#fab

1 messages · Page 76 of 1

zealous ibex
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(I believe I have 4/5 waiting to go live, and 3 or so in review)

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(the other way round actually ^^)

robust vector
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I have several thing in the WIP stage but I want the data from the sale to know what to focus on

zealous ibex
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I am personally just making a ton of (high quality) plugins, and'll see which do well and which don't 😛 But that's a smart way of doing it I'd suppose 👍

oak thistle
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Can anyone confirm if plugin updates still need to be sent manually by email?

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I've been a bit out of the loop, and Epic have a habit of making changes and not actually telling us directly 😉

zealous ibex
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Nope - there's a new system now (I accidentally sent mine via email and got told about the new process ^^)

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Anyway, to update your plugins now, it seems you need to go into the seller portal, select your asset, scroll down to the versions section & submit a new file there. I'm afraid I already submitted my updates, so cannot give you the names of the buttons/etc. 🤔

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Ah wait....

You may submit an update to your product’s downloadable files by following these steps:

1. Navigate to the “My Products” tab of the Seller Portal (https://publish.unrealengine.com/v2/products) and open the product you wish to update
2. Scroll down to the Product Files section and click SUBMIT FILE UPDATE
3. Make one or more of the following changes on the Submit File Update page:
• Create a new Project Version (to add new Supported Engine Versions)
• Change the Project File Link of a pre-existing Project Version (to replace the files for Engine Versions your product already supports)
• Change the Distribution Method (from Asset Pack to Complete Project or vice versa, if your product is not a Code Plugin)
4. Click SUBMIT

Once a new build has been generated for your product’s downloadable files, your product will be updated to distribute the new build accordingly and you’ll be notified. Please let us know if you experience any issues with this process.
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(that's the response I got....kinda, hope the instructions can help you 😃)

oak thistle
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@zealous ibex That's great, thanks for the info.

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I did see that option, but couldn't remember if it had changed from previously or if it was still not meant for code plugins.

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Glad they're now supported.

zealous ibex
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👍

robust vector
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I stayed up until 7am

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Was it worth it?

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lol

shadow geyser
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@robust vector how are you going to tackle proning on uneven surfaces . I've been trying for ages to use ik to make it work but I'm a noob with this stuff . Im currently saving for ikenema as it has a full body ik solution but just wondering on your thoughts ?

robust vector
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Guess its up to the user if they want to stay aligned to gravity or align to the surface normal

elfin condor
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Yeah prone is not easy. Surface normal can have ugly redults alone in some cases, adding ik to legs could help

tame wasp
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Anone know the name of, or have a link to the cool civilian pack in the marketplace? It had a bunch of races and some with gask masks.

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It was ~$100 but I cant seem to find it

robust vector
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@owenprescott#1213 Were you talking about the NPC pack? 'Cuz if so, it was more like $250 and I was waiting for it to go on sale

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However, it does not seem to currently exist on the marketplace

viral zinc
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@dark dawn nice lib you have there, well there are some effects that cost a lot looks like but yeah need many calcs I imagine

quasi grotto
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anyone able to download any plugin through launcher?

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tried to upgrade project but it looks like we can't downloaded updated plugins...

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ok... it works... sometimes...

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you need to be very patient....

tame wasp
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@robust vector Thats the one, I wonder why it's been removed.

zealous ibex
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@timber juniperhna#9792 Never had that issue myself, strange issue though 🤔. If the issue persists please consider checking your logs and/or notifying the marketplace team about it 😃

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Really discord tagging....really?! Sorry for the mistag ^^

silver moat
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When was the event sale start date?

rare lynx
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cyber monday?

silver moat
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Positive

rare lynx
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Nov 27 then

timber juniper
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@zealous ibex lol

dark dawn
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Thanks @viral zinc Yes some effects are heavy in processing by their nature. I'm trying to improve them with each update.

pine drum
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there is a way to know why a marketplace content can't be download ? I mean I try to download a plugin code for 4.18 and nothing happen sadly :/

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"How to debug Epic launcher" x)

modern perch
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Does anyone have contact details for 'Onebit' from the marketplace? I've found a minor bug with one of his BPs and wanted to report it, but there's no forum thread / contact address that I could find

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also goes by 'BDC604'

silver moat
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@SE_JonF#2680 If I remember correctly, last year it was started few days before Monday so I'm wondering if they're gonna do this again.

pulsar orchid
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Hi, I have a bit of a wierd one and need a bit of help, So I had my domain taken over by some weird company in china, I'm gona just set up a new domain name but it means I dont have acsess to the email linked with the original domain. I've submited content to the marketplace and after being reviewed It's showing "changes needed". I'm guessing details would have been sent to me via email. I dont have acess to the registered email. how can I change the registered email and have the changes re sent to me via my alternate email?

delicate dove
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hmm, you should probably email the marketplace team, show them proof you had the previous email domain, and that you now have a new one.

pulsar orchid
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You wouldnt by any chance have the marketplace team email? I can confim my identity to the via my mobile phone number registered to my acount or my payment details etc

wooden falcon
pulsar orchid
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thanks for the help guys

wooden falcon
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np

rare lynx
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@silver moat The thread in creator's hub says just the 27th, all day essentially

icy sonnet
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Not sure if this is the correct place to ask this: Would any of you recommend a good place/way to market an item on the marketplace? Or share how you get people to your item? I've been doing Twitter and forum posts, as well as YouTube videos, and not sure where/what to try next. I have little to no experiance in PR/Marketing myself, unfourtinately. Anything is much appreciated!

lone mountain
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If that or WOM doesn't help. Then the market for your product is a lot smaller than you may have originally thought

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Basically, if people aren't buying your product, they either a) don't know about it or b) don't want it

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If you are doing decent marketing and still have low sales, then the market isn't there for the product.

icy sonnet
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@lone mountain It seems to be the former at this point. To call my efforts decent marketing would be a stretch :)
What is WOM btw?

lone mountain
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@icy sonnet Word Of Mouth

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TBH, you do the VICO dynamics physics cable thingie right?

icy sonnet
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Soft body physics, yes

lone mountain
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Ah yeah, that. close enough;) If I were looking for that, sure, I would go and search the Marketplace

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If you have a forum presence

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Should be relatively searchable

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Anyway, if there is no need for that in my game, I won't look for it.

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I obviously can't speak for every gamedev out there, but I do wonder how many actually have a need for your product.

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I think it's just a supply and demand game like every other product

icy sonnet
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It certainly is a niche product, I agree.

lone mountain
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You obviously offer 'limitless" supply, but the demand just isn't high enough

icy sonnet
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That is a good point... A more "generic" plugin would definitely have better demand. Something that can be considered a "pantry item" for a game dev... My product falls into the niche category which has limited demand, as you said.

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@lone mountain Thank you for the feedback, really appreciate it! Helps to get a second set of eyes on a situation.
Considering my products demand dilemma, the sales I do have are quite good 😃 .

robust vector
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Sometimes something you think is niche turns out to be fairly wanted and something you thought would be generic is apparently very niche

night shadow
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Hey everyone, @little raft and I have just launched our marketplace for game developers. It's engine agnostic, so it supports assets from any game engine. The reason we built this was our dissatisfaction with existing game engine marketplaces (UE, Unity, Gumroad). We made a list of all the features we and other devs wanted to see in a developer marketplace, and built those into our own. We'd like to invite anyone who is interested to join the platform. And for those of you who join and like what the platform has to offer, we invite you to invite even more devs still. I hope this message doesn't come across as too sales-y and is on-topic enough for the channel. We're also continuously looking for feedback so that we can better serve the development community, so if you have it we'll listen. Thanks for tolerating this long-ass message. - Brad

VXL Marketplace: https://vertxlabs.com/marketplace/

zealous ibex
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I'll deffo take a look later :+1:

stark zinc
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@night shadow First thing I notice is that I can't find any information about your company, licences about items I would buy or any legal agreements should I choose to use your platform for distributing my assets.

shadow geyser
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@night shadow from a website design aspect there doesn't appear to be any site navigation or sections everything is one big block that you scroll down. Also it's not optimised for mobile which is a big market . Images are distorted , hard to scroll etc. A few links don't work in some of the packs eg it has link to a YouTube video but nothing happens you have to highlight it and copy paste to actually go to the link .

No contact information should I have a question or something doesn't work.
(Or at least it isn't clear)

No information on type of payments systems used or security methods used to keep details safe
Etc

Only had a quick look these were just what I noticed at the moment .

Overall good work though .

modern perch
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I'm not sure mobile is that big a market for game developers looking for assets

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(browsing from mobile, that is)

shadow geyser
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I disagree on that I spend 90% of my day browsing on my mobile . On break at work , on train to work etc I see stuff i like and bookmark etc then check them out when I get home and can log on to my pc

modern perch
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you're probably in the minority there

shadow geyser
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Not really . Google statistics and market trends people spend way more time on mobile devices /tablets than sitting at a desktop

real dust
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That's the general public, UE4's marketplace isn't aimed at the general public

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That said, it bugs the hell out of me as well

modern perch
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generally - browsing for assets on a mobile device isn't exactly normal public Internet use, heh

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trying to judge the quality of an asset on a tiny screen seems baffling to me

shadow geyser
real dust
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I'll just copy paste my last comment about that

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That's the general public, UE4's marketplace isn't aimed at the general public

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It's pretty darn obvious the general public is constantly only on their phones

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But I think most devs looking for assets aren't

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That said, I still think that it's retarded that it's broken for the occasional moment I wanna see stuff on my phone, and it annoys me

shadow geyser
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We're not discussing ue4 marketplace he wanted feedback for his own website

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The fact it's a marketplace website is irrelevant . If you make any website that you are putting up into the public sector Wether it's a portfolio, a blog whatever it has to be optimised for mobile. It's just the way things are nowadays and how the industry has changed and how consumer habits have changed. And the technology is a lot easier and more available compared to years ago . Website builders, frameworks like node.js and bootstrap etc there really is no excuse for not supporting it .

Perfect example. Your making a video game . Would you only support 1920x1080 resolution ?

No you have to support all resolution even if it's only a small minority of the players that might even need/use it .

If I wanna sit on my lunch break and browse marketplace place assets or visit a website on my smart phone that's up to me it's my choice . And by not supporting it your taking away that choice and potentially loosing customers/sales

Anyway just my own feedback opinion. Up to him if he takes it on board or not . And everyone is entitled to think what they want . No harm done and hope I didn't come across rude . Text talk often gets taken /read wrong .

Peace

night shadow
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The optimization does indeed suck for mobile. We’re already working on version 2 of the marketplace, which will support mobile

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Our line of thinking was that early adopters wouldn’t care so much about the UI or mobile support

wooden falcon
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people looking for market place assets aren't your normal mobile consumer checking their facebook status

harsh coral
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no they are not, though they might still browse the net via phone on occasion..

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there's no reason not to make it run ok on mobile

wooden falcon
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oh, definitely

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I hate using the MP on my iPad

wooden falcon
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dammit HowTo, I was waiting to see what you were typing :/

zealous ibex
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@modern perch @shadow geyser I first viewed that website on mobile 😛 I spend a lot of my breaks doing random research related to gamedev/etc. as that's when I have time to just browse the internet, and I don't generally have a computer on hand. I do get why I/we'd probably be in the minority - but still, I'd always try and make a website that properly works on mobile, it isn't even that hard nowadays 😉

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But I don't generally take a serious look/search for stuff on mobile - just quickly getting an impression of the site, and if I think I may use it, I'll add it to my list of to read later/to view later (on a desktop)

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And I agree the MP is a pain on an iPad, but I have the tabs set to my assets/sales report, so every morning I can quickly check for new comments/sales @wooden falcon 😉

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(I hate you don't get any email notifications 😐 )

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Anyway, some of my $hitty observations: You're catering to ue4/unity/everything, so you may want to improve the plugins tab to make it clearer which plugin is for which engine/etc. (doesn't currently have any content, so you may have already done this). Absence of an easy-to-find Privacy/Content/EULA/legal stuff worries me though.

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(generally the #1 mistake with people creating their own stores, and one of the (main/only) reasons I haven't created my own store: Legal stuff sucks, and a lot of people forget about it/skim over it ^^)

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At this time we do not currently offer refunds for purchased digital goods. slightly worrying, but I get why you do this. FAQ does contain a few things, but if this is all your policy consists of, it's very worrying (https://vertxlabs.com/faq/).

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Don't let this discourage you though! It's great you're taking the initiative & seeing our frustrations 😛 It's just a few things which I've seen other people do before, and can be (VERY!) dangerous for potential buyers/sellers. All in all I do wish you the best of luck on this "adventure" @night shadow 😃 (+ My opinion is generally worthless, so feel free to ignore me 😛 )

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Also - this could be my horrible searching skills, but I can't find any registered companies that go by VertXLabs. So if I may ask, how are you handling taxes/payments/etc? (This may be 100% the way to do it in a given country (as laws differ from country to country, and some countries allow individuals to do way more than I could do as an individual), but in order for me to want to apply, I'd need a lot more proof/etc. on the legal side to feel safe/etc. 😛 )

raven ferry
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anyone here not being able to download some 4.18 plugins from the marketplace? 😔

zealous ibex
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Heard that issue come up 2 times before now 🤔 I guess you're not the only one - others are saying retrying (a lot of times) helps, but it may be worth considering filing a bug report if you cannot find an existing one

raven ferry
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yeah, I think i'm not the only one. I guess its something about the new marketplace publish system

zealous ibex
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Could be 🤔

modern perch
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4.18 plugins aren't being published properly right now

zealous ibex
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😦

night shadow
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@zealous ibex thanks a ton for your input 😃 we are formed as an LLC in Texas. We will definitely act on your advice and we are working on some of it now. Thanks again 😃

zealous ibex
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Awesome 👍 It's my bad searching then (which I kinda suspected). The best of luck in this venture 😃

robust vector
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They haven't processed my 4.18 updates yet. Might have put things on hold while working on whatever it is they have managed to mangle.

oak thistle
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Yeah it seems they have to go through those already published for 4.18 individually and make some changes to rectify the issue.

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My plugins got fixed yesterday, so hopefully soon everything will be sorted.

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Aside from this one issue, the new plugin update process was super smooth and fast.

zealous ibex
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I'll be so pissed if my updates don't get processed before the cyber Monday sale

harsh coral
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you think it would affect your sales much ?

zealous ibex
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I'm pretty sure it is/was, especially for plugins

harsh coral
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i can only speak for myself but as a dev i'm an understanding guy

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specially since i know the MP has issues

zealous ibex
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True, but plugins are a pain to upgrade yourself if you don't know what to

harsh coral
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.. can you edit the product description without waiting ?

zealous ibex
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And they need vs to update, which not everyone has installed

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I believe so

harsh coral
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in the off chance they wont be able to update on time

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just put **** 4.18 UPDATE PENDING ****

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at the top

zealous ibex
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Smart :+1: Thanks for the tip 😃

harsh coral
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np.. but i have faith in epic 😄

modern perch
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what's with the packs turning up on the marketplace named things like "200 materials" - when it is in fact not 200 materials, but two variations of four different materials, with 25 instances each

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(nah, a couple of materials, lots of variation textures generated from something like substance, and a zillion instances)

oak thistle
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Classic name inflation. But yeah, given the MP is supposedly curated, pretty lame.

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No more so than sticking 'Pro' before/after the name. Though I suppose this should be a little more enforceable than that sort of bs.

modern perch
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'Pro' is pretty meaningless, it's like sticking 'GT' after a car model name

oak thistle
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It very actively makes me not want to buy something 😉

modern perch
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true enough, but that's their problem

storm walrus
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@modern perch It says material instances in the description though. 😛

harsh coral
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it's lame to make the TITLE 400 materials .. and it's only 200 per platform

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and instances

storm walrus
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200+200=400. 😛

harsh coral
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same as counting LODs as number of meshes in a pack

modern perch
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there's a big difference between 8 materials and 200 material instances, heh

sudden mason
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I'm in the final stages of making a pack (read: out of time) so I need to come up with a name. One of the things it contains are some effects, there are 6 distinct effects with varying amounts of emitters in them. All of them also come with handmade size variations and lods. So, there are 6 effect categories, which would sound a bit lame. There are 16 effects, which is more correct. Or should I go nuclear and simply write that it containes 200+ emitters and lods? Opinions?

harsh coral
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easy.

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Infinite Vfx Pro

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j/k if you dont include any of the above in your name you're probably good

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i would try to make the name descriptive as to what kind of effects there are instead of trying to convey their number in the title

sudden mason
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Woo! That's what I was thinking. But all these "XXX number of things!" got me confused

harsh coral
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dont give in to the dark side

robust vector
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Just make a title by cramming all the words people who want your thing will search for together

sudden mason
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"The secret weapon of AAA games. - Effect Number 5 will shock you!"

wooden falcon
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lol

robust vector
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Ugh

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That Protofactor guy totally lied about his character being rigged to the Epic skeleton

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Really wish Epic would actually bother to confirm stuff like that on character submissions

wooden falcon
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He just REALLY wants the teacher to pick him in class

glossy terrace
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Well, protofactor just keep spamming marketplace with those character

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Won't say much but hope u can gain a refund with epic due to those problem

robust vector
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I mean, its not like I can't rerig it myself, it just defeats the purpose of the marketplace

young nimbus
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@robust vector just refund and write a review on the asset in the marketplace

robust vector
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I sent the request within like two minutes of downloading the asset, but Epic hasn't been very good about granting me refunds so far

young nimbus
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I'd say that's a pretty clear cut case

ashen sun
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@robust vector Yeah! UGGHHH!

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as someone who doesn't know how to rerig characters

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this is so much more painful because I end up issuing refunds

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(and yes, you just prod them enough under the support email they will refund you if your claim is completely legit which in cases of false advertising it's completely legit)

zealous ibex
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Send them a mail first though. I hate a bad rating with a comment it only works half of the time, as I am unable to diagnose t

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Mp comments don't send notifications so yeah... 😑

leaden root
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Is there somewhere you can report problems with the MP?

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"Truck Trailer System" says add to project but actually creates a project inside your project, breaking a bunch of stuff

modern perch
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marketplace section on the forums, I guess

fleet garnet
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my updates are still not processed...

wooden falcon
modern perch
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😂

wooden falcon
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hehe

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that's ali's, no?

modern perch
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I don't think so

wooden falcon
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pretty sure it is

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he was showing off those rocks and sand awhile back

ashen sun
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Is that last picture not from rise of the tomb raider?

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Reminds me of the Hall of Ascension bit

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you know before you enter the buildings

silver moat
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@ashen sun

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This Image is from Gerard Trignac, old french copper painter, this is inspired by the pluntus alley

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Though the composition of that scene is done by a friend, not me.

ashen sun
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ah thats really cool

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😄

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btw I didn't mean like "did you lift it?" cause I am sure that would be caught quickly but more or less "this looks as high res as rise of the tomb raider" just in case there was any ambiguity there.

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@zealous oasis I want to say those rocks remind me of San Lopez. But I feel like I am remembering San Lopez with much higher quality assets than what's actually there.

zealous oasis
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nah, not even close i think

ashen sun
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to my programmer brain it's like the same color so I am like color = same thing right?

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but man seeing rocks like that makes me want to do san lopez or such over again

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Someone needs to make Mad Max 2 but instead with mechs in the desert.

robust vector
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Its hard to tell why Epic can't package my plugin when they just indiscriminately copy paste a wall of text

wooden falcon
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someone is doing a mechs in the desert type game in ue4

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lemme see if I can get the name

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Steel Hunters

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robust vector
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Plugin 'WebEZ' does not list plugin 'ProceduralMeshComponent' as a dependency, but module 'WebEZ' depends on 'ProceduralMeshComponent'.

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PublicDependencyModuleNames.AddRange(new string[] { "Core", "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[]{"CoreUObject", "Engine", "Slate", "SlateCore", "ProceduralMeshComponent" });

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Am I missing something?

zealous ibex
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In your uplugin file there's a dependance thing too I believe

robust vector
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Do you have an example? I've never seen anything like that.

zealous ibex
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@fleet garnet you had a dependance thing in a uplugin file you showed once right?

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(on an ancient t slow mobile so can't really give you an example myself I'm afraid 😐

fleet garnet
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this is how I did it

robust vector
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In that example, your vehicleAI is dependent on PhysXVehicles, right?

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@zealous ibex @fleet garnet Thanks, that seems to have fixed it for now

fleet garnet
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yes, that is correct, this was introduced in 4.17 I think

glad ice
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anyone awake?

real dust
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Plenty of people

night meteor
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How often does the Marketplace offer sales?

glad ice
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it's usually up to the content maker

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i'm about to email them to put an item on sale,

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sometimes they do big sales so they ask content creators if they'd like to join in.

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@night meteor There is a big CYBER MONDAY sale coming up though!

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Nov 27th

night meteor
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I mean, when I get something for 16€ that is usually 80€ I'm all in 😄

wooden falcon
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the big sales are rare, a few times a year

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individual sales are up all the time really...always some good deals to be had

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as long as the person doesn't just jack up their pack price and then put it on sale :/

fair kernel
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Anyone here know if Alex is still Working and Updating his ALCS Alex Ledge Climbing System? Since i'm interested to buy the Pro version

robust vector
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I'm pretty sure he just stuck an extra capsule on the upper front of the character bp, unless I'm thinking of a different pack

fair kernel
robust vector
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Why the hell would anyone pay that much for that?

oak thistle
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That was one of the first packs on the MP I believe. Guy went AWOL as soon as he found out it was being pirated and never provided any further support.

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The fact that it's still on the MP given the amount of complaints I've read about it is just insane.

robust vector
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plus its BP, which means there is a zero percent chance of it being implemented correctly

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Custom movement code in BP 😶

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I'm close to having version 1 of my advance movement plugin wrapped up

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Just wait for that friends

fair kernel
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Uhm interesting, climbing / ladders too?

robust vector
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yes, it has climbing and ladders

fair kernel
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If the quality is like your weapons i'm sold then 😉

robust vector
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Which weapons?

fair kernel
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If it wasnt you, my bad sorry

robust vector
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Its me. I'm glad you like them. I think the shader turned out pretty well on those.

fair kernel
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Yeah ;D

leaden root
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This is interesting

fair kernel
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@leaden root Loks cool indeed. So @robust vector if you really making that plugin i will keep working on other aspects of my project since i was struggling with custom movements T.T

honest bobcat
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For plugins is there an "Install To Project" equivilant, as opposed to the engine folder and then having to manually go copy it to project plugins folder for the team to use?

summer jacinth
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Anyone know why trying to migrate meshes and materials from 4.18 to 4.17 is broken?

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They migrat successfully, but the files dont actually show up in the editor

delicate dove
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you cannot migrate backwards

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no compatibility

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@summer jacinth

summer jacinth
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Thats shit

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Used to work fine

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levels used to be the only things that would break

delicate dove
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never worked properly

summer jacinth
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It always worked for me, levels would never work on older versions though

delicate dove
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emitters, materials, sometimes even textures

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def. blueprints

merry totem
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can anyone recomend a market place music package that has some truely epic boss fight music.

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I need something to put peoples balls to the walls

robust vector
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@merry totem might want to mention what style you are looking for, orchestral, rock, metal, etc.

merry totem
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orchestral

drifting mountain
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has anyone used the new way of updating your products?

zealous ibex
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Yeah, however, I heard it's been having some issues and processing times still appear to be shit

oak thistle
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There was an issue specific to 4.18 that is now fixed. Other than, my updates went through super quick.

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(Plugins)

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Maybe I just got lucky, but definitely seems to be going in the right direction.

zealous ibex
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Nice, I've been waiting a little over a week myself, so we'll see if they get it done before the sale 😛

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They should, there's still quite a lot of time left

sudden mason
fallow sigil
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Hey some of you experienced marketplace peeps. What percentage does epic keep? If you don’t mind me asking

fleet garnet
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30% I think

modern perch
#

Epic takes 30%, which is quite ironic after Sweeney blasted other stores for taking 30%

wooden falcon
#

30% and part of your soul

#

due upon release of each new engine version

modern perch
#

given the current state of the marketplace, I'm not sure I'd recommend most people consider it as a serious venture

#

some people do well out of it, but you don't get a lot of service for your 30%

#

discoverability is not great

delicate dove
#

it can be depending on what you make, and how well you advertise. but yea, store needs a lot more features to help out with making sales

#

on an average month I make just enough to pay for rent & food

fleet garnet
#

from my experience plugins do well, can't comment on other stuff

delicate dove
#

on a good month I make enough for a few months. on a bad month I cry and do more client work

fallow sigil
#

How many packs do you have in the story Luos?

#

*store

delicate dove
#

only 4 if im correct

#

5th should be up today, and working on a few others

fallow sigil
#

Cool, but then you are the legendary Luos ✊️

delicate dove
#

legendary lame :p

#

but yea, it helps having a popular vfx youtube channel in my case

fallow sigil
#

For sure. You’ve got great name recognition

#

Maybe you should run for political office as well

delicate dove
#

then again, my most watched videos in both views and view-time is the two landscape auto material vidoes I did

#

and I get all the questions for it as well <_<

fallow sigil
#

Hahaha they should be paying you for helping them advertise

#

Yea I️ was just thinking about making a couple environment packs to generate a little extra income.

delicate dove
#

ill strongarm him into selling me his kidney once mine fails

fallow sigil
#

Mmm good call

delicate dove
#

i am wondering how well fully fleshed out art works on the marketplace though, seems it might be better to go with more blockout/concept related stuff

#

but since we dont have access to any decent graphs and what not its hard to tell

#

if we did have this information, even if it was anon. and catagorized we could see whats hot and what not

fallow sigil
#

What do you mean by blockout stuff?

#

And you don’t? That sucks. They should make that stuff public

#

At least to sellers

delicate dove
#

to quickly create vert slices or placeholder art

fallow sigil
#

Hmm yea I’d be curious to see how many people use it for each

modern perch
#

the problem with such a chart, is it would encourage people to only produce the most profitable types of assets

delicate dove
#

witin their knowledge

modern perch
#

true enough, but I'd imagine the most popular types of assets are often the type that don't necessarily require specialist knowledge; e.g. environment assets

delicate dove
#

i tend to buy mostly stuff that makes my life easier

#

i.e. linter, or particle editor extention

#

or blueprint crap for vert slices

#

but I dont dev a lot besides purrrrticles

wooden falcon
#

jon jones revealed what sort of packs make the most/least back when he was here

#

at the time, environments made the most...music/sound the least

wicked pebble
#

@modern perch Yeah what's up with that, I don't understand why he did that

robust vector
#

How did characters and weapons rank?

#

If anyone remembers, that is.

#

They require more knowledge than environments but not too much, so I would expect them to be slightly above the middle.

zealous ibex
#

I never even was these stats 😛

wooden falcon
#

characters I think were alright in sales

#

they tend to be pretty personal to a game though

delicate dove
#

when your 2 minute 4k video gets rendered to hd, and for some reason it takes 2 hours while the previous one with exact same videos and settings minus sound took 30 minutes

#

(marketplace video)

wooden falcon
#

anyone just get that MP email?

zealous ibex
#

Yep, I did personally and I know atleast one other seller who got it too. Not sure about it's public status, so I'd be careful dropping any details (applies to everyone, but I could be wrong....I just tend to be cautious ^^)

wooden falcon
delicate dove
#

@wooden falcon I did

sudden mason
#

What's it about? You are making it sound very omnious

wooden falcon
#

nah, not ominous

#

sales related

#

not sure if we're supposed to discuss it, so being all covert 😃

#

if you're a marketplace seller, you'll get an email about it

sudden mason
#

Not yet, so I feckin hope it's not a mail saying it's shutting down

wooden falcon
#

nah

stark zinc
#

👍

delicate dove
wooden falcon
#

lol

#

hmm, I'm starting to think the "survival weapons" category is getting a little full

#

deletes spikey bat mesh from Blender

wicked pebble
#

Speaking of, did you see 2.8's new renderer?

leaden root
#

If ya'll want something thatll sell good, make enterable buildings

robust vector
#

Curious for anyone whos lurking here, how interesting are fictional weapons to you? As in scfi fps/tps kinds of weapons?

lilac tartan
#

I'd buy some prototype ready SciFi guns

#

@robust vector

zealous ibex
#

@leaden root procedural or props? 🤔

leaden root
#

Either

robust vector
#

Anyone else still have 4.18 plugin updates in purgatory?

zealous ibex
#

Mine haven't yet been processed as of this morning

wooden falcon
#

sorry @wicked pebble, I didn't see your reply...yah, I've seen some of the 2.8 previews...haven't dug into it much...is 2.8 the one that's going to have the ui redesign?

#

I did notice they put a new pbr node in 2.79, but when it comes to mats I tend to stick to very simple while working in Blender

oak thistle
#

@leaden root I started working on a kind of procedural building generator a while back, unfortunately I haven't had chance to work on it much recently, but intend to as soon as I can. The idea was something a bit more flexible than a modular approach, but not as low level as modelling/ProBuilder sort of thing. Not sure if that fits with what you meant?

wicked pebble
#

@wooden falcon Has a new Render EEVEE, as close as in-game as it can be, without the weird render filter from cycles.
Has a new UI design, but it's pretty much the same

#

New renderer is amazing

#

Also dunno if that's what it stands for but:
EEVEE = Extra Easy Virtual Environment Engine

silver moat
#

Submission rejected.

#

"No LODs set up on SM_Landscape_Background. This either needs to be
added, or you need to state this in your Tech Details."

#

Sombody didn't see the word "Background" in the mesh name, indicating it's already at it's lowest needed tri count.

#

🤔

wooden falcon
#

hah

#

and LODs are super simple to create now anyways

#

btw ali, what sort of software do you use for your terrains, if you don't mind me asking? I've just barely started messing with terrains

silver moat
#

world machine

wooden falcon
#

do you use the geoglyph macros?

formal widget
#

hey @grave ibex is there a save/wishlist/favorite option anywhere in the UE marketplace to keep tabs on things?

grave ibex
#

not responsible for the marketplace

formal widget
#

do you know where I might be able to find that information?

grave ibex
#

open marketplace, see if that option exists 😃

formal widget
#

that's why I'm here

#

adios.. thx

#

anyone else know? Seems like there should be an option for that. Maybe you just leave stuff in your cart (?)

#

seems like a pretty good function to add if it's not there yet

#

aaaaaanyway

zealous ibex
#

I'm pretty sure your cart is currently your only option 😦

wooden falcon
#

yah, there are no wishlists yet

zealous ibex
#

You may find a use in the spreadsheet (https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0) though. Possibly make a copy and highlight the assets you're interested in?

wooden falcon
#

it's a much requeted feature

#

requested*

delicate dove
#

@formal widget please do not randomly @ epic staff please :)
unless its a community question and occasionally marketplace-buyer/seller questions for amanda

formal widget
#

sure, @delicate dove

delicate dove
#

thank you 😃

zealous ibex
#

RIP

formal widget
#

+1

desert ore
#

If I drive a gate with a timer on the server and the client - say for jetpack velocity - would that be performance based? Meaning it would be based on ticket/sec on the server and client?

formal widget
zealous ibex
#

^ This is a channel for discuissing the unreal engine marketplace / unreal asset selling (? not sure about this latter one). If you're trying to work with a pack, I'd reccomend reaching out to the author, if not, as PF just said, #blueprint and #multiplayer are probably your best bet 😃

#

Would there be any interest in a few (basic) python scripts that I've been exploring that allow me to get for example the comments on a MP page? (could probably be automated into sending notifications when a new comment get's posted 😉 )

#

(currently working on a quick price -> volume sold/etc. analyzer for my yearly report to analyze my marketing stratergy. This could be done with excel, but I haven't used excel in forever, and I feel like python offers more )

robust vector
#

Hoping to have another weapon pack done by next October

#

Or maybe individual releases until then and a bundle pack for Halloween 2018

lilac tartan
#

I need a simple gun pack that doesn't look AAA ready but there's a dozen rifles, a few pistols, etc

#

So simple design that you can tell the difference between them

robust vector
#

Submitted my WebEz update for 4.18 on the 24th of October

#

This is a bit ridiculous

lavish bronze
#

@zealous ibex can You tell me more about that analyzer?

wooden falcon
#

here's hoping I don't get shit placement again in the sales

robust vector
#

here's hoping I make enough to make my mortgage payment

wooden falcon
#

lol, that would be nice

#

I'm just hoping I make enough to make up for the 2 or 3 months of sales desolation that will follow

zealous ibex
#

Same

#

Sales are making product launches a pain too

#

Launching them now will decimate sales/interest due to the sales

silver moat
#

Reviewer say there are black lines on landscape.

#

I see none.

#

I resubmit.

#

They say there are black lines on landscape.

#

I see none.

#

I submit again.

delicate dove
#

its for that reason I'd love to hide penisses in my 3rd lod in cascade. nobody from their team will find out till its published

#

disclaimer: i have not submitted penisses... yet

silver moat
#

It's third time I'm submitting and I'm providing some context along with it this time.

robust vector
#

Did the reviewer give you a screenshot?

zealous ibex
#

Hng, so I submitted something over a month ago, and I just (well...more like yesterday) got a reply apologizing for the delay, but asking me to upload the 4.18 version first 🤦

#

Bummer I loose my 4.15 support though 😦

silver moat
#

@robust vector Nope.

robust vector
#

I don't know how you are expected to do anything about it then

wooden falcon
#

ask them to send you a pic showing the error...they've been pretty good in the past when I've asked for pics...otherwise you might not know wtf they're even talking about

silver moat
#

I guess the reviewer has been zooming in on the background meshes outside landscape bounds, not quite sure yet.

wooden falcon
#

lol

silver moat
#

Since background mountains are basically large static meshes DFAO can't produce accurate results and might create artifacts.

#

But well, I don't see anything on my end.

pseudo sundial
#

huh, they removed the Recent Additions dropdown under categories, i wonder if they just used the right sort that was in recent additions to the New Content page

#

well based on the UnrealAsset twitter, the new content page is correctly sorted

desert ore
modern perch
last mango
#

Thats quality right there lol

zealous ibex
#

Lol, Mr. Duck 2.0

wooden falcon
#

lol, the comments: "What did I just see ??"

#

let's just hope he doesn't get real crazy and do a puppy baby monkey

robust vector
#

All my plugins are updated now. I sent an email complaining and suddenly updates process. Weird how it works like that.

zealous ibex
#

Really? I guess I'll probably chase them if they haven't been processed by next week 🤔

robust vector
#

Yep, had the ones that were pending process and even had one I submitted last night process this morning.

zealous ibex
#

Wuuut? No way, I must have messed something up then 🤔 I sent my updates the day after the update released (was unable to submit it before unfortionately :|), and they still haven't been processed 🤔 Oh well

steel locust
fleet garnet
#

would anyone be interested in discord API exposed to BPs

modern perch
#

@fleet garnet potentially

fleet garnet
#

they released their new API specifically for games, it is called rich presence

robust vector
#

@zealous ibex Did you remember to complain?

#

Oh wow

#

They approved a character I submitted this morning while I was out

vital mulch
#

sup kids

#

whats new to buy today?

zealous ibex
#

@robust vector they processed one of my updates

tame wasp
#

I splashed out of the NPC character pack, need a female version now

shadow geyser
tame wasp
#

My game is a sausage fest at the moment lol

tribal lotus
#

Mmmmm sausage

fleet garnet
#

I need to send another update because their compiler complained about some first included header @zealous ibex Didn't you say something about that?

robust vector
#

Related to that probably

fleet garnet
#

Basically all cpp files need to have their corresponding header included first, that is the problem, I wonder why I didn't get that error when I compiled from VS

robust vector
#

Were you compiling the plugin as part of the project, or as part of the engine? They have different rules by default.

fleet garnet
#

Honestly can't remember, I might have compiled it as a part of a project

#

It is not a big problem to fix anyways

zealous ibex
#

Yeah, correct. You need to have a cpp file's header as the first include or it'll complain under the new update 🤔

#

Anyway, you didn't hit that issue when test-building? That's interesting as I hit a simelair issue recently too (though that was related to IWYU)

#

Maybe we should query them about what exactly they're installing/which exact setup they're using. All we really have right now is using a full c++-based launcher build with the rocket command they (used to) provide 🤔

flat schooner
wooden falcon
#

lol, you have a real geiger counter? 😃

flat schooner
#

I had acces to 😃

fleet garnet
#

just submitted an update and it literately took them 10 minutes to process it O.O

wooden falcon
#

cool

flat schooner
marble stream
#

Hey guys, how can i update my c++ plugin in the marketplace using the new publishing website?
If i click on "Submit new files" i can add new files for newer versions of UE4 and i can also change the link of the previous versions. If i change the link it's enough for they to update my plugin?

zealous ibex
#

Should be, it may take a while before they update it though

silver moat
#

Just came across this.

#

This is how I used to connect a 0 to metallic pin before the rules were updated.

languid hamlet
#

Why cant i pay assets when i have money on Paypal? I have 45 Euro, it costs 43? (Worked on another asset)

robust vector
#

@languid hamlet Have you emailed marketplace support? I always pay with PayPal and haven't had any problem.

languid hamlet
#

@robust vector I've never encountered issues before either. But it tells me to add a card on Paypal when it costs 44.50 Euro and i have 45 Euro balance.

real dust
#

@languid hamlet It's possible that Paypal still adds charges on top of the 44.50, making it more than your balance

#

(Just speculating)

fleet garnet
#

^^ I thing that's it, also maybe conversion or some stuff (don't know)

real dust
#

Nah, conversion's already done by Epic on the marketplace

languid hamlet
#

@real dust I thought that aswell so now i have 54 EUR

robust vector
#

Anyone here know of a way to use an animation as a single axis blendspace?
I tried turning playing and looping off and driving the start position from a parameter but it doesn't work as expected
The start position only takes effect when the animation first becomes relevant, such as when the state is entered.

#

I'm working on a marketplace product, so I can't just write my own animation node

silver moat
#

Is it fine to let people know when the sale starts?

#

cyber monday sale.

leaden root
#

Probably

#

It would be stupid to nda that, since pretty much everyone and their dog knows

delicate dove
#

my dog doesnt even know when to poop though

silver moat
#

I feel guilty if people do purchases not knowing the event sale is right around the corner.

#

I think 2 weeks prior to the sale is reasonable timeframe to turn on the speakers.

delicate dove
#

how do you turn on speakers?

#

hey baby, let me turn this dial to eleven..
"but they only go to 10!"
not when I turn it 😉

#

<_< im bored

wintry pine
#

Any idea if you can get a refund on marketplace items that don't work properly? Bought a plugin that crashes every few minutes, won't package, and has several other issues with it. It's unusable.

north stirrup
#

@wintry pine Maybe it should also be reported?

wintry pine
#

Sent an email to support about it, will see what they say

robust vector
#

@wintry pine What plugin is it? Did you email the plugin creator?

delicate dove
#

most if not all plugin-creators make sure their stuff is up to snuff since their rep. relies on it, not to mention epic themsleves test it out as well. so chances are often biggre the user messed something up instead of the seller.

#

therefore its always better to send either an email to the creator or ask for help on their forum thread

#

not doing so can result in mp-team not agreeing with a refund

robust vector
#

^ True. Its a requirement that the plugin packages correctly before they will push files to the MP, so it would be weird if something in the plugin was preventing packaging.

wintry pine
#

I don't believe any mistakes were made on my end. Installed the plugin to a fresh version of 4.18, booted it up, tried packaging a quick project made with it, and immediately got errors about the plugin not having a set category or something like that

delicate dove
#

def something you'd take up with the seller first

#

perhaps you need to assign something

#

it might be something so obvious you might have missed it. ive been there hehe

fleet garnet
#

which plugin? (hope it is not mine)

north stirrup
delicate dove
fleet garnet
#

@wintry pine you should really contact the seller. You said something about category errors, if it is what I think it is it should be really easy for him to fix it.

wintry pine
#

Well that wasn't really the only issue with it, just the biggest one that stopped me from doing anything with the plugin. Lots of crashing, poorly optimised, etc.

#

I'll definitely be contacting the seller though and give him whatever information I can to help him fix it

ebon leaf
#

have any of you made money from creating games?

noble solar
#

there is no money in making games

ebon leaf
#

Lol

sudden mason
#

Its the only job I have ever had.

fluid remnant
#

Hey guys!
Do you think this is something i can actually sell.. and to what price?
3 meshes (two rocks and a rockface)
6 Materials (two for each mesh, with with vertexpaintable rock aswell as "on top" moss)
1 Material Function to add moss on top + vertex pain on any other material.

I made a rock creationscript aswell as a smartmaterial for substance, so the high-low-Texturing workflow is quite fast for me.. maybe i should make some more rocks in different shapes before submitting anything to market?

delicate dove
#

you can sell it on marketplace, but there are dozens of these kind of things, mat function included

modern perch
#

You'd probably do better just selling the script / substance pipeline

#

there's a lot of generic rock packs on the marketplace as it is

fluid remnant
#

Hmm yeah maybe, but the script is in Python, so i gotta make a UI and stuff for it aswell to sell :/ pretty much a "Rockify" Script.

#

Thinking like 1 or 2 USD for the Rockpack.. dont know if it would piss other marketplace sellers off though.

delicate dove
#

that should be the last of your concern though 😃

zealous ibex
#

Plugins which het bad reviews without a clear reason suck

#

I fully test my Plugins, and if you leave me a bad rating without giving me steps to reproduce how should I fix it?

wooden falcon
#

you'll need at least 5 rocks

fluid remnant
#

hehe i got 12 rocks of different size now 😉

#

That generator is really nice!

wooden falcon
#

pretty neat generator

zealous ibex
#

Note the minimum price is $4.99 ^^

#

(which I get...but it sucks at the same time)

languid hamlet
#

We do support PayPal accounts but only as a means to process credit cards. In order to use your PayPal account, you must have a credit card linked to your PayPal account. Got this from the support but i've bought without a card connected before?

heady moth
#

yeah so did I, very very long time ago

languid hamlet
#

Odd..

robust vector
#

They must have changed it since then

robust vector
#

The impending sale is really making a dent in my daily sales now

#

presumably

#

Or rather, there are no daily sales anymore

languid hamlet
#

Yeah, im thinking of buying 10 assets worth 300$ ^^ Maybe i need to convert currency?

vital mulch
#

Dont buy it using the North Korean Won !

ebon leaf
#

i meant have any of you sold games and made money off of it]

sudden mason
#

It's been my fulltime job for the last decade. Does that count?

sullen lion
#

But do you actually release games? kappa

sudden mason
#

I think I've shipped 12ish games or so by now 😃

fluid remnant
#

@ebon leaf im doing VR visualisation using UE4 and selling projects and "games" almost every month.. but not game games 😉

delicate dove
#

the last game I worked on as a freelancer got acquired by THQ

#

but selling my own games, I can only dream 😦

sudden mason
#

I have no interest in selling my own games

fluid remnant
#

I have a nice gameidea with designpapers and enviroment concept done.. but hard to find investors and the project is too big for me to do myself

sudden mason
#

I rarely even want to play the games I've worked on after it's released

fluid remnant
#

(like most other gamestudents)

sudden mason
#

Don't be the Idea guy 😉

fluid remnant
#

exactly.. im working on it.. but its slow and i need to learn networking and such to be able to complete it

#

and my education is really a gamedesigner (the idea guy) rather than a Modeller/Programmer

delicate dove
#

@sudden mason im not too interested in selling em, but I want at least one specific game published

#

regardless if it sells or not :p

sullen lion
#

I don't really think idea guy refers to an actual good designer @fluid remnant

sage temple
#

hey does someone know the action rpg system?

#

of venguard

fluid remnant
#

well until ive actually completed it, im kinda feeling like the "Idea guy" xD

robust vector
#

I have a personal project (VR Horror game) I'm working on, but stuff that makes me money now has to take priority.

#

I also have design docs written up for a couple of other projects, but I can only dream of working on those for now

robust vector
#

I modeled a new weapon to real-world scale and it looks absolutely tiny in the FPS template character's hands

#

Are the hands just that gigantic or did I so something wrong?

zealous ibex
#

They are pretty large I believe

wooden falcon
#

same problem with modeling real-world architecture...you have to make it somewhat roomier so it doesn't feel confined

modern perch
#

the Mannequin and most of Epic's characters are pretty big

wooden falcon
#

fov and perspective always feel off to me in UE4 for some reason

modern perch
#

IIRC the Mannequin is somewhere between 6-7 feet tall

wooden falcon
#

take for instance, shots of Ironbelly's guns in first person...they look odd, even though I know they're actually really good

#

the perspective makes the front look a lot smaller than it would in real life

modern perch
#

FoV and perspective in UE4 are accurate

#

the problem is that you're used to games where it isn't

#

and the arms and weapon meshes are rendered with a different FoV to the world

nova scaffold
#

If we go further - real FOV matching with RL, it gets more convoluted as it would be something like dynamically controlling it with a distance and angle to your monitor

#

But then your monitor will feel like a cutout in a carton box through which you look at the world

wooden falcon
#

I guess so, but I've never gotten this feeling with most other fps

#

not just the weapons...I was modeling my living room with real world dimensions a while back, and the the perspective on the furniture was just throwing me

#

but maybe you're right, maybe it's more accurate and games I'm used to weren't

nova scaffold
#

having hard time finding screenshot from BF where you stand next to other character and his gun is large than yours like 5 times 😄

#

but it's a cheap price to pay for weapons looking good with narrow fov

#

I woudn't call it more accurate, its just your hands are rendered with the same FOV as the rest

robust vector
#

Well, at any rate, the FPS arms are longer than the length of this gun, and that just doesn't look right

nova scaffold
#

you won't get an accutate FOV on monitor, except you do those hacks^ (can be done with trackIR)

#

but you can make it look better by rendering with different FOV

#

not sure why UE4 doesn't have this out of the box, maybe there are some issue with how they reconstruct world position of the fragment from depth and different FOV will mess it up

robust vector
#

I'm also having terrible performance in 4.18

#

Getting low framerate warnings in blank template projects

zealous ibex
#

Anyone having any seller portal issues? I've tried force-reloading, the works, but it simply won't load for me 🤔

robust vector
#

that's scary

#

Working fine for me

#

I assume all your products are still on the MP and that is just a portal glitch?

zealous ibex
#

They are as far as I know

#

It's been acting all wierd recently though

#

Working again for me 🤔 Oh well

zealous ibex
#

Is there any way to only update the latest ue4 version of a product (eg. 4.18 right now) if you asset supports multiple versions for the same file?

#

You can't have duplicates, but always need the latest version + I don't want to not support the latest version for a while if that makes sense

zealous ibex
#

Hm, I really can't figure this out. I guess I'll send them an email asking 🤔

glad ice
#

any staff members on?

#

as in marketplace staff 😃

#

@howtocompute you around? I could probably answer/help you with your question

hearty olive
#

Whats the process to get something onto the marketplace?

#

I've never tried but im interested

wooden falcon
#

you make something, follow guidelines as prescribed by Epic for folder structure and asset naming, then you submit it through their seller portal

#

they look at it, decide if it meets their standards, if not, they decline it with a spreadsheet showing the reasoning (lack of quality, bad folder structure, etc...usually stuff that can be fixed)..you can then try to fix the errors and upload the corrected files

#

if they accept it, you can publish whenever you want, at which point the pack is available for sell...of course, first time sellers have to provide some info

#

so they can set up your account for deposit, etc...taxes purposes also

#

not that difficult a process, but on occasion it can be frustrating, when Epic is bogged down with hundreds of submissions and doesn't process them quickly

#

it's gotten better though

drifting mountain
#

Anyone from the market place that can help me with case #1345130 i've clean republished and also compiled with the commandline script several times and my new submission keeps building sucessful im not sure why its not compiling on your end and i need some assistance with this. I've responded to the email with my issue but i have gotten no responce as of yet

shadow geyser
fleet garnet
#

last time I had errors they told me to test my plugins with in editor package function, you can find it in the plugins menu @drifting mountain
I now get the same errors as they do

drifting mountain
#

i packaged my plugin with the test enviorment for my toolkit and it packaged

zealous ibex
#

You was supposed to use the rocket command previously 🤔 (which appears to be working the best for me right now)

#

Anyway, are you sure IWYU is enabled? (it should be by default I believe, but there's that .Build.cs line that forces it)

#

PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; I believe

wooden falcon
#

hmm, the new update process is confusing me a bit

#

do I have to create a new "project version" to update my pack? or just change the file location link? Which also brings up the question: do I always have to have that file available, or just until they've updated?

zealous ibex
#

^ Some questions I've wondered about too

#

Also, I mailed them how do I update a file that supports multiple ue4 versions.....but I got the standard reply 😛

#

(ended up having to temporarily not supporting ue4.18 until they process this update)

wooden falcon
#

I'm thinking all I have to do is update the link of the existing version

#

that put a little blue circle with an ellipsis in it...if you hover over, it says "this product has a pending file update to be completed by Epic Games"

zealous ibex
#

I believe that's how it works, yeah, but be careful if you support multiple versions under the same file as backwards/forwards compatibility isn't always that reliable

#

Yep, now you just need to wait

wooden falcon
#

it's just a bit confusing...like a programmer designed it :/

#

out of all Epic, you'd think there was a ui designer

zealous ibex
#

¯_(ツ)_/¯

#

If a programmer'd be in charge we'd probably have an (open) API though

#

We (kinda) have a comment API.....but I don't think we're meant to use it lol

wooden falcon
#

maybe a little paper clip guy who pops up and goes "Oh, I see you're trying to update! Good f**king luck!"

zealous ibex
#

lol

wooden falcon
#

the gumroad upload process is by far the easiest

#

itch.io requires you run a command line tool

#

unity's is better than ue4's, but not by much

#

but something that itch.io has that ue4 NEEDS...a dashboard that tells you how many views your product has over time

#

gumroad has one as well

#

and version notes would be awesome too

zealous ibex
#

Yeah, like any kind of analytics would be cool

wooden falcon
#

I like that their auto emails don't even give a shit

#

don't try to format much...even the salutation "Hi FULLNAMEINCAPS"

zealous ibex
#

lol

#

Atleast you got a name 😉

wooden falcon
#

hehe

zealous ibex
#

Most of the emails which I get when asking about updating go along the lines of:

Hello,

<Default Update Instructions>

Thanks,
Epic Support Team
``` Atleast, that was my last one
#

Oh well, I shouldn't complain about this. I've complained too much by now, which is way too unprofessional 🤔

wooden falcon
#

lol

fleet garnet
#

Some Marketplace API would be amazing...

zealous ibex
#

The comments can be fetched using an "API" (ajax script), I have some python code on my computer, but need to figure out a small thing making it easier to use before publishing 😉

#

(yes - I do have plans on writing something for myself, and possibly sharing it publicly (when I'm sure the MP team won't get mad at me lol) to send me an email every time a comment/reply is posted 😉

wooden falcon
#

wow, updates already processed

#

they're getting better

#

granted it was just an update for a prop pack, but I'm impressed by the speed

wooden falcon
#

lol, a comment on one of the new weapons packs on the MP: "You'd win hands down the contest for worst screenshots on the marketplace."

#

It's almost like he didn't want anyone to look too closely

#

oops, that didn't link the shot, but the pack itself :/

#

LOD0: 198,731 tris

zealous ibex
#

😮

#

Now that's something we call high-poly 😛 (not an artist, but I believe that's pretty high - even for a character)

#

You can use LOD0 with a movie and the others on games. I guess this makes sense?

#
• LOD1: 108,685 tris
• LOD2: 28,805 tris
``` 109k tris is like what? 50k poly right? No way that that should be used for games 😛
#

I believe characters should target something like 30k polys, but I'm not sure. Again, not an artist. LOD2 looks pretty sane though 👍

wooden falcon
#

I think it would be high even for the main character

#

as for a monster character, maybe as a hero piece it would be ok, with LODs

#

for a boss monster

delicate dove
#

final fantasy 15's characters are 100k polygons per char max, and an additional 20k polygons for the hair

#

heck, alloys hair is already 100k triangles (horizon zero dawn)

#

and one of the biggest creatures 550k

#

so 200k is normal nowadays

zealous ibex
#

Really? Cool, I thought it was way lower

delicate dove
#

ff15:
There are about five million polygons per frame, witch each character made up of at max 100,000 polygons. The inner hair alone has about 20,000 polygons, which is five times the previous generation.
Character models have around 600 bones, which is roughly 10-12 times greater than what was seen last generation.

#

600 bones

stiff maple
#

Hello, I've looked on the internet and found multiple answers so thought I'd ask here to see if someone can help. I found something on the marketplace that I'd like to buy. But if I doesn't work as intended can I get a full refund? The things I read online seemed like it's a real nightmare trying to get a refund.

I don't mind waiting a week, as long as I get a full refund.

delicate dove
#

first you work things out with the seller, you might have goofed something up. if he/she acts like a bleepin ***** or its a fact that its broken and does not work then you can get a refund or ask when its fixed.

#

if you'd buy something and nowhere does it state it works in i.e. VR, and you use it for VR and it isnt working, thats on you. if it doesnt work with VR while its intended to do so, take it up with the seller so they can fix it which benefits everyone. if they dont want to fix it, or are just mean, then you can get a refund

#

additionally, if you have questions about the pack, either email or reply to their forum thread with your questions.

#

that can help you decide if you want to buy it

#

costs some time, but saves headaches

wooden falcon
#

how does UE4 run with meshes that high poly?

#

I think I'll stop agonizing over poly count then

delicate dove
#

fine, weve had millions of polygons in view for rad rodgers

#

the few translucency layers had more of an impact hehe

#

not sure about 600 bones though hehe

wooden falcon
#

cool

#

will be interesting when we get to the day where devs go "what the hell is a low poly model?"

delicate dove
#

i cant wait

#

"normal maps arent normal anymore"

wooden falcon
#

and here I was, agonizing over 100 polys for a freaking mushroom

robust vector
#

Being able to have that many polys is nice, but does anyone really want to work with that many on something rigged? Does anyone really want to paint weights for 600 bones? lol

delicate dove
#

if you get paid for a whole year to do so :p

robust vector
#

Is it just me having a horrible time getting 4.18 to run?

#

Working on a new product and decided to use 4.18. performance keeps getting worse and worse as long as I have the editor open until it eventually freezes.

drifting mountain
#

@zealous ibex yes i have that

#

but they still say its not compiling in their setup

drifting mountain
#

anyone getting any responces from responding to epics automated emails for the market place?

heady moth
#

not since yesterday

drifting mountain
#

T_T i just want to know what im doing wrong....

heady moth
#

probably nothing

drifting mountain
#

i got ppl yelling at me about 4.18 not being up it makes me feel defenseless to the whole update process

heady moth
#

they answer within one or two days now

#

but they do get the emails

#

even if you get no response

drifting mountain
#

k ill just wait i guess. im just sending as much data as i can to them to show that ive adheared to all the guidelines so im not sure why they get compile errors that i do not. I wonder if i should wipe my pc and reinstall fresh...

zealous ibex
#

"They answer within one or two days", one of my queries has been awaiting int a response for like what? 3-4+ mo now ^^

heady moth
#

you should reply to that ticket

zealous ibex
#

I will soon™ I have no interest in releasing the product anymore though

robust vector
#

@HowToCompute Do you get lots of support requests that make things not worth it?

#

I've only had two support requests that I can remember. Most recent one was for WebEZ but it turned out his engine install was messed up so bad that line traces weren't working at all.

zealous ibex
#

It depends - on my plugins or blueprint assets?

#

Generally ConfigBP (one of my plugins) support requests are mainly about whether or not this'd work with X or Y (generally dedicated servers & Linux), but also a few vague this isn't working (even though I was unable to reproduce it)

#

I'd say it's probably worth it, but then again, I'm not doing this for a living ^^

robust vector
#

Just curious why you would "have no interest in releasing the product anymore"

zealous ibex
#

It's an old version that would probably have been %@#)*& anyway. Well....it'd have been good for a few, but bad for most, and as I'd be targeting most with the type of asset, I ended up quitting that project

#

(It's been superseded by a new version, with a completely new architecture making the old question obsolete....kinda)

#

If that makes sense 🤔

robust vector
#

Yeah, I think that makes sense

robust vector
#

If you want to do your own non-event sale, you just email the marketplace team?

zealous ibex
#

Yep, there's a few guidelines like the fact that you need to tell them 2 weeks in advance, and stuff like max 60 (or something like that) days a year (per product). Not completely sure on that though

wooden falcon
#

something like that

#

and there's a cooldown between sales on a particular pack

#

they're not effected by the big annual sales though

#

affected*

zealous ibex
#

^ Yeah, 1mo if it's a week or more if I'm not mistaken

#

And then something like a week if it's less, not completely sure though, they have a forum post/document up on it, I'm pretty sure about that.

robust vector
#

Good to know. I'll try to do more sales in the coming year

#

Got some animation blending issues to solve for this new product first though....

zealous ibex
#

Hm, good luck

#

And I'll probably do the same next year - barely used my sales this year, but that's because I've been doing R&D + answering support tickets like all of my time, and not thought about marketing a heck of a lot (I have thought about it a little though ^^)

wooden falcon
#

sales can really increase your revenue...especially considering it's the only way to get visibility

zealous ibex
#

I agree, but every time I've recently held a sale there's been something fudged about it, stuff like someone with like a hundrerd assets all putting them on sale/etc.

#

(I believe you've had that too right, Necro?)

wooden falcon
#

yah, my timing is always bad 😃

serene sphinx
#

Just about to put up a tool for packing textures in the editor

#

If it goes through should be up on the Marketplace for under $5

#

Surprised no one thought of it before

robust vector
#

What does it do?

serene sphinx
#

@robust vector It's a tool for packing grey scale textures into packed maps, so packing metal into R, roughness into G and so on.
But can be used to packing any mask maps into any order, without having to go out of the editor

#

always found it a pain if I found textures that weren't packed and either didn't have the source files or had to go back into photoshop to do it

delicate dove
#

@serene sphinx does it also apply them automatically to the materials and set the compression mode etc correctly?

#

(also in your example your grayscale textures are still srgb :p)

#

(and same with the packed texture, should auto disable srgb)

#

also, that blueprint is sort of available in the engine content already O_o

#

8:01 DONT enable srgb

#

(╯°□°)╯︵ ┻━┻

#

:p

robust vector
#

I can't imagine how many hours are lost to "Why does my material look awful in engine?" every day thanks to srgb

delicate dove
#

^ hehe

#

or when an instance doesnt work because your replacement texture isnt linear color

robust vector
#

I just updated graphics drivers again and 4.18 still runs awful for me. Making it really hard for me to work on my products when I'm getting about 5 fps

drowsy hawk
#

may i ask.. about how much money can one possibly make by selling stuff in the MP ?

#

like.. whats the record and whats the average*?

robust vector
#

As far as I know such statistics are not available

drowsy hawk
#

what about someone who has added content there?

#

could one let us know?

delicate dove
#

really depends on the pack, some stuff barely sells, other stuff might sell quite a lot.
but without any proper stats its only guesswork

zealous ibex
#

Don't do the marketplace if you're only in it for the money

robust vector
#

In general, you will make more than if you do nothing, but much much less than if you spent the same hours doing contract work.

drowsy hawk
#

well that info not being available, only makes you wonder..

robust vector
#

I made a couple of elemental themed rpg weapons packs with plans for several more, but they only have 3 sales between the 2 packs

#

WebEZ on the other hand has regular sales

drowsy hawk
#

how many people?

#

thats the question

zealous ibex
#

Some people do it full time, but most who do don't really like it and the general advice I've heard and would give myself is do it if you really like creating content but want a little cash in return for your hard work.

#

Just my 2 cents though

drowsy hawk
#

im asking, because i feel like sharing my stuff for such a low price.. its not worth it fm

#

sth that i would sell for 300$ to one or 2 ppl each.. to put it in the MP for less than 30$..

zealous ibex
#

Allar has public sales figures of generic shooter, it should be findable by doing a quick google search

#

I believe, I could be mistaken though, but remmen be that was a highly successful product

drowsy hawk
#

yeah i see that stuff that are worth buying are the post bought ones.. but i think that in my case its not worth it..

#

i even lose 30% to epic games..

#

whatever

#

i will make a poll

delicate dove
#

you dont only lose 30% to epic, you will also need to pay taxes over your income in your country

#

unless there are special rules/laws about it, but that highly depends on the country

robust vector
#

Why is the channel shut down?

#

Guess its not anymore

#

Still needs work on VFX and SFX, but its getting closer to release. Of course, I wouldn't click the publish button until Epic gets some marketplace issues sorted out.

zealous ibex
#

Yeah, discord died

serene sphinx
#

@delicate dove currently no it doesn't automatically set any compression settings or apply them to a material

#

simply put I wanted to ensure it was flexible but quick to use

#

the whole reason why I even ticked on the sRGB was so that anyone using the example assets saw that if you get any discrepancies after packing, you need to look at your settings and make sure they are the same

merry totem
#

can anyone recomend or know of a place I can buy Sounds for Mechanical doors and lefts?

#

I also have a Wood door as well

#

Think the kind of doors you see in classice Dom

#

*Doom

zealous ibex
#

Well, I'd wait for the cyber Monday sale, but I believe there was that old doors and chests asset, there are some pretty ad reviews with one claiming that it could have been made by a child if I'm not mistaken. That's the wood one,but no clue about the mechanical ones. Maybe look through some sci-if sound assets?

#

Never played classic doom though, sorry ^^

delicate dove
#

@serene sphinx yes, but enabling srgb actually messed it all up

drowsy hawk
#

@delicate dove how will i pay taxes? Does it happen with the additional 30% depending on what country im in? And why the F would we have to pay taxes for selling online?? omg

delicate dove
#

because your state/country wants to tax you over your income, and if you dont report it you can get fined or worse

drowsy hawk
#

i thought all i needed was a credit card.

delicate dove
#

lol

drowsy hawk
#

where the money comes from shouldn't matter lol

#

so what kind of taxes are we talking about?

delicate dove
#

it doesnt matter, if you make money, you have to pay taxes. how much, how, when, etc all depend on what country you live in. and if you dont know the details I suggest to google info, or ask an accountant

#

some countries go as high as 30% taxes, some lower

drowsy hawk
#

what are the taxes called? i dunno what to google search

#

ty

#

which one is it lol

delicate dove
#

i dont know which country you live in hehe

drowsy hawk
#

greece

delicate dove
#

generally taking, VAT/GTS/SalesTax

drowsy hawk
#

so 24%?

delicate dove
#

yea, but like I said, ask an accountant to see how and what. sometimes there are special situations where it can be more or less

#

i.e. excluding digital markets, or actually have more taxes on them

drowsy hawk
#

hmm

#

i don't think there are taxes like 24% in my country.. for digital markets are you say

#

i think i would know

#

anyway thank you

#

i will ask

delicate dove
#

Tax bands for employees, retired and self employed persons

The taxable income from wages and pensions is subject to the following tax scales.

Taxable income Tax rate
0 – 20,000 22%
20,001 – 30,000 29%
30,001 – 40,000 37%
40,001 – 45%

#

^ thats for greece (according to random website)

drowsy hawk
#

if thats really so.. this is so unfair..

#

jesus

delicate dove
#

welcome in the grown-up's world hehe

drowsy hawk
#

so if you sell sth via *mp.. you get *48% of what you sold aah

#

not even 50%

zealous ibex
#

Yep, that's just one of the things you have to live with 😩

robust vector
#

Income taxes are not really a marketplace specific thing. Kind of a being alive specific thing

#

That 30% that goes to Epic could use some work though

zealous ibex
#

Oh well, I doubt that will change any time soon

robust vector
#

Anyone know a good source of public domain sfx?

robust vector
#

Turns out you can filter by cc0 on freesound. Should have a new product ready to show soon.

robust vector
#

Sneaky peek

shadow geyser
#

Looking good mate

ebon leaf
drifting mountain
#

marketplace team please im dying here... why is the windows SDK older on your build pc and how can i fix a compile error that i cant reproduce... im dying!! /cry /stabs self /wrongorder

zealous ibex
#

:sob:

delicate dove
#

email: Dear Luos, we just purchased one of your packages, please tell us if we can use it in our project

#

O_o

modern perch
#

nu

#

cannot use

#

lol

delicate dove
#

normally yes, but you cannot

modern perch
#

I guess they're not familiar with the marketplace terms

delicate dove
#

then why would you buy something :p

modern perch
#

learning value?

#

I've picked up a couple of things just to pull them apart in the past

#

75-80% of the time just to go 'nope, not doing it like that' and moving on xD

zealous ibex
#

Oh well, some people just like having it from the comfort of the MP I'd suppose.

#

I mean, you could probably find tutorials/downloads for half of the art assets on the marketplace......yet still people buy them 😉

delicate dove
#

yea, but rule states you cant just copy a tutorial

zealous ibex
#

(I mean, a pipe for example)

#

Hm, don't recall it, but I guess that's valid

#

It isn't an exact replica judging by the thumbnails of the materials I'd suppose 🤔

delicate dove
#

Submissions must have clear value, usefulness and worth.
Assets must not be easily reproduced.

#
  1. Content must consist primarily of original work and differ from the result of public tutorials.
zealous ibex
#

Hm, fair enough I'd suppose

modern perch
#

people do that a lot

zealous ibex
#

^ Unfortunately 😦

ebon leaf
#

Rule of thumb is, if you can get the same results by following another person's step by step instructions, it's the same as copying another project and selling it as your own.

modern perch
#

pretty much

#

you're essentially selling the output of the tutorial.... without the tutorial

ebon leaf
#

You wouldn't believe how many people think a texture swap justified their submission

zealous ibex
#

It's a pain to defend against though, I mean, they can't really check all of the tutorials out there for each and every submission (or so I'd imagine)

ebon leaf
#

Typically the tutorial-based submissions are coming from new sellers (as in this is their first submission) and isn't as fleshed out as most authentic submissions. It's a red flag that merits a google search to see if someone has a tutorial out there.

zealous ibex
#

Ah, smart I'd suppose. If I may ask, do you work for the marketplace team, or did you somehow obtain this wealth of knowledge through studying the forums/etc? 😃

delicate dove
#

@ebon leaf what makes me worry as well is that this creator also has a very good looking splash fx pack, makes me almost wonder if he didnt buy a houdini/fumefx/blender tutorial with the files somewhere.

#

because if you can produce such quality, you wont be submitting stuff like this

ebon leaf
#

@delicate dove It's really hard to judge that kind of thing. If the reviewers and the community can't find proof, there's not much the Marketplace can do other than ask the creator for proof, and that can come off as pretty insulting unless they have some pretty good reasons to do that.

delicate dove
#

thats true, but I bet that if one package has a really clear "copied from tutorial/downloaded example content" then its not too far out to ask for proof that the other packages arent like that

ebon leaf
#

Yeah. The source file paths are usually a dead give-away for some of the dumber ones, but unless it says ".../downloads/gumroad/istolethis/..." it's a toughy.

@zealous ibex I don't work on the Marketplace team or represent Epic in any way, but let's just say I have "a little experience" with their review process and guidelines. 😉

delicate dove
#

and how vocal we can be :p

ebon leaf
#

↑ This ↑

#

lol

delicate dove
#

<_<

sudden mason
#

@delicate dove Yep, that splash is based off my tutorial

robust vector
#

Such amateurs at stealing

#

Always change the source path, or at least blank it

sudden mason
#

His meshes have the exact same shape as the endresult of the tut

robust vector
#

Mmmm. Been a while since I've had chocolate milk

zealous ibex
#

Lol

#

And got it @ebon leaf, cool 👍

#

I only really have experience with code plugin submissions (have about 10 of them) ^^

silver moat
#

@delicate dove Wasn't your pack featured just a while ago for 2 months or something? 😛

delicate dove
#

yea, and it gave me an insane boost on income, especially since it was both on a discount and changed the image halfway trough.
that part I was happy about, but it made me understand even more how others are missing out when its not regularly changing.

#

@ebon leaf @sudden mason guess that says enough about this seller.

#

@sudden mason your voice is perfect for tutorials

sudden mason
#

And my face is perfect for radio 😉

shadow inlet
#

You should see those featured items being rotated more frequently now.

#

That way @delicate dove can't hog all the spotlight! 😛

delicate dove
#

DIBS on all the spotlights!

robust vector
#

They should be random every time someone opens up the marketplace

flat schooner
shadow inlet
#

I've seen three different sets today. (Not on an immediate refresh, but it's often)

silver moat
#

I'm seeing the third different set today.

#

First set included content that were featured multiple times this year already.

#

I think'd be good to keep track of what's been featured, to prevent same feature happening again.

flat schooner
#

We have to pin down this Carlos Mencia of marketplace!

robust vector
#

3 times per day is pretty reasonable

#

If it stays rotating fast, things will even out for everybody without taking any extra effort like tracking number of times previously featured

silver moat
#

It's rotating fast but the thing is UDS was in 3 of them already today.

#

Facebook plugin was in 2 rotations already.

#

It doesn't exclude already featured products and keeps including them within the next random selection (if it's random. I doubt it).

robust vector
#

Well, they might want to take a look at the algorithm and make sure it is properly random then.

#

There are lots of assets, so the same asset being in there 3 times consecutively shouldn't be very likely.

silver moat
#

It's probably working off some rules which result in same packs being selected every few rotations.

#

Like, select packs that have 500 to 600 views.

#

For next rotations, again, select packs that have 500 to 600 views.

robust vector
#

That would be really dumb if they did that

silver moat
#

If they're working off a popularity kind of rule then that makes sense same packs reappear several times.

#

Oh well actually Josh mentioned it's based on popularity.

robust vector
#

I wrote a forum post explaining in detail why that is dumb

#

Guess they didn't listen

#

Long story short, there is no point in showing the same product over and over to people who already decided to buy it or not. There are no repeat buys with lifetime content licenses.

#

Always one step forward and two back with Epic. 😩

robust vector
#

Needs a few finishing touches, but getting there.

merry totem
#

Does anyone know what I need to do in order to change my country on my epic account? I sent a ticket last week and no response.

#

and I need to buy some things

#

But I cant buy anything on the market place until I have my country changed

feral pivot
#

@merry totem Yes, it's a ticket through their support site. Had to do the same a while ago and after a couple of days it was changed. something might be happening in there though - I've sent a ticket for something else last week and still no answer after 4 or 5 days.

merry totem
#

hmm, kind of sucks because I am nearing the final stages of my games development and I need some stuff off the market place.

supple moon
#

Whats the go with MP creators slipping their own license terms into MP content with a txt file? I thought the license agreement for assets was between the buyer and epic only. Is this a sort of gamble to try to force credits (the ones I see all want credits) which I'm not against but I don't like people holding a gun to my head

robust vector
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You aren't buying the content from them, you are buying from Epic's Marketplace. Nothing they say in a .txt file is relevant.

supple moon
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cool good to know

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I just won't credit people who put those txt licenses in

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the law of opposites \ 😄 /

last mango
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As BlackFang said you agree to the terms that Epic requires. Not anything additional that the seller may put in via an txt file lol. Once you purchase the content its yours to do with as you please (within Epics terms of course) so as far as the seller is concerned they have no power over what you do.

sullen lion
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I'd think it'd be invalid if you can't see until its on your disk anyway

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Even if they could do extra terms

robust vector
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Its kinda scummy that there are people trying to slip this kind of stuff in. Epic should have found these files during the review process and given them insta-fails.

last mango
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Well there is nothing wrong with putting it in there as an seller. At the end of the day it doesnt do anything and certainly cant force you to do such things like Credit the author

robust vector
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It depends on how it is worded

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"Please credit me" vs "You must credit me"

last mango
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Yes but you enter into an agreement with Epic not the Author so any words regardless of how they are structured are meaningless

robust vector
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Anything that could be seen as trying to deceive a customer into thinking the file is somehow binding could be considered fraud by the author.

supple moon
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The ones I have seen are all trying to be the legally binding

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Here check this out

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it's fkn bold

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"This is a single studio license only, if you need to distribute the assets
to outside contractors, please purchase a separate license for each contractor."

last mango
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Yeah thats not right.

sullen lion
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That's a direct conflict lol

robust vector
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Completely contradictory to Epic's terms and we are only one sentence deep in it

last mango
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Id report that to Epic because per Epics requirements team members can have an copy for use with an project that it was purchased for buy the owner

supple moon
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It feels to me either they forgot to take their gumroad license out, or they are gambling to get credits / extra sales

last mango
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Most likely trying to catch out people

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Which is wrong

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Thus my recommendation to contact Epic 😃

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To be honest, Epic do an terrible terrible job at reviewing marketplace assets

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To the point where they contradict their own requirements regularily

supple moon
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I guess it fluctuates, people could add this stuff in with an update which I wouldn't blame epic for not linting

last mango
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Could be.

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But it still doesnt make it binding in the slightest.

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If it isnt in the Terms that you agree to from Epic it is null and void 😃

robust vector
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Even if you were buying directly from them somewhere else those terms wouldn't be binding unless they were disclosed prior to sale.

supple moon
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Yeahp 😄

harsh coral
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how to handle handing assets to contractors though ?

robust vector
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.zip it and attach to an email

last mango
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^

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You dont need to disclose that you are giving assets to team members.

harsh coral
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contractor isn't really a team member

last mango
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Though the Author and Epic have the right to investigate any claim that an person is using Assets without an purchase reciept

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For projects that the owner has not already purchased for

robust vector
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You are allowed to distribute assets to anyone collaborating with you on a project

last mango
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@harsh coral I used the term Team member loosly 😃

robust vector
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They can't uses them on other projects though, just on your project

last mango
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^

harsh coral
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i know i'm allowed to distribute assets to collaborators ,what i'm wondering is the legalities.. since i'm the only one accepting the license terms then i'm resposible if a collaborator does something against the terms

last mango
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No

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The collaborator has the responsibility to ensure that they have the legal right to use that content outside of the project it was intended for

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If the collaborator was given an Model from teh marketplace to put into an game they were contracted to work on by the owner of said game and then they decide to use that same Model in their own game then they are using it illegally.

harsh coral
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but they did not read or accept any license

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while i have

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and we're both accountable the same

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so why do i then have to accept the license in the first place

last mango
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Yes but you dont bear the responsibility for how the Collaborator uses that content.