#fab

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carmine dove
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I feel like we should hire a UI artist

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I wonder if there is any jazz on the marketplace

ebon leaf
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jazz music?

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pretty sure there's ac ouple on there. I think one came out last month tbh

carmine dove
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Ooh gonna buy these

solemn atlas
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@ebon leaf !! When will the update be up?!! I am dying inside cause I want to work on the survival game!! Well sort of. I think I just took an over dramatic pill or something.

analog arch
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@elfin plinth Hi, you can Alt + Middle mouse to drag pivot anywhere you like

ebon leaf
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@solemn atlas shrugs your guess is equal to or better than mine. It's all in epic's hands ๐Ÿ˜›

solemn atlas
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I know. . I know. . ๐Ÿ˜ƒ

ebon leaf
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trust me... I want it applied asap -.- gotten heaps of support tickets over the last few days because of the issues under 4.15 and all the new customers from the sale lol

wooden falcon
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ok, time to get off my butt and start working on something again

deep harbor
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Anyone know why Vega's Crypto Library wont install? I cant get it to install on two different machines, UE version 4.15? Which it does support?

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The Epic Launcher just does nothing at all after hitting install and selecting the engine version

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nothing ever downloads....

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๐Ÿ˜ฆ maybe someone out there knows of a fix or work around?

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I cant imagine im the only one...this is happening on both a Windows 10 PC and a Macbook Pro with 10.12.3

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Sent Epic an email, but ya....

elfin plinth
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@analog arch oh ok. Did you promote that feat somewhere because I totally missed it?

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I mean, for me that woukd be the most important feat, not the snap to preset positions that you showed all over the promo material

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And as a customer, I'd not buy it without free placement, so maybe you should mention that more clearly?

analog arch
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@elfin plinth Thanks. I do mentioned that in the marketplace page, but might be easy to miss.

elfin plinth
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@analog arch I did read the description again and I think you are referring to this line Save temporary pivot placement (Alt + Middle mouse) with one button click

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as customer, after all that preset talk, I just imagine that refers to the temporary preset location

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there's no line of text anywhere in the description that it means free placement or that your tool allows it

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IMO it should be the first thing listed on the feats ๐Ÿ˜„

analog arch
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the alt+middle mouse feature is actually mostly a built-in feature, (not well known), and Pivot Tool built on top of that to make it easy to save and reset the temporary pivot placement.

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but you are right, I just re-read my description, it's easy to get the impression that Pivot Tool can only used to apply pivot preset instead of free pivot placement and baking.

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I reaaly sucks writing description/features.list stuff.

elfin plinth
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there's built-in feat for that? ๐Ÿ˜„

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ah, works in the editor, found it

heady moth
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Pew

wicked pebble
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Preeeettyyyy

silver moat
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Am I the only one around here thinking that playground package is worse than poor quality?

kindred silo
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Hello everyone! Could you guys help me with this Marketplace research?

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Thanks!

wooden falcon
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I've seen worse, @silver moat

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presentation is a bit meh

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interesting that it's featured, though

ebon leaf
solemn atlas
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You got it buddy

ebon leaf
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@solemn atlas Thanks sir ๐Ÿ˜ƒ

zealous ibex
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I'll (try to remember to) retweet that once I get behind my pc ๐Ÿ˜ƒ

ebon leaf
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@zealous ibex thanks man ๐Ÿ˜ƒ

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Ramndom twitter sex bots are retweeting it... so... I guess I'm in there? ๐Ÿ˜› lol

zealous ibex
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lol

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Have/had that issue too, it truely is bad

ebon leaf
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yah... they are rampant on twitter -.-

gloomy bramble
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@tribal jackal nice job โค

solemn prism
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@ebon leaf Retweeted

ebon leaf
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@solemn prism Thank you ๐Ÿ˜ƒ Muchly appreciated!

viral zinc
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@ebon leaf like retweet fav subscribe

tribal jackal
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@gloomy bramble thanks!

ebon leaf
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@viral zinc thanks man =)

solemn prism
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This looks pretty cool

zenith shale
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@solemn prism looks amazing

zealous ibex
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oooh that looks sweet

ebon leaf
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we are getting closer and closer to havingall of minecraft's features on the marketplace XD Excellent XD that looks cool as!

ebon leaf
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lol wut?

hollow falcon
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le XML parser. thing is, if you know how to use XML, you dont need a parser. you write a parser :p

ebon leaf
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lol shrugs I'm sure it's a useful plugin for some

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I just don't understand why a free plugin is listed as on sale XD

hollow falcon
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dunno. i've always used the xml stuff in engine.

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hah yeah didnt notice that

gaunt flicker
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XML parsing isn't always straightforward

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There are all kind of weird edge cases

hollow falcon
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im sure it has features not in core functionality

gaunt flicker
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I definitely don't want to ever write an xml parser

hollow falcon
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i did it a while ago with google earth xml into UE. wasn't so bad.

fleet garnet
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@silver moat Your redwood thing looks amazing, I want it ๐Ÿ‘Œ

silver moat
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@fleet garnet Thanks.

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I was wondering why performance was lower than expected though.

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But I just found out the Grass Tool node has a problem.

ebon leaf
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@silver moat Oh wow, good to know that. Did that come with 4.15?

silver moat
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Not quite sure. Haven't been using the grass tool extensively up to recently.

silver moat
elfin plinth
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is the issue with grass tool or just instanced grash meshes?

silver moat
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One wouldn't need more ferns in a package, would they?

elfin plinth
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like you just throw tons of polygons to render and it slows down (like people would expect)

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?

silver moat
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If you look at the comparison, same meshes are giving a constant 120 FPS when the landscape has only 1 component.

elfin plinth
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ok, I'll rephrase, is the perf drop the same if you do the same thing as you did on your post with same amount of instanced meshes (using same meshes)

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?

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without using the material tool

silver moat
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Using the foliage painter I also get a constant 120 FPS.

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They all have a billboard to them, so it's not the meshes at all.

young nimbus
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the grass tool is weirdly expensive based on my experiences too

nova scaffold
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would be good to profile this kind of things to see where all the ms are going into to

silver moat
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Comes from shadow depth.

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But that doesn't make sense.

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If the drop was caused by shadows it shouldn't be different on 1 vs. 100 components.

nova scaffold
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if components force it to be drawn into shadow buffer using separate draw calls then it does

silver moat
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Bored Engineers know better. ๐Ÿ˜›

nova scaffold
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as visibility of the patch of grass can be tested on component basis

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well, just a theory

sharp mason
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hey, uh, i've got a question regarding submitting something to the marketplace

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I've looked over the submission guidelines and I'm not sure how I would go about creating an Overview Map for my content?

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it's, like, 4 or 5 generic 2D images and some blueprint functionality that can be used to transform UI elements

oak thistle
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@sharp mason Your map could be nothing more than an empty level that registers a UMG HUD or menu screen demoing your UI functionality. Or if it's something intended to work with UMG components in 3D, it could be a little more interactive I guess.

solemn prism
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Hey everyone - Got a question - I am looking at making an end to end MMO game kit with Unreal 4 (WoW Clone or Everquest 1 Clone) and I am using a few Nodejs based libs as the networking layer. Anyway my question is would there be any interest in this? Some basic setup will be required by the user but It should be a turn key solution for a basic MMO.

sharp mason
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@kamrann The actual "play space" for the demo is a basic arena shooter-style map, but I meant it more about the thing in all of the marketplace guidelines that normally has all of your user assets lined up in a single image; I can't really do that since most of the pack's functionality is 2D / based in user interface materials.

ebon leaf
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Thanks guys ๐Ÿ˜ƒ Muchly appreciated!

oak thistle
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@sharp mason Ah okay sorry, misunderstood. I have 2 plugins and didn't need anything like that, but not sure about blueprint requirements, or if things have changed since my last submission.

zealous ibex
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Done @ebon leaf better late than never I guess ๐Ÿ˜ƒ

ebon leaf
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@zealous ibex bah, people doing it late is great ๐Ÿ˜› makes it relevant again XD haha

gloomy bramble
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@silver moat looks good ๐Ÿ˜ƒ

prime hatch
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if we clone the github repo and build the engine ourselves, how can we utilize the marketplace? the epic launcher doesn't have the ability to add custom source builds, yet the marketplace is only functional through the epic launcher? i cannot seem to add content to projects from marketplace assets, it fails without error while appearing to allow me to add content packs to projects in my user folder.

ebon leaf
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You can probably just migrate them manually (by copying the content from another standard UE project)

oak thistle
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Yeah I doubt built in support for custom engines will come to the marketplace any time soon.

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And it's never going to be full support anyway, since you can't expect sellers to make their products compatible with any potential engine changes.

elfin plinth
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^

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having one binary engine there can't be that bad

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(also a good example why crossposting is bad)

sharp mason
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I was also looking for some feedback regarding my asset pack name, since the content's a little nebulous

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I'll upload a preview real quick but I'm going to do a full-on advert / video for the final marketplace product

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I was thinking of going with "UMG Lens Distortion & HUD Bobble Solutions"

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it comes with material functions and a global function library that allow you to emulate the "parabolic distortion" parameter that used to be attached to 3D world widgets, albeit I have 3 distortion types (barrel / pincushion / complex) included and you can make it affect virtually anything in UMG as long as you wrap it with a retainerbox

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the global function library has a bunch of customizable inputs that, by default, use your player's velocity & input axes to transform the UI

manic jasper
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stop spamming. type it all at once

sharp mason
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you can either do the transformations through a widget's RenderTransform or by using a retainerbox / material setup, or both, with the tradeoff essentially being sharpness (aliased through widgets) versus smoothness (anti-aliasing through a material)

ebon leaf
solemn prism
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That looks like an awesome time saving plugin

ebon leaf
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when does the new marketplace batch go public?

bold quiver
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has anyone heard anything solid about the steam direct pricing yet? Have they set a price?

zealous ibex
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I think wednesday @ebon leaf but it could have changed

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Pretty much somewhere mid week or friday, and every week I think

ebon leaf
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It's wednesday for the main content drop, and then some plugins often get dropped on fridays. It should be sometime in the next 4-6 hours I believe, but not 100% on the time exactly

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and @bold quiver Valve haven't said anything beyond "we're thinking anywhere between $100 and $5000" -.- knowing Valve, they won't until it's launched. Hence all the rushing onto greenlight

elfin plinth
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@fleet garnet that's physx vehicle based, right?

fleet garnet
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No, custom vehicle class. It is written from scratch.

elfin plinth
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ah, I thought it was physx based as you used same terms, like sticky tires

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I've only seen it being used on that vehicle code ๐Ÿ˜ƒ

fleet garnet
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I didn't how to call it ๐Ÿ˜‹ Most people are familiar with those terms from PhysX vehicles so I decided to use them.

zealous ibex
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Oooh that looks pretty sweet ๐Ÿ˜ฎ

fleet garnet
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Thanks

nova scaffold
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@fleet garnet congrats! Don't forget to drop a note when its out ๐Ÿ˜„

fleet garnet
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Thanks, sure ๐Ÿ˜‰

leaden root
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Dayum that looks sick @fleet garnet

opaque rapids
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I'm 99% sure they're animations ripped off from Mixamo

ebon leaf
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I emailed the marketplace guys and said that someone should look into it. I have no idea if they are the same or not, but saw the comments everywhere and thought it best to get some official eyes on it ๐Ÿ˜›

rich atlas
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Basically lets you create a Landscape Material from a bunch of materials without having to go through the hassle of copy-paste, create layerblend nodes, landscapelayercoords etc...

modern perch
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looks pretty neat, though to be honest, I don't think I would buy it

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when I do landscapes I actually tend to make each layer a material function, which makes setting them up not that much hassle

tall helm
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@fleet garnet looking good! I like the buggy's design ๐Ÿ˜„

scarlet ingot
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does anyone have a birds free asset ?

fleet garnet
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@leaden root @tall helm Thank you, I took it from my game project ๐Ÿ˜‹

leaden root
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Whats the multiplayer replication like?

fleet garnet
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@leaden root Standard server side replication, I am working on an alternative Client Side prediction. I will include it with the Plugin but it is marked as experimental, it is not ready for use in a complete game but I will update it as I work on it.

harsh mesa
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what is the best multiplayer FPS kit?
that is up to date. and still has support?

wicked pebble
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@gaunt flicker I think has a good one.

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Or is his third person?

ebon leaf
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It really depends on what you are after I think (what style of FPS, feature set, etc.)

hollow falcon
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funnily enough I was looking at finding a really good multiplayer tutorial that is upto date.

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I was going to go with the official epic one but im not sure how up to date that is

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@ebon leaf : I need to learn multiplayer real quick to be able to extend your survival template. Any suggestion besides Cedric's bible?

ebon leaf
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haha um... pray to all the gods and demons you can think of? ๐Ÿ˜› I have no idea where to point for "quick" learning of MP ๐Ÿ˜› Epic's tutorials are okay for getting basics, but I also don't know how up to date they are.

hollow falcon
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I probably only need basics tbh. Anything else I can learn as I go. I just cant go into a job without at least the basics. I mean I understand the preliminary concepts but I have no practical experience yet

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singleplayer4life

ebon leaf
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haha best advice I can give, in my experience, is to forget all that singleplayer malarky ๐Ÿ˜› it gets in the way haha.

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I am a singleplayer guy myself too ๐Ÿ˜› but it makes you make more mistakes than anythign else when trying to get MP going

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given it's my template - I'm happy to answer any questions you have ๐Ÿ˜› though I want 50% of the cut if I end up doing all the work XD j/k

hollow falcon
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yeah thats why im panicking and not just jumping into a job without the basics

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good to know you are active and around for help. I will be offloading...erm... I mean... outsourcing... ahem. Asking you questions about it at some point I guess :p

ebon leaf
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Always happy to help ๐Ÿ˜› Will send you a PM with some other contact methods, just in case I have discord hidden cause it gets distracting haha

ebon leaf
spiral tendon
leaden root
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@fleet garnet Will your plugin come with source?

gloomy bramble
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Female character hype

fleet garnet
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@leaden root Yep, source is included.

leaden root
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My body is ready for it, that wheel removing at runtime is sick

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And hitting things without it crapping out is nice too

ebon leaf
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nah. Too realistic. 1/5 ๐Ÿ˜› (also - totally trolling - it looks awesome and I don't even like vehicles in games usually)

leaden root
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Give a free copy to @ebon leaf and he'll get you some sales

ebon leaf
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lol I will do no such thing ๐Ÿ˜› but... I am definitely interested in doing a tutorial on that on ehaha

leaden root
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You could make a tutorial on the fat horse and people will buy it

ebon leaf
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haha that'd be epic.

rich atlas
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@modern perch : Yes, but its useful for the vast majority of times when you are using materials that already exist, such as off the marketplace, free packs, or having another artist made them

west tide
nova scaffold
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@west tide grabbing it as soon as I get to a PC

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Shop still doesn't work properly on the phone

west tide
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@nova scaffold thanks ๐Ÿ˜ƒ If you have any feedback or encounter a bug just hit me with an email: cultrarius@posteo.de

nova scaffold
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@west tide will do!

shadow geyser
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Hi guys I'm thinking of making my moba kit into a plugin . But I'm worried about if it will work properly and even if it does would epic accept it . All of the core logic is blueprints so that's easy enough for the plugin but it also uses php/json and my own custom written c# program so how would I include that in the plugin and if I did would they accept it to the marketplace when it contains 3 different coding languages ??

west tide
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@shadow geyser I think you should send an email to the marketplace support directly and ask them

shadow geyser
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Yeah I guess . Just I know they are so strict and have only just started letting c++ plugin through . I have seen some mysql login systems on the marketplace which should mean my system will be OK . It's just the external program bit I think they might not accept but without it my system can't work . But yeah I will message them thanks

delicate dove
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@west tide no voice explaining the svg thing in the video?

fleet garnet
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@ebon leaf @leaden root I will let you all know when it releases ๐Ÿ˜‰

proven lily
ebon leaf
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@proven lily Please do more things like this ๐Ÿ˜ƒ That was an awesome article on a well deserved dev ๐Ÿ˜ƒ

supple moon
true roost
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Hey guys i'm making a project template that is intended to be used as an starting point for certain projects https://www.youtube.com/watch?v=zbQSGm5xc80
I was wondering if i will have any issue if i make this as a C++/BP project (not as a plugin). I know that C++ projects are normally submitted as plugins but as my project is not intended to be merged to existing projects, can i submit this to the marketplace or epic will not allow it?
Also, is there a problem if i use 3rd party APIS/libraries such as facebook, gamesparks, etc?

ebon leaf
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They have taken C++ projects before, but they usually take a long time to process for submission. No idea regarding the APIs/Libraries

true roost
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Thanx for the answer! I saw that https://www.unrealengine.com/marketplace/multiplayer-first-person-shooter-kit is a c++/BP project and it's in the Blueprint section of the marketplace.
So it should be possible to do it. I hope i will not hit a wall if i continue my project and if i can't submit how hard is to convert a c++ project to plugin? I don't really have any experience with plugins...

ebon leaf
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Someone else will have to answer that ๐Ÿ˜› my experience with plugins is zero haha

lean venture
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@true roost A project/game/application is just a collection of modules, at least one primary and none/some secondary. A plugin is nothing more than a file which tells the application to load some new modules, contained within the plugin. It shouldn't be a problem to convert from a project o a plugin or viceversa (typically, a blank C++ project just adds a primary game module which contains a GameMode class, nothing more; no reason why you wouldn't be able to convert to a plugin)

true roost
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Thanx @lean venture, I was following some plugin tutorials yesterday and i was able to port part of my project to a plugin ๐Ÿ˜€ . The only issue i found is that hot reloading doesn't work when i compile the plugins so i think that i should develop the plugin after i finish my project.

lean venture
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I completely forgot about hot reloading heh

jovial thunder
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US-based sellers, did you receive 1099's?

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I was told via email that Epic does not send them out, but am reading conflicting information (From staff) on Answerhub from this year

wooden falcon
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yah, I got a 1099-MISC

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they sent them out near the end of january, I think

wooden falcon
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as long as you were paid out > $600 I believe, they are required to report it to the IRS and send you a 1099-MISC

ebon leaf
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Hey guys.

I have a little issue here :)
Hope somebody can help me

I wrote a custom Editor Plugin (custom BlueprintEditor which generates a RuntimeAsset)
I only have one Module at the moment.

I saw in "Extending the Editor" Tutorial that he made 2 Modules
A Runtime Module and
a Editor Module

Should I also implement it that way?
I think keeping it my way could result in packaging problem.

I also want to publish it in the Market Place

zealous ibex
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Tho you may want to publish it on the marketplace, I think #cpp may be of more help, as we pretty much only fuccuss on the marketplace here, not how to code ^^ But good luck with your submission, if you get that far ๐Ÿ˜ƒ

ebon leaf
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Yeah its more like the managing of modules but you're right ๐Ÿ˜ƒ

summer jacinth
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Anyone here know how to get plugins to work with 4.15?

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Plugins not from the marketplace

ebon leaf
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put them in the plugin folder?

summer jacinth
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I dont have a 4.15 folder

ebon leaf
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0.o there should be one. I have it

summer jacinth
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weird

ebon leaf
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maybe it's installed somewhere else 0.o

summer jacinth
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shouldnt be

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weird

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It is

ebon leaf
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lol... wow

summer jacinth
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It installed where I have UT installed

ebon leaf
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weird. I recently removed all UE installations and started over due to some issues it was having, so maybe they changed something ๐Ÿ˜› 4.10->4.15 are all in the same folder for me but all installed in the same day haha

west tide
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yeah, they changed the folders with a launcher update after 4.15

shadow geyser
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@ebon leaf just checked out you're game kit looks amazing and decent price will definitely be adding that to my collection come payday. One thing though it's multiplayer and all blueprints so how are you handling player data, saving etc? Just wondering because I'm using remote databases as I thought that doing it all internally wasn't safe etc thanks

ebon leaf
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@shadow geyser on my phone currently. Will pm you in a bit when I get home =)

delicate dove
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"Oooh that looks like a nice particle pack... ooh its a sound pack"

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would be nice if there was something that shows its sound/music

wooden falcon
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lol

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I hate seeing sound/music packs when they're released on Wednesdays, cause I always go "ooo, that's really cool looking" only to realize it's some stock photo and it's just a sound/music pack

delicate dove
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yuuup

hoary topaz
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Quick question - I'm putting together a code plugin for the marketplace. Obviously I'm not allowed to include anim starter pack from marketplace in the plugin i'm selling, but could I use them in the free sample project for the plugin with a link to it on the marketplace page?

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its a bit of a loophole as the project wouldnt work without the plugin, but would be useful

hollow falcon
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yes you can

hoary topaz
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awesome, thanks mate

hollow falcon
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as long as its not part of your plugin those assets are fine for demo levels for marketplace

heady moth
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@All marketplace peeps here, When your pack is staged they actually send images of how it's going to look like on the marketplace when released

delicate dove
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< hopes its automated. would be a bleep to make em do that all manually

ebon leaf
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of course it's automated... what sort of silly people do you take epic for?! ๐Ÿ˜›

heady moth
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Looks manual

ebon leaf
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i totally wasn't being sarcastic... ๐Ÿ˜›

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wasn't clear to me aswell ๐Ÿ˜›

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Damn text not conveying tone XD

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I also love to see one person rearranging the featured images on the marketplace each wednesday one by one

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each wednesday? ๐Ÿ˜› They rearrange them every 2 days haha

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Wednesday is the only day I refresh the page each minute until I see what's new ๐Ÿ˜›

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haha fair point ๐Ÿ˜›

ebon leaf
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so... that new search functionality is not great ๐Ÿ˜› unless your pack has a generic name, which the submission guidelines are meant to stop, people need to search for your pack exactly lol

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Great idea though.

humble stag
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@ebon leaf The marketplace search uses the asset title and it's short description to find result. Sneak in a couple of keywords in your short description to make it easier to find your asset.

ebon leaf
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I'm talking about the autocomplete/live search... which appears to ONLY do the exact name. Example...

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I seriously doubt that none of the many many minimap plugins don't have the word "map" or "maps" in the short description ๐Ÿ˜› and I know my own quest map definitely has it lol

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likewise, searching for "minimap" returns one result, and "mini map" returns none lol

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again - for the autocomplete feature they just implemented

heady moth
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@ebon leaf you're clearly not expierenced enough with the search function yet to use it kappa

ebon leaf
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haha

gaunt flicker
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So instead of adding fuzzy searching

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Autocomplete for the search method we don't want was added

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neat

wooden falcon
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lol

zealous ibex
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Oooh never knew autocomplete was possible on the MP๐Ÿ˜›

wooden falcon
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yah, this autocomplete is a bit odd

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and I thought I put little thought into my pack names...there's a new pack called "Assortment of Swords"

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now I can make that Howard the Duck game I always wanted ๐Ÿ˜ƒ

delicate dove
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no pbr

delicate dove
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Im really wondering if stuff like that unicorn and this duck are a secret cry for help from one of the marketplace people.

there is just no other way to take it

wooden falcon
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lol, you mean one of the Epic guys?

zealous ibex
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lol that'd be funny

elfin plinth
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you don't see that duck on the persons portfolio

delicate dove
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gee, i wonder why

elfin plinth
thorny zenith
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hey guys

i just want to rise awareness

i will not include any links or details about the topic other than a warning for creators
got a message from my friend warning me about people able to unpack .pak files and bypass encryption for the .uasset files and re-use them in ue4 so please consider before sending copies for test of your hard working project

Thank you

delicate dove
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unpaking is quite known, just common sense to not do so.

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some things dont work as well though, from what I know blueprints are basically useless

thorny zenith
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unpacking is known as you said but bypassing the encryption and extracting people asset is something new and i just want to warn people :/

delicate dove
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wonder if its the same thing or alt-thing what happened about 2 years ago.
some guys on slacker found a way to unpack anything ue4 and get it running in ue4 editor.

thorny zenith
#

well i wasn't here in two years ago and recently when i was testing my pack people was telling me it's fine no one can see the code and it's quite hard to do so and now when i know this i was quite shocked so i wanted to spread the word

delicate dove
#

i can imagine. and good that you do.
if you have any sources though, be sure to throw an email at epic

nova scaffold
#

Hmm, so this applies to compiled projects too?

#

I was planning to demonstrate someone's model using MMT, obviously only in compiled form

#

But if models are so easy to get out of it, i rather not

thorny zenith
#

@nova scaffold i heared they can get models skeleton mesh animations and sounds easily
and blueprint can be converted to c++ form as well

i advice to either wait or play around with the .pak folder to get it secured before sharing it

nova scaffold
#

@thorny zenith thank you for sharing this!

quaint cedar
#

My goodness

#

Just saw the animations of that duck

leaden root
#

I reckon its pretty good value for $10

delicate dove
#

so would be gastric suction

gaunt flicker
#

I'm dying

leaden root
#

If it was charging the same price as other high end animals then that would be a problem, but its a $10 low end duck.

delicate dove
#

not following rules and guidelines is mainly my issue.
I'll leave quality aside.

ebon leaf
#

how would that be a problem @leaden root

#

what guidelines? @delicate dove

leaden root
#

Well it would be a problem for him, because no one would buy it

ebon leaf
#

o ok

delicate dove
#

the ones you read before submitting content to the marketplace

ebon leaf
#

yeah I mean the ones you have issues with

#

on a side note... I woke up this morning... and I kept thinking about billy

ebon leaf
#

makes a game where that duck is riding the unicorn XD

#

that duck is epic

#

should be going for $30

#

haha I like it ๐Ÿ˜› again... same with the unirocrn - if something doesn't meet submission standards that needs to be rectified.

wooden falcon
#

I'm not opposed to the duck or the unicorn, I just think they're a bit funny

#

would be interesting to see their sales stats ๐Ÿ˜ƒ

#

cause if they're out selling me, I'm going full on unicorn from now on

ebon leaf
#

haha

delicate dove
#

^

#

too bad genitals arent allowed, i have massive amounts of them in 3dsmax just flopping about.

ebon leaf
#

....lol

delicate dove
#

enough to fill buildings actually

wooden falcon
#

crickets

gloomy bramble
#

Duck still better than the fucking unicorn

elfin plinth
#

@nova scaffold you've been able to unpak almost all commercial ue3 and ue4 games as long as I remember, there is nothing new about that either

#

same applies to unity containers, modders have used this knownledge always

shadow geyser
#

@elfin plinth @nova scaffold so what do we actually need to give to clients to be able to play the game and what files should we keep out of reach . This has always confused me because there are several folders in the packaged game folder

elfin plinth
#

@shadow geyser you can't win this fight, unless you want to encrypt the files yourself and spend a lot of time for that. Easiest solution is to always make the clients agree to your terms beforehand which includes that they may not disassemble things from your project

#

if you just give them content without terms that explicitly tell they cant do that, then you can be in trouble

shadow geyser
#

Even that's pointless though I understand it . But if someone is intent on reverse engineering you're game then even if you have made them agree to the agreement they won't care about breaking it anyway and it will be impossible to track anyone who does

#

I'm not bothered about content models etc . Just about keeping the code etc safe ?

elfin plinth
#

reverse engineering c++ code isn't easy

#

so nativize your blueprints if you use them?

shadow geyser
#

Never used that tool . I hear mixed things some people say it's amazing others say it causes nothing but problems . And does it work if say you're project is a mix of blueprints and c++

elfin plinth
#

sure, almost all c++ projects have some blueprints still

shadow geyser
#

Hmm will have to give it a try I'm still a long way off from having anything finished anyway lol thanks

hoary topaz
#

this is a fight that has gone on for as long as there is games. just look at GarrysMod workshop, there are models on there ripped from just about any game you care to mention. Even without the pak extractor (which is readily available on several russian forums), you can rip models, textures, shaders and more that are being rendered through directx. And as for C++ decompilations, its an issue for all games, that is how most good hacks and customclients are authored. nothing we can do about it tbh, short of obfuscating your code to the point where even you can barely use it.

west tide
#

Even code obfuscation just sets the bar a little bit higher, but if an attacker is really determined then this too will not stop them. As long as the person you give your code is able to execute it, they are able to reconstruct some version of the source code for it. The only thing that might possibly stop them could be some kind DRM that is integrated into the hardware itself, but I don't think that exists for what you have in mind.

shadow geyser
#

So long story short may as well just give them everything to begin with and not worry about it

west tide
#

@shadow geyser I would say it is the same as locking your door when you leave the house:

  1. You do not do it to prevent a determined attacker from entering, but to prevent the curious passer-by from stealing your stuff.
  2. If it comes to a legal battle, a locked door is a clear sign that entry is not permitted. Similarly, if you have some form of encryption/obfuscation that makes it clear for your users that they should not tamper with it.
shadow geyser
#

What so I can use a tool to encrypt the files in the folder before I send to them and the gsme can still read the files or not . I understand what you're saying so I guess the question goes back to the original one of what I can do to make it harder for them . Which is why I asked what files they actually need to run the game surely only by sending what they need for the exe to run makes it harder and a little safer ?

#

Like perfect example before I was including my server binaries and exe etc thinking they wouldn't be able to join my server without them but it turns out I only need to send those files to them if I'm going to allow them to host themselves . So that's less things to include

quaint cedar
#

Well, not giving them the server files is kinda straight forward

#

That's why there are 2 different standalones in the first place

#

Keeping the Servers away from the players is most likely enough

#

The game client will be ripped apart anyway

#

Look at games like Overwatch or League of Legends.
Players scan those every time an update comes out to find out if there are new voice lines for upcoming heroes and such

nova scaffold
#

Perhaps this channel is more suitable for this question. Maybe someone has a past experience dealing with such potential issue. What I want to do is get this vehicle:
https://www.turbosquid.com/3d-models/sd-kfz-250-9-3d-model/1050915
and rig it in MMT, to have it fully functional. Model won't be accessible to the UE4 users but could be played with in executable.
What worries me is the legal remark on the right side. I was trying to find who own this brand and it seams to be Audi I guess, where would I even start to get a clearance for such an old vehicle?

flat schooner
#

Hey people!

#

My new asset is on mp

gaunt flicker
#

Spelled "night" wrong

#

Also, is it procedural as in randomly selecting sound wavs or is it procedural in that you're generating new sound data?

flat schooner
#

Where I misspeled night?

#

@gaunt flicker /

#

oh in the movie

#

well, it has to be that way from now, can you live with it? @gaunt flicker

zealous ibex
#

RT'd ๐Ÿ˜ƒ

west tide
#

@nova scaffold I am sure you can use the model as you wish, because the copyright holder is probably the German Wehrmacht and they will have a hard time complaining. If you want to be sure you should make some artistic adjustments and not call ist "SdKfz", but for example "TT-7" or whatever.
If you want to be really sure you should talk to a lawyer ๐Ÿ˜›

nova scaffold
#

@west tide good idea ๐Ÿ˜ƒ

vapid tundra
#

Wasn't Demag responsible for the design of the SD.KFZ 250/9 ? Demag is still in Business afaik.

modern perch
#

I suspect rights to it's design expired a while ago anyway

nova scaffold
#

@vapid tundra I think you are right, I've read that SD.KFZ is owned by Audi but this specific vehicle is indeed built by Demag

#

I could call it a generic recon halftrack, the brand itself is not relevant to anything in my case as I'm not trying to build it or sell it as a replica of an actually thing (like people do with scale models). This vehicle is just perfect for having multiple different features in the same package - tracks, wheels, interior, rotating turret

sick sedge
ebon leaf
west tide
#

@ebon leaf Congratulations on your first pack ๐Ÿ˜ƒ Looks very nice!

twin tendon
#

@ebon leaf Looking Great!

delicate dove
cinder sable
#

@delicate dove Respecfully, its not part of your job, but you could at least try to help out...No? Came off really..well...rude.

delicate dove
#

it did?

cinder sable
#

It did to me... Maybe to others, no. This is my opinion only.

ebon leaf
#

Well, he can't help there

cinder sable
#

What do you mean? Help what?

delicate dove
#

i did say I'll forward it to the mp people as well

#

on both links

cinder sable
#

OK... Just my opinion, and I will not get bent out of shape if you disagree... no worries.

delicate dove
#

i did rephrase it, but by all means, it wasnt meant to be rude at all hehe

cinder sable
#

Cool... Have a good one!

delicate dove
#

likewise! and thanks for pointing it out

proven lily
#

hey @delicate dove , that sounds like a launcher error, I'll post letting them know who to message about that.

#

Also, just a heads up everyone, Steph is not going to be reachable via Discord for quite a bit. If I can help with anything please DM me and I'll see what I can do. If you need to message Steph, please do so via email by emailing Marketplace-Support@unrealengine.com.

delicate dove
#

yea, just in case I also emailed the situation.
Also, give Steph a hug ๐Ÿ˜ƒ

ebon leaf
#

Thanks guys ๐Ÿ˜ƒ

proven lily
#

@delicate dove she said thank you and that she apologizes for disappearing. It's frustrating, to be sure, but know that it is all for good things that we just aren't ready to share quite yet.

ebon leaf
#

Stephanie is going to be announced as Epic's new CEO. Marketplace becomes king ๐Ÿ˜›

wooden falcon
#

the duck is featured today

elfin plinth
#

I'm pretty sure marketplace staff follows what we post here and then feature them just for the kicks

#

because, why wouldn't you feature a thing that doesn't even use the official submission guidelines?

wooden falcon
#

lol

wooden falcon
#

That Necro guy has terrible stuff

#

I can has featured? ๐Ÿ˜ƒ

proud summit
#

Actually necro has good stuff and helped me out ๐Ÿ˜ƒ

#

@wooden falcon you ever get that dirt stuff workin for vertex?

wooden falcon
#

about to start working on it, actually ๐Ÿ˜ƒ

#

takes awhile after finishing a pack for me to work up enthusiasm again

#

and thank you for the kind words

#

working on a skull wall material which will probably go into that pack, and the bone pack

proud summit
#

OH YEAH!! sweet sauce! look forward to more of your awesome work!

ebon leaf
#

People wanted random rotation of assets for the featured slots. Don't make Epic staff feel bad about following communitys suggestion :S

#

Yeah... this is a much better system as it allows everyone equal time in the spotlight.

modern perch
#

'Featured' implies 'sponsored' though.

#

Like it's a recommendation

ebon leaf
#

I'd say having it on their marketplace, given the fact that content is still curated, implies sponsorship too ๐Ÿ˜›

#

however, as I've said before - I don't think there is anything wrong with the duck/unicorn models in terms of their aesthetic and such. The issue, once again, comes back to the submission process and Epic needing to ensure consistent standards are upheld... which in these cases they apparently are not -.- That said, they are meant to be working on this process so hopefully it'll be rectified soon. Who knows though.

ebon leaf
#

Just to note, the images of the duck now show that it's using PBR materials. Probably the previous images were just the ones he uploaded when he submitted the duck and forgot to update once Epic told him that his materials need to be PBR.

delicate dove
#

I hope the new guidelines make short work of future simmiliar content though

harsh coral
#

I'm late to the party, so don't know what the fuss is/was about the yellow duck. But if we're throwing opinions about submissions, I'd like to say I'm a bit disappointed with all the assets I bought from the marketplace .. so far I've gotten more mileage out of tutorials and other free content out there. I'm sure there's great stuff also, but most of the systems on sale arent really thought out or tested too much, let alone feature complete.

wicked pebble
#

Systems should be built for something similar to plug and play, or as building blocks. And most of those systems are. Maybe they just don't end up to your standards because you were looking for another type of functionality?

#

I know I was with a lot of mine. But I've managed to get amazing customer service from the sellers and the products were easy to implement.

harsh coral
#

Maybe it was a case of overselling it on their part and too high expectations on my part.. I mean it's not all bad that I would regret buying any one of it, but my plans on taking shortcuts are out of the window

delicate dove
#

meanwhile, giving another attempt at LOD's for cavepack

wicked pebble
#

Gl luos

harsh coral
#

I plan on getting the cavepack, the free one convinced me, gj and thanks!

delicate dove
#

once the LOD-stuff is on im also releasing it with a more optimal master material with some more additional functions

wooden falcon
#

I've been loving my sales numbers this month...I wonder if people are just more interested in spending this time of year, or if it's due to the Marketplace improvements

echo shard
#
  • FREE "CONCEPT" DESIGNS -
    I know that this is for.. UE4 stuff. But well, not sure where else to throw this! ENJOY HA. SCREW THE RULES. Joke. I love you mods and staff, don't hurt me.
    Little rules:
  • Do not make them for ingame content. These are meant for sculpting practicing.
  • Everyone can use them, just don't claim it's yours.
  • Again, pratcice use only
  • The 'real' concept sheet contains a League of Legends character. That one is even extra forbidden to use for your own ingame content.

Warning: A few of these concept designs are VERY old and lack a lot of anatomy. A lot of these are made without real concept sheets but welp.

A royal elf (A D&D character of mine)
http://orig15.deviantart.net/a6db/f/2017/088/a/e/faun1_by_lilynion-db3xce3.png

Some half horror circus thingy. (OLD)
http://orig12.deviantart.net/482b/f/2017/088/1/0/oc_by_lilynion-db3xc2j.png

Another OC that I never ended up using (OLD, it says fur)
http://orig06.deviantart.net/b1f6/f/2017/088/b/2/sketchding_by_lilynion-db3xc2g.png

Squid lady named Claira (An active D&D character of mine)
http://orig08.deviantart.net/cdc4/f/2017/088/2/f/claira_by_lilynion-db3xc29.png

This was mainly for practice, but I figured that it might help some people for something.
http://orig07.deviantart.net/f355/f/2017/088/4/8/baseball_by_lilynion-db3xc1m.png

Project Syndra (LEAGUE OF LEGENDS CONCEPT SHEET.)
http://img15.deviantart.net/4a83/i/2016/183/d/4/project_syndra_by_lilynion-da8hbrz.png

harsh coral
#

too bad i suck at sculpting

#

the tentacle one looks interesting to make

echo shard
#

She.. is also very interesting to roleplay ๐Ÿ˜‚

zealous ibex
#

I woudn't want to rig/animate it ๐Ÿ˜›

echo shard
#

Retopology alone already scares me. 12 tentacles to retopo. Bless the person who's doing it

wooden falcon
#

just retopo one and duple

#

dupe*

harsh coral
#

@wooden falcon what kind of wares do you peddle on the markeplace ?

wooden falcon
#

a couple of material packs and a bone prop pack, all starting with "Necro's" in the title

wicked pebble
#

Anything boney.

zealous ibex
#

I mean I can't do anythign art related to save my life...so i guess I'm saved right? kappa

wooden falcon
#

something I've never understood...who's the guy in that emoji?

zealous ibex
#

no clue

wicked pebble
#

Kappa?

echo shard
#

It's Kappa

zealous ibex
#

Just learnt to use some time ago, and always kept using it ๐Ÿ˜›

wooden falcon
#

who's that? ๐Ÿ˜ƒ

zealous ibex
#

Anyway, do you need to be any good at art to do 3d moddeling?

wooden falcon
#

it really helps HowToCompute

zealous ibex
#

Hm

#

Yeah I guess I'll just stick to programming then

wooden falcon
#

you don't have to be good at art to do photoscans, though!

#

take it from me

zealous ibex
#

I love photoscanning

#

It's just cleaning them up that is a pain ๐Ÿ˜›

wicked pebble
#
Know Your Meme

Kappa is a graphic emoticon commonly used by trolls as a postscript to a sentence to convey sarcasm on the live streaming video platform Twitch; itโ€™s popularity has also lead to the emoticon being used as a form of spam.

wooden falcon
#

yah

zealous ibex
#

And I doubt they sell particularly well

wooden falcon
#

thanks Jackie

zealous ibex
#

(thinking of things I could produce to get a new pc, 2 minute compile times on small projects are drivin me crazy)

wicked pebble
#

No problem ๐Ÿ˜ƒ

wooden falcon
#

rock scans are popular, but there's a bunch already on the MP

zealous ibex
#

Yup

wooden falcon
#

I started scanning pots (like, vases and jugs), but the process has driven me mad

zealous ibex
wicked pebble
#

Symmetrical things are the best for photoscanning

wooden falcon
#

the amount of photos that have to be masked is what gets me

zealous ibex
#

๐Ÿ˜›

#

I just don't mask them

wicked pebble
#

Hence why symmetrical is best

wooden falcon
#

i tried to use a green screen once, and it reflected green back on the object

echo shard
#

Pardon me, what's photoscnaning?

zealous ibex
#

I just clean them up after processing

#

A lot of images -> 3d models

echo shard
#

oooohhh

wicked pebble
#

๐Ÿ˜„

wooden falcon
#

I feel like the masking is better than the extra cleanup ๐Ÿ˜ƒ

zealous ibex
#

Technically it's called photogrammetry I thought

wooden falcon
#

yah

zealous ibex
#

@wooden falcon That's cleaning like 100+ images tho ๐Ÿ˜›

wooden falcon
#

photoscan is a product for doing it

zealous ibex
#

(I usually scan super high res and then make them more low poly)

wooden falcon
#

yah, most of my scans have around 70 or so

wicked pebble
#
หŒfลdษ™หˆษกramษ™trฤ“/
noun
the use of photography in surveying and mapping to measure distances between objects.```
harsh coral
#

Necrophob30 the trick for green screens is you have to light the green screen separate from your subject, if you have enough distance between them it works better, it's harder to do for a 3d scan i guess

wicked pebble
#

Which can then be translated to finding out how the vertexes would bend, @wooden falcon @echo shard

zealous ibex
#

wow I just realized, this is the first time I opened up substance on my main screen

wooden falcon
#

I have a light tent and a turntable, and I get two elevations (on high pointing down, then down low straight on), then I flip the object over and do the same angles

#

yah, it's a 3x3x3 tent, so it's hard to get distance from the screen and the object

harsh coral
#

you're probably using something around 50mm for lens right ?

wooden falcon
#

and I was scanning bones, so the white kind of showed the green a bit more than other things might

#

yup

#

and a high fstop (12 or so)

zealous ibex
#

I wish my camera would have that level of control ๐Ÿ˜›

#

#ConsumerGearSucks

wooden falcon
#

stock lens that came with the camera

zealous ibex
#

Ah my compile finally finished, gtg

wooden falcon
#

I have a macro lens too, but I'm not sure that would have any benefits

harsh coral
#

Necrophob30 do you make PBR mats from photo textures ? I had good results making old style mats from photos, but havent tried making any PBR materials yet

wooden falcon
#

yah, my first pack I did that a lot

#

with varying results

#

I don't have a setup where I can capture roughness values, so I use bitmap2material to approximate one

harsh coral
#

yeah rocks, wood, dirt works well, metal and plastic obviously not so great

wooden falcon
#

and of course, fixing up the image to tile is a pain sometimes

#

things with lots of small noise tile well, things with large unique details, not so much

#

and you have to wait for an overcast day to take pictures ๐Ÿ˜ƒ

harsh coral
wooden falcon
#

cool

harsh coral
#
OpenGameArt.org

A small collection of various vegetation photos. Intended as base textures for making real-time vegetation models. All photos were taken by me, most of them were downsized by 50% to keep filesizes more friendly, but can still be considered fairly high-res. I intend to update and grow this pack. - various resolutions, mid to high (~1k-2k) - already cut-out (transparent .pngs) - public domain Feedback more then welcome, Enjoy!

wooden falcon
#

yah, I haven't worked with vegetation yet

harsh coral
#

i have a ton of textures

#

but i have doing the maps for them

#

*i hate

wooden falcon
#

my second mat pack, I mainly used Substance Designer and a little sculpting

#

a lot funner that way

harsh coral
#

the maps you generate via software are incorrect in most cases anyway

wooden falcon
#

yah

harsh coral
#

if you model and render out the textures you get perfect normals etc

#

for free

wooden falcon
#

yah, bitmap2mat usually results in bulbous normals

#

blobby

#

Substance is the way to go though...I spent a lot of time sculpting some brick walls, only to figure out they are easier in SD

harsh coral
#

Substance seems perfect for a guy like me

#

i'm a bit confused about their products though

#

which one is exactly for what

wooden falcon
#

designer is for making mats

#

painter is for painting those mats (or any, really) on meshes

#

bitmap2material is of course for generating materials out of a source photo

harsh coral
#

then i guess i need them all

wooden falcon
#

and SD and SP can do baking as well (replacing xnormal)

#

yah, they're a must have

harsh coral
#

but first i need a bigger budget for this hobby of mine

wooden falcon
#

indie license is very generous, too

zealous ibex
#

I never got b2m to properly work

#

I always got messed up materials in some way or anther ๐Ÿ˜›

#

Mainly just super bad seams

#

Which is I guess the source photos]

#

Also, fun fact, I still use the b2m trial even tho I have a license ๐Ÿคฆ

wooden falcon
#

I usually do my tiling in photoshop first

#

the autotiler in b2m isn't great

harsh coral
#

atm i earn my bread in a different field so gamedev is just a hobby, i wish to eventually work in this field but so far i dont have any commercial plans with the game i'm making.. so yeah although indie licences are great, it's still too much sometimes for some

zealous ibex
#

Hm, I should try that some day when I get photoshop

#

And same, especially the adobe suite

harsh coral
#

photoshop is def worth it's money

zealous ibex
#

True, but it's expensive ๐Ÿ˜›

harsh coral
#

you can get it for 20$ / month

wooden falcon
#

I get it for $10 a month, with lightroom

#

but I got it when there was a deal

harsh coral
#

it's the cheapest of adobe software i believe

wooden falcon
#

gimp is a good alternative, and free

harsh coral
#

same here

#

got the phothography bundle

zealous ibex
#

I lost the version where I cleaned it up tho ๐Ÿ˜ฆ

harsh coral
#

i need it for work but i can also afford it for my hobbies

zealous ibex
#

And gimp is nice

#

Tho I thought it was way way easier to remove seams in photoshop

proven lily
wooden falcon
#

ooo, what is it?

zealous ibex
#

Oh dang it, just realized I wasen't in #lounge, sowwy everyone

#

OMGOMGOMG

ebon leaf
#

Excellent @proven lily ๐Ÿ˜ƒ Nice to see this stuff rolling out quicker!

zealous ibex
#

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

ebon leaf
#

inb4 drama on the marketpalce ๐Ÿ˜›

#

goes and writes "TOTALLI ENDURSED BI EPICK 100%" on all hsi packs ๐Ÿ˜›

wooden falcon
#

cool, we can change our text now

ebon leaf
#

not yet I don't think ๐Ÿ˜› but soon lol.

harsh coral
#

what do you need to be a seller, paypal account ?

wooden falcon
#

I think they only pay out to a bank account, but I could be wrong

ebon leaf
#

nah they do paypal as well

#

I can't even remember what you need for it... I don't think there was anything too difficult in the requirements though

harsh coral
#

i know they need to take 30% tax from my cut

#

then i get income taxed 25% in my country

ebon leaf
#

yeah lol... it can be pretty brutal if you get unluck with those %s

harsh coral
#

if i was from uk i'd have none of that

zealous ibex
#

I calculated that if I wouldn't be able to claim a lot of my taxes back, I'd loose over 50% of what I earn from the marketplace (epics cut, income tax, paypal fee, it adds up :P)

#

๐Ÿ˜›

#

Nah I can claim it back as a teen

#

Atleast, so I read

ebon leaf
#

whistles innocently

zealous ibex
#

xD

ebon leaf
#

๐Ÿ˜›

wooden falcon
#

and in the US, you're actually supposed to pay your taxes quarterly on contract work

#

epic only sends a 1099-misc anually

#

technically, the IRS can fine you for lost interest

#

but they won't release Trump's tax returns :/ farkers

delicate dove
#

hey, and today we have a non-pbr swan

proven lily
#

Hey Luos, I just checked with Mike on our end and can confirm, the swan we released today is PBR. Thanks for keeping an eye out and if you see issues like this feel free to let me know, I'll be happy to look into them.

delicate dove
#

just because it has a roughness value doesnt mean its proper pbr though, because you can clearly see that its def. not lighting up properly

proven lily
#

Do you have a specific concern from your purchased version you can point me to? I'll be happy to take another look.

delicate dove
#

just look at the photos, the reflection on the feathers, beak and eyes

#

additionally, I wouldnt purchase something like that

wooden falcon
#

looks like a decent mesh

#

just needs better roughness

delicate dove
#

^

wooden falcon
ebon leaf
proven lily
#

From what we have seen, the Swan does follow the technical guidelines and is consistent with the style the content creator has created with the animals, which could be why they look a bit different in the images. I would encourage you to perhaps send an email to the developer with your suggestion if you feel it could use something different.

#

checking into that now @ebon leaf, thanks for the heads up!

ebon leaf
#

No worries

wooden falcon
#

at first when I saw him mention the swan, I thought he was talking about the duck

delicate dove
#

might follow the technical guidelines, I do suggest looking up proper PBR workflow.
a bit more love in the roughness map (and perhaps fuzzy shading/sss) could help a lot.

wooden falcon
#

got a wierd "ugly duckling" confusiong

#

is the ugly duck just a beautiful swan?

ebon leaf
#

I cannot see any assets on the frontpage beside the featured ones. In launcher and on the website :S

wooden falcon
#

is there a New Content category Pepe?

delicate dove
#

the anims looks great though

wooden falcon
#

they haven't updated the featured yet, I think

ebon leaf
#

@ebon leaf yeah main page hasn't been updated yet... need to click on the "New content" category

#

never seen that before :S

wooden falcon
#

gotta give the duck some more featured time ๐Ÿ˜ƒ

ebon leaf
wooden falcon
#

I'm going to do a Low Poly Stylized duck

proven lily
#

hey all, sorry about that. We have a few last minute changes that are causing some delays. The featured section and links will be taken care of before the end of day.

wooden falcon
#

no worries

ebon leaf
#

Ah didn't mean the the New Content tab but that the front page is empty beside the featured packs

#

oh XD haha

proven lily
#

oh, I see what you mean Pepe, I'll look into this as well.

wooden falcon
#

you need a raise Adam Davis

ebon leaf
#

agreed lol

#

Now the site is completly offline ๐Ÿ˜›

#

raise cancelled ๐Ÿ˜›

wooden falcon
#

I was halfway though writing the check

#

tears it up

ebon leaf
#

ah only the automatic buildings site offline like apoisoned mentioned

shell hemlock
#

Hello folks, I was wondering what are the guidelines for distributing some free assets such as UE4 Mannequin and related animation with a code plugin that is not sold via the marketplace. I was under the assumption that this is not allowed, but I am seeing some examples where they are available in plugins downloaded externally. Is that OK to do now ? Has the policy on this changed since I last checked ? Thanks for your reply !

ebon leaf
#

That should be allowed if these things will only be used within UE4 afaik

zealous ibex
#

S

shell hemlock
#

Yes, in my case it will be used with UE4.

zealous ibex
#

You need to put it under the ue4 github

#

as using the assets requires users to accept the eula, which is most easily done that way. I believe there is a tutorial on it

shell hemlock
#

Are you guys aware of a license I can read through which mentions all this ?

#

Thanks for the pointers in any case.

elfin plinth
#

duck is now PBR but they put black texture in metallic?

#

that sounds like good use of GPU ram ๐Ÿ˜ƒ

#

well "PBR"

#
  • 1.2?
harsh coral
#

cuz this duck has it super rough

elfin plinth
#

can't the person who checks the submissions point out that the black texture is unnecessary as unreal treats unconnected metallic pin as 0 anyway

#

it's one thing that someone puts it there naively and other thing that Epic lets that go through

delicate dove
#

so question: should we or should we not make a forum post about this?

elfin plinth
#

I dunno, we get called haters for pointing out that there's something seriously wrong in the way some assets are authorized...

delicate dove
#

ill take all that blame , used to it XD

harsh coral
#

so i'm one of those guys who didnt really adjus to pbr yet, i put constants into most of my mats for roughness and metallic

#

what should i do instead ?

elfin plinth
#

well, if it's full metal, putting 1 in the input is perfectly ok

harsh coral
#

ie for vegetation i just put constants in

#

dont even make normal maps

#

it looks to plastic and fake anyway i treid

elfin plinth
#

vegetation is special as default ue4 shaders don't really look good on PBR correct setup

#

I'm not an expert how those should be dealt though

delicate dove
elfin plinth
#

well, I'm not an expert on any art stuff

lean venture
ebon leaf
#

Oh nice, you announced it ๐Ÿ˜ƒ Congrats!

harsh coral
#

imo epic should give you a dev grant to make this a native plugin

elfin plinth
#

@lean venture Advanced Sessions Plugin seems to expose some of the same feats, what does yours do what that doesn't? (I don't mean the way you expose the API but functionality itself)

#

also, is yours basically a wrapper for steamworks API? or does it do something else too underneath?

lean venture
#

First of all, AdvancedSessions uses the build-in OnlineSubsystem framework

#

This is both a wrapper and does stuff underneath, so yes to both of your questions

#

It's actually all explained in the thread

elfin plinth
#

yes, I'm aware it using onlinesubsystem, which is why I asked functionality and not the way it's implemented

lean venture
#

This has nothing to do with OnlineSubsystem

elfin plinth
#

yes, you said that in the thread

lean venture
#

You can use OS for LAN and this for Internet or whatever

elfin plinth
#

I'm basically asking, what functionality does your plugin provide that you can't do using for example that advanced sessions plugin

#

if you just forget the framework itself

lean venture
#

Then can you please rephrase the question? The functionality it offers is the exact functionality that Steam offers, which is very briefly explained in the thread, but it should still be clear that it does way more than AdvancedSession

#

Ok

#

1 sec, screenshot incoming

elfin plinth
#

yeah, I can see it wraps steamwork basically, just curious what benefit there is in practise other than having different api to use

lean venture
#

This is just the first example that comes into mind

#

You can't ever get/set as much info about a server with any OS-related function

harsh coral
#

benefit is you dont have to implement it yourself, downside is when stuff needs to get updated ?

lean venture
#

Define "stuff" please. If you mean your own stuff, in your own project, then that depends, you could have OS and UWorks work side by side

#

I'm thinking of making a vid showcasing how to register UnrealTournament on Steam, for example

#

You also get full access to friends, voice, matchmaking (as in actual lobbies with matchmaking rating / MMR)

#

Just to name a few of the stuff which OS/AOS doesn't have or has in a very very limited form

#

And it's borderline impossible to create a dedicated server with OS/AOS because of the way OSSteam works

harsh coral
#

nvm i didnt was confused about source access for a second

lean venture
#

With UWorks, it would take a few mins to register your own server

elfin plinth
#

Advanced sessions does give you friends and voice at least

harsh coral
#

*didnt read the thread fully

elfin plinth
#

@lean venture so can you do direct steam sockets with UWorks?

lean venture
#

AOS gives you friends and voice through OS, which uses Steam v.132, compared to latest 1.39

elfin plinth
#

run that from separate thread etc?

lean venture
#

Yes, Steam has functionality for P2P wrapped around SteamID's

#

You'd have to run them yourself in a separate thread, I guess

#

They seem thread-safe, but not directly specified so

elfin plinth
#

that shouldn't be an issue if the whole system can run on that thread

#

does yours rely on gamethread, like updates on Tick?

lean venture
#

Indeed it shouldn't be an issue, I just didn't build anything to actually separate P2P from main thread. I didn't see much point in it. The data should be too small anyway for today's PCs

#

Yes, a bit

#

Only for async stuff

#

But async stuff is all wrapped nicely in a timer-like system with Activate/Deactive/IsActive methods

#

Those interfaces whatnot that Steam API has? Gone!

#

and whatnot*

#

CBs CRs same

elfin plinth
#

my core issue with current whole replication system is that it all runs from Tick, I'd need to use sockets directly even with OSS

lean venture
#

I'm not sure what you'd expect. You can't disable tick in the main thread because your entire project, from startup to shutdown relies on that

#

And it shouldn't make any difference in which thread you decide to use sockets

#

Steam has some limitations to sockets, I can't remember for sure right now, but I think it was about 1KB per packet

elfin plinth
#

1200 bytes

lean venture
#

The main difference between Steam's P2P and UE4's TCP/UDP stuff is that Steam makes communication easier via SteamIDs, which I'm not sure if you'd count as a + or -

#

Yea, that's what the documentation states, 1200

#

Though the documentation is off in several places

#

Especially IGameServer/IGameServerStats

leaden root
#

@lean venture Does your plugin fix dedicated servers or do I still need the pull request?

lean venture
#

You won't need the pull request, you'll need to redesign the registration

#

So instead of OnlineSubsystem->CreateSession, you'd use about 3-4 Steamworks functions

#

We're probably going to put that as a sample out-of-the-box

leaden root
#

You're my best friend now

lean venture
#

โค ty

leaden root
#

Are your legal concerns about the distribution of the steamworks dlls?

lean venture
#

Yep

#

There's no moral and/or logical reason why I wouldn't be allowed to distribute the libraries and/or the headers. However, in the SDK agreement, it doesn't clearly specify that i'm allowed to distribute the libraries

elfin plinth
#

basically it's this section ```1. License.

1.1 License Grant. Valve hereby grants Licensee a nonexclusive, royalty-free, terminable, worldwide, nontransferable license to:

(a) use and locally reproduce the SDK in source code form, solely to develop the Licensee Software; and

(b) reproduce and distribute the part of the SDK provided inside the folder named redistributable_bin (the "SDK Redistributables") along with the Licensee Software in object code form. ```

#

if you do a plugin, I dunno if that's seen as licensee software as you are the middle hand here, and even in that case, you couldn't distribute the libs

#

you can distribute the dll in redistributable_bin folder still

lean venture
#

Thank you

#

I read this tens of times

elfin plinth
#

and steam_api.lib there

lean venture
#

But I still don't know law and English is still not my native language

#

That's why I would've liked to talk to someone at Epic before the actual submission

#

If not, I'll just submit and see

elfin plinth
#

oh

lean venture
#

Now to be serious

#

This can only accelerate Steam's sales, indirectly

#

In the worst case scenario, it doesn't affect them at all, doesn't entangle their backends at all

#

Compared to a game with an actual AppID

elfin plinth
#

if you don't need the encrypt lib thing, the other lib redistributable along with licensee software..

lean venture
#

Well yea

#

Except for server libs

#

Which are not included

#

And as far as the encrypted lib goes, I would very much like to offer that as well. It's only a bunch of 8 functions, so... seriously

elfin plinth
#

this is really up to Valve though

#

Epic can't make this call

lean venture
#

Atm, the encrypt lib is inside the plugin

#

Epic already made the call

#

The engine comes with the server libs

#

The only one missing is the encrypted one

#

And Valve keeps redirecting me to some bullshit FAQ website which I read tens of times

elfin plinth
#

yeah, but what's included in UE4 is based on agreement between Epic and Valve

lean venture
#

That would be my quess too

#

guess*

elfin plinth
#

I'd still contact Valve before going forward with that, and make sure they agree on the way you distribute their SDK

lean venture
#

But in the Epic documentation you're still asked to manually include the libs, therefore there must've been a time when they did not include them. On top of that, there's no definite/clear way of knowing whether they have an agreement or not

#

I did

#

"And Valve keeps redirecting me to some bullshit FAQ website which I read tens of times"

#

Therefore... Epic, my old friend...

#

I guess we'll see

elfin plinth
#

?

lean venture
#

At worst, I'll include a "how to download dependencies" section

elfin plinth
#

Valve has a form you can fill

lean venture
#

You misunderstand, because you keep assuming I did not do my homework

elfin plinth
#

so you actually asked them?

lean venture
#

Let me rephrase: "After opening submission tickets, they get answered and all the answers are redirects to their websites"

#

As in, a homo sapiens writes "GO CHECK THE WEB"

#

At the other end

#

There's no help from Valve

#

Judging by the knowledge I assume you have regarding Steamworks, I think you know that too

elfin plinth
#

maybe you need to make it really clear for them what you are asking

#

I know support staff is often really thick headed

lean venture
#

Oh it's clear

elfin plinth
#

you could ask if you could get forwarded to their legal team to get direct answer

lean venture
#

There's no way the same person can NOT understand the same thing written in 3-4 ways

#

I didn't try that, but I seriously don't have any hopes atm in Valve

#

They rely with Epic

silent shoal
#

I simply don't know what to said.
Today should be released my project(https://forums.unrealengine.com/showthread.php?138441-Photo-Mode)
I got a message from Epic with confirmation that my project will be released on 29th March.
Instead of this, I see another project(https://www.unrealengine.com/marketplace/photomode) on the marketplace, which have the same name and all the same features.
I submitted my project on 3rd March, when there was no news about another one "PhotoMode" project.
Now I don't know what to do, except feeling deep disappointment from this situation... My project is still not published.

oak fiber
#

if valid, interesting.

void fossil
#

Interesting indeed.

silent shoal
oak fiber
#

then I move my interesting, to very sad.

oak thistle
#

And sadly, very typical too.

#

Or I should say, unsurprising.

silent shoal
#

After all of these unicorns and ducks? Probably...

oak thistle
#

This kind of miscommunication and error has just been the norm for me in my experience with UE4 marketplace.

silent shoal
#

It should be my 9th released project on marketplace and it's first time when such situation happened to me.

oak thistle
#

Then you've been fortunate, and/or I've been unfortunate...

sleek egret
#

Oh it

#

*On it, even

silent shoal
#

@sleek egret Hello. Can you tell me why it happened and what's next? I really feel depressed from such kind of situation.

sleek egret
#

I'm sorry Kelheor, for this it looks like there was a mix up since you and Celeste had similarly named assets going out this week. I'm moving yours over now. We'll keep it featured through Friday and over the weekend to make up for today's loss

#

I should have you online in a moment, I'll send you the entitlements so you can sign off on everything there

#

I'll be up and reachable on discord through the whole thing until we're certain it's online and working as intended

gaunt flicker
#

Oh snap

silent shoal
#

@sleek egret Thanks for the support. Though, I think that it's not a good idea to publish the same project with the same name in one day...

gaunt flicker
#

This is like witnessing a GUID collision

silent shoal
#

GUID should be unique

#

Even names are slightly different (Photomode and Photo Mode)

gaunt flicker
#

Aye, should be, thus, the craziness of this event

#

Even though this has nothing to do with GUIDs

#

ITS AN ANALOGY

#

runs away

oak thistle
#

Yeah, your two threads were next to each other on the forum a few days ago. I thought there'd been some glitch initially ๐Ÿ˜‰

sleek egret
#

Honestly with everything going as quickly as it has we've been releasing people as they come up in line so no one has to wait

#

This is the first instance of two assets so similarly named aligning like this

gaunt flicker
#

Fo' sho

silent shoal
#

@sleek egret I thought that you have a system to check names of a projects. And I ususally trying to make a research of the existing projects to prevent such name collision. And when I submitted my assets, there were no news about other project with such name...

gaunt flicker
#

According to marketplace search they are two different names, holla

#

But aye, up to the submitter to release early info or not, lots of assets are submitted without any public info prior

cinder sable
#

@silent shoal What do you mean news? If I were to release something on the MP I might not tell anyone except my buds... Not sure I understand...? But, alas... i don't have to understand.

silent shoal
#

@gaunt flicker yes, looks like no full-text search, like elasticsearch or Sphinx

cinder sable
#

Yeah, like @gaunt flicker said... (said much better!)

silent shoal
#

@cinder sable usually most of sellers do some pre-release promotion campaign at least on UE forums(WIPs, etc)

gaunt flicker
#

I don't have any empathy over possible too-early marketing, but damn that release date issue sure does sting

cinder sable
#

That's true..... looks like a simple glitch that is being taken care of.

gaunt flicker
#

Is a common question I get when I stream anything marketplace or even public client / tool related

#

'Why are you showing the process, aren't you afraid of people copying/beating you to market?'

#

Usually anything I stream that has any commercial aspect, I'm 100% confident no one can beat me to market on

#

Otherwise, would definitely hold back

#

Alternatively, I would be 100% confident that even if someone beat me to market I'd still be fine

oak thistle
#

@silent shoal But surely you must've seen the other asset's thread over the last week or so?

gaunt flicker
#

If it matters any, I like your ui more

silent shoal
#

@oak thistle Nope. Usually, I'm not too often check other people assets, only when I'm trying to make something new. When I already submitted an asset, I just keep a tab in the browser and publish news here. That's why it was a news to me, when I saw an alternative in a day of release, instead of my project.

sleek egret
#

You and Celeste submitted just far enough that we missed the similarities in the name and even scheduling you for release you guys were just far enough off that you landed on the same day but never next to each other

#

It's a weird instance for sure and I'm glad we have a case to make an improvement on the process for this now

silent shoal
#

I'm not against two similar projects. It's fine for me. Just wanted to be published as planned.

sleek egret
#

You should be all set in a few minutes it's just finishing up the staging now

#

You're on the last promotion step which is pretty fast compared to the rest of the promotion job

cinder sable
#

AND, its cheaper...

sleek egret
#

I don't know about that last part

cinder sable
#

Its only 15 bucks... very good price... 10$ cheaper.

sleek egret
#

Oh!

#

You meant the asset

cinder sable
#

yeah! <smiles>

sleek egret
#

I thought you were talking about the promotion tool

gaunt flicker
#

THE PIPELINE IS CHEAPER FOR PROMOTION

sleek egret
#

my bad

cinder sable
#

whoa... don't need to scream at me allar.

sleek egret
#

Allar I haven't done a cost analysis I can't make that claim

gaunt flicker
#

Lol, I don't know what that sentence in all caps would mean

sleek egret
#

@silent shoal You are all set, you have your entitlement for it and I see it on the store page

#

You should be able to just download it

silent shoal
#

Yeah, I see it. But why it's among the previous week assets and release date is 2017-03-23?

sleek egret
#

Oh I can change that out real quick h/o

lone mountain
#

@cinder sable You have something on the MP?

gaunt flicker
#

Is your release tool hardcoded for dates?

lone mountain
#

Photo-mode vs Photomode, who will be the Victor?

gaunt flicker
#

Well, Photo Mode shows up first on autocomplete, good to know

cinder sable
#

@timber kayak You just did a Gaskin <--- that's me. Came in late and guessed what's going on. I get in trouble with that. No, not my asset.

gaunt flicker
#

Space before character

#

As opposed to space after character

lone mountain
#

@cinder sable No, I know what's going on, I was just wondering in general

sleek egret
#

Okay all done

cinder sable
#

uh... nope. just talking about about this issue.

gaunt flicker
#

Completely irrelvant, but I like how both products list number of Blueprints

#

Just a weird irrelevant statistic

oak thistle
#

Yeah totally. But isn't that required by submission guidelines?

gaunt flicker
#

Aye

sleek egret
#

"How do I know I'm getting exactly what the asset says if the asset doesn't say what's in it???"

#

-_-

gaunt flicker
#

True

#

ยฏ_(ใƒ„)_/ยฏ

lone mountain
#

Hmm, I don't think it's that irrelevant. Maybe someone will pick a product because it has fewer BPs?

gaunt flicker
#

Or more

#

Because people

lone mountain
#

Or the opposite, someone will pick the one with the most

#

Because they think it will be more detailed

#

ยฏ_(ใƒ„)_/ยฏ

gaunt flicker
#

New mandatory statisic: Average millisecond cost in performance

#

dfjghd

oak fiber
#

or has the color green

lone mountain
#

TBH

#

That SHOULD be a stat

oak fiber
#

you cant predict, hence, reality markets

lone mountain
#

How PERFORMANT is your shit

oak fiber
#

very with fiber.

lone mountain
#

๐Ÿ˜‰

gaunt flicker
#

Generic Shooter has 75 blueprints

#

whatever that means

lone mountain
#

All running on tick

gaunt flicker
#

Yall should riot about how 'Passes Linter' isn't a statistic

#

Clearly I'm saying this from an unbiased viewpoint

lone mountain
#

heh

#

Could be, if free/released by Epic

#

Would be an interesting PR

gaunt flicker
#

But then wheres my monneeeey

#

But really though

lone mountain
#

You actually making money on it?

wooden falcon
#

wow, both packs even use the word amazing in their short description

gaunt flicker
#

Any sellers submitting products get a free copy if they email me

#

true story

#

ยฏ_(ใƒ„)_/ยฏ

oak fiber
#

but does it blend?

lone mountain
#

?

oak fiber
#

and the articles THE and A! Its a conspiracy!

cinder sable
#

The is not that common... does seem odd.

gaunt flicker
#

Photo Mode doesn't ask questions or yell at me.

lone mountain
#

Heh

gaunt flicker
#

But I also yell at my potential customers via stock footage.

oak fiber
#

perfect wife?

gaunt flicker
#

And then I yell at mp staff via mp3 and random pictures

#

And then I yell at emails

lone mountain
#

If I were @silent shoal I would see about getting some sort of report/proper investigation to see if something more sinister was the cause. Favoritism sucks anywhere.

oak fiber
#

if you wont lie, then you gotta stop chatting here ๐Ÿ˜„

lone mountain
#

I don't lie ๐Ÿ˜ญ

gaunt flicker
#

I demand to see tax returns.

cinder sable
#

Maybe congress could investigate?

lone mountain
#

Hmmm, maybe

#

WhiteHousePetition

oak fiber
#

It was Putin. She knows Putin

#

they all know Putin

solemn prism
#

I vote Mob rule

gaunt flicker
#

If we get 10,000 signatures...

lone mountain
#

Anyway, just seems way too much of a coincidence.

gaunt flicker
#

Er, sorry

cinder sable
#

I heard from an unnamed source that Putin has direct ties with Epic who knows some aunt of the person with the similar project.

gaunt flicker
#

100,000 signatures within 30 days.

oak fiber
#

They are always Putin shit on the market, and putin shit on the forums, they are all Putin shit everywhere

gaunt flicker
#

Guys, 100,000 signatures within 30 days and we can make the White House respond.

cinder sable
#

I mean, unnamed sources are always right... right?

oak fiber
#

bro, the WH wont respond to a fucking congressional inqury. lel on your sigs

cinder sable
#

what if we get 1 million?

#

bet they would listen then.

gaunt flicker
#

They're response might be meaningless

#

But they are supposed to respond.

#

I suppose howevever out of this issue we also get a potential case study, on top of mp procedure

#

Does listing every feature, no matter how small, mean more sales? :p

lone mountain
#

@gaunt flicker Yes, list every little detail

#

Even how many functions you have

#

And if possible, how many variables

#

Can linter check that?

#

If not, you should include it in next update ๐Ÿ˜‰

gaunt flicker
#

Version of Linter in dev now tells you if your functions are too big

lone mountain
#

Oh snap

#

Hmm

gaunt flicker
#

But theres no rule on 'how complex a class can be'

#

Because I have no way of objectively defining that

lone mountain
#

Would it be easy to get number of functions/variables ?

gaunt flicker
#

Yes

#

I already do

#

But I don't use that information for anything

lone mountain
#

You should include a "statistic" sheet

#

like, a pop up, of Useless but interesting info on your project

#

Just random crap

oak fiber
#

call it the VictorBurgos?

lone mountain
#

๐Ÿ˜ฆ

gaunt flicker
#

I was considering an auto-gen list of mp guideline 'stat requirements'

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but, meh

lone mountain
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But yes, please name it after me

oak thistle
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@gaunt flicker What's your criteria for a function being too big?

gaunt flicker
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50+ non-trivial nodes

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So any nodes that add to a function's complexity

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Its not perfect, but against all my test cases it proves pretty well

oak fiber
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you take into account collapses? folding? I think I asked you that b4

oak thistle
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Yeah I mean obviously it's subjective anyway. I can't really visualize easily what a 50 node func would be like, but yeah I'd definitely go on the stricter side.

gaunt flicker
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Things like getting a variable, certain forms of casting, route nodes, etc, aren't considered as I don't deem them adding to the complexity of a function

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Collapsed things aren't auto-expanded because the fact that their collapsed should mean you've simplified the function

oak fiber
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rock on

lone mountain
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Yeah, so, you should definitely add a statistics thing that users can pull up. Not sure if you could for each BP, but maybe just the project as a whole.

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Might be "silly or useless", but could add some value, and people do like silly, useless info though

gaunt flicker
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I should probably submit my update to Linter tonight, heh, since its stable and I'm not working on it atm

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But I did a lot of bp scanning simply for some future stuff, but this version primarily was so I can add tooltips to all the editable vars in Generic Shooter

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And because its now an enforcable rule, of course theres a tool to make editing them easier

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Because tooltip editing sucks ass

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Which will hopefully improve mp seller assets because tooltips are nice but are not required

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Even though only a few sellers are onboard with it

oak fiber
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rip out documentation? like on frames?

gaunt flicker
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The long term goal is to generate documentation for bp projects

oak fiber
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yep. its a godo goal

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and a good one too

gaunt flicker
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Someone else is already working on it but I'm working on it from a block by block enforcable approach

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That way the generator can spot problems as it generates

oak fiber
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someone you know of or when I said it a year ago?

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๐Ÿ˜„

gaunt flicker
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Someone who has talked about it here semi-actively

oak fiber
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much like you said, the ideas I talk about in public, go for it, those I dont ๐Ÿ˜„

gaunt flicker
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Iunno what you've talked about, heh xD

oak thistle
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I made a tool to do that, noone seemed particularly interested.

gaunt flicker
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Aye, there you go

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Looks great, yo

oak fiber
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very neat!

gaunt flicker
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Even does C++, which mine won't ever do I believe

oak fiber
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use something existing

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raw docs are cool, but engineers are the only real consumer there ๐Ÿ˜„

gaunt flicker
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Aye, I'm probably gonna shove doxygen up its ass or something

oak fiber
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yeah

oak thistle
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Yeah, well the info is stored in the same metadata, whether it's C++ or blueprint.

oak fiber
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nice

gaunt flicker
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Ah, I suppose you can iterate c++ classes like any other asset

lone mountain
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@oak thistle wtf...

oak thistle
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Yup, no difference really.

lone mountain
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that's awesome

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I never knew such a tool existed

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And you're saying people aren't using it?

gaunt flicker
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Aye, @oak thistle weak on that marketing

lone mountain
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Yeah, that's probably the biggest problem for most people though

oak thistle
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Epic already have their own doc gen tool built on doxygen I think, which no doubt does a lot of this stuff. But there's some licensing issue I believe that prevents them from releasing it with the source engine.

gaunt flicker
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Aye, their tool is all kinds of convoluted

oak thistle
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Yes. My marketing skills are indeed poor. I can't even get people to use free stuff ๐Ÿ˜‰

lone mountain
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You should update this to 4.15 @oak thistle

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Especially with all these new streamers and such trying to do good by the community

oak thistle
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@lone mountain Yeah I will, I've been meaning to polish a couple of things and then make a proper forum post for it for a while, just been busy.