#fab
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yeah same, try FPP mode, it is super fun, no corner peaking (that is kinda cheating to me)
This is getting off topic
Oh I only play FPP ๐ third person can go to hell lol
er I mean... marketplace assets are cool ๐
lol
switched to fpp a week ago, it took me a while to get over dizziness from their shaky camera
haha
did you win any rounds?
me and my friend won one and it probably won't happen again lol
Back on MP talk, I'm glad that UnrealAssets twitter exists, going through 9+ pages of new content to see what is actually new is rough
@fleet garnet Nah. Second place like 10 times. Only been playing for a week though lol
@pseudo sundial yeah... I think they said they are working on that
but... its ludicrous
we better get on topic before a mod kicks our a** from here hehe
who created that twitter account, does anyone know
player unknown 
PU the Mysterio
Player Unknown's Marketplace Listener
ignore me
Blue Man the Pubg dev
custom browser!?
Content Browser
This new release date sorting is so stupid, the new content tab is pretty much useless now
Thank god for that twitter bot
only the recent editions under home page seems to be in order now, pretty annoying about the new content order
yah, they're sorting by submission date, which is dumb...probably a mistake
my pack has already fallen off the New Content...started off on like, page 5, never had a New tag :/
this one came out either thursday or friday: https://www.unrealengine.com/marketplace/sewerage
it's dead last on the New Content section
That pack looks fantastic and I would never have found it
@robust vector follow UnrealAssets on twitter
they automatically post when a new pack is released on the MP
I don't use twitter
The new content sorting bug is a serious issue and needs to be fixed ASAP. This is hurting not only opening sales, but exposure for new products. Without an extensive filtering system it's even worse, as people aren't going to waste time going through pages of content just to see if something new is on page 11 today.
I know I won't. Got to page 3 and gave up.
as a buyer it makes me annoyed trying to see whats new, if I was a seller I would be really not happy
@SE_JonF#2680 Working as intended. :D
@SE_JonF#2680
@SE_JonF#2680
@SE_JonF#2680
Discord ...
lol
Woohoo! My first plugin under the new system got approved ๐ค
Now.....I have to write the docs though ๐
Anyone here have any tips on creating docs for 9-10 products without going absolutely insane?
grats!
@zealous ibex Which plugin?
I think I've seen something on the forums for auto generating a document based on the comments in your header files
Can you not edit a product after submitting to marketplace but before approval?
I forgot to enter the vertices count in the technical details
๐ฆ
Well, at least my featured image is nice and sassy and 100% guaranteed to have the text cut off.
RIP :(
@lone mountain one I haven't even announced yet lol, I'm waiting for the MP To become slightly more stable before releasing
yah @robust vector , you can edit all of that from the submission portal
you can even change your price on your own now
it's amazing how little exposure you have on gumroad, even with their Discover (which takes an extra 10% off your sale)
their dashboard is pretty nice though, and tells you how many page views you have
all the fields are locked
oh wait...yah...can't change until it's published I think
but as soon as you publish, you can change it
It's locked while on review for sure
Well, hopefully they fix that
Want a free copy of ConfigBP (https://www.unrealengine.com/marketplace/configbp)? Giving the first person to RT & reply a free copy, see: https://twitter.com/HowToCompute123/status/912352119566557186
Woohoo! It's finally my 15th birthday! Celebrating this occasion by giving the first person to retweet & reply free access to ConfigBP. ๐
Anyone here have a marketplace pack that went live in the last two weeks?
Maybe even a month.
What do you guys think about this https://www.unrealengine.com/marketplace/procedural-landscape-ecosystem?
I got it and it works really well without any lag
how does it look with the ue4 mannequin in your level? in the demo the author posted, the trees and rocks look small when compared to the mannequin
just wanting to hear opinions on it
thats why im asking
What
I'm holding off releasing myself, there's a few issues where they're sorted by submissiondate & there have been an absolute ton of releases, ruining potential new releases section exposure ๐ค.
generation is easy
@solemn oracle Is it easy?
It looked really interesting
to set up
It's really expensive, so haven't bought it...but judging by the # of reviews its hugely popular
And that guy must have made a killing ๐
Is there a hashtag for UnrealMarketplace?
yup
But there's an (unofficial) twitter account, and I believe a hashtag too
Yeah, but nothing that people follow?
honestly, LAM is super laggy
this is super smooth
and almost no performance drop
https://twitter.com/UEMarketplace has ~300 followers ๐ค
That's not a hashtag though
should I buy a charcter creator(my game is a online survival) or make my own?
@solemn oracle so the scaling isn't off when compared to the UE4 mannequin on the Procedure Landscape Ecosystem?
im not good with c++, so is getting a marketplace one a good idea?
@pseudo sundial not at all
hmm cool, the demo made it look weird
the scaling was fine for me
The marketplace one is pretty great from what I've heard, it's on the expensive side and I'm not sure about MP support
I guess if you have the time and want the learning experience, creating one yourself could be beneficial, but if you have the cash, and want get a prototype done focusing on the "important" part (the actual game mechanics) I'd consider getting the MP one
Ouch, 2 more days and it'll be 2mo without a response to one of my marketplace requests. Is it worth quickly sending them an email asking if it got lost, or is this "normal"?
(previous tickets usually had ~1mo between replies, max)
I got most of the gameplay done
@zealous ibex I would send a new email, they are quick to respond now, relatively speaking, it's possible you would get a response today
Hm good point, thanks ๐ I just quickly wanted to check what other people's experiences are, and I agree their recent response times have been pretty good ๐
(got one of my updates done in ~4 hours or so if I recall correctly)
I've never had them take less than 2 weeks to respond to an email. 3 months is more typical
But they only respond at all to about 1 out of every 5 I send so...
my most recent response time was 2 hours, though it was bittersweet because it was a failed checklist review because of naming conventions for Epic's own animation assets
Anyone notice that a lot of packs on the MP now just have the same screenshot 3 times?
Maybe its Epic's fault for not specifying unique screenshots
Then again some packs only have 1
Why specify 3 if you aren't going to enforce it, Epic?
are they music or sound packs?
most of the offenders seem to be 2d asset packs
๐ค
They should check over the text/screenshots in the final review, at least, I believe they do that for code plugins....don't quote me on that though ^^
They should also give us the correct dimensions for our images, but we have been complaining about that for ages and they haven't done anything.
Yep, I actually asked them when I sent them my images, don't believe the question got answered though ๐ค
damn looks like that landscape generator actually worth the pricetag
sometimes goin expensive is cheaper ๐
Yep, it's probably worth it, it's just something that I won't spend my money on (yet) ๐
It made my life as a solo dev 10x easier
Is that pretty much the best generator out there right meow?
@solemn oracle - I've been curious about that setup, could you elaborate a bit on how it actually works? I'm not in the habit of stumping out megabucks just to find out, but I am definitely interested
@modern perch Now rewatching starship troopers is on my to do list. thanks for that
dont want to clutter the mp with too much spam ๐
then move to lounge ๐
@solemn oracle To what degree is the spawning actually customizable?
Like, would I be able to change it up to suit a rainforest?
I have the meshes, of course. Only talking about the auto-placement here
lol, so 4 featured slots now? or will it vary? forward into the past!
@modern perch
The assets uses a noise brush, you paint on the terrain
then you apply the material
and it genreates the grass
the trees have a spawner you put in the map
@real dust
you can add your own trees
but I dont know about the grass
cheers for that - what kind of controls do you have on the spawner?
for the trees?
BUY: https://www.unrealengine.com/marketplace/procedural-landscape-ecosystem Only in 10 minutes you can create your own AAA game ecosystems. UnrealEngine 4 P...
heres the tutorial
cheers, I'll have a look later ๐
hmm, looks like 4.18 adds emissive lightning from materials?
Anyone have a preferred dynamic weather system they like for UE4?
I haven't seen a good one
I'm looking around right now. I'm actually looking forward to making my own. I want to set it up so that it can be be generated as an actor based on world location/assets so more rain in the jungle areas, no rain over my desert tiles with dynamic seasons/snowfall kinda stuff. Big undertaking but its gonna be fun
Woah, 2 of my plugins got approved on the same day ๐ฎ
Why do not have a gta-style kit for unrealengine
@modest viper What is a "GTA-style kit" exactly?
I'd be surprised if there weren't an open-world template on the MP, or something you couldn't bash together
But, that sounds like $$$ if no one has
@lone mountain Exactly traffic and human system and open world etc. The example in Unity is very but ue4 there is no
I'm sorry for my bad English ๐
Hmm. The problem for making something like that for the marketplace would be having to make assets for it
Or placeholder assets
My attempts at placeholder assets were always considered too ugly
Maybe if a programmer and artist did a collaboration they could make a kit like that.
^ that'd be pretty cool I'd suppose ๐ค
It'd probably attract a lot of sales too ๐ค
It would be a huge undertaking
But yeah, the dividends would be huge.
For something like that, I would probably say it would be best to gather a small team for it and split profit.
Man, forum post preview is so messed up ๐ค
I'm splitting profit from this https://forums.unrealengine.com/unreal-engine/marketplace/1360095-realistic-woman-alexis with the person who did the high-poly sculpt
Assuming the marketplace actually releases it of course
@robust vector So... has anyone commented on that yet?
(as in gave you honest feedback)
Nope. Everyone just says, 'Looks good.'
If not, and you want me to...I have quite a bit to say lol
Anyone wanna give some input? https://forums.unrealengine.com/unreal-engine/marketplace/1360164-subsystemconfigurator-the-easy-way-to-set-steam-up ๐
(and yes vic - you'll get your credits soonโข - I am about to add it to the forum post ๐ )
#1...wtf is up with those eyes
It says "Realistic Woman" but she has cat eyes
The only other huge issue I see
Are those facial anims
I don't even know what to say about them, just that... they are the most unrealistic expresssions I've ever seen
Yeah, I guess those are my only two issues with it really
Maybe the butt
Eyes have the same shader as I use in Look Alive, which is the one from the Photorealistic Character demo but with more parameters and some optimizations.
The butt looks really...tight
She has a small butt
Yeah, but why are those jeans so up her booty
Well, you can't really see them in those images, since they are shots of the character as a whole, and horribly compressed so I could upload them to the MP
Its fake leather
so?
Can you show me a reference where you have shiny leather?
glossy
And you would wear it
holy freak dude
stop spamming every channel please
BUt yeah, this is probably the best place for it. So whatever I guess.
Hmmm
Guess I should add some images with the roughness turned up as well, since its a parameter
A. selling WIP games? ๐ค B. Please don't post job ads like that in this channel - it's for stuff related to the unreal engine marketplace, and not random facebook I wanna sell my game stuff ๐
Having said that, good luck selling your game I'd suppose ยฏ_(ใ)_/ยฏ
@robust vector Anyway! Hopefully you took my critique are me trying to help you out.
Not like some people, who have a hissy fit
Its a good critique
If were to do the facial expressions over, what expressions would you want?
I haven't done art is so long, makes me want to go back to it for a little while
nah
I lie
@robust vector Well, I know not everyone has access to FaceLift
I think there's another Indie version software out now also
That allows export in fbx
But if you were to do it via keyframe
I mean, you'll need to look at a lot of references
Or yourself in the mirror
Or find a girl
Have her do the facial poses you want, record them
The only ones that seem fine are these two: https://gyazo.com/1a6b52ea9c08316aa5a6176d7a784ea0
and that's because they are pretty neutral
I mean... does this really look like a natural facial pose? https://gyazo.com/f6d7d08d2353f76dad39e8206d8434a7
Well, I've probably got a couple of months in marketplace purgatory I can spend on improvements
Yeah, I mean, not sure what you skill level is really
Not sure if you're just starting out
If you are, then good start
I don't really understand facial expressions to be honest. It seems most people can guess somebodies emotions from their face I think?
<@&213101288538374145> he posted here also, he's spamming every channel now
@robust vector guess? lol
Body Language is like 100% of life
Facial Expressions are huge
I just picked some faces and tried to replicate their poses
In the real world and games ๐
Yeah, I don't really know how to learn that part
Hmm, yeah. You'll have to look up some tutorials and courses on body/animations
You have to wiggle the torso around in idle animations so you know the character is breathing and not dead
Jacket does look better with higher roughness. Thanks, @lone mountain
Just got an email from the marketplace saying I need to remove nipples from my character
My character which contains no nipples
Fantastic
Why the fuck is that a requirement anyway
they don't allow anything that might offend someone
Prudes
I understand wanting to avoid straight up porn
which is extremely subjective
people can be so dumb. Oh no, nipples! What a crime against humanity. If you posted a 3d model of a surfer guy in board shorts without nipples it would get pulled.... for not being realistic
Byt that is just retarded
Their sensitivity to offense is itself insufferably offensive, what a paradox
so now you have to rebake all the textures?
If a customer is offended by nipples on a mesh, then don't buy said mesh
It's not like the entire marketplafe is suddenly infected
My creature is covered in these roundish shapes
So I guess any roundish shape is a nipple now?
lol, that's what they're complaining about?!
By their definition this character is 70% nipple by weight
I just responded by asking to speak to a supervisor
and speaking of nipples... blizzard has hired enforcers and some companies to try to go around and prevent overwatch porn? I didn't even know that was a thing.. but since blizzard hired peeps to stop it, it made game review news, which ended up in my game review youtube video feeds. I guess rule 37 of the internet is alive and well. If it exists, there's a porn version.
@lone mountain Please remove your porn links from MP! Poor Mario, being exploited for his body and sex image. What would his father think ๐ฆ
I wish there was some way to make this hair look good in screenshots
I wish unreal handled transparency better
Mike V seems to be holding the opinion that indentations are nipples, which is very odd as nipple are typically protrusions
wow, my battle royale template just got cucked by Fortnite...
can't use "Battle Royale" in my title as it conflicts with an Epic IP
How are the words "Battle Royale" Epic's IP?
exact words from the checklist: "The 'Battle Royale' section of your title conflicts with an Epic IP and may
cause confusion with buyers/users of the marketplace"
its because they came out with Fortnite BR
Did they rename Fortnight to Fortnight: Battle Royale just to try to claim the words?
i'm tempted to fight this, but i just don't know what to do
Make a forum post, tweets, etc. Start making the user base aware of what's happening and get them on your side.
You know what?
I found some nipples already on the MP
But Gliomorph is not girl ๐ฉ
welp, post uploaded, guess there's no going back now https://forums.unrealengine.com/unreal-engine/marketplace/1360306-battle-royale-conflicts-with-an-epic-ip
Wow, your getting a lot of people talking out of their ass on your thread
People saying you should change it to "Last Man Standing" which would by their logic, violate the IP of the Tim Allen show.
Four different erroneous claims of ownership on the term "battle royale"
Whole thing makes me hate working with Epic even more
An indie game actually becomes a huge success, and instead of being happy to collect royalties off it they rush to rip it off.
Why would anybody ever add a popular game mode to their game to try and pull more people into their playerbase. Crazy
Its scummy to do that to somebody who is already paying you
Despite the person giving you nearly every tool to succeed?
Are you calling licensing an engine 'giving you every tool to succeed'?
Are you really calling it scummy to make a good business decision that doesn't effect a game with 15 million concurrent players?
Yeah, its scummy. They tried to make it look like PubG devs were involved
Highly debatable
I don't even like PubG, so it's not like I care that much about the particulars. Just makes me less likely to develop on Unreal knowing if I do make something successful they are going to immediately release their version of it with the marketing budget of a massive corporation behind it.
Immediately? PUBG has been around for awhile.
It only got popular with streamers in the last couple of months
So is a couple of months immediately to you? Also, I don't think this is the right channel for this little conversation
Ok. New topic. Why is this in the ArchVis section?https://www.unrealengine.com/marketplace/mayan-temple
Anyone here familiar with the RPG effects package on the market place?
yes
I am trying to figure out how to change the color of these effects
I need to change one from a green to a red / orange
Create a material instance
All of the materials appear to just be black and white
where is the color even being set on these things?
Screen shot it
all of the materials are black and white
I don't see anything wrong here.
But even if I set the color of the partical effects to red nothing happens
where is the color coming from?
Gotta make a material instance my dood.
Pick the effect you wanna change
make a material instance
@pseudo sundial Why aren't there 100 players (or whatever your max is) showcased in your YT video?
figured it out. its a setting in the partical effect itself
@lone mountain my computer can't handle that many open clients on its own
Pretty hard to showcase 100 players
Anything is better than 3
Anything past 3 would pretty much be the same
You can showcase all the features with only 3
Preview 2, we're one step closer to update hell ๐
@pseudo sundial https://twitter.com/TimSweeneyEpic/status/913021636886106112
@KiaArmani @exifrexi @EpicGames @UnrealEngine This is a misunderstanding by the Marketplace team. Will fix it.
Damn that sucks
Happens I guess. Not surprising, but happens.
If they indeed fix it and let it pass with the BR title, then fine
3 Players is all you need to show client to server, server to client, and client to server to client
^ Thats what I do
Maybe I should tweet Tim about the accusations of nipples
๐ฆ That sucks, I'd quickly check in with the MP @quaint cedar
I've had updates be processed pretty quickly recently, so it could be your ticket got lost ๐ค
You mean the 4.17
Updates?
I haven't submitted anything
No one said a word yet
/shrug
Ah ยฏ_(ใ)_/ยฏ
Dang it, I feel a hesitation coming up ๐ Why do I have to push the button myself now ๐
Do it!
I did, I did, and I'm already full of regret ๐
This is probably my most dodgy launch, but oh well. It's SubsystemConfigurator, which in all honesty I feel bad charging for, but then again, it was such a pain in the a$$ to create + has easily had 40-50+ hours of work ๐ค
Qu'est-ce que c'est?
Dang you brand inconsistencies!
@zealous ibex It's published?
Yah, DM me your email and I'll give you free access ๐ (as you gave me the idea in the first place, that's probably the least I can do)
After this book, I need to step up my game and put up at least one MP asset
๐ Look forward to seeing it, I'm sure it'll be great ๐
Don't feel bad charging for it, you're making it easy for people to make sure their project is setup correctly, well worth the $5 instead of guessing that the target.cs and ini files are good to go subsystem-wise
Hm, fair enough, thanks for your encouraging words ๐ They mean a lot ๐
and at least you're on the front page of the new-content page lol
Yeah, quite happy about that
Mainly using this release to test out the state of the MP since the changes + backlog, it appears they may have fixed the sorting issues?
no, it still says 9-21 for your release
which i'm guessing is when you put it into the portal
considering you just hit publish
"Epic should buy this off the dev and merge it into Master. I mean, why hasn't his been done before?! UX 101!!!" - Victor
Hm, true ๐ค
yah, knowing Epic, they'll do it but give no credit
Yeah, I love that comment lol
And they did that? Pretty sure they're A. not allowed to by law & B. that'd be so, so wrong ๐ค
lol
what, implement something someone else had the idea for, and not give credit?
First off
companies do it all the time
They DO buy off stuff
entire mods have become games
But they ask for permission first
heh, they're quick on the review emails today ๐
Usually they try to get it for free at first though, from what I've seen
@pseudo sundial Well, you caused a shitstorm so
They are going to make sure the rest is a relatively easy process
hehe
lol
nope, email says my title is fine
FPS Battle Royale Template
Battle Royale w/Cheese
Okay, I am going to submit Battle Royale First Person Shooter Template
lol
Not sure if it's happened recently, but I remember the whole drama with @Celeste ๐#4080 and another dev on here
When they released PhotoMode
ON the SAME DAY
I'm going to submit a Nitefort: Battle NotRoyale Second Person Shooter template ๐
what
lol, although i am adding third person mode so oh well
Ah now I see tag
Cool
@heady moth remember that time when you released Photo
I don't think pizza likes me
Yeah, I don't know wtf is up with these tags today
Yeah released same day
But their asset got released like half a day later
And then my asset got reviewbombed
rofl? did it?
Yup
that sucks
Also took like 4-5 days until marketplace took it serious
lol
is there a way to contact a seller directly on the marketplace or do you have to leave a comment?
There's usually an email address
Go to their seller profile (the seller on a product page is hyperlinked) and it should be there
This in my case
ah, you are correct, had to login
(blurred the email out so spammers would need to atleast head to the MP & possibly log in ๐ )
Awesome ๐
Wouldcha look at that, I have 3 items in 3 categories ๐
Also, thanks for the RT @wooden falcon โค I'm sorry I don't retweet more of your stuff - I simply keep missing it ๐
They haven't responded to me since the nipple fiasco yesterday
๐ฆ Hope you get a reply soon
I emailed them the 'denipplized' version. I don't see the point in fighting it. Its just really weird the reviewer decided the indentations looked like nipples
Like, I don't want to even imagine what his nipples look like
Made a new trailer for Frozen RPG Weapons in the meantime
Trailer for the Frozen RPG Weapons UE4 weapon pack, which is available now. https://www.unrealengine.com/marketplace/frozen-rpg-weapons
Starting to upload my assets onto other stores
Awesome, the best of luck in your venture to other stores ๐
Man, artists have such a good life ๐ I need to create a service so I can do this myself too ๐ค
Do you know how to add a link into the product description using the new portal?
There should be a link icon in the WYSIWYG editor. I think you can just highlight text, click the icon, and paste the url in the box that pops up.
@zealous ibex Want suggestions for your MP Pack?
You could add the netdriver configuration
And add support for SteamBeacon setup
Hm good point, I forgot about the steam beacons!
Thanks for the suggestions eXi โค
Also your Twitter pinned message is over a year old
no idea how uptodate that is :D
GameVersion should be a 4 digit thingy afaik
It's relevant for Steam
no idea if 1.0.0.0b is okay
Just signed up for Cubebrush yesterday and its already blowing Epic's marketplace out of the water. Got my first pack uploaded there. Took me less than an hour. Compare that to Epic's 4 months.
yah, I think the golden age of the UE4 MP is done...getting too crowded now
Looks like I have the option to issue coupons and sales on my own on Cubebrush. Epic never got around to making that feature
It has a tag system so somebody might actually find my products there
you might try gumroad and itch.io too
I haven't had luck with them, but they're easy to get on, and have lots of features
Yep. I'm going to try to get everything uploaded as many different places as possible while I have a break from contract work
I can't explain how nice not having a 1MB limit on screenshot size is
"Try tiny png" Yeah, Epic, I did. That's why its 2MB instead of 6MB
The revenue split is much more reasonable too
yah, that's the interesting thing about itch.io...they let you pick your revenue split
i found that now Marketplace is crowded with low quality product thou
after the portal update
I haven't noticed much of a dip in quality, but exposure is 0 now
we have to do marketing ourself ๐
i was thinking selling both in Gumroad and Marketplace
go for it
gumroad is even less visibility though :/
and it tells you how many views your product has, so you know how visible it is
Too bad Epic never decided we were worth view stats
would have probably turned some people away early on
try sellfy too, i received more visibility there than on gumroad
i feel like step back into contract freelancer instead of selling in marketplace thou
i just quit as freelancer and trying fulltime on marketplace
the result just, kind of dissapointent
Looks like sellfy has a monthly fee
Are there any numbers available on their sales figures?
Do they do much make your products visible?
for their base plan, sellfy just has a % fee, i think 5%. monthly plan is 2% fee + $15/month
wait, they updated it wtf
i swear when i joined there was no monthly fee for basic
im ok to paid the monthly fees if their bring more buyer
and advertise our product
Advertise where?
Is there even a store front for Sellfly, or is it just individual seller links?
The Rama save plug in looks pretty cool. Is that what alot of people use or do they make their own?
Might be good to learn from but I wouldn't use it in production
gotchya
thanks ๐ Are there some good tutorials on making your own out there?
his extra blueprint node plugin seems to be pretty popular
hmm, I like the look of this: https://www.unrealengine.com/marketplace/hw-stylized-plains
Hello everyone!
Does it make any sense to put a C++ based actor on marketplace?
or it's only for BPs?
There's no c++ category, so it would need to be a code plugin
hmm I see, thanks
How long is the delay between submitting the MP asset and it's appearance in the MP? 2 months?
Theres an easy way to figure it out
Take a 6 sided dice, roll it, then whatever number it lands on is the amount of months it will take
Assuming the sides are numbered starting from 2
I've definitely never seen only 1 month wait time
4 is normal
New trailer for obsidian weapons
Obsidian RPG Weapons is a pack of lava themed PBR game models. https://www.unrealengine.com/marketplace/obsidian-rpg-weapons
Seems to be an improvement over the old one
looks like they might have fixed the order issue in new content tab
yah, seems like it
Just wondering guys, how have you found the marketplace experience overall? I see there are a ton of missing features and disgruntled Allar has a great list of all the problems...I am wondering if there is a bright side. Like what is the revenue like, has it been worthwhile to create assets for it for you?
It's had it's ups and downs, but for me it's been quite nice overall. I will admit that I am far from your standard situation, but I personally mainly create my assets because A. I need them myself or B. I don't like what is readily available (for my budget). As for revenue, this will highly depend on what you create, and how you promote it. Assuming you're the real Tom Looman, you could probably score on the marketplace, I wouldn't want to rely on it to make my living and/or just create assets for the marketplace though (as sales can be awesome, but it (for me) often doesn't justify the time/frustration the markeptlace can give me)
That's just my 2 cents though, you should probably take them with a (huge) pinch of salt, and wait for someone else to reply ๐
Haha thanks! That's helpful info :P
I have eight products on the marketplace right now. Seven I took a big loss on and the other was on the featured page long enough to break even.
Really? Bummer man ๐ฆ
I guess I should probably also state that I personally never made any investments other than time, so I didn't really have anything to loose ๐ค
hiya @honest drumLooman#6066
discord mention system is the best lol
@clever falcon It varies a lot from product to product. If you can find something that isn't represented, that people want, you can clean up pretty good. But trying to take on pre-existing things can be a pretty big waste of time most of the time. Also, code assets tend to do pretty poorly from what I understand, plugins aside. Given the name you have behind you it's probably worth looking into for you I'd say but.... it's really hard to have any idea what will do well haha
^ that
Hey devero!
@robust vector, what is your seller page? cus you know.........marketplace doesnt let me search for sellers directly ๐
Lately I've been trying to make a few assets for each category just for the sake of getting sales data
Plus, if they ever fix the related products it might help with exposure XD
Tags
I wouldn't have to jam all the words into the product titles if only we had tags
I just assume nothing is going to change and try to work within thouse boundaries lol
haha yeah
Look how fancy that link is when I paste it
Even the link itself is better than Epic's marketplace
๐
wtf. No silly ones. 1/5 ๐
If I make another character or two with the same face rig I might make a pack of silly face anims as a freebie
let me think of marilyn manson
lol
So what marketing do you guys do besides forum posts?
twitter, facebook
so the Recent Additions page is in the same order as the UnrealAssets twitter now so I would assume that page is correct, but the New Content page is slightly off
Is it possible for mods to change the tag of a forum thread? My current tag is GUAGING INTEREST while the assets has been released, and I'd like it to be RELEASED. I don't think I'm able to do it myself either ๐ค
I thought there was a title request thread, but I can't find it now. Same issue, WIP thread for released product.
It's in the creator hub I believe ๐ค Not logged into the forums right now though, so I can't check
Really?It's showing as a sticky thread on my end ๐ค
๐ฎ We....we may actually get comment notifications sometimeโข? ๐ฎ https://forums.unrealengine.com/unreal-engine/marketplace/creators-hub/1361835-feature-request-mail-notification-on-marketplace-asset-comments?p=1361863#post1361863
(currently working on a bodget for myself, pretty much querying their API every hour or so and sending me a notification if it's changed)
It was showing up on page 3 for me, but looks stickied now. Must have been a forum bug.
I won't hold my breath for comment notifications. The marketplace still doesn't have tags
Yep, but who knows ยฏ_(ใ)_/ยฏ
I removed my message; now its like I never even asked. Very spooky. ๐ป
But you know what is really spooky? On Cubebrush it looks like I have the ability issue coupons and sales at will. http://cbr.sh/uhx8io
If somebody asked me, I could give them their own personal discounts and nobody would ever know. ๐ป
Maybe if the marketplace had features like that I would actually shill my marketplace link.
time to remove my messages, no one will notice
Random video spawning random firework particles. More info later.
Yay! \o/ That's been a long time in the making. Feels good to see it finally getting finished. ๐
we where done months ago, but due to loaaads of personal bs it was on the backburner for the longest of times
haven't we requested this repeatedly? https://forums.unrealengine.com/unreal-engine/marketplace/creators-hub/1361835-feature-request-mail-notification-on-marketplace-asset-comments
requested pretty consistently since the marketplace launch if I recall correctly
Features are always coming but never arrive.
That's actually looking pretty cool @delicate dove ๐ค
Yeah it's been on the done-shelf for faar too long :p
anyone interested in a wrapper around C++ shared memory?
been doing this today so might as well sell it if someone needs it
just a psa: https://i.gyazo.com/787b79f9a15050146279c7e69ebc002a.png yea..thats not worth half of the asking price.
wow, that's expensive
the handpainted part is nice, actual emitter usage..
I noticed he used hand-painted text in his thumbnail as well
sales in the last few days have started to get better
I've noticed that as well. Any clues why?
mine are still relatively the same, my packs are a little more pricey so I can live with it
My queue is getting backed up again. I've got five products in submission now.
I'm 100% officially done with assets on the market place
People have no clue has to handle their assets nor any idea what "rigged to UE4 default skeleton" means
Yeah, Epic has been absolutely trash at enforcing skeleton stuff
Animation packs missing IK bones and characters rigged to the wrong skeleton
I just set up a max file for fixing animations that will automatically do the IK stuff, center the character over the origin, etc.
so I've been trying to work with this guy
he is using a skeleton that clearly isn't epic comparable, Includes extra bones. It's marked as compatable though.
So when I try to show him in a C++ project, he can't even compile the binaries. When I show him how he can't get msbuild tools to work and etc. was a huge pain.
he finally shows me a video of him getting default animations to work on his characters
and the first thing THE FIRST THING he does is change the base pose
on the epic rig
in order for them to actually work
-_- not really compatible is it?
What do you mean by 'change the base pose'?
he modifies the base pose of epic's skeleton
What does that mean?
Skeleton assets are just a list of bone names and their hierarchy
With the retarget options
because if you are retargeting multiple asset packs to the same skeleton
they ALL need the same base pose
no
afaik because when I tried it their heads tilted
They need the same hierarchy,
They don't even have that
because EVERY mesh has a bone with the name of the mesh itself.
which is very confusing
and every character has some sort of extra bone
If the head is tilted wrong, the animation is tilted or the character is rigged with the with the head tilted
Nothing to do with base poses
which is why I went to him about it in the first place
but we couldn't even get him to open the project
cause he can't open a simple .zip packaged project in 4.17.2
This is an animation pack from the marketplace?
yup
Which one?
What pack?
newest featured one
btw NONE of the screenshots are able to be seen in the demo map as well. None of the screenshots seem to actually represent the assets accurately.
yeah
I wish they wouldn't allow the low-poly stuff on the MP at all
Some packs are actually 'stylized' but most are just lazy
Reviewers can't be bothered to tell the difference
yup in fact the reviews for most of these things feels like they are from people who got the pack for free or such
never really used it
Yep
Oh god
for retargeting
Get rid of that
the image?
Epic's built in retargetting tool
Aside from crashing anytime I have tried to use it, yeah, its bad
ah I've not had it crash
If its rigged to the correct skeleton you don't need that, just consolidate skeleton assets
thats true
That tool just makes copies of all the animations
Really bloats up your animation asset count and makes it impossible to manage
Then people who make characters rigged to the wrong skeleton use it to justify their laziness
yup
Much easier to just export the character to 3ds max and fix it correctly, but why buy a MP asset that needs fixing to begin with.
Better to just refund the asset
frankly I would rather hire a modeler to get a better result for overall a cheaper cost if you hire them in a place where the exchange rate and CoL is low
Not really had sales pick up in recent days here ๐ค getting to a point where I really feel like I wasted all the time on my assets :| Glad u o hear some of ya are getting more sales though :)
I really feel like I should create one huge (100 dollar or so) asset now, having to worry about sales numbers sucks, and you'd only need a sale or two a month to beat my current sales between 3 assets
(still really happy with my sales, but I'm working for less than a dollar an hour now, which is way worse than even working in a supermarket herea ๐ค atleast I enjoy creating MP content I'd suppose ๐
(sorry for the rant ^^)
๐ฆ
well, when I say sales are picking up, I don't mean by a huge amount
I'm happy if I get a sale every other day
I've had almost entire months where I didn't have a sale
also, I pretty much have to rotate my packs on sale, one per month, to get anything, and that hasn't been working so good lately
woah thanks I'll be bookmarking this and waiting too see what epic's got in stock! :))
with 300 new packs, I'm amazed I got any sales
I don't think there will be anything else in that thread
those were probably in the queue for a long ass time
300 packs, that's insane ๐ฎ I guess it's great they appear to have cleared the backlog, but man, that must have killed exposure in the new section for the new assets.
nah, the quality on some of those 300 pretty much killed their own exposure
There was a lot of low-quality content? It looked pretty OK from the few quick looks I had at it, especially that one asset I forgot the name of ๐ค
lol, when you try and find a marketplace asset....but the first hit is one of your youtube videos
1 asset of 300 is not a good anecdotal story. I looked at almost everything. Lots of good, lots of low rent. Like the Unity store now. Congrats, Epic has hit parity
still looking
๐ฆ I released one of my lesser assets dring the tons of asset stage, but only because it took up so much time I couldn't really put it out for free. I try (and haven't failed so far, at least in my opinion, feel free to disagree ๐ ) to put quality way above quantity, which is why I'd personally be scared of the epic store becoming more like the unity store. If a loooot of content gets released, it'll make it harder for a few high quality products to get a huge base, because they'll simply be overarched by the huge amount of other assets. Could be 100% wrong here, and I kinda wish I am 101% wrong ๐
Anyway, I just quickly want to check if anyone here has got a reply back from a submission using the new portal? I'm fine with it taking a while, but I'm getting ever so slightly "worried" about the fact that I don't appear to have received any emails (not even one when I submitted). Is this how it works or should I quickly verify with the marketplace team to ensure nothing went wrong on my end?
I don't think it emails you
Hm that's fine, I was just curious what other people where getting, but I guess it's probably just a long wait then. I don't really mind (as I have like 3 approved assets waiting to go live lol), but wanted to be sure I didn't do something wrong causing the asset to get lost. Thanks for your answer ๐
I didn't get an email until they changed the status.
heya, i hope im allowed to ask this in here: any marketplace creators here that would be up for a chat?
I don't (personally) see any issues in you asking ๐ I'm a worthless marketplace creator (when it comes to the buisness side of things), but I'm (pretty) sure someone (who actually knows what they're talking about) will be up for that ๐
don't let How fool you
he's not worthless
but ask away, if someone has an answer, they'll talk
I just sent a new UWorks update to Epic, intended to completely remove the need for port forwarding in UE, for both listen and dedicated servers. Read more over here: https://forums.unrealengine.com/unreal-engine/marketplace/113863?p=1363931#post1363931
Is UWorks an online subsystem plugin yet?
Looks interesting ๐ฎ ๐
Partially. The subsystem is still only a blank framework that's easy to modify in C++. I had to do this networking-heavy update before further developing it because otherwise I would've just ended up with a subsystem which shared a big number of problems with the Steam one.
Thanks ^
Anyone in here used https://www.unrealengine.com/marketplace/extended-functional-testing ? It looks quite interesting from what I can see ๐ค
Really really cool & useful, just a tiny bit limited in the test options you have (bools/ints/floats, but no real other options)
I don't really understand what it does
Needs a video probably
Is the seller portal down for anyone else?
nope
So https://publish.unrealengine.com/ loads for you?
yup
I want this: https://www.unrealengine.com/marketplace/bear and a plugin that repeats them, so I can go "Bears repeating"
I'm usually too scared of non-human characters having a weird skeleton setup to buy them from the marketplace
Most of them don't post a screenshot of the skeleton
I keep going back and forth on whether my screenshots should use the default grid to keep the focus on the character or use a background.
Can't tell if you mean bust or butt, but you're right
I should delete those portions of the mesh right away
Also the buttons on the jacket count as nipples by Mike's definition
Probably won't pass review
Butt :p
Well, she is up for sale on Cubebrush at least https://cubebrush.co/blackfangtechnologies/products/nr8h8q
Reading through this great reddit post (again), https://www.reddit.com/r/unrealengine/comments/6dhlwz/a_short_guide_to_selling_more_on_the_unreal/, I really wish we had analytics tools ๐ค I'd love to do some experementation on how my thumbnails are doing, or if I should change them out for an image-based thumbnail
(currently made a black/grey-ish background with white text my "brand".....but for all I know that may turn potential buyers away as they don't actually see the products, or something related to the product other than it's name in the thumbnail)
Hello guys, i'm pleased to announce that my plugin has been released after sometime wandering in the "pending for approval" limbo.
https://www.unrealengine.com/marketplace/csw-autosave-and-load-system-w-compression
Auto Save and Load Actors into a compressed file. Just add a component to any Actor you want to save! Easy save variables, AI state, Widgets, etc. in Level Streaming or across multiple Levels.
You can watch the features here!
https://www.youtube.com/watch?v=TVkNYuB-XIo
UE4 Marketplace Link: Buy it on Itch.io: https://cronofearsoftworks.itch.io/ue4-auto-save-and-load-system-with-compression Website Plugin and Project Example...
Did the guildlines secretly change about plugin folder stuctures that I'm not aware of? I had my documentation and Extended applactions folder dropped from my last plugin upgrade for 4.17....
๐ That sounds pretty odd, not hecked it myself, but if FilterPlugin works on your computer, it should also work on their end I'd suppose
I remember seeing tha a while back ๐ฎ Congrats on your release @marble stream ๐
Epic is the one that told me about it lol. It is required when i have ot add docs or extra folders.
Nice info HowTo
@marble stream I'm gonna have to look into your save system sometime soon. I'm working on a RTS/city builder prototype and I'm going to need to figure out how to implement a save system that players can come back to to load their cities. I'm still trying to wrap my head around how to stream multiple cities in different areas of the map so that the resources can be traded back and forth. So much to learn
Do you think there are a lot of people that use the UE reddit thing. Would it be worth it to post product links there?
I don't personally, but I guess it'd be worth trying. I almost forgot it existed until I looked through my bookmarks a little while back ๐
I really don't like how little I am hearing back form Epic on my submissions after the new portal
The nipple fiasco was the only thing I have heard from them
My backlog of submissions is bigger now that it was before
I think mine's roughly the same size (3 got accepted, but I submitted another (soon) 3)
Hmm. The reddit removed my post because they don't allow links to anything besides the official marketplace
RIP ๐ฆ
@robust vector consider using twitter, with hastag, #UE4 #fab #UnrealEngine #gamedev #indiedev let the bot retweet for you
Fine. I'll make an account
how the sales in the new site?
No sales outside of the official marketplace so far
do you try advertising in the marketplace forum about your new site?
Yeah. Anytime I update a product thread I make sure to mention the other places its available
Forum engagement has been super low since the forums got downgraded though. People barely ever reply to threads.
you selling in the new site with UE4 format? or FBX?
both
weird
Going to add unity when I can find time to learn it
i selling some of my item in cgtrader
i break it from my UE4 marketplace, i sell it 4 time higher in cgtrader
and i got sales there
not much
selling pure fbx and tga
you might consider other site if your current platform did't work out
just my 2 cents
I'm doing CGTrader, Cubebrush, and Gumroad atm
no sales?
Nah
No takers on freebies either
Though people will pay for the same product on the UE4 marketplace
seems like forum downgrade really do a big impact thou
do you try facebook?
No. Haven't made an account for that yet
its ok to advertise here as long as its for unreal
- No advertising.
The golden rule: People here are your peers, not your customers. Itโs cool to show off your stuff and raise awareness for your project, but keep it classy. Think of us as your co-workers - how would you present something cool you made to them?
This rule also applies to your crowdfunding projects on Kickstarter, IndieGogo or the likes. We understand how hard it is to get funding for your project, but this is not the place to advertise. People here will gladly give you feedback on your pitch or campaign if you ask for it, but advertising will not be tolerated.
If you do feel the urge to advertise your product or game, you can do so here: https://www.facebook.com/groups/ue4promo/
We make an exception for products that make our dev-lives easier, such a UE4 marketplace packs you've created, or awesome tools or templates you've built for the community. The "Stay on topic" rule still applies here though - it must be UE4-related.
read the last sentense
Doesn't sound worth making a Facebook account for
30k member
Well, it wants me to use my legal name instead of my brand name to make an account, which is a big nope
created your brand name facebook page, then use your legal name to share your brand page post / advertisement to that page
definitely not giving Facebook any info that could identify me.
ok, i think twitter might suit you in that case
Ok. I did a tweet
show me the link so i can retweet for you
https://t.co/RlgO2rTcZo Just in time for everyone's Halloween projects. #UE4 #marketplace #UnrealEngine #gamedev #indiedev
Do you have a link to one of your product on CGTrader I could take a look at?
btw gamedev just retweet your post
i was so busy cutting down the image to under 1mb now ๐
Yeah. Saving as a .jpg and renaming the extension to .png seems to give much better results than actually compressing a .png down to that size.
https://www.unrealengine.com/marketplace/fps-battle-royale-template it....it released ๐ฎ
Congrats @pseudo sundial ๐ (atleast....I believe it was you who created it)
yup that's me, thanks ๐
Awesome, hope sales go well ๐
thanks, yeah me too ๐ค
I'll have to buy it next time I start a multiplayer project.
I guess plants are the next element I should logically do a pack for
Need to think of a fancier title than 'Plant RPG Weapons'
gonna totally rip off this idea and make my own: https://www.unrealengine.com/marketplace/sacks it'll be called "Sack O' Shit"
that way, when the user goes "Man, what a sack of shit!" I can go "Thanks! I'm glad you liked it!"
Hmm. Not sure if somebody literally just took two stock models and merged them or not
Doesn't look bad though. Might be good for a horror game
I am searching for assets for a large "realistic" map I am making. I have several climates.
Humid (Like western Europe and I require both seasons),
Desert (Kind of like Egypt with its sandy desert, dry rock mountains and the Nile in the middle)
Tropical with Volcano
Antarctic (In the north I want to put some extreme cold level design)
I will be buying Speedtree for the vegetation.
Can you someone please recommend some texture, materials and meshes like rocks, boulders, icebergs that I can buy?
Building everything from scratch is not an options :(
Thanks!
When it comes to icy stuff the selection isn't that big.
The Particle Effects project from the learn tab has some assets that may be useful
I also found this which kind of covers the Humid Climate
but desert, tropic, antarctic... nothing
I like this pack https://www.unrealengine.com/marketplace/desert-oasis
Not to mention the different rocks, boulders and whatnot that I have no clue how they will combine with the textures, materials, speed trees
Any guesses how swamped the marketplace email support is atm, like how long does it take to hear back from them?
Less than a couple of days for updating a plugin, infinity for a new product submission
Well, so not that bad then. Thank you
@brave kettle I'm actually making a level editor using my plugin. I'm saving the levels as .sav compressed files and it seems to be working ok. My plan is to upload those files to the cloud so anyone can download it an play it.
wow, 9 more days and one of my plugins'll have been in review for almost 5 months ๐ฎ Oh well, at least it's finally close to being publishable + I ain't releasing yet anyway (I hope there is an end to the hundrerds of packs a month thing going on right now)
submissions seem to be just as slow or slower than they were before
finally
...Not enough nipple-like features. I'm buying, but only to rate it 1/5 ๐
I could update WebEZ to add nipple webs?
the related content bar at the bottom sucks...looking at the pack for a goat doesn't show the Goat Man as related content
:/
but it does show the goat pack itself...
@robust vector lol ๐
@robust vector It looks like a warframe
Anyone know if this is a standalone voip system or does it require the use of an onlinesubsystems voip?
Hmm. I published Gliomorph yesterday evening but the marketplace decided to stick it somewhere on the 4th
Good to know they still can't manage to get things listed in the correct order.
@leaden root I didn't create the plugin, so please don't quote me on this, but from what I'm seeing/read in the forum post it appears to rely on the unreal engine server
(as in, RPC to send the data....not 100% sure though)
It looks pretty cool though ๐ฎ
Just....kinda expensive ๐ค
I just posted here -> https://forums.unrealengine.com/unreal-engine/marketplace/creators-hub/1359780-asset-wrong-release-date-never-showed-up-in-featured-recent-additions-or-had-the-new-tag about the dates still being wrong
Refreshed the page and my latest reply is gone
Spooky conspiracy or forums just being crap? You decide.
Your post is still there. - I'll ping the team to see what's up.
Has anyone else seen their published assets being off by a day?
One of mine was off by multiple days when it launched (submission date to new portal I believe), but that got rectified. (with all the other assets which had that issue to my knowledge)
Yeah, they were being ordered by submission date. That should all be fixed now.
Not sure why it'd adjust the publish date by a single date though ๐ฎ
What about timezones? ie If one person lives in part A of the world (let's say -10 or something) and another person lives in let's say (+8...not quite sure about unrealtime out of the top of my head), it could cause something like this to occur I'd suppose, not logged in, so unable to read the post I'm afraid ๐ค
@shadow inlet My original post is not there. I simply rewrote the post.
Under no circumstance, different timezones or not, should publishing a product insert it between two already published products.
@robust vector Ah gotcha. My bad.
I'm in US eastern, if that is somehow relevant to what is going on with the marketplace
Edit - it apparently has to due with a conversion in the timezones
I would assume timestamps are all stored in GMT internally
Any ETA on when this might be fixed?
Not that I've been given yet.
Looks like people are still getting refund requests because the marketplace won't download certain products correctly.
Definitely sorry to hear that's still going on. The team is looking into it.
yeah i noticed the same thing on my last few packs, they were buried 3 pages on new releases
In fact, i just released a pack a few minutes ago: https://www.unrealengine.com/marketplace/vr-integrator-radial-and-dockable-menus
and its at 7 deep... unless we all released at the same time...
Thanks for the heads up - I passed that along.
@shadow inlet I tried sending you a pm on the forums but it is not showing up in my sent messages category so I'm not sure if my message even sent or not. It is kinda related to Marketplace but don't want to talk publicly about it
{'body': '<OBFUSCATED>.', 'author': '<OBFUSCATED>', 'vote': 5, 'id': <OBFUSCATED>, 'children': []}
``` It appears marketplace comment scrapping was easier than I thought ๐
wait, vote?
You know the upvote/downvote system every comment has to the left of it
I mean....I saw way more ugly stuff when looking though the json, stuff like upvote weight count? What on earth could that be there for? ๐
I know this next question is not particularly MP-related, but it's about my relationship to my customers: earlier I saw a forum PM on my phone and I read it by clicking on it's name in the preview (inbox wouldn't show my latest PMs and it's not the first time I notice this). Now I keep trying to find that PM so I can answer it but the inbox isn't displaying it anywhere. Am I that blind or is the UX that terrible?
Also occasionally I get a red notification and when I check my "Action Center" it displays 1 notification in the "Posts" tab, but when I click on it, it doesn't show me anything at all, just my own thread, which I'm subscribed to, but doesn't have any new replies or whatever
@shadow inlet Sorry to bother, but any chance you might know anything at all about these 2 issues?
Its the same for me since the forum downgrade
Every now and then I get one or two notifications but when I go check nothing is in there
The first one is something we're aware of and working to address. Folks need to not lose messages.
Not sure about the notification thing. I'll pass that one along.
Thank you !
Yep ๐
Apologies for the bumpy transition folks. Please continue to call these out so we can get it to a better place.
I assume rolling back to the old version is still out of the question?
I miss the days back when customers would actually use the forums
I wouldn't want to roll back. VB v5 represents progress, even if it was poorly implemented. I'd rather see them hire a dedicated contractor to handle the entire web backend of the forums and work with one of their UX specialists while doing it (if they have any; it's turned into a real science nowadays; it's unfortunate it's being ignored and/or dismissed so easily)
At least the old version was functional
True, but my guess is not even VB will continue to support that for much longer
This one is a literal eyesore. Forums are primarily used for reading, hence not causing horrible eye pain should be a priority.
And at this scale, that's important
Yea, that's probably the most painful part: knowing it's just a few CSS changes away from a great forum, yet nobody seems to be handling these (or they do, but very very slowly)
They needed some of the features of vB5 for Datasmith, so no rolling back.
I use things with smaller font all the time that look way crisper
It almost looks like it has some weird anti-aliasing on it or something
Looks rather clear to me. I just have a problem with the UX
Just take a look at this:
It says "Forum" 3 times in a row
There's obviously no description needed in "Forum Description". We all know where we are, not to mention we can clearly see the URL saying "unrealengine.whatever"
The blur thing is probably just an illusion caused by the awful color scheme
The first "Forums" is basically useless (unclickable and has no meaning). "New Topics" is definitely something you'd want to see in some side menu or, at the very least, right next to the "Forums" above
And I'd just want the dark theme on by default. The entire "Unreal" theme is dark and classy, everywhere you go and these forums just happen to be white. Inconsistent branding :/
This is probably the source of the majority of the eye-strain people feel when using the forums
The background isn't a solid color
It some kind of noise pattern, with the contrast low enough to fool your eyes into thinking its supposed to be a solid color when it isn't
Heh I hadn't noticed until you showed it ๐
Exactly
Its like it was designed to cause migraines
People's experience with the forums basically became "I don't know why but I get a headache when I use this forum."
Now there is no customer engagement on the forums, excluding other marketplace creators who are there to check their own threads.
+1 to that, especially searching seems to be less useful than before due to all the crap it returns, instead of simply returning condensed bits of information
^ Yeah, search is ruining my MP asset visibility in the forums + threads are getting way less views than they used to (from what I can see)
I can't even find my own threads
I can't even change my forum signature ๐
(unable to find the settings - if anyone knows, please tell me ^^)
A mod would just ban you for violating signature rules if you did
๐ I want to make sure I don't. My current one is on the long side, so I want to make it caphable of holding 12+ products soonโข
Oh wait, @quaint cedar's post he sent over a month ago just saved me ๐ Thanks โค
Yeah, that one post. Exactly that one. I remember.
Your signature cannot be longer than 1000 characters including BB code markup. (sigtoolong_includingbbcode)
``` RIP
Nobody is going to see your sig anyway. Nobody uses the forum.
List of Black Fang Technologies' projects -> https://forums.unrealengine.com/show...ogies-Projects
Meh. So as long as it's <1000 Character, we goos
I just link to a list of links
The thing is links ๐
Pfhew, no rules against goo.gl links that I could fine, that and some text cutting just made me fit it in ๐
This should be within guidelines right?
I say make it as long as you want until a mod says otherwise
ยฏ_(ใ)_/ยฏ
I hate that 100 char limit though ๐
I'll have to do what you're doing when I have all of my assets I think ๐ค
Welp, that's enough marketing for today...back to creating plugins ๐ค
I know, any suggestions on improving it?
Needs more colors and exclamation marks I think
Get rid of the descriptions I think
It used to be a lot less crammed ๐
Too wordy
Hm, I guess I could ๐ค I like giving them a short idea of what the plugin is about
Either no descriptions. Or something more snappy.
No one is going to read that wall of text.
Hm, that's probably true. I'll work on that when I get some more time tomorrow
I need to do a lot of writing soon anyway (9 odd plugins still need documentation before they launch ^^) I guess this won't be that much of a hassle compared to that lol
That is something I see people keep forgetting when they put something up on MP
Plenty of buyers will pass them up
$$$$ lost
Especially on launch
๐ Well I'm working for less than a dollar an hour anyway, but I do like to write god docs when I get the chance
When you get "featured"
Launch sales aren't a thing anymore ๐
Like....you're hidden in the huge pile of assets, pretty much right as you launch
300 or so assets launched last month, and there doesn't seem to be an end to it all ๐
I need to put something up so I can understand the actual frustrations on a seller's side.
(I'm waiting for a quiter time to launch my assets so I may atleast get some exposure, but the horizon isn't looking too good)
Also the order is wrong, so your product is buried in products that customers already browsed through
Have been waiting on them to fix themselves first though
Don't get me wrong, I'm glad I can sell on the marketplace, but man, there are just way too many assets releasing right now to get any sort of exposure
Can you link to the post on how to edit the signature?
sec
Your first week or so, when you're in the new section and sometimes featured, you get the most sales
It generally died down for me in my experience, but it doesn't appear to be the case anymore
https://puu.sh/xpLW7/3daed10f8e.gif [EDIT FORUM SIGNATURE] (credits to eXi)
If you only get one or two in launch week now, you don't have much room for dying down
Yeah, that's my main issue. I really hope this is just a small boost, and'll die down soon-ish (that'll be best for everyone launching). If this continues though, I'll have wasted so, so, so many hours ๐
I just need a break from contract work long enough to learn Unity
It would be nice if I could edit my posts without being told I'm not authorized to view the page
I wish I could sell on other stores too, but I know c++/unreal....and pretty much everything I create is exclusive to that platform, so yeah ๐
Oh well, I'll see in what shape we are in a month or so. I really hope it'll have died down a bit, or the MP'll have become kinda like the Unity MP.....but with less customers
Way less
And it doesn't even have comparable features to any other marketplace I have looked into
I need to organize some sales ๐ค It may be the only way I don't go insane from low return on investment (investment: probably >500 hours, maybe even a thousand....not kidding)
(most of my assets haven't launched yet, so yeah.....we'll see how the full story pans out once they do)
(sorry for the rant, I'm just starting to get seriously worried about the sheer volume of new assets being released every week/month)
my sales are really bad at the start and the end of the month, they start growing around 15th
Nice, I've had a spike of hope in the last month/2 months, but it's looking pretty bad for this month. I should probably just abandon creating new assets though, it's just that I love creating ue4 content.....but I can't work on anything elaborate/a full game until I have a new pc ๐ It's like an infinite loop, but worse
Anyway, great to hear there are at least some creators who are having a good/better month @fleet garnet ๐
it is worse than it was before but we can't do much :p
Yep
I had much much better sales before
Everything with Epic involved seems to be in steep decline
Products aren't getting reviewed any faster than they were before. They'll have another huge backlog
maybe plugin developers are in a slightly better position because there is not that many plugins coming out and you are at the top for quite some time in code plugins section
WebEZ is the only thing I have getting sales at the moment
Gliomorph is already pushed off of the front page
someone already said this but it would be a lot better if there were more assets featured instead of just a few
I don't really have a hot seller anymore, they're the newer ones tend to sell slightly more, but they're all luke warm/cold sellers ๐ค Oh well, I have a ton more assets lined up, so maybe one of them'll spark a fire ๐ (sorry, I suck at making puns ^^)
They should just use the normal square thumbnail on the featured section
Since they won't give us correct dimensions anyway
Yeah, I asked in one of my replies to a submission email, they never answered my question ๐