first_marketplace_asset/
I'm looking into other subreddits right now, to see if they could be suitable to post there as well, without getting banned for promoting assets. heh

idle arch
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@wooden falcon Hi, my name is Tim, work for Epic, and I give a crap about the MP.

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I am not alone in my care for the MP, there ae many many people who care about the MP

robust vector
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Said many times, demonstrated none.

idle arch
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Sorry you feel like that Blackfang.

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If something I am doing gives you the implication that I don't care about the MP, I'd be interested to know what that is.

lean venture
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I don't think anyone questions your implication, I think everyone is just waiting to see the changes, starting with the results of the survey from months ago and the company's decision on what it will do next.

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I've said it before: it's a vicious cycle for Epic staff to join the team, promise things, realize their hands are tied because of poor management above them and eventually give up.

ebon leaf
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I have bought tons of assets from the MP that i use everyday in my work..

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Without it I don't know where I'd be..

zealous ibex
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An automated purchase verification system/api is very up on my priority list, I had to wait something like 4 days to get an answer....which is pretty long if you're verifying a purchase to send them the files for an update they requested ahead of time ^^

delicate dove
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sadly I feel what Vlad said is true

summer glen
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@thin barn Thanks mate, I will definitely give it a try.

wooden falcon
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Hi Tim! Nice to meet you!

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at this point I feel like the Marketplace Team is an advanced set of AI created by Tim Sweeney, ala Westworld

night meteor
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looks like tool-generated

wooden falcon
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yah, you can create those in blender using the saplings script

idle arch
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@lean venture The thing about that is, I never give up. ๐Ÿ˜ƒ I am too hardheaded.

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It took me almost 15 years to get into the games industry, I never quit trying, I never quit pushing.

oak fiber
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That's cool and all but you also don't own Epic

thin barn
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I can't decide if that's impressive dedication, or kind of depressing. The games industry is so weird.

rare lynx
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From what I understand it can be rather difficult to break into the industry. They tend to recirculate the same people around. I've noticed this seemingly changed and has gotten lax with some companies, but it used to be that in order to get a job you had to have shipped x amount of titles which was a barrier to entry for virtually anyone who wasn't already in. Still, impressive that @idle arch never gave up even after 15 years. That is some dedication, and I for one am glad to have someone like that pushing for improvements in the marketplace. ๐Ÿ˜ƒ

idle arch
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@thin barn Its a mixed bag.

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@rare lynx The thing about this is that I am okay with you all feeling how you do until change happens. It makes sense. But know that I'll be here to talk to you about it (and if I see something that is outrageous, I'll call you on it, and I hope for the same treatment)

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@thin barn Part of it was me being ignorant to how I had to try, other parts of it were I felt like everything I had done warranted my admittance into the game so to speak. Not until I realized a few things about who I was as a person, and how I needed to move the needle did that change.

thin barn
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@idle arch Well I'm glad you figured it out then.

viral zinc
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5 days ago sent a form to Epic refund thing, still no reply how normal is that ?

modern perch
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took weeks when I did it

viral zinc
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mmm okay then

zealous ibex
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I know this may seem like a wierd thing to do, but has anyone tried/does anyone know what the marketplace thinks about selling a BP asset that relies on another blueprint asset? That way one could (reasonably) easily make a base version, and then sell a "deluxe" upgrade/smaller upgrade options to give the user more choice, yet not have everyone pay for features they don't need.

(so a "stupid" example of this would be: I'm selling a rocket game asset (I don't, and nor do I have any plans to do so....but it's an easy way to explain what I mean), where the base would contain all of the (basic) rocket parts, a building environment, and basic (user) flying controls. But then sell "add-on" assets for automatic flight control, more parts, part-based aerodynamics simulation & displaying, etc. All of these "add-on" assets build upon/require the base asset, but wouldn't be an asset on their own....and bundling it all with the "base" asset would result in it being a hugely expensive asset that comes with features most people likely won't need)

modern perch
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I'm not sure that's allowed by the marketplace guidelines?

sullen lion
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Just have the advanced pack also wholly contain the basic pack?

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I thought I'd seen some packs that just kinda snap together, IDK how that works though

rain fossil
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@zealous ibex 2.6.1.d Plugins can depend on Unreal Engine plugins distributed with the engine, but must not depend on other user-made Unreal Engine plugins.

zealous ibex
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That's plugins though, what I'm curious about blueprints, since I don't recall reading anything about that

rain fossil
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True, I just assumed they were.

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Maybe not.

zealous ibex
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No problem ๐Ÿ˜ƒ

rain fossil
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Hey, anyone want to help a sibling out and test my plugin under basic circumstances in their multiplayer game? It's an object syncing plugin for whoever owns the object (client or server owned). I'm new to Unreal so I'm hoping I didn't just miss anything super blatant. I can return the favor somehow, maybe look over all your marketing materials or help playtest something.

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Easy add of a script to an object is how mine works.

sullen lion
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Oh man if I had a game ready to go that was multiplayer I'd be all over that

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I've got a plugin of my own that needs testing here in about... whenever its ready (lol)

north stirrup
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@rain fossil C++?

rain fossil
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@north stirrup Yes, but you can add it to a blueprint. If I even understand what a blueprint is correctly.

north stirrup
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I can do a quick code review if you want

rain fossil
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I added it to my blueprint.

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I don't really need someone to code review, unless you can know places it may not work for Unreal Developers.

north stirrup
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I have some experience with UE C++

rain fossil
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Looking for like real world testing scenarios.

north stirrup
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Might see some unusual things

sullen lion
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I can review also, but nothing beats a good ol test case

north stirrup
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ofc

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But reviews are cheap, and tests are expensive

rain fossil
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@north stirrup lol yeah, thanks anyway

sullen lion
rain fossil
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Good idea. I'll probably make a reddit post too so it can stay up a little bit.

hallow wagon
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What if a purchase was accidental?

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How long will it take for Epic to process the refund?

worthy pawn
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summer sale begins 5th june? is there a list of participating assets?

robust vector
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@hallow wagon I've never heard of such a thing as an accidental purchase before. Can you elaborate on it?

hallow wagon
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@robust vector I added something to my cart at some point and checked out without removing it.

robust vector
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I don't think that is listed as a reason for refund in the marketplace policy

hallow wagon
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ยฏ_(ใƒ„)_/ยฏ

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I emailed the publisher and no response so I submitted to Epic. We'll see the outcome.

robust vector
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I wonder how often that happens. I've never actually checked out from the cart. I use the cart as a wish list and buy the products from their individual pages because there is no actual wish list.

hallow wagon
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Same

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I bought a few other things and forgot to remove the one asset.

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I mostly use the cart as a bookmark.

viral zinc
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You can make a pack that contains a good amount of packs, but you can't make a pack that depends of other pack @zealous ibex Examples: There are icon packs for 16โ‚ฌ and the same seller sells the Mega pack #1for 100โ‚ฌ with 10 packs lets say. Or you sell a shooter framework in BP with different tools and then sell these tools that work individually as individual packs

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The other way is illegal based on the EULA etc

zealous ibex
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Thought so, kind of a bummer for some usage cases, but I guess it also makes sense at the same time....thanks for the answer ๐Ÿ˜ƒ

lilac heath
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Is there any where I can see what changes are required to my asset as normally it would be attached to the email. I have received an email saying it needs to be updated but on this occasion there is no note of what is required.

wooden falcon
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just ask for clarification...they probably forgot to attach the spreadsheet

lilac heath
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Done that at the start but just wondered if there was a central place we could check. Thanks for the response.

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@hallow wagon @robust vector epic reach out to the developer on that one.
I had one like this before. Epic advised that they don't refund for that and advised the user that the final say was with me . They then sent a email requesting my stance on it.

hallow wagon
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I'm not too worried about a refund. It was only $20, but I'd still like to get a refund as I didn't need the asset.

zealous ibex
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Generally speaking what happens in cases like this is that Epic reaches out to the creator, and will only honour the refund request if the creator agrees to doing such

hallow wagon
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The email of the publisher is invalid so what do?

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Epic responded and told me to email it again, but it's not valid.

unreal field
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hello folks, does anyone of you know websites which are selling good looking and every kind of animations?

zealous ibex
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Where are you getting the email? Under the publisher's profile page, or some place in the documentation?

hallow wagon
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Yes

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Epic also emailed me the email.

zealous ibex
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Hm, well it could be that the seller is having a long weekend or something like that - I'd give it a few days (not sure how long you've waited already)

hallow wagon
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Gmail failed to send the email.

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"The recipient server did not accept our requests to connect."......

zealous ibex
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Hm, well I guess it is an issue with their email server ๐Ÿค” How long have you been trying to send it?

hallow wagon
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2 days

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I just resent to see if it gets through as a new email.

zealous ibex
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Hm, good luck. Sounds like a bummer situation ๐Ÿ˜ฆ

hallow wagon
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Ok

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The publisher responded now what?

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He said I have to forward the email to epic?

zealous ibex
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Did he approve though? If so, you could screenshot the email chain, and send that to Epic

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Just to put it out there - sellers aren't really informed that well about what to do in refund cases (like this), so my knowledge

hallow wagon
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What email would I send it to?

zealous ibex
hallow wagon
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Thanks

lone mountain
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Any word on the Gamesparks 4.19 Update? Because A LOT of folks are waiting on it, you can read the comments all over the MP/GS sites.

idle arch
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@lone mountain I am back in the office tomorrow, I'll follow up

shadow inlet
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@lone mountain Pinged the team to look into it.

lone mountain
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Thanks!

candid rivet
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hey, question about using assets outside of ue4, i found a forum post stating that using marketplace assets would still constitute a product and be liable for royalties. is this true?

ebon leaf
pine solstice
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@idle arch Hi Tim

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@idle arch im told you can connect me to the discord for unreal meetup organizers

idle arch
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I can

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DM me ๐Ÿ˜ƒ

candid rivet
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@ebon leaf thanks for the link
So in short: If you finish your game and use that content in some baked form then it's ok to sell your game (and pay Epic 5%).
this is the bit i was looking to clarify, sounds like if i use these assets in a game in unity, i am still required to follow the epic royalty payouts in the same manner as if i had made a game in ue4.

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that's a pretty shitty deal honestly. epic double dipping

ebon leaf
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well

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they only do 5% right? if i remember?

candid rivet
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5% gross, unearned imo, they get revenue from the asset sale. then if you used unity you'd be paying whatever their fees are

ebon leaf
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you would probably need to get your assets from the other store - unless you make independently. i love the unreal MP though.

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if you are only downloading one asset from mp - and it costs you a huge royalty, cost to benefit might not be good.

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are you devving in unity?

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because i really don't understand it at all lol. i'm bad at CPP ๐Ÿ˜›

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right now that is. i can learn it tho.

candid rivet
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i'm not, i used to use unity for a long time but i started on unreal for work a year ago and haven't looked back. i just found an asset on the marketplace that i thought a friend of mine would like for his project (unity), which led me looking for license info

ebon leaf
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ooh

robust vector
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Just buy the content directly from the creator instead of through the marketplace. Y'all should be doing that anyway ๐Ÿ˜›

leaden root
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But the marketplace protects you from stuff like pirated/copyrighted content..... oh wait

harsh coral
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if only

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it gets sold until someone reports it

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and users who bought it dont even get a notice let alone a refund

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but yeah try contacting the seller and get a copy from him directly (you can purchase it through the mp, he just needs to send you a 'fresh' copy with another license)

tawny minnow
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Morning everyone ๐Ÿ˜ƒ

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Anybody online form the Marketplace Staff?

modern perch
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unlikely

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you realise it's the middle of the night in the US right now?

tawny minnow
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yeah I know, can't blame a man fro trying ๐Ÿ˜‰

modern perch
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I dunno, if a man tries to murder me, I'll probably blame him for trying ๐Ÿ˜„

worldly merlin
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why unreal tournament's still in pre-alpha?

north stirrup
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Cuz it's not developed anymore

worldly merlin
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-Epic Games- prefered money

lean venture
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If they preferred money, they would've invested in developers able to keep up with the world. The UT team only used Slate, copied ideas from Overwatch and completely ignored the community (apart from a 2-3 artists, one of whom was so good he even got hired, if I remember correctly; that one deserved all the best things happening to him).

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I wouldn't be surprised if you'd suddenly see a new UT build that adds nothing but a Battle Royale mode.

quaint cedar
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Lovely

tawny minnow
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@quaint cedar Yeah, happened to me the other day too. Although I have to say that their reflexes are faster these days. It used to take them days if now weeks to catch it.

quaint cedar
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Usually it's the next day

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Not 14 days

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And of course I wasn't notified

tawny minnow
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yeah they stopped doing that

quaint cedar
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:P Which would at least tell me "Your files weren't accessed."

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Which I truly believe

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Afaik, they did not stop that

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They need to notify you

tawny minnow
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sec let me check my mail cause I catch wind of it when I look at my reports

quaint cedar
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I talked with Amanda and she told me that they still do that

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So idk

tawny minnow
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Nope

quaint cedar
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That's next day at least

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Not 14 days later

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But still, they should email you about that. Amanda told me that like 20 minutes ago

tawny minnow
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aahhh ok I was checking 15/5

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it arrived at 16/5

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I stand corrected

quaint cedar
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All good. Wondering when the MP will actually improve :D

tawny minnow
north stirrup
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How does a fraudulent transaction work?

tawny minnow
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@quaint cedar No idea, today they messed up my products, instead of switching the product I had submitted to "Changes Needed" they switched the one already released and the one submitted stayed as "Pending Approval" .

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Not to mention the one released was removed from the marketplace

quaint cedar
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@north stirrup Well, someone basically buys a product, either via stolen credit card information or a different way.
Then the money gets charged back, cause the owner found out about it.

tawny minnow
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They even sent me a mxed up email...

quaint cedar
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at least that's my understanding

north stirrup
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I see, good point

quaint cedar
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But hey, your files did not get accessed ;D

north stirrup
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๐Ÿค”

tawny minnow
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Allegedly

quaint cedar
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Our fraudulent detection tools identified the accounts soon after purchasing which prompted a complete investigation of the account. During the investigation, the account did not have access to the assets.

tawny minnow
quaint cedar
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Just annoys me, cause "soon after" would need to be instantly, cause it only takes a few ms to download my projects.

north stirrup
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Yeah during lol

tawny minnow
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Exactly

north stirrup
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Are all updates checked by the MP team?

tawny minnow
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So if someone intends to use fraudulent means to buy your assets they wont wait till epic catches them.

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Updates?

north stirrup
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Product updates

tawny minnow
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Yeah they are.

north stirrup
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What's the usual delay?

tawny minnow
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No idea

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I had mine updated the next day.

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That was a one time thing

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oftentimes it takes longer than that up to a week or more

north stirrup
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๐Ÿคฆ

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gumroad ftw then

tawny minnow
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If only they would sell on gumroad, had mine over there for months without luck,

north stirrup
#

Yeah ofc not for exposure ๐Ÿ˜

#

I wonder how the MP would react to an agressive com strategy

#

Like "Buy it 50% cheaper on gumroad" in the desc or smthg like that

tawny minnow
#

Yeah tried that, no effect

north stirrup
#

What was the price difference?

tawny minnow
#

Even more so ewith itch.io that takes less cut from your profits

north stirrup
#

What's itch cut?

tawny minnow
#

you decide with max being 30% or more if you like. If I remember correctly... let me check

#

yeah what I said earlier

north stirrup
#

No minimum?

tawny minnow
#

Nope.

#

no max either excpet 100% that is

north stirrup
#

So you can choose 0% ๐Ÿ˜ฎ

tawny minnow
#

If you need.

#

But doing so beats the purpose

north stirrup
#

Yep

#

Gumroad is at 3.5%, including Paypal fees

#

Fine for me

tawny minnow
#

as selling your assets for 5 euros when they include 10 models

#

You are just undermining the future of the market is all while making almost 0 money in the process

north stirrup
#

I see

tawny minnow
#

On gumroad you must sell at least one copy for your product to be discoverable in searches which I find offensive to say the least.

north stirrup
#

Well, I still have 3 downloads coming from Recommended by Gumroad

#

Of a free product though...

tawny minnow
#

Nice.

north stirrup
#

There's no search bar? ๐Ÿค”

#

Ok lol you need to click on Features

tawny minnow
#

on gumroad?

north stirrup
#

Yes

#

No search bar on https://gumroad.com

#

Says a lot

tawny minnow
#

the UX is terrible on that site imho

#

especially for a marketplace

#

and for no apparent reason.

north stirrup
#

The pages UX is nice

tawny minnow
#

you mean the look/design of them?

#

yeah the design is not bad but the experience is terrible

north stirrup
#

Yep

#

But hey, they got stats ๐Ÿ˜›

tawny minnow
#

hehe who doesn't ๐Ÿ˜ƒ

north stirrup
#

Epic?

tawny minnow
#

Yeah, can't argue with that one

#

But you know what? At least navigating, setting up you account, products etc are not getting in your way at Epic's site. Sure things should improve but at least they don't annoy you while using the damn thing.

north stirrup
#

True

#

And downloading products is really easy too

idle arch
#

Good morning

lean venture
#

@north stirrup I've heard of products being taken down from the MP because their creators were very aggressively promoting their other stores, but I've never investigated. I'd take it as a rumor and be cautious.

Itch.io has an annoying 1-2 week period before delivering the money once you've withdrawn them. Gumroad sends it every week (or 2, can't remember), but at least Gumroad deposits it instantly in your PayPal rather than informing you "We sent it to PP! Now you wait a week so you can wait another week to withdraw from PP!" (I'm exaggerating here, of course).

There's also Sellfy, but Sellfy uses some form of direct PayPal payments, which, to my knowledge, are risky because you can wake up with some random customer using PayPal's chargeback mechanism and indirectly blocking your account.

north stirrup
#

Sellfy is way too expensive

#

I'm going to leave it

#

Gumroad payments are every week, with one week delay

oblique urchin
#

Hello. I have been 4 years into publishing to the Unity asset store and last month I've been working on porting one of my unity assets and I am hoping to further publish it to the Unreal Marketplace. So I have a few questions on publishing the asset which has a blueprinted C++ component, few other blueprints and a number of material functions. The example scene has few actors like Epic's example animation characters, and other static meshes actors that have the blueprinted C++ component attached and use the material functions added to their base materials. The game mode is set to spawn a custom spectator blueprint that invokes the effect on mouse click. No engine source code modified. However what I found from the Marketplace guidelines that all my C++ classes should be wrapped inside an engine plugin, while the example project should be uploaded elsewhere like Git repo with the link added to the product page. If what is true, then I don't really like the idea of subdividing the asset as I'm having troubles figuring out how shall I structure the plugin and the example project that they work together. Also how the references between the plugin and the example project should be made so it won't break the setup for anyone installing the plugin and then downloading the example?

lean venture
#

@oblique urchin I am selling a plugin, which has an example project self-contained within the plugin's own "Content" folder and there haven't been any issues with this method so far. Whenever I update my packaged "demo" project, I just hook up the said example (set GameInstance, set server map, set game map) and package an empty project.

oblique urchin
#

@lean venture Thanks for making this clear to me. I'm pretty new to the plugin development tho. Can you link your plugin please?

lean venture
#

Plugins are like a list of modules, plus an optional "Content" folder. Unfortunately, this basic stuff is overlooked by most tutorials. Most of them just tell you to create a plugin named X, with a module named X as well, without explaining the difference or mentioning that they may contain "Content".

oblique urchin
#

Makes things much more easier than I thought it would be. So basically I can put all the example content in the plugins "content" folder. And also I see you have a packaged example residing in the dropbox (which now makes more sense to what you previously said)

lean venture
#

Yea, but if you download it, heads-up: I accidentally fucked up a C++ template in the last update so the Sessions tab has inconsistent behaviour.

oblique urchin
#

Cheers man, that will help me a lot finishing the project

lean venture
#

Also, from my experience, a piece of advice, if I may: you should have clear steps for your customers on how to hook up the example project if you use this distribution method. I've had people copy-pasting the assets from the plugin to the project itself because they didn't know UE4 was perfectly happy with them being located in the plugin.

oblique urchin
#

Thanks. I guess I will stick with learning more about engine plugins now. One quick question, can I publish Epic's free content in my examples in MP?

lean venture
#

I also do that โœ… There's that "BlueprintExamples" free template from Epic, which has a neat, modular demo room. I ported that in my plugin because I needed a very basic level to showcase clients playing on the same map.

#

So far, no complaints. I know other people use far more of Epic's content. I think this area is subjective, based on the reviewers' opinions. Side note on this, treat them like machines! Don't allow even for the slightest chance of them complaining about something because they reply once every few weeks (or less in my case) and they only analyze one issues at a time (or used to).

oblique urchin
#

That is awesome. I been thinking of adding the template room too. What I basically needed most is the skeletal mesh character to showcase the effect is compatible with that. Same story with unity asset store reviewers by the way. They will give you one problem at a time if there's something they don't like about the asset and it takes extra time once I resubmit.

quaint cedar
#

@tawny minnow :D Got the answer from the MP email.
After that I also instantly got the fraud email, but they removed the "Your asset wasn't accessed" part

#

Such a joke

tawny minnow
#

Ohh didn't check to see if it's there on mine.

#

Yeap it's indeed gone.

#

In that case shouldn't we still be receiving the whole amount since our files were accessed, pirated and or distributed?

north stirrup
#

๐Ÿ˜

#

or -> and

quaint cedar
#

@tawny minnow Well idk how that works tbh.
They could pay us the fraud purchases through the 30%

#

:P

#

It's way too high anyway

tawny minnow
#

I guess. Cause at the end of the day the ones getting harmed are the creators. Anyway it's a much more complex situation than a simple fraudulent purchase.

#

Btw they fixed the mix up with my asset packs pretty fast.

leaden heath
fleet garnet
#

Did anyone else have kinda low sales this previous month (May)?

zealous ibex
#

Yep ๐Ÿ˜ฆ

ebon leaf
#

I had a pretty good month... but I think that having a competing asset released actually boosted my sales XD it would have been a poor one otherwise haha

lilac heath
#

@fleet garnet they were shocking

fleet garnet
#

Ok thanks, so it's not just me.

wooden falcon
#

interesting idea PurpleDolphin...I also love your seller name ๐Ÿ˜ƒ

wooden falcon
#

yah, sales for May were terrible...I sold 4 total :/

#

which was better than April

#

but I can't complain, that March sale was stellar

robust vector
#

April was worse for me, but both have been "how do I even justify the time I'm putting in?" kind of months.

oblique urchin
#

Is it worth to start with it for me? I mean can you make a living out of selling your stuff at the MP? Also can someone compare their Unity Assert Store experience to MP?

harsh coral
#

depends where you live

oblique urchin
#

I'm 7 years into unity, 4 years fulltime asset store publisher, and 1.5 into UE4. I don't want to bring all the shit from the closed publishers forums, but in fact my sales have dropped half since bugged asset store 2.0 rolled out last year. unity also failed to send me my revenue last payout because of their financial department couldn't check new bank details I put two weeks upfront. now it takes next 3 month until July so they try it again. I'm forced picking client job instead of rolling the updates to support unity 2018 which sucks as all the frequent "betas" they release makes me spinning in the loop.

#

@harsh coral ukraine

harsh coral
#

yeah you can make a living with it

#

might take some time to build up your catalouge of assets

#

if you dont make a hit seller straight away

zealous ibex
#

I'd say it also highly depends on what you're selling, and sales can be really volitile (meaning that you could have bad sales one month, and insane sales the next)

mighty yacht
#

Basing off your life income on something this volatile is a questionable move though.

harsh coral
#

it's best to use this form as a additional income

#

some things might be better here, but you'll still have to deal with stuff

#

but if you want to make a living out of i'd suggest doing both unity and ue4

#

possibly some other marketplaces too

oblique urchin
#

Sales are pretty random but it's on average that I can still make living for it. I don't feel like closing my unity account, tho I feel I should put and end to it as its been really stressful experience. This madness sale if you heard of it made some nice profits in may. Someone even posted his sales tab data today complaining unity robbed him for $60 lol

harsh coral
#

big sale events tend to make a lot of sales for people here too

#

but then it dries up

#

i assume you do 3d assets ?

oblique urchin
harsh coral
#

nice

#

you should give it a try

oblique urchin
#

thanks @harsh coral I don't expect anything like that from the MP, it would take huge amount of time to reproduce all these asset...

harsh coral
#

yeah i know, if you want to do it properly these things take time

#

anyway, best of luck, and try to have a backup plan ๐Ÿ˜‰

oblique urchin
#

cheers man ๐Ÿ˜ƒ I will. (doing some VFX for a client)

ebon leaf
#

why isn't there more free stuff on the marketplace?

north stirrup
#

?

ebon leaf
#

like blendswap or something

#

is it the high barrier to entry?

#

when you look at platforms like blendswap, there's tons of free stuff

north stirrup
#

Can't add free stuff

ebon leaf
#

but when you look at ue4, there's barely anything

#

why?

north stirrup
#

Only free code plugins are allowed

ebon leaf
#

why?

north stirrup
#

Cuz it's reviewed

#

And making reviews is expensive

#

And hosting files is expensive

ebon leaf
#

and that's why 3rd party marketplaces exist?

north stirrup
#

Like what?

ebon leaf
#

hang on

#

idk

#

can you upload ue4 models as files?

north stirrup
#

Yes?

#

That's basically what the MP does?

ebon leaf
#

no, to websites

north stirrup
#

Well same

#

The MP is a website

ebon leaf
#

so why wouldn't third-party ue4 marketplaces exist?

north stirrup
#

I didn't say they don't exist

#

They're just not ue4 specific

ebon leaf
#

why aren't there ue4 specific ones?

sullen lion
#

cause there's an official one

ebon leaf
#

but you can't upload free ones to the official one, and they have to be submitted for review

#

or am I mixing something up?

sullen lion
#

there are generic marketplaces and stuff

#

so just put in the desc that its ue4 compatible

ebon leaf
#

and then there's the official one

#

ok, nvm

lone mountain
#

I mean

#

Technically, I am curious...what's stopping someone from make an unofficial UE4 focused MP that's better than official MP?

#

If plugins are being sold on Itch and Gumroad

#

Maybe it'll put the boot into Epic's booty once they lose

#

But of course, Fornite is keeping them afloat. (AllHandsFortniteBR)

oblique urchin
#

@lone mountain Nothing really stops you or me or anyone else from launching online store filled with UE4 and Unity assets. Same on unity's side btw. Lots of unhappy publishers including me would love to upload their assets somewhere else, however I see no alternative to it from what options are available to us. Self promotion attempts make no sales and make no sense. I'm not taking gumroad and itch seriously compared to the view/sales ratio I used to get from the UAS days back. I now realize that I hate to give away 30% for the shitty service and that ignorant treatment you get back. I also know someone who's working on bringing such alternative store but you know its been more than a year and its still haven't even launched anywhere. I am seriously disappointed seeing same assets on the front page of UAS 2.0 which works against everyone but the same "chosen ones" and the search box is messed up that you can't even find your own asset given its full name.

zealous ibex
#

@lone mountain One of the things would be it being a huge burdon, and costing a ton of time (if you'd have to review all the assets yourself), and another point would be not being able to redistribute anything that contains Epic content, not even as a sample (since that is only allowed via GitHub/the Marketplace)

#

What may be viable would be to create a sort of gumroad + itch verified index of UE4 assets that's properly searchable....but for now I'll just stick with the UE4 Marketplace

lone mountain
#

Well, that's sad a bit

wooden falcon
#

the biggest problem with doing your own MP would be handling payments, refunds, fraud, international commerce/law, etc.

#

I don't begrudge Epic their 30% too much....just the hypocrisy from Mr. Sweeney a bit ๐Ÿ˜ƒ

#

then again, when all I have is 4 sales this month, 30% doesn't bug me, cause it's next to nothing ๐Ÿ˜‰ I'd imagine someone with 1000 sales is looking at that 30% a little harder

#

and discover-ability on gumroad is even worse than the MP

robust vector
#

Even when products are half price on Gumroad compared to the marketplace, people don't buy from there. 100's of views with no sales. Of course, I don't have view stats from the MP to do a very good comparison.

supple moon
#

looks like the old pre HD world of tanks models

#

particularly the gun on the tiger 1 WoT had an extended barrel gun on their tiger 1 which was unique to their game

mighty yacht
#

Looks indeed alike. Gun mask had been mirrored.

#

Might be wrong

#

Those plane wrecks in the pack though. The author generated curvature from faceted mesh and slapped auto wear on top of that.

#

Might be a rip from the game.

harsh coral
#

i've seen a 3d asset marketplace for indies require wip screenshots to prove you are the author before being accepted

covert furnace
#

@supple moon I believe they are also using another seller's marketplace asset (European Forest) for the background screenshots.

zealous ibex
#

Using someone else's assets for promotional purposes is allowed though if I'm not mistaken, it is polite if they ask, but as long as they don't mislead you it's OK if I'm not mistaken (I recall there being a thread about that a while back)

modern perch
#

IMHO, any asset pack shouldn't show any content that isn't included in that asset pack

tawny minnow
#

The marketplace code of conduct laid down by Epic specifically states that using other creator's work to showcase your work is allowed and encouraged as long as you don't repurpose or sell any of their assets and you state in your documentation/product description that depicted assets are not included.

The real issue is when people rip off other people's assets either form Turbosquid or games, they edit them a bit and present them as theirs. without license from the original creators. The other day me and some other users run into a whole asset pack that was ripped from Evermotion. We even posted links to the original work but the "creator" said that he changed the textures a bit and that was enough to make them his.

wooden falcon
#

morning!

jagged badger
#

Hi everyone quick question about submitting work on the marketplace. If i submit an environment and Epic decline it for whatever reason and I fixed it, can it get re-approved if its fixed? or is it like a one time shot?

sullen lion
#

Decline or Needs Changes?

jagged badger
#

Yeah like if it doesnt meet the guidelines or something like that

sullen lion
#

... needs changes?

#

If so, then yeah you fix it up and resubmit. I've no idea about flat out declined.

jagged badger
#

Right ok thanks

supple moon
#

whoops wrong channel

wooden falcon
#

everyone ready for the sale? ๐Ÿ˜ƒ

pliant forum
#

It starts the same day as my birthday, imma get myself something nice kappa

wooden falcon
#

๐Ÿ˜ƒ

zealous ibex
#

Happy birthday then @pliant forum ๐Ÿ˜ƒ

#

And good luck to everyone searching for great deals, quickly browsing through I've found quite a few ๐Ÿ˜ƒ

wooden falcon
#

happy birthday Erik!

pliant forum
#

Thanks a bunch! Time to start up the computer, the sales started today right? :p

wooden falcon
#

so, did Epic do a spreadsheet this time?

#

lol, 111 pages of sales

#

so if anyone wants any of my packs, they're all 90% off

#

all four would just cost you $5.96 :/

#

how did that get there? ๐Ÿ˜ƒ

north stirrup
#

Ah you can pay with paypal now?

#

Actually they added other payments methods right?

wooden falcon
#

and yet, still no bartering option

north stirrup
#

So I paid 6.60โ‚ฌ for those

#

4.62 after VAT

#

3.23โ‚ฌ for you

#

๐Ÿ˜

#

I hope you have other sources of income

wooden falcon
#

lol

#

that will let me add another cardboard box to my alley mansion!

#

I did pretty good with the spring sale at 90%...best sale I ever had

#

of course, that probably really diluted the value of my packs, but we'll see

wooden falcon
#

and btw, thanks Phyronnaz!

north stirrup
#

๐Ÿ˜›

#

It's so cheap

wooden falcon
#

I really dislike when people jack up their prices right before a sale

drowsy jasper
#

@sly wyvern PM'ed you

lilac heath
#

@wooden falcon I love it . I done a 90% off every thing last time . Best months sales I ever had :)

#

The value of the packs does come back after a while but you really get a slump after that

oak fiber
#

which begs the question: What is the average rate over time then? Does the deep discount offset sales you would have gotten at full price? I doubt many even care to ask that question ๐Ÿ˜„

robust vector
#

It usually doesn't, what with 111 pages of products for customers so sift through. Although, my sales have completely collapsed for the last two months, so I can't really make any meaningful conclusions. Not enough data.

zealous ibex
#

@wooden falcon I personally got into this awkward situation where I submitted a huge update, and slightly increased the price of one of my assets....I hated doing it, but I also wanted to have the features up in time for the sale ๐Ÿค”

#

In case anyone actually reads this - this price increase had nothing to do with the sale, it's just bad timing

#

But I do agree that deceiving people into thinking they're getting more of a deal that they actually are getting is grey at best, and kind of annoying

lone mountain
#

Raise Price, Do Huge Discount to compensate, Business Sales Tactics 101

#

Which is also the reason why Steam doesn't allow that

#

It is sorta shady ๐Ÿ˜ƒ

sullen lion
#

might be worth a note on the page itself @zealous ibex

#

in case anyone was waiting for the sale and thinks you raised the price just for that

zealous ibex
#

Hm, I guess that's true

lone mountain
#

Aye

#

But yeah, it's not a bad idea for UE4 Marketplace to adopt some Steam policies

#
You can run a launch discount, but once your launch discount ends, you cannot run any other discounts for 2 months.

It is not possible to discount your product for 30 days following a price increase.

Discounts cannot be run within 2 months of your prior discount, with the exception of Steam-wide seasonal events or other specific Valve-organized sale events.

Discounts for seasonal sale events cannot be run within 30 days of releasing your title or 30 days from when your launch discount ends.

You may not change your price while a promotion is live.

It is not possible to discount a product 100%.

Custom discounts cannot last longer than two weeks, or run for shorter than 1 day.
zealous ibex
#

I did add a note to the forum post, but I guess not everyone will read that

#

Launch discounts would be pretty cool I guess

robust vector
#

Those rules suck

lone mountain
#

?

#

They protect consumers

robust vector
#

How?

lone mountain
#

Of course shady sellers would say that

zealous ibex
#

They are kinda fair for consumers, and they make quite a lot of sense

robust vector
#

Pointless bureaucracy

zealous ibex
#

I'd probably be for implementing that as a seller, but I guess it can be annoying to have even more rules to take into consideration

lone mountain
#

Not sure if it goes on anymore

#

If they fixed the loop hole

zealous ibex
#

Though 30 days is kind of a lot in some ways

lone mountain
#

But a lot of you sellers would cheat the system by having "perma sales"

#

So you'd be on the OnSale thing all the time

#

Which flooded that thing

robust vector
#

You only have 60 days per product

zealous ibex
#

You'd still be able to keep the 60 day sale limit

lone mountain
#

60 days per year?

robust vector
#

yes

lone mountain
#

total?

zealous ibex
#

Yep

#

Per product

lone mountain
#

Or consecutive?

#

Hmm

#

60 days is a lot still

#

But, not 6 months

zealous ibex
#

Not sure about consecutive

lone mountain
#

Basically, you can do what, one sale lasting a week every 3 weeks?

#

no

zealous ibex
#

Also, event sales aren't counted in that limit

lone mountain
#

Heh

#

So even more ways to skare

robust vector
#

Event sales are flooded to the point of being pointless though

lone mountain
#

Interesting

zealous ibex
#

So I guess you probably get to discount your asset around 10-12 weeks or so at most? That's kinda a lot thinking about it

lone mountain
#

The best way to do well in those sales is high % discounts

robust vector
#

lol

lone mountain
#

I rarely ever use what I buy in the sales

#

But I'll buy random crap 80% +

robust vector
#

Thats the best way to make less than if you didn't participate at all

zealous ibex
#

That does impact product value though

lone mountain
#

usually all the stuff, even if I know I'll never need it

zealous ibex
#

As much as I love giving high discounts, one week essentially needs to make up for 1-2 months of recovering

lone mountain
#

So, your logic = Don't participate, you aren't part of sale is better than deep discounts, bulk sales ?

robust vector
#

90% discount does not get you 10x sales

lone mountain
#

Hm, if no one is buying your stuff off-sale

#

Then you might as well go for volume and good reviews

#

to help mitigate off-season

robust vector
#

There are no reviews on the marketplace

zealous ibex
#

And having high discounts means less profit per item -> you need to sell an INSANE amount of assets, especially if you sell assets at a low price

lone mountain
#

Unless you have no confidence in your product

#

?

#

I always read commments

#

And if they have support threads and such

robust vector
#

Comments != reviews

lone mountain
#

I assume plenty do as well

#

Yes...

#

Those are reviews

#

And you also have stars

robust vector
#

I have lots of stars

lone mountain
#

So does my 7 year old

zealous ibex
#

I'd say comments are pretty important to keep up, as it is something most buyers will view

#

Though I still hate we don't have notifications

lone mountain
#

Yup, plenty of people surely look at comments before buying

robust vector
#

You only get about 1 comment per 1000 sales though

lone mountain
#

Obviously first thing they notice are the current rating

zealous ibex
#

Which makes keeping up with all of the comments, on multiple assets a huge pain

robust vector
#

Unless you screwed something up

lone mountain
#

So, if you had more sales, you'd get more ratings and comments

zealous ibex
#

I guess it probably depends on the category

#

Art likely gets less than something like blueprints/plugins, even if it's only the people suggesting new things to add....I don't have any experience selling art though

#

(I love suggestions though, they sometimes bring up things you couldn't ever have thought about on your own ๐Ÿ˜ƒ )

#

But then again, I would say financials aren't my only motive for creating (marketplace) content

robust vector
#

Plugins seem to 'sell themselves' more than art

#

Characters basically live or die based on their release week

zealous ibex
#

Due to the initial exposure, or other factors if I may ask?

robust vector
#

I had one that released at the same time Epic broke the sorting (and left it broken for nearly a month). Nobody saw it, nobody bought it, no comments, nobody rates. So it will probably stay at 0 sales for a long time. Normally, they pick up enough sales in the first week they get at least one or two comments, and maybe a few ratings.

zealous ibex
#

๐Ÿ˜ฆ bummer to hear that happened

robust vector
#

Yup

#

So, characters previous to that keep getting sales, but that one is dead

zealous ibex
#

๐Ÿ˜ฆ The sale may help in areas like that though

robust vector
#

๐Ÿคท

#

Maybe

#

They made the sale announcement email link to a fortnite ad instead of the marketplace

#

Its clear where their priorities are lol

zealous ibex
#

Dang, you're right

#

@idle arch are you aware of this? ๐Ÿ˜ƒ

robust vector
#

Like I always say, nobody can be incompetent with this level of consistent.

zealous ibex
#

I doubt it'll really impact anything, but I guess that is a mistake that could fall into the "sloppy" category

sullen lion
#

Wow, that sounds really terrible.

robust vector
#

We'll never know the impact. We have no stats

sullen lion
#

So glad my last two things I did on my own are MP stuffs

zealous ibex
#

I guess I'm curious what my sales report will say tomorrow ยฏ_(ใƒ„)_/ยฏ

north stirrup
#

btw how does this work?

#

When do you see the sales?

wooden falcon
#

in the March sale, I sold 780 units (all 4 packs were 90% off) and made $800 after the 30% cut

north stirrup
#

That's not bad

wooden falcon
#

biggest sale I ever had dollar wise :/

north stirrup
#

But your stuff is really cheap

wooden falcon
#

yah

#

at those prices, people tend to buy just cause they're so cheap

north stirrup
#

Like me ๐Ÿ˜›

wooden falcon
#

but then I've gotten several 5 star ratings from it too, which I value

north stirrup
#

Just wanted to know what it was to buy on the MP

#

I did that

wooden falcon
#

thanks! ๐Ÿ˜ƒ

north stirrup
#

btw how does this work?
When do you see the sales?

#

Daily report?

#

Instant email like gumroad?

wooden falcon
#

tomorrow

north stirrup
#

Ok

wooden falcon
#

24 hr delay :/

north stirrup
#

Yeah at that point I was expecting a 1 month delay

wooden falcon
#

lol

north stirrup
#

Cuz why not

wooden falcon
#

that's how it started

zealous ibex
#

Nice for hat last sale @wooden falcon

north stirrup
#

But to be fair their buy UX is top

#

Really top

wooden falcon
#

Unity's is better, I feel

zealous ibex
#

I guess it isn't really a 24 hour delay, more an end of day summary

north stirrup
#

Never bought on Unity

robust vector
#

Its a 24 hour delay for any sales that immediately took place after the last report

zealous ibex
#

Fair enough

sullen lion
#

I've been doing 1 sale every few days lol, sometimes there's multiple days in a row that I sell 1 pack. Didn't know when any seasonal sale would be so I'm just selling at the base rate

#

those are announced in the creator forum, right?

zealous ibex
#

When did you release your first asset?

sullen lion
#

about 1 mo ago

zealous ibex
#

They tend to send an email, asking you to participate

wooden falcon
#

you should have got an email

robust vector
#

Their emails tend to be caught by spam filters

zealous ibex
#

More like asking if you want to participating, but it boils down to the same

wooden falcon
#

might want to bug @idle arch

#

if you miss out on these sales, it's a shame

#

cause regular sales numbers crater for a month or two afterward

zealous ibex
#

They sent the initial email less than a month ago, so you should have gotten it I think....I'd wuickly double check, just in case

harsh coral
#

I had eyes on two MP assets, both of them have a nice discount but are almost the same price as before the sale

wooden falcon
#

and they swore us to secrecy this time around

zealous ibex
#

(8th of May, follow up/reminder on the 17th or so)

wooden falcon
#

you might explain you situation to them, they might be able to put you on the sale

#

it's a week long

sullen lion
#

nothing in my spam

zealous ibex
#

Pretty sure that information isn't kept a secret right? If it is, then please DM me and I'll remove that message

wooden falcon
#

what info?

zealous ibex
#

And what Necro said, it's worth trying ๐Ÿ˜‰

sullen lion
#

ยฏ_(ใƒ„)_/ยฏ

zealous ibex
#

Dates the emails were sent out / that we got an email

wooden falcon
#

ah, I doubt they care

sullen lion
#

I didn't ever expect to make anything on that plugin

wooden falcon
#

hey man, money is money ๐Ÿ˜ƒ

sullen lion
#

But the one I'm working on rn would be hella nice if it'd sell.

zealous ibex
#

It wouldn't really make sense to care, but oh well

wooden falcon
#

I don't make a ton, but it's nice having a little money to buy new software to make more stuff

zealous ibex
#

Hope it sells well then ๐Ÿ˜ƒ

harsh coral
#

@north stirrup any ETA when you plan to sell on this MP ?

north stirrup
#

When I'll be ready

#

ยฏ_(ใƒ„)_/ยฏ

zealous ibex
#

๐Ÿ˜น

wooden falcon
#

anyone get anything good?

harsh coral
#

idk the stuff i wanted to get is on the wrong MP ๐Ÿ˜ƒ

#

2 assets i would get if on sale, raised their prices just prior

#

so i'm out of ideas, but feel like i should get something

wooden falcon
#

what assets raised their price?

sly wyvern
harsh coral
#

i dont want to falsly accuse anyone, i dont have any proof of it, .. in one case i'm certain the price was lower before sale, but who knows, maybe it was a justifiable reason and bad timing makes it appear so

gleaming lance
#

its a bit a wast of time to that , publisher need to send a request to change prize before the discount sale , and change again at the end with the risk to be flag by EPic or unfair practise

robust vector
#

If they gave asset authors better analytics, they wouldn't have to experiment with their prices as much

idle arch
#

Okay first off @wooden falcon, you're awesome and never bug me ๐Ÿ˜ƒ

#

"Maybe
They made the sale announcement email link to a fortnite ad instead of the marketplace(edited)
Its clear where their priorities are lol"

#

Can you clarify that for me?

#

I know we're having an issue with the link that went out in the email

#

If that is what ya'll mean, we're working on it.

#

It ultimately ended up being our email tool was fed a shortlink from our normal epic.gm shortner, and the tool we used to send out that email also shortned the link so it was sort of like dividing by zero.

zealous ibex
#

Ah, I guess that makes sense. Glad you're aware of the issue ๐Ÿ˜ƒ

idle arch
#

Sorry I have not said anything on this - we've been underwater today

flint snow
#

anyone else missig their vault on their launcher?

#

Just logged in and my vault is completely empty ๐Ÿ˜ฆ

pliant forum
#

Try restarting it. I was missing mine earlier too and restarting fixed it

lilac heath
#

@harsh coral if the seller is based in the UK and raises there price just before a sale it could be an offence, as it would be misleading on the perceived price. There are strict laws to enforce this. Flag it to unreal and have them Investigate.

#

Can't believe no sales today. 80% discounts and nothing . How many products are on the summer sale. ( It seams actually getting difficult to find what you are looking for now also)

harsh coral
#

i'm sure they can run a simple sql query to find such offenders

lilac heath
#

How's every one else's sales to day do they suck for a summer sale or are they ok. ( Im beginign the think my account is broken lol)

solemn laurel
#

You won't find out your sales for today until tomorrow. But for your previous point. I can't speak for certain now, but it used to be if someone changed the price of their assets it would not be changeable again for a set period of time. So if someone did that, they'd be stuck with the higher price point for longer than the sale and it would probably end up biting them more than benefitting them in the long term.

#

also I doubt mine will do well, I'm not an active marketer and you really need to be to sell well, my pack is mostly a resume booster lol

north stirrup
#

Some good deals there

harsh coral
#

some of the stuff is so cheap i'd have a bad conscience buying it

lilac heath
#

@solemn laurel this is the end of my day, it's normally 1 hr ago I get the results.

north stirrup
#

Like

#

Imagine if I were selling my plugin at that price

solemn laurel
#

ah, if you don't get them soon, best bet is to email the team then, sorry you haven't received them and I do hope you get good news!

north stirrup
#

๐Ÿ˜…

solemn laurel
#

As one of the ones with the cheap stuff on sale lol, if you want it buy it. I can only speak for myself, but I'd be happy just knowing people bought and didn't return my product, even at the lower price point, at least then I'd know people found value in it XD

north stirrup
#

Actually I should check some stuff

#

Could be used for demo vids

harsh coral
#

yeah you should get some nice materials and vegetation, people dont seem to like the vomit biome look ๐Ÿ˜›

north stirrup
#

๐Ÿ˜ญ

#

I need textures though, not materials

#

Why not after all

harsh coral
#

hm

#

yeah why not

#

stylized is popular

north stirrup
#

I'm really tempted actually

sullen lion
#

go for it =D

north stirrup
#

Buying stuff at 2AM is never a good idea

lilac heath
#

It's the best idea ever :)

solemn laurel
#

Do what's in your heart

north stirrup
#

That guy really found the right strategy though

solemn laurel
#

unless it's murder, then do anything but what's in your heart

north stirrup
#

Posting 50 packs

harsh coral
#

2AM is shopping time 4AM is merge PR time

north stirrup
#

He literally owns the texture category

solemn laurel
#

Shoot, I'm on compiling shaders time lol, waiting for this project to open so I can do some landscape work

north stirrup
#

What's the rules for assets sharing?

harsh coral
#

you can give them to people who work on your project

robust vector
#

You mean piracy?

north stirrup
#

lol

harsh coral
#

contractors or employees, team members

sullen lion
#

what, you want per-seat license requirements?

#

man I'd love to pay for textures as a programmer

robust vector
#

You can distribute the files to employees, etc. The license to use the content cannot be transferred.

north stirrup
#

Ok thanks

#

So it would be fine to use assets that I don't own for vids

harsh coral
#

no

robust vector
#

No

north stirrup
#

I mean that my coworker own

#

ofc

robust vector
#

Only if you have a license to use the content

sullen lion
#

If somebody else recorded stuff, I think you can use their video

#

under eg fair use

#

iunno tho

north stirrup
#

๐Ÿค”

harsh coral
#

yeah but fair use is not for monetization purposes

#

like marketing

sullen lion
#

true

robust vector
#

No

#

Just no lol

supple moon
#

if your friend who is helping offered them, whats the worst that could happen

#

ยฏ_(ใƒ„)_/ยฏ

harsh coral
#

i've been ๐Ÿค” the same thing, even tried to point out the loop hole to epic but no avail

solemn laurel
#

That doesn't matter in this case because it was licensed as an intermediary, it doesn't follow the normal EULA. You have all rights to use products you purchase, as does anyone working on the specific project(s) it was for, but to provide it to others not working with you would violate that agreement.

#

At least as far as I understand it

#

when in doubt though, email epic

north stirrup
#

Ok this is complex

robust vector
#

Not really

supple moon
#

just do it man

#

lol

sullen lion
#

if you team together with people for a project, my understanding is that everyone can bring their own assets to the project - but you're not supposed to take any assets from the project. @harsh coral @supple moon

supple moon
#

Ye

sullen lion
#

The assets can be used for the project, but not taken to be used elsewhere (by non-owners)

robust vector
#

If you didn't purchase it, you can't use it yourself. You can work for someone else who purchased it.

north stirrup
#

Ok I see

harsh coral
#

that would mean that a single person can buy the whole mp and just get hired on different projects to provide assets

#

which ...

north stirrup
#

True

#

lol

supple moon
#

same thing can happen with megascans

solemn laurel
#

yes, but if that person then left those projects, the teams on the projects would not be able to use them any longer

sullen lion
#

^

solemn laurel
#

unless they purchased the specific assets

north stirrup
#

I'll just buy the textures then

sullen lion
#

that'd have to be how that works.

north stirrup
#

Thanks

robust vector
#

That isn't how that works

harsh coral
#

what @solemn laurel said is more how it's supposed to be interpreted

robust vector
#

Whatever entity owns the project needs to hold license for all the content in use in said project

north stirrup
#

The issue (for me) is the definition of project

harsh coral
#

project ownership can be transfered so you could circumvent that

robust vector
#

The licenses cannot

harsh coral
#

anyway i'm sure none of us would actually consider going that way

solemn laurel
#

Additionally, the likelihood that someone or an entity transfers ownership of an IP would be exceedingly unlikely

supple moon
#

yeah just team up with your buddies and pool resources

#

people here somethings think they can afford to take someone to court

#

๐Ÿ˜›

north stirrup
#

I'm going to release to the MP in the end

robust vector
#

I would guess very few sellers make enough from the MP for that to be worth it

north stirrup
#

So I have to be kinda careful

solemn laurel
#

Getting a lawyer isn't always as hard as you make it seem lol. Though in the end professional courtesy and respect for another's IP is usually enough to keep people from doing crappy things.

#

note: I did say usually

harsh coral
#

careful not to include the demo assets in your project, and that you label them in any promotional material as such

#

otherwise you can use other assets to show off yours

supple moon
#

people should not be paranoid about licensing and buying / rebuying stuff just to do some gamedev with friends

#

if you're a studio probably differen

sullen lion
#

Sure, practically speaking that's true. But if you're working on something likely to go somewhere then your thinking should change.

north stirrup
#

^

sullen lion
#

And the seller might not chase you, but epic could

north stirrup
#

Or just remove you from the MP

sullen lion
#

they're too busy getting sued themselves atm though =D

north stirrup
#

ยฏ_(ใƒ„)_/ยฏ

solemn laurel
#

here's the question: is it worth the risk?

robust vector
#

#frivolouslawsuit

solemn laurel
#

the obvious answer is no, but you have to make that decision for yourself.

sullen lion
#

and it also doesn't help if you broadcast that you're doing that

north stirrup
#

hehe

solemn laurel
#

or being glib about the idea, any public forum can be referenced and used against a person should they be charged in a lawsuit like that.

#

so encouraging such behavior just makes one look worse in the long run

harsh coral
supple moon
#

lol

sullen lion
#

suddenly stops being active in any way, anywhere

supple moon
#

MP discord, law and order edition

north stirrup
#

๐Ÿ˜ƒ

#

Sale ends on 12 right?

robust vector
#

According to the email it ends on... Go play fortnite

wooden falcon
#

dumdum

north stirrup
#

btw I know it's an error @idle arch but IMO this is a spooky link:

idle arch
#

lol

#

It is from the tool we use

north stirrup
#

Don't you have an epic link shortener?

rotund cloud
#

Is anyone else's vault completely empty? And all products listed as unavailable?

robust vector
#

lol

#

3 sales ๐Ÿ’ฉ

rustic hound
#

Is this the place where I can suggest something about the Marketplace? just want to be sure because I just have a small suggestion for the marketplace

last mango
#

Try the Forums @rustic hound

rustic hound
#

Got it, thanks @last mango

modern perch
#

tempted to pick up that new AG blueprint to dissect it, hehe

#

want to look at the networking - don't suppose anyone has picked it up?

lean venture
#

If anyone's interested or has any questions, mention me!

harsh coral
#

AG blueprint ?

modern perch
#

I'd imagine it has the usual assortment of problems, namely that it probably uses PhysX

#

but wouldn't know without actually getting it

harsh coral
#

looks well made

modern perch
#

yeah, from the video

harsh coral
#

can't access the demo though

modern perch
#

that's the catch, there's only a video xD

#

if it's anything like the other one on the marketplace it will have all sorts of physics related problems

nova scaffold
#

@modern perch I think it's one of the older pack, no physics sub-stepping

modern perch
#

this one is fairly new, you might be thinking of the older one?

nova scaffold
#

how those get approved I have no idea as you can't use anything like that in production

#

maybe

modern perch
#

but yeah, the older one is useless

nova scaffold
#

but it's BP only anyway

modern perch
#

it's a nice demo, but it has all sorts of problems

nova scaffold
#

"It uses substepping but that should be no problem" ๐Ÿ˜„

modern perch
#

tbh, I'm not entirely sure how one would avoid some of said problems in UE4

#

for example simple collisions will send you absolutely flying

harsh coral
#

what are some of the issues you run with PhysX if you try to make a hover vehicle

nova scaffold
#

collisions are solved by collision callback, have to mod source for that thoe

#

@harsh coral

  1. you absolutely have to use physics sub-stepping for your calculations
  2. hard springs are difficult but shouldn't be a problem for an arcade vehicle
  3. you need to define behavior for corner cases, might take quite a few re-writes
  4. need to work with collision modification callback to define collision rules precisely
modern perch
#

looks like this new marketplace asset has a custom physics material for 'walls'

nova scaffold
#

and understanding of how physics (not PhysX) works is quite important. Like what inertia does, how torque effects system and etc

modern perch
#

I'm guessing they trace against it and manually handle 'collision' events

nova scaffold
#

you can't do that in stock BP

modern perch
#

hence the punctuation, hehe

nova scaffold
#

as you receive data after collision happened

#

you sort of can do with hacks

modern perch
#

there's a section called 'physics materials' that gives you a bit of insight

#

"WallCollision
Use this Physic Material for surfaces that slow your ship down. If your ship collides with this Physic
Material, it will apply the Wall Deceleration force specified in the AG_Vehicle Blueprint."

#

bit awkard if you wanted say, a ramp

#

you'd have to have different materials assigned to the racing surface and walls of said ramp

#

but not impossible I guess

nova scaffold
#

so materials are just for raytraces

modern perch
#

looks like it yeah

#

makes sense for the basic levitation behaviour tbh

nova scaffold
#

the thing is, you would have to make changes pretty much everywhere in that code to make it work with variable frame rate

modern perch
#

not so sure how I feel about for collision with walls or scenery

#

also, collision with another vehicle?

nova scaffold
#

with 0 restitution and friction you just slide over it, I do the same on tanks and handle friction myself

#

well, those would be chaotic

#

can't solve them by just some logic, you have to modify collision events before they are sent to solver

modern perch
#

aye

nova scaffold
#

Epic doesn't want to add contact modification callback (finally proper name) as they think it effects performance

modern perch
#

bah

nova scaffold
#

how one is suppose to make a proper racing game without that I have no idea

modern perch
#

vehicle behaviour in general

nova scaffold
#

but they allow pure BP physics assets on MP, so...

#

"collision response system" section explains one of the ways to solve collisions with game rules, while still using physics as solver

modern perch
#

curious

#

I shall have a look ๐Ÿ˜„

#

cheers

#

I don't suppose they also used UE?

#

(stream won't play atm for some reason, but bookmarked it)

#

hmm, seems unlikely

nova scaffold
#

"I'm having so much fun with this blueprint, and shooting off into the sky and trying to land back on the track is exhilarating. "
that's exactly kind of problem its suppose to solve

modern perch
#

hahaha, yes

nova scaffold
#

they use Havok but principal is the same

modern perch
#

yeah

nova scaffold
#

there are no "code" in presentation

#

PhysX have a snippet for contact modification, they use it on vehicle to imitate collision with spinning wheel, as actual wheel rigid body is not spinning at all

topaz pivot
#

really interesting discussion you just had this morning @nova scaffold , can't believe I skipped it cause I muted the channel ๐Ÿ˜…

nova scaffold
#

@topaz pivot its kind of sad that anywhere you go a bit deeper into UE4 (which is necessary eventually) you have to start working with source

#

all the advertised "you can make BP only games" falls a bit short

modern perch
#

well, you can do an awful lot with BP

#

doing something specialised on the other hand

#

that's a different matter

nova scaffold
#

true, but still

modern perch
#

You could recreate a game like Skyrim using only BP as an example - it wouldn't even be that difficult from a technical standpoint

#

(could probably do a better job, tbh xD)

nova scaffold
#

but you won't be able to make Gish ๐Ÿ˜„

modern perch
#

might be tricky

#

not sure it'd necessarily be impossible, would have to look in more detail

#

it being 2D gives you some leeway when it comes to fudging physics, hehe

nova scaffold
#

Gish body is driven by a systems of spring particles with custom friction, that thing on it's own require proper handling of physics update

topaz pivot
#

well AG stuff is kinda advanced physics

modern perch
#

AG games usually use deceptively simple physics tbh

topaz pivot
#

but yeah, maybe after niagara and lightmass, a physics refactor would be a good idea ?

nova scaffold
topaz pivot
#

well fast physics then ๐Ÿ˜„

north stirrup
#

Unity ftw

nova scaffold
#

Not sure what is advanced about that AG, a hovercraft is might be one of the easiest vehicle to implement, after a spaceship

topaz pivot
#

hmm

modern perch
#

yeah, the physics is easy enough, it's getting the engine to play nice that's trickier

#

also networking ๐Ÿ˜

topaz pivot
#

๐Ÿ˜ฌ effin networking all the time

modern perch
#

more so than normal, because UE unlike other engines used for racing games doesn't have a deterministic physics sim

nova scaffold
#

deterministic physics sim is rather an exception

#

in case of networking, those just don't exist conceptually, with potential of packet loss and lag

modern perch
#

in terms of networking they don't exist, but it makes collision handling etc a lot easier to network, surely

nova scaffold
#

there are couples of things you can do with PhysX to improve determenism, one of them - fixed time steps, willhelp with physics stability in general

#

they have this in Unity already

#

in UE4 you need to make changes to properly interpolate position of visible meshes

native shore
#

Is it just me or is the marketplace page down?

wooden falcon
#

it is

#

they gotta let it cool down a bit from all these hot sales!

#

just kidding :/

lunar fractal
#

haha sale is ๐Ÿ”ฅ

wooden falcon
#

someone left a sale on the stove, and the Marketplace burned down

pliant forum
#

Marketplace is showing for me

wooden falcon
#

it's timing out for me

zealous ibex
#

Looks to be online for me right now (from the Netherlands)

silent arch
#

Sure wish I could filter by type... I really don't need other people's static meshes...

pliant forum
#

If one could filter the OnSale page with Categories (Characters/Weapons/Blueprints/Music etc) the need to scroll through 100+ Pages wouldn't be necessary.
Would probably also make more sales overall when people can actually find stuff they might be interested in.

native shore
#

it worked for a little while, then it died again

wooden falcon
#

working for me again

#

Erik, just use the normal categories drop down...sure, you'll get some stuff that's not on sale too, but the on-sale stuff will show also

#

alright, it timed out again

#

ugh

pliant forum
#

I am, just saying that I think the marketplace as a whole would benefit from something like OnSale page -> Blueprint -> SortBy"DiscountHighToLow".
Should be mandatory for a marketplace to have basic sorting imo

wooden falcon
#

oh, I agree

#

but for some reason, Epic has really drug their feet on usability improvements

pliant forum
#

Yeah, and both the Marketplace Sellers & Epic suffers for it. At Least in situations like these

wooden falcon
#

For most of the life of the MP, there were NO filters ๐Ÿ˜ƒ

#

first year of the MP, we got monthly pdf sales reports...then they gave us the realtime dashboard, then they gave it a 24 hr delay :/

#

at least we can change our own images and text now

#

and prices (though I feel that's a bad idea)

zealous ibex
#

I wonder if the spreadsheet could be used for that ๐Ÿค”

wooden falcon
#

their excuse about server load for the realtime sales numbers is bull

zealous ibex
#

monthly PDF reports? ๐Ÿ˜ฎ ๐Ÿคฆ

wooden falcon
#

if they were so concerned, then make it semi-realtime

#

yah, you would get a sales report every month...so you would go for a long time not even knowing what you sold

#

and if I remember correctly, that was only if there was a payout :/

zealous ibex
#

@pliant forum You can use the google sheet -> apply a filter to only show blueprints, and then sort by discount. I don't think I can share my filter though

wooden falcon
#

alright, these timeouts on the MP are getting annoying

zealous ibex
#

But tools -> filter -> new temp filter, then use the range J1:J5029, and Press the wierd icon in the bottom right of Category to deselect everything other than blueprints (in values), then order by discount and you should be able to view it ๐Ÿ˜ƒ

wooden falcon
#

what, is there a Fortnite update today?

zealous ibex
pliant forum
#

Nice! Not exactly what i was looking for but this will save me a lot of time none the less ๐Ÿ˜„

#

Appreciate you sharing it ๐Ÿ‘๐Ÿผ