#fab
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https://www.unrealengine.com/marketplace/dialogue-plugin (2nd image) blacksmith calvin would approve
to keep theme going https://www.unrealengine.com/marketplace/blacksmith-forge hehe
lol, just curious. Is source code included for plugins? The BT like thing he got going there has intrigued me forever, and would make a small project I'm working on a heck of a lot easier. I'm not really doing anything dialogue related (yet), but more of a story based thing for which a system like that would make story "importing" a lot easier ๐
@zealous ibex What inventory systems are there? ๐
I'm looking into maybe getting one xD
6 or so, and a system that has been specifically designed to crafting (exi's one ๐ ) which has a basic inventory, but isn't and doesn't claim to be a fully fledged inventory either
What functionality are you looking for that isn't there?
anyone aware of the animation pack that would have something like sitting in the car or getting into the car animation?
just sitting is fine
There's a pretty wide range ๐ What are they missing? ๐
You have crafting, equipment, item using, hotbars, etc...not all in a single pack tho ๐ค
the unicorn without it's skin? https://www.unrealengine.com/marketplace/hell-horse
An inventory system where every item has a condition
Basically, the long dark
Condition, as in, how much is left of it
So you can eat, but only so much
And the rest doesn't get used
(I don't think there is one with something along those lines, anyway)
I could easily do it myself, just incredibly lazy ๐
Or you can get one and then change it to also have your feature
<< knows for sure I already zipped up the particle toolkit pack and created images. cant find the images for the life of me
nor the zipfile
lol, new content today
poor guys
oh hey, this looks familiar: https://www.unrealengine.com/marketplace/horror-forest
grats @summer jacinth
Thanks again haha, hopefully it sells well
@wooden falcon ikr ๐ข And he has TWO of those packs now, and neither of them have a raptor hat ๐ข QQ
lol
nice
little less than a third of that for me yesterday
I'm betting it's lower today though ๐ฆ
sometimes the second day is the best one... BUT epic started earlier this time so I think most people probably checked it out on the firs tday this time. Expecting worse sales from here
whoo finally send the new Luos's Particle Toolkit as a replacement for the particle a day kit thing
You know what's sad?
When there's really great assets on the marketplace
But the person selling them is just shit at presentation
For instance, this: https://www.unrealengine.com/marketplace/4k-jungle-pack
I've been looking at it for ages now, but the presentation is shit, so I was not sure if the assets were actually awful, or just the material, postprocess and lighting
Finally, we bit the bullet and bought it
I think a lot of devs underestimate how important that stuff is
Now, after spending a few hours adjusting them and putting them in my scene
They look like this
I've had people buy a couple of my packs just because they thought the trailers were funny lol...
Before, it was this:
The top is sellable, the bottom definitely isn't
Not to mention the horribly bland postprocessing in his demo scene, the shit lighting and poor level design
And there isn't even an overview on the asset page
He's done literally everything to make his asset less attractive
It's just sad
to be fair, I know at some point Epic had specific lighting and such requirements on asset submissions.
Not this pack but I got another pack from the same seller. It had all these weird green colors on all his stuff.
I ended up creating brand new set of shaders.
Yeah, all his stuff is nice quality, but just so poorly done
I've just gotten all these things
The end result was actually breath taking after I was finished.
And used my own materials on them isntead
might be a unity dev that is just trying to make some more money without investing time in the engine? I dunno.
And now they look so much better
Nope
He's actually a dedicated UE4 dev
He's got exactly one of his assets on the Unity store
He's just really poor at presentation, it seems
But it's a recurring theme on the marketplace
Where I'm like
maybe s/he has weird color profiling on their monitor ๐ idk. But there's certainly many assets that have bad presentation
"This may be really damn good.... But I don't know, and don't want to risk it."
With this I was like, fuck it, I need better foliage
So I did it after looking really critically at the mesh quality in his pictures
And it turned out to be worth it
(After quite a bit more work)
It's just such a bloody waste
at least it worked ou tthis time. Lots of times it doesnt lol
Yeah
It'd be nice if Epic at least forced everyone to have a picture of an overview scene with a specific lighting setup
Then I could've seen "Oh, they're good, they just need material work"
the "do" ๐ that's inconsistency for you though
?
Oh
They* do?
๐
Yeah but that's just sad, not having enough QA to see if the guy's seven images contain an overview
xD
yeah they ๐ and yeah... there's meant to be specific standards on the overview scene, and one of your screenshots is meant to be of that... but... you know ๐ that same conversation we (sellers) have been having for months now... inconsistent review process lol
@real dust Dokyo generally has good stuff, I have a few of his packs, and like em
(I now actually posted an overview scene for it in the comments of that asset)
Yeah, I thought so too
His presentation is just godawful
Same with his redwood pack
I really do think it'd be nice to get
But then it's so poorly presented I'm not sure
Look at the level design there
The assets are really good it seems
But the demo scene is godawful
I always look for the image, that shows the parts
and I'm like, can I use the parts
THIS
Every half-decent level designer knows that you shouldn't do blank spots like that
๐
I would like to pick up the redwood, and the european one
Spamming ferns there would've been better
Same
And if I look at the trees there I'm like
"Damn, I can use those"
But when you just browse through the pictures that's a very different story
from my perspective, it's just how I buy, I really don't care how pretty a picture of a particular scene has been created. What I'm looking at in those is, how many assests can I figure out are in use, and what is the performance hit
Comments of the redwoods
Right, I do that too
But on that jungle pack I linked
That's literally not possible
Because the images are so fucked up ๐
I didn't buy that jungle pack, I got the other one, that has the cabin in it
because I was sitting here going, I want that damn cabin thing
lmao
The one I got is quite a lot better, I think
Look at this bad boy, for instance
(With my own materials, but still)
THat's the kapok
When I got it, I knew I would have to write a blueprint, in order to actually create the cabin, because I'll be damned if I sit here, and put it together by hand, especially if I need like 20 of em
This is the kapok in that pack with the shack
ยฑP
๐ *
You wrote a procedural shack builder?
๐
I've written a lot of procedural stuff, that utilizes a spline, drag off a new control, and a new "object" created
@real dust you could offer the creator to make much better images and perhaps a video for a small amount of cash.
actually, if you are really good at making amazing shots and video, it could actually be a nice way to make money.
ive seen friends getting paid for marketplace pack trailers
Just going "Hey, if I can get your pack for free I'll do a new demo scene"
i'd suggest getting paid for it, but yea thats also a way to do it
How much'd they get paid for it?
though.. we said this in public :p
get paid for those you don't want, get paid with the asset for those you do want
Bank transfer is a bit overkill for small amounts of money due to the flat base fee that usually gets applied
not sure, i'd give it a try with one or two packs, if it works, you can see if you can ask more money
(Can only get paid through bank transfer)
Right, Jaycle, but I'd still need to get the asset first xD
start with this pack i'd say :p
the LAM tool did a grrrreat job at selling it due to marketing and tight trailer.
@real dust yepper, and then you would know if you really wanted the asset. (Trying to stay away from the obvious, even though the Goat Fur Porn guy won't!!!!!!!!!! looks at @delicate dove lmao)
Yeah
while at its core, its just a material that places meshes upon painting
i like to play with it when i am bored though, its soothing
Except less performant
Looks gorgeous with the demo assets though, so that got them a TON of sales
@delicate dove with, or without Goat Fur Porn?
lmao
I mean if your being "soooooooooooooooooooooooooooooooooooooothed" and all!
jay, this is a regular non-offtopic channel, be nice :p
lmao
goats belong in lounge, and my bedroom
speaking about LAM
https://i.gyazo.com/e97197c42d5128aa8fcc032cdc4c875f.png
my all-time stats on youtube
first two vids are LAM related
ok, back to painting SMs, even though I don't know how to paint a darn thing!
@delicate dove Creating marketing assets for marketplace authors sounds like a really interesting business plan, actually.
Seems pretty smart. As long as there are marketplace authors, there will be demand for high-quality marketing materials.
You can't call dibs. ๐
xD
lmao
Lol
Pun game on point.
@tall helm taught me well
๐
taught*
Puns are good for you.
Anyways, have there been discussions about duplicate assets on the marketplace lately? I feel like I saw someone talking about that, but I might be remembering wrong.
We were talking about assets being on sale twice
actually
There may have been a discussion about duplicate assets, too
Vaguely remember something along those lines
Ah, maybe that's what I'm thinking of. I thought I saw a bit of a discussion earlier this week about some people thinking it's not OK to have multiple authors making the same kind of asset.
Which I think is nuts.
I hope I misunderstood that discussion. I really do.
the marketplace sometimes refused packs if they are identical
dont know the details though
Saying "Oh we already have this" and therefore rejecting
I mean if it's literally identical, obviously that is a potential case of plagiarism.
@real dust Oh boy. ๐ฆ
I hope that doesn't mean, for example, that Celeste's Photo Mode is the only one allowed on the store. That would be absurd to me.
nah, there where two photo mode packs released at same time hehe
that was another weird situation
yea
In fact nothing ends up literally identical when created by two people who don't even know each other. It's more based on the content "type" i.e someone's ice shader got rejected because there was an ice shader on the marketplace already regardless of all their differences.
๐
I worry about stagnation if that's really going on.
Competition is crucial.
Oh don't worry
For the time being nothing is releasing at all
So that's all fine
;3
Future us' problem
I see.
I had a grass pack and it was rejected because "there was already grass on the marketplace", regardless of the fact that mine was 180 degrees different to all others.
I believe they're heads down working on a stuff right now. Got the impression there was a major overhaul going on behind the scenes.
@silver moat It makes sense if there is too many grass assets, but if there's only a few that sucks.
At the point I submitted mine there was like 3 others.
And they're all different from each other apart from being called "grass".
That's how some other successful marketplaces work. When they get a large supply of a certain kind of content, they'll stop accepting it and encourage other types of content in an effort to diversify their inventory.
Oh wow. Well, I don't know how the marketplace staff feels, but 3 is not very many to me.
Two out of those three were crap, by the way
I bought one of those, sadly
Only recently got a good one instead
If that's the case, they should be willing to accept more grass assets of a higher quality.
Got too scared to buy a new grass pack for a year xD
To be honest it's too much back and fourth every time you want to release something so some times I just go with gumroad and don't bother.
Ouch.
I genuinely hope they can make significant improvements to the developer experience.
Itch.io, Gumroad, etc. are good platforms.
Damn, if only I'd known that asset existed a month ago
Honestly, if they don't improve, the devs will just leave :P
To be fair, I do search gumroad for UE4 stuff sometimes
Just never seen this come by
Go search UE4 and see if it comes up
I sold 78 units of Linter, $30
What's the dashboard like for authors these days? I still haven't submitted anything so I don't know.
I wish there was a verificstion ui
Er api
Becsuse then id give linter for free to twitch subs
Yolo
Do marketplace authors get analytics, sales data, etc.?
lol
nuffink
You get units sold every 24 hours
we get nuffink
๐ฆ
Mostly interested in comparing to itch.io, or places like AudioJungle where I sell stock music.
Sounds like I'm in for a rough time by comparison.
Units sold every 24 hours is so weird.
At least it's daily, I guess.
That's not a good sign.
all we can do is hope
Maaan
I have faith in steph, and I hope the new crew will make it all flow better
Even Gandalf would've lost hope.
Yeah. Stephanie seems great.
xD
She hopped back in here for a few hours not too long ago, which was a surprise to me.
but there are a few peeps who suddenly want Mat_ instead of M_
or refuse a pack over a crossed wire
hope that all gets streamlined
Seriously.
Do they not have a style guide?
That should be 100% consistent across the marketplace team. It should feel like one person reviews every submission.
they do, but someone might have woken with both wrong feet out of the wrong bed
๐ฉ
Damnit Ali, now I'm trying to find an excuse to get your grass
.>
Oh
Whoop
Just got an unexpected โฌ50 extra on my bank account
That helps
You dont need to sell yourself on tinder Rex
that was my 50 euro
@real dust his liver for sale!
Really though, I'm still scraping money together to get a rift, so I'm afraid Ali's grass will have to wait
Once the rift is here, though...
There is no style guide
At least that we can glean from
The guidelines don't mention anything specific about prefixes at all
Uh excuse you, you made the style guide, Allar.
Whether or not they accept it is dependent on who you get
id still work on it, and finish it.
it would be a waste of time already spend, with some luck it nets some money, and it helps others who buy the pack with their work
Nah not really at this point
I'll let you know how the whole duplicate items thing goes, since I just submitted one of the most common packs on the MP
I really did shelve a pack though, but a while ago
And it wasn't a lot of work- a lot of it was just me taking something I'd done a few times and putting it together so that it was a cohesive system.
And since I shelved it I haven't done anything that used it
so
even if it gets rejected, I learned a lot making it (photoscanned rock pack, btw)
I try to learn something with each pack
was thinking of doing interactive Diablo 2 style "shrines" next, with particle effects (something I've never messed with)
I should probably get around to learning all of this expensive software I never use
Anyone know what the maximum number of items the marketplace cart can have is before it dies? ๐
Ew who would want to buy linter
Any owners of https://www.unrealengine.com/marketplace/river-water-tool-with-flow-buoyancy ? Got some quick questions
@last sparrow Yup
- What's the performance cost like?
- How modifiable is it? I have a low poly stylized project, want to make the water look fitting, blocky.
Two questions I can't answer solidly
However
Performance cost is, probably, with all other material features disabled, roughly the same as your average translucent material
You can disable tesselation
You can disable edge foam and the like
THere's a lot of stuff modifiable to make it look right
Not low-poly stuff, though, so you'll have to do the flat shading thing manually in the material, but that's not too hard
so V_rex, the marketplace is sort of dead? Is there some sort of bueracracy for entry, and is there somewhere else to look for the same sort of stuff
@real dust
There's bureaucracy for entry, except they've messed it up royally so it's now inconsistent and waiting times are insane
(E.g. >four months waiting for a code plugin)
Stuff getting rejected for ridiculous reasons
So currently, some stuff is being sidetracked to Gumroad and Itch\
Probably the best place to look is the forums
That's where people usually announce their products before they're out
And then they'll communicate about the marketplace/gumroad etc there, too
@real dust thanks for the answers! I have a low poly water material I quite like which I use for large bodies of water like seas and such, but for rivers I'd want something more dynamic naturally. Well I guess 10 bucks isn't a big asking price and it looks like a pretty awesome asset in any case, even if only from the tech standpoint.
That's what I'm gonna spend this evening doing ;D
@real dust thanks for the links! Here's the water I'm using now (put into a demo scene from Polygon Vikings). https://youtu.be/jGbAcpXrrRQ
It kind of does the job but I've been looking at this cartoon shader myself and thinking.
ะะ: GeForce GTX 1070 ะฆะ: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz ะะฐะผััั: 16 GB RAM (15.92 GB RAM ะดะพัััะฟะฝะพ) ะขะตะบััะตะต ัะฐะทัะตัะตะฝะธะต: 3840 x 2160, 60Hz ะะฟะตัะฐัะธะพะฝะฝะฐ...
Might have to do with the scale of the mesh resulting in less facets
Thought it works kinda well for this "calm sea" look I'd say
Probably
had 1 sale :p
yah, I had 9 yesterday and 6 today
first day was great
i'm forseeing a really empty sales period the rest of the month
I had a few sales but my YouTube analytics are going crazy
btw, when going to the Seller menu, does everyone else have to refresh the screen just to get it to work? been doing that for a long time
I have to login every time I open the page
yea, also have that issue
@heady moth as well i think
I think Alex and Amanda mentioned afew times it was to be fixed soon but sadly no permanent fix
I don't have to relogin, but I do have to refresh cause it goes to a incomplete page
amazing that they can't even fix simple shit like that :/
problems with single sign on, I guess
at what time are MP assets usually released, mine should be released today
Usually between now-ish and another 4 hours
ty, well more waiting
better get my emails prepared for a bunch of support requests...
lol @gaunt flicker , I like the last screenshot: https://www.unrealengine.com/marketplace/linter
I got a bunch on my old AI thing and because of that this new one I made as easy as possible to set up
I think I can't simplify mine more
I have a pack that is 3 steps
Adding an interface
a component
and setting a variable in the player controller
50% of support requests I get are some basic engine things, not even related to my plugins
Oh yeah or "I bought your turret kit, can you help me with all these questions unrelated to the pack?"
yeah literally
all the plugins I'm seeing on the sale seem way too cheap for the amount of effort it takes to create/maintain/support them
Well Necrophob, that's not to blame on all sellers per se
We have to adjust prices to fit in the current pricing scheme
if there are a few people that don't need the money but want to release a plugin, they put it lower and then our prices go down too
If you compare blueprint prices from 2y ago it's a massive difference
People always kept going lower so we had to adjust to fit in the market and not be too expensive in comparison
anyone else using the old pecomputed header thing, I use it because I would spend more time looking for headers than actually programming something
And now we're stuck on low prices
so someone just started undercutting, and everyone had to lower their prices
sounds like the WoW auction house
It's an economy
as is Wow Auction house
funnily enough
It changes
and adjusts
One asset pack undercutting didn't cause it
it's a long term process with multiple sellers and asset packs
which wasn't per se on purpose
It's just a market
ยฏ_(ใ)_/ยฏ
seems odd how epic arranged the packs on the sale
I don't think they arrange it at all
I've seen a few people with several packs on the same page, others are pure random
It's also not first come first served because then my pack would not be on the frontpage
here's something I'm curious of, since I see you have a pack on page one
how is it selling relative to your other packs on the sale?
I feel like there are many buyers who aren't going to crawl through 40 pages
I think they just search in general
going to the blueprints page
fx
sfx
to what they might like/need
the sales are active there too
it's what I do
https://www.unrealengine.com/marketplace/urban-interior-props-pack finally got updated to 4.16
Man I cant wait to buy @fleet garnet Vehicle physics
Oh wait, I bought it months ago..........
lol
Jee wizz marketplace sure works fast
Oh dude
Its out
Thats earlier than normal I think
@real dust overpriced in EU
dammit Epic, saw an email from them and got excited, then realized it was my receipt for the packs I just bought
hehe same
still waiting for my plugin to get released today ๐
thank you for letting me know, been looking at the home page and couldn't find it ๐
ty for the comment
You should make a video on implementing that security car pack
And use the settings you did for me
need to buy it first, maybe I can work that out with the author of that asset
@wooden falcon I look forward to hearing how crappy they are XD
que?
for pack submission review
oh
got back some changes I have to make to my rock pack
interesting is... one word XD
oh?
hmm, would you be open to sharing this? There are a number of sellers currently in discussion with members of epic on how to improve the review process for the benefit of everyone (Epic, Sellers and Customers)... but it would appear that the people at the top of the marketplace have different ideas to the actual reviewers at this point about what is actually being said
they sent a pdf checklist of things they looked at
you either get a pass, or a fail with a small blurb on why
so for me, under Quality there's a category for "Assets are free of visibly obvious discrepencies", and I failed with "Rocks have visible seams, texture stretching"
which sucks, cause seams are hard to totally hide with organic shapes
and I don't know what they're referring to with texture stretching, it has none :/
hmm okay
regardless, it sucks, cause to fix seams, I'll have to re-unwrap, and then bake EVERYTHING again
Those are two exact pints that I had gotten two, for rocks as well...
I told them it was nearly impossible for an organic shape such as a rock to have no distortions or seams
looking at a nice rock pack I just picked up....what do I see on the first mesh? a visible seam
Now I don't know anything about photo scanned models, but I've done seamless organic models. You just need to texture paint on the 3D model over the seam.
would have been nice if they were more specific, like, is it all the meshes, or did one really piss them off?
The only issue is, if you rebake your textures, you need to repaint the seam again
this guy's rocks are very nice, but they have very visible seams and even a little stretching too
the seams aren't in the diffuse though, it's more of a lighting thing right around the seams
ok, I may have found what he was referring to...one or two of my rocks might have had shitty seams and I might have gone overboard with the tessellation (which resulted in some stretching in spots)
https://www.unrealengine.com/marketplace/luos-s-a-particle-a-day-volume woot, the new version is op
cool!
k, shouldn't be too much work to fix my seams...only a couple will have to be reunwrapped...went way too skimpy on the polys and will have to retopo
the others I painted out in substance painter
Nek minute... "sorry, we cannot approve this as there are no visible seams"
I dunno why (I'm not looking to buy) but I'm constantly triggered with this pack: https://cdn1.epicgames.com/ue/item/PropVehiclePack_screenshot_6-1920x1080-1361add104a8f37f35c01f8d8364df95.png
and main reason is those rusted plastic bumpers on each car
pack creator doesn't care (he's here, can't remember his nickname)
I guess I just dislike things like these in game art in general, as it shows that the artists had no clue how things they made work in real life (would be totally different thing if the assets weren't supposed to look life like)
it also kinda bugs me that the wheel is all bent by flat tire and tire is deformed in a way like it would have been burned or something (old flat tires dont look like that) https://cdn1.epicgames.com/ue/item/PropVehiclePack_screenshot_8-1920x1080-5cbd3716cd7b06abf8d19fdd5d87ca27.png
@elfin plinth link to actual asset?
Hmm, don't know him
customers seem to like it though
Maybe it looks better in game?
I mean, it's not a bad looking asset pack in general, I'm just put off by those few details
I'm pretty sure most customers don't even realise those things
Gamers don't know reality
A project I worked on got a lot of flak because we based something off the LA river which is essentially a giant water cement sewer (that shit you can drive on in GTAV / Grease), and we had moss and plants growing in it
People were like, shit can't grow through cement
Thats not real
We posted our source reference pictures, we went to the LA river with a camera and just took a bunch of pictures of exactly what we had
People were still angry
ยฏ_(ใ)_/ยฏ
So yeah, plastic on cars rust
also
noticed this while browsing current sale: https://www.unrealengine.com/marketplace/assets?lang=&q=animset pro
they know Kubold has been using Animset Pro as his brand for animations, yet they allow new sellers to use the same thing?
I dunno if there's some deal between Riko and Kubold though
oh
apparently there is
so, nevermind then ๐
is there nothing new in the marketplace this week, or is the 'recent additions' page just not working?
seems the latter
well that's a bit naff
yuz
https://www.youtube.com/watch?v=XwjymdkWmJM quite interesting
Plugin link: https://sellfy.com/p/BAjO/ Asset assistant is an editor mode plugin that improves work with multiple assets and windows. It can find, rename, sa...
What's the best way to do a pure texture pack for the marketplace? Has anyone made one or bought one? Are all textures just in a demo project as uassets or are the textures in the zip as png/tga?
You can't include zip or raw files.
I can't? I thought I read in some marketplace comments that people mentioned or asked for the source files. Models, textures, etc. They just share that outside the marketplace then?
Yes.
No everyone does it though.
You're not required to do so.
That's just if you want to do it.
Well, how would I know the guy asking for the source files actually bought my pack?
If you give them the email associated with your account, and ideally the order number if you have it, they can get epic to check it. Takes time though (as with ANYTHING epic does)
Ah, I see. Well thanks, that makes things easy for me then. just import all textures into ue4, don't bother with the source files unless someone specifically asks for them. I wasn't sure if people expected to get the source textures as png/tga when they buy a texture pack.
be sure to name all them files properly yo :p
Fortunately you can just export the textures in bulk out of ue4 and get the raw files
< downloads the FTMagicPack01
https://i.gyazo.com/8c34f65bd785cdbe55ee9500b6e62d99.png
redirectors, redirectors everywhere
Guidelines are just guidelines, right? ๐
loosely hehe
is there a limit to how many people I can give entitlement (or whatever that is called), I want to give it to people that bought my plugin early on Gumroad (16)
@fleet garnet you can email the marketplace team
I asked here just in case if someone knew if there is a limit
I'll smack them if they dont let you
๐
The limit is defined by whoever you speak to based on how much they feel like not doing anything that day ๐
Woohoo! I got a reply back about my plugins
whoo
Man did I do a lot of things wrong tho ๐ค. I didn't have class comments for like 90% of my classes & had 5 (or so) whole if/for statements for which I had incosistent {} usage ๐ Atleast I know how to improve my code now I guess ๐
Atleast I think I got away with a ton of comments explaining my code ยฏ_(ใ)_/ยฏ
Did they tell you that your if statements weren't PBR and that the variable declarations had visible seams? XD
lol
โค
They would have done that on one of my plugins if I wouldn't have told them they messed it up ๐
(they sent me a blueprint/art like reply instead of a plugin reply ^^)
lol... i wish I was surprised by that XD
lol
HowToCompute, be sure you plug a constant node into all of your metallic for loops
:/
Man I just realized, I forgot to clean up the material around my 101th for loop :|. Anyway, lol โค
๐
the reviewer that was assigned to my submission gave me a bunch of advices and shortcuts
Really? Nice
Mine just gave me a pretty large list of stuff that I had to fix, and a list of reccomendations (which where really useful) ๐
So I wouldn't be able to complain about my reviewer ^^
I was surprised too lol, he was nice ๐
Tho your code was probably better than mine ๐
Not saying my code is bad, don't get me wrong, but your plugin is amazin'
Mine was about 6/7 points on the have to fix in my first email ๐
mostly me doing everything the longest possible way
Ouch
Yeah, I used a lot of braces on my single line for loops and not on my ifs, that's apparently not allowed?
You said they checked memory leakage right? Do they do that before or after they send you an email detailing the problems with your code formatting/commenting/etc? (atleast as you mentioned it, I'd suppose you may know)
I used a lot bool ? Thing : OtherThing, I had a few lines that used a combination of that inline if thing over the whole screen width, I'm not sure how I got away with that, they told me about the leak after the first review
๐ I guess the best part has yet to come lol
(there's one really annoying thread-based leak that I can't seem to fix ๐ค)
And ternary operators. I love them, but yeah, they can be a pain if you overuse them lol
yeah lol, I recently started working with multithreaded stuff and is a big pain when it doesn't work
Yup
I did some async/thread based stuff in my NetShield plugin as crypto/sockets aren't that nice when they block your game thread ๐
How interesting. Seems it isn't just first day of the sale that people look through ๐ค. I got as many sales yesterday as I got the first day ๐ค
Also, epic seems to have had a reply-to-me day yesterday ๐ค. I got a response for (nearly) all of my plugins...on the same day lol
@zealous ibex Sounds like someone decided to work ๐
Anyone know of any essential items on UE4 Marketplace atm?
when they finally started working on my submission I was able to normally talk to them and ask questions, I got 4 emails/answers in 2 days ๐
Got some spare change, want to buy some stuff but dunno what I really need atm.
Already bought my sfx, vfx, character models, weapon models.
Looking at props and environments... but I dont want to waste $90 on an environment when I could just get the assets and build one myself.
I'd personally recommend everything by that wonderful Dapper Raptor Development guy... but that is because that's me XD
Link?
oh lol XD one sec
nvm found you
haha :p
also that Blue Man, I heard he has 2 nice plugins ๐
I was playing with some blue man cars today. Can confirm - good vehicle plugin ๐
haha no need to apologise ๐ i was only joking anyways XD well... shameless plug joking XD
Well, your exposives stuff looks interesting but I wouldn't need the BP.
@ebon leaf Thanks ๐
@fleet garnet pfft, no need to thank me... if I ever wanna do vehicles in a game I'm picking up your plugin for sure (was a friends game using it)
Blueman, your stuff looks amazing but can I recommend something?
Sure ๐
In your Military Ammunition pack, include differnt color for smoke materials instead of grey. Same thing with your grenade. It's not that hard to implement and will make your pack "appear" bigger.
Just a suggestion is all...
like those
great idea, some dynamic materials and stuff
yeah for sure
doesnt need to be dynamic
but if you do that, you can.
it should be pretty simple
make a seperate mat for the nade
and then do rgb
Any other suggestions for UE4 marketplace?
I'm reffering to VFX, Propers, Environments, Plugins, etc.
Like a mega pack would be nice.
thanks, I may do some stuff for 4.17 regarding my ammo pack, too busy right now
no worries
Hello guys. I released my plugin for UE4 that will allow you to easy save and load Actors and Actors Components Data!
The plugin is on itch.io right now and hopefully will be in the UE4 Marketplace in a few days.
https://www.youtube.com/watch?time_continue=9&v=TVkNYuB-XIo
Purchase the Plugin on itch.io: https://cronofearsoftworks.itch.io/ue4-auto-save-and-load-system-with-compression
Link of the Plugin website (tutorials, documentation, etc): http://cronofear.com/ue4-plugins/auto-save-load-system-with-compression/
What do you think about this plugin? Any feedback will be very apreciated!
Auto Save and Load Actors, Characters, etc. across multiple levels into a compressed file, just by adding a component to the Actors you want to save!
UE4 Marketplace Link: Buy it on Itch.io: https://cronofearsoftworks.itch.io/ue4-auto-save-and-load-system-with-compression Website Plugin and Project Example...
Cool ๐
Uhm
was the marketplace hacked?
everything is on sale for 60% off?
48 pages
all on sale
everything is 60% off too
ROFL
It's the summer sale @ebon leaf ๐
oh really?
One of the biggest/largest sales every year. I think this is the biggest sale ever ๐
rofl
Im sitting here looking at this
and im like
there is something really fucking wrong going on here
Explain to me why 6 idiots purchased an asset which literally just calls SetActorLocation() I'm assuming that's all this does because I don't want to clinck it and lose IQ points. http://i.imgur.com/39cL8E0.png
hmmm, 6 ratings, that's at least 100 purchases ๐
like
its literally just
LineTrace=> Open UMG widget => SetActorLocation()
i dont get it
free money?
should i release a marketplace asset
Hey!
As there's a summer sale in the UE4 Marketplace. My plugin on itch.io is on sale too! 50% Off for the next 10 days!
Link:
https://itch.io/s/7827/ue4-auto-save-and-load-system-with-compression-summersale
https://www.youtube.com/watch?v=TVkNYuB-XIo
#IndieDev #GameDev #Screenshotsaturday
UE4 Marketplace Link: Buy it on Itch.io: https://cronofearsoftworks.itch.io/ue4-auto-save-and-load-system-with-compression Website Plugin and Project Example...
@ebon leaf that happen more often than what you think, aswell content made with tutorials or bad created content
yeah
Think that's bad, look at EasySave
my sales followed an interesting pattern: 1st day 9, then 6, then 3, then 1
I'm expecting negative numbers tomorrow
2, 2, 2, 2, 1 for me
I've been getting around 15-20 a day
nice
But I've got 10 assets
I've got 0 today T_T. I hope it's different when my plugin is accepted in the Marketplace.
I got 3 sales ๐ค. I only get ~$5 per sale tho ๐ค
sales returned back to normal amounts today for me. Though obviously less money because of discounts. I'm expecting the rest of the sale to be pretty bad, as well as most of next month (as is usually the trend with these big sales)
๐ฆ
88 units sold over 4 days though so not too bad.
epic seems to be charging the wrong rate for dollar conversion i noticed with my last purchase a couple of dollars higher in their favour
a lot of time online marketplaces use a conversion rate a few days old... but I dunno if that accounts for that big a difference or not
depends on how much you are spending I guess haha
yeah. I also have 6 packs haha ๐
(even tho I'm by far the cheapest currently on sale lol)
I wonder if kicking up the price'll make people think it has more value ๐ค
yeah thats what i thought they hadnt updated the rate when they do update (if lol) should be a good time for purchases from australia as the dollar is high right now
I think the biggest challenge you face is competing with ARPG Inventory System... as it presents very similar to yours, though with epic's own artwork (from the Infinity Blade Packs) and has a shit ton of ratings lol
As I'm literally the only inventory system that has crafting (eXi has a crafting system, but that's based around crafting & not inventory stuff) lol. Oh well
Yeah, Pirate's work is great ๐
But I just so happened to have created an inventory for my own stuff, and someone suggested selling it (man, so thankful for that guy), but I'm trying to create new/unique stuff now ๐
oh I don't think there is anything wrong with competition... i have both your system and pirates, and they are different... they just present similar lol
Pirate also got in a lot earlier than you haha
Yep, competition is good for customers. I'm not complaining either, but it's the cause for lower figures compared to other people's sales (which I honestly don't mind)
Any sale I can get gets me closer to not waiting 11.4h for ue4 to compile ๐
lol XD
his has the cover art with the armor items being used etc which will attract buyers
Yup, that's the only thing I'm still working on with my system. I don't have any equipment stuff going on ๐ค.
At first I thought it wouldn't be generic enough, but as pretty much every inventory system out there (not just pirate's) seems to have it, I am working on it ๐
I see the spamming of "MY ASSET IS ON SALE" starteed a few days later this time round XD
๐ Yeah, I personally decided not to spam the forums, as seeing it makes me cringe lol
i normally do it once it gets to this point to avoid being lost in the noise... but cbf this time ๐
Just wait for the inevitable "I bought your pack and <some question I haven't covered elsewhere that I probably should have>" to bump my threads for me XD
Same here lol
I actually timed my thread replies to bump me as soon as my thread started to drop down ๐ I did give reasonably speedy replies, but I usually get questions while I'm sleeping (in turn bumping my thread & brining it back down when I wake up)
^^
as in you're an aussie also?
Nah, European, but people tend to ask questions in the afternoon/evening from the US, so I'm (usually) asleep
ah haha, yeah XD
so
just to verify something
you sellers, you still get only total sale number per day now, right?
and no other stats for your sales
we get a table that is updated once per day
we get a table that is updated once per day
has that information for each item on each day
that is it
Yup ๐ฆ
I wish we had realtime stats, or even better, some kind of analytics info. Stuff like demographics, amount of years using ue4 etc, man, if only I had that kind of info lol, that'd help marketing a lot
had to vent a bit publicly
you all know that already
but maybe they'll respond if it's up on their official forums
wow, awesome article โค
nothing happened when complaining about those here
Not read it all, but a quick skim revealed some really good points
yeah, you get the point by just reading the underlined parts ๐
As for
Marketplace sellers don't get invoice IDs from the sales
``` I wish they'd add something like this too
Or even just a verification API
I have a project I pretty much quit as it required a special server (that I didn't just want to put out for free), but sending them an email about each purchase sucks
I don't trust their numbers one bit ๐
๐
I would otherwise but taken their past action into account, that would be silly
Yeah can't blame 'ya
Anyway, I need to continue work on this asset trailer ๐
I used to love video editing, but it's become such a chore now lol
Nuuu, it has random artifacts ๐ญ
for the record... there is complaining on their forums, in the closed area meant to be for communication with sellers. We have had public threads before. But never opposed to more people trying.
^ Yup
"As I was downloading, i remembered the marketplace has sales going on so i checked it out... template is currently %50 off, now cheaper than a movie! Grab yourselves a copy for updates, profit and hot women!"
comment left on a pirated build of my template lol...
That's pretty nice โค
Don't get me wrong, pirating really does suck, especially as a seller, but atleast some people have a bit of good faith & try to motivate others to buy it (during the sale)
surprisingly, I've not seena huge increase in pirated work during the sale. I was expecting it to get a bit crazy
Still haven't found a pirated copy of my asset, honestly pretty amazed about that lol
I can donate a copy to the masses if you want ๐
@ebon leaf I should have vented about the closed forums too ๐
as there's lots of info there that would benefit the customers to know about too
lots of the info is just hidden from rest of people
like, reasons why things work like they do
...they don't tell US that in there either if that helps
I thin khaving a closed forum for seller <-> epic communication is a good idea... but it's just sellers complainign at epic and epic ignoring us tbh
lol @ebon leaf ๐
I wasn't joking ๐
O.o, please don't lol
Anyway, is it just me, or is epic not randomizing the assets on the front page every day like they used to?
I haven't even found my asset's page in the first 600 items....could just be me tho
(and there are author(s) with like 2 items on the front page)
O.o, just sent my 4th plugin off. I really do hope I'm not clogging up their code review system ๐ค
@zealous ibex They decide to ditch this system
Now they update it once per week to show 3 new assets out of ~30, 3 old random assets and 3 old chosen by the team
however they forget to update it sometimes I guess
I remember once same items were on the frontpage for 3 weeks
Ah, thanks for explaining ๐ I guess the same applies to sale pages then? ๐ค
ยฏ_(ใ)_/ยฏ
Good is something that is pretty subjective to opinion tho
I mean, I may think my assets are good, and that for example Skull's shaders are good, but someone else may totally disagree with me. You can't really classify something as a $hitty asset using purely objective means ยฏ_(ใ)_/ยฏ
(atleast if QA is still as good as when my blueprint was reviewed, man they are strict lol
Hows the sale going for everyone, selling alot of copies?
Mmm, it depends. ~6 sales per day. It's better than usual, but far from good old sales with 200-300 sales per day ๐
ive been thinking
about putting up my own sale tbh
is it worth it to make one?
lol.
I mean, I've been thinking about making my own marketplace product.
But is it profitable?
The thing is, I would probably end up doing code stuff.
But not in Blueprints
Do they accept C++ projects?
I don't see any.
Only in plugin form if I'm not mistaken
._.
why? lol
so u can make a fps template in blueprints
but not in c++?
_<
#logic
#EpicGamesLogicTeam
I think you can have content inside plugins, so you could maybe use that ยฏ_(ใ)_/ยฏ
It's can take up to 4 month for them to test a small plugin. Imagine a full fledged template project ๐
thing is
i know exactly why
i work at a software company full time
and they take like
4 months to do
a simple bug fix, sometimes its simply a typo that needs to be changed.
its fucking retarded
4 months to change "T he" to "The"
You can, it's just on a case-by-case basis
(I think)
I inquired about this a while back, and you should theoretically be allowed to (there's some c++ FPS template out there), but it's on a case-by-case basis from what I've heard, meaning you don't have any guarentees that it'll be accepted
(not that you'll have an guarantees with blueprint assets either tho ๐ค)
I'd do your own research tho, I'm not liable for any wasted work you may occur with the knowledge I just shared lol
Gotta put in that disclaimer
They also were using that C++ template as a 'test' to see how it went... and I don't think it went very well. Crazy amounts of issues with it, from people not understanding how to set up VS properly, to the developer just abandoning it because it wasn't profitable, etc. I think they have them ironed out now, but I'd guess they are quite hesitant to go down that path again
It's also worth noting that a lot of people who buy codebases on the marketpalce are going to gravitate towards blueprint, because they are more likely, across the board, to be people who don't program.
Hm true, your best bet is indeed plugins
pretty sure you could make a plugin that 'generates' a project that is essentially a template anyways
@fleet garnet That's how I distribute my example project with UWorks, via the "/Content" folder. So far, Epic hasn't complained about that part. I also have a feeling I'm about to win our silent competition for the longest waiting time
I wanted to do it for my Plugin but wans't sure if we are allowed to have content in our C++ plugins, I guess we can
hmmmm
this still applies?
I couldn't find any slot where you enter VAT id
which sounds stupid
well, I necroed the 2 year old thread
@Vlad#1167 Apparently y'all aren't even close to the maximum waiting time. There was 1 plugin that had a ~12mo wait? Pretty insane ๐ค. Bummer about your waiting time tho ๐ฆ
I had no idea lmao
Is there a way to enable email notifications for marketplace comments? I got really nice comment yesterday on my pack, but got no notification about it. If someone has a question about my products I'd really like to know immediately. Couldn't find any notification settings.
sadly no
:/
Well then, I guess I'll make it a habit then to check my product comments frequently.
its something weve been asking for since.. well marketplace opening :p
is it just me or is the market place a little hard to navigate
?
i was trying to just key word searches within the sale section items and i cant find a way to do it
It's not just you. That is ALSO something we've been asking for more or less since the marketplace opened
@lean venture @zealous ibex the plugins that were waiting a year were the ones before plugins were actually allowed on the marketplace afaik. Epic took forever to get them on there lol
ok, fixed my seams on my rocks...glad they mentioned them actually, cause some were subpar
sometimes you get too close to your project, and don't see the bad :/
This is true.
It's great now that they have a much improved feedback system
That is one thing I am happy about
Oh really @ebon leaf? Never knew ๐ค
Anyway, review times are pretty bad ๐
Why did I submit like 4 plugins within months of eachother?!
look up "sado-masochism" ๐
๐
Atleast 3/4 are into in-depth review & one of them has only just been submitted (like yesterday)
lol, you have way more packs out than me tho ๐ค
true. Lucky, cause with my current progress rate I'd be on the street if I didn't lol
Ouch
eh, its okay ๐ hard work from past me is paying off haha
I am thinking of making stuff to sell on marktplace, is there alot of people that buy from there or is it just not worth it?
depends on what you want to sell. it's a bit of both ๐
^
It also depends on what you think is worth it
I've done the math and have been working @ <$1/hour for the sales I've gotten, which is pretty nice for me, as I don't rely on this as a source of income and it's still (kinda) a hobby ๐
me as well HowToCompute
I do it for fun and a hobby, and it's nice that it pays for itself
buys me tools to make cooler stuff
Yeah, that's pretty much my goal too
when it starts feeling like work, I take a long break
for me it is work
I think I'd struggle to make a decent living on the marketplace
took me 1.5 year to earn back the time I put into the cave pack
money-wise
so now any additional money is a bonus
Yup, same here. I went inactive after InventorySystem (I did support it, but didn't create any new MP content). But now I've created 4 plugins in the space of a few months ๐
there's no way I could replace my regular salary with my MP earnings, but I value my MP earnings way more than I should
Same, even tho I've made barely anything compared to most sellers (some people have made multiple times my total revenue in my marketplace carreer in just the summer sales from what I've heard), it's still just a hobby, that may one day finance itself
The only reason I really started selling stuff on the marketplace is so I could afford the greenlight fee (which I never ended up getting lol)
I built my whole PC just from MP, before I worked on phenmom X3 and it was painful
so it is a nice bonus
my first two months selling cavepack resulted in me being able to buy new furniture, strip my walls and have a pro stucco em
Nice ๐ฎ
but.. those where the first ue4 marketplace months. thats different now
lol
The MP is pretty saturated & filled now, so I'm probably doing this stuff at the worst time in the MP's existence
Atleast I uploaded my stuff to gumroad too I guess (yeah, it only tooke me like half a year)
lol
hehe
His cave pack was super popular too....I think
yah HowToCompute, the early days there was less competition
Pretty much everyone I saw when I was starting like 1.5 or so years ago had the pack ยฏ_(ใ)_/ยฏ
I should of asked for another release date, sales are not going great for my new Plugin
you should have been here when UE4 went free...they gifted back what, $30 of subscription money to subscribers?
But in all honesty, that sucks man ๐ฆ
to spend on MP stuff
Yeah
best sales I ever had
it may get better after the big sale
lol
On another note, how do you sellers handle going on holiday to a place with no internet? Set up something like an auto responder & do a forum post so people are aware that waiting times could be (a lot) longer? Or is there a more elegant way to handle it?
holiwhattheducknow??
lol
how long is your holiday? if you're gone a few days, people can't really complain if you don't respond
A week, which is pretty long, compared to my <24 hour usual reply time ๐ค
time to release my inventory pack! with the tag line "At least I respond to my users!" ๐
lol
How often do you guys get contacted for support? I'm kind of surprised not a single person has asked me anything about my pack so far. Essentially just got 3 customers say "great pack", that's it.
The thing is that I'm still a kid ๐ค
Pretty often during the sale
But I don't get that many requests
Most weeks have 0-1 & busy weeks have ~3
But I'd emagine something like a plugin to get more support requests
Yeah, probably
So I guess it depends on how many sales you're getting & what you're selling
since all I have is mat packs and a mesh pack, I rarely get support requests
Your kind of seller deffo gets the best deal ๐
had one one time where the dude wanted to download my mesh pack for 4.9, but was throwing errors...turns out Epic overwrote it with a later version I sent
so I had to rebuild it
Like you can sell it on any marketplace you want (even the unity one if you port it), you don't really need to support, don't get forced to upgrade etc
What's your seller account, Necrophob? I don't remember seeing your packs.
I had an email today asking if my cavepack works in afterFX ....
Necrophob30
lol
just search for Necro's in the search bar
If you can extract the meshes from ue4 it could I'd suppose?
Not sure if you can tho
Well then I guess you theoretically could use it in ae? ๐
Ha, you've got packs fitting your name ๐
I don't think you have to support something like that though
eventhen, unless afterfx can use the material, they are fookin useless
yah, I try to stay branded ๐
I put my nickname on plugins only because I have no idea how to name them
lol, me too
after that I figured it would be better to keep them branded rather than scattered
it fits my bone mesh pack, not so much my materials
they're not necessarily evil or anything ๐
next pack idea Necro's Little Pony Pack
lol ๐คฆ
An undead pony might actually sell ๐
I think MrNecturus already has that covered
now...and undead Duck...
nvm, already done: https://www.unrealengine.com/marketplace/little-yellow-duck
look at those eyes...dead
that looks like a duck on drugs