#fab
1 messages ยท Page 52 of 1
Having issues logging into gmail ๐คฆ
@sleek egret Uh oh, I forgot to cc you... so... someones gonna get a weird email
Ack! Hope you get it worked out. If you can't just ping me here we can get it down on paper until you get your e-mail situated
lol
๐ thanks
It's that I have a fully random email password ๐ And no access to my password manager rn
Ahh okay
@gaunt flicker I see it ๐
And I can remember 8character random passwords, but 20+? Just nope xD
CorrectHorseBatteryStaple
@gaunt flicker Wait do you just need the Tax Info page unlocked?
.net
I just need my address changed, however that goes. If unlocking + me doing it is what I need, then thats what I need
Ah well I just set it to draft and sent out the request to get your information changed as well
so if you need to change your tax information tab now you can
Let me know if it freaks out
Some day I'll remember to have a template w9 form on hand instead of putting a date on it which means I have to refill out a w9 because I can't remove the damn date
@sleek egret Is there any option to have a W9 for one address and to have a seperate mailing address?
Actually, I bet I can just upload a w9 with one address and put in a different address on the web form and no one will know
(except now)
Correct, and finance, when I tell them so they don't not send you money
Has finance been doing payouts? I honestly haven't checked and I know some people were saying we haven't been paid for months but I don't actually know
#SuchABusinessMan
Yes, we're following up on some people who haven't gotten them to see but yes we're still paying you
If you do not think you were paid correctly, please tell me so I can make sure you are paid
Suppose I should take a look
@sleek egret Have fraudulent purchases taken place? I had a refund yesterday (For something sold during the event sale) for which I was not informed.
Chase is such a great bank but man do they make looking up simple transaction history a pain
Looks like I've been paid, whoo
@sleek egret And just to confirm. I only need to change my address on the tax info page as well. I need to submit a new W9?
I mean, my old form is unavailable to me?
Did your mailing address change but not your w9 address?
Both changed :p Just would be nice if I could grab my old form and modify it. Guess I'll pop open a new template
If you've signed it pdf style usually changes after signing aren't easily done anyway
@jovial thunder I think anytime a change is made to a W-9 they need a new form
Ah, right
Ok. And should I send in an email about the refund I was not informed about? I'm just wondering what is more convenient for you guys @sleek egret
E-mail also so we have a chain of record with it but you can also ping me here so I know you sent something in
Submitted changes, website said both: Successfully submitted, error contact an admin
Hiyoooo! Because everyone needs a co-host.
@gaunt flicker What? What did you do?
I hit submit!
Refreshing the page, the page is locked and new info is there
Assuming it worked
Yes, I have also just now sent in an email regarding this.
Yeah we're looking into it now to see what might have happened there
Ok, I'll stay tuned
I've only got one refund email (although after a couple of no notification refunds I did ask for 'refund no matter customer's reason and don't tell me about it), and it struck me as odd because it comes from a completely different communication pipeline it seems
Refund emails come through the Epic 'player account / game info' setup?
Or some other mail system? Iunno. The email definitely came from Epic but wasn't like any other marketplace email I've gotten
We're moving systems so you might see some goofiness for a bit while we get everything moved over
Obligatory: At no point in time should any Epic staff ask for your passwords, SSN or sensitive information from you in any e-mail correspondence
O_o i just gave Stephany_Farkoff my passwords, ssn's and credit card number
lol
btw @sleek egret what happens if I totally restructure a marketplace pack?
when users update, will that go smoothly or problems gallore?
It should run smoothly. If you have troubles with something like this, please send us a ticket at marketplace-support@unrealengine.com.
well, its something I might want to do with one of my particle packs, to make it more userfriendly. but if it ends up just messing up directors and what not.. I rather not give costumers that much frustration :p
Looks like Dave got my @sleek egret ticket
Now I feel weird
Also, don't think I've seen Dave before
ยฏ_(ใ)_/ยฏ
Yeah, I double checked to be sure, it should not cause any problems to do a restructuring of your files.
@proven lily If I attach an image, does Zendesk get it?
best thing to do is google drive or dropbox link to be honest, zendesk has a bad habit of dropping image files at times.
it's rare but frustrating all the same
Well then theres a chance Dave is gonna get an email that simply says THANKS DAVE with no image
oh no, we got that one XD. Lovely image for sure
whoo
thanks for the info @proven lily
@delicate dove Is it an 'AddToProject' pack?
If so I'd think there'd surely be problems if you moved around files that were directly referenced by users. And people would end up with duplicates too I'd imagine.
^No problem for the marketplace/marketplace staff ๐
once im done with the new folder-config I'll ask @proven lily or @sleek egret to try and test it?
AddToProject or CreateProject is defined by level blueprints afaik
if you got some code in your LevelBP it'll be create
I thought it was a config thing
afaik there is still no config merging functionality, so any input bindings for example that you have in your "add to" pack will overwrite the existing project's defaultinput.ini
level bps are per .umap, not per project
so I don't see the connection there
^aye, is my understanding
Guys, is there a way to change email address and name (the username and not the actual name/surname) from an account?
Probably, @white osprey could probably help, or you directly write an e-mail to Epics account stuff
Is there a way to throw the vault cache onto your HHD?
I have like 0 bytes left on my SSD ๐
Thanks โค
I think you need to manually move it after that, but it'll make future downloads go there at least
Never knew there where settings ๐
haha XD
The default path is AppData\Local\UnrealEngine\Common right?
No wait wtf is that then
It isn't the vault ๐
C:/Program Files (x86)/Epic Games/Launcher/VaultCache/
WooHoo! That should buy me some more disk space, ty โค
ue eats upa lot of space lol... I've stopped keeping old versions - only keep the version I'm working with and the most recent one if that's not the same. I just redownload them when I need to se them otherwise lol
you can also change what is installed on each version if you don't use everything (such as the mobile compile tools, art tools, etc.) to save some space too...
clicking on that enables you to uninstall the starter content, templates, source code, editor symbols, and more for each version
If you're not going to ever be likely to build for IOS/Android/HTML/Linux or TVOS, theres a good 3-4gb per version you can save there ๐
True
But I wanted source and starter content and symbols etc
So I have the full like 25GB package (but not the mobile stuff)
the editor systems are nuts in terms of size 0.o
True, True
outside of that, the only other thing I've got to suggest - completely uninstall and reinstall all of UE... that sometimes gets you back a few gb, though it depends on how old your install is.
Interesting, ty
If you want get some space back, wipe the unreals folder from appdata
There are gigabytes of cached stuff for all past engine versions too
When I found about that, we were talking about 40-50gb I think
Yes
Although it will need to regen the current engine bits after you do that
Out of curiosity
How big is that folder for you?
~12gb atm
Ah, not that bad then
yeah not at all. But it has stuff for UE as far back as 4.5 so... definitely don't need all of that XD
You could also just wipe the version specific folders inside of it
If you dont need the old ones
Yeah
9gb of it is the common folder though haha
I found about that folder when I had issues with ue4 DFAO, had to wipe that cache to get it working again
I've been meaning to look into it... I have a number of projects that give packaging errors because I've renamed tutorial blueprint files and UE can't handle that ๐ the same projects dont get them on other pcs though haha
Mine is 12GB too
25gb here
@delicate dove What do you need?
millions and millions of dollars
anyways, because I doubt that will be possible.
I'd like to fully rearrange my vol1 particle pack, would that give problems if someone updates the package?
wow got a reply in 3 hours from the mp team ๐ฎ You guys are gettin faster by the day ๐
Depends on how you rearrange it but generally no. We can test it out on our end to see if we can catch anything glaring
I can't help you as much with that first one
btw what folder you guys talking about?
just all the folders inside the content folder
anyways, once im done ill send it your way @sleek egret
Sounds good, I'll keep an eye out for it
hey @sleek egret that A.P.I.S. pack, the UI and way it works is borderline plagiarism of Fallouts targeting system and UI, to the point where I feel you might want to ask bethesda if they are fine with it.
Pinged you on that
wow, you're not kidding
you can't copyright mechanics. Though the developer DEFINITELY should have done some work to seperate it a bit more visually lol
actually you might be able to... but I know they generally dont lol
isn't the fact that it looks like fallout the selling point of something like that? people who want to "make a game like X". though if the art is actually ripped then that nulls everything
You can still make it look like fallout without directly copying the look
yeah... the HUD and EVERYTHING looks identical to fallout
Its nearly a 1:1 copy of it
that UI is 1:1, especially when looking at some of the fallout3/4 UI mods
Well I mean there are ever slight differences, like how the ends of some of the lines taper and such
But still, pretty much 1:1
to me, it looks like they TRIED to do 1:1 but weren't quite able to haha
and this is bethesda, they go ape when you whisper the word "scrolls" in a mirror
@fallow plinth Yeah, I think emails are in your account settings and the account name can definitely be changed by emailing accounts@unrealengine.com
hell, they could have even just picked a different colour than the default fallout green to start with XD
All the extras like boarders could just be removed
definitely. It would be very easy to still have it be very clearly the VATS system without it being a direct copy of fallout
Exactly
@white osprey I don't see where to change the email in the settings
I'll just write an email to that address you gave me, thanks
though, it is described as "Assisted Partial Targeting System (A.P.T.S.). Learning Template"... wonde rif that's their 'reasoning'... "It's not intended for use... only for education" lol
@fallow plinth what email are you trying to change?
account email
For unreal marketplace?
I actually would like to unify seller and personal, since I receive doubled emails
...okay lol. One of the characters in the demo video even has an arm growing out of it's stomach, which is an ongoing reference that happens in fallout during the GOAT and so on (test early in the games) lol XD
You should be able to change the support email address, and the primary email dress
@fallow plinth Yeah, worst case scenario they can do everything
I can't change the personal account email though, that's the one I would like to change
Weird, it lets me change mine
no the link you sent is for the seller part of the account
yep I'll write to accounts
on an almost unrelated note, I still get "you do not have permission to access this page. This could be due to one of several reasons:" to the pinned messages links
I get weird issues too, like clicking on a link inside the seller profile and having it log me out
I wonder if it's worth sending our assets to trubones to 'review' just for the free publicity lol...
you'd certainly get clicks, that guy gets mad clicks
haha yeah. Frustrating... I've run a couple of youtube channels and never managed anything close to that ๐
btw - what's happened to the podcast @ebon leaf ? Haven't seen a new ep in a while.
dealing w/ some RL stuff, it's sapping my ability to do much social stuff like that at the moment. working through it at the moment by just constantly coding/solving problems. So no new episodes for awhile
i know that feel.
/me looks at a particle a day series
Wait you can send assets to truebones for a ranting @ebon leaf? ๐
I may actually do that to see his reactions LMAO
I dunno ๐ I figure if you give him a carrot on a string though...
wait
im thinking of the other guy
the under network or watever
damn, that guy doesn't get anywhere near as many clicks haha.
undernetwork got clicks on his "totalbiscuit should die" video, let those clicks go to his head, and then constantly tried to recreate that
looks like he keeps making videos about it every few weeks haha
haha nice. I look forward to you telling me how bad it is XD
@sleek egret I think I haven't yet filled in a w8-ben form, where do I obtain one? ๐ (I'm a taxes n00b, so excuse my newbieness)
aha ty
Someone told me to ask Stephanie or the accounting department for one ๐ But I think that should do ๐
Allar is correct use that form.
๐ once its filled in where do I send it? Marketplace-support?
Let me see
Wait, you don't need this
You're international, we only make the domestic sellers fill out tax forms for us
Yay
Someone told me I wouldn't be able to receive a payout without one lmao hence my asking
No you're fine, we only require W-9's for the US.
๐
@ebon leaf Are you not supposed to be writing Doc?
I thought content packs that require other content packs were a big no-no with the Unreal MP?
NOTE: requires NeoFur plugin. 20 unique fur materials for all your creature needs! Easily editable, fully dynamic.
Content pack, requires a third party license/subscription to use
It's their own stuff though
Pack seems like advertising their plugin. Would be better for them if they made the pack free
@lone mountain Right, but we've been told that this is not possible/allowed on the marketplace.
@jovial thunder well obviously some have special privs over others then. Unless they changed something recently and/or someone mistold you all
I was going to say that substance had a pack on there forever, but I do not think it needed the plugin
I'm just wondering where the sign up form for special privileges is ๐ฆ
$$$
$
Either they forgot their own rules (mp staff)
Or someone new let it through
Or rule change/trial
Or obviously, they got paid for this
I'll have to ping someone in the morning, because I want a piece of that action
Yeah
What qualifies my content?
Be it Blueprints or Materials, both can require dependencies and work off of them the same
I can have a parent class in the main pack, and then a ton of varied children classes in an add-on pack
But, if MP team has stated this was not possible before and then they allow this to happen without informing the MP sellers, shame on them.
Or actually...the public
Yeah :/
Maybe more quality stuff would get put out there if MP team communicated more with all devs.
Or it was easier to get information
/shrug
Right
The same seller also has an asset that is nothing more than a description and images, with an external link to their site
NeoFur is a fast and easy-to-use geometry simulation for real-time fur and short fibers in UE4.
If that isn't pure promotion, I don't know what is
But they communicated that change
I thought those were only for Epic assets?
Neg
That particlefx one
Also is one
Forgot what it was called
Popcorn
PopcornFX
And there are others
I still don't think they should be on the marketplace
Anyway, pretty much if you create a really awesome middleware and pkugin support to ue4 you can use external links
It is all for show
Not sure how it works, but I guarantee that Epic somehow gets a cut
If not, then, these sellers with external links are lucky
What is even the point of the marketplace with external links...
Promotion of goodies that supports UE4
I might as well start up a music composition business, and then get my 60 music packs on the marketplace that all link to my music site
meh
It turns the marketplace into more of an eBay than an Amazon
It has been like that for years now
Or whatever, where you are directed elsewhere
Let me post on the forums and in the post, just link to my question on another site
Heh. But anyway, never liked neofur's licensing
I agree that everything should have a price in MP tho
Also, the featured packs...
Way too long on front page
I agree
Like wtf is up with that
As a customer that pisses me off
Phone work better please
Us sellers have our fair share of criticism posted in our private seller forum
I dont want to see the same shit all month long
Yeah, you should just riot
March up to Epic doors, picket
That would be a funny sight
Honestly...
I hate to say it, but the threads usually end the same
After a week of us replying and agreeing with each other, a staff member will pop in. Usually apologizing, and saying that they are working on it.
Well, doesn't seem like they are well staffed
Or the infamous 'we dropped the ball'
So, I am sure they have their own issues and pressures to worry about
Seems like Epic needs to straighten out their priorities
Whatevr that othet game was
Robot thing
Not even joking, I have to make sure there aren't any symbols next to any keywords in my item description
But seriously, they are a Game Dev company first. Public one, owned majority by China.
So, China is really the one calling the shots here.
And they want American Dollars
$$$$$
Like "(Keyword)" being in my item description. If I searched "keyword" on the marketplace, my item wouldn't show up, because the full word is "(keyword)", and they only have exact word searches
Little things can destroy visibility
And yeah, the China thing is a shame
I don't think the fix is going to really come from them.
But yourselves as marketers of your own products
We can only do so much. After that, the marketplace kind of just seems like a place to host our files, not even a proper marketplace
I mean look at zaptruder
The boy did good with his promo of his loco system
Got mad views
Had he had this up for sale....
He would have had $$$$ up the wazz
He might still if the hype is still there later. Maybr not.
This is on the marketplace?
Not yet
Aye, and it had over 45k views when I checked it out
He did good with his promotion.
Yall, if you want to get around the mp rules
Submit a request and make sure Stephanie or Adam doesn't get it
:p
Question : we have a shared project using Gesture Tracker plugin from Marketplace. I copy the content into each team member's project into Plugins folder. Nevertheless, they are getting error messages from it. The project file shows ""Name": "GestureTrackerVR",
"Enabled": true,
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/378f739f054340899db2569090222fd3"
So, how am I meant to do this so they can have the plugin enabled?
how did you copy it to each project? did you use version control?
I have version control. Initially I am just copying it from the engine folder it gets installed to when downloaded from Marketplace.
What is the error message?
Do they have the same machine (x86 x64) and engine version as you do?
Hmm perhaps the problem was that I thought I could just distribute the binaries, not source and intermediate folder. I passed it around on USB stick and now no problems. I was trying to be stingy with version control space
Are c++ and/or c++ and blueprint mix assets accepted, they seem to not be in https://publish.unrealengine.com/submission-guidelines, but for some stuff (like multiplayer) you need c++ to have it properly implemented ๐
@zealous ibex you don't need c++ for multiplayer to be implemented... though things like steam integration adn that, sure.
but there are a couple of c++ assets ont he store
You can do it with BP
A C++ multipayer first person shooter template project which loadout customization and other modern FPS game features.
that's a c++ one
But if you want to go steam etc, yeah it is pretty required
And ty โค That means they simply left it out of the docs ๐
I don't think there are many - that one I linked above was the first one and was a "trial'... DUnno where it's at now.
THAT PACK IS NOT 4.14 COMPATIBLE
If you're looking for a shooter template
#justsaying
lol XD
dw @gaunt flicker ... that dev has said he isn't updating anymore because it isn't making him enough money ๐ so unless things change, you'll have full marketplace share again XD
Yeah. I didn't think it would have lol
Except according to people pirate assets, the c++ one is better because its c++
No... they still pirate mine :p
oh lol ๐
Although the first time I saw one of my own products and not a product for a client on a torrent site
I was like, hey
success?
lol yeah... I'm kinda hurt when I find a new piracy site and it doesn't have some of my stuff ๐
hah, aye
I definitely check new site reports to see if they have my stuff
Otherwise... I go 'why not'
Possibly ๐
share deets. Then we can all steal the idea and get in early ๐
How to get other people to do your work for free:
"I'm thinking about making a mp pack that.... I know it'll sell well"
Then wait
lol
LMAO
No but I'm not doing MP, I'm doing something which uses SQLite etc (your getting no details), I just needed a concrete example where most people would get, ah that's why someone would use c++
90% of MP buyers would probably not want a C++ solution
Anyone doing anything in C++ will do it themselves
Plugins are a different case. Those without the ability or patience will get them for thie BP projects
If its something that extends the editor, people don't usually care how its done
Well... those would be plugins
But C++ projects should not be confused with plugins in this case
Phone get gud
afaik C++ projects are discouraged and mp originally only wanted plugins
but /shrug
@sleek egret Care to weigh in on the current state of C++ submissions (not plugins) on the marketplace if you have a moment? ๐
Iunno, both my c++ plugins are selling somewhat decently /shrug
Well, no shooter project is going to sell well enough to continue support
Is a bad idea to sell a shooter on the marketplace
you removed your one?
Nah, but I do regret it some days ๐
I wpild like to aee more cpp projects
on a way to a bank ๐
Just to get better data
Man, can't wait for my Pixel XL
I hulk smashed my Samsung S6 with Vive Controllers the other week
Sure, C++ submissions are accepted but are vetted a little bit differently. We're taking a look at all parts to make sure they work within the context of what it is, the launcher and engine in addition to the overall value of the submission itself. We're working on a way to streamline the process for those and open it up to more. At this point in time we don't see a reason to exclude these but we do want to be careful about their implementation.
@ebon leaf
Okay, cheers ๐
Is that all c++ submissions or specific to projects
@lone mountain the issue is the plugin needs to be available for free on the MP
What plugin?
So that means if you need a c++ only bit of functionality, for example provided by a plugin, you can't do it BP only
For example this: https://github.com/cindustries/unreal-sqlite3
Unless it got added to the MP recently ๐
@gaunt flicker For now, all. There may be exceptions in the future but that's part of why these are handled so differently. Each one needs to be looked at differently.
Aye
Lightning round: Will I ever be able to sell Y if Y is meant to be an add on to X?
lol
So can you sell your product if it is dependent on another product?
Yes, if it makes a difference, I would own both products
Technically any ue4 asset is dependent on another product, ue4
If you own both, you can. But you have to make it incredibly clear to your buyers that this is the situation there
0.o that's new
OH REALLY? BECAUSE THATS NEW TO ME AND IM TOTALLY GOING TO DO THAT YAY FINALLY
(I ask this about once a month)
generic shooter dlc time ๐
Wheaton's Law is applicable to this kind of situation but yes you're allowed
Now what's not allowed right now is using other people's stuff
(Free plugins aside)
Say if someone wants to sell an add on to a product I own, can I some how endorse them to be able to do so?
So if something uses Substance that's not a huge issue for us
Well I'll double check the plugin's license and if it's public domain and I can basically do whatever the heck I like, I'll copy some lines and credit them in the code ๐
That's not something we've done before, however I would need to see written consent from both of you before we did that
Atleast if that is allowed
@zealous ibex I meant more in the way Substance Atlantis and Gynoid make use of Substance on the Marketplace
aha
I'm gonna make a umg widget that plugs in a shit ton of other free plugins and sell that for $500. #allthewaytothebank
LMAO
@ebon leaf I know it's a joke but you brought up a good point so I'm going to jump on that
Lol
yeah... a joke... heh...
What about having a paid plugin (which implements all the logic) with a free project asset? (or would that be classified as an example project and just need to be something like a dropbox link?)
As c++ has everything I need, just not exposed to BP
Hey now, don't be making @sleek egret make any rules that would make Simple Panoramic Exporter ineligible to sell
The same rule applies here as asset packs, this can't just be largely someone else's stuff. So in the same way you can't hand me a rock pack and it have 5 rocks from Kite Demo and 2 from you, we won't accept a project that uses mostly other people's stuff
@zealous ibex For paid plugins you have to have the permission of the other person.
No I'd code the plugin myself
Ah okay sorry I misread
As the plugins I want to use merely expose stuff to BP somehow
But then I'd put a lot more in my plugin I'd put in BP otherwise
So long as the assets are something you can use then that should be fine, just credit what you do use that isn't yours (not a requirement just good manners)
So basically all the logic is handled by a c++ plugin (which I have coded myself) but the assets final functions are exposed to BP
Will do ๐
@ebon leaf Hey DocBoy!!!!!!! Aren't you supposed to trying to find a better font? hmmmmmmmm? and I find you over here..... tsk tsk tsk lmao
pfft. Documentation is a paid addon now ๐
And that could theoreticcally work @gaunt flicker Just that wait ๐
lmao
LMAO
@ebon leaf Bah, no one would buy your umg widget, they would take one look at your font, and go, OH HELL NO!
we won't accept a project that uses mostly other people's stuff
unless its lighting profiles and the likes :p
A buddy of mine almost submitted a free IES pack full of freely obtained IES things and I told him that would never fly
xD
I would like to see more advanced IES packs on the MP tho
That was another instance of the line being toed pretty closely but we've been cracking down on that stuff more lately for the sheer reason of it doesn't add a huge amount of value to the Marketplace
Can I create one of those 'external link' pages on the marketplace that basically reads 'Your marketplace asset could be here. I'll pay you to make it. Thanks.'
Unless someone does something really cool with the content and put significant work in it. Then we think about it
lol
@delicate dove wait your working for the marketplace now? ๐
nah :p
Luos is the marketplace police. He's ALWAYS on duty ๐
@gaunt flicker External links are a different animal entirely. I do need to check on that before I say anything more detailed
we won't
``` why are you using we? ๐
He doesn't but he's been a huge asset for us in the community. And while critical, we are happy to have his eyes on things.
Gimmie a week on the marketplace backend, I'll make a marketplace bounty system :p
LMAO
Nah, would take longer than a week, because I'd have to automate everything else becauase the bounty system would require automation
give the man access ๐
Nah, too many things I'd do would be bad
I'm already doing bad things and the official response to them has been
ยฏ_(ใ)_/ยฏ
aww thanks @sleek egret
yeah, but everything would get sick sound effects so it'd be worth it ๐
and yea, i can be a bit too critical
Step 1: Add 'YOU SPENT MONEY' voice over to all purchases
STEPH YOUR NAILS ARE 5MM TOO LONG
@delicate dove or are you just being too critical of yourself now?! ๐
@delicate dove Impossible I bite them
I should do that, i always forget to cut em
and they grow fast as hell, all my ladyfriends are jealous
Don't it's a bad habit, I'm trying to stop
How do you forget, nails are the worst
Although I've cut mine to the point of now my nails generally will never get longer than the skin underneath
#LessDragFasterTyping
i dont care one bit about nails, and like i said.. they grow extremely fast. so they are easily a few centimeters long in a few weeks
I wonder what the aerodynamics are on nails
hehe
@zealous ibex You use 'LMAO' far too often
Also, I did specifically what you were asking about in regard to plugins
lol... laughter police is on patrol guys, watch out ๐
๐คฆ
Anyway, you did? Also with a plugin not on the MP? ๐
Nope, a plugin on the marketplace. Not free though, I like my money ๐
Oh you mean put the logic in 1 plugin and then a BP asset using it?
Blueprints were seperately downloadable
๐
Problem is, I have people whining in the comments and emailing me about the demo Blueprints. Can I do this, can I do that, etc. I'm like, it's a demo...
lol
Thanks to @elfin plinth I was able to improve the SVG Importer, it can now render distance fields as well:
https://www.youtube.com/watch?v=MvokfyihNXs
Also: glorious 4k video ๐
nice presentation ๐
@west tide How much do you expect to charge for this? ๐ฎ
@wicked pebble I submitted it to the MP with a price of $20
Decent~ โค
Yeah, I mean it's just a little time saver, it does not do anything you can't do on your own anyway
Does anyone have a link to @humble stag 's marketplace spreadsheet handy? I apparently forgot to bookmark it -.-
(pro tip, if your logged in, you can use https://drive.google.com/drive/u/1/shared-with-me to see all the documents by others you have recently opened ๐)
Google Drive is a free way to keep your files backed up and easy to reach from any phone, tablet, or computer. Start with 15GB of Google storage โ free.
@ebon leaf is there any chance we could get the makerplace spreadsheet pinned? (https://docs.google.com/spreadsheets/d/1Xi8lX7IThJ9VWPSV-_w5CQIqpC6GhfovviVdQjnrim8/edit#gid=0) ๐
Marketplace Name, Link, Price, Sale, Save, Off, Stars, Votes, Adjusted Rating, Category, Tags( You can edit these cells, add more tags!), Description, Creator, Engine From, Engine To, Windows, Mac, Linux, iOS, Android, VR, Other Open World Demo Collection, https:// www. unrealengine. com/ mark...
Awesome :D
Thanks @zealous ibex ... I should have thought of that myself haha
yay!
So, I've been holding off posting in here until the Marketplace files got uploaded, but that happened yesterday so I though I might take this oppurtunity to say that I've recently released the long-overdue multiplayer overhaul of my Survival Game Template ๐ If anyone is interested, or was among those waiting for this, you can see more of that over here in the forum thread: https://forums.unrealengine.com/showthread.php?97620-Multiplayer-Survival-Game-Template and you can check out the new release trailer here: https://www.youtube.com/watch?v=ltS28bl423M
Awesome job @ebon leaf you seem to know how to give your customers some value even after purchase
Ooooooh cool
haha thanks @lone mountain . I certainly hope that's the case, otherwise I wasted a lot of my own and everyone elses time on this haha XD
@ebon leaf did you tweet this?
several times haha. It was available for my gumroad customers a few days earlier (due to the Epic update pipeline) so i've been tweeting it from time to time since then.
@ebon leaf just noting that your gumroad link doesn't state the license on purchase page
gumroad itself doesn't have license for customers (about what they can do with the bought items) so it would be good to clarify that somewhere
ah good call. I forgot to add that back when I updated the infor for the multiplayer build. Cheers @elfin plinth
np, have just noticed that many have put things on gumroad that they only want to be used for learning purposes / noncommercial work so it's always good to be clear about these things ๐
For sure ๐
Nice pack tho ๐ฎ
@zealous ibex thank you sir ๐
I especially like that box hat lol
haha I can't take credit for that ๐ that's one of Epic's assets from the Infinity Blade packs
Really? ๐ฎ
THat's freaking amaizng that's in there
I need to take a look at this
Nice pack none the less, soo many features ๐ฎ
You need to cut up the character meshes to get individual pieces though ๐
And yeah... the feature list is... lengthy XD
Wait can you just use those assets cut up in your MP asset? ๐
as long as they aren't the selling point of your pack yeah.
Kewl
You are allowed to use Epic's free content to demonstrate your packs
Not having armor is what put me off of adding an equipping system to my inventory asset ๐
Great for those who are artistically challenged like me ๐
^ same
not sure if it's of any interest but i'm creating my first asset for the marketplace...just finished the high resolution model
@sly shoal Nice ๐
Lookin good ๐ฎ
@sleek egret have there been any fraudulent purchases recently?
I got an email yesterday about fraud purchases
In general yeah a few crop up every once and a while. I'll have to look and see if one occurred the past few days though. Was there a refund you weren't told about?
what are the fraud purchases? someone else credit card?
Some people have called me a fraud because of my miracle survival seeds
@sleek egret yea, refund on a cavepack.
Okay, let me get to a computer later and see. I'm out and about right now. When did the refund happen?
nm apparently the email got lost in the "potential spam" folder.
I emailed Epic about a refund on the 16th. They came back and replied that a fraudulent purchase had taken place.
I don't get why there seem to be so many 'fraudulent purchases'?
It's understandeable that it does happen, but to the same assets, several times, in a short period of time?
maybe some assets are not yet on pirate sites so they use it to get a source?
Hello guys, how i can see more details in sale report such as purchase number, username, date and etc?
@shy bloom you can't
Epic don't provide that stuff to us.
If you ever need to verify a customer's purchase, the only thing you can do is email marketplace-support@unrealengine.com and wait 2-3 days
@ebon leaf thanks, that's very bad we need at least purchase number to see if they're real customers or not!
Yep... I don't think there's a single seller who doesn't agree with that lol.
is there any topic on the forum about this problem ? let's ask this from epic
@shy bloom At the moment we've been getting by with requesting the order number/epic IDs of the buyers and sending that information to marketplace staff for confirmation. They're pretty good about handling that and don't usually take long. Manual confirmation would be useful though I do agree, and have the added benefit of lifting the load from the staffers so they can focus on more important things. ๐
Wtf
They dont even give the purchase ID??
this isnt stone age anymore
Only real reason for Epic not to give that is if they have something to hide
That sounds super bad
Well, the other reason is that the marketplace infrastructure is really barebones and they haven't invested the time and money to update it lol
They put more work on manual process
That costs way more
It's doesnt make things like that acceptable still
Yeah... they should just invest the money up front and save a lot long term but... here we are -.-
Oh I wasn't saying it was acceptable
but... they featured my update ๐ so I won't say much bad about Epic right now ๐ lol
I dont have any assets to sell atm. Not sure if I'll even consider while things are like this
Theres a lot of people who feel that way... and a lot who have moved on because of it too.
Yeah, no wonder
That's why everyone must buy my packs! They have to encourage those of us left to keep creating XD haha
it's not about just thigns being slow due to manual process, it also means there's way bigger chance to have errors too
people make small mistakes all the time (as does bad code but that's another thing)
if you don't even get the transaction IDs, you just have to trust Epic for not doing any mistakes on their end
as you have no means to verify the sales yourself
Is it possible to adjust by how many % you want your asset on sale after the 2 weeks before the sale you get to submit the sale? I decided I would wanna discount it more lol, but is that still allowed? ๐
@zealous ibex I would imagine so, just send them a message in the email chain you already initiated and ask them to revise the %
How have sales been for everyone this month? Mine seem to have returned to normal with absence of event sales.
Mine were surprisingly normal, especially considering we just came from two major event sale periods.
Mine are really good... but major update/rewrite and also featured so makes sense ๐
Hey everyone, I got some 2D sprites and other artwork , I want to know that if I can put it on UE4 marketplace or not, i am confused that UE4 staff say that it should be 100% compatible with UE4, plz help me guys and let me know what i can do, I also got some of my artwork on other sites, if anyone want to check
@dark matrix assets need to be ready to use with ue4 so you have to import them yourself and make sure they are setup the right way for intended use in ue4
you can't just sell bare bones assets on ue4 marketplace and let customers do the importing themselves
there are texture, decal etc packs on marketplace so it's possible to sell that kind of assets, they just need to be ready to use
although if you don't know what makes those assets UE4 ready, the answer probably would be that you can't sell them before you learn at least very basics of the engine
@jovial thunder horrible lol. Had like 1 sale (perhaps 2) since the winter sales so RIP
thx @Olento, yeah you are right I should learn some basics about the engine and such,
what I am looking to sell is just 2D assets like, GUI icons, Pickups Icons, Health Bars, Progress Bars, Touch Buttons and Sticks artwork, Chess artwork, and so on, they are just 2D sprites made with InkScape. let me know if anyone can help me, I can also show some of my work as I have uploaded it on other site too.
Basically what you have to do if I remember correctly is export all your assets in a let's say 2k*2k pixel format to something like a png, and then import them into ue4
And use the correct folder stucture (so you have a YourAssetName folder with in there you assets)
And you probably need to prefix your assets with MT_MyCoolAsset (MT stands for Media Texture)
There's a 2D section on https://publish.unrealengine.com/submission-guidelines ๐
oh wow and thx @zealous ibex I will be reading it all ๐ and will let you guys know if there is any other problem
Sorry if my explenation sucked ๐ I spent plenty of emails ping ponging with Kitatus to get my assets up to the standard ๐
And good luck :)!
@zealous ibex so for example say i want to sell 2d chess artwork , so do i also have to import it to UE4 to check if it is all good or not, and artwork is not like the power of two, they are custom pixel size, is this a problem
can i have you assets link ๐
oh ok
Basically just export them to something ue4 supports (with a transparent background if applicable) and import them
so you are artist ๐ , nice to meet you my friend
https://www.dropbox.com/s/y53c74g8v777haf/Apple.png this is where my art level's at
Also if you get stuck and can't figure this out, send me a PM later and I'll see if I can help you with an example (not behind a pc now so RIP)
This is my asset: https://www.unrealengine.com/marketplace/inventory-system ๐
A complex Drag 'n Drop inventory system with features like crafting, a hotbar, stacking, item dropping, a datatable and more!
i am little bit confused, i import to UE4 and than export it, this export is what we have to upload
Nooo you don't export it from ue4, it's ummmm
Basaically you import it to ue4, and then send your project file to epic
So you'll have this, just for your type of 2D asset
oh ok i got it now, that saved project we have to send to epic
Yes ๐
Just you need to remove intermediate etc (sothat only the projectfile, content and config are left)
ok haha getting now ๐
๐ ๐
thx ๐
Wait this may even be a better link: http://help.epicgames.com/customer/en/portal/articles/2592186-marketplace-submission-guidelines-preparing-your-assets#2D ๐
Preparing Your Assets General Asset Requirements - All submissions must follow this guide Weapons Materia...
i want to send you one link, so that you can see my artwork, what kind of it is, the link is of another 2D engine, i don't know it's good to put here or not
PM it to me just to be sure to offend noone else ๐
^
if it was up to me, I'd disqualify all random resolutions, we have standard sizes on gamedev for a reason. If someone wants to sell items he/she should at least make some effort to follow those
it's not that hard
Yeah generally you do want 1024x1024 or 2048x2048 etc, but I could see it if your having let's say a health bar or something, on which case it's a rectangle, and it makes no sense to package it as a square ๐
@zealous ibex power of two doesn't mean it has to be a square, for example 16x512 is still power of two
yeah that's well said @elfin plinth , before I was not that experienced, but now you know I am learning more and more things, I will try to do such things next time in my next artwork
@elfin plinth wow didnt realize that, sowwy
Why they're not answering support requests ? i want to update my project ...and i sent my request 10/Jan !
Sometimes it takes some time.
That seems to be taking a long time @shy bloom, try giving @proven lily or @sleek egret your ticket ID and they'll probably be able to tell you more about it ๐
I used to get random marketplace staff for every ticket, past 3 tickets now I've gotten Dave in a row. Consipiracy?
Also, conspiracy?
Although, I would like a consipiracy
๐
@shy bloom Ping me the email you used I'll find it
btw, can we request refunds for assets that simply don't work?
I believe they usually try to work with the author, and encourage you to reach out tot hem first, but you definitely are able to get one AFAIK if it cannot be resolved.
I bought "Mobile Remote Control" from last sale and it's not really doing what it should (remote control)
it wasn't expensive though but then again, it's not working either
Not working or not working as you want?
Just letting it go won't achieve anything good for anyone ๐ At least following it up, either for a refund or just in general, should lead to HOPEFULLY the dev fixing it haha.
But yeah, contact the author, give them a reasonable timeframe to respond, and if not, consider contacting epic ๐
@zealous ibex well the remote part didn't work over wifi, it did stream the crappy compressed video over the phone though
I guess I could try connecting it with cable but that's not ideal
Makes sense that's an issue, contacted the author yet?
funny thing is, I don't even care for the video streaming, I just want the remote control
nope, I'm wondering if it'll be worth the trouble too
btw, I know udk remote for ios still works with ue4
but I only have android phone
well, I think at least it still works
Don't ever refund without trying to let the seller fix it ๐ That's pretty unfair
And UDK remote was like meh when I tried it
That was when my iPad was still in one piece lol
I'm more curious what's the marketplace staff stance on refunds if the product doesn't work
looking for font materials on the marketplace - cannot find any. does anyone know if there are any to be sold? I tried some but they did not work, they need to use the "User Interface" domain.
I really hate that the marketplace search and the global ue4 search are so close together AND the global ue4 search doesn't list marketplace assets
Somebody fight that fight for me
k thanks
@cyan harness that's a material setting
@heady moth yes but as all materials I tried do not set it, they won't work with fonts, and so they seem not to be designed to be used with fonts
and as I would like to have nice text without photoshop, I'm looking for materials for fonts...
@zealous ibex You can't refundd without the seller having a chance to fix it, in most cases.
Anyone here got LAM?
Landscape auto material @tiny thistle
๐
Yeah, was just wondering if you got experiences to be able to make it run at stable fps on a tiled map
im still a noob with it
but im sure there are ways to optimise it
just found this one maybe it helps
and maybe this one
there are some optimisation tips
๐ฆ
Which information do I need to collect from a buyer in order to verify ownership of a pack with Epic?
they get an id thingy, you can then ask someone from the marketplace to verify their email + id combination
Alright, thanks ๐
I usually ask for the order number as well. At least that's what they told me to do. ๐
yeah order number is the best thing. But a lot of people don't keep those lol
People delete their order confirmation emails or something?
yeah.
so, I hope that with re-route nodes comign to materials, material standards for the marketplace are going to be a bit more strict to bring them in line with BP standards XD
It probably will, though I hope they understand sometimes there's no avoiding crossing of the streams. ๐
they don't seemt o understand that for Blueprints ๐ so not sure they will for Materials haha
there's some shocking materials on the marketplace though... with zero effort made to make them readable lol
Yeah I've heard there's some scary stuff out there
that said... epics are usually the worse ones XD same with blueprints
Someone just mentioned the same thing to me not long ago lol.
that is from one of epic's blueprints in one of the learning packages haha
I don't remember which one though
thats why functions exist.
lol yep. Just a shame Epic's content isn't up to submission standards ๐
so people cannot fit everything on one screen
same exact functionality, but hiden.
where's the fun in that ๐
revenue ๐
who needs revenue when you have all the noodles you can eat XD
๐
that blueprint ๐ฆ
not as good as this one though.... https://www.facebook.com/groups/ue4devs/permalink/600421366822899/
my favorite is this one:
https://pbs.twimg.com/media/CatE3GXVIAAsbBb.jpg:large
that's why I use C++ 
lol :P
Cause that cant end in total Spaghetti ._.
Keeping that picture for sure xD
Quick question
About the marketplace.
Are any devs making a living off the Unreal Marketplace?
Or is it solely side income stuff?
its my main income, not saying it allows me to live lavish pimps n hoes style, but i can pay the rent.
but it really depends on the person and their products
Is that rent in an expensive city?
Do you think anyone is clearing 150k on the market?
my monthly costs, including food is about 800 euro/month
occasionally I need some clients to make that much, other months I have double that.
dont know about 150k, but i do know that there are a few who make quite some more money.
Fair enough. Thanks for the info.
@gaunt flicker Why does generic shooter derp on market place? Im unable to create the project on 4.14.3
sorry to bother you :p
What exactly is the issue?
Even though it says it's compatible i cant select 4.14
From the dropdown on creating?
But it didnt want me to update either, maybe just reinstall?
Maybe, iunno, if the launcher is bugging out, not much I can help you with. 4.14 is live so it should be available
Stupid question, do you have 4.14 installed?
Aye
I literally have zero control from here about that type of issue
Once you get it though, then I can help
:p
Aye, marketplace support should be of help, maybe
If not, and GS is the only affected issue, ask for a refund, should be auto-granted
It's problably just missing a flag to trigger the update.
Aye
Cya around have fun playing Shenzhen and thanks for the msgs ๐
Ayeee, thanks for the purchase, sorry launcher is shit
Not your end ๐
@sleek egret have there been instances where people asked for a refund because they found a "free version" elsewhere? :p
@sleek egret I sent my request ID & email for you
sounds reasonable
probably because some people would keep their assets on sale all the time otherwise
just to show up on "on sale" page
Exactly that, @elfin plinth . A lot of people abused the sales system to appear on the "On sale" tab, even at lower discounts such as 5% off for a 2 month duration which breaks the actual people that want it on sale
@flat schooner
it just showcases how poorly thought those systems was.
but it is improving which is nice
@random pagoda I believe I could easily live off of my marketplace income if I picked up the slack some more. That being in a rural town...
@jovial thunder What do u mean?
I don't spend much time working on assets. If I put more time and effort into marketplace assets, I believe I would reach a point where the marketplace would sustain my expenses completely. @flat schooner
"picked up the slack" that was the part I didn't get but I do now, thank you sir.
Is it allowed to have a bundle of all your other assets? Like say, if I have an apocalypse group of assets, and decide to sell them off in smaller bundles, and have the whole set in one big bundle, is that okay?
"Post apocalypse supermarket"
"Post apocalypse school"
"etc..."
And then all into "Post apocalyptic setting"
Several marketplace sellers do this... but it's not so much a bundle as it is a new pack that is just allt hose assets combined. Presently, the marketplace has no way of bundling items, but Epic will usually accept a submission that is multiple of your assets combined into one package if it provides better value.
Yeah, that's what I was thinking. Because some people always need those one or two important assets like school items, and then with the bundle, people can build a game off it, etc, and it'd be at a slightly more discounted price, without it being on sale.
I'm glad to know it can be done.
I'm using an action with AnyKey, to detect if keyboard or gamepad is used. When I detect that the Gamepad is used, I need to know the type of game pad to correctly show the icon on screen.
How can I know if the used Gamepad is the XBOX or PlayStation model?
Thanks in Advance.
a good idea for a paid plugin for Marketplace ๐
(just please make sure Android and iOS are supported too)
Just noticed this thread by Adam... https://forums.unrealengine.com/showthread.php?134910-1-25-Release-Pushed-Back
So new marketplace content will be a little late this week.
O.o
@random pagoda I make enough to pay for my living expenses each month ($550 CAD), but some months I dont make enough, and other months I made nearly double or triple that amount
Anyone knows how i get rid of the tiling with landscape auto material?
Like the basic material just tiles on my landscape :x
You should probably head over to #lounge / #ue4-general but if you mean black squares, rebuilding lighting takes those away ๐ @timber lintel
Thanks @HowToCompute No I meant the texture itself tiles. Like it's just squares of the same texture on the map
Which looks odd for a 170 euro pack
๐
oh wait this is on a marketplace asset, nvm then ๐
Well, unless you'd rather have it stretch, you'll be left with tiling
I was thinking this was a general UE4 issue, my appologies
And yeah what @jovial thunder said, plus consider using seamless textures if you aren't already as those connect to eachother and won't look tiled but as a whole ๐
It should be pretty easy to convert the texture to being seamless yourself, assuming it doesn't have a lot of unique detail.
Yup, and there's always http://www.textures.com/ โค
It would be nice if all packs were structured inside of a "Packs" folder as the Marketplace Standard. That way only one folder is created in your root directory to keep it clutter free. Most people i know do this manually, like me so it would be ... "\Packs\ExplosionsBuilder" Then when updates go out, its much easier to deal with.
If you get 10 packs in your game without this structure, it really clutters things up. So this is my suggestion from a multi-pack user. ๐
Interesting
Tho that adds 1 more folder, which is annoying for some
Atleast everything is put in PackName files, and not just in your root dir ๐
I like that idea. . I just got dinged on my submitted asset's folder structure. Need to fix it up.
@flint snow aye
I have a similar setup with my assets
Although I could use one more root folder
all marketplace stuff I use goes into Z_Marketplace folder
then again, the structure of my vfx toolbox could be seen as a poorly managed shed with tools
it contains all vfx ever made by epic, and anything I purchased for myself.
handy for kitbashing
a b***h to migrate though hehe
Someone wrote a bad review / frustrated email to me about Linter, I then helped them out (basically a problem caused by them on their own end), and they removed said review but didn't remove their low vote. Now my Linter star rating will suffer forever.
ยฏ_(ใ)_/ยฏ
RIP I had a similar issue
bad ratings are the new good rating. ๐ just roll with it
Atleast imat4. 5 stars on adverage :P
one person voted 1/5 because they bought my template and raged that the multiplayer build wasn't out yet whena ll the videos said it wasn't out yet XD
but... I'm at an average of 4.9 now so... eh.
Nice :O
Sucks that I can never get that 5.0 though lol
It doesn't round?
I don't think so? I was under the impression that most rating systems don't let you have a perfect score unless all ratings were perfect scores
:( that suckd
ayyy
I can see the resemblence though XD
I have a 1/5 rating without ever getting any negative feedback in any way, not better than your cases ๐ฎ
Ugh yeah they are the most frustrating ones when you have no idea what the person was upset with.
I doubt Epic has thought about not giving perfect ratings if not all ratings are perfect. If it's implemented that way I guess it was accidentally.
lol... lots of faith ๐ though I agree haha
Someone 1-starred my free, always immediately updated plugin without commenting or attempting to contact me with any issue. People rock ๐
that's fair enough though... you didn't give them money. 1/5 ๐
Yep, my bad!
It's okay. We can't all be winners like Mr. Trump ๐
you are missing the H between the W and I
lol...
I got one of my submissions rejected because of "texture resolution too low" and "low fidelity in 3d models"
I wish they were more specific, because neither of those are true
I dont see how my texture resolution is too low
yeah... that looks great to me =/
They were extremely vague with the reasons
So Im not sure what I do now, do I resubmit everything
I spoke with Stephanie the other day about that (the vague reasoning)... she seemed to suggest they want to fix that, but you know how it goes with this stuff -.-
yeah...
Email them and ask for clarification. That's what Adam has advised others to do in the past I believe.
Usually if there is a problem, they just say to fix the issue then send it over again
in this case, my lighting had broke and needed to be rebuilt
Thats the only legit thing they said
...man it's hard to press a single button when you are reviewing ๐
Yeah
Anywho, Im just going to resubmit it and send the project again
hopefully someone else will review it
haha let us know how it turns out
And Ive only priced it at $10 so its not like its too expensive for the value
Its odd, because sometimes utter crap gets through, and then other times half decent stuff gets rejected
"We are aware of the inconsistency issue revolving around submissions and are actively pursuing a discussion of solutions to rectify this situatoin but, unfortunately, have nothing to announce at this time."
Hey... I think I just got a job at Epic XD
I wonder how many people they have reviewing?
Because its pretty slow, I feel like they should let community members review content
I don't think it's too many... marketplace team is always so busy.
Obviously only trusted ones, ect
I've suggested that to them a while ago... they said it was in the list of considerations, along with some other thing sthey couldn't talk about lol.
I want to say give them some time, because both Adam and Stephanie have said big things are coming very soon this year... but it's hard to not look at the track record and feel disillusioned by that
Exactly
Its been what, nearly 3 years?
And the marketplace has only evolved ever so slightly
Whereas the seller profile stuff has actually devolved
that's been pretty slow too but yeah.
One thing that actually made me angry was when they removed the live sales information
and the reasoning was "too much traffic when people are constantly pinging the server to check for new sales"
Just boggled my mind that the developers didnt have it so the information is only updated on each approved sale
rather than everytime someone refreshes the page
lol yeah... It's very annoying having to wait the 24 hours now -.- And it would have been different had they done it, stated "we are lowering server maintenance costs to put funding into development" and then pushed a heap of changes ๐ but... yeah
Exactly
Turns out the issue was because whoever tested my project didnt enable Dbuffer decals...
Doesnt sound like a thing to do unless you clearly instruct the asset needs that..
hmmm, launcher seems to cache EVERY image it downloads into C:\ProgramData\Epic\EpigGamesLauncher\Data
mine has almost 3 GB of images
I keep finding these various places where they stuff things and I need to move them one by one out of C via symlinks
damn wtf
obviously they do this to reduce traffic on from launcher and to make it open faster, there's nothing wrong about this
would just appreciate if it actually allowed me to pick the location where it stored all this
or compress it
well, they barely run marketplace with manual work, I'd rather see them improving other parts ๐
but yeah, these are all PNGs
what's funny though is that biggest image there is 16 MB ๐
it's funny considering the size of the images on launcher and that image is from epics own pack
5014x2820 pixels
and 32bit depth
screenshot is from Infinity Blade: Ice Lands
@summer jacinth good work, looks good to me too. hope they will accept it when you submit it again
please remind me, what folders should be removed from project?
Intermediate and save?
Content and Config should stay, right?
Preparing Your Assets General Asset Requirements - All submissions must follow this guide Weapons Materia...
i think they updated this
cool, thanks
I'd be VERY cautious on including Config
if it's a "Add to the Project" kind of thing anyway
if it's full project, then it's different
as you'd need that for the demo level
its still requested for som reason
yeah... submission standards - you need to include it lol
I wouldn't want some art/sound pack to overide my configs
it gets stripped out if it's not needed. But Epic still say you need to include it shrugs
I included one with demo controls and one which only has the controls for the packs specific stuff ๐
@zealous ibex if you use hard bindings, rather tha input bindings, then you don't need the config and it can be an "Add to Project" rather than "Create New Project"
Ugh hard bindings should be banned ๐
but it depends on what is right for your pack obviously
But if you use hard bindings it can be add to project?
I need to look into that ๐ฎ
Basically, as long as you don't need info in the config files it can be add to project. Most of the time the reasont he config is required is the input bindings
True, and hard coding that stuff just looks bad
and it not fun for someone to update
Epic really should outline all this osmewhere in the submissions though lol
:p
Well what I'd find more important is to only have 1 submission standard
there are currently 2 ๐
and the one kitatus seems to use is the one which is less obvious
nah that's great. Keeps you guessing ๐ lol
๐
as Basil Fawlty would say... keeps the riff raff away :p
Wow, the redirectory feature in ue4 is so broken
I click "move here" and all it does is copy
So now I cant add the root folder for my submission
Tried making a copy and doing it manually in your computers file browser?
That will break my referencing in maps
Real copies or just these 1kb redirectors files? If second, tried rightclicking Content folder -> Fix up Redirectors in Folder?
Thats what Ive been doing
But it doesnt work
I now have two copies of everything
But my moved level still references the old location
Fix up redirectories doesnt work
So now I would have to remake my entire level for it to use the correct assets
Everythings been duplicated, yet no redirectors have been fixed
so all my moved content still references the old content
Making documentation takes so much time..
What are you all using for it? Not sure if mine is the best way since I can't have a menu where you can jump to right place. I'm doing it in git repo that cointains ReadMe.md file and editing it in stackedit.io
@plush pond I am using github pages (https://cultrarius.github.io/UE4ParticleEditorPlugin/). I am already using the repo to store the project, so it was very easy to add some html with their automatic generator. I can't using css if my life depended on it, but they have some great templates.
The whole page is just the most simple HTML possible; I created the menu at the beginning by hand with anchors and links.
But it was still a lot of work.
hm, thanks.
@plush pond just a good old google doc in my case
It's just a thing people can refer to like a manual instead of a site, where you have to switch between webpages etc
I am looking for a beta tester for my log improvement plugin (in exchange for, well, a free version of the plugin) ๐ Just send me a PM if interested
https://forums.unrealengine.com/showthread.php?134962-Enhanced-Output-Log-(code-plugin)
Hey,
I am currently working on a small plugin which aims to improve the output log with some new features. I am open to suggestions if you have any!
Here is what I currently have:
The search can be toggled to allow regular expressions
126541
Uh