#fab
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tinypng doesnt do more then 5mb for free
ah
You might want pngquant or another command line utility
Possibly http://www.fnordware.com/superpng/
hmm it compressed that 8mb png to 0.7mb
but i can see with my naked eye a difference in color
Superpng? adjust the shit
where the max quality jpeg looks identical
what size is max jpg?
compress or die..
gonna try the superpng next
a few kb more then the compressed png
700kb png jpeg is at 752kb
i used BlackFangs m79 product shot he linked to above
Ah yeah, thats the right amount of noise for jpg to be better
perception wise
jpg works well with noise because jpg itself is noisy <_<
sorry, my bad... the default was set at 8bit
pngcrush -reduce -brute
i can automate my blender renders
Its literally going to compress your png 150 different ways until it finds the best compression
nice, i usually do overnight renders so it can do it's thing
Definitely should be what you want
some info
Comprehensive web and mobile site performance optimization platform for the enterprise web team.
interesting.. png compression really did come a long way
Aye
There are so many server side compressors that Epic could add into the toolchain, meh
Theres no reason opening an asset page should download 15MB+ of images
much room for improvement, and a lot of it is low hanging fruit.. like what you just suggested
Don't need to go to the extent of brute force compressing but...
hell
server side loseless compressors are almost a dime a dozen
Oooh, you're back @gaunt flicker?! ๐ฎ WB ๐
And, a huge thanks to everyone here who's helped/encouraged me making the last year of selling on the UE4 marketplace possible! https://twitter.com/HowToCompute123/status/938757602338590720
Good morning everyone! I hope your day is going well so far.
morning Bear!
I know
I wanted to go higher, but procrastinated too long, so they didn't see my update I sent yesterday ๐ฆ Sowwy, I'll throw another sale to compensate though ๐
ok, I misread the title of this pack on first glance, and thought "wtf?": https://www.unrealengine.com/marketplace/loft-white-simplicity
not my animation btw
Any character modellers here? I think the marketplace could do with a samurai kit! I mean just a couple varations of armour. There's already tons of katana models etc
so it's snowing here...in south texas
it is snowing here also, but this is unsurprising
hi guys i've made a video with some assets from the marketpalce! tell me if you like it ๐ https://www.youtube.com/watch?v=4X4rSMRdZiQ
In space, no one can hear you scream! For this video i used this packs: - CombatSuit: http://bit.ly/CombatSuit - Cyberzombie: http://bit.ly/Cyber_Zombie - Fu...
got about 6 inches of snow
hadn't snowed here in 12 years
@delicate dove HADOUKEN! https://i.gyazo.com/664997a9dd6e1c71c3615c4f9b02dff9.gif
I always wondered what ryu said when doing that whirlwind kick
I always heard it as: "ECLECTICLUKEN!" lol
patraktacluken for me
I need to listen to it again, been a while ๐
@wooden falcon 7 years in my part of Texas. Was a cool surprise. ๐
yah, was fun
Melted by the afternoon though ๐
I still have a couple of inches at my house...was surreal in the early morning
Yeah that's when I noticed it haha. Glanced over at my watch to check the temp and noticed it said snowing.
I was doing remote work from home at 3 AM this morning when I noticed
A DDO update completely broke it for a lot of people -_-
Gotta try to remember how texturing worked before DDO
@harsh coral <_< I just finishedgrabbing the screenshots
automated the pasting/saving in photoshop part which helped quite a bit. but still took me about 3 hours
ended up being 490 effects because no use screenshotting refraction and a few other smallies
Part of the video-based guide to get the most out of my modular ImpactFX package. In this guide I will show you static screenshots of all the effects so far....
Interesting, 2 seemingly identical assets released on the same day ๐ค https://www.unrealengine.com/marketplace/hex-grids https://www.unrealengine.com/marketplace/hex-map-grid
Hex Grids is a C++ plugin that makes working with hexagon grids easy. Built with performance in mind, this plugin exposes 50+ functions to blueprint for building and working with hex grids in the most efficient and flexible way possible.
They do look quite intersting though ๐ค
https://www.unrealengine.com/marketplace/stylized-low-poly-mars-pack Wow, this could just be me....but this looks like a steal ๐ฎ
Spread your chances -> more profit ? ๐ฌ
I don't think they're the same though, but I believe dupe accounts are banned & then I'd personally release them one a week after another (as then you'd get more new content exposure), so releasing them on the same day doesn't really make any sense to me
haha yeah, didnt think so myself ๐
Link to marketplace will be added once its released! Be sure to check out the rest of the playlist for additional videos and information! https://www.youtube...
@delicate dove nice.
thnx
Not to derail the channel too much, but here's my backyard yesterday morning (in south texas).
It sucks how little time items get on the New Content page now
yup
hence more marketing, its at least something you can do
Market where? My threads only get ~20 views on the forum.
How exactly does one market on YouTube/Twitch?
you namedrop it on twitch, you make new videos about the pack, and a following helps well
What do you mean by 'namedrop it on twitch'?
while working on something occasionally go "hey btw, i got this mp pack" etc
or record & stream while making it
๐ค
step one: develop huge following
yeah, I'll get right on that...
I just need some kind of deal to make toys based off marketplace packs and make a cartoon based off the toys
Doesn't look like anyone actually uses the Reddit, but I guess it can't hurt to post there
Hm, that's a pretty good point. I should really get back into creating ue4 tutorials ๐ค
Streaming is so hard on my poor little system though....it can barely handle compiling, let alone streaming and compiling. It is a pretty smart technique I never thought about before though
I wish the marketplace would support affiliate links though, that'd make things like what you suggested a lot easier ๐ค
@robust vector hi, i have a youtube channel where i promote unreal engine assets... here's my latest video https://www.youtube.com/edit?o=U&video_id=4X4rSMRdZiQ
@vocal tinsel That's a 'My Videos' type link, meaning clicking on it takes me to my own videos
In space, no one can hear you scream! For this video i used this packs: - CombatSuit: http://bit.ly/CombatSuit - Cyberzombie: http://bit.ly/Cyber_Zombie - Fu...
Found your channel though. Your 'Doomed' video was really cool.
thanks ๐
if you want you can send me something and i can make a video on it, obviously i will put all the links (like in this video)
What style would you want?
is this your page? https://www.unrealengine.com/marketplace/profile/Black Fang Technologies
Yep
i think i can make videos with your alien, the sci fi charcater , alexis, the chainsaw and maybe even the chemical worker
Sounds cool to me. You want me to send you files directly or email Epic to grant them on the MP?
even the grenade launcher, what do you mean with "grant them on mp"?
Have Epic give you ownership of the marketplace asset so you can download through the launcher
thta would be great
PM me the email you use for your Epic account and I'll send the request
Ok. Sent the email.
ok
They probably won't read it until Monday
no problem, just let me know
<_<
https://www.unrealengine.com/marketplace/crystal-ore-pack
that texture size makes it even more lol, and its even scaled tothe epic skeleton
I've been wanting to make something for the Unreal marketplace to earn a little cash but don't know what to make. I'm decent at 3D modeling (mostly with props), I can do photogrammetry (would love to upload a photoscanned asset pack but I have no idea what to scan...) and I can do some blueprint - nothing hugely complicated though. Any ideas?
Tha'd be sick.
check what others who sell in the same catagory are asking for their pack, see if yours has more/less items of lower/higher quality and adjust your price accordingly
Just added all the details of my upcoming modular impact pack to my wip-thread:
https://forums.unrealengine.com/unreal-engine/marketplace/1398117-luos-s-stylized-modular-impactfx-toolkit
Gotcha, thanks
also, i just wanted to point out that our future marketplace team lead is adorbs af.
(Stephanie's kid)
I wonder if this guy actually formed an LLC: https://www.unrealengine.com/marketplace/profile/Prop Garden LLC
I realize it's not that hard (fill out an application and pay a fee really), but i wonder if he didn't just call himself Prop Garden LLC to look slick
I think game dev studios rarely have a normal name
find out for yourself if you can open the page:
https://cofs.lara.state.mi.us/corpweb/CorpSearch/CorpSearch.aspx
Usually it involves an animal
There's like 2-3 other panda-including studios I know of :p
lol
My team is "OH GOD, DINOSAURS!" Does that count?
I mean - all that animal stuff is better than my seller name - HowToCompute ๐
I think HowToCompute is a pretty good name for someone who sells Blueprints
I think it sounds pretty good tbh
Plot twist: I mainly sell plugins ๐
But thanks I'd suppose ๐
I still have plans to change it sometimeโข
No problem ๐ Also, my plugin stuff is a pretty recent development
- I literally have a plugin with
BPin the title ๐
Is the holiday sale being officially announced soon?
Anyone know the date range it lasts through?
some say it lasts about two weeks, some say its slightly shorter, but all I know is.. its the Stig!
Well, hopefully they advertise it better than Cyber Monday
yeah, they didn't announce it on their twitter until 3 days before and only tweeted a few times about it. they didn't write a blog post, and i don't know if they did anything on the forums other than on the day of the sale
What do people mean when they mention 'blog posts' btw?
when they post something here https://www.unrealengine.com/en-US/blog
Hmm
I wonder if a lot of people check that
My sales are already way down again from people anticipating a holiday season sale, so hopefully they start advertising soon.
I doubt they are low because of people anticipating a sale... sales always drop pretty bad after a big sale like cyber monday. Basically those sales just cannibalize the next month of sales in my experience on the marketplace (~2 years now)
Could you all please refrain from discussing unnannounced sales and especially their dates in a public chat? That's what the Creator's Hub forum is for.
I was wondering when someone would say something about that
Hate to be that guy, but...
i don't have access to that forum so...
Will ya shoot me a PM with the email you use for your Epic Games account? I can fix that. ๐
@ebon leaf My sales were normal for about a week following the CB sale but then went to nil
I'm not even getting sales on newly released content. People being busy with holiday prep factors in too though.
actually yeah... to be honest I've had okay sales since CM myself lol. I just didn't really think about it ๐ sleep deprevation is good kids. Last year it was bad though lol
I wasn't in the sale last year, but I hear it ran for much longer
yeah... marketplace back then wasn't good at doing things quickly ๐ it ran for like 2 days overtime or something haha
@shadow inlet Any estimate on when some hypothetical sale in December would stop being hypothetical?
Not sure on that hypothetical sale date announcement.
;P
a lot of my searches end with no content found..
would be interesting to see the top 25 searches with no content :p
I forgot to register for that hypothetical sale ๐ญ
Quick, to the time-copter! ๐ ๐ ๐
Bummer @fleet garnet ๐
I sort of wish I had put a larger percentage discount in this coming sale
shhhh, you are not supposed to talk about a yearly sale that always happens
"Assets must make proper use of LODs."
https://www.unrealengine.com/marketplace/holographic-bar < no LOD's
and "Collision: Yes, automatically generated"...
That might fly for a rock, but for a complex shape like that bar?
@wooden falcon to be fair, it's already lower poly then your lowest LOD level (bone box), and takes more screen space
automatic collision is just lazy
sorry Necrophob30, you were commenting on collision not LODs .. though I did need to make a lower poly LOD version for your pack
I plan to add some low poly versions of the human skull...just need to get off my butt and finish
but the vert count on the LOD3 for my human skull is 1,962
i just used the automatic built in reduction.. took me a minute to tweak it to my needs
I want to have one out of the box that looks good enough for giant skull piles
and I can't complain too much about autocollision, cause that's what I used on the bones, but for a complex mesh like the bar in that pack, he needs custom
he probably just has it set to per poly
i really hope it's not a auto convex on those things ๐
most likely it's per poly
.. anyway regarding your pack.. it would be more helpful if you did more scans
what sort of bones do you need?
a ribcage would be nice
ah, yah
that's kind of iconic desert set dressing
I got a little human model, but it kind of sucks, and doesn't scan so well
dont even wanna think where you source these things.. ๐
lol
the femur was from this model, but I had to create a texture for it by cloning from the other, real bones
but yah, I've been wanting to make a ribcage for awhile
are you doing a desert scene?
not really, i just think it would be generically useful
the ribcage might have to be a sculpt, with textures cloned from the other bones
i have a bunch of wild animals (currently bear, wolf, deer, wild pig) and i want to leave some remains after them
man, that's one mean deer ๐
i was thinking a rib cage with a bit of blood and gore, as something generic for the big ones
I probably need to do some bloody materials for the bones
wouldn't be a bad idea
I really wish we could get number of page views for our packs
@wooden falcon shoot them a follow up - you may get lucky ๐
I'm weighing the pros and cons
I don't want to offer too high a discount...sorta screws the people who just bought it, and it's for a much longer period than the Cyber Monday sale (which would have been a good place for a deep discount I guess)
I've decided I'm going to make the prices of new releases really low for the first hour or two to reward people who pay attention to my announcements
I pay attention to this announcement ๐
Gonna start doing this with my next pack, which should be ready to submit sometime this week.
Another melee pack where the lower body does almost nothing
Well, the description says boxing, so that makes a little more sense. Not a lot of room to move around in the ring.
some of those movements would probably break my arm though
lol
Really, the mannequin is not a good asset to use to preview animations
It has mechanical style joints whereas the majority of characters are going to be organically skinned.
did Epic change some css on the marketplace that screws up alignment on some text, or is it just me?
this is approaching duck levels: https://cdn1.epicgames.com/ue/product/Screenshot/MrLeopard_Screenshot_2-1920x1080-41db0fd9e39d85cd55995f60d0ba51c5.png
although I guess it would fit in a Final Fantasy type game
Mainly the new content stuff where everything just seems clipped/misaligned ๐ค
I don't think 'Fantasy' setting is a good excuse for total lack of anatomy
this seems interesting: https://www.unrealengine.com/marketplace/waterfall-tool
Ugh, can't even tell how much shit costs cause of this alignment bug
Ugh
Yeah, I'm getting the same thing now
Yeah - same issue here. @shadow inlet Mind passing this on?
Eep - yeah. Will pass this along. Thanks for calling it out!
oh so the new font is permanent I take it? I thought it might have just bugged out yesterday lol. Lame. Looks baaaaaad imo ๐
Hng - I hate it when you miss replies to forum threads ๐ฆ Is it just (my email settings) me or has anyone else had some (email) notification issues with the forums lately?
FYI, they have a fix and are hoping to deploy that sometime this afternoon. (for the alignment issue)
Notifications have been spotty ever since the forum downgrade
The new font is a little on the thin side...
Glad it's not just me ๐ Bummer these issues are a thing though ๐ฆ
@wooden falcon Mr Leopard yas please
hmm the alignment issue for marketplace seems to be implemented, but if you dont clean your cache you wont see the update
on chrome press f12 and http://prntscr.com/hn64bc
empty cache and hard reload
a lot of people will miss that part
rather have a hot reload :p
renaming css would force users to download the new one, but its a hastle to change it everywhere, some other problems might pop up
havent used hard reload though, might help too if you want to keep your cache. when i was making websites, that was a common issue if you reupload the same file with the same name, so just incase i always cleaned my cache
https://i.gyazo.com/c56cab4c9a00f5c3bfa9ba27061b9193.png
@modern perch I agree that its rather.. odd.
I can't say for sure, but I'm willing to bet a large number of those who were featured in that period (particularly during the sale, or were on the first pages of the sale) would be the ones that also got the most sales
the net result is that those are the ones that will be featured again, and again, will get the best sales numbers
They seem pretty dedicated to this approach despite how many people keep pointing out the positive feedback loop it will create
need to remember for next year. set sale of 90% off, make sure its in top 3, then only ask for 30% off during final sale of the year, hopefully make up for losses during 90% sale. hehe
I just use a random float and round to nearest .1
After I get more data I'll start making more involved decisions on sales
I sometimes miss Jon Jones hehe. sure loads of issues back then but I doubt he'd do such things.
Well, we'll get somebody new in a few months anyway
Top 300?! Nooo ๐ฆ I'll probably never get in, and I fully agree with Ambershee as that will just boost those packs, keeping them in the cycle.....and it'd also boost more established packs, oh well.....I guess all forms of exposure on the MP are pretty much gone ๐
It would be better if it were the top 300 per category at least
some catagories dont even have 300 hehe
exactly
That'd be over a thousand, which wouldn't be feasible... What I hate is that it's a loop that's super unfair to smaller/newer sellers
Its also unfair to people who work in categories that generate less revenue than others
It would be better to start each period with all packs in the pool. Show each customer a random set of 20 each time they refresh the MP homepage. Then keep removing the packs that get the least clicks from the pool every X hours.
Or sales, or some formula of both sales and clicks
But it would be fair because you would only be comparing the packs to each other while they were on equal footing, rather than based on prior performance
There would be more incentive to update and improve packs so they could stay in the feature pool longer next period
shift+f5 in chrome reloaded the mp stuff correctly for me...regular f5 wasn't doing it
I sure hope this next sale doesn't suck...I haven't had any packs sold since the 5th
"What is the real intention behind these policies and why such dedication to the positive feedback loops?" - BlackFang
I think I have an answer to this one...
...Money!
things that have sold well in the past tend to sell well in the future...more sells mean more ratings and comments...more ratings and comments lead people to feel more comfortable buying the product
of course, some of these things sold well due to the fact that they were featured in the first place...
I don't think that's true at all on the MP
Because of how many basic features are lacking, there is no way to know what sold on merit and what sold on luck
A product might sell 10x more than something else did if it had got the featuring instead
Products that sold really well previously may have already reached the majority of the target market
Under a system like I proposed, all those questions go away and you maximize merit and profit
I've been saying we need completely random Feature slots for ages now ๐
they don't want that apparently
they're trying to maximize profit, being a business
Unless there are factors they aren't disclosing, what they are doing doesn't make sense
well, it could always be that they're letting programmers decide marketing decisions, instead of actual marketing experts
which works about as well as having marketers decide programming decisions
Sometimes I really wish there wasn't this legal side involved with selling stuff or I'd 100% create an open source marketplace alternative ๐
Hm, never knew about this rule ๐ค
I guess it makes sense though
Nor do you appear to be allowed to name games (in examples) in your description - only genres. I guess this new marketing strategy won't work ๐ค
yah...for stuff like Substance
people don't like to download a pack only to find they need to download something else too ๐
what do you mean name games?
What I tried doing is give an example of why someone would want to use the asset in question. I gave an example of someone wanting to clone a well known game (Clash of Clans) , and what my plugin would offer for such a game.
It makes sense though - especially if you consider the trademark guidelines/etc.
And yeah - all of this makes sense, it's just not info that's in their submission docs as far as I can tell
(Also: Why can they only support the last 3 versions of ue4?! I worked hard to support 4.15 on some of the plugins I submitted almost 5months ago and that still hasn't passed review).....what the fudge epic?! I get you don't want all of the engines on your computers, but still, it sucks when it simply takes forever to review and that meaning that I just wasted work ๐ )
๐ฆ
yah, that really sucks...some people freeze engines at some point and don't update
I kind of hate the way gumroad handles exposure/etc. but it's so tempting to start using it. I just hate having my assets on multiple different platforms, especially if I need to handle install support questions (like I do with plugins)
(sorry, this is a little bit off topic) but I wish gumroad would have a content grabbing API - that way I could upgrade ฮผPIT to install plugins automatically for customers ๐ค
Anyone here know of a content hosting/payment/everything provider that allows third party apps to users in & fetch their content programatically? I'm curious about doing this now lol, even if it'd just be as an experiment
Am I the only one who believes font on marketplace product pages and comments have become too big?
Hm, you're right....it is actually pretty large ๐ค
really?
comment on the first one: "Very sad to see you charging $20 just for different textures from your used wrench pack. Both should have been included together."
+1
I mean, the dude can do what he wants, and if Epic allows it, so be it...but it's pretty shitty to the customers
hmm, lemme re-upload my work but with a hueshift of 0.5 so it looks different
I was thinking the same ๐ค
If I'd be intersted in both, I'd be paying $20 for a slightly rusted materials.....that's literally all from what I can see ๐
would be funny if both have the same materials, but just lerped more towards a rusty
Epic just wants to make more money from MP
Epic is trying to make it's own Unity MP for that $$$$
So it makes sense to recycle the top sellers, so they can make more money, since those made them the most money in the past
(definitely to the detriment to new sellers or those that didn't do so well)
Yeah - it makes sense for them, but it isn't the most fair thing ever
But still, the bottom line has always been
$$$
for Epic
Not the sellers
So, as long as you all understand that from the getgo, you'll be alright in this world
Tencent is vicious
guy is on a good path, he can also offer an upgrade pack for owners of the other one
Oh, I agree that it's not fair @zealous ibex but, so is life
until epic makes a dlc and season pass system for mp
As for the wrench
You guys are being silly
Again, why waste your time on other's packs. Worry about your own.
You all know the direction where the current MP is heading to
Been a long time coming.
Yeah - I really regret putting my time into it now ๐
I mean, if you don't like it, don't buy it.
Make your own wrench pack, sell it for $15
But, now I know. I can make a penis pack
And sell each color for $99
penis pack isnt allowed <_<
๐ญ
That's kinda sad imho
There should be a NSFW section
You know how much $$ Epic would make?
Man
So much
nor are some political and religious related content
so a nazi penis is out of the question
Esepcially since lots of religion is used in games
Well Nazi isn't a religion
But yeah, I can understand that
not even, even photogrammetry statue sellers get asked to remove nipples & penisses
that's silly
#murica
hmm, nah
While we aren't as liberal as Europe for showing tities on TV
It's the company that is not allowing it
probably needs other guidelines and uela's if they allowed for it
next up: greasy wrench pack
Haven't had tv in years but caught a glimpse of a woman devouring a person with her vajango while I was at a friends house.
I have my next idea for a pack: Photoscanned Tools
I don't know the context
Maybe a nsfw-specific alternative asset store would do well?
i'm one step ahead of you guys.. submitting an asset pack lootcrate
So you have to browse through vagina dentata to find uncensored greek statues?
you get a random asset when you open it
ok, in light of the talk of weiners, Photoscanned Tools might be misleading
A loot crate with random assets in it?
Or a pack of crates to put loot in?
Or a crate with random crates in it?
hmm i should just do both and max on revenue
low poly stylized wrenches
then I'll put out a second pack where they're all brown colored: rusty low poly stylized wrenches
I've actually though of doing low poly stylized versions of my bones...but with the intent of including them in the original pack
that's a good idea actually
yah, and not really that hard to do
Sell each material individually. $5.99 apiece.
Blue, green, gold ($9.99), chrome, wet, glow-in-the-dark.
Collector's edition, $99.99.
And the collector's edition has one wrench not available individually.
lol
you can do a special bloody version around halloween time and sell it for a limited time to make it a real rare asset.. should increase demand
Perfect for those hypothetical sales at hypothetical dates.
Every six months or so, put out a wrench with non-english writing.
And a combo pack that includes another wrench not available individually, as well as one wrench already from another combo pack.
make sure you and some 1 or AAA stuff in title, so that during a sale the first 10 pages are wrenches
-reworks vent pack to 10 different packs-
a while back yes, not anymore afaik
the sort order of all the mp pages used to be alpha
I didn't realize there was such a market for household objects
I believe it's discount + some magic, the discount sorting by default is fair if you where to ask me
how'd you make that?
legoes! :p
remesh+decimate modifier in blender
Thats a pretty good result
Sick :O
cool
Wtf is with all the wrenches
omg
aren't they only supposed to allow packs that add value to the MP? How does selling the exact same pack with different textures (cause I guarantee the mats are exactly the same) allowed? That's 3 packs.
We need Scraped Up Wrench Pack and Slightly Scorched Wrench Pack
they're nice looking tools, from the pics
Kinda sucks if you want the textures but donโt want to buy the models agajn
And the quality is amazing but I thought you needed a minimum of 7 models per pack not 5
Unless I have that wrong
nah, always been 5
unless it's a rigged character, in which case 1
lol, he reduced the price of all his packs to $13.99, from $19.99
from the author: Hi Richard. Thanks for your comment. Please note that we divided "all in one" bundle into separate packs due to customers requests. I've added this disclaimer to all packs in order to avoid any confusion. This way we could reduce the price significantly (Now it's less than 3$ per wrench). Wrenches were made with the first person perspective quality in mind and using them as level props is secondary application. However we will set up automatic UE4 LOD's instances in the near future updates. We also plan to turn them into skeletal meshes and add FPP animations (work/combat) free of charge.
if they allow that, I am going to submit 256 versions of each pack, not kidding
do it
at least he has a disclaimer in each pack now
seriously...I could split my Bone Box into multiple packs, one with just skulls, another with just bones
"separate packs due to customers requests"
yet nothing you can find on google about it.
nor the forums
I doubt anyone would request that the three different texture sets be split into different packs
I could do that with a lot of my packs I think all of mine have like
6 variations on texture?
imagine flooding the marketplace with that lmao
what customer requests? These are his only packs on the MP
It's not like he had an existing pack with all the textures, then decided to split it up into cheaper packs
of course, I'm sure a single pack with all of the textures combined is coming soon
Mega ultra AAA bundle wrenches
i found the guy posting on one of our ue4 fb groups and called him out on it.
he has been writing a reply for the past 10 minutes :p
๐ฟ
So I just realized a huge mistake and saved my reply to the christmas sale as a Draft. I replied right away but considering the cut off Nov 17th and it's now Dec 15th, hours before the end of the weekday before the sale.. not very good chances are there?
Stupid stupid mistake
I dunno, you have a valid excuse
wrenches are taken down, will make one pack out of it.
I need to check out Paper2d, this stuff looks neat: https://www.unrealengine.com/marketplace/pixel-art-skeleton-warrior
cool Luos
ultimately, I think the guy will sell more that way, anyways
so he took them down himself?
yea, me and some others are still talking to him, I suggested to combine em, and improve the material so you can lerp between the three versions for more versatility.
seems like an ok fellah, didnt realize that people might think it was a rather odd thing to do.
I think it was cause he did it in reverse...some might release a big pack and then split it up later based on demand
this just felt like fleecing
https://www.unrealengine.com/marketplace/emotional-music-vol-i
https://zulfiyar.com/saglikli-yasam/saglikli-yasam/
hiiighly doubt he is allowed to use that image
why do you think that ?
same image can be found on multiple websites... looks like a stock photo
hehe, good point. it could be
i guess it easier to see what's in the marketplace using a web browser vs the Epic Games Launcher, everytime I view something and decide to look more, i have to scroll a good ways to figure out where i was last browsing
Why are there no "file browsers" on the unreal marketplace, that would let someone browse to a file, to say, pick an image for their in-game avatar?
Because the first complexity would be loading that resource run time into the engine.
I think most of the code related to asset importing is only included in editor builds, so you would have to write a lot of it over for doing it in game
If you were using it as an avatar then you would also have to set up a system to send the actual image data to anyone who needs to view it
@delicate dove It's a stock photo from Unsplash. https://unsplash.com/photos/DpoMKEARZe4
Whoops. Wrong tag somehow. 
@undone locust sounds interesting, will take a look at that when I get a spare minute
@zealous ibex Should be a very simple process for someone in C++...my only guess is because of how simple and re-producable it is, Epic might not allow it on marketplace?
because of how simple and re-producable it is, Epic might not allow it on marketplace? AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Done properly, such a system would probably be one of the more unique things on the marketplace.
Not that it'd have to be to get on
I mean, take a look at this https://www.unrealengine.com/marketplace/resubmission-in-review-interactive-foliage
Can literally do this in 30s and I know for a fact a suitable tutorial exists for how to do this.
And there's at least 12 things I can think of that have many packs that are super similar. Most notable is probably Inventory Systems.
Would anyone know where to get good free foliage
Does it have vegitaion
Yes some
What would be a fair price to have a very, very basic file browser that would essentially let someone designate a save folder by browsing to it and hitting SELECT?
If nothing else like that exists on the MP then you can charge what you want.
lol, I want to buy it or possible pay someone to make it
But also thinking about your target audience is probably going to be towards beginners and non programmers and they probably wouldnt appreciate an massive price.
My guess is Epic doesn't allow it on MP because it is very reproducable?
There is ALOT of reproducable assets on the MP so i doubt that is the reason. Id say no body else has done it.
? That seems REALLY suprising...
The MP is an shitstorm from an sellers perspective IMO.
Even I was able to figure out how to save a string file...granted it took me a long ass time but eventually with help I got there and I know very little about C++
Hey @undone locust scroll up slightly and read my response to you
Barrier to get on MP is do you jump through the hoops that matter at the particular time your product is reviewed
I don't want to sell it, I want to BUY IT
I get what you are saying though completely
just laughable really that you're guessing its due to a MP restriction.
IIRC somebody somewhere made a file browser in UMG
idk I'd have to google
which I've used a little but the author says it can't be used to make a file browser
not like I have links to everything I've seen readily available
what? no answers on demand? how much am I paying you?!
$0
Well that explains it...carry on then lol
I feel like I should troll and say that a file browser is impossible and couldn't be done and unreal is stupid because it can't have a file browser
then hope that someone makes one to shut me up
btw you can totally use that plugin to make a file browser
its just that you need other plugins to load the content in some way
I'd bet you can load an image with this + victory.
I have that functionality...I literally just need a way to browse to a folder...right now I just manually type in the folder address
you can just do that with this, then.
victory doesn't seem compatible with my unreal 4.18
Building a folder tree is possible with LE File Manager
yes but it seemed very tedious...maybe I could play with making a loop but I have so little time to get the functionality I need, this is simply a nice luxary I was checking on
was hoping I could pay like $50 bucks for a decent BP setup UMG file browser
decent BP/UMG file browser
I mean one that I could edit in BP if needed
I know a guy that can make you a file browser 
lol let's talk
it would be worth if it would automatically convert the file to the requested data type, it shouldn't be hard to do so I'm surprised no one has done it already. In Windows API there are stuff to initialize file browser dialog, it returns a path and you can just load in a binary form and use ue4's utility classes to convert it to a proper usable data type
@fleet garnet - I had a quick question about your vehicle setup if you wouldn't mind indulging me?
I wanted to know a little about the networking side of it - I assume you went with a client-authorative approach in the end? If so, did you ever include any kind of server-side validation, and (more importantly for me), how is ownership handled? - for example how would one handle different client players being able to jump in and out of the same vehicle?
So... did Epic ever remember to hypothetically announce tomorrow's hypothetical sale?
apparently not
lol, hypothetical
@modern perch Yes, I went with client authoritative replication. I'm planning on releasing an update soon which will include it. There is currently no server side validation, I will implement it later, only problem with validation (position for example) is if you have some packet loss server will see large gaps in position between 2 net updates and that will get recognized as cheating. Ownership is still the same (if we are thinking about the same thing), client has full control over its movement replication, normal property replication is still the same. You can set that up the same way you would with standard vehicles, I may add built in support for that later on.
Thanks! To clarfiy, I was mostly worried about having different clients driving the same vehicle, since you'd need to know which client is supposed to be authorative over that movement
i.e. player 1 jumps out of the vehicle, player 2 jumps in
Player 2 is clearly a thief
hehe
the authority has the client which is currently in control of the vehicle (basically the "owner" is the one which used a "Posses" function on that vehicle)
hmm, some twitter posts announcing the sale
The Unreal Engine Marketplace Holiday Sale starts tomorrow! Save big on over 1,700 items on sale up to 90% off! https://t.co/eKNMzIjOmz #UE4
Really, really, really on-time announcing this Epic ๐ค
I guess I'm glad it's not a 24hr sale, but ๐คฆ
Still no way to properly search sales though
Did reply with a little comment on that tweet though
The google sheet doesn't suffice?
But, 95% of my comments get ignored because they are too good
That google sheet didn't work for me last time
black friday
worked for the sale before that though
But, I would like to filter out things like... Music, Art that is on sale over a certain %
I want some advanced filtering basically
But any filtering will do
by categories
(not sure if that made any sense)
Yeah - the sheet probably didn't update back then, it may this time though
I am a sucker for impulse buys
Even if I don't use em, I always think...what if...what if I do want to use it
Having to use a Google sheet when you have a searchable Marketplace is just tantamount to hilarity
At least I'll have it on hand
Ggwp epic
aye
vegas pro edit 14 available for only $20 through the Humble Bundle today, just fyi
Saw it, quite surprising, I will probably get it
Guys just a quick note - DENT and Incompass are gonna be about 90% off hold off till the sale :)
that's what I am talking about @lilac heath
Anything 80%+ are instabuys for Impulse Buyers
Dont even know what those are (and probably won't use em)
But I'll get it just because you put them on sale at 90%
I considered a high discount...decided to stay at 50%
@lone mountain This is what they are .
https://www.unrealengine.com/marketplace/dent-destructible-environment
https://www.unrealengine.com/marketplace/in-compass
I have been victim of the impulse buys before ;)
@wooden falcon I just do it cuz I wanna see people make cool stuff with my assets ๐
90% is great for exposure, that's for sure
True. Get those cheeky ratings up
I would like to report blueprint that is not working and also fucks up my project both in 4.17 and the newest 4.18
when importing straight from the marketplace unreal launcher
Is there a name to this blueprint?
Should I tell it here or someone on the moderators that they could test it first
so it wont get a bad name just because I had bad experience
Well the moderators here are not epic members per se
They aren't probably going to test the product unless they're interested in testing it
That's kind of why we have the community here so that when people have problems we the community can resolve those problems without Epic
So i just tell the name of the piece?
Yeah just tell us and more than likely somebody will have an answer for you or a bunch of people will go and check it out and try to figure out what the hell is wrong with it
Dont laugh at me that i bought it. I tried doing it my self many times and followed tutorials meticulously but nothing ever worked.
Well anybody that laughs at you for trying to learn is a jackass themselves
blueprint is called Dynamic gravity actor component by Mateus de Quadros
Oh yes I know this one I haven't used it myself but I know a few people have
well shit
im glad it cost like 5 euro or something
I wanted to study the blueprint but nothing was working so :/
Yeah unfortunately that is a decent amount of material in the marketplace
I found one good tutorial but ofc it started already when the guy made some variables and stuff already and I tried to make replicate it by logic nothing ever worked. ๐
@ebon leaf thought that was my assets you were talking about as your comment was right after it.
Some things to be aware of
There has been some issues where when assets are uploaded to the store the Config Files are added as well as the content files. This is not actually the fault of the developer but the glitch in the process in the store upload.
Reach out to the developer as it sounds like the config files.wil be needed to have his examples working.
All assets are tested and more often than not given many revisions to ensure they are working I know I had revisions on my products and they were very precise about what needed to be improved for community use
Please reach out to the developer to give them an chance to rectify any issues you are experiencing.
kk
First thing people told me here is that always put assets straight from unreal launcher to your project when you buy them from marketplace ๐
Lol yhe other wise you forget about them impulse buys :)
I hope this isn't considered spam. My save & load plugin is 50% off for the holidays offers!
https://www.unrealengine.com/marketplace/csw-autosave-and-load-system-w-compression
Also, a big update is coming for 4.19: Async save & load, cloud save support and more!
Auto Save and Load Actors into a compressed file. Just add a component to any Actor you want to save! Easy save variables, AI state, Widgets, etc. in Level Streaming or across multiple Levels.
For anyone who wants to look through the UE4 Holiday Sale that is now occuring... this will save you some time as it shows 100 results per page, rather than 25 ๐
https://www.unrealengine.com/marketplace/event-sale?offset=0&max=100
Also, if spreadsheets are your thang... you could use this handy dandy machination:
https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0
(the spreadsheet has yet to do it's update to show savings though, fair warning :P)
Just noticed that engine version and supported platform are filter option
Not asset category or upload date
FFS, Epic
well, while everyone's doing it: my packs are 50% off for the holiday sale! https://www.unrealengine.com/marketplace/profile/Necrophob30
I have character assets up to 60% discount and nearly every asset on some level of sale. Take a look. https://www.unrealengine.com/marketplace/profile/Black Fang Technologies
My plugins are 25% off (I feel bad for the people who bought my stuff yesterday) https://www.unrealengine.com/marketplace/profile/Blue man
I actually got a spike in sales yesterday, but they were all assets I have on 20 and 30 % today, so I don't feel too bad
Happy Holiday Sale! ๐๏ธ๐๐ All our plugins on sale up to 40% on Sellfy: https://sellfy.com/gamedna and up to 30% on UE4 Marketplace: https://www.unrealengine.com/marketplace/profile/gameDNA
I had 1000% more sales yesterday...but since my sales have been 0, that's still 0 sales yesterday :/
@sly wyvern You need deeper discounts ๐ Most of those packs are old, even though you do update them every once in awhile. I think if you actaully ever went above 50% you'll see some really great sales.
I'm glad this is a long sale...I still haven't' looked through any of the pages (other than trying to figure out how shitty my placement is)
If I get comparable sales to the Cyber Monday sale I'll be happy
Might be able to put a dent in the credit card debt
Time to buy any 80%+
Not too bad
More 75% off this time around too
so many 50%
HMm
Plugins are still lacking in sales
Overall they are the worst offenders of either not having any sales at all or having the lowest (on avg) in %
wait
Are the sales actually sorted by % by default?!!?!?
wow, didn't even notice that until now
So good
They listened
Now everyone knows, the higher the sale %, the more visibility and sales you'll probably get
Good for both
Still can't filter by asset category though
I'm too lazy to flip through all those pages so I would rather it just put them in random order every time I refreshed
Aye, I just tweeted though
It's a good UX improvement
Regardless
Next they need to filter by Cats/% and that's all they really need to do
(from a consumer's standpoint)
maybe by rating
but ratings are wishy washy on here
Almost political
I got a rating once
Rating system needs to be scrapped, overhauled, or incentivized
they aren't sorted by %... theya re MOSTLY sorted by %. There's some random outliers and shit though too lol
Sounds like Epic
damnit
I thought they were good
wait
Are you sure?
Or maybe they just enabled it for my account since I cried about it
Ah
wth
It's about 90% accurate though
Only a few random 20% mixed in with the 50% and a 70%
Still, a good first attempt
no
yeah... like I said, mostly. Dunno how they fuck that up though
If you bungle your > and < its not good lol
I wonder how many people jacked their prices up before the sale
It is a problem that could come with sorting by sale %
Hmm
I wonder whoever made the Goggle doc
if they could track prices
Over a period of time
Like camel camel on Amazon
@humble stag made the spreasheet
Yeah I'm not doing that. :P the spreadsheet is getting big enough as it is, and I don't plan on making a special website for it.
If someone wants the python script to modify it or make something themself, I can give them a copy. But its nothing really special about it.
@humble stag Wouldn't it just be something like, on the first day of each month, you would get the prices, and then plot them on a graph?
If a customer buys based on % discount rather than actual price, that's his problem, but it sucks that the seller would get an advantage in exposure for doing that
Nah
Stop being so cheap during big sales events
You can be cheap during your own sales
Your own fault imho
(customer view)]
Aight, I'll triple the base price and put everything on 70% discount next time
I know i've seen some packs where I thought "wait...wasn't that 3x cheaper not too long ago? and now it's on sale..."
You could do that
I see people do it during their own sales, so I have to assume they also do it in event sales
watch out calling out people ๐ Epic scolded Luos
I'm not Luos
for bringing up perfectly valid stuff we voiced here
Luckily for me
granted, he made a forum thread too, which might have been a bad idea
Epic we need some MP API hm.........
Im not adding a price graph for every item. Its gonna kill the spreadsheet.
@humble stag That's a shame ๐ฆ
Just push an update with your pre-sale price hike and say the price increase is from work for the update
lol
lol, double the price and then put on sale at 50% ... that sounds like every brick and mortar store practice. It probably works. I only realized recently, you can't see the prices or sales of items if you own them ๐ฆ
log out, or use an in private session?
I wouldn't do it, only because I would feel like I'm not allowed to complain about it if I did it.
I couldn't find what page my character assets ended up on, but they weren't on page 4 with the other 60% off packs
Considering a purchase of https://www.unrealengine.com/marketplace/rodents-rabbit-squirrel-rat as a learning resource for EQS/avoidance, but are there perhaps better packs for this?
Ugh, TFW there's another marketplace sale but you still can't filter by asset category on the sale page
wut
in
tarnation
oh good deal
lulz
gotta wonder how much of a market there is for a polar bear in the first place that makes someone think it will do well at that price on the UE4 marketplace
but best of luck to them shrugs
Sure. Still feels a little overpriced considering its not going to be a unique
Cinematic quality? E.g. in-game cinematic?
yeah, personal opinion though, there is no way you'd get me to pay that for a mp asset though
The cost of the team of artists needed to create what I think would be cinematic quality is a fair bit over $500. Then again, it does seem to be about the quality of those lousy CGI clips they make for a natgeo miniseries.
"Good enough for national television" is a compliment, right?
that's not a bad asset to be honest; it's rigged and animated, and uses a custom shader to handle the fur (available for free from the same author)
what I would pay for is a set of good fps weapon animation sets for a few different guns
I see animators all over youtube etc, but none seem to think of selling their work
ยฏ_(ใ)_/ยฏ
Hi guys
anims are based on the weapons, so you can get that from any animated weapon set
The Art of Combat is on sale! Get it now if you haven't:ย https://www.unrealengine.com/marketplace/the-art-of-combat
Join my Discord for live chat:ย https://discord.gg/3CbF5Yq
@modern perch not sure I understand ๐ค
well, animations for weapons revolve around the weapon, so if you pick up and animated weapon pack, you'll get some animations
I know, I'm saying good animations
Call of Duty animations?
I don't follow.
Animations that don't bend wrists / fingers etc in unnatural ways, as a very baseline, then from there they can be realistic or flashy but as long as they have some nuance and are interesting
that guy's stuff is all pretty expensive
oops....I hate when I come back to Discord and think I'm at the last line, then try to join a conversation that is long over
lol...I sold 1 pack yesterday
how's everyone else doing this sale?
had 2 yesterday
Anyone find anything nice
there's a lot of stuff for insanely low prices
especially on the first couple of pages
@zealous ibex stuff is always good
hmm...I wonder how this new featured thing is going to work in January...if they're only going to be rotating through a group of 100 per week, how are they going to choose those 100 out of everyone who opts in?
Can't really find anything
Too much stuff on sale
@wooden falcon Only about 10 sales yesterday, but hopefully it picks up as the sale goes along
I feel like everyone's already saleshocked from the Cyber Monday sale
that, and if you don't do 90% off, you're stuck in the middle
only vaguely
Well, if its by percentage my characters should be on page 4
I stopped looking after page twenty-something
He can do that
Are there any market place admin here? I need some help with a situation that I think im stuck in.
Because people must be paying for it
Nah, no one cares about MP on discord
Officially anymore
You could try pingingAmanda though
Im so stuck man
you can ask your question...someone might be able to help
@wooden falcon damn, I am on the same page... I didn't know that damn convo was over lol
jeez 14 hours ago
they changed how they do their setup with submissions and now they get a compile error that i can no way reproduce even on a fresh machine... and none of my other users get that same issue when updating to 4.18... its been weeks..
wtf Discord
oh, plugin?
yes
What is the issue?
The compiler is complaining about std handler... I'm not seeing where this is, ive looked over my code and nothing i can find can get me the same compile issue they are for me to even track this down.
How is your plugin setup on your end?
Are you developing in a project's plugin folder or in the engine's plugin folder?
Project
Ive tried nomral publishing, the new publish in the editor under plugins and the command line compile
how would i be able to test the publish with that there do they auto link that path?
No idea what you are talking about with publishing
Epic always compiles and distributes as engine plugins
"C:\Program Files\Epic Games\UE_4.18\Engine\Build\BatchFiles\RunUAT.bat" BuildPlugin -Plugin="C:\Release\RPGEngineToolkit_4.18\RPGEngineToolKit\RPGEngineToolKit.uplugin" -Package="C:\Release\Packed\RPG18" -Rocket > Version418Build.txt
thats the solo publishing line they game me to test my plugin before submission
what is it supposed to do?
it packages my plugin solo with the current engine
sounds like a load of malarkey to me
Replicate their compile conditions and see if you can replicate their error
thats what ive been trying to figure out.
im trying to get with them to see if they can ftp me their compile enviorment if possible.
i also noticed they are on a older windows SDK
Did you move it to the engine's plugin folder yet?
I'm about to try that now.
@robust vector yep its not seeing my plugin there even when i regenerate the project
Probably want to fix that
Isnt that something to do with the way they install plugins from their launcher?
I haven't had any problems
When you say regenerate project, you mean the visual studio project of the engine, not the project you moved the plugin out of, right?
You probably already have files for those
Update the file(s) their links instead of adding a new version is what you're supposed to do I believe
And if one file supports multiple versions while you only want to update the latest you may be stuffed ๐ฆ
how's the sale going HowToCompute? ๐
@silver moat I am able to do versions over 4.13. are you getting some sort of error
Pretty well, nothing like CM, but it's a nice boos over regular sales. How's it going for your @wooden falcon? ๐
@zealous ibex pretty crappy...the first day I sold 1 pack...the second 2 :/
Maybe the trend will continue ๐
Sorry to hear @wooden falcon ๐ฆ Hope it'll improve soon, got a tweet I can RT whenever I get some time? ๐
@flat schooner sounds like a launcher issue - please ensure the engine version you're using is supported, and if the problem persists after a restart, shoot marketplace-support@unrealengine.com (or something like that, check the pinned messages) an mail explaining your situation ๐
I sure do! https://twitter.com/necrophob30/status/943492321655578626 @zealous ibex I appreciate it!
Sale on the UE4 Marketplace! All my packs half price:
https://t.co/BdjgREztrG ($10)
https://t.co/zKnykq1awk ($7.50)
https://t.co/ozZXGvy2DJ ($5)
https://t.co/T02Vu5fm8R ($7.50)
#ue4 #indiedev #UnrealEngine
you can manually copy the files to your project from the vault cache.. unreal\launcher\vaultcache\ find your asset and copy it's content folder to your project
@flat schooner
lol @lunar fractal yah, I'm hoping it's like the 12 days of christmas song..."on the 3rd day of the holiday sale, my true love gave to me...3 sales"
oh well, I should have done deeper cuts...I just feel like the MP has become Steam now, where people wait for the sales and never buy at full price
Thanks, I had to restart launcher.
BTW this is my Christmas sale promo clip https://twitter.com/Bart_Kamski/status/943770261555437568
Last year I gave you my heart, but the second year I do it again! #marketplace #christmassale #ue4 #unrealengine #gmedev #indiedev #GameAudio #MerryChristmas https://t.co/ZSl1avL2aY https://t.co/k7PJ5u2aJt
Hmm I feel that trend is indeed growing, same for Udemy courses etc. Sales prices become regular prices
That's a problem with steam sales as well
They're so common at this point that games are being drastically devalued due to the price drops being present half the time
well, that's Udemy's whole scam
why would I buy a $200 course when I can wait a couple of weeks for it to go on $10 sale
from my perspective... sales have been very consistent t he last 6-9 months. They always pick up at events ofc, but the regular day-to-day sales haven't been an issue. But I work in BPs so it might be a category specific thing, idk.
well, you also have great packs ๐
and because of the way Epic does things, the featured packs are pulled from top sellers
Yeah... the featured content stuff is stupid atm haha. I'm not convinced of their new idea either, but seeing them experiment a bit is definitely a good move.
though that's supposed to change in January...we'll see
I hate your new icon apoisonedgift! where's the raptor?
I recognize people here by their icon before I even look at the name
yeah the icon is a downgrade ๐
this is my twitch icon ๐
x3
well, multiplayer survival is the trend
I know. Hopefully that doesn't change anytime soon ๐ although, personally, I want it to change haha
sort of like mmorpgs were a couple of years back, when every gamedev wanted to make one
yah
i didnt see mobas get that popular in the gamedev circles
(that everybody would want to make one)
Mobas kinda blew up so quick that no one was really able to capitalise on it. The audience for them got so attached to one or two games super quickly and there's not space for more I don' tthink. People certainly tried, but most of the other games taht aren't LoL or DotA2 just kinda fizzled out
you could say that about most persistent online genres
MMOS are more or less the same
MMOs had a lot more contenders that had a bit more success from my perspective though
mobas didn't really seem to stand a chance against the big two, whereas a lot of mmos managed to cultivate communities and get some legs
but... I also don't follow mobas to be fair
there are several small sort of successful MOBAs
consider Paladins as an example
Heroes of the Storm and Smite come to mind
Fair enough.
still, i'm surprised mobas werent more popular amongst newbie gamedevs... they still went for big mmos as their first project
it's not like they have a great sense for what is a tangible business option
mobas have the vilest communities
I played LoL for a year or so...pug groups were horrible
had to flag a comment on my Alexis thread
First time I've ever flagged something
Do you think Epic would be able/willing to prove multiple accounts on the forums were run by the same person?
@modern perch Do mods have the ability to see records of IP addresses?
I'm about 95% sure mr. TrollAccount https://forums.unrealengine.com/unreal-engine/marketplace/1360095-adventure-woman-alexis-female-biker-character is Vladimir Andropov
do you have a link to that user?
That's his seller name, I'm not sure if his forum name matches
then I can't check anything
however, given TrollAccount's IP, I'd say it's unlikely to be the same person
Alright
Guess there's no way I could ever know
Time frame just roughly fits with when I tried to refund https://www.unrealengine.com/marketplace/female-character-01
Guy was quick to bring my products into the discussion somehow and you can tell by the voting on the comments he has about 4 or 5 alt accounts
So anyone else having trouble staying focused on work during 'holiday' times?
not really, my wallet is empty so i focus more on work to feel less depressed
My wallets always empty, so I'm used to it
Can't seem to find the Sun Temple demo anywhere on the Marketplace. Anyone know why?
Sun Temple, that might be in the Learn tab
@robust vector wow sad to hear about the trolling and the terrible response from that other seller. i was always so close to pulling the trigger and buying some of their other assets, but after that response, no way they're getting my money.
Yeah, most of his stuff looks pretty good, but I won't ever buy from him again
@pseudo sundial That was it! Thanks!
can someone lend me some money
this sale is gonna make me go broke ๐ญ
Same feeling here. Brokeeee.
@robust vector my suggestion, let it go some ppl just want to make fun of others for no reason
The first years of Steam sales were exciting. Now they're, well...
Get your marketplace assets up now. You know the rest.
If two people are working on a commerical project, how does purchasing from the marketplace work?
Do both need to purchase the same things? Can they combine their purchases? Or does there have to be one designated buyer?
the person who bought the pack owns the right to use it in as many projects they want (that they are a part of)....this includes giving copies to anyone working on the project too
of course, that doesn't mean you can just give away packs you bought to people who are not working on a project with you
and the person you give the copy to (who is working on the project with you) can't turn around and use that pack in a project that is unconnected to you
of course, recognizing an infraction and doing something about it is probably next to impossible...
Read the EULA, it uses the terminology employer and employee. Employees cannot contribute their assets. I'm not entirely sure how that works with co-owners, but I'd assume if one left the project then their packs would have to be removed.
If you had a corporation that owned an epic account and served as the one designated buyer, I wonder how that would work if the corporation were liquidated or if it sold the project. There are some old games where the licensing needed to sell it in retail many years later was a great deal of trouble because too many parties were involved.
Interesting, thanks
@wooden falcon Sorry - I had to do a ton of other things first, but RTd your tweet ๐
can this please be removed?
its a literal s cam
You can just setup some RPCs to do all of this...
It may not have been the case in the older engine versions? I dunno ๐ค & you can make pretty much any marketplace asset yourself, as long as you have โ time ๐ (what I mean to say is that some people prefer to pay for the easy of use)
Ya
Hi @ebon leaf
Im the developer of DENT What is the issue you are having with it.
It does not just do replication of DMs it adds functionality for on fracture events such as playing different sounds and particles depending on point or radial damage.
On fracture events to apply AOE damage, end lighting on fracture and damage causing debris.
If you are in happy with DENT will happily approve your refund.
It is a shame that you reached out like this to a public forum before reaching out to me directly on any of the support options that are available.
@lilac heath I don't own it. I just don't see how it differs from just using a multicast function to create the destructible mesh
It seems like there are no differences.
looks like a war is about to happen here soon ๐
And unfortionately people will speak bad of your asset/leave a bad rating before contacting you ๐ฆ Especially a bad rating, without even a comment sucks if you ask me....or when you respond to a comment but the OP doesn't respond because there aren't any notifications ๐ (anyway, sorry for being slightly off-topic_
@fleet garnet ๐ฆ
I'm sorry to here that, but I have tried to expand the product enough to make every one enjoy it. I hope that any of my future products do not disappoint you as much.
@zealous ibex I agree very much so , it is the same every where. On steam , greenlight and market place. People will say what they think and as a Dev you have to accept there opinion expect that it's not always going to please everyone.
Yep, I can respect that, but I personally would love to be able to start a dialogue with the people who don't like my asset(s) so I can improve them, or at the very least find out what the issues are they're hitting.
Omg yes
Which is why I dislike the marketplace ratings/comment system. No notifications is a huge hassle, both as a seller and a buyer if you ask me + ratings are broken.
Sellers can rate their own assets, and people don't even need to give any feedback with their ratings (something like pro/con/etc.)
But I'm pretty much stuck with the UE4 marketplace as a plugin developer, so I guess I'll just have to conform ยฏ_(ใ)_/ยฏ
Have to say when I was on green light it helped to condition me to receiving hard comments lol
- off topic every time even if out with Unreal refund policy if some one has wanted a refund I always allowed it, as I would not want any one to feal like they have lost out
Yeah - hard comments do have some advantages, and I really don't mind them that much, it's just that people often don't come back to change them once you've implemented/fixed what they wanted
Lol true
Yeah - I've only had one of those cases myself, but don't really mind refunds. What I hate is when Epic refunds without telling me though (as they should tell you as far as I know)
Only ever had 1 fraud. purchase report - but that's it ๐
I was about to respond ^^ Sorry for not seeing your tag before, had a few things I had to do ^^
Anyway, when looking through your store earlier I noticed that your links appeared to be broken for your Compass asset (https://www.unrealengine.com/marketplace/in-compass)
The new portal is a pain, so you may need to refresh it a few times before it works, but it saves potential customers having to copy/paste the link, which may decrease viewership
Cr@@ never noticed it . Thanks for the heads uo
No problemo ๐
:)
Yhe the new portal is good for updates, but gonna take me a little longer to get the hang of
Yeah - there are some pretty horrible flaws if you ask me, but I guess it's a step forward at the same time ๐
if you try to go forward and back at the same time you end up doing the splits
Lol i would just end up in 2 bits
let's hope the MP wont end this way
O.o
lots of nice stuff on sale I see
I find it strange you'd pick DENT to call out for being a scam. Lots of packs which are very simple or even redundant. Even some packs objectively worse than the default functionality.
Also quite a few that are just implemented horribly
generally calls out vague packs for being really poorly implemented
doesn't make his own version and try to get them on the MP
????
go bankrupt
Hey guys this is problably a very stupid question but does any of u know how steam games are showcased? like i was wondering what if randomly uploaded a steam game and it passed all the steam greenlight stuff (ps i dont know if steam greenlight is still used bwe) would the game get some attention just from that ? im asking this because for indie development i think everyone knows its rly hard to get attention so i wanted to know if just by publishing the game on steam i would get some fine attention, btw i know that if the game is free its problably gonna get alot of attention anyway. im not english so plz ignore my errors .
Green light is no more (the idea was good but it didn't work) - it is steam direct now,
You must have a working game and pay to get access to the marketplace. When there you can have a store page that you can show case your things,
But also get it started in its own community pages as well
Bit a show case can be made if you are level 10 or over
https://gaming.stackexchange.com/questions/261988/how-to-set-up-a-steam-profile-showcase
is it just me or is there no way to filter the search display for the stuff on sale by category ie blueprints, props etc ?
It is not just you.
@ebon leaf This is a channel about discussing the UE4 marketplace (https://www.unrealengine.com/marketplace/) / general asset selling discussion (not officially the goal of this channel, but we kind of do it anyway ^^). Your question may be better suited in a channel like #lounge/#ue4-general (can't seem to find anything related to publihsing - how interesting). Anyway, good luck with your game ๐
@pine solstice There isn't a way built in I'm afraid ๐ฆ Same for things like wishlists, comment notification, etc. last time I checked ๐
Though you may be able to make a clone of https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0 and use a filter (https://stackoverflow.com/questions/30199021/how-to-display-only-columns-with-specific-text-in-google-sheet) ๐
Marketplace
Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Description, Creator, Release Date, Updated, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other, Tags( You can edit these cells, add more tags!)
Open World Demo Collection, https:// www. ...
@zealous ibex yeah i shouldnt post this here sry about that~
Just got an email from someone asking if he can get an additional 10 dollar discount on a 20 dollar package.
"because I dont have the money"
If you can afford a computer running ue4, I am sure you can afford 20 dollars, or is my way of thinking off?
for ue4 you need at least 700$ pc so yes, you are right to think that way
But if you apply that logic, no discount is needed whatsoever ๐
@fleet garnet Not really true - if you can live with a $hitty experience, a lot of modern computers will get you started
(I mean - my computer takes like 11+ hours to compile a source build of the engine, and multiple mins for pretty much all of my compiles ๐ )
But yeah - I guess I agree that you shouldn't really be asking for extra discounts if you want really high-quality content ยฏ_(ใ)_/ยฏ
I think he should be happy with the 40%, assets dont make themselves
^ I went 50%-90% off on mine, but that's because A. I don't need to earn a living off of them (yet), and B. I just want as many people as possible to be able to afford/use my assets, so I get why people put up a 40% discount, which is still almost half off
I'm looking for a marketplace pack that has animations for first person shooters - any recommendations?
I want the following:
Uses Epic skeleton
First & third person anims
Has suitable anims for crouching, sprinting and ADS
bonus if it also includes a few basic weapons with different aiming anims
@modern perch sounds like you want a combo of weapons packs and third person animation packs
@lilac heath so how exactly
does ur asset differ from just multicasting?
SpawnActor => Multicast the SetDestructibleMesh function
When calling "Apply Damage" on it, just multicast it
I think this is a legitimate question lol
To be frank, you come off as not having enough understanding of the engine and programming to comprehend what the product does. Also, the purpose of your questions is unclear. "does ur asset differ from just multicasting?" Go do some "just multicasting" and tell us about it.