#fab

1 messages ยท Page 52 of 1

sleek egret
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So if you sent it at 5:25 on a Friday and we didn't see it until Monday you don't get 3 extra days tacked on

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Yeah

zealous ibex
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Having issues logging into gmail ๐Ÿคฆ

gaunt flicker
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@sleek egret Uh oh, I forgot to cc you... so... someones gonna get a weird email

sleek egret
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Ack! Hope you get it worked out. If you can't just ping me here we can get it down on paper until you get your e-mail situated

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lol

zealous ibex
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๐Ÿ‘ thanks

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It's that I have a fully random email password ๐Ÿ˜› And no access to my password manager rn

sleek egret
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Ahh okay
@gaunt flicker I see it ๐Ÿ˜ƒ

zealous ibex
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And I can remember 8character random passwords, but 20+? Just nope xD

gaunt flicker
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CorrectHorseBatteryStaple

sleek egret
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@gaunt flicker Wait do you just need the Tax Info page unlocked?

gaunt flicker
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.net

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I just need my address changed, however that goes. If unlocking + me doing it is what I need, then thats what I need

sleek egret
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Ah well I just set it to draft and sent out the request to get your information changed as well

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so if you need to change your tax information tab now you can

gaunt flicker
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Please upload my w9 form? wat

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Aight, thanks

sleek egret
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Let me know if it freaks out

gaunt flicker
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Some day I'll remember to have a template w9 form on hand instead of putting a date on it which means I have to refill out a w9 because I can't remove the damn date

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@sleek egret Is there any option to have a W9 for one address and to have a seperate mailing address?

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Actually, I bet I can just upload a w9 with one address and put in a different address on the web form and no one will know

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(except now)

sleek egret
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Correct, and finance, when I tell them so they don't not send you money

gaunt flicker
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Has finance been doing payouts? I honestly haven't checked and I know some people were saying we haven't been paid for months but I don't actually know

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#SuchABusinessMan

sleek egret
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Yes, we're following up on some people who haven't gotten them to see but yes we're still paying you

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If you do not think you were paid correctly, please tell me so I can make sure you are paid

gaunt flicker
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Suppose I should take a look

jovial thunder
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@sleek egret Have fraudulent purchases taken place? I had a refund yesterday (For something sold during the event sale) for which I was not informed.

gaunt flicker
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Chase is such a great bank but man do they make looking up simple transaction history a pain

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Looks like I've been paid, whoo

jovial thunder
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@sleek egret And just to confirm. I only need to change my address on the tax info page as well. I need to submit a new W9?

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I mean, my old form is unavailable to me?

gaunt flicker
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Did your mailing address change but not your w9 address?

jovial thunder
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Both changed :p Just would be nice if I could grab my old form and modify it. Guess I'll pop open a new template

gaunt flicker
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If you've signed it pdf style usually changes after signing aren't easily done anyway

sleek egret
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@jovial thunder I think anytime a change is made to a W-9 they need a new form

jovial thunder
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Ah, right

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Ok. And should I send in an email about the refund I was not informed about? I'm just wondering what is more convenient for you guys @sleek egret

sleek egret
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E-mail also so we have a chain of record with it but you can also ping me here so I know you sent something in

gaunt flicker
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Submitted changes, website said both: Successfully submitted, error contact an admin

sleek egret
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@gaunt flicker What? What did you do?

gaunt flicker
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I hit submit!

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Refreshing the page, the page is locked and new info is there

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Assuming it worked

sleek egret
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@jovial thunder What specifically got refunded?

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Nevermind I see it

jovial thunder
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Yes, I have also just now sent in an email regarding this.

sleek egret
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Yeah we're looking into it now to see what might have happened there

jovial thunder
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Ok, I'll stay tuned

gaunt flicker
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I've only got one refund email (although after a couple of no notification refunds I did ask for 'refund no matter customer's reason and don't tell me about it), and it struck me as odd because it comes from a completely different communication pipeline it seems

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Refund emails come through the Epic 'player account / game info' setup?

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Or some other mail system? Iunno. The email definitely came from Epic but wasn't like any other marketplace email I've gotten

sleek egret
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We're moving systems so you might see some goofiness for a bit while we get everything moved over

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Obligatory: At no point in time should any Epic staff ask for your passwords, SSN or sensitive information from you in any e-mail correspondence

delicate dove
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O_o i just gave Stephany_Farkoff my passwords, ssn's and credit card number

gaunt flicker
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Well, Epic will ask you for flight information

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:p

delicate dove
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lol

delicate dove
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btw @sleek egret what happens if I totally restructure a marketplace pack?
when users update, will that go smoothly or problems gallore?

proven lily
delicate dove
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well, its something I might want to do with one of my particle packs, to make it more userfriendly. but if it ends up just messing up directors and what not.. I rather not give costumers that much frustration :p

gaunt flicker
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Looks like Dave got my @sleek egret ticket

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Now I feel weird

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Also, don't think I've seen Dave before

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ยฏ_(ใƒ„)_/ยฏ

proven lily
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Yeah, I double checked to be sure, it should not cause any problems to do a restructuring of your files.

gaunt flicker
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@proven lily If I attach an image, does Zendesk get it?

proven lily
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best thing to do is google drive or dropbox link to be honest, zendesk has a bad habit of dropping image files at times.

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it's rare but frustrating all the same

gaunt flicker
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Well then theres a chance Dave is gonna get an email that simply says THANKS DAVE with no image

proven lily
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oh no, we got that one XD. Lovely image for sure

gaunt flicker
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whoo

delicate dove
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thanks for the info @proven lily

oak thistle
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@delicate dove Is it an 'AddToProject' pack?

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If so I'd think there'd surely be problems if you moved around files that were directly referenced by users. And people would end up with duplicates too I'd imagine.

gaunt flicker
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^No problem for the marketplace/marketplace staff ๐Ÿ˜„

delicate dove
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once im done with the new folder-config I'll ask @proven lily or @sleek egret to try and test it?

heady moth
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AddToProject or CreateProject is defined by level blueprints afaik

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if you got some code in your LevelBP it'll be create

tall helm
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I thought it was a config thing

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afaik there is still no config merging functionality, so any input bindings for example that you have in your "add to" pack will overwrite the existing project's defaultinput.ini

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level bps are per .umap, not per project

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so I don't see the connection there

gaunt flicker
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^aye, is my understanding

fallow plinth
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Guys, is there a way to change email address and name (the username and not the actual name/surname) from an account?

quaint cedar
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Probably, @white osprey could probably help, or you directly write an e-mail to Epics account stuff

zealous ibex
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Is there a way to throw the vault cache onto your HHD?

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I have like 0 bytes left on my SSD ๐Ÿ˜›

ebon leaf
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@zealous ibex ^^

zealous ibex
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Thanks โค

ebon leaf
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I think you need to manually move it after that, but it'll make future downloads go there at least

zealous ibex
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Never knew there where settings ๐Ÿ˜›

ebon leaf
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haha XD

zealous ibex
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The default path is AppData\Local\UnrealEngine\Common right?

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No wait wtf is that then

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It isn't the vault ๐Ÿ˜›

ebon leaf
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C:/Program Files (x86)/Epic Games/Launcher/VaultCache/

zealous ibex
ebon leaf
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ue eats upa lot of space lol... I've stopped keeping old versions - only keep the version I'm working with and the most recent one if that's not the same. I just redownload them when I need to se them otherwise lol

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you can also change what is installed on each version if you don't use everything (such as the mobile compile tools, art tools, etc.) to save some space too...

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clicking on that enables you to uninstall the starter content, templates, source code, editor symbols, and more for each version

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If you're not going to ever be likely to build for IOS/Android/HTML/Linux or TVOS, theres a good 3-4gb per version you can save there ๐Ÿ˜›

zealous ibex
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True

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But I wanted source and starter content and symbols etc

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So I have the full like 25GB package (but not the mobile stuff)

ebon leaf
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the editor systems are nuts in terms of size 0.o

zealous ibex
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True, True

ebon leaf
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outside of that, the only other thing I've got to suggest - completely uninstall and reinstall all of UE... that sometimes gets you back a few gb, though it depends on how old your install is.

zealous ibex
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Interesting, ty

elfin plinth
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If you want get some space back, wipe the unreals folder from appdata

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There are gigabytes of cached stuff for all past engine versions too

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When I found about that, we were talking about 40-50gb I think

ebon leaf
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..AppData\Local\UnrealEngine

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that one? so it can be safely purged?

elfin plinth
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Yes

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Although it will need to regen the current engine bits after you do that

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Out of curiosity

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How big is that folder for you?

ebon leaf
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~12gb atm

elfin plinth
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Ah, not that bad then

ebon leaf
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yeah not at all. But it has stuff for UE as far back as 4.5 so... definitely don't need all of that XD

elfin plinth
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You could also just wipe the version specific folders inside of it

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If you dont need the old ones

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Yeah

ebon leaf
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9gb of it is the common folder though haha

elfin plinth
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I found about that folder when I had issues with ue4 DFAO, had to wipe that cache to get it working again

ebon leaf
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I've been meaning to look into it... I have a number of projects that give packaging errors because I've renamed tutorial blueprint files and UE can't handle that ๐Ÿ˜› the same projects dont get them on other pcs though haha

zealous ibex
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Mine is 12GB too

leaden root
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25gb here

sleek egret
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@delicate dove What do you need?

delicate dove
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millions and millions of dollars

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anyways, because I doubt that will be possible.
I'd like to fully rearrange my vol1 particle pack, would that give problems if someone updates the package?

zealous ibex
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wow got a reply in 3 hours from the mp team ๐Ÿ˜ฎ You guys are gettin faster by the day ๐Ÿ˜›

sleek egret
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Depends on how you rearrange it but generally no. We can test it out on our end to see if we can catch anything glaring

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I can't help you as much with that first one

shell jacinth
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btw what folder you guys talking about?

delicate dove
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just all the folders inside the content folder

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anyways, once im done ill send it your way @sleek egret

sleek egret
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Sounds good, I'll keep an eye out for it

ebon leaf
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lol... more rocks ont he marketplace XD

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at least these ones stand out though XD

delicate dove
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hey @sleek egret that A.P.I.S. pack, the UI and way it works is borderline plagiarism of Fallouts targeting system and UI, to the point where I feel you might want to ask bethesda if they are fine with it.

sleek egret
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Pinged you on that

wooden falcon
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wow, you're not kidding

ebon leaf
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you can't copyright mechanics. Though the developer DEFINITELY should have done some work to seperate it a bit more visually lol

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actually you might be able to... but I know they generally dont lol

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isn't the fact that it looks like fallout the selling point of something like that? people who want to "make a game like X". though if the art is actually ripped then that nulls everything

summer jacinth
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You can still make it look like fallout without directly copying the look

ebon leaf
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yeah... the HUD and EVERYTHING looks identical to fallout

summer jacinth
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Its nearly a 1:1 copy of it

delicate dove
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that UI is 1:1, especially when looking at some of the fallout3/4 UI mods

summer jacinth
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Well I mean there are ever slight differences, like how the ends of some of the lines taper and such

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But still, pretty much 1:1

ebon leaf
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to me, it looks like they TRIED to do 1:1 but weren't quite able to haha

delicate dove
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and this is bethesda, they go ape when you whisper the word "scrolls" in a mirror

white osprey
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@fallow plinth Yeah, I think emails are in your account settings and the account name can definitely be changed by emailing accounts@unrealengine.com

ebon leaf
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hell, they could have even just picked a different colour than the default fallout green to start with XD

summer jacinth
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All the extras like boarders could just be removed

ebon leaf
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definitely. It would be very easy to still have it be very clearly the VATS system without it being a direct copy of fallout

summer jacinth
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Exactly

fallow plinth
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@white osprey I don't see where to change the email in the settings

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I'll just write an email to that address you gave me, thanks

ebon leaf
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though, it is described as "Assisted Partial Targeting System (A.P.T.S.). Learning Template"... wonde rif that's their 'reasoning'... "It's not intended for use... only for education" lol

summer jacinth
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@fallow plinth what email are you trying to change?

fallow plinth
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account email

summer jacinth
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For unreal marketplace?

fallow plinth
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I actually would like to unify seller and personal, since I receive doubled emails

summer jacinth
ebon leaf
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...okay lol. One of the characters in the demo video even has an arm growing out of it's stomach, which is an ongoing reference that happens in fallout during the GOAT and so on (test early in the games) lol XD

summer jacinth
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You should be able to change the support email address, and the primary email dress

white osprey
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@fallow plinth Yeah, worst case scenario they can do everything

fallow plinth
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I can't change the personal account email though, that's the one I would like to change

summer jacinth
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Weird, it lets me change mine

fallow plinth
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no the link you sent is for the seller part of the account

summer jacinth
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Oh, I see what you mean

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Yeah I guess the only way is to email them

fallow plinth
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yep I'll write to accounts

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on an almost unrelated note, I still get "you do not have permission to access this page. This could be due to one of several reasons:" to the pinned messages links

summer jacinth
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I get weird issues too, like clicking on a link inside the seller profile and having it log me out

ebon leaf
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I wonder if it's worth sending our assets to trubones to 'review' just for the free publicity lol...

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you'd certainly get clicks, that guy gets mad clicks

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haha yeah. Frustrating... I've run a couple of youtube channels and never managed anything close to that ๐Ÿ˜›

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btw - what's happened to the podcast @ebon leaf ? Haven't seen a new ep in a while.

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dealing w/ some RL stuff, it's sapping my ability to do much social stuff like that at the moment. working through it at the moment by just constantly coding/solving problems. So no new episodes for awhile

delicate dove
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i know that feel.
/me looks at a particle a day series

ebon leaf
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Fair enough. Sorry to hear! But we will eagerly await your triumphant return ๐Ÿ˜ƒ

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โค

zealous ibex
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Wait you can send assets to truebones for a ranting @ebon leaf? ๐Ÿ˜›

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I may actually do that to see his reactions LMAO

ebon leaf
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I dunno ๐Ÿ˜› I figure if you give him a carrot on a string though...

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wait

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im thinking of the other guy

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the under network or watever

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damn, that guy doesn't get anywhere near as many clicks haha.

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undernetwork got clicks on his "totalbiscuit should die" video, let those clicks go to his head, and then constantly tried to recreate that

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looks like he keeps making videos about it every few weeks haha

gaunt flicker
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New client of mine using your map asset @ebon leaf

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#shoutout

ebon leaf
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haha nice. I look forward to you telling me how bad it is XD

zealous ibex
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@sleek egret I think I haven't yet filled in a w8-ben form, where do I obtain one? ๐Ÿ˜ƒ (I'm a taxes n00b, so excuse my newbieness)

gaunt flicker
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Oh thats one of them crazy foreign tax docs

zealous ibex
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aha ty

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Someone told me to ask Stephanie or the accounting department for one ๐Ÿ˜› But I think that should do ๐Ÿ˜ƒ

sleek egret
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Allar is correct use that form.

zealous ibex
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๐Ÿ‘ once its filled in where do I send it? Marketplace-support?

sleek egret
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Let me see

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Wait, you don't need this

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You're international, we only make the domestic sellers fill out tax forms for us

zealous ibex
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Yay

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Someone told me I wouldn't be able to receive a payout without one lmao hence my asking

sleek egret
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No you're fine, we only require W-9's for the US.

zealous ibex
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๐Ÿ‘

scarlet wave
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@ebon leaf Are you not supposed to be writing Doc?

south cape
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I thought content packs that require other content packs were a big no-no with the Unreal MP?

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Content pack, requires a third party license/subscription to use

lone mountain
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It's their own stuff though

leaden root
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Pack seems like advertising their plugin. Would be better for them if they made the pack free

jovial thunder
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@lone mountain Right, but we've been told that this is not possible/allowed on the marketplace.

lone mountain
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@jovial thunder well obviously some have special privs over others then. Unless they changed something recently and/or someone mistold you all

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I was going to say that substance had a pack on there forever, but I do not think it needed the plugin

jovial thunder
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I'm just wondering where the sign up form for special privileges is ๐Ÿ˜ฆ

lone mountain
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$$$

jovial thunder
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$

lone mountain
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Either they forgot their own rules (mp staff)

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Or someone new let it through

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Or rule change/trial

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Or obviously, they got paid for this

jovial thunder
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I'll have to ping someone in the morning, because I want a piece of that action

lone mountain
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/shrug

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It seems like more of a promotional stunt imho

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Except for the price

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?

jovial thunder
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Yeah

lone mountain
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You have nothing of that caliber though

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That I recall

jovial thunder
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What qualifies my content?

lone mountain
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That is the million dollar question

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But obviously, MP Team does

jovial thunder
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Be it Blueprints or Materials, both can require dependencies and work off of them the same

lone mountain
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Eh

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I am not so sure about that

jovial thunder
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I can have a parent class in the main pack, and then a ton of varied children classes in an add-on pack

lone mountain
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But, if MP team has stated this was not possible before and then they allow this to happen without informing the MP sellers, shame on them.

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Or actually...the public

jovial thunder
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Yeah :/

lone mountain
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Maybe more quality stuff would get put out there if MP team communicated more with all devs.

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Or it was easier to get information

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/shrug

jovial thunder
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Right

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The same seller also has an asset that is nothing more than a description and images, with an external link to their site

lone mountain
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Aye that is newish

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There are a few of those now

jovial thunder
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If that isn't pure promotion, I don't know what is

lone mountain
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But they communicated that change

jovial thunder
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I thought those were only for Epic assets?

lone mountain
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Neg

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That particlefx one

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Also is one

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Forgot what it was called

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Popcorn

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PopcornFX

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And there are others

jovial thunder
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I still don't think they should be on the marketplace

lone mountain
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Anyway, pretty much if you create a really awesome middleware and pkugin support to ue4 you can use external links

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It is all for show

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Not sure how it works, but I guarantee that Epic somehow gets a cut

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If not, then, these sellers with external links are lucky

jovial thunder
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What is even the point of the marketplace with external links...

lone mountain
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Promotion of goodies that supports UE4

jovial thunder
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I might as well start up a music composition business, and then get my 60 music packs on the marketplace that all link to my music site

lone mountain
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Hmmm....

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Or make fmod

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Wwise

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Whatever

jovial thunder
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meh

lone mountain
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But no, audio isnt good

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Unless it was something grand and integrated into engine

jovial thunder
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It turns the marketplace into more of an eBay than an Amazon

lone mountain
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It has been like that for years now

jovial thunder
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Or whatever, where you are directed elsewhere

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Let me post on the forums and in the post, just link to my question on another site

lone mountain
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Heh. But anyway, never liked neofur's licensing

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I agree that everything should have a price in MP tho

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Also, the featured packs...

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Way too long on front page

jovial thunder
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I agree

lone mountain
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Like wtf is up with that

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As a customer that pisses me off

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Phone work better please

jovial thunder
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Us sellers have our fair share of criticism posted in our private seller forum

lone mountain
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I dont want to see the same shit all month long

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Yeah, you should just riot

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March up to Epic doors, picket

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That would be a funny sight

jovial thunder
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Honestly...

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I hate to say it, but the threads usually end the same

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After a week of us replying and agreeing with each other, a staff member will pop in. Usually apologizing, and saying that they are working on it.

lone mountain
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Well, doesn't seem like they are well staffed

jovial thunder
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Or the infamous 'we dropped the ball'

lone mountain
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So, I am sure they have their own issues and pressures to worry about

jovial thunder
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Seems like Epic needs to straighten out their priorities

lone mountain
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They are

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Paragon

jovial thunder
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Are they?

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...

lone mountain
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Whatevr that othet game was

jovial thunder
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Robot thing

lone mountain
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And UT

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And VR showcases

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Oh, VR Editor that no one uses

jovial thunder
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Not even joking, I have to make sure there aren't any symbols next to any keywords in my item description

lone mountain
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But seriously, they are a Game Dev company first. Public one, owned majority by China.

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So, China is really the one calling the shots here.

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And they want American Dollars

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$$$$$

jovial thunder
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Like "(Keyword)" being in my item description. If I searched "keyword" on the marketplace, my item wouldn't show up, because the full word is "(keyword)", and they only have exact word searches

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Little things can destroy visibility

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And yeah, the China thing is a shame

lone mountain
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I don't think the fix is going to really come from them.

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But yourselves as marketers of your own products

jovial thunder
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We can only do so much. After that, the marketplace kind of just seems like a place to host our files, not even a proper marketplace

lone mountain
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I mean look at zaptruder

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The boy did good with his promo of his loco system

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Got mad views

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Had he had this up for sale....

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He would have had $$$$ up the wazz

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He might still if the hype is still there later. Maybr not.

jovial thunder
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This is on the marketplace?

lone mountain
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Not yet

jovial thunder
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Oh

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I see it on Reddit

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751 upvotes

lone mountain
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Aye, and it had over 45k views when I checked it out

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He did good with his promotion.

gaunt flicker
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Yall, if you want to get around the mp rules

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Submit a request and make sure Stephanie or Adam doesn't get it

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:p

little mantle
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Question : we have a shared project using Gesture Tracker plugin from Marketplace. I copy the content into each team member's project into Plugins folder. Nevertheless, they are getting error messages from it. The project file shows ""Name": "GestureTrackerVR",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/378f739f054340899db2569090222fd3"

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So, how am I meant to do this so they can have the plugin enabled?

delicate dove
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how did you copy it to each project? did you use version control?

little mantle
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I have version control. Initially I am just copying it from the engine folder it gets installed to when downloaded from Marketplace.

west tide
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What is the error message?
Do they have the same machine (x86 x64) and engine version as you do?

little mantle
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Hmm perhaps the problem was that I thought I could just distribute the binaries, not source and intermediate folder. I passed it around on USB stick and now no problems. I was trying to be stingy with version control space

zealous ibex
ebon leaf
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@zealous ibex you don't need c++ for multiplayer to be implemented... though things like steam integration adn that, sure.

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but there are a couple of c++ assets ont he store

zealous ibex
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You can do it with BP

ebon leaf
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that's a c++ one

zealous ibex
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But if you want to go steam etc, yeah it is pretty required

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And ty โค That means they simply left it out of the docs ๐Ÿ˜ƒ

ebon leaf
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I don't think there are many - that one I linked above was the first one and was a "trial'... DUnno where it's at now.

gaunt flicker
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THAT PACK IS NOT 4.14 COMPATIBLE

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If you're looking for a shooter template

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#justsaying

ebon leaf
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lol XD

#

dw @gaunt flicker ... that dev has said he isn't updating anymore because it isn't making him enough money ๐Ÿ˜› so unless things change, you'll have full marketplace share again XD

gaunt flicker
#

Well, honestly it did 0 change to my sales

#

so, /shrug

ebon leaf
#

Yeah. I didn't think it would have lol

gaunt flicker
#

Except according to people pirate assets, the c++ one is better because its c++

ebon leaf
#

lol

#

so.... people pirate that one and don't pirate yours... that's a win XD

gaunt flicker
#

No... they still pirate mine :p

ebon leaf
#

oh lol ๐Ÿ˜›

gaunt flicker
#

Although the first time I saw one of my own products and not a product for a client on a torrent site

#

I was like, hey

#

success?

ebon leaf
#

lol yeah... I'm kinda hurt when I find a new piracy site and it doesn't have some of my stuff ๐Ÿ˜›

gaunt flicker
#

hah, aye

#

I definitely check new site reports to see if they have my stuff

#

Otherwise... I go 'why not'

ebon leaf
#

lol

#

@zealous ibex planning on doing a c++ pack next?

zealous ibex
#

Possibly ๐Ÿ˜‰

ebon leaf
#

share deets. Then we can all steal the idea and get in early ๐Ÿ˜›

gaunt flicker
#

How to get other people to do your work for free:

#

"I'm thinking about making a mp pack that.... I know it'll sell well"

#

Then wait

ebon leaf
#

lol

zealous ibex
#

LMAO

#

No but I'm not doing MP, I'm doing something which uses SQLite etc (your getting no details), I just needed a concrete example where most people would get, ah that's why someone would use c++

gaunt flicker
#

Well if you're using SQLite

#

theres an example

lone mountain
#

90% of MP buyers would probably not want a C++ solution

#

Anyone doing anything in C++ will do it themselves

#

Plugins are a different case. Those without the ability or patience will get them for thie BP projects

gaunt flicker
#

If its something that extends the editor, people don't usually care how its done

lone mountain
#

Well... those would be plugins

#

But C++ projects should not be confused with plugins in this case

#

Phone get gud

gaunt flicker
#

afaik C++ projects are discouraged and mp originally only wanted plugins

#

but /shrug

lone mountain
#

Aye

#

And as you see. They dont sell well

ebon leaf
#

@sleek egret Care to weigh in on the current state of C++ submissions (not plugins) on the marketplace if you have a moment? ๐Ÿ˜ƒ

gaunt flicker
#

Iunno, both my c++ plugins are selling somewhat decently /shrug

lone mountain
#

Plugins....

#

Not C++ projects

#

Two different things

gaunt flicker
#

the shooter project sold really well

#

I believe

#

Even has 24 ratings

lone mountain
#

So much so that he had to discontinue support?

#

...

gaunt flicker
#

Well, no shooter project is going to sell well enough to continue support

#

Is a bad idea to sell a shooter on the marketplace

icy stone
#

you removed your one?

gaunt flicker
#

Nah, but I do regret it some days ๐Ÿ˜„

lone mountain
#

I wpild like to aee more cpp projects

icy stone
#

on a way to a bank ๐Ÿ˜„

lone mountain
#

Just to get better data

#

Man, can't wait for my Pixel XL

#

I hulk smashed my Samsung S6 with Vive Controllers the other week

sleek egret
#

Sure, C++ submissions are accepted but are vetted a little bit differently. We're taking a look at all parts to make sure they work within the context of what it is, the launcher and engine in addition to the overall value of the submission itself. We're working on a way to streamline the process for those and open it up to more. At this point in time we don't see a reason to exclude these but we do want to be careful about their implementation.
@ebon leaf

ebon leaf
#

Okay, cheers ๐Ÿ˜ƒ

gaunt flicker
#

Is that all c++ submissions or specific to projects

zealous ibex
#

@lone mountain the issue is the plugin needs to be available for free on the MP

lone mountain
#

What plugin?

zealous ibex
#

So that means if you need a c++ only bit of functionality, for example provided by a plugin, you can't do it BP only

#

Unless it got added to the MP recently ๐Ÿ˜›

sleek egret
#

@gaunt flicker For now, all. There may be exceptions in the future but that's part of why these are handled so differently. Each one needs to be looked at differently.

gaunt flicker
#

Aye

#

Lightning round: Will I ever be able to sell Y if Y is meant to be an add on to X?

ebon leaf
#

lol

sleek egret
#

So can you sell your product if it is dependent on another product?

gaunt flicker
#

Yes, if it makes a difference, I would own both products

zealous ibex
#

Technically any ue4 asset is dependent on another product, ue4

sleek egret
#

If you own both, you can. But you have to make it incredibly clear to your buyers that this is the situation there

ebon leaf
#

0.o that's new

gaunt flicker
#

OH REALLY? BECAUSE THATS NEW TO ME AND IM TOTALLY GOING TO DO THAT YAY FINALLY

#

(I ask this about once a month)

ebon leaf
#

generic shooter dlc time ๐Ÿ˜›

sleek egret
#

Wheaton's Law is applicable to this kind of situation but yes you're allowed

#

Now what's not allowed right now is using other people's stuff

#

(Free plugins aside)

gaunt flicker
#

Say if someone wants to sell an add on to a product I own, can I some how endorse them to be able to do so?

sleek egret
#

So if something uses Substance that's not a huge issue for us

zealous ibex
#

Well I'll double check the plugin's license and if it's public domain and I can basically do whatever the heck I like, I'll copy some lines and credit them in the code ๐Ÿ˜›

sleek egret
#

That's not something we've done before, however I would need to see written consent from both of you before we did that

zealous ibex
#

Atleast if that is allowed

sleek egret
#

@zealous ibex I meant more in the way Substance Atlantis and Gynoid make use of Substance on the Marketplace

zealous ibex
#

aha

ebon leaf
#

I'm gonna make a umg widget that plugs in a shit ton of other free plugins and sell that for $500. #allthewaytothebank

zealous ibex
#

LMAO

sleek egret
#

@ebon leaf I know it's a joke but you brought up a good point so I'm going to jump on that

lone mountain
#

Lol

ebon leaf
#

yeah... a joke... heh...

zealous ibex
#

What about having a paid plugin (which implements all the logic) with a free project asset? (or would that be classified as an example project and just need to be something like a dropbox link?)

#

As c++ has everything I need, just not exposed to BP

gaunt flicker
#

Hey now, don't be making @sleek egret make any rules that would make Simple Panoramic Exporter ineligible to sell

sleek egret
#

The same rule applies here as asset packs, this can't just be largely someone else's stuff. So in the same way you can't hand me a rock pack and it have 5 rocks from Kite Demo and 2 from you, we won't accept a project that uses mostly other people's stuff

#

@zealous ibex For paid plugins you have to have the permission of the other person.

zealous ibex
#

No I'd code the plugin myself

sleek egret
#

Ah okay sorry I misread

zealous ibex
#

As the plugins I want to use merely expose stuff to BP somehow

gaunt flicker
#

You'll get told to make a PR instead

#

You'll make a PR and wait 3 months

#

๐Ÿ˜„

zealous ibex
#

But then I'd put a lot more in my plugin I'd put in BP otherwise

sleek egret
#

So long as the assets are something you can use then that should be fine, just credit what you do use that isn't yours (not a requirement just good manners)

zealous ibex
#

So basically all the logic is handled by a c++ plugin (which I have coded myself) but the assets final functions are exposed to BP

#

Will do ๐Ÿ˜ƒ

scarlet wave
#

@ebon leaf Hey DocBoy!!!!!!! Aren't you supposed to trying to find a better font? hmmmmmmmm? and I find you over here..... tsk tsk tsk lmao

ebon leaf
#

pfft. Documentation is a paid addon now ๐Ÿ˜›

scarlet wave
#

lmao

#

rotf

#

and that shitty font?

#

do we have to pay for that too?

zealous ibex
#

And that could theoreticcally work @gaunt flicker Just that wait ๐Ÿ˜›

scarlet wave
#

lmao

gaunt flicker
#

@zealous ibex has worked for me

#

shhh

zealous ibex
#

LMAO

scarlet wave
#

@ebon leaf Bah, no one would buy your umg widget, they would take one look at your font, and go, OH HELL NO!

delicate dove
#

we won't accept a project that uses mostly other people's stuff
unless its lighting profiles and the likes :p

gaunt flicker
#

A buddy of mine almost submitted a free IES pack full of freely obtained IES things and I told him that would never fly

#

xD

#

I would like to see more advanced IES packs on the MP tho

sleek egret
#

That was another instance of the line being toed pretty closely but we've been cracking down on that stuff more lately for the sheer reason of it doesn't add a huge amount of value to the Marketplace

gaunt flicker
#

Can I create one of those 'external link' pages on the marketplace that basically reads 'Your marketplace asset could be here. I'll pay you to make it. Thanks.'

sleek egret
#

Unless someone does something really cool with the content and put significant work in it. Then we think about it

ebon leaf
#

lol

zealous ibex
#

@delicate dove wait your working for the marketplace now? ๐Ÿ˜›

delicate dove
#

nah :p

ebon leaf
#

Luos is the marketplace police. He's ALWAYS on duty ๐Ÿ˜›

sleek egret
#

@gaunt flicker External links are a different animal entirely. I do need to check on that before I say anything more detailed

zealous ibex
#
we won't
``` why are you using we? ๐Ÿ˜›
sleek egret
#

He doesn't but he's been a huge asset for us in the community. And while critical, we are happy to have his eyes on things.

gaunt flicker
#

Gimmie a week on the marketplace backend, I'll make a marketplace bounty system :p

zealous ibex
#

LMAO

gaunt flicker
#

Nah, would take longer than a week, because I'd have to automate everything else becauase the bounty system would require automation

ebon leaf
#

give the man access ๐Ÿ˜›

gaunt flicker
#

Nah, too many things I'd do would be bad

#

I'm already doing bad things and the official response to them has been

#

ยฏ_(ใƒ„)_/ยฏ

delicate dove
#

aww thanks @sleek egret

ebon leaf
#

yeah, but everything would get sick sound effects so it'd be worth it ๐Ÿ˜›

delicate dove
#

and yea, i can be a bit too critical

gaunt flicker
#

Step 1: Add 'YOU SPENT MONEY' voice over to all purchases

delicate dove
#

STEPH YOUR NAILS ARE 5MM TOO LONG

ebon leaf
#

@delicate dove or are you just being too critical of yourself now?! ๐Ÿ˜›

sleek egret
#

@delicate dove Impossible I bite them

delicate dove
#

I should do that, i always forget to cut em

#

and they grow fast as hell, all my ladyfriends are jealous

sleek egret
#

Don't it's a bad habit, I'm trying to stop

gaunt flicker
#

How do you forget, nails are the worst

#

Although I've cut mine to the point of now my nails generally will never get longer than the skin underneath

#

#LessDragFasterTyping

delicate dove
#

i dont care one bit about nails, and like i said.. they grow extremely fast. so they are easily a few centimeters long in a few weeks

gaunt flicker
#

I wonder what the aerodynamics are on nails

delicate dove
#

hehe

jovial thunder
#

@zealous ibex You use 'LMAO' far too often

#

Also, I did specifically what you were asking about in regard to plugins

ebon leaf
#

lol... laughter police is on patrol guys, watch out ๐Ÿ˜›

zealous ibex
#

LMAO sorry kappa @jovial thunder

#

I just had to do that xD

jovial thunder
#

๐Ÿคฆ

zealous ibex
#

Anyway, you did? Also with a plugin not on the MP? ๐Ÿ˜›

jovial thunder
#

Nope, a plugin on the marketplace. Not free though, I like my money ๐Ÿ˜‰

zealous ibex
#

Oh you mean put the logic in 1 plugin and then a BP asset using it?

jovial thunder
#

Blueprints were seperately downloadable

zealous ibex
#

๐Ÿ‘

jovial thunder
#

Problem is, I have people whining in the comments and emailing me about the demo Blueprints. Can I do this, can I do that, etc. I'm like, it's a demo...

zealous ibex
#

lol

west tide
#

Also: glorious 4k video ๐Ÿ˜ƒ

elfin plinth
#

nice presentation ๐Ÿ˜ƒ

wicked pebble
#

@west tide How much do you expect to charge for this? ๐Ÿ˜ฎ

west tide
#

@wicked pebble I submitted it to the MP with a price of $20

wicked pebble
#

Decent~ โค

west tide
#

Yeah, I mean it's just a little time saver, it does not do anything you can't do on your own anyway

ebon leaf
#

Does anyone have a link to @humble stag 's marketplace spreadsheet handy? I apparently forgot to bookmark it -.-

zealous ibex
#

(pro tip, if your logged in, you can use https://drive.google.com/drive/u/1/shared-with-me to see all the documents by others you have recently opened ๐Ÿ˜ƒ)

#

@ebon leaf is there any chance we could get the makerplace spreadsheet pinned? (https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0) ๐Ÿ˜ƒ

Google Docs

Marketplace Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Tags( You can edit these cells, add more tags!), Description, Creator, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other Open World Demo Collection, https:// www. unrealengine. com/ mark...

ebon leaf
#

YOUR WISH HAS BEEN GRANTED

humble stag
#

Awesome :D

ebon leaf
#

Thanks @zealous ibex ... I should have thought of that myself haha

zealous ibex
#

yay!

ebon leaf
#

So, I've been holding off posting in here until the Marketplace files got uploaded, but that happened yesterday so I though I might take this oppurtunity to say that I've recently released the long-overdue multiplayer overhaul of my Survival Game Template ๐Ÿ˜ƒ If anyone is interested, or was among those waiting for this, you can see more of that over here in the forum thread: https://forums.unrealengine.com/showthread.php?97620-Multiplayer-Survival-Game-Template and you can check out the new release trailer here: https://www.youtube.com/watch?v=ltS28bl423M

lone mountain
#

Awesome job @ebon leaf you seem to know how to give your customers some value even after purchase

zealous ibex
#

Ooooooh cool

ebon leaf
#

haha thanks @lone mountain . I certainly hope that's the case, otherwise I wasted a lot of my own and everyone elses time on this haha XD

lone mountain
#

@ebon leaf did you tweet this?

ebon leaf
#

several times haha. It was available for my gumroad customers a few days earlier (due to the Epic update pipeline) so i've been tweeting it from time to time since then.

elfin plinth
#

@ebon leaf just noting that your gumroad link doesn't state the license on purchase page

#

gumroad itself doesn't have license for customers (about what they can do with the bought items) so it would be good to clarify that somewhere

ebon leaf
#

ah good call. I forgot to add that back when I updated the infor for the multiplayer build. Cheers @elfin plinth

elfin plinth
#

np, have just noticed that many have put things on gumroad that they only want to be used for learning purposes / noncommercial work so it's always good to be clear about these things ๐Ÿ˜ƒ

ebon leaf
#

For sure ๐Ÿ˜ƒ

zealous ibex
#

Nice pack tho ๐Ÿ˜ฎ

ebon leaf
#

@zealous ibex thank you sir ๐Ÿ˜ƒ

zealous ibex
#

I especially like that box hat lol

ebon leaf
#

haha I can't take credit for that ๐Ÿ˜› that's one of Epic's assets from the Infinity Blade packs

zealous ibex
#

Really? ๐Ÿ˜ฎ

#

THat's freaking amaizng that's in there

#

I need to take a look at this

#

Nice pack none the less, soo many features ๐Ÿ˜ฎ

ebon leaf
#

You need to cut up the character meshes to get individual pieces though ๐Ÿ˜›

#

And yeah... the feature list is... lengthy XD

zealous ibex
#

Wait can you just use those assets cut up in your MP asset? ๐Ÿ˜›

ebon leaf
#

as long as they aren't the selling point of your pack yeah.

zealous ibex
#

Kewl

ebon leaf
#

You are allowed to use Epic's free content to demonstrate your packs

zealous ibex
#

Not having armor is what put me off of adding an equipping system to my inventory asset ๐Ÿ˜›

ebon leaf
#

Great for those who are artistically challenged like me ๐Ÿ˜›

zealous ibex
#

^ same

sly shoal
#

not sure if it's of any interest but i'm creating my first asset for the marketplace...just finished the high resolution model

west tide
#

@sly shoal Nice ๐Ÿ˜ƒ

zealous ibex
#

Lookin good ๐Ÿ˜ฎ

delicate dove
#

@sleek egret have there been any fraudulent purchases recently?

gaunt flicker
#

I got an email yesterday about fraud purchases

sleek egret
#

In general yeah a few crop up every once and a while. I'll have to look and see if one occurred the past few days though. Was there a refund you weren't told about?

icy stone
#

what are the fraud purchases? someone else credit card?

ebon leaf
#

Some people have called me a fraud because of my miracle survival seeds

delicate dove
#

@sleek egret yea, refund on a cavepack.

sleek egret
#

Okay, let me get to a computer later and see. I'm out and about right now. When did the refund happen?

delicate dove
#

nm apparently the email got lost in the "potential spam" folder.

jovial thunder
#

I emailed Epic about a refund on the 16th. They came back and replied that a fraudulent purchase had taken place.

modern perch
#

I don't get why there seem to be so many 'fraudulent purchases'?

#

It's understandeable that it does happen, but to the same assets, several times, in a short period of time?

icy stone
#

maybe some assets are not yet on pirate sites so they use it to get a source?

shy bloom
#

Hello guys, how i can see more details in sale report such as purchase number, username, date and etc?

ebon leaf
#

@shy bloom you can't

#

Epic don't provide that stuff to us.

shy bloom
#

@ebon leaf thanks, that's very bad we need at least purchase number to see if they're real customers or not!

ebon leaf
#

Yep... I don't think there's a single seller who doesn't agree with that lol.

shy bloom
#

is there any topic on the forum about this problem ? let's ask this from epic

rare lynx
#

@shy bloom At the moment we've been getting by with requesting the order number/epic IDs of the buyers and sending that information to marketplace staff for confirmation. They're pretty good about handling that and don't usually take long. Manual confirmation would be useful though I do agree, and have the added benefit of lifting the load from the staffers so they can focus on more important things. ๐Ÿ˜ƒ

elfin plinth
#

Wtf

#

They dont even give the purchase ID??

#

this isnt stone age anymore

#

Only real reason for Epic not to give that is if they have something to hide

#

That sounds super bad

ebon leaf
#

Well, the other reason is that the marketplace infrastructure is really barebones and they haven't invested the time and money to update it lol

elfin plinth
#

They put more work on manual process

#

That costs way more

#

It's doesnt make things like that acceptable still

ebon leaf
#

Yeah... they should just invest the money up front and save a lot long term but... here we are -.-

#

Oh I wasn't saying it was acceptable

#

but... they featured my update ๐Ÿ˜› so I won't say much bad about Epic right now ๐Ÿ˜› lol

elfin plinth
#

I dont have any assets to sell atm. Not sure if I'll even consider while things are like this

ebon leaf
#

Theres a lot of people who feel that way... and a lot who have moved on because of it too.

elfin plinth
#

Yeah, no wonder

ebon leaf
#

That's why everyone must buy my packs! They have to encourage those of us left to keep creating XD haha

elfin plinth
#

it's not about just thigns being slow due to manual process, it also means there's way bigger chance to have errors too

#

people make small mistakes all the time (as does bad code but that's another thing)

#

if you don't even get the transaction IDs, you just have to trust Epic for not doing any mistakes on their end

#

as you have no means to verify the sales yourself

zealous ibex
#

Is it possible to adjust by how many % you want your asset on sale after the 2 weeks before the sale you get to submit the sale? I decided I would wanna discount it more lol, but is that still allowed? ๐Ÿ˜ƒ

rare lynx
#

@zealous ibex I would imagine so, just send them a message in the email chain you already initiated and ask them to revise the %

jovial thunder
#

How have sales been for everyone this month? Mine seem to have returned to normal with absence of event sales.

rare lynx
#

Mine were surprisingly normal, especially considering we just came from two major event sale periods.

ebon leaf
#

Mine are really good... but major update/rewrite and also featured so makes sense ๐Ÿ˜›

dark matrix
#

Hey everyone, I got some 2D sprites and other artwork , I want to know that if I can put it on UE4 marketplace or not, i am confused that UE4 staff say that it should be 100% compatible with UE4, plz help me guys and let me know what i can do, I also got some of my artwork on other sites, if anyone want to check

elfin plinth
#

@dark matrix assets need to be ready to use with ue4 so you have to import them yourself and make sure they are setup the right way for intended use in ue4

#

you can't just sell bare bones assets on ue4 marketplace and let customers do the importing themselves

#

there are texture, decal etc packs on marketplace so it's possible to sell that kind of assets, they just need to be ready to use

#

although if you don't know what makes those assets UE4 ready, the answer probably would be that you can't sell them before you learn at least very basics of the engine

zealous ibex
#

@jovial thunder horrible lol. Had like 1 sale (perhaps 2) since the winter sales so RIP

dark matrix
#

thx @Olento, yeah you are right I should learn some basics about the engine and such,

#

what I am looking to sell is just 2D assets like, GUI icons, Pickups Icons, Health Bars, Progress Bars, Touch Buttons and Sticks artwork, Chess artwork, and so on, they are just 2D sprites made with InkScape. let me know if anyone can help me, I can also show some of my work as I have uploaded it on other site too.

zealous ibex
#

Basically what you have to do if I remember correctly is export all your assets in a let's say 2k*2k pixel format to something like a png, and then import them into ue4

#

And use the correct folder stucture (so you have a YourAssetName folder with in there you assets)

#

And you probably need to prefix your assets with MT_MyCoolAsset (MT stands for Media Texture)

dark matrix
#

oh wow and thx @zealous ibex I will be reading it all ๐Ÿ˜ƒ and will let you guys know if there is any other problem

zealous ibex
#

Sorry if my explenation sucked ๐Ÿ˜› I spent plenty of emails ping ponging with Kitatus to get my assets up to the standard ๐Ÿ˜›

#

And good luck :)!

dark matrix
#

@zealous ibex so for example say i want to sell 2d chess artwork , so do i also have to import it to UE4 to check if it is all good or not, and artwork is not like the power of two, they are custom pixel size, is this a problem

#

can i have you assets link ๐Ÿ˜ƒ

zealous ibex
#

No ofcourse not

#

Just when I did my assets I had them square

dark matrix
#

oh ok

zealous ibex
#

Basically just export them to something ue4 supports (with a transparent background if applicable) and import them

dark matrix
#

so you are artist ๐Ÿ˜ƒ , nice to meet you my friend

zealous ibex
#

I'm not ๐Ÿ˜›

#

I did some shitty art tho lol

dark matrix
#

haha np lol

#

i want to check your work on marketplace, link plz

zealous ibex
#

Also if you get stuck and can't figure this out, send me a PM later and I'll see if I can help you with an example (not behind a pc now so RIP)

dark matrix
#

i am little bit confused, i import to UE4 and than export it, this export is what we have to upload

zealous ibex
#

Nooo you don't export it from ue4, it's ummmm

#

Basaically you import it to ue4, and then send your project file to epic

dark matrix
#

oh ok i got it now, that saved project we have to send to epic

zealous ibex
#

Yes ๐Ÿ˜ƒ

#

Just you need to remove intermediate etc (sothat only the projectfile, content and config are left)

dark matrix
#

ok haha getting now ๐Ÿ˜ƒ

zealous ibex
#

๐Ÿ‘ ๐Ÿ˜ƒ

dark matrix
#

thx ๐Ÿ˜ƒ

zealous ibex
dark matrix
#

i want to send you one link, so that you can see my artwork, what kind of it is, the link is of another 2D engine, i don't know it's good to put here or not

zealous ibex
#

PM it to me just to be sure to offend noone else ๐Ÿ˜›

dark matrix
#

ok that's nice, and thx againe ๐Ÿ˜„

#

brb

elfin plinth
#

please put the textures into power of two

#

there's no reason NOT to do that

delicate dove
#

^

elfin plinth
#

if it was up to me, I'd disqualify all random resolutions, we have standard sizes on gamedev for a reason. If someone wants to sell items he/she should at least make some effort to follow those

#

it's not that hard

zealous ibex
#

Yeah generally you do want 1024x1024 or 2048x2048 etc, but I could see it if your having let's say a health bar or something, on which case it's a rectangle, and it makes no sense to package it as a square ๐Ÿ˜‰

elfin plinth
#

@zealous ibex power of two doesn't mean it has to be a square, for example 16x512 is still power of two

dark matrix
#

yeah that's well said @elfin plinth , before I was not that experienced, but now you know I am learning more and more things, I will try to do such things next time in my next artwork

zealous ibex
#

@elfin plinth wow didnt realize that, sowwy

shy bloom
#

Why they're not answering support requests ? i want to update my project ...and i sent my request 10/Jan !

ebon leaf
#

Sometimes it takes some time.

zealous ibex
#

That seems to be taking a long time @shy bloom, try giving @proven lily or @sleek egret your ticket ID and they'll probably be able to tell you more about it ๐Ÿ˜ƒ

gaunt flicker
#

I used to get random marketplace staff for every ticket, past 3 tickets now I've gotten Dave in a row. Consipiracy?

#

Also, conspiracy?

#

Although, I would like a consipiracy

zealous ibex
#

๐Ÿ˜›

sleek egret
#

@shy bloom Ping me the email you used I'll find it

elfin plinth
#

btw, can we request refunds for assets that simply don't work?

ebon leaf
#

I believe they usually try to work with the author, and encourage you to reach out tot hem first, but you definitely are able to get one AFAIK if it cannot be resolved.

elfin plinth
#

I bought "Mobile Remote Control" from last sale and it's not really doing what it should (remote control)

#

it wasn't expensive though but then again, it's not working either

zealous ibex
#

Not working or not working as you want?

ebon leaf
#

Just letting it go won't achieve anything good for anyone ๐Ÿ˜› At least following it up, either for a refund or just in general, should lead to HOPEFULLY the dev fixing it haha.

zealous ibex
#

But yeah, contact the author, give them a reasonable timeframe to respond, and if not, consider contacting epic ๐Ÿ˜ƒ

gaunt flicker
#

Guys, I need to make a karoke 80s video for the marketplace team

#

how

elfin plinth
#

@zealous ibex well the remote part didn't work over wifi, it did stream the crappy compressed video over the phone though

#

I guess I could try connecting it with cable but that's not ideal

zealous ibex
#

Makes sense that's an issue, contacted the author yet?

elfin plinth
#

funny thing is, I don't even care for the video streaming, I just want the remote control

#

nope, I'm wondering if it'll be worth the trouble too

#

btw, I know udk remote for ios still works with ue4

#

but I only have android phone

#

well, I think at least it still works

zealous ibex
#

Don't ever refund without trying to let the seller fix it ๐Ÿ˜› That's pretty unfair

#

And UDK remote was like meh when I tried it

#

That was when my iPad was still in one piece lol

elfin plinth
#

I'm more curious what's the marketplace staff stance on refunds if the product doesn't work

cyan harness
#

looking for font materials on the marketplace - cannot find any. does anyone know if there are any to be sold? I tried some but they did not work, they need to use the "User Interface" domain.

gaunt flicker
#

I really hate that the marketplace search and the global ue4 search are so close together AND the global ue4 search doesn't list marketplace assets

#

Somebody fight that fight for me

#

k thanks

heady moth
#

@cyan harness that's a material setting

cyan harness
#

@heady moth yes but as all materials I tried do not set it, they won't work with fonts, and so they seem not to be designed to be used with fonts

#

and as I would like to have nice text without photoshop, I'm looking for materials for fonts...

jovial thunder
#

@zealous ibex You can't refundd without the seller having a chance to fix it, in most cases.

timber lintel
#

Anyone here got LAM?

tiny thistle
#

I do

#

Landscape thingie?

timber lintel
#

Landscape auto material @tiny thistle

tiny thistle
#

๐Ÿ˜ƒ

timber lintel
#

Yeah, was just wondering if you got experiences to be able to make it run at stable fps on a tiled map

tiny thistle
#

im still a noob with it

#

but im sure there are ways to optimise it

#

just found this one maybe it helps

#

and maybe this one

#

there are some optimisation tips

timber lintel
#

yeah i saw them.

#

Still

#

40fps on singleplayer.

#

Jesus.

tiny thistle
#

๐Ÿ˜ฆ

timber lintel
#

What a mess on 8km maps

#

with 50 people

jovial thunder
#

Which information do I need to collect from a buyer in order to verify ownership of a pack with Epic?

delicate dove
#

they get an id thingy, you can then ask someone from the marketplace to verify their email + id combination

jovial thunder
#

Alright, thanks ๐Ÿ˜ƒ

rare lynx
#

I usually ask for the order number as well. At least that's what they told me to do. ๐Ÿ˜›

ebon leaf
#

yeah order number is the best thing. But a lot of people don't keep those lol

rare lynx
#

People delete their order confirmation emails or something?

ebon leaf
#

yeah.

#

so, I hope that with re-route nodes comign to materials, material standards for the marketplace are going to be a bit more strict to bring them in line with BP standards XD

rare lynx
#

It probably will, though I hope they understand sometimes there's no avoiding crossing of the streams. ๐Ÿ˜›

ebon leaf
#

they don't seemt o understand that for Blueprints ๐Ÿ˜› so not sure they will for Materials haha

#

there's some shocking materials on the marketplace though... with zero effort made to make them readable lol

rare lynx
#

Yeah I've heard there's some scary stuff out there

ebon leaf
#

that said... epics are usually the worse ones XD same with blueprints

rare lynx
#

Someone just mentioned the same thing to me not long ago lol.

ebon leaf
#

that is from one of epic's blueprints in one of the learning packages haha

#

I don't remember which one though

icy stone
#

thats why functions exist.

ebon leaf
#

lol yep. Just a shame Epic's content isn't up to submission standards ๐Ÿ™ƒ

icy stone
#

so people cannot fit everything on one screen
same exact functionality, but hiden.

ebon leaf
#

where's the fun in that ๐Ÿ˜›

icy stone
#

revenue ๐Ÿ˜›

ebon leaf
#

who needs revenue when you have all the noodles you can eat XD

rare lynx
#

๐Ÿ˜›

modern perch
#

that blueprint ๐Ÿ˜ฆ

ebon leaf
pine drum
#

that's why I use C++ kappa

half mist
#

lol :P

timber lintel
#

Cause that cant end in total Spaghetti ._.

half mist
#

Keeping that picture for sure xD

random pagoda
#

Quick question
About the marketplace.
Are any devs making a living off the Unreal Marketplace?
Or is it solely side income stuff?

delicate dove
#

its my main income, not saying it allows me to live lavish pimps n hoes style, but i can pay the rent.

#

but it really depends on the person and their products

random pagoda
#

Is that rent in an expensive city?

#

Do you think anyone is clearing 150k on the market?

delicate dove
#

my monthly costs, including food is about 800 euro/month
occasionally I need some clients to make that much, other months I have double that.

#

dont know about 150k, but i do know that there are a few who make quite some more money.

random pagoda
#

Fair enough. Thanks for the info.

timber lintel
#

@gaunt flicker Why does generic shooter derp on market place? Im unable to create the project on 4.14.3

#

sorry to bother you :p

gaunt flicker
#

What exactly is the issue?

timber lintel
#

Even though it says it's compatible i cant select 4.14

#

From the dropdown on creating?

#

But it didnt want me to update either, maybe just reinstall?

gaunt flicker
#

Maybe, iunno, if the launcher is bugging out, not much I can help you with. 4.14 is live so it should be available

#

Stupid question, do you have 4.14 installed?

timber lintel
#

Of course i do ๐Ÿ˜ƒ

#

I was wondering when you'd ask me said question ๐Ÿ˜›

gaunt flicker
#

Aye

timber lintel
#

well thanks anyway

#

gotta wait till i get home then

gaunt flicker
#

I literally have zero control from here about that type of issue

#

Once you get it though, then I can help

#

:p

timber lintel
#

I see, maybe if it persists ill message Unreal Staff.

#

*Epic

gaunt flicker
#

Aye, marketplace support should be of help, maybe

#

If not, and GS is the only affected issue, ask for a refund, should be auto-granted

timber lintel
#

It's problably just missing a flag to trigger the update.

gaunt flicker
#

Aye

timber lintel
#

Cya around have fun playing Shenzhen and thanks for the msgs ๐Ÿ˜ƒ

gaunt flicker
#

Ayeee, thanks for the purchase, sorry launcher is shit

timber lintel
#

Not your end ๐Ÿ˜‰

delicate dove
#

@sleek egret have there been instances where people asked for a refund because they found a "free version" elsewhere? :p

shy bloom
#

@sleek egret I sent my request ID & email for you

flat schooner
#

hey

#

I just get to know that there is 60 days limit of discounts per year

icy stone
#

sounds reasonable

elfin plinth
#

probably because some people would keep their assets on sale all the time otherwise

#

just to show up on "on sale" page

heady moth
#

Exactly that, @elfin plinth . A lot of people abused the sales system to appear on the "On sale" tab, even at lower discounts such as 5% off for a 2 month duration which breaks the actual people that want it on sale

#

@flat schooner

icy stone
#

it just showcases how poorly thought those systems was.

flat schooner
#

but it is improving which is nice

jovial thunder
#

@random pagoda I believe I could easily live off of my marketplace income if I picked up the slack some more. That being in a rural town...

flat schooner
#

@jovial thunder What do u mean?

jovial thunder
#

I don't spend much time working on assets. If I put more time and effort into marketplace assets, I believe I would reach a point where the marketplace would sustain my expenses completely. @flat schooner

flat schooner
#

"picked up the slack" that was the part I didn't get but I do now, thank you sir.

wicked pebble
#

Is it allowed to have a bundle of all your other assets? Like say, if I have an apocalypse group of assets, and decide to sell them off in smaller bundles, and have the whole set in one big bundle, is that okay?
"Post apocalypse supermarket"
"Post apocalypse school"
"etc..."
And then all into "Post apocalyptic setting"

ebon leaf
#

Several marketplace sellers do this... but it's not so much a bundle as it is a new pack that is just allt hose assets combined. Presently, the marketplace has no way of bundling items, but Epic will usually accept a submission that is multiple of your assets combined into one package if it provides better value.

wicked pebble
#

Yeah, that's what I was thinking. Because some people always need those one or two important assets like school items, and then with the bundle, people can build a game off it, etc, and it'd be at a slightly more discounted price, without it being on sale.

#

I'm glad to know it can be done.

drowsy jasper
#

a good idea for a paid plugin for Marketplace ๐Ÿ˜‰

#

(just please make sure Android and iOS are supported too)

ebon leaf
zealous ibex
#

O.o

summer jacinth
#

@random pagoda I make enough to pay for my living expenses each month ($550 CAD), but some months I dont make enough, and other months I made nearly double or triple that amount

timber lintel
#

Anyone knows how i get rid of the tiling with landscape auto material?

#

Like the basic material just tiles on my landscape :x

zealous ibex
#

You should probably head over to #lounge / #ue4-general but if you mean black squares, rebuilding lighting takes those away ๐Ÿ˜ƒ @timber lintel

timber lintel
#

Thanks @HowToCompute No I meant the texture itself tiles. Like it's just squares of the same texture on the map

#

Which looks odd for a 170 euro pack

#

๐Ÿ˜„

zealous ibex
#

oh wait this is on a marketplace asset, nvm then ๐Ÿ˜›

jovial thunder
#

Well, unless you'd rather have it stretch, you'll be left with tiling

zealous ibex
#

I was thinking this was a general UE4 issue, my appologies

#

And yeah what @jovial thunder said, plus consider using seamless textures if you aren't already as those connect to eachother and won't look tiled but as a whole ๐Ÿ˜ƒ

jovial thunder
#

It should be pretty easy to convert the texture to being seamless yourself, assuming it doesn't have a lot of unique detail.

zealous ibex
flint snow
#

It would be nice if all packs were structured inside of a "Packs" folder as the Marketplace Standard. That way only one folder is created in your root directory to keep it clutter free. Most people i know do this manually, like me so it would be ... "\Packs\ExplosionsBuilder" Then when updates go out, its much easier to deal with.

#

If you get 10 packs in your game without this structure, it really clutters things up. So this is my suggestion from a multi-pack user. ๐Ÿ˜›

zealous ibex
#

Interesting

#

Tho that adds 1 more folder, which is annoying for some

#

Atleast everything is put in PackName files, and not just in your root dir ๐Ÿ˜›

solemn atlas
#

I like that idea. . I just got dinged on my submitted asset's folder structure. Need to fix it up.

gaunt flicker
#

@flint snow aye

#

I have a similar setup with my assets

#

Although I could use one more root folder

delicate dove
#

all marketplace stuff I use goes into Z_Marketplace folder

#

then again, the structure of my vfx toolbox could be seen as a poorly managed shed with tools

#

it contains all vfx ever made by epic, and anything I purchased for myself.

#

handy for kitbashing

#

a b***h to migrate though hehe

delicate dove
#

hmm lemme check hehe

#

only 5.5

gaunt flicker
#

Someone wrote a bad review / frustrated email to me about Linter, I then helped them out (basically a problem caused by them on their own end), and they removed said review but didn't remove their low vote. Now my Linter star rating will suffer forever.

#

ยฏ_(ใƒ„)_/ยฏ

zealous ibex
#

RIP I had a similar issue

ebon leaf
#

bad ratings are the new good rating. ๐Ÿ˜Ž just roll with it

zealous ibex
#

Atleast imat4. 5 stars on adverage :P

ebon leaf
#

one person voted 1/5 because they bought my template and raged that the multiplayer build wasn't out yet whena ll the videos said it wasn't out yet XD

#

but... I'm at an average of 4.9 now so... eh.

zealous ibex
#

Nice :O

ebon leaf
#

Sucks that I can never get that 5.0 though lol

zealous ibex
#

It doesn't round?

ebon leaf
#

I don't think so? I was under the impression that most rating systems don't let you have a perfect score unless all ratings were perfect scores

zealous ibex
#

:( that suckd

ebon leaf
#

I might be wrong ๐Ÿ˜›

#

@gaunt flicker lol @ that comment XD

gaunt flicker
#

ayyy

ebon leaf
#

I can see the resemblence though XD

#

I have a 1/5 rating without ever getting any negative feedback in any way, not better than your cases ๐Ÿ˜ฎ

#

Ugh yeah they are the most frustrating ones when you have no idea what the person was upset with.

#

I doubt Epic has thought about not giving perfect ratings if not all ratings are perfect. If it's implemented that way I guess it was accidentally.

#

lol... lots of faith ๐Ÿ˜› though I agree haha

oak thistle
#

Someone 1-starred my free, always immediately updated plugin without commenting or attempting to contact me with any issue. People rock ๐Ÿ˜‰

ebon leaf
#

that's fair enough though... you didn't give them money. 1/5 ๐Ÿ˜›

oak thistle
#

Yep, my bad!

ebon leaf
#

It's okay. We can't all be winners like Mr. Trump ๐Ÿ˜›

oak fiber
#

you are missing the H between the W and I

ebon leaf
#

lol...

summer jacinth
#

I got one of my submissions rejected because of "texture resolution too low" and "low fidelity in 3d models"

#

I wish they were more specific, because neither of those are true

#

I dont see how my texture resolution is too low

ebon leaf
#

yeah... that looks great to me =/

summer jacinth
#

They were extremely vague with the reasons

#

So Im not sure what I do now, do I resubmit everything

ebon leaf
#

I spoke with Stephanie the other day about that (the vague reasoning)... she seemed to suggest they want to fix that, but you know how it goes with this stuff -.-

summer jacinth
#

yeah...

ebon leaf
#

Email them and ask for clarification. That's what Adam has advised others to do in the past I believe.

summer jacinth
#

Usually if there is a problem, they just say to fix the issue then send it over again

#

in this case, my lighting had broke and needed to be rebuilt

#

Thats the only legit thing they said

ebon leaf
#

...man it's hard to press a single button when you are reviewing ๐Ÿ˜›

summer jacinth
#

Yeah

#

Anywho, Im just going to resubmit it and send the project again

#

hopefully someone else will review it

ebon leaf
#

haha let us know how it turns out

summer jacinth
#

And Ive only priced it at $10 so its not like its too expensive for the value

ebon leaf
#

lol

#

yeah... that seems very nitpicky

summer jacinth
#

Its odd, because sometimes utter crap gets through, and then other times half decent stuff gets rejected

ebon leaf
#

"We are aware of the inconsistency issue revolving around submissions and are actively pursuing a discussion of solutions to rectify this situatoin but, unfortunately, have nothing to announce at this time."

#

Hey... I think I just got a job at Epic XD

summer jacinth
#

I wonder how many people they have reviewing?

#

Because its pretty slow, I feel like they should let community members review content

ebon leaf
#

I don't think it's too many... marketplace team is always so busy.

summer jacinth
#

Obviously only trusted ones, ect

ebon leaf
#

I've suggested that to them a while ago... they said it was in the list of considerations, along with some other thing sthey couldn't talk about lol.

summer jacinth
#

man, the marketplace is really disappointing

#

Its so feature deprived

ebon leaf
#

I want to say give them some time, because both Adam and Stephanie have said big things are coming very soon this year... but it's hard to not look at the track record and feel disillusioned by that

summer jacinth
#

Exactly

#

Its been what, nearly 3 years?

#

And the marketplace has only evolved ever so slightly

#

Whereas the seller profile stuff has actually devolved

ebon leaf
#

that's been pretty slow too but yeah.

summer jacinth
#

One thing that actually made me angry was when they removed the live sales information

#

and the reasoning was "too much traffic when people are constantly pinging the server to check for new sales"

#

Just boggled my mind that the developers didnt have it so the information is only updated on each approved sale

#

rather than everytime someone refreshes the page

ebon leaf
#

lol yeah... It's very annoying having to wait the 24 hours now -.- And it would have been different had they done it, stated "we are lowering server maintenance costs to put funding into development" and then pushed a heap of changes ๐Ÿ˜› but... yeah

summer jacinth
#

Exactly

summer jacinth
#

Turns out the issue was because whoever tested my project didnt enable Dbuffer decals...

elfin plinth
#

Doesnt sound like a thing to do unless you clearly instruct the asset needs that..

elfin plinth
#

hmmm, launcher seems to cache EVERY image it downloads into C:\ProgramData\Epic\EpigGamesLauncher\Data

#

mine has almost 3 GB of images

#

I keep finding these various places where they stuff things and I need to move them one by one out of C via symlinks

lone mountain
#

damn wtf

elfin plinth
#

obviously they do this to reduce traffic on from launcher and to make it open faster, there's nothing wrong about this

#

would just appreciate if it actually allowed me to pick the location where it stored all this

lone mountain
#

or compress it

elfin plinth
#

well, they barely run marketplace with manual work, I'd rather see them improving other parts ๐Ÿ˜„

#

but yeah, these are all PNGs

#

what's funny though is that biggest image there is 16 MB ๐Ÿ˜„

#

it's funny considering the size of the images on launcher and that image is from epics own pack

#

5014x2820 pixels

#

and 32bit depth

#

screenshot is from Infinity Blade: Ice Lands

dark matrix
#

@summer jacinth good work, looks good to me too. hope they will accept it when you submit it again

flat schooner
#

please remind me, what folders should be removed from project?

#

Intermediate and save?

#

Content and Config should stay, right?

delicate dove
#

i think they updated this

flat schooner
#

cool, thanks

elfin plinth
#

I'd be VERY cautious on including Config

#

if it's a "Add to the Project" kind of thing anyway

#

if it's full project, then it's different

#

as you'd need that for the demo level

delicate dove
#

its still requested for som reason

ebon leaf
#

yeah... submission standards - you need to include it lol

elfin plinth
#

I wouldn't want some art/sound pack to overide my configs

ebon leaf
#

it gets stripped out if it's not needed. But Epic still say you need to include it shrugs

zealous ibex
#

I included one with demo controls and one which only has the controls for the packs specific stuff ๐Ÿ˜‰

ebon leaf
#

@zealous ibex if you use hard bindings, rather tha input bindings, then you don't need the config and it can be an "Add to Project" rather than "Create New Project"

zealous ibex
#

Ugh hard bindings should be banned ๐Ÿ˜›

ebon leaf
#

but it depends on what is right for your pack obviously

zealous ibex
#

But if you use hard bindings it can be add to project?

#

I need to look into that ๐Ÿ˜ฎ

ebon leaf
#

Basically, as long as you don't need info in the config files it can be add to project. Most of the time the reasont he config is required is the input bindings

zealous ibex
#

True, and hard coding that stuff just looks bad

#

and it not fun for someone to update

ebon leaf
#

Epic really should outline all this osmewhere in the submissions though lol

zealous ibex
#

:p

#

Well what I'd find more important is to only have 1 submission standard

#

there are currently 2 ๐Ÿ˜›

#

and the one kitatus seems to use is the one which is less obvious

ebon leaf
#

nah that's great. Keeps you guessing ๐Ÿ˜› lol

zealous ibex
#

๐Ÿ˜›

ebon leaf
#

as Basil Fawlty would say... keeps the riff raff away :p

gaunt flicker
#

Oh gawd

#

That page is soooo hard to read

summer jacinth
#

Wow, the redirectory feature in ue4 is so broken

#

I click "move here" and all it does is copy

#

So now I cant add the root folder for my submission

zealous ibex
#

Tried making a copy and doing it manually in your computers file browser?

summer jacinth
#

That will break my referencing in maps

ebon leaf
#

Real copies or just these 1kb redirectors files? If second, tried rightclicking Content folder -> Fix up Redirectors in Folder?

summer jacinth
#

Thats what Ive been doing

#

But it doesnt work

#

I now have two copies of everything

#

But my moved level still references the old location

#

Fix up redirectories doesnt work

#

So now I would have to remake my entire level for it to use the correct assets

#

Everythings been duplicated, yet no redirectors have been fixed

#

so all my moved content still references the old content

plush pond
#

Making documentation takes so much time..

#

What are you all using for it? Not sure if mine is the best way since I can't have a menu where you can jump to right place. I'm doing it in git repo that cointains ReadMe.md file and editing it in stackedit.io

west tide
#

@plush pond I am using github pages (https://cultrarius.github.io/UE4ParticleEditorPlugin/). I am already using the repo to store the project, so it was very easy to add some html with their automatic generator. I can't using css if my life depended on it, but they have some great templates.
The whole page is just the most simple HTML possible; I created the menu at the beginning by hand with anchors and links.
But it was still a lot of work.

plush pond
#

hm, thanks.

zealous ibex
#

@plush pond just a good old google doc in my case

#

It's just a thing people can refer to like a manual instead of a site, where you have to switch between webpages etc

west tide
#

I am looking for a beta tester for my log improvement plugin (in exchange for, well, a free version of the plugin) ๐Ÿ˜ƒ Just send me a PM if interested
https://forums.unrealengine.com/showthread.php?134962-Enhanced-Output-Log-(code-plugin)

gaunt flicker
#

Uh