#fab
1 messages ยท Page 54 of 1
lol... the irony. I'm getting back to work. Peace.
if your aim was to get conversation away from the marketplace, well, that was all you
social fallacies are the words of a losing side in a conversation
undermining the man does not undermine the argument
"A last trick is to become personal, insulting and rude as soon as you perceive that your opponent has the upper hand. In becoming personal you leave the subject altogether, and turn your attack on the person by remarks of an offensive and spiteful character. This is a very popular trick, because everyone is able to carry it into effect."
- Arthur Schopenhauer
"tutorial-esque effects" is funny because I made said tutorials.
badum-tss
anyways, there have been multiple times where I stated that the overal quality of vfx on the marketplace is very low, mine included!. besides cubit, abatron, and less than a handful others that is.
So if you think you would offend me with those words, you are wrong.
So while Bane And Luffy went on a very personal attack, I stand by my point of view that the tower content is sub-par quality, the repetativeness is atrocious and its creator should have done waaaay more with the critique me and others gave him, especially when he dares to ask that amount of money for it.
Now if you -Bane- where a bit more professional you could have given advanced critisism instead, that way I could improve my content. just like I gave proper advice in the thread where crudy/sharur showcased his content.
Instead you went on a semi-personal very easily undermining rant that lacked not only proffessionalism but lack of substance as well.
I also find it atrocious that Luffy thinks he needs to warn Bane for my personal interactions with both Ced and Cel while all three of us are professional enough to keep our work outside of our personal connections. (it wouldnt be the first time we clashed on different work-related ethics) and such comments have no place here, especially not in public.
Nowadays people are so easily stepped on their balls, if you dont like me or my comments, mute me.
Id be totally cool with that.
Trust me, Ive muted you too.
๐ ๐
I also wanted to point out that if somone dm-ed me with "Yo luos, sup man? dont you think you where a little harsh?" I would probably have agreed and apologized. but like I said, nowadays people's balls are stepped on quite easily, instead of a calm reply people go all apeshit.
Do I think I went over the line? yes, somewhat.
Did I deserve the rant? to an extend.
But I am not going to argue with someone when their instant reaction is a "dressing down" to say it mildly.
If i added a blueprint system (UI) on the market place.. how can unreal protect me from piracy?
Not really
one buys it.. and shares it with everyone for free..
and now everyone knows how to create a system like mine
But it will actively try to hunt down and shut down people who attempt it
it cant stop it but it can look to find where its being sourced and try to help stop that
So they cannot stop people from redsitributing it initially (as people get the files to work with in the engine) but I get the feeling they do their dang best to take all the pirates down
(anywhere)
no clue, Im not you.
Probably
but you cant hink of it this way
As every way of redistributing has the same issue
There is no way to protect against it, you can only try and take it down after the fact
if you never make the product == no money. If you make the product == potential money. even if people pirate it, most likely, you would make sales.
so, if your overall goal is money, then yes, you should always try
^
should i put things such as blueprint system on the marketplace or create a video game instead with those systems?
i dunno
I would do both ๐
๐
I would make the game first, as a demo/showcase and then use that to promo the system
anyway..
can someone unpack a blueprint system, if i gave them a packaged version as a sample?
to test it out first?
as far as I know - no
Yeah, if you pack a ue4 project it's pretty much impossible to decompile
ultimately its all asm, so, sure, but.... that is a lot of effort for little gain
(atleast I assume you mean packaging it into a sample game)
So could someone have your back by wring pi in binary ๐
(as pi is infinite, it'll be in there somewhere :P)
i guess.. if someone is so skilled to actually unpack blueprint systems.. then they wouldn't need my projects ๐ฎ
@drowsy hawk don't get discouraged by potential piracy. Quite a few people buy assets not because they don't knwo how to do, but because they don't have time to do it themselves - those would be a large portion of your clients
Probably not
But don't even consider it possible
ofcourse it is, but it's so hard, tedious that not many will attempt it
And the ones who do, will probbly fail
As I presume you use BP's which would have to be translated from ASM -> c++ > BP etc
Which I personally havent ever seen yet
alright, thanks everyone - very helpful ๐
np
Epic can't do much or doesn't do much about it. At least from what I can say.
True, but they can submit a DMCA
And generally it gets taken down
Especially if it's hosted by a 3rd party provider like mega,, dropbox etc
This doesn't work very well when it's hosted in China for example, does it?
True
unless its 1fichier, they dont care the content stored on their website is pirated. they even go as far as only replying in french, ignoring dmca's unless its written in french, and even then often ignore it.
for the marketplace people here interested if their content ends up in bigger games
https://i.gyazo.com/8e9b31623fdc86f631dabb93c9476744.png
https://i.gyazo.com/33a89a45200f625a105807c42c43ee27.png
folder-setup from Age of Conan
@delicate dove ๐ ๐ฅ well said
Working on a large game atm, has a lot of mp assets in it
Afaik, standard thing to do
I got some questions when it comes to the featured screenshots, etc.
What is the difference between "Featured", "New Featured", and "Thumbnail" ?
Thats still a mystery
They used my New Featured everywhere for one asset
They used my Featured everywhere for another asset
ยฏ_(ใ)_/ยฏ
They also ended up editing my images for other things
soo
I see
so don't do crazy edits to them? Just simple screenshots should be fine with maybe a logo, etc.
I think so
Alright, thanks for the help ๐
Was just curious because I'm filling out my Trello and was confused when I was looking in the guidelines
Being confused when looking at the guidelines is common
I imagine, some parts are a little bit confusing, it's like reading a contract
When I make a new asset, I just make it well, follow my style guide, and submit
And see what happens
Yeah, I just think of it as "make it seem and look professional"
And of course organized
Ah okay so I see the difference for Featured and Thumbnail
@delicate dove kinda curious how the grandpa Conan would look like
(saw folder Old_Conan there)
dunno hehe
@tribal jackal maybe ask @sleek egret how to showcase a ui thing package.
(she is marketplace team people)
Good idea, @sleek egret Hey Stephanie, how would I go about showcasing a package that contains UI, mostly widget blueprints, etc. I was thinking I could showcase them in 3D widgets but that lowers the quality quite a bit. Any ideas?
Haha, I'm still going through Pre-Production so it's fine if it takes a bit for a response
She generally replies quite fast, but weekend and all
additionally Adam Davis is also marketplace peeps
@sleek egret I also have a question regarding fonts, if there's a font I find on the internet and the license allows use anywhere; am I allowed to incorporate it in the asset/package, or would I have to create the font myself?
@tribal jackal does the license include commercial use? "using it anywhere" can mean a lot of things
Let's say for example that the font would include commercial use, yes. "Using it anywhere" was probably an odd term, maybe 'open-source', etc. would be a better way of saying it
Can't exactly think of the word atm haha
You ideally want CC0 fonts ๐ but there's several CC licences that allow use in products like UE4 marketplace assets
Hmm, I'm mostly looking for simplistic fonts at the moment; but yes, I'm keen on looking at the licenses, etc.
It's up to the license, not Epic
Oh for sure, completely understand that
Obviously, if not, people would be spamming (and perhaps they are) non-commercial license stuff on there
I mean, not sure how Epic would be able to check up on it really
But obviously, to keep your ass out of trouble, you shouldn't do it
Completely understand that, I used to do graphic design so I focused quite a bit on not screwing myself legally
If the license allows it, then Epic will too as long as you are following the licence. Ideally, look for CC0 as that allow you to use it in any fashion even without attribution to the author (though that's always nice to do too :P)... some other CC licences prohibit use in commercial products, or commercial products where you are sharing the asset, rather than using it in a compiled means, etc.
Oh I'd definitely credit the font, but I'd probably have to go with a license that doesn't require crediting, can't expect developers that purchase the package to credit a font creator
Others allow commercial use as long as you attribute to the author
So many freaking licenses
Yup, it's terrible hah
yeah ๐ hence why I try to just stick with CC 0 ๐
It would be nice to have some sort of regulation on them (well they do I guess))
Simplify things for everyone in the world
Well if things were simple, wouldn't every government just get along. Sadly everyone has differences :/
Anyway, thanks for the help guys, I'll keep a keen eye on the licenses
If I have no luck, I might have to just create a font, any software that could help me in that that you guys know of?
oh god I haven't made a font since th 90s haha. No idea
I am liking more and more of Affinity
I mean, all you'd need is a vector app right?
Or InDesign I guess
Yes, mostly Illustrator, I think I made a font in the past but completely forgot the process
InDesign should have something for it, I'll look into it
Well Afiinity Designer, look into it
It's good and one set price
Just as good as Illustrator imho
Alright, will do, thanks Victor and Apoisoned ๐
I have Mischief but I'm not sure if that would be suitable for font-creation
https://www.fontlab.com/font-editor/fontlab-studio/ 650 bucks...whoa
"Industry Standard" now from the quick Google I just did
is it fine to use unreal demo room from content example in my demo level ? (for the assets i will be selling in the marketplace)
yup
put all the content from that demo-room in a seperate DEMO folder or so
makes it easy for costumers to delete the lot in one go
You don't actually have to do that afaik... but it's a good idea anyway
^
though... technically it won't meet submission standards then due to file structuring XD
that said... don't think they'd fail it because of that
who knows these days though
https://i.gyazo.com/3a1d729c91cf74972229a225c6c67b04.png
still waiting for Steph/adam to tell me if its fine to place it all inside the marketplace folder, else I need to move it up one folder
They probably wont be on until later today. I've noticed epic being completely absent in here over weekends lately. Aside from one or two straglers
gdc-stress im sure
ah yeah, that too lol
http://i.imgur.com/IJnxZ3w.gif < epic team prior to gdc
no, someone from the brazil ue4 group on fb did
damn. I wanted to see the rest of the folder haha
anyways, afk. house is dusty, and i am dustman. /me queue's dustman megaman theme
(it stops at S ๐ still plenty of letters for marketplace lol)
oh no, i just cut it of there when screencapping the screencap
yeah I'm off to watch a movie rated 20% on rotten tomatos lul ๐
was no more content
ah okay lol
Thank you guys for the Help @delicate dove @ebon leaf
hmmph are we allowed to use file media source to show small videos during the demo level ?
@delicate dove
Wouldn't that kick up the package size like a lot tho?
I think that, as long as there is a valid reason, you could include anything you want. But as @zealous ibex said, you would want to consider the filesize aspects of it
Well yeah, that too =p
You could always link to youtube videos
@delicate dove Ping me for your folder structure question it got buried.
@tribal jackal: As long as the font is fair use, you credit where you got it from and you're not selling it as part of your submission you can use it
Hey everyone! Don't forget, today is the last day you can vote for the January Community Interest Poll! https://www.unrealengine.com/marketplace/january-community-interest-poll
Win awesome epic loot! Potentially ๐
it's always nice to get a nice comment from a buyer
If it's a nice or constructive comment it is ๐
nvm... didn't read the second "nice" int hat sentence ๐
lol
it was a private message on the Marketplace forums...would have been nicer as a comment on my pack page though ๐
all I have there right now is a back and forth trying to help someone with an engine crash that I don't think is pack related
lol that sort of stuff is frustrating to have on your page
@wooden falcon trying to help someone with an engine crash that I don't think is pack related that moment xD
well, it's definitely vertex painting related
and my pack uses vertex painting...he says it crashes when he tries vertex painting using my mats, and no others
but I can't reproduce the problem, and no one else has mentioned it ๐ฆ
hard problem to troubleshoot
(blueprint only) if i made a chat as advanced as discord's, would anyone be interested on buying?
I think Discord would be interested in ๐
If you make a chat system as sophisticated as discord in BP, please tell me how you're so functional without sanity
make sure you simulate discord's name completion shenanigans
anyone on , need to clear some confusion about marketplace assets ,can i upload my 2D artwork , like touch buttons, chess pieces, health bars, progress bars etc etc, it is allowed or not, need to know from anyone who got experience about this like already did it, or anyone who is willing to help me. i can show some of my work as i have upload on other sites too , thx ๐
Edited because some spelling mistakes haha sorry lol ๐
@dark matrix it's not clear what you are asking. But with a simple marketplace search you can see that there multiple UI assets packages for sale, so yes you can submit them.
@fallow plinth i got 2D artwork, the thing is that i am new to UE4, and i heard that we have to make all those assets UE4 ready like they just run without any problem, but for now i don't know this is what i want to know that it's necessary to check those assets in UE4 as they are just 2D artwork they will work fine and i don't think there will be anything wrong with them
is that ice on the ground?
Water
reads like ice
The outline on the water is an unfortunate issue with vertex painting
Which makes it look elevated slightly
@dark matrix you can't just upload 2d artwork. You have to import and thest them into ue4. It's best if you read the submission guidelines, and also check how the other UI packages are done.
it's not just the height from the floor, but also the texture and general roughness
What do you mean by roughness and general roughness?
a typo
Ah, well the texture is just a darkened version of the non wet texture, and then made reflective
@summer jacinth awesome work, very nice looking assets ๐
thx @fallow plinth for the information, yeah i think i should do some research and learning about all this before going to Marketplace
@dark matrix Thanks! Hopefully it will be released in a reasonable time haha
I do something similar in my pack (for vertex painted water): https://cdn1.epicgames.com/ue/item/NecrosUtilMatPack2_screenshot05-1920x1080-c2ca98745f0e695bbf41d4105120181e.png
I use the height lerp nodes, though
height lerp?
yah, there's a special lerp node where you can have it gradually fill in from low to high spots, as your vertex paint
say you have bricks, and you want to paint sand
it will fill in the cracks before completely covering the bricks
pretty neat stuff
I think your's reads like ice because it looks like it has a varying roughness to it
which is a cool effect, actually
Wow thanks man, I had no idea that node existed
oh yah, it's awesome
just turn down the flow on the vertex painting while using it
how'd you fix the edges?
Its pretty similar to the lerp node, just it has the hieght input
hmm, "we require 5 screenshots"
I have shown all there is in 4 XD
Maybe when my survival game is out I'll work on one :p
Finally finished up the icons, but I'm not too happy with a few of them, probably going to redo a few before submitting, have a look:
schweet
Also nice! @delicate dove Is that the stuff from the streams or different elements? ๐ฎ
streams
Oooh, can't wait to see it on the MP ๐
finalizing images and video now.
wonder how much faster the submit to publish period is now.
@delicate dove Last image of Linter :p
@tribal jackal do a sick keyboard layout one and I'll buy it
Lous do you do freelance at all?
I may need some particles done
@gloomy bramble Hmm, I can look into getting some keyboard keys in; at the moment though, I'm focused on getting the interface style going
I like it so far
Just getting a simple logo in as placeholder things for the main menu and stuff heh
Something super simple I did in a few minutes: http://prntscr.com/e5ezio
UI elements is what I suck at so if there's decent ones I'll buy
Try a lighter black
Well, hopefully it'll be good; I'll be incorporating FPS and RPG elements so hopefully it'll come in handy for your project (if I'm thinking of the right project)
Doing integration or just art?
I'll be making icons and widget blueprints pre-setup @gaunt flicker
Mostly the design though, I'll have some settings/options stuff setup for changing quality settings and that sort of stuff; but most of the actual functionality would have to be setup by the buyer
more info at: http://forum.odintracker.io (UE4 Forum Thread) & http://discord.odintracker.io
^^ @tribal jackal well consider yourself having another customer whenever your pack comes out
Oh and +1 for keyboard support
Perhaps through in joystick support for good measure (could be in a sold separately pack)
mind you that the above was prime for the actual Release Candidate HOWEVER I ran into a couple of bugs so will most likely continue wrapping things up tomorrow
kinda says it all ๐ http://skillprogramming.com/images/pictuers/bug_line_415_to_420.gif
but hey it isn't too bad so we'll manage
@gaunt flicker perhaps you'll be interested in trying it out now that the product is more well rounded
P.S. no extra command / shortcut needed for High-Res Blueprint Capture, justclick the capture button while having highlight window selected (Ctrl) and click the Blueprint viewport to begin the image capture sequence and stitching
Thanks @supple moon ! I basically want to include anything that people find useful or needed in a UI package, so I'm doing my best to include a whole range of features and genres ๐
@tribal jackal I'm curious what software you use? I assume the time tested and true Illustrator?
as it would be great if the source files were included but of course not necessary
(Personally I've ditched Illustrator and use Afinity Designer now but it still accepts PSD, etc formats so all good on my part hehe)
also will your pack be a static pack or will it be interactive via a loading screen?
@tribal jackal nice icons , good work, can you help me too, i mean i want to know what to do to submit those type of artwork on marketplace, i do got some too, please let me know ๐
as I was just recalling that Tom Clancy Ghost Recon game that came out a few years ago which did that (countless others have too)
would be an added selling point if you added it
if you have no idea what I'm talking about than well it's quite simple, you provide the controller layout on the loading screen but with no key tips and than when you press in that input the tip / function appears
very simple to setup on your own but a cool little trivial thing you could perhaps do
ยฏ_(ใ)_/ยฏ
Ohh that's interesting, I can definitely look into it
And no idea @dark matrix this is my first Marketplace asset, so I can't really help too much :p
no problem , i want to know, how are you submitting your work
personally I've considered creating a 3D keyboard and animating the keys in a similar way but that would be more a hobby than productive within a game
In terms of source files... I'll see if I can, but yes, I used Illustrator for making the icons
@dark matrix probably an overview map that has a few rooms with different themes with overlaps that open the interfaces, simple stuff to show it off
personally I've considered creating a 3D keyboard and animating the keys in a similar way but that would be more a hobby than productive within a game
as a controller tends to be easier to mess around with
compared to typing every single keyboard key out haha
I thought about that Benjamin, but I was like "that would take too long modelling it out"
And then I'd have to do a lot more BP work than designing
Anyways, gotta get my rest for more work tomorrow; good night lads ๐
@tribal jackal ok so we have to make some kind of example with our stuff to show the use of it, we can't just upload it simple ๐ฆ
Good Night Friend @tribal jackal
I think there are some icon packs on the marketplace, check out how they do it ๐
haha ok yes i got what you mean
yeah was thinking that i should send some PM to them to ask haha
Definitely! Good luck!
I'd personally design something like a simple picture frame model and make a sort of gallary, but thats just my 2 cents
Hey people ๐
I put my asset on sale could you RT it ๐
My SummerSound #UE4 mp asset is on 50% sale. https://t.co/YjSh3fHxV0 #UnrealEngine #GameAudio #gamedev #indiedev https://t.co/DolNesEC02
@flat schooner retwizzled from both acounts ๐
@flat schooner with pleasure ๐
@ebon leaf lol ๐
Would anyone be willing to RT these by chance?
https://twitter.com/odintracker/status/826452596978225152
https://twitter.com/odintracker/status/826475414445027334
Hoping to get some buzz before ODIN Tracker hits the UE4 Marketplace ๐
While you all wait for the release of #ODINTracker v0.2 Hereโs an old unlisted video from our #UE4 forum thread https://t.co/2WrngsbhXt
The final #ODINTracker v0.2 release is just around the corner While you wait hereโs another preview https://t.co/NCwnnBmbz7 #UE4 #GameDev
@supple moon I did ๐ I am part of Odin Discord channel I see you put a lot of effort in marketing but I was wondering if it is nessesary to have Ue4 Plugin Instagram acount?
Haha currently not so much
I think that social media marketing is more for a every day product
Was going to make heavy use of Vine though but as you probably know Vine is pretty much dead now...
Done ๐
๐ป
@flat schooner but yeah for Instagram we'll be making use of that more in the near future as we have more images to show on a regular basis
We will probably share some images of customer (both free and paid) use-cases as ODIN Tracker will be EXTREMELY customisable ๐
Part of the reason we've been building a lot of it with UNG and custom UNG Blueprints nodes + general Blueprint nodes
UNCE UNCE
< gets asked to send files
< already send files :p
Always send one 'transactional thing' per email
Multiple things in an email: Usually only first thing is handled
ยฏ_(ใ)_/ยฏ
well, I did send two emails about it.
but the one with the files was send prior to being asked for them
Aye, theres your problem
Your attempt to save time is outside the scope of the pipeline
ยฏ_(ใ)_/ยฏ
Do not fight the ticket system
Become the ticket system
And send Dave green faces
well that wasnt the case, I suggested a particular folder structure change, and they wanted to test that. so set up the package with the folder change and send it
but yea, ill politely wait for tickets from now on.
the blueprints, which are (as stated in the submission) not part of the package, became a reason of decline.
If stuff that isnt part of the package is rejected because its not following guidelines.. the ue4 showcase room epic uses themselves shouldnt be allowed on the marketplace either.
just saying.
Iunno what that is, is messy
If thats an Epic bp, is normal for Epic
MP guidelines are both stricter and looser than Epic content
yea, epic bblueprint. still, just like said blueprint also not part of the package I am selling.
but yea, lets waste a few hours cleaning up the content thats im not selling.
I had to clean up all the epic content I used
Made it sane
Well, wasn't told to, did so prior
If I left it the way it was, I know it woulda been flagged
Oh shit I put that in my project lol, alright, I guess I'll do the stuff manually with just the static meshes
lol, Truebone's new video: https://www.youtube.com/watch?v=QwtWP0mZd9w
anyways, its kinda like telling a car manufacturer he cant sell the car because the ad they posted on a billboard was using off-brand cohesive. :p
@delicate dove Will you just bloody shut up, you're always whining
O.o
I am just excited because my first props pack has been accepted and will be on the market on the 15th. . ๐
@solemn atlas congratulations, link me it when its out and i'll buy it
๐ Thanks @ebon leaf I will
cool NoobTaco
Fix legacy content that has wrong scale
IMO this should be grounds for rejection. I don't want to use a BP to fix some poorly set up asset at runtime.
what's the pack of?
@solemn atlas that's exciting. have you done a submission thread we can check out?
aw swwt congrats @solemn atlas
hehe. . Yes I do. https://forums.unrealengine.com/showthread.php?133986-CorcraProps-Rustic @wooden falcon its a prop pack with a Rustic theme. Simple props to fill up a level.
sweet pack, I've got a ton of ideas how i can make use of these
damn nice kit pieces and a ton of stuff
Am I allowed to use them with only unreal or other engines as well? Whats the license?
oh shit I love your color grading
yeah first thing I wondered is "are the plank bevels in the mesh?"
Kind of a skyrim or witcher 3 feel to them
@tacit python Which plankes?
Thanks @ebon leaf I do admit I got off my rear and made these after my playthough with SSE
Ahh, those are flat meshes ๐
UE has an amazing LOD tool now, you can throw big meshes at it and let it take care of the LODing
so there's no fear to use a few more polys
That is good news.
@solemn atlas make sure that you sell them on unity, gamedev.net and itch markets, dont like an engine restrict your passive income from these
oh yah, remember seeing your thread on the mp forums...pack looks really cool
and if that dick @delicate dove says anything bad about them, tell me
I don't know about hat. But @delicate dove did give me some help the other day with a landscape mat I was working on.
just wait till he turns and expects you to kiss his soverign ring as you cannot be in the same radius as the man who did the effects to a game that I asked pirate bay for a refund on.
https://i.gyazo.com/5eca2e885543388e768c86bf39a65a0f.png no clue what they are on about
ohhhhhh so thats how its going to be luos!!!
someone's shitty and can't take constructive criticism
and that was going on before I even arrived nudge
lol
Well thanks everyone for the kind words about Rustic. I do hope it does well and people can use it to save time.
no worries chief, good luck
eh I don't knock the caves. it's a very good recreation of his native basement environment - drab and repetitive with mounds of unknowables.
you know you will
@quaint cedar hey, you've come online at ironic time to luos has
you coming on the leash of your missus?
lol, ! stop talking to yourself :p
@delicate dove give me my bandwidth back!!!
I cant help it, I am !
wheres ? ...?
@delicate dove so can we stop turning this channel into your personal court now? nobody cares who you've blocked.
moving on
https://www.youtube.com/watch?v=gebVj1c5jmU
I wish we had this quality of authorship in UE, I'd buy that in an instant
particles with a proper sequence
Ok.. . so now a question. LAM or is there something else out there? Would love to hear about all the options. And not sure to post this in here or the level-design room.
LAM?
Landscape Auto Material: https://www.unrealengine.com/marketplace/landscape-auto-material
aah
Yea. . thank you Stephanie
it looks nice, if you're not super hot at materials I'd use it
$150 isn't so bad for the last landscape material you'll ever need
Just. . reading some of the reviews. . And then seeing that the unity side (which I am not wanting it for but ran across it) seems to be filled with people who are not very happy. So before I lay down $150 I want to find good alternatives. . if they are out there.
shoiko has a free alternative
https://forums.unrealengine.com/showthread.php?125307
Well. . then that is a must check out ๐
shoiko is an amazing guy as well, if you have suggestions for it, or find issues he tries to add/fix em asap
I'm gonna suggest that the single shoiko screenshot is misleading, I've seen more of it and it's low quality
Bane and Luffy won't gonna answer anymore.
They were voted to be removed from the server for actively disturbing it multiple times.
If its just texture and mesh quality, then I can handle that and replace them. I do have some nice materials I have beenworking with.
Cheers
Who?
i'm assuming Bane
Ahh. . ok. . I am so confused right now. . lol
I don't think mods look at direct attacks on other users favorably
anyways, your pack looks cool, congrats! ๐
Thanks!
Yo, sorry. Edited my post
Did someone say my name?
ME! ๐
I se
Geez what did I walk in on haha ๐
Skimming through the above made very little sense
We're some of the messages deleted by admins/mods or something?
That whole Luos, Luffy and Bane situation seems to have come out of nowhere unprovoked โ
Anyway 'tis the past and can't be bothered drilling down much further on the subject ๐
it wasnt from nowhere, but the context was obviously edited now
Well, I do agree I need to reword my thoughts better, else it will turn into a "who will luos piss off and who will flame him with an alternative account today" show really fast :p
we are not that different XDDDDD
except
im an animal.
noone knows if that is evil behavior or good
well we do live in the shadows...
Nothing got edited out by mods. The start of this is 2 days back iirc. I hoped they would have calmed down but they kept going so we decided to remove them.
Good morning all. . It's coffee time!
they seemed to be mad that Luos criticizes poor quality packs
which is odd, cause Bane then criticized someone's pack
i didnt want to touch that because that would just put more gasoline on the fire
oh well, what can you expect from a Batman villian
i almost decided to get a batman account XD
lol
but yea, nontheless. if I do go over the line, tell me. I am fine with that.
I know I can be a handfull hehe
I feel almost like this involves Truebones somehow
๐
maybe the're TrueBelievers
i doubt TB would be as well versed as Bane was
TB would go IMMA MEAK VIDEO BOUT JUZ
he was going after Kubold in his latest video
btw guys who is this game true bones seen some video and he just talk bad about everyone
who is he ?
a mental weirdo who thinks its fine stealing content from others, and blames everyone who he steals from.. from stealing his content, and thinks the world is against him because everyone bans him from their websites for pirating content
sort of
oh thanks for the info
Yeah. Don't bother with the truebones saga unless you really like soap opera style drama and have a huge batch of popcorn you need to dispose of.
Ohhhh. . I could use some popcorn!!
it really is The Days of Our Lives
Don't even give truebones the views. It's what he feeds from.
Lmao, that's quite... Interesting
@wooden falcon @wicked pebble @tribal jackal could one of you guys ask @delicate dove if he's blocked me?
no biggie if he has though I don't recall really making contact with him to even get on his radar for a potential block
anyhow I'm just trying to figure out if I'm experiencing a Discord bug or not (part of Discord QA Testers group)
i havent blocked you hehe
what about me?
He replied
@wicked pebble yep thanks for the heads up, I can see his messages so I haven't blocked him either ๐
Good.
what did ben say? i just blocked him :p
LOL
can anyone add a emoji reaction to that message without Discord shaking and refusing to add it?
<_<
(not my but that specific highlighted one)
@supple moon if it shakes, means you are blocked
@supple moon also, there is a bug that when people are offline, you cannot mention them
Question: Why does it matter? lol
is there a blocklist?
emojis = trivial in most cases
@delicate dove Yes, in Friends, there's Blocked at the top-right
still I'd love crush a bug if there is one for Discord ๐
though perhaps we should now move to #lounge as to not hijack this channel any longer?
Hey people
my asset is finally on marketplace
Can I ask u for some love? https://twitter.com/Bart_Kamski/status/829390553246728192
My "Building Sounds" for a Strategic Game are on #ue4 marketplace: https://t.co/r47cc5gOk4 #gamedev #GameAudio #unrealengine #indiedev https://t.co/o279Q6mrke
@flat schooner RT + liked and looking good
I might pick it up if I ever get back to working on Knoll (RTS / 3rd person hybrid medieval game)
I hope you do then ๐
I always wanted a good successor to Age of Empires 2.
@cloud bane Age of Nations came close ๐
@supple moon No idea how i missed that game. Looks alot like Aoe2. Thanks. I must get this.
Opinions on this Minimalist pause/ESC menu?
Any tabs that are quite popular that I should add?
if you really want to keep it minimal, do you really need quit?
like, should players be able to exit the game immeatidly?
in which case, couldn't you just alt+f4?
I personally hate games that keep you juggling through the menus to quit the game but not sure if it's essential on pause menu
oh right, this was #fab
@tribal jackal you should ask on some other channel for things like this
... I find that quite inconvenient in terms of User Experience and also inconvenient for Console developers. So yeah, a Quit is fairly important ๐
well, technically, you could do a submenu for exit, like exit to main menu, quit game, cancel
default to exit menu
it wouldn't annoy people
and would make the pause menu more minimalistic
and prevent accidental quit clicks
if we are just talking about UX here
If I learned anything with Generic Shooter
You need a quit button
Otherwise people riot
really?
Aye
Better to add it in and let those take it out if they want
Then to have them have to add it
Oh I don't plan on having that many menus lol; and if somebody adds a shit-ton of menus using my package then that's their choice ๐
I'm trying to make this package applicable for a wide amount of developers, so yeah
But damn do I love them
oh lol, I used to have a grid menu sort of for my other project, but I'm kind of going away from it
just to properly exit the game when playing an online game, you have to 1) exit lobby 2) confirm exit lobby 3) exit online browser 4) exit online mode 5) confirm exit online mode 6) exit from main menu 7) confirm to really exit from main menu
it's as horrible to get into game too there, you literally have to confirm the autosave warning each time too
it's like 10 menus before you get to the game
That looks like a menu I was going to sell on the mp
But I never got around to finishing it
yolo
heh
I might include some grid stuff, primarily for the UI for the RPG portion
But not overdoing the grid aspect
woooooohoooooooo my asset is featured on a first page ๐
We're proud to announce that
DIN Tracker 0.2 - Release Candidate 1 has been released into the wild ๐
ODIN Tracker is a suite of tools (Issue/Task, Capture, QA, & Time Tracker) bundled into an Unreal Engine 4 Plugin that is currently in development by Binary Sword Pty Ltd.
More info here: http://forum.odintracker.io
Discord Server: http://discord.odintracker.io
Any good grenade throwing animations on market ?
@gloomy bramble I know a guy who may have some who would probably be happy to give them to you on the cheap or perhaps even free
ยฏ_(ใ)_/ยฏ
(PM me for details if interested)
@supple moon pm me I'm on mobile :)
hell if there is enough demand I might nudge him a bit to perhaps release something on the marketplace if he isn't too busy
on the cheap or perhaps even free
would have to talk with him first ๐
anyway no need to continue the discussion here since we're already talking via DM
Ok so I was happy that my new asset is on a first page as featueed... At first day NOONE bought it. Is that even possible?
I'm sure it is, it'll probably be a bit before your sales pick up pace, I imagine it goes like exponential growth, when people start noticing ratings, etc. it'll probably be bought more (just a guess, but I'm sure the fact there's no ratings must be a factor)
But it is brand new of course it doesn't have ratings, besides it is only sounds with very good presenting video, if u can hear it u can rate it.
Yeah I don't think ratings matter at all unless they are bad or you have a lot of them tbh. In my experience, the first week is the biggest sales, but sometimes the first day can be pretty slow. Hopefully tomorrow will yield better results for you ๐
Thank you for cheering me up :)
What asset? ill have a look if i need it lol
the game building sounds?
i would guess the 'problem' is that its hard to think of something to use those sounds for, the only thing that really comes to mind is some top down sort of strategic game, and you hear those sounds as you hover over buildings? for everything else they seem to specific, if i have a stable in some game, i really dont need it to play sounds of horses walking by 24/7
i mean, dont get me wrong, they are great sounds, just, i think your pack has very limited use cases
actually guess im blind, since you called it 'strategic game building sounds', so it sounds exactly like it should ๐
still, limited usecase is prolly 'hurting you'
I agree with that sentiment - I think it might be a specific use case pack that will limit it a bit. But people will find uses for it outside of it's intended use. I think it may possibly be more of a slow burner though now that I've had a look at the pack. Just have to wait and see though ๐
You are right. My first asset were Footsteps sound and I lived whole year almost only from it ๐
But footseps are thing you need in 70% of games
This one is very specyfic
yep
maybe concider a more general pack where you pull apart those sounds (provided u can/have them seperate)
what do you mean?
Is it fine/intended to make separate [SUBMITTED] and [RELEASED] threads on the marketplace forum?
I would like to make a [SUBMITTED] thread soon, but I wouldn't want the thread for my asset to be cluttered before it's even released. ๐
People do it and no one seems to say anything. I would personally just change the Submitted one when it releases, that way people whoa re following that thread also get notified. But both strategies are fine.
There's people who make a thread everytime their assets go on sale, or they put out a new demo, or anything ๐ so having 2 threads isn't going to get you in trouble lol
@flat schooner sry for the late reply, i mean like this, lets take the stable sound as example again, i personally would want a seperate sound for rustling hay, horses making small sounds, horses neighing(? idk im not native english, google said 'neigh') horses walking, etc, so bscly think of a whole sound pack for a stable, rather then 1 sound, so i can then use those seperate sounds (in combi with my existing horses and their anims) to make a much more 'dynamic' stable sound
disclaimer; im not actually workin on a game with horses or stables, just tryin to give u an example of how to make your pack appeal to more people by making it more general
and still, i do feel like your pack is neat as is, just trying to help you figure out how to get more sales ^^
ok thanks for the info, for my first asset I'll go with 2 threads just to be safe. ^^ In the future I might adopt your strategy @ebon leaf ๐
@ebon leaf That sounds like a pretty cool idea, and you could ofcourse always provide the mixdown for people who just want a whole ๐
Yea, just something i was thinking when that bartosz guy was asking why nobody bought his asset, wich are these sounds for buildings that are pretty much specific to strategic games where you need some sound when you hover over a building, cool, but very specific use case only
@ebon leaf I'd highly recommend checking out GunWorks UE4 Forum Thread as it's by far one of the most well put together forum thread's I've seen and gets to the point which is good
https://forums.unrealengine.com/showthread.php?117914-GunWorks-Gun-Customization-Interface
Which we pobably could take some notes from that ourselves considering how long our ODIN Tracker forum thread posts are hehe (we do make heavy use of Spoiler tags)
that looks pretty cool, but not sure why i had to check that out ๐
@ebon leaf fail... lol
I meant to @Mention @thin barn...
sorry for the confusion haha
no worries hehe
thanks for the nice example @supple moon . I'll definitely use the first half of the post as a reference for my own thread. ๐
I won't put the technical specifications in my thread though. I think that makes the OP unnecessarily long. :p
that's where the spoiler tag comes in handy as it will colapse text within it by default
yeah that would be a good use for that tag. ๐
Ohhh the sound effects, my apologies, if it's SFX then ratings are just based off what someone would hear; the other lads definitely hold good points, I personally look at the ratings and comments on assets to finalize my decision in buying stuff ๐
Remember like I was scared of my new asset sales?
Well this happened:
oooh cool ๐
Guys check my TPS starter pack will be on the marketplace soon ๐
lemme know what you think ๐
Ooooh looks cool
๐
Probably not
But that depends on your blueprints/code/assets inside
It does look pretty feature rich ๐
๐
so everything nooby xD
It also depends a bit on which other stuff there is
But I don't think that is much of an issue as my inventory system passed revew and there are a tonne of them inventories ๐
Nothing wrong with being a bit nooby
^
My MP asset was pretty much my journey of becoming proficient with UMG/BP
(it's still a high-quality asset as I reitterated from the start up like 5 times)
i will submit to the marketplace
GL ๐
hopfully everything goes right XD
i did fix every bug and i send demo to close friend to test and report bugs
It probably will, your first launch is always the hardest/scariest
just curious, why would you want to put your first work on the marketplace?
id be scared to do so
well
I doubt this is his first thing
i'm working two month 24 hours on it
i did my homework on ue4
so i don't think there is anything wrong with my bp's
not saying there is
Yup that's what I mean, noone cares how good you are, as long as the asset is high-quality I think
hmm
Have you checked both submission guidelines and included a tutorial blueprint @thorny zenith?
no reason to be scared though, if there is a problem Epic will let you know and you can fix it for the next submission
(there are 2 submission guideline pages which is super confusing)
i did check and read all guidelines
Cool ๐
scared isnt really the word but ill back out of this convo before i say something unfriendly ^^
True it isn't really scary, but I did find my first submission am I doing this correctly? ๐
Indeed
@ebon leaf thanks ๐
And when you get rejected your heart sinks. . But you go over the things they tell you, fix those, resubmit and boom. .
@zealous ibex what is a tutorial bp ?
i hope it won't be my nightmare too xD
http://help.epicgames.com/customer/en/portal/articles/2592186-marketplace-submission-guidelines-preparing-your-assets#Blueprints, You must include an in-editor tutorial blueprint asset that will walk users through implementation, application and modification of your asset.
Preparing Your Assets General Asset Requirements - All submissions must follow this guide Weapons Materia...
Their horrible to setup ๐
hehe. Sorry @zealous ibex I want to make a wise arse remark about "document, document, document" But I know. . its a pain.
๐
Documentation isn't that badd
But tutorial BP's
Worthless, waste too much time and are too buggy
Well I would think your documentation should help with putting together the tutorial BP. . but then I did not have ot do one for a static asset pack.
wait do i have to do one otherwise my system will get rejected ?
You'll get through it
But then the mighty @abstract hatch will require you to do it later down the line
I thought so
i will submit and see what will happen ๐
Did you make those animations yourself @thorny zenith ๐ฎ
Just picked up the crossing set
Going to have a play with it today
Hopefully it has the right sizing to ue4 char
Anyone else buy it?
Also, anyone know of a pack on MP with water bottles?
hmm
I put the first actual thing I ever made in UE4 on the marketplace ๐ฎ
@tribal jackal i mention it in the video i'm using kubold cover animset but i really make the cover system almost perfect :p
Ooh I see
guys question how people get away with selling mixamo animations on the marketplace with their system ?
well i see an assets fully made from Mixamo almost 15 animations from there
There is an official mixamo account/pack
But other than that if you have proof, contect em ๐
Surprised mixamo haven't pulled that off the marketplace tbh
True
They pretty much quit on ue4, but its still up
that reminds me, I need to do marketplace stuffz ยฏ_(ใ)_/ยฏ
How bad is it to put 2 things in 1 email?
don't ever do it unless it's something urgent and you have a valid reason to tell stephanie/adam it's urgent and bother them via PM :p
๐
otherwise, you'll probably find only one thing is done ๐
I wanna give a few people entitlements and push the price of my pack down
To be fair though - they have been WAY better lately. I still wouldn't risk it though ๐
BUt I don't wanna spam em with 2 emails ๐
Yep. That's nto spam
this is spam
Then don't do it, merge them, feel better, then get angry when one thing is done
๐
Epic asked me to keep updates to 1/week after I sent like 3 of them in 4 days XD
Aye, updates that frequent are just annoying for customers
I update every 3 months and that annoys people
lol kinda... but my gumroad customers were happy with them... and the marketplace ones were complaining they didn't get them XD
I see people complainign that you haven't updated lately in your thread @gaunt flicker ๐
I had to push a few updates fast as people requested features
One guy, and hes not complaining, is just asking when the next update is /shrug
lol pfft. That's a polite complaint right there XD
ยฏ_(ใ)_/ยฏ
Is GS getting anymore feature updates? I was under the impression you were "done" with it now?
Iunno, we'll see
Now I am writing like 2 line emails ๐
haha XD
i'm gonna start working on my new project climb ledge system ladder (prince of persia style) thinking to add wall run too ๐
Wait if you send 2 tickets like seconds inbetween eachother only one gets processed by the system?
I wrote my 2 messages, checked them and then sent them off ๐ But I only got 1 reply from the zendesk system
one ticket was sacrificed to the Queue
๐
Now I am thinking, should I resend it or not?
I got a reply to the other one, but I think the first one didnt arrive
Well... Adam is online atm ๐ could just ask him
I thought of that just wasent sure to use adam or stephanie
@proven lily Could you please confirm or deny an email with the title "Price change for InventorySystem". I didn't get a zendesk confirmation as I sent off 2 emails just after eachother and now I'm, doubting if it even arrived at all ๐
We received the request. Sorry for the confusion here, we recently changed our system so there's a few things in flux right now. If you need to know if we've received a ticket, feel free to PM me and I'll be happy to check for you!
Sweet, thanks ๐
Hey guys ๐
We'd very much appreciate it if you were to share, retweet, and like our recent social media posts announcing the release of ODIN Tracker v0.2 RC 1:
https://www.facebook.com/ODINTracker/posts/1640338306267852:0
https://twitter.com/odintracker/status/830122735649038338
https://instagram.com/p/BQV4ekHAaiD/
heh, Warren's work all got pumped out in one go.
Thank you all to those who have liked and shared the above links โค
Man it feels sooo good getting it out into the public domain
It's been on and off development for the last year and we've worked our asses off on it so it's a great feeling releasing it out into the wild ๐
picked any of them up @delicate dove ?
not in my current interest, but if its from Warren its probably top notch.
(ex epic employee)
yah, I'm partial to the Hellish Ruins pack, as I sold him the high poly skull scans he used to create his own ๐
real nice guy
ooh,you have images of the high res scan?
and he worked on Wheel of Time and created the c++ unrealed back in ut days! ๐
lol
under rated game
don't have any hipoly images on hand (I'm at work), but I have some sketchfabs of lower poly models: https://sketchfab.com/necrophob30
was a little disappointed he didn't incorporate the deer skull somehow ๐
he originally saw my Bone pack and approached me with the idea of doing a hellscape like Doom. I was all for it, but eventually the particulars or trying to do a co-pack were too much and he just asked to buy the hipolys outright
@heady moth looking good ๐
If you're seeking a Time Tracker solution & cannot wait for the ODIN:Time addon to be released than this looks to be a good alternative #UE4 https://t.co/Y2dpsBpGYd
looks like this might be the year of productivity plugins hehe
@sleek egret Was I supposed to have received my tax form from you guys yet?
If you happen to share any work on social media captured using our free ODIN Tracker UE4 Plugin
We would be deeply honoured if you included the hashtag #ODINTracker as a way to both show support for the product and to create a means for fellow plugin users to find other people's work ๐
hey @jovial thunder can you send a message to marketplace-support@unrealengine.com on that so we can assist you further?
Sure
Not sure if this is the greatest way of showing off widgets/interfaces, but it's the only thing I can think of ๐
Why not just show them as widgets and have the player press number keys to cycle between them and that?
Oh I plan on doing that, when they overlap the floor (boxes surrounding) in those exhibits, it would display the UI on screen
ah okay. Nice
can anyone suggest a realistic underwater post-processing texture?
maybe something in the market or free
@tribal jackal I'm loving it
@tribal jackal oooh interesting way
I personally just slapped my stuff on the players HUD ๐
Wtf is odin tracker?
@gloomy bramble It's a Toggl plugin to track time spent on tasks. The creator promotes it a lot. Good example to follow I guess for our own assets. :p
Oh?
?? Isn't the toggl plugin different? I know @heady moth put out a toggl plugin. Odin is meant to do a whole lot of different things.
ah that's true, sorry about the confusion.
Haha was about to say that @heady moth ๐
ODIN Tracker Short Summary:
ODIN Tracker is a suite of tools (Issue/Task, Capture, QA, & Time Tracker) bundled into an Unreal Engine 4 Plugin that is currently in development by Binary Sword Pty Ltd.
Our focus is currently on Capture with Tasks (JIRA, Trello, etc) along with Time coming soon
QA is a mix of the above features + exclusive ones which all run at runtime and can be bundled with your game if you so wish
Great for running QA sessions or private / public alphas and betas
We're working another feature showcase video + release trailer soon to better explain what it does as it is apparent that we have done the best job at that ๐
Wouldn't it be better just to link people whenever this comes up rather than a heap of messages that are more or less the same every time ๐
@ebon leaf in most cases yes but there is already a link like 10 messages back :P
And since pictures and GIFs can say a thousand words
One of our UE4exclusive features for our capture tool which others don't have is the capture of high-res Blueprints in their entirety
Saves you from manually doing it like this:
http://m.imgur.com/XCGsa73?r
Our solution does this:
http://m.imgur.com/StQrDol?r
Imgur: The most awesome images on the Internet.
Supports 10,000 x 10,000 red capture in around 1sec flat
(The gif has the process slowed down a bit haha)
Geez man... Remind me never to tell you that I think you post too much about odin, you just post more lol. XD
But yeah that is all I'll say on the matter as this really isn't the place to completely take over a channel talking about ODIN Tracker ๐
@ebon leaf ^^ see above
Yeah I get it... but it's not like this is the only time I've switched to this channel to see it full of more or less the same stuff you posted above ๐ But eh
Very nice, @supple moon
Well, at least I got the "The creator promotes it a lot." part right. ๐
@thin barn ๐ well I do try my best by sometimes my best is 'too much' ๐คฃ
@ebon leaf @wicked pebble @gloomy bramble @thin barn what are your thoughts on me just constantly pasting the same FAQ style link to anyone who asks about ODIN Tracker here?
As my understanding is that would be more towards SPAM than just talking briefly (ish) about the product directly here as than we would be adding to the discussion rather than just promoting you leave our server and join the ODIN Tracker Discord?
(Trying to take feedback and constructive criticism as much as I can)
I'd just link to a forum post
^
I know I wasn't tagged, but that avoids the potential discord promotion
Or perhaps your site
๐
Yeah that would be best. ^^
https://odintracker.io there you go
If people are asking questions, by all means answer them. But if they just ask about it in general or whatever, link away
(Also has links to forum + Discord)
ยฏ_(ใ)_/ยฏ
^^ ok thanks for the tips guys
If people get shitty about the links at least it's the lesser of two evils ๐
P.S. full website should be online sometime next week
@gloomy bramble Yes among other things but that's what the URL above is for ๐
@supple moon Yo :D could you keep that message "spam" to your server? This channel turns into Odin Ad zone lately
Just invite them to your server in a PM and/or post your stuff there
@quaint cedar yep sorry
I only felt the need to respond that way with picture + GIF to give a brief overview of how ODIN Tracker is different to @heady moth's Toggl Plugin
And to also confirm that the Toggl Plugin was not related to / was ODIN Tracker in any way
You may have all noticed that I've tried to reframe from posting "progress / feature" updates here in this chat
And have only mentioned releases in a more general sense of late
As I have taken on feedback regarding the SPAM from the past regarding otherwise
And it is no longer necessary now as we've got our own channels to do that + I'm pretty sure everyone here knows about ODIN Tracker now, perhaps more than they would like? ๐
@supple moon Yeah, you are still overdoing it a bit. I would keep the news etc to your server and setup a news bot people can sign up to.
Texting this chat or people via PM and what not will only result in them getting annoyed
@quaint cedar noted and a bot is in the works
Also I've decided to take a step back and get someone else in that I know from outside the project to handle things
As I'm clearly too close to close and passionate about the product, that I fear I may very well be hurting the product as a whole more than I am to promote it...
Sorry guys if the SPAM got annoying
Or if you've all for the most part heard about ODIN Tracker by now and really wish you didn't have to hear more about it :P
Feel free to PM me with your constructive criticism if you'd like (good or bad) but I think this channel has had more than enough discussion on my product so best not to continue discussing here anymore
No worries @supple moon - I do not mind
So I'm starting to get in on this channel a bit more because I'll be selling some VRstuff on the marketplace soon. However I kind of need clarification on what's allowed to be posted here. I thought this was for anything related to marketplace but at the same time I'm reading past messages and it doesn't seem that way.
So what is the actual purpose of this channel?
Just direct communication between Epic and marketplace sellers?
kind of yeah
Ah okay.
So if that's the case why isn't there a dedicated role for this?
Seems like the marketplace channel should be more exclusive.
Otherwise if this is meant for direct communication to Epic then you get everyone doing whatever they want here.
And then make another channel or something for advertising marketplace stuff being sold.
it's more an informal but official way to chat to marketplace staff. There is an official way to do it too.
That's false
This channel is for everything relating to Marketplace
including promotions
It seems some people are just getting carried away and some people are complaining
ยฏ_(ใ)_/ยฏ
This is also a way to get feedback on potential products from potential customers
exactly
There is also an issue with "conflict of interests" on some folks around here
When they instill their will in this channel
Marketplace sellers already have a dedicated place to voice their concerns and that's on the forums
So to summarize, the original intent was so that everyone, including potential customers had a way to communicate with marketplace sellers and vice-versa.
And that's pretty much what the topic says anyway.
TBH, I am more shocked that there is very little promotion going on. Even though there was a complaint with OdinTracker, but really, it's more that no one else is actually promoting their own products on here so the climate was dry.
๐
๐
I know you guys caught that
Nothing really
guys check out my system ๐ https://www.youtube.com/watch?v=GESGCt4pTLs&t=2s
hahaha
@thorny zenith For sale on MP?
@thorny zenith Nice, almost grats
@lone mountain thanks ๐
@lone mountain I completely agree with you and I would love to hear more about other people's products on here
I'm just the type of person to usually want to start the ball rolling lol
^
Well that's how marketing works. Get on this shit quick and the more advertising the better.
@thorny zenith The only problem I see with your product is that there is already one out there
And it's doing pretty darn well
So your price point is critical
For your success
@lone mountain it will be for $39.99
also it's manily focused on cover system
and already have +20 people waiting for it ๐
Have you looked at your competition?
http://i.imgur.com/6FfOnBy.png I am going to sell these on the marketplace. More work needs to be done.
yeah i did
so you are going to sell to those 20 and then what?
I wouldn't undersell your work tho
What do you think?
He doesn't have to "undersell"
@void fossil funny fact is part of the reason I hit the marketing hard besides the ovbious of a major release
is I kinda screwed up on our own Discord server by setting up notifications to EVERY MESSAGE instead of @mention so most people muted the server and missed the release announcement hahaha (they all know now)
But he just needs to be smart about the pricing is all.
More images coming ๐
We maxed it out
LOL
If the mp item is good I would even buy it if it's worth it no matter what systems are out there
@lone mountain i think $39 is a really good price
We'll find out ๐
Oh nice
Yeah, if you can add something of value over your competition
You can price it alongside them with ease
when i was making the pack now one has a tps pack on the marketplace
when im about to post it i see he's thread xD
ยฏ_(ใ)_/ยฏ
but it's ok im mainly focused on cover
i really make it almost perfect
check it in the video
and check his cover system
Hehe
Well, as long as you have something better to offer, I am sure you will do good.
But just be prepared to be asked a lot of questions comparing both products
@lone mountain thank you ๐
I've got a tiny bit of competition for my interface package, but eh, still doing a fairly small price
@tribal jackal Just get your UI skills showcased
and people will ask for contract work
hah, not even sure yet if I'll be doing contract work; maybe, we'll see
if it ever comes, I'll consider it
I could be expanding my team soon @tribal jackal ๐
@gloomy bramble haha, maybe, if I have time to spare, pretty busy with my own projects atm ๐
๐
@thorny zenith ๐ฏ top marks for presentation with your TPS Starter Pack Demo video
Also great idea having that little comment box with a reroute node connected just outside of it so you known exactly which input you need to hook up that animation to in the outgoing mode ๐
@thorny zenith That kit looks awesome
@supple moon @solemn prism thank you guys ๐
i dunno i put it on the marketplace and prepare everything the should email me to send them the package soon
btw that was my first project in ue4 ๐
ok awesome
Launcher needs an add plugin to project button
+1
@thorny zenith that looks like a great asset. ๐ If I were you, I would have started the video with the action/shooting scene in the testing room and put all the text fields at the end.
Many ppl probably never get to see the asset in action, check YT stats to see how many ppl watch until the end. :p
๐ yeah stats are always interesting, tho on my channel I think I have an adverage view duration of nearly 2 mins, which is insane
Yeah that's nice, lucky you. ๐
@thin barn you are right ๐
@thin barn I upload a lot of tech related stuff, when I did unreal c++ tutorials it was only like 0:40 which was well...odd
Ah ok, all videos I upload are trailers for my stuff, so I try to keep them below the 60sec mark so ppl actually finish watching them and get to the buy here, now part. ๐
Nice, I aim for ~1 min too
hey! Ive been working on HUD minimap system for a while. If you want, check out new features ๐ https://youtu.be/ajWSSuFcCf0
@ebon leaf looks nice ๐ I like the abilit yto set a waypoint - something that most of the minimaps don't offer.
ooooh that looks awesome!
Fantastic, I love seeing asset flips on Steam
I wonder if Epic has a policy against that
theres nothing wrong with asset flipping. It's what the whole marketplace system is setup for. You buy assets, you make a game with said assets. Technically unless you have 100% ownership of models/assets, they are all asset flips.
Not quite what I mean
If you design a game purely with purchased assets, you arent making a game, youre just piecing things together
And in the case with the link I posted, there is 0 custom content in that, and just uses things purchased from the marketplace
yeah and if people don't know that, why ruin the experience for them by pointing it out? I say give them a chance, let them make a few quid. People only part with their cash for things they want. There is a refund system for anyone who feels scammed. It's driving business for asset sellers so it's not all bad.
Because credit is needed where its due
And with scams like these, there is rarely ever credit given
Its one thing buying content, adding to it, expanding on it and using your own content along with it, but when you use other peoples content as the focus of your game, well that is just unethical
Not to mention when content like this is pirated and they didnt even pay for it, yet do an asset flip
If they pay for it, they have the right to do it. I mean how many sales would you get on an item if you make it exclusive or "can only be used as prototype assets". If I make something and sell it, it's not my concern what they use it for.
if it's pirated thats another issue
Thats not my point
My point is asset flipping
Which means just buying assets, and making a game out of them
ok but you bought it. You can do what you want with it
Its another thing completely to actually be a developer and produce your own content on top of purchased content
Well no, you cant do whateverf you want with it
Well you can make a game with it. Several if you like
AAA studios reuse stuff all the time.
I understand your point. You hate indie devs with no skills who put assets in a template and sell it.
Buying assets with the idea of profiting off them
So using assets in a game is fine
But having purchased assets as the focus is not
but that is what they are on sale for. It's the purpose of it. Not just as placeholders. Stuff to be used in games. If someone makes a game from marketplace assets purely, it's a reflection of their skills and intention more than it being wrong. If it's just to catch the few people who pay then take the money and run, so be it. It's not like top game studios don't do the same thing