#fab

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heady moth
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That's bullshit rule

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You don't need something on every cast failed

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Casting is there for a reason

gaunt flicker
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Is 'recommended'

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Not enforced

heady moth
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If if should never fail but it does then you usually do something else anyway

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Well, I've seen recommendations be forced upon you

gaunt flicker
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'recommended'

heady moth
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Inconsistency is the only consistent part ot the mp

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But there may be improvements coming soon, we'll see how they go

gaunt flicker
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<_<

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That mp particle emitter check is now a part of Linter, yolo

zealous ibex
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O.o

gaunt flicker
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I assume this means Lightmap UVS

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.... epic meshes (more than listed):

zealous ibex
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lol

gaunt flicker
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Also, I know that they don't check that automatically

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Because several of my assets failed that check as well

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In the same asset they reviewed that I passed on

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Poor humans

oak thistle
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@gaunt flicker That reminds me, I think you have an error in your style guide re the SaveGame flag. Pretty sure it's not used the way you suggest there.

gaunt flicker
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That flag is useless in BP and should not be set

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If you're manually calling seralize on classes in C++, then you might want to use it

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I write to set it for save game data just because I figure its fine to ensure that thing gets serialized if seralize is called

oak thistle
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Well I think it's exposed to BP intentionally, but yeah it requires custom C++ implemented serialization to make use of it.

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I think it's a bit confusing though since USaveGame objects ignore it. And if you do have a custom save serialization system set up, then it does make sense to use it on other classes.

gaunt flicker
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Aye, I'll probably revise it to be more clear

oak thistle
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Yup, at least it shouldn't be enforced the way it's currently worded as far as Linter is concerned.

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So what's the deal with MP and asset naming conventions now? They require something, but it's not fixed is the last I heard? Sounds sufficiently ridiculous to be true.

gaunt flicker
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They require 'a convention'

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They recommend Epic's, but its only a recommendation

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But some people have been flagged for bad convention, told to use non-epic recommended convention

oak thistle
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Haha. Good stuff.

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Absurd thing here is, it would be super easy for Epic to integrate such a convention into the editor.

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Basically like what you have with Linter, then just auto enforce it with asset naming.

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But seems like Epic and MP might as well be two different companies anyway.

fleet garnet
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yay 4.17 didn't break any of my plugins ๐Ÿ˜‡

zealous ibex
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Congrats ๐Ÿ‘

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That reminds me, I need to submit my 4.17 version....it would help if they would get back to me before I release tho ๐Ÿค”

fleet garnet
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how do you rebuild all your plugin, I have a project just for compiling plugins and I place all of them inside that project and do a batch rebuild

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trying to find the fastest way of doing it ๐Ÿ˜‹

zealous ibex
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Nice

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I was personally thinking about setting up a git workflow with git hooks

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Then I'd just have to update the config to build 4.17 (show it where the UAT is) & push a commit

fleet garnet
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oh nice

zealous ibex
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But I'm stuck commenting & cleaning BPs for now ๐Ÿคฆ

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(Argh, this is so boring)

fleet garnet
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also if someones plugin depends on other plugins from 4.17 you have to add it in .uplugin file

zealous ibex
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Plugins are allowed to depend on eachother now? O.o

fleet garnet
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yes, I had plugin dependencies before but they are now officially supported

zealous ibex
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Cool

oak thistle
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@zealous ibex This is just a change to the way plugins are detected and loaded. It doesn't fundamentally change anything since you could always have dependencies between plugin modules.

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And it doesn't mean you can have marketplace plugins with dependencies on other marketplace plugins. That's still unsupported by the MP staging system last I heard.

zealous ibex
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๐Ÿ‘

wooden falcon
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sits by his email waiting for Epic to call

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wow, I finally got a after-the-sale sell!

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:/

zealous ibex
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Congrats & nearly the same here

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About to directly message stephanie ๐Ÿ˜› MY....ASSET....RELEASES....TOMORROW....AND....I...NEED..A...REPLY

wooden falcon
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needs more periods!

lean venture
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@zealous ibex Then do it?

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I'm at 4 months 1 week waiting time. About 2 weeks maximum was due to me not making changes instantly and re-sending files the next day (just not feasible in some cases). So yea, 3 months 3 weeks.

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First submission was on 4.15, now we're on 4.17 and I had sent the new files just when 4.17 hit (I sent the last files about 1 weeks ago, for 4.16)

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It's all one big joke

ebon leaf
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Interesting post

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(sorry - not trying to derail/interupt the discussion)

lean venture
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The most disrepectul thing was reading this in one of my replies: If you add the comments as requested, we will be able to perform a brief review of them, which will take significantly less time than the full code review, and then move forward with your plugin.
Ok. Comments added, files sent. But they make it sound as if they actually spent months reviewing it until then

zealous ibex
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I just sent the email ^^

lean venture
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Which is borderline offensive, in my opinion

zealous ibex
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But waiting 2w is annoying (I've had that multiple times myself)

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When your asset is launching within 24 hours & there are urgent requests/changes....it becomes way more annoying

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Because I could have a pretty $hitty problem if they don't read those email lol

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And yeah, it is a pretty interesting list. Casts contain both a pass and fail condition is pretty BS tho ๐Ÿ˜›

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My new template doesn't adhere to that....as it'll only apply behavior if for example the line trace hit a specific kind of actor ๐Ÿคฆ

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What else should I hook up? It's a bloody event, I can't even return lol

ebon leaf
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nah. that makes perfect sense. When the cast fails you gotta then calculate the meaning of life, the universe and everything. Duh

zealous ibex
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Atleast it's a PFR

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and lol

ebon leaf
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I just put a print string there that says "cast to x failed"

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its fucking dumb

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but shuts epic up lol

zealous ibex
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lol

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I can't do that here

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Or you'd get pretty spammed by them ๐Ÿ˜›

ebon leaf
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Or like I said to Allar earlier - make a function that just goes through to the return, with nothing in there. A comment in the function saying "this is for casting failures" and hook that up

zealous ibex
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lol

ebon leaf
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I'm not even joking

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They can't complain if you do that ๐Ÿ˜› and if they say that theres an empty function, tell them it's a placeholder so that your customers can run custom logic on every failed cast if they so wish to notify them of the failure

zealous ibex
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I guess I may actually have to do that ๐Ÿ˜›

rare lynx
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@gaunt flicker Yeah we received confirmation that the UV requirements are supposed to be lightmap, not regular.

wooden falcon
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the new guidelines mention that "No Z fighting or overlapping polygons in maps"...is that just referring to coplanar polys, or any intersecting assets? Like, kit bashed assets?

zealous ibex
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Hng, I have literally 6 requests/tickets open to epic and can't do anything until I get responses ๐Ÿคฆ

wooden falcon
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I know what you mean...I'm in a holding pattern waiting on a response

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don't feel like doing much

zealous ibex
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๐Ÿ˜ฆ

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It sucks so much as I have 5 assets in review, have 1 idea of which I'd first like to know if the marketplace can actually handle it & have no more ideas....so I, as a workaholic am essentially stuck here doing nothing ๐Ÿค”

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(well nothing..., I'm sitting here taking a look at my emails every few minites)

wooden falcon
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I've been trying to learn new tools, but I suck at learning without a purpose

novel badger
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Has anyone got the Post Apocalyptic Pack? I am having a problem with loading DoorFrame_Exterior it is preventing me from Packaging my game

zealous ibex
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Hm, learning new tools. I guess I'll try unity BlobThinkingEyes

wooden falcon
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lol

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which pack DualFuelStudios?

novel badger
wooden falcon
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nope, don't have that one

novel badger
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I get the error DoorFrame_Exterior, when I duplicate a interior door frame, it fails to save (The DoorFrame_Exterior isnt even in the project)

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The asset '/Game/PostApoc/Models/DoorFrame_Exterior' (DoorFrame_Exterior.uasset) failed to save.

Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.

scarlet wave
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@ebon leaf personally think you should set up a series of functions, that each function adds one letter to a string, then passes the string to the next fucntion, such that when it's all done, has a string that you can dump to the log that says, "Cast Failed, your fucked, and Epic's requirements suck......"

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besure to include the ellipses

worn oyster
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did u try reimport the asset?

wooden falcon
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sigh...another day, no Epic response

gaunt flicker
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Consider this my opinion on the marketplace's TRC

lone mountain
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@gaunt flicker nice job as always

sullen lion
lone mountain
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heh

zealous ibex
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Wait....why are some assets being released on 08/08 and some on 09/08? That makes no sense BlobHyperThink

ebon leaf
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there's no release days anymore

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it happens up to the dev now

zealous ibex
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Not yet

ebon leaf
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We are going to, sometime soon, get the ability to make things go live ourselves, but in the meantime you just let the MP team know when you want i tout and they launch

zealous ibex
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Hm true, it just supprised me ยฏ_(ใƒ„)_/ยฏ

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Doing it yourself does seem awesome tho

ebon leaf
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"Since we are now moving away from scheduling your releases for you, in the interim, we will no longer be limiting releases to a single day of the week . Up until these new features release, if your item passes review youโ€™ll still get the same โ€œYouโ€™re Going Live!โ€ e-mail from me for you to review your details and given 3 - 4 days until your content releases. This means content release will not be limited to Wednesday."

zealous ibex
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Hm, true

ebon leaf
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so probably 4 packs/a week now instead of 10 XD

zealous ibex
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3-4 days is super short tho ๐Ÿ˜›

ebon leaf
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its been like that for a bit now anyways

zealous ibex
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True, true

ebon leaf
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my last 2 packs I had 2 months between accepting it and getting released... but I didnt get the release date until the monday before they released on wednesday lol

zealous ibex
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Ouch

ebon leaf
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yah lol ๐Ÿ˜›

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I don't ever bother making my trailers until I have a release date, incase I add more shit in in the meantime... was fun ๐Ÿ˜›

zealous ibex
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LMAO

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I should do that....I did add some new things after I submitted

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(as you need to send them a video for plugins/blueprints I usually create my trailer when I submit to avoid doing things twice)

ebon leaf
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I just create a simple walkthrough of the asset when submitting

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like literally a single take of going through "this is what it is, what it does and how it works" in like 2-4 minutes lol

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save my sweet voice acting talent for the trailer months later when it actually releases XD lol

zealous ibex
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๐Ÿ˜›

ebon leaf
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That said... part of the choice to make the last two trailers funny and silly was the 2-3 days notice of release lol

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you can get away with silly trailers with low quality a lot better than you can with "proper" trailers XD

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very different XD

zealous ibex
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Lol

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I tried to be a bit more funny in me last one, i stil totaliteit suck at it tho LMAO

ebon leaf
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What one is that?

zealous ibex
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Not really announced it yet, waiting for epic to reply, but that platformer thing ^^

ebon leaf
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Ah okay. I didn't see that trailer (if you shared it haha)

zealous ibex
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I don't release yet either ๐Ÿ˜‰

ebon leaf
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haha okay ๐Ÿ˜› makes sense then

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Dunno if funny is the way to go anyways. That newtonian trailer - apparently people don't like it according to the thumbs up/down ratio XD all the comments I get on it are good though (both on the page and in PMs and that lol) so shrugs

zealous ibex
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Hm, my trailers always get dislikes tho lol

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tyats why I keep em unlisted

ebon leaf
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haha fair enough. I only seem to get dislikes, in any large capacity, when competing products release. So I dunno what that says about anything lol

zealous ibex
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Hm

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that sucks man ๐Ÿ˜ฆ

ebon leaf
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shrugs I have a super good customer base/community in my discord server. They leave me positive reviews and comments (without me asking to - so I can only assume it's because they are legitimately happy with the products haha) so it doesn't really make any difference in the overall scheme of things> Just sill that people are so petty haha

fleet garnet
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Most of my reviews came from support requests. Whenever someone sends a support mail I ask them if they can rate, no I don't ask them for 5 stars, just if they can rate

ebon leaf
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I need to remember to do that -.- I answer so many damn emails lol

zealous ibex
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I need to remember that too ๐Ÿค”

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& nice ๐Ÿ˜ฎ

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I should start a professional discord server sometime too, seems every marketplace seller is doin' it lol

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(I currently have a discord server....but it's mainly focused around tech/my youtube channel, and I doubt mixing the two is a good idea)

ebon leaf
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Its a good idea IMO. Mines a little over 170 members now and they help each other out and that - makes support a bit easier too haha

zealous ibex
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๐Ÿ˜ฎ 170, nice

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I'm only just close to 60 sales total ๐Ÿ˜›

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But with 4-5 new products launching within the next few months that should hopefully change ๐Ÿค”

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(PS...I'm not complaining about 60 sales, I just took a look at my all time on marketplace report and I was pretty impressed with myself lol, I couldn't even have hoped for this much when I put the asset online)

ebon leaf
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60 is better than none XD so don't stress haha

zealous ibex
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Yep, I was honestly thinking if this gets me a few sales I'll be happy, so I'm really happy with nearly 60 โค

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  • this is a product in a competitive market.....I look forward to having a more spread out & (slightly) less competitive product range ๐Ÿ˜ƒ
lean venture
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+1 to what apoisonedgift said about Discord servers for support. I was on his before I started mine and the decision to host and maintain my own came after seeing how well his server turned out. Mine's at 65+ people and I can confirm they also help each other in my absence. Ultimately, I think people just treat such servers as they would treat a dedicated channel in Unreal Slackers, as long as they're well maintained.

zealous ibex
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Awesome ๐Ÿ‘

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I may (need to) rebrand like everything soon though, so I'll hold off on doing it for a little while

fleet garnet
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If I opened a discord server I would have 2 people there lol

zealous ibex
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You'd probably get more ๐Ÿ˜› Everyone seems to love your plugins โค

leaden root
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Id be down for a blue man discord haha

fleet garnet
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hehe, maybe I will get less support mails ๐Ÿ˜‰

zealous ibex
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๐Ÿ˜› You'll get more support messages tho

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Atleast, I'd think the barrier of entry to sending a chat message is lower than sending an email

fleet garnet
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forgot about that ๐Ÿคฆ
discord channel is not a bad idea, you can build up better relationships with your customers

zealous ibex
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Yep

zealous ibex
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I'm so mad right now

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I send them a question requesting a slater scheduling

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They get back to me with "That's OK, I'm passing this on to stephanie"

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AND IT JUST &)%#!)&%!)*%#! WELL RELEASED

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Please kill me.....this is my worst nightmare ๐Ÿ˜›

sullen lion
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Guessing you wanted to release with 4.17 support ?

ebon leaf
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@zealous ibex it appears to be gone now?

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you did have 2 plugins up, only one now

zealous ibex
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It does?

ebon leaf
zealous ibex
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Ah great

sullen lion
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I see 2, saw 3

ebon leaf
zealous ibex
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I just sent them a polite message a few mins ago ๐Ÿ˜›

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Well good

robust bolt
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any suggestions on some Free good market assets like level assets ext

ebon leaf
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depends on what you want

robust bolt
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ok

zealous ibex
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Awesome, guess this is the fastest "response" I ever got? ๐Ÿ˜›

ebon leaf
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lol

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Marketplace is fixed gais XD

zealous ibex
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Not got a reply yet, so it may be they realized their own mistake ยฏ_(ใƒ„)_/ยฏ

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Sorry for the "drama" peeps

ebon leaf
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don't think you need to apologise lol

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releases are stressful at the best of times

zealous ibex
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๐Ÿ˜›

sullen lion
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not your fault. I don't really mind because anytime the MP is bad in some way I get affirmed in my decision not to participate in it.

zealous ibex
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Especially when this stuff happens lol

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Welp, now for the tedious task of promotin' the plugin that was actually supposed to release ๐Ÿ˜›

ebon leaf
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I wonder how many people are going to keep releasing on wednesdays in an effort to take all the traffic from people who don't realise it's not a release day, by being the most recent new item

zealous ibex
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It's still on the new releases page for me personally, it's marked as unavailable tho

ebon leaf
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do shift + refresh. That should force your browser to renew any cached pages and that

zealous ibex
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I tried that ๐Ÿค”

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(I always reload using shift lol)

ebon leaf
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fair enough. I dunno then shrugs

zealous ibex
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ยฏ_(ใƒ„)_/ยฏ

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(it even showed when I saw logged out...strange)

ebon leaf
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lol

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tbh, not at all surprised XD

zealous ibex
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lol

zealous ibex
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Also, didn't @heady moth say something about minimizing competition after an incident with PhotoMode? If I wouldn't have requested an extention, there'd have been 2 database plugins launching on the same day:P

heady moth
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Not exactly

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competition is good, unfair competition is not

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I.e. my photomode released a day before the other because the other was wrongly published

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Which is unfair towards the other person

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in another example there was a BP asset releaseing on wednesday with foot IK and a plugin the day after

zealous ibex
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Ah, nvm. I thought they where saying about releasing the same day

heady moth
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Those situations shouldn't happen in a curated marketplace.

zealous ibex
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I quite like the competition tho, the more database servers supported, the more people who will get into using them instead of datatables etc ๐Ÿ˜ƒ

lean venture
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I just came across your ConfigBP plugin ^^ nice! Was thinking of doing it myself in the medium term, but I'm glad I can just recommend this to my buyers instead

zealous ibex
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Awesome, thanks man ๐Ÿ˜ƒ

lone mountain
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Man, RocketWerkz

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I know that name from somewhere

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@zealous ibex Yo, what would have made your plugin mint... if instead of them functions, and I am assuming, Append/BuildTexts you're going to need to use. Would have been a new section under "project settings->plugins", where we could just type whatever we wanted in DefaultGame/Editor/Input etc

zealous ibex
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I thought I was somehow recognizing it too, maybe the forums? I saw his thread a while back

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^^ If only

lone mountain
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Not sure if that made sense?

zealous ibex
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Not tested this, but I can read/write stuff to those INIs...you'd need to do it at runtime tho

lone mountain
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I keep wanting to jump in there and checking it out, but I keep getting pulled in other directions

zealous ibex
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I had to read it multiple times, but it does kinda make sense

lone mountain
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Hmm

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Aye, I know that's what your plugin does currently

zealous ibex
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New plugin: Configurat0r FeelsGladMan

lone mountain
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Since...they use functions ๐Ÿ˜‰

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But, I would want it for pre-runtime config

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Because that's one thing that pisses me off in the editor that I can't do

zealous ibex
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Slate is my worst nightmare tho, especially hooking into the editor's slate

lone mountain
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Simple example... steam config

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Or, even better... having a little thing that CREATES a text file..

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with the steam app id in it ๐Ÿ˜‰

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$$$

zealous ibex
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๐Ÿ˜‰

lone mountain
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Go make some money

zealous ibex
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Would you want it to intergrate into the settings menu tho? ๐Ÿค”

lone mountain
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Settings menu for a game?

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No, this would be more for production productivity

zealous ibex
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No, I mean....sec

lone mountain
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So, if you wanted to have a separate plugin, go ahead

zealous ibex
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Fitting into Edit->Project Settings

lone mountain
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Oh, you mean Project Settings

zealous ibex
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Or just a new (custom) window

lone mountain
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That's a good question...I kind of like seeing everyone using new windows

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Like the Instance Tools

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And pretty much whatever else Nate does

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I think it looks more "professional"

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BUT

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I mean, we have settings for plugins there.

zealous ibex
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Hm, not makin' any prommises, but I guess I could take a look at that

lone mountain
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Not sure, if we can use that, for stuff like I am talking about

ebon leaf
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Rocketwerkz is Dean Hall's company, though woodshin is not Dean

lone mountain
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You might have to build a separate window for "dynamic" stuff like that, but I don't think so, since most of project settings gets saved

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@ebon leaf ahhhhhh, that's where I heard the name

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thanks, was bugging me for awhile since I've seen that plugin

ebon leaf
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On that note though though, sleep for me. Night all

zealous ibex
lone mountain
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@zealous ibex But yeah, seems like untapped potential

zealous ibex
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You're right, if nothing it'd be a pretty nice gimmic to have for myself ^^ And I have most of the code just lying around

zealous ibex
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I got bored so decided to try a few things out (this isn't functional yet....I just exposed a few things to the editor). Anyway, you'd want something like this (but with more settings) right?

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(Don't take this as anything like the final result, this is an unorganized mess :P)

lone mountain
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@zealous ibex Aye, pretty much. It wasn't that hard huh?

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Basically, if steam is enabled, then it would print out the appropriate section title, then when you fill in things, it will place it accordingly with whatever prefix stuff needed.

zealous ibex
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It's not implemented yet ๐Ÿ˜›

lone mountain
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Or, just allow a huge Text Box there

zealous ibex
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This is just me making a mockup of what it's supposed to be before I actually start work

lone mountain
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On top of all that

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For custom input from dev

zealous ibex
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But yeah, I think I know how to do that part (no guarentees). I'll see if I can track down any other subsystems too ๐Ÿ˜ƒ

lone mountain
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So, basically. There would be no need to ever go to explorer/config folder and touch the .ini files

zealous ibex
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Yup, and it's in-editor which makes it nice & convenient

lone mountain
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you can do it all in editor, like it should have been in the first place.

zealous ibex
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๐Ÿ˜›

lone mountain
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Right, I mean, if I were you

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I would just make a new plugin and sell it separately

zealous ibex
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Anyway, I'll work on this when I get a spare moment, even if they don't accept it onto the marketplace, it's a dang handy tool to have

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This wouldn't be merged with ConfigBP ๐Ÿ˜› That'd be confusing as heck

lone mountain
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Yeah

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I was about to say that

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I mean, if it's quick and easy, and you want to get spotlighted or something

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Could be nice to throw up on the forums

zealous ibex
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True, but I doubt this is going to be as quick & easy as it seems, I'll consider it if it's just a few hours of work tho. But if I'm going to be spending >1w to get it all nice & smooth I may be required to throw it on the MP

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As much as I love creating free content, 11.4h ue4 compiles are bad ๐Ÿ˜›

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(and I've created quite a few free content things already, so I don't feel as bad)

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(I still kinda feel bad tho)

lone mountain
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lol

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Don't feel bad

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I am definitely an advocate that everyone should be paid for their time.

zealous ibex
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I used to be the opposite, but I'm growing to be a bit more like that

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I still contribute to a ton of open source project, and I think that I have like 20 open/free projects between my 2 github accounts, mostly under MIT/BSD licenses

lone mountain
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Aye, and that's awesome

zealous ibex
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*18, but you get the point ^^ But in a way it's good that I'm doing more paid stuff, as A. it helps finance my hobby & B. it makes me value my time & it shows me (and others) that my time is actually worth something ๐Ÿ˜ƒ

real dust
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So I just got an asset off the marketplace

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And rather than you standard "Add to project"

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I only have a "Create Project" button

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Any explanation for that?

humble stag
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If asset requires some project/editor files like keybinding or special settings, it will be a "Create Project" asset, since it needs to be standalone. You can still migrate asset to your project, but you might have to set up a few things. My asset is a "Create Project" since it requires a gameinstance to be set in project settings. Its better this way, since if it was "Add to project" it would throw a bunch of errors until gameinstance is correct. Then my users have a functional project to refer to.

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@real dust You can transfer assets by right clicking asset folder in the new project and choose "migrate", then find your game projects content folder.

real dust
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Ah, as such

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Thanks

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I did indeed migrate it already, but was confused as to the reason

humble stag
#

What was the asset?

real dust
#

The Minimalist UI thingy

#

Just migrated it...

#

It's not appearing :/

#

Nevermind, I dun goofed

#

๐Ÿ˜›

merry totem
#

The quality menu UMG seems to have a couple small issues in version 17

#

4.17

#

They should be fairly easy to fix but I am stumped on knowing what I need to edit to get this to happen

#

I dont even see the Z order option anymore

#

The other issue seems to be that the video mode combo boxes dont do very much

#

that might just be an issue with running the game in the editor

zealous ibex
#

Bummer ๐Ÿ˜ฆ

zealous ibex
#

Didn't see it until now, but thanks for the retweet @wooden falcon ๐Ÿ˜ƒ

humble stag
merry totem
#

thansk!

rotund schooner
#

@zealous ibex did you get it working faster in linux?

zealous ibex
#

Get what working? ^^

rotund schooner
#

i mean when 4.17 came out you was releasing some stuff to marketplace in linux and took long time as in windows took small time

zealous ibex
#

Ah, yeah, I remember ๐Ÿค”

#

Packaging takes forever, but I think that's due to cross-compiling. Trying a native linux environment next

young nimbus
#

I wonder if people in general would be interested in a C++ thingy that has a TOD + physically accurate star positions on a night sky?

#

(trying to find motivation to finish coding it) ๐Ÿ˜„

zealous ibex
#

It'd be really, really, really cool, but I don't know how many people would get an asset like that ๐Ÿค”. Don't get me wrong, it'd be an awesome thing to have, but it's really, really specialized (which means that you have a smaller audience)

#

That doesn't have to be bad tho, I'm working on an asset that I expect to be really specialized

last cairn
#

hello hello

#

got a question about a new marketplace featured asset

#

there is a ... buffered commands ... asset for (i think $7) and I was wondering if it anyone has used it and has some understanding of it?

#

if you know anything please PM me

zealous ibex
gaunt flicker
#

ConfigBP is the epitome of 'this should really just be built in'

zealous ibex
#

Kinda, but I don't mind being able to create a plugin for it if I'm honest ยฏ_(ใƒ„)_/ยฏ

gaunt flicker
#

Aye, for sure, its faster to make a mp plugin and release it than to submit a pr

#

And more profitable

ebon leaf
#

and more likely to actualyl happen

#

lol

zealous ibex
#

lol

#

SubsystemConfiguratorโ„ข will be an ever worse case of this should really be built in when I finish/submit/release it ๐Ÿ˜›

gaunt flicker
#

Some day I'll have a plugin that would directly compete with that, but today is not that day

#

Nor is probably this year

zealous ibex
#

Cool, competing with allar ๐Ÿ˜ฎ

#

(he'd totally kill me, but still, that'd be quite the opportunity lol)

gaunt flicker
#

I'm trying to slowly put myself in the position of asset churn

zealous ibex
#

That's what I've been doing over the past months

#

Result: 6 new assets ๐Ÿ˜›

gaunt flicker
#

I only have 4 assets, but I have 5 assets in progress that already have competing assets <_<

#

If I could find an artist and an animator to exploit, I'd have INFINITE ASSETS

zealous ibex
#

Atleast....I think I created 6, I honestly lost track ยฏ_(ใƒ„)_/ยฏ

#

(as in, I create an asset, submit it and then when epic gets back to me 1w later, I send them the code & then I really just forget till epic replies ~1mo later lol)

#

I have 6 assets in various stages of submission....what is wrong with me?!

#

yay, ConfigBP was successfully ported to 4.17 โค

fleet garnet
#

I'm stuck at the point where I have no idea what to make for my next plugin. I like bigger plugins that take me a few months to finish but have no idea what my next one should be lol ๐Ÿ˜•

modern perch
#

make game button

zealous ibex
#

@fleet garnet

I'm stuck at the point where I have no idea what to make for my next plugin. I like bigger plugins that take me a few months to finish but have no idea what my next one should be lol :confused:
``` I don't mind the size....I'm just plain out of ideas
#

I guess that's what happens when you create 6 plugins in the space of a little over half a year? (with some of them having roots of over a year back tho ๐Ÿค”) ๐Ÿ˜›

fleet garnet
#

lol
procedurally create any kind of game with just a press of a button
@zealous ibex Your new plugin can really help those who use BPs only, great job on that
Most of the stuff that I thing of has already been done...

zealous ibex
#

Thakns & same

#

For example, recently I discovered BP didn't have HTTP, there's a plugin already doe ๐Ÿค”

#

(and plenty of other things like that ^^)

ebon leaf
#

make a plugin that lets you actually manipulate datatables properly in blueprint ๐Ÿ˜›

#

sounds super fun XD

zealous ibex
#

? What's wrong with the current system, they're meant to be read-only ๐Ÿ˜‰

#

& SQLite could replace it easily, again, plugin has been created

#

PostgreSQL for servers if that's your taste (plugin has been created....by me (yay) lol)

ebon leaf
#

well, I haven't experimented with 4.17 yet, but I saw nothing on this... but you can't plugin a datatable reference to any of the lookup nodes and that sorta thing

zealous ibex
#

Hm ๐Ÿค”

ebon leaf
#

so shrugs they are still very half baked

modern perch
#

@fleet garnet - you could always do an ontogenetic foliage / detail mesh placement system

zealous ibex
#

I doubt a lot of people would see the point of such a plugin tho

modern perch
#

I'd snap something like that up

#

procedural foliage placement in UE4 sucks ass

ebon leaf
#

@zealous ibex agreed ๐Ÿ˜› I was just pointing out a stupid thing that sounds awful to make XD

zealous ibex
#

Yep ๐Ÿ˜›

#

I'm happy vic gave me that online subsystem settings idea, it's keeping me bussy for this week (and probably a bit more....)

ebon leaf
#

Marketplace Creator Tools. A plugin that you can add support for your packages to automatically distribute updates without needing to rely on epic's awful depot XD

#

Customers buy it to receive updates in a timely manner ๐Ÿ˜‚

zealous ibex
#

lol

#

ThirdPartyMarketplace Plugin ๐Ÿ˜‰

#

Betterโ„ข & Fasterโ„ข

fleet garnet
#

@modern perch hmm that could be fun to do (silently adds the idea to the list)

I want to try to do something with machine learning and neural networks but not sure what to do with that lol

zealous ibex
#

Advanced game AI?

lean venture
#

@zealous ibex What are you doing with OnlineSubsystems?

ebon leaf
#

"Suggestion Box"... plugin that allows you to, from within the editor, email various epic emails directly with your grievances ๐Ÿ˜‚

zealous ibex
#

The hard part would be making it generic & easy

lean venture
#

I'm also working on mine

ebon leaf
#

see, I got millions of ideas

zealous ibex
#

Easy menu to set up the steam subsystem (and other subsystems), victor suggested the idea to me ๐Ÿ˜ƒ

#

I don't think I'm doing anything that directly competes tho, please tell me if I am

lean venture
#

You mean that "extended config" sort of stuff?

#

I don't mind lmao

#

I already have 2 "competitors"

#

Was just curious

zealous ibex
#

sec

#

Waits for project to build

lean venture
#

I'm encountering code which looks messed up to me, in OnlineSubsystems

#

But maybe I'm subjective

zealous ibex
#

You're probably right in an objective manner too :p

fleet garnet
#

so it automatically writes to that .ini file?

lean venture
#

Heads-up that achievements need to be set in the Steam App Admin panel as well Unreal's implementation of them is one of those things which look messy to me :p

#

Can't you make it "modular" enough to take an input ("SectionName") and generate a menu based on that?

#

I don't know how slate works though

zealous ibex
#

That's what I'm working on right now

#

& Yep @fleet garnet

#

It's still very buggy tho, WIP as I said ๐Ÿ˜‰

#

& yeah, it does indeed need to be set up in steams app panel, but this is simply a way to "import" it into ue4

ebon leaf
#

if you really want to challenge yourself, work out support for some obscure programming language ๐Ÿ˜Ž

#

If anyone needs any more plugin ideas, I'll be available for consulting ๐Ÿ˜‚

zealous ibex
#

lol

#

You mean like lisp ๐Ÿ˜›

#

(+ 1 2) (or smth like that)

ebon leaf
#

plugin that allows you to code in binary or assemly XD

#

(not obscure obviously)

fleet garnet
#

Dapper Raptor Idea Generator โ„ข

ebon leaf
#

HEY DON'T STEAL MY BRAND!!! ๐Ÿ˜‚

fleet garnet
#

lol

zealous ibex
#

lol

heady moth
#

Dapper raptor' dapper raptors.

ebon leaf
#

lol XD

#

yay people are talking about me feels like zoidberg in that one episode

#

lol

#

also should be working on stuff

fleet garnet
#

Slowly walks away to go play PUBG

ebon leaf
#

yeah probably gonna play quake lol

fleet garnet
#

I don't know what to play anymore, have 707 hours in GTA V

zealous ibex
#

O.o

#

That's like 6x my total steam time (I think)

ebon leaf
#

lol

zealous ibex
#

& most of my steam time is from playing SpaceWar & Blender

#

(great games I tell you)

ebon leaf
#

Spacewar is sick XD

zealous ibex
#

Agreed, it's so cool I even stole it's steam AppID to showcase in my upcoming OnlineSubsystemConfiguratorโ„ข pluin

ebon leaf
#

lol

fleet garnet
#

this is how long it took me to figure out how to use Steam ue4

ebon leaf
#

lol XD

zealous ibex
#

Not bad ๐Ÿ˜›

fleet garnet
#

xd

zealous ibex
#

I think I have something like 30-40 hours, but I did quite a lot of testing)

fleet garnet
#

It was mostly me trying to find out why some stuff doesn't work
This might be slightly getting off topic

zealous ibex
#

๐Ÿค” True, true

lean venture
ebon leaf
#

Am I cool yet? XD

zealous ibex
#

lol

heady moth
#

25h here :p

zealous ibex
#

Aww, steamdb's calculator doesn't show spacewar

#
$10.12
Average price per hour
``` *ouch*
#

Anyway, 75.1h of blender

#

(wow, sorry for being so off-topic ^^)

heady moth
#

I would not want to know hours spent in Unreal Engine

#

I would probably lean towards 5-6k hours

zealous ibex
#

I'd say I'm probably at 2-3k

#

I built myself a tracker for this, but I totally fudged up my slate, so I abandoned that project ๐Ÿ˜›

modern perch
#

I would expect I have 20,000+ hours in Unreal Engine these days

#

2000 hours is a busy working year

zealous ibex
#

That'd make sense, I've only been using ue4 for ~1.5-2 years doe ๐Ÿค”

sinful raven
#

I guess my UE4 counter is between 1-2k hrs in one year. Skyrim CK at 1.5k and Fallout 4 CK probably 1k

real dust
#

Let's see... On average, seven hour a day, been going at it for ~500 days... So just above 1k hours

#

Unity is another 1.5k

#

CryEngine another 500 as LD

zealous ibex
#

๐Ÿ˜›

#

It's currently school holidays here so I'm doing 12+ hour days (on adverage) ยฏ_(ใƒ„)_/ยฏ

#

Gotta churn out dem marketplace assets

real dust
#

Same here tbh

#

Except non-marketplcae

zealous ibex
#

It is quite funny that when I create an asset in a week, I think, I put way too little work in this, I need to add more....but a week is 70h+ ๐Ÿ˜›

real dust
#

๐Ÿ˜›

#

I know that feeling

#

"Oh, that was only one day of work"

#

*Looks at clock

#

Been working from 08:00AM to 02:30AM

zealous ibex
#

Ouch

real dust
#

I pretty much always get up between eight and nine

#

But I also sleep late at the moment

#

So I'm just making insane hours

zealous ibex
#

I think my main bottlenecks for the marketplace right now are A. ideas & B. The marketplace takes forever to respond ๐Ÿค”

fleet garnet
#

@zealous ibex How old are you? ๐Ÿ˜ƒ

zealous ibex
#

Hides age as this is totally an irrisponsible workweek :P

fleet garnet
#

lol

zealous ibex
#

Honestly I'm pretty good doing 12h/day, most of my friends game more than that a day....atleast I'm doing something useful (creating MP assets)

#

If you take breaks, it honestly isn't that bad ยฏ_(ใƒ„)_/ยฏ

#

Anyway, I've gone way too off-topic. thinks of a marketplace question

#

Ah, I know one, why does epic state that your featured image needs to be x in size....but it gets cropped when it's actually featured

fleet garnet
#

when I work on a new plugin for example I work from 5 - 10 hours a day. Btw I'm 17, I asked you just to see how old are other people that I talk to here

zealous ibex
#

& I'm 14 (nearly 15 though) (don't mistake my age for bad quality or support tho)

#

& that's a pretty nice and balanced working day, it's just that ue4 is my hobby, but I'm not an artist. Which in turn results in me spending all day working on marketplace assets as that's coding only (for what I'm currently doing)

#

& placeholder art will (usually) do

fleet garnet
#

I thought you were much older lol

zealous ibex
#

Nope, I have been coding for pretty much half of my life tho, so that may be what confuses most (I guess? Not sure)

fleet garnet
#

Well, I'm even more impressed by your work now ๐Ÿ˜ƒ

#

I have been in game dev for around 5 years

zealous ibex
#

Nice

#

I've been doing it for 3.5-ish years (I think), mainly did web development etc before. Anyway, if you wanna continue this conversation, we'd better take it to #lounge (tag me there if you want)

fleet garnet
#

yep, we are getting really off topic, I have to go now anyways

zealous ibex
#

Enjoy the rest of your day blobWave

fleet garnet
#

you too ๐Ÿ˜Ž

ebon leaf
#

lol... creator using mega because Epic don't provide hosting for the example projects ๐Ÿคฆ

#

FWIW - I'm not making fun of the creator... just the fact that they had to resort to that because Epic don't wanna host the examples lol. It's ludicrous

#

That said - I would not be using mega given the association with piracy and such people have

zealous ibex
#

Yep, though mega as a platform isn't bad, I've used it quite a lot of times to share things like projects etc with friends as it gives you 50GB or so of storage & 5/6GB of continuous download

#

(when you need to download like 40GB it gets annoying tho lol)

ebon leaf
#

Agreed - nothing wrong with it... but using it as a business seems like people will take it the wrong way lol

zealous ibex
#

Yeah, agreed there

#

I generally use google drive for my marketplace operation as it has google docs etc

#

I used to use dropbox, but it's 2GB file limit drove me crazy & it wasen't quite as streamlined in my opinion

#

(ed. if you don't have a signed in dropbox account it may try and confuse you)

ebon leaf
#

i had issues with drop box corrupting files a few years back so I don't touch it lol

zealous ibex
#

Can't blame 'ya

ebon leaf
#

lol... epic only just send out the "Can we please have you guys update to 4.17" email to MP creators lol

zealous ibex
#

lol

#

I wonder if they've processed my update ๐Ÿค”

fleet garnet
#

I just got that Email, I sent out updates the second day 4.17 came out

wooden falcon
#

saw that

#

got excited at first, cause I'm waiting on the response for my submission :/

zealous ibex
#

I only just sent mine as my asset only recently launched

#

I already got someone complaining though ๐Ÿ˜

#

Probably a missed sale ยฏ_(ใƒ„)_/ยฏ

#

(as epic doesn't send notifications for MP comments, sighs)

fleet garnet
ebon leaf
#

lol looks like it has...

zealous ibex
#

Not sure, but that's a pretty fair rule ๐Ÿ˜›

wooden falcon
#

looks like it

ebon leaf
#

might be a result of the fact that I sent them an email with a spreadsheet listing 450 outdated assets XD

zealous ibex
#

Ouch

#

Automated I hope?

ebon leaf
#

20.4% of the marketplace was outdated XD

zealous ibex
#

๐Ÿ˜ฎ

fleet garnet
#

this is actually good, I won't need to send updates when I'm 90 years old lol

zealous ibex
#

I still develop all my assets on 4.15

ebon leaf
#

nah... I did it manually ๐Ÿ˜› could have copy/pasted from an automated scrub but I didn't wanna trust that it fucked up lol... it only took an hour or so to go through all the 2205 packs

zealous ibex
#

Ouch

ebon leaf
#

I got an email response from steph asking to have a chat within about 20 minutes of sending that spreadsheet XD made me lol

zealous ibex
#

lol

ebon leaf
#

that's the right way to deal with that though

#

quickly lol

zealous ibex
#

They were pretty fast when I sent them a mail about NetDB being on the MP before it should have been ๐Ÿ˜›

fleet garnet
#

Manually...

#

O.O

ebon leaf
#

lol

#

i just opened one category of assets, ctrl + clicked on each one, then went through the 200 or so tabs that were open at the tiem XD it was easy enough.

#

all the marketpalce pages have the same layout so it was only a tiny fraction of the screen that I was paying attention to

wooden falcon
#

how much ram do you have?

ebon leaf
#

32gb ddr4

wooden falcon
#

that many browser tabs would kill me

ebon leaf
#

opera โค

zealous ibex
#

lol, not even I am that bad lol

fleet garnet
ebon leaf
#

To be fair - I was procrastinating doing work ๐Ÿ˜› so... I guess I am a pro-procrastinator? XD

zealous ibex
#

lol

ebon leaf
#

haha yeah man, Opera > all other browsers I've ever used lol

zealous ibex
#

Hng, this thing has 9 functions, but I can't think of a 10th (round numbers & 2 didgets > 9 for advertising ๐Ÿ˜› )

ebon leaf
#

lol

lean venture
#

@nocturne creek Any chance I could get an update on my submission please? I'm at 4 months, 2 weeks

zealous ibex
#

That sucks man ๐Ÿ˜ฆ

#

I think my longest one is at 2mo 3w, but that just passed code review

ebon leaf
#

Update: It's been 4 Months, 2 weeks and some extra time since you submitted. Thank you for your patience ๐Ÿ™ƒ

zealous ibex
#

lol

fleet garnet
#

lol (that really sucks)

lean venture
#

:(

zealous ibex
#

My plugins do tend to be smaller than 10k lines (or whatever you said UWorks was)

#

But I really hope it speeds up a bit for 'ya ๐Ÿ˜ฆ

#

Especially seeing a "competitor" recently launched this week

lean venture
#

Definitely more, but it's easy to read through them, objectively speaking

ebon leaf
#

lol... that "competitor" is lulz

zealous ibex
#

(not a direct competitor, but someone else who is selling steam stuff)

#

Poor guy, I read the comments

ebon leaf
#

He didn't respond to my comment... I was legitimately curious as to why he thinks his is work the same as Vlads (more actually)... but he ignored my comment and answered someone else lol

lean venture
#

Uhm I want to look and act professionally so I'll hold my comments regarding that... Competitor:)

ebon leaf
#

haha

#

Anyways... time to get some more Quake under my belt. ๐Ÿ‘‹

fleet garnet
#

Time to get back to PUBG and ignore the work I have to do

zealous ibex
#

Yeah, I saw both. Anyway, I'll stop saying stuff as I need to remain professional ยฏ_(ใƒ„)_/ยฏ

#

lol

#

Pro tip: Stop gaming, it increases productivity by like 100000%

#

(true story)

fleet garnet
#

I can't lol (I think I'm addicted)

zealous ibex
#

Used to be the same lol

lean venture
#

I don't know how you/anyone can play PUBG. I reinstalled it yesterday, played 2 duo's with a friend, realised it's just as unoptimized as always and uninstalled it

fleet garnet
#

hmm ๐Ÿ˜•
it runs very well for me

lean venture
#

Actually, last I played it, I didn't have to spend 25mins making a party and joining a server, compared to yesterday

fleet garnet
#

I mean it is rough around the corners but it is not bad

zealous ibex
#

Which specs are you both running? ๐Ÿค”

fleet garnet
#

Cpu: i7 6700k
Memory: 32Gb ddr4
Gpu: Gtx 1080

zealous ibex
#

Nice ๐Ÿ˜ฎ You are running top of the line though, so maybe vlad has lesser specs? No clue

#

Also, could be a resolution difference? no clue

fleet garnet
#

1080p (with gtx 1080 I know lol)

#

foliage option is driving me crazy, on Ultra game looks pretty but you can't see anyone hiding in the bushes, on low you can see everyone but the game looks like sh**

lean venture
#

I5, 16GB, GTX 970. It's not the FPS/memory that drives me crazy, it's the fact that I planned my strategy to jump through a window and avoid the circle, but I couldn't (because #PUBG...), even though it is definitely possible. All kinds of stuff like that

real dust
#

@zealous ibex 9 has been proven to attract people's attention more than round numbers

#

Thats also why prices always end with .99

zealous ibex
#

๐Ÿ˜› That's merely to make it seem like it isn't as expensive

#

But I guess I could try, I really can't think of any other nodes lol

real dust
#

What pack?

zealous ibex
#

Secretโ„ข

#

A project I started last month but lost motivation for, but now I'm doing the steam settings thing, it's nice to have something different to quickly work on so I don't go nuts lol

#

You know what, I'll give you a kind of teaser, and you may be able to guess what I'm working on ๐Ÿ˜‰

real dust
#

Braces brains

zealous ibex
#

Hm, seems like a change induced a bug....sec

#
LogBlueprintUserMessages: [TestBlueprint_20] 3
LogBlueprintUserMessages: [TestBlueprint_20] Yes!
LogBlueprintUserMessages: [TestBlueprint_20] Actor1
LogBlueprintUserMessages: [TestBlueprint2_16] Actor2
``` I'll be impressed if you guess what this is @real dust ๐Ÿ˜‰
real dust
#

Hmm...

#

You're using the same blueprint twice

#

One of them is detecting stuff, the other isn't

#

I suppose

#

The detection is setting a boolean to true

#

It returns the best actor or something

#

Idk

#

This is cruel

zealous ibex
#

Guess I made it too hard, you'll have to wait till the announcement ๐Ÿ˜‰

#

(which will probably be forever I'm afraid as epic processing times are.....well.....)

real dust
#

๐Ÿ˜ฆ

wooden falcon
#

ugh, the flu sucks

#

๐Ÿ˜ฆ

zealous ibex
#

๐Ÿ˜ฆ That sucks man

zealous ibex
#

What does Network Replicated: No refer to in the context of plugins?

pine drum
#

@zealous ibex, there is no multiplayer support

gaunt flicker
#

Self Replicated: Yes

#

Means Skynet or nanobots

zealous ibex
#

Hm, so it isn't really replication but more multiplayer works with this plugin? I should test my plugins for that, I thought it needed to have like replicated variables or something lol

zealous ibex
#

How bad is it to create a better version of an existing plugin? I recently found a plugin that seemed really useful, but then ended up being what I'd consider a huge flop. Far from all the features that I'd want, a horrible way to set it up & a few other minor things. Should I feel bad if I create a version that I'd consider to be better? Or is that just how things work? ๐Ÿค”

ebon leaf
#

competition is good for everyone. Go for it

#

You making the better one will either mean that customers get a better product, or it will inspire the original creator to compete with you, which is good for customers too

zealous ibex
#

Hm true

#

I'll feel bad, but I really like the idea, yet the guy's implementation doesn't suit my (personal) needs

real dust
#

@zealous ibex That sort of situation is exactly why we have a lot of inventory systems on the marketplace, and everyone benefits off that

#

Because customers can pass on the bad ones and get the one most suitable for their needs

#

Instead of getting one with the mindset "It'll have to do" and hoping to be able to work with it

ebon leaf
#

And by contrast, someone who just wants to learn how they work to understand things can pick up one of the cheaper ones and learn the basic ideas, and expand and improve it themselves.

zealous ibex
#

Yep, that's sort of what I aim to offer. It's cheap and has a ton to learn from, though I will admit it's pretty fully featured, still the only inventory system with crafting to my knowledge (though eXi's crafting system has crafting too, it doesn't aim to provide anything but the basics for inventory needs, which is fair....it's a crafting system and not an inventory system)

ebon leaf
#

my inventory system has crafting ๐Ÿ˜› but is also not an inventory system, its a survival template haha

zealous ibex
#

Yep, so again, that comes down to offering just a cheap inventory people can learn from, use, customize and build upon which I think (feel free to disagree) I pulled off ๐Ÿ˜ƒ

ebon leaf
#

yah ๐Ÿ˜ƒ

gaunt flicker
#

I'll be releasing an inventory system as well

#

However its not really inventory the same way yall want it

#

Its oldschool

zealous ibex
#

Cool ๐Ÿ‘

leaden root
#

Better be generic

real dust
#

@gaunt flicker Define old-school? Maybe I'll wait with buying another inventory system ;3

flint snow
#

Generic Inventory System ๐Ÿ‘

#

I picked up your Generic Shooter & Linter recently ๐Ÿ˜ƒ

zealous ibex
#

Anyone else here got a spam message for a discord server with paid assets for free?

#

(blurred out a few parts so people couldn't actually contact the person/use the link)

#

Sorry if this is the wrong channel btw, I was thinking assets -> marketplace. Anyway, <@&213101288538374145> mind taking a look into this guy? (I can provide a username/unblurred screenshot in DM, don't wanna send it here for if people actually use the link)

elfin plinth
#

@zealous ibex yeah, I mentioned that on lounge

#

didn't care to sensor it though

#

could have sensored the link I guess

zealous ibex
#

Ah wait, I muted #lounge. Sorry for the double-post ๐Ÿค”

elfin plinth
#

not the persons nickname, he needs to be called out

zealous ibex
#

Oh gosh

elfin plinth
#

some people just have the nerve

zealous ibex
#

<@&213101288538374145> He posted a link in #fab. I'd like to escalate the case ^^

#
  • all channels, not just #fab
zealous ibex
#

Would creating a template around one of your plugins be bad practice? I'm working on a plugin that could have a fully fledged sample game, but to give it away for free as an example project would kind of be....giving the plugin too good of a deal & jacking up the plugin's price would be unfair. Or would I get a lot of slack for making what some could consider an example project paid? (I'd include an example projects in the actual plugin)

leaden root
#

Which plugin is it?

#

If you can say

zealous ibex
#

Unreleased yet, but I am also not announcing it yet as it's in very early stages of development & has a long way to go before I can publish it yet I'm afraid ๐Ÿ˜ฆ

#

But I guess you could compare it to someone creating a steam plugin & a (blueprint) steam game template.....sort of

#

The marketplace allows this as I've seen people like Neofur (though that was a shader) etc do it

#

& plugins can even depend on eachother ๐Ÿค”

wooden falcon
#

I'm gonna work on an inventory system so oldschool, it's going to be completely command line driven and you interface with it using bash shell

#

:/

gaunt flicker
#

^

#

In my system, you have to telnet to a remote server to access the game's text adventure interface

wooden falcon
#

lol

#

the good old days

zealous ibex
#

lol

ebon leaf
gaunt flicker
#

UE3 had a physics mode called PHYS_Spider

#

PHYS_Walking, PHYS_Flying, and PHYS_Spider

#

I never got it to work correctly

zealous ibex
#

It's actually a pretty cool thing lol, and it's free too ๐Ÿ˜‰

#

But I wouldn't personally want to add spiders or any other small animals to my game as they'll only hog more resources ๐Ÿ˜‰

uncut ferry
#

@ebon leaf thats looks really nice

#

I actually thought about adding spiders to my game, but I always kinda thought good navigation for allowing them to walk on walls and ceiling is way too much work and not worth spending the time on

zealous kelp
#

have to see how it runs with alot of spiders

uncut ferry
#

yeah how expensive is A* on a 3D grid?

#

wondering if he did it nicely threaded

zealous kelp
#

yeah im wondering that because I tried the demo map with only one spider and it looks a little jerky with the movement but that could just be the way its set to move not sure

uncut ferry
#

@zealous kelp did the demo map work for you?

zealous kelp
#

yeah worked fine

uncut ferry
#

I downloaded it but its just an empty third person example project?

#

on opening I see some errors about missing files

zealous kelp
#

once you add the plugin the spider will appear with no errors

uncut ferry
#

ah, the demo project doesnt include the plugin?

zealous kelp
#

no

uncut ferry
#

he should include everything if he offers a .7z example project

ebon leaf
#

Yeah I think it's an awesome thing tbh. It's super specific but at free, can't complain haha. It looks cool af

uncut ferry
#

ah yeah with added plugin the project works fine

#

honestly it doesnt look too good how the spider moves though

#

very "blocky"

ebon leaf
#

I assume that could be fixed with anims though?

uncut ferry
#

I can't even find any of the blueprints in the content browser?

ebon leaf
#

i haven't downloaded it ๐Ÿ˜› so...

uncut ferry
#

I can open them and edit them but I dont see them

#

ah its because his example stuff is part of the plugin

#

with reduced speed the movement is nice and smooth

#

its not working too well

ebon leaf
#

sneaky spider went under the block XD

uncut ferry
#

its doing that all the time at that location

ebon leaf
#

lol... too much realism. Spiders are insect ninjas with dark magic powahs

uncut ferry
#

so it seems anything thats not at least 2 meters thick the spider just walks straight through

ebon leaf
#

lol... that's... a big allowance

uncut ferry
#

maybe he got performance issues when he made the grid smaller

zealous ibex
#

@uncut ferry That has reasons ๐Ÿ˜‰

#

Example projects aren't supposed to include the plugin on the marketplace & the plugin is an engine plugin, not a project plugin

#

So including the plugin in the demo project wouldn't really make any sense ๐Ÿ˜‰

uncut ferry
#

rebuilding the grid is really, really slow

#

it takes 7 seconds just for that small third person example map

#

and it runs on the game thread and freezes the game

fleet garnet
#

@uncut ferry You asked how efficient is A* on a 3d grid. I recently did A* with generated voxel grid which updates at runtime. I have 2 threads working separately, one for the voxel grid and one for finding path for each AI unit and I was able to make it work on a Pentium without any performance loss.

uncut ferry
#

@fleet garnet what grid size?

fleet garnet
#

10k x 10k voxels, each voxel is 50 cm

uncut ferry
#

nice

#

that spider plugin is quite unusable. I halfed the grid size from 100 to 50 (I think its cm), updating the grid took 4 minutes for that super small scene

#

and when the spider moves I have 2 fps now

fleet garnet
#

It is probably not threaded at all

uncut ferry
#

yeah it all runs on the game thread

#

and even with half the grid size the spider still walks right through that 1.5 meter thick mesh

#

so its a funny project, but its far from a usable state. thats why its free.

#

still very nice as a starting point when you need such a system I guess

fleet garnet
#

I had a ton of crashes when I was working on that, mostly because I don't do much multithreading usually. You know how many crashes when I got an email from Epic asking what is happening, not joking

uncut ferry
#

lol what?

#

I did a lot of stuff where I had my engine crash all the time and I never got any mail from epic

#

I think any programmer that uses c++ gets a lot of crashes from time to time, why would epic write anyone a mail?

zealous ibex
#

MP submission or crash reporter? ๐Ÿ˜›

fleet garnet
#

I did the testing on my marketplace plugin and every log started with blabla_plugin has crashed, so they probably asked to see if it is safe for that plugin to stay on the marketplace

zealous ibex
#

๐Ÿ˜› lol

uncut ferry
#

@fleet garnet ah that kinda makes sense then!

#

I try to not click on submit when engine crashes due to my own stuff, but often I just dont care and still click submit and restart

#

I think I didnt get any engine-bug related crash for many months now, ue4 has been super stable (I'm using 4.15 since like forever now)

#

so all crashes are due to me doing bad stuff in c++

fleet garnet
#

There should be "Close and restart", only way to restart automatically is to click "Send and restart"

#

on the crash reporter

uncut ferry
#

yeah, I absolutely agree

zealous ibex
#

Yep

#

I ended up getting used to launching from within visual studio (as hot reloading for plugins seems to not work too well)

zealous ibex
#

Woohoo! First time every my first rating was a 5 star rating โค

#

(I know many sellers do this, but just for the record, I do NOT rate my own stuff)

night meteor
#

@zealous ibex Give me your Marketplace Link and I'll rate you 0/5 ๐Ÿ˜„

zealous ibex
#

O.o

#

Hides MP link

sly wyvern
#

Anyone from Marketplace team is here right now? URGENT!

rare lynx
#

The marketplace staff doesn't work weekends. Your best bet is to send them a message via the support email and they'll take a look at it tomorrow morning.

zealous ibex
#

@gameDNA#9687 I'm afraid they pretty much left the discord ๐Ÿ˜ฆ

#

I think your best bet may be to directly mail stephanie, but that's only what I've been told to do when I had an urgent case recently by someone here (one of my plugins released while it shouldn't have been released yet)

#

I hope you get a response fast though ๐Ÿ˜ฆ I'm still really pissed off my plugin is featured yet they haven't processed my 4.17 email yet

#

& I have plenty of other emails (something like 7 in total) awaiting their reply ๐Ÿ˜›

zealous ibex
#

Dang it, I really need to use vcs for my MP projects, zips are proving to fail me lol

#

I use it for like everything, but not for MP projects ๐Ÿคฆ. Anyone here found perforce vs git to make a difference when doing marketplace work?

ebon leaf
#

I use perforce, never had any issues. No experience using git though

zealous ibex
#

Hm, maybe I should give it another go ๐Ÿค”

fleet garnet
#

while perforce is already a topic here I wanted to ask what are some of the better options for hosting (reasonable monthly cost)

ebon leaf
#

Lots of other people are using digital ocean.

fleet garnet
#

Thank you, it looks like a nice option, I probably don't need more than this

ebon leaf
#

Yeah we weren't looking for much either lol. Was a pretty each choice once I saw their prices ๐Ÿ˜ƒ

fleet garnet
#

even that one for $2.5 looks like it can be a good choice for the start

ebon leaf
#

You can also turn off the vultr servers when you aren't using them to avoid incuring costs. (the prices are a monthly cost if it's on the whole time)

fleet garnet
#

So if you turn it off when not needed it can get even cheaper?

ebon leaf
#

Yep.

fleet garnet
#

(like $5 is not cheap enough)

#

๐Ÿ˜‹

ebon leaf
#

lol

zealous ibex
#

Why don't you host it yourself ๐Ÿ˜›

ebon leaf
#

Not much of a backup if it's on your pc still ๐Ÿ˜›

zealous ibex
#

True, I personally used to use a gitlab setup with a node at my home & somewhere else

#

It worked pretty reliably, but dang was it slow (I was hosting it on pi3s)

#

Like 5s load times for the interface ๐Ÿ˜ฆ

ebon leaf
#

lol ouch

#

my development partner for our game covers the (tiny) cost for the perforce server so it's not really a bitgissue for me ๐Ÿ˜›

fleet garnet
zealous ibex
#

Nice

ebon leaf
#

storage instance I believe

#

lemme double check though

#

Yeah ๐Ÿ˜ƒ

fleet garnet
#

ok thanks ๐Ÿ˜ƒ

ebon leaf
#

np ๐Ÿ˜ƒ

fleet garnet
#

@zealous ibex I want to use it as a backup, I don't have a separate machine to run the server on so if I run it on my PC and it decides to break I don't have a backup (I hope it doesn't have any plans to break on me anytime soon)

leaden root
#

I use storage instance

#

Though they were all out of stock last I checked

fleet garnet
#

I hope it will get back in stock soon

zealous ibex
#

Ah, that makes sense ๐Ÿ‘

elder mulch
#

normally I prefer git hands-down, but the heavy binary content of UE4 does fit perforce better

#

I set up a perforce server for some guys I was working with following this guide, and with digitalocean as the server: https://allarsblog.com/2014/09/24/setup-perforce-digital/

zealous ibex
#

Cool, @gaunt flicker's article is awesome โค

wooden falcon
#

what article?

#

oh

#

duh

#

lol

zealous ibex
#

๐Ÿ˜‰

zealous ibex
#

@fleet garnet As you're a plugin developer running perforce, how do it's merge/diff/etc. (code-specific) tools stack up in your experience?

fleet garnet
#

have no idea haven't used it yet lol

zealous ibex
#

Ah, ๐Ÿ‘ Good luck trying it out then ๐Ÿ˜ƒ

fleet garnet
#

๐Ÿ˜ƒ

vapid hollow
#

anyone knows if "engine plugins marketplace directory" changed on 4.17 ?

#

iam trying to update my marketplce plugin but when updating it and moving
to [UE_4.17]\Engine\Plugins\Marketplace does not appears to work

zealous ibex
#

Have you previously installed any 4.17 plugins? If not the directory probably hasen't been created yet

#

Also, any plugin creators here who have had epic mess up the project type?

#

This is the recond time I've submitted a plugin & got a BP response lol

vapid hollow
#

i have no other plugins so i created the directory manually that didnt work

zealous ibex
#

Strange ๐Ÿค”

zealous ibex
#

Hm, I just realized, seems like hex color #3D3D3D has become my marketplace asset branding ๐Ÿค” I use it for like everything that needs a solid fill ๐Ÿ˜›

rotund cloud
#

@fleet garnet I would recommend google cloud, its wayy cheaper than that. I run my perforce server for around 3 bucks a month, 150ish gb in storage and pretty acceptable speeds.

merry totem
#

Anyone here know if the beam effects in the rpgeffects starter pack are setup correctly?

#

I need to know if I am the one messing things up or if its with the particle itself

robust vector
#

I submitted some 4.16 updates and 4.17 files fore my plugins last week but haven't gotten responses yet. Anyone here get a successful 4.17 plugin update through yet?

fleet garnet
#

nope

zealous ibex
#

Same issue here ๐Ÿ˜ฆ

robust vector
#

You guys get many comments on your assets? I've gotten a few since I started asking, but only about 1% of sales comment or rate

wooden falcon
#

very few comment, even fewer rate

leaden root
#

I never rate anything

wooden falcon
#

I rate things I like

ebon leaf
#

A lot of the time people only rate things if you specifically ask them to or if they didn't read your pack features, buy it and then get angry when it didn't have something they assumed it did lol

zealous ibex
#

๐Ÿ˜ฆ

ebon leaf
#

most of my packs are 5/5, and the couple that aren't have only had 1-3 1/5 star ratings and I know what customers did them and why ๐Ÿ˜› people don't read stuff and they only rate either 5/5 or 1/5 in my experience haha

zealous ibex
#

๐Ÿ˜ฆ

ebon leaf
#

Well no, there's one that has a 1/5 star rating and I have nfi why cause no one has contacted me about that one lol

#

Which is a whole different issue

wooden falcon
#

maybe they're your number 1 fan ...

#

๐Ÿ˜ƒ

zealous ibex
#

Yeah those are the worst ๐Ÿ˜ฆ

#

I had that for my first InventorySystem rating

#

No contact at all, 1 (or was it 2?) star rating ๐Ÿ˜ฆ

#

It's at a near 4.6 or so now though โค

ebon leaf
#

@wooden falcon lol

#

@zealous ibex yeah i don't really mind for the most part... the lowest of my products is sitting at 4.8ish/5... but it's annoying that they didn't contact just cause I always look for feedback and suggestions on how to improve things lol

robust vector
#

I'm always looking for ideas to put into updates but they don't want to give me any

ebon leaf
#

your stuff is all really outside of the sort of use I would be looking for sadly, so I can't really offer much ๐Ÿ˜ฆ the spiderweb one is super cool though - one of those silly little things (not your plugin - the process of adding stuff like that to a game) that saves crazy amounts of time ๐Ÿ˜ƒ

zealous ibex
#

Yep, that's the part I hate ๐Ÿ˜ฆ How am I supposed to fix issues I can't find?

wooden falcon
#

I don't have a ton of ratings, but I do get a nice comment here and there

#

I've never had a hate comment, so there's that ๐Ÿ˜ƒ

#

and people private message me on the forums now and again saying they like this or that pack of mine

#

pretty much the only reason I even bother with this stuff anymore

ancient sphinx
#

Does anyone on this Discord have/used TaikuMenu?? Or know how to reparent a level blueprint ?? Been having problems with a marketplace thing i got recently :/

gaunt flicker
#

I just got a 4.17 update out

#

to a code plugin

#

That I submitted day of 4.17 release

#

Have 2 updates pending

zealous ibex
#

Congrats :+q1:

zealous ibex
#

tfw you realize you forgot something but already sent off your files to epic for review ๐Ÿคฆ

#

(I just discovered a default copyright comment I somehow didn't notice ๐Ÿค”)

leaden root
#

Unacceptable

#

Your punishment is now waiting 4 months for a response

zealous ibex
#

๐Ÿ˜›

gaunt flicker
#

Thats why you submit dropbox links

#

You can usually always update your file before they pull it

zealous ibex
#

Smart ๐Ÿ˜ฎ

#

I think gdrive supports that too ๐Ÿค”

#

Thanks for the tip @gaunt flicker โค

wooden falcon
#

epic must be really busy since 4.17

flint snow
#

yeah i submitted my plugin update on the day 4.17 released, and it went through yesterday.

#

so they are cranking them out ๐Ÿ˜ƒ

wooden falcon
#

wish they'd respond to my email then :/

lean venture
#

My submission ticket just updated itself and it now displays "5 months"

#

So yea, they're busy

zealous ibex
#

๐Ÿ˜ฆ

#

One of mine's at 3mo, but that recently passed code review

#

But it really does suck for you man ๐Ÿ˜ฆ

#

I'm not looking forward to when I submit this plugin, it's currently more than 2x as large as any plugins I've done before and I'm still far from done

wooden falcon
#

how do you check ticket status?

lean venture
#

It just says there, in its summary

flint snow
#

well after its through the code & functional review it should go pretty fast. My last one was sitting in queue for 4+ months, a day after approval it was released next day.

zealous ibex
#

Ouch

robust vector
#

Most of my plugins are only one or two small classes and the review takes 6 months. Really demotivates me working on my advanced movement plugin knowing how brutal that review time will be when I finally submit.

zealous ibex
#

๐Ÿ˜ฆ

#

Yeah, I'm scared about the review time for this plugin I'm working on now

#

Most of my other work has been max ~1k lines, I've already exceeded that by a decent amount and am far from done

wooden falcon
#

sometimes I wonder if the events of this last week were all just some sort of weird marketing scheme for the new Wolfenstein game

zealous ibex
#

lol

zealous ibex
#

Are marketplace plugins that depend on experimental features of the editor allowed?

leaden root
#

Good question

zealous ibex
#

There's things in the editor that I could use to save me pretty much rewriting part of the editor, but they're in experimental and not enabled by default ๐Ÿค”

leaden root
#

Whats the experimental feature in question

zealous ibex
#

Multiple, I'm just curious if anyone is aware of their current stand point towards them

#

Or would it be very feature-specific?

gaunt flicker
#

I wouldn't worry

#

I would worry about getting a review in the first place

zealous ibex
#

As someone with (thinks) 4-5 plugins in review, I sorta agree ๐Ÿ˜›

lilac heath
#

Hi lads and lassies, just to let you know im puting DENT Destructible Environment Network Toolkit on sale on the 28th so if your thinking of getting it before that, hold of buying it and save your monie as it will be for $5 for a week

zealous ibex
#

Nice ๐Ÿ‘

elder mulch
#

what do you guys think to epic not accepting free plugins?

#

it seems a bit mad to me, but perhaps they have a good reason...

#

(*free anything on the marketplace, unless they have requested it)

ebon leaf
#

Is there a good quality horror kit on the marketplace?

modern perch
#

what would such a thing even contain?

ebon leaf
zealous ibex
#

It's a bummer I guess, but I kind of understand it too

#

They can't really handle all the extra free stuff in their pipeline, and they're paying people to review it etc, while they aren't getting anything in return.

#

I ain't saying I agree with it, I'm merely stating I understand their decision (sort of)

ebon leaf
#

@ebon leaf Sorry only saw your reply now. I pretty much have most of those mechanics nailed down already. Kind of looking for something a little bit more realistic when it comes to AI and human body physics.

#

All good ๐Ÿ˜ƒ As far as I know, that is the only horror specific pack on the marketplace. There are a heap of AI packs, but you'd really need to look into them all to see if they match your needs I'm afraid.

#

I'm not sure if I could even find a AI pack for what I actually want. Haven't seen it in any games.

#

Closest game to it is Alien Isolation

#

Theres definitely nothing like tha ton the marketplace haha

nova scaffold
#

@elder mulch there are some free plugins accepted by Epic, but overall - it takes resource that won't be re-payed, no reason to do it from business perspective

zealous ibex
#

Isn't the MP supposed to reply to your submissions within 1 week of submitting? ๐Ÿค”

elder mulch
#

@nova scaffold Yes, but I get the impression it is fairly standard for them to refuse a plugin for being free, unless there are some special circumstances

#

From the POV of the marketplace, it may make more sense to avoid free things - as there is additional cost not just in compute/storage - but also humans checking over submissions

nova scaffold
#

yeap

elder mulch
#

but from the POV of Epic as a whole - taking a cut from people selling unreal-based software, it looks like that may not hold

#

@zealous ibex I think it was a little over a week for me - They are probably under a heavy workload with submissions and upgrades to 4.17

wooden falcon
#

they must be really busy...but a reply saying "we're working on it" would be nice

zealous ibex
#

Hm true

#

I've had them mess up 2 plugins too, thinking it where BP assets ๐Ÿ˜›

gaunt flicker
wooden falcon
#

lol, just saw your twitter message

gaunt flicker
#

More and more marketplace sellers disagreeing with 30% and then this.. I... uhh

wooden falcon
#

I dunno, I don't want to see what sort of support only 5% gets us

wicked pebble
#

I mean 30% is a lot to consider when you're selling your game.

delicate dove
fleet garnet
#

That 30% is oddly familiar...hm

leaden root
#

That tim sweeny tweet

#

Top memes

silver moat
#

He sort of disappeared after people started discussing marketplace.

ebon leaf
#

@silver moat whats ur profile picture of?

#

i swear i have seen it before

gaunt flicker
#

Frostbite

ebon leaf
#

sweet ty, btw 10/10 profile pic allar and i reckon when it gets close to the mouth

zealous ibex
#

Ouch, so many fails on my BP review ๐Ÿคฆ....atleast it was fast though โค

#

Oh boi, the marketplace is "forcing" me to create UVs for my sample assets ๐Ÿ˜›

modern perch
#

Steam take 30% because they offer access to a customer base larger than all other stores combined - and their platform has a reasonable number of services attached

#

the marketplace on the other hand....?

nova scaffold
#

@modern perch there is no real competition so it's kind of fair

robust vector
#

Fair for steam, not really fair for how terrible marketplace support is.

nova scaffold
#

well, there is no real alternative to MP

#

if people are afraid buying from gumroad/itch and prefer MP, you can't do much

#

besides opening a competing shop

#

not defending MP, just pointing out that if people are buying and seller adding new assets then its working

#

it could be better, sure

#

they can be taking 50% and it would only make assets more expensive, but they are already rather cheap for what they are

#

with game stores, it doesn't make mush sense to charge less than 30% neither to charge more

#

if you charge more, you just look more expensive

#

if you charge less, even if developer lowers the price, it will be in a range of few dollars - which won't be enough for majority of people to switch stores

#

there are more likely to just sit and wait for sales if they want to save money

zealous ibex
#

Yeah, I kinda agree there, we don't really have a "proper" alternative as sellers

#

Did epic stop sending you emails about MP refunds btw? Apparently they are/where supposed to, yet I've had 2+ (2x-1 sales, maybe I had more refunds, but the MP didn't show me), yet A. I haven't recieved any complaints from anyone & B. I haven't recieved an email from epic

#

(first refund I noticed is 5 weeks ago, so they've had their time to write an email :P)

#

No email, no forum post, no product comment....nothing ๐Ÿคฆ

quaint cedar
#

@gaunt flicker You saw his answer to that?

zealous ibex
#

๐Ÿค”

#

I think the setup costs are probably lower, especially if he'd actually put some money into automating some of the process. I'd agree in volume, but 10x? That'd mean steam would take literally half an hour to an hour or so to review a game, get it onto steam, verify the seller & do all of that ๐Ÿ˜›

#

(I mean...it could be that that's the case, especially after steam direct, but still ๐Ÿค”)

quaint cedar
#

Steam is pretty fast

#

Had a client request keys and unlock Lobby creation for his game

#

took like 10 min

#

But then again, not really comparable

zealous ibex
#

๐Ÿค”

real dust
#

We've had stuff from Steam take weeks

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They goof on some stuff as well at times

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Generally speaking it's good though

heady moth
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Mp takes weeks, if they even answer

zealous ibex
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Well...

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Blueprint reviews seem pretty fast

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I'd generally agree, but my BP reviewer got back to me in a matter of days after I sent them my files โค

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(one of my plugin submissions hasen't even gotten a message back for me to send them the files, and it's been >1w)

heady moth
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Well non-reviews or anything not related to asset packs are just plain and simple ignored

zealous ibex
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Should I assume it's been rejected or that it's just taking them a long while?

real dust
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Uh, guys, do outdated assets now actually get tagged or anything?

zealous ibex
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tagged?

real dust
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There's this 4.16 plugin, which is now tagged as unavailable

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So I can't buy it anymore

zealous ibex
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Really? ๐Ÿค” that probably has another reason

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Mind giving a link?

heady moth
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which?