#fab
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I doubt it too
the "quality assurance" guys just use a script, and yet somehow manage to be very subjective
yeah im not sure why they were rejected, but it almost put him off more submissions. Fortunately he added a few more things that got accepted. But I remember this first pack was way back when it was still a strict submission system. Now anything goes it seems
when I did my rock pack, they harped on some visible seams that if you looked on most of the other rock packs on the MP, were there too...but I'm glad they did, in the long run
quality control is great as long as it's consistent
I dont agree with such comments on the pack either, though I wish it was mandatory (or even auto generated) to have a forum post about the pack for additional interaction that doesnt belong on the mp seller page
I'd probably be more inclined to give my two cents, and depending on content give advice on how to improve it
and related: Its a huge slap in the face of good potential mp sellers who got declined on not having a scalar set in metal, and see content like that appear
well, quality has been an issue for a long time: https://www.unrealengine.com/marketplace/yughues-wooden-crates
and there's no way this comment is fake, right? "Very nice work, I like to support people who are willing to share their work this is so cheap I bought not only like the mats that came with the boxes using my own mats from other projects makes this addon go a long way"
smells fake comment xD
and this is hiliarious: https://www.unrealengine.com/marketplace/duck
they both have the same rating
problem is without rating and/or comments people are more reluctant of buying your stuff, I've sold a couple of lamps and not one single rating or comment and there's no way to ask for them from the buyers...
https://www.unrealengine.com/marketplace/alex-ledge-climbing-system-basic
respawn is quite active on mp comment section
lol, the first comment on the infamous Duck: "why this shit is on featured?"
rofl
I've wanted that Alex Ledge Climbing system for such a long time
Isn't stuff made with blueprints much more likely to break as opposed to pure C++? Don't know jackshit about coding btw xD
not really. Blueprints are kind of validated along the way so are actually more prone to stability than C++
All it takes is one simple lack of checking for MyVar.IsValid() in c++ and you can end up with a mullptr and the world comes crashing down
*nullptr
actually, the first comment on the duck was actually: "No animation reel. Not PBR. how did this get accepted?" - Luos ๐
I know its quackers right?
so blueprints are more like blackboxes contained stuff less likely to be prone to the cascading effect of a bad C++ line?
they're sort of like legos
they are like C++ for people who are likely to break things, so there are things in place to stop things breaking quite as bad
just don't step on a blueprint in the dark
i'm surprised people are still surprised by MP submissions
every new platform tries to start with a good lineup
I'm just waiting for a submission that's just tea kettles and monkey heads
then as time goes by and user count increases, the floodgates slowly open up
steam, unity asset store, turbosquid, consoles.. all started out with AAA lineup(or tried to) .. and now look at what they offer
you make more money selling in bulk
not everything is going to be quality...they just want to push out new new NEW!
wouldn't be so bad if there was any sort of visibility for the old stuff...scrolling through the categories is torture
true, the searching / browsing is not really good
regarding old stuff, i already have some of your packs, the only way for you to generate more money from users like me is to release new stuff
sure the engine adoption is spreading and there's always new users, but so are MP submissions so you start to get much more competing/overlapping products
Pretty sure I've had what @lean venture described one or twice myself too, and I really wish there was an option to "remember" 2FA but not your account, like it has on google. That means that I can have "semi-" trusted computers on my own network that are not just used by me, but not require me to grab my phone every time I want to log in ^^
(Same would be useful for (unencrypted) laptops where you have the chance your machine gets stolen, and thus don't want it to auto-login, yet still not require the 2FA code every time. Pretty specific, and just my 2 cents though....feel free to ignore it)
There's no way a custom movement mode is implemented properly if its done in blueprint. Fair warning @hollow falcon
@robust vector surely that depends on the exposed usage of the engine. I mean the tools are there to do a climbing system in blueprint so maybe its not implemented in the most optimal way, but if it works, it works
I just noticed something about that lava lamp pack:
that's a lot of tris for a dildo :/
lmao wtf
It's also kinda expensive
even the low poly has too many triangles
look at the signature on that pic...it look like it says Dic Creations, which is appropriate
Don't be so rude, he's probably just a beginner
Be rude with the mp for accepting it ๐
well, I wasn't saying he was a dic ๐
that lamp look rather phallus shaped though
๐คฆ
and I'm very confused by the description text
he keeps referring to high and low poly models, but he has 0 LOD
so he has a high poly version, and a low poly version of the models :/
and his texture dimensions on the low are 500x500...
"X124 Textures"
well, good luck with that I guess...if the box pack gets sales, I don't see why the lava lamp one won't
When you publish an asset is it added to your account?
yes
Cool
and on the opposite end of the lava lamp spectrum: https://www.unrealengine.com/marketplace/rome-fantasy-pack-ii
I have that guys other rome pack, and it's top notch
lava lamps could very well be a best seller if you look at what comes out and sellls on steam ea
That's an amazing pack indeed
and not just those games directly, you have youtubers like jim sterling who made a career out of those games
it's a whole ecosystem
only $75 pack I ever bought, and I don't regret it...looks like it's $85 now
he does a lot of cool stuff with decals
and blueprints to set up prefabs of his stuff
does unreal have auto lod generation?
this looks really good: https://www.unrealengine.com/marketplace/sci-fi-modular-environment
but am I the only one who thinks sci-fi environments always look too busy?
it does, sephyrus
What do you mean by too busy?
too much knobs and greebles and such
you'd think that the designers of such a ship/lab wouldn't want all that stuff exposed to be farked with
still, it's amazing the dude can use this: https://cdn1.epicgames.com/ue/product/Screenshot/imageoverview-1920x1080-0c1ac06685de14ec5c950010fe0a6b17.jpg
would be amazing if someone were to combine a sci/fi modular asset like the above pack with something akin to supergrid, and make a Doom Snapmap type plugin
@lean venture That """"COULD""" be related to an ip change. But I'll bring it up again in broad strokes
Also everyone, I am on vacation for the next few days, I love you all so much that I'll still be around, but response times will be slow.
I'm 99% sure it's not an IP change. I'm selling a plugin of which the core part is networking. I print my own IP in multiple places so it's likely I would've noticed if it changed.
Enjoy your vacation @idle arch ๐
@wooden falcon if you like modular sci-fi stuff. Check out my mate's new pack. https://www.unrealengine.com/marketplace/retro-modular-sci-fi-environment-kit-bash
@idle arch I also have a static IP yet im being asked to verify once every other week.
and happy holidays!
You mean you AREN'T supposed to verify every time you log in?
hell, I have to click the damn button about 3 times just to get it to load the seller dashboard
that's a nice looking pack Marc
Does anyone have any tips on how to do some marketing for stuff on the MP? It feels like packs are lost in the abyss real quick after submission
- Be very popular
- ?
- Profit
I dunno
๐
I try twitter for sales, but I don't have a lot of followers, and the ones I do have are mostly bots
went to twitter, got botted, felt sad, gave up xD
no wonder Epic doesn't give a crap about the MP :/
dolls creepy af, why does nude doll have a bikini tan line?
@summer glen You could try Reddit for marketing. From my personal experience so far it's the best channel for that right now. Just make sure not to get banned for spamming your stuff... ๐
Simply because Reddit actually shows the content you post to everyone, if only briefly in bigger subreddits. In smaller ones often even for a "long" time, if you get some upvotes.
Both on Twitter and FB a lot of automatic filtering is done to the content that is shown to users. If you don't pay to display your posts prominently, they likely get a very small number of views...
Here is my post for reference: https://www.reddit.com/r/unrealengine/comments/8m6jwr/i_finally_released_my_first_marketplace_asset/
I'm looking into other subreddits right now, to see if they could be suitable to post there as well, without getting banned for promoting assets. heh
@wooden falcon Hi, my name is Tim, work for Epic, and I give a crap about the MP.
I am not alone in my care for the MP, there ae many many people who care about the MP
Said many times, demonstrated none.
Sorry you feel like that Blackfang.
If something I am doing gives you the implication that I don't care about the MP, I'd be interested to know what that is.
I don't think anyone questions your implication, I think everyone is just waiting to see the changes, starting with the results of the survey from months ago and the company's decision on what it will do next.
I've said it before: it's a vicious cycle for Epic staff to join the team, promise things, realize their hands are tied because of poor management above them and eventually give up.
I have bought tons of assets from the MP that i use everyday in my work..
Without it I don't know where I'd be..
An automated purchase verification system/api is very up on my priority list, I had to wait something like 4 days to get an answer....which is pretty long if you're verifying a purchase to send them the files for an update they requested ahead of time ^^
sadly I feel what Vlad said is true
@thin barn Thanks mate, I will definitely give it a try.
Hi Tim! Nice to meet you!
at this point I feel like the Marketplace Team is an advanced set of AI created by Tim Sweeney, ala Westworld
yah, you can create those in blender using the saplings script
@lean venture The thing about that is, I never give up. ๐ I am too hardheaded.
It took me almost 15 years to get into the games industry, I never quit trying, I never quit pushing.
That's cool and all but you also don't own Epic
I can't decide if that's impressive dedication, or kind of depressing. The games industry is so weird.
From what I understand it can be rather difficult to break into the industry. They tend to recirculate the same people around. I've noticed this seemingly changed and has gotten lax with some companies, but it used to be that in order to get a job you had to have shipped x amount of titles which was a barrier to entry for virtually anyone who wasn't already in. Still, impressive that @idle arch never gave up even after 15 years. That is some dedication, and I for one am glad to have someone like that pushing for improvements in the marketplace. ๐
@thin barn Its a mixed bag.
@rare lynx The thing about this is that I am okay with you all feeling how you do until change happens. It makes sense. But know that I'll be here to talk to you about it (and if I see something that is outrageous, I'll call you on it, and I hope for the same treatment)
@thin barn Part of it was me being ignorant to how I had to try, other parts of it were I felt like everything I had done warranted my admittance into the game so to speak. Not until I realized a few things about who I was as a person, and how I needed to move the needle did that change.
@idle arch Well I'm glad you figured it out then.
5 days ago sent a form to Epic refund thing, still no reply how normal is that ?
took weeks when I did it
mmm okay then
I know this may seem like a wierd thing to do, but has anyone tried/does anyone know what the marketplace thinks about selling a BP asset that relies on another blueprint asset? That way one could (reasonably) easily make a base version, and then sell a "deluxe" upgrade/smaller upgrade options to give the user more choice, yet not have everyone pay for features they don't need.
(so a "stupid" example of this would be: I'm selling a rocket game asset (I don't, and nor do I have any plans to do so....but it's an easy way to explain what I mean), where the base would contain all of the (basic) rocket parts, a building environment, and basic (user) flying controls. But then sell "add-on" assets for automatic flight control, more parts, part-based aerodynamics simulation & displaying, etc. All of these "add-on" assets build upon/require the base asset, but wouldn't be an asset on their own....and bundling it all with the "base" asset would result in it being a hugely expensive asset that comes with features most people likely won't need)
I'm not sure that's allowed by the marketplace guidelines?
Just have the advanced pack also wholly contain the basic pack?
I thought I'd seen some packs that just kinda snap together, IDK how that works though
@zealous ibex 2.6.1.d Plugins can depend on Unreal Engine plugins distributed with the engine, but must not depend on other user-made Unreal Engine plugins.
That's plugins though, what I'm curious about blueprints, since I don't recall reading anything about that
No problem ๐
Hey, anyone want to help a sibling out and test my plugin under basic circumstances in their multiplayer game? It's an object syncing plugin for whoever owns the object (client or server owned). I'm new to Unreal so I'm hoping I didn't just miss anything super blatant. I can return the favor somehow, maybe look over all your marketing materials or help playtest something.
Easy add of a script to an object is how mine works.
Oh man if I had a game ready to go that was multiplayer I'd be all over that
I've got a plugin of my own that needs testing here in about... whenever its ready (lol)
@rain fossil C++?
@north stirrup Yes, but you can add it to a blueprint. If I even understand what a blueprint is correctly.
I can do a quick code review if you want
I added it to my blueprint.
I don't really need someone to code review, unless you can know places it may not work for Unreal Developers.
I have some experience with UE C++
Looking for like real world testing scenarios.
Might see some unusual things
I can review also, but nothing beats a good ol test case
@north stirrup lol yeah, thanks anyway
Try asking in #multiplayer
Good idea. I'll probably make a reddit post too so it can stay up a little bit.
What if a purchase was accidental?
How long will it take for Epic to process the refund?
summer sale begins 5th june? is there a list of participating assets?
@hallow wagon I've never heard of such a thing as an accidental purchase before. Can you elaborate on it?
@robust vector I added something to my cart at some point and checked out without removing it.
I don't think that is listed as a reason for refund in the marketplace policy
ยฏ_(ใ)_/ยฏ
I emailed the publisher and no response so I submitted to Epic. We'll see the outcome.
I wonder how often that happens. I've never actually checked out from the cart. I use the cart as a wish list and buy the products from their individual pages because there is no actual wish list.
Same
I bought a few other things and forgot to remove the one asset.
I mostly use the cart as a bookmark.
You can make a pack that contains a good amount of packs, but you can't make a pack that depends of other pack @zealous ibex Examples: There are icon packs for 16โฌ and the same seller sells the Mega pack #1for 100โฌ with 10 packs lets say. Or you sell a shooter framework in BP with different tools and then sell these tools that work individually as individual packs
The other way is illegal based on the EULA etc
Thought so, kind of a bummer for some usage cases, but I guess it also makes sense at the same time....thanks for the answer ๐
Is there any where I can see what changes are required to my asset as normally it would be attached to the email. I have received an email saying it needs to be updated but on this occasion there is no note of what is required.
just ask for clarification...they probably forgot to attach the spreadsheet
Done that at the start but just wondered if there was a central place we could check. Thanks for the response.
@hallow wagon @robust vector epic reach out to the developer on that one.
I had one like this before. Epic advised that they don't refund for that and advised the user that the final say was with me . They then sent a email requesting my stance on it.
I'm not too worried about a refund. It was only $20, but I'd still like to get a refund as I didn't need the asset.
Generally speaking what happens in cases like this is that Epic reaches out to the creator, and will only honour the refund request if the creator agrees to doing such
The email of the publisher is invalid so what do?
Epic responded and told me to email it again, but it's not valid.
hello folks, does anyone of you know websites which are selling good looking and every kind of animations?
Where are you getting the email? Under the publisher's profile page, or some place in the documentation?
Hm, well it could be that the seller is having a long weekend or something like that - I'd give it a few days (not sure how long you've waited already)
Gmail failed to send the email.
"The recipient server did not accept our requests to connect."......
Hm, well I guess it is an issue with their email server ๐ค How long have you been trying to send it?
Hm, good luck. Sounds like a bummer situation ๐ฆ
Ok
The publisher responded now what?
He said I have to forward the email to epic?
Did he approve though? If so, you could screenshot the email chain, and send that to Epic
Just to put it out there - sellers aren't really informed that well about what to do in refund cases (like this), so my knowledge
What email would I send it to?
I guess marketplace-support@unrealengine.com (and then mention it is a follow-up to <insert ticket number of initial message to Epic here>)?
Thanks
@idle arch @shadow inlet
Any word on the Gamesparks 4.19 Update? Because A LOT of folks are waiting on it, you can read the comments all over the MP/GS sites.
@lone mountain I am back in the office tomorrow, I'll follow up
@lone mountain Pinged the team to look into it.
Thanks!
hey, question about using assets outside of ue4, i found a forum post stating that using marketplace assets would still constitute a product and be liable for royalties. is this true?
@candid rivet https://forums.unrealengine.com/community/general-discussion/68957-what-are-the-royalty-free-assets-in-the-marketplace i believe they are royalty free if you add them via the epic launcher and keep it within UE. i have purchased several MP packs and am happily using them in my game without a thought to roys.
General discussion about the game industry and the Unreal Engine community.
@idle arch Hi Tim
@idle arch im told you can connect me to the discord for unreal meetup organizers
@ebon leaf thanks for the link
So in short: If you finish your game and use that content in some baked form then it's ok to sell your game (and pay Epic 5%).
this is the bit i was looking to clarify, sounds like if i use these assets in a game in unity, i am still required to follow the epic royalty payouts in the same manner as if i had made a game in ue4.
ah, i found the answerhub post i alluded to
https://answers.unrealengine.com/questions/198708/may-i-use-paid-marketplace-content-in-other-engine.html
that's a pretty shitty deal honestly. epic double dipping
5% gross, unearned imo, they get revenue from the asset sale. then if you used unity you'd be paying whatever their fees are
you would probably need to get your assets from the other store - unless you make independently. i love the unreal MP though.
if you are only downloading one asset from mp - and it costs you a huge royalty, cost to benefit might not be good.
are you devving in unity?
because i really don't understand it at all lol. i'm bad at CPP ๐
right now that is. i can learn it tho.
i'm not, i used to use unity for a long time but i started on unreal for work a year ago and haven't looked back. i just found an asset on the marketplace that i thought a friend of mine would like for his project (unity), which led me looking for license info
ooh
Just buy the content directly from the creator instead of through the marketplace. Y'all should be doing that anyway ๐
But the marketplace protects you from stuff like pirated/copyrighted content..... oh wait
if only
it gets sold until someone reports it
and users who bought it dont even get a notice let alone a refund
but yeah try contacting the seller and get a copy from him directly (you can purchase it through the mp, he just needs to send you a 'fresh' copy with another license)
yeah I know, can't blame a man fro trying ๐
I dunno, if a man tries to murder me, I'll probably blame him for trying ๐
why unreal tournament's still in pre-alpha?
Cuz it's not developed anymore
-Epic Games- prefered money
If they preferred money, they would've invested in developers able to keep up with the world. The UT team only used Slate, copied ideas from Overwatch and completely ignored the community (apart from a 2-3 artists, one of whom was so good he even got hired, if I remember correctly; that one deserved all the best things happening to him).
I wouldn't be surprised if you'd suddenly see a new UT build that adds nothing but a Battle Royale mode.
@quaint cedar Yeah, happened to me the other day too. Although I have to say that their reflexes are faster these days. It used to take them days if now weeks to catch it.
yeah they stopped doing that
:P Which would at least tell me "Your files weren't accessed."
Which I truly believe
Afaik, they did not stop that
They need to notify you
sec let me check my mail cause I catch wind of it when I look at my reports
That's next day at least
Not 14 days later
But still, they should email you about that. Amanda told me that like 20 minutes ago
All good. Wondering when the MP will actually improve :D
How does a fraudulent transaction work?
@quaint cedar No idea, today they messed up my products, instead of switching the product I had submitted to "Changes Needed" they switched the one already released and the one submitted stayed as "Pending Approval" .
Not to mention the one released was removed from the marketplace
@north stirrup Well, someone basically buys a product, either via stolen credit card information or a different way.
Then the money gets charged back, cause the owner found out about it.
They even sent me a mxed up email...
at least that's my understanding
I see, good point
But hey, your files did not get accessed ;D
๐ค
Allegedly
Our fraudulent detection tools identified the accounts soon after purchasing which prompted a complete investigation of the account. During the investigation, the account did not have access to the assets.
Just annoys me, cause "soon after" would need to be instantly, cause it only takes a few ms to download my projects.
Yeah during lol
Exactly
Are all updates checked by the MP team?
So if someone intends to use fraudulent means to buy your assets they wont wait till epic catches them.
Updates?
Product updates
Yeah they are.
What's the usual delay?
No idea
I had mine updated the next day.
That was a one time thing
oftentimes it takes longer than that up to a week or more
If only they would sell on gumroad, had mine over there for months without luck,
Yeah ofc not for exposure ๐
I wonder how the MP would react to an agressive com strategy
Like "Buy it 50% cheaper on gumroad" in the desc or smthg like that
Yeah tried that, no effect
What was the price difference?
What's itch cut?
you decide with max being 30% or more if you like. If I remember correctly... let me check
yeah what I said earlier
No minimum?
So you can choose 0% ๐ฎ
as selling your assets for 5 euros when they include 10 models
You are just undermining the future of the market is all while making almost 0 money in the process
I see
On gumroad you must sell at least one copy for your product to be discoverable in searches which I find offensive to say the least.
Well, I still have 3 downloads coming from Recommended by Gumroad
Of a free product though...
Nice.
on gumroad?
the UX is terrible on that site imho
especially for a marketplace
and for no apparent reason.
The pages UX is nice
you mean the look/design of them?
yeah the design is not bad but the experience is terrible
hehe who doesn't ๐
Epic?
Yeah, can't argue with that one
But you know what? At least navigating, setting up you account, products etc are not getting in your way at Epic's site. Sure things should improve but at least they don't annoy you while using the damn thing.
Good morning
@north stirrup I've heard of products being taken down from the MP because their creators were very aggressively promoting their other stores, but I've never investigated. I'd take it as a rumor and be cautious.
Itch.io has an annoying 1-2 week period before delivering the money once you've withdrawn them. Gumroad sends it every week (or 2, can't remember), but at least Gumroad deposits it instantly in your PayPal rather than informing you "We sent it to PP! Now you wait a week so you can wait another week to withdraw from PP!" (I'm exaggerating here, of course).
There's also Sellfy, but Sellfy uses some form of direct PayPal payments, which, to my knowledge, are risky because you can wake up with some random customer using PayPal's chargeback mechanism and indirectly blocking your account.
Sellfy is way too expensive
I'm going to leave it
Gumroad payments are every week, with one week delay
Hello. I have been 4 years into publishing to the Unity asset store and last month I've been working on porting one of my unity assets and I am hoping to further publish it to the Unreal Marketplace. So I have a few questions on publishing the asset which has a blueprinted C++ component, few other blueprints and a number of material functions. The example scene has few actors like Epic's example animation characters, and other static meshes actors that have the blueprinted C++ component attached and use the material functions added to their base materials. The game mode is set to spawn a custom spectator blueprint that invokes the effect on mouse click. No engine source code modified. However what I found from the Marketplace guidelines that all my C++ classes should be wrapped inside an engine plugin, while the example project should be uploaded elsewhere like Git repo with the link added to the product page. If what is true, then I don't really like the idea of subdividing the asset as I'm having troubles figuring out how shall I structure the plugin and the example project that they work together. Also how the references between the plugin and the example project should be made so it won't break the setup for anyone installing the plugin and then downloading the example?
@oblique urchin I am selling a plugin, which has an example project self-contained within the plugin's own "Content" folder and there haven't been any issues with this method so far. Whenever I update my packaged "demo" project, I just hook up the said example (set GameInstance, set server map, set game map) and package an empty project.
@lean venture Thanks for making this clear to me. I'm pretty new to the plugin development tho. Can you link your plugin please?
Plugins are like a list of modules, plus an optional "Content" folder. Unfortunately, this basic stuff is overlooked by most tutorials. Most of them just tell you to create a plugin named X, with a module named X as well, without explaining the difference or mentioning that they may contain "Content".
Makes things much more easier than I thought it would be. So basically I can put all the example content in the plugins "content" folder. And also I see you have a packaged example residing in the dropbox (which now makes more sense to what you previously said)
Yea, but if you download it, heads-up: I accidentally fucked up a C++ template in the last update so the Sessions tab has inconsistent behaviour.
Cheers man, that will help me a lot finishing the project
Also, from my experience, a piece of advice, if I may: you should have clear steps for your customers on how to hook up the example project if you use this distribution method. I've had people copy-pasting the assets from the plugin to the project itself because they didn't know UE4 was perfectly happy with them being located in the plugin.
Thanks. I guess I will stick with learning more about engine plugins now. One quick question, can I publish Epic's free content in my examples in MP?
I also do that โ There's that "BlueprintExamples" free template from Epic, which has a neat, modular demo room. I ported that in my plugin because I needed a very basic level to showcase clients playing on the same map.
So far, no complaints. I know other people use far more of Epic's content. I think this area is subjective, based on the reviewers' opinions. Side note on this, treat them like machines! Don't allow even for the slightest chance of them complaining about something because they reply once every few weeks (or less in my case) and they only analyze one issues at a time (or used to).
That is awesome. I been thinking of adding the template room too. What I basically needed most is the skeletal mesh character to showcase the effect is compatible with that. Same story with unity asset store reviewers by the way. They will give you one problem at a time if there's something they don't like about the asset and it takes extra time once I resubmit.
@tawny minnow :D Got the answer from the MP email.
After that I also instantly got the fraud email, but they removed the "Your asset wasn't accessed" part
Such a joke
Ohh didn't check to see if it's there on mine.
Yeap it's indeed gone.
In that case shouldn't we still be receiving the whole amount since our files were accessed, pirated and or distributed?
@tawny minnow Well idk how that works tbh.
They could pay us the fraud purchases through the 30%
:P
It's way too high anyway
I guess. Cause at the end of the day the ones getting harmed are the creators. Anyway it's a much more complex situation than a simple fraudulent purchase.
Btw they fixed the mix up with my asset packs pretty fast.
Hey lovers of Unreal! here is the first release of my Archmaterials, a pack of materials for who likes to do Architectural visualizations, hope you like it!
See all here: https://www.artstation.com/artwork/0JKVE
This is the first release of Archmaterials series, the main focus is for Unreal users and the Archviz scenes
Check it out: https://gum.co/qfaMk
Did anyone else have kinda low sales this previous month (May)?
Yep ๐ฆ
I had a pretty good month... but I think that having a competing asset released actually boosted my sales XD it would have been a poor one otherwise haha
@fleet garnet they were shocking
On that note what you guys think of this. Just released it.
https://www.unrealengine.com/marketplace/procedural-weapons?sessionInvalidated=true
Ok thanks, so it's not just me.
interesting idea PurpleDolphin...I also love your seller name ๐
yah, sales for May were terrible...I sold 4 total :/
which was better than April
but I can't complain, that March sale was stellar
April was worse for me, but both have been "how do I even justify the time I'm putting in?" kind of months.
Is it worth to start with it for me? I mean can you make a living out of selling your stuff at the MP? Also can someone compare their Unity Assert Store experience to MP?
depends where you live
I'm 7 years into unity, 4 years fulltime asset store publisher, and 1.5 into UE4. I don't want to bring all the shit from the closed publishers forums, but in fact my sales have dropped half since bugged asset store 2.0 rolled out last year. unity also failed to send me my revenue last payout because of their financial department couldn't check new bank details I put two weeks upfront. now it takes next 3 month until July so they try it again. I'm forced picking client job instead of rolling the updates to support unity 2018 which sucks as all the frequent "betas" they release makes me spinning in the loop.
@harsh coral ukraine
yeah you can make a living with it
might take some time to build up your catalouge of assets
if you dont make a hit seller straight away
I'd say it also highly depends on what you're selling, and sales can be really volitile (meaning that you could have bad sales one month, and insane sales the next)
Basing off your life income on something this volatile is a questionable move though.
it's best to use this form as a additional income
some things might be better here, but you'll still have to deal with stuff
but if you want to make a living out of i'd suggest doing both unity and ue4
possibly some other marketplaces too
Sales are pretty random but it's on average that I can still make living for it. I don't feel like closing my unity account, tho I feel I should put and end to it as its been really stressful experience. This madness sale if you heard of it made some nice profits in may. Someone even posted his sales tab data today complaining unity robbed him for $60 lol
big sale events tend to make a lot of sales for people here too
but then it dries up
i assume you do 3d assets ?
yeah its dead calm as well. I still have about 10k pending which made in 6 month. thats my stats. thats my page: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=publisher:2659
thanks @harsh coral I don't expect anything like that from the MP, it would take huge amount of time to reproduce all these asset...
yeah i know, if you want to do it properly these things take time
anyway, best of luck, and try to have a backup plan ๐
cheers man ๐ I will. (doing some VFX for a client)
why isn't there more free stuff on the marketplace?
?
like blendswap or something
is it the high barrier to entry?
when you look at platforms like blendswap, there's tons of free stuff
Can't add free stuff
Only free code plugins are allowed
why?
Cuz it's reviewed
And making reviews is expensive
And hosting files is expensive
and that's why 3rd party marketplaces exist?
Like what?
no, to websites
so why wouldn't third-party ue4 marketplaces exist?
why aren't there ue4 specific ones?
cause there's an official one
but you can't upload free ones to the official one, and they have to be submitted for review
or am I mixing something up?
there are generic marketplaces and stuff
so just put in the desc that its ue4 compatible
I mean
Technically, I am curious...what's stopping someone from make an unofficial UE4 focused MP that's better than official MP?
If plugins are being sold on Itch and Gumroad
Maybe it'll put the boot into Epic's booty once they lose
But of course, Fornite is keeping them afloat. (AllHandsFortniteBR)
@lone mountain Nothing really stops you or me or anyone else from launching online store filled with UE4 and Unity assets. Same on unity's side btw. Lots of unhappy publishers including me would love to upload their assets somewhere else, however I see no alternative to it from what options are available to us. Self promotion attempts make no sales and make no sense. I'm not taking gumroad and itch seriously compared to the view/sales ratio I used to get from the UAS days back. I now realize that I hate to give away 30% for the shitty service and that ignorant treatment you get back. I also know someone who's working on bringing such alternative store but you know its been more than a year and its still haven't even launched anywhere. I am seriously disappointed seeing same assets on the front page of UAS 2.0 which works against everyone but the same "chosen ones" and the search box is messed up that you can't even find your own asset given its full name.
@lone mountain One of the things would be it being a huge burdon, and costing a ton of time (if you'd have to review all the assets yourself), and another point would be not being able to redistribute anything that contains Epic content, not even as a sample (since that is only allowed via GitHub/the Marketplace)
What may be viable would be to create a sort of gumroad + itch verified index of UE4 assets that's properly searchable....but for now I'll just stick with the UE4 Marketplace
Well, that's sad a bit
the biggest problem with doing your own MP would be handling payments, refunds, fraud, international commerce/law, etc.
I don't begrudge Epic their 30% too much....just the hypocrisy from Mr. Sweeney a bit ๐
then again, when all I have is 4 sales this month, 30% doesn't bug me, cause it's next to nothing ๐ I'd imagine someone with 1000 sales is looking at that 30% a little harder
and discover-ability on gumroad is even worse than the MP
Even when products are half price on Gumroad compared to the marketplace, people don't buy from there. 100's of views with no sales. Of course, I don't have view stats from the MP to do a very good comparison.
looks like the old pre HD world of tanks models
particularly the gun on the tiger 1 WoT had an extended barrel gun on their tiger 1 which was unique to their game
Looks indeed alike. Gun mask had been mirrored.
Might be wrong
Those plane wrecks in the pack though. The author generated curvature from faceted mesh and slapped auto wear on top of that.
Might be a rip from the game.
i've seen a 3d asset marketplace for indies require wip screenshots to prove you are the author before being accepted
@supple moon I believe they are also using another seller's marketplace asset (European Forest) for the background screenshots.
Using someone else's assets for promotional purposes is allowed though if I'm not mistaken, it is polite if they ask, but as long as they don't mislead you it's OK if I'm not mistaken (I recall there being a thread about that a while back)
IMHO, any asset pack shouldn't show any content that isn't included in that asset pack
The marketplace code of conduct laid down by Epic specifically states that using other creator's work to showcase your work is allowed and encouraged as long as you don't repurpose or sell any of their assets and you state in your documentation/product description that depicted assets are not included.
The real issue is when people rip off other people's assets either form Turbosquid or games, they edit them a bit and present them as theirs. without license from the original creators. The other day me and some other users run into a whole asset pack that was ripped from Evermotion. We even posted links to the original work but the "creator" said that he changed the textures a bit and that was enough to make them his.
morning!
Hi everyone quick question about submitting work on the marketplace. If i submit an environment and Epic decline it for whatever reason and I fixed it, can it get re-approved if its fixed? or is it like a one time shot?
Decline or Needs Changes?
Yeah like if it doesnt meet the guidelines or something like that
... needs changes?
If so, then yeah you fix it up and resubmit. I've no idea about flat out declined.
Right ok thanks
whoops wrong channel
everyone ready for the sale? ๐
It starts the same day as my birthday, imma get myself something nice 
๐
Happy birthday then @pliant forum ๐
And good luck to everyone searching for great deals, quickly browsing through I've found quite a few ๐
happy birthday Erik!
Thanks a bunch! Time to start up the computer, the sales started today right? :p
so, did Epic do a spreadsheet this time?
lol, 111 pages of sales
so if anyone wants any of my packs, they're all 90% off
all four would just cost you $5.96 :/
oh look, a link https://www.unrealengine.com/marketplace/profile/Necrophob30
how did that get there? ๐
and yet, still no bartering option
So I paid 6.60โฌ for those
4.62 after VAT
3.23โฌ for you
๐
I hope you have other sources of income
lol
that will let me add another cardboard box to my alley mansion!
I did pretty good with the spring sale at 90%...best sale I ever had
of course, that probably really diluted the value of my packs, but we'll see
and btw, thanks Phyronnaz!
I really dislike when people jack up their prices right before a sale
@sly wyvern PM'ed you
@wooden falcon I love it . I done a 90% off every thing last time . Best months sales I ever had :)
The value of the packs does come back after a while but you really get a slump after that
which begs the question: What is the average rate over time then? Does the deep discount offset sales you would have gotten at full price? I doubt many even care to ask that question ๐
It usually doesn't, what with 111 pages of products for customers so sift through. Although, my sales have completely collapsed for the last two months, so I can't really make any meaningful conclusions. Not enough data.
@wooden falcon I personally got into this awkward situation where I submitted a huge update, and slightly increased the price of one of my assets....I hated doing it, but I also wanted to have the features up in time for the sale ๐ค
In case anyone actually reads this - this price increase had nothing to do with the sale, it's just bad timing
But I do agree that deceiving people into thinking they're getting more of a deal that they actually are getting is grey at best, and kind of annoying
Raise Price, Do Huge Discount to compensate, Business Sales Tactics 101
Which is also the reason why Steam doesn't allow that
It is sorta shady ๐
might be worth a note on the page itself @zealous ibex
in case anyone was waiting for the sale and thinks you raised the price just for that
Hm, I guess that's true
Aye
But yeah, it's not a bad idea for UE4 Marketplace to adopt some Steam policies
You can run a launch discount, but once your launch discount ends, you cannot run any other discounts for 2 months.
It is not possible to discount your product for 30 days following a price increase.
Discounts cannot be run within 2 months of your prior discount, with the exception of Steam-wide seasonal events or other specific Valve-organized sale events.
Discounts for seasonal sale events cannot be run within 30 days of releasing your title or 30 days from when your launch discount ends.
You may not change your price while a promotion is live.
It is not possible to discount a product 100%.
Custom discounts cannot last longer than two weeks, or run for shorter than 1 day.
I did add a note to the forum post, but I guess not everyone will read that
Launch discounts would be pretty cool I guess
Those rules suck
How?
Of course shady sellers would say that
They are kinda fair for consumers, and they make quite a lot of sense
Pointless bureaucracy
I'd probably be for implementing that as a seller, but I guess it can be annoying to have even more rules to take into consideration
Though 30 days is kind of a lot in some ways
But a lot of you sellers would cheat the system by having "perma sales"
So you'd be on the OnSale thing all the time
Which flooded that thing
You only have 60 days per product
You'd still be able to keep the 60 day sale limit
60 days per year?
yes
total?
Not sure about consecutive
Also, event sales aren't counted in that limit
Event sales are flooded to the point of being pointless though
Interesting
So I guess you probably get to discount your asset around 10-12 weeks or so at most? That's kinda a lot thinking about it
The best way to do well in those sales is high % discounts
lol
Thats the best way to make less than if you didn't participate at all
That does impact product value though
usually all the stuff, even if I know I'll never need it
As much as I love giving high discounts, one week essentially needs to make up for 1-2 months of recovering
So, your logic = Don't participate, you aren't part of sale is better than deep discounts, bulk sales ?
90% discount does not get you 10x sales
Hm, if no one is buying your stuff off-sale
Then you might as well go for volume and good reviews
to help mitigate off-season
There are no reviews on the marketplace
And having high discounts means less profit per item -> you need to sell an INSANE amount of assets, especially if you sell assets at a low price
Unless you have no confidence in your product
?
I always read commments
And if they have support threads and such
Comments != reviews
I have lots of stars
So does my 7 year old
I'd say comments are pretty important to keep up, as it is something most buyers will view
Though I still hate we don't have notifications
Yup, plenty of people surely look at comments before buying
You only get about 1 comment per 1000 sales though
Obviously first thing they notice are the current rating
Which makes keeping up with all of the comments, on multiple assets a huge pain
Unless you screwed something up
So, if you had more sales, you'd get more ratings and comments
I guess it probably depends on the category
Art likely gets less than something like blueprints/plugins, even if it's only the people suggesting new things to add....I don't have any experience selling art though
(I love suggestions though, they sometimes bring up things you couldn't ever have thought about on your own ๐ )
But then again, I would say financials aren't my only motive for creating (marketplace) content
Plugins seem to 'sell themselves' more than art
Characters basically live or die based on their release week
Due to the initial exposure, or other factors if I may ask?
I had one that released at the same time Epic broke the sorting (and left it broken for nearly a month). Nobody saw it, nobody bought it, no comments, nobody rates. So it will probably stay at 0 sales for a long time. Normally, they pick up enough sales in the first week they get at least one or two comments, and maybe a few ratings.
๐ฆ bummer to hear that happened
๐ฆ The sale may help in areas like that though
๐คท
Maybe
They made the sale announcement email link to a fortnite ad instead of the marketplace
Its clear where their priorities are lol
Like I always say, nobody can be incompetent with this level of consistent.
I doubt it'll really impact anything, but I guess that is a mistake that could fall into the "sloppy" category
Wow, that sounds really terrible.
We'll never know the impact. We have no stats
So glad my last two things I did on my own are MP stuffs
I guess I'm curious what my sales report will say tomorrow ยฏ_(ใ)_/ยฏ
in the March sale, I sold 780 units (all 4 packs were 90% off) and made $800 after the 30% cut
That's not bad
biggest sale I ever had dollar wise :/
But your stuff is really cheap
Like me ๐
but then I've gotten several 5 star ratings from it too, which I value
thanks! ๐
btw how does this work?
When do you see the sales?
Daily report?
Instant email like gumroad?
tomorrow
Ok
24 hr delay :/
Yeah at that point I was expecting a 1 month delay
lol
Cuz why not
that's how it started
Nice for hat last sale @wooden falcon
Unity's is better, I feel
I guess it isn't really a 24 hour delay, more an end of day summary
Never bought on Unity
Its a 24 hour delay for any sales that immediately took place after the last report
Fair enough
I've been doing 1 sale every few days lol, sometimes there's multiple days in a row that I sell 1 pack. Didn't know when any seasonal sale would be so I'm just selling at the base rate
those are announced in the creator forum, right?
When did you release your first asset?
about 1 mo ago
They tend to send an email, asking you to participate
you should have got an email
Their emails tend to be caught by spam filters
More like asking if you want to participating, but it boils down to the same
might want to bug @idle arch
if you miss out on these sales, it's a shame
cause regular sales numbers crater for a month or two afterward
They sent the initial email less than a month ago, so you should have gotten it I think....I'd wuickly double check, just in case
I had eyes on two MP assets, both of them have a nice discount but are almost the same price as before the sale
and they swore us to secrecy this time around
(8th of May, follow up/reminder on the 17th or so)
you might explain you situation to them, they might be able to put you on the sale
it's a week long
nothing in my spam
Pretty sure that information isn't kept a secret right? If it is, then please DM me and I'll remove that message
what info?
And what Necro said, it's worth trying ๐
ยฏ_(ใ)_/ยฏ
Dates the emails were sent out / that we got an email
ah, I doubt they care
I didn't ever expect to make anything on that plugin
hey man, money is money ๐
But the one I'm working on rn would be hella nice if it'd sell.
It wouldn't really make sense to care, but oh well
I don't make a ton, but it's nice having a little money to buy new software to make more stuff
Hope it sells well then ๐
@north stirrup any ETA when you plan to sell on this MP ?
๐น
anyone get anything good?
idk the stuff i wanted to get is on the wrong MP ๐
2 assets i would get if on sale, raised their prices just prior
so i'm out of ideas, but feel like i should get something
what assets raised their price?
We made sale up to 50% for our plugins also on Sellfy: https://sellfy.com/gamedna
i dont want to falsly accuse anyone, i dont have any proof of it, .. in one case i'm certain the price was lower before sale, but who knows, maybe it was a justifiable reason and bad timing makes it appear so
its a bit a wast of time to that , publisher need to send a request to change prize before the discount sale , and change again at the end with the risk to be flag by EPic or unfair practise
If they gave asset authors better analytics, they wouldn't have to experiment with their prices as much
Okay first off @wooden falcon, you're awesome and never bug me ๐
"Maybe
They made the sale announcement email link to a fortnite ad instead of the marketplace(edited)
Its clear where their priorities are lol"
Can you clarify that for me?
I know we're having an issue with the link that went out in the email
If that is what ya'll mean, we're working on it.
It ultimately ended up being our email tool was fed a shortlink from our normal epic.gm shortner, and the tool we used to send out that email also shortned the link so it was sort of like dividing by zero.
Ah, I guess that makes sense. Glad you're aware of the issue ๐
Sorry I have not said anything on this - we've been underwater today
anyone else missig their vault on their launcher?
Just logged in and my vault is completely empty ๐ฆ
Try restarting it. I was missing mine earlier too and restarting fixed it
@harsh coral if the seller is based in the UK and raises there price just before a sale it could be an offence, as it would be misleading on the perceived price. There are strict laws to enforce this. Flag it to unreal and have them Investigate.
Can't believe no sales today. 80% discounts and nothing . How many products are on the summer sale. ( It seams actually getting difficult to find what you are looking for now also)
i'm sure they can run a simple sql query to find such offenders
How's every one else's sales to day do they suck for a summer sale or are they ok. ( Im beginign the think my account is broken lol)
You won't find out your sales for today until tomorrow. But for your previous point. I can't speak for certain now, but it used to be if someone changed the price of their assets it would not be changeable again for a set period of time. So if someone did that, they'd be stuck with the higher price point for longer than the sale and it would probably end up biting them more than benefitting them in the long term.
also I doubt mine will do well, I'm not an active marketer and you really need to be to sell well, my pack is mostly a resume booster lol
You could check https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0
Some good deals there
some of the stuff is so cheap i'd have a bad conscience buying it
@solemn laurel this is the end of my day, it's normally 1 hr ago I get the results.
ah, if you don't get them soon, best bet is to email the team then, sorry you haven't received them and I do hope you get good news!
๐
As one of the ones with the cheap stuff on sale lol, if you want it buy it. I can only speak for myself, but I'd be happy just knowing people bought and didn't return my product, even at the lower price point, at least then I'd know people found value in it XD
yeah you should get some nice materials and vegetation, people dont seem to like the vomit biome look ๐
๐ญ
I need textures though, not materials
And I'm not going to get
Why not after all
I'm really tempted actually
go for it =D
Buying stuff at 2AM is never a good idea
It's the best idea ever :)
Do what's in your heart
That guy really found the right strategy though
unless it's murder, then do anything but what's in your heart
Posting 50 packs
2AM is shopping time 4AM is merge PR time
He literally owns the texture category
Shoot, I'm on compiling shaders time lol, waiting for this project to open so I can do some landscape work
What's the rules for assets sharing?
you can give them to people who work on your project
You mean piracy?
lol
contractors or employees, team members
what, you want per-seat license requirements?
man I'd love to pay for textures as a programmer
You can distribute the files to employees, etc. The license to use the content cannot be transferred.
no
No
Only if you have a license to use the content
If somebody else recorded stuff, I think you can use their video
under eg fair use
iunno tho
๐ค
true
if your friend who is helping offered them, whats the worst that could happen
ยฏ_(ใ)_/ยฏ
i've been ๐ค the same thing, even tried to point out the loop hole to epic but no avail
That doesn't matter in this case because it was licensed as an intermediary, it doesn't follow the normal EULA. You have all rights to use products you purchase, as does anyone working on the specific project(s) it was for, but to provide it to others not working with you would violate that agreement.
At least as far as I understand it
when in doubt though, email epic
Ok this is complex
Not really
if you team together with people for a project, my understanding is that everyone can bring their own assets to the project - but you're not supposed to take any assets from the project. @harsh coral @supple moon
Ye
The assets can be used for the project, but not taken to be used elsewhere (by non-owners)
If you didn't purchase it, you can't use it yourself. You can work for someone else who purchased it.
Ok I see
that would mean that a single person can buy the whole mp and just get hired on different projects to provide assets
which ...
same thing can happen with megascans
yes, but if that person then left those projects, the teams on the projects would not be able to use them any longer
^
unless they purchased the specific assets
I'll just buy the textures then
that'd have to be how that works.
Thanks
That isn't how that works
what @solemn laurel said is more how it's supposed to be interpreted
Whatever entity owns the project needs to hold license for all the content in use in said project
The issue (for me) is the definition of project
project ownership can be transfered so you could circumvent that
The licenses cannot
anyway i'm sure none of us would actually consider going that way
Additionally, the likelihood that someone or an entity transfers ownership of an IP would be exceedingly unlikely
yeah just team up with your buddies and pool resources
people here somethings think they can afford to take someone to court
๐
I'm going to release to the MP in the end
I would guess very few sellers make enough from the MP for that to be worth it
So I have to be kinda careful
Getting a lawyer isn't always as hard as you make it seem lol. Though in the end professional courtesy and respect for another's IP is usually enough to keep people from doing crappy things.
note: I did say usually
careful not to include the demo assets in your project, and that you label them in any promotional material as such
otherwise you can use other assets to show off yours
people should not be paranoid about licensing and buying / rebuying stuff just to do some gamedev with friends
if you're a studio probably differen
Sure, practically speaking that's true. But if you're working on something likely to go somewhere then your thinking should change.
^
And the seller might not chase you, but epic could
Or just remove you from the MP
they're too busy getting sued themselves atm though =D
ยฏ_(ใ)_/ยฏ
here's the question: is it worth the risk?
#frivolouslawsuit
the obvious answer is no, but you have to make that decision for yourself.
and it also doesn't help if you broadcast that you're doing that
hehe
or being glib about the idea, any public forum can be referenced and used against a person should they be charged in a lawsuit like that.
so encouraging such behavior just makes one look worse in the long run
lol
suddenly stops being active in any way, anywhere
MP discord, law and order edition
According to the email it ends on... Go play fortnite
dumdum
Don't you have an epic link shortener?
Is anyone else's vault completely empty? And all products listed as unavailable?
Is this the place where I can suggest something about the Marketplace? just want to be sure because I just have a small suggestion for the marketplace
Try the Forums @rustic hound
Got it, thanks @last mango
tempted to pick up that new AG blueprint to dissect it, hehe
want to look at the networking - don't suppose anyone has picked it up?
Updated my plugin's images and text (will update the thread a bit later): https://www.unrealengine.com/marketplace/uworks
If anyone's interested or has any questions, mention me!
AG blueprint ?
I'd imagine it has the usual assortment of problems, namely that it probably uses PhysX
but wouldn't know without actually getting it
looks well made
yeah, from the video
can't access the demo though
that's the catch, there's only a video xD
if it's anything like the other one on the marketplace it will have all sorts of physics related problems
@modern perch I think it's one of the older pack, no physics sub-stepping
this one is fairly new, you might be thinking of the older one?
how those get approved I have no idea as you can't use anything like that in production
maybe
but yeah, the older one is useless
but it's BP only anyway
it's a nice demo, but it has all sorts of problems
"It uses substepping but that should be no problem" ๐
tbh, I'm not entirely sure how one would avoid some of said problems in UE4
for example simple collisions will send you absolutely flying
what are some of the issues you run with PhysX if you try to make a hover vehicle
collisions are solved by collision callback, have to mod source for that thoe
@harsh coral
- you absolutely have to use physics sub-stepping for your calculations
- hard springs are difficult but shouldn't be a problem for an arcade vehicle
- you need to define behavior for corner cases, might take quite a few re-writes
- need to work with collision modification callback to define collision rules precisely
looks like this new marketplace asset has a custom physics material for 'walls'
and understanding of how physics (not PhysX) works is quite important. Like what inertia does, how torque effects system and etc
I'm guessing they trace against it and manually handle 'collision' events
you can't do that in stock BP
hence the punctuation, hehe
there's a section called 'physics materials' that gives you a bit of insight
"WallCollision
Use this Physic Material for surfaces that slow your ship down. If your ship collides with this Physic
Material, it will apply the Wall Deceleration force specified in the AG_Vehicle Blueprint."
bit awkard if you wanted say, a ramp
you'd have to have different materials assigned to the racing surface and walls of said ramp
but not impossible I guess
so materials are just for raytraces
the thing is, you would have to make changes pretty much everywhere in that code to make it work with variable frame rate
not so sure how I feel about for collision with walls or scenery
also, collision with another vehicle?
with 0 restitution and friction you just slide over it, I do the same on tanks and handle friction myself
well, those would be chaotic
can't solve them by just some logic, you have to modify collision events before they are sent to solver
aye
Epic doesn't want to add contact modification callback (finally proper name) as they think it effects performance
bah
how one is suppose to make a proper racing game without that I have no idea
vehicle behaviour in general
but they allow pure BP physics assets on MP, so...
"collision response system" section explains one of the ways to solve collisions with game rules, while still using physics as solver
curious
I shall have a look ๐
cheers
I don't suppose they also used UE?
(stream won't play atm for some reason, but bookmarked it)
hmm, seems unlikely
"I'm having so much fun with this blueprint, and shooting off into the sky and trying to land back on the track is exhilarating. "
that's exactly kind of problem its suppose to solve
hahaha, yes
they use Havok but principal is the same
yeah
there are no "code" in presentation
PhysX have a snippet for contact modification, they use it on vehicle to imitate collision with spinning wheel, as actual wheel rigid body is not spinning at all
really interesting discussion you just had this morning @nova scaffold , can't believe I skipped it cause I muted the channel ๐
@topaz pivot its kind of sad that anywhere you go a bit deeper into UE4 (which is necessary eventually) you have to start working with source
all the advertised "you can make BP only games" falls a bit short
well, you can do an awful lot with BP
doing something specialised on the other hand
that's a different matter
true, but still
You could recreate a game like Skyrim using only BP as an example - it wouldn't even be that difficult from a technical standpoint
(could probably do a better job, tbh xD)
but you won't be able to make Gish ๐
might be tricky
not sure it'd necessarily be impossible, would have to look in more detail
it being 2D gives you some leeway when it comes to fudging physics, hehe
Gish body is driven by a systems of spring particles with custom friction, that thing on it's own require proper handling of physics update
well AG stuff is kinda advanced physics
AG games usually use deceptively simple physics tbh
but yeah, maybe after niagara and lightmass, a physics refactor would be a good idea ?
meanwhile:
well fast physics then ๐
Unity ftw
Not sure what is advanced about that AG, a hovercraft is might be one of the easiest vehicle to implement, after a spaceship
hmm
yeah, the physics is easy enough, it's getting the engine to play nice that's trickier
also networking ๐
๐ฌ effin networking all the time
more so than normal, because UE unlike other engines used for racing games doesn't have a deterministic physics sim
deterministic physics sim is rather an exception
in case of networking, those just don't exist conceptually, with potential of packet loss and lag
in terms of networking they don't exist, but it makes collision handling etc a lot easier to network, surely
there are couples of things you can do with PhysX to improve determenism, one of them - fixed time steps, willhelp with physics stability in general
they have this in Unity already
in UE4 you need to make changes to properly interpolate position of visible meshes
Is it just me or is the marketplace page down?
it is
they gotta let it cool down a bit from all these hot sales!
just kidding :/
haha sale is ๐ฅ
someone left a sale on the stove, and the Marketplace burned down
Marketplace is showing for me
it's timing out for me
Looks to be online for me right now (from the Netherlands)
Sure wish I could filter by type... I really don't need other people's static meshes...
If one could filter the OnSale page with Categories (Characters/Weapons/Blueprints/Music etc) the need to scroll through 100+ Pages wouldn't be necessary.
Would probably also make more sales overall when people can actually find stuff they might be interested in.
it worked for a little while, then it died again
working for me again
Erik, just use the normal categories drop down...sure, you'll get some stuff that's not on sale too, but the on-sale stuff will show also
alright, it timed out again
ugh
I am, just saying that I think the marketplace as a whole would benefit from something like OnSale page -> Blueprint -> SortBy"DiscountHighToLow".
Should be mandatory for a marketplace to have basic sorting imo
oh, I agree
but for some reason, Epic has really drug their feet on usability improvements
Yeah, and both the Marketplace Sellers & Epic suffers for it. At Least in situations like these
For most of the life of the MP, there were NO filters ๐
first year of the MP, we got monthly pdf sales reports...then they gave us the realtime dashboard, then they gave it a 24 hr delay :/
at least we can change our own images and text now
and prices (though I feel that's a bad idea)
I wonder if the spreadsheet could be used for that ๐ค
their excuse about server load for the realtime sales numbers is bull
monthly PDF reports? ๐ฎ ๐คฆ
if they were so concerned, then make it semi-realtime
yah, you would get a sales report every month...so you would go for a long time not even knowing what you sold
and if I remember correctly, that was only if there was a payout :/
@pliant forum You can use the google sheet -> apply a filter to only show blueprints, and then sort by discount. I don't think I can share my filter though
alright, these timeouts on the MP are getting annoying
But tools -> filter -> new temp filter, then use the range J1:J5029, and Press the wierd icon in the bottom right of Category to deselect everything other than blueprints (in values), then order by discount and you should be able to view it ๐
what, is there a Fortnite update today?