#fab
1 messages Β· Page 55 of 1
yes it is
I think what @hollow falcon is trying to point out is that asset flipping IS an okay thing to do. ^^
As long as the license the developer of the "asset flip game" purchased the content with allows it, it is perfectly fine to do an asset flip game with the content.
For some people making games is a serious business. Not being a "starving artist".
Effectively this means, if there is an easy way to generate profit. That is what a sane businessman would do. Generally speaking "ethics" aren't really a thing in business.
Personally I never developed an asset flip game, but if I desperately needed money I'd totally put 10 of em on Steam right now. π
You dont find that ethically wrong, or afraid of what it would do to your repuation as a game developer?
Capitalism 101
@summer jacinth it wont damage my rep as a game developer at all. People know when they are playing those types of games because they look like arse. :p
Yes but you now produced that and felt it was worthy enough for release. If you release a game in bad faith, that will damage your reputation
You see this all the time with greenlight games and other "early access" money grabs
Look at The WarZ (or whatever its called now)
theyve had to rebrand several times just to get a customer base again
If you think otherwise, youre probably a bit naive
There is always going to be knock-off crap games. Both at the low and high ends of the scale.
And those harm the studio/companies reputation
And reputation is important when it comes to a customer base that remains loyal
yep but that makes it easier for us good developers to shine
And thats more important than a few quick sales
It does, but its not a good business practice even if you want to make money
I'm not sure if it's ethically wrong to do an asset flip game. IMHO it gets wrong as soon as you actively make false claims (e.g. I made this model etc.). Not giving credit when it's not required by a license isn't wrong.
If I was ever going to release asset flip games I would do it under a separate studio name, obviously. π I hope everyone who considers that business strategy is smart enough to do that.
if it makes money and nobody gets hurt. Im all for it. The only people it hurts are those that feel ripped off after more than 2 hours gameplay and those whose names are attached to the crap.
Yeah if I was gonna asset flip, my studio name would be "Take the money and run like hell productions"
Or "Dindoo Nuffin Productions" π
Vast majority of asset flipped games dont give credit what so ever
And yes, thats where the line gets drawn between it being wrong, and not wrong, but also a cheap move
I personally would never purchase a game that is obviously meant to just make a developer money
In the grand scheme of things
neither would I. Although I did buy Destiny Β¬_Β¬
Something I notice from having kids is that even crap games have value. Maybe not to us who sit in judgement of quality because we understand the mechanics, but to a kid, an utterly shit game could be the best thing they ever played
Sure me neither, but there are plenty of ppl out there with more money than brains...
Essentially doing an asset flip game is a pretty basic business transaction.
You buy a license to redistribute a product at a (arguably) high price. Then you redistribute it to lots of customers at a lower price and bet on making a profit by getting more sales that way.
Companies do that all the time, in all kinds of industries.
I don't get why we aren't supposed to do that in the games industry, but everyone else gets away with it every single day. π
I think we should do it to a degree. If you want to create levels of success based on perceptions of quality then the best thing that can happen to indie devs is to seperate the wheat from the chaff. Digital Homicide is chaff. Rocket League guys is wheat. I like to think I am a step above Digital Homicide purely because he's an asset flipper who doesn't care about gameplay. My desire to be better than that means I make more of an effort. As the difference is between AA studios and AAA :p
I definitely agree that the closer financial success is tied to quality, the better for us indie devs. π
I guess that is what valve thinks too. Even if they want a peice of the pie to ensure it happens.
True, although I'm holding off on judging Steam Direct until they reveal how high the fee actually is. 100-5k $ is a faaaaaar too large range to decide if that's a good or bad move. ^^
Anyways let's get back to the Marketplace topic, this is pretty off topic by now. :p
no doubt it will be somewhere in between and probably based on success rate of previous titles.
The issue with that game isn't the asset flip nature of it IMO... people -are- allowed to do asset flips. There's nothing in the purchasing terms that prevent it so if you don't like it, you probably should looka t selling off the marketplace as it's going to happen. It's the fact that the 'developer' is an active member of at least two piracy forums that have a lot of UE4 content, and he has posted on threads sharing much of the content in that game, and his last one, in order to access the download links. That and he has presented videos in a very misleading way (at least with his prior "game") to suggest work has been done that hasn't, in an effort to garner support and sales.
Just to be clear - I don't like asset flips... just understand that there is nothign stopping people from doing them legally.
Whos this?
Unrelated, I've had a seller someone ask me about how I combat piracy even though hes a well known pirate
lol.. well known pirate selling stuff? nice -.-
Theres a few
that's the game that was brought up
https://steamcommunity.com/sharedfiles/filedetails/?id=756770834
and that's the kids prior game that was greenlit, but got "pulled for financial reasons" (a few days before he put a new game up ons team lol...)
heh
In one of the videos he shows the old version of my survival game template... then cuts away because "he had to go for a minute". Then the hotbar and other UI elements are gone and all of a sudden the player building system is in use π So he's just opened up different projects/using different assets in the projec tand pretending they are integrated XD lol
oboi
yeah lol. Good stuff haha
Oh wow
It stretched a lot
Yeah I recently reported a project who said they were just "replicating" assets from the marketplace and admitted to not paying for the assets; they said a bunch of bogus, said they made it and that the artist just made it exactly like the marketplace asset, pretty hilarious stuff; (1, they admitted to not paying for assets and pirating, 2. or they're admitting to completely copying an asset)
@ebon leaf : " It's the fact that the 'developer' is an active member of at least two piracy forums that have a lot of UE4 content, and he has posted on threads sharing much of the content in that game, and his last one, in order to access the download links."
THIS I didn't know. The guy needs shafting then.
Yerp lol
Quite surprising that that happens lol
Not only on-top of asset flipping, but also pirating the assets and not buying it
Like if you're gonna sell a game 'you made', you might aswell buy the stuff.
Plagiarism. Wow.
you stole that word from someone else !
oh balls second fraudulent transaction in less than a week ;p
Is someone from Epic around that I could ask about account payouts?
What kind of question is it, maybe we can help here
@proven lily is online atm too
I'm trying to figure out when I can expect to get payed. I have made very little and it was less than 100 at the end of last year, but early this year has crossed that threshold, but I've still not seen any confirmation that a check is incoming
just want to make sure that I don't have something set up wrong or whatever
not waiting to get rich π
We haven't received notifications of payouts for this month yet, so it could still be coming. But it's also when it hits over 100 AFTER Epic take out their 30% cut I believe.
ah, that might be the issue actually. Also, not 100% sure when it crossed the threshold so it could be this month. That's helpful. I'll wait for this month and see. Thanks!
So around $143 in sales I think
It also needs to be per payment month as far as Im aware
so if you consistently make less than $100 a month then you wont get paid for a year
so it could be 2 full years for a payout if you're not making much at all? Yikes
Payout minimum is 100 per month. So if you make 50 one month. Then 50 the next you will get that payed out
alright... Is stephanie still the person to ask? I sent her a message this weekend.
@manic jasper That was what I understood too. However, I don't think I've hit the mark for Epic taking their cut and still hitting the 100 threshold. Guess I'll wait. π
Thanks for the help all
Best bet is to just release more content haha
yeah, I've been out of it for a bit... hoping to find time and inspiration to do something again soon. That's what got me looking at my seller page and I was surprised to see a bunch of sales at the end of the year
There was the cyber monday sale
same with the christmas/new years I believe, but that wasnt anywhere near as successful
might have been it. Either way, I'm happy. π
Hey gooner44, we can't discuss financial information on unofficial channels unfortunately, so I can't get into specifics (for that I would recommend sending in a ticket to marketplace-support@unrealengine.com). But, if you have not made 100 at the end of a month the payment rolls over to the next month, and this continues for a full calendar cycle. At the end of that calendar cycle, you will receive a payout for any money not yet sent out.
guys how to insert a link in a tutorial blueprint
is there some kinda of black magic or something
i try using the forums code for inserting a link didn't work i try clicking the link icon nothing
Dang it, the epic royaltee put me under the $100 payment threshhold π
ouch lol
I had ~130 in sales π
It'd suck if you were lke... 5 cents short XD
true π
@gloomy bramble did you check this out https://www.facebook.com/photo.php?fbid=785989821558446&set=pcb.611931625671873&type=3&theater ?
Sexy
yeah i can't believe my eyes XD
@gloomy bramble the same dude https://www.facebook.com/photo.php?fbid=785561301601298&set=pcb.611578252373877&type=3&theater
it's the same asset he is using ?
Think so
Opps better not link the download LOL
Intro. What is the most important element in a natural outdoor environment? Is it trees? Is it rocks? With either one of them youβd still have a bare ground. Ground plants, and more specifically grass is the biggest key element in a natural outdoor environment. Itβs the one element that turns an empty scene into a fully covered one and instantly brings life to it, if done right. But how should it be done so itβs flexible and customizable, looks good, and more importantly, runs well? Worry no more.. we have ...
Wat?
it's ok i didn't click it π
might buy this and play around with it when i have time :/
Can it be used on trees as well?
Probably hasn't updated if I'm thinking of the right pack
@gloomy bramble You mean the Military Base Pack?
Yeah
Had vehicles and stuff
I still have it somewhere
Can I still use it if it's removed from marketplace?
The tents and vehicles like this
@gloomy bramble knowing the marketplace reputation, I'd check from marketplace staff why that was removed
in past they didn't inform customers nor did give automatic refunds when they sold illegal assets, they just quietly removed them when people reported the assets
in theory, you own the rights to use the assets you bought but since people can sell things that violate licenses / people don't hold rights for, I'd be extra careful (this applies to everything on ue4 marketplace unless their staff has changed the way they inform customers)
@elfin plinth I believe I mentioned this awhile ago here to @sleek egret that Epic Games should still keep the content available at the link generated however just unlist it
Than put a overlay banner on the page and/or sales button to state that it has been removed from the page for the following reason(s)
That way it can act as a warning for potential future buyers who may be redirected to buy the assets elsewhere such as Gumroad, etc.
As currently yes it does seem like it's quietly swept under the rug so these pirates, sellers of free publicly available assets (that light pack, chair pack, etc), and other wrongdoers can continue to get away with it elsewhere
Also helps for packs which were taken off the marketplace just for not being updated as since than at least customers still have a page they can go to through the Vault
ok dumb question im sure.. i bought a pack of materials off the marketplace... its supposed to do vertex painting, and i can see where the nodes for it are in the material but when i go to paint and select it it doesnt seem to paint. Now there are plenty of tutorials how to make your own, but there arnt any on just simply using them... I thought it would be as simple as going to the paint tab, click the mesh, click the channel and bango paint.. but it doesnt seem to work that way... any thoughts?
@proud summit Contact the seller if you haven't already
Otherwise, please post the actual asset so we can help you out, if we can.
will do, ive contacted some in the past but i asked a dumb question once and got quite the tirade lol... so i figured id check here first. The asset is Necro's Utility Pack 2
and i used the tutorials available on youtube, they are great for making them. But they dont talk much about the application, and trying to use this asset in the same manner that lets say Virtus Learning or any other of the great tutorial vids use them, and it doesnt work. I thought maybe im doing something wrong that would be super obvious, but perhaps it is the asset itself
what i mean is that i made the material
All you need to do, is make sure that the material you are going to use vertex painting is on the mesh you want to apply it to
yep
And then how do you "paint" ?
click the paint tab
change to the channels listed
adjust strengths and stuff, but thats about all the tutorials talk about
?
So, you don't change the paint color?
Depending on how created your material
You may already be on "white"
if so, change to black paint
0 to 1
1 to 0
ahhhh thats probably it, let me check it out, and thank you very much
other than that, no idea
@proud summit hello! Did you get the vertex painting working?
@wooden falcon Yup! You helped me out in an email π SUPER GREAT CUSTOMER SERVICE PEOPLE! and the materials are awesome! Check out Necro stuff in the market place!
@wooden falcon Again thanks for the help!
thanks!
2 months after release a big update for Multiplayer TopDown Survival Kit is now live. Check out the new start menu, ingame menu, multiplayer system, SaveGame system, Scoreboard and more here:
oh sweet, is this available to anyone that already bought?
oh wait this is different than the topdown kit
Hmm did I miss something? Looks like the marketplace is now featuring 3 random older packs (my survival game template is featured 0.o haha)
wait... it looks like EVERYTHING featured is old lol
uh oh... what'd they do
I'd appreciate any retweets from you guys π Thanks.
https://twitter.com/dapperraptordev/status/831748967788584960
Interested in the Multiplayer Survival Game Template? Just announced - a giveaway contest! https://t.co/smRGpWq14e #UnrealEngine #indiedev
@ebon leaf Retweeted
@solemn prism thank you sir π
Welcome @ebon leaf
Hey everyone, you're welcome to retweet my announcement
Updated Multiplayer TopDown Survival kit now availabe @UnrealEngine @UEMarketplace . https://t.co/Cxfp9p4x9I via @YouTube #gamedev
Good morning all!
Any staff around to help with my permissions for the Creator Hub on the forums? I was told I should have access since my asset is dropping today but I still don't and I have had no response to my ticket.
You normally don't get access until your asset goes live. But pester @proven lily and he should be able to help you π
Awesome. . Thanks @ebon leaf I suspected that was the case but the wording in the acceptance ticket sort of looked like I should have access before hand.
Hey @solemn atlas I don't see a ticket in our system but I'll be happy to help out.
Thanks @proven lily π
@ebon leaf Just retweeted for you. I will post my tweet in a few for my pack.
And retweeded yours too @ebon leaf and BTW. . using your template for a project. . I love it man. π
@solemn atlas Thanks π Thanks for the kind words π I'm looking forward to seein gall the projects people are making with it when they are starting to be shown off π
I know how you feel. I would love to see one of my props in a game some day out in the wild too. π
What content do you have? Oh wait, first one is going up today right?
Yep. Its a prop pack of just things to put in your rustic or fantasy leve. https://www.unrealengine.com/marketplace/corcraprops-rustic
And I need to get the tweet done but. . real world job is poking at me. Time to log in for scrum's
bbiab
Ah nice. They look awesome. Very well priced too π Lemme know when the tweet goes up and I'll be sure to retweet!
Will do. . thanks man
Would love some retweets. . Thank you all!! https://twitter.com/CorcraStudio/status/831887126719369217
Now available on the UE4 Marketplace. CorcraProps Rustic Item Props! https://t.co/Bj25mSxA1f #UnrealEngine #UE4 #indiedev #asset
hehe. You beat me to the punch. . And I got it done with time to spare for my call. .lol
Thanks!
haha no worries π
Looks good! @solemn atlas
Thank you @half mist π
4.15 just released... Everyone brace for a million "4.15 update yet?" posts π
blah
YES!!!! YES YES!
I'm not seeing it in the launcher just yet :p but I got the email from Epic telling me that it's out now so I need to start updating my assets haha.
Downloading it now
oh ahah XD I guess I should restart the launcher sometime then :p
π I restart it like twice a day at least.
I usually restart the launcher when I restart my PC... once or twice a month haha XD
BTW. Do our own assets on the marketplace show up in our Vault?
hehe. . You are SO far behind on updates then I would imagine π
@solemn atlas they should do... Sometime it takes a little bit but as with anything, if it's not there, ask Epic and they should sort it out pretty quick. It's important for you to have access yourself as sometimes things go awry in the staging process
kk Thanks for the heads up @ebon leaf So much to learn
Most recently I had my latest update for the template have some fiels from the most recent build and some from the build before π that was fun troubleshooting haha. But 99% of the time it goes smoothly.
Yep, I saw that from your forum post. . Oh snap. . remind self update my forum post and sig
ok ok. . I HAVE to get some work done. . Any bets on how long till I check here and get sucked away from testing? π
well... it's been 3 minutes. So... 3 minutes? XD
π
@ebon leaf In a bit I am going to be brave and try to upgrade my project with your template in it to 4.15. . . AFTER I ensure I have a good backup π
lol I haven't looked at 4.15 at all yet so... good luck π if the conversion between 4.13 and 4.14 was anything to go by, you'll need it -.-
Don't stress though. i'll submit an update for it to Epic within a day or two max π
Awesome
That upmteeth time you have suggested adding version engine filters to all things, or any meta tag filters to all things. #kthxbye
https://forums.unrealengine.com/showthread.php?137014-4-15-Tonemapper-changes-gt-specific-updates-for-anything-emissive (only works for marketplace content creators)
Thank goodness I don't have any emmisive materials in my new pack
And what timing. It just hit the market the same day the release does. . So packing it up for the update to submit.
is your pack a blueprint?
you shouldn't need to send it again
just update the compatibility in the dashboard
once you've determined it works fine with 4.15, that is
Oh. . we . . Well call me a noob. . Ok. . going to look for that. . Gees. . sorry. .
lol
click that and mark with versions it's compatible with
lol
π
hmm visually my 4 elements pack looks fine, the only thing odd is:
https://i.gyazo.com/c6ebc63cf1c9e9c513576f55a0ff5669.png
whom should be green :p
hehe
My wsh list. . Allegorithmic releases Substane Plug in soon and. . by some stroke of luck. . . adds packing textures in engine to it!!!
no? lol
@summer jacinth What did the mail say? I have an Amazon account for Lumberyard stuff, but no comms.
They sent me an email asking to work on an unannounced feature for Lumberyard
seems legit :p
"Weβre working with a hand-selected group of artists and studios"
And apparently poaching XD haha
Eh well as long as it doesnt prevent me from working with UE4 Ill be fine
Should be good income
Where can I find someone knowledgeable about the legal side of the Marketplace?
What kind of questions do you have?
A lot of us in here have at least a decent understanding of it all. So it might be worth asking away
Otherwise Epic are your best bet
I was going to rephrase it very very broadly, but actually I'm going to be specific
I've got a very very advanced native Steamworks SDK integration plugin
It is literally plug-n-play. It's capable of auto-downloading the necessary files, manage them, offer static C++ functions and full BP support
But I'm worried about 2 thing:
1 - Distributing headers/.dll's (which is avoidable because of the installer)
2 - Automating the download of the required files, which basically does direct downloads, without the user of the PLUGIN ever being shown the Valve Agreement
Obviously, my intention is to be able to sell this plugin 100% legally. However, I'm having a hard time finding out what does 100% legally imply, in my case, and, indirectly, knowing if the plugin satisfies the implications of 100% legally
I'd say your best bet would be to contact epic and ask all this... but if theres an agreement that users are meant t oview and agree to before accessing those files, I don't imagine it'd be okay to skip over that. Again though - I'd probably recommend contacting Epic's legal team, and perhaps valve's too.
Valve is being useless, tried that
That doesn't surprise me in the slightest
start with marketplace-support@unrealengine.com
if that doesn't get it to the right person, they can forward it onto whoever it needs to get to
There's no real, flesh-n-bone, live person around here from Epic, who might know? π
@sleek egret would be the person to ask, possibly @proven lily as well. Just have to wait until they are here and able to respond π
Thank you very much man !
@ebon leaf always amazing as ever π
haha Discord just makes it too easy to procrastinate π that's all XD
@ebon leaf What's up?
Hey, I'm the reason you got pinged
@sleek egret Some questions above from @lean venture π
I wrote my question a few lines above, if you'd be so kind
This I'm assuming?
But I'm worried about 2 thing:
1 - Distributing headers/.dll's (which is avoidable because of the installer)
2 - Automating the download of the required files, which basically does direct downloads, without the user of the PLUGIN ever being shown the Valve Agreement
https://partner.steamgames.com/documentation/sdk_access_agreement
Yep
"Obviously, my intention is to be able to sell this plugin 100% legally. However, I'm having a hard time finding out what does 100% legally imply, in my case, and, indirectly, knowing if the plugin satisfies the implications of 100% legally(edited)"
All Valve does is being unresponsive and pointing me towards the same link
For your first question, we'd need to see the files to get a better look
I know that UE is using the Steamworks SDK headers, but also .dll's, but I have no clue under which conditions the UE team is allowed to do that
For the second we'll actually have to ask our legal team here
Yep, since you have a plugin the review process is longer but more indepth due to the code and legal aspects that crop up with this type of asset
If I could get a clear, definite, yes/no answer to question -2- it would save me a ton of work, as I'd be able to settle on one particular use of Steamworks SDK
If not, then I'll do the extra work and code both ways
We can flag up to our legal team but they'll also probably want to see the content in question
@lean venture sounds like an awesome plugin btw... can see that being very succesful!
Yea, ty:D I hope so too
If I am allowed to distribute it in the 100% plug-n-play form, I'm sure it would be awesome
End-users just hate doing extra-work
Everyone just wants to literally click "Buy" then start using it directly, which is understandable
yep lol
I'm very convinced the success of a product is directly related to the number of steps the end-user has to perform to actually use the product, not just for programming-related products
I would agree totally. Most of the questions I get about my template are people asking about what is missing, rather than what is included haha.
One feature missing seems more of a deterrant thatn 5 features included is encouragement to buy π
Yea, lol
I noticed similar trends with my work for UT
I create some game modes and mutators for it
And I had the same kind of feedback, sometimes
@sleek egret sorry to bother once again, I think it's worth asking if being banned on the UnrealTournament forums could ever be an issue for me selling stuff on the marketplace?
...lol?
Well... shit happens
@lean venture So long as you don't do anything to get yourself banned here or abuse your customers no.
*here being the Marketplace
Ok, thank you!
I'mma have an alter ego on the UT forums
Pssh, I don't incite riots
Others incite riots for me
I'm content right now anyway sending Dave weird messages
Allar, the new archenemy in Sherlock 
Dave does save those so feel free
@sleek egret Hey, I reported several comments on my marketplace assets a few weeks ago that were either spam, irrelevant, or old news (Old bugs that no longer exist). Are the reported comments monitored?
Yep, we go in every few days and nuke the ones that break the rules or are outright spam
Hmm, the issue I have is people have commented about a bug that was only relevant months ago, and has since been fixed. It just ends up taking space and getting in the way of other comments. Is there nothing I can do about those?
maybe comments should be able to be flagged as solved, and be auto minimized when they are
then, the user can still maximize them to see them if they really want to
I think having those comments about old bugs are useful to buyers to see how developers handled bugs being reported and such... there's a few assets that I may have bought but I didn't because of the way a developer dealt with that sort of thing.
Oh flag those up but put in the note that you fixed this and give the date
if you just hit flag the comment is raised but we have zero context as to why you flagged it
You could potentially comment on those posts and say that you fixed it on -date-
So people who do read the comments would hopefully see your response
Right, I believe I did indicate that the comment(s) were in regards to older bugs that had been fixed. Should I re-flag them? @sleek egret
Sure
@tribal jackal The problem with that is that if there are too many replies to a comment, your comment saying it is fixed will be hidden behind a 'view more replies' button. Another reason I'm not a fan of this is that trolls tend to upvote/downvote comments in a way that paints be as a bad seller
I see, that definitely makes sense
Maybe we can have a pinning system to pin replies to the top of a comment section?
As an example, I had one comment that left great feedback for my product. A week or so after it was posted, it had 4 upvotes. I believe it is at -1 without my upvote at the moment. Despite me never having any actual negative feedback for the product.
Well technically speaking, anybody can downvote posts; so there's probably people out there who are just trolls and don't even care the context
Which sadly, people like that exist :/
That's what I mean. Any comment about old bugs gets upvoted, event if it was fixed 2 days after the comment was posted
I think that highlights issues with the commenting votes more than anything lol. Though I can't say I've had that issue on my packs... you been making people angry @jovial thunder ? XD
I feel like the comments rating needs some work... but I don't reall yknow what the solution would be. It seems silly to limit it only to purchasers... but I don't doubt there are definitely likely people who go on rating sprees just cause they dislike a developer or they have a competing product.
pinning comments would definitely be a possible solution.
Yeah, I think so
@sleek egret I have flagged several comments now, if you wanted to take a look (Or if it is already monitored).
All I can say is that comment was much higher at one point ^
you're not allowed to give bad ratings to competing produces of yourself in any way. That's called unfair competition and therefore illegal.
You can ask Epic to check that
No competition lol
I didn't say it should happen, just that I imagine it does haha
I was answering to the comment of @ebon leaf
Ah, ok
Not no competition, you can't go on someone's page and say "This sucks, mine's better here's a link"
At the very least it's rude and unprofessional
There is no system in place, afaik, to stop it... so people will always take advantage of that. Much like there's no system in place to stop sellers from voting their own assets so most sellers do lol.
And pathetic at that
'I can't advertise, I'll just bash on someone else's project to potentially get sales'
Basically just the flagging at this point but the rating and comment system is going to be one of those things that gets a rework sometime this year
I just can't say for sure what order in the long list of things we're tackling that it falls under right now
I actually had a question. There is this one asset I was looking at on the marketplace, who's core functionality was introduced in 4.15, which pretty much eliminates the need to buy the product. What happens to the product in those cases? Does it stay up?
lol poor flakky XD
Didn't want to put them in a bad light
Until they ask to take it down yeah
Some people might prefer the asset, he's not breaking any rules
Talk about unlucky there
Definitely, I can see the purpose of it (mostly for people who don't want to upgrade engine version yet, etc.)
And then what about assets that just do not sell? Does Epic leave them up?
And it's fairly cheap, like $5 yes?
So long as the creator supports their content yes
Ok, good to know
After thoroughly looking at the User Interface Kit on the marketplace, I might be in a bit of trouble for my interface package FeelsBadMan
Say I wanted my video that I submit with my product initially to be a 10 minute tutorial/setup video, is that all fine and good? @sleek egret
Reason I ask is I normally submit a trailer video, as you can imagine one, but that is what I spend most of the time working on for my products. I've sat here for a month not knowing how to present my upcoming product in a good way for a trailer
My recommendation is to have a condensed version for the reviewers but you can give the setup video in addition since that'll help when we look at the files
It doesn't have to be anything flashy
Ok. I was mainly concerned about how it presents itself to the review team, which may impact whether or not it is accepted onto the marketplace
Just a quick overview of what it does and the features
If your video is the 20th video they watch that day and it's a 10minute tutorial, probably lowers chances of them accepting even without them meaning it to XD
You're not selling this to them in the sense you're trying to convince them to buy it. You're presenting your product clearly with it's intent and features
Think of the video you're sending to the review team as a piece of a portfolio over a trailer or sales pitch
Ah, ok
I'd probably separate the overview video from the tutorial video, tutorial video should just be presented to buyers, so it's easier for everyone π
I've literally done no work on my upcoming product for a month or two, just trying to think of how to present it. I'll consider what you've said
You could just put a little annotation on the Overview video or in the description if/once it goes up
Extra points if you have the entire epic crew in your video with bling and very clearly suggest that they will only acquire said bling if they approve your product XD
Just keep your audience in mind. You don't necessarily need to present this to the reviewers in the same way you would on the forums or to the community
No bribes
We will say no and I will laugh
who said anything about bribes π it's suggested success haha XD
haha
clearly you are looking for a bribe if that's the conclusion you jumped to! 0.o XD
lol no, bribes, threats, etc. will not get you on the Marketplace
The trick is to bribe using a 3rd party, so they can't say it was you who bribed them. If the bribe fails, it's like nothing ever happened
cancels plan for in-game intimidation system because it won't ever get approved :(
lol sorry
π oh well
π
@sleek egret what was the final verdict on that Fallout 4 VATS system clone on the marketplace? Was that allowed to stay as it was or was that deemed too close to FO4?
We talked to legal it was allowed because it's not ripping anything from the game. The idea is it's UI, it's very much taking in the spirit of the system but not taking anything that's directly copywritten. He's also changed it enough in it's function to not be a direct clone.
That being said if Bethesda contacted us and said hey stop it, we'd respect that and ask the author to change it
Hmm okay.
I was wondering about cloned items like that myself, I guess that answers my question
UI is weird and I'm pretty sure our lawyer is superhuman so I trust him
I dont think there is any legal action that could even be taken against something like that. Its not like they are the only company that can make a VATS system
lol... I can't even imagine the minefield of IP law goign on at Epic's legal department π
Just dont say Bethesday's name three times in a row or they WILL pop out of no where.
*Bethesda
@manic jasper Yeah. I was just curious because it was brought up as a topic of discussion in here and we never heard the end result haha.
Our head of legal is pretty great with this so we often run things past him.
Cannon is a real cannon hehe
Lol, yes he is.
@delicate dove is your assets released on the marketplace yet ?
the 4 more elem one?
yeah
not yet, waiting patiently
do you have a release date i want to learn a bit about particles and i think yours is perfect to start with since you work on Rad Rodgers
i really like the particle effect in there π
dunno yet, waiting patiently for the email
i feel you bro i send my assets and they ask me to add more comment box's and i add now waiting for reply xD
:You master it after 3-4 submissions :p
Just comment everything, literally every node
"This node adds this float with this float" good, yes very good
Comment the reroute nodes too
I definitely second that
Comment the comment boxes with some commented comments. Just to be safe.
Comment the entire Event Graph too
"This. This is the event graph."
"and this is a picture of my dog." Just insert a random link in there so they get a laugh, bingo, you're in.
Doesn't that fall into bribing?
I see someone has headed my advice https://www.youtube.com/watch?v=k5-aFcc3TLQ
this looks pretty good, keep it up guys!
Simplygon still can't be downloaded from website and it still on marketplace, why?
I have always been confused about Simplygon integration in UE4. The SDK has always been enabled for me in the engine
@jovial thunder Um. SDK doesn't bundled with ue4...
I don't know, I just remember the Simplygon stuff used to be greyed out, and then when I upgraded to 4.10, I could do everything I needed to with it in the engine.
If you have the SDK, UE4 automatically builds against it
Has been a thing since 4.0
UE3 was similar
Well, SG now RIP. And Epic doesn't tell a word...
heh, just looked around and saw a different kind of news of the MS acquisition
they do have VR tech but it's funny they label it like that
@elfin plinth MS wanted something for their Hololens... they shouldn't close the registration tho
Anyone here have Ironbelly's 3-Pistol Weapon pack?
@tender flame it could be mandatory to close it down at least temporarily so they can handle the transition better
basically new users would need to make new contracts/agreements and might not be that simple on such case
@elfin plinth well, put a note at least! not that hard!
Unreal Engine 4 Specialized Engineer that does Other Things too
@gaunt flicker let's have a look then mate ^^
God bless you.
@gaunt flicker seller's contact email could be changed at least
changed how?
You can ask Epic to change that. I've done it once.
Aye, if the seller requests it to be changed? For sure.
Manually. Without given the heads up.
Will add that in
@gaunt flicker nope, iirc its under profile dropdown - seller
Yeah it's not ideal at all... and there is a field for it on the seller's profile that suggests you can change it π but it only changes for future releases
@tender flame it doesn't change your old releases
Does that change across all your assets automatically?
Pretty sure they copy paste
@ebon leaf haha, for real? =))
Yeah. When I changed mine recently (less than 2 months ago) I had to get them to update old packs lol
well, mp atm is really crappy
@gaunt flicker they added a shopping cart yesterday btw π so that bit is wrong
wait nvm π
you covered that
haha
@ebon leaf where? i have no shopping cart...
Yeah I assumed it was added... but looks like it was announced to be added π
@gaunt flicker nice writeup
Thanks yo
@gaunt flicker that is actually quite good written. you even linked the issue list
and pics
#IfYouHaveExamplesUseThem
#AllarHeroOfTheMarketplacePeole
"Marketplace seller emails are listed in an easily parsed form. This means marketplace seller emails are subject to spam bots that work by bots that scrape webpages for email addresses."
I do not get spam on any of my professional email adresses besides the one used on the marketplace.
I'd love for this to change, so I can change the email used for this so I am finally spam-free again.
https://i.gyazo.com/7810e32877d07ee408bb39216d9079eb.png
@gaunt flicker About back button, i suggest using "breadcrumbs"
I thought about that, I think the launcher is pretty crowded though at its default size
Also, if the act of going back is broken, iunno if I can trust bread crumbs
But a working back, breadcrumbs, anything would be good
@gaunt flicker launcher eh...they shoudl add some cetegorization to Vault...now it's just a mess
does breadcrumbs make the user go back and forth if he/she went back and forth before?
if so, I hate UIs that do that
it's not what users expect
@tender flame see navigation section, lol
(I have no idea what you are talking about)
@elfin plinth nope, back is just don't needed then
atm Back is just a history rewind function from chromium engine
so it goes back and forth if it went like that in history
@elfin plinth yep...i think solution should be made in chromium itself, like make several tabs
@elfin plinth each tab has it's own history
@elfin plinth so marketplace will have own
ah, I'm reading his writeup now
about the images
it's funny that the worst image in the whole marketplace is from Epic itself
it's some infinity blade asset packs preview that was like over 4k I think in resolution and 32bit, found it by looking windirstat for large folders and spotted that was the one that reserved most space from marketplace cache files
apparently they wanted it to look good in comparison to others :p
I'd like to offer help to Epic, but, I think they have some "trust issues", at least they never responded to my offers. π
@gaunt flicker one thing that actually bugs me the most is the "You have available updates on your vault" icon, you know, the red-orange one and if you have a huge vault, it'll take a while to spot the icons as they often blend into vault items image, I know they are partly offset but it's still annoying
most of the time I have to scroll back and forth few times to spot the items
instead, they could just list the items when you click that notification and even better if they let you update them all there with a single button click
there's been many feature requests on the forum about this too
but epic pretty much ignores the issue
Link me forum threads?
sometimes when I use UI/UX like that, I feel like the designers don't ever use the system themselves
one sec
literally posted within one day of eachother, lul
yeah, I missed the other one due to bad search skills
@elfin plinth Updated, added section before annoying back button
thanks, nice video!
allar has all the marketplace packs
Btw, i've noticed some issue, are the Epic's projects come with DerivedDataCache???
@delicate dove only one infinity blade pack though
*almost all
@gaunt flicker How about a bookmark or add to watch list for buyers? I know I run across assets I would like to try but don't want to get right now and have no way to remember them except to put them in another document or slack or something. And . . well. . those other guys have the feature and its pretty nice to have.
I definitely feel that
However I feel like thats something not possible without fixing the existing issues
Understood. Just be nice to add to the roadmap
lol
Hey guys, I have a problem. I have around $30 on my account balance, but it is not enough to purchase the asset. Is there any way to add funds? Because I cannot split the price between my "account balance" and the payment method. When I choose the "credit card" option, it just unchecks my account balance option and makes me pay the whole price from card
guys how do i gain access to the creators hub :/
my submission to the marketplace is approved already
That gets added once it's released/have the badge
oh thanks @heady moth π
@spice venture you sure? i thought that was possible
How?
cant remember, did that about a year ago to get rid of the last few cents on there
i recall something vague too
Hey all. Just released our first asset pack. It's a first person shooter voice pack. It has all the sounds your player would need, plus a bunch of other phrases http://www.vapsquad.com/product/fps-voice-pack-exdevlin/
Has anyone ever had an issue with the marketplace not downloading the entire asset pack but it thinks it has
I kinda wonder why unauthorized use of illustration images are still allowed on marketplace?
I seriously doubt people get right to use movie screenshots etc as their product images
I'm not surprized that people do that, I'm surprized that Epic doesn't stop that before submission is approved
No idea, I saw a few instances of it happening and it kind of looks weird hah, but what can you really show in a Voicepack? :/
it might be some assets from photodune or whatever
I didn't recognize the image personally
I think it's a bit ridiculous that sound assets need 5 screenshots XD but yeah, unauthorized use should be used to stopped asap
that image could be legit I guess, but it does look like someone just ripped it from a movie screenshot. We've seen skyrim screenshots on audio packs in past too.
Any idea when the marketplace updates? The 4.15 substance plugin has already been submitted to Epic apparently
@dire bridge it's the weekend, so you wont see anythign until at least monday
Yeah I meant if they perhaps have a schedule for it, like every Tuesday or something
Ah nah. it usually jsut happens between 1 and 3 days after creators/companies submit update files to epic
Hey, anyone from Romania around here?
Preferably someone who actually sold something on the MP, from Romania, please
@elfin plinth maybe sounds are from movie too π
Image can be from a legit source, you can buy those kind of things
@timber sparrow I like that pack you shared yesterday. . But wow does the image on the pack asset in no way match the voice π Good work on the crisp clean audio though. .
^ 4.15 substance plugin, if anyone needed
For the Long Description, do they mean that long description that has the video link, etc. at the bottom of marketplace assets?
^^ That is the long description
Ahh okay so it is what I was thinking, thanks @ebon leaf π
No worries.
Anyone here use the Quality Game Settings pack?
I have a strange issue. when I open the menu it shifts the window a little .. like that old effect you would get on and analog tv when someone turned on an appliance near it.
Anyone have any idea what would cause that sort of thing?
Oh wow that's weird, is it playing an animation that shears it side-to-side? @deep folio
yeah
sort of shifts it just a tiny bit
and almost like shifts just the bottom or something
I've merged this into 2 separate projects and I get the same result from both. Now that doesnt exclude the implimentor (me) lol .. but I am fairly sure I followed the merge instructions ver batum.
Hi, I am the asset developer, That shear animation is intended as visible feedback. You can disable it in WB_SettingsClassicMain https://i.imgur.com/OURJPRE.png
It was added since it felt like the menu did not give a good feedback when changed, but I see that it might not be everyone's cup of tea. I'm going to update the manual with this info.
@deep folio Info has been added to the problem section of manual. Part 8.27. Sorry for your trouble, and thanks for feedback.
You're welcome π Thank you
Any interest in humanoid IK blueprint stuff for feet hips and hands for something around 10 bucks at most? (depending on how much epic wants really)
Been working on a system thats quickly turning into something pretty nice, to a point where i would feel right charging for it, apart from obviously liking to make some money, the main idea is that i feel like the current IK stuff on marketplace is too pricy, and i feel like it would be good if theres something to cover at least humanoids at a more affordable pricerange
I'd appreciate any retweets I can get from my awesome #fab friends. π https://twitter.com/CorcraStudio/status/833358937260859392
Fantasy Prop Pack for #UnrealEngine #indiedev On the Marketplace store now! $24.99 https://t.co/Bj25mSxA1f
Ewww it's on the unity store as well π almost didn't retweet because of that XD
Thanks man. . But. . got to try and make a living. . And beside. . UE4 is my prefered platform!! π
Well. . make a living so I can quit my main living? Type thing
haha I'm just messing with you π
Done π Since UE4 is your preferred platform, you are excused for also making a Unity version. π
π Thank you kindly @thin barn
@solemn atlas you're welcome! π
https://support.google.com/youtube/answer/6083754?hl=en&ref_topic=2795929
hmm the UE4 marketplace isn't part of YTs approved retailers, so we can't link to it in cards/annotations in the product trailer right?
that looks like it specifically covers merchandise and crowdfunding, of which UE4 assets are neither... but probably best to find a way to ask Youtube tbh
Gumroad is on the list of retailers for example. However this is probably something that Epic would have to discuss with Google/Alphabet to get it added. For now I can only put the link in the description I guess. π
You can sell physical products on gumroad though - thus it would make sense that it is listed as a merchandising agent as you could sell your merchandise via gumroad. UE4 marketplace sells digital items only - you don't sell merchandise, nor is it a crowdfunding source, so it shouldn't be listed as either.
I don't think that applies for iTunes and my Steam games aren't exactly merchandise. π I don't know what criteria they have to be added to the list of retailers tho.
Yeah I dunno about those two. but the way that reads it doesn't mention marketplaces at all - it specifically states merchandising and crowdfunding so I don't really think it's applicable - again - you should probably ask youtube about it though π
Is there any way we can send notes for the asset reviewer / team along with the initial marketplace asset submission?
I don't want to make my description too technical, but it might be nice for the reviewer to know some more details. heh
I think all the things reviever has to know also potential client should know
Sort of... but you can provide video tutorials for clients, whilst a reviewer might not necessarily use those lol
I usually just include anything extra in the email outside of the description fields and that in a message at the top. Though I've only had to do it once when a reviewer had issues getting my pack to work lol
@ebon leaf what email / message at the top? π Do you mean an additional email after the submission on https://publish.unrealengine.com/marketplace-submission ?
Oh lol no. I meant when they ask for your files I include it in there.
Ahh yeah, that's what I'm going to try as well then. :p
Is there a high-res UE4 marketplace logo available somewhere to use in the MP asset video?
@thin barn You can find some official UE4 logo released here. https://www.unrealengine.com/branding-guidelines-and-trademark-usage
Yeah thx I know, but I meant the marketplace logo specifically. ^^ Anyways I uploaded my trailer with a kinda lowres version for now... maybe I can find a better resolution version later on...
I sometimes wonder how many actually make the trademark license before they slap UE4 logo on their trailer
afaik, you can't just stamp it there before making that agreement
thats a statement. The search was content. Now it's all wrapped up in a blankey with a marshmallow based cafe latte.
...I have no idea what you mean by that XD
then my work here is done. I'm off back to Donald Trump's cabinet.
God speed π
omg...is that a shopping cart I see in the MP?!
you bastards! how dare you do that to my wallet
haha
For anyone wanting to test out the shopping cart, might I suggest all three of my packs XD haha π
I think this will be a really helpful improvement
now if we could only get notifications on comments on our pack pages π
lol that would be good.. And yeah... the shopping cart is going to be a nice addition, particularly for the nex tbig sale event
"When you announce you have a new free update with lots of new content, and you get a downvote".
that;ll learn you for having free content!
Marketplace won't open :/
Launcher or browser?
in-engine; i found out that the launcher has it too so I'm good now π
okay π
Is stuff you buy on the marketplace able to be used... say commercially?
Yep
As long as you don't mean selling that stuff as a product for others XD like... you can't buy models on the marketplace then sell those models π
but you can sell movies, games, etc. made using them π
nah just game xD
Is it okay for me to put the video that I put on the submission on Public? I put it on Unlisted just in case
Yeah you can share watever videos of your own content that you want
Alright, just makin' sure
Well if anyone is interested, I uploaded the video showcasing my 'hopefully going to be accepted' Interface Package (the video honestly isn't the greatest, something I compiled up in a couple hours): https://www.youtube.com/watch?v=UPQ3hAth39k
https://i.gyazo.com/2122770ec8f3191f05badfd1f9a476e8.png
thats new, never seen this before.
lol...
@sleek egret care to explain that one? :p
@tribal jackal nice video π
Thanks! @ebon leaf π
what's the problem Luos?
unless I also had a sale, and there was a fraudulent purchase it makes sense.
but in most cases wouldnt we still recieve an email about it?
sometimes they're delayed, no?
@tribal jackal Very nice.
@shrewd ember Thanks π
Congratulations. @delicate dove
did I miss something or was that sarcasm that went over my head? :p
@silver moat
@tribal jackal Dude. . I like your UI! I actually had saved your character screen shot shared a little bit ago as a ref image. but. . might pick this up from you π Let us know when its listed!
@tribal jackal Awesome UI
Did you do the animations view the UMG controls?
Isn't that a pain in the a..
I just read the marketplace submission guidelines. Did I get that right, submissions are not allowed to use the DemoRoom assets to showcase the content? It really is a great and easy way to display what material functions do. Would be a shame if I had to replace those.
they are
You can use the demo asset, as long as they are used as an example and are not your projects selling point.
just put them in a seperate showcase folder thats easy deletable
Ah, ok.
also, hnng some of those things
One other thing I found a bit, hmm, let's say unfortunate, is this statement about included public domain content: "You must include a link to the source content on the product page that includes the public domain usage information. " I have to add a link to wikipedia on the product page to that old painting I use as test image to showcase my material functions.
Yes, sounds a bit strange for marketing reasons. You potentially need to have a list of a handful of pretty long links to a few unimportant assets, right there where you describe your project for every customer to see. That's like stating on your awesome package containing 20 animated, AAA characters, "Oh there are also 3 boring sound files included". For marketing reasons you would not mention the unimportant on the product page.
A better place would be imo in the package itself.
Though, I kinda disagree that public domain assets need to be referenced, when any other assets not created by yourself, which have a different license, do not.
just use the google url shorterner or so.
though imho (might want to ask @proven lily or @sleek egret about it) if its linked on your forum thread that should be enough
@solemn atlas Thanks! Will do π @quaint cedar Yes, I made the animations through UMG π
@delicate dove What's up?
Sure
shopping carts in the MP, I'm not sure I can deal with these break neck changes π
@stark zinc We do require that you cite where the assets you're using for showcase came from. Some people credit this at the end of their long description, some choose to add it in their technical details. Where you put it and how you format it doesn't matter so much as long as the information is there and clearly accessible.
and in case no one noticed, when there are multiple pages on the MP, it hilights the one you're on at the bottom now!
@wooden falcon All the changes!
someone must have bought a book on css! π
@sleek egret Hey there, we had a reported thread today about a project that was selling on gum, and it has Mixamo Animations in there.
I feel like it should be pointed out way more that this is actively reselling and mixamo doesn't want that
I feel like people aren't aware of the fact that only because the Animations are free for everyone, they can't be in the projects they openly sell
I'm actually afraid of trying out the shopping cart...I just know I'll accidentally buy the whole MP
He did not submit to Marketplace yet, afaik, but in general it should be a rule written down
@wooden falcon That's fine, that means you buy my stuff
lol
:D
@quaint cedar What's the asset called?
Thank you!
He also has a marketplace thread
I removed the links there too though
See private message
Okay cool thank you.
it's probably just Truebones
hehe
@sleek egret, does this citation for asset sources have to be on the product page or is it fine to do so on the forums, in a text file in the package or in the showcase map of the project?
It has to be accessible from your product page so if you have a lot you can use a document but it has to be linked on your product page
Ok. As I understand this though, this is strictly a requirement for public domain content, right? So to avoid having to put a link on the product page, which 99% of customers are not interested in, one could just replace any public domain content with content with any other license like MIT, any CC license, etc. Am I getting this right?
@tribal jackal late, but your UI package looks AMZING!!!!!!
@zealous ibex thanks π
Yeah @tribal jackal it's amazing.
Might consider getting it just from sheer aesthetics.
@wicked pebble β€
I plan on doing a giant update in 3 months, so if you see some stuff missing that you'd like added, feel free to PM me! π
Well, hopefully it gets on the Marketplace π
I'm sure it will. It's top quality. π
@tribal jackal The UI and video are great, don't worry I'm sure Epic wants to see that on the Marketplace. ^^
We submitted our assets on the same day I think, so good luck to both of us I guess. ;D
@stark zinc afaik you aren't allowed to use content from others with other licenses AT ALL. The exception is the content provided by Epic for free.
So using public domain content and crediting it with a shortened link on the storepage is probably your best bet. π
Unusable on mobile.
Can someone else test marketplace on mobile? Pages not even loading
Ok it finished
@sleek egret could you please pass this onto the team?
@tribal jackal nice :)
@gloomy bramble Thanks!
Does anyone know if Epic will grant free access to specific people for products on the marketplace? I have a friend who wants to get into UE4 and I wanted to give him all my content, but would rather not do it outside of the launcher
@summer jacinth Yeah, you jsut need to email them asking for him to get entitlements to it and supply them with the email he uses for his UE account
Thanks!
Just announced the newest pack I'm working on if anyone is interested :)
https://forums.unrealengine.com/showthread.php?137594-BOOM!-Explosives-Toolkit
id use longer stills on each so people can read and still watch the effects a little, i find myself constantly rewinding :p
i know its just a short video of work in progress, but a steady cam would help a lot.
A mind-blowing set that allows you to easily switch between summer and winter environment! #gameart #gamedev https://t.co/QfMsAzk9p5 #ue4
π
@ebon leaf I agree with Luos, it is way too fast.
@delicate dove @wicked pebble no worries, thanks guys π it is indeed intended only to be a quick WIP video but I will be recording something a bit nicer hopefully later today when the demo level is a bit more developed π Thanks for the feedback.
when done you should do this oldskool 90's commercial
"red barrels for only 39,99!! but WAIT! THERE IS MORE!!"
GREEN BARRELS RED BARRELS BLUE BARRELS, and if you order RIGHT NOW! GRENADES!
because red barrels are so 90's
haha ikr XD I would love to do some of that sorta thing... but sadly artistic talent is not my strong suit at all π so it'd just turn out awful, and not in a good way haah
So... it would appear the launcher isn't letting people purchase things atm... but the website works...
hmm I thin krestarting it worked
yeah looks like it was just an update π false alarm XD
and be sure to include this line "Those demon imps aren't going to blow themselves!"
lol...
@ebon leaf Looks good man. . AND be sure to use your awesome accent to narrate it. . Just saying. . I am more apt to purchase something from someone if they talk about it. . Oh how I do not like youtube tutorials where the person spends more than 80% of the time typing on Notepad to tell you what they are doing. . Please. . oh please tutorial people. . just buy a mic!! Please. . you sound wonderful cause your brain is sexy!!
And I went off on a tangent in my comment to simply tell you . . Looks good man! π
I dunno, I've heard some terrible youtubers and thought "Please, oh please use notepad!"
π
ones that sound like they're eating their mic
or ones that though it would be super awesome to do a video with a hacking cough
Well. . ok. . i will conceed that point. . a little π
thought*
"And uh.." "then uh..." "finally uh..."
I would rather hear that then nothing honestly.
Over pollished alaso is a turn off π
Yes!! The bottom of my first cup of coffee!! I can FEEL it working in me!! COFFEE POWER!
Well. . there is something worst.
Spending 2 to 5 minutes talking about where you have been and thanks for liking and subscribing and how your dog is. . JUST TELL ME HOW TO DO THIS THING please π
Yep
As you can see. . I need more coffee π
Or slightly less haha
Ok. . Back on track for the channel.
What have you all used for advertising or getting the word out for your asset and how well has it worked?
Do you guys think more characters in mp would be good?
Twitter instagram and YouTube seem like the best.
I don't know why I have been dragging my feet on getting a video out. I used to love making videos.
I don't know how well characters sell, but I'd say the more the merrier
I honestly don't know how well anything sells π except for my own packs, and the answer there is poorly
probably due to me not promoting them on twitter, instagram or youtube
Hence my question about getting the word out π
yah, a lot of people around here retweet each other
Oh why did you guys have to say instagram. . Do people really use it? Tech savy people? I mean. . I just made an account for my studio and wow. . the sugested people to follow. . What has this world come to?!
He's not even in the sugestion. . Those lazy good for nothing, never did anything for society sisters. . OMG. . WHY? Are people that dumb? And I know.. . I know. π¦
lemme guess, kardashians? I don't even know how to spell it
yes
I liked them better when they were just crappy aliens on Star Trek
YES! Me too!
Marketplace frontpage needs to have it's featured packs updated to reflect the new packs that went live today
Isn't that what the new content tab is for?
I have no words: https://www.unrealengine.com/marketplace/fat-unicorn
You know you want top buy it!
lol, look at the comments
And my asset is now the last one on the new assets list on the front page.
AHAHAHAHAHAAH IM FUCKING DYING
π¦
Normal maps and additional animations will be available for the next version.
it'll look highpoly then
1- low-poly character
2- Standard and Specular Textures ```
specular textures?
unity pack?
God I love everything about this
well at least someone bought it right away ;D
I notice we have a cart on marketplace now
Oh I'm not going to buy it
does it poop skittles?
has it been there for a long time?
that's a welcome addition π
Now I just wish for a wish list!!
yah, but when you hit Buy, it replaces all of your packs with https://www.unrealengine.com/marketplace/fat-unicorn and https://www.unrealengine.com/marketplace/yughues-wooden-crates
And I am digging the female mannequin! Its perfect. . And he didnt make it slutty which is a HUGE bonus in my book!!!
@wooden falcon that crate pack is 5 stars, mind you
lol... people are actually getting angry about that unicorn. What the hell
I know
to each their own I guess...you could always do a Diablo 3 clone with the unicorn π
I'm not angry, I just don't like that they have double standards
??
they clearly allow all kinds of content that's against their own rules
and then for some they are really strict
I'm pretty sure those specular textures are not meant for ue4's PBR material system
"Scaled to Epic skeleton: Yes"
@elfin plinth I wasn't commenting on your comments. That's valid... I mean comments like the one on the page saying "this isn't hte unity asset store" and things like that
how?
does that just mean it doesn't have weird dimensions in game?
hahaha
Its scaled, it just has a yuge ass
and its crouching
can a second player control the rear end?
must be awesome when the rear clips into all geometry
Look. . You are all coming up with some pretty amazing game ideas already π
also
the preview video is same as on unity asset store
so I bet it's not even UE4 footage
only image that is from UE4 is that one with capsule placement
hmm... that torture pack seems waaaay overpriced
that's part of the torture
Quality level restrictions -> wooden crate pack
lol
"This is absolutely amazing." - Allar
Hm, I don't know what to say about that Unicorn
Texture Resolutions: 4000 x 4000
5 stars on his own site
Dawg, it has 16,000,000 resolutions
I mean, if it works with all the animations etc, then there is nothing really against it.
Despite looking weird.
well, it's not like it's the worst asset around, it's just clearly not made properly for UE4
why does it look so familiar though. Did this guy rip off the Oatmeal?
Yeah
So only the values need to be adjusted a bit
The asset itself is a stylized fat unicorn
Ican live with that
Yeah... I don't see an issue with the unicorn at all, as long as it meets submissions standards (PBR, capsule, etc.). If it doesn't then yeah, Epic shouldn't have cleared it... but someone will use it. Hell, I want to make a crazy fat unicorn platforming game now XD
I kinda want it
lol
I mean, if we have Robot Unicorn Attack, which I played on Facebook first, now made in UE4
then we can have a fat unicorn on the market
I should grab it for my final boss fight in my Fantasy Survival RPG game!! Who needs dragons!!?
@solemn atlas to address your earlier response to me btw - I will be doing a proper trailer with music and stuff, and then tutorials with my soothing accent π
Oh baby!! YES!!
this guy might have started his own sub-genre on the MP now...forget Stylized Low Poly...Fat Low Poly Unicorns
i'd play a game made entirely in that art style π it'd be a jolly laugh
@ebon leaf I just can't let my GF listen to your tutorials. . I might lose her to you!
I mean, you could just buy up all the low poly environments and just have him gallop around them
@solemn atlas lol XD
well its good to know anything is now permitted on the ue4 marketplace :p
haha
Come on now
some people put a lot of hard work into a pack...and some don't π
I feel like this pack should have had more fat mythical animals, though
a fat pegasus
@heady moth you didn't enjoy the spec textures? :/
I mean i like the fact it's a fat unicorn, that looks very stoned but quality? >.>
or innovative capsule placement
It's the new standard, didn't you know?
or that it doesn't look anything like the images when you see it in the last editor image
(mainly because it's not in UE4 on others)
At least with that as the standard I'd feel calmer about submitting stuff lol
most things of that quality don't get approved
I've submitted crap that was rightfully denied before, which makes you actually work to improve
but then you see the above mentioned crates, and you wonder "wtf..."
of course, getting their stuff on the MP doesn't mean it will sell
< sends 4.11 up to 4.15 content for my particle pack
they only upload 4.15 version..
@delicate dove if you're lucky, they combined all those versions into one module π
heh
so you'll get 5 versions of every file XD More is better right?!
hehe
https://www.unrealengine.com/marketplace/basic-magic-fx
^ literally part of my tutorial stuff and the vfx equivelent of that unicorn
@proven lily someone messed up quite badly this time
12 effects that are all slight variations on each other for $20 seems a bit steep given the other effects you can get on the marketplace already
the effect above those sigils is literally a tutorial i did, just diff scale.
a few hehe
they are, but hey
Hey guys, quick question: if I submit a paid project which showcases a particular usage/implementation of a paid plugin, it's unknown at the moment if it would be accepted?
NOTE: both the plugin and the project would be my own intellectual property
Or how about a different submission which contains the said paid plugin + the project with its usage?
Hey all. Just uploaded my second asset pack. Would love some feedback on what you think of the marketing imagery. Maybe some ideas on things to change?
@lean venture I'm pretty sure project are not allowed to depend on outside plugins by default. Your plugin, if you sell it, needs an example usage in said plugin submission anyway. The only thing that could work is combining both in one project
Well, yes, that was my last question
Stephanie said, a week or three ago, that making products that depend on other marketplace products is fine... as long as you own them and make it incredibly clear in the information.
If I combine them both, can't I treat it as a separate product?
Ah ok
Now this might sound a bit selfish, but
but you can certainly sell 'bundled' products. Ironbelly does that, as do some o fthe character creators. That said, I'm not sure how it'd go packaging two different types of products (project and plugin) in a bundle. Probably best to approach epic directly about that
Is there a way of saying "by purchasing this product you agree that you will not create and/or distribute tutorials on how to use it, other than the official documentation"?
Yea, i'll have to approach them about the legal part as well
But I'm still untangling some code before I submiy
I don't want anyone reviewing it and saying "bah, too much work, i'll just decline it"
that sounds unusual in its restrictiveness, but also kinda like an NDA so maybe
why wouldn't you want others making tutorials on your stuff?
And... yeah you'd probably need to ask Epic about that one too.AFAIK there's not been any specific limitations/licence restrictions applied on a specific product on the marketplace
If someone else makes a tutorial on how to use my plugin, then why would anyone ever buy my own project with my own implementation and usage of the plugin?
That's the only reason
Ah I see.
I don't have my mind set on much atm, but I generally like to research before I jump in
I wouldn't buy anything with a description like this: "by purchasing this product you agree that you will not create and/or distribute tutorials on how to use it, other than the official documentation"
they might still buy your tutorials over free ones if they were convinced yours was much better than the free ones
I'm not talking about 5-20mins tutorials though
I'm talking about something like full networking templates with voice chat and what not
Which would take me tens of hours to create
If someone else creates similar templates then I'm limited to sales of my plugin alone
Then you shouldn't be worried either... if I was like "okay... I can follow tutorials and itll take me 10-30 hours... of I can buy this thing for <InsertPriceHere>"... the price is the only thing that would impact that decision lol
Yea, thats certainly a valid point of view
But I think its wise of me to ask around a bit before actually submitting
Definitely.
For example.
Could I do the things in @ebon leaf's asset packs? Sure. . Did I save a bunch of time by picking it up. OH YES!
If its a good asset pack then I will make a judgment call on what my time for the tutorial is worth compared to the price of the pack.
Ok. . going back to working and lurking. .
you don't lose anything by asking, but definitely what @ebon leaf just said. π @lean venture
Verified, having the same issue, if Epic Games needs a new frontend developer, I am available π lol
LOL
@worn jewel i know it's not your area, but could you pass it onto the appropriate person?
Hey @gloomy bramble, the best thing to do with this would be to make a bug report post on the answerhub at answers.unrealengine.com. They'll be able to assist you further there.
I did β
LOL
I just bought it
What the hell is that haha
Its a reflection of the quality of the marketplace itself
@lean venture I'd never buy a plugin that came with so poor docs/examples that you couldnt use it without buying exclusive training material. IMO those guides should be taken into account on the plugins price
Let me put it bluntly
Its a native steamworks integration plugin
No matter how many docs I write for it or how well I write them, there's always going go be the possibility of creating "works of art" with it (from a technical point of view ofc)
Either I create those usage templates or I let people browse through Steam's documentation. And good luck with that
It's one thing to document what the plugin does (i.e. "exposes method X") and a totally different thing on how to use it
What's wrong in the way that is usually dealt? You put the price higher for the plugin and those tutorials are part of the deal?
For example, one of the most requested featues is building a dedicated server
You try to complicate this and restrict what people can do with the product
That's easy and that's not worth a too high price
I'm not trying anything, i'm brainstorming
If it's anything I'm trying, is just settling on one way of exposing things to BP in an easy way atm
Cos no matter how I do it, Steam's still an entangled mess
If you're afraid that people will create free guides on how to use your plugin, then you should revalue your official guide
@lean venture If I one day need a steam plugin for unreal, I'd love to buy one that keeps up to date, includes a network example, server browsing, UMG friends list, voice, cloud save ++. What I'm paying for is a time saver. I want good documentation and a well done working example project in a complete package. There will always be someone who wants it for free, but if it saves me days of work, It's worth the price. Keeping the asset up to date with api and add more steam interaction features over time is also a great anti piracy move. Make your asset the latest no hassel version.
That kind of agreeement attached to the plugin would be quite a weird one. If you do something like this, someone might make the same plugin just out of spite, cause right now it looks more like one needs to buy a plugin and then separately documentation for it. It just sounds weird. Scraphead is on point here, it would be better to include tutorials or whatnot into the plugin package.
I agree. Tutorials on the plugin should come with it when I buy it.
But I understand your point of view @lean venture. I would suggest you should not name it "tutorial" because that implies that it is required for someone who want to use the plugin. If it adds value outside the scope of the original plugin then name it "quick start templates" or "quick start projects", so people understand what it is for.
Marketplace team probably didnt want to make the fat unicorn go through, but when they rejected it, DigiBuild asked why not. No other option than to just release it
Why not? It is not ue4 ready
Spec texture, wonky collision, looks nothing like images/video when in ue4 level
It's just low effort unity asset port
well, I dunno if the intent was to get me to NOT buy that Unicorn, but you had the opposite effect
π
@humble stag as I said, I am handling the documentation which describes the USAGE of the plugin. But the plugin's purpose/description is "importing steamworks SDK", not "displaying the usage of the steamworks SDK". Steam hs their own documentation. My own opinion is that it's very very poor, but it is also quite extensive (it's not a small program/SDK). I can't rewrite it just so people can understand how to use the plugin. It's one thing to buy something off the marketplace which makes use of UE4 code and expecting it to include documentation on how to use the said code and it's a totally different thing to buy something which links UE to a third party software and expecting to find documentation on how that third party software works. I find it illogical (and also too time-consuming) to re-write Steam's documentation just to showcase its advanced features (i.e. voice, friends etc). For basic features (i.e. server hosting/browsing), it's a whole different story
@nova scaffold Some tutorials will ofc be included, such as using async calls and the above-mentioned server hosting/browsing, that's for sure. I was talking about the more advanced stuff, as mentioned in the reply above
@lean venture I understand your position on this. From user perspective, I guess they want to itegrate specific features of the steamworks instead of only having access to its API. I mean if someone still needs to write everything from scratch and understand how it all works under the hood. Then why use plugin at all?
Understanding how it all works is something I'm definitely writing, but only as summary
They'd use the plugin to implement features on their own
I'm not importing 10-20 functions/methods
I'm importing almost 700
Asking me to provide examples for all of that is almost as illogical as expecting me to test 700/700 functions on all 3 platforms which I intend the plugin to be used on (Win/Linux/Mac)
Its your choice, I'm just saying that don't be surprised if someone releases plugins which implement specific fucntionality of Steamworks out of the box
depends on your target audience
is it for someone who doesn't want to dig into Steamworks at all and just want to have Friend list support and a lobby, or for someone who is able to code all that himself and just wants to save some time

