#fab

1 messages · Page 45 of 1

wooden falcon
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but TWO packs with low poly camping equipment from two different people, in the same week?

tiny thistle
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with realistic - as long it looks real most things will pass

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maybe there is not enough submissions?

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or some release whatevers based on reputation from older assets they sold

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Im just guessing...

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also if those low poly packs generaly sell good...

elder kestrel
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anyone ever get the ccg toolkit

tiny thistle
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what's that?

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CCG Toolkit | Multiplayer Card Game Framework ?

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this?

elder kestrel
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ya

nova scaffold
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Low poly or stylized ages much better too. Something realistic that looks amazing now, might not be all that great in two years when it hits shelves.

modern perch
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I have it

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it's okay, but it hasn't been built in a particularly flexible manner

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if you want to built an MtG / Hearthstone clone it's okay

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if you want somewhat different mechanics, you may find it a chore to bend it to your will

wooden falcon
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dammit Seller report, why won't you talk to me? :/ (╯°□°)╯︵ ┻━┻

sleek egret
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@wooden falcon Why are you fighting with your seller report?

wooden falcon
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because it won't tell me my sales for today 😃

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yah, I realize that's by design now 😦

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it's like one of those gift box things, but I know it's just going to be filled with 💩

sleek egret
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Ah yes, we're actually posting about that now. So there's been a change to the reporting for all of your sales reports from now on. Instead of e-mailing them out individually, you'll see them as soon as the finance team approves it.

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So you get to see the reports of what you'll get paid a bit sooner and more accurately in a view you can fiddle with and check

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The trade off to this was that we couldn't keep the live sales reporting with it.

wooden falcon
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it feels like a step backwards

sleek egret
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It does on the end of being able to watch your sales but for the backend it's a bit different. It makes it easier to reconcile and improve reporting that's sent to you guys and the overall goal is to get everything to a point where payments are much more consistent

wooden falcon
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I'd turn that table back over, but I don't know the slashy command :/

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🦃 so here's a turkey instead

sleek egret
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? ┬─┬ ノ( ゜-゜ノ)

sleek egret
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In any case, it's one of those changes and improvements that looks more exciting to us because of what it means on the backend and the future but kind of disappointing to look at from the front end. We are still working on visible things that are more exciting and those you should see in the next few months

gaunt flicker
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STAPHNIE

daring bridge
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I never look at my seller report. I like it to be a surprise.

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although I did look just now and if you group by month the current partial month isn't an option @sleek egret

sleek egret
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ALLAR

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@daring bridge It's not incredibly intuitive for how to view by month. I'll see what we can do to make that better.

daring bridge
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it's 100% perfect I reckon, if the month matches the actual billing period. it just needs to show the current month as well like it used to

sleek egret
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Still, if something doesn't make sense or if there's an issue of "I don't know how to get to this view" don't be afraid to let us know. It more than likely means we need to make an improvement to the UI

daring bridge
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will do. month view is super easy to get to. before it was a date range which was work, now it's just a sweet as drop down

gaunt flicker
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Am I crazy or

daring bridge
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oh, check it out. you can do date range in day and just limit it to this month

gaunt flicker
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Couldnt we always view by month

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Like

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What

daring bridge
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yeah you could

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but now there's a dropdown that you choose what month

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it used to be date range

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date range still exists on the day view

gaunt flicker
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Ah, hmm

daring bridge
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the month dropdown doesn't include <currentmonth>

gaunt flicker
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Yeah

daring bridge
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but on closer inspection you can just do a day range of this month

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I am not making the hundreds of thousands a week I promised myself I that I deserved

wooden falcon
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it's ok Allar and antidamage, here have a table (╯°□°)╯︵ ┻━┻

sleek egret
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Why are you still throwing tables?

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What have tables done to you?

daring bridge
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you insensitive clod necro, I am tablephobic

wooden falcon
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sorry, I work with tables all day, I'm a DBA :/

brazen temple
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┬─┬ ノ( ゜-゜ノ)

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Cheers for the table, fix your aim though

daring bridge
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you know

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guys

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GAME IDEA

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tables fully loaded with physics objects that you can just flip

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IN VR

wooden falcon
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hah

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cell shaded tables

brazen temple
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Least I know what I'm doing on stream later now

daring bridge
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they come along on a conveyor and you have to whack them in a variety of ways and fill a pit

wooden falcon
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you throw tables, and your friend slices them in half with a vr katana

daring bridge
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oooh

wooden falcon
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it could be a combo of Donkey Kong and Fruit Ninja

daring bridge
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I do like the idea of unrestrained VR destruction

wooden falcon
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Donkey Nina?

daring bridge
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taiku has already started with mugs

wooden falcon
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Ninja* even

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I feel like we'd be fired from a real game company, pretty quickly

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"The Tables Have Flipped" TM

daring bridge
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Tableflippr

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swipe up to flip with this table

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swipe down to pass

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and then on the next screen

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"this table ain't gonna flip itself buddy, make the first move!"

brazen temple
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That's a good point I need to fix the mug

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To the stream-mobile!

daring bridge
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I always knew you were more 60s batman than keaton batman

gaunt flicker
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Imma start flipping tables in Tim Sweeney's office

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Which he currently isn't in

brazen temple
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Imma start flipping tables in Allar's office

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Which he currently isn't in

wooden falcon
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Better than Clooney Batman

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and no one remember Kilmer :/

sleek egret
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@gaunt flicker No

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Also what are you doing over there

gaunt flicker
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I'm sitting on a couch

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Saying hi to random @grave ibex

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But mostly sitting on a couch

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I did see Tim twice today with different forms of fast food

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Because thats a thing

sleek egret
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Lol well if you're still there tomorrow I may see you

wooden falcon
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how does he stay so skinny eating fast food?

gaunt flicker
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Aye, iunno. Alex is gone tomorrow and hes sort of my "make sure he doesnt wonder into bad places"

sleek egret
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Magic. Yeah don't wander unsupervised

gaunt flicker
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Most of my time here is on this couch

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Played Robo Recall and stuff though

wooden falcon
daring bridge
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I think I met @sleek egret - were you at the github UE4 mobile conference?

gaunt flicker
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Oh boy

daring bridge
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I know I met zak

gaunt flicker
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Also @proven lily

wooden falcon
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did you have a Chance encounter?

daring bridge
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I have not met Chance

gaunt flicker
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I always have a Chance encounter

wooden falcon
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was he wearing flannel?

daring bridge
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was he ever not

gaunt flicker
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Aye, and his beanie

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And not the old marketplace

daring bridge
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what was the old marketplace?

ebon leaf
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Met Chance very very briefly at Steam Dev Days meetup

gaunt flicker
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Going to the meetup here

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To... meetup I guess

daring bridge
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the fire rises brother

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they expect one of us in the wreckage

heady moth
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@sleek egret the new report system, will we still get reports in pdf form in every month?

humble stag
heady moth
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Hmm hopefully that report will remain the same, as they say.

gaunt flicker
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CHANGE IS BAD

rare lynx
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Why are manual reports even necessary anymore? Before this change, sales reports would list the monthly sales and divided them based on product/price in the case of discounts.

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Now we can't even look at overall monthly sales for the current month, and we can no longer view up to the minute sales. This is a huge step backwards.

daring bridge
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the answer to that was "more time to do fraud prevention"

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you don't miss it if you never had it

rare lynx
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That was not the answer. The answer was that it would help the accounting staff with sending out reports that are more accurate. The thing is, we were told our sales reports wouldn't have been affected a while ago due to it being 45 days prior.

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Furthermore, we now find out that they wiped sales data from June 2015 - March 2016, without even giving sellers a heads up. That is totally unacceptable. If they're no longer sending out reports, how can we rely on the data being hosted on their site?

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Sales data is one of the most crucial elements in the operation of any business. What's being done to ours is simply baffling.

daring bridge
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we can no longer view up to the minute sales

that was the answer to that question

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you can look at the overall sales for the current month, just go into day view and limit it to the current month

rare lynx
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I'm not going to quote them here for obvious reasons, but if you have access to the creator's hub read this post and the one below. https://forums.unrealengine.com/showthread.php?127060-Sales-report-change&p=615544&viewfull=1#post615544 They're citing sales reports as the reason for the change. I can't recall anyone ever complaining of inaccurate sales reports, and their own responses during the fraud events made mention that it wouldn't affect them due to the timing.

That isn't even the biggest problem though. The removal of online sales data is more alarming than a day delay. If we are no longer getting email reports as the posts in that thread suggest, then how can we rely on online data when they just wiped nearly a years worth without giving us a heads up?

daring bridge
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there are two sales reports: the live feed on the website and the one you get each month from epic

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I think you may be confusing them

rare lynx
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I'm well aware of that

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Nope, not at all

daring bridge
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the 45 day delay refers to the sales report you get in email

rare lynx
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Again, well aware of that

daring bridge
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not sure what you're not happy with tbh

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but do a few table flip emotes

rare lynx
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Then you didn't read what I wrote

daring bridge
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I kind of did

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sort of

rare lynx
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I explained it quite clearly

daring bridge
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so you're mad that manual sales reports aren't necessary?

rare lynx
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lol

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My point is that they are not necessary

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Please read what I wrote above, and in the thread I linked

daring bridge
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no, too much reading

rare lynx
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manual sales reports are cited as the reason for the day delay on the sales hub

daring bridge
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ok

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why are you mad about the day delay?

rare lynx
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If you aren't reading then why bother to post?

daring bridge
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well you did step into my conversation

rare lynx
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yeah, ok

daring bridge
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I think it must be a developer thing but I don't see why people get angry

rare lynx
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If you would bother to read, you would get an understanding of why this is concerning

daring bridge
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clearly they can't resolve things as fast as we'd like so we just have to wait

rare lynx
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That has nothing to do with this

daring bridge
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mate you want me to read a post somewhere else

rare lynx
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You're talking about something completely different

daring bridge
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and you're mad about that because...?

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the common theme here is I'm asking you why you're mad rather than keeping cool

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this place goes oddly quiet when angry people show up

rare lynx
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I expected that if you were going to engage in this conversation you would have read beforehand what it was about. It's pointless to comment, or make assumptions if you don't. Neither of us will get anywhere

daring bridge
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I'd just state my case and wait tbh

rare lynx
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You think I'm angry?

daring bridge
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you're certainly projecting it

rare lynx
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More like concerned. If you're a marketplace seller you should be as well

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I don't see how you think it's ok for them to wipe sales data, and then tell us that going forward our only means of sales reporting will be through their site. The same site that the data was wiped from.

daring bridge
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alright, I read the post

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I don't see any reason for concern

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I see a lack of understanding of how transactions work on the internet

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ever done a point of sale system with a credit card company before?

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a real one, not paypal

rare lynx
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Ok, explain to me how transactions relates to the removal of sales data.

daring bridge
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a day's delay is entirely reasonable.

rare lynx
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You're still on that day, this isn't about that

daring bridge
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it can take seven working days for a transaction to be "real". holds are generally put in place before then but not everyone uses them

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in epic's case they may be manually processing the transaction after the hold, because that's a fuckload cheaper

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manual transactions have an extra period during which they may be reversed without warning

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this is just guessing

rare lynx
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Whenever you're ready to explain why you think sales data removal is ok, I'll be here. Otherwise, keep attacking the straw man.

daring bridge
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but it's fairly common

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I'm not commenting on sales data removal and neither did the link

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also, you may have to solve your problem one point at a time

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not all at once

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about lost sales data, I'd just ask why and ask when the timeline is for it to be restored

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I'd say it was a system change and moving old data over is a backlog task

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they absolutely sound like they're working their asses off and that's why there are delays

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now, if you're mad at the marketplace for not being as great as you'd like, that's fine. but being mad at the people who work there or being mad at people trying to help you with it who aren't even affiliated is shit. especially when you talk down to them like little bitches.

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you're lucky that I can tell you before someone that matters sees it

rare lynx
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You really need to stop while you're ahead man.

daring bridge
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no, you do

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work on your intrapersonal skills

rare lynx
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You have a history of getting combative with people on here. If you don't have a problem with the removal of your sales data, that's your right. But don't get mad at me for voicing my valid opinion that this is a concerning event for anyone who is running a business on the marketplace. No one was talking down to Epic, either in here nor in the thread. If you can't handle constructive criticism, that, again, is your right. But don't put up this white knight act and pretend as if we're viciously attacking epic for raising concerns when clearly we are not.

wooden falcon
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if you're worried they might alter data down the road, why not take a screenshot of each month as you go

rare lynx
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Who said anything about altering data?

last mango
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Why can we only see 6 months worth of reports now?

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WTF...

near heath
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well.

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so.

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shit.

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that twitch plugin on the marketplace hasn't been updated to 4.13, but if it comes with source I should be able to build it easily enough. But how the taff do I download it?

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oh, i suppose i could download 4.12 and install it to that and grab it from there

brazen temple
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I recently used it, works fine natively but I just downloaded, went to engine > plugins > marketplace and copied it to my 4.13 and built it off to be safe

near heath
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ya, just kinda stinks there's no straight-up "download"

sullen lion
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There should be.

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Cpt. Obvious - AWAYYYYYY

brazen temple
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When I get into work later, I'll chase it up and see what's going on

gaunt flicker
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If there was, Linux people could do things too

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Unless that was addressed...

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I have a custom downloader so I can download mp assets on Linux <_<

sullen lion
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I tried the whole Linux + UE4 thing, couldn't get over the lag.

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probably my fault but ¯_(ツ)_/¯

gaunt flicker
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Aye, its getting better

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Community doing crazy stuff

lethal cape
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so, are we going to be able to see more than 6 months of sales data again soon?

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or is this by design?

wooden falcon
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apparently it's all by design

lethal cape
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😦

gaunt flicker
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Oh, I thought it was all data going forward but just limited to 6 months ago

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I.e. next month itd be 7 months

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Not a rolling 6

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Thats... interesting

lethal cape
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yeah, that would be better...

gaunt flicker
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Is there a forum post or something explaining the changes?

wooden falcon
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honestly, I'm not sure why they couldn't have left things how they were and just done a new web based report for the payout info

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but then again, maybe it's not so easy behind the scenes...don't wanna see how the sausage is made

proven lily
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This is something we are looking into to find out what happened, whether it is placeholder or intentional, and if so, what the reasons behind that is. We'll be posting there once we have more information that we can share. I apologize for the inconvenience during this time.

wooden falcon
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thx Adam!

proven lily
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No problem!

wooden falcon
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so if this is all reconciled data, does that mean it's coming from a separate source than the normal sales data?

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not sure why we can't have a report into both sources :/

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so one (the old one) would just be an informal estimate

gaunt flicker
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Sounds like a flow chart of how marketplace operations work would help the general publics understanding

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I.e. what goes into a sale

wooden falcon
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lol, I waited a whole day to show me I made 1 sale yesterday 😃

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I knew it would be a box full of 💩

gaunt flicker
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I like real time data but at the same time I never made a decision based on that data

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Real time data is really only useful if you can change things in real time

wooden falcon
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yah, but it's nice

gaunt flicker
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/shrug

wooden falcon
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it's not like I make enough sales to have to agonize over market strategy

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but a lot of people look at this as a devolution...people LIKE to see stuff in real time

gaunt flicker
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Publish and forget seems to be best strategy by far

wooden falcon
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even with my crummy sales, I still do all I can to support the users 😃

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had a customer leave a comment on my pack page (not the best place to run support) that the 4.9 version of my pack wasn't available anymore (this was when 4.12 just came out)

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I downloaded 4.9 and rebuilt everything

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he had a good reason as to why he couldn't upgrade the engine, but I can't remember what it was

modern perch
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was it "I don't want to" :p?

wooden falcon
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I think versions after 4.9 didn't support compilation using VS2013 anymore

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I'm not sure why he couldn't update VS, but oh well 😃

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it can only be a good thing if customers see you supporting other customers

modern perch
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VS2015 is free...

wooden falcon
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yah, not sure the reasoning

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but I'm not going to tell a customer "Update your Visual Studios!"

modern perch
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I might

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'get with the program, it's 2016!' :p

brazen temple
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@gaunt flicker If your super cereal about compiling stats from people, give me a shout. I thought I had 0 sales but I was pleasently suprised with my sales so would be more than happy to throw the stats into the pile

daring bridge
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I'm happy to contribute stats if I can get a look at the big picture after

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we should form an industry collective

rustic siren
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has anyone ever made a pack with external content before?

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like I intend to add IB particle effect to the asset and have it in the same package.
I was curious if I should maintain original folder structure from IB assets

brazen temple
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@daring bridge We should form a union!

daring bridge
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you're going to get us all fired

brazen temple
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@rustic siren That's a good question. I'd vote putting in Content / YourFolderName / Example. Preferably, I'd say Content / YourFolderName / Blueprints / Example - but I understand that the first one makes more sense

daring bridge
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@rustic siren I think you can include random files in your project that get included with the asset. quite often source assets

rustic siren
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well

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atm the moment i just kept the original folder structure

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just deleted all the assets that were not used

brazen temple
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dies

daring bridge
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oh IB is infinity blade

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I thought it was some external thing

rustic siren
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nope its ib

daring bridge
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as far as i know you can use those assets but you have to be clear that you sourced them from there and they're not what's for sale

rustic siren
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i mean, yep its ib

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I know, already cleared that with Stephanie

daring bridge
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that way nobody buys your stuff just to get something they could have had for free

brazen temple
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_just please put the darn folder as a child folder of your Battle_Transporter folder

rustic siren
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just wasn't sure about correct folder structure

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when sourcing assets

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so I need to do that after all

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gotcha

brazen temple
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Basically, think about it this way

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Whenever you import an asset, it will overwrite anything in the project

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If everything is in one folder, nothing will happen

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But if the project already had an Infinity Blade folder?

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and the person made loads of edits?

rustic siren
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I see what you mean

brazen temple
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It don't care, it'll eat that crap up without even asking them 😛

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So with everything in one folder, there's no chance of random file overwriting 😛

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I mean if you have siblings, it's like you getting to the last level of Ocarina of Time, going to bed and waking up to see that they overwrote your save file 😃

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Not cool 😛

rustic siren
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fair enough

rustic siren
heady moth
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Looks nice @rustic siren

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Also read your name as slapanus.

rustic siren
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too many people do 😦

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you dirty minded bastards

heady moth
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:D

dapper depot
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@rustic siren really nice stylezed stuff here 👌

solemn prism
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@rustic siren - That looks really good

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how much do you plan on charging for it?

daring bridge
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all the monies

shell jacinth
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are there any free assets on the marketplace and if yes, how do I find 'em?

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all I can spot is paid

old plume
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There are a couple free ones I think @shell jacinth

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though I do indeed think it'd be a nice bonus if there was a way to filter on price

shell jacinth
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how do I find the free ones then?

old plume
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For now, just looking through the pages of paid ones I'm afraid...

fallow plinth
digital junco
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all in the Learn section of Epic Games Launcher are free too

shell jacinth
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@fallow plinth those would be cooler if they worked. I looked at the automotive materials and saw tons of complaints about crashes and not working at all

fallow plinth
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It's just materials, maybe they need some updating here and there, but can't be that problematic...

rustic siren
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G morning everyone.
@solemn prism 60$
@shell jacinth There is no actually free MP assets. People are not allowed to post the for free (issue came up when some artists wanted to make some free content to promote their other packs) however epic made few of their packs like Infinity Blade series free for everyone (free as long as you use it within your ue4 projects)

solemn prism
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@rustic siren - Is your asset MP ready?

rustic siren
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submitted just yesterday

solemn prism
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Ok

rustic siren
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it takes them usually 1-2 weeks before it goes live

solemn prism
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Sorry Multiplayer

rustic siren
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at least

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oh that 😄

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no don't think so

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never tested on that

solemn prism
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Alright 😃

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Do you have plans for a more traditioal Tank?

rustic siren
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umm

solemn prism
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but in the same art style

rustic siren
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I intent to make more stuff to the same series

solemn prism
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ok

rustic siren
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got requests to make more characters and weapons though

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so might focus on that, (after one other pack i am working on)

solemn prism
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ok

rustic siren
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I am heavily inspired by metal slug

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really like their style

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might make a tank inspired by them 😄

solemn prism
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Oh nice

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I would buy that hands down

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@rustic siren - Got one last question - Do you have any plans for aircraft?

rustic siren
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maybe

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not in super near future though

solemn prism
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ok

rustic siren
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few packs after perhaps

solemn prism
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Alright 😃

gaunt flicker
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Met enough new people for the next 5 months.... back to dealing with customers

rustic siren
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had one too many handshakes at epic? 😄

gaunt flicker
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Too much socialness

rustic siren
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perks of working from home

gaunt flicker
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But aye, Epic and Alex's wedding

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Which is actually still happening

rustic siren
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is this you?

gaunt flicker
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Mmmhmmm

rustic siren
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will you still continue streaming? even if you don't do playthroughs

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I want to gamble my bit coins

gaunt flicker
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Aye

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Trying to figure out a schedule

fading swallow
rustic siren
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@fading swallow Doubt you will find out about that here. Here's mostly devs. not customers

wooden falcon
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quite a few of us buy packs too

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but I don't have that particular one

sullen lion
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Yeah I've no use for that particular pack

fading swallow
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mm the preview for the whole pack looks nice but he split it into two parts (small + addon) so i dunno exactly which sound are in which

sullen lion
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Perhaps email the creator?

fading swallow
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yea i read over that one

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but the other one's link is broken

sullen lion
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I was planning to link both

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But yeah, link is definitely broken

fading swallow
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anyhow i'll send him an email, hopefully he replies before the sale ends

spice sierra
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hey all, i am looking to release my first ue4 marketplace pack. it is a set of 5 animated sea animals, fish, shark ,etc. since i want to release it with a simple swimming animation would it be released in props?

rustic siren
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Pretty sure it would go under characters

spice sierra
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ahh, ok thanks

solemn prism
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I want to be able to use that with Unreal engine

daring bridge
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I have a rhino X-55, similar complaint

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I want it to be able to support more devices

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not just specific devices

solemn prism
#

@daring bridge Agreed

daring bridge
#

someone could make a plugin to handle it

#

the whole input part of the project config is ridiculous anyway

solemn prism
#

Yeah it is

flat schooner
#

hey

#

do marketplace staff works today?

ebon leaf
#

Someone please make a marketplace content that automatically makes all UI for us in every instance. That'd be swell. Making UI is so boring 😛

modern perch
#

a) yes,
b) they won't be online for hours.

flat schooner
#

@modern perch can u be more specific?

modern perch
#

not really?

#

either way, it's something like 8am in Cary right now

#

I wouldn't expect to be able to get hold of anyone for at least another 2-3 hours at the earliest

flat schooner
#

ok

#

right

#

I thought for a moment they are in England,

modern perch
#

there are some Epic staff in the UK, but the majority of them are in the US

flat schooner
#

do u know if they upload new assets on mp every monday?

modern perch
#

I think it's just 'whenever they get processed' to be honest, doesn't seem to be any real pattern to it

ebon leaf
#

New assets get added on Wednesdays I'm pretty sure, except there is usually a small number of plugins that get added on Mondays. Updates to assets get done whenever they are processed though.

proven lily
#

Hi @flat schooner, @ebon leaf is correct. We release new content on Wednesdays, new plugins are released on Thursdays.

ebon leaf
#

OH Thursdays... nice 😛 I must just not check the marketplace again until Mondays haha XD

flat schooner
#

thanks @proven lily Can you tell me when my assets gonna be release?

#

Summer Sound

#

and

#

SciFi gunshot sounds

proven lily
#

You should be hearing from Stephanie soon 😃

plush pond
#

I have a question: It's recommended to provide an example map of your marketplace blueprint asset showing its functionality, but you should remove additional content. But in my case the example map needs additional blueprints, childblueprints, etc?

#

If I want it to be like content examples, It'll also need some additional static meshes

flat schooner
#

AFAIK you can leave staff from content example and deafault map but you vave to move them to your asset folder

#

*vave =have

plush pond
#

AFAIK=?

#

sorry I don't know the terms

flat schooner
#

As far Is I know

plush pond
#

ah ok

#

I guess I'll create a subfolder called example inside the assets folder, where I'll put all the example assets & the map

#

then it can be easily deleted

flat schooner
#

Yep it should work

daring bridge
#

that's what I did

junior steeple
#

hey @Derzo#4198, just for your information, i just submitted a pack and they want you to have a standard folder layout and name your example map 'Overview'

#

so it's like YourAssetPackName/Meshes, /Maps, /Materials

#

i tried to do something similar where i put the template epic assets i was using in a sub folder and they requested i put them in a standard folder layout 😜

wooden falcon
#

morninig/afternoon/evening everybody!

serene crest
#

Hello.. sharing an upcoming pack.

shell jacinth
#

wow, nice cars

#

paid?

serene crest
#

yeah it's done by our fulltime artist.

#

they're not as detailed cars you see in most racing game . they're meant for props rather than main character.

#

about 12k triangles each

wooden falcon
#

nice

#

gotta fill up those streets in the Zombie Apocalypse 😃

serene crest
#

😄

sly prairie
#

Anyone know when epic pays you out? 😛

wooden falcon
#

around the 15th or so? it's not a hard fast date

#

within 45 days of the end of the sale period

#

so you won't see your first payment for quite a while

sly prairie
#

:/

#

anyway thanks !

wooden falcon
#

yah, it's 💩

#

np

sleek egret
brazen temple
daring bridge
#

good update Steph

wooden falcon
#

thanks for the info Stephanie

sleek egret
#

No problem, if there are further questions let me know. I know there's a lot to unpack with this change in particular

elfin plinth
#

@serene crest why are the obviously plastic parts on the cars all rusty?

#

(bumpers)

daring bridge
#

it would benefit from a lightmass pass too

gaunt flicker
#

#knowledge

quiet pulsar
#

@serene crest They look great, how much will they be?

spice sierra
#

what is the better release option, to release a pack of 5 characters for $9.95, or 5 individual characters for a few dollars each? what is better for the marketplace?

daring bridge
#

why not both?

#

if you do release single characters they have to be rigged and substantially animated

#

make them as comprehensive as possible - different outfits, materials, weapons, etc

#

the bar for getting individual characters on the MP seems to have been going up

#

the same is true for packs too but you can be a little lighter on all of the alternative options

fallow plinth
#

@sleek egret Klawd, you do not have permission to access this page. This could be due to one of several reasons:

gleaming echo
spice sierra
daring bridge
#

what, so you can't even do clothes? I think you may have found an untapped market.

#

orca muumuus

#

that's a nice dolphin

#

hey don't be afraid to do more polys

#

4.14 adds some amazing decimation tools that work incredibly well on organic shapes

spice sierra
#

yeh, that dolphin is the only super low poly model in there, 4.14 does look good

#

i am building a vr fishing game, but got side tracked doing fish model/animations

tiny thistle
#

@spice sierra to answer your question on single asset vs pack from a customers perspective

#

if someone is low on cash and just need 1 or 2 models - he/she will go for single character/asset

#

but there is this mentality - omg discount!

#

even if people need just one asset from pack they tend to buy whole pack (because iot was cheaper)

#

so in theory

#

packs sell good

spice sierra
#

cool, thanks, i was planning on making it under $10.00 anyway

serene crest
#

@elfin plinth Oh.. we masked out the plastic part , did we miss any?

#

which part r u referring to... dirt will rest on all areas ,w hile rust only metal

elfin plinth
#

@serene crest look at the first image you showed in the pack here

sleek egret
#

@fallow plinth PM me your forum name, you may just need a badge

wooden falcon
#

@spice sierra be sure to price it high enough to account for Epic's 30%...at $10, you're only going to get $7 per sale (not accounting for taxes...VAT in the EU, which I think is taken out during the purchase, or income taxes if you're in the US, which you're expected to pay yourself).

#

also keep in mind that you might want to put it on sale sometime...take a look at other comparable quality characters on the marketplace to get an idea of how much they're going for

delicate dove
#

^ that, and if you have animations to all your fishies, those can be more valueble than the model itself as they could be repurposed.

wooden falcon
#

it's easier justifying reducing price down the road than it is increasing price (without serious updates to the pack to justify the hike)

wooden falcon
#

we should start a kickstarter to fund a new server for the Marketplace Seller Portal

delicate dove
#

hehe

wooden falcon
#

I can just imagine the next improvement...you can contact the people who have purchased your pack, but only the ones that bought it a year ago 😃

plush pond
#

If my marketplace blueprint example map needs a character, I am allowed to include the ue4 default one inside my submission right??

fallow plinth
#

yes

wooden falcon
#

I believe so Derzo, as long as it is obvious the character is not what is for sale

#

you might mention in the desc that the character is the default ue4 one

plush pond
#

yea, it's just that the example map files will take like twice as much space as the blueprints itself

wooden falcon
#

otherwise, some people without a clue might go "that's a damn fine mannequin, sold!"

plush pond
#

and how about demo_doom, RoomDescription and DemoDisplay blueprints, meshes & materials from epics ContentExamples project? this is killing me, because on the other hand, it'd make it easy and look pretty, but it will take up space

wooden falcon
#

hmm, I'd ask @sleek egret ... not sure how much is too much when it comes to using Epic stuff

plush pond
#

nevermind, when migrating, there are just way too much errors

sleek egret
#

I'll answer anyway just so you have it. It does depend on what you're selling. If you're selling a model and using textures from Epic that's going to get some push back, if you're putting in the entirety of Kite Demo to show off a single woodland creature, we'll probably ask you to take it out. With things like blueprints, we're less strict so long as it's not overkill. So worst case we'd just ask you to cut down. It should showoff your product but your product does need to be the main focus.

flat schooner
#

I got crazy idea

#

What if I could buy some asset for example this one: https://www.unrealengine.com/marketplace/simple-farm fro 10$ which is models only, work on it: add logic, maybe animations, etc. Value my work on this asset for 10$ and sell it on mp for 20$. So 10$ will get author of the models and another 10 I will get for my additional work.

#

I know it sounds crazy but finally you could buy much more complex assets

ebon leaf
#

You could always contact the creator and ask

quaint cedar
#

Hm yes, this needs the ability to give a product on the MP multiple sellers and each of them a ratio of how much they get of each sold unit

#

I'm kinda sure this will not happen any time soon

ebon leaf
#

That would be a useful feature

#

Is there a place to post that so Epic sees it?

#

Email them perhaps?

quaint cedar
#

Forum for example

ebon leaf
#

You want to post it, or should I?

quaint cedar
#

Go ahead

vapid tundra
#

multiple copyright holders which are not one legal entity? idk if that works.

daring bridge
#

we need a standard UE fish rig for the explosion of aquatic content that is coming

wooden falcon
#

just wait...there will be a VR fishing sim

daring bridge
#

are dolphins extra points?

#

and that's NOT a bad idea, you know.

#

you don't even need fish models, then you can say it's accurate when they never catch anything

wooden falcon
#

well, one vr hand will be just for holding a vr beer

daring bridge
#

hahaha

#

it could put the beer down and automatically pick it up again when you're not doing anything

#

also surprised at the lack of VR golf

#

it's typically a huge off-demographic market

unique whale
#

@sleek egret - Not sure if this has been made low priority or if you guys just aren't aware but I haven't been able to click on images in the launcher to bring up larger versions for marketplace images. Every single image results in this:

#

Website works fine, but it has never worked in the launcher

sleek egret
#

@unique whale Thank you Ryan. I'll see what's going on here. Is there a particular item you've tried this with?

unique whale
#

all of them

sleek egret
#

Oh dear

unique whale
#

but it happens on all of them I believe

#

It's been like this for months

#

yea just tested with 5 other packs from different sellers, same thing

sleek egret
#

AH

#

Okay

#

Ryan can check your zip code setting in your profile page?

#

On your actual UE account page

unique whale
#

the tax info page?

#

Ah, I have my old address in there for the personal side

#

but I think we discussed this before and it was a pain in the butt to change the country since I've moved from the US back to Canada

#

will pm

daring bridge
#

if we're fixing things on the launcher, can the scroll wheel please do more than one pixel per tick?

#

it is excruciatingly slow

#

same for the UE4 project browser when you launch the editor

#

multiply that sucker up

#

I also went to confirm @unique whale 's image problem but it's working for me

#

just updated the launcher to the latest version too

gaunt flicker
#

TIL bad zip code blocks images

sonic steeple
#

new item in the making. wind stuff. still WIP. some wind gust intensities and direction switches are too abrupt. there will also be a physx cloth flag example and an example for a wind affected particle effect https://www.youtube.com/watch?v=pdLEzuZydOE&feature=youtu.be what do you think?
i'm not sure. would you expect more example objects in such a package, or would you only buy it for the code and use your own meshes. what do you think about the presentation in this scene? does it attract you, or is it too much blingbling?

rare lynx
#

Looks interesting. If it's a code based product you don't need to go all out for the visuals. It wouldn't hurt if you can, but I would imagine people would buy it for use with their own assets.

nova scaffold
#

Has anyone seen custom splines implementation? Doesn't have to be a dedicated package

gleaming echo
#

@nova scaffold What are you exactly looking for?

nova scaffold
#

@gleaming echo current implementation in the engine is not efficient when it comes to doing "coherent" queries and lucks some features, like measuring distance of speific segments

#

contemlating if maybe I should change it myself in the engine and do pull request (which I've never done before) or first testing this with a custom implementation

sonic steeple
#

thanks for the feedback @rare lynx i will then just implement those last 2 exsmples and call it done!

delicate dove
#

and if they do.. well.. not a right mind hehe

daring bridge
#

that's some nice carpet

#

I'll be picking that up

fallow plinth
shell jacinth
#

cool

fallow plinth
#

thanks:)

tame moon
#

That's pretty cool. I get a very Deus Ex feel from them. Nicely done

tall helm
#

@sleek egret Heya! A customer contacted me requesting a refund - do I forward this to you guys, or tell him to contact you directly?

#

Or if anyone else knows...?

fallow plinth
#

Thanks @tame moon , I've only played HR back then, and I loved it, I would love to play the new one

tame moon
#

I also loved HR and I also haven't gotten around to playing the new one. Even with Steam, games in SA are SOOOOOO expensive. Never mind hardware

daring bridge
#

@tall helm see the pinned post 😄

tall helm
#

@daring bridge thanks, forwarded the info to the buyer!

daring bridge
#

what'd you sell em, a lemon?

#

I've had a few refunds lately too

tall helm
#

nah, just a case of buyer's remorse

daring bridge
#

fair enough. nice of you to refund them

tall helm
#

No reason not to. I'd rather people be happy with what they get than be grumpy because they are stuck with a purchase they aren't happy with

daring bridge
#

yeah exactly

gaunt flicker
#

If you tell @crude galleon / marketplace team to accept all refunds and never notify you... they will

#

@sleek egret rather

#

If anyone wants a refund of GS I don't have to deal with it

#

Especially when 100% of the time I say 'yeah just get a refund'

#

Thought it was an art pack? Get a refund

#

Sounds suck? Get a refund

#

Don't know how to do X in the engine? Get a refund

tall helm
#

heh

#

yeah makes sense

#

first time anyone contacted us for a refund anyway

#

not bad after a year

gaunt flicker
#

My seller 'Payout Report' only has reports for July and August of this year. What? Heh.

tall helm
#

same

gaunt flicker
#

Aug Revenue Earned Year To Date for Generic Air Drop: $146.68

#

Neat

heady moth
#

same here

gaunt flicker
#

Thats ~$20 an hour for the amount of time that went into that asset <_<

heady moth
#

I guess they're still inserting all reports in the system?

#

Also what's up with listing everything 500 times

gaunt flicker
#

Lists it for every price your asset ever sold at

#

Since the data doesn't go that far back, its missing my launch price details

heady moth
#

Sure

#

but

#

THink i'm kinda missing a thing here

gaunt flicker
heady moth
#

what is .98 even

gaunt flicker
#

Yup, I got a listing for .99 and .98

#

because...

#

I think discount calculation changed at some point

heady moth
#

Hmm

gaunt flicker
#

What you might be seeing is the difference of less than $0.01

#

But still a difference

heady moth
#

Well why even list an empty thing lol

gaunt flicker
#

For Revenue / year thing

heady moth
#

Hmm

#

Well then we need access to all reports >.>

gaunt flicker
#

The UI for this chart is pretty terrible

heady moth
#

Aye

gaunt flicker
#

I sold 6 units of Generic Air Drop in October

#

Best month for it yet

#

Its average per month is like 0.2

#

Generic Air Drop is my general indicator of 'how are sales doing for everyone'

#

Probably a terrible metric but hey

#

Yall have a good month? :p

heady moth
#

worst since Feb 2016

gaunt flicker
#

Whelp

heady moth
#

And there i had 2 assets instead of 5-6

#

So yeah, bad month

#

Probably something to do with the fact I stopped releasing a pack every month

tall helm
#

October was pretty meh

#

4 sales

delicate dove
#

poor here as well, can tell the marketplace is getting more content

ebon leaf
#

Yeah... October was awful.

shell jacinth
#

the marketplace could have better UI

#

I took one look and fled

#

I want the ability to find stuff cheaper than $y

ebon leaf
#

Yeah... there needs to be a working search system, as well as tags and filters lol. But... we've all been saying that for literally years now

#

Hmm... I'm surprised to see a new item on the marketplace by Necturus...

tall helm
#

Why's that? Who's that?

shell jacinth
#

@ebon leaf Unity Asset store has had the price filter, as well as some others, for ages

#

time for UE to catch up!

flat schooner
#

October was avarage for me

delicate dove
#

you are far from average to me though, @flat schooner

flat schooner
#

15 assets a month is my average

#

:)

wooden falcon
#

lucky

#

😉

#

I probably don't even make Epic enough to buy Stephanie a cup of coffee each month

modern perch
#

Mr 'rage quit' Necturus has spammed a lot of assets onto the marketplace in the past week or two

#

admittedly, probably processed before his outburst

wooden falcon
#

heh

#

yah, I didn't think he'd actually quit

#

hell, they gave his pack place of pride in the Monthly roundup

#

when is your pack going to be released Ambershee?

modern perch
#

/shrugs

#

ask the marketplace folks

#

it is out of my hands at present

random pagoda
#

Question... if I'm making a thing in BP, but it relies on an open source C++ plugin... is that something I can sell on the marketplace?

#

Or do I have to replicate its functionality in BP?

oak thistle
#

Generally I think they expect things to be self contained currently, but not certain.

#

@sleek egret should be able to say.

random pagoda
#

I'd expect it to be self contained... but it's a lot easier if it doesn't have to be!

#

a lot easier for me that is 😛

oak thistle
#

Yeah I agree there should be scope for that kind of thing eventually, but it complicates stuff so I can understand Epic not wanting to go there.

random pagoda
#

I just know that the stuff I'm building, once I show it off, people are going to be all - I WANT THAT! GIVE IT TO ME!

nova scaffold
#

@random pagoda replicating it could defeat the purpose of the asset if performance becomes subpar

random pagoda
#

I'm not sure what that means

nova scaffold
#

what I mean is that there should be a reason why it was done in c++ in a first place, which could be performance or some things not being exposed to BPs in the first place

#

@random pagoda what kind of license it has? GPL or something more forgiving

random pagoda
#

Ah

#

Not sure where to find that information TBH.

oak thistle
#

Well you'd have to ask the creator. Just because the code is on BitBucket doesn't make it open source or say anything about the license.

random pagoda
#

Fair call.

nova scaffold
#

so you should be able to compile it and sell in compiled form. IMHO it's always the best to consult with dev and provided some attribution even in MIT cases. It's not required but nice thing to do.

random pagoda
#

Yeah, that sounds like a good idea.

nova scaffold
#

you can distribute source too, but license file should be there

oak thistle
#

@nova scaffold Looking for the license file in the repo. Somehow that didn't occur to me 😉

nova scaffold
#

@oak thistle I think it's a standard practice to include it, but not everyone does it

#

@random pagoda I'm interested in this question too, people where asking if I know how would they publish their stuff on MP if they use my plugin

random pagoda
#

I mean... all this stuff is an excellent base to work from as intended

nova scaffold
#

and I have no clue, it mgiht be pain in the ass to update assets and fix bugs too

random pagoda
#

Not that I'm using much of the functionality, just that the functionality that I'm using is critical to what I'm doing

#

Mainly updating the collision capsule on HMD movement.

#

Not even sure where to start replicating that in BP.

#

@nova scaffold Thanks for all the help!

nova scaffold
#

no problem!

sleek egret
#

@tall helm Yeah send them over to us and e-mail us separately to let us know you approved it. We need both your approval and customer approval that they want the refund and it's okay with you

tall helm
#

@sleek egret Will do - I sent them to the refund form and told them to tick buyer's remorse

sleek egret
#

@delicate dove Carpet designs can't be copyrighted so we'd probably ask them to change it if it was cleared for quality

tall helm
sleek egret
#

Correct

tall helm
#

cool 😃

#

email shot off

delicate dove
#

@sleek egret true, but making a design as complex as the ones available in that package.. Im betting finding them for free on google is what the author did

#

just a semi-educated guess, but dunno.. makes my spidey-senses tingle

sleek egret
#

Yeah that's probably not going to fly unless they're something more here. We'll keep an eye out for this when it comes in. Thank you for catching this

tall helm
#

the shader definitely looks cool on it

delicate dove
#

yea fo sho 😃

rare lynx
#

Why are there blanks on the payout report for some units? Is this information official, or are things still in the process of being fixed?

#

@sleek egret

delicate dove
#

check the pin

rare lynx
#

I don't see anything in there regarding blank data

#

btw I'm referring to the new payout reports, not the seller report

sleek egret
#

Things are actively being changed right now so I imagine that's being fixed but let me make sure of that.

#

It's on your sales report now?

rare lynx
#

It's on the payout report. It looks like the revenue earned is identical for both months on 2 of my products that have the blank unit data. Very weird.

#

Both of the products have sales pricing, could it be related to that?

#

correction: revenue is year to date, but the units sold is still blank

sleek egret
#

That sounds like a bug, that shouldn't look like that

zealous kelp
sleek egret
#

On it! Thank you

#

@zealous kelp Can I have your launcher logs please?

rare lynx
#

On her planet, the S stands for Smarkoff 😛

zealous kelp
#

@sleek egret im repoducing it now with debug logging enabled or is there another log to send ?

sleek egret
wooden falcon
#

I wonder what ever happened to that Kingbadger guy doing the landscapes that never got released

tiny thistle
#

got a link ?

rare lynx
#

@wooden falcon He seemed to have dropped off the radar. I remember him talking about how he was going check to check with rent. Hope everything is alright with him.

@tiny thistle Sure, here it is - https://forums.unrealengine.com/showthread.php?30824-High-Quality-Terrain-Asset-Pack-amp-Tutorial-Series/page5

tiny thistle
#

well he did upload something on youtube 4 months ago

daring bridge
#

that's looking a ton better with properly baked lighting

serene crest
#

yeah.but then again ... there's quite some ppl who don't use static

#

so i made it an option

daring bridge
#

I would still run some kind of tonemapping on it

#

get rid of the flatness of the UE indoor lighting

serene crest
#

tonemapping is applied by default.

#

u mean the color grading thing?

daring bridge
#

yeah

serene crest
#

never done that

daring bridge
#

just get in there and improve the contrast a tiny bit

#

a reference photo is always good

serene crest
#

yeah sure thing.

#

but I wouldn't want to get too deep into that . since we're selling the car system not environment . that's just gravy

#

i wanted to take a panaromic pic and use that as the HDRI image-based lighting for skylight

daring bridge
#

presentation is quite a big deal on the MP

#

just do it for your screenshots

#

as long as it's in UE it's no problem

#

I'd want to look at what your textures looked like with proper colour grading

#

just don't go silly with it 😉 subtle is best

wooden falcon
#

that's weird...was trying to download the RealisticAparment Epic demo, and the download never completed...got to a point, and started to alternate between advancing and going BACKWARDS :/

proven lily
#

@wooden falcon that's an odd thing to see. Can you try closing then re-opening the launcher? Additionally, have you recently updated your launcher?

wooden falcon
#

yah, updated it last night

#

I'll have to try reopening, but I'm not at home right now

#

wanted to look at the Realistic demo, because lighting is driving me crazy

#

was trying to create an enclosed room with a few windows, but no point lights, just natural light

#

before I built the lighting, it looked great 😉

#

then it just turned really dark with a bit of light coming in from the windows

#

but nvm, totally off topic...I'll go research

wooden falcon
#

man, Protofactor is one prolific dude

modern perch
#

the protofactor stuff looks like it's ported from Unity

#

you can tell because the materials look kind of janky

#

it's the same with Mr Necturus, it also looks ported from Unity and the materials look janky in the exact same way

#

I couldn't tell you exactly what's wrong with the materials, but something about them just doesn't look quite right

wooden falcon
#

they look a bit plastic

vapid tundra
#

i bet they are ported. you can see it tbh.

#

i would be interested to see the actual texture maps. from there you can tell if they were made for unity or not.

wooden falcon
#

how?

vapid tundra
#

the maps are different. Wes (from Allegorithmic) made a post about it a couple of years ago

#

almost sure that those are badly converted spec/gloss workflow maps. but to be fair i dont own any of the assets..maybe they are 100% rough/metal.

wooden falcon
#

I own one of necturus's rat men...haven't downloaded it yet

#

I'll d/l it later and give it a look

sleek egret
#

Minor UI Change incoming: https://forums.unrealengine.com/showthread.php?127867-Marketplace-UI-Update!-*Please-Read*. Let me know if you guys have questions

shell jacinth
#

@sleek egret would it be possible for the marketplace to have a "cheaper than $x.xx" filter? It would be awesome for those with limited funds...

sleek egret
#

That is an ask that I have out right now along with a more robust search function

wooden falcon
#

yah, filters would be great

sleek egret
#

But yes filters are a line item for improvements. I don't have a date for it, when I do, I'll post it like I did here as well

wooden falcon
#

thx Stephanie

sleek egret
#

No problem

wooden falcon
#

I like that change, btw

#

putting it inline with New Content will help Sales

#

having to drop down was probably one more step than a lot of people would bother with

#

hmm...how long are Game-Ready's packs going to be On Sale?

#

it seems like they've been on sale for a couple of months now :/

daring bridge
#

yeah, in some countries running a permanent "sale" is illegal

#

simple consumer protection stuff

wooden falcon
#

well, I'm pretty sure anyone who was interested has bought them already

#

now he's just taking up slots

serene crest
#

hmmm something funny about marketplace submission

#

i'm asked for PNG 1920x1080

#

but smaller than 1MB

#

i don't seem to get to choose the size... 1920x1080 png seems to be giving me 1.64MB

#

not sure if i shopuld send JPB or PNG that are larger than 1MB

fallow plinth
#

1mb probably they meant jpg

wooden falcon
#

yah, that's pretty limiting for a 1920x1080 png

serene crest
#

it's clearly written PNG in capital

wooden falcon
#

and they request lossless PNG

#

so pretty much all it could be doing is run length encoding...you'd need a solid color pic to get it below 1 m :/

serene crest
#

i already converted all my screns to jpg

#

now i'm just converting it back to png

fallow plinth
#

just change the extensions 😐

serene crest
#

okay that's just a lilttle extrme

#

haha

tiny thistle
#

PNG001.jpg?

serene crest
#

you guys are creative

#

that'll just get me banned from marketplace

tiny thistle
#

what type of compression is used in png files?

wooden falcon
#

I think the requestor might be saying 1 m limit because that's what the original submission calls for (but as jpg)...when they ask for your files, I'm pretty sure those pics can be over 1 m

tiny thistle
#

there is one thing you can do to reduce size - noise and grain reduction

#

but then it wouldn't look authentic

wooden falcon
#

according to wiki, it's basically just zip compression

daring bridge
#

@serene crest upload jpegs.

#

it doesn't require a PNG

serene crest
#

i'm going to put both

daring bridge
#

you can only upload five images, so don't double up

serene crest
#

no.. it's MINIMUM 5

#

if you read correctly

daring bridge
#

the form only supports five images

serene crest
#
  1. Screenshots (minimum of 5) - "<asset name>screenshot<number>.png" - 1920x1080 - Used on the item details page. Can be clicked on to show full image in a lightbox

These lossless .PNG files must contain pictures of the original assets and must each be less than 1MB.

daring bridge
#

you can have more but you need to email them

serene crest
#

this isn't the first submission

daring bridge
#

ok enjoy being right

wooden falcon
#

I checked out one of the pics on Devton's packs, and one of them is 4 megs

serene crest
#

this is the 2nd correspondence

daring bridge
#

he emailed it in necro

serene crest
#

no. i submitted on form. THEN they asked for email

#

during submission i used JPG

daring bridge
#

so why are you referring to form text?

serene crest
#

they're asking again

wooden falcon
#

yah, these are the oens where you provide the download link

daring bridge
#

you can email in whatever you like

wooden falcon
#

not over the submission ui

daring bridge
#

ignore the size restrictions

wooden falcon
#

but in the email, they're actually saying "send us lossless pngs, filesizes less than 1 meg"

daring bridge
#

those are just words, ignore them

#

nothing is validating emails

serene crest
#

oh well...

tiny thistle
#

you can disable grain post fx if youre worried

daring bridge
#

most people automatically do. the only time the size thing comes up is when they try the form normally

tiny thistle
#

cos grain adds on size

serene crest
#

i have grains disabled

#

i'm gluten intolerant

#

especailly on screen

tiny thistle
#

😃

wooden falcon
#

lol

#

irritable pack syndrome?

serene crest
#

i suppose..

wooden falcon
#

how well do those cars stack, btw? 😃

#

If I wanted to make a junk yard

daring bridge
#

the engine limits you to stacking cars three high. 4.15 may expand that though

wooden falcon
#

lol

#

someone get Carmack and Sweeney working on that

#

voxelcar technology

#

VoxCar for short

delicate dove
wooden falcon
#

lol, he just ran it through a filter?

delicate dove
#

yup

wooden falcon
#

oh yah, that's it alright

delicate dove
#

prolly uses a screenshot from his own game, with a lighting mod

#

but im 100% confident its skyrim hehe

daring bridge
#

hahahahah

#

to be fair it's a music pack

#

should have just made a logo

daring bridge
#

I'm getting spammed by Game Asset Marketplace to sell with them, using the support contact email address from the UE marketplace

quaint estuary
#

I am also getting it too

opaque rapids
#

is anyone making a procedural terrain generator?

daring bridge
#

unlikely given how good the existing tools are

#

check out worldcreator and worldmachine

#

that said it's often just noise and some convolvers

#

could be fun to write one

#

do it on the GPU as a compute program

heady moth
#

I just noticed you don't receive a PDF file when purchasing from the marketplace? An e-mail is the receipt?

quaint estuary
#

Why you would recieve a PDF? Most things I buy online I just get an email?

heady moth
#

For tax and accounting reasons

#

They're also selling to other companies and businesses so receiving it in a file is often quite standard.

tall helm
#

email receipts are pretty much the norm though

heady moth
#

That's odd, I'm used to receiving a file as well

quaint estuary
#

Yeah, it's very rare I get a PDF receipt

tall helm
#

sometimes you can request a separate invoice through an automated system

#

but for bookkeeping... just print the email

#

was good enough for my tax guy

ebon leaf
#

I agree you should... but I don't get a receipt from adobe, steam, etc. when I purchase software shrugs

#

well, outside of the email

#

that said... it's much easier to get a record of those purchases after the fact

heady moth
#

Well yeah I can just print the e-mail but i'd see a PDF to be quite helpful

#

¯_(ツ)_/¯

quaint estuary
#

What does a PDF do that printing an email / converting an email to a PDF can't?

#

To me, it sounds like changing things for the sake of changing things :/

heady moth
#

Ease of having a file on digital records as well, rather than screenshotting it

quaint estuary
#

You can right click > Save Page As?

heady moth
#

Maybe I just keep my accounting overly clean

quaint estuary
#

Yeah, I'm rather messy when it comes to that stuff - perhaps you're right

heady moth
#

Well I'm in outlook and when I do that everything of the page is with it

#

Which is not really helpful

quaint estuary
#

Eww Outlook 😛

#

I see why you want PDFs now lol

heady moth
#

Yeah, this e-mail is unfortunately linked to quite a lot of sites and platforms that are important

#

Otherwise I'd gmail it :p

quaint estuary
#

You can always get a redirect in place and get off outlook 😛

#

Heck, doesn't Gmail even allow you to use their servers for non-gmail emails now?

heady moth
#

Not sure, haven't tried it(well at least not on the browser)

#

Works on my phone

#

maybe i should try it :p

silver moat
#

Hello,

@sleek egret Question regarding the 0s and -1s.
0 means you had 1 sale for a package and then 1 refund on the same pack at the same day pulling the 1 back to 0.
-1 means you had 0 sales for a package and then 1 refund on the same pack at the same day makes the 0 show as -1.

Is that correct?

daring bridge
#

yeah I don't think it's unreasonable to want people to PDF their own stuff. on the other hand, it is ridiculously easy to convert an HTML document to PDF. Just change the extension.

#

then attach it

quaint estuary
#

I want my invoices in .jpg so I can open them in Paint and change the numbers so I don't feel so bad

sleek egret
#

0's are the same day and - 1 are over the 24 hour threshold. This doesn't really indicate what type of refund or transaction it was though (charge back, refund, etc.)

ebon leaf
#

@heady moth I agree with you. A PDF file is more practical than just an e-mail. --I didn't know that someone still uses Outlook. I thought browser based e-mailing is safer and more flexible. 😋

#

Why does the "Marketplace" button in UE4 do nothing ? It should popup the Lauchner with the marketplace tab selected or not ?

#

Clicking it feels like something is broken.^^

sleek egret
#

@ebon leaf screenshot please? :)

ebon leaf
#

In the background the Launcher changes to the Marketplace tab. But I don't see this change.

sleek egret
#

Ahhh gotcha. Okay I'll write up a Jira for it. Thank you for letting us know :)

ebon leaf
#

I thank you for jiraing it! 😄

sleek egret
#

No problem!

heady moth
#

Aren't blueprint packs required to have a documentation? Written or video?

ebon leaf
#

Without you'd get a bad rating anyways.

#

Written is probabely better as a reference with an optional advertising video that explains the core freatues.

silver moat
#

@sleek egret Thanks for the reply.
Also we want to put like 12 packs on sale. In one email I'd write the discount percentage per package on the left and also paste the links to every package on the right. It's going to be a little long. Is that okay or you'd want me to do it another way?

sleek egret
#

@silver moat We actually have something coming up really soon that you can take advantage of with this request. There's going to be a forum post and email blast about it on Monday. So for now I'd make a list of the items and percentages off and hold on to it

silver moat
#

It's good to hear that.
Thank you.

zealous ibex
#

--from lounge--
If I want to submit something for marketplace, can I stach multiple input configs into the config folder? (so make a subfolder called MyProject-input in config with 2 files, one with the input for the sample map, and one without)

sonic steeple
daring bridge
#

I cannot wait for Monday

#

@zealous ibex I did the same thing by just making a folder called "Configs to import" and putting the exported panels in there

#

you can also include source assets this way too

#

then just name them descriptively

#

@sonic steeple that looks ridiculously good. how do you set up an object to be affected by wind?

#

say like the sign or the rocking chair

sonic steeple
#

thank you man!! i.e. they all derive from one baseclass. make a childclass from this and you are golden. you can then set some like estimated surface area. which is needed for the wind calculations. however these objects need physical materials. these host the material densities, which also go into the wind calc.

near heath
#

eeeenteresting

#

i have something similar going, but it's not as detailed as that

#

and it's not based on phys mats which has been on my todo list for ages but that sounds awesome.

daring bridge
#

how do you make the sign rock on the chain?

#

and does it lend itself to things like explosions?

#

shockwaves, etc?

sonic steeple
#

thank you. also looped soundcues are modulated in volume by the objects velocities, so you can have sounds plyed when the object moves.

daring bridge
#

neat

sonic steeple
#

the sign works by physical constrains. the chains are each 3 objects with 2-3 links in the mesh. unfortunately the physical constrai. objects need unrealitic material densities for the chain links. therefore i deliver these example objects. explosions or any physical impact should work, since itis all based on physics. but yes i should test this!! thank you for this hint!

#

fun fact: the physx flags don't work with physical forces. you need a wind directonal source and have it synchronized with the physical wind..this is so awkward. but works now! was very tricky since teh internets doesn't know too much about all this.

daring bridge
#

gotcha. well, please include it as an example 😃

#

sounds complicated

#

how does the rocking chair rock? like how does it work out what position to return to?

#

I haven't touched physical materials at all so I don't know if they cover this sort of thing

sonic steeple
#

yes the package will include all of this scene. the rocking chair is moved by the wind too. the rounded feet of the rocking chair are also rounded in the collision mesh, so it just rocks by the physical simulation.

daring bridge
#

does it take its resting state as the position it should return to?

#

kind of like a spring?

sonic steeple
#

this is defined by its center of mass. but i didnt offset this. the automatic placement was sufficient for a believable placement. the resting pos is slightly tilted backwards, and the chair will always rock back to this balanced resting point automatically

daring bridge
#

that's fancy

#

I have not played with any of that, I guess I should

#

I've only done simple physical objects like spheres and cubes

sonic steeple
#

once physics work, it's really satisfying to watch these ingame indeed!

daring bridge
#

I bet!

sonic steeple
#

it's just a bit perfomance hungry. the scene without the wind actors is 130fps., having 50 tumbleweeds processed plus the other objects will eat 10-20 frames! however i also had 500 tumblers spawned and processed and still had 35fps. so i believe having a max of 30 windactors per scene should be fine

daring bridge
#

is all of this physics on the GPU yet?

sonic steeple
#

if only i knew haha. i believe the ohysx cloth should be handled gpu only though

#

physx

elfin plinth
#

unreal doesn't do gpu physics as it would mean it would only work on nvidia hw

#

physx 3.4 has also a new GPU solver but it's not currently being used in 4.14 as far as I know

tall helm
#

@sonic steeple: have you seen that presentation on how Uncharted 4 did its wind for foliage? Just saw it yesterday and been thinking of trying to implement that if I get some free time

#

For them it's all in the vertex shader

daring bridge
#

same for speedtree

gleaming echo
#

@tall helm sound interesting. Do you have a link to the presentation?

daring bridge
#

they just weight the branches then apply a translation

tall helm
#

@daring bridge what ND do is a bit more tricky, subobject pivot locations are baked into vertex data, to rotate whole parts of the mesh around a pivot other than the object pivot

#

they also add displacement lag based on how far a vertex is from the pivot

#

to get more realistic sway

#

it's very cool

daring bridge
#

that's awesome

tall helm
#

I think UE only supports a single vertex color channel though

daring bridge
#

yup

tall helm
#

and not sure what the precision is on that

#

but would be cool to try implementing some of this 😃

daring bridge
#

I'd just pack the data into a texture

tall helm
#

UVs

#

😉

daring bridge
#

yep

#

multiple textures

tall helm
#

No, I mean, you can have any number of UV channels

#

which are just vertex data

daring bridge
#

ahh

#

that's only float2s though

#

you'd be packing some insane stuff

#

you could get two vectors out of three UV channels

tall helm
#

combine 3 and you have 2 float3s ¯_(ツ)_/¯

daring bridge
#

yeah

tall helm
#

that's just logistics 😄

daring bridge
#

you'd need a custom exporter

tall helm
#

anyway, we might want to continue this in #graphics

daring bridge
#

and a tool to set them up in the first place

#

ok

gleaming echo
#

@tall helm thanks. will have a look 😃

tall helm
#

👍

modern perch
#

single vertex colour channel isn't that much of an issue; with a little shader math you can implement as many layers of detail as you need for blends

tall helm
#

you mean bitwise packing? we discussed that, and the loss of precision can become an issue

modern perch
#

dunno if I'd go so far as to pack bitwise, but you could still split the channels

#

you don't tend to need an awful lot of precision (if you did, you wouldn't be using vertex colour)