#fab
1 messages · Page 76 of 1
I have several thing in the WIP stage but I want the data from the sale to know what to focus on
I am personally just making a ton of (high quality) plugins, and'll see which do well and which don't 😛 But that's a smart way of doing it I'd suppose 👍
Can anyone confirm if plugin updates still need to be sent manually by email?
I've been a bit out of the loop, and Epic have a habit of making changes and not actually telling us directly 😉
Nope - there's a new system now (I accidentally sent mine via email and got told about the new process ^^)
Anyway, to update your plugins now, it seems you need to go into the seller portal, select your asset, scroll down to the versions section & submit a new file there. I'm afraid I already submitted my updates, so cannot give you the names of the buttons/etc. 🤔
Ah wait....
You may submit an update to your product’s downloadable files by following these steps:
1. Navigate to the “My Products” tab of the Seller Portal (https://publish.unrealengine.com/v2/products) and open the product you wish to update
2. Scroll down to the Product Files section and click SUBMIT FILE UPDATE
3. Make one or more of the following changes on the Submit File Update page:
• Create a new Project Version (to add new Supported Engine Versions)
• Change the Project File Link of a pre-existing Project Version (to replace the files for Engine Versions your product already supports)
• Change the Distribution Method (from Asset Pack to Complete Project or vice versa, if your product is not a Code Plugin)
4. Click SUBMIT
Once a new build has been generated for your product’s downloadable files, your product will be updated to distribute the new build accordingly and you’ll be notified. Please let us know if you experience any issues with this process.
(that's the response I got....kinda, hope the instructions can help you 😃)
@zealous ibex That's great, thanks for the info.
I did see that option, but couldn't remember if it had changed from previously or if it was still not meant for code plugins.
Glad they're now supported.
👍
Sliding around at the speed of brown
I stayed up until 7am
Was it worth it?
lol
@robust vector how are you going to tackle proning on uneven surfaces . I've been trying for ages to use ik to make it work but I'm a noob with this stuff . Im currently saving for ikenema as it has a full body ik solution but just wondering on your thoughts ?
Guess its up to the user if they want to stay aligned to gravity or align to the surface normal
Yeah prone is not easy. Surface normal can have ugly redults alone in some cases, adding ik to legs could help
Anone know the name of, or have a link to the cool civilian pack in the marketplace? It had a bunch of races and some with gask masks.
It was ~$100 but I cant seem to find it
@owenprescott#1213 Were you talking about the NPC pack? 'Cuz if so, it was more like $250 and I was waiting for it to go on sale
However, it does not seem to currently exist on the marketplace
@dark dawn nice lib you have there, well there are some effects that cost a lot looks like but yeah need many calcs I imagine
anyone able to download any plugin through launcher?
tried to upgrade project but it looks like we can't downloaded updated plugins...
ok... it works... sometimes...
you need to be very patient....
@robust vector Thats the one, I wonder why it's been removed.
@timber juniperhna#9792 Never had that issue myself, strange issue though 🤔. If the issue persists please consider checking your logs and/or notifying the marketplace team about it 😃
Really discord tagging....really?! Sorry for the mistag ^^
When was the event sale start date?
cyber monday?
Positive
Nov 27 then
@zealous ibex lol
Thanks @viral zinc Yes some effects are heavy in processing by their nature. I'm trying to improve them with each update.
there is a way to know why a marketplace content can't be download ? I mean I try to download a plugin code for 4.18 and nothing happen sadly :/
"How to debug Epic launcher" x)
Does anyone have contact details for 'Onebit' from the marketplace? I've found a minor bug with one of his BPs and wanted to report it, but there's no forum thread / contact address that I could find
also goes by 'BDC604'
aha! found it in his marketplace profile:
https://www.unrealengine.com/marketplace/profile/OneBit
@SE_JonF#2680 If I remember correctly, last year it was started few days before Monday so I'm wondering if they're gonna do this again.
Hi, I have a bit of a wierd one and need a bit of help, So I had my domain taken over by some weird company in china, I'm gona just set up a new domain name but it means I dont have acsess to the email linked with the original domain. I've submited content to the marketplace and after being reviewed It's showing "changes needed". I'm guessing details would have been sent to me via email. I dont have acess to the registered email. how can I change the registered email and have the changes re sent to me via my alternate email?
hmm, you should probably email the marketplace team, show them proof you had the previous email domain, and that you now have a new one.
You wouldnt by any chance have the marketplace team email? I can confim my identity to the via my mobile phone number registered to my acount or my payment details etc
thanks for the help guys
np
@silver moat The thread in creator's hub says just the 27th, all day essentially
Not sure if this is the correct place to ask this: Would any of you recommend a good place/way to market an item on the marketplace? Or share how you get people to your item? I've been doing Twitter and forum posts, as well as YouTube videos, and not sure where/what to try next. I have little to no experiance in PR/Marketing myself, unfourtinately. Anything is much appreciated!
If that or WOM doesn't help. Then the market for your product is a lot smaller than you may have originally thought
Basically, if people aren't buying your product, they either a) don't know about it or b) don't want it
If you are doing decent marketing and still have low sales, then the market isn't there for the product.
@lone mountain It seems to be the former at this point. To call my efforts decent marketing would be a stretch :)
What is WOM btw?
@icy sonnet Word Of Mouth
TBH, you do the VICO dynamics physics cable thingie right?
Soft body physics, yes
Ah yeah, that. close enough;) If I were looking for that, sure, I would go and search the Marketplace
If you have a forum presence
Should be relatively searchable
Anyway, if there is no need for that in my game, I won't look for it.
I obviously can't speak for every gamedev out there, but I do wonder how many actually have a need for your product.
I think it's just a supply and demand game like every other product
It certainly is a niche product, I agree.
You obviously offer 'limitless" supply, but the demand just isn't high enough
That is a good point... A more "generic" plugin would definitely have better demand. Something that can be considered a "pantry item" for a game dev... My product falls into the niche category which has limited demand, as you said.
@lone mountain Thank you for the feedback, really appreciate it! Helps to get a second set of eyes on a situation.
Considering my products demand dilemma, the sales I do have are quite good 😃 .
Sometimes something you think is niche turns out to be fairly wanted and something you thought would be generic is apparently very niche
Hey everyone, @little raft and I have just launched our marketplace for game developers. It's engine agnostic, so it supports assets from any game engine. The reason we built this was our dissatisfaction with existing game engine marketplaces (UE, Unity, Gumroad). We made a list of all the features we and other devs wanted to see in a developer marketplace, and built those into our own. We'd like to invite anyone who is interested to join the platform. And for those of you who join and like what the platform has to offer, we invite you to invite even more devs still. I hope this message doesn't come across as too sales-y and is on-topic enough for the channel. We're also continuously looking for feedback so that we can better serve the development community, so if you have it we'll listen. Thanks for tolerating this long-ass message. - Brad
VXL Marketplace: https://vertxlabs.com/marketplace/
I'll deffo take a look later :+1:
@night shadow First thing I notice is that I can't find any information about your company, licences about items I would buy or any legal agreements should I choose to use your platform for distributing my assets.
@night shadow from a website design aspect there doesn't appear to be any site navigation or sections everything is one big block that you scroll down. Also it's not optimised for mobile which is a big market . Images are distorted , hard to scroll etc. A few links don't work in some of the packs eg it has link to a YouTube video but nothing happens you have to highlight it and copy paste to actually go to the link .
No contact information should I have a question or something doesn't work.
(Or at least it isn't clear)
No information on type of payments systems used or security methods used to keep details safe
Etc
Only had a quick look these were just what I noticed at the moment .
Overall good work though .
I'm not sure mobile is that big a market for game developers looking for assets
(browsing from mobile, that is)
I disagree on that I spend 90% of my day browsing on my mobile . On break at work , on train to work etc I see stuff i like and bookmark etc then check them out when I get home and can log on to my pc
you're probably in the minority there
Not really . Google statistics and market trends people spend way more time on mobile devices /tablets than sitting at a desktop
That's the general public, UE4's marketplace isn't aimed at the general public
That said, it bugs the hell out of me as well
generally - browsing for assets on a mobile device isn't exactly normal public Internet use, heh
trying to judge the quality of an asset on a tiny screen seems baffling to me
I'll just copy paste my last comment about that
That's the general public, UE4's marketplace isn't aimed at the general public
It's pretty darn obvious the general public is constantly only on their phones
But I think most devs looking for assets aren't
That said, I still think that it's retarded that it's broken for the occasional moment I wanna see stuff on my phone, and it annoys me
We're not discussing ue4 marketplace he wanted feedback for his own website
The fact it's a marketplace website is irrelevant . If you make any website that you are putting up into the public sector Wether it's a portfolio, a blog whatever it has to be optimised for mobile. It's just the way things are nowadays and how the industry has changed and how consumer habits have changed. And the technology is a lot easier and more available compared to years ago . Website builders, frameworks like node.js and bootstrap etc there really is no excuse for not supporting it .
Perfect example. Your making a video game . Would you only support 1920x1080 resolution ?
No you have to support all resolution even if it's only a small minority of the players that might even need/use it .
If I wanna sit on my lunch break and browse marketplace place assets or visit a website on my smart phone that's up to me it's my choice . And by not supporting it your taking away that choice and potentially loosing customers/sales
Anyway just my own feedback opinion. Up to him if he takes it on board or not . And everyone is entitled to think what they want . No harm done and hope I didn't come across rude . Text talk often gets taken /read wrong .
Peace
The optimization does indeed suck for mobile. We’re already working on version 2 of the marketplace, which will support mobile
Our line of thinking was that early adopters wouldn’t care so much about the UI or mobile support
people looking for market place assets aren't your normal mobile consumer checking their facebook status
no they are not, though they might still browse the net via phone on occasion..
there's no reason not to make it run ok on mobile
dammit HowTo, I was waiting to see what you were typing :/
@modern perch @shadow geyser I first viewed that website on mobile 😛 I spend a lot of my breaks doing random research related to gamedev/etc. as that's when I have time to just browse the internet, and I don't generally have a computer on hand. I do get why I/we'd probably be in the minority - but still, I'd always try and make a website that properly works on mobile, it isn't even that hard nowadays 😉
But I don't generally take a serious look/search for stuff on mobile - just quickly getting an impression of the site, and if I think I may use it, I'll add it to my list of to read later/to view later (on a desktop)
And I agree the MP is a pain on an iPad, but I have the tabs set to my assets/sales report, so every morning I can quickly check for new comments/sales @wooden falcon 😉
(I hate you don't get any email notifications 😐 )
Anyway, some of my $hitty observations: You're catering to ue4/unity/everything, so you may want to improve the plugins tab to make it clearer which plugin is for which engine/etc. (doesn't currently have any content, so you may have already done this). Absence of an easy-to-find Privacy/Content/EULA/legal stuff worries me though.
(generally the #1 mistake with people creating their own stores, and one of the (main/only) reasons I haven't created my own store: Legal stuff sucks, and a lot of people forget about it/skim over it ^^)
At this time we do not currently offer refunds for purchased digital goods. slightly worrying, but I get why you do this. FAQ does contain a few things, but if this is all your policy consists of, it's very worrying (https://vertxlabs.com/faq/).
Don't let this discourage you though! It's great you're taking the initiative & seeing our frustrations 😛 It's just a few things which I've seen other people do before, and can be (VERY!) dangerous for potential buyers/sellers. All in all I do wish you the best of luck on this "adventure" @night shadow 😃 (+ My opinion is generally worthless, so feel free to ignore me 😛 )
Also - this could be my horrible searching skills, but I can't find any registered companies that go by VertXLabs. So if I may ask, how are you handling taxes/payments/etc? (This may be 100% the way to do it in a given country (as laws differ from country to country, and some countries allow individuals to do way more than I could do as an individual), but in order for me to want to apply, I'd need a lot more proof/etc. on the legal side to feel safe/etc. 😛 )
Also, as a quick thing, your homepage (https://vertxlabs.com/) has the text MARKETPLACE COMING SOON, you may want to update this 😃 )
anyone here not being able to download some 4.18 plugins from the marketplace? 😔
Heard that issue come up 2 times before now 🤔 I guess you're not the only one - others are saying retrying (a lot of times) helps, but it may be worth considering filing a bug report if you cannot find an existing one
yeah, I think i'm not the only one. I guess its something about the new marketplace publish system
Could be 🤔
4.18 plugins aren't being published properly right now
😦
@zealous ibex thanks a ton for your input 😃 we are formed as an LLC in Texas. We will definitely act on your advice and we are working on some of it now. Thanks again 😃
Awesome 👍 It's my bad searching then (which I kinda suspected). The best of luck in this venture 😃
They haven't processed my 4.18 updates yet. Might have put things on hold while working on whatever it is they have managed to mangle.
Yeah it seems they have to go through those already published for 4.18 individually and make some changes to rectify the issue.
My plugins got fixed yesterday, so hopefully soon everything will be sorted.
Aside from this one issue, the new plugin update process was super smooth and fast.
I'll be so pissed if my updates don't get processed before the cyber Monday sale
you think it would affect your sales much ?
I'm pretty sure it is/was, especially for plugins
i can only speak for myself but as a dev i'm an understanding guy
specially since i know the MP has issues
True, but plugins are a pain to upgrade yourself if you don't know what to
.. can you edit the product description without waiting ?
in the off chance they wont be able to update on time
just put **** 4.18 UPDATE PENDING ****
at the top
Smart :+1: Thanks for the tip 😃
np.. but i have faith in epic 😄
what's with the packs turning up on the marketplace named things like "200 materials" - when it is in fact not 200 materials, but two variations of four different materials, with 25 instances each
(nah, a couple of materials, lots of variation textures generated from something like substance, and a zillion instances)
Classic name inflation. But yeah, given the MP is supposedly curated, pretty lame.
No more so than sticking 'Pro' before/after the name. Though I suppose this should be a little more enforceable than that sort of bs.
'Pro' is pretty meaningless, it's like sticking 'GT' after a car model name
It very actively makes me not want to buy something 😉
true enough, but that's their problem
@modern perch It says material instances in the description though. 😛
it's lame to make the TITLE 400 materials .. and it's only 200 per platform
and instances
200+200=400. 😛
same as counting LODs as number of meshes in a pack
there's a big difference between 8 materials and 200 material instances, heh
I'm in the final stages of making a pack (read: out of time) so I need to come up with a name. One of the things it contains are some effects, there are 6 distinct effects with varying amounts of emitters in them. All of them also come with handmade size variations and lods. So, there are 6 effect categories, which would sound a bit lame. There are 16 effects, which is more correct. Or should I go nuclear and simply write that it containes 200+ emitters and lods? Opinions?
easy.
Infinite Vfx Pro
j/k if you dont include any of the above in your name you're probably good
i would try to make the name descriptive as to what kind of effects there are instead of trying to convey their number in the title
Woo! That's what I was thinking. But all these "XXX number of things!" got me confused
dont give in to the dark side
Just make a title by cramming all the words people who want your thing will search for together
"The secret weapon of AAA games. - Effect Number 5 will shock you!"
lol
Ugh
That Protofactor guy totally lied about his character being rigged to the Epic skeleton
Really wish Epic would actually bother to confirm stuff like that on character submissions
He just REALLY wants the teacher to pick him in class
Well, protofactor just keep spamming marketplace with those character
Won't say much but hope u can gain a refund with epic due to those problem
I mean, its not like I can't rerig it myself, it just defeats the purpose of the marketplace
@robust vector just refund and write a review on the asset in the marketplace
I sent the request within like two minutes of downloading the asset, but Epic hasn't been very good about granting me refunds so far
I'd say that's a pretty clear cut case
@robust vector Yeah! UGGHHH!
as someone who doesn't know how to rerig characters
this is so much more painful because I end up issuing refunds
(and yes, you just prod them enough under the support email they will refund you if your claim is completely legit which in cases of false advertising it's completely legit)
Send them a mail first though. I hate a bad rating with a comment it only works half of the time, as I am unable to diagnose t
Mp comments don't send notifications so yeah... 😑
Is there somewhere you can report problems with the MP?
"Truck Trailer System" says add to project but actually creates a project inside your project, breaking a bunch of stuff
marketplace section on the forums, I guess
my updates are still not processed...
while I really like the look of this, I bet that scene has a shocking number of polys just to achieve that style: https://www.unrealengine.com/marketplace/pro-vox-uncharted-voxel-nature-pack
the description on this one:
https://www.unrealengine.com/marketplace/tataouine-rocks
😂
I don't think so
Is that last picture not from rise of the tomb raider?
Reminds me of the Hall of Ascension bit
you know before you enter the buildings
@ashen sun
This Image is from Gerard Trignac, old french copper painter, this is inspired by the pluntus alley
Though the composition of that scene is done by a friend, not me.
ah thats really cool
😄
btw I didn't mean like "did you lift it?" cause I am sure that would be caught quickly but more or less "this looks as high res as rise of the tomb raider" just in case there was any ambiguity there.
@zealous oasis I want to say those rocks remind me of San Lopez. But I feel like I am remembering San Lopez with much higher quality assets than what's actually there.
nah, not even close i think
to my programmer brain it's like the same color so I am like color = same thing right?
but man seeing rocks like that makes me want to do san lopez or such over again
Someone needs to make Mad Max 2 but instead with mechs in the desert.
Its hard to tell why Epic can't package my plugin when they just indiscriminately copy paste a wall of text
someone is doing a mechs in the desert type game in ue4
lemme see if I can get the name
Steel Hunters
Mech Customization Customize your mech using procedurally-generated parts salvaged from the Behemoths. And add style: custom materials, faction styles, and some fancy decals. Intense Co-Op Action Build your mech to match your style of gameplay, then join up to three friends in your campaign to topple the Behemoths. And if you take it down: harvest the plentiful loot. Battle the Behemoths Mobile fortresses specializing in the destruction of Hunters. They assault, react, and adapt based
Plugin 'WebEZ' does not list plugin 'ProceduralMeshComponent' as a dependency, but module 'WebEZ' depends on 'ProceduralMeshComponent'.
PublicDependencyModuleNames.AddRange(new string[] { "Core", "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[]{"CoreUObject", "Engine", "Slate", "SlateCore", "ProceduralMeshComponent" });
Am I missing something?
In your uplugin file there's a dependance thing too I believe
Do you have an example? I've never seen anything like that.
@fleet garnet you had a dependance thing in a uplugin file you showed once right?
(on an ancient t slow mobile so can't really give you an example myself I'm afraid 😐
In that example, your vehicleAI is dependent on PhysXVehicles, right?
@zealous ibex @fleet garnet Thanks, that seems to have fixed it for now
yes, that is correct, this was introduced in 4.17 I think
anyone awake?
Plenty of people
How often does the Marketplace offer sales?
it's usually up to the content maker
i'm about to email them to put an item on sale,
sometimes they do big sales so they ask content creators if they'd like to join in.
@night meteor There is a big CYBER MONDAY sale coming up though!
Nov 27th
I mean, when I get something for 16€ that is usually 80€ I'm all in 😄
the big sales are rare, a few times a year
individual sales are up all the time really...always some good deals to be had
as long as the person doesn't just jack up their pack price and then put it on sale :/
Anyone here know if Alex is still Working and Updating his ALCS Alex Ledge Climbing System? Since i'm interested to buy the Pro version
I'm pretty sure he just stuck an extra capsule on the upper front of the character bp, unless I'm thinking of a different pack
Why the hell would anyone pay that much for that?
That was one of the first packs on the MP I believe. Guy went AWOL as soon as he found out it was being pirated and never provided any further support.
The fact that it's still on the MP given the amount of complaints I've read about it is just insane.
plus its BP, which means there is a zero percent chance of it being implemented correctly
Custom movement code in BP 😶
I'm close to having version 1 of my advance movement plugin wrapped up
Just wait for that friends
Uhm interesting, climbing / ladders too?
yes, it has climbing and ladders
If the quality is like your weapons i'm sold then 😉
Which weapons?
If it wasnt you, my bad sorry
Its me. I'm glad you like them. I think the shader turned out pretty well on those.
Yeah ;D
This is interesting
@leaden root Loks cool indeed. So @robust vector if you really making that plugin i will keep working on other aspects of my project since i was struggling with custom movements T.T
For plugins is there an "Install To Project" equivilant, as opposed to the engine folder and then having to manually go copy it to project plugins folder for the team to use?
Anyone know why trying to migrate meshes and materials from 4.18 to 4.17 is broken?
They migrat successfully, but the files dont actually show up in the editor
Thats shit
Used to work fine
levels used to be the only things that would break
never worked properly
It always worked for me, levels would never work on older versions though
can anyone recomend a market place music package that has some truely epic boss fight music.
I need something to put peoples balls to the walls
@merry totem might want to mention what style you are looking for, orchestral, rock, metal, etc.
orchestral
has anyone used the new way of updating your products?
Yeah, however, I heard it's been having some issues and processing times still appear to be shit
There was an issue specific to 4.18 that is now fixed. Other than, my updates went through super quick.
(Plugins)
Maybe I just got lucky, but definitely seems to be going in the right direction.
Nice, I've been waiting a little over a week myself, so we'll see if they get it done before the sale 😛
They should, there's still quite a lot of time left
Working on a blood effects pack. What would you like to see in one? I have a preview of the trailer to give an idea of what's already in there.
https://www.youtube.com/watch?v=TUiJ7wI5BLE&feature=youtu.be
A preview of some of the assets that will be included in the Thick Blood VFX Pack for Unreal Marketplace.
Hey some of you experienced marketplace peeps. What percentage does epic keep? If you don’t mind me asking
30% I think
Epic takes 30%, which is quite ironic after Sweeney blasted other stores for taking 30%
given the current state of the marketplace, I'm not sure I'd recommend most people consider it as a serious venture
some people do well out of it, but you don't get a lot of service for your 30%
discoverability is not great
it can be depending on what you make, and how well you advertise. but yea, store needs a lot more features to help out with making sales
on an average month I make just enough to pay for rent & food
from my experience plugins do well, can't comment on other stuff
on a good month I make enough for a few months. on a bad month I cry and do more client work
Cool, but then you are the legendary Luos ✊️
legendary lame :p
but yea, it helps having a popular vfx youtube channel in my case
For sure. You’ve got great name recognition
Maybe you should run for political office as well
then again, my most watched videos in both views and view-time is the two landscape auto material vidoes I did
and I get all the questions for it as well <_<
Hahaha they should be paying you for helping them advertise
Yea I️ was just thinking about making a couple environment packs to generate a little extra income.
ill strongarm him into selling me his kidney once mine fails
Mmm good call
i am wondering how well fully fleshed out art works on the marketplace though, seems it might be better to go with more blockout/concept related stuff
but since we dont have access to any decent graphs and what not its hard to tell
if we did have this information, even if it was anon. and catagorized we could see whats hot and what not
What do you mean by blockout stuff?
And you don’t? That sucks. They should make that stuff public
At least to sellers
to quickly create vert slices or placeholder art
Hmm yea I’d be curious to see how many people use it for each
the problem with such a chart, is it would encourage people to only produce the most profitable types of assets
witin their knowledge
true enough, but I'd imagine the most popular types of assets are often the type that don't necessarily require specialist knowledge; e.g. environment assets
i tend to buy mostly stuff that makes my life easier
i.e. linter, or particle editor extention
or blueprint crap for vert slices
but I dont dev a lot besides purrrrticles
jon jones revealed what sort of packs make the most/least back when he was here
at the time, environments made the most...music/sound the least
@modern perch Yeah what's up with that, I don't understand why he did that
How did characters and weapons rank?
If anyone remembers, that is.
They require more knowledge than environments but not too much, so I would expect them to be slightly above the middle.
I never even was these stats 😛
characters I think were alright in sales
they tend to be pretty personal to a game though
when your 2 minute 4k video gets rendered to hd, and for some reason it takes 2 hours while the previous one with exact same videos and settings minus sound took 30 minutes
(marketplace video)
anyone just get that MP email?
Yep, I did personally and I know atleast one other seller who got it too. Not sure about it's public status, so I'd be careful dropping any details (applies to everyone, but I could be wrong....I just tend to be cautious ^^)
nope...nope nope nope nope: https://www.unrealengine.com/marketplace/killer-clown
@wooden falcon I did
What's it about? You are making it sound very omnious
nah, not ominous
sales related
not sure if we're supposed to discuss it, so being all covert 😃
if you're a marketplace seller, you'll get an email about it
Not yet, so I feckin hope it's not a mail saying it's shutting down
nah
https://www.youtube.com/watch?v=Xw-_FCM7ovQ
I can already hear @stark zinc go "finally"
👍
and the marketplace seller replies of the day go to:
https://www.unrealengine.com/marketplace/hand-painted-fx-starter-pack
hehe
lol
hmm, I'm starting to think the "survival weapons" category is getting a little full
deletes spikey bat mesh from Blender
Speaking of, did you see 2.8's new renderer?
If ya'll want something thatll sell good, make enterable buildings
Curious for anyone whos lurking here, how interesting are fictional weapons to you? As in scfi fps/tps kinds of weapons?
@leaden root procedural or props? 🤔
Either
Anyone else still have 4.18 plugin updates in purgatory?
Mine haven't yet been processed as of this morning
sorry @wicked pebble, I didn't see your reply...yah, I've seen some of the 2.8 previews...haven't dug into it much...is 2.8 the one that's going to have the ui redesign?
I did notice they put a new pbr node in 2.79, but when it comes to mats I tend to stick to very simple while working in Blender
@leaden root I started working on a kind of procedural building generator a while back, unfortunately I haven't had chance to work on it much recently, but intend to as soon as I can. The idea was something a bit more flexible than a modular approach, but not as low level as modelling/ProBuilder sort of thing. Not sure if that fits with what you meant?
@wooden falcon Has a new Render EEVEE, as close as in-game as it can be, without the weird render filter from cycles.
Has a new UI design, but it's pretty much the same
New renderer is amazing
Buon pomeriggio! Un piccolo Test realizzato giocando con "Eevee", il nuovo motore di rendering in (Real time) di Blender! :) Ci si accorge che con un semplic...
Also dunno if that's what it stands for but:
EEVEE = Extra Easy Virtual Environment Engine
Submission rejected.
"No LODs set up on SM_Landscape_Background. This either needs to be
added, or you need to state this in your Tech Details."
Sombody didn't see the word "Background" in the mesh name, indicating it's already at it's lowest needed tri count.
🤔
hah
and LODs are super simple to create now anyways
btw ali, what sort of software do you use for your terrains, if you don't mind me asking? I've just barely started messing with terrains
world machine
do you use the geoglyph macros?
hey @grave ibex is there a save/wishlist/favorite option anywhere in the UE marketplace to keep tabs on things?
not responsible for the marketplace
do you know where I might be able to find that information?
open marketplace, see if that option exists 😃
that's why I'm here
adios.. thx
anyone else know? Seems like there should be an option for that. Maybe you just leave stuff in your cart (?)
seems like a pretty good function to add if it's not there yet
aaaaaanyway
I'm pretty sure your cart is currently your only option 😦
yah, there are no wishlists yet
You may find a use in the spreadsheet (https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0) though. Possibly make a copy and highlight the assets you're interested in?
Marketplace
Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Description, Creator, Release Date, Updated, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other, Tags( You can edit these cells, add more tags!)
Open World Demo Collection, https:// www. ...
@formal widget please do not randomly @ epic staff please :)
unless its a community question and occasionally marketplace-buyer/seller questions for amanda
@zealous ibex @wooden falcon
https://twitter.com/TimSweeneyEpic/status/928004306200154112
@ParkerFoundry @EpicGames @UnrealEngine @danacowley @MarkRein There's not a wishlist, sorry.
sure, @delicate dove
thank you 😃
RIP
+1
If I drive a gate with a timer on the server and the client - say for jetpack velocity - would that be performance based? Meaning it would be based on ticket/sec on the server and client?
Something like this - identical on the client and server
@desert ore maybe try #ue4-general or #blueprint. not sure
^ This is a channel for discuissing the unreal engine marketplace / unreal asset selling (? not sure about this latter one). If you're trying to work with a pack, I'd reccomend reaching out to the author, if not, as PF just said, #blueprint and #multiplayer are probably your best bet 😃
Would there be any interest in a few (basic) python scripts that I've been exploring that allow me to get for example the comments on a MP page? (could probably be automated into sending notifications when a new comment get's posted 😉 )
(currently working on a quick price -> volume sold/etc. analyzer for my yearly report to analyze my marketing stratergy. This could be done with excel, but I haven't used excel in forever, and I feel like python offers more )
Hoping to have another weapon pack done by next October
Or maybe individual releases until then and a bundle pack for Halloween 2018
I need a simple gun pack that doesn't look AAA ready but there's a dozen rifles, a few pistols, etc
So simple design that you can tell the difference between them
Submitted my WebEz update for 4.18 on the 24th of October
This is a bit ridiculous
@zealous ibex can You tell me more about that analyzer?
here's hoping I don't get shit placement again in the sales
here's hoping I make enough to make my mortgage payment
lol, that would be nice
I'm just hoping I make enough to make up for the 2 or 3 months of sales desolation that will follow
Same
Sales are making product launches a pain too
Launching them now will decimate sales/interest due to the sales
Reviewer say there are black lines on landscape.
I see none.
I resubmit.
They say there are black lines on landscape.
I see none.
I submit again.
its for that reason I'd love to hide penisses in my 3rd lod in cascade. nobody from their team will find out till its published
disclaimer: i have not submitted penisses... yet
It's third time I'm submitting and I'm providing some context along with it this time.
Did the reviewer give you a screenshot?
Hng, so I submitted something over a month ago, and I just (well...more like yesterday) got a reply apologizing for the delay, but asking me to upload the 4.18 version first 🤦
Bummer I loose my 4.15 support though 😦
@robust vector Nope.
I don't know how you are expected to do anything about it then
ask them to send you a pic showing the error...they've been pretty good in the past when I've asked for pics...otherwise you might not know wtf they're even talking about
I guess the reviewer has been zooming in on the background meshes outside landscape bounds, not quite sure yet.
lol
Since background mountains are basically large static meshes DFAO can't produce accurate results and might create artifacts.
But well, I don't see anything on my end.
huh, they removed the Recent Additions dropdown under categories, i wonder if they just used the right sort that was in recent additions to the New Content page
well based on the UnrealAsset twitter, the new content page is correctly sorted
@formal widget lol I thought I was in #multiplayer
Thats quality right there lol
Lol, Mr. Duck 2.0
lol, the comments: "What did I just see ??"
let's just hope he doesn't get real crazy and do a puppy baby monkey
All my plugins are updated now. I sent an email complaining and suddenly updates process. Weird how it works like that.
Really? I guess I'll probably chase them if they haven't been processed by next week 🤔
Yep, had the ones that were pending process and even had one I submitted last night process this morning.
Wuuut? No way, I must have messed something up then 🤔 I sent my updates the day after the update released (was unable to submit it before unfortionately :|), and they still haven't been processed 🤔 Oh well
Hi guys! We released Quest Extension today,
some feedback on how to improve it?
https://www.unrealengine.com/marketplace/quest-extension
would anyone be interested in discord API exposed to BPs
@fleet garnet potentially
they released their new API specifically for games, it is called rich presence
@zealous ibex Did you remember to complain?
Oh wow
They approved a character I submitted this morning while I was out
Available on the UE4 Marketplace: https://www.unrealengine.com/marketplace/voxel-plugin
@robust vector they processed one of my updates
I splashed out of the NPC character pack, need a female version now
@skuba#8647
hmm that looks like he just took the old plug in source from cubiquity and finished it .
Might buy it though just for seeing the source . I'm curious how he managed all that with only 6 classes
The Cubiquity Voxel Terrain engine has now got preliminary integration with Unreal Engine 4. This video shows off the features currently available such as li...
My game is a sausage fest at the moment lol
Mmmmm sausage
I need to send another update because their compiler complained about some first included header @zealous ibex Didn't you say something about that?
@fleet garnet https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/IWYUReferenceGuide/
An overview of the updated codebase for UE4, which uses an Include-What-You-Use (IWYU) dependency model.
Related to that probably
Basically all cpp files need to have their corresponding header included first, that is the problem, I wonder why I didn't get that error when I compiled from VS
Were you compiling the plugin as part of the project, or as part of the engine? They have different rules by default.
Honestly can't remember, I might have compiled it as a part of a project
It is not a big problem to fix anyways
Yeah, correct. You need to have a cpp file's header as the first include or it'll complain under the new update 🤔
Anyway, you didn't hit that issue when test-building? That's interesting as I hit a simelair issue recently too (though that was related to IWYU)
Maybe we should query them about what exactly they're installing/which exact setup they're using. All we really have right now is using a full c++-based launcher build with the rocket command they (used to) provide 🤔
Submiting procces of this asset was 3,5 hours! 😄 https://www.unrealengine.com/marketplace/geiger-counter-audio-system
lol, you have a real geiger counter? 😃
I had acces to 😃
just submitted an update and it literately took them 10 minutes to process it O.O
cool
Can I ask for retweet? https://twitter.com/Bart_Kamski/status/929065033815949317
Check my new Geiger Counter Audio System #UE4 marketplace asset. If you make a game like Fallout or Metro you will love this https://t.co/nlzRINWqKe #gameaudio #gamedev #indiedev #indiegame #UnrealEngine https://t.co/zXznRqk77M
Hey guys, how can i update my c++ plugin in the marketplace using the new publishing website?
If i click on "Submit new files" i can add new files for newer versions of UE4 and i can also change the link of the previous versions. If i change the link it's enough for they to update my plugin?
Should be, it may take a while before they update it though
Just came across this.
This is how I used to connect a 0 to metallic pin before the rules were updated.
Why cant i pay assets when i have money on Paypal? I have 45 Euro, it costs 43? (Worked on another asset)
@languid hamlet Have you emailed marketplace support? I always pay with PayPal and haven't had any problem.
@robust vector I've never encountered issues before either. But it tells me to add a card on Paypal when it costs 44.50 Euro and i have 45 Euro balance.
@languid hamlet It's possible that Paypal still adds charges on top of the 44.50, making it more than your balance
(Just speculating)
^^ I thing that's it, also maybe conversion or some stuff (don't know)
Nah, conversion's already done by Epic on the marketplace
@real dust I thought that aswell so now i have 54 EUR
Anyone here know of a way to use an animation as a single axis blendspace?
I tried turning playing and looping off and driving the start position from a parameter but it doesn't work as expected
The start position only takes effect when the animation first becomes relevant, such as when the state is entered.
I'm working on a marketplace product, so I can't just write my own animation node
Probably
It would be stupid to nda that, since pretty much everyone and their dog knows
my dog doesnt even know when to poop though
I feel guilty if people do purchases not knowing the event sale is right around the corner.
I think 2 weeks prior to the sale is reasonable timeframe to turn on the speakers.
how do you turn on speakers?
hey baby, let me turn this dial to eleven..
"but they only go to 10!"
not when I turn it 😉
<_< im bored
Any idea if you can get a refund on marketplace items that don't work properly? Bought a plugin that crashes every few minutes, won't package, and has several other issues with it. It's unusable.
@wintry pine Maybe it should also be reported?
Sent an email to support about it, will see what they say
@wintry pine What plugin is it? Did you email the plugin creator?
most if not all plugin-creators make sure their stuff is up to snuff since their rep. relies on it, not to mention epic themsleves test it out as well. so chances are often biggre the user messed something up instead of the seller.
therefore its always better to send either an email to the creator or ask for help on their forum thread
not doing so can result in mp-team not agreeing with a refund
^ True. Its a requirement that the plugin packages correctly before they will push files to the MP, so it would be weird if something in the plugin was preventing packaging.
I don't believe any mistakes were made on my end. Installed the plugin to a fresh version of 4.18, booted it up, tried packaging a quick project made with it, and immediately got errors about the plugin not having a set category or something like that
def something you'd take up with the seller first
perhaps you need to assign something
it might be something so obvious you might have missed it. ive been there hehe
which plugin? (hope it is not mine)
@fleet garnet https://www.unrealengine.com/marketplace/voxel-plugin
Not sure if i should post this in Wip or here, but since its also marketplace related:
https://forums.unrealengine.com/unreal-engine/marketplace/1384842-modular-anime-stylized-impacts-vfx-pack-gif-heavy
@wintry pine you should really contact the seller. You said something about category errors, if it is what I think it is it should be really easy for him to fix it.
Well that wasn't really the only issue with it, just the biggest one that stopped me from doing anything with the plugin. Lots of crashing, poorly optimised, etc.
I'll definitely be contacting the seller though and give him whatever information I can to help him fix it
have any of you made money from creating games?
there is no money in making games
Lol
Its the only job I have ever had.
Hey guys!
Do you think this is something i can actually sell.. and to what price?
3 meshes (two rocks and a rockface)
6 Materials (two for each mesh, with with vertexpaintable rock aswell as "on top" moss)
1 Material Function to add moss on top + vertex pain on any other material.
I made a rock creationscript aswell as a smartmaterial for substance, so the high-low-Texturing workflow is quite fast for me.. maybe i should make some more rocks in different shapes before submitting anything to market?
you can sell it on marketplace, but there are dozens of these kind of things, mat function included
You'd probably do better just selling the script / substance pipeline
there's a lot of generic rock packs on the marketplace as it is
Hmm yeah maybe, but the script is in Python, so i gotta make a UI and stuff for it aswell to sell :/ pretty much a "Rockify" Script.
Thinking like 1 or 2 USD for the Rockpack.. dont know if it would piss other marketplace sellers off though.
that should be the last of your concern though 😃
Plugins which het bad reviews without a clear reason suck
I fully test my Plugins, and if you leave me a bad rating without giving me steps to reproduce how should I fix it?
you'll need at least 5 rocks
pretty neat generator
We do support PayPal accounts but only as a means to process credit cards. In order to use your PayPal account, you must have a credit card linked to your PayPal account. Got this from the support but i've bought without a card connected before?
yeah so did I, very very long time ago
Odd..
They must have changed it since then
The impending sale is really making a dent in my daily sales now
presumably
Or rather, there are no daily sales anymore
Yeah, im thinking of buying 10 assets worth 300$ ^^ Maybe i need to convert currency?
Dont buy it using the North Korean Won !
i meant have any of you sold games and made money off of it]
It's been my fulltime job for the last decade. Does that count?
But do you actually release games? 
I think I've shipped 12ish games or so by now 😃
@ebon leaf im doing VR visualisation using UE4 and selling projects and "games" almost every month.. but not game games 😉
the last game I worked on as a freelancer got acquired by THQ
but selling my own games, I can only dream 😦
I have no interest in selling my own games
I have a nice gameidea with designpapers and enviroment concept done.. but hard to find investors and the project is too big for me to do myself
I rarely even want to play the games I've worked on after it's released
(like most other gamestudents)
Don't be the Idea guy 😉
exactly.. im working on it.. but its slow and i need to learn networking and such to be able to complete it
and my education is really a gamedesigner (the idea guy) rather than a Modeller/Programmer
@sudden mason im not too interested in selling em, but I want at least one specific game published
regardless if it sells or not :p
I don't really think idea guy refers to an actual good designer @fluid remnant
well until ive actually completed it, im kinda feeling like the "Idea guy" xD
I have a personal project (VR Horror game) I'm working on, but stuff that makes me money now has to take priority.
I also have design docs written up for a couple of other projects, but I can only dream of working on those for now
I modeled a new weapon to real-world scale and it looks absolutely tiny in the FPS template character's hands
Are the hands just that gigantic or did I so something wrong?
They are pretty large I believe
same problem with modeling real-world architecture...you have to make it somewhat roomier so it doesn't feel confined
the Mannequin and most of Epic's characters are pretty big
fov and perspective always feel off to me in UE4 for some reason
IIRC the Mannequin is somewhere between 6-7 feet tall
take for instance, shots of Ironbelly's guns in first person...they look odd, even though I know they're actually really good
the perspective makes the front look a lot smaller than it would in real life
FoV and perspective in UE4 are accurate
the problem is that you're used to games where it isn't
and the arms and weapon meshes are rendered with a different FoV to the world
If we go further - real FOV matching with RL, it gets more convoluted as it would be something like dynamically controlling it with a distance and angle to your monitor
But then your monitor will feel like a cutout in a carton box through which you look at the world
I guess so, but I've never gotten this feeling with most other fps
not just the weapons...I was modeling my living room with real world dimensions a while back, and the the perspective on the furniture was just throwing me
but maybe you're right, maybe it's more accurate and games I'm used to weren't
having hard time finding screenshot from BF where you stand next to other character and his gun is large than yours like 5 times 😄
but it's a cheap price to pay for weapons looking good with narrow fov
I woudn't call it more accurate, its just your hands are rendered with the same FOV as the rest
Well, at any rate, the FPS arms are longer than the length of this gun, and that just doesn't look right
you won't get an accutate FOV on monitor, except you do those hacks^ (can be done with trackIR)
but you can make it look better by rendering with different FOV
not sure why UE4 doesn't have this out of the box, maybe there are some issue with how they reconstruct world position of the fragment from depth and different FOV will mess it up
but there are some cool features like this:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/PaniniProjection/
3D projection that fixes the perspective projection's geometric distortion on sides of the view having a wide FOV.
I'm also having terrible performance in 4.18
Getting low framerate warnings in blank template projects
Anyone having any seller portal issues? I've tried force-reloading, the works, but it simply won't load for me 🤔
that's scary
Working fine for me
I assume all your products are still on the MP and that is just a portal glitch?
They are as far as I know
It's been acting all wierd recently though
Working again for me 🤔 Oh well
Is there any way to only update the latest ue4 version of a product (eg. 4.18 right now) if you asset supports multiple versions for the same file?
You can't have duplicates, but always need the latest version + I don't want to not support the latest version for a while if that makes sense
Hm, I really can't figure this out. I guess I'll send them an email asking 🤔
any staff members on?
as in marketplace staff 😃
@howtocompute you around? I could probably answer/help you with your question
Whats the process to get something onto the marketplace?
I've never tried but im interested
you make something, follow guidelines as prescribed by Epic for folder structure and asset naming, then you submit it through their seller portal
they look at it, decide if it meets their standards, if not, they decline it with a spreadsheet showing the reasoning (lack of quality, bad folder structure, etc...usually stuff that can be fixed)..you can then try to fix the errors and upload the corrected files
if they accept it, you can publish whenever you want, at which point the pack is available for sell...of course, first time sellers have to provide some info
so they can set up your account for deposit, etc...taxes purposes also
not that difficult a process, but on occasion it can be frustrating, when Epic is bogged down with hundreds of submissions and doesn't process them quickly
it's gotten better though
the guidelines: http://help.epicgames.com/customer/en/portal/articles/2592186-marketplace-submission-guidelines-preparing-your-assets
Preparing Your Assets
Submission Requirements
Particle Effects
Animations
Blueprints
Meshes
Materials
...
where to start for submission: https://publish.unrealengine.com/v2/welcome
Anyone from the market place that can help me with case #1345130 i've clean republished and also compiled with the commandline script several times and my new submission keeps building sucessful im not sure why its not compiling on your end and i need some assistance with this. I've responded to the email with my issue but i have gotten no responce as of yet
my compiloe output: https://pastebin.com/ALp5Dv4A
Is there a user here hat goes by the name ryanjon2040 on forums ?
https://www.unrealengine.com/marketplace/vehicle-soccer-template
last time I had errors they told me to test my plugins with in editor package function, you can find it in the plugins menu @drifting mountain
I now get the same errors as they do
i packaged my plugin with the test enviorment for my toolkit and it packaged
You was supposed to use the rocket command previously 🤔 (which appears to be working the best for me right now)
Anyway, are you sure IWYU is enabled? (it should be by default I believe, but there's that .Build.cs line that forces it)
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; I believe
hmm, the new update process is confusing me a bit
do I have to create a new "project version" to update my pack? or just change the file location link? Which also brings up the question: do I always have to have that file available, or just until they've updated?
^ Some questions I've wondered about too
Also, I mailed them how do I update a file that supports multiple ue4 versions.....but I got the standard reply 😛
(ended up having to temporarily not supporting ue4.18 until they process this update)
I'm thinking all I have to do is update the link of the existing version
that put a little blue circle with an ellipsis in it...if you hover over, it says "this product has a pending file update to be completed by Epic Games"
I believe that's how it works, yeah, but be careful if you support multiple versions under the same file as backwards/forwards compatibility isn't always that reliable
Yep, now you just need to wait
it's just a bit confusing...like a programmer designed it :/
out of all Epic, you'd think there was a ui designer
¯_(ツ)_/¯
If a programmer'd be in charge we'd probably have an (open) API though
We (kinda) have a comment API.....but I don't think we're meant to use it lol
maybe a little paper clip guy who pops up and goes "Oh, I see you're trying to update! Good f**king luck!"
lol
the gumroad upload process is by far the easiest
itch.io requires you run a command line tool
unity's is better than ue4's, but not by much
but something that itch.io has that ue4 NEEDS...a dashboard that tells you how many views your product has over time
gumroad has one as well
and version notes would be awesome too
Yeah, like any kind of analytics would be cool
I like that their auto emails don't even give a shit
don't try to format much...even the salutation "Hi FULLNAMEINCAPS"
hehe
Most of the emails which I get when asking about updating go along the lines of:
Hello,
<Default Update Instructions>
Thanks,
Epic Support Team
``` Atleast, that was my last one
Oh well, I shouldn't complain about this. I've complained too much by now, which is way too unprofessional 🤔
lol
Some Marketplace API would be amazing...
The comments can be fetched using an "API" (ajax script), I have some python code on my computer, but need to figure out a small thing making it easier to use before publishing 😉
(yes - I do have plans on writing something for myself, and possibly sharing it publicly (when I'm sure the MP team won't get mad at me lol) to send me an email every time a comment/reply is posted 😉
wow, updates already processed
they're getting better
granted it was just an update for a prop pack, but I'm impressed by the speed
lol, a comment on one of the new weapons packs on the MP: "You'd win hands down the contest for worst screenshots on the marketplace."
It's almost like he didn't want anyone to look too closely
oops, that didn't link the shot, but the pack itself :/
LOD0: 198,731 tris
😮
Now that's something we call high-poly 😛 (not an artist, but I believe that's pretty high - even for a character)
You can use LOD0 with a movie and the others on games. I guess this makes sense?
• LOD1: 108,685 tris
• LOD2: 28,805 tris
``` 109k tris is like what? 50k poly right? No way that that should be used for games 😛
I believe characters should target something like 30k polys, but I'm not sure. Again, not an artist. LOD2 looks pretty sane though 👍
I think it would be high even for the main character
as for a monster character, maybe as a hero piece it would be ok, with LODs
for a boss monster
final fantasy 15's characters are 100k polygons per char max, and an additional 20k polygons for the hair
heck, alloys hair is already 100k triangles (horizon zero dawn)
and one of the biggest creatures 550k
so 200k is normal nowadays
Really? Cool, I thought it was way lower
ff15:
There are about five million polygons per frame, witch each character made up of at max 100,000 polygons. The inner hair alone has about 20,000 polygons, which is five times the previous generation.
Character models have around 600 bones, which is roughly 10-12 times greater than what was seen last generation.
600 bones
Famitsu this week has a new preview of Final Fantasy XV following the game’s appearance at Jump Festa this weekend. Here are the details, via Sokuho@Hokanko: Luminous Studio The current version of the engine is version 1.40. When the Episode Duscae demo launches, it will be at 1.50. The final version of the game is …
Hello, I've looked on the internet and found multiple answers so thought I'd ask here to see if someone can help. I found something on the marketplace that I'd like to buy. But if I doesn't work as intended can I get a full refund? The things I read online seemed like it's a real nightmare trying to get a refund.
I don't mind waiting a week, as long as I get a full refund.
first you work things out with the seller, you might have goofed something up. if he/she acts like a bleepin ***** or its a fact that its broken and does not work then you can get a refund or ask when its fixed.
if you'd buy something and nowhere does it state it works in i.e. VR, and you use it for VR and it isnt working, thats on you. if it doesnt work with VR while its intended to do so, take it up with the seller so they can fix it which benefits everyone. if they dont want to fix it, or are just mean, then you can get a refund
additionally, if you have questions about the pack, either email or reply to their forum thread with your questions.
that can help you decide if you want to buy it
costs some time, but saves headaches
how does UE4 run with meshes that high poly?
I think I'll stop agonizing over poly count then
fine, weve had millions of polygons in view for rad rodgers
the few translucency layers had more of an impact hehe
not sure about 600 bones though hehe
cool
will be interesting when we get to the day where devs go "what the hell is a low poly model?"
and here I was, agonizing over 100 polys for a freaking mushroom
Being able to have that many polys is nice, but does anyone really want to work with that many on something rigged? Does anyone really want to paint weights for 600 bones? lol
if you get paid for a whole year to do so :p
Is it just me having a horrible time getting 4.18 to run?
Working on a new product and decided to use 4.18. performance keeps getting worse and worse as long as I have the editor open until it eventually freezes.
@zealous ibex yes i have that
but they still say its not compiling in their setup
Also package in editor works fine
anyone getting any responces from responding to epics automated emails for the market place?
not since yesterday
T_T i just want to know what im doing wrong....
probably nothing
i got ppl yelling at me about 4.18 not being up it makes me feel defenseless to the whole update process
they answer within one or two days now
but they do get the emails
even if you get no response
k ill just wait i guess. im just sending as much data as i can to them to show that ive adheared to all the guidelines so im not sure why they get compile errors that i do not. I wonder if i should wipe my pc and reinstall fresh...
"They answer within one or two days", one of my queries has been awaiting int a response for like what? 3-4+ mo now ^^
you should reply to that ticket
I will soon™ I have no interest in releasing the product anymore though
@HowToCompute Do you get lots of support requests that make things not worth it?
I've only had two support requests that I can remember. Most recent one was for WebEZ but it turned out his engine install was messed up so bad that line traces weren't working at all.
It depends - on my plugins or blueprint assets?
Generally ConfigBP (one of my plugins) support requests are mainly about whether or not this'd work with X or Y (generally dedicated servers & Linux), but also a few vague this isn't working (even though I was unable to reproduce it)
I'd say it's probably worth it, but then again, I'm not doing this for a living ^^
Just curious why you would "have no interest in releasing the product anymore"
It's an old version that would probably have been %@#)*& anyway. Well....it'd have been good for a few, but bad for most, and as I'd be targeting most with the type of asset, I ended up quitting that project
(It's been superseded by a new version, with a completely new architecture making the old question obsolete....kinda)
If that makes sense 🤔
Yeah, I think that makes sense
If you want to do your own non-event sale, you just email the marketplace team?
Yep, there's a few guidelines like the fact that you need to tell them 2 weeks in advance, and stuff like max 60 (or something like that) days a year (per product). Not completely sure on that though
something like that
and there's a cooldown between sales on a particular pack
they're not effected by the big annual sales though
affected*
^ Yeah, 1mo if it's a week or more if I'm not mistaken
And then something like a week if it's less, not completely sure though, they have a forum post/document up on it, I'm pretty sure about that.
Good to know. I'll try to do more sales in the coming year
Got some animation blending issues to solve for this new product first though....
Hm, good luck
And I'll probably do the same next year - barely used my sales this year, but that's because I've been doing R&D + answering support tickets like all of my time, and not thought about marketing a heck of a lot (I have thought about it a little though ^^)
sales can really increase your revenue...especially considering it's the only way to get visibility
I agree, but every time I've recently held a sale there's been something fudged about it, stuff like someone with like a hundrerd assets all putting them on sale/etc.
(I believe you've had that too right, Necro?)
yah, my timing is always bad 😃
Just about to put up a tool for packing textures in the editor
This video goes over the use of the Texture Packer Blueprint that will soon be found on the Unreal Marketplace.
If it goes through should be up on the Marketplace for under $5
Surprised no one thought of it before
What does it do?
@robust vector It's a tool for packing grey scale textures into packed maps, so packing metal into R, roughness into G and so on.
But can be used to packing any mask maps into any order, without having to go out of the editor
always found it a pain if I found textures that weren't packed and either didn't have the source files or had to go back into photoshop to do it
@serene sphinx does it also apply them automatically to the materials and set the compression mode etc correctly?
(also in your example your grayscale textures are still srgb :p)
(and same with the packed texture, should auto disable srgb)
also, that blueprint is sort of available in the engine content already O_o
8:01 DONT enable srgb
(╯°□°)╯︵ ┻━┻
:p
I can't imagine how many hours are lost to "Why does my material look awful in engine?" every day thanks to srgb
^ hehe
or when an instance doesnt work because your replacement texture isnt linear color
I just updated graphics drivers again and 4.18 still runs awful for me. Making it really hard for me to work on my products when I'm getting about 5 fps
may i ask.. about how much money can one possibly make by selling stuff in the MP ?
like.. whats the record and whats the average*?
As far as I know such statistics are not available
really depends on the pack, some stuff barely sells, other stuff might sell quite a lot.
but without any proper stats its only guesswork
Don't do the marketplace if you're only in it for the money
In general, you will make more than if you do nothing, but much much less than if you spent the same hours doing contract work.
well that info not being available, only makes you wonder..
I made a couple of elemental themed rpg weapons packs with plans for several more, but they only have 3 sales between the 2 packs
WebEZ on the other hand has regular sales
Some people do it full time, but most who do don't really like it and the general advice I've heard and would give myself is do it if you really like creating content but want a little cash in return for your hard work.
Just my 2 cents though
im asking, because i feel like sharing my stuff for such a low price.. its not worth it fm
sth that i would sell for 300$ to one or 2 ppl each.. to put it in the MP for less than 30$..
Allar has public sales figures of generic shooter, it should be findable by doing a quick google search
I believe, I could be mistaken though, but remmen be that was a highly successful product
yeah i see that stuff that are worth buying are the post bought ones.. but i think that in my case its not worth it..
i even lose 30% to epic games..
whatever
i will make a poll
you dont only lose 30% to epic, you will also need to pay taxes over your income in your country
unless there are special rules/laws about it, but that highly depends on the country
Why is the channel shut down?
Guess its not anymore
Anyways https://youtu.be/svZsnqlKYY8
BioSaw is an upcoming FPS weapon for the UE4 marketplace.
Still needs work on VFX and SFX, but its getting closer to release. Of course, I wouldn't click the publish button until Epic gets some marketplace issues sorted out.
Yeah, discord died
@delicate dove currently no it doesn't automatically set any compression settings or apply them to a material
simply put I wanted to ensure it was flexible but quick to use
the whole reason why I even ticked on the sRGB was so that anyone using the example assets saw that if you get any discrepancies after packing, you need to look at your settings and make sure they are the same
can anyone recomend or know of a place I can buy Sounds for Mechanical doors and lefts?
I also have a Wood door as well
Think the kind of doors you see in classice Dom
*Doom
Well, I'd wait for the cyber Monday sale, but I believe there was that old doors and chests asset, there are some pretty ad reviews with one claiming that it could have been made by a child if I'm not mistaken. That's the wood one,but no clue about the mechanical ones. Maybe look through some sci-if sound assets?
Never played classic doom though, sorry ^^
@serene sphinx yes, but enabling srgb actually messed it all up
@delicate dove how will i pay taxes? Does it happen with the additional 30% depending on what country im in? And why the F would we have to pay taxes for selling online?? omg
because your state/country wants to tax you over your income, and if you dont report it you can get fined or worse
i thought all i needed was a credit card.
lol
where the money comes from shouldn't matter lol
so what kind of taxes are we talking about?
it doesnt matter, if you make money, you have to pay taxes. how much, how, when, etc all depend on what country you live in. and if you dont know the details I suggest to google info, or ask an accountant
some countries go as high as 30% taxes, some lower
Comparison of tax rates around the world is difficult and somewhat subjective, as tax laws in most countries are extremely complex and tax burden falls differently on different groups in each country and sub-national unit.
i dont know which country you live in hehe
greece
generally taking, VAT/GTS/SalesTax
so 24%?
yea, but like I said, ask an accountant to see how and what. sometimes there are special situations where it can be more or less
i.e. excluding digital markets, or actually have more taxes on them
hmm
i don't think there are taxes like 24% in my country.. for digital markets are you say
i think i would know
anyway thank you
i will ask
Tax bands for employees, retired and self employed persons
The taxable income from wages and pensions is subject to the following tax scales.
Taxable income Tax rate
0 – 20,000 22%
20,001 – 30,000 29%
30,001 – 40,000 37%
40,001 – 45%
^ thats for greece (according to random website)
Yep, that's just one of the things you have to live with 😩
Income taxes are not really a marketplace specific thing. Kind of a being alive specific thing
That 30% that goes to Epic could use some work though
Oh well, I doubt that will change any time soon
Anyone know a good source of public domain sfx?
Turns out you can filter by cc0 on freesound. Should have a new product ready to show soon.
Sneaky peek
Work in progress video of one of the latest weapon packs BFT is working on for the UE4 marketplace.
Looking good mate
What do you guys think?
https://youtu.be/Yee3Vi_M05s
Legacy Side Scroller is an advanced blueprint for your rad project. Buy it on the Unreal Marketplace https://www.unrealengine.com/marketplace/legacy-side-scr...
marketplace team please im dying here... why is the windows SDK older on your build pc and how can i fix a compile error that i cant reproduce... im dying!! /cry /stabs self /wrongorder
:sob:
email: Dear Luos, we just purchased one of your packages, please tell us if we can use it in our project
O_o
normally yes, but you cannot
I guess they're not familiar with the marketplace terms
then why would you buy something :p
learning value?
I've picked up a couple of things just to pull them apart in the past
75-80% of the time just to go 'nope, not doing it like that' and moving on xD
<_<
https://www.youtube.com/watch?v=Cuam-aL6X5E
https://www.youtube.com/watch?v=wIz6iyIOkys < even comes with the download
GET IT ➜ https://www.unrealengine.com/marketplace/sci-fi-particle-projectile-fx-pack Other AAA / Mobile Assets below Pro-TEK Sci-Fi PBR VR Horror Corridor in...
A nice and simple hologram material in UE4. Files: https://drive.google.com/drive/folders/0B4babORM1Vv4eHFZVXVicWtjN0k?usp=sharing Twitter: https://twitter.c...
Oh well, some people just like having it from the comfort of the MP I'd suppose.
I mean, you could probably find tutorials/downloads for half of the art assets on the marketplace......yet still people buy them 😉
yea, but rule states you cant just copy a tutorial
(I mean, a pipe for example)
Hm, don't recall it, but I guess that's valid
It isn't an exact replica judging by the thumbnails of the materials I'd suppose 🤔
Submissions must have clear value, usefulness and worth.
Assets must not be easily reproduced.
- Content must consist primarily of original work and differ from the result of public tutorials.
Hm, fair enough I'd suppose
people do that a lot
^ Unfortunately 😦
Rule of thumb is, if you can get the same results by following another person's step by step instructions, it's the same as copying another project and selling it as your own.
pretty much
you're essentially selling the output of the tutorial.... without the tutorial
You wouldn't believe how many people think a texture swap justified their submission
It's a pain to defend against though, I mean, they can't really check all of the tutorials out there for each and every submission (or so I'd imagine)
Typically the tutorial-based submissions are coming from new sellers (as in this is their first submission) and isn't as fleshed out as most authentic submissions. It's a red flag that merits a google search to see if someone has a tutorial out there.
Ah, smart I'd suppose. If I may ask, do you work for the marketplace team, or did you somehow obtain this wealth of knowledge through studying the forums/etc? 😃
@ebon leaf what makes me worry as well is that this creator also has a very good looking splash fx pack, makes me almost wonder if he didnt buy a houdini/fumefx/blender tutorial with the files somewhere.
because if you can produce such quality, you wont be submitting stuff like this
@delicate dove It's really hard to judge that kind of thing. If the reviewers and the community can't find proof, there's not much the Marketplace can do other than ask the creator for proof, and that can come off as pretty insulting unless they have some pretty good reasons to do that.
thats true, but I bet that if one package has a really clear "copied from tutorial/downloaded example content" then its not too far out to ask for proof that the other packages arent like that
Yeah. The source file paths are usually a dead give-away for some of the dumber ones, but unless it says ".../downloads/gumroad/istolethis/..." it's a toughy.
@zealous ibex I don't work on the Marketplace team or represent Epic in any way, but let's just say I have "a little experience" with their review process and guidelines. 😉
and how vocal we can be :p
<_<
@delicate dove Yep, that splash is based off my tutorial
Mmmm. Been a while since I've had chocolate milk
Lol
And got it @ebon leaf, cool 👍
I only really have experience with code plugin submissions (have about 10 of them) ^^
@delicate dove Wasn't your pack featured just a while ago for 2 months or something? 😛
yea, and it gave me an insane boost on income, especially since it was both on a discount and changed the image halfway trough.
that part I was happy about, but it made me understand even more how others are missing out when its not regularly changing.
@ebon leaf @sudden mason guess that says enough about this seller.
@sudden mason your voice is perfect for tutorials
And my face is perfect for radio 😉
You should see those featured items being rotated more frequently now.
That way @delicate dove can't hog all the spotlight! 😛
DIBS on all the spotlights!
They should be random every time someone opens up the marketplace
Do you know is there any stock asset or plugin on mp
I've seen three different sets today. (Not on an immediate refresh, but it's often)
I'm seeing the third different set today.
First set included content that were featured multiple times this year already.
I think'd be good to keep track of what's been featured, to prevent same feature happening again.
We have to pin down this Carlos Mencia of marketplace!
3 times per day is pretty reasonable
If it stays rotating fast, things will even out for everybody without taking any extra effort like tracking number of times previously featured
It's rotating fast but the thing is UDS was in 3 of them already today.
Facebook plugin was in 2 rotations already.
It doesn't exclude already featured products and keeps including them within the next random selection (if it's random. I doubt it).
Well, they might want to take a look at the algorithm and make sure it is properly random then.
There are lots of assets, so the same asset being in there 3 times consecutively shouldn't be very likely.
It's probably working off some rules which result in same packs being selected every few rotations.
Like, select packs that have 500 to 600 views.
For next rotations, again, select packs that have 500 to 600 views.
That would be really dumb if they did that
If they're working off a popularity kind of rule then that makes sense same packs reappear several times.
Oh well actually Josh mentioned it's based on popularity.
I wrote a forum post explaining in detail why that is dumb
Guess they didn't listen
Long story short, there is no point in showing the same product over and over to people who already decided to buy it or not. There are no repeat buys with lifetime content licenses.
Always one step forward and two back with Epic. 😩
Does anyone know what I need to do in order to change my country on my epic account? I sent a ticket last week and no response.
and I need to buy some things
But I cant buy anything on the market place until I have my country changed
@merry totem Yes, it's a ticket through their support site. Had to do the same a while ago and after a couple of days it was changed. something might be happening in there though - I've sent a ticket for something else last week and still no answer after 4 or 5 days.
hmm, kind of sucks because I am nearing the final stages of my games development and I need some stuff off the market place.
Whats the go with MP creators slipping their own license terms into MP content with a txt file? I thought the license agreement for assets was between the buyer and epic only. Is this a sort of gamble to try to force credits (the ones I see all want credits) which I'm not against but I don't like people holding a gun to my head
You aren't buying the content from them, you are buying from Epic's Marketplace. Nothing they say in a .txt file is relevant.
cool good to know
I just won't credit people who put those txt licenses in
the law of opposites \ 😄 /
As BlackFang said you agree to the terms that Epic requires. Not anything additional that the seller may put in via an txt file lol. Once you purchase the content its yours to do with as you please (within Epics terms of course) so as far as the seller is concerned they have no power over what you do.
I'd think it'd be invalid if you can't see until its on your disk anyway
Even if they could do extra terms
Its kinda scummy that there are people trying to slip this kind of stuff in. Epic should have found these files during the review process and given them insta-fails.
Well there is nothing wrong with putting it in there as an seller. At the end of the day it doesnt do anything and certainly cant force you to do such things like Credit the author
Yes but you enter into an agreement with Epic not the Author so any words regardless of how they are structured are meaningless
Anything that could be seen as trying to deceive a customer into thinking the file is somehow binding could be considered fraud by the author.
The ones I have seen are all trying to be the legally binding
Here check this out
it's fkn bold
"This is a single studio license only, if you need to distribute the assets
to outside contractors, please purchase a separate license for each contractor."
Yeah thats not right.
That's a direct conflict lol
Completely contradictory to Epic's terms and we are only one sentence deep in it
Id report that to Epic because per Epics requirements team members can have an copy for use with an project that it was purchased for buy the owner
It feels to me either they forgot to take their gumroad license out, or they are gambling to get credits / extra sales
Most likely trying to catch out people
Which is wrong
Thus my recommendation to contact Epic 😃
To be honest, Epic do an terrible terrible job at reviewing marketplace assets
To the point where they contradict their own requirements regularily
I guess it fluctuates, people could add this stuff in with an update which I wouldn't blame epic for not linting
Could be.
But it still doesnt make it binding in the slightest.
If it isnt in the Terms that you agree to from Epic it is null and void 😃
Even if you were buying directly from them somewhere else those terms wouldn't be binding unless they were disclosed prior to sale.
Yeahp 😄
how to handle handing assets to contractors though ?
.zip it and attach to an email
contractor isn't really a team member
Though the Author and Epic have the right to investigate any claim that an person is using Assets without an purchase reciept
For projects that the owner has not already purchased for
You are allowed to distribute assets to anyone collaborating with you on a project
@harsh coral I used the term Team member loosly 😃
They can't uses them on other projects though, just on your project
^
i know i'm allowed to distribute assets to collaborators ,what i'm wondering is the legalities.. since i'm the only one accepting the license terms then i'm resposible if a collaborator does something against the terms
No
The collaborator has the responsibility to ensure that they have the legal right to use that content outside of the project it was intended for
If the collaborator was given an Model from teh marketplace to put into an game they were contracted to work on by the owner of said game and then they decide to use that same Model in their own game then they are using it illegally.
but they did not read or accept any license
while i have
and we're both accountable the same
so why do i then have to accept the license in the first place
Yes but you dont bear the responsibility for how the Collaborator uses that content.