#fab

1 messages ยท Page 79 of 1

gaunt flicker
#

Pick one

#

Most people use Tiny PNG because its friendlier

harsh coral
#

tinypng doesnt do more then 5mb for free

gaunt flicker
#

ah

#

You might want pngquant or another command line utility

harsh coral
#

hmm it compressed that 8mb png to 0.7mb

#

but i can see with my naked eye a difference in color

gaunt flicker
#

Superpng? adjust the shit

harsh coral
#

where the max quality jpeg looks identical

gaunt flicker
#

what size is max jpg?

harsh coral
#

compress or die..

#

gonna try the superpng next

#

a few kb more then the compressed png

#

700kb png jpeg is at 752kb

gaunt flicker
#

ah, I suppose I shoulda started with...

#

Is your image noisy as hell?

harsh coral
#

i used BlackFangs m79 product shot he linked to above

gaunt flicker
#

Ah yeah, thats the right amount of noise for jpg to be better

#

perception wise

#

jpg works well with noise because jpg itself is noisy <_<

harsh coral
#

i can deal with less compression as long as it's lossless

#

that's true..

gaunt flicker
#

If you want to go hardcore

harsh coral
#

sorry, my bad... the default was set at 8bit

gaunt flicker
#

pngcrush -reduce -brute

harsh coral
#

24bit makes no difference

#

but it's ~72% compression

gaunt flicker
#

aye

#

changing bit depth is definitely gonna be bad

harsh coral
#

didnt pay attention on my first try ๐Ÿ˜ƒ

#

i'm gonna go with a command line thing tho

gaunt flicker
#

pngcrush will usually do better

#

but if you run it with -reduce -brute

harsh coral
#

i can automate my blender renders

gaunt flicker
#

Its literally going to compress your png 150 different ways until it finds the best compression

harsh coral
#

nice, i usually do overnight renders so it can do it's thing

gaunt flicker
#

Definitely should be what you want

#

some info

harsh coral
#

interesting.. png compression really did come a long way

gaunt flicker
#

Aye

#

There are so many server side compressors that Epic could add into the toolchain, meh

#

Theres no reason opening an asset page should download 15MB+ of images

harsh coral
#

much room for improvement, and a lot of it is low hanging fruit.. like what you just suggested

gaunt flicker
#

Don't need to go to the extent of brute force compressing but...

#

hell

#

server side loseless compressors are almost a dime a dozen

zealous ibex
#

Oooh, you're back @gaunt flicker?! ๐Ÿ˜ฎ WB ๐Ÿ˜ƒ

#

And, a huge thanks to everyone here who's helped/encouraged me making the last year of selling on the UE4 marketplace possible! https://twitter.com/HowToCompute123/status/938757602338590720

We've been selling on the Unreal Engine Marketplace for the last year! To celebrate this we're throwing a sale! The sale will last till 12:00AM 12/08/2017 GMT. Thanks to everyone who has bought our assets, and thanks to all of the other creators for their help/encouragement! ๐ŸŽ‰๐Ÿ˜€

lone mountain
#

@zealous ibex tsk tsk

#

Not 80% off

solemn laurel
#

Good morning everyone! I hope your day is going well so far.

wooden falcon
#

morning Bear!

zealous ibex
#

I know

#

I wanted to go higher, but procrastinated too long, so they didn't see my update I sent yesterday ๐Ÿ˜ฆ Sowwy, I'll throw another sale to compensate though ๐Ÿ˜‰

wooden falcon
tame wasp
#

Any character modellers here? I think the marketplace could do with a samurai kit! I mean just a couple varations of armour. There's already tons of katana models etc

wooden falcon
#

so it's snowing here...in south texas

robust vector
#

Lucky you

#

Its already a week into December and hasn't snowed once here

modern perch
#

it is snowing here also, but this is unsurprising

vocal tinsel
wooden falcon
#

got about 6 inches of snow

wooden falcon
#

hadn't snowed here in 12 years

somber shuttle
delicate dove
#

I always wondered what ryu said when doing that whirlwind kick

somber shuttle
#

I always heard it as: "ECLECTICLUKEN!" lol

delicate dove
#

patraktacluken for me

somber shuttle
#

I need to listen to it again, been a while ๐Ÿ˜‰

rare lynx
#

@wooden falcon 7 years in my part of Texas. Was a cool surprise. ๐Ÿ˜ƒ

wooden falcon
#

yah, was fun

rare lynx
#

Melted by the afternoon though ๐Ÿ˜›

wooden falcon
#

I still have a couple of inches at my house...was surreal in the early morning

rare lynx
#

Yeah that's when I noticed it haha. Glanced over at my watch to check the temp and noticed it said snowing.

wooden falcon
#

I was doing remote work from home at 3 AM this morning when I noticed

robust vector
#

A DDO update completely broke it for a lot of people -_-

#

Gotta try to remember how texturing worked before DDO

delicate dove
#

@harsh coral <_< I just finishedgrabbing the screenshots
automated the pasting/saving in photoshop part which helped quite a bit. but still took me about 3 hours

#

ended up being 490 effects because no use screenshotting refraction and a few other smallies

delicate dove
zealous ibex
#

Interesting, 2 seemingly identical assets released on the same day ๐Ÿค” https://www.unrealengine.com/marketplace/hex-grids https://www.unrealengine.com/marketplace/hex-map-grid

#

They do look quite intersting though ๐Ÿค”

lunar fractal
#

Spread your chances -> more profit ? ๐Ÿ˜ฌ

zealous ibex
#

I don't think they're the same though, but I believe dupe accounts are banned & then I'd personally release them one a week after another (as then you'd get more new content exposure), so releasing them on the same day doesn't really make any sense to me

lunar fractal
#

haha yeah, didnt think so myself ๐Ÿ˜…

delicate dove
blazing harbor
#

@delicate dove nice.

delicate dove
#

thnx

wooden falcon
#

Not to derail the channel too much, but here's my backyard yesterday morning (in south texas).

robust vector
#

It sucks how little time items get on the New Content page now

wooden falcon
#

yup

delicate dove
#

hence more marketing, its at least something you can do

robust vector
#

Market where? My threads only get ~20 views on the forum.

delicate dove
#

twitter, facebook, youtube, twitch, discord

#

etc

robust vector
#

How exactly does one market on YouTube/Twitch?

delicate dove
#

you namedrop it on twitch, you make new videos about the pack, and a following helps well

robust vector
#

What do you mean by 'namedrop it on twitch'?

delicate dove
#

while working on something occasionally go "hey btw, i got this mp pack" etc

#

or record & stream while making it

robust vector
#

๐Ÿค”

wooden falcon
#

step one: develop huge following

robust vector
#

yeah, I'll get right on that...

#

I just need some kind of deal to make toys based off marketplace packs and make a cartoon based off the toys

robust vector
#

Doesn't look like anyone actually uses the Reddit, but I guess it can't hurt to post there

zealous ibex
#

Hm, that's a pretty good point. I should really get back into creating ue4 tutorials ๐Ÿค”

#

Streaming is so hard on my poor little system though....it can barely handle compiling, let alone streaming and compiling. It is a pretty smart technique I never thought about before though

#

I wish the marketplace would support affiliate links though, that'd make things like what you suggested a lot easier ๐Ÿค”

vocal tinsel
robust vector
#

@vocal tinsel That's a 'My Videos' type link, meaning clicking on it takes me to my own videos

robust vector
#

Found your channel though. Your 'Doomed' video was really cool.

vocal tinsel
#

thanks ๐Ÿ˜ƒ

#

if you want you can send me something and i can make a video on it, obviously i will put all the links (like in this video)

robust vector
#

What style would you want?

vocal tinsel
robust vector
#

Yep

vocal tinsel
#

i think i can make videos with your alien, the sci fi charcater , alexis, the chainsaw and maybe even the chemical worker

robust vector
#

Sounds cool to me. You want me to send you files directly or email Epic to grant them on the MP?

vocal tinsel
#

even the grenade launcher, what do you mean with "grant them on mp"?

robust vector
#

Have Epic give you ownership of the marketplace asset so you can download through the launcher

vocal tinsel
#

thta would be great

robust vector
#

PM me the email you use for your Epic account and I'll send the request

#

Ok. Sent the email.

vocal tinsel
#

ok

robust vector
#

They probably won't read it until Monday

vocal tinsel
#

no problem, just let me know

delicate dove
wintry pine
#

I've been wanting to make something for the Unreal marketplace to earn a little cash but don't know what to make. I'm decent at 3D modeling (mostly with props), I can do photogrammetry (would love to upload a photoscanned asset pack but I have no idea what to scan...) and I can do some blueprint - nothing hugely complicated though. Any ideas?

last mango
#

Go and 3D scan every tool you have in the shed ๐Ÿ˜ƒ

#

Ultimate tools pack

quartz seal
#

Tha'd be sick.

wintry pine
#

I'll do that, thanks for the suggestion!

#

Any idea how much that might sell for? $5?

delicate dove
#

check what others who sell in the same catagory are asking for their pack, see if yours has more/less items of lower/higher quality and adjust your price accordingly

wintry pine
#

Gotcha, thanks

delicate dove
#

also, i just wanted to point out that our future marketplace team lead is adorbs af.
(Stephanie's kid)

wooden falcon
#

I realize it's not that hard (fill out an application and pay a fee really), but i wonder if he didn't just call himself Prop Garden LLC to look slick

heady moth
#

I think game dev studios rarely have a normal name

modern perch
heady moth
#

Usually it involves an animal

#

There's like 2-3 other panda-including studios I know of :p

wooden falcon
#

lol

wintry pine
#

My team is "OH GOD, DINOSAURS!" Does that count?

zealous ibex
#

I mean - all that animal stuff is better than my seller name - HowToCompute ๐Ÿ˜›

wooden falcon
#

I think HowToCompute is a pretty good name for someone who sells Blueprints

wintry pine
#

I think it sounds pretty good tbh

zealous ibex
#

Plot twist: I mainly sell plugins ๐Ÿ˜‰

#

But thanks I'd suppose ๐Ÿ˜ƒ

#

I still have plans to change it sometimeโ„ข

wooden falcon
#

lol

#

sorry, I confuse BPs with plugins sometimes

zealous ibex
#

No problem ๐Ÿ˜› Also, my plugin stuff is a pretty recent development

#
  • I literally have a plugin with BP in the title ๐Ÿ˜›
robust vector
#

Is the holiday sale being officially announced soon?

#

Anyone know the date range it lasts through?

delicate dove
#

some say it lasts about two weeks, some say its slightly shorter, but all I know is.. its the Stig!

pseudo sundial
#

*removing based on discussion

#

*removing based on discussion

robust vector
#

Well, hopefully they advertise it better than Cyber Monday

pseudo sundial
#

yeah, they didn't announce it on their twitter until 3 days before and only tweeted a few times about it. they didn't write a blog post, and i don't know if they did anything on the forums other than on the day of the sale

robust vector
#

What do people mean when they mention 'blog posts' btw?

pseudo sundial
robust vector
#

Hmm

#

I wonder if a lot of people check that

#

My sales are already way down again from people anticipating a holiday season sale, so hopefully they start advertising soon.

ebon leaf
#

I doubt they are low because of people anticipating a sale... sales always drop pretty bad after a big sale like cyber monday. Basically those sales just cannibalize the next month of sales in my experience on the marketplace (~2 years now)

shadow inlet
#

Could you all please refrain from discussing unnannounced sales and especially their dates in a public chat? That's what the Creator's Hub forum is for.

ebon leaf
#

I was wondering when someone would say something about that

shadow inlet
#

Hate to be that guy, but...

ebon leaf
#

Some of us have been that guy before ๐Ÿ˜›

#

So... official word on it is good move

pseudo sundial
#

i don't have access to that forum so...

shadow inlet
#

Will ya shoot me a PM with the email you use for your Epic Games account? I can fix that. ๐Ÿ˜ƒ

robust vector
#

@ebon leaf My sales were normal for about a week following the CB sale but then went to nil

#

I'm not even getting sales on newly released content. People being busy with holiday prep factors in too though.

ebon leaf
#

actually yeah... to be honest I've had okay sales since CM myself lol. I just didn't really think about it ๐Ÿ˜› sleep deprevation is good kids. Last year it was bad though lol

robust vector
#

I wasn't in the sale last year, but I hear it ran for much longer

ebon leaf
#

yeah... marketplace back then wasn't good at doing things quickly ๐Ÿ˜› it ran for like 2 days overtime or something haha

robust vector
#

@shadow inlet Any estimate on when some hypothetical sale in December would stop being hypothetical?

shadow inlet
#

Not sure on that hypothetical sale date announcement.

ebon leaf
#

lol... this convo

#

๐Ÿ˜‚

shadow inlet
#

;P

harsh coral
#

a lot of my searches end with no content found..

#

would be interesting to see the top 25 searches with no content :p

fleet garnet
#

I forgot to register for that hypothetical sale ๐Ÿ˜ญ

robust vector
#

Quick, to the time-copter! ๐Ÿ•’ ๐Ÿ”„ ๐Ÿš

zealous ibex
#

Bummer @fleet garnet ๐Ÿ˜Ÿ

wooden falcon
#

I sort of wish I had put a larger percentage discount in this coming sale

oak fiber
#

shhhh, you are not supposed to talk about a yearly sale that always happens

delicate dove
wooden falcon
#

and "Collision: Yes, automatically generated"...

#

That might fly for a rock, but for a complex shape like that bar?

harsh coral
#

@wooden falcon to be fair, it's already lower poly then your lowest LOD level (bone box), and takes more screen space

#

automatic collision is just lazy

#

sorry Necrophob30, you were commenting on collision not LODs .. though I did need to make a lower poly LOD version for your pack

wooden falcon
#

I plan to add some low poly versions of the human skull...just need to get off my butt and finish

#

but the vert count on the LOD3 for my human skull is 1,962

harsh coral
#

i just used the automatic built in reduction.. took me a minute to tweak it to my needs

wooden falcon
#

I want to have one out of the box that looks good enough for giant skull piles

#

and I can't complain too much about autocollision, cause that's what I used on the bones, but for a complex mesh like the bar in that pack, he needs custom

#

he probably just has it set to per poly

harsh coral
#

i really hope it's not a auto convex on those things ๐Ÿ˜„

#

most likely it's per poly

#

.. anyway regarding your pack.. it would be more helpful if you did more scans

wooden falcon
#

what sort of bones do you need?

harsh coral
#

a ribcage would be nice

wooden falcon
#

ah, yah

harsh coral
#

that's kind of iconic desert set dressing

wooden falcon
#

I got a little human model, but it kind of sucks, and doesn't scan so well

harsh coral
#

dont even wanna think where you source these things.. ๐Ÿ˜›

wooden falcon
#

lol

#

the femur was from this model, but I had to create a texture for it by cloning from the other, real bones

#

but yah, I've been wanting to make a ribcage for awhile

#

are you doing a desert scene?

harsh coral
#

not really, i just think it would be generically useful

wooden falcon
#

the ribcage might have to be a sculpt, with textures cloned from the other bones

harsh coral
#

i have a bunch of wild animals (currently bear, wolf, deer, wild pig) and i want to leave some remains after them

wooden falcon
#

man, that's one mean deer ๐Ÿ˜ƒ

harsh coral
#

i was thinking a rib cage with a bit of blood and gore, as something generic for the big ones

wooden falcon
#

I probably need to do some bloody materials for the bones

harsh coral
#

wouldn't be a bad idea

wooden falcon
#

I really wish we could get number of page views for our packs

zealous ibex
#

@wooden falcon shoot them a follow up - you may get lucky ๐Ÿ˜ƒ

wooden falcon
#

I'm weighing the pros and cons

#

I don't want to offer too high a discount...sorta screws the people who just bought it, and it's for a much longer period than the Cyber Monday sale (which would have been a good place for a deep discount I guess)

robust vector
#

I've decided I'm going to make the prices of new releases really low for the first hour or two to reward people who pay attention to my announcements

lunar fractal
#

I pay attention to this announcement ๐Ÿ˜‰

robust vector
#

Gonna start doing this with my next pack, which should be ready to submit sometime this week.

robust vector
#

Another melee pack where the lower body does almost nothing

#

Well, the description says boxing, so that makes a little more sense. Not a lot of room to move around in the ring.

delicate dove
#

some of those movements would probably break my arm though

robust vector
#

You mean your biceps can't roll 360 degrees around the axis of your arm?

wooden falcon
#

lol

robust vector
#

Really, the mannequin is not a good asset to use to preview animations

#

It has mechanical style joints whereas the majority of characters are going to be organically skinned.

wooden falcon
#

did Epic change some css on the marketplace that screws up alignment on some text, or is it just me?

zealous ibex
#

Can confirm that I'm having an issue like that

#

(Firefox 56.0/Arch Linux)

wooden falcon
#

although I guess it would fit in a Final Fantasy type game

zealous ibex
#

Mainly the new content stuff where everything just seems clipped/misaligned ๐Ÿค”

robust vector
#

I don't think 'Fantasy' setting is a good excuse for total lack of anatomy

wooden falcon
#

Ugh, can't even tell how much shit costs cause of this alignment bug

robust vector
#

Yeah, I'm getting the same thing now

zealous ibex
#

Yeah - same issue here. @shadow inlet Mind passing this on?

shadow inlet
#

Eep - yeah. Will pass this along. Thanks for calling it out!

ebon leaf
#

oh so the new font is permanent I take it? I thought it might have just bugged out yesterday lol. Lame. Looks baaaaaad imo ๐Ÿ˜›

zealous ibex
#

Hng - I hate it when you miss replies to forum threads ๐Ÿ˜ฆ Is it just (my email settings) me or has anyone else had some (email) notification issues with the forums lately?

shadow inlet
#

FYI, they have a fix and are hoping to deploy that sometime this afternoon. (for the alignment issue)

robust vector
#

Notifications have been spotty ever since the forum downgrade

#

The new font is a little on the thin side...

zealous ibex
#

Glad it's not just me ๐Ÿ˜› Bummer these issues are a thing though ๐Ÿ˜ฆ

viral zinc
#

@wooden falcon Mr Leopard yas please

waxen jay
#

hmm the alignment issue for marketplace seems to be implemented, but if you dont clean your cache you wont see the update

#

empty cache and hard reload

#

a lot of people will miss that part

delicate dove
#

rather have a hot reload :p

waxen jay
#

renaming css would force users to download the new one, but its a hastle to change it everywhere, some other problems might pop up

#

havent used hard reload though, might help too if you want to keep your cache. when i was making websites, that was a common issue if you reupload the same file with the same name, so just incase i always cleaned my cache

delicate dove
#

client just tested my upcoming mp pack, all effects work on ios first try.

#

whoo

delicate dove
modern perch
#

I can't say for sure, but I'm willing to bet a large number of those who were featured in that period (particularly during the sale, or were on the first pages of the sale) would be the ones that also got the most sales

#

the net result is that those are the ones that will be featured again, and again, will get the best sales numbers

robust vector
#

They seem pretty dedicated to this approach despite how many people keep pointing out the positive feedback loop it will create

delicate dove
#

need to remember for next year. set sale of 90% off, make sure its in top 3, then only ask for 30% off during final sale of the year, hopefully make up for losses during 90% sale. hehe

robust vector
#

I just use a random float and round to nearest .1

#

After I get more data I'll start making more involved decisions on sales

heady moth
#

๐Ÿ’ฏ

#

They've been doing that for a very long time

delicate dove
#

I sometimes miss Jon Jones hehe. sure loads of issues back then but I doubt he'd do such things.

robust vector
#

Well, we'll get somebody new in a few months anyway

zealous ibex
#

Top 300?! Nooo ๐Ÿ˜ฆ I'll probably never get in, and I fully agree with Ambershee as that will just boost those packs, keeping them in the cycle.....and it'd also boost more established packs, oh well.....I guess all forms of exposure on the MP are pretty much gone ๐Ÿ˜›

robust vector
#

It would be better if it were the top 300 per category at least

delicate dove
#

some catagories dont even have 300 hehe

robust vector
#

exactly

zealous ibex
#

That'd be over a thousand, which wouldn't be feasible... What I hate is that it's a loop that's super unfair to smaller/newer sellers

robust vector
#

Its also unfair to people who work in categories that generate less revenue than others

#

It would be better to start each period with all packs in the pool. Show each customer a random set of 20 each time they refresh the MP homepage. Then keep removing the packs that get the least clicks from the pool every X hours.

#

Or sales, or some formula of both sales and clicks

#

But it would be fair because you would only be comparing the packs to each other while they were on equal footing, rather than based on prior performance

#

There would be more incentive to update and improve packs so they could stay in the feature pool longer next period

wooden falcon
#

shift+f5 in chrome reloaded the mp stuff correctly for me...regular f5 wasn't doing it

#

I sure hope this next sale doesn't suck...I haven't had any packs sold since the 5th

#

"What is the real intention behind these policies and why such dedication to the positive feedback loops?" - BlackFang

#

I think I have an answer to this one...

#

...Money!

#

things that have sold well in the past tend to sell well in the future...more sells mean more ratings and comments...more ratings and comments lead people to feel more comfortable buying the product

#

of course, some of these things sold well due to the fact that they were featured in the first place...

robust vector
#

I don't think that's true at all on the MP

#

Because of how many basic features are lacking, there is no way to know what sold on merit and what sold on luck

#

A product might sell 10x more than something else did if it had got the featuring instead

#

Products that sold really well previously may have already reached the majority of the target market

#

Under a system like I proposed, all those questions go away and you maximize merit and profit

wooden falcon
#

I've been saying we need completely random Feature slots for ages now ๐Ÿ˜ƒ

#

they don't want that apparently

#

they're trying to maximize profit, being a business

robust vector
#

Unless there are factors they aren't disclosing, what they are doing doesn't make sense

wooden falcon
#

well, it could always be that they're letting programmers decide marketing decisions, instead of actual marketing experts

#

which works about as well as having marketers decide programming decisions

zealous ibex
#

Sometimes I really wish there wasn't this legal side involved with selling stuff or I'd 100% create an open source marketplace alternative ๐Ÿ˜›

#

I guess it makes sense though

#

Nor do you appear to be allowed to name games (in examples) in your description - only genres. I guess this new marketing strategy won't work ๐Ÿค”

wooden falcon
#

yah...for stuff like Substance

#

people don't like to download a pack only to find they need to download something else too ๐Ÿ˜ƒ

#

what do you mean name games?

zealous ibex
#

What I tried doing is give an example of why someone would want to use the asset in question. I gave an example of someone wanting to clone a well known game (Clash of Clans) , and what my plugin would offer for such a game.

#

It makes sense though - especially if you consider the trademark guidelines/etc.

#

And yeah - all of this makes sense, it's just not info that's in their submission docs as far as I can tell

#

(Also: Why can they only support the last 3 versions of ue4?! I worked hard to support 4.15 on some of the plugins I submitted almost 5months ago and that still hasn't passed review).....what the fudge epic?! I get you don't want all of the engines on your computers, but still, it sucks when it simply takes forever to review and that meaning that I just wasted work ๐Ÿ˜› )

wooden falcon
#

๐Ÿ˜ฆ

#

yah, that really sucks...some people freeze engines at some point and don't update

zealous ibex
#

I kind of hate the way gumroad handles exposure/etc. but it's so tempting to start using it. I just hate having my assets on multiple different platforms, especially if I need to handle install support questions (like I do with plugins)

#

(sorry, this is a little bit off topic) but I wish gumroad would have a content grabbing API - that way I could upgrade ฮผPIT to install plugins automatically for customers ๐Ÿค”

#

Anyone here know of a content hosting/payment/everything provider that allows third party apps to users in & fetch their content programatically? I'm curious about doing this now lol, even if it'd just be as an experiment

silver moat
#

Am I the only one who believes font on marketplace product pages and comments have become too big?

zealous ibex
#

Hm, you're right....it is actually pretty large ๐Ÿค”

wooden falcon
#

really?

delicate dove
#

lol

#

dafuq

#

yea, thats full blown bullshit

wooden falcon
#

comment on the first one: "Very sad to see you charging $20 just for different textures from your used wrench pack. Both should have been included together."

delicate dove
#

+1

wooden falcon
#

I mean, the dude can do what he wants, and if Epic allows it, so be it...but it's pretty shitty to the customers

delicate dove
#

hmm, lemme re-upload my work but with a hueshift of 0.5 so it looks different

zealous ibex
#

I was thinking the same ๐Ÿค”

#

If I'd be intersted in both, I'd be paying $20 for a slightly rusted materials.....that's literally all from what I can see ๐Ÿ˜›

delicate dove
#

would be funny if both have the same materials, but just lerped more towards a rusty

zealous ibex
#

lol

#

Pretty sure they have the same description/technical details/everything ๐Ÿ˜ฎ

lone mountain
#

Epic just wants to make more money from MP

#

Epic is trying to make it's own Unity MP for that $$$$

#

So it makes sense to recycle the top sellers, so they can make more money, since those made them the most money in the past

#

(definitely to the detriment to new sellers or those that didn't do so well)

zealous ibex
#

Yeah - it makes sense for them, but it isn't the most fair thing ever

lone mountain
#

But still, the bottom line has always been

#

$$$

#

for Epic

#

Not the sellers

#

So, as long as you all understand that from the getgo, you'll be alright in this world

#

Tencent is vicious

harsh coral
#

guy is on a good path, he can also offer an upgrade pack for owners of the other one

lone mountain
#

Oh, I agree that it's not fair @zealous ibex but, so is life

harsh coral
#

until epic makes a dlc and season pass system for mp

zealous ibex
#

Yep ๐Ÿ˜ฆ

#

And lol ๐Ÿ˜‚

lone mountain
#

As for the wrench

#

You guys are being silly

#

Again, why waste your time on other's packs. Worry about your own.

#

You all know the direction where the current MP is heading to

#

Been a long time coming.

zealous ibex
#

Yeah - I really regret putting my time into it now ๐Ÿ˜

lone mountain
#

I mean, if you don't like it, don't buy it.

#

Make your own wrench pack, sell it for $15

#

But, now I know. I can make a penis pack

#

And sell each color for $99

delicate dove
#

penis pack isnt allowed <_<

lone mountain
#

๐Ÿ˜ญ

#

That's kinda sad imho

#

There should be a NSFW section

#

You know how much $$ Epic would make?

#

Man

#

So much

delicate dove
#

nor are some political and religious related content

lone mountain
#

Hmm, interesting

#

And sad

delicate dove
#

so a nazi penis is out of the question

lone mountain
#

Esepcially since lots of religion is used in games

#

Well Nazi isn't a religion

#

But yeah, I can understand that

harsh coral
#

unless it's a gore penis mesh from a nazi soldier

#

blood & gore is okay

delicate dove
#

not even, even photogrammetry statue sellers get asked to remove nipples & penisses

lone mountain
#

that's silly

delicate dove
#

#murica

lone mountain
#

hmm, nah

#

While we aren't as liberal as Europe for showing tities on TV

#

It's the company that is not allowing it

delicate dove
#

probably needs other guidelines and uela's if they allowed for it

wooden falcon
#

next up: greasy wrench pack

robust vector
#

Haven't had tv in years but caught a glimpse of a woman devouring a person with her vajango while I was at a friends house.

wooden falcon
#

I have my next idea for a pack: Photoscanned Tools

robust vector
#

I don't know the context

#

Maybe a nsfw-specific alternative asset store would do well?

harsh coral
#

i'm one step ahead of you guys.. submitting an asset pack lootcrate

crisp rapids
#

So you have to browse through vagina dentata to find uncensored greek statues?

harsh coral
#

you get a random asset when you open it

wooden falcon
#

ok, in light of the talk of weiners, Photoscanned Tools might be misleading

robust vector
#

A loot crate with random assets in it?

#

Or a pack of crates to put loot in?

#

Or a crate with random crates in it?

harsh coral
#

hmm i should just do both and max on revenue

wooden falcon
#

low poly stylized wrenches

#

then I'll put out a second pack where they're all brown colored: rusty low poly stylized wrenches

#

I've actually though of doing low poly stylized versions of my bones...but with the intent of including them in the original pack

harsh coral
#

that's a good idea actually

wooden falcon
#

yah, and not really that hard to do

crisp rapids
#

Sell each material individually. $5.99 apiece.
Blue, green, gold ($9.99), chrome, wet, glow-in-the-dark.
Collector's edition, $99.99.

#

And the collector's edition has one wrench not available individually.

wooden falcon
#

lol

harsh coral
#

you can do a special bloody version around halloween time and sell it for a limited time to make it a real rare asset.. should increase demand

crisp rapids
#

Perfect for those hypothetical sales at hypothetical dates.

#

Every six months or so, put out a wrench with non-english writing.
And a combo pack that includes another wrench not available individually, as well as one wrench already from another combo pack.

delicate dove
#

make sure you and some 1 or AAA stuff in title, so that during a sale the first 10 pages are wrenches

carmine dove
#

-reworks vent pack to 10 different packs-

robust vector
#

Wait

#

Was the order alphabetical last sale?

delicate dove
#

a while back yes, not anymore afaik

wooden falcon
#

the sort order of all the mp pages used to be alpha

#

I didn't realize there was such a market for household objects

zealous ibex
#

I believe it's discount + some magic, the discount sorting by default is fair if you where to ask me

harsh coral
wooden falcon
#

how'd you make that?

delicate dove
#

legoes! :p

harsh coral
#

remesh+decimate modifier in blender

wooden falcon
#

cool

#

how's it work for the human skull?

robust vector
#

Thats a pretty good result

harsh coral
zealous ibex
#

Sick :O

wooden falcon
#

cool

robust vector
#

Wtf is with all the wrenches

delicate dove
#

hl3 confirmed

#

hehe

wooden falcon
#

lol

#

crowbar pack?

wooden falcon
#

omg

#

aren't they only supposed to allow packs that add value to the MP? How does selling the exact same pack with different textures (cause I guarantee the mats are exactly the same) allowed? That's 3 packs.

robust vector
#

We need Scraped Up Wrench Pack and Slightly Scorched Wrench Pack

wooden falcon
#

they're nice looking tools, from the pics

carmine dove
#

Kinda sucks if you want the textures but donโ€™t want to buy the models agajn

#

And the quality is amazing but I thought you needed a minimum of 7 models per pack not 5

#

Unless I have that wrong

wooden falcon
#

nah, always been 5

#

unless it's a rigged character, in which case 1

#

lol, he reduced the price of all his packs to $13.99, from $19.99

#

from the author: Hi Richard. Thanks for your comment. Please note that we divided "all in one" bundle into separate packs due to customers requests. I've added this disclaimer to all packs in order to avoid any confusion. This way we could reduce the price significantly (Now it's less than 3$ per wrench). Wrenches were made with the first person perspective quality in mind and using them as level props is secondary application. However we will set up automatic UE4 LOD's instances in the near future updates. We also plan to turn them into skeletal meshes and add FPP animations (work/combat) free of charge.

robust vector
#

All updates are free of charge

#

wtf

delicate dove
#

if they allow that, I am going to submit 256 versions of each pack, not kidding

robust vector
#

do it

wooden falcon
#

at least he has a disclaimer in each pack now

#

seriously...I could split my Bone Box into multiple packs, one with just skulls, another with just bones

delicate dove
#

"separate packs due to customers requests"
yet nothing you can find on google about it.

#

nor the forums

modern perch
#

I doubt anyone would request that the three different texture sets be split into different packs

carmine dove
#

I could do that with a lot of my packs I think all of mine have like

#

6 variations on texture?

#

imagine flooding the marketplace with that lmao

wooden falcon
#

what customer requests? These are his only packs on the MP

#

It's not like he had an existing pack with all the textures, then decided to split it up into cheaper packs

#

of course, I'm sure a single pack with all of the textures combined is coming soon

robust vector
#

Mega ultra AAA bundle wrenches

delicate dove
#

i found the guy posting on one of our ue4 fb groups and called him out on it.

#

he has been writing a reply for the past 10 minutes :p

modern perch
#

๐Ÿฟ

carmine wind
#

So I just realized a huge mistake and saved my reply to the christmas sale as a Draft. I replied right away but considering the cut off Nov 17th and it's now Dec 15th, hours before the end of the weekday before the sale.. not very good chances are there?

Stupid stupid mistake

wooden falcon
#

I dunno, you have a valid excuse

delicate dove
#

wrenches are taken down, will make one pack out of it.

wooden falcon
#

cool Luos

#

ultimately, I think the guy will sell more that way, anyways

#

so he took them down himself?

delicate dove
#

yea, me and some others are still talking to him, I suggested to combine em, and improve the material so you can lerp between the three versions for more versatility.

#

seems like an ok fellah, didnt realize that people might think it was a rather odd thing to do.

wooden falcon
#

I think it was cause he did it in reverse...some might release a big pack and then split it up later based on demand

#

this just felt like fleecing

delicate dove
#
#

hiiighly doubt he is allowed to use that image

harsh coral
#

why do you think that ?

#

same image can be found on multiple websites... looks like a stock photo

delicate dove
#

hehe, good point. it could be

cobalt jasper
#

i guess it easier to see what's in the marketplace using a web browser vs the Epic Games Launcher, everytime I view something and decide to look more, i have to scroll a good ways to figure out where i was last browsing

undone locust
#

Why are there no "file browsers" on the unreal marketplace, that would let someone browse to a file, to say, pick an image for their in-game avatar?

oak fiber
#

Because the first complexity would be loading that resource run time into the engine.

robust vector
#

I think most of the code related to asset importing is only included in editor builds, so you would have to write a lot of it over for doing it in game

#

If you were using it as an avatar then you would also have to set up a system to send the actual image data to anyone who needs to view it

zealous spire
#

Whoops. Wrong tag somehow. Thonk

zealous ibex
#

@undone locust sounds interesting, will take a look at that when I get a spare minute

undone locust
#

@zealous ibex Should be a very simple process for someone in C++...my only guess is because of how simple and re-producable it is, Epic might not allow it on marketplace?

sullen lion
#

because of how simple and re-producable it is, Epic might not allow it on marketplace? AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

#

Done properly, such a system would probably be one of the more unique things on the marketplace.

#

Not that it'd have to be to get on

#

Can literally do this in 30s and I know for a fact a suitable tutorial exists for how to do this.

#

And there's at least 12 things I can think of that have many packs that are super similar. Most notable is probably Inventory Systems.

autumn hornet
#

Would anyone know where to get good free foliage

last mango
#

InfinityBlades packs?

#

They are free

#

Made by Epic

#

Has alot of awesome assets

autumn hornet
#

Does it have vegitaion

last mango
#

Yes some

autumn hornet
#

*Vegetation

#

Alright

#

Thank you.

undone locust
#

What would be a fair price to have a very, very basic file browser that would essentially let someone designate a save folder by browsing to it and hitting SELECT?

last mango
#

If nothing else like that exists on the MP then you can charge what you want.

undone locust
#

lol, I want to buy it or possible pay someone to make it

last mango
#

But also thinking about your target audience is probably going to be towards beginners and non programmers and they probably wouldnt appreciate an massive price.

undone locust
#

My guess is Epic doesn't allow it on MP because it is very reproducable?

last mango
#

There is ALOT of reproducable assets on the MP so i doubt that is the reason. Id say no body else has done it.

undone locust
#

? That seems REALLY suprising...

last mango
#

The MP is an shitstorm from an sellers perspective IMO.

undone locust
#

Even I was able to figure out how to save a string file...granted it took me a long ass time but eventually with help I got there and I know very little about C++

sullen lion
#

Hey @undone locust scroll up slightly and read my response to you

#

Barrier to get on MP is do you jump through the hoops that matter at the particular time your product is reviewed

undone locust
#

I don't want to sell it, I want to BUY IT

sullen lion
#

has nothing to do with if its worthy of the MP

#

DOESN'T apply

undone locust
#

I get what you are saying though completely

sullen lion
#

just laughable really that you're guessing its due to a MP restriction.

#

IIRC somebody somewhere made a file browser in UMG

undone locust
#

lol well point em out to me

#

there is the LE file manager

sullen lion
#

idk I'd have to google

undone locust
#

which I've used a little but the author says it can't be used to make a file browser

sullen lion
#

not like I have links to everything I've seen readily available

undone locust
#

what? no answers on demand? how much am I paying you?!

sullen lion
#

$0

undone locust
#

Well that explains it...carry on then lol

#

I feel like I should troll and say that a file browser is impossible and couldn't be done and unreal is stupid because it can't have a file browser

#

then hope that someone makes one to shut me up

sullen lion
#

btw you can totally use that plugin to make a file browser

#

its just that you need other plugins to load the content in some way

#

I'd bet you can load an image with this + victory.

undone locust
#

I have that functionality...I literally just need a way to browse to a folder...right now I just manually type in the folder address

sullen lion
#

you can just do that with this, then.

undone locust
#

victory doesn't seem compatible with my unreal 4.18

sullen lion
#

Building a folder tree is possible with LE File Manager

undone locust
#

yes but it seemed very tedious...maybe I could play with making a loop but I have so little time to get the functionality I need, this is simply a nice luxary I was checking on

#

was hoping I could pay like $50 bucks for a decent BP setup UMG file browser

sullen lion
#

decent BP/UMG file browser

undone locust
#

I mean one that I could edit in BP if needed

sullen lion
#

I know a guy that can make you a file browser kappa

undone locust
#

lol let's talk

harsh coral
#

5$ max for just picking a folder

#

for 50$ there should be some more functionality

fleet garnet
#

it would be worth if it would automatically convert the file to the requested data type, it shouldn't be hard to do so I'm surprised no one has done it already. In Windows API there are stuff to initialize file browser dialog, it returns a path and you can just load in a binary form and use ue4's utility classes to convert it to a proper usable data type

modern perch
#

@fleet garnet - I had a quick question about your vehicle setup if you wouldn't mind indulging me?

#

I wanted to know a little about the networking side of it - I assume you went with a client-authorative approach in the end? If so, did you ever include any kind of server-side validation, and (more importantly for me), how is ownership handled? - for example how would one handle different client players being able to jump in and out of the same vehicle?

robust vector
#

So... did Epic ever remember to hypothetically announce tomorrow's hypothetical sale?

modern perch
#

apparently not

wooden falcon
#

lol, hypothetical

modern perch
#

well, it's a hypothetical announcement

#

that hypothetically, hasn't been made

fleet garnet
#

@modern perch Yes, I went with client authoritative replication. I'm planning on releasing an update soon which will include it. There is currently no server side validation, I will implement it later, only problem with validation (position for example) is if you have some packet loss server will see large gaps in position between 2 net updates and that will get recognized as cheating. Ownership is still the same (if we are thinking about the same thing), client has full control over its movement replication, normal property replication is still the same. You can set that up the same way you would with standard vehicles, I may add built in support for that later on.

modern perch
#

Thanks! To clarfiy, I was mostly worried about having different clients driving the same vehicle, since you'd need to know which client is supposed to be authorative over that movement

#

i.e. player 1 jumps out of the vehicle, player 2 jumps in

sleek crypt
#

Player 2 is clearly a thief

modern perch
#

hehe

fleet garnet
#

the authority has the client which is currently in control of the vehicle (basically the "owner" is the one which used a "Posses" function on that vehicle)

wooden falcon
#

hmm, some twitter posts announcing the sale

zealous ibex
#

Really, really, really on-time announcing this Epic ๐Ÿค”

#

I guess I'm glad it's not a 24hr sale, but ๐Ÿคฆ

lone mountain
#

Still no way to properly search sales though

#

Did reply with a little comment on that tweet though

zealous ibex
#

The google sheet doesn't suffice?

lone mountain
#

But, 95% of my comments get ignored because they are too good

#

That google sheet didn't work for me last time

#

black friday

#

worked for the sale before that though

#

But, I would like to filter out things like... Music, Art that is on sale over a certain %

#

I want some advanced filtering basically

#

But any filtering will do

#

by categories

#

(not sure if that made any sense)

zealous ibex
#

Yeah - the sheet probably didn't update back then, it may this time though

lone mountain
#

I am a sucker for impulse buys

#

Even if I don't use em, I always think...what if...what if I do want to use it

oak fiber
#

Having to use a Google sheet when you have a searchable Marketplace is just tantamount to hilarity

lone mountain
#

At least I'll have it on hand

oak fiber
#

Ggwp epic

lone mountain
#

aye

wooden falcon
#

vegas pro edit 14 available for only $20 through the Humble Bundle today, just fyi

fleet garnet
#

Saw it, quite surprising, I will probably get it

lilac heath
#

Guys just a quick note - DENT and Incompass are gonna be about 90% off hold off till the sale :)

lone mountain
#

that's what I am talking about @lilac heath

#

Anything 80%+ are instabuys for Impulse Buyers

#

Dont even know what those are (and probably won't use em)

#

But I'll get it just because you put them on sale at 90%

wooden falcon
#

I considered a high discount...decided to stay at 50%

lilac heath
#

@lone mountain This is what they are .

https://www.unrealengine.com/marketplace/dent-destructible-environment

https://www.unrealengine.com/marketplace/in-compass

I have been victim of the impulse buys before ;)

#

@wooden falcon I just do it cuz I wanna see people make cool stuff with my assets ๐Ÿ˜

wooden falcon
#

90% is great for exposure, that's for sure

lilac heath
#

True. Get those cheeky ratings up

ebon leaf
#

I would like to report blueprint that is not working and also fucks up my project both in 4.17 and the newest 4.18

#

when importing straight from the marketplace unreal launcher

oak fiber
#

Is there a name to this blueprint?

ebon leaf
#

Should I tell it here or someone on the moderators that they could test it first

#

so it wont get a bad name just because I had bad experience

oak fiber
#

Well the moderators here are not epic members per se

#

They aren't probably going to test the product unless they're interested in testing it

#

That's kind of why we have the community here so that when people have problems we the community can resolve those problems without Epic

ebon leaf
#

So i just tell the name of the piece?

oak fiber
#

Yeah just tell us and more than likely somebody will have an answer for you or a bunch of people will go and check it out and try to figure out what the hell is wrong with it

ebon leaf
#

Dont laugh at me that i bought it. I tried doing it my self many times and followed tutorials meticulously but nothing ever worked.

oak fiber
#

Well anybody that laughs at you for trying to learn is a jackass themselves

ebon leaf
#

blueprint is called Dynamic gravity actor component by Mateus de Quadros

oak fiber
#

Oh yes I know this one I haven't used it myself but I know a few people have

ebon leaf
#

well shit

#

im glad it cost like 5 euro or something

#

I wanted to study the blueprint but nothing was working so :/

oak fiber
#

Yeah unfortunately that is a decent amount of material in the marketplace

ebon leaf
#

I found one good tutorial but ofc it started already when the guy made some variables and stuff already and I tried to make replicate it by logic nothing ever worked. ๐Ÿ˜„

lilac heath
#

@ebon leaf thought that was my assets you were talking about as your comment was right after it.

Some things to be aware of
There has been some issues where when assets are uploaded to the store the Config Files are added as well as the content files. This is not actually the fault of the developer but the glitch in the process in the store upload.

Reach out to the developer as it sounds like the config files.wil be needed to have his examples working.

All assets are tested and more often than not given many revisions to ensure they are working I know I had revisions on my products and they were very precise about what needed to be improved for community use

Please reach out to the developer to give them an chance to rectify any issues you are experiencing.

ebon leaf
#

kk

#

First thing people told me here is that always put assets straight from unreal launcher to your project when you buy them from marketplace ๐Ÿ˜„

lilac heath
#

Lol yhe other wise you forget about them impulse buys :)

marble stream
#

I hope this isn't considered spam. My save & load plugin is 50% off for the holidays offers!
https://www.unrealengine.com/marketplace/csw-autosave-and-load-system-w-compression

Also, a big update is coming for 4.19: Async save & load, cloud save support and more!

ebon leaf
#

(the spreadsheet has yet to do it's update to show savings though, fair warning :P)

robust vector
#

Just noticed that engine version and supported platform are filter option

#

Not asset category or upload date

#

FFS, Epic

wooden falcon
robust vector
fleet garnet
robust vector
#

I actually got a spike in sales yesterday, but they were all assets I have on 20 and 30 % today, so I don't feel too bad

sly wyvern
wooden falcon
#

I had 1000% more sales yesterday...but since my sales have been 0, that's still 0 sales yesterday :/

lone mountain
#

@sly wyvern You need deeper discounts ๐Ÿ˜ƒ Most of those packs are old, even though you do update them every once in awhile. I think if you actaully ever went above 50% you'll see some really great sales.

wooden falcon
#

I'm glad this is a long sale...I still haven't' looked through any of the pages (other than trying to figure out how shitty my placement is)

robust vector
#

If I get comparable sales to the Cyber Monday sale I'll be happy

#

Might be able to put a dent in the credit card debt

lone mountain
#

Time to buy any 80%+

#

Not too bad

#

More 75% off this time around too

#

so many 50%

#

HMm

#

Plugins are still lacking in sales

#

Overall they are the worst offenders of either not having any sales at all or having the lowest (on avg) in %

lone mountain
#

wait

#

Are the sales actually sorted by % by default?!!?!?

#

wow, didn't even notice that until now

#

So good

#

They listened

#

Now everyone knows, the higher the sale %, the more visibility and sales you'll probably get

#

Good for both

robust vector
#

Still can't filter by asset category though

#

I'm too lazy to flip through all those pages so I would rather it just put them in random order every time I refreshed

lone mountain
#

Aye, I just tweeted though

#

It's a good UX improvement

#

Regardless

#

Next they need to filter by Cats/% and that's all they really need to do

#

(from a consumer's standpoint)

#

maybe by rating

#

but ratings are wishy washy on here

#

Almost political

robust vector
#

I got a rating once

#

Rating system needs to be scrapped, overhauled, or incentivized

ebon leaf
#

they aren't sorted by %... theya re MOSTLY sorted by %. There's some random outliers and shit though too lol

robust vector
#

Sounds like Epic

lone mountain
#

damnit

#

I thought they were good

#

wait

#

Are you sure?

#

Or maybe they just enabled it for my account since I cried about it

#

Ah

#

wth

#

It's about 90% accurate though

#

Only a few random 20% mixed in with the 50% and a 70%

#

Still, a good first attempt

robust vector
#

no

ebon leaf
#

yeah... like I said, mostly. Dunno how they fuck that up though

robust vector
#

If you bungle your > and < its not good lol

ebon leaf
#

yeah lol

#

someone tried real hard to add in outliers ๐Ÿ˜‚

wooden falcon
#

I wonder how many people jacked their prices up before the sale

robust vector
#

It is a problem that could come with sorting by sale %

lone mountain
#

Hmm

#

I wonder whoever made the Goggle doc

#

if they could track prices

#

Over a period of time

#

Like camel camel on Amazon

ebon leaf
#

@humble stag made the spreasheet

humble stag
#

Yeah I'm not doing that. :P the spreadsheet is getting big enough as it is, and I don't plan on making a special website for it.

#

If someone wants the python script to modify it or make something themself, I can give them a copy. But its nothing really special about it.

lone mountain
#

@humble stag Wouldn't it just be something like, on the first day of each month, you would get the prices, and then plot them on a graph?

robust vector
#

If a customer buys based on % discount rather than actual price, that's his problem, but it sucks that the seller would get an advantage in exposure for doing that

lone mountain
#

Nah

#

Stop being so cheap during big sales events

#

You can be cheap during your own sales

#

Your own fault imho

#

(customer view)]

robust vector
#

Aight, I'll triple the base price and put everything on 70% discount next time

wooden falcon
#

I know i've seen some packs where I thought "wait...wasn't that 3x cheaper not too long ago? and now it's on sale..."

lone mountain
#

You could do that

robust vector
#

I see people do it during their own sales, so I have to assume they also do it in event sales

lone mountain
#

but if we had a tracker

#

we could call out people ๐Ÿ˜ƒ

wooden falcon
#

watch out calling out people ๐Ÿ˜‰ Epic scolded Luos

lone mountain
#

I'm not Luos

wooden falcon
#

for bringing up perfectly valid stuff we voiced here

lone mountain
#

Luckily for me

wooden falcon
#

granted, he made a forum thread too, which might have been a bad idea

fleet garnet
#

Epic we need some MP API hm.........

humble stag
#

Im not adding a price graph for every item. Its gonna kill the spreadsheet.

lone mountain
#

@humble stag That's a shame ๐Ÿ˜ฆ

robust vector
#

Just push an update with your pre-sale price hike and say the price increase is from work for the update

ebon leaf
#

update just includes a changelog that lists "price increase"

#

#ProStrats

robust vector
#

lol

flint snow
#

lol, double the price and then put on sale at 50% ... that sounds like every brick and mortar store practice. It probably works. I only realized recently, you can't see the prices or sales of items if you own them ๐Ÿ˜ฆ

wooden falcon
#

log out, or use an in private session?

robust vector
#

I wouldn't do it, only because I would feel like I'm not allowed to complain about it if I did it.

robust vector
#

I couldn't find what page my character assets ended up on, but they weren't on page 4 with the other 60% off packs

last sparrow
final zinc
#

Ugh, TFW there's another marketplace sale but you still can't filter by asset category on the sale page

sullen lion
#

wut

#

in

#

tarnation

ebon leaf
#

oh good deal

#

lulz

#

gotta wonder how much of a market there is for a polar bear in the first place that makes someone think it will do well at that price on the UE4 marketplace

#

but best of luck to them shrugs

leaden root
#

Holy shit

#

Is that the most expensive now?

supple moon
#

think so

#

to be fair it looks cinematic quality though\

oak fiber
#

Sure. Still feels a little overpriced considering its not going to be a unique

crisp rapids
#

Cinematic quality? E.g. in-game cinematic?

supple moon
#

yeah, personal opinion though, there is no way you'd get me to pay that for a mp asset though

crisp rapids
#

The cost of the team of artists needed to create what I think would be cinematic quality is a fair bit over $500. Then again, it does seem to be about the quality of those lousy CGI clips they make for a natgeo miniseries.

#

"Good enough for national television" is a compliment, right?

modern perch
#

that's not a bad asset to be honest; it's rigged and animated, and uses a custom shader to handle the fur (available for free from the same author)

supple moon
#

what I would pay for is a set of good fps weapon animation sets for a few different guns

#

I see animators all over youtube etc, but none seem to think of selling their work

#

ยฏ_(ใƒ„)_/ยฏ

rain spruce
#

Hi guys

modern perch
#

anims are based on the weapons, so you can get that from any animated weapon set

rain spruce
supple moon
#

@modern perch not sure I understand ๐Ÿค”

modern perch
#

well, animations for weapons revolve around the weapon, so if you pick up and animated weapon pack, you'll get some animations

supple moon
#

I know, I'm saying good animations

crisp rapids
#

Call of Duty animations?

supple moon
#

Nah

#

anatomically correct would be a start

#

lol

crisp rapids
#

I don't follow.

supple moon
#

Animations that don't bend wrists / fingers etc in unnatural ways, as a very baseline, then from there they can be realistic or flashy but as long as they have some nuance and are interesting

wooden falcon
#

that guy's stuff is all pretty expensive

#

oops....I hate when I come back to Discord and think I'm at the last line, then try to join a conversation that is long over

#

lol...I sold 1 pack yesterday

wooden falcon
#

how's everyone else doing this sale?

fleet garnet
#

had 2 yesterday

ebon leaf
#

Anyone find anything nice

wooden falcon
#

there's a lot of stuff for insanely low prices

#

especially on the first couple of pages

#

@zealous ibex stuff is always good

wooden falcon
#

hmm...I wonder how this new featured thing is going to work in January...if they're only going to be rotating through a group of 100 per week, how are they going to choose those 100 out of everyone who opts in?

robust vector
#

Can't really find anything

#

Too much stuff on sale

#

@wooden falcon Only about 10 sales yesterday, but hopefully it picks up as the sale goes along

wooden falcon
#

I feel like everyone's already saleshocked from the Cyber Monday sale

#

that, and if you don't do 90% off, you're stuck in the middle

robust vector
#

I couldn't even find my products

#

The order isn't actually by percentage

wooden falcon
#

only vaguely

robust vector
#

Well, if its by percentage my characters should be on page 4

#

I stopped looking after page twenty-something

lone mountain
#

He can do that

drifting mountain
#

Are there any market place admin here? I need some help with a situation that I think im stuck in.

lone mountain
#

Because people must be paying for it

#

Nah, no one cares about MP on discord

#

Officially anymore

#

You could try pingingAmanda though

drifting mountain
#

Im so stuck man

wooden falcon
#

you can ask your question...someone might be able to help

lone mountain
#

@wooden falcon damn, I am on the same page... I didn't know that damn convo was over lol

wooden falcon
#

lol

#

I was wondering what you were talking about

lone mountain
#

jeez 14 hours ago

drifting mountain
#

they changed how they do their setup with submissions and now they get a compile error that i can no way reproduce even on a fresh machine... and none of my other users get that same issue when updating to 4.18... its been weeks..

lone mountain
#

wtf Discord

wooden falcon
#

oh, plugin?

drifting mountain
#

yes

robust vector
#

What is the issue?

drifting mountain
#

The compiler is complaining about std handler... I'm not seeing where this is, ive looked over my code and nothing i can find can get me the same compile issue they are for me to even track this down.

robust vector
#

How is your plugin setup on your end?

#

Are you developing in a project's plugin folder or in the engine's plugin folder?

drifting mountain
#

Project

robust vector
#

K

#

Put it in the engine, since Epic distributes plugins as engine plugins

drifting mountain
#

Ive tried nomral publishing, the new publish in the editor under plugins and the command line compile

#

how would i be able to test the publish with that there do they auto link that path?

robust vector
#

No idea what you are talking about with publishing

#

Epic always compiles and distributes as engine plugins

drifting mountain
#

"C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plugin="C:\Release\RPGEngineToolkit_4.18\RPGEngineToolKit\RPGEngineToolKit.uplugin" -Package="C:\Release\Packed\RPG18" -Rocket > Version418Build.txt

#

thats the solo publishing line they game me to test my plugin before submission

robust vector
#

what is it supposed to do?

drifting mountain
#

it packages my plugin solo with the current engine

robust vector
#

sounds like a load of malarkey to me

#

Replicate their compile conditions and see if you can replicate their error

drifting mountain
#

thats what ive been trying to figure out.

#

im trying to get with them to see if they can ftp me their compile enviorment if possible.

#

i also noticed they are on a older windows SDK

robust vector
#

Did you move it to the engine's plugin folder yet?

drifting mountain
#

I'm about to try that now.

drifting mountain
#

@robust vector yep its not seeing my plugin there even when i regenerate the project

robust vector
#

Probably want to fix that

drifting mountain
#

Isnt that something to do with the way they install plugins from their launcher?

robust vector
#

I haven't had any problems

#

When you say regenerate project, you mean the visual studio project of the engine, not the project you moved the plugin out of, right?

drifting mountain
#

my test project i use to test the plugin

#

brb

silver moat
#

Am I the only one who can't submit any update files for 4.13 and beyond?

zealous ibex
#

You probably already have files for those

#

Update the file(s) their links instead of adding a new version is what you're supposed to do I believe

#

And if one file supports multiple versions while you only want to update the latest you may be stuffed ๐Ÿ˜ฆ

wooden falcon
#

how's the sale going HowToCompute? ๐Ÿ˜ƒ

lilac heath
#

@silver moat I am able to do versions over 4.13. are you getting some sort of error

zealous ibex
#

Pretty well, nothing like CM, but it's a nice boos over regular sales. How's it going for your @wooden falcon? ๐Ÿ˜ƒ

flat schooner
#

hey

#

I got a problem, I bought an asset but I can't add it to any project

wooden falcon
#

@zealous ibex pretty crappy...the first day I sold 1 pack...the second 2 :/

lunar fractal
#

Maybe the trend will continue ๐Ÿ˜‰

zealous ibex
#

Sorry to hear @wooden falcon ๐Ÿ˜ฆ Hope it'll improve soon, got a tweet I can RT whenever I get some time? ๐Ÿ˜ƒ

#

@flat schooner sounds like a launcher issue - please ensure the engine version you're using is supported, and if the problem persists after a restart, shoot marketplace-support@unrealengine.com (or something like that, check the pinned messages) an mail explaining your situation ๐Ÿ˜ƒ

wooden falcon
harsh coral
#

you can manually copy the files to your project from the vault cache.. unreal\launcher\vaultcache\ find your asset and copy it's content folder to your project

#

@flat schooner

wooden falcon
#

lol @lunar fractal yah, I'm hoping it's like the 12 days of christmas song..."on the 3rd day of the holiday sale, my true love gave to me...3 sales"

#

oh well, I should have done deeper cuts...I just feel like the MP has become Steam now, where people wait for the sales and never buy at full price

flat schooner
#

Thanks, I had to restart launcher.

lunar fractal
#

Hmm I feel that trend is indeed growing, same for Udemy courses etc. Sales prices become regular prices

real dust
#

That's a problem with steam sales as well

#

They're so common at this point that games are being drastically devalued due to the price drops being present half the time

wooden falcon
#

well, that's Udemy's whole scam

#

why would I buy a $200 course when I can wait a couple of weeks for it to go on $10 sale

ebon leaf
#

from my perspective... sales have been very consistent t he last 6-9 months. They always pick up at events ofc, but the regular day-to-day sales haven't been an issue. But I work in BPs so it might be a category specific thing, idk.

wooden falcon
#

well, you also have great packs ๐Ÿ˜ƒ

#

and because of the way Epic does things, the featured packs are pulled from top sellers

ebon leaf
#

Yeah... the featured content stuff is stupid atm haha. I'm not convinced of their new idea either, but seeing them experiment a bit is definitely a good move.

wooden falcon
#

though that's supposed to change in January...we'll see

#

I hate your new icon apoisonedgift! where's the raptor?

#

I recognize people here by their icon before I even look at the name

ebon leaf
#

haha

#

i need server-specific icons...

#

goddamn discord

harsh coral
#

yeah the icon is a downgrade ๐Ÿ˜›

ebon leaf
#

this is my twitch icon ๐Ÿ˜›

real dust
#

x3

harsh coral
#

well, multiplayer survival is the trend

ebon leaf
#

I know. Hopefully that doesn't change anytime soon ๐Ÿ˜› although, personally, I want it to change haha

harsh coral
#

sort of like mmorpgs were a couple of years back, when every gamedev wanted to make one

ebon leaf
#

yah

harsh coral
#

i didnt see mobas get that popular in the gamedev circles

#

(that everybody would want to make one)

ebon leaf
#

Mobas kinda blew up so quick that no one was really able to capitalise on it. The audience for them got so attached to one or two games super quickly and there's not space for more I don' tthink. People certainly tried, but most of the other games taht aren't LoL or DotA2 just kinda fizzled out

modern perch
#

you could say that about most persistent online genres

#

MMOS are more or less the same

ebon leaf
#

MMOs had a lot more contenders that had a bit more success from my perspective though

#

mobas didn't really seem to stand a chance against the big two, whereas a lot of mmos managed to cultivate communities and get some legs

#

but... I also don't follow mobas to be fair

modern perch
#

there are several small sort of successful MOBAs

#

consider Paladins as an example

#

Heroes of the Storm and Smite come to mind

ebon leaf
#

Fair enough.

harsh coral
#

still, i'm surprised mobas werent more popular amongst newbie gamedevs... they still went for big mmos as their first project

#

it's not like they have a great sense for what is a tangible business option

wooden falcon
#

mobas have the vilest communities

#

I played LoL for a year or so...pug groups were horrible

robust vector
#

had to flag a comment on my Alexis thread

#

First time I've ever flagged something

#

Do you think Epic would be able/willing to prove multiple accounts on the forums were run by the same person?

#

@modern perch Do mods have the ability to see records of IP addresses?

modern perch
#

I can have a look

#

but IP addresses don't prove anything

robust vector
modern perch
#

do you have a link to that user?

robust vector
#

That's his seller name, I'm not sure if his forum name matches

modern perch
#

then I can't check anything

#

however, given TrollAccount's IP, I'd say it's unlikely to be the same person

robust vector
#

Alright

#

Guess there's no way I could ever know

#

Guy was quick to bring my products into the discussion somehow and you can tell by the voting on the comments he has about 4 or 5 alt accounts

#

So anyone else having trouble staying focused on work during 'holiday' times?

harsh coral
#

not really, my wallet is empty so i focus more on work to feel less depressed

robust vector
#

My wallets always empty, so I'm used to it

mossy bridge
#

Can't seem to find the Sun Temple demo anywhere on the Marketplace. Anyone know why?

pseudo sundial
#

Sun Temple, that might be in the Learn tab

#

@robust vector wow sad to hear about the trolling and the terrible response from that other seller. i was always so close to pulling the trigger and buying some of their other assets, but after that response, no way they're getting my money.

robust vector
#

Yeah, most of his stuff looks pretty good, but I won't ever buy from him again

mossy bridge
#

@pseudo sundial That was it! Thanks!

ebon leaf
#

can someone lend me some money
this sale is gonna make me go broke ๐Ÿ˜ญ

mossy bridge
#

Same feeling here. Brokeeee.

glossy terrace
#

@robust vector my suggestion, let it go some ppl just want to make fun of others for no reason

crisp rapids
#

The first years of Steam sales were exciting. Now they're, well...
Get your marketplace assets up now. You know the rest.

tame ruin
#

If two people are working on a commerical project, how does purchasing from the marketplace work?
Do both need to purchase the same things? Can they combine their purchases? Or does there have to be one designated buyer?

wooden falcon
#

the person who bought the pack owns the right to use it in as many projects they want (that they are a part of)....this includes giving copies to anyone working on the project too

#

of course, that doesn't mean you can just give away packs you bought to people who are not working on a project with you

#

and the person you give the copy to (who is working on the project with you) can't turn around and use that pack in a project that is unconnected to you

#

of course, recognizing an infraction and doing something about it is probably next to impossible...

crisp rapids
#

Read the EULA, it uses the terminology employer and employee. Employees cannot contribute their assets. I'm not entirely sure how that works with co-owners, but I'd assume if one left the project then their packs would have to be removed.
If you had a corporation that owned an epic account and served as the one designated buyer, I wonder how that would work if the corporation were liquidated or if it sold the project. There are some old games where the licensing needed to sell it in retail many years later was a great deal of trouble because too many parties were involved.

tame ruin
#

Interesting, thanks

zealous ibex
#

@wooden falcon Sorry - I had to do a ton of other things first, but RTd your tweet ๐Ÿ˜ƒ

ebon leaf
#

can this please be removed?

#

its a literal s cam

#

You can just setup some RPCs to do all of this...

zealous ibex
#

It may not have been the case in the older engine versions? I dunno ๐Ÿค” & you can make pretty much any marketplace asset yourself, as long as you have โˆž time ๐Ÿ˜‰ (what I mean to say is that some people prefer to pay for the easy of use)

ebon leaf
#

Ya

lilac heath
#

Hi @ebon leaf
Im the developer of DENT What is the issue you are having with it.

It does not just do replication of DMs it adds functionality for on fracture events such as playing different sounds and particles depending on point or radial damage.

On fracture events to apply AOE damage, end lighting on fracture and damage causing debris.

If you are in happy with DENT will happily approve your refund.

#

It is a shame that you reached out like this to a public forum before reaching out to me directly on any of the support options that are available.

ebon leaf
#

@lilac heath I don't own it. I just don't see how it differs from just using a multicast function to create the destructible mesh

#

It seems like there are no differences.

fleet garnet
#

looks like a war is about to happen here soon ๐Ÿ˜‘

zealous ibex
#

And unfortionately people will speak bad of your asset/leave a bad rating before contacting you ๐Ÿ˜ฆ Especially a bad rating, without even a comment sucks if you ask me....or when you respond to a comment but the OP doesn't respond because there aren't any notifications ๐Ÿ˜ (anyway, sorry for being slightly off-topic_

#

@fleet garnet ๐Ÿ˜ฆ

lilac heath
#

I'm sorry to here that, but I have tried to expand the product enough to make every one enjoy it. I hope that any of my future products do not disappoint you as much.

#

@zealous ibex I agree very much so , it is the same every where. On steam , greenlight and market place. People will say what they think and as a Dev you have to accept there opinion expect that it's not always going to please everyone.

zealous ibex
#

Yep, I can respect that, but I personally would love to be able to start a dialogue with the people who don't like my asset(s) so I can improve them, or at the very least find out what the issues are they're hitting.

lilac heath
#

Omg yes

zealous ibex
#

Which is why I dislike the marketplace ratings/comment system. No notifications is a huge hassle, both as a seller and a buyer if you ask me + ratings are broken.

#

Sellers can rate their own assets, and people don't even need to give any feedback with their ratings (something like pro/con/etc.)

#

But I'm pretty much stuck with the UE4 marketplace as a plugin developer, so I guess I'll just have to conform ยฏ_(ใƒ„)_/ยฏ

lilac heath
#

Have to say when I was on green light it helped to condition me to receiving hard comments lol

#
  • off topic every time even if out with Unreal refund policy if some one has wanted a refund I always allowed it, as I would not want any one to feal like they have lost out
zealous ibex
#

Yeah - hard comments do have some advantages, and I really don't mind them that much, it's just that people often don't come back to change them once you've implemented/fixed what they wanted

lilac heath
#

Lol true

zealous ibex
#

Yeah - I've only had one of those cases myself, but don't really mind refunds. What I hate is when Epic refunds without telling me though (as they should tell you as far as I know)

#

Only ever had 1 fraud. purchase report - but that's it ๐Ÿ˜›

lilac heath
#

I had 1 as well,

#

@zealous ibex what's your store page

#

Nvm found it.

zealous ibex
#

I was about to respond ^^ Sorry for not seeing your tag before, had a few things I had to do ^^

#

The new portal is a pain, so you may need to refresh it a few times before it works, but it saves potential customers having to copy/paste the link, which may decrease viewership

lilac heath
#

Cr@@ never noticed it . Thanks for the heads uo

zealous ibex
#

No problemo ๐Ÿ˜ƒ

lilac heath
#

:)

#

Yhe the new portal is good for updates, but gonna take me a little longer to get the hang of

zealous ibex
#

Yeah - there are some pretty horrible flaws if you ask me, but I guess it's a step forward at the same time ๐Ÿ˜ƒ

harsh coral
#

if you try to go forward and back at the same time you end up doing the splits

lilac heath
#

Lol i would just end up in 2 bits

harsh coral
#

let's hope the MP wont end this way

tall helm
#

oh no a marketplace sale my poor paypal account

#

hides

zealous ibex
#

O.o

tall helm
#

lots of nice stuff on sale I see

sullen lion
#

I find it strange you'd pick DENT to call out for being a scam. Lots of packs which are very simple or even redundant. Even some packs objectively worse than the default functionality.

#

Also quite a few that are just implemented horribly

#

generally calls out vague packs for being really poorly implemented
doesn't make his own version and try to get them on the MP
????
go bankrupt

visual oracle
#

Hey guys this is problably a very stupid question but does any of u know how steam games are showcased? like i was wondering what if randomly uploaded a steam game and it passed all the steam greenlight stuff (ps i dont know if steam greenlight is still used bwe) would the game get some attention just from that ? im asking this because for indie development i think everyone knows its rly hard to get attention so i wanted to know if just by publishing the game on steam i would get some fine attention, btw i know that if the game is free its problably gonna get alot of attention anyway. im not english so plz ignore my errors .

lilac heath
#

Green light is no more (the idea was good but it didn't work) - it is steam direct now,

You must have a working game and pay to get access to the marketplace. When there you can have a store page that you can show case your things,
But also get it started in its own community pages as well
Bit a show case can be made if you are level 10 or over
https://gaming.stackexchange.com/questions/261988/how-to-set-up-a-steam-profile-showcase

pine solstice
#

is it just me or is there no way to filter the search display for the stuff on sale by category ie blueprints, props etc ?

crisp rapids
#

It is not just you.

zealous ibex
#

@ebon leaf This is a channel about discussing the UE4 marketplace (https://www.unrealengine.com/marketplace/) / general asset selling discussion (not officially the goal of this channel, but we kind of do it anyway ^^). Your question may be better suited in a channel like #lounge/#ue4-general (can't seem to find anything related to publihsing - how interesting). Anyway, good luck with your game ๐Ÿ˜ƒ

#

@pine solstice There isn't a way built in I'm afraid ๐Ÿ˜ฆ Same for things like wishlists, comment notification, etc. last time I checked ๐Ÿ˜

#
visual oracle
#

@zealous ibex yeah i shouldnt post this here sry about that~

delicate dove
#

Just got an email from someone asking if he can get an additional 10 dollar discount on a 20 dollar package.
"because I dont have the money"

If you can afford a computer running ue4, I am sure you can afford 20 dollars, or is my way of thinking off?

fleet garnet
#

for ue4 you need at least 700$ pc so yes, you are right to think that way

lunar fractal
#

But if you apply that logic, no discount is needed whatsoever ๐Ÿ˜‰

delicate dove
#

its already 40% off though

#

oh well, i'll think about it.

zealous ibex
#

@fleet garnet Not really true - if you can live with a $hitty experience, a lot of modern computers will get you started

#

(I mean - my computer takes like 11+ hours to compile a source build of the engine, and multiple mins for pretty much all of my compiles ๐Ÿ˜› )

#

But yeah - I guess I agree that you shouldn't really be asking for extra discounts if you want really high-quality content ยฏ_(ใƒ„)_/ยฏ

lunar fractal
#

I think he should be happy with the 40%, assets dont make themselves

zealous ibex
#

^ I went 50%-90% off on mine, but that's because A. I don't need to earn a living off of them (yet), and B. I just want as many people as possible to be able to afford/use my assets, so I get why people put up a 40% discount, which is still almost half off

modern perch
#

I'm looking for a marketplace pack that has animations for first person shooters - any recommendations?

I want the following:
Uses Epic skeleton
First & third person anims
Has suitable anims for crouching, sprinting and ADS

#

bonus if it also includes a few basic weapons with different aiming anims

robust vector
#

@modern perch sounds like you want a combo of weapons packs and third person animation packs

ebon leaf
#

@lilac heath so how exactly

#

does ur asset differ from just multicasting?

#

SpawnActor => Multicast the SetDestructibleMesh function

#

When calling "Apply Damage" on it, just multicast it

#

I think this is a legitimate question lol

robust vector
#

To be frank, you come off as not having enough understanding of the engine and programming to comprehend what the product does. Also, the purpose of your questions is unclear. "does ur asset differ from just multicasting?" Go do some "just multicasting" and tell us about it.

sullen lion
#

I mean, how exactly is this not a personal vendetta?