#fab
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If if should never fail but it does then you usually do something else anyway
Well, I've seen recommendations be forced upon you
'recommended'
Inconsistency is the only consistent part ot the mp
But there may be improvements coming soon, we'll see how they go
O.o
lol
Also, I know that they don't check that automatically
Because several of my assets failed that check as well
In the same asset they reviewed that I passed on
Poor humans
@gaunt flicker That reminds me, I think you have an error in your style guide re the SaveGame flag. Pretty sure it's not used the way you suggest there.
That flag is useless in BP and should not be set
If you're manually calling seralize on classes in C++, then you might want to use it
I write to set it for save game data just because I figure its fine to ensure that thing gets serialized if seralize is called
Well I think it's exposed to BP intentionally, but yeah it requires custom C++ implemented serialization to make use of it.
I think it's a bit confusing though since USaveGame objects ignore it. And if you do have a custom save serialization system set up, then it does make sense to use it on other classes.
Aye, I'll probably revise it to be more clear
Yup, at least it shouldn't be enforced the way it's currently worded as far as Linter is concerned.
So what's the deal with MP and asset naming conventions now? They require something, but it's not fixed is the last I heard? Sounds sufficiently ridiculous to be true.
They require 'a convention'
They recommend Epic's, but its only a recommendation
But some people have been flagged for bad convention, told to use non-epic recommended convention
Haha. Good stuff.
Absurd thing here is, it would be super easy for Epic to integrate such a convention into the editor.
Basically like what you have with Linter, then just auto enforce it with asset naming.
But seems like Epic and MP might as well be two different companies anyway.
yay 4.17 didn't break any of my plugins ๐
Congrats ๐
That reminds me, I need to submit my 4.17 version....it would help if they would get back to me before I release tho ๐ค
how do you rebuild all your plugin, I have a project just for compiling plugins and I place all of them inside that project and do a batch rebuild
trying to find the fastest way of doing it ๐
Nice
I was personally thinking about setting up a git workflow with git hooks
Then I'd just have to update the config to build 4.17 (show it where the UAT is) & push a commit
oh nice
also if someones plugin depends on other plugins from 4.17 you have to add it in .uplugin file
Plugins are allowed to depend on eachother now? O.o
yes, I had plugin dependencies before but they are now officially supported
Cool
@zealous ibex This is just a change to the way plugins are detected and loaded. It doesn't fundamentally change anything since you could always have dependencies between plugin modules.
And it doesn't mean you can have marketplace plugins with dependencies on other marketplace plugins. That's still unsupported by the MP staging system last I heard.
๐
sits by his email waiting for Epic to call
wow, I finally got a after-the-sale sell!
:/
Congrats & nearly the same here
About to directly message stephanie ๐ MY....ASSET....RELEASES....TOMORROW....AND....I...NEED..A...REPLY
needs more periods!
@zealous ibex Then do it?
I'm at 4 months 1 week waiting time. About 2 weeks maximum was due to me not making changes instantly and re-sending files the next day (just not feasible in some cases). So yea, 3 months 3 weeks.
First submission was on 4.15, now we're on 4.17 and I had sent the new files just when 4.17 hit (I sent the last files about 1 weeks ago, for 4.16)
It's all one big joke
The most disrepectul thing was reading this in one of my replies: If you add the comments as requested, we will be able to perform a brief review of them, which will take significantly less time than the full code review, and then move forward with your plugin.
Ok. Comments added, files sent. But they make it sound as if they actually spent months reviewing it until then
I just sent the email ^^
Which is borderline offensive, in my opinion
But waiting 2w is annoying (I've had that multiple times myself)
When your asset is launching within 24 hours & there are urgent requests/changes....it becomes way more annoying
Because I could have a pretty $hitty problem if they don't read those email lol
And yeah, it is a pretty interesting list. Casts contain both a pass and fail condition is pretty BS tho ๐
My new template doesn't adhere to that....as it'll only apply behavior if for example the line trace hit a specific kind of actor ๐คฆ
What else should I hook up? It's a bloody event, I can't even return lol
nah. that makes perfect sense. When the cast fails you gotta then calculate the meaning of life, the universe and everything. Duh
I just put a print string there that says "cast to x failed"
its fucking dumb
but shuts epic up lol
Or like I said to Allar earlier - make a function that just goes through to the return, with nothing in there. A comment in the function saying "this is for casting failures" and hook that up
lol
I'm not even joking
They can't complain if you do that ๐ and if they say that theres an empty function, tell them it's a placeholder so that your customers can run custom logic on every failed cast if they so wish to notify them of the failure
I guess I may actually have to do that ๐
@gaunt flicker Yeah we received confirmation that the UV requirements are supposed to be lightmap, not regular.
the new guidelines mention that "No Z fighting or overlapping polygons in maps"...is that just referring to coplanar polys, or any intersecting assets? Like, kit bashed assets?
Hng, I have literally 6 requests/tickets open to epic and can't do anything until I get responses ๐คฆ
I know what you mean...I'm in a holding pattern waiting on a response
don't feel like doing much
๐ฆ
It sucks so much as I have 5 assets in review, have 1 idea of which I'd first like to know if the marketplace can actually handle it & have no more ideas....so I, as a workaholic am essentially stuck here doing nothing ๐ค
(well nothing..., I'm sitting here taking a look at my emails every few minites)
I've been trying to learn new tools, but I suck at learning without a purpose
Has anyone got the Post Apocalyptic Pack? I am having a problem with loading DoorFrame_Exterior it is preventing me from Packaging my game
Hm, learning new tools. I guess I'll try unity 
This
nope, don't have that one
I get the error DoorFrame_Exterior, when I duplicate a interior door frame, it fails to save (The DoorFrame_Exterior isnt even in the project)
The asset '/Game/PostApoc/Models/DoorFrame_Exterior' (DoorFrame_Exterior.uasset) failed to save.
Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.
@ebon leaf personally think you should set up a series of functions, that each function adds one letter to a string, then passes the string to the next fucntion, such that when it's all done, has a string that you can dump to the log that says, "Cast Failed, your fucked, and Epic's requirements suck......"
besure to include the ellipses
did u try reimport the asset?
sigh...another day, no Epic response
Consider this my opinion on the marketplace's TRC
@gaunt flicker nice job as always
Its like you're complimenting their new dictionary or something
heh
Wait....why are some assets being released on 08/08 and some on 09/08? That makes no sense 
Not yet
We are going to, sometime soon, get the ability to make things go live ourselves, but in the meantime you just let the MP team know when you want i tout and they launch
"Since we are now moving away from scheduling your releases for you, in the interim, we will no longer be limiting releases to a single day of the week . Up until these new features release, if your item passes review youโll still get the same โYouโre Going Live!โ e-mail from me for you to review your details and given 3 - 4 days until your content releases. This means content release will not be limited to Wednesday."
Hm, true
so probably 4 packs/a week now instead of 10 XD
3-4 days is super short tho ๐
its been like that for a bit now anyways
True, true
my last 2 packs I had 2 months between accepting it and getting released... but I didnt get the release date until the monday before they released on wednesday lol
Ouch
yah lol ๐
I don't ever bother making my trailers until I have a release date, incase I add more shit in in the meantime... was fun ๐
LMAO
I should do that....I did add some new things after I submitted
(as you need to send them a video for plugins/blueprints I usually create my trailer when I submit to avoid doing things twice)
I just create a simple walkthrough of the asset when submitting
like literally a single take of going through "this is what it is, what it does and how it works" in like 2-4 minutes lol
save my sweet voice acting talent for the trailer months later when it actually releases XD lol
๐
That said... part of the choice to make the last two trailers funny and silly was the 2-3 days notice of release lol
you can get away with silly trailers with low quality a lot better than you can with "proper" trailers XD
Trailer where I had 2 months notice: https://www.youtube.com/watch?v=pzH_0U_3EIs
Trailer where I had 3 days notice: https://www.youtube.com/watch?v=5cL4KxxAwp0
very different XD
Lol
I tried to be a bit more funny in me last one, i stil totaliteit suck at it tho LMAO
What one is that?
Not really announced it yet, waiting for epic to reply, but that platformer thing ^^
Ah okay. I didn't see that trailer (if you shared it haha)
I don't release yet either ๐
haha okay ๐ makes sense then
Dunno if funny is the way to go anyways. That newtonian trailer - apparently people don't like it according to the thumbs up/down ratio XD all the comments I get on it are good though (both on the page and in PMs and that lol) so shrugs
haha fair enough. I only seem to get dislikes, in any large capacity, when competing products release. So I dunno what that says about anything lol
shrugs I have a super good customer base/community in my discord server. They leave me positive reviews and comments (without me asking to - so I can only assume it's because they are legitimately happy with the products haha) so it doesn't really make any difference in the overall scheme of things> Just sill that people are so petty haha
Most of my reviews came from support requests. Whenever someone sends a support mail I ask them if they can rate, no I don't ask them for 5 stars, just if they can rate
I need to remember to do that -.- I answer so many damn emails lol
I need to remember that too ๐ค
& nice ๐ฎ
I should start a professional discord server sometime too, seems every marketplace seller is doin' it lol
(I currently have a discord server....but it's mainly focused around tech/my youtube channel, and I doubt mixing the two is a good idea)
Its a good idea IMO. Mines a little over 170 members now and they help each other out and that - makes support a bit easier too haha
๐ฎ 170, nice
I'm only just close to 60 sales total ๐
But with 4-5 new products launching within the next few months that should hopefully change ๐ค
(PS...I'm not complaining about 60 sales, I just took a look at my all time on marketplace report and I was pretty impressed with myself lol, I couldn't even have hoped for this much when I put the asset online)
60 is better than none XD so don't stress haha
Yep, I was honestly thinking if this gets me a few sales I'll be happy, so I'm really happy with nearly 60 โค
- this is a product in a competitive market.....I look forward to having a more spread out & (slightly) less competitive product range ๐
+1 to what apoisonedgift said about Discord servers for support. I was on his before I started mine and the decision to host and maintain my own came after seeing how well his server turned out. Mine's at 65+ people and I can confirm they also help each other in my absence. Ultimately, I think people just treat such servers as they would treat a dedicated channel in Unreal Slackers, as long as they're well maintained.
Awesome ๐
I may (need to) rebrand like everything soon though, so I'll hold off on doing it for a little while
If I opened a discord server I would have 2 people there lol
You'd probably get more ๐ Everyone seems to love your plugins โค
Id be down for a blue man discord haha
hehe, maybe I will get less support mails ๐
๐ You'll get more support messages tho
Atleast, I'd think the barrier of entry to sending a chat message is lower than sending an email
forgot about that ๐คฆ
discord channel is not a bad idea, you can build up better relationships with your customers
Yep
I'm so mad right now
I send them a question requesting a slater scheduling
They get back to me with "That's OK, I'm passing this on to stephanie"
AND IT JUST &)%#!)&%!)*%#! WELL RELEASED
Please kill me.....this is my worst nightmare ๐
Guessing you wanted to release with 4.17 support ?
It does?
Ah great
I see 2, saw 3
any suggestions on some Free good market assets like level assets ext
depends on what you want
ok
Awesome, guess this is the fastest "response" I ever got? ๐
Not got a reply yet, so it may be they realized their own mistake ยฏ_(ใ)_/ยฏ
Sorry for the "drama" peeps
๐
not your fault. I don't really mind because anytime the MP is bad in some way I get affirmed in my decision not to participate in it.
Especially when this stuff happens lol
Welp, now for the tedious task of promotin' the plugin that was actually supposed to release ๐
I wonder how many people are going to keep releasing on wednesdays in an effort to take all the traffic from people who don't realise it's not a release day, by being the most recent new item
It's still on the new releases page for me personally, it's marked as unavailable tho
do shift + refresh. That should force your browser to renew any cached pages and that
fair enough. I dunno then shrugs
lol
Also, didn't @heady moth say something about minimizing competition after an incident with PhotoMode? If I wouldn't have requested an extention, there'd have been 2 database plugins launching on the same day:P
Not exactly
competition is good, unfair competition is not
I.e. my photomode released a day before the other because the other was wrongly published
Which is unfair towards the other person
in another example there was a BP asset releaseing on wednesday with foot IK and a plugin the day after
Ah, nvm. I thought they where saying about releasing the same day
Those situations shouldn't happen in a curated marketplace.
I quite like the competition tho, the more database servers supported, the more people who will get into using them instead of datatables etc ๐
I just came across your ConfigBP plugin ^^ nice! Was thinking of doing it myself in the medium term, but I'm glad I can just recommend this to my buyers instead
Awesome, thanks man ๐
Man, RocketWerkz
I know that name from somewhere
@zealous ibex Yo, what would have made your plugin mint... if instead of them functions, and I am assuming, Append/BuildTexts you're going to need to use. Would have been a new section under "project settings->plugins", where we could just type whatever we wanted in DefaultGame/Editor/Input etc
I thought I was somehow recognizing it too, maybe the forums? I saw his thread a while back
^^ If only
Not sure if that made sense?
Not tested this, but I can read/write stuff to those INIs...you'd need to do it at runtime tho
I keep wanting to jump in there and checking it out, but I keep getting pulled in other directions
I had to read it multiple times, but it does kinda make sense
New plugin: Configurat0r 
Since...they use functions ๐
But, I would want it for pre-runtime config
Because that's one thing that pisses me off in the editor that I can't do
Slate is my worst nightmare tho, especially hooking into the editor's slate
Simple example... steam config
Or, even better... having a little thing that CREATES a text file..
with the steam app id in it ๐
$$$
๐
Go make some money
Would you want it to intergrate into the settings menu tho? ๐ค
No, I mean....sec
So, if you wanted to have a separate plugin, go ahead
Fitting into Edit->Project Settings
Oh, you mean Project Settings
Or just a new (custom) window
That's a good question...I kind of like seeing everyone using new windows
Like the Instance Tools
And pretty much whatever else Nate does
I think it looks more "professional"
BUT
I mean, we have settings for plugins there.
Hm, not makin' any prommises, but I guess I could take a look at that
Not sure, if we can use that, for stuff like I am talking about
Rocketwerkz is Dean Hall's company, though woodshin is not Dean
You might have to build a separate window for "dynamic" stuff like that, but I don't think so, since most of project settings gets saved
@ebon leaf ahhhhhh, that's where I heard the name
thanks, was bugging me for awhile since I've seen that plugin
On that note though though, sleep for me. Night all

@zealous ibex But yeah, seems like untapped potential
You're right, if nothing it'd be a pretty nice gimmic to have for myself ^^ And I have most of the code just lying around
I got bored so decided to try a few things out (this isn't functional yet....I just exposed a few things to the editor). Anyway, you'd want something like this (but with more settings) right?
(Don't take this as anything like the final result, this is an unorganized mess :P)
@zealous ibex Aye, pretty much. It wasn't that hard huh?
Basically, if steam is enabled, then it would print out the appropriate section title, then when you fill in things, it will place it accordingly with whatever prefix stuff needed.
It's not implemented yet ๐
Or, just allow a huge Text Box there
This is just me making a mockup of what it's supposed to be before I actually start work
But yeah, I think I know how to do that part (no guarentees). I'll see if I can track down any other subsystems too ๐
So, basically. There would be no need to ever go to explorer/config folder and touch the .ini files
Yup, and it's in-editor which makes it nice & convenient
you can do it all in editor, like it should have been in the first place.
๐
Right, I mean, if I were you
I would just make a new plugin and sell it separately
Anyway, I'll work on this when I get a spare moment, even if they don't accept it onto the marketplace, it's a dang handy tool to have
This wouldn't be merged with ConfigBP ๐ That'd be confusing as heck
Yeah
I was about to say that
I mean, if it's quick and easy, and you want to get spotlighted or something
Could be nice to throw up on the forums
True, but I doubt this is going to be as quick & easy as it seems, I'll consider it if it's just a few hours of work tho. But if I'm going to be spending >1w to get it all nice & smooth I may be required to throw it on the MP
As much as I love creating free content, 11.4h ue4 compiles are bad ๐
(and I've created quite a few free content things already, so I don't feel as bad)
(I still kinda feel bad tho)
lol
Don't feel bad
I am definitely an advocate that everyone should be paid for their time.
I used to be the opposite, but I'm growing to be a bit more like that
I still contribute to a ton of open source project, and I think that I have like 20 open/free projects between my 2 github accounts, mostly under MIT/BSD licenses
Aye, and that's awesome
*18, but you get the point ^^ But in a way it's good that I'm doing more paid stuff, as A. it helps finance my hobby & B. it makes me value my time & it shows me (and others) that my time is actually worth something ๐
So I just got an asset off the marketplace
And rather than you standard "Add to project"
I only have a "Create Project" button
Any explanation for that?
If asset requires some project/editor files like keybinding or special settings, it will be a "Create Project" asset, since it needs to be standalone. You can still migrate asset to your project, but you might have to set up a few things. My asset is a "Create Project" since it requires a gameinstance to be set in project settings. Its better this way, since if it was "Add to project" it would throw a bunch of errors until gameinstance is correct. Then my users have a functional project to refer to.
@real dust You can transfer assets by right clicking asset folder in the new project and choose "migrate", then find your game projects content folder.
Ah, as such
Thanks
I did indeed migrate it already, but was confused as to the reason
What was the asset?
The Minimalist UI thingy
Just migrated it...
It's not appearing :/
Nevermind, I dun goofed
๐
The quality menu UMG seems to have a couple small issues in version 17
4.17
They should be fairly easy to fix but I am stumped on knowing what I need to edit to get this to happen
how do I fix this? I cant seem to select the actual background graphic so that I might maybe modify its Z order so its behind the menu
I dont even see the Z order option anymore
The other issue seems to be that the video mode combo boxes dont do very much
that might just be an issue with running the game in the editor
Bummer ๐ฆ
Didn't see it until now, but thanks for the retweet @wooden falcon ๐
@merry totem Hi castle, I have already submitted a patch to marketplace, you can read the instructions I posted on forum if you want to fix it while we wait for patch to go live. https://forums.unrealengine.com/showthread.php?67933-Quality-Game-Settings-Menu-a-good-looking-UI-ready-for-use&p=747361&viewfull=1#post747361
thansk!
@zealous ibex did you get it working faster in linux?
Get what working? ^^
i mean when 4.17 came out you was releasing some stuff to marketplace in linux and took long time as in windows took small time
Ah, yeah, I remember ๐ค
Packaging takes forever, but I think that's due to cross-compiling. Trying a native linux environment next
I wonder if people in general would be interested in a C++ thingy that has a TOD + physically accurate star positions on a night sky?
(trying to find motivation to finish coding it) ๐
It'd be really, really, really cool, but I don't know how many people would get an asset like that ๐ค. Don't get me wrong, it'd be an awesome thing to have, but it's really, really specialized (which means that you have a smaller audience)
That doesn't have to be bad tho, I'm working on an asset that I expect to be really specialized
hello hello
got a question about a new marketplace featured asset
there is a ... buffered commands ... asset for (i think $7) and I was wondering if it anyone has used it and has some understanding of it?
if you know anything please PM me
Hm, I think I fudged up my features image ๐ค
ConfigBP is the epitome of 'this should really just be built in'
Kinda, but I don't mind being able to create a plugin for it if I'm honest ยฏ_(ใ)_/ยฏ
Aye, for sure, its faster to make a mp plugin and release it than to submit a pr
And more profitable
lol
SubsystemConfiguratorโข will be an ever worse case of this should really be built in when I finish/submit/release it ๐
Some day I'll have a plugin that would directly compete with that, but today is not that day
Nor is probably this year
Cool, competing with allar ๐ฎ
(he'd totally kill me, but still, that'd be quite the opportunity lol)
I'm trying to slowly put myself in the position of asset churn
I only have 4 assets, but I have 5 assets in progress that already have competing assets <_<
If I could find an artist and an animator to exploit, I'd have INFINITE ASSETS
Atleast....I think I created 6, I honestly lost track ยฏ_(ใ)_/ยฏ
(as in, I create an asset, submit it and then when epic gets back to me 1w later, I send them the code & then I really just forget till epic replies ~1mo later lol)
I have 6 assets in various stages of submission....what is wrong with me?!
yay, ConfigBP was successfully ported to 4.17 โค
So browsing the forums I found https://forums.unrealengine.com/showthread.php?148579-FREE-gameDNA-installer-automatic-SDK-downloader-and-installer by gameDNA (great creator โค ). Does this mean we can essentially create plugins for things that don't allow us to redistribute the SDK? I have a few projects laying around that use SDKs that I can't redistribute (but a user can freely obtain by logging into the provider) that could probably benifit a few people
I'm stuck at the point where I have no idea what to make for my next plugin. I like bigger plugins that take me a few months to finish but have no idea what my next one should be lol ๐
@fleet garnet
I'm stuck at the point where I have no idea what to make for my next plugin. I like bigger plugins that take me a few months to finish but have no idea what my next one should be lol :confused:
``` I don't mind the size....I'm just plain out of ideas
I guess that's what happens when you create 6 plugins in the space of a little over half a year? (with some of them having roots of over a year back tho ๐ค) ๐
lol
procedurally create any kind of game with just a press of a button
@zealous ibex Your new plugin can really help those who use BPs only, great job on that
Most of the stuff that I thing of has already been done...
Thakns & same
For example, recently I discovered BP didn't have HTTP, there's a plugin already doe ๐ค
(and plenty of other things like that ^^)
make a plugin that lets you actually manipulate datatables properly in blueprint ๐
sounds super fun XD
? What's wrong with the current system, they're meant to be read-only ๐
& SQLite could replace it easily, again, plugin has been created
PostgreSQL for servers if that's your taste (plugin has been created....by me (yay) lol)
well, I haven't experimented with 4.17 yet, but I saw nothing on this... but you can't plugin a datatable reference to any of the lookup nodes and that sorta thing
Hm ๐ค
so shrugs they are still very half baked
@fleet garnet - you could always do an ontogenetic foliage / detail mesh placement system
I doubt a lot of people would see the point of such a plugin tho
@zealous ibex agreed ๐ I was just pointing out a stupid thing that sounds awful to make XD
Yep ๐
I'm happy vic gave me that online subsystem settings idea, it's keeping me bussy for this week (and probably a bit more....)
Marketplace Creator Tools. A plugin that you can add support for your packages to automatically distribute updates without needing to rely on epic's awful depot XD
Customers buy it to receive updates in a timely manner ๐
@modern perch hmm that could be fun to do (silently adds the idea to the list)
I want to try to do something with machine learning and neural networks but not sure what to do with that lol
Advanced game AI?
@zealous ibex What are you doing with OnlineSubsystems?
"Suggestion Box"... plugin that allows you to, from within the editor, email various epic emails directly with your grievances ๐
The hard part would be making it generic & easy
I'm also working on mine
see, I got millions of ideas
Easy menu to set up the steam subsystem (and other subsystems), victor suggested the idea to me ๐
I don't think I'm doing anything that directly competes tho, please tell me if I am
You mean that "extended config" sort of stuff?
I don't mind lmao
I already have 2 "competitors"
Was just curious
I'm encountering code which looks messed up to me, in OnlineSubsystems
But maybe I'm subjective
You're probably right in an objective manner too :p
Anyway, this is what I was reffering to (very much WIP still)
so it automatically writes to that .ini file?
Heads-up that achievements need to be set in the Steam App Admin panel as well Unreal's implementation of them is one of those things which look messy to me :p
Can't you make it "modular" enough to take an input ("SectionName") and generate a menu based on that?
I don't know how slate works though
That's what I'm working on right now
& Yep @fleet garnet
It's still very buggy tho, WIP as I said ๐
& yeah, it does indeed need to be set up in steams app panel, but this is simply a way to "import" it into ue4
if you really want to challenge yourself, work out support for some obscure programming language ๐
If anyone needs any more plugin ideas, I'll be available for consulting ๐
Dapper Raptor Idea Generator โข
HEY DON'T STEAL MY BRAND!!! ๐
lol
lol
Dapper raptor' dapper raptors.
lol XD
yay people are talking about me feels like zoidberg in that one episode
lol
also should be working on stuff
Slowly walks away to go play PUBG
yeah probably gonna play quake lol
I don't know what to play anymore, have 707 hours in GTA V
lol
& most of my steam time is from playing SpaceWar & Blender
(great games I tell you)
Spacewar is sick XD
Agreed, it's so cool I even stole it's steam AppID to showcase in my upcoming OnlineSubsystemConfiguratorโข pluin
lol
lol XD
Not bad ๐
xd
I think I have something like 30-40 hours, but I did quite a lot of testing)
It was mostly me trying to find out why some stuff doesn't work
This might be slightly getting off topic
๐ค True, true
Noobz
lol
25h here :p
Aww, steamdb's calculator doesn't show spacewar
$10.12
Average price per hour
``` *ouch*
Anyway, 75.1h of blender
(wow, sorry for being so off-topic ^^)
I would not want to know hours spent in Unreal Engine
I would probably lean towards 5-6k hours
I'd say I'm probably at 2-3k
I built myself a tracker for this, but I totally fudged up my slate, so I abandoned that project ๐
I would expect I have 20,000+ hours in Unreal Engine these days
2000 hours is a busy working year
That'd make sense, I've only been using ue4 for ~1.5-2 years doe ๐ค
I guess my UE4 counter is between 1-2k hrs in one year. Skyrim CK at 1.5k and Fallout 4 CK probably 1k
Let's see... On average, seven hour a day, been going at it for ~500 days... So just above 1k hours
Unity is another 1.5k
CryEngine another 500 as LD
๐
It's currently school holidays here so I'm doing 12+ hour days (on adverage) ยฏ_(ใ)_/ยฏ
Gotta churn out dem marketplace assets
It is quite funny that when I create an asset in a week, I think, I put way too little work in this, I need to add more....but a week is 70h+ ๐
๐
I know that feeling
"Oh, that was only one day of work"
*Looks at clock
Been working from 08:00AM to 02:30AM
Ouch
I pretty much always get up between eight and nine
But I also sleep late at the moment
So I'm just making insane hours
I think my main bottlenecks for the marketplace right now are A. ideas & B. The marketplace takes forever to respond ๐ค
@zealous ibex How old are you? ๐
Hides age as this is totally an irrisponsible workweek :P
lol
Honestly I'm pretty good doing 12h/day, most of my friends game more than that a day....atleast I'm doing something useful (creating MP assets)
If you take breaks, it honestly isn't that bad ยฏ_(ใ)_/ยฏ
Anyway, I've gone way too off-topic. thinks of a marketplace question
Ah, I know one, why does epic state that your featured image needs to be x in size....but it gets cropped when it's actually featured
I cut it a bit short when it came to the edges, but it's perfectly inside of the borders ๐ค
when I work on a new plugin for example I work from 5 - 10 hours a day. Btw I'm 17, I asked you just to see how old are other people that I talk to here
This is however what it looks like when viewing the MP @ 1080p
& I'm 14 (nearly 15 though) (don't mistake my age for bad quality or support tho)
& that's a pretty nice and balanced working day, it's just that ue4 is my hobby, but I'm not an artist. Which in turn results in me spending all day working on marketplace assets as that's coding only (for what I'm currently doing)
& placeholder art will (usually) do
I thought you were much older lol
Nope, I have been coding for pretty much half of my life tho, so that may be what confuses most (I guess? Not sure)
Well, I'm even more impressed by your work now ๐
I have been in game dev for around 5 years
Nice
I've been doing it for 3.5-ish years (I think), mainly did web development etc before. Anyway, if you wanna continue this conversation, we'd better take it to #lounge (tag me there if you want)
yep, we are getting really off topic, I have to go now anyways
Enjoy the rest of your day 
you too ๐
lol... creator using mega because Epic don't provide hosting for the example projects ๐คฆ
FWIW - I'm not making fun of the creator... just the fact that they had to resort to that because Epic don't wanna host the examples lol. It's ludicrous
That said - I would not be using mega given the association with piracy and such people have
Yep, though mega as a platform isn't bad, I've used it quite a lot of times to share things like projects etc with friends as it gives you 50GB or so of storage & 5/6GB of continuous download
(when you need to download like 40GB it gets annoying tho lol)
Agreed - nothing wrong with it... but using it as a business seems like people will take it the wrong way lol
Yeah, agreed there
I generally use google drive for my marketplace operation as it has google docs etc
I used to use dropbox, but it's 2GB file limit drove me crazy & it wasen't quite as streamlined in my opinion
(ed. if you don't have a signed in dropbox account it may try and confuse you)
i had issues with drop box corrupting files a few years back so I don't touch it lol
Can't blame 'ya
lol... epic only just send out the "Can we please have you guys update to 4.17" email to MP creators lol
I just got that Email, I sent out updates the second day 4.17 came out
saw that
got excited at first, cause I'm waiting on the response for my submission :/
I only just sent mine as my asset only recently launched
I already got someone complaining though ๐
Probably a missed sale ยฏ_(ใ)_/ยฏ
(as epic doesn't send notifications for MP comments, sighs)
wait!?, did marketplace rules change
lol looks like it has...
Not sure, but that's a pretty fair rule ๐
looks like it
might be a result of the fact that I sent them an email with a spreadsheet listing 450 outdated assets XD
20.4% of the marketplace was outdated XD
๐ฎ
this is actually good, I won't need to send updates when I'm 90 years old lol
I still develop all my assets on 4.15
nah... I did it manually ๐ could have copy/pasted from an automated scrub but I didn't wanna trust that it fucked up lol... it only took an hour or so to go through all the 2205 packs
Ouch
I got an email response from steph asking to have a chat within about 20 minutes of sending that spreadsheet XD made me lol
lol
They were pretty fast when I sent them a mail about NetDB being on the MP before it should have been ๐
lol
i just opened one category of assets, ctrl + clicked on each one, then went through the 200 or so tabs that were open at the tiem XD it was easy enough.
all the marketpalce pages have the same layout so it was only a tiny fraction of the screen that I was paying attention to
how much ram do you have?
32gb ddr4
that many browser tabs would kill me
opera โค
lol, not even I am that bad lol
Opera is the best (at least for me)
To be fair - I was procrastinating doing work ๐ so... I guess I am a pro-procrastinator? XD
lol
haha yeah man, Opera > all other browsers I've ever used lol
Hng, this thing has 9 functions, but I can't think of a 10th (round numbers & 2 didgets > 9 for advertising ๐ )
lol
@nocturne creek Any chance I could get an update on my submission please? I'm at 4 months, 2 weeks
That sucks man ๐ฆ
I think my longest one is at 2mo 3w, but that just passed code review
Update: It's been 4 Months, 2 weeks and some extra time since you submitted. Thank you for your patience ๐
lol
lol (that really sucks)
:(
My plugins do tend to be smaller than 10k lines (or whatever you said UWorks was)
But I really hope it speeds up a bit for 'ya ๐ฆ
Especially seeing a "competitor" recently launched this week
Definitely more, but it's easy to read through them, objectively speaking
lol... that "competitor" is lulz
(not a direct competitor, but someone else who is selling steam stuff)
Poor guy, I read the comments
He didn't respond to my comment... I was legitimately curious as to why he thinks his is work the same as Vlads (more actually)... but he ignored my comment and answered someone else lol
Uhm I want to look and act professionally so I'll hold my comments regarding that... Competitor:)
Time to get back to PUBG and ignore the work I have to do
Yeah, I saw both. Anyway, I'll stop saying stuff as I need to remain professional ยฏ_(ใ)_/ยฏ
lol
Pro tip: Stop gaming, it increases productivity by like 100000%
(true story)
I can't lol (I think I'm addicted)
Used to be the same lol
I don't know how you/anyone can play PUBG. I reinstalled it yesterday, played 2 duo's with a friend, realised it's just as unoptimized as always and uninstalled it
hmm ๐
it runs very well for me
Actually, last I played it, I didn't have to spend 25mins making a party and joining a server, compared to yesterday
I mean it is rough around the corners but it is not bad
Which specs are you both running? ๐ค
Cpu: i7 6700k
Memory: 32Gb ddr4
Gpu: Gtx 1080
Nice ๐ฎ You are running top of the line though, so maybe vlad has lesser specs? No clue
Also, could be a resolution difference? no clue
1080p (with gtx 1080 I know lol)
foliage option is driving me crazy, on Ultra game looks pretty but you can't see anyone hiding in the bushes, on low you can see everyone but the game looks like sh**
I5, 16GB, GTX 970. It's not the FPS/memory that drives me crazy, it's the fact that I planned my strategy to jump through a window and avoid the circle, but I couldn't (because #PUBG...), even though it is definitely possible. All kinds of stuff like that
@zealous ibex 9 has been proven to attract people's attention more than round numbers
Thats also why prices always end with .99
๐ That's merely to make it seem like it isn't as expensive
But I guess I could try, I really can't think of any other nodes lol
What pack?
Secretโข
A project I started last month but lost motivation for, but now I'm doing the steam settings thing, it's nice to have something different to quickly work on so I don't go nuts lol
You know what, I'll give you a kind of teaser, and you may be able to guess what I'm working on ๐
Braces brains
Hm, seems like a change induced a bug....sec
LogBlueprintUserMessages: [TestBlueprint_20] 3
LogBlueprintUserMessages: [TestBlueprint_20] Yes!
LogBlueprintUserMessages: [TestBlueprint_20] Actor1
LogBlueprintUserMessages: [TestBlueprint2_16] Actor2
``` I'll be impressed if you guess what this is @real dust ๐
Hmm...
You're using the same blueprint twice
One of them is detecting stuff, the other isn't
I suppose
The detection is setting a boolean to true
It returns the best actor or something
Idk
This is cruel
Guess I made it too hard, you'll have to wait till the announcement ๐
(which will probably be forever I'm afraid as epic processing times are.....well.....)
๐ฆ
๐ฆ That sucks man
What does Network Replicated: No refer to in the context of plugins?
@zealous ibex, there is no multiplayer support
Hm, so it isn't really replication but more multiplayer works with this plugin? I should test my plugins for that, I thought it needed to have like replicated variables or something lol
How bad is it to create a better version of an existing plugin? I recently found a plugin that seemed really useful, but then ended up being what I'd consider a huge flop. Far from all the features that I'd want, a horrible way to set it up & a few other minor things. Should I feel bad if I create a version that I'd consider to be better? Or is that just how things work? ๐ค
competition is good for everyone. Go for it
You making the better one will either mean that customers get a better product, or it will inspire the original creator to compete with you, which is good for customers too
Hm true
I'll feel bad, but I really like the idea, yet the guy's implementation doesn't suit my (personal) needs
@zealous ibex That sort of situation is exactly why we have a lot of inventory systems on the marketplace, and everyone benefits off that
Because customers can pass on the bad ones and get the one most suitable for their needs
Instead of getting one with the mindset "It'll have to do" and hoping to be able to work with it
And by contrast, someone who just wants to learn how they work to understand things can pick up one of the cheaper ones and learn the basic ideas, and expand and improve it themselves.
Yep, that's sort of what I aim to offer. It's cheap and has a ton to learn from, though I will admit it's pretty fully featured, still the only inventory system with crafting to my knowledge (though eXi's crafting system has crafting too, it doesn't aim to provide anything but the basics for inventory needs, which is fair....it's a crafting system and not an inventory system)
my inventory system has crafting ๐ but is also not an inventory system, its a survival template haha
Yep, so again, that comes down to offering just a cheap inventory people can learn from, use, customize and build upon which I think (feel free to disagree) I pulled off ๐
yah ๐
I'll be releasing an inventory system as well
However its not really inventory the same way yall want it
Its oldschool
Cool ๐
Better be generic
@gaunt flicker Define old-school? Maybe I'll wait with buying another inventory system ;3
Generic Inventory System ๐
I picked up your Generic Shooter & Linter recently ๐
Anyone else here got a spam message for a discord server with paid assets for free?
(blurred out a few parts so people couldn't actually contact the person/use the link)
Sorry if this is the wrong channel btw, I was thinking assets -> marketplace. Anyway, <@&213101288538374145> mind taking a look into this guy? (I can provide a username/unblurred screenshot in DM, don't wanna send it here for if people actually use the link)
@zealous ibex yeah, I mentioned that on lounge
didn't care to sensor it though
could have sensored the link I guess
not the persons nickname, he needs to be called out
Oh gosh
some people just have the nerve
<@&213101288538374145> He posted a link in #fab. I'd like to escalate the case ^^
- all channels, not just #fab
Would creating a template around one of your plugins be bad practice? I'm working on a plugin that could have a fully fledged sample game, but to give it away for free as an example project would kind of be....giving the plugin too good of a deal & jacking up the plugin's price would be unfair. Or would I get a lot of slack for making what some could consider an example project paid? (I'd include an example projects in the actual plugin)
Unreleased yet, but I am also not announcing it yet as it's in very early stages of development & has a long way to go before I can publish it yet I'm afraid ๐ฆ
But I guess you could compare it to someone creating a steam plugin & a (blueprint) steam game template.....sort of
The marketplace allows this as I've seen people like Neofur (though that was a shader) etc do it
& plugins can even depend on eachother ๐ค
I'm gonna work on an inventory system so oldschool, it's going to be completely command line driven and you interface with it using bash shell
:/
^
In my system, you have to telnet to a remote server to access the game's text adventure interface
lol
https://www.unrealengine.com/marketplace/spider-navigation
This is so goddamn specific... I want to make a spider just to mess with it lol
UE3 had a physics mode called PHYS_Spider
PHYS_Walking, PHYS_Flying, and PHYS_Spider
I never got it to work correctly
It's actually a pretty cool thing lol, and it's free too ๐
But I wouldn't personally want to add spiders or any other small animals to my game as they'll only hog more resources ๐
@ebon leaf thats looks really nice
I actually thought about adding spiders to my game, but I always kinda thought good navigation for allowing them to walk on walls and ceiling is way too much work and not worth spending the time on
have to see how it runs with alot of spiders
yeah im wondering that because I tried the demo map with only one spider and it looks a little jerky with the movement but that could just be the way its set to move not sure
@zealous kelp did the demo map work for you?
yeah worked fine
I downloaded it but its just an empty third person example project?
on opening I see some errors about missing files
once you add the plugin the spider will appear with no errors
ah, the demo project doesnt include the plugin?
no
he should include everything if he offers a .7z example project
Yeah I think it's an awesome thing tbh. It's super specific but at free, can't complain haha. It looks cool af
ah yeah with added plugin the project works fine
honestly it doesnt look too good how the spider moves though
very "blocky"
I assume that could be fixed with anims though?
I can't even find any of the blueprints in the content browser?
i haven't downloaded it ๐ so...
I can open them and edit them but I dont see them
ah its because his example stuff is part of the plugin
with reduced speed the movement is nice and smooth
its not working too well
sneaky spider went under the block XD
its doing that all the time at that location
lol... too much realism. Spiders are insect ninjas with dark magic powahs
so it seems anything thats not at least 2 meters thick the spider just walks straight through
lol... that's... a big allowance
maybe he got performance issues when he made the grid smaller
@uncut ferry That has reasons ๐
Example projects aren't supposed to include the plugin on the marketplace & the plugin is an engine plugin, not a project plugin
So including the plugin in the demo project wouldn't really make any sense ๐
rebuilding the grid is really, really slow
it takes 7 seconds just for that small third person example map
and it runs on the game thread and freezes the game
@uncut ferry You asked how efficient is A* on a 3d grid. I recently did A* with generated voxel grid which updates at runtime. I have 2 threads working separately, one for the voxel grid and one for finding path for each AI unit and I was able to make it work on a Pentium without any performance loss.
@fleet garnet what grid size?
10k x 10k voxels, each voxel is 50 cm
nice
that spider plugin is quite unusable. I halfed the grid size from 100 to 50 (I think its cm), updating the grid took 4 minutes for that super small scene
and when the spider moves I have 2 fps now
It is probably not threaded at all
yeah it all runs on the game thread
and even with half the grid size the spider still walks right through that 1.5 meter thick mesh
so its a funny project, but its far from a usable state. thats why its free.
still very nice as a starting point when you need such a system I guess
I had a ton of crashes when I was working on that, mostly because I don't do much multithreading usually. You know how many crashes when I got an email from Epic asking what is happening, not joking
lol what?
I did a lot of stuff where I had my engine crash all the time and I never got any mail from epic
I think any programmer that uses c++ gets a lot of crashes from time to time, why would epic write anyone a mail?
MP submission or crash reporter? ๐
I did the testing on my marketplace plugin and every log started with blabla_plugin has crashed, so they probably asked to see if it is safe for that plugin to stay on the marketplace
๐ lol
@fleet garnet ah that kinda makes sense then!
I try to not click on submit when engine crashes due to my own stuff, but often I just dont care and still click submit and restart
I think I didnt get any engine-bug related crash for many months now, ue4 has been super stable (I'm using 4.15 since like forever now)
so all crashes are due to me doing bad stuff in c++
There should be "Close and restart", only way to restart automatically is to click "Send and restart"
on the crash reporter
yeah, I absolutely agree
Yep
I ended up getting used to launching from within visual studio (as hot reloading for plugins seems to not work too well)
Woohoo! First time every my first rating was a 5 star rating โค
(I know many sellers do this, but just for the record, I do NOT rate my own stuff)
@zealous ibex Give me your Marketplace Link and I'll rate you 0/5 ๐
Anyone from Marketplace team is here right now? URGENT!
The marketplace staff doesn't work weekends. Your best bet is to send them a message via the support email and they'll take a look at it tomorrow morning.
@gameDNA#9687 I'm afraid they pretty much left the discord ๐ฆ
I think your best bet may be to directly mail stephanie, but that's only what I've been told to do when I had an urgent case recently by someone here (one of my plugins released while it shouldn't have been released yet)
I hope you get a response fast though ๐ฆ I'm still really pissed off my plugin is featured yet they haven't processed my 4.17 email yet
& I have plenty of other emails (something like 7 in total) awaiting their reply ๐
Dang it, I really need to use vcs for my MP projects, zips are proving to fail me lol
I use it for like everything, but not for MP projects ๐คฆ. Anyone here found perforce vs git to make a difference when doing marketplace work?
I use perforce, never had any issues. No experience using git though
Hm, maybe I should give it another go ๐ค
while perforce is already a topic here I wanted to ask what are some of the better options for hosting (reasonable monthly cost)
We use http://www.vultr.com. Found it to be the best mix of server locations, price, hosting space, memory and bandwidth for our uses.
Lots of other people are using digital ocean.
Thank you, it looks like a nice option, I probably don't need more than this
Yeah we weren't looking for much either lol. Was a pretty each choice once I saw their prices ๐
even that one for $2.5 looks like it can be a good choice for the start
You can also turn off the vultr servers when you aren't using them to avoid incuring costs. (the prices are a monthly cost if it's on the whole time)
So if you turn it off when not needed it can get even cheaper?
Yep.
lol
Why don't you host it yourself ๐
Not much of a backup if it's on your pc still ๐
True, I personally used to use a gitlab setup with a node at my home & somewhere else
It worked pretty reliably, but dang was it slow (I was hosting it on pi3s)
Like 5s load times for the interface ๐ฆ
lol ouch
my development partner for our game covers the (tiny) cost for the perforce server so it's not really a bitgissue for me ๐
which option do I need from these three
Nice
ok thanks ๐
np ๐
@zealous ibex I want to use it as a backup, I don't have a separate machine to run the server on so if I run it on my PC and it decides to break I don't have a backup (I hope it doesn't have any plans to break on me anytime soon)
I hope it will get back in stock soon
Ah, that makes sense ๐
normally I prefer git hands-down, but the heavy binary content of UE4 does fit perforce better
I set up a perforce server for some guys I was working with following this guide, and with digitalocean as the server: https://allarsblog.com/2014/09/24/setup-perforce-digital/
A common question with Unreal Engine 4 (UE4) is "how do you set up version control?" I think this is a very important question and if you have never used version control for your projects you are crippling yourself from the start. I won't go into details about why you
Cool, @gaunt flicker's article is awesome โค
๐
@fleet garnet As you're a plugin developer running perforce, how do it's merge/diff/etc. (code-specific) tools stack up in your experience?
have no idea haven't used it yet lol
Ah, ๐ Good luck trying it out then ๐
๐
anyone knows if "engine plugins marketplace directory" changed on 4.17 ?
iam trying to update my marketplce plugin but when updating it and moving
to [UE_4.17]\Engine\Plugins\Marketplace does not appears to work
Have you previously installed any 4.17 plugins? If not the directory probably hasen't been created yet
Also, any plugin creators here who have had epic mess up the project type?
This is the recond time I've submitted a plugin & got a BP response lol
i have no other plugins so i created the directory manually that didnt work
Strange ๐ค
Hm, I just realized, seems like hex color #3D3D3D has become my marketplace asset branding ๐ค I use it for like everything that needs a solid fill ๐
@fleet garnet I would recommend google cloud, its wayy cheaper than that. I run my perforce server for around 3 bucks a month, 150ish gb in storage and pretty acceptable speeds.
Anyone here know if the beam effects in the rpgeffects starter pack are setup correctly?
I need to know if I am the one messing things up or if its with the particle itself
I submitted some 4.16 updates and 4.17 files fore my plugins last week but haven't gotten responses yet. Anyone here get a successful 4.17 plugin update through yet?
nope
Same issue here ๐ฆ
You guys get many comments on your assets? I've gotten a few since I started asking, but only about 1% of sales comment or rate
very few comment, even fewer rate
I never rate anything
I rate things I like
A lot of the time people only rate things if you specifically ask them to or if they didn't read your pack features, buy it and then get angry when it didn't have something they assumed it did lol
๐ฆ
most of my packs are 5/5, and the couple that aren't have only had 1-3 1/5 star ratings and I know what customers did them and why ๐ people don't read stuff and they only rate either 5/5 or 1/5 in my experience haha
๐ฆ
Well no, there's one that has a 1/5 star rating and I have nfi why cause no one has contacted me about that one lol
Which is a whole different issue
Yeah those are the worst ๐ฆ
I had that for my first InventorySystem rating
No contact at all, 1 (or was it 2?) star rating ๐ฆ
It's at a near 4.6 or so now though โค
@wooden falcon lol
@zealous ibex yeah i don't really mind for the most part... the lowest of my products is sitting at 4.8ish/5... but it's annoying that they didn't contact just cause I always look for feedback and suggestions on how to improve things lol
I'm always looking for ideas to put into updates but they don't want to give me any
your stuff is all really outside of the sort of use I would be looking for sadly, so I can't really offer much ๐ฆ the spiderweb one is super cool though - one of those silly little things (not your plugin - the process of adding stuff like that to a game) that saves crazy amounts of time ๐
Yep, that's the part I hate ๐ฆ How am I supposed to fix issues I can't find?
I don't have a ton of ratings, but I do get a nice comment here and there
I've never had a hate comment, so there's that ๐
and people private message me on the forums now and again saying they like this or that pack of mine
pretty much the only reason I even bother with this stuff anymore
Does anyone on this Discord have/used TaikuMenu?? Or know how to reparent a level blueprint ?? Been having problems with a marketplace thing i got recently :/
I just got a 4.17 update out
to a code plugin
That I submitted day of 4.17 release
Have 2 updates pending
Congrats :+q1:
tfw you realize you forgot something but already sent off your files to epic for review ๐คฆ
(I just discovered a default copyright comment I somehow didn't notice ๐ค)
๐
Thats why you submit dropbox links
You can usually always update your file before they pull it
Smart ๐ฎ
I think gdrive supports that too ๐ค
Thanks for the tip @gaunt flicker โค
epic must be really busy since 4.17
yeah i submitted my plugin update on the day 4.17 released, and it went through yesterday.
so they are cranking them out ๐
wish they'd respond to my email then :/
My submission ticket just updated itself and it now displays "5 months"
So yea, they're busy
๐ฆ
One of mine's at 3mo, but that recently passed code review
But it really does suck for you man ๐ฆ
I'm not looking forward to when I submit this plugin, it's currently more than 2x as large as any plugins I've done before and I'm still far from done
how do you check ticket status?
It just says there, in its summary
well after its through the code & functional review it should go pretty fast. My last one was sitting in queue for 4+ months, a day after approval it was released next day.
Ouch
Most of my plugins are only one or two small classes and the review takes 6 months. Really demotivates me working on my advanced movement plugin knowing how brutal that review time will be when I finally submit.
๐ฆ
Yeah, I'm scared about the review time for this plugin I'm working on now
Most of my other work has been max ~1k lines, I've already exceeded that by a decent amount and am far from done
sometimes I wonder if the events of this last week were all just some sort of weird marketing scheme for the new Wolfenstein game
lol
Are marketplace plugins that depend on experimental features of the editor allowed?
Good question
There's things in the editor that I could use to save me pretty much rewriting part of the editor, but they're in experimental and not enabled by default ๐ค
Whats the experimental feature in question
Multiple, I'm just curious if anyone is aware of their current stand point towards them
Or would it be very feature-specific?
As someone with (thinks) 4-5 plugins in review, I sorta agree ๐
Hi lads and lassies, just to let you know im puting DENT Destructible Environment Network Toolkit on sale on the 28th so if your thinking of getting it before that, hold of buying it and save your monie as it will be for $5 for a week
If you want to check it out please look here https://www.unrealengine.com/marketplace/dent-destructible-environment#
Nice ๐
what do you guys think to epic not accepting free plugins?
it seems a bit mad to me, but perhaps they have a good reason...
(*free anything on the marketplace, unless they have requested it)
Is there a good quality horror kit on the marketplace?
what would such a thing even contain?
Something like this perhaps? https://www.unrealengine.com/marketplace/first-person-horror-template
It's a bummer I guess, but I kind of understand it too
They can't really handle all the extra free stuff in their pipeline, and they're paying people to review it etc, while they aren't getting anything in return.
I ain't saying I agree with it, I'm merely stating I understand their decision (sort of)
@ebon leaf Sorry only saw your reply now. I pretty much have most of those mechanics nailed down already. Kind of looking for something a little bit more realistic when it comes to AI and human body physics.
All good ๐ As far as I know, that is the only horror specific pack on the marketplace. There are a heap of AI packs, but you'd really need to look into them all to see if they match your needs I'm afraid.
I'm not sure if I could even find a AI pack for what I actually want. Haven't seen it in any games.
Closest game to it is Alien Isolation
Theres definitely nothing like tha ton the marketplace haha
@elder mulch there are some free plugins accepted by Epic, but overall - it takes resource that won't be re-payed, no reason to do it from business perspective
Isn't the MP supposed to reply to your submissions within 1 week of submitting? ๐ค
@nova scaffold Yes, but I get the impression it is fairly standard for them to refuse a plugin for being free, unless there are some special circumstances
From the POV of the marketplace, it may make more sense to avoid free things - as there is additional cost not just in compute/storage - but also humans checking over submissions
yeap
but from the POV of Epic as a whole - taking a cut from people selling unreal-based software, it looks like that may not hold
@zealous ibex I think it was a little over a week for me - They are probably under a heavy workload with submissions and upgrades to 4.17
they must be really busy...but a reply saying "we're working on it" would be nice
Not sure why Steam is still taking 30% of gross. MasterCard and Visa charge 2-5% per transaction, and CDN bandwidth is around $0.002/GB.
lol, just saw your twitter message
More and more marketplace sellers disagreeing with 30% and then this.. I... uhh
I dunno, I don't want to see what sort of support only 5% gets us
I mean 30% is a lot to consider when you're selling your game.
If epic decided to go to 20% id be all https://media.giphy.com/media/s7XHNosNSVMZ2/giphy.gif
That 30% is oddly familiar...hm
He sort of disappeared after people started discussing marketplace.
Frostbite
sweet ty, btw 10/10 profile pic allar and i reckon when it gets close to the mouth
Ouch, so many fails on my BP review ๐คฆ....atleast it was fast though โค
Oh boi, the marketplace is "forcing" me to create UVs for my sample assets ๐
Steam take 30% because they offer access to a customer base larger than all other stores combined - and their platform has a reasonable number of services attached
the marketplace on the other hand....?
@modern perch there is no real competition so it's kind of fair
Fair for steam, not really fair for how terrible marketplace support is.
well, there is no real alternative to MP
if people are afraid buying from gumroad/itch and prefer MP, you can't do much
besides opening a competing shop
not defending MP, just pointing out that if people are buying and seller adding new assets then its working
it could be better, sure
they can be taking 50% and it would only make assets more expensive, but they are already rather cheap for what they are
with game stores, it doesn't make mush sense to charge less than 30% neither to charge more
if you charge more, you just look more expensive
if you charge less, even if developer lowers the price, it will be in a range of few dollars - which won't be enough for majority of people to switch stores
there are more likely to just sit and wait for sales if they want to save money
Yeah, I kinda agree there, we don't really have a "proper" alternative as sellers
Did epic stop sending you emails about MP refunds btw? Apparently they are/where supposed to, yet I've had 2+ (2x-1 sales, maybe I had more refunds, but the MP didn't show me), yet A. I haven't recieved any complaints from anyone & B. I haven't recieved an email from epic
(first refund I noticed is 5 weeks ago, so they've had their time to write an email :P)
No email, no forum post, no product comment....nothing ๐คฆ
@gaunt flicker You saw his answer to that?
@jimrayvaughn UE Marketplace is a small service with much higher setup costs amortized per item sold, perhaps 10x higher on volume than is 1000x lower.
๐ค
I think the setup costs are probably lower, especially if he'd actually put some money into automating some of the process. I'd agree in volume, but 10x? That'd mean steam would take literally half an hour to an hour or so to review a game, get it onto steam, verify the seller & do all of that ๐
(I mean...it could be that that's the case, especially after steam direct, but still ๐ค)
Steam is pretty fast
Had a client request keys and unlock Lobby creation for his game
took like 10 min
But then again, not really comparable
๐ค
We've had stuff from Steam take weeks
They goof on some stuff as well at times
Generally speaking it's good though
Mp takes weeks, if they even answer
Well...
Blueprint reviews seem pretty fast
I'd generally agree, but my BP reviewer got back to me in a matter of days after I sent them my files โค
(one of my plugin submissions hasen't even gotten a message back for me to send them the files, and it's been >1w)
Well non-reviews or anything not related to asset packs are just plain and simple ignored
Should I assume it's been rejected or that it's just taking them a long while?
Uh, guys, do outdated assets now actually get tagged or anything?
tagged?
There's this 4.16 plugin, which is now tagged as unavailable
So I can't buy it anymore
which?